Update docs, fix Pygame window, and improve camera stage timing

This commit is contained in:
2026-03-18 22:33:57 -07:00
parent c57617bb3d
commit bb0f1b85bf
12 changed files with 338 additions and 57 deletions

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@@ -19,7 +19,14 @@ All backends implement a common Display protocol (in `engine/display/__init__.py
```python
class Display(Protocol):
def show(self, buf: list[str]) -> None:
width: int
height: int
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize the display"""
...
def show(self, buf: list[str], border: bool = False) -> None:
"""Display the buffer"""
...
@@ -27,7 +34,11 @@ class Display(Protocol):
"""Clear the display"""
...
def size(self) -> tuple[int, int]:
def cleanup(self) -> None:
"""Clean up resources"""
...
def get_dimensions(self) -> tuple[int, int]:
"""Return (width, height)"""
...
```
@@ -37,8 +48,8 @@ class Display(Protocol):
Discovers and manages backends:
```python
from engine.display import get_monitor
display = get_monitor("terminal") # or "websocket", "sixel", "null", "multi"
from engine.display import DisplayRegistry
display = DisplayRegistry.create("terminal") # or "websocket", "null", "multi"
```
### Available Backends
@@ -47,9 +58,9 @@ display = get_monitor("terminal") # or "websocket", "sixel", "null", "multi"
|---------|------|-------------|
| terminal | backends/terminal.py | ANSI terminal output |
| websocket | backends/websocket.py | Web browser via WebSocket |
| sixel | backends/sixel.py | Sixel graphics (pure Python) |
| null | backends/null.py | Headless for testing |
| multi | backends/multi.py | Forwards to multiple displays |
| moderngl | backends/moderngl.py | GPU-accelerated OpenGL rendering (optional) |
### WebSocket Backend
@@ -68,9 +79,11 @@ Forwards to multiple displays simultaneously - useful for `terminal + websocket`
3. Register in `engine/display/__init__.py`'s `DisplayRegistry`
Required methods:
- `show(buf: list[str])` - Display buffer
- `init(width: int, height: int, reuse: bool = False)` - Initialize display
- `show(buf: list[str], border: bool = False)` - Display buffer
- `clear()` - Clear screen
- `size() -> tuple[int, int]` - Terminal dimensions
- `cleanup()` - Clean up resources
- `get_dimensions() -> tuple[int, int]` - Get terminal dimensions
Optional methods:
- `title(text: str)` - Set window title
@@ -81,6 +94,5 @@ Optional methods:
```bash
python mainline.py --display terminal # default
python mainline.py --display websocket
python mainline.py --display sixel
python mainline.py --display both # terminal + websocket
python mainline.py --display moderngl # GPU-accelerated (requires moderngl)
```

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@@ -86,8 +86,8 @@ Edit `engine/presets.toml` (requires PR to repository).
- `terminal` - ANSI terminal
- `websocket` - Web browser
- `sixel` - Sixel graphics
- `null` - Headless
- `moderngl` - GPU-accelerated (optional)
## Available Effects

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@@ -12,7 +12,7 @@ This project uses:
```bash
mise run install # Install dependencies
# Or: uv sync --all-extras # includes mic, websocket, sixel support
# Or: uv sync --all-extras # includes mic, websocket support
```
### Available Commands
@@ -206,20 +206,6 @@ class TestEventBusSubscribe:
**Never** modify a test to make it pass without understanding why it failed.
## Architecture Overview
- **Pipeline**: source → render → effects → display
- **EffectPlugin**: ABC with `process()` and `configure()` methods
- **Display backends**: terminal, websocket, sixel, null (for testing)
- **EventBus**: thread-safe pub/sub messaging
- **Presets**: TOML format in `engine/presets.toml`
Key files:
- `engine/pipeline/core.py` - Stage base class
- `engine/effects/types.py` - EffectPlugin ABC and dataclasses
- `engine/display/backends/` - Display backend implementations
- `engine/eventbus.py` - Thread-safe event system
=======
## Testing
Tests live in `tests/` and follow the pattern `test_*.py`.
@@ -336,9 +322,9 @@ Functions:
- **Display abstraction** (`engine/display/`): swap display backends via the Display protocol
- `display/backends/terminal.py` - ANSI terminal output
- `display/backends/websocket.py` - broadcasts to web clients via WebSocket
- `display/backends/sixel.py` - renders to Sixel graphics (pure Python, no C dependency)
- `display/backends/null.py` - headless display for testing
- `display/backends/multi.py` - forwards to multiple displays simultaneously
- `display/backends/moderngl.py` - GPU-accelerated OpenGL rendering (optional)
- `display/__init__.py` - DisplayRegistry for backend discovery
- **WebSocket display** (`engine/display/backends/websocket.py`): real-time frame broadcasting to web browsers
@@ -349,8 +335,7 @@ Functions:
- **Display modes** (`--display` flag):
- `terminal` - Default ANSI terminal output
- `websocket` - Web browser display (requires websockets package)
- `sixel` - Sixel graphics in supported terminals (iTerm2, mintty, etc.)
- `both` - Terminal + WebSocket simultaneously
- `moderngl` - GPU-accelerated rendering (requires moderngl package)
### Effect Plugin System

View File

@@ -16,7 +16,6 @@ python3 mainline.py --poetry # literary consciousness mode
python3 mainline.py -p # same
python3 mainline.py --firehose # dense rapid-fire headline mode
python3 mainline.py --display websocket # web browser display only
python3 mainline.py --display both # terminal + web browser
python3 mainline.py --no-font-picker # skip interactive font picker
python3 mainline.py --font-file path.otf # use a specific font file
python3 mainline.py --font-dir ~/fonts # scan a different font folder
@@ -75,8 +74,7 @@ Mainline supports multiple display backends:
- **Terminal** (`--display terminal`): ANSI terminal output (default)
- **WebSocket** (`--display websocket`): Stream to web browser clients
- **Sixel** (`--display sixel`): Sixel graphics in supported terminals (iTerm2, mintty)
- **Both** (`--display both`): Terminal + WebSocket simultaneously
- **ModernGL** (`--display moderngl`): GPU-accelerated rendering (optional)
WebSocket mode serves a web client at http://localhost:8766 with ANSI color support and fullscreen mode.
@@ -160,9 +158,9 @@ engine/
backends/
terminal.py ANSI terminal display
websocket.py WebSocket server for browser clients
sixel.py Sixel graphics (pure Python)
null.py headless display for testing
multi.py forwards to multiple displays
moderngl.py GPU-accelerated OpenGL rendering
benchmark.py performance benchmarking tool
```
@@ -194,9 +192,7 @@ mise run format # ruff format
mise run run # terminal display
mise run run-websocket # web display only
mise run run-sixel # sixel graphics
mise run run-both # terminal + web
mise run run-client # both + open browser
mise run run-client # terminal + web
mise run cmd # C&C command interface
mise run cmd-stats # watch effects stats

11
TODO.md
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@@ -1,5 +1,16 @@
# Tasks
## Documentation Updates
- [x] Remove references to removed display backends (sixel, kitty) from all documentation
- [x] Remove references to deprecated "both" display mode
- [x] Update AGENTS.md to reflect current architecture and remove merge conflicts
- [x] Update Agent Skills (.opencode/skills/) to match current codebase
- [x] Update docs/ARCHITECTURE.md to remove SixelDisplay references
- [x] Verify ModernGL backend is properly documented and registered
- [ ] Update docs/PIPELINE.md to reflect Stage-based architecture (outdated legacy flowchart)
## Code & Features
- [ ] Check if luminance implementation exists for shade/tint effects (see #26 related: need to verify render/blocks.py has luminance calculation)
- [ ] Add entropy/chaos score metadata to effects for auto-categorization and intensity control
- [ ] Finish ModernGL display backend: integrate window system, implement glyph caching, add event handling, and support border modes.
- [x] Integrate UIPanel with pipeline: register stages, link parameter schemas, handle events, implement hot-reload.

View File

@@ -54,7 +54,6 @@ classDiagram
Display <|.. NullDisplay
Display <|.. PygameDisplay
Display <|.. WebSocketDisplay
Display <|.. SixelDisplay
class Camera {
+int viewport_width
@@ -139,8 +138,6 @@ Display(Protocol)
├── NullDisplay
├── PygameDisplay
├── WebSocketDisplay
├── SixelDisplay
├── KittyDisplay
└── MultiDisplay
```

View File

@@ -99,9 +99,6 @@ class PygameDisplay:
self.width = width
self.height = height
import os
os.environ["SDL_VIDEODRIVER"] = "dummy"
try:
import pygame

View File

@@ -1,5 +1,6 @@
"""Adapter for camera stage."""
import time
from typing import Any
from engine.pipeline.core import DataType, PipelineContext, Stage
@@ -13,6 +14,7 @@ class CameraStage(Stage):
self.name = name
self.category = "camera"
self.optional = True
self._last_frame_time: float | None = None
@property
def stage_type(self) -> str:
@@ -39,9 +41,17 @@ class CameraStage(Stage):
if data is None:
return data
# Apply camera offset to items
current_time = time.perf_counter()
dt = 0.0
if self._last_frame_time is not None:
dt = current_time - self._last_frame_time
self._camera.update(dt)
self._last_frame_time = current_time
ctx.set_state("camera_y", self._camera.y)
ctx.set_state("camera_x", self._camera.x)
if hasattr(self._camera, "apply"):
# Extract viewport dimensions from context params
viewport_width = ctx.params.viewport_width if ctx.params else 80
viewport_height = ctx.params.viewport_height if ctx.params else 24
return self._camera.apply(data, viewport_width, viewport_height)

View File

@@ -34,9 +34,6 @@ mic = [
websocket = [
"websockets>=12.0",
]
sixel = [
"Pillow>=10.0.0",
]
pygame = [
"pygame>=2.0.0",
]

View File

@@ -2,11 +2,52 @@
Tests for engine.benchmark module - performance regression tests.
"""
import os
from unittest.mock import patch
import pytest
from engine.display import NullDisplay
from engine.display import MultiDisplay, NullDisplay, TerminalDisplay
from engine.effects import EffectContext, get_registry
from engine.effects.plugins import discover_plugins
def _is_coverage_active():
"""Check if coverage is active."""
# Check if coverage module is loaded
import sys
return "coverage" in sys.modules or "cov" in sys.modules
def _get_min_fps_threshold(base_threshold: int) -> int:
"""
Get minimum FPS threshold adjusted for coverage mode.
Coverage instrumentation typically slows execution by 2-5x.
We adjust thresholds accordingly to avoid false positives.
"""
if _is_coverage_active():
# Coverage typically slows execution by 2-5x
# Use a more conservative threshold (25% of original to account for higher overhead)
return max(500, int(base_threshold * 0.25))
return base_threshold
def _get_iterations() -> int:
"""Get number of iterations for benchmarks."""
# Check for environment variable override
env_iterations = os.environ.get("BENCHMARK_ITERATIONS")
if env_iterations:
try:
return int(env_iterations)
except ValueError:
pass
# Default based on coverage mode
if _is_coverage_active():
return 100 # Fewer iterations when coverage is active
return 500 # Default iterations
class TestBenchmarkNullDisplay:
@@ -21,14 +62,14 @@ class TestBenchmarkNullDisplay:
display.init(80, 24)
buffer = ["x" * 80 for _ in range(24)]
iterations = 1000
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
display.show(buffer)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = 20000
min_fps = _get_min_fps_threshold(20000)
assert fps >= min_fps, f"NullDisplay FPS {fps:.0f} below minimum {min_fps}"
@@ -57,14 +98,14 @@ class TestBenchmarkNullDisplay:
has_message=False,
)
iterations = 500
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = 10000
min_fps = _get_min_fps_threshold(10000)
assert fps >= min_fps, (
f"Effect processing FPS {fps:.0f} below minimum {min_fps}"
@@ -86,15 +127,254 @@ class TestBenchmarkWebSocketDisplay:
display.init(80, 24)
buffer = ["x" * 80 for _ in range(24)]
iterations = 500
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
display.show(buffer)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = 10000
min_fps = _get_min_fps_threshold(10000)
assert fps >= min_fps, (
f"WebSocketDisplay FPS {fps:.0f} below minimum {min_fps}"
)
class TestBenchmarkTerminalDisplay:
"""Performance tests for TerminalDisplay."""
@pytest.mark.benchmark
def test_terminal_display_minimum_fps(self):
"""TerminalDisplay should meet minimum performance threshold."""
import time
display = TerminalDisplay()
display.init(80, 24)
buffer = ["x" * 80 for _ in range(24)]
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
display.show(buffer)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(10000)
assert fps >= min_fps, f"TerminalDisplay FPS {fps:.0f} below minimum {min_fps}"
class TestBenchmarkMultiDisplay:
"""Performance tests for MultiDisplay."""
@pytest.mark.benchmark
def test_multi_display_minimum_fps(self):
"""MultiDisplay should meet minimum performance threshold."""
import time
with patch("engine.display.backends.websocket.websockets", None):
from engine.display import WebSocketDisplay
null_display = NullDisplay()
null_display.init(80, 24)
ws_display = WebSocketDisplay()
ws_display.init(80, 24)
display = MultiDisplay([null_display, ws_display])
display.init(80, 24)
buffer = ["x" * 80 for _ in range(24)]
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
display.show(buffer)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(5000)
assert fps >= min_fps, f"MultiDisplay FPS {fps:.0f} below minimum {min_fps}"
class TestBenchmarkEffects:
"""Performance tests for various effects."""
@pytest.mark.benchmark
def test_fade_effect_minimum_fps(self):
"""Fade effect should meet minimum performance threshold."""
import time
discover_plugins()
registry = get_registry()
effect = registry.get("fade")
assert effect is not None, "Fade effect should be registered"
buffer = ["x" * 80 for _ in range(24)]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
mic_excess=0.0,
grad_offset=0.0,
frame_number=0,
has_message=False,
)
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(7000)
assert fps >= min_fps, f"Fade effect FPS {fps:.0f} below minimum {min_fps}"
@pytest.mark.benchmark
def test_glitch_effect_minimum_fps(self):
"""Glitch effect should meet minimum performance threshold."""
import time
discover_plugins()
registry = get_registry()
effect = registry.get("glitch")
assert effect is not None, "Glitch effect should be registered"
buffer = ["x" * 80 for _ in range(24)]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
mic_excess=0.0,
grad_offset=0.0,
frame_number=0,
has_message=False,
)
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(5000)
assert fps >= min_fps, f"Glitch effect FPS {fps:.0f} below minimum {min_fps}"
@pytest.mark.benchmark
def test_border_effect_minimum_fps(self):
"""Border effect should meet minimum performance threshold."""
import time
discover_plugins()
registry = get_registry()
effect = registry.get("border")
assert effect is not None, "Border effect should be registered"
buffer = ["x" * 80 for _ in range(24)]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
mic_excess=0.0,
grad_offset=0.0,
frame_number=0,
has_message=False,
)
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(5000)
assert fps >= min_fps, f"Border effect FPS {fps:.0f} below minimum {min_fps}"
@pytest.mark.benchmark
def test_tint_effect_minimum_fps(self):
"""Tint effect should meet minimum performance threshold."""
import time
discover_plugins()
registry = get_registry()
effect = registry.get("tint")
assert effect is not None, "Tint effect should be registered"
buffer = ["x" * 80 for _ in range(24)]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
mic_excess=0.0,
grad_offset=0.0,
frame_number=0,
has_message=False,
)
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(8000)
assert fps >= min_fps, f"Tint effect FPS {fps:.0f} below minimum {min_fps}"
class TestBenchmarkPipeline:
"""Performance tests for pipeline execution."""
@pytest.mark.benchmark
def test_pipeline_execution_minimum_fps(self):
"""Pipeline execution should meet minimum performance threshold."""
import time
from engine.data_sources.sources import EmptyDataSource
from engine.pipeline import Pipeline, StageRegistry, discover_stages
from engine.pipeline.adapters import DataSourceStage, SourceItemsToBufferStage
discover_stages()
# Create a minimal pipeline with empty source to avoid network calls
pipeline = Pipeline()
# Create empty source directly (not registered in stage registry)
empty_source = EmptyDataSource(width=80, height=24)
source_stage = DataSourceStage(empty_source, name="empty")
# Add render stage to convert items to text buffer
render_stage = SourceItemsToBufferStage(name="items-to-buffer")
# Get null display from registry
null_display = StageRegistry.create("display", "null")
assert null_display is not None, "null display should be registered"
pipeline.add_stage("source", source_stage)
pipeline.add_stage("render", render_stage)
pipeline.add_stage("display", null_display)
pipeline.build()
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
pipeline.execute()
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(1000)
assert fps >= min_fps, (
f"Pipeline execution FPS {fps:.0f} below minimum {min_fps}"
)

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@@ -82,8 +82,6 @@ class TestDisplayRegistry:
assert DisplayRegistry.get("websocket") == WebSocketDisplay
assert DisplayRegistry.get("pygame") == PygameDisplay
# Removed backends (sixel, kitty) should not be present
assert DisplayRegistry.get("sixel") is None
def test_initialize_idempotent(self):
"""initialize can be called multiple times safely."""

View File

@@ -45,8 +45,6 @@ class TestStageRegistry:
assert "pygame" in displays
assert "websocket" in displays
assert "null" in displays
# sixel and kitty removed; should not be present
assert "sixel" not in displays
def test_create_source_stage(self):
"""StageRegistry.create creates source stages."""