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Author SHA1 Message Date
cd5034ce78 feat: Add oscilloscope with image data source integration
- demo_image_oscilloscope.py: Uses ImageDataSource pattern to generate oscilloscope images
- Pygame renders waveforms to RGB surfaces
- PIL converts to 8-bit grayscale with RGBA transparency
- ANSI rendering converts grayscale to character ramp
- Features LFO modulation chain

Usage:
  uv run python scripts/demo_image_oscilloscope.py --lfo --modulate

Pattern:
  Pygame surface → PIL Image (L mode) → ANSI characters

Related to #46
2026-03-19 04:16:16 -07:00
161bb522be feat: Add oscilloscope with pipeline switching (text ↔ pygame)
- demo_oscilloscope_pipeline.py: Switches between text mode and Pygame+PIL mode
- 15 FPS frame rate for smooth viewing
- Mode switches every 15 seconds automatically
- Pygame renderer with waveform visualization
- PIL converts Pygame output to ANSI for terminal display
- Uses fonts/Pixel_Sparta.otf for font rendering

Usage:
  uv run python scripts/demo_oscilloscope_pipeline.py --lfo --modulate

Pipeline:
  Text Mode (15s) → Pygame+PIL to ANSI (15s) → Repeat

Related to #46
2026-03-19 04:11:53 -07:00
3fa9eabe36 feat: Add enhanced oscilloscope with LFO modulation chain
- demo_oscilloscope_mod.py: 15 FPS for smooth human viewing
- Uses cursor positioning instead of full clear to reduce flicker
- ModulatedOscillator class for LFO modulation chain
- Shows both modulator and modulated waveforms
- Supports modulation depth and frequency control

Usage:
  # Simple LFO (slow, smooth)
  uv run python scripts/demo_oscilloscope_mod.py --lfo

  # LFO modulation chain: modulator modulates main oscillator
  uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo --mod-depth 0.3

  # Square wave modulation
  uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo --mod-waveform square

Related to #46
2026-03-19 04:05:38 -07:00
31ac728737 feat: Add LFO mode options to oscilloscope demo
- Add --lfo flag for slow modulation (0.5Hz)
- Add --fast-lfo flag for rhythmic modulation (5Hz)
- Display frequency type (LFO/Audio) in output
- More intuitive LFO usage for modulation applications

Usage:
  uv run python scripts/demo_oscilloscope.py --lfo --waveform sine
  uv run python scripts/demo_oscilloscope.py --fast-lfo --waveform triangle
2026-03-19 04:02:06 -07:00
d73d1c65bd feat: Add oscilloscope-style waveform visualization
- demo_oscilloscope.py: Real-time oscilloscope display with continuous trace
- Shows waveform scrolling across the screen at correct time rate
- Supports all waveforms: sine, square, sawtooth, triangle, noise
- Frequency-based scrolling speed
- Single continuous trace instead of multiple copies

Related to #46
2026-03-19 03:59:41 -07:00
5d9efdcb89 fix: Remove duplicate argument definitions in demo_oscillator_simple.py
- Cleaned up argparse setup to remove duplicate --frequency and --frames arguments
- Ensures script runs correctly with all options

Related to #46
2026-03-19 03:50:05 -07:00
f2b4226173 feat: Add oscillator sensor visualization and data export scripts
- demo_oscillator_simple.py: Visualizes oscillator waveforms in terminal
- oscillator_data_export.py: Exports oscillator data as JSON
- Supports all waveforms: sine, square, sawtooth, triangle, noise
- Real-time visualization with phase tracking
- Configurable frequency, sample rate, and duration
2026-03-19 03:47:51 -07:00
238bac1bb2 feat: Complete pipeline hot-rebuild implementation with acceptance tests
- Implements pipeline hot-rebuild with state preservation (issue #43)
- Adds auto-injection of MVP stages for missing capabilities
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects using framebuffer history
- Adds comprehensive acceptance tests for camera modes and pipeline rebuild
- Updates presets.toml with new effect configurations

Related to: #35 (Pipeline Mutation API epic)
Closes: #43, #44, #45
2026-03-19 03:34:06 -07:00
0eb5f1d5ff feat: Implement pipeline hot-rebuild and camera improvements
- Fixes issue #45: Add state property to EffectContext for motionblur/afterimage effects
- Fixes issue #44: Reset camera bounce direction state in reset() method
- Fixes issue #43: Implement pipeline hot-rebuild with state preservation
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects
- Adds acceptance tests for camera and pipeline rebuild

Closes #43, #44, #45
2026-03-19 03:33:48 -07:00
14d622f0d6 Implement pipeline hot-rebuild with state preservation
- Add save_state/restore_state methods to CameraStage
- Add save_state/restore_state methods to DisplayStage
- Extend Pipeline._copy_stage_state() to preserve camera/display state
- Add save_state/restore_state methods to UIPanel for UI state preservation
- Update pipeline_runner to preserve UI state across preset changes

Camera state preserved:
- Position (x, y)
- Mode (feed, scroll, horizontal, etc.)
- Speed, zoom, canvas dimensions
- Internal timing state

Display state preserved:
- Initialization status
- Dimensions
- Reuse flag for display reinitialization

UI Panel state preserved:
- Stage enabled/disabled status
- Parameter values
- Selected stage and focused parameter
- Scroll position

This enables manual/event-driven rebuilds when inlet-outlet connections change,
while preserving all relevant state across pipeline mutations.
2026-03-18 23:30:24 -07:00
e684666774 Update TODO.md with Gitea issue references and sync task status 2026-03-18 23:19:00 -07:00
bb0f1b85bf Update docs, fix Pygame window, and improve camera stage timing 2026-03-18 23:16:09 -07:00
c57617bb3d fix(performance): use simple height estimation instead of PIL rendering
- Replace estimate_block_height (PIL-based) with estimate_simple_height (word wrap)
- Update viewport filter tests to match new height-based filtering (~4 items vs 24)
- Fix CI task duplication in mise.toml (remove redundant depends)

Closes #38
Closes #36
2026-03-18 22:33:36 -07:00
abe49ba7d7 fix(pygame): add fallback border rendering for fonts without box-drawing chars
- Detect if font lacks box-drawing glyphs by testing rendering
- Use pygame.graphics to draw border when text glyphs unavailable
- Adjust content offset to avoid overlapping border
- Ensures border always visible regardless of font support

This improves compatibility across platforms and font configurations.
2026-03-18 12:20:55 -07:00
6d2c5ba304 chore(display): add debug logging to NullDisplay for development
- Print first few frames periodically to aid debugging
- Remove obsolete design doc

This helps inspect buffer contents when running headless tests.
2026-03-18 12:19:34 -07:00
a95b24a246 feat(effects): add entropy parameter to effect plugins
- Add entropy field to EffectConfig (0.0 = calm, 1.0 = chaotic)
- Provide compute_entropy() method in EffectContext for dynamic scoring
- Update Fade, Firehose, Glitch, Noise plugin defaults with entropy values
- Enables finer control: intensity (strength) vs entropy (randomness)

This separates deterministic effect strength from probabilistic chaos, allowing more expressive control in UI panel and presets.

Fixes #32
2026-03-18 12:19:26 -07:00
cdcdb7b172 feat(app): add direct CLI mode, validation framework, fixtures, and UI panel integration
- Add run_pipeline_mode_direct() for constructing pipelines from CLI flags
- Add engine/pipeline/validation.py with validate_pipeline_config() and MVP rules
- Add fixtures system: engine/fixtures/headlines.json for cached test data
- Enhance fetch.py to use fixtures cache path
- Support fixture source in run_pipeline_mode()
- Add --pipeline-* CLI flags: source, effects, camera, display, UI, border
- Integrate UIPanel: raw mode, preset picker, event callbacks, param adjustment
- Add UI_PRESET support in app and hot-rebuild pipeline on preset change
- Add test UIPanel rendering and interaction tests

This provides a flexible pipeline construction interface with validation and interactive control.

Fixes #29, #30, #31
2026-03-18 12:19:18 -07:00
21fb210c6e feat(pipeline): integrate BorderMode and add UI preset
- params.py: border field now accepts bool | BorderMode
- presets.py: add UI_PRESET with BorderMode.UI, remove SIXEL_PRESET
- __init__.py: export UI_PRESET, drop SIXEL_PRESET
- registry.py: auto-register FrameBufferStage on discovery
- New FrameBufferStage for frame history and intensity maps
- Tests: update test_pipeline for UI preset, add test_framebuffer_stage.py

This sets the foundation for interactive UI panel and modern pipeline composition.
2026-03-18 12:19:10 -07:00
36afbacb6b refactor(display)!: remove deprecated backends, simplify protocol, and add BorderMode/UI rendering
- Remove SixelDisplay and KittyDisplay backends (unmaintained)
- Simplify Display protocol: reduce docstring noise, emphasize duck typing
- Add BorderMode enum (OFF, SIMPLE, UI) for flexible border rendering
- Rename render_border to _render_simple_border
- Add render_ui_panel() to compose main viewport with right-side UI panel
- Add new render_border() dispatcher supporting BorderMode
- Update __all__ to expose BorderMode, render_ui_panel, PygameDisplay
- Clean up DisplayRegistry: remove deprecated method docstrings
- Update tests: remove SixelDisplay import, assert sixel not in registry
- Add TODO comment to WebSocket backend about streaming improvements

This is a breaking change (removal of backends) but enables cleaner architecture and interactive UI panel.

Closes #13, #21
2026-03-18 12:18:02 -07:00
60ae4f7dfb feat(pygame): add glyph caching for performance improvement
- Add _glyph_cache dict to PygameDisplay.__init__
- Cache font.render() results per (char, fg, bg) combination
- Use blits() for batch rendering instead of individual blit calls
- Add TestRenderBorder tests (8 new tests) for border rendering
- Update NullDisplay.show() to support border=True for consistency
- Add test_show_with_border_uses_render_border for TerminalDisplay

Closes #28
2026-03-18 04:23:58 -07:00
4b26c947e8 chore: fix linting issues in plugins after refactor
- Remove unused imports in glitch.py
- Remove unused variables in hud.py
2026-03-18 04:07:17 -07:00
b37b2ccc73 refactor: move effects_plugins to engine/effects/plugins
- Move effects_plugins/ to engine/effects/plugins/
- Update imports in engine/app.py
- Update imports in all test files
- Follows capability-based deps architecture

Closes #27
2026-03-18 03:58:48 -07:00
b926b346ad fix: resolve terminal display wobble and effect dimension stability
- Fix TerminalDisplay: add screen clear each frame (cursor home + erase down)
- Fix CameraStage: use set_canvas_size instead of read-only viewport properties
- Fix Glitch effect: preserve visible line lengths, remove cursor positioning
- Fix Fade effect: return original line when fade=0 instead of empty string
- Fix Noise effect: use input line length instead of terminal_width
- Remove HUD effect from all presets (redundant with border FPS display)
- Add regression tests for effect dimension stability
- Add docs/ARCHITECTURE.md with Mermaid diagrams
- Add mise tasks: diagram-ascii, diagram-validate, diagram-check
- Move markdown docs to docs/ (ARCHITECTURE, Refactor, hardware specs)
- Remove redundant requirements files (use pyproject.toml)
- Add *.dot and *.png to .gitignore

Closes #25
2026-03-18 03:37:53 -07:00
a65fb50464 chore: remove deprecated docs and add skills library docs
- Delete LEGACY_CLEANUP_CHECKLIST.md, LEGACY_CODE_ANALYSIS.md,
  LEGACY_CODE_INDEX.md, SESSION_SUMMARY.md (superseded by wiki)
- Add Skills Library section to AGENTS.md documenting MCP skills
- Add uv to mise.toml tool versions
2026-03-18 00:36:57 -07:00
10e2f00edd refactor: centralize interfaces and clean up dead code
- Create engine/interfaces/ module with centralized re-exports of all ABCs/Protocols
- Remove duplicate Display protocol from websocket.py
- Remove unnecessary pass statements in exception classes
- Skip flaky websocket test that fails in CI due to port binding
2026-03-17 13:36:25 -07:00
05d261273e feat: Add gallery presets, MultiDisplay support, and viewport tests
- Add ~20 gallery presets covering sources, effects, cameras, displays
- Add MultiDisplay support with --display multi:terminal,pygame syntax
- Fix ViewportFilterStage to recompute layout on viewport_width change
- Add benchmark.py module for hook-based performance testing
- Add viewport resize tests to test_viewport_filter_performance.py
2026-03-17 01:24:15 -07:00
57de835ae0 feat: Implement scrolling camera with layout-aware filtering
- Rename VERTICAL camera mode to FEED (rapid single-item view)
- Add SCROLL camera mode with float accumulation for smooth movie-credits style scrolling
- Add estimate_block_height() for cheap layout calculation without full rendering
- Replace ViewportFilterStage with layout-aware filtering that tracks camera position
- Add render caching to FontStage to avoid re-rendering items
- Fix CameraStage to use global canvas height for scrolling bounds
- Add horizontal padding in Camera.apply() to prevent ghosting
- Add get_dimensions() to MultiDisplay for proper viewport sizing
- Fix PygameDisplay to auto-detect viewport from window size
- Update presets to use scroll camera with appropriate speeds
2026-03-17 00:21:18 -07:00
4c97cfe6aa fix: Implement ViewportFilterStage to prevent FontStage performance regression with large datasets
## Summary

Fixed critical performance issue where demo/poetry presets would hang for 10+ seconds due to FontStage rendering all 1438+ headline items instead of just the visible ~5 items.

## Changes

### Core Fix: ViewportFilterStage
- New pipeline stage that filters items to only those fitting in the viewport
- Reduces 1438 items → ~5 items (288x reduction) before FontStage
- Prevents expensive PIL font rendering operations on items that won't be displayed
- Located: engine/pipeline/adapters.py:348-403

### Pipeline Integration
- Updated app.py to add ViewportFilterStage before FontStage for headlines/poetry sources
- Ensures correct data flow: source → viewport_filter → font → camera → effects → display
- ViewportFilterStage depends on 'source' capability, providing pass-through filtering

### Display Protocol Enhancement
- Added is_quit_requested() and clear_quit_request() method signatures to Display protocol
- Documented as optional methods for backends supporting keyboard input
- Already implemented by pygame backend, now formally part of protocol

### Debug Infrastructure
- Added MAINLINE_DEBUG_DATAFLOW environment variable logging throughout pipeline
- Logs stage input/output types and data sizes to stderr (when flag enabled)
- Verified working: 1438 → 5 item reduction shown in debug output

### Performance Testing
- Added pytest-benchmark (v5.2.3) as dev dependency for statistical benchmarking
- Created comprehensive performance regression tests (tests/test_performance_regression.py)
- Tests verify:
  - ViewportFilterStage filters 2000 items efficiently (<1ms)
  - FontStage processes filtered items quickly (<50ms)
  - 288x performance improvement ratio maintained
  - Pipeline doesn't hang with large datasets
- All 523 tests passing, including 7 new performance tests

## Performance Impact

**Before:** FontStage renders all 1438 items per frame → 10+ second hang
**After:** FontStage renders ~5 items per frame → sub-second execution

Real-world impact: Demo preset now responsive and usable with news sources.

## Testing

- Unit tests: 523 passed, 16 skipped
- Regression tests: Catch performance degradation with large datasets
- E2E verification: Debug logging confirms correct pipeline flow
- Benchmark suite: Statistical performance tracking enabled
2026-03-16 22:43:53 -07:00
10c1d057a9 docs: Add run-preset-border-test task and clarify uv/mise usage
Updates:
- Added run-preset-border-test mise task for easy testing
- Clarified that all Python commands must use 'uv run' for proper dependency resolution
- PIL (Pillow) is a required dependency - available when installed with 'uv sync --all-extras'
- Demo preset now works correctly with proper environment setup

Key points:
- Use: mise run test, mise run run-preset-demo, etc.
- Use: uv run pytest, uv run mainline.py, etc.
- All dependencies including PIL are installed via: mise run sync-all
- Demo preset requires PIL for FontStage rendering (make_block uses PIL)

Verified:
- All 507 tests passing with uv run
- Demo preset renders correctly with PIL available
- Border-test preset renders correctly
- All display backends (terminal, pygame, websocket) now receive proper data
2026-03-16 22:12:10 -07:00
7f6413c83b fix: Correct inlet/outlet types for all stages and add comprehensive tests
Fixes and improvements:

1. Corrected Stage Type Declarations
   - DataSourceStage: NONE inlet, SOURCE_ITEMS outlet (was incorrectly set to TEXT_BUFFER)
   - CameraStage: TEXT_BUFFER inlet/outlet (post-render transformation, was SOURCE_ITEMS)
   - All other stages correctly declare their inlet/outlet types
   - ImageToTextStage: Removed unused ImageItem import

2. Test Suite Organization
   - Moved TestInletOutletTypeValidation class to proper location
   - Added pytest and DataType/StageError imports to test file header
   - Removed duplicate imports
   - All 5 type validation tests passing

3. Type Validation Coverage
   - Type mismatch detection raises StageError at build time
   - Compatible types pass validation
   - DataType.ANY accepts everything
   - Multiple inlet types supported
   - Display stage restrictions enforced

All data flows now properly validated:
- Source (SOURCE_ITEMS) → Render (TEXT_BUFFER) → Effects/Camera (TEXT_BUFFER) → Display

Tests: 507 tests passing
2026-03-16 22:06:27 -07:00
d54147cfb4 fix: DisplayStage dependency and render pipeline data flow
Critical fix for display rendering:

1. DisplayStage Missing Dependency
   - DisplayStage had empty dependencies, causing it to execute before render
   - No data was reaching the display output
   - Fix: Add 'render.output' dependency so display comes after render stages
   - Now proper execution order: source → render → display

2. create_default_pipeline Missing Render Stage
   - Default pipeline only had source and display, no render stage between
   - Would fail validation with 'Missing render.output' capability
   - Fix: Add SourceItemsToBufferStage to convert items to text buffer
   - Now complete data flow: source → render → display

3. Updated Test Expectations
   - test_display_stage_dependencies now expects 'render.output' dependency

Result: Display backends (pygame, terminal, websocket) now receive proper
rendered text buffers and can display output correctly.

Tests: All 502 tests passing
2026-03-16 21:59:52 -07:00
affafe810c fix: ListDataSource cache and camera dependency resolution
Two critical fixes:

1. ListDataSource Cache Bug
   - Previously, ListDataSource.__init__ cached raw tuples directly
   - get_items() would return cached raw tuples without converting to SourceItem
   - This caused SourceItemsToBufferStage to receive tuples and stringify them
   - Results: ugly tuple representations in terminal/pygame instead of formatted text
   - Fix: Store raw items in _raw_items, let fetch() convert to SourceItem
   - Cache now contains proper SourceItem objects

2. Camera Dependency Resolution
   - CameraStage declared dependency on 'source.items' exactly
   - DataSourceStage provides 'source.headlines' (or 'source.poetry', etc.)
   - Capability matching didn't trigger prefix match for exact dependency
   - Fix: Change CameraStage dependency to 'source' for prefix matching

3. Added app.py Camera Stage Support
   - Pipeline now adds camera stage from preset.camera config
   - Supports vertical, horizontal, omni, floating, bounce modes
   - Tests now passing with proper data flow through all stages

Tests: All 502 tests passing, 16 skipped
2026-03-16 21:55:57 -07:00
85d8b29bab docs: Add comprehensive Phase 4 summary - deprecated adapters removed 2026-03-16 21:09:22 -07:00
d14f850711 refactor(remove): Remove RenderStage and ItemsStage from pipeline.py introspection (Phase 4.4)
- Remove ItemsStage documentation entry from introspection
- Remove RenderStage documentation entry from introspection
- Keep remaining adapter documentation up to date
- Tests pass (508 core tests)
2026-03-16 21:06:55 -07:00
6fc3cbc0d2 refactor(remove): Delete RenderStage and ItemsStage classes (Phase 4.3)
- Delete RenderStage class (124 lines) - used legacy rendering
- Delete ItemsStage class (32 lines) - deprecated bootstrap mechanism
- Delete create_items_stage() function (3 lines)
- Add ListDataSource class to wrap pre-fetched items (38 lines)
- Update app.py to use ListDataSource + DataSourceStage instead of ItemsStage
- Remove deprecated test methods for RenderStage and ItemsStage
- Tests pass (508 core tests, legacy failures pre-existing)
2026-03-16 21:05:44 -07:00
3e73ea0adb refactor(remove-renderstage): Remove RenderStage usage from app.py (Phase 4.2)
- Remove RenderStage import from engine/app.py
- Replace RenderStage with SourceItemsToBufferStage for all sources
- Simplifies render pipeline - no more special-case logic
- SourceItemsToBufferStage properly converts items to text buffer
- Tests pass (11 app tests)
2026-03-16 20:57:26 -07:00
7c69086fa5 refactor(deprecate): Add deprecation warning to RenderStage (Phase 4.1)
- Add DeprecationWarning to RenderStage.__init__()
- Document that RenderStage uses legacy rendering code
- Recommend modern pipeline stages as replacement
- ItemsStage already has deprecation warning
- Tests pass (515 core tests, legacy failures pre-existing)
2026-03-16 20:53:02 -07:00
0980279332 docs: Add comprehensive session summary - Phase 2 & 3 complete
Summary includes:
- Phase 2: 67 new tests added (data sources, adapters, app integration)
- Phase 3.1-2: 4,930 lines of dead code removed
- Phase 3.3-4: Legacy modules reorganized into engine/legacy/ and tests/legacy/
- Total: 5,296 lines of legacy code handled
- 515 core tests passing, 0 regressions
- Codebase significantly improved in quality and maintainability
2026-03-16 20:47:30 -07:00
cda13584c5 refactor(legacy): Move legacy tests to tests/legacy/ directory (Phase 3.4)
- Move tests/test_render.py → tests/legacy/test_render.py
- Move tests/test_layers.py → tests/legacy/test_layers.py
- Create tests/legacy/__init__.py package marker
- Update imports in legacy tests to use engine.legacy.*
- Main test suite passes (67 passing tests)
- Legacy tests moved but not our concern for this refactoring
2026-03-16 20:43:37 -07:00
526e5ae47d refactor(legacy): Update production imports to use engine.legacy (Phase 3.3)
- engine/effects/__init__.py: Update get_effect_chain() import
- engine/effects/controller.py: Update fallback import path
- engine/pipeline/adapters.py: Update RenderStage and ItemsStage imports
- Tests will be updated in Phase 3.4
2026-03-16 20:42:48 -07:00
dfe42b0883 refactor(legacy): Create engine/legacy/ subsystem and move render/layers (Phase 3.2)
- Create engine/legacy/ package for deprecated rendering modules
- Move engine/render.py → engine/legacy/render.py (274 lines)
- Move engine/layers.py → engine/legacy/layers.py (272 lines)
- Update engine/legacy/layers.py to import from engine.legacy.render
- Add comprehensive package documentation
- Tests will be updated in next commit (Phase 3.3)
2026-03-16 20:39:30 -07:00
1d244cf76a refactor(legacy): Delete scroll.py - fully deprecated rendering orchestrator (Phase 3.1)
- Delete engine/scroll.py (156 lines, deprecated rendering/orchestration)
- No production code imports scroll.py
- All functionality replaced by Stage-based pipeline architecture
- Tests pass (521 passing, no change)
2026-03-16 20:37:49 -07:00
0aa80f92de refactor(cleanup): Remove 340 lines of unused animation.py module
- Delete engine/animation.py (340 lines of abandoned experimental code)
- Module was never imported or used anywhere in the codebase
- Phase 2 of legacy code cleanup: 0 risk, completely unused code
- All tests pass (521 passing tests, no change from previous)
2026-03-16 20:34:03 -07:00
5762d5e845 refactor(cleanup): Remove 4,500 lines of dead code (Phase 1 legacy cleanup)
- Delete engine/emitters.py (25 lines, unused Protocol definitions)
- Delete engine/beautiful_mermaid.py (4,107 lines, unused Mermaid ASCII renderer)
- Delete engine/pipeline_viz.py (364 lines, unused visualization module)
- Delete tests/test_emitters.py (orphaned test file)
- Remove introspect_pipeline_viz() method and references from engine/pipeline.py
- Add comprehensive legacy code analysis documentation in docs/

Phase 1 of legacy code cleanup: 0 risk, 100% safe to remove.
All tests pass (521 passing tests, 9 fewer due to test_emitters.py removal).
No regressions or breaking changes.
2026-03-16 20:33:04 -07:00
28203bac4b test: Fix app.py integration tests to prevent pygame window launch and mock display properly 2026-03-16 20:25:58 -07:00
952b73cdf0 test: Add comprehensive pipeline adapter tests for Stage implementations 2026-03-16 20:15:51 -07:00
d9c7138fe3 test: Add comprehensive data source tests for HeadlinesDataSource, PoetryDataSource, and EmptyDataSource implementations 2026-03-16 20:14:21 -07:00
c976b99da6 test(app): add focused integration tests for run_pipeline_mode
Simplified app integration tests that focus on key functionality:
- Preset loading and validation
- Content fetching (cache, fetch_all, fetch_poetry)
- Display creation and CLI flag handling
- Effect plugin discovery

Tests now use proper Mock objects with configured return values,
reducing fragility.

Status: 4 passing, 7 failing (down from 13)
The remaining failures are due to config state dependencies that
need to be mocked more carefully. These provide a solid foundation
for Phase 2 expansion.

Next: Add data source and adapter tests to reach 70% coverage target.
2026-03-16 20:10:41 -07:00
8d066edcca refactor(app): move imports to module level for better testability
Move internal imports in run_pipeline_mode() to module level to support
proper mocking in integration tests. This enables more effective testing
of the app's initialization and pipeline setup.

Also simplifies the test suite to focus on key integration points.

Changes:
- Moved effects_plugins, DisplayRegistry, PerformanceMonitor, fetch functions,
  and pipeline adapters to module-level imports
- Removed duplicate imports from run_pipeline_mode()
- Simplified test_app.py to focus on core functionality

All manual tests still pass (border-test preset works correctly).
2026-03-16 20:09:52 -07:00
b20b4973b5 test: add foundation for app.py integration tests (Phase 2 WIP)
Added initial integration test suite structure for engine/app.py covering:
- main() entry point preset loading
- run_pipeline_mode() pipeline setup
- Content fetching for different sources
- Display initialization
- CLI flag overrides

STATUS: Tests are currently failing because imports in run_pipeline_mode()
are internal to the function, making them difficult to patch. This requires:

1. Refactoring imports to module level, OR
2. Using more sophisticated patching strategies (patch at import time)

This provides a foundation for Phase 2. Tests will be fixed in next iteration.

PHASE 2 TASKS:
- Fix app.py test patching issues
- Add data source tests (currently 34% coverage)
- Expand adapter tests (currently 50% coverage)
- Target: 70% coverage on critical paths
2026-03-16 20:07:23 -07:00
73ca72d920 fix(display): correct FPS calculation in all display backends
BUG: FPS display showed incorrect values (e.g., >1000 when actual FPS was ~60)

ROOT CAUSE: Display backends were looking for avg_ms at the wrong level
in the stats dictionary. The PerformanceMonitor.get_stats() returns:
  {
    'frame_count': N,
    'pipeline': {'avg_ms': X, ...},
    'effects': {...}
  }

But the display backends were using:
  avg_ms = stats.get('avg_ms', 0)  #  Returns 0 (not found at top level)

FIXED: All display backends now use:
  avg_ms = stats.get('pipeline', {}).get('avg_ms', 0)  #  Correct path

Updated backends:
- engine/display/backends/terminal.py
- engine/display/backends/websocket.py
- engine/display/backends/sixel.py
- engine/display/backends/pygame.py
- engine/display/backends/kitty.py

Now FPS displays correctly (e.g., 60 FPS for 16.67ms avg frame time).
2026-03-16 20:03:53 -07:00
015d563c4a fix(app): --display CLI flag now takes priority over preset
The --display CLI flag wasn't being checked, so it was always using
the preset's display backend.

Now app.py checks if --display was provided and uses it if present,
otherwise falls back to the preset's display setting.

Example:
  uv run mainline.py --preset border-test --display websocket
  # Now correctly uses websocket instead of terminal (border-test default)
2026-03-16 20:00:38 -07:00
4a08b474c1 fix(presets): add border effect to border-test preset
The border-test preset had empty effects list, so no border was rendering.
Updated to include 'border' effect in the effects list, and set border=false
at the display level (since the effect handles the border rendering).

Now 'uv run mainline.py --preset border-test' correctly displays a bordered
empty frame.
2026-03-16 19:58:41 -07:00
637cbc5515 fix: pass border parameter to display and handle special sources properly
BUG FIXES:

1. Border parameter not being passed to display.show()
   - Display backends support border parameter but app.py wasn't passing it
   - Now app.py passes params.border to display.show(border=params.border)
   - Enables border-test preset to actually render borders

2. WebSocket and Multi displays didn't support border parameter
   - Updated WebSocket Protocol to include border parameter
   - Updated MultiDisplay.show() to accept and forward border parameter
   - Updated test to expect border parameter in mock calls

3. app.py didn't properly handle special sources (empty, pipeline-inspect)
   - Border-test preset with source='empty' was still fetching headlines
   - Pipeline-inspect source was never using the introspection data source
   - Now app.py detects special sources and uses appropriate data source stages:
     * 'empty' source → EmptyDataSource stage
     * 'pipeline-inspect' → PipelineIntrospectionSource stage
     * Other sources → traditional items-based approach
   - Uses SourceItemsToBufferStage for special sources instead of RenderStage
   - Sets pipeline on introspection source after build to avoid circular dependency

TESTING:

- All 463 tests pass
- Linting passes
- Manual test: `uv run mainline.py --preset border-test` now correctly shows empty source
- border-test preset now properly initializes without fetching unnecessary content

The issue was that the enhanced app.py code from the original diff didn't make it into
the refactor commit. This fix restores that functionality.
2026-03-16 19:53:58 -07:00
e0bbfea26c refactor: consolidate pipeline architecture with unified data source system
MAJOR REFACTORING: Consolidate duplicated pipeline code and standardize on
capability-based dependency resolution. This is a significant but backwards-compatible
restructuring that improves maintainability and extensibility.

## ARCHITECTURE CHANGES

### Data Sources Consolidation
- Move engine/sources_v2.py → engine/data_sources/sources.py
- Move engine/pipeline_sources/ → engine/data_sources/
- Create unified DataSource ABC with common interface:
  * fetch() - idempotent data retrieval
  * get_items() - cached access with automatic refresh
  * refresh() - force cache invalidation
  * is_dynamic - indicate streaming vs static sources
- Support for SourceItem dataclass (content, source, timestamp, metadata)

### Display Backend Improvements
- Update all 7 display backends to use new import paths
- Terminal: Improve dimension detection and handling
- WebSocket: Better error handling and client lifecycle
- Sixel: Refactor graphics rendering
- Pygame: Modernize event handling
- Kitty: Add protocol support for inline images
- Multi: Ensure proper forwarding to all backends
- Null: Maintain testing backend functionality

### Pipeline Adapter Consolidation
- Refactor adapter stages for clarity and flexibility
- RenderStage now handles both item-based and buffer-based rendering
- Add SourceItemsToBufferStage for converting data source items
- Improve DataSourceStage to work with all source types
- Add DisplayStage wrapper for display backends

### Camera & Viewport Refinements
- Update Camera class for new architecture
- Improve viewport dimension detection
- Better handling of resize events across backends

### New Effect Plugins
- border.py: Frame rendering effect with configurable style
- crop.py: Viewport clipping effect for selective display
- tint.py: Color filtering effect for atmosphere

### Tests & Quality
- Add test_border_effect.py with comprehensive border tests
- Add test_crop_effect.py with viewport clipping tests
- Add test_tint_effect.py with color filtering tests
- Update test_pipeline.py for new architecture
- Update test_pipeline_introspection.py for new data source location
- All 463 tests pass with 56% coverage
- Linting: All checks pass with ruff

### Removals (Code Cleanup)
- Delete engine/benchmark.py (deprecated performance testing)
- Delete engine/pipeline_sources/__init__.py (moved to data_sources)
- Delete engine/sources_v2.py (replaced by data_sources/sources.py)
- Update AGENTS.md to reflect new structure

### Import Path Updates
- Update engine/pipeline/controller.py::create_default_pipeline()
  * Old: from engine.sources_v2 import HeadlinesDataSource
  * New: from engine.data_sources.sources import HeadlinesDataSource
- All display backends import from new locations
- All tests import from new locations

## BACKWARDS COMPATIBILITY

This refactoring is intended to be backwards compatible:
- Pipeline execution unchanged (DAG-based with capability matching)
- Effect plugins unchanged (EffectPlugin interface same)
- Display protocol unchanged (Display duck-typing works as before)
- Config system unchanged (presets.toml format same)

## TESTING

- 463 tests pass (0 failures, 19 skipped)
- Full linting check passes
- Manual testing on demo, poetry, websocket modes
- All new effect plugins tested

## FILES CHANGED

- 24 files modified/added/deleted
- 723 insertions, 1,461 deletions (net -738 LOC - cleanup!)
- No breaking changes to public APIs
- All transitive imports updated correctly
2026-03-16 19:47:12 -07:00
3a3d0c0607 feat: add partial update support with caller-declared dirty tracking
- Add PartialUpdate dataclass and supports_partial_updates to EffectPlugin
- Add dirty region tracking to Canvas (mark_dirty, get_dirty_rows, etc.)
- Canvas auto-marks dirty on put_region, put_text, fill
- CanvasStage exposes dirty rows via pipeline context
- EffectChain creates PartialUpdate and calls process_partial() for optimized effects
- HudEffect implements process_partial() to skip processing when rows 0-2 not dirty
- This enables effects to skip work when canvas regions haven't changed
2026-03-16 16:56:45 -07:00
f638fb7597 feat: add pipeline introspection demo mode
- Add PipelineIntrospectionSource that renders live ASCII DAG with metrics
- Add PipelineMetricsSensor exposing pipeline performance as sensor values
- Add PipelineIntrospectionDemo controller with 3-phase animation:
  - Phase 1: Toggle effects one at a time (3s each)
  - Phase 2: LFO drives intensity default→max→min→default
  - Phase 3: All effects with shared LFO (infinite loop)
- Add pipeline-inspect preset
- Add get_frame_times() to Pipeline for sparkline data
- Add tests for new components
- Update mise.toml with pipeline-inspect preset task
2026-03-16 16:55:57 -07:00
2a41a90d79 refactor: remove legacy controller.py and MicMonitor
- Delete engine/controller.py (StreamController - deprecated)
- Delete engine/mic.py (MicMonitor - deprecated)
- Delete tests/test_controller.py (was testing removed legacy code)
- Delete tests/test_mic.py (was testing removed legacy code)
- Update tests/test_emitters.py to test MicSensor instead of MicMonitor
- Clean up pipeline.py introspector to remove StreamController reference
- Update AGENTS.md to reflect architecture changes
2026-03-16 16:54:51 -07:00
f43920e2f0 refactor: remove legacy demo code, integrate metrics via pipeline context
- Remove ~700 lines of legacy code from app.py (run_demo_mode, run_pipeline_demo,
  run_preset_mode, font picker, effects picker)
- HUD now reads metrics from pipeline context (first-class citizen) with fallback
  to global monitor for backwards compatibility
- Add validate_signal_flow() for PureData-style type validation in presets
- Update MicSensor documentation (self-contained, doesn't use MicMonitor)
- Delete test_app.py (was testing removed legacy code)
- Update AGENTS.md with pipeline architecture documentation
2026-03-16 15:41:10 -07:00
b27ddbccb8 fix(sensors): add inlet/outlet types to SensorStage
- Add DataType properties to SensorStage
- Fix MicSensor import issues (remove conflicting TYPE_CHECKING)
- Add numpy to main dependencies for type hints
2026-03-16 15:40:09 -07:00
bfd94fe046 feat(pipeline): add Canvas and FontStage for rendering
- Add Canvas class for 2D surface management
- Add CanvasStage for pipeline integration
- Add FontStage as Transform for font rendering
- Update Camera with x, y, w, h, zoom and guardrails
- Add get_dimensions() to Display protocol
2026-03-16 15:39:54 -07:00
76126bdaac feat(pipeline): add PureData-style inlet/outlet typing
- Add DataType enum (SOURCE_ITEMS, TEXT_BUFFER, etc.)
- Add inlet_types and outlet_types to Stage
- Add _validate_types() for type checking at build time
- Update tests with proper type annotations
2026-03-16 15:39:36 -07:00
4616a21359 fix(app): exit to prompt instead of font picker when pygame exits
When user presses Ctrl+C in pygame display, the pipeline mode now
returns to the command prompt instead of continuing to the font picker.
2026-03-16 14:02:11 -07:00
ce9d888cf5 chore(pipeline): improve pipeline architecture
- Add capability-based dependency resolution with prefix matching
- Add EffectPluginStage with sensor binding support
- Add CameraStage adapter for camera integration
- Add DisplayStage adapter for display integration
- Add Pipeline metrics collection
- Add deprecation notices to legacy modules
- Update app.py with pipeline integration
2026-03-16 13:56:22 -07:00
1a42fca507 docs: update preset documentation from YAML to TOML 2026-03-16 13:56:09 -07:00
e23ba81570 fix(tests): mock network calls in datasource tests
- Mock fetch_all in test_datasource_stage_process
- Test now runs in 0.22s instead of several seconds
2026-03-16 13:56:02 -07:00
997bffab68 feat(presets): add TOML preset loader with validation
- Convert presets from YAML to TOML format (no external dep)
- Add DEFAULT_PRESET fallback for graceful degradation
- Add validate_preset() for preset validation
- Add validate_signal_path() for circular dependency detection
- Add generate_preset_toml() for skeleton generation
- Use tomllib (Python 3.11+ stdlib)
2026-03-16 13:55:58 -07:00
2e96b7cd83 feat(sensors): add sensor framework for pipeline integration
- Add Sensor base class with value emission
- Add SensorRegistry for discovery
- Add SensorStage adapter for pipeline
- Add MicSensor (self-contained, no external deps)
- Add OscillatorSensor for testing
- Add sensor param bindings to effects
2026-03-16 13:55:47 -07:00
a370c7e1a0 fix(run_pipeline_mode): set up PerformanceMonitor for FPS tracking in HUD 2026-03-16 12:08:09 -07:00
ea379f5aca fix(presets): set pygame as default display in pipeline presets 2026-03-16 12:08:09 -07:00
828b8489e1 feat(pipeline): improve new pipeline architecture
- Add TransformDataSource for filtering/mapping source items
- Add MetricsDataSource for rendering live pipeline metrics as ASCII art
- Fix display stage registration in StageRegistry
- Register sources with both class name and simple name aliases
- Fix DisplayStage.init() to pass reuse parameter
- Simplify create_default_pipeline to use DataSourceStage wrapper
- Set pygame as default display
- Remove old pipeline tasks from mise.toml
- Add tests for new pipeline architecture
2026-03-16 11:30:21 -07:00
31cabe9128 feat(pipeline): add metrics collection and v2 run mode
- Add RenderStage adapter that handles rendering pipeline
- Add EffectPluginStage with proper EffectContext
- Add DisplayStage with init handling
- Add ItemsStage for pre-fetched items
- Add metrics collection to Pipeline (StageMetrics, FrameMetrics)
- Add get_metrics_summary() and reset_metrics() methods
- Add --pipeline and --pipeline-preset flags for v2 mode
- Add PipelineNode.metrics for self-documenting introspection
- Add introspect_new_pipeline() method with performance data
- Add mise tasks: run-v2, run-v2-demo, run-v2-poetry, run-v2-websocket, run-v2-firehose
2026-03-16 03:39:29 -07:00
bcb4ef0cfe feat(pipeline): add unified pipeline architecture with Stage abstraction
- Add engine/pipeline/ module with Stage ABC, PipelineContext, PipelineParams
- Stage provides unified interface for sources, effects, displays, cameras
- Pipeline class handles DAG-based execution with dependency resolution
- PipelinePreset for pre-configured pipelines (demo, poetry, pipeline, etc.)
- Add PipelineParams as params layer for animation-driven config
- Add StageRegistry for unified stage registration
- Add sources_v2.py with DataSource.is_dynamic property
- Add animation.py with Preset and AnimationController
- Skip ntfy integration tests by default (require -m integration)
- Skip e2e tests by default (require -m e2e)
- Update pipeline.py with comprehensive introspection methods
2026-03-16 03:11:24 -07:00
996ba14b1d feat(demo): use beautiful-mermaid for pipeline visualization
- Add beautiful-mermaid library (single-file ASCII renderer)
- Update pipeline_viz to generate mermaid graphs and render with beautiful-mermaid
- Creates dimensional network visualization with arrows connecting nodes
- Animates through effects and highlights active camera mode
2026-03-16 02:12:03 -07:00
a1dcceac47 feat(demo): add pipeline visualization demo mode
- Add --pipeline-demo flag for ASCII pipeline animation
- Create engine/pipeline_viz.py with animated pipeline graphics
- Shows data flow, camera modes, FPS counter
- Run with: python mainline.py --pipeline-demo --display pygame
2026-03-16 02:04:53 -07:00
c2d77ee358 feat(mise): add run-pipeline task 2026-03-16 01:59:59 -07:00
8e27f89fa4 feat(pipeline): add self-documenting pipeline introspection
- Add --pipeline-diagram flag to generate mermaid diagrams
- Create engine/pipeline.py with PipelineIntrospector
- Outputs flowchart, sequence diagram, and camera state diagram
- Run with: python mainline.py --pipeline-diagram
2026-03-16 01:58:54 -07:00
4d28f286db docs: add pipeline documentation with mermaid diagrams
- Add docs/PIPELINE.md with comprehensive pipeline flowchart
- Document camera modes (vertical, horizontal, omni, floating)
- Update AGENTS.md with pipeline documentation instructions
2026-03-16 01:54:05 -07:00
9b139a40f7 feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating
- Refactor scroll.py and demo to use Camera abstraction
- Add vis_offset for horizontal scrolling support
- Add camera_x to EffectContext for effects
- Add pygame window resize handling
- Add HUD effect plugin for demo mode
- Add --demo flag to run demo mode
- Add tests for Camera and vis_offset
2026-03-16 01:46:21 -07:00
e1408dcf16 feat(demo): add HUD effect, resize handling, and tests
- Add HUD effect plugin showing FPS, effect name, intensity bar, pipeline
- Add pygame window resize handling (VIDEORESIZE event)
- Move HUD to end of chain so it renders on top
- Fix monitor stats API (returns dict, not object)
- Add tests/test_hud.py for HUD effect verification
2026-03-16 01:25:08 -07:00
0152e32115 feat(app): update demo mode to use real content
- Fetch real news/poetry content instead of random letters
- Render full ticker zone with scroll, gradients, firehose
- Demo now shows actual effect behavior on real content
2026-03-16 01:10:13 -07:00
dc1adb2558 fix(display): ensure backends are registered before create 2026-03-16 00:59:46 -07:00
fada11b58d feat(mise): add run-demo task 2026-03-16 00:54:37 -07:00
3e9c1be6d2 feat(app): add demo mode with HUD effect plugin
- Add --demo flag that runs effect showcase with pygame display
- Add HUD effect plugin (effects_plugins/hud.py) that displays:
  - FPS and frame time
  - Current effect name with intensity bar
  - Pipeline order
- Demo mode cycles through noise, fade, glitch, firehose effects
- Ramps intensity 0→1→0 over 5 seconds per effect
2026-03-16 00:53:13 -07:00
0f2d8bf5c2 refactor(display): extract shared rendering logic into renderer.py
- Add renderer.py with parse_ansi(), get_default_font_path(), render_to_pil()
- Update KittyDisplay and SixelDisplay to use shared renderer
- Enhance parse_ansi to handle full ANSI color codes (4-bit, 256-color)
- Update tests to use shared renderer functions
2026-03-16 00:43:23 -07:00
f5de2c62e0 feat(display): add reuse flag to Display protocol
- Add reuse parameter to Display.init() for all backends
- PygameDisplay: reuse existing SDL window via class-level flag
- TerminalDisplay: skip re-init when reuse=True
- WebSocketDisplay: skip server start when reuse=True
- SixelDisplay, KittyDisplay, NullDisplay: ignore reuse (not applicable)
- MultiDisplay: pass reuse to child displays
- Update benchmark.py to reuse pygame display for effect benchmarks
- Add test_websocket_e2e.py with e2e marker
- Register e2e marker in pyproject.toml
2026-03-16 00:30:52 -07:00
f9991c24af feat(display): add Pygame native window display backend
- Add PygameDisplay for rendering in native application window
- Add pygame to optional dependencies
- Add run-pygame mise task
2026-03-16 00:00:53 -07:00
20ed014491 feat(display): add Kitty graphics backend and improve font detection
- Add KittyDisplay using kitty's native graphics protocol
- Improve cross-platform font detection for SixelDisplay
- Add run-kitty mise task for testing kitty backend
- Add kitty_test.py for testing graphics protocol
2026-03-15 23:56:48 -07:00
9e4d54a82e feat(tests): improve coverage to 56%, add benchmark regression tests
- Add EffectPlugin ABC with @abstractmethod decorators for interface enforcement
- Add runtime interface checking in discover_plugins() with issubclass()
- Add EffectContext factory with sensible defaults
- Standardize Display __init__ (remove redundant init in TerminalDisplay)
- Document effect behavior when ticker_height=0
- Evaluate legacy effects: document coexistence, no deprecation needed
- Research plugin patterns (VST, Python entry points)
- Fix pysixel dependency (removed broken dependency)

Test coverage improvements:
- Add DisplayRegistry tests
- Add MultiDisplay tests
- Add SixelDisplay tests
- Add controller._get_display tests
- Add effects controller command handling tests
- Add benchmark regression tests (@pytest.mark.benchmark)
- Add pytest marker for benchmark tests in pyproject.toml

Documentation updates:
- Update AGENTS.md with 56% coverage stats and effect plugin docs
- Update README.md with Sixel display mode and benchmark commands
- Add new modules to architecture section
2026-03-15 23:26:10 -07:00
dcd31469a5 feat(benchmark): add hook mode with baseline cache for pre-push checks
- Fix lint errors and LSP issues in benchmark.py
- Add --hook mode to compare against saved baseline
- Add --baseline flag to save results as baseline
- Add --threshold to configure degradation threshold (default 20%)
- Add benchmark step to pre-push hook in hk.pkl
- Update AGENTS.md with hk documentation links and benchmark runner docs
2026-03-15 22:57:55 -07:00
829c4ab63d refactor: modularize display backends and add benchmark runner
- Create engine/display/ package with registry pattern
- Move displays to engine/display/backends/ (terminal, null, websocket, sixel)
- Add DisplayRegistry with auto-discovery
- Add benchmark.py for performance testing effects × displays matrix
- Add mise tasks: benchmark, benchmark-json, benchmark-report
- Update controller to use new display module
2026-03-15 22:25:28 -07:00
22dd063baa feat: add SixelDisplay backend for terminal graphics
- Implement pure Python Sixel encoder (no C dependency)
- Add SixelDisplay class to display.py with ANSI parsing
- Update controller._get_display() to handle sixel mode
- Add --display sixel CLI flag
- Add mise run-sixel task
- Update docs with display modes
2026-03-15 22:13:44 -07:00
0f7203e4e0 feat: enable C&C, compact mise tasks, update docs
- Cherry-pick C&C support (ntfy poller for commands, response handling)
- Compact mise.toml with native dependency chaining
- Update AGENTS.md with C&C documentation
- Update README.md with display modes and C&C usage
2026-03-15 21:55:26 -07:00
ba050ada24 feat(cmdline): C&C with separate topics and rich output 2026-03-15 21:47:53 -07:00
d7b044ceae feat(display): add configurable multi-backend display system 2026-03-15 21:17:16 -07:00
ac1306373d feat(websocket): add WebSocket display backend for browser client 2026-03-15 20:54:03 -07:00
2650f7245e merge: effects_plugins 2026-03-15 19:20:53 -07:00
b1f2b9d2be feat(daemon): add display abstraction and daemon mode with C&C 2026-03-15 19:20:47 -07:00
c08a7d3cb0 feat(cmdline): add command-line interface for mainline control 2026-03-15 19:20:47 -07:00
d5a3edba97 feat(effects): add plugin architecture with performance monitoring 2026-03-15 19:20:47 -07:00
fb35458718 merge: testability_modularization 2026-03-15 19:20:43 -07:00
30 changed files with 237 additions and 2086 deletions

1
.gitignore vendored
View File

@@ -12,4 +12,3 @@ htmlcov/
coverage.xml
*.dot
*.png
test-reports/

View File

@@ -29,28 +29,17 @@ class Stage(ABC):
return set()
@property
def dependencies(self) -> set[str]:
"""What this stage needs (e.g., {'source'})"""
return set()
def dependencies(self) -> list[str]:
"""What this stage needs (e.g., ['source'])"""
return []
```
### Capability-Based Dependencies
The Pipeline resolves dependencies using **prefix matching**:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- `"camera.state"` matches the camera state capability
- This allows flexible composition without hardcoding specific stage names
### Minimum Capabilities
The pipeline requires these minimum capabilities to function:
- `"source"` - Data source capability
- `"render.output"` - Rendered content capability
- `"display.output"` - Display output capability
- `"camera.state"` - Camera state for viewport filtering
These are automatically injected if missing (auto-injection).
### DataType Enum
PureData-style data types for inlet/outlet validation:
@@ -87,11 +76,3 @@ Canvas tracks dirty regions automatically when content is written via `put_regio
- Use adapters (engine/pipeline/adapters.py) to wrap existing components as stages
- Set `optional=True` for stages that can fail gracefully
- Use `stage_type` and `render_order` for execution ordering
- Clock stages update state independently of data flow
## Sources
- engine/pipeline/core.py - Stage base class
- engine/pipeline/controller.py - Pipeline implementation
- engine/pipeline/adapters/ - Stage adapters
- docs/PIPELINE.md - Pipeline documentation

View File

@@ -96,68 +96,3 @@ python mainline.py --display terminal # default
python mainline.py --display websocket
python mainline.py --display moderngl # GPU-accelerated (requires moderngl)
```
## Common Bugs and Patterns
### BorderMode.OFF Enum Bug
**Problem**: `BorderMode.OFF` has enum value `1` (not `0`), and Python enums are always truthy.
**Incorrect Code**:
```python
if border:
buffer = render_border(buffer, width, height, fps, frame_time)
```
**Correct Code**:
```python
from engine.display import BorderMode
if border and border != BorderMode.OFF:
buffer = render_border(buffer, width, height, fps, frame_time)
```
**Why**: Checking `if border:` evaluates to `True` even when `border == BorderMode.OFF` because enum members are always truthy in Python.
### Context Type Mismatch
**Problem**: `PipelineContext` and `EffectContext` have different APIs for storing data.
- `PipelineContext`: Uses `set()`/`get()` for services
- `EffectContext`: Uses `set_state()`/`get_state()` for state
**Pattern for Passing Data**:
```python
# In pipeline setup (uses PipelineContext)
ctx.set("pipeline_order", pipeline.execution_order)
# In EffectPluginStage (must copy to EffectContext)
effect_ctx.set_state("pipeline_order", ctx.get("pipeline_order"))
```
### Terminal Display ANSI Patterns
**Screen Clearing**:
```python
output = "\033[H\033[J" + "".join(buffer)
```
**Cursor Positioning** (used by HUD effect):
- `\033[row;colH` - Move cursor to row, column
- Example: `\033[1;1H` - Move to row 1, column 1
**Key Insight**: Terminal display joins buffer lines WITHOUT newlines, relying on ANSI cursor positioning codes to move the cursor to the correct location for each line.
### EffectPluginStage Context Copying
**Problem**: When effects need access to pipeline services (like `pipeline_order`), they must be copied from `PipelineContext` to `EffectContext`.
**Pattern**:
```python
# In EffectPluginStage.process()
# Copy pipeline_order from PipelineContext services to EffectContext state
pipeline_order = ctx.get("pipeline_order")
if pipeline_order:
effect_ctx.set_state("pipeline_order", pipeline_order)
```
This ensures effects can access `ctx.get_state("pipeline_order")` in their process method.

View File

@@ -267,45 +267,15 @@ The new Stage-based pipeline architecture provides capability-based dependency r
- **Stage** (`engine/pipeline/core.py`): Base class for pipeline stages
- **Pipeline** (`engine/pipeline/controller.py`): Executes stages with capability-based dependency resolution
- **PipelineConfig** (`engine/pipeline/controller.py`): Configuration for pipeline instance
- **StageRegistry** (`engine/pipeline/registry.py`): Discovers and registers stages
- **Stage Adapters** (`engine/pipeline/adapters.py`): Wraps existing components as stages
#### Pipeline Configuration
The `PipelineConfig` dataclass configures pipeline behavior:
```python
@dataclass
class PipelineConfig:
source: str = "headlines" # Data source identifier
display: str = "terminal" # Display backend identifier
camera: str = "vertical" # Camera mode identifier
effects: list[str] = field(default_factory=list) # List of effect names
enable_metrics: bool = True # Enable performance metrics
```
**Available sources**: `headlines`, `poetry`, `empty`, `list`, `image`, `metrics`, `cached`, `transform`, `composite`, `pipeline-inspect`
**Available displays**: `terminal`, `null`, `replay`, `websocket`, `pygame`, `moderngl`, `multi`
**Available camera modes**: `FEED`, `SCROLL`, `HORIZONTAL`, `OMNI`, `FLOATING`, `BOUNCE`, `RADIAL`
#### Capability-Based Dependencies
Stages declare capabilities (what they provide) and dependencies (what they need). The Pipeline resolves dependencies using prefix matching:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- `"camera.state"` matches the camera state capability
- This allows flexible composition without hardcoding specific stage names
#### Minimum Capabilities
The pipeline requires these minimum capabilities to function:
- `"source"` - Data source capability
- `"render.output"` - Rendered content capability
- `"display.output"` - Display output capability
- `"camera.state"` - Camera state for viewport filtering
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
#### Sensor Framework
- **Sensor** (`engine/sensors/__init__.py`): Base class for real-time input sensors
@@ -392,43 +362,6 @@ The rendering pipeline is documented in `docs/PIPELINE.md` using Mermaid diagram
2. If adding new SVG diagrams, render them manually using an external tool (e.g., Mermaid Live Editor)
3. Commit both the markdown and any new diagram files
### Pipeline Mutation API
The Pipeline class supports dynamic mutation during runtime via the mutation API:
**Core Methods:**
- `add_stage(name, stage, initialize=True)` - Add a stage to the pipeline
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage with another
- `swap_stages(name1, name2)` - Swap two stages
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
- `enable_stage(name)` - Enable a stage
- `disable_stage(name)` - Disable a stage
**New Methods (Issue #35):**
- `cleanup_stage(name)` - Clean up specific stage without removing it
- `remove_stage_safe(name, cleanup=True)` - Alias for remove_stage that explicitly rebuilds
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
- Returns False for stages that provide minimum capabilities as sole provider
- Returns True for swappable stages
**WebSocket Commands:**
Commands can be sent via WebSocket to mutate the pipeline at runtime:
```json
{"action": "remove_stage", "stage": "stage_name"}
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
{"action": "enable_stage", "stage": "stage_name"}
{"action": "disable_stage", "stage": "stage_name"}
{"action": "cleanup_stage", "stage": "stage_name"}
{"action": "can_hot_swap", "stage": "stage_name"}
```
**Implementation Files:**
- `engine/pipeline/controller.py` - Pipeline class with mutation methods
- `engine/app/pipeline_runner.py` - `_handle_pipeline_mutation()` function
- `engine/pipeline/ui.py` - execute_command() with docstrings
- `tests/test_pipeline_mutation_commands.py` - Integration tests
## Skills Library
A skills library MCP server (`skills`) is available for capturing and tracking learned knowledge. Skills are stored in `~/.skills/`.
@@ -436,23 +369,23 @@ A skills library MCP server (`skills`) is available for capturing and tracking l
### Workflow
**Before starting work:**
1. Run `local_skills_list_skills` to see available skills
2. Use `local_skills_peek_skill({name: "skill-name"})` to preview relevant skills
3. Use `local_skills_skill_slice({name: "skill-name", query: "your question"})` to get relevant sections
1. Run `skills_list_skills` to see available skills
2. Use `skills_peek_skill({name: "skill-name"})` to preview relevant skills
3. Use `skills_skill_slice({name: "skill-name", query: "your question"})` to get relevant sections
**While working:**
- If a skill was wrong or incomplete: `local_skills_update_skill``local_skills_record_assessment``local_skills_report_outcome({quality: 1})`
- If a skill worked correctly: `local_skills_report_outcome({quality: 4})` (normal) or `quality: 5` (perfect)
- If a skill was wrong or incomplete: `skills_update_skill``skills_record_assessment``skills_report_outcome({quality: 1})`
- If a skill worked correctly: `skills_report_outcome({quality: 4})` (normal) or `quality: 5` (perfect)
**End of session:**
- Run `local_skills_reflect_on_session({context_summary: "what you did"})` to identify new skills to capture
- Use `local_skills_create_skill` to add new skills
- Use `local_skills_record_assessment` to score them
- Run `skills_reflect_on_session({context_summary: "what you did"})` to identify new skills to capture
- Use `skills_create_skill` to add new skills
- Use `skills_record_assessment` to score them
### Useful Tools
- `local_skills_review_stale_skills()` - Skills due for review (negative days_until_due)
- `local_skills_skills_report()` - Overview of entire collection
- `local_skills_validate_skill({name: "skill-name"})` - Load skill for review with sources
- `skills_review_stale_skills()` - Skills due for review (negative days_until_due)
- `skills_skills_report()` - Overview of entire collection
- `skills_validate_skill({name: "skill-name"})` - Load skill for review with sources
### Agent Skills

View File

@@ -2,160 +2,136 @@
## Architecture Overview
The Mainline pipeline uses a **Stage-based architecture** with **capability-based dependency resolution**. Stages declare capabilities (what they provide) and dependencies (what they need), and the Pipeline resolves dependencies using prefix matching.
```
Source Stage → Render Stage → Effect Stages → Display Stage
Camera Stage (provides camera.state capability)
Sources (static/dynamic) → Fetch → Prepare → Scroll → Effects → Render → Display
NtfyPoller ← MicMonitor (async)
```
### Capability-Based Dependency Resolution
### Data Source Abstraction (sources_v2.py)
Stages declare capabilities and dependencies:
- **Capabilities**: What the stage provides (e.g., `source`, `render.output`, `display.output`, `camera.state`)
- **Dependencies**: What the stage needs (e.g., `source`, `render.output`, `camera.state`)
- **Static sources**: Data fetched once and cached (HeadlinesDataSource, PoetryDataSource)
- **Dynamic sources**: Idempotent fetch for runtime updates (PipelineDataSource)
- **SourceRegistry**: Discovery and management of data sources
The Pipeline resolves dependencies using **prefix matching**:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- `"camera.state"` matches the camera state capability provided by `CameraClockStage`
- This allows flexible composition without hardcoding specific stage names
### Camera Modes
### Minimum Capabilities
- **Vertical**: Scroll up (default)
- **Horizontal**: Scroll left
- **Omni**: Diagonal scroll
- **Floating**: Sinusoidal bobbing
- **Trace**: Follow network path node-by-node (for pipeline viz)
The pipeline requires these minimum capabilities to function:
- `"source"` - Data source capability (provides raw items)
- `"render.output"` - Rendered content capability
- `"display.output"` - Display output capability
- `"camera.state"` - Camera state for viewport filtering
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
### Stage Registry
The `StageRegistry` discovers and registers stages automatically:
- Scans `engine/stages/` for stage implementations
- Registers stages by their declared capabilities
- Enables runtime stage discovery and composition
## Stage-Based Pipeline Flow
## Content to Display Rendering Pipeline
```mermaid
flowchart TD
subgraph Stages["Stage Pipeline"]
subgraph SourceStage["Source Stage (provides: source.*)"]
Headlines[HeadlinesSource]
Poetry[PoetrySource]
Pipeline[PipelineSource]
end
subgraph Sources["Data Sources (v2)"]
Headlines[HeadlinesDataSource]
Poetry[PoetryDataSource]
Pipeline[PipelineDataSource]
Registry[SourceRegistry]
end
subgraph RenderStage["Render Stage (provides: render.*)"]
Render[RenderStage]
Canvas[Canvas]
Camera[Camera]
end
subgraph SourcesLegacy["Data Sources (legacy)"]
RSS[("RSS Feeds")]
PoetryFeed[("Poetry Feed")]
Ntfy[("Ntfy Messages")]
Mic[("Microphone")]
end
subgraph EffectStages["Effect Stages (provides: effect.*)"]
subgraph Fetch["Fetch Layer"]
FC[fetch_all]
FP[fetch_poetry]
Cache[(Cache)]
end
subgraph Prepare["Prepare Layer"]
MB[make_block]
Strip[strip_tags]
Trans[translate]
end
subgraph Scroll["Scroll Engine"]
SC[StreamController]
CAM[Camera]
RTZ[render_ticker_zone]
Msg[render_message_overlay]
Grad[lr_gradient]
VT[vis_trunc / vis_offset]
end
subgraph Effects["Effect Pipeline"]
subgraph EffectsPlugins["Effect Plugins"]
Noise[NoiseEffect]
Fade[FadeEffect]
Glitch[GlitchEffect]
Firehose[FirehoseEffect]
Hud[HudEffect]
end
subgraph DisplayStage["Display Stage (provides: display.*)"]
Terminal[TerminalDisplay]
Pygame[PygameDisplay]
WebSocket[WebSocketDisplay]
Null[NullDisplay]
end
EC[EffectChain]
ER[EffectRegistry]
end
subgraph Capabilities["Capability Map"]
SourceCaps["source.headlines<br/>source.poetry<br/>source.pipeline"]
RenderCaps["render.output<br/>render.canvas"]
EffectCaps["effect.noise<br/>effect.fade<br/>effect.glitch"]
DisplayCaps["display.output<br/>display.terminal"]
subgraph Render["Render Layer"]
BW[big_wrap]
RL[render_line]
end
SourceStage --> RenderStage
RenderStage --> EffectStages
EffectStages --> DisplayStage
subgraph Display["Display Backends"]
TD[TerminalDisplay]
PD[PygameDisplay]
SD[SixelDisplay]
KD[KittyDisplay]
WSD[WebSocketDisplay]
ND[NullDisplay]
end
SourceStage --> SourceCaps
RenderStage --> RenderCaps
EffectStages --> EffectCaps
DisplayStage --> DisplayCaps
subgraph Async["Async Sources"]
NTFY[NtfyPoller]
MIC[MicMonitor]
end
style SourceStage fill:#f9f,stroke:#333
style RenderStage fill:#bbf,stroke:#333
style EffectStages fill:#fbf,stroke:#333
style DisplayStage fill:#bfb,stroke:#333
subgraph Animation["Animation System"]
AC[AnimationController]
PR[Preset]
end
Sources --> Fetch
RSS --> FC
PoetryFeed --> FP
FC --> Cache
FP --> Cache
Cache --> MB
Strip --> MB
Trans --> MB
MB --> SC
NTFY --> SC
SC --> RTZ
CAM --> RTZ
Grad --> RTZ
VT --> RTZ
RTZ --> EC
EC --> ER
ER --> EffectsPlugins
EffectsPlugins --> BW
BW --> RL
RL --> Display
Ntfy --> RL
Mic --> RL
MIC --> RL
style Sources fill:#f9f,stroke:#333
style Fetch fill:#bbf,stroke:#333
style Prepare fill:#bff,stroke:#333
style Scroll fill:#bfb,stroke:#333
style Effects fill:#fbf,stroke:#333
style Render fill:#ffb,stroke:#333
style Display fill:#bbf,stroke:#333
style Async fill:#fbb,stroke:#333
style Animation fill:#bfb,stroke:#333
```
## Stage Adapters
Existing components are wrapped as Stages via adapters:
### Source Stage Adapter
- Wraps `HeadlinesDataSource`, `PoetryDataSource`, etc.
- Provides `source.*` capabilities
- Fetches data and outputs to pipeline buffer
### Render Stage Adapter
- Wraps `StreamController`, `Camera`, `render_ticker_zone`
- Provides `render.output` capability
- Processes content and renders to canvas
### Effect Stage Adapter
- Wraps `EffectChain` and individual effect plugins
- Provides `effect.*` capabilities
- Applies visual effects to rendered content
### Display Stage Adapter
- Wraps `TerminalDisplay`, `PygameDisplay`, etc.
- Provides `display.*` capabilities
- Outputs final buffer to display backend
## Pipeline Mutation API
The Pipeline supports dynamic mutation during runtime:
### Core Methods
- `add_stage(name, stage, initialize=True)` - Add a stage
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage
- `swap_stages(name1, name2)` - Swap two stages
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
- `enable_stage(name)` / `disable_stage(name)` - Enable/disable stages
### Safety Checks
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
- `cleanup_stage(name)` - Clean up specific stage without removing it
### WebSocket Commands
The mutation API is accessible via WebSocket for remote control:
```json
{"action": "remove_stage", "stage": "stage_name"}
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
{"action": "enable_stage", "stage": "stage_name"}
{"action": "cleanup_stage", "stage": "stage_name"}
```
## Camera Modes
The Camera supports the following modes:
- **FEED**: Single item view (static or rapid cycling)
- **SCROLL**: Smooth vertical scrolling (movie credits style)
- **HORIZONTAL**: Left/right movement
- **OMNI**: Combination of vertical and horizontal
- **FLOATING**: Sinusoidal/bobbing motion
- **BOUNCE**: DVD-style bouncing off edges
- **RADIAL**: Polar coordinate scanning (radar sweep)
Note: Camera state is provided by `CameraClockStage` (capability: `camera.state`) which updates independently of data flow. The `CameraStage` applies viewport transformations (capability: `camera`).
## Animation & Presets
```mermaid
@@ -185,7 +161,7 @@ flowchart LR
Triggers --> Events
```
## Camera Modes State Diagram
## Camera Modes
```mermaid
stateDiagram-v2

View File

@@ -1,217 +0,0 @@
# ADR: Preset Scripting Language for Mainline
## Status: Draft
## Context
We need to evaluate whether to add a scripting language for authoring presets in Mainline, replacing or augmenting the current TOML-based preset system. The goals are:
1. **Expressiveness**: More powerful than TOML for describing dynamic, procedural, or dataflow-based presets
2. **Live coding**: Support hot-reloading of presets during runtime (like TidalCycles or Sonic Pi)
3. **Testing**: Include assertion language to package tests alongside presets
4. **Toolchain**: Consider packaging and build processes
### Current State
The current preset system uses TOML files (`presets.toml`) with a simple structure:
```toml
[presets.demo-base]
description = "Demo: Base preset for effect hot-swapping"
source = "headlines"
display = "terminal"
camera = "feed"
effects = [] # Demo script will add/remove effects dynamically
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
```
This is declarative and static. It cannot express:
- Conditional logic based on runtime state
- Dataflow between pipeline stages
- Procedural generation of stage configurations
- Assertions or validation of preset behavior
### Problems with TOML
- No way to express dependencies between effects or stages
- Cannot describe temporal/animated behavior
- No support for sensor bindings or parametric animations
- Static configuration cannot adapt to runtime conditions
- No built-in testing/assertion mechanism
## Approaches
### 1. Visual Dataflow Language (PureData-style)
Inspired by Pure Data (Pd), Max/MSP, and TouchDesigner:
**Pros:**
- Intuitive for creative coding and live performance
- Strong model for real-time parameter modulation
- Matches the "patcher" paradigm already seen in pipeline architecture
- Rich ecosystem of visual programming tools
**Cons:**
- Complex to implement from scratch
- Requires dedicated GUI editor
- Harder to version control (binary/graph formats)
- Mermaid diagrams alone aren't sufficient for this
**Tools to explore:**
- libpd (Pure Data bindings for other languages)
- Node-based frameworks (node-red, various DSP tools)
- TouchDesigner-like approaches
### 2. Textual DSL (TidalCycles-style)
Domain-specific language focused on pattern transformation:
**Pros:**
- Lightweight, fast iteration
- Easy to version control (text files)
- Can express complex patterns with minimal syntax
- Proven in livecoding community
**Cons:**
- Learning curve for non-programmers
- Less visual than PureData approach
**Example (hypothetical):**
```
preset my-show {
source: headlines
every 8s {
effect noise: intensity = (0.5 <-> 1.0)
}
on mic.level > 0.7 {
effect glitch: intensity += 0.2
}
}
```
### 3. Embed Existing Language
Embed Lua, Python, or JavaScript:
**Pros:**
- Full power of general-purpose language
- Existing tooling, testing frameworks
- Easy to integrate (many embeddable interpreters)
**Cons:**
- Security concerns with running user code
- May be overkill for simple presets
- Testing/assertion system must be built on top
**Tools:**
- Lua (lightweight, fast)
- Python (rich ecosystem, but heavier)
- QuickJS (small, embeddable JS)
### 4. Hybrid Approach
Visual editor generates textual DSL that compiles to Python:
**Pros:**
- Best of both worlds
- Can start with simple DSL and add editor later
**Cons:**
- More complex initial implementation
## Requirements Analysis
### Must Have
- [ ] Express pipeline stage configurations (source, effects, camera, display)
- [ ] Support parameter bindings to sensors
- [ ] Hot-reloading during runtime
- [ ] Integration with existing Pipeline architecture
### Should Have
- [ ] Basic assertion language for testing
- [ ] Ability to define custom abstractions/modules
- [ ] Version control friendly (text-based)
### Could Have
- [ ] Visual node-based editor
- [ ] Real-time visualization of dataflow
- [ ] MIDI/OSC support for external controllers
## User Stories (Proposed)
### Spike Stories (Investigation)
**Story 1: Evaluate DSL Parsing Tools**
> As a developer, I want to understand the available Python DSL parsing libraries (Lark, parsy, pyparsing) so that I can choose the right tool for implementing a preset DSL.
>
> **Acceptance**: Document pros/cons of 3+ parsing libraries with small proof-of-concept experiments
**Story 2: Research Livecoding Languages**
> As a developer, I want to understand how TidalCycles, Sonic Pi, and PureData handle hot-reloading and pattern generation so that I can apply similar techniques to Mainline.
>
> **Acceptance**: Document key architectural patterns from 2+ livecoding systems
**Story 3: Prototype Textual DSL**
> As a preset author, I want to write presets in a simple textual DSL that supports basic conditionals and sensor bindings.
>
> **Acceptance**: Create a prototype DSL that can parse a sample preset and convert to PipelineConfig
**Story 4: Investigate Assertion/Testing Approaches**
> As a quality engineer, I want to include assertions with presets so that preset behavior can be validated automatically.
>
> **Acceptance**: Survey testing patterns in livecoding and propose assertion syntax
### Implementation Stories (Future)
**Story 5: Implement Core DSL Parser**
> As a preset author, I want to write presets in a textual DSL that supports sensors, conditionals, and parameter bindings.
>
> **Acceptance**: DSL parser handles the core syntax, produces valid PipelineConfig
**Story 6: Hot-Reload System**
> As a performer, I want to edit preset files and see changes reflected in real-time without restarting.
>
> **Acceptance**: File watcher + pipeline mutation API integration works
**Story 7: Assertion Language**
> As a preset author, I want to include assertions that validate sensor values or pipeline state.
>
> **Acceptance**: Assertions can run as part of preset execution and report pass/fail
**Story 8: Toolchain/Packaging**
> As a preset distributor, I want to package presets with dependencies for easy sharing.
>
> **Acceptance**: Can create, build, and install a preset package
## Decision
**Recommend: Start with textual DSL approach (Option 2/4)**
Rationale:
- Lowest barrier to entry (text files, version control)
- Can evolve to hybrid later if visual editor is needed
- Strong precedents in livecoding community (TidalCycles, Sonic Pi)
- Enables hot-reloading naturally
- Assertion language can be part of the DSL syntax
**Not recommending Mermaid**: Mermaid is excellent for documentation and visualization, but it's a diagramming tool, not a programming language. It cannot express the logic, conditionals, and sensor bindings we need.
## Next Steps
1. Execute Spike Stories 1-4 to reduce uncertainty
2. Create minimal viable DSL syntax
3. Prototype hot-reloading with existing preset system
4. Evaluate whether visual editor adds sufficient value to warrant complexity
## References
- Pure Data: https://puredata.info/
- TidalCycles: https://tidalcycles.org/
- Sonic Pi: https://sonic-pi.net/
- Lark parser: https://lark-parser.readthedocs.io/
- Mainline Pipeline Architecture: `engine/pipeline/`
- Current Presets: `presets.toml`

View File

@@ -1,10 +1 @@
# engine — modular internals for mainline
# Import submodules to make them accessible via engine.<name>
# This is required for unittest.mock.patch to work with "engine.<module>.<function>"
# strings and for direct attribute access on the engine package.
import engine.config # noqa: F401
import engine.fetch # noqa: F401
import engine.filter # noqa: F401
import engine.sources # noqa: F401
import engine.terminal # noqa: F401

View File

@@ -8,7 +8,7 @@ import time
from engine import config
from engine.display import BorderMode, DisplayRegistry
from engine.effects import get_registry
from engine.fetch import fetch_all, fetch_all_fast, fetch_poetry, load_cache, save_cache
from engine.fetch import fetch_all, fetch_poetry, load_cache
from engine.pipeline import (
Pipeline,
PipelineConfig,
@@ -84,7 +84,6 @@ def run_pipeline_mode_direct():
--pipeline-ui: Enable UI panel (BorderMode.UI)
--pipeline-border <mode>: off, simple, ui
"""
import engine.effects.plugins as effects_plugins
from engine.camera import Camera
from engine.data_sources.pipeline_introspection import PipelineIntrospectionSource
from engine.data_sources.sources import EmptyDataSource, ListDataSource
@@ -93,9 +92,6 @@ def run_pipeline_mode_direct():
ViewportFilterStage,
)
# Discover and register all effect plugins
effects_plugins.discover_plugins()
# Parse CLI arguments
source_name = None
effect_names = []
@@ -212,18 +208,7 @@ def run_pipeline_mode_direct():
if cached:
source_items = cached
else:
source_items = fetch_all_fast()
if source_items:
import threading
def background_fetch():
full_items, _, _ = fetch_all()
save_cache(full_items)
background_thread = threading.Thread(
target=background_fetch, daemon=True
)
background_thread.start()
source_items, _, _ = fetch_all()
elif source_name == "fixture":
source_items = load_cache()
if not source_items:
@@ -289,11 +274,6 @@ def run_pipeline_mode_direct():
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
else:
# Fallback to simple conversion for other sources
from engine.pipeline.adapters import SourceItemsToBufferStage
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Add camera
speed = getattr(params, "camera_speed", 1.0)
@@ -403,8 +383,7 @@ def run_pipeline_mode_direct():
result = pipeline.execute(source_items)
if not result.success:
error_msg = f" ({result.error})" if result.error else ""
print(f" \033[38;5;196mPipeline execution failed{error_msg}\033[0m")
print(" \033[38;5;196mPipeline execution failed\033[0m")
break
# Render with UI panel

View File

@@ -8,7 +8,7 @@ from typing import Any
from engine.display import BorderMode, DisplayRegistry
from engine.effects import get_registry
from engine.fetch import fetch_all, fetch_all_fast, fetch_poetry, load_cache, save_cache
from engine.fetch import fetch_all, fetch_poetry, load_cache
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext, get_preset
from engine.pipeline.adapters import (
EffectPluginStage,
@@ -24,85 +24,6 @@ except ImportError:
WebSocketDisplay = None
def _handle_pipeline_mutation(pipeline: Pipeline, command: dict) -> bool:
"""Handle pipeline mutation commands from WebSocket or other external control.
Args:
pipeline: The pipeline to mutate
command: Command dictionary with 'action' and other parameters
Returns:
True if command was successfully handled, False otherwise
"""
action = command.get("action")
if action == "add_stage":
# For now, this just returns True to acknowledge the command
# In a full implementation, we'd need to create the appropriate stage
print(f" [Pipeline] add_stage command received: {command}")
return True
elif action == "remove_stage":
stage_name = command.get("stage")
if stage_name:
result = pipeline.remove_stage(stage_name)
print(f" [Pipeline] Removed stage '{stage_name}': {result is not None}")
return result is not None
elif action == "replace_stage":
stage_name = command.get("stage")
# For now, this just returns True to acknowledge the command
print(f" [Pipeline] replace_stage command received: {command}")
return True
elif action == "swap_stages":
stage1 = command.get("stage1")
stage2 = command.get("stage2")
if stage1 and stage2:
result = pipeline.swap_stages(stage1, stage2)
print(f" [Pipeline] Swapped stages '{stage1}' and '{stage2}': {result}")
return result
elif action == "move_stage":
stage_name = command.get("stage")
after = command.get("after")
before = command.get("before")
if stage_name:
result = pipeline.move_stage(stage_name, after, before)
print(f" [Pipeline] Moved stage '{stage_name}': {result}")
return result
elif action == "enable_stage":
stage_name = command.get("stage")
if stage_name:
result = pipeline.enable_stage(stage_name)
print(f" [Pipeline] Enabled stage '{stage_name}': {result}")
return result
elif action == "disable_stage":
stage_name = command.get("stage")
if stage_name:
result = pipeline.disable_stage(stage_name)
print(f" [Pipeline] Disabled stage '{stage_name}': {result}")
return result
elif action == "cleanup_stage":
stage_name = command.get("stage")
if stage_name:
pipeline.cleanup_stage(stage_name)
print(f" [Pipeline] Cleaned up stage '{stage_name}'")
return True
elif action == "can_hot_swap":
stage_name = command.get("stage")
if stage_name:
can_swap = pipeline.can_hot_swap(stage_name)
print(f" [Pipeline] Can hot-swap '{stage_name}': {can_swap}")
return True
return False
def run_pipeline_mode(preset_name: str = "demo"):
"""Run using the new unified pipeline architecture."""
import engine.effects.plugins as effects_plugins
@@ -138,7 +59,14 @@ def run_pipeline_mode(preset_name: str = "demo"):
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
sys.exit(1)
pipeline = Pipeline(config=preset.to_config())
pipeline = Pipeline(
config=PipelineConfig(
source=preset.source,
display=preset.display,
camera=preset.camera,
effects=preset.effects,
)
)
print(" \033[38;5;245mFetching content...\033[0m")
@@ -160,24 +88,10 @@ def run_pipeline_mode(preset_name: str = "demo"):
cached = load_cache()
if cached:
items = cached
print(f" \033[38;5;82mLoaded {len(items)} items from cache\033[0m")
elif preset.source == "poetry":
items, _, _ = fetch_poetry()
else:
items = fetch_all_fast()
if items:
print(
f" \033[38;5;82mFast start: {len(items)} items from first 5 sources\033[0m"
)
import threading
def background_fetch():
full_items, _, _ = fetch_all()
save_cache(full_items)
background_thread = threading.Thread(target=background_fetch, daemon=True)
background_thread.start()
items, _, _ = fetch_all()
if not items:
print(" \033[38;5;196mNo content available\033[0m")
@@ -436,28 +350,6 @@ def run_pipeline_mode(preset_name: str = "demo"):
def handle_websocket_command(command: dict) -> None:
"""Handle commands from WebSocket clients."""
action = command.get("action")
# Handle pipeline mutation commands directly
if action in (
"add_stage",
"remove_stage",
"replace_stage",
"swap_stages",
"move_stage",
"enable_stage",
"disable_stage",
"cleanup_stage",
"can_hot_swap",
):
result = _handle_pipeline_mutation(pipeline, command)
if result:
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
return
# Handle UI panel commands
if ui_panel.execute_command(command):
# Broadcast updated state after command execution
state = display._get_state_snapshot()

View File

@@ -72,17 +72,6 @@ class Camera:
"""Shorthand for viewport_width."""
return self.viewport_width
def set_speed(self, speed: float) -> None:
"""Set the camera scroll speed dynamically.
This allows camera speed to be modulated during runtime
via PipelineParams or directly.
Args:
speed: New speed value (0.0 = stopped, >0 = movement)
"""
self.speed = max(0.0, speed)
@property
def h(self) -> int:
"""Shorthand for viewport_height."""
@@ -384,11 +373,10 @@ class Camera:
truncated_line = vis_trunc(offset_line, viewport_width)
# Pad line to full viewport width to prevent ghosting when panning
# Skip padding for empty lines to preserve intentional blank lines
import re
visible_len = len(re.sub(r"\x1b\[[0-9;]*m", "", truncated_line))
if visible_len < viewport_width and visible_len > 0:
if visible_len < viewport_width:
truncated_line += " " * (viewport_width - visible_len)
horizontal_slice.append(truncated_line)

View File

@@ -99,6 +99,7 @@ class PygameDisplay:
self.width = width
self.height = height
try:
import pygame
except ImportError:

View File

@@ -104,9 +104,7 @@ class TerminalDisplay:
frame_time = avg_ms
# Apply border if requested
from engine.display import BorderMode
if border and border != BorderMode.OFF:
if border:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
# Write buffer with cursor home + erase down to avoid flicker

View File

@@ -92,7 +92,7 @@ class HudEffect(EffectPlugin):
for i, line in enumerate(hud_lines):
if i < len(result):
result[i] = line
result[i] = line + result[i][len(line) :]
else:
result.append(line)

View File

@@ -7,7 +7,6 @@ import json
import pathlib
import re
import urllib.request
from concurrent.futures import ThreadPoolExecutor, as_completed
from datetime import datetime
from typing import Any
@@ -18,98 +17,54 @@ from engine.filter import skip, strip_tags
from engine.sources import FEEDS, POETRY_SOURCES
from engine.terminal import boot_ln
# Type alias for headline items
HeadlineTuple = tuple[str, str, str]
DEFAULT_MAX_WORKERS = 10
FAST_START_SOURCES = 5
FAST_START_TIMEOUT = 3
def fetch_feed(url: str) -> tuple[str, Any] | tuple[None, None]:
"""Fetch and parse a single RSS feed URL. Returns (url, feed) tuple."""
# ─── SINGLE FEED ──────────────────────────────────────────
def fetch_feed(url: str) -> Any | None:
"""Fetch and parse a single RSS feed URL."""
try:
req = urllib.request.Request(url, headers={"User-Agent": "mainline/0.1"})
timeout = FAST_START_TIMEOUT if url in _fast_start_urls else config.FEED_TIMEOUT
resp = urllib.request.urlopen(req, timeout=timeout)
return (url, feedparser.parse(resp.read()))
resp = urllib.request.urlopen(req, timeout=config.FEED_TIMEOUT)
return feedparser.parse(resp.read())
except Exception:
return (url, None)
def _parse_feed(feed: Any, src: str) -> list[HeadlineTuple]:
"""Parse a feed and return list of headline tuples."""
items = []
if feed is None or (feed.bozo and not feed.entries):
return items
for e in feed.entries:
t = strip_tags(e.get("title", ""))
if not t or skip(t):
continue
pub = e.get("published_parsed") or e.get("updated_parsed")
try:
ts = datetime(*pub[:6]).strftime("%H:%M") if pub else "——:——"
except Exception:
ts = "——:——"
items.append((t, src, ts))
return items
def fetch_all_fast() -> list[HeadlineTuple]:
"""Fetch only the first N sources for fast startup."""
global _fast_start_urls
_fast_start_urls = set(list(FEEDS.values())[:FAST_START_SOURCES])
items: list[HeadlineTuple] = []
with ThreadPoolExecutor(max_workers=FAST_START_SOURCES) as executor:
futures = {
executor.submit(fetch_feed, url): src
for src, url in list(FEEDS.items())[:FAST_START_SOURCES]
}
for future in as_completed(futures):
src = futures[future]
url, feed = future.result()
if feed is None or (feed.bozo and not feed.entries):
boot_ln(src, "DARK", False)
continue
parsed = _parse_feed(feed, src)
if parsed:
items.extend(parsed)
boot_ln(src, f"LINKED [{len(parsed)}]", True)
else:
boot_ln(src, "EMPTY", False)
return items
return None
# ─── ALL RSS FEEDS ────────────────────────────────────────
def fetch_all() -> tuple[list[HeadlineTuple], int, int]:
"""Fetch all RSS feeds concurrently and return items, linked count, failed count."""
global _fast_start_urls
_fast_start_urls = set()
"""Fetch all RSS feeds and return items, linked count, failed count."""
items: list[HeadlineTuple] = []
linked = failed = 0
with ThreadPoolExecutor(max_workers=DEFAULT_MAX_WORKERS) as executor:
futures = {executor.submit(fetch_feed, url): src for src, url in FEEDS.items()}
for future in as_completed(futures):
src = futures[future]
url, feed = future.result()
if feed is None or (feed.bozo and not feed.entries):
boot_ln(src, "DARK", False)
failed += 1
for src, url in FEEDS.items():
feed = fetch_feed(url)
if feed is None or (feed.bozo and not feed.entries):
boot_ln(src, "DARK", False)
failed += 1
continue
n = 0
for e in feed.entries:
t = strip_tags(e.get("title", ""))
if not t or skip(t):
continue
parsed = _parse_feed(feed, src)
if parsed:
items.extend(parsed)
boot_ln(src, f"LINKED [{len(parsed)}]", True)
linked += 1
else:
boot_ln(src, "EMPTY", False)
failed += 1
pub = e.get("published_parsed") or e.get("updated_parsed")
try:
ts = datetime(*pub[:6]).strftime("%H:%M") if pub else "——:——"
except Exception:
ts = "——:——"
items.append((t, src, ts))
n += 1
if n:
boot_ln(src, f"LINKED [{n}]", True)
linked += 1
else:
boot_ln(src, "EMPTY", False)
failed += 1
return items, linked, failed
# ─── PROJECT GUTENBERG ────────────────────────────────────
def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
"""Download and parse stanzas/passages from a Project Gutenberg text."""
try:
@@ -121,21 +76,23 @@ def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
.replace("\r\n", "\n")
.replace("\r", "\n")
)
# Strip PG boilerplate
m = re.search(r"\*\*\*\s*START OF[^\n]*\n", text)
if m:
text = text[m.end() :]
m = re.search(r"\*\*\*\s*END OF", text)
if m:
text = text[: m.start()]
# Split on blank lines into stanzas/passages
blocks = re.split(r"\n{2,}", text.strip())
items = []
for blk in blocks:
blk = " ".join(blk.split())
blk = " ".join(blk.split()) # flatten to one line
if len(blk) < 20 or len(blk) > 280:
continue
if blk.isupper():
if blk.isupper(): # skip all-caps headers
continue
if re.match(r"^[IVXLCDM]+\.?\s*$", blk):
if re.match(r"^[IVXLCDM]+\.?\s*$", blk): # roman numerals
continue
items.append((blk, label, ""))
return items
@@ -143,35 +100,29 @@ def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
return []
def fetch_poetry() -> tuple[list[HeadlineTuple], int, int]:
"""Fetch all poetry/literature sources concurrently."""
def fetch_poetry():
"""Fetch all poetry/literature sources."""
items = []
linked = failed = 0
with ThreadPoolExecutor(max_workers=DEFAULT_MAX_WORKERS) as executor:
futures = {
executor.submit(_fetch_gutenberg, url, label): label
for label, url in POETRY_SOURCES.items()
}
for future in as_completed(futures):
label = futures[future]
stanzas = future.result()
if stanzas:
boot_ln(label, f"LOADED [{len(stanzas)}]", True)
items.extend(stanzas)
linked += 1
else:
boot_ln(label, "DARK", False)
failed += 1
for label, url in POETRY_SOURCES.items():
stanzas = _fetch_gutenberg(url, label)
if stanzas:
boot_ln(label, f"LOADED [{len(stanzas)}]", True)
items.extend(stanzas)
linked += 1
else:
boot_ln(label, "DARK", False)
failed += 1
return items, linked, failed
_cache_dir = pathlib.Path(__file__).resolve().parent / "fixtures"
# ─── CACHE ────────────────────────────────────────────────
# Cache moved to engine/fixtures/headlines.json
_CACHE_DIR = pathlib.Path(__file__).resolve().parent / "fixtures"
def _cache_path():
return _cache_dir / "headlines.json"
return _CACHE_DIR / "headlines.json"
def load_cache():
@@ -193,6 +144,3 @@ def save_cache(items):
_cache_path().write_text(json.dumps({"items": items}))
except Exception:
pass
_fast_start_urls: set = set()

View File

@@ -1 +1,19 @@
{"items": []}
{
"items": [
["Breaking: AI systems achieve breakthrough in natural language understanding", "TechDaily", "14:32"],
["Scientists discover new exoplanet in habitable zone", "ScienceNews", "13:15"],
["Global markets rally as inflation shows signs of cooling", "FinanceWire", "12:48"],
["New study reveals benefits of Mediterranean diet for cognitive health", "HealthJournal", "11:22"],
["Tech giants announce collaboration on AI safety standards", "TechDaily", "10:55"],
["Archaeologists uncover 3000-year-old city in desert", "HistoryNow", "09:30"],
["Renewable energy capacity surpasses fossil fuels for first time", "GreenWorld", "08:15"],
["Space agency prepares for next Mars mission launch window", "SpaceNews", "07:42"],
["New film breaks box office records on opening weekend", "EntertainmentHub", "06:18"],
["Local community raises funds for new library project", "CommunityPost", "05:30"],
["Quantum computing breakthrough could revolutionize cryptography", "TechWeekly", "15:20"],
["New species of deep-sea creature discovered in Pacific trench", "NatureToday", "14:05"],
["Electric vehicle sales surpass traditional cars in Europe", "AutoNews", "12:33"],
["Renowned artist unveils interactive AI-generated exhibition", "ArtsMonthly", "11:10"],
["Climate summit reaches historic agreement on emissions", "WorldNews", "09:55"]
]
}

View File

@@ -62,16 +62,6 @@ class CameraClockStage(Stage):
if data is None:
return data
# Update camera speed from params if explicitly set (for dynamic modulation)
# Only update if camera_speed in params differs from the default (1.0)
# This preserves camera speed set during construction
if (
ctx.params
and hasattr(ctx.params, "camera_speed")
and ctx.params.camera_speed != 1.0
):
self._camera.set_speed(ctx.params.camera_speed)
current_time = time.perf_counter()
dt = 0.0
if self._last_frame_time is not None:

View File

@@ -104,11 +104,6 @@ class EffectPluginStage(Stage):
if "metrics" in ctx.state:
effect_ctx.set_state("metrics", ctx.state["metrics"])
# Copy pipeline_order from PipelineContext services to EffectContext state
pipeline_order = ctx.get("pipeline_order")
if pipeline_order:
effect_ctx.set_state("pipeline_order", pipeline_order)
# Apply sensor param bindings if effect has them
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
bound_config = apply_param_bindings(self._effect, effect_ctx)

View File

@@ -111,80 +111,8 @@ class Pipeline:
stage.cleanup()
except Exception:
pass
# Rebuild execution order and capability map if stage was removed
if stage and self._initialized:
self._rebuild()
return stage
def remove_stage_safe(self, name: str, cleanup: bool = True) -> Stage | None:
"""Remove a stage and rebuild execution order safely.
This is an alias for remove_stage() that explicitly rebuilds
the execution order after removal.
Args:
name: Name of the stage to remove
cleanup: If True, call cleanup() on the removed stage
Returns:
The removed stage, or None if not found
"""
return self.remove_stage(name, cleanup)
def cleanup_stage(self, name: str) -> None:
"""Clean up a specific stage without removing it.
This is useful for stages that need to release resources
(like display connections) without being removed from the pipeline.
Args:
name: Name of the stage to clean up
"""
stage = self._stages.get(name)
if stage:
try:
stage.cleanup()
except Exception:
pass
def can_hot_swap(self, name: str) -> bool:
"""Check if a stage can be safely hot-swapped.
A stage can be hot-swapped if:
1. It exists in the pipeline
2. It's not required for basic pipeline function
3. It doesn't have strict dependencies that can't be re-resolved
Args:
name: Name of the stage to check
Returns:
True if the stage can be hot-swapped, False otherwise
"""
# Check if stage exists
if name not in self._stages:
return False
# Check if stage is a minimum capability provider
stage = self._stages[name]
stage_caps = stage.capabilities if hasattr(stage, "capabilities") else set()
minimum_caps = self._minimum_capabilities
# If stage provides a minimum capability, it's more critical
# but still potentially swappable if another stage provides the same capability
for cap in stage_caps:
if cap in minimum_caps:
# Check if another stage provides this capability
providers = self._capability_map.get(cap, [])
# This stage is the sole provider - might be critical
# but still allow hot-swap if pipeline is not initialized
if len(providers) <= 1 and self._initialized:
return False
return True
def replace_stage(
self, name: str, new_stage: Stage, preserve_state: bool = True
) -> Stage | None:
@@ -302,16 +230,11 @@ class Pipeline:
self._capability_map = self._build_capability_map()
self._execution_order = self._resolve_dependencies()
# Note: We intentionally DO NOT validate dependencies here.
# Mutation operations (remove/swap/move) might leave the pipeline
# temporarily invalid (e.g., removing a stage that others depend on).
# Validation is performed explicitly in build() or can be checked
# manually via validate_minimum_capabilities().
# try:
# self._validate_dependencies()
# self._validate_types()
# except StageError:
# pass
try:
self._validate_dependencies()
self._validate_types()
except StageError:
pass
# Restore initialized state
self._initialized = was_initialized
@@ -507,16 +430,6 @@ class Pipeline:
self._capability_map = self._build_capability_map()
self._execution_order = self._resolve_dependencies()
# Re-validate after injection attempt (whether anything was injected or not)
# If injection didn't run (injected empty), we still need to check if we're valid
# If injection ran but failed to fix (injected empty), we need to check
is_valid, missing = self.validate_minimum_capabilities()
if not is_valid:
raise StageError(
"build",
f"Auto-injection failed to provide minimum capabilities: {missing}",
)
self._validate_dependencies()
self._validate_types()
self._initialized = True
@@ -725,9 +638,8 @@ class Pipeline:
frame_start = time.perf_counter() if self._metrics_enabled else 0
stage_timings: list[StageMetrics] = []
# Separate overlay stages and display stage from regular stages
# Separate overlay stages from regular stages
overlay_stages: list[tuple[int, Stage]] = []
display_stage: Stage | None = None
regular_stages: list[str] = []
for name in self._execution_order:
@@ -735,11 +647,6 @@ class Pipeline:
if not stage or not stage.is_enabled():
continue
# Check if this is the display stage - execute last
if stage.category == "display":
display_stage = stage
continue
# Safely check is_overlay - handle MagicMock and other non-bool returns
try:
is_overlay = bool(getattr(stage, "is_overlay", False))
@@ -756,7 +663,7 @@ class Pipeline:
else:
regular_stages.append(name)
# Execute regular stages in dependency order (excluding display)
# Execute regular stages in dependency order
for name in regular_stages:
stage = self._stages.get(name)
if not stage or not stage.is_enabled():
@@ -847,35 +754,6 @@ class Pipeline:
)
)
# Execute display stage LAST (after overlay stages)
# This ensures overlay effects like HUD are visible in the final output
if display_stage:
stage_start = time.perf_counter() if self._metrics_enabled else 0
try:
current_data = display_stage.process(current_data, self.context)
except Exception as e:
if not display_stage.optional:
return StageResult(
success=False,
data=current_data,
error=str(e),
stage_name=display_stage.name,
)
if self._metrics_enabled:
stage_duration = (time.perf_counter() - stage_start) * 1000
chars_in = len(str(data)) if data else 0
chars_out = len(str(current_data)) if current_data else 0
stage_timings.append(
StageMetrics(
name=display_stage.name,
duration_ms=stage_duration,
chars_in=chars_in,
chars_out=chars_out,
)
)
if self._metrics_enabled:
total_duration = (time.perf_counter() - frame_start) * 1000
self._frame_metrics.append(

View File

@@ -32,7 +32,7 @@ class PipelineParams:
# Camera config
camera_mode: str = "vertical"
camera_speed: float = 1.0 # Default speed
camera_speed: float = 1.0
camera_x: int = 0 # For horizontal scrolling
# Effect config

View File

@@ -11,14 +11,11 @@ Loading order:
"""
from dataclasses import dataclass, field
from typing import TYPE_CHECKING, Any
from typing import Any
from engine.display import BorderMode
from engine.pipeline.params import PipelineParams
if TYPE_CHECKING:
from engine.pipeline.controller import PipelineConfig
def _load_toml_presets() -> dict[str, Any]:
"""Load presets from TOML file."""
@@ -58,10 +55,9 @@ class PipelinePreset:
viewport_width: int = 80 # Viewport width in columns
viewport_height: int = 24 # Viewport height in rows
source_items: list[dict[str, Any]] | None = None # For ListDataSource
enable_metrics: bool = True # Enable performance metrics collection
def to_params(self) -> PipelineParams:
"""Convert to PipelineParams (runtime configuration)."""
"""Convert to PipelineParams."""
from engine.display import BorderMode
params = PipelineParams()
@@ -76,27 +72,10 @@ class PipelinePreset:
)
params.camera_mode = self.camera
params.effect_order = self.effects.copy()
params.camera_speed = self.camera_speed
# Note: viewport_width/height are read from PipelinePreset directly
# in pipeline_runner.py, not from PipelineParams
# Note: camera_speed, viewport_width/height are not stored in PipelineParams
# They are used directly from the preset object in pipeline_runner.py
return params
def to_config(self) -> "PipelineConfig":
"""Convert to PipelineConfig (static pipeline construction config).
PipelineConfig is used once at pipeline initialization and contains
the core settings that don't change during execution.
"""
from engine.pipeline.controller import PipelineConfig
return PipelineConfig(
source=self.source,
display=self.display,
camera=self.camera,
effects=self.effects.copy(),
enable_metrics=self.enable_metrics,
)
@classmethod
def from_yaml(cls, name: str, data: dict[str, Any]) -> "PipelinePreset":
"""Create a PipelinePreset from YAML data."""
@@ -112,7 +91,6 @@ class PipelinePreset:
viewport_width=data.get("viewport_width", 80),
viewport_height=data.get("viewport_height", 24),
source_items=data.get("source_items"),
enable_metrics=data.get("enable_metrics", True),
)

View File

@@ -370,24 +370,13 @@ class UIPanel:
def execute_command(self, command: dict) -> bool:
"""Execute a command from external control (e.g., WebSocket).
Supported UI commands:
Supported commands:
- {"action": "toggle_stage", "stage": "stage_name"}
- {"action": "select_stage", "stage": "stage_name"}
- {"action": "adjust_param", "stage": "stage_name", "param": "param_name", "delta": 0.1}
- {"action": "change_preset", "preset": "preset_name"}
- {"action": "cycle_preset", "direction": 1}
Pipeline Mutation commands are handled by the WebSocket/runner handler:
- {"action": "add_stage", "stage": "stage_name", "type": "source|display|camera|effect"}
- {"action": "remove_stage", "stage": "stage_name"}
- {"action": "replace_stage", "stage": "old_stage_name", "with": "new_stage_type"}
- {"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
- {"action": "move_stage", "stage": "stage_name", "after": "other_stage"|"before": "other_stage"}
- {"action": "enable_stage", "stage": "stage_name"}
- {"action": "disable_stage", "stage": "stage_name"}
- {"action": "cleanup_stage", "stage": "stage_name"}
- {"action": "can_hot_swap", "stage": "stage_name"}
Returns:
True if command was handled, False if not
"""

View File

@@ -1,473 +0,0 @@
"""
HTML Acceptance Test Report Generator
Generates HTML reports showing frame buffers from acceptance tests.
Uses NullDisplay to capture frames and renders them with monospace font.
"""
import html
from datetime import datetime
from pathlib import Path
from typing import Any
ANSI_256_TO_RGB = {
0: (0, 0, 0),
1: (128, 0, 0),
2: (0, 128, 0),
3: (128, 128, 0),
4: (0, 0, 128),
5: (128, 0, 128),
6: (0, 128, 128),
7: (192, 192, 192),
8: (128, 128, 128),
9: (255, 0, 0),
10: (0, 255, 0),
11: (255, 255, 0),
12: (0, 0, 255),
13: (255, 0, 255),
14: (0, 255, 255),
15: (255, 255, 255),
}
def ansi_to_rgb(color_code: int) -> tuple[int, int, int]:
"""Convert ANSI 256-color code to RGB tuple."""
if 0 <= color_code <= 15:
return ANSI_256_TO_RGB.get(color_code, (255, 255, 255))
elif 16 <= color_code <= 231:
color_code -= 16
r = (color_code // 36) * 51
g = ((color_code % 36) // 6) * 51
b = (color_code % 6) * 51
return (r, g, b)
elif 232 <= color_code <= 255:
gray = (color_code - 232) * 10 + 8
return (gray, gray, gray)
return (255, 255, 255)
def parse_ansi_line(line: str) -> list[dict[str, Any]]:
"""Parse a single line with ANSI escape codes into styled segments.
Returns list of dicts with 'text', 'fg', 'bg', 'bold' keys.
"""
import re
segments = []
current_fg = None
current_bg = None
current_bold = False
pos = 0
# Find all ANSI escape sequences
escape_pattern = re.compile(r"\x1b\[([0-9;]*)m")
while pos < len(line):
match = escape_pattern.search(line, pos)
if not match:
# Remaining text with current styling
if pos < len(line):
text = line[pos:]
if text:
segments.append(
{
"text": text,
"fg": current_fg,
"bg": current_bg,
"bold": current_bold,
}
)
break
# Add text before escape sequence
if match.start() > pos:
text = line[pos : match.start()]
if text:
segments.append(
{
"text": text,
"fg": current_fg,
"bg": current_bg,
"bold": current_bold,
}
)
# Parse escape sequence
codes = match.group(1).split(";") if match.group(1) else ["0"]
for code in codes:
code = code.strip()
if not code or code == "0":
current_fg = None
current_bg = None
current_bold = False
elif code == "1":
current_bold = True
elif code.isdigit():
code_int = int(code)
if 30 <= code_int <= 37:
current_fg = ansi_to_rgb(code_int - 30 + 8)
elif 90 <= code_int <= 97:
current_fg = ansi_to_rgb(code_int - 90)
elif code_int == 38:
current_fg = (255, 255, 255)
elif code_int == 39:
current_fg = None
pos = match.end()
return segments
def render_line_to_html(line: str) -> str:
"""Render a single terminal line to HTML with styling."""
import re
result = ""
pos = 0
current_fg = None
current_bg = None
current_bold = False
escape_pattern = re.compile(r"(\x1b\[[0-9;]*m)|(\x1b\[([0-9]+);([0-9]+)H)")
while pos < len(line):
match = escape_pattern.search(line, pos)
if not match:
# Remaining text
if pos < len(line):
text = html.escape(line[pos:])
if text:
style = _build_style(current_fg, current_bg, current_bold)
result += f"<span{style}>{text}</span>"
break
# Handle cursor positioning - just skip it for rendering
if match.group(2): # Cursor positioning \x1b[row;colH
pos = match.end()
continue
# Handle style codes
if match.group(1):
codes = match.group(1)[2:-1].split(";") if match.group(1) else ["0"]
for code in codes:
code = code.strip()
if not code or code == "0":
current_fg = None
current_bg = None
current_bold = False
elif code == "1":
current_bold = True
elif code.isdigit():
code_int = int(code)
if 30 <= code_int <= 37:
current_fg = ansi_to_rgb(code_int - 30 + 8)
elif 90 <= code_int <= 97:
current_fg = ansi_to_rgb(code_int - 90)
pos = match.end()
continue
pos = match.end()
# Handle remaining text without escape codes
if pos < len(line):
text = html.escape(line[pos:])
if text:
style = _build_style(current_fg, current_bg, current_bold)
result += f"<span{style}>{text}</span>"
return result or html.escape(line)
def _build_style(
fg: tuple[int, int, int] | None, bg: tuple[int, int, int] | None, bold: bool
) -> str:
"""Build CSS style string from color values."""
styles = []
if fg:
styles.append(f"color: rgb({fg[0]},{fg[1]},{fg[2]})")
if bg:
styles.append(f"background-color: rgb({bg[0]},{bg[1]},{bg[2]})")
if bold:
styles.append("font-weight: bold")
if not styles:
return ""
return f' style="{"; ".join(styles)}"'
def render_frame_to_html(frame: list[str], frame_number: int = 0) -> str:
"""Render a complete frame (list of lines) to HTML."""
html_lines = []
for i, line in enumerate(frame):
# Strip ANSI cursor positioning but preserve colors
clean_line = (
line.replace("\x1b[1;1H", "")
.replace("\x1b[2;1H", "")
.replace("\x1b[3;1H", "")
)
rendered = render_line_to_html(clean_line)
html_lines.append(f'<div class="frame-line" data-line="{i}">{rendered}</div>')
return f"""<div class="frame" id="frame-{frame_number}">
<div class="frame-header">Frame {frame_number} ({len(frame)} lines)</div>
<div class="frame-content">
{"".join(html_lines)}
</div>
</div>"""
def generate_test_report(
test_name: str,
frames: list[list[str]],
status: str = "PASS",
duration_ms: float = 0.0,
metadata: dict[str, Any] | None = None,
) -> str:
"""Generate HTML report for a single test."""
frames_html = ""
for i, frame in enumerate(frames):
frames_html += render_frame_to_html(frame, i)
metadata_html = ""
if metadata:
metadata_html = '<div class="metadata">'
for key, value in metadata.items():
metadata_html += f'<div class="meta-row"><span class="meta-key">{key}:</span> <span class="meta-value">{value}</span></div>'
metadata_html += "</div>"
status_class = "pass" if status == "PASS" else "fail"
return f"""<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>{test_name} - Acceptance Test Report</title>
<style>
body {{
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
background: #1a1a2e;
color: #eee;
margin: 0;
padding: 20px;
}}
.test-report {{
max-width: 1200px;
margin: 0 auto;
}}
.test-header {{
background: #16213e;
padding: 20px;
border-radius: 8px;
margin-bottom: 20px;
display: flex;
justify-content: space-between;
align-items: center;
}}
.test-name {{
font-size: 24px;
font-weight: bold;
color: #fff;
}}
.status {{
padding: 8px 16px;
border-radius: 4px;
font-weight: bold;
}}
.status.pass {{
background: #28a745;
color: white;
}}
.status.fail {{
background: #dc3545;
color: white;
}}
.frame {{
background: #0f0f1a;
border: 1px solid #333;
border-radius: 4px;
margin-bottom: 20px;
overflow: hidden;
}}
.frame-header {{
background: #16213e;
padding: 10px 15px;
font-size: 14px;
color: #888;
border-bottom: 1px solid #333;
}}
.frame-content {{
padding: 15px;
font-family: 'Fira Code', 'Consolas', 'Monaco', monospace;
font-size: 13px;
line-height: 1.4;
white-space: pre;
overflow-x: auto;
}}
.frame-line {{
min-height: 1.4em;
}}
.metadata {{
background: #16213e;
padding: 15px;
border-radius: 4px;
margin-bottom: 20px;
}}
.meta-row {{
display: flex;
gap: 20px;
font-size: 14px;
}}
.meta-key {{
color: #888;
}}
.meta-value {{
color: #fff;
}}
.footer {{
text-align: center;
color: #666;
font-size: 12px;
margin-top: 40px;
}}
</style>
</head>
<body>
<div class="test-report">
<div class="test-header">
<div class="test-name">{test_name}</div>
<div class="status {status_class}">{status}</div>
</div>
{metadata_html}
{frames_html}
<div class="footer">
Generated: {datetime.now().isoformat()}
</div>
</div>
</body>
</html>"""
def save_report(
test_name: str,
frames: list[list[str]],
output_dir: str = "test-reports",
status: str = "PASS",
duration_ms: float = 0.0,
metadata: dict[str, Any] | None = None,
) -> str:
"""Save HTML report to disk and return the file path."""
output_path = Path(output_dir)
output_path.mkdir(parents=True, exist_ok=True)
# Sanitize test name for filename
safe_name = "".join(c if c.isalnum() or c in "-_" else "_" for c in test_name)
filename = f"{safe_name}.html"
filepath = output_path / filename
html_content = generate_test_report(
test_name, frames, status, duration_ms, metadata
)
filepath.write_text(html_content)
return str(filepath)
def save_index_report(
reports: list[dict[str, Any]],
output_dir: str = "test-reports",
) -> str:
"""Generate an index HTML page linking to all test reports."""
output_path = Path(output_dir)
output_path.mkdir(parents=True, exist_ok=True)
rows = ""
for report in reports:
safe_name = "".join(
c if c.isalnum() or c in "-_" else "_" for c in report["test_name"]
)
filename = f"{safe_name}.html"
status_class = "pass" if report["status"] == "PASS" else "fail"
rows += f"""
<tr>
<td><a href="{filename}">{report["test_name"]}</a></td>
<td class="status {status_class}">{report["status"]}</td>
<td>{report.get("duration_ms", 0):.1f}ms</td>
<td>{report.get("frame_count", 0)}</td>
</tr>
"""
html = f"""<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Acceptance Test Reports</title>
<style>
body {{
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
background: #1a1a2e;
color: #eee;
margin: 0;
padding: 40px;
}}
h1 {{
color: #fff;
margin-bottom: 30px;
}}
table {{
width: 100%;
border-collapse: collapse;
}}
th, td {{
padding: 12px;
text-align: left;
border-bottom: 1px solid #333;
}}
th {{
background: #16213e;
color: #888;
font-weight: normal;
}}
a {{
color: #4dabf7;
text-decoration: none;
}}
a:hover {{
text-decoration: underline;
}}
.status {{
padding: 4px 8px;
border-radius: 4px;
font-size: 12px;
font-weight: bold;
}}
.status.pass {{
background: #28a745;
color: white;
}}
.status.fail {{
background: #dc3545;
color: white;
}}
</style>
</head>
<body>
<h1>Acceptance Test Reports</h1>
<table>
<thead>
<tr>
<th>Test</th>
<th>Status</th>
<th>Duration</th>
<th>Frames</th>
</tr>
</thead>
<tbody>
{rows}
</tbody>
</table>
</body>
</html>"""
index_path = output_path / "index.html"
index_path.write_text(html)
return str(index_path)

View File

@@ -1,290 +0,0 @@
"""
Acceptance tests for HUD visibility and positioning.
These tests verify that HUD appears in the final output frame.
Frames are captured and saved as HTML reports for visual verification.
"""
import queue
from engine.data_sources.sources import ListDataSource, SourceItem
from engine.effects.plugins.hud import HudEffect
from engine.pipeline import Pipeline, PipelineConfig
from engine.pipeline.adapters import (
DataSourceStage,
DisplayStage,
EffectPluginStage,
SourceItemsToBufferStage,
)
from engine.pipeline.core import PipelineContext
from engine.pipeline.params import PipelineParams
from tests.acceptance_report import save_report
class FrameCaptureDisplay:
"""Display that captures frames for HTML report generation."""
def __init__(self):
self.frames: queue.Queue[list[str]] = queue.Queue()
self.width = 80
self.height = 24
self._recorded_frames: list[list[str]] = []
def init(self, width: int, height: int, reuse: bool = False) -> None:
self.width = width
self.height = height
def show(self, buffer: list[str], border: bool = False) -> None:
self._recorded_frames.append(list(buffer))
self.frames.put(list(buffer))
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
return (self.width, self.height)
def get_recorded_frames(self) -> list[list[str]]:
return self._recorded_frames
def _build_pipeline_with_hud(
items: list[SourceItem],
) -> tuple[Pipeline, FrameCaptureDisplay, PipelineContext]:
"""Build a pipeline with HUD effect."""
display = FrameCaptureDisplay()
ctx = PipelineContext()
params = PipelineParams()
params.viewport_width = display.width
params.viewport_height = display.height
params.frame_number = 0
params.effect_order = ["noise", "hud"]
params.effect_enabled = {"noise": False}
ctx.params = params
pipeline = Pipeline(
config=PipelineConfig(
source="list",
display="terminal",
effects=["hud"],
enable_metrics=True,
),
context=ctx,
)
source = ListDataSource(items, name="test-source")
pipeline.add_stage("source", DataSourceStage(source, name="test-source"))
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
hud_effect = HudEffect()
pipeline.add_stage("hud", EffectPluginStage(hud_effect, name="hud"))
pipeline.add_stage("display", DisplayStage(display, name="terminal"))
pipeline.build()
pipeline.initialize()
return pipeline, display, ctx
class TestHUDAcceptance:
"""Acceptance tests for HUD visibility."""
def test_hud_appears_in_final_output(self):
"""Test that HUD appears in the final display output.
This is the key regression test for Issue #47 - HUD was running
AFTER the display stage, making it invisible. Now it should appear
in the frame captured by the display.
"""
items = [SourceItem(content="Test content line", source="test", timestamp="0")]
pipeline, display, ctx = _build_pipeline_with_hud(items)
result = pipeline.execute(items)
assert result.success, f"Pipeline execution failed: {result.error}"
frame = display.frames.get(timeout=1)
frame_text = "\n".join(frame)
assert "MAINLINE" in frame_text, "HUD header not found in final output"
assert "EFFECT:" in frame_text, "EFFECT line not found in final output"
assert "PIPELINE:" in frame_text, "PIPELINE line not found in final output"
save_report(
test_name="test_hud_appears_in_final_output",
frames=display.get_recorded_frames(),
status="PASS",
metadata={
"description": "Verifies HUD appears in final display output (Issue #47 fix)",
"frame_lines": len(frame),
"has_mainline": "MAINLINE" in frame_text,
"has_effect": "EFFECT:" in frame_text,
"has_pipeline": "PIPELINE:" in frame_text,
},
)
def test_hud_cursor_positioning(self):
"""Test that HUD uses correct cursor positioning."""
items = [SourceItem(content="Sample content", source="test", timestamp="0")]
pipeline, display, ctx = _build_pipeline_with_hud(items)
result = pipeline.execute(items)
assert result.success
frame = display.frames.get(timeout=1)
has_cursor_pos = any("\x1b[" in line and "H" in line for line in frame)
save_report(
test_name="test_hud_cursor_positioning",
frames=display.get_recorded_frames(),
status="PASS",
metadata={
"description": "Verifies HUD uses cursor positioning",
"has_cursor_positioning": has_cursor_pos,
},
)
class TestCameraSpeedAcceptance:
"""Acceptance tests for camera speed modulation."""
def test_camera_speed_modulation(self):
"""Test that camera speed can be modulated at runtime.
This verifies the camera speed modulation feature added in Phase 1.
"""
from engine.camera import Camera
from engine.pipeline.adapters import CameraClockStage, CameraStage
display = FrameCaptureDisplay()
items = [
SourceItem(content=f"Line {i}", source="test", timestamp=str(i))
for i in range(50)
]
ctx = PipelineContext()
params = PipelineParams()
params.viewport_width = display.width
params.viewport_height = display.height
params.frame_number = 0
params.camera_speed = 1.0
ctx.params = params
pipeline = Pipeline(
config=PipelineConfig(
source="list",
display="terminal",
camera="scroll",
enable_metrics=False,
),
context=ctx,
)
source = ListDataSource(items, name="test")
pipeline.add_stage("source", DataSourceStage(source, name="test"))
pipeline.add_stage("render", SourceItemsToBufferStage(name="render"))
camera = Camera.scroll(speed=0.5)
pipeline.add_stage(
"camera_update", CameraClockStage(camera, name="camera-clock")
)
pipeline.add_stage("camera", CameraStage(camera, name="camera"))
pipeline.add_stage("display", DisplayStage(display, name="terminal"))
pipeline.build()
pipeline.initialize()
initial_camera_speed = camera.speed
for _ in range(3):
pipeline.execute(items)
speed_after_first_run = camera.speed
params.camera_speed = 5.0
ctx.params = params
for _ in range(3):
pipeline.execute(items)
speed_after_increase = camera.speed
assert speed_after_increase == 5.0, (
f"Camera speed should be modulated to 5.0, got {speed_after_increase}"
)
params.camera_speed = 0.0
ctx.params = params
for _ in range(3):
pipeline.execute(items)
speed_after_stop = camera.speed
assert speed_after_stop == 0.0, (
f"Camera speed should be 0.0, got {speed_after_stop}"
)
save_report(
test_name="test_camera_speed_modulation",
frames=display.get_recorded_frames()[:5],
status="PASS",
metadata={
"description": "Verifies camera speed can be modulated at runtime",
"initial_camera_speed": initial_camera_speed,
"speed_after_first_run": speed_after_first_run,
"speed_after_increase": speed_after_increase,
"speed_after_stop": speed_after_stop,
},
)
class TestEmptyLinesAcceptance:
"""Acceptance tests for empty line handling."""
def test_empty_lines_remain_empty(self):
"""Test that empty lines remain empty in output (regression for padding bug)."""
items = [
SourceItem(content="Line1\n\nLine3\n\nLine5", source="test", timestamp="0")
]
display = FrameCaptureDisplay()
ctx = PipelineContext()
params = PipelineParams()
params.viewport_width = display.width
params.viewport_height = display.height
ctx.params = params
pipeline = Pipeline(
config=PipelineConfig(enable_metrics=False),
context=ctx,
)
source = ListDataSource(items, name="test")
pipeline.add_stage("source", DataSourceStage(source, name="test"))
pipeline.add_stage("render", SourceItemsToBufferStage(name="render"))
pipeline.add_stage("display", DisplayStage(display, name="terminal"))
pipeline.build()
pipeline.initialize()
result = pipeline.execute(items)
assert result.success
frame = display.frames.get(timeout=1)
has_truly_empty = any(not line for line in frame)
save_report(
test_name="test_empty_lines_remain_empty",
frames=display.get_recorded_frames(),
status="PASS",
metadata={
"description": "Verifies empty lines remain empty (not padded)",
"has_truly_empty_lines": has_truly_empty,
},
)
assert has_truly_empty, f"Expected at least one empty line, got: {frame[1]!r}"

View File

@@ -69,11 +69,9 @@ class TestRunPipelineMode:
"""run_pipeline_mode() exits if no content can be fetched."""
with (
patch("engine.app.pipeline_runner.load_cache", return_value=None),
patch("engine.app.pipeline_runner.fetch_all_fast", return_value=[]),
patch(
"engine.app.pipeline_runner.fetch_all", return_value=([], None, None)
), # Mock background thread
patch("engine.app.pipeline_runner.save_cache"), # Prevent disk I/O
),
patch("engine.effects.plugins.discover_plugins"),
pytest.raises(SystemExit) as exc_info,
):
@@ -88,7 +86,6 @@ class TestRunPipelineMode:
"engine.app.pipeline_runner.load_cache", return_value=cached
) as mock_load,
patch("engine.app.pipeline_runner.fetch_all") as mock_fetch,
patch("engine.app.pipeline_runner.fetch_all_fast"),
patch("engine.app.pipeline_runner.DisplayRegistry.create") as mock_create,
):
mock_display = Mock()
@@ -112,8 +109,7 @@ class TestRunPipelineMode:
def test_run_pipeline_mode_creates_display(self):
"""run_pipeline_mode() creates a display backend."""
with (
patch("engine.app.pipeline_runner.load_cache", return_value=["item"]),
patch("engine.app.pipeline_runner.fetch_all_fast", return_value=[]),
patch("engine.app.load_cache", return_value=["item"]),
patch("engine.app.DisplayRegistry.create") as mock_create,
):
mock_display = Mock()
@@ -138,8 +134,7 @@ class TestRunPipelineMode:
sys.argv = ["mainline.py", "--display", "websocket"]
with (
patch("engine.app.pipeline_runner.load_cache", return_value=["item"]),
patch("engine.app.pipeline_runner.fetch_all_fast", return_value=[]),
patch("engine.app.load_cache", return_value=["item"]),
patch("engine.app.DisplayRegistry.create") as mock_create,
):
mock_display = Mock()
@@ -168,7 +163,6 @@ class TestRunPipelineMode:
return_value=(["poem"], None, None),
) as mock_fetch_poetry,
patch("engine.app.pipeline_runner.fetch_all") as mock_fetch_all,
patch("engine.app.pipeline_runner.fetch_all_fast", return_value=[]),
patch("engine.app.pipeline_runner.DisplayRegistry.create") as mock_create,
):
mock_display = Mock()
@@ -193,7 +187,6 @@ class TestRunPipelineMode:
"""run_pipeline_mode() discovers available effect plugins."""
with (
patch("engine.app.pipeline_runner.load_cache", return_value=["item"]),
patch("engine.app.pipeline_runner.fetch_all_fast", return_value=[]),
patch("engine.effects.plugins.discover_plugins") as mock_discover,
patch("engine.app.pipeline_runner.DisplayRegistry.create") as mock_create,
):

View File

@@ -31,12 +31,12 @@ class TestFetchFeed:
@patch("engine.fetch.urllib.request.urlopen")
def test_fetch_network_error(self, mock_urlopen):
"""Network error returns tuple with None feed."""
"""Network error returns None."""
mock_urlopen.side_effect = Exception("Network error")
url, feed = fetch_feed("http://example.com/feed")
result = fetch_feed("http://example.com/feed")
assert feed is None
assert result is None
class TestFetchAll:
@@ -54,7 +54,7 @@ class TestFetchAll:
{"title": "Headline 1", "published_parsed": (2024, 1, 1, 12, 0, 0)},
{"title": "Headline 2", "updated_parsed": (2024, 1, 2, 12, 0, 0)},
]
mock_fetch_feed.return_value = ("http://example.com", mock_feed)
mock_fetch_feed.return_value = mock_feed
mock_skip.return_value = False
mock_strip.side_effect = lambda x: x
@@ -67,7 +67,7 @@ class TestFetchAll:
@patch("engine.fetch.boot_ln")
def test_fetch_all_feed_error(self, mock_boot, mock_fetch_feed):
"""Feed error increments failed count."""
mock_fetch_feed.return_value = ("http://example.com", None)
mock_fetch_feed.return_value = None
items, linked, failed = fetch_all()
@@ -87,7 +87,7 @@ class TestFetchAll:
{"title": "Sports scores"},
{"title": "Valid headline"},
]
mock_fetch_feed.return_value = ("http://example.com", mock_feed)
mock_fetch_feed.return_value = mock_feed
mock_skip.side_effect = lambda x: x == "Sports scores"
mock_strip.side_effect = lambda x: x

View File

@@ -1772,73 +1772,3 @@ class TestPipelineMutation:
result = pipeline.execute(None)
assert result.success
assert call_log == ["source", "display"]
class TestAutoInjection:
"""Tests for auto-injection of minimum capabilities."""
def setup_method(self):
"""Reset registry before each test."""
StageRegistry._discovered = False
StageRegistry._categories.clear()
StageRegistry._instances.clear()
discover_stages()
def test_auto_injection_provides_minimum_capabilities(self):
"""Pipeline with no stages gets minimum capabilities auto-injected."""
pipeline = Pipeline()
# Don't add any stages
pipeline.build(auto_inject=True)
# Should have stages for source, render, camera, display
assert len(pipeline.stages) > 0
assert "source" in pipeline.stages
assert "display" in pipeline.stages
def test_auto_injection_rebuilds_execution_order(self):
"""Auto-injection rebuilds execution order correctly."""
pipeline = Pipeline()
pipeline.build(auto_inject=True)
# Execution order should be valid
assert len(pipeline.execution_order) > 0
# Source should come before display
source_idx = pipeline.execution_order.index("source")
display_idx = pipeline.execution_order.index("display")
assert source_idx < display_idx
def test_validation_error_after_auto_injection(self):
"""Pipeline raises error if auto-injection fails to provide capabilities."""
from unittest.mock import patch
pipeline = Pipeline()
# Mock ensure_minimum_capabilities to return empty list (injection failed)
with (
patch.object(pipeline, "ensure_minimum_capabilities", return_value=[]),
patch.object(
pipeline,
"validate_minimum_capabilities",
return_value=(False, ["source"]),
),
):
# Even though injection "ran", it didn't provide the capability
# build() should raise StageError
with pytest.raises(StageError) as exc_info:
pipeline.build(auto_inject=True)
assert "Auto-injection failed" in str(exc_info.value)
def test_minimum_capability_removal_recovery(self):
"""Pipeline re-injects minimum capability if removed."""
pipeline = Pipeline()
pipeline.build(auto_inject=True)
# Remove the display stage
pipeline.remove_stage("display", cleanup=True)
# Rebuild with auto-injection
pipeline.build(auto_inject=True)
# Display should be back
assert "display" in pipeline.stages

View File

@@ -218,10 +218,9 @@ class TestPipelineE2EHappyPath:
assert result.success
frame = display.frames.get(timeout=1)
# Camera stage pads lines to viewport width, so check for substring match
assert any("Line A" in line for line in frame)
assert any("Line B" in line for line in frame)
assert any("Line C" in line for line in frame)
assert "Line A" in frame
assert "Line B" in frame
assert "Line C" in frame
def test_empty_source_produces_empty_buffer(self):
"""An empty source should produce an empty (or blank) frame."""
@@ -264,10 +263,7 @@ class TestPipelineE2EEffects:
assert result.success
frame = display.frames.get(timeout=1)
# Camera stage pads lines to viewport width, so check for substring match
assert any("[FX1]" in line for line in frame), (
f"Marker not found in frame: {frame}"
)
assert "[FX1]" in frame, f"Marker not found in frame: {frame}"
assert "Original" in "\n".join(frame)
def test_effect_chain_ordering(self):
@@ -391,7 +387,7 @@ class TestPipelineE2EStageOrder:
# All regular (non-overlay) stages should have metrics
assert "source" in stage_names
assert "render" in stage_names
assert "queue" in stage_names # Display stage is named "queue" in the test
assert "display" in stage_names
assert "effect_m" in stage_names

View File

@@ -1,259 +0,0 @@
"""
Integration tests for pipeline mutation commands via WebSocket/UI panel.
Tests the mutation API through the command interface.
"""
from unittest.mock import Mock
from engine.app.pipeline_runner import _handle_pipeline_mutation
from engine.pipeline import Pipeline
from engine.pipeline.ui import UIConfig, UIPanel
class TestPipelineMutationCommands:
"""Test pipeline mutation commands through the mutation API."""
def test_can_hot_swap_existing_stage(self):
"""Test can_hot_swap returns True for existing, non-critical stage."""
pipeline = Pipeline()
# Add a test stage
mock_stage = Mock()
mock_stage.capabilities = {"test_capability"}
pipeline.add_stage("test_stage", mock_stage)
pipeline._capability_map = {"test_capability": ["test_stage"]}
# Test that we can check hot-swap capability
result = pipeline.can_hot_swap("test_stage")
assert result is True
def test_can_hot_swap_nonexistent_stage(self):
"""Test can_hot_swap returns False for non-existent stage."""
pipeline = Pipeline()
result = pipeline.can_hot_swap("nonexistent_stage")
assert result is False
def test_can_hot_swap_minimum_capability(self):
"""Test can_hot_swap with minimum capability stage."""
pipeline = Pipeline()
# Add a source stage (minimum capability)
mock_stage = Mock()
mock_stage.capabilities = {"source"}
pipeline.add_stage("source", mock_stage)
pipeline._capability_map = {"source": ["source"]}
# Initialize pipeline to trigger capability validation
pipeline._initialized = True
# Source is the only provider of minimum capability
result = pipeline.can_hot_swap("source")
# Should be False because it's the sole provider of a minimum capability
assert result is False
def test_cleanup_stage(self):
"""Test cleanup_stage calls cleanup on specific stage."""
pipeline = Pipeline()
# Add a stage with a mock cleanup method
mock_stage = Mock()
pipeline.add_stage("test_stage", mock_stage)
# Cleanup the specific stage
pipeline.cleanup_stage("test_stage")
# Verify cleanup was called
mock_stage.cleanup.assert_called_once()
def test_cleanup_stage_nonexistent(self):
"""Test cleanup_stage on non-existent stage doesn't crash."""
pipeline = Pipeline()
pipeline.cleanup_stage("nonexistent_stage")
# Should not raise an exception
def test_remove_stage_rebuilds_execution_order(self):
"""Test that remove_stage rebuilds execution order."""
pipeline = Pipeline()
# Add two independent stages
stage1 = Mock()
stage1.capabilities = {"source"}
stage1.dependencies = set()
stage1.stage_dependencies = [] # Add empty list for stage dependencies
stage2 = Mock()
stage2.capabilities = {"render.output"}
stage2.dependencies = set() # No dependencies
stage2.stage_dependencies = [] # No stage dependencies
pipeline.add_stage("stage1", stage1)
pipeline.add_stage("stage2", stage2)
# Build pipeline to establish execution order
pipeline._initialized = True
pipeline._capability_map = {"source": ["stage1"], "render.output": ["stage2"]}
pipeline._execution_order = ["stage1", "stage2"]
# Remove stage1
pipeline.remove_stage("stage1")
# Verify execution order was rebuilt
assert "stage1" not in pipeline._execution_order
assert "stage2" in pipeline._execution_order
def test_handle_pipeline_mutation_remove_stage(self):
"""Test _handle_pipeline_mutation with remove_stage command."""
pipeline = Pipeline()
# Add a mock stage
mock_stage = Mock()
pipeline.add_stage("test_stage", mock_stage)
# Create remove command
command = {"action": "remove_stage", "stage": "test_stage"}
# Handle the mutation
result = _handle_pipeline_mutation(pipeline, command)
# Verify it was handled and stage was removed
assert result is True
assert "test_stage" not in pipeline._stages
def test_handle_pipeline_mutation_swap_stages(self):
"""Test _handle_pipeline_mutation with swap_stages command."""
pipeline = Pipeline()
# Add two mock stages
stage1 = Mock()
stage2 = Mock()
pipeline.add_stage("stage1", stage1)
pipeline.add_stage("stage2", stage2)
# Create swap command
command = {"action": "swap_stages", "stage1": "stage1", "stage2": "stage2"}
# Handle the mutation
result = _handle_pipeline_mutation(pipeline, command)
# Verify it was handled
assert result is True
def test_handle_pipeline_mutation_enable_stage(self):
"""Test _handle_pipeline_mutation with enable_stage command."""
pipeline = Pipeline()
# Add a mock stage with set_enabled method
mock_stage = Mock()
mock_stage.set_enabled = Mock()
pipeline.add_stage("test_stage", mock_stage)
# Create enable command
command = {"action": "enable_stage", "stage": "test_stage"}
# Handle the mutation
result = _handle_pipeline_mutation(pipeline, command)
# Verify it was handled
assert result is True
mock_stage.set_enabled.assert_called_once_with(True)
def test_handle_pipeline_mutation_disable_stage(self):
"""Test _handle_pipeline_mutation with disable_stage command."""
pipeline = Pipeline()
# Add a mock stage with set_enabled method
mock_stage = Mock()
mock_stage.set_enabled = Mock()
pipeline.add_stage("test_stage", mock_stage)
# Create disable command
command = {"action": "disable_stage", "stage": "test_stage"}
# Handle the mutation
result = _handle_pipeline_mutation(pipeline, command)
# Verify it was handled
assert result is True
mock_stage.set_enabled.assert_called_once_with(False)
def test_handle_pipeline_mutation_cleanup_stage(self):
"""Test _handle_pipeline_mutation with cleanup_stage command."""
pipeline = Pipeline()
# Add a mock stage
mock_stage = Mock()
pipeline.add_stage("test_stage", mock_stage)
# Create cleanup command
command = {"action": "cleanup_stage", "stage": "test_stage"}
# Handle the mutation
result = _handle_pipeline_mutation(pipeline, command)
# Verify it was handled and cleanup was called
assert result is True
mock_stage.cleanup.assert_called_once()
def test_handle_pipeline_mutation_can_hot_swap(self):
"""Test _handle_pipeline_mutation with can_hot_swap command."""
pipeline = Pipeline()
# Add a mock stage
mock_stage = Mock()
mock_stage.capabilities = {"test"}
pipeline.add_stage("test_stage", mock_stage)
pipeline._capability_map = {"test": ["test_stage"]}
# Create can_hot_swap command
command = {"action": "can_hot_swap", "stage": "test_stage"}
# Handle the mutation
result = _handle_pipeline_mutation(pipeline, command)
# Verify it was handled
assert result is True
def test_handle_pipeline_mutation_move_stage(self):
"""Test _handle_pipeline_mutation with move_stage command."""
pipeline = Pipeline()
# Add two mock stages
stage1 = Mock()
stage2 = Mock()
pipeline.add_stage("stage1", stage1)
pipeline.add_stage("stage2", stage2)
# Initialize execution order
pipeline._execution_order = ["stage1", "stage2"]
# Create move command to move stage1 after stage2
command = {"action": "move_stage", "stage": "stage1", "after": "stage2"}
# Handle the mutation
result = _handle_pipeline_mutation(pipeline, command)
# Verify it was handled (result might be True or False depending on validation)
# The key is that the command was processed
assert result in (True, False)
def test_ui_panel_execute_command_mutation_actions(self):
"""Test UI panel execute_command with mutation actions."""
ui_panel = UIPanel(UIConfig())
# Test that mutation actions return False (not handled by UI panel)
# These should be handled by the WebSocket command handler instead
mutation_actions = [
{"action": "remove_stage", "stage": "test"},
{"action": "swap_stages", "stage1": "a", "stage2": "b"},
{"action": "enable_stage", "stage": "test"},
{"action": "disable_stage", "stage": "test"},
{"action": "cleanup_stage", "stage": "test"},
{"action": "can_hot_swap", "stage": "test"},
]
for command in mutation_actions:
result = ui_panel.execute_command(command)
assert result is False, (
f"Mutation action {command['action']} should not be handled by UI panel"
)

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@@ -2,6 +2,7 @@
Tests for streaming protocol utilities.
"""
from engine.display.streaming import (
FrameDiff,
MessageType,

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@@ -1,3 +1,4 @@
from engine.effects.legacy import vis_offset, vis_trunc