forked from genewildish/Mainline
feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating - Refactor scroll.py and demo to use Camera abstraction - Add vis_offset for horizontal scrolling support - Add camera_x to EffectContext for effects - Add pygame window resize handling - Add HUD effect plugin for demo mode - Add --demo flag to run demo mode - Add tests for Camera and vis_offset
This commit is contained in:
@@ -352,10 +352,11 @@ def pick_effects_config():
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def run_demo_mode():
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"""Run demo mode - showcases effects with real content and pygame display."""
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"""Run demo mode - showcases effects and camera modes with real content."""
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import random
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from engine import config
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from engine.camera import Camera, CameraMode
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from engine.display import DisplayRegistry
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from engine.effects import (
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EffectContext,
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@@ -409,7 +410,6 @@ def run_demo_mode():
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pool = list(items)
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seen = set()
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active = []
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scroll_cam = 0
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ticker_next_y = 0
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noise_cache = {}
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scroll_motion_accum = 0.0
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@@ -418,6 +418,8 @@ def run_demo_mode():
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GAP = 3
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scroll_step_interval = calculate_scroll_step(config.SCROLL_DUR, h)
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camera = Camera.vertical(speed=1.0)
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effects_to_demo = ["noise", "fade", "glitch", "firehose"]
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effect_idx = 0
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effect_name = effects_to_demo[effect_idx]
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@@ -425,12 +427,22 @@ def run_demo_mode():
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current_intensity = 0.0
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ramping_up = True
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print(" \033[38;5;82mStarting effect demo...\033[0m")
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camera_modes = [
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(CameraMode.VERTICAL, "vertical"),
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(CameraMode.HORIZONTAL, "horizontal"),
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(CameraMode.OMNI, "omni"),
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(CameraMode.FLOATING, "floating"),
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]
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camera_mode_idx = 0
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camera_start_time = time.time()
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print(" \033[38;5;82mStarting effect & camera demo...\033[0m")
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print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
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try:
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while True:
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elapsed = time.time() - effect_start_time
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camera_elapsed = time.time() - camera_start_time
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duration = config.DEMO_EFFECT_DURATION
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if elapsed >= duration:
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@@ -441,6 +453,13 @@ def run_demo_mode():
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current_intensity = 0.0
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ramping_up = True
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if camera_elapsed >= duration * 2:
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camera_mode_idx = (camera_mode_idx + 1) % len(camera_modes)
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mode, mode_name = camera_modes[camera_mode_idx]
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camera = Camera(mode=mode, speed=1.0)
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camera_start_time = time.time()
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camera_elapsed = 0
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progress = elapsed / duration
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if ramping_up:
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current_intensity = progress
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@@ -458,18 +477,21 @@ def run_demo_mode():
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hud_effect = registry.get("hud")
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if hud_effect:
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hud_effect.config.params["display_effect"] = effect_name
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mode_name = camera_modes[camera_mode_idx][1]
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hud_effect.config.params["display_effect"] = (
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f"{effect_name} / {mode_name}"
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)
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hud_effect.config.params["display_intensity"] = current_intensity
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scroll_motion_accum += config.FRAME_DT
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while scroll_motion_accum >= scroll_step_interval:
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scroll_motion_accum -= scroll_step_interval
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scroll_cam += 1
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camera.update(config.FRAME_DT)
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from engine.effects import next_headline
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from engine.render import make_block
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while ticker_next_y < camera.y + h + 10 and len(active) < 50:
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from engine.effects import next_headline
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from engine.render import make_block
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while ticker_next_y < scroll_cam + h + 10:
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t, src, ts = next_headline(pool, items, seen)
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ticker_content, hc, midx = make_block(t, src, ts, w)
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active.append((ticker_content, hc, ticker_next_y, midx))
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@@ -478,10 +500,10 @@ def run_demo_mode():
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active = [
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(c, hc, by, mi)
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for c, hc, by, mi in active
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if by + len(c) > scroll_cam
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if by + len(c) > camera.y
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]
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for k in list(noise_cache):
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if k < scroll_cam:
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if k < camera.y:
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del noise_cache[k]
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grad_offset = (time.time() * config.GRAD_SPEED) % 1.0
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@@ -489,7 +511,13 @@ def run_demo_mode():
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from engine.layers import render_ticker_zone
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buf, noise_cache = render_ticker_zone(
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active, scroll_cam, h, w, noise_cache, grad_offset
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active,
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scroll_cam=camera.y,
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camera_x=camera.x,
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ticker_h=h,
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w=w,
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noise_cache=noise_cache,
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grad_offset=grad_offset,
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)
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from engine.layers import render_firehose
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@@ -500,8 +528,9 @@ def run_demo_mode():
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ctx = EffectContext(
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terminal_width=w,
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terminal_height=h,
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scroll_cam=scroll_cam,
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scroll_cam=camera.y,
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ticker_height=h,
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camera_x=camera.x,
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mic_excess=0.0,
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grad_offset=grad_offset,
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frame_number=frame_number,
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109
engine/camera.py
Normal file
109
engine/camera.py
Normal file
@@ -0,0 +1,109 @@
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"""
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Camera system for viewport scrolling.
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Provides abstraction for camera motion in different modes:
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- Vertical: traditional upward scroll
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- Horizontal: left/right movement
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- Omni: combination of both
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- Floating: sinusoidal/bobbing motion
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"""
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import math
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from collections.abc import Callable
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from dataclasses import dataclass, field
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from enum import Enum, auto
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class CameraMode(Enum):
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VERTICAL = auto()
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HORIZONTAL = auto()
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OMNI = auto()
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FLOATING = auto()
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@dataclass
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class Camera:
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"""Camera for viewport scrolling.
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Attributes:
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x: Current horizontal offset (positive = scroll left)
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y: Current vertical offset (positive = scroll up)
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mode: Current camera mode
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speed: Base scroll speed
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custom_update: Optional custom update function
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"""
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x: int = 0
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y: int = 0
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mode: CameraMode = CameraMode.VERTICAL
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speed: float = 1.0
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custom_update: Callable[["Camera", float], None] | None = None
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_time: float = field(default=0.0, repr=False)
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def update(self, dt: float) -> None:
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"""Update camera position based on mode.
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Args:
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dt: Delta time in seconds
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"""
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self._time += dt
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if self.custom_update:
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self.custom_update(self, dt)
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return
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if self.mode == CameraMode.VERTICAL:
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self._update_vertical(dt)
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elif self.mode == CameraMode.HORIZONTAL:
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self._update_horizontal(dt)
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elif self.mode == CameraMode.OMNI:
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self._update_omni(dt)
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elif self.mode == CameraMode.FLOATING:
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self._update_floating(dt)
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def _update_vertical(self, dt: float) -> None:
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self.y += int(self.speed * dt * 60)
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def _update_horizontal(self, dt: float) -> None:
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self.x += int(self.speed * dt * 60)
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def _update_omni(self, dt: float) -> None:
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speed = self.speed * dt * 60
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self.y += int(speed)
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self.x += int(speed * 0.5)
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def _update_floating(self, dt: float) -> None:
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base = self.speed * 30
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self.y = int(math.sin(self._time * 2) * base)
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self.x = int(math.cos(self._time * 1.5) * base * 0.5)
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def reset(self) -> None:
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"""Reset camera position."""
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self.x = 0
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self.y = 0
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self._time = 0.0
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@classmethod
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def vertical(cls, speed: float = 1.0) -> "Camera":
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"""Create a vertical scrolling camera."""
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return cls(mode=CameraMode.VERTICAL, speed=speed)
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@classmethod
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def horizontal(cls, speed: float = 1.0) -> "Camera":
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"""Create a horizontal scrolling camera."""
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return cls(mode=CameraMode.HORIZONTAL, speed=speed)
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@classmethod
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def omni(cls, speed: float = 1.0) -> "Camera":
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"""Create an omnidirectional scrolling camera."""
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return cls(mode=CameraMode.OMNI, speed=speed)
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@classmethod
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def floating(cls, speed: float = 1.0) -> "Camera":
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"""Create a floating/bobbing camera."""
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return cls(mode=CameraMode.FLOATING, speed=speed)
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@classmethod
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def custom(cls, update_fn: Callable[["Camera", float], None]) -> "Camera":
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"""Create a camera with custom update function."""
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return cls(custom_update=update_fn)
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@@ -6,6 +6,7 @@ from engine.effects.legacy import (
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glitch_bar,
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next_headline,
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noise,
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vis_offset,
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vis_trunc,
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)
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from engine.effects.performance import PerformanceMonitor, get_monitor, set_monitor
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@@ -45,4 +46,5 @@ __all__ = [
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"noise",
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"next_headline",
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"vis_trunc",
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"vis_offset",
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]
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@@ -82,6 +82,37 @@ def vis_trunc(s, w):
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return "".join(result)
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def vis_offset(s, offset):
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"""Offset string by skipping first offset visual characters, skipping ANSI escape codes."""
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if offset <= 0:
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return s
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result = []
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vw = 0
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i = 0
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skipping = True
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while i < len(s):
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if s[i] == "\033" and i + 1 < len(s) and s[i + 1] == "[":
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j = i + 2
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while j < len(s) and not s[j].isalpha():
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j += 1
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if skipping:
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i = j + 1
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continue
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result.append(s[i : j + 1])
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i = j + 1
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else:
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if skipping:
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if vw >= offset:
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skipping = False
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result.append(s[i])
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vw += 1
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i += 1
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else:
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result.append(s[i])
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i += 1
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return "".join(result)
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def next_headline(pool, items, seen):
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"""Pull the next unique headline from pool, refilling as needed."""
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while True:
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@@ -29,10 +29,11 @@ class EffectContext:
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terminal_height: int
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scroll_cam: int
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ticker_height: int
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mic_excess: float
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grad_offset: float
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frame_number: int
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has_message: bool
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camera_x: int = 0
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mic_excess: float = 0.0
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grad_offset: float = 0.0
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frame_number: int = 0
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has_message: bool = False
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items: list = field(default_factory=list)
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@@ -16,6 +16,7 @@ from engine.effects import (
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firehose_line,
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glitch_bar,
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noise,
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vis_offset,
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vis_trunc,
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)
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from engine.render import big_wrap, lr_gradient, lr_gradient_opposite
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@@ -94,16 +95,18 @@ def render_message_overlay(
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def render_ticker_zone(
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active: list,
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scroll_cam: int,
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ticker_h: int,
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w: int,
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noise_cache: dict,
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grad_offset: float,
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camera_x: int = 0,
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ticker_h: int = 0,
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w: int = 80,
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noise_cache: dict | None = None,
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grad_offset: float = 0.0,
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) -> tuple[list[str], dict]:
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"""Render the ticker scroll zone.
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Args:
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active: list of (content_rows, color, canvas_y, meta_idx)
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scroll_cam: camera position (viewport top)
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camera_x: horizontal camera offset
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ticker_h: height of ticker zone
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w: terminal width
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noise_cache: dict of cy -> noise string
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@@ -112,6 +115,8 @@ def render_ticker_zone(
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Returns:
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(list of ANSI strings, updated noise_cache)
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"""
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if noise_cache is None:
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noise_cache = {}
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buf = []
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top_zone = max(1, int(ticker_h * 0.25))
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bot_zone = max(1, int(ticker_h * 0.10))
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@@ -137,7 +142,7 @@ def render_ticker_zone(
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colored = lr_gradient([raw], grad_offset)[0]
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else:
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colored = raw
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ln = vis_trunc(colored, w)
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ln = vis_trunc(vis_offset(colored, camera_x), w)
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if row_fade < 1.0:
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ln = fade_line(ln, row_fade)
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@@ -228,11 +233,12 @@ def process_effects(
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h: int,
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scroll_cam: int,
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ticker_h: int,
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mic_excess: float,
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grad_offset: float,
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frame_number: int,
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has_message: bool,
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items: list,
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camera_x: int = 0,
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mic_excess: float = 0.0,
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grad_offset: float = 0.0,
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frame_number: int = 0,
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has_message: bool = False,
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items: list | None = None,
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) -> list[str]:
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"""Process buffer through effect chain."""
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if _effect_chain is None:
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@@ -242,12 +248,13 @@ def process_effects(
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terminal_width=w,
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terminal_height=h,
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scroll_cam=scroll_cam,
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camera_x=camera_x,
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ticker_height=ticker_h,
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mic_excess=mic_excess,
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grad_offset=grad_offset,
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frame_number=frame_number,
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has_message=has_message,
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items=items,
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items=items or [],
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)
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return _effect_chain.process(buf, ctx)
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@@ -7,6 +7,7 @@ import random
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import time
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from engine import config
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from engine.camera import Camera
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from engine.display import (
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Display,
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TerminalDisplay,
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@@ -27,10 +28,19 @@ from engine.viewport import th, tw
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USE_EFFECT_CHAIN = True
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def stream(items, ntfy_poller, mic_monitor, display: Display | None = None):
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def stream(
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items,
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ntfy_poller,
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mic_monitor,
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display: Display | None = None,
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camera: Camera | None = None,
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):
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"""Main render loop with four layers: message, ticker, scroll motion, firehose."""
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if display is None:
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display = TerminalDisplay()
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if camera is None:
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camera = Camera.vertical()
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random.shuffle(items)
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pool = list(items)
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seen = set()
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@@ -46,7 +56,6 @@ def stream(items, ntfy_poller, mic_monitor, display: Display | None = None):
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scroll_step_interval = calculate_scroll_step(config.SCROLL_DUR, ticker_view_h)
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active = []
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scroll_cam = 0
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ticker_next_y = ticker_view_h
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noise_cache = {}
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scroll_motion_accum = 0.0
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@@ -72,10 +81,10 @@ def stream(items, ntfy_poller, mic_monitor, display: Display | None = None):
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scroll_motion_accum += config.FRAME_DT
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while scroll_motion_accum >= scroll_step_interval:
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scroll_motion_accum -= scroll_step_interval
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scroll_cam += 1
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camera.update(config.FRAME_DT)
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while (
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ticker_next_y < scroll_cam + ticker_view_h + 10
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ticker_next_y < camera.y + ticker_view_h + 10
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and queued < config.HEADLINE_LIMIT
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):
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from engine.effects import next_headline
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@@ -88,17 +97,17 @@ def stream(items, ntfy_poller, mic_monitor, display: Display | None = None):
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queued += 1
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active = [
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(c, hc, by, mi) for c, hc, by, mi in active if by + len(c) > scroll_cam
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(c, hc, by, mi) for c, hc, by, mi in active if by + len(c) > camera.y
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]
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for k in list(noise_cache):
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if k < scroll_cam:
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if k < camera.y:
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del noise_cache[k]
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grad_offset = (time.monotonic() * config.GRAD_SPEED) % 1.0
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ticker_buf_start = len(buf)
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ticker_buf, noise_cache = render_ticker_zone(
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active, scroll_cam, ticker_h, w, noise_cache, grad_offset
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active, camera.y, camera.x, ticker_h, w, noise_cache, grad_offset
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)
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buf.extend(ticker_buf)
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@@ -110,8 +119,9 @@ def stream(items, ntfy_poller, mic_monitor, display: Display | None = None):
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buf,
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w,
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h,
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scroll_cam,
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camera.y,
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ticker_h,
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camera.x,
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mic_excess,
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grad_offset,
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frame_number,
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69
tests/test_camera.py
Normal file
69
tests/test_camera.py
Normal file
@@ -0,0 +1,69 @@
|
||||
|
||||
from engine.camera import Camera, CameraMode
|
||||
|
||||
|
||||
def test_camera_vertical_default():
|
||||
"""Test default vertical camera."""
|
||||
cam = Camera()
|
||||
assert cam.mode == CameraMode.VERTICAL
|
||||
assert cam.x == 0
|
||||
assert cam.y == 0
|
||||
|
||||
|
||||
def test_camera_vertical_factory():
|
||||
"""Test vertical factory method."""
|
||||
cam = Camera.vertical(speed=2.0)
|
||||
assert cam.mode == CameraMode.VERTICAL
|
||||
assert cam.speed == 2.0
|
||||
|
||||
|
||||
def test_camera_horizontal():
|
||||
"""Test horizontal camera."""
|
||||
cam = Camera.horizontal(speed=1.5)
|
||||
assert cam.mode == CameraMode.HORIZONTAL
|
||||
cam.update(1.0)
|
||||
assert cam.x > 0
|
||||
|
||||
|
||||
def test_camera_omni():
|
||||
"""Test omnidirectional camera."""
|
||||
cam = Camera.omni(speed=1.0)
|
||||
assert cam.mode == CameraMode.OMNI
|
||||
cam.update(1.0)
|
||||
assert cam.x > 0
|
||||
assert cam.y > 0
|
||||
|
||||
|
||||
def test_camera_floating():
|
||||
"""Test floating camera with sinusoidal motion."""
|
||||
cam = Camera.floating(speed=1.0)
|
||||
assert cam.mode == CameraMode.FLOATING
|
||||
y_before = cam.y
|
||||
cam.update(0.5)
|
||||
y_after = cam.y
|
||||
assert y_before != y_after
|
||||
|
||||
|
||||
def test_camera_reset():
|
||||
"""Test camera reset."""
|
||||
cam = Camera.vertical()
|
||||
cam.update(1.0)
|
||||
assert cam.y > 0
|
||||
cam.reset()
|
||||
assert cam.x == 0
|
||||
assert cam.y == 0
|
||||
|
||||
|
||||
def test_camera_custom_update():
|
||||
"""Test custom update function."""
|
||||
call_count = 0
|
||||
|
||||
def custom_update(camera, dt):
|
||||
nonlocal call_count
|
||||
call_count += 1
|
||||
camera.x += int(10 * dt)
|
||||
|
||||
cam = Camera.custom(custom_update)
|
||||
cam.update(1.0)
|
||||
assert call_count == 1
|
||||
assert cam.x == 10
|
||||
@@ -87,10 +87,26 @@ class TestRenderTickerZone:
|
||||
|
||||
def test_returns_list(self):
|
||||
"""Returns a list of strings."""
|
||||
result, cache = layers.render_ticker_zone([], 0, 10, 80, {}, 0.0)
|
||||
result, cache = layers.render_ticker_zone(
|
||||
[],
|
||||
scroll_cam=0,
|
||||
camera_x=0,
|
||||
ticker_h=10,
|
||||
w=80,
|
||||
noise_cache={},
|
||||
grad_offset=0.0,
|
||||
)
|
||||
assert isinstance(result, list)
|
||||
|
||||
def test_returns_dict_for_cache(self):
|
||||
"""Returns a dict for the noise cache."""
|
||||
result, cache = layers.render_ticker_zone([], 0, 10, 80, {}, 0.0)
|
||||
result, cache = layers.render_ticker_zone(
|
||||
[],
|
||||
scroll_cam=0,
|
||||
camera_x=0,
|
||||
ticker_h=10,
|
||||
w=80,
|
||||
noise_cache={},
|
||||
grad_offset=0.0,
|
||||
)
|
||||
assert isinstance(cache, dict)
|
||||
|
||||
32
tests/test_vis_offset.py
Normal file
32
tests/test_vis_offset.py
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
from engine.effects.legacy import vis_offset, vis_trunc
|
||||
|
||||
|
||||
def test_vis_offset_no_change():
|
||||
"""vis_offset with offset 0 returns original."""
|
||||
result = vis_offset("hello", 0)
|
||||
assert result == "hello"
|
||||
|
||||
|
||||
def test_vis_offset_trims_start():
|
||||
"""vis_offset skips first N characters."""
|
||||
result = vis_offset("hello world", 6)
|
||||
assert result == "world"
|
||||
|
||||
|
||||
def test_vis_offset_handles_ansi():
|
||||
"""vis_offset handles ANSI codes correctly."""
|
||||
result = vis_offset("\033[31mhello\033[0m", 3)
|
||||
assert result == "lo\x1b[0m" or "lo" in result
|
||||
|
||||
|
||||
def test_vis_offset_greater_than_length():
|
||||
"""vis_offset with offset > length returns empty-ish."""
|
||||
result = vis_offset("hi", 10)
|
||||
assert result == ""
|
||||
|
||||
|
||||
def test_vis_trunc_still_works():
|
||||
"""Ensure vis_trunc still works after changes."""
|
||||
result = vis_trunc("hello world", 5)
|
||||
assert result == "hello"
|
||||
Reference in New Issue
Block a user