forked from genewildish/Mainline
chore: fix linting issues in plugins after refactor
- Remove unused imports in glitch.py - Remove unused variables in hud.py
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@@ -1,8 +1,7 @@
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import random
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from engine import config
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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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from engine.terminal import C_DIM, DIM, G_DIM, G_LO, RST
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from engine.terminal import DIM, G_LO, RST
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class GlitchEffect(EffectPlugin):
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@@ -29,7 +28,7 @@ class GlitchEffect(EffectPlugin):
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original_lengths = [len(ansi_pattern.sub("", line)) for line in result]
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for _ in range(min(n_hits, len(result))):
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gi = random.randint(0, len(result) - 1)
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original_line = result[gi]
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result[gi]
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target_len = original_lengths[gi] # Use stored original length
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glitch_bar = self._glitch_bar(target_len)
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result[gi] = glitch_bar
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@@ -64,9 +64,6 @@ class HudEffect(EffectPlugin):
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if frame_count > 0 and frame_time > 0:
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fps = 1000.0 / frame_time
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w = ctx.terminal_width
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h = ctx.terminal_height
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effect_name = self.config.params.get("display_effect", "none")
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effect_intensity = self.config.params.get("display_intensity", 0.0)
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