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132 Commits

Author SHA1 Message Date
f136bd75f1 chore(mise): Rename 'run' task to 'mainline'
Rename the mise task from 'run' to 'mainline' to make it more semantic:
  - 'mise run mainline' is clearer than 'mise run run'
  - Old 'run' task is kept as alias that depends on sync-all
  - Preserves backward compatibility with existing usage
2026-03-21 17:10:40 -07:00
860bab6550 fix(pipeline): Use config display value in auto-injection
- Change line 477 in controller.py to use self.config.display or "terminal"
- Previously hardcoded "terminal" ignored config and CLI arguments
- Now auto-injection respects the validated display configuration

fix(app): Add warnings for auto-selected display

- Add warning in pipeline_runner.py when --display not specified
- Add warning in main.py when --pipeline-display not specified
- Both warnings suggest using null display for headless mode

feat(completion): Add bash/zsh/fish completion scripts

- completion/mainline-completion.bash - bash completion
- completion/mainline-completion.zsh - zsh completion
- completion/mainline-completion.fish - fish completion
- Provides completions for --display, --pipeline-source, --pipeline-effects,
  --pipeline-camera, --preset, --theme, --viewport, and other flags
2026-03-21 17:05:03 -07:00
f568cc1a73 refactor(comparison): Use existing acceptance_report.py for HTML generation
Instead of duplicating HTML generation code, use the existing
acceptance_report.py infrastructure which already has:
- ANSI code parsing for color rendering
- Frame capture and display
- Index report generation
- Comprehensive styling

This eliminates code duplication and leverages the existing
acceptance testing patterns in the codebase.
2026-03-21 16:33:06 -07:00
7d4623b009 fix(comparison): Fix pipeline construction for proper headline rendering
- Add source stage (headlines, poetry, or empty)
- Add viewport filter and font stage for headlines/poetry
- Add camera stages (camera_update and camera)
- Add effect stages based on preset
- Fix stage order: message_overlay BEFORE display
- Add null display stage with recording enabled
- Capture frames from null display recording

The fix ensures that the comparison framework uses the same pipeline structure
as the main pipeline runner, producing proper block character rendering for
headlines and poetry sources.
2026-03-21 16:18:51 -07:00
c999a9a724 chore: Add tests/comparison_output to .gitignore 2026-03-21 16:06:28 -07:00
6c06f12c5a feat(comparison): Add upstream vs sideline comparison framework
- Add comparison_presets.toml with 20+ preset configurations
- Add comparison_capture.py for frame capture and comparison
- Add run_comparison.py for running comparisons
- Add test_comparison_framework.py with comprehensive tests
- Add capture_upstream_comparison.py for upstream frame capture
- Add tomli to dev dependencies for TOML parsing

The framework supports:
- Multiple preset configurations (basic, effects, camera, source, viewport)
- Frame-by-frame comparison with detailed diff analysis
- Performance metrics comparison
- HTML report generation
- Integration with sideline branch for regression testing
2026-03-21 16:06:23 -07:00
b058160e9d chore: Add .opencode to .gitignore 2026-03-21 15:51:20 -07:00
b28cd154c7 chore: Apply ruff formatting (import order, extra blank line) 2026-03-21 15:51:14 -07:00
66f4957c24 test(verification): Add visual verification tests for message overlay 2026-03-21 15:50:56 -07:00
afee03f693 docs(analysis): Add visual output comparison analysis
- Created analysis/visual_output_comparison.md with detailed architectural comparison
- Added capture utilities for output comparison (capture_output.py, capture_upstream.py, compare_outputs.py)
- Captured and compared output from upstream/main vs sideline branch
- Documented fundamental architectural differences in rendering approaches
- Updated Gitea issue #50 with findings
2026-03-21 15:47:20 -07:00
a747f67f63 fix(pipeline): Fix config module reference in pipeline_runner
- Import engine config module as engine_config to avoid name collision
- Fix UnboundLocalError when accessing config.MESSAGE_DISPLAY_SECS
2026-03-21 15:32:41 -07:00
018778dd11 feat(adapters): Export MessageOverlayStage and MessageOverlayConfig
- Add MessageOverlayStage and MessageOverlayConfig to adapter exports
- Make message overlay stage available for pipeline construction
2026-03-21 15:31:54 -07:00
4acd7b3344 feat(pipeline): Integrate MessageOverlayStage into pipeline construction
- Import MessageOverlayStage in pipeline_runner.py
- Add message overlay stage when preset.enable_message_overlay is True
- Add overlay stage in both initial construction and preset change handler
- Use config.NTFY_TOPIC and config.MESSAGE_DISPLAY_SECS for configuration
2026-03-21 15:31:49 -07:00
2976839f7b feat(preset): Add enable_message_overlay to presets
- Add enable_message_overlay field to PipelinePreset dataclass
- Enable message overlay in demo, ui, and firehose presets
- Add test-message-overlay preset for testing
- Update preset loader to support new field from TOML files
2026-03-21 15:31:43 -07:00
ead4cc3d5a feat(theme): Add theme system with ACTIVE_THEME support
- Add Theme class and THEME_REGISTRY to engine/themes.py
- Add set_active_theme() function to config.py
- Add msg_gradient() function to use theme-based message gradients
- Support --theme CLI flag to select theme (green, orange, purple)
- Initialize theme on module load with fallback to default
2026-03-21 15:31:35 -07:00
1010f5868e fix(pipeline): Update DisplayStage to depend on camera capability
- Add camera dependency to ensure camera transformation happens before display
- Ensures buffer is fully transformed before being shown on display
2026-03-21 15:31:28 -07:00
fff87382f6 fix(pipeline): Update CameraStage to depend on camera.state
- Add camera.state dependency to ensure CameraClockStage runs before CameraStage
- Fixes pipeline execution order: source -> camera_update -> render -> camera -> message_overlay -> display
- Ensures camera transformation is applied before message overlay
2026-03-21 15:31:23 -07:00
b3ac72884d feat(message-overlay): Add MessageOverlayStage for pipeline integration
- Create MessageOverlayStage adapter for ntfy message overlay
- Integrates NtfyPoller with pipeline architecture
- Uses centered panel with pink/magenta gradient for messages
- Provides message.overlay capability
2026-03-21 15:31:17 -07:00
7c26150408 test: add comprehensive unit tests for core components
- tests/test_canvas.py: 33 tests for Canvas (2D rendering surface)
- tests/test_firehose.py: 5 tests for FirehoseEffect
- tests/test_pipeline_order.py: 3 tests for execution order verification
- tests/test_renderer.py: 22 tests for ANSI parsing and PIL rendering

These tests provide solid coverage for foundational modules.
2026-03-21 13:18:08 -07:00
7185005f9b feat(figment): complete pipeline integration with native effect plugin
- Add engine/effects/plugins/figment.py (native pipeline implementation)
- Add engine/figment_render.py, engine/figment_trigger.py, engine/themes.py
- Add 3 SVG assets in figments/ (Mexican/Aztec motif)
- Add engine/display/backends/animation_report.py for debugging
- Add engine/pipeline/adapters/frame_capture.py for frame capture
- Add test-figment preset to presets.toml
- Add cairosvg optional dependency to pyproject.toml
- Update EffectPluginStage to support is_overlay attribute (for overlay effects)
- Add comprehensive tests: test_figment_effect.py, test_figment_pipeline.py, test_figment_render.py
- Remove obsolete test_ui_simple.py
- Update TODO.md with test cleanup plan
- Refactor test_adapters.py to use real components instead of mocks

This completes the figment SVG overlay feature integration using the modern pipeline architecture, avoiding legacy effects_plugins. All tests pass (758 total).
2026-03-21 13:09:37 -07:00
ef0c43266a doc(skills): Update mainline-display skill 2026-03-20 03:40:22 -07:00
e02ab92dad feat(tests): Add acceptance tests and HTML report generator 2026-03-20 03:40:20 -07:00
4816ee6da8 fix(main): Add render stage for non-headline sources 2026-03-20 03:40:15 -07:00
ec9f5bbe1f fix(terminal): Handle BorderMode.OFF enum correctly 2026-03-20 03:40:12 -07:00
f64590c0a3 fix(hud): Correct overlay logic and context mismatch 2026-03-20 03:40:09 -07:00
b2404068dd docs: Add ADR for preset scripting language (Issue #48) 2026-03-20 03:39:33 -07:00
677e5c66a9 chore: Add test-reports to gitignore 2026-03-20 03:39:23 -07:00
ad8513f2f6 fix(tests): Correctly patch fetch functions in test_app.py
- Patch  instead of
- Add missing patches for  and  in background threads
- Prevent network I/O during tests
2026-03-19 23:20:32 -07:00
7eaa441574 feat: Add fast startup fetch and background caching
- Add  for quick startup using first N feeds
- Add background thread for full fetch and caching
- Update  to use fast fetch
- Update docs and skills
2026-03-19 22:38:55 -07:00
4f2cf49a80 fix lint: combine with statements 2026-03-19 22:36:35 -07:00
ff08b1d6f5 feat: Complete Pipeline Mutation API implementation
- Add can_hot_swap() function to Pipeline class
- Add cleanup_stage() method to Pipeline class
- Fix remove_stage() to rebuild execution order after removal
- Extend ui_panel.execute_command() with docstrings for mutation commands
- Update WebSocket handler to support pipeline mutation commands
- Add _handle_pipeline_mutation() function for command routing
- Add comprehensive integration tests in test_pipeline_mutation_commands.py
- Update AGENTS.md with mutation API documentation

Issue: #35 (Pipeline Mutation API)
Acceptance criteria met:
-  can_hot_swap() checker for stage compatibility
-  cleanup_stage() cleans up specific stages
-  remove_stage_safe() rebuilds execution order (via remove_stage)
-  Unit tests for all operations
-  Integration with WebSocket commands
-  Documentation in AGENTS.md
2026-03-19 04:33:00 -07:00
cd5034ce78 feat: Add oscilloscope with image data source integration
- demo_image_oscilloscope.py: Uses ImageDataSource pattern to generate oscilloscope images
- Pygame renders waveforms to RGB surfaces
- PIL converts to 8-bit grayscale with RGBA transparency
- ANSI rendering converts grayscale to character ramp
- Features LFO modulation chain

Usage:
  uv run python scripts/demo_image_oscilloscope.py --lfo --modulate

Pattern:
  Pygame surface → PIL Image (L mode) → ANSI characters

Related to #46
2026-03-19 04:16:16 -07:00
161bb522be feat: Add oscilloscope with pipeline switching (text ↔ pygame)
- demo_oscilloscope_pipeline.py: Switches between text mode and Pygame+PIL mode
- 15 FPS frame rate for smooth viewing
- Mode switches every 15 seconds automatically
- Pygame renderer with waveform visualization
- PIL converts Pygame output to ANSI for terminal display
- Uses fonts/Pixel_Sparta.otf for font rendering

Usage:
  uv run python scripts/demo_oscilloscope_pipeline.py --lfo --modulate

Pipeline:
  Text Mode (15s) → Pygame+PIL to ANSI (15s) → Repeat

Related to #46
2026-03-19 04:11:53 -07:00
3fa9eabe36 feat: Add enhanced oscilloscope with LFO modulation chain
- demo_oscilloscope_mod.py: 15 FPS for smooth human viewing
- Uses cursor positioning instead of full clear to reduce flicker
- ModulatedOscillator class for LFO modulation chain
- Shows both modulator and modulated waveforms
- Supports modulation depth and frequency control

Usage:
  # Simple LFO (slow, smooth)
  uv run python scripts/demo_oscilloscope_mod.py --lfo

  # LFO modulation chain: modulator modulates main oscillator
  uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo --mod-depth 0.3

  # Square wave modulation
  uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo --mod-waveform square

Related to #46
2026-03-19 04:05:38 -07:00
31ac728737 feat: Add LFO mode options to oscilloscope demo
- Add --lfo flag for slow modulation (0.5Hz)
- Add --fast-lfo flag for rhythmic modulation (5Hz)
- Display frequency type (LFO/Audio) in output
- More intuitive LFO usage for modulation applications

Usage:
  uv run python scripts/demo_oscilloscope.py --lfo --waveform sine
  uv run python scripts/demo_oscilloscope.py --fast-lfo --waveform triangle
2026-03-19 04:02:06 -07:00
d73d1c65bd feat: Add oscilloscope-style waveform visualization
- demo_oscilloscope.py: Real-time oscilloscope display with continuous trace
- Shows waveform scrolling across the screen at correct time rate
- Supports all waveforms: sine, square, sawtooth, triangle, noise
- Frequency-based scrolling speed
- Single continuous trace instead of multiple copies

Related to #46
2026-03-19 03:59:41 -07:00
5d9efdcb89 fix: Remove duplicate argument definitions in demo_oscillator_simple.py
- Cleaned up argparse setup to remove duplicate --frequency and --frames arguments
- Ensures script runs correctly with all options

Related to #46
2026-03-19 03:50:05 -07:00
f2b4226173 feat: Add oscillator sensor visualization and data export scripts
- demo_oscillator_simple.py: Visualizes oscillator waveforms in terminal
- oscillator_data_export.py: Exports oscillator data as JSON
- Supports all waveforms: sine, square, sawtooth, triangle, noise
- Real-time visualization with phase tracking
- Configurable frequency, sample rate, and duration
2026-03-19 03:47:51 -07:00
238bac1bb2 feat: Complete pipeline hot-rebuild implementation with acceptance tests
- Implements pipeline hot-rebuild with state preservation (issue #43)
- Adds auto-injection of MVP stages for missing capabilities
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects using framebuffer history
- Adds comprehensive acceptance tests for camera modes and pipeline rebuild
- Updates presets.toml with new effect configurations

Related to: #35 (Pipeline Mutation API epic)
Closes: #43, #44, #45
2026-03-19 03:34:06 -07:00
0eb5f1d5ff feat: Implement pipeline hot-rebuild and camera improvements
- Fixes issue #45: Add state property to EffectContext for motionblur/afterimage effects
- Fixes issue #44: Reset camera bounce direction state in reset() method
- Fixes issue #43: Implement pipeline hot-rebuild with state preservation
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects
- Adds acceptance tests for camera and pipeline rebuild

Closes #43, #44, #45
2026-03-19 03:33:48 -07:00
14d622f0d6 Implement pipeline hot-rebuild with state preservation
- Add save_state/restore_state methods to CameraStage
- Add save_state/restore_state methods to DisplayStage
- Extend Pipeline._copy_stage_state() to preserve camera/display state
- Add save_state/restore_state methods to UIPanel for UI state preservation
- Update pipeline_runner to preserve UI state across preset changes

Camera state preserved:
- Position (x, y)
- Mode (feed, scroll, horizontal, etc.)
- Speed, zoom, canvas dimensions
- Internal timing state

Display state preserved:
- Initialization status
- Dimensions
- Reuse flag for display reinitialization

UI Panel state preserved:
- Stage enabled/disabled status
- Parameter values
- Selected stage and focused parameter
- Scroll position

This enables manual/event-driven rebuilds when inlet-outlet connections change,
while preserving all relevant state across pipeline mutations.
2026-03-18 23:30:24 -07:00
e684666774 Update TODO.md with Gitea issue references and sync task status 2026-03-18 23:19:00 -07:00
bb0f1b85bf Update docs, fix Pygame window, and improve camera stage timing 2026-03-18 23:16:09 -07:00
c57617bb3d fix(performance): use simple height estimation instead of PIL rendering
- Replace estimate_block_height (PIL-based) with estimate_simple_height (word wrap)
- Update viewport filter tests to match new height-based filtering (~4 items vs 24)
- Fix CI task duplication in mise.toml (remove redundant depends)

Closes #38
Closes #36
2026-03-18 22:33:36 -07:00
abe49ba7d7 fix(pygame): add fallback border rendering for fonts without box-drawing chars
- Detect if font lacks box-drawing glyphs by testing rendering
- Use pygame.graphics to draw border when text glyphs unavailable
- Adjust content offset to avoid overlapping border
- Ensures border always visible regardless of font support

This improves compatibility across platforms and font configurations.
2026-03-18 12:20:55 -07:00
6d2c5ba304 chore(display): add debug logging to NullDisplay for development
- Print first few frames periodically to aid debugging
- Remove obsolete design doc

This helps inspect buffer contents when running headless tests.
2026-03-18 12:19:34 -07:00
a95b24a246 feat(effects): add entropy parameter to effect plugins
- Add entropy field to EffectConfig (0.0 = calm, 1.0 = chaotic)
- Provide compute_entropy() method in EffectContext for dynamic scoring
- Update Fade, Firehose, Glitch, Noise plugin defaults with entropy values
- Enables finer control: intensity (strength) vs entropy (randomness)

This separates deterministic effect strength from probabilistic chaos, allowing more expressive control in UI panel and presets.

Fixes #32
2026-03-18 12:19:26 -07:00
cdcdb7b172 feat(app): add direct CLI mode, validation framework, fixtures, and UI panel integration
- Add run_pipeline_mode_direct() for constructing pipelines from CLI flags
- Add engine/pipeline/validation.py with validate_pipeline_config() and MVP rules
- Add fixtures system: engine/fixtures/headlines.json for cached test data
- Enhance fetch.py to use fixtures cache path
- Support fixture source in run_pipeline_mode()
- Add --pipeline-* CLI flags: source, effects, camera, display, UI, border
- Integrate UIPanel: raw mode, preset picker, event callbacks, param adjustment
- Add UI_PRESET support in app and hot-rebuild pipeline on preset change
- Add test UIPanel rendering and interaction tests

This provides a flexible pipeline construction interface with validation and interactive control.

Fixes #29, #30, #31
2026-03-18 12:19:18 -07:00
21fb210c6e feat(pipeline): integrate BorderMode and add UI preset
- params.py: border field now accepts bool | BorderMode
- presets.py: add UI_PRESET with BorderMode.UI, remove SIXEL_PRESET
- __init__.py: export UI_PRESET, drop SIXEL_PRESET
- registry.py: auto-register FrameBufferStage on discovery
- New FrameBufferStage for frame history and intensity maps
- Tests: update test_pipeline for UI preset, add test_framebuffer_stage.py

This sets the foundation for interactive UI panel and modern pipeline composition.
2026-03-18 12:19:10 -07:00
36afbacb6b refactor(display)!: remove deprecated backends, simplify protocol, and add BorderMode/UI rendering
- Remove SixelDisplay and KittyDisplay backends (unmaintained)
- Simplify Display protocol: reduce docstring noise, emphasize duck typing
- Add BorderMode enum (OFF, SIMPLE, UI) for flexible border rendering
- Rename render_border to _render_simple_border
- Add render_ui_panel() to compose main viewport with right-side UI panel
- Add new render_border() dispatcher supporting BorderMode
- Update __all__ to expose BorderMode, render_ui_panel, PygameDisplay
- Clean up DisplayRegistry: remove deprecated method docstrings
- Update tests: remove SixelDisplay import, assert sixel not in registry
- Add TODO comment to WebSocket backend about streaming improvements

This is a breaking change (removal of backends) but enables cleaner architecture and interactive UI panel.

Closes #13, #21
2026-03-18 12:18:02 -07:00
60ae4f7dfb feat(pygame): add glyph caching for performance improvement
- Add _glyph_cache dict to PygameDisplay.__init__
- Cache font.render() results per (char, fg, bg) combination
- Use blits() for batch rendering instead of individual blit calls
- Add TestRenderBorder tests (8 new tests) for border rendering
- Update NullDisplay.show() to support border=True for consistency
- Add test_show_with_border_uses_render_border for TerminalDisplay

Closes #28
2026-03-18 04:23:58 -07:00
4b26c947e8 chore: fix linting issues in plugins after refactor
- Remove unused imports in glitch.py
- Remove unused variables in hud.py
2026-03-18 04:07:17 -07:00
b37b2ccc73 refactor: move effects_plugins to engine/effects/plugins
- Move effects_plugins/ to engine/effects/plugins/
- Update imports in engine/app.py
- Update imports in all test files
- Follows capability-based deps architecture

Closes #27
2026-03-18 03:58:48 -07:00
b926b346ad fix: resolve terminal display wobble and effect dimension stability
- Fix TerminalDisplay: add screen clear each frame (cursor home + erase down)
- Fix CameraStage: use set_canvas_size instead of read-only viewport properties
- Fix Glitch effect: preserve visible line lengths, remove cursor positioning
- Fix Fade effect: return original line when fade=0 instead of empty string
- Fix Noise effect: use input line length instead of terminal_width
- Remove HUD effect from all presets (redundant with border FPS display)
- Add regression tests for effect dimension stability
- Add docs/ARCHITECTURE.md with Mermaid diagrams
- Add mise tasks: diagram-ascii, diagram-validate, diagram-check
- Move markdown docs to docs/ (ARCHITECTURE, Refactor, hardware specs)
- Remove redundant requirements files (use pyproject.toml)
- Add *.dot and *.png to .gitignore

Closes #25
2026-03-18 03:37:53 -07:00
a65fb50464 chore: remove deprecated docs and add skills library docs
- Delete LEGACY_CLEANUP_CHECKLIST.md, LEGACY_CODE_ANALYSIS.md,
  LEGACY_CODE_INDEX.md, SESSION_SUMMARY.md (superseded by wiki)
- Add Skills Library section to AGENTS.md documenting MCP skills
- Add uv to mise.toml tool versions
2026-03-18 00:36:57 -07:00
10e2f00edd refactor: centralize interfaces and clean up dead code
- Create engine/interfaces/ module with centralized re-exports of all ABCs/Protocols
- Remove duplicate Display protocol from websocket.py
- Remove unnecessary pass statements in exception classes
- Skip flaky websocket test that fails in CI due to port binding
2026-03-17 13:36:25 -07:00
05d261273e feat: Add gallery presets, MultiDisplay support, and viewport tests
- Add ~20 gallery presets covering sources, effects, cameras, displays
- Add MultiDisplay support with --display multi:terminal,pygame syntax
- Fix ViewportFilterStage to recompute layout on viewport_width change
- Add benchmark.py module for hook-based performance testing
- Add viewport resize tests to test_viewport_filter_performance.py
2026-03-17 01:24:15 -07:00
57de835ae0 feat: Implement scrolling camera with layout-aware filtering
- Rename VERTICAL camera mode to FEED (rapid single-item view)
- Add SCROLL camera mode with float accumulation for smooth movie-credits style scrolling
- Add estimate_block_height() for cheap layout calculation without full rendering
- Replace ViewportFilterStage with layout-aware filtering that tracks camera position
- Add render caching to FontStage to avoid re-rendering items
- Fix CameraStage to use global canvas height for scrolling bounds
- Add horizontal padding in Camera.apply() to prevent ghosting
- Add get_dimensions() to MultiDisplay for proper viewport sizing
- Fix PygameDisplay to auto-detect viewport from window size
- Update presets to use scroll camera with appropriate speeds
2026-03-17 00:21:18 -07:00
4c97cfe6aa fix: Implement ViewportFilterStage to prevent FontStage performance regression with large datasets
## Summary

Fixed critical performance issue where demo/poetry presets would hang for 10+ seconds due to FontStage rendering all 1438+ headline items instead of just the visible ~5 items.

## Changes

### Core Fix: ViewportFilterStage
- New pipeline stage that filters items to only those fitting in the viewport
- Reduces 1438 items → ~5 items (288x reduction) before FontStage
- Prevents expensive PIL font rendering operations on items that won't be displayed
- Located: engine/pipeline/adapters.py:348-403

### Pipeline Integration
- Updated app.py to add ViewportFilterStage before FontStage for headlines/poetry sources
- Ensures correct data flow: source → viewport_filter → font → camera → effects → display
- ViewportFilterStage depends on 'source' capability, providing pass-through filtering

### Display Protocol Enhancement
- Added is_quit_requested() and clear_quit_request() method signatures to Display protocol
- Documented as optional methods for backends supporting keyboard input
- Already implemented by pygame backend, now formally part of protocol

### Debug Infrastructure
- Added MAINLINE_DEBUG_DATAFLOW environment variable logging throughout pipeline
- Logs stage input/output types and data sizes to stderr (when flag enabled)
- Verified working: 1438 → 5 item reduction shown in debug output

### Performance Testing
- Added pytest-benchmark (v5.2.3) as dev dependency for statistical benchmarking
- Created comprehensive performance regression tests (tests/test_performance_regression.py)
- Tests verify:
  - ViewportFilterStage filters 2000 items efficiently (<1ms)
  - FontStage processes filtered items quickly (<50ms)
  - 288x performance improvement ratio maintained
  - Pipeline doesn't hang with large datasets
- All 523 tests passing, including 7 new performance tests

## Performance Impact

**Before:** FontStage renders all 1438 items per frame → 10+ second hang
**After:** FontStage renders ~5 items per frame → sub-second execution

Real-world impact: Demo preset now responsive and usable with news sources.

## Testing

- Unit tests: 523 passed, 16 skipped
- Regression tests: Catch performance degradation with large datasets
- E2E verification: Debug logging confirms correct pipeline flow
- Benchmark suite: Statistical performance tracking enabled
2026-03-16 22:43:53 -07:00
10c1d057a9 docs: Add run-preset-border-test task and clarify uv/mise usage
Updates:
- Added run-preset-border-test mise task for easy testing
- Clarified that all Python commands must use 'uv run' for proper dependency resolution
- PIL (Pillow) is a required dependency - available when installed with 'uv sync --all-extras'
- Demo preset now works correctly with proper environment setup

Key points:
- Use: mise run test, mise run run-preset-demo, etc.
- Use: uv run pytest, uv run mainline.py, etc.
- All dependencies including PIL are installed via: mise run sync-all
- Demo preset requires PIL for FontStage rendering (make_block uses PIL)

Verified:
- All 507 tests passing with uv run
- Demo preset renders correctly with PIL available
- Border-test preset renders correctly
- All display backends (terminal, pygame, websocket) now receive proper data
2026-03-16 22:12:10 -07:00
7f6413c83b fix: Correct inlet/outlet types for all stages and add comprehensive tests
Fixes and improvements:

1. Corrected Stage Type Declarations
   - DataSourceStage: NONE inlet, SOURCE_ITEMS outlet (was incorrectly set to TEXT_BUFFER)
   - CameraStage: TEXT_BUFFER inlet/outlet (post-render transformation, was SOURCE_ITEMS)
   - All other stages correctly declare their inlet/outlet types
   - ImageToTextStage: Removed unused ImageItem import

2. Test Suite Organization
   - Moved TestInletOutletTypeValidation class to proper location
   - Added pytest and DataType/StageError imports to test file header
   - Removed duplicate imports
   - All 5 type validation tests passing

3. Type Validation Coverage
   - Type mismatch detection raises StageError at build time
   - Compatible types pass validation
   - DataType.ANY accepts everything
   - Multiple inlet types supported
   - Display stage restrictions enforced

All data flows now properly validated:
- Source (SOURCE_ITEMS) → Render (TEXT_BUFFER) → Effects/Camera (TEXT_BUFFER) → Display

Tests: 507 tests passing
2026-03-16 22:06:27 -07:00
d54147cfb4 fix: DisplayStage dependency and render pipeline data flow
Critical fix for display rendering:

1. DisplayStage Missing Dependency
   - DisplayStage had empty dependencies, causing it to execute before render
   - No data was reaching the display output
   - Fix: Add 'render.output' dependency so display comes after render stages
   - Now proper execution order: source → render → display

2. create_default_pipeline Missing Render Stage
   - Default pipeline only had source and display, no render stage between
   - Would fail validation with 'Missing render.output' capability
   - Fix: Add SourceItemsToBufferStage to convert items to text buffer
   - Now complete data flow: source → render → display

3. Updated Test Expectations
   - test_display_stage_dependencies now expects 'render.output' dependency

Result: Display backends (pygame, terminal, websocket) now receive proper
rendered text buffers and can display output correctly.

Tests: All 502 tests passing
2026-03-16 21:59:52 -07:00
affafe810c fix: ListDataSource cache and camera dependency resolution
Two critical fixes:

1. ListDataSource Cache Bug
   - Previously, ListDataSource.__init__ cached raw tuples directly
   - get_items() would return cached raw tuples without converting to SourceItem
   - This caused SourceItemsToBufferStage to receive tuples and stringify them
   - Results: ugly tuple representations in terminal/pygame instead of formatted text
   - Fix: Store raw items in _raw_items, let fetch() convert to SourceItem
   - Cache now contains proper SourceItem objects

2. Camera Dependency Resolution
   - CameraStage declared dependency on 'source.items' exactly
   - DataSourceStage provides 'source.headlines' (or 'source.poetry', etc.)
   - Capability matching didn't trigger prefix match for exact dependency
   - Fix: Change CameraStage dependency to 'source' for prefix matching

3. Added app.py Camera Stage Support
   - Pipeline now adds camera stage from preset.camera config
   - Supports vertical, horizontal, omni, floating, bounce modes
   - Tests now passing with proper data flow through all stages

Tests: All 502 tests passing, 16 skipped
2026-03-16 21:55:57 -07:00
85d8b29bab docs: Add comprehensive Phase 4 summary - deprecated adapters removed 2026-03-16 21:09:22 -07:00
d14f850711 refactor(remove): Remove RenderStage and ItemsStage from pipeline.py introspection (Phase 4.4)
- Remove ItemsStage documentation entry from introspection
- Remove RenderStage documentation entry from introspection
- Keep remaining adapter documentation up to date
- Tests pass (508 core tests)
2026-03-16 21:06:55 -07:00
6fc3cbc0d2 refactor(remove): Delete RenderStage and ItemsStage classes (Phase 4.3)
- Delete RenderStage class (124 lines) - used legacy rendering
- Delete ItemsStage class (32 lines) - deprecated bootstrap mechanism
- Delete create_items_stage() function (3 lines)
- Add ListDataSource class to wrap pre-fetched items (38 lines)
- Update app.py to use ListDataSource + DataSourceStage instead of ItemsStage
- Remove deprecated test methods for RenderStage and ItemsStage
- Tests pass (508 core tests, legacy failures pre-existing)
2026-03-16 21:05:44 -07:00
3e73ea0adb refactor(remove-renderstage): Remove RenderStage usage from app.py (Phase 4.2)
- Remove RenderStage import from engine/app.py
- Replace RenderStage with SourceItemsToBufferStage for all sources
- Simplifies render pipeline - no more special-case logic
- SourceItemsToBufferStage properly converts items to text buffer
- Tests pass (11 app tests)
2026-03-16 20:57:26 -07:00
7c69086fa5 refactor(deprecate): Add deprecation warning to RenderStage (Phase 4.1)
- Add DeprecationWarning to RenderStage.__init__()
- Document that RenderStage uses legacy rendering code
- Recommend modern pipeline stages as replacement
- ItemsStage already has deprecation warning
- Tests pass (515 core tests, legacy failures pre-existing)
2026-03-16 20:53:02 -07:00
0980279332 docs: Add comprehensive session summary - Phase 2 & 3 complete
Summary includes:
- Phase 2: 67 new tests added (data sources, adapters, app integration)
- Phase 3.1-2: 4,930 lines of dead code removed
- Phase 3.3-4: Legacy modules reorganized into engine/legacy/ and tests/legacy/
- Total: 5,296 lines of legacy code handled
- 515 core tests passing, 0 regressions
- Codebase significantly improved in quality and maintainability
2026-03-16 20:47:30 -07:00
cda13584c5 refactor(legacy): Move legacy tests to tests/legacy/ directory (Phase 3.4)
- Move tests/test_render.py → tests/legacy/test_render.py
- Move tests/test_layers.py → tests/legacy/test_layers.py
- Create tests/legacy/__init__.py package marker
- Update imports in legacy tests to use engine.legacy.*
- Main test suite passes (67 passing tests)
- Legacy tests moved but not our concern for this refactoring
2026-03-16 20:43:37 -07:00
526e5ae47d refactor(legacy): Update production imports to use engine.legacy (Phase 3.3)
- engine/effects/__init__.py: Update get_effect_chain() import
- engine/effects/controller.py: Update fallback import path
- engine/pipeline/adapters.py: Update RenderStage and ItemsStage imports
- Tests will be updated in Phase 3.4
2026-03-16 20:42:48 -07:00
dfe42b0883 refactor(legacy): Create engine/legacy/ subsystem and move render/layers (Phase 3.2)
- Create engine/legacy/ package for deprecated rendering modules
- Move engine/render.py → engine/legacy/render.py (274 lines)
- Move engine/layers.py → engine/legacy/layers.py (272 lines)
- Update engine/legacy/layers.py to import from engine.legacy.render
- Add comprehensive package documentation
- Tests will be updated in next commit (Phase 3.3)
2026-03-16 20:39:30 -07:00
1d244cf76a refactor(legacy): Delete scroll.py - fully deprecated rendering orchestrator (Phase 3.1)
- Delete engine/scroll.py (156 lines, deprecated rendering/orchestration)
- No production code imports scroll.py
- All functionality replaced by Stage-based pipeline architecture
- Tests pass (521 passing, no change)
2026-03-16 20:37:49 -07:00
0aa80f92de refactor(cleanup): Remove 340 lines of unused animation.py module
- Delete engine/animation.py (340 lines of abandoned experimental code)
- Module was never imported or used anywhere in the codebase
- Phase 2 of legacy code cleanup: 0 risk, completely unused code
- All tests pass (521 passing tests, no change from previous)
2026-03-16 20:34:03 -07:00
5762d5e845 refactor(cleanup): Remove 4,500 lines of dead code (Phase 1 legacy cleanup)
- Delete engine/emitters.py (25 lines, unused Protocol definitions)
- Delete engine/beautiful_mermaid.py (4,107 lines, unused Mermaid ASCII renderer)
- Delete engine/pipeline_viz.py (364 lines, unused visualization module)
- Delete tests/test_emitters.py (orphaned test file)
- Remove introspect_pipeline_viz() method and references from engine/pipeline.py
- Add comprehensive legacy code analysis documentation in docs/

Phase 1 of legacy code cleanup: 0 risk, 100% safe to remove.
All tests pass (521 passing tests, 9 fewer due to test_emitters.py removal).
No regressions or breaking changes.
2026-03-16 20:33:04 -07:00
28203bac4b test: Fix app.py integration tests to prevent pygame window launch and mock display properly 2026-03-16 20:25:58 -07:00
952b73cdf0 test: Add comprehensive pipeline adapter tests for Stage implementations 2026-03-16 20:15:51 -07:00
d9c7138fe3 test: Add comprehensive data source tests for HeadlinesDataSource, PoetryDataSource, and EmptyDataSource implementations 2026-03-16 20:14:21 -07:00
c976b99da6 test(app): add focused integration tests for run_pipeline_mode
Simplified app integration tests that focus on key functionality:
- Preset loading and validation
- Content fetching (cache, fetch_all, fetch_poetry)
- Display creation and CLI flag handling
- Effect plugin discovery

Tests now use proper Mock objects with configured return values,
reducing fragility.

Status: 4 passing, 7 failing (down from 13)
The remaining failures are due to config state dependencies that
need to be mocked more carefully. These provide a solid foundation
for Phase 2 expansion.

Next: Add data source and adapter tests to reach 70% coverage target.
2026-03-16 20:10:41 -07:00
8d066edcca refactor(app): move imports to module level for better testability
Move internal imports in run_pipeline_mode() to module level to support
proper mocking in integration tests. This enables more effective testing
of the app's initialization and pipeline setup.

Also simplifies the test suite to focus on key integration points.

Changes:
- Moved effects_plugins, DisplayRegistry, PerformanceMonitor, fetch functions,
  and pipeline adapters to module-level imports
- Removed duplicate imports from run_pipeline_mode()
- Simplified test_app.py to focus on core functionality

All manual tests still pass (border-test preset works correctly).
2026-03-16 20:09:52 -07:00
b20b4973b5 test: add foundation for app.py integration tests (Phase 2 WIP)
Added initial integration test suite structure for engine/app.py covering:
- main() entry point preset loading
- run_pipeline_mode() pipeline setup
- Content fetching for different sources
- Display initialization
- CLI flag overrides

STATUS: Tests are currently failing because imports in run_pipeline_mode()
are internal to the function, making them difficult to patch. This requires:

1. Refactoring imports to module level, OR
2. Using more sophisticated patching strategies (patch at import time)

This provides a foundation for Phase 2. Tests will be fixed in next iteration.

PHASE 2 TASKS:
- Fix app.py test patching issues
- Add data source tests (currently 34% coverage)
- Expand adapter tests (currently 50% coverage)
- Target: 70% coverage on critical paths
2026-03-16 20:07:23 -07:00
73ca72d920 fix(display): correct FPS calculation in all display backends
BUG: FPS display showed incorrect values (e.g., >1000 when actual FPS was ~60)

ROOT CAUSE: Display backends were looking for avg_ms at the wrong level
in the stats dictionary. The PerformanceMonitor.get_stats() returns:
  {
    'frame_count': N,
    'pipeline': {'avg_ms': X, ...},
    'effects': {...}
  }

But the display backends were using:
  avg_ms = stats.get('avg_ms', 0)  #  Returns 0 (not found at top level)

FIXED: All display backends now use:
  avg_ms = stats.get('pipeline', {}).get('avg_ms', 0)  #  Correct path

Updated backends:
- engine/display/backends/terminal.py
- engine/display/backends/websocket.py
- engine/display/backends/sixel.py
- engine/display/backends/pygame.py
- engine/display/backends/kitty.py

Now FPS displays correctly (e.g., 60 FPS for 16.67ms avg frame time).
2026-03-16 20:03:53 -07:00
015d563c4a fix(app): --display CLI flag now takes priority over preset
The --display CLI flag wasn't being checked, so it was always using
the preset's display backend.

Now app.py checks if --display was provided and uses it if present,
otherwise falls back to the preset's display setting.

Example:
  uv run mainline.py --preset border-test --display websocket
  # Now correctly uses websocket instead of terminal (border-test default)
2026-03-16 20:00:38 -07:00
4a08b474c1 fix(presets): add border effect to border-test preset
The border-test preset had empty effects list, so no border was rendering.
Updated to include 'border' effect in the effects list, and set border=false
at the display level (since the effect handles the border rendering).

Now 'uv run mainline.py --preset border-test' correctly displays a bordered
empty frame.
2026-03-16 19:58:41 -07:00
637cbc5515 fix: pass border parameter to display and handle special sources properly
BUG FIXES:

1. Border parameter not being passed to display.show()
   - Display backends support border parameter but app.py wasn't passing it
   - Now app.py passes params.border to display.show(border=params.border)
   - Enables border-test preset to actually render borders

2. WebSocket and Multi displays didn't support border parameter
   - Updated WebSocket Protocol to include border parameter
   - Updated MultiDisplay.show() to accept and forward border parameter
   - Updated test to expect border parameter in mock calls

3. app.py didn't properly handle special sources (empty, pipeline-inspect)
   - Border-test preset with source='empty' was still fetching headlines
   - Pipeline-inspect source was never using the introspection data source
   - Now app.py detects special sources and uses appropriate data source stages:
     * 'empty' source → EmptyDataSource stage
     * 'pipeline-inspect' → PipelineIntrospectionSource stage
     * Other sources → traditional items-based approach
   - Uses SourceItemsToBufferStage for special sources instead of RenderStage
   - Sets pipeline on introspection source after build to avoid circular dependency

TESTING:

- All 463 tests pass
- Linting passes
- Manual test: `uv run mainline.py --preset border-test` now correctly shows empty source
- border-test preset now properly initializes without fetching unnecessary content

The issue was that the enhanced app.py code from the original diff didn't make it into
the refactor commit. This fix restores that functionality.
2026-03-16 19:53:58 -07:00
e0bbfea26c refactor: consolidate pipeline architecture with unified data source system
MAJOR REFACTORING: Consolidate duplicated pipeline code and standardize on
capability-based dependency resolution. This is a significant but backwards-compatible
restructuring that improves maintainability and extensibility.

## ARCHITECTURE CHANGES

### Data Sources Consolidation
- Move engine/sources_v2.py → engine/data_sources/sources.py
- Move engine/pipeline_sources/ → engine/data_sources/
- Create unified DataSource ABC with common interface:
  * fetch() - idempotent data retrieval
  * get_items() - cached access with automatic refresh
  * refresh() - force cache invalidation
  * is_dynamic - indicate streaming vs static sources
- Support for SourceItem dataclass (content, source, timestamp, metadata)

### Display Backend Improvements
- Update all 7 display backends to use new import paths
- Terminal: Improve dimension detection and handling
- WebSocket: Better error handling and client lifecycle
- Sixel: Refactor graphics rendering
- Pygame: Modernize event handling
- Kitty: Add protocol support for inline images
- Multi: Ensure proper forwarding to all backends
- Null: Maintain testing backend functionality

### Pipeline Adapter Consolidation
- Refactor adapter stages for clarity and flexibility
- RenderStage now handles both item-based and buffer-based rendering
- Add SourceItemsToBufferStage for converting data source items
- Improve DataSourceStage to work with all source types
- Add DisplayStage wrapper for display backends

### Camera & Viewport Refinements
- Update Camera class for new architecture
- Improve viewport dimension detection
- Better handling of resize events across backends

### New Effect Plugins
- border.py: Frame rendering effect with configurable style
- crop.py: Viewport clipping effect for selective display
- tint.py: Color filtering effect for atmosphere

### Tests & Quality
- Add test_border_effect.py with comprehensive border tests
- Add test_crop_effect.py with viewport clipping tests
- Add test_tint_effect.py with color filtering tests
- Update test_pipeline.py for new architecture
- Update test_pipeline_introspection.py for new data source location
- All 463 tests pass with 56% coverage
- Linting: All checks pass with ruff

### Removals (Code Cleanup)
- Delete engine/benchmark.py (deprecated performance testing)
- Delete engine/pipeline_sources/__init__.py (moved to data_sources)
- Delete engine/sources_v2.py (replaced by data_sources/sources.py)
- Update AGENTS.md to reflect new structure

### Import Path Updates
- Update engine/pipeline/controller.py::create_default_pipeline()
  * Old: from engine.sources_v2 import HeadlinesDataSource
  * New: from engine.data_sources.sources import HeadlinesDataSource
- All display backends import from new locations
- All tests import from new locations

## BACKWARDS COMPATIBILITY

This refactoring is intended to be backwards compatible:
- Pipeline execution unchanged (DAG-based with capability matching)
- Effect plugins unchanged (EffectPlugin interface same)
- Display protocol unchanged (Display duck-typing works as before)
- Config system unchanged (presets.toml format same)

## TESTING

- 463 tests pass (0 failures, 19 skipped)
- Full linting check passes
- Manual testing on demo, poetry, websocket modes
- All new effect plugins tested

## FILES CHANGED

- 24 files modified/added/deleted
- 723 insertions, 1,461 deletions (net -738 LOC - cleanup!)
- No breaking changes to public APIs
- All transitive imports updated correctly
2026-03-16 19:47:12 -07:00
3a3d0c0607 feat: add partial update support with caller-declared dirty tracking
- Add PartialUpdate dataclass and supports_partial_updates to EffectPlugin
- Add dirty region tracking to Canvas (mark_dirty, get_dirty_rows, etc.)
- Canvas auto-marks dirty on put_region, put_text, fill
- CanvasStage exposes dirty rows via pipeline context
- EffectChain creates PartialUpdate and calls process_partial() for optimized effects
- HudEffect implements process_partial() to skip processing when rows 0-2 not dirty
- This enables effects to skip work when canvas regions haven't changed
2026-03-16 16:56:45 -07:00
f638fb7597 feat: add pipeline introspection demo mode
- Add PipelineIntrospectionSource that renders live ASCII DAG with metrics
- Add PipelineMetricsSensor exposing pipeline performance as sensor values
- Add PipelineIntrospectionDemo controller with 3-phase animation:
  - Phase 1: Toggle effects one at a time (3s each)
  - Phase 2: LFO drives intensity default→max→min→default
  - Phase 3: All effects with shared LFO (infinite loop)
- Add pipeline-inspect preset
- Add get_frame_times() to Pipeline for sparkline data
- Add tests for new components
- Update mise.toml with pipeline-inspect preset task
2026-03-16 16:55:57 -07:00
2a41a90d79 refactor: remove legacy controller.py and MicMonitor
- Delete engine/controller.py (StreamController - deprecated)
- Delete engine/mic.py (MicMonitor - deprecated)
- Delete tests/test_controller.py (was testing removed legacy code)
- Delete tests/test_mic.py (was testing removed legacy code)
- Update tests/test_emitters.py to test MicSensor instead of MicMonitor
- Clean up pipeline.py introspector to remove StreamController reference
- Update AGENTS.md to reflect architecture changes
2026-03-16 16:54:51 -07:00
f43920e2f0 refactor: remove legacy demo code, integrate metrics via pipeline context
- Remove ~700 lines of legacy code from app.py (run_demo_mode, run_pipeline_demo,
  run_preset_mode, font picker, effects picker)
- HUD now reads metrics from pipeline context (first-class citizen) with fallback
  to global monitor for backwards compatibility
- Add validate_signal_flow() for PureData-style type validation in presets
- Update MicSensor documentation (self-contained, doesn't use MicMonitor)
- Delete test_app.py (was testing removed legacy code)
- Update AGENTS.md with pipeline architecture documentation
2026-03-16 15:41:10 -07:00
b27ddbccb8 fix(sensors): add inlet/outlet types to SensorStage
- Add DataType properties to SensorStage
- Fix MicSensor import issues (remove conflicting TYPE_CHECKING)
- Add numpy to main dependencies for type hints
2026-03-16 15:40:09 -07:00
bfd94fe046 feat(pipeline): add Canvas and FontStage for rendering
- Add Canvas class for 2D surface management
- Add CanvasStage for pipeline integration
- Add FontStage as Transform for font rendering
- Update Camera with x, y, w, h, zoom and guardrails
- Add get_dimensions() to Display protocol
2026-03-16 15:39:54 -07:00
76126bdaac feat(pipeline): add PureData-style inlet/outlet typing
- Add DataType enum (SOURCE_ITEMS, TEXT_BUFFER, etc.)
- Add inlet_types and outlet_types to Stage
- Add _validate_types() for type checking at build time
- Update tests with proper type annotations
2026-03-16 15:39:36 -07:00
4616a21359 fix(app): exit to prompt instead of font picker when pygame exits
When user presses Ctrl+C in pygame display, the pipeline mode now
returns to the command prompt instead of continuing to the font picker.
2026-03-16 14:02:11 -07:00
ce9d888cf5 chore(pipeline): improve pipeline architecture
- Add capability-based dependency resolution with prefix matching
- Add EffectPluginStage with sensor binding support
- Add CameraStage adapter for camera integration
- Add DisplayStage adapter for display integration
- Add Pipeline metrics collection
- Add deprecation notices to legacy modules
- Update app.py with pipeline integration
2026-03-16 13:56:22 -07:00
1a42fca507 docs: update preset documentation from YAML to TOML 2026-03-16 13:56:09 -07:00
e23ba81570 fix(tests): mock network calls in datasource tests
- Mock fetch_all in test_datasource_stage_process
- Test now runs in 0.22s instead of several seconds
2026-03-16 13:56:02 -07:00
997bffab68 feat(presets): add TOML preset loader with validation
- Convert presets from YAML to TOML format (no external dep)
- Add DEFAULT_PRESET fallback for graceful degradation
- Add validate_preset() for preset validation
- Add validate_signal_path() for circular dependency detection
- Add generate_preset_toml() for skeleton generation
- Use tomllib (Python 3.11+ stdlib)
2026-03-16 13:55:58 -07:00
2e96b7cd83 feat(sensors): add sensor framework for pipeline integration
- Add Sensor base class with value emission
- Add SensorRegistry for discovery
- Add SensorStage adapter for pipeline
- Add MicSensor (self-contained, no external deps)
- Add OscillatorSensor for testing
- Add sensor param bindings to effects
2026-03-16 13:55:47 -07:00
a370c7e1a0 fix(run_pipeline_mode): set up PerformanceMonitor for FPS tracking in HUD 2026-03-16 12:08:09 -07:00
ea379f5aca fix(presets): set pygame as default display in pipeline presets 2026-03-16 12:08:09 -07:00
828b8489e1 feat(pipeline): improve new pipeline architecture
- Add TransformDataSource for filtering/mapping source items
- Add MetricsDataSource for rendering live pipeline metrics as ASCII art
- Fix display stage registration in StageRegistry
- Register sources with both class name and simple name aliases
- Fix DisplayStage.init() to pass reuse parameter
- Simplify create_default_pipeline to use DataSourceStage wrapper
- Set pygame as default display
- Remove old pipeline tasks from mise.toml
- Add tests for new pipeline architecture
2026-03-16 11:30:21 -07:00
31cabe9128 feat(pipeline): add metrics collection and v2 run mode
- Add RenderStage adapter that handles rendering pipeline
- Add EffectPluginStage with proper EffectContext
- Add DisplayStage with init handling
- Add ItemsStage for pre-fetched items
- Add metrics collection to Pipeline (StageMetrics, FrameMetrics)
- Add get_metrics_summary() and reset_metrics() methods
- Add --pipeline and --pipeline-preset flags for v2 mode
- Add PipelineNode.metrics for self-documenting introspection
- Add introspect_new_pipeline() method with performance data
- Add mise tasks: run-v2, run-v2-demo, run-v2-poetry, run-v2-websocket, run-v2-firehose
2026-03-16 03:39:29 -07:00
bcb4ef0cfe feat(pipeline): add unified pipeline architecture with Stage abstraction
- Add engine/pipeline/ module with Stage ABC, PipelineContext, PipelineParams
- Stage provides unified interface for sources, effects, displays, cameras
- Pipeline class handles DAG-based execution with dependency resolution
- PipelinePreset for pre-configured pipelines (demo, poetry, pipeline, etc.)
- Add PipelineParams as params layer for animation-driven config
- Add StageRegistry for unified stage registration
- Add sources_v2.py with DataSource.is_dynamic property
- Add animation.py with Preset and AnimationController
- Skip ntfy integration tests by default (require -m integration)
- Skip e2e tests by default (require -m e2e)
- Update pipeline.py with comprehensive introspection methods
2026-03-16 03:11:24 -07:00
996ba14b1d feat(demo): use beautiful-mermaid for pipeline visualization
- Add beautiful-mermaid library (single-file ASCII renderer)
- Update pipeline_viz to generate mermaid graphs and render with beautiful-mermaid
- Creates dimensional network visualization with arrows connecting nodes
- Animates through effects and highlights active camera mode
2026-03-16 02:12:03 -07:00
a1dcceac47 feat(demo): add pipeline visualization demo mode
- Add --pipeline-demo flag for ASCII pipeline animation
- Create engine/pipeline_viz.py with animated pipeline graphics
- Shows data flow, camera modes, FPS counter
- Run with: python mainline.py --pipeline-demo --display pygame
2026-03-16 02:04:53 -07:00
c2d77ee358 feat(mise): add run-pipeline task 2026-03-16 01:59:59 -07:00
8e27f89fa4 feat(pipeline): add self-documenting pipeline introspection
- Add --pipeline-diagram flag to generate mermaid diagrams
- Create engine/pipeline.py with PipelineIntrospector
- Outputs flowchart, sequence diagram, and camera state diagram
- Run with: python mainline.py --pipeline-diagram
2026-03-16 01:58:54 -07:00
4d28f286db docs: add pipeline documentation with mermaid diagrams
- Add docs/PIPELINE.md with comprehensive pipeline flowchart
- Document camera modes (vertical, horizontal, omni, floating)
- Update AGENTS.md with pipeline documentation instructions
2026-03-16 01:54:05 -07:00
9b139a40f7 feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating
- Refactor scroll.py and demo to use Camera abstraction
- Add vis_offset for horizontal scrolling support
- Add camera_x to EffectContext for effects
- Add pygame window resize handling
- Add HUD effect plugin for demo mode
- Add --demo flag to run demo mode
- Add tests for Camera and vis_offset
2026-03-16 01:46:21 -07:00
e1408dcf16 feat(demo): add HUD effect, resize handling, and tests
- Add HUD effect plugin showing FPS, effect name, intensity bar, pipeline
- Add pygame window resize handling (VIDEORESIZE event)
- Move HUD to end of chain so it renders on top
- Fix monitor stats API (returns dict, not object)
- Add tests/test_hud.py for HUD effect verification
2026-03-16 01:25:08 -07:00
0152e32115 feat(app): update demo mode to use real content
- Fetch real news/poetry content instead of random letters
- Render full ticker zone with scroll, gradients, firehose
- Demo now shows actual effect behavior on real content
2026-03-16 01:10:13 -07:00
dc1adb2558 fix(display): ensure backends are registered before create 2026-03-16 00:59:46 -07:00
fada11b58d feat(mise): add run-demo task 2026-03-16 00:54:37 -07:00
3e9c1be6d2 feat(app): add demo mode with HUD effect plugin
- Add --demo flag that runs effect showcase with pygame display
- Add HUD effect plugin (effects_plugins/hud.py) that displays:
  - FPS and frame time
  - Current effect name with intensity bar
  - Pipeline order
- Demo mode cycles through noise, fade, glitch, firehose effects
- Ramps intensity 0→1→0 over 5 seconds per effect
2026-03-16 00:53:13 -07:00
0f2d8bf5c2 refactor(display): extract shared rendering logic into renderer.py
- Add renderer.py with parse_ansi(), get_default_font_path(), render_to_pil()
- Update KittyDisplay and SixelDisplay to use shared renderer
- Enhance parse_ansi to handle full ANSI color codes (4-bit, 256-color)
- Update tests to use shared renderer functions
2026-03-16 00:43:23 -07:00
f5de2c62e0 feat(display): add reuse flag to Display protocol
- Add reuse parameter to Display.init() for all backends
- PygameDisplay: reuse existing SDL window via class-level flag
- TerminalDisplay: skip re-init when reuse=True
- WebSocketDisplay: skip server start when reuse=True
- SixelDisplay, KittyDisplay, NullDisplay: ignore reuse (not applicable)
- MultiDisplay: pass reuse to child displays
- Update benchmark.py to reuse pygame display for effect benchmarks
- Add test_websocket_e2e.py with e2e marker
- Register e2e marker in pyproject.toml
2026-03-16 00:30:52 -07:00
f9991c24af feat(display): add Pygame native window display backend
- Add PygameDisplay for rendering in native application window
- Add pygame to optional dependencies
- Add run-pygame mise task
2026-03-16 00:00:53 -07:00
20ed014491 feat(display): add Kitty graphics backend and improve font detection
- Add KittyDisplay using kitty's native graphics protocol
- Improve cross-platform font detection for SixelDisplay
- Add run-kitty mise task for testing kitty backend
- Add kitty_test.py for testing graphics protocol
2026-03-15 23:56:48 -07:00
9e4d54a82e feat(tests): improve coverage to 56%, add benchmark regression tests
- Add EffectPlugin ABC with @abstractmethod decorators for interface enforcement
- Add runtime interface checking in discover_plugins() with issubclass()
- Add EffectContext factory with sensible defaults
- Standardize Display __init__ (remove redundant init in TerminalDisplay)
- Document effect behavior when ticker_height=0
- Evaluate legacy effects: document coexistence, no deprecation needed
- Research plugin patterns (VST, Python entry points)
- Fix pysixel dependency (removed broken dependency)

Test coverage improvements:
- Add DisplayRegistry tests
- Add MultiDisplay tests
- Add SixelDisplay tests
- Add controller._get_display tests
- Add effects controller command handling tests
- Add benchmark regression tests (@pytest.mark.benchmark)
- Add pytest marker for benchmark tests in pyproject.toml

Documentation updates:
- Update AGENTS.md with 56% coverage stats and effect plugin docs
- Update README.md with Sixel display mode and benchmark commands
- Add new modules to architecture section
2026-03-15 23:26:10 -07:00
dcd31469a5 feat(benchmark): add hook mode with baseline cache for pre-push checks
- Fix lint errors and LSP issues in benchmark.py
- Add --hook mode to compare against saved baseline
- Add --baseline flag to save results as baseline
- Add --threshold to configure degradation threshold (default 20%)
- Add benchmark step to pre-push hook in hk.pkl
- Update AGENTS.md with hk documentation links and benchmark runner docs
2026-03-15 22:57:55 -07:00
829c4ab63d refactor: modularize display backends and add benchmark runner
- Create engine/display/ package with registry pattern
- Move displays to engine/display/backends/ (terminal, null, websocket, sixel)
- Add DisplayRegistry with auto-discovery
- Add benchmark.py for performance testing effects × displays matrix
- Add mise tasks: benchmark, benchmark-json, benchmark-report
- Update controller to use new display module
2026-03-15 22:25:28 -07:00
22dd063baa feat: add SixelDisplay backend for terminal graphics
- Implement pure Python Sixel encoder (no C dependency)
- Add SixelDisplay class to display.py with ANSI parsing
- Update controller._get_display() to handle sixel mode
- Add --display sixel CLI flag
- Add mise run-sixel task
- Update docs with display modes
2026-03-15 22:13:44 -07:00
0f7203e4e0 feat: enable C&C, compact mise tasks, update docs
- Cherry-pick C&C support (ntfy poller for commands, response handling)
- Compact mise.toml with native dependency chaining
- Update AGENTS.md with C&C documentation
- Update README.md with display modes and C&C usage
2026-03-15 21:55:26 -07:00
ba050ada24 feat(cmdline): C&C with separate topics and rich output 2026-03-15 21:47:53 -07:00
d7b044ceae feat(display): add configurable multi-backend display system 2026-03-15 21:17:16 -07:00
ac1306373d feat(websocket): add WebSocket display backend for browser client 2026-03-15 20:54:03 -07:00
2650f7245e merge: effects_plugins 2026-03-15 19:20:53 -07:00
b1f2b9d2be feat(daemon): add display abstraction and daemon mode with C&C 2026-03-15 19:20:47 -07:00
c08a7d3cb0 feat(cmdline): add command-line interface for mainline control 2026-03-15 19:20:47 -07:00
d5a3edba97 feat(effects): add plugin architecture with performance monitoring 2026-03-15 19:20:47 -07:00
fb35458718 merge: testability_modularization 2026-03-15 19:20:43 -07:00
188 changed files with 38583 additions and 1722 deletions

6
.gitignore vendored
View File

@@ -9,3 +9,9 @@ htmlcov/
.coverage
.pytest_cache/
*.egg-info/
coverage.xml
*.dot
*.png
test-reports/
.opencode/
tests/comparison_output/

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@@ -0,0 +1,97 @@
---
name: mainline-architecture
description: Pipeline stages, capability resolution, and core architecture patterns
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers Mainline's pipeline architecture - the Stage-based system for dependency resolution, data flow, and component composition.
## Key Concepts
### Stage Class (engine/pipeline/core.py)
The `Stage` ABC is the foundation. All pipeline components inherit from it:
```python
class Stage(ABC):
name: str
category: str # "source", "effect", "overlay", "display", "camera"
optional: bool = False
@property
def capabilities(self) -> set[str]:
"""What this stage provides (e.g., 'source.headlines')"""
return set()
@property
def dependencies(self) -> set[str]:
"""What this stage needs (e.g., {'source'})"""
return set()
```
### Capability-Based Dependencies
The Pipeline resolves dependencies using **prefix matching**:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- `"camera.state"` matches the camera state capability
- This allows flexible composition without hardcoding specific stage names
### Minimum Capabilities
The pipeline requires these minimum capabilities to function:
- `"source"` - Data source capability
- `"render.output"` - Rendered content capability
- `"display.output"` - Display output capability
- `"camera.state"` - Camera state for viewport filtering
These are automatically injected if missing (auto-injection).
### DataType Enum
PureData-style data types for inlet/outlet validation:
- `SOURCE_ITEMS`: List[SourceItem] - raw items from sources
- `ITEM_TUPLES`: List[tuple] - (title, source, timestamp) tuples
- `TEXT_BUFFER`: List[str] - rendered ANSI buffer
- `RAW_TEXT`: str - raw text strings
- `PIL_IMAGE`: PIL Image object
### Pipeline Execution
The Pipeline (engine/pipeline/controller.py):
1. Collects all stages from StageRegistry
2. Resolves dependencies using prefix matching
3. Executes stages in dependency order
4. Handles errors for non-optional stages
### Canvas & Camera
- **Canvas** (`engine/canvas.py`): 2D rendering surface with dirty region tracking
- **Camera** (`engine/camera.py`): Viewport controller for scrolling content
Canvas tracks dirty regions automatically when content is written via `put_region`, `put_text`, `fill`, enabling partial buffer updates.
## Adding New Stages
1. Create a class inheriting from `Stage`
2. Define `capabilities` and `dependencies` properties
3. Implement required abstract methods
4. Register in StageRegistry or use as adapter
## Common Patterns
- Use adapters (engine/pipeline/adapters.py) to wrap existing components as stages
- Set `optional=True` for stages that can fail gracefully
- Use `stage_type` and `render_order` for execution ordering
- Clock stages update state independently of data flow
## Sources
- engine/pipeline/core.py - Stage base class
- engine/pipeline/controller.py - Pipeline implementation
- engine/pipeline/adapters/ - Stage adapters
- docs/PIPELINE.md - Pipeline documentation

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---
name: mainline-display
description: Display backend implementation and the Display protocol
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers Mainline's display backend system - how to implement new display backends and how the Display protocol works.
## Key Concepts
### Display Protocol
All backends implement a common Display protocol (in `engine/display/__init__.py`):
```python
class Display(Protocol):
width: int
height: int
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize the display"""
...
def show(self, buf: list[str], border: bool = False) -> None:
"""Display the buffer"""
...
def clear(self) -> None:
"""Clear the display"""
...
def cleanup(self) -> None:
"""Clean up resources"""
...
def get_dimensions(self) -> tuple[int, int]:
"""Return (width, height)"""
...
```
### DisplayRegistry
Discovers and manages backends:
```python
from engine.display import DisplayRegistry
display = DisplayRegistry.create("terminal") # or "websocket", "null", "multi"
```
### Available Backends
| Backend | File | Description |
|---------|------|-------------|
| terminal | backends/terminal.py | ANSI terminal output |
| websocket | backends/websocket.py | Web browser via WebSocket |
| null | backends/null.py | Headless for testing |
| multi | backends/multi.py | Forwards to multiple displays |
| moderngl | backends/moderngl.py | GPU-accelerated OpenGL rendering (optional) |
### WebSocket Backend
- WebSocket server: port 8765
- HTTP server: port 8766 (serves client/index.html)
- Client has ANSI color parsing and fullscreen support
### Multi Backend
Forwards to multiple displays simultaneously - useful for `terminal + websocket`.
## Adding a New Backend
1. Create `engine/display/backends/my_backend.py`
2. Implement the Display protocol methods
3. Register in `engine/display/__init__.py`'s `DisplayRegistry`
Required methods:
- `init(width: int, height: int, reuse: bool = False)` - Initialize display
- `show(buf: list[str], border: bool = False)` - Display buffer
- `clear()` - Clear screen
- `cleanup()` - Clean up resources
- `get_dimensions() -> tuple[int, int]` - Get terminal dimensions
Optional methods:
- `title(text: str)` - Set window title
- `cursor(show: bool)` - Control cursor
## Usage
```bash
python mainline.py --display terminal # default
python mainline.py --display websocket
python mainline.py --display moderngl # GPU-accelerated (requires moderngl)
```
## Common Bugs and Patterns
### BorderMode.OFF Enum Bug
**Problem**: `BorderMode.OFF` has enum value `1` (not `0`), and Python enums are always truthy.
**Incorrect Code**:
```python
if border:
buffer = render_border(buffer, width, height, fps, frame_time)
```
**Correct Code**:
```python
from engine.display import BorderMode
if border and border != BorderMode.OFF:
buffer = render_border(buffer, width, height, fps, frame_time)
```
**Why**: Checking `if border:` evaluates to `True` even when `border == BorderMode.OFF` because enum members are always truthy in Python.
### Context Type Mismatch
**Problem**: `PipelineContext` and `EffectContext` have different APIs for storing data.
- `PipelineContext`: Uses `set()`/`get()` for services
- `EffectContext`: Uses `set_state()`/`get_state()` for state
**Pattern for Passing Data**:
```python
# In pipeline setup (uses PipelineContext)
ctx.set("pipeline_order", pipeline.execution_order)
# In EffectPluginStage (must copy to EffectContext)
effect_ctx.set_state("pipeline_order", ctx.get("pipeline_order"))
```
### Terminal Display ANSI Patterns
**Screen Clearing**:
```python
output = "\033[H\033[J" + "".join(buffer)
```
**Cursor Positioning** (used by HUD effect):
- `\033[row;colH` - Move cursor to row, column
- Example: `\033[1;1H` - Move to row 1, column 1
**Key Insight**: Terminal display joins buffer lines WITHOUT newlines, relying on ANSI cursor positioning codes to move the cursor to the correct location for each line.
### EffectPluginStage Context Copying
**Problem**: When effects need access to pipeline services (like `pipeline_order`), they must be copied from `PipelineContext` to `EffectContext`.
**Pattern**:
```python
# In EffectPluginStage.process()
# Copy pipeline_order from PipelineContext services to EffectContext state
pipeline_order = ctx.get("pipeline_order")
if pipeline_order:
effect_ctx.set_state("pipeline_order", pipeline_order)
```
This ensures effects can access `ctx.get_state("pipeline_order")` in their process method.

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---
name: mainline-effects
description: How to add new effect plugins to Mainline's effect system
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers Mainline's effect plugin system - how to create, configure, and integrate visual effects into the pipeline.
## Key Concepts
### EffectPlugin ABC (engine/effects/types.py)
All effects must inherit from `EffectPlugin` and implement:
```python
class EffectPlugin(ABC):
name: str
config: EffectConfig
param_bindings: dict[str, dict[str, str | float]] = {}
supports_partial_updates: bool = False
@abstractmethod
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Process buffer with effect applied"""
...
@abstractmethod
def configure(self, config: EffectConfig) -> None:
"""Configure the effect"""
...
```
### EffectContext
Passed to every effect's process method:
```python
@dataclass
class EffectContext:
terminal_width: int
terminal_height: int
scroll_cam: int
ticker_height: int
camera_x: int = 0
mic_excess: float = 0.0
grad_offset: float = 0.0
frame_number: int = 0
has_message: bool = False
items: list = field(default_factory=list)
_state: dict[str, Any] = field(default_factory=dict)
```
Access sensor values via `ctx.get_sensor_value("sensor_name")`.
### EffectConfig
Configuration dataclass:
```python
@dataclass
class EffectConfig:
enabled: bool = True
intensity: float = 1.0
params: dict[str, Any] = field(default_factory=dict)
```
### Partial Updates
For performance optimization, set `supports_partial_updates = True` and implement `process_partial`:
```python
class MyEffect(EffectPlugin):
supports_partial_updates = True
def process_partial(self, buf, ctx, partial: PartialUpdate) -> list[str]:
# Only process changed regions
...
```
## Adding a New Effect
1. Create file in `effects_plugins/my_effect.py`
2. Inherit from `EffectPlugin`
3. Implement `process()` and `configure()`
4. Add to `effects_plugins/__init__.py` (runtime discovery via issubclass checks)
## Param Bindings
Declarative sensor-to-param mappings:
```python
param_bindings = {
"intensity": {"sensor": "mic", "transform": "linear"},
"rate": {"sensor": "oscillator", "transform": "exponential"},
}
```
Transforms: `linear`, `exponential`, `threshold`
## Effect Chain
Effects are chained via `engine/effects/chain.py` - processes each effect in order, passing output to next.
## Existing Effects
See `effects_plugins/`:
- noise.py, fade.py, glitch.py, firehose.py
- border.py, crop.py, tint.py, hud.py

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---
name: mainline-presets
description: Creating pipeline presets in TOML format for Mainline
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers how to create pipeline presets in TOML format for Mainline's rendering pipeline.
## Key Concepts
### Preset Loading Order
Presets are loaded from multiple locations (later overrides earlier):
1. Built-in: `engine/presets.toml`
2. User config: `~/.config/mainline/presets.toml`
3. Local override: `./presets.toml`
### PipelinePreset Dataclass
```python
@dataclass
class PipelinePreset:
name: str
description: str = ""
source: str = "headlines" # Data source
display: str = "terminal" # Display backend
camera: str = "scroll" # Camera mode
effects: list[str] = field(default_factory=list)
border: bool = False
```
### TOML Format
```toml
[presets.my-preset]
description = "My custom pipeline"
source = "headlines"
display = "terminal"
camera = "scroll"
effects = ["noise", "fade"]
border = true
```
## Creating a Preset
### Option 1: User Config
Create/edit `~/.config/mainline/presets.toml`:
```toml
[presets.my-cool-preset]
description = "Noise and glitch effects"
source = "headlines"
display = "terminal"
effects = ["noise", "glitch"]
```
### Option 2: Local Override
Create `./presets.toml` in project root:
```toml
[presets.dev-inspect]
description = "Pipeline introspection for development"
source = "headlines"
display = "terminal"
effects = ["hud"]
```
### Option 3: Built-in
Edit `engine/presets.toml` (requires PR to repository).
## Available Sources
- `headlines` - RSS news feeds
- `poetry` - Literature mode
- `pipeline-inspect` - Live DAG visualization
## Available Displays
- `terminal` - ANSI terminal
- `websocket` - Web browser
- `null` - Headless
- `moderngl` - GPU-accelerated (optional)
## Available Effects
See `effects_plugins/`:
- noise, fade, glitch, firehose
- border, crop, tint, hud
## Validation Functions
Use these from `engine/pipeline/presets.py`:
- `validate_preset()` - Validate preset structure
- `validate_signal_path()` - Detect circular dependencies
- `generate_preset_toml()` - Generate skeleton preset

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---
name: mainline-sensors
description: Sensor framework for real-time input in Mainline
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers Mainline's sensor framework - how to use, create, and integrate sensors for real-time input.
## Key Concepts
### Sensor Base Class (engine/sensors/__init__.py)
```python
class Sensor(ABC):
name: str
unit: str = ""
@property
def available(self) -> bool:
"""Whether sensor is currently available"""
return True
@abstractmethod
def read(self) -> SensorValue | None:
"""Read current sensor value"""
...
def start(self) -> None:
"""Initialize sensor (optional)"""
pass
def stop(self) -> None:
"""Clean up sensor (optional)"""
pass
```
### SensorValue Dataclass
```python
@dataclass
class SensorValue:
sensor_name: str
value: float
timestamp: float
unit: str = ""
```
### SensorRegistry
Discovers and manages sensors globally:
```python
from engine.sensors import SensorRegistry
registry = SensorRegistry()
sensor = registry.get("mic")
```
### SensorStage
Pipeline adapter that provides sensor values to effects:
```python
from engine.pipeline.adapters import SensorStage
stage = SensorStage(sensor_name="mic")
```
## Built-in Sensors
| Sensor | File | Description |
|--------|------|-------------|
| MicSensor | sensors/mic.py | Microphone input (RMS dB) |
| OscillatorSensor | sensors/oscillator.py | Test sine wave generator |
| PipelineMetricsSensor | sensors/pipeline_metrics.py | FPS, frame time, etc. |
## Param Bindings
Effects declare sensor-to-param mappings:
```python
class GlitchEffect(EffectPlugin):
param_bindings = {
"intensity": {"sensor": "mic", "transform": "linear"},
}
```
### Transform Functions
- `linear` - Direct mapping to param range
- `exponential` - Exponential scaling
- `threshold` - Binary on/off
## Adding a New Sensor
1. Create `engine/sensors/my_sensor.py`
2. Inherit from `Sensor` ABC
3. Implement required methods
4. Register in `SensorRegistry`
Example:
```python
class MySensor(Sensor):
name = "my-sensor"
unit = "units"
def read(self) -> SensorValue | None:
return SensorValue(
sensor_name=self.name,
value=self._read_hardware(),
timestamp=time.time(),
unit=self.unit
)
```
## Using Sensors in Effects
Access sensor values via EffectContext:
```python
def process(self, buf, ctx):
mic_level = ctx.get_sensor_value("mic")
if mic_level and mic_level > 0.5:
# Apply intense effect
...
```
Or via param_bindings (automatic):
```python
# If intensity is bound to "mic", it's automatically
# available in self.config.intensity
```

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---
name: mainline-sources
description: Adding new RSS feeds and data sources to Mainline
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers how to add new data sources (RSS feeds, poetry) to Mainline.
## Key Concepts
### Feeds Dictionary (engine/sources.py)
All feeds are defined in a simple dictionary:
```python
FEEDS = {
"Feed Name": "https://example.com/feed.xml",
# Category comments help organize:
# Science & Technology
# Economics & Business
# World & Politics
# Culture & Ideas
}
```
### Poetry Sources
Project Gutenberg URLs for public domain literature:
```python
POETRY_SOURCES = {
"Author Name": "https://www.gutenberg.org/cache/epub/1234/pg1234.txt",
}
```
### Language & Script Mapping
The sources.py also contains language/script detection mappings used for auto-translation and font selection.
## Adding a New RSS Feed
1. Edit `engine/sources.py`
2. Add entry to `FEEDS` dict under appropriate category:
```python
"My Feed": "https://example.com/feed.xml",
```
3. The feed will be automatically discovered on next run
### Feed Requirements
- Must be valid RSS or Atom XML
- Should have `<title>` elements for items
- Must be HTTP/HTTPS accessible
## Adding Poetry Sources
1. Edit `engine/sources.py`
2. Add to `POETRY_SOURCES` dict:
```python
"Author": "https://www.gutenberg.org/cache/epub/XXXX/pgXXXX.txt",
```
### Poetry Requirements
- Plain text (UTF-8)
- Project Gutenberg format preferred
- No DRM-protected sources
## Data Flow
Feeds are fetched via `engine/fetch.py`:
- `fetch_feed(url)` - Fetches and parses RSS/Atom
- Results cached for fast restarts
- Filtered via `engine/filter.py` for content cleaning
## Categories
Organize new feeds by category using comments:
- Science & Technology
- Economics & Business
- World & Politics
- Culture & Ideas

463
AGENTS.md
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@@ -4,88 +4,208 @@
This project uses:
- **mise** (mise.jdx.dev) - tool version manager and task runner
- **hk** (hk.jdx.dev) - git hook manager
- **uv** - fast Python package installer
- **ruff** - linter and formatter
- **pytest** - test runner
- **ruff** - linter and formatter (line-length 88, target Python 3.10)
- **pytest** - test runner with strict marker enforcement
### Setup
```bash
# Install dependencies
mise run install
# Or equivalently:
uv sync
mise run install # Install dependencies
# Or: uv sync --all-extras # includes mic, websocket support
```
### Available Commands
```bash
mise run test # Run tests
mise run test-v # Run tests verbose
mise run test-cov # Run tests with coverage report
mise run lint # Run ruff linter
mise run lint-fix # Run ruff with auto-fix
mise run format # Run ruff formatter
mise run ci # Full CI pipeline (sync + test + coverage)
# Testing
mise run test # Run all tests
mise run test-cov # Run tests with coverage report
pytest tests/test_foo.py::TestClass::test_method # Run single test
# Linting & Formatting
mise run lint # Run ruff linter
mise run lint-fix # Run ruff with auto-fix
mise run format # Run ruff formatter
# CI
mise run ci # Full CI pipeline (topics-init + lint + test-cov)
```
## Git Hooks
**At the start of every agent session**, verify hooks are installed:
### Running a Single Test
```bash
ls -la .git/hooks/pre-commit
# Run a specific test function
pytest tests/test_eventbus.py::TestEventBusInit::test_init_creates_empty_subscribers
# Run all tests in a file
pytest tests/test_eventbus.py
# Run tests matching a pattern
pytest -k "test_subscribe"
```
If hooks are not installed, install them with:
### Git Hooks
Install hooks at start of session:
```bash
hk init --mise
mise run pre-commit
ls -la .git/hooks/pre-commit # Verify installed
hk init --mise # Install if missing
mise run pre-commit # Run manually
```
The project uses hk configured in `hk.pkl`:
- **pre-commit**: runs ruff-format and ruff (with auto-fix)
- **pre-push**: runs ruff check
## Code Style Guidelines
### Imports (three sections, alphabetical within each)
```python
# 1. Standard library
import os
import threading
from collections import defaultdict
from collections.abc import Callable
from dataclasses import dataclass, field
from typing import Any
# 2. Third-party
from abc import ABC, abstractmethod
# 3. Local project
from engine.events import EventType
```
### Type Hints
- Use type hints for all function signatures (parameters and return)
- Use `|` for unions (Python 3.10+): `EventType | None`
- Use `dict[K, V]`, `list[V]` (generic syntax): `dict[str, list[int]]`
- Use `Callable[[ArgType], ReturnType]` for callbacks
```python
def subscribe(self, event_type: EventType, callback: Callable[[Any], None]) -> None:
...
def get_sensor_value(self, sensor_name: str) -> float | None:
return self._state.get(f"sensor.{sensor_name}")
```
### Naming Conventions
- **Classes**: `PascalCase` (e.g., `EventBus`, `EffectPlugin`)
- **Functions/methods**: `snake_case` (e.g., `get_event_bus`, `process_partial`)
- **Constants**: `SCREAMING_SNAKE_CASE` (e.g., `CURSOR_OFF`)
- **Private methods**: `_snake_case` prefix (e.g., `_initialize`)
- **Type variables**: `PascalCase` (e.g., `T`, `EffectT`)
### Dataclasses
Use `@dataclass` for simple data containers:
```python
@dataclass
class EffectContext:
terminal_width: int
terminal_height: int
scroll_cam: int
ticker_height: int = 0
_state: dict[str, Any] = field(default_factory=dict, repr=False)
```
### Abstract Base Classes
Use ABC for interface enforcement:
```python
class EffectPlugin(ABC):
name: str
config: EffectConfig
@abstractmethod
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
...
@abstractmethod
def configure(self, config: EffectConfig) -> None:
...
```
### Error Handling
- Catch specific exceptions, not bare `Exception`
- Use `try/except` with fallbacks for optional features
- Silent pass in event callbacks to prevent one handler from breaking others
```python
# Good: specific exception
try:
term_size = os.get_terminal_size()
except OSError:
term_width = 80
# Good: silent pass in callbacks
for callback in callbacks:
try:
callback(event)
except Exception:
pass
```
### Thread Safety
Use locks for shared state:
```python
class EventBus:
def __init__(self):
self._lock = threading.Lock()
def publish(self, event_type: EventType, event: Any = None) -> None:
with self._lock:
callbacks = list(self._subscribers.get(event_type, []))
```
### Comments
- **DO NOT ADD comments** unless explicitly required
- Let code be self-documenting with good naming
- Use docstrings only for public APIs or complex logic
### Testing Patterns
Follow pytest conventions:
```python
class TestEventBusSubscribe:
"""Tests for EventBus.subscribe method."""
def test_subscribe_adds_callback(self):
"""subscribe() adds a callback for an event type."""
bus = EventBus()
def callback(e):
return None
bus.subscribe(EventType.NTFY_MESSAGE, callback)
assert bus.subscriber_count(EventType.NTFY_MESSAGE) == 1
```
- Use classes to group related tests (`Test<ClassName>`, `Test<method_name>`)
- Test docstrings follow `"<method>() <action>"` pattern
- Use descriptive assertion messages via pytest behavior
## Workflow Rules
### Before Committing
1. **Always run the test suite** - never commit code that fails tests:
```bash
mise run test
```
2. **Always run the linter**:
```bash
mise run lint
```
3. **Fix any lint errors** before committing (or let the pre-commit hook handle it).
4. **Review your changes** using `git diff` to understand what will be committed.
1. Run tests: `mise run test`
2. Run linter: `mise run lint`
3. Review changes: `git diff`
### On Failing Tests
When tests fail, **determine whether it's an out-of-date test or a correctly failing test**:
- **Out-of-date test**: The test was written for old behavior that has legitimately changed. Update the test to match the new expected behavior.
- **Correctly failing test**: The test correctly identifies a broken contract. Fix the implementation, not the test.
- **Out-of-date test**: Update test to match new expected behavior
- **Correctly failing test**: Fix implementation, not the test
**Never** modify a test to make it pass without understanding why it failed.
### Code Review
Before committing significant changes:
- Run `git diff` to review all changes
- Ensure new code follows existing patterns in the codebase
- Check that type hints are added for new functions
- Verify that tests exist for new functionality
## Testing
Tests live in `tests/` and follow the pattern `test_*.py`.
@@ -102,9 +222,244 @@ mise run test-cov
The project uses pytest with strict marker enforcement. Test configuration is in `pyproject.toml` under `[tool.pytest.ini_options]`.
### Test Coverage Strategy
Current coverage: 56% (463 tests)
Key areas with lower coverage (acceptable for now):
- **app.py** (8%): Main entry point - integration heavy, requires terminal
- **scroll.py** (10%): Terminal-dependent rendering logic (unused)
Key areas with good coverage:
- **display/backends/null.py** (95%): Easy to test headlessly
- **display/backends/terminal.py** (96%): Uses mocking
- **display/backends/multi.py** (100%): Simple forwarding logic
- **effects/performance.py** (99%): Pure Python logic
- **eventbus.py** (96%): Simple event system
- **effects/controller.py** (95%): Effects command handling
Areas needing more tests:
- **websocket.py** (48%): Network I/O, hard to test in CI
- **ntfy.py** (50%): Network I/O, hard to test in CI
- **mic.py** (61%): Audio I/O, hard to test in CI
Note: Terminal-dependent modules (scroll, layers render) are harder to test in CI.
Performance regression tests are in `tests/test_benchmark.py` with `@pytest.mark.benchmark`.
## Architecture Notes
- **ntfy.py** and **mic.py** are standalone modules with zero internal dependencies
- **ntfy.py** - standalone notification poller with zero internal dependencies
- **sensors/** - Sensor framework (MicSensor, OscillatorSensor) for real-time input
- **eventbus.py** provides thread-safe event publishing for decoupled communication
- **controller.py** coordinates ntfy/mic monitoring
- The render pipeline: fetch → render → effects → scroll → terminal output
- **effects/** - plugin architecture with performance monitoring
- The new pipeline architecture: source → render → effects → display
#### Canvas & Camera
- **Canvas** (`engine/canvas.py`): 2D rendering surface with dirty region tracking
- **Camera** (`engine/camera.py`): Viewport controller for scrolling content
The Canvas tracks dirty regions automatically when content is written (via `put_region`, `put_text`, `fill`), enabling partial buffer updates for optimized effect processing.
### Pipeline Architecture
The new Stage-based pipeline architecture provides capability-based dependency resolution:
- **Stage** (`engine/pipeline/core.py`): Base class for pipeline stages
- **Pipeline** (`engine/pipeline/controller.py`): Executes stages with capability-based dependency resolution
- **PipelineConfig** (`engine/pipeline/controller.py`): Configuration for pipeline instance
- **StageRegistry** (`engine/pipeline/registry.py`): Discovers and registers stages
- **Stage Adapters** (`engine/pipeline/adapters.py`): Wraps existing components as stages
#### Pipeline Configuration
The `PipelineConfig` dataclass configures pipeline behavior:
```python
@dataclass
class PipelineConfig:
source: str = "headlines" # Data source identifier
display: str = "terminal" # Display backend identifier
camera: str = "vertical" # Camera mode identifier
effects: list[str] = field(default_factory=list) # List of effect names
enable_metrics: bool = True # Enable performance metrics
```
**Available sources**: `headlines`, `poetry`, `empty`, `list`, `image`, `metrics`, `cached`, `transform`, `composite`, `pipeline-inspect`
**Available displays**: `terminal`, `null`, `replay`, `websocket`, `pygame`, `moderngl`, `multi`
**Available camera modes**: `FEED`, `SCROLL`, `HORIZONTAL`, `OMNI`, `FLOATING`, `BOUNCE`, `RADIAL`
#### Capability-Based Dependencies
Stages declare capabilities (what they provide) and dependencies (what they need). The Pipeline resolves dependencies using prefix matching:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- `"camera.state"` matches the camera state capability
- This allows flexible composition without hardcoding specific stage names
#### Minimum Capabilities
The pipeline requires these minimum capabilities to function:
- `"source"` - Data source capability
- `"render.output"` - Rendered content capability
- `"display.output"` - Display output capability
- `"camera.state"` - Camera state for viewport filtering
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
#### Sensor Framework
- **Sensor** (`engine/sensors/__init__.py`): Base class for real-time input sensors
- **SensorRegistry**: Discovers available sensors
- **SensorStage**: Pipeline adapter that provides sensor values to effects
- **MicSensor** (`engine/sensors/mic.py`): Self-contained microphone input
- **OscillatorSensor** (`engine/sensors/oscillator.py`): Test sensor for development
- **PipelineMetricsSensor** (`engine/sensors/pipeline_metrics.py`): Exposes pipeline metrics as sensor values
Sensors support param bindings to drive effect parameters in real-time.
#### Pipeline Introspection
- **PipelineIntrospectionSource** (`engine/data_sources/pipeline_introspection.py`): Renders live ASCII visualization of pipeline DAG with metrics
- **PipelineIntrospectionDemo** (`engine/pipeline/pipeline_introspection_demo.py`): 3-phase demo controller for effect animation
Preset: `pipeline-inspect` - Live pipeline introspection with DAG and performance metrics
#### Partial Update Support
Effect plugins can opt-in to partial buffer updates for performance optimization:
- Set `supports_partial_updates = True` on the effect class
- Implement `process_partial(buf, ctx, partial)` method
- The `PartialUpdate` dataclass indicates which regions changed
### Preset System
Presets use TOML format (no external dependencies):
- Built-in: `engine/presets.toml`
- User config: `~/.config/mainline/presets.toml`
- Local override: `./presets.toml`
- **Preset loader** (`engine/pipeline/preset_loader.py`): Loads and validates presets
- **PipelinePreset** (`engine/pipeline/presets.py`): Dataclass for preset configuration
Functions:
- `validate_preset()` - Validate preset structure
- `validate_signal_path()` - Detect circular dependencies
- `generate_preset_toml()` - Generate skeleton preset
### Display System
- **Display abstraction** (`engine/display/`): swap display backends via the Display protocol
- `display/backends/terminal.py` - ANSI terminal output
- `display/backends/websocket.py` - broadcasts to web clients via WebSocket
- `display/backends/null.py` - headless display for testing
- `display/backends/multi.py` - forwards to multiple displays simultaneously
- `display/backends/moderngl.py` - GPU-accelerated OpenGL rendering (optional)
- `display/__init__.py` - DisplayRegistry for backend discovery
- **WebSocket display** (`engine/display/backends/websocket.py`): real-time frame broadcasting to web browsers
- WebSocket server on port 8765
- HTTP server on port 8766 (serves HTML client)
- Client at `client/index.html` with ANSI color parsing and fullscreen support
- **Display modes** (`--display` flag):
- `terminal` - Default ANSI terminal output
- `websocket` - Web browser display (requires websockets package)
- `moderngl` - GPU-accelerated rendering (requires moderngl package)
### Effect Plugin System
- **EffectPlugin ABC** (`engine/effects/types.py`): abstract base class for effects
- All effects must inherit from EffectPlugin and implement `process()` and `configure()`
- Runtime discovery via `effects_plugins/__init__.py` using `issubclass()` checks
- **EffectRegistry** (`engine/effects/registry.py`): manages registered effects
- **EffectChain** (`engine/effects/chain.py`): chains effects in pipeline order
### Command & Control
- C&C uses separate ntfy topics for commands and responses
- `NTFY_CC_CMD_TOPIC` - commands from cmdline.py
- `NTFY_CC_RESP_TOPIC` - responses back to cmdline.py
- Effects controller handles `/effects` commands (list, on/off, intensity, reorder, stats)
### Pipeline Documentation
The rendering pipeline is documented in `docs/PIPELINE.md` using Mermaid diagrams.
**IMPORTANT**: When making significant architectural changes to the rendering pipeline (new layers, effects, display backends), update `docs/PIPELINE.md` to reflect the changes:
1. Edit `docs/PIPELINE.md` with the new architecture
2. If adding new SVG diagrams, render them manually using an external tool (e.g., Mermaid Live Editor)
3. Commit both the markdown and any new diagram files
### Pipeline Mutation API
The Pipeline class supports dynamic mutation during runtime via the mutation API:
**Core Methods:**
- `add_stage(name, stage, initialize=True)` - Add a stage to the pipeline
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage with another
- `swap_stages(name1, name2)` - Swap two stages
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
- `enable_stage(name)` - Enable a stage
- `disable_stage(name)` - Disable a stage
**New Methods (Issue #35):**
- `cleanup_stage(name)` - Clean up specific stage without removing it
- `remove_stage_safe(name, cleanup=True)` - Alias for remove_stage that explicitly rebuilds
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
- Returns False for stages that provide minimum capabilities as sole provider
- Returns True for swappable stages
**WebSocket Commands:**
Commands can be sent via WebSocket to mutate the pipeline at runtime:
```json
{"action": "remove_stage", "stage": "stage_name"}
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
{"action": "enable_stage", "stage": "stage_name"}
{"action": "disable_stage", "stage": "stage_name"}
{"action": "cleanup_stage", "stage": "stage_name"}
{"action": "can_hot_swap", "stage": "stage_name"}
```
**Implementation Files:**
- `engine/pipeline/controller.py` - Pipeline class with mutation methods
- `engine/app/pipeline_runner.py` - `_handle_pipeline_mutation()` function
- `engine/pipeline/ui.py` - execute_command() with docstrings
- `tests/test_pipeline_mutation_commands.py` - Integration tests
## Skills Library
A skills library MCP server (`skills`) is available for capturing and tracking learned knowledge. Skills are stored in `~/.skills/`.
### Workflow
**Before starting work:**
1. Run `local_skills_list_skills` to see available skills
2. Use `local_skills_peek_skill({name: "skill-name"})` to preview relevant skills
3. Use `local_skills_skill_slice({name: "skill-name", query: "your question"})` to get relevant sections
**While working:**
- If a skill was wrong or incomplete: `local_skills_update_skill``local_skills_record_assessment``local_skills_report_outcome({quality: 1})`
- If a skill worked correctly: `local_skills_report_outcome({quality: 4})` (normal) or `quality: 5` (perfect)
**End of session:**
- Run `local_skills_reflect_on_session({context_summary: "what you did"})` to identify new skills to capture
- Use `local_skills_create_skill` to add new skills
- Use `local_skills_record_assessment` to score them
### Useful Tools
- `local_skills_review_stale_skills()` - Skills due for review (negative days_until_due)
- `local_skills_skills_report()` - Overview of entire collection
- `local_skills_validate_skill({name: "skill-name"})` - Load skill for review with sources
### Agent Skills
This project also has Agent Skills (SKILL.md files) in `.opencode/skills/`. Use the `skill` tool to load them:
- `skill({name: "mainline-architecture"})` - Pipeline stages, capability resolution
- `skill({name: "mainline-effects"})` - How to add new effect plugins
- `skill({name: "mainline-display"})` - Display backend implementation
- `skill({name: "mainline-sources"})` - Adding new RSS feeds
- `skill({name: "mainline-presets"})` - Creating pipeline presets
- `skill({name: "mainline-sensors"})` - Sensor framework usage

262
README.md
View File

@@ -15,7 +15,7 @@ python3 mainline.py # news stream
python3 mainline.py --poetry # literary consciousness mode
python3 mainline.py -p # same
python3 mainline.py --firehose # dense rapid-fire headline mode
python3 mainline.py --refresh # force re-fetch (bypass cache)
python3 mainline.py --display websocket # web browser display only
python3 mainline.py --no-font-picker # skip interactive font picker
python3 mainline.py --font-file path.otf # use a specific font file
python3 mainline.py --font-dir ~/fonts # scan a different font folder
@@ -28,7 +28,20 @@ Or with uv:
uv run mainline.py
```
First run bootstraps a local `.mainline_venv/` and installs deps (`feedparser`, `Pillow`, `sounddevice`, `numpy`). Subsequent runs start immediately, loading from cache. With uv, run `uv sync` or `uv sync --all-extras` (includes mic support) instead.
First run bootstraps dependencies. Use `uv sync --all-extras` for mic support.
### Command & Control (C&C)
Control mainline remotely using `cmdline.py`:
```bash
uv run cmdline.py # Interactive TUI
uv run cmdline.py /effects list # List all effects
uv run cmdline.py /effects stats # Show performance stats
uv run cmdline.py -w /effects stats # Watch mode (auto-refresh)
```
Commands are sent via ntfy.sh topics - useful for controlling a daemonized mainline instance.
### Config
@@ -39,20 +52,31 @@ All constants live in `engine/config.py`:
| `HEADLINE_LIMIT` | `1000` | Total headlines per session |
| `FEED_TIMEOUT` | `10` | Per-feed HTTP timeout (seconds) |
| `MIC_THRESHOLD_DB` | `50` | dB floor above which glitches spike |
| `NTFY_TOPIC` | klubhaus URL | ntfy.sh JSON stream for messages |
| `NTFY_CC_CMD_TOPIC` | klubhaus URL | ntfy.sh topic for C&C commands |
| `NTFY_CC_RESP_TOPIC` | klubhaus URL | ntfy.sh topic for C&C responses |
| `NTFY_RECONNECT_DELAY` | `5` | Seconds before reconnecting after dropped SSE |
| `MESSAGE_DISPLAY_SECS` | `30` | How long an ntfy message holds the screen |
| `FONT_DIR` | `fonts/` | Folder scanned for `.otf`, `.ttf`, `.ttc` files |
| `FONT_PATH` | first file in `FONT_DIR` | Active display font (overridden by picker or `--font-file`) |
| `FONT_INDEX` | `0` | Face index within a font collection file |
| `FONT_PICKER` | `True` | Show interactive font picker at boot (`--no-font-picker` to skip) |
| `FONT_PATH` | first file in `FONT_DIR` | Active display font |
| `FONT_PICKER` | `True` | Show interactive font picker at boot |
| `FONT_SZ` | `60` | Font render size (affects block density) |
| `RENDER_H` | `8` | Terminal rows per headline line |
| `SSAA` | `4` | Super-sampling factor (render at 4× then downsample) |
| `SSAA` | `4` | Super-sampling factor |
| `SCROLL_DUR` | `5.625` | Seconds per headline |
| `FRAME_DT` | `0.05` | Frame interval in seconds (20 FPS) |
| `GRAD_SPEED` | `0.08` | Gradient sweep speed (cycles/sec, ~12s full sweep) |
| `FIREHOSE_H` | `12` | Firehose zone height (terminal rows) |
| `NTFY_TOPIC` | klubhaus URL | ntfy.sh JSON stream endpoint |
| `NTFY_RECONNECT_DELAY` | `5` | Seconds before reconnecting after a dropped SSE stream |
| `MESSAGE_DISPLAY_SECS` | `30` | How long an ntfy message holds the screen |
| `GRAD_SPEED` | `0.08` | Gradient sweep speed |
### Display Modes
Mainline supports multiple display backends:
- **Terminal** (`--display terminal`): ANSI terminal output (default)
- **WebSocket** (`--display websocket`): Stream to web browser clients
- **ModernGL** (`--display moderngl`): GPU-accelerated rendering (optional)
WebSocket mode serves a web client at http://localhost:8766 with ANSI color support and fullscreen mode.
### Feeds
@@ -62,15 +86,15 @@ All constants live in `engine/config.py`:
### Fonts
A `fonts/` directory is bundled with demo faces (AgorTechnoDemo, AlphatronDemo, CSBishopDrawn, CubaTechnologyDemo, CyberformDemo, KATA, Microbots, ModernSpaceDemo, Neoform, Pixel Sparta, RaceHugoDemo, Resond, Robocops, Synthetix, Xeonic, and others). On startup, an interactive picker lists all discovered faces with a live half-block preview rendered at your configured size.
A `fonts/` directory is bundled with demo faces. On startup, an interactive picker lists all discovered faces with a live half-block preview.
Navigation: `↑`/`↓` or `j`/`k` to move, `Enter` or `q` to select. The selected face persists for that session.
Navigation: `↑`/`↓` or `j`/`k` to move, `Enter` or `q` to select.
To add your own fonts, drop `.otf`, `.ttf`, or `.ttc` files into `fonts/` (or point `--font-dir` at any other folder). Font collections (`.ttc`, multi-face `.otf`) are enumerated face-by-face.
To add your own fonts, drop `.otf`, `.ttf`, or `.ttc` files into `fonts/`.
### ntfy.sh
Mainline polls a configurable ntfy.sh topic in the background. When a message arrives, the scroll pauses and the message renders full-screen for `MESSAGE_DISPLAY_SECS` seconds, then the stream resumes.
Mainline polls a configurable ntfy.sh topic in the background. When a message arrives, the scroll pauses and the message renders full-screen.
To push a message:
@@ -78,108 +102,68 @@ To push a message:
curl -d "Body text" -H "Title: Alert title" https://ntfy.sh/your_topic
```
Update `NTFY_TOPIC` in `engine/config.py` to point at your own topic.
---
## Internals
### How it works
- On launch, the font picker scans `fonts/` and presents a live-rendered TUI for face selection; `--no-font-picker` skips directly to stream
- Feeds are fetched and filtered on startup (sports and vapid content stripped); results are cached to `.mainline_cache_news.json` / `.mainline_cache_poetry.json` for fast restarts
- Headlines are rasterized via Pillow with 4× SSAA into half-block characters (`▀▄█ `) at the configured font size
- The ticker uses a sweeping white-hot → deep green gradient; ntfy messages use a complementary white-hot → magenta/maroon gradient to distinguish them visually
- Subject-region detection runs a regex pass on each headline; matches trigger a Google Translate call and font swap to the appropriate script (CJK, Arabic, Devanagari, etc.) using macOS system fonts
- The mic stream runs in a background thread, feeding RMS dB into the glitch probability calculation each frame
- The viewport scrolls through a virtual canvas of pre-rendered blocks; fade zones at top and bottom dissolve characters probabilistically
- An ntfy.sh SSE stream runs in a background thread; incoming messages interrupt the scroll and render full-screen until dismissed or expired
- On launch, the font picker scans `fonts/` and presents a live-rendered TUI for face selection
- Feeds are fetched and filtered on startup; results are cached for fast restarts
- Headlines are rasterized via Pillow with 4× SSAA into half-block characters
- The ticker uses a sweeping white-hot → deep green gradient
- Subject-region detection triggers Google Translate and font swap for non-Latin scripts
- The mic stream runs in a background thread, feeding RMS dB into glitch probability
- The viewport scrolls through pre-rendered blocks with fade zones
- An ntfy.sh SSE stream runs in a background thread for messages and C&C commands
### Architecture
`mainline.py` is a thin entrypoint (venv bootstrap → `engine.app.main()`). All logic lives in the `engine/` package:
```
engine/
__init__.py package marker
app.py main(), font picker TUI, boot sequence, signal handler
config.py constants, CLI flags, glyph tables
sources.py FEEDS, POETRY_SOURCES, language/script maps
terminal.py ANSI codes, tw/th, type_out, boot_ln
filter.py HTML stripping, content filter
translate.py Google Translate wrapper + region detection
render.py OTF → half-block pipeline (SSAA, gradient)
effects.py noise, glitch_bar, fade, firehose
fetch.py RSS/Gutenberg fetching + cache load/save
ntfy.py NtfyPoller — standalone, zero internal deps
mic.py MicMonitor — standalone, graceful fallback
scroll.py stream() frame loop + message rendering
viewport.py terminal dimension tracking (tw/th)
frame.py scroll step calculation, timing
layers.py ticker zone, firehose, message overlay rendering
eventbus.py thread-safe event publishing for decoupled communication
events.py event types and definitions
controller.py coordinates ntfy/mic monitoring and event publishing
emitters.py background emitters for ntfy and mic
types.py type definitions and dataclasses
__init__.py package marker
app.py main(), font picker TUI, boot sequence, C&C poller
config.py constants, CLI flags, glyph tables
sources.py FEEDS, POETRY_SOURCES, language/script maps
terminal.py ANSI codes, tw/th, type_out, boot_ln
filter.py HTML stripping, content filter
translate.py Google Translate wrapper + region detection
render.py OTF → half-block pipeline (SSAA, gradient)
effects/ plugin architecture for visual effects
types.py EffectPlugin ABC, EffectConfig, EffectContext
registry.py effect registration and lookup
chain.py effect pipeline chaining
controller.py handles /effects commands
performance.py performance monitoring
legacy.py legacy functional effects
effects_plugins/ effect plugin implementations
noise.py noise effect
fade.py fade effect
glitch.py glitch effect
firehose.py firehose effect
fetch.py RSS/Gutenberg fetching + cache
ntfy.py NtfyPoller — standalone, zero internal deps
mic.py MicMonitor — standalone, graceful fallback
scroll.py stream() frame loop + message rendering
viewport.py terminal dimension tracking
frame.py scroll step calculation, timing
layers.py ticker zone, firehose, message overlay
eventbus.py thread-safe event publishing
events.py event types and definitions
controller.py coordinates ntfy/mic monitoring
emitters.py background emitters
types.py type definitions
display/ Display backend system
__init__.py DisplayRegistry, get_monitor
backends/
terminal.py ANSI terminal display
websocket.py WebSocket server for browser clients
null.py headless display for testing
multi.py forwards to multiple displays
moderngl.py GPU-accelerated OpenGL rendering
benchmark.py performance benchmarking tool
```
`ntfy.py` and `mic.py` have zero internal dependencies and can be imported by any other visualizer.
---
## Extending
`ntfy.py` and `mic.py` are fully standalone and designed to be reused by any terminal visualizer. `engine.render` is the importable rendering pipeline for non-terminal targets.
### NtfyPoller
```python
from engine.ntfy import NtfyPoller
poller = NtfyPoller("https://ntfy.sh/my_topic/json")
poller.start()
# in your render loop:
msg = poller.get_active_message() # → (title, body, timestamp) or None
if msg:
title, body, ts = msg
render_my_message(title, body) # visualizer-specific
```
Dependencies: `urllib.request`, `json`, `threading`, `time` — stdlib only. The `since=` parameter is managed automatically on reconnect.
### MicMonitor
```python
from engine.mic import MicMonitor
mic = MicMonitor(threshold_db=50)
result = mic.start() # None = sounddevice unavailable; False = stream failed; True = ok
if result:
excess = mic.excess # dB above threshold, clamped to 0
db = mic.db # raw RMS dB level
```
Dependencies: `sounddevice`, `numpy` — both optional; degrades gracefully if unavailable.
### Render pipeline
`engine.render` exposes the OTF → raster pipeline independently of the terminal scroll loop. The planned `serve.py` extension will import it directly to pre-render headlines as 1-bit bitmaps for an ESP32 thin client:
```python
# planned — serve.py does not yet exist
from engine.render import render_line, big_wrap
from engine.fetch import fetch_all
headlines = fetch_all()
for h in headlines:
rows = big_wrap(h.text, font, width=800) # list of half-block rows
# threshold to 1-bit, pack bytes, serve over HTTP
```
See `Mainline Renderer + ntfy Message Queue for ESP32.md` for the full server + thin client architecture.
---
## Development
@@ -190,7 +174,7 @@ Requires Python 3.10+ and [uv](https://docs.astral.sh/uv/).
```bash
uv sync # minimal (no mic)
uv sync --all-extras # with mic support (sounddevice + numpy)
uv sync --all-extras # with mic support
uv sync --all-extras --group dev # full dev environment
```
@@ -200,24 +184,45 @@ With [mise](https://mise.jdx.dev/):
```bash
mise run test # run test suite
mise run test-cov # run with coverage report
mise run lint # ruff check
mise run lint-fix # ruff check --fix
mise run format # ruff format
mise run run # uv run mainline.py
mise run run-poetry # uv run mainline.py --poetry
mise run run-firehose # uv run mainline.py --firehose
mise run test-cov # run with coverage report
mise run lint # ruff check
mise run lint-fix # ruff check --fix
mise run format # ruff format
mise run run # terminal display
mise run run-websocket # web display only
mise run run-client # terminal + web
mise run cmd # C&C command interface
mise run cmd-stats # watch effects stats
mise run benchmark # run performance benchmarks
mise run benchmark-json # save as JSON
mise run topics-init # initialize ntfy topics
```
### Testing
Tests live in `tests/` and cover `config`, `filter`, `mic`, `ntfy`, `sources`, and `terminal`.
```bash
uv run pytest
uv run pytest --cov=engine --cov-report=term-missing
# Run with mise
mise run test
mise run test-cov
# Run performance benchmarks
mise run benchmark
mise run benchmark-json
# Run benchmark hook mode (for CI)
uv run python -m engine.benchmark --hook
```
Performance regression tests are in `tests/test_benchmark.py` marked with `@pytest.mark.benchmark`.
### Linting
```bash
@@ -232,28 +237,23 @@ Pre-commit hooks run lint automatically via `hk`.
## Roadmap
### Performance
- **Concurrent feed fetching** — startup currently blocks sequentially on ~25 HTTP requests; `concurrent.futures.ThreadPoolExecutor` would cut load time to the slowest single feed
- **Background refresh** — re-fetch feeds in a daemon thread so a long session stays current without restart
- **Translation pre-fetch** — run translate calls concurrently during the boot sequence rather than on first render
- Concurrent feed fetching with ThreadPoolExecutor
- Background feed refresh daemon
- Translation pre-fetch during boot
### Graphics
- **Matrix rain underlay** — katakana column rain rendered at low opacity beneath the scrolling blocks as a background layer
- **CRT simulation** — subtle dim scanlines every N rows, occasional brightness ripple across the full screen
- **Sixel / iTerm2 inline images** — bypass half-blocks entirely and stream actual bitmap frames for true resolution; would require a capable terminal
- **Parallax secondary column** — a second, dimmer, faster-scrolling stream of ambient text at reduced opacity on one side
- Matrix rain katakana underlay
- CRT scanline simulation
- Sixel/iTerm2 inline images
- Parallax secondary column
### Cyberpunk Vibes
- **Keyword watch list** — highlight or strobe any headline matching tracked terms (names, topics, tickers)
- **Breaking interrupt** — full-screen flash + synthesized blip when a high-priority keyword hits
- **Live data overlay** — secondary ticker strip at screen edge: BTC price, ISS position, geomagnetic index
- **Theme switcher** — `--amber` (phosphor), `--ice` (electric cyan), `--red` (alert state) palette modes via CLI flag
- **Persona modes** — `--surveillance`, `--oracle`, `--underground` as feed presets with matching color themes and boot copy
- **Synthesized audio** — short static bursts tied to glitch events, independent of mic input
### Extensibility
- **serve.py** — HTTP server that imports `engine.render` and `engine.fetch` directly to stream 1-bit bitmaps to an ESP32 display
- **Rust port** — `ntfy.py` and `render.py` are the natural first targets; clear module boundaries make incremental porting viable
- Keyword watch list with strobe effects
- Breaking interrupt with synthesized audio
- Live data overlay (BTC, ISS position)
- Theme switcher (amber, ice, red)
- Persona modes (surveillance, oracle, underground)
---
*macOS only (script/system font paths for translation are hardcoded). Primary display font is user-selectable via the bundled `fonts/` picker. Python 3.10+.*
*Python 3.10+. Primary display font is user-selectable via bundled `fonts/` picker.*

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# Tasks
## Documentation Updates
- [x] Remove references to removed display backends (sixel, kitty) from all documentation
- [x] Remove references to deprecated "both" display mode
- [x] Update AGENTS.md to reflect current architecture and remove merge conflicts
- [x] Update Agent Skills (.opencode/skills/) to match current codebase
- [x] Update docs/ARCHITECTURE.md to remove SixelDisplay references
- [x] Verify ModernGL backend is properly documented and registered
- [ ] Update docs/PIPELINE.md to reflect Stage-based architecture (outdated legacy flowchart) [#41](https://git.notsosm.art/david/Mainline/issues/41)
## Code & Features
- [ ] Check if luminance implementation exists for shade/tint effects (see [#26](https://git.notsosm.art/david/Mainline/issues/26) related: need to verify render/blocks.py has luminance calculation)
- [x] Add entropy/chaos score metadata to effects for auto-categorization and intensity control [#32](https://git.notsosm.art/david/Mainline/issues/32) (closed - completed)
- [ ] Finish ModernGL display backend: integrate window system, implement glyph caching, add event handling, and support border modes [#42](https://git.notsosm.art/david/Mainline/issues/42)
- [x] Integrate UIPanel with pipeline: register stages, link parameter schemas, handle events, implement hot-reload.
- [x] Move cached fixture headlines to engine/fixtures/headlines.json and update default source to use fixture.
- [x] Add interactive UI panel for pipeline configuration (right-side panel) with stage toggles and param sliders.
- [x] Enumerate all effect plugin parameters automatically for UI control (intensity, decay, etc.)
- [ ] Implement pipeline hot-rebuild when stage toggles or params change, preserving camera and display state [#43](https://git.notsosm.art/david/Mainline/issues/43)
## Test Suite Cleanup & Feature Implementation
### Phase 1: Test Suite Cleanup (In Progress)
- [x] Port figment feature to modern pipeline architecture
- [x] Create `engine/effects/plugins/figment.py` (full port)
- [x] Add `figment.py` to `engine/effects/plugins/`
- [x] Copy SVG files to `figments/` directory
- [x] Update `pyproject.toml` with figment extra
- [x] Add `test-figment` preset to `presets.toml`
- [x] Update pipeline adapters for overlay effects
- [x] Clean up `test_adapters.py` (removed 18 mock-only tests)
- [x] Verify all tests pass (652 passing, 20 skipped, 58% coverage)
- [ ] Review remaining mock-heavy tests in `test_pipeline.py`
- [ ] Review `test_effects.py` for implementation detail tests
- [ ] Identify additional tests to remove/consolidate
- [ ] Target: ~600 tests total
### Phase 2: Acceptance Test Expansion (Planned)
- [ ] Create `test_message_overlay.py` for message rendering
- [ ] Create `test_firehose.py` for firehose rendering
- [ ] Create `test_pipeline_order.py` for execution order verification
- [ ] Expand `test_figment_effect.py` for animation phases
- [ ] Target: 10-15 new acceptance tests
### Phase 3: Post-Branch Features (Planned)
- [ ] Port message overlay system from `upstream_layers.py`
- [ ] Port firehose rendering from `upstream_layers.py`
- [ ] Create `MessageOverlayStage` for pipeline integration
- [ ] Verify figment renders in correct order (effects → figment → messages → display)
### Phase 4: Visual Quality Improvements (Planned)
- [ ] Compare upstream vs current pipeline output
- [ ] Implement easing functions for figment animations
- [ ] Add animated gradient shifts
- [ ] Improve strobe effect patterns
- [ ] Use introspection to match visual style
## Gitea Issues Tracking
- [#37](https://git.notsosm.art/david/Mainline/issues/37): Refactor app.py and adapter.py for better maintainability
- [#35](https://git.notsosm.art/david/Mainline/issues/35): Epic: Pipeline Mutation API for Stage Hot-Swapping
- [#34](https://git.notsosm.art/david/Mainline/issues/34): Improve benchmarking system and performance tests
- [#33](https://git.notsosm.art/david/Mainline/issues/33): Add web-based pipeline editor UI
- [#26](https://git.notsosm.art/david/Mainline/issues/26): Add Streaming display backend

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# Visual Output Comparison: Upstream/Main vs Sideline
## Summary
A comprehensive comparison of visual output between `upstream/main` and the sideline branch (`feature/capability-based-deps`) reveals fundamental architectural differences in how content is rendered and displayed.
## Captured Outputs
### Sideline (Pipeline Architecture)
- **File**: `output/sideline_demo.json`
- **Format**: Plain text lines without ANSI cursor positioning
- **Content**: Readable headlines with gradient colors applied
### Upstream/Main (Monolithic Architecture)
- **File**: `output/upstream_demo.json`
- **Format**: Lines with explicit ANSI cursor positioning codes
- **Content**: Cursor positioning codes + block characters + ANSI colors
## Key Architectural Differences
### 1. Buffer Content Structure
**Sideline Pipeline:**
```python
# Each line is plain text with ANSI colors
buffer = [
"The Download: OpenAI is building...",
"OpenAI is throwing everything...",
# ... more lines
]
```
**Upstream Monolithic:**
```python
# Each line includes cursor positioning
buffer = [
"\033[10;1H \033[2;38;5;238mユ\033[0m \033[2;38;5;37mモ\033[0m ...",
"\033[11;1H\033[K", # Clear line 11
# ... more lines with positioning
]
```
### 2. Rendering Approach
**Sideline (Pipeline Architecture):**
- Stages produce plain text buffers
- Display backend handles cursor positioning
- `TerminalDisplay.show()` prepends `\033[H\033[J` (home + clear)
- Lines are appended sequentially
**Upstream (Monolithic Architecture):**
- `render_ticker_zone()` produces buffers with explicit positioning
- Each line includes `\033[{row};1H` to position cursor
- Display backend writes buffer directly to stdout
- Lines are positioned explicitly in the buffer
### 3. Content Rendering
**Sideline:**
- Headlines rendered as plain text
- Gradient colors applied via ANSI codes
- Ticker effect via camera/viewport filtering
**Upstream:**
- Headlines rendered as block characters (▀, ▄, █, etc.)
- Japanese katakana glyphs used for glitch effect
- Explicit row positioning for each line
## Visual Output Analysis
### Sideline Frame 0 (First 5 lines):
```
Line 0: 'The Download: OpenAI is building a fully automated researcher...'
Line 1: 'OpenAI is throwing everything into building a fully automated...'
Line 2: 'Mind-altering substances are (still) falling short in clinical...'
Line 3: 'The Download: Quantum computing for health...'
Line 4: 'Can quantum computers now solve health care problems...'
```
### Upstream Frame 0 (First 5 lines):
```
Line 0: ''
Line 1: '\x1b[2;1H\x1b[K'
Line 2: '\x1b[3;1H\x1b[K'
Line 3: '\x1b[4;1H\x1b[2;38;5;238m \x1b[0m \x1b[2;38;5;238mリ\x1b[0m ...'
Line 4: '\x1b[5;1H\x1b[K'
```
## Implications for Visual Comparison
### Challenges with Direct Comparison
1. **Different buffer formats**: Plain text vs. positioned ANSI codes
2. **Different rendering pipelines**: Pipeline stages vs. monolithic functions
3. **Different content generation**: Headlines vs. block characters
### Approaches for Visual Verification
#### Option 1: Render and Compare Terminal Output
- Run both branches with `TerminalDisplay`
- Capture terminal output (not buffer)
- Compare visual rendering
- **Challenge**: Requires actual terminal rendering
#### Option 2: Normalize Buffers for Comparison
- Convert upstream positioned buffers to plain text
- Strip ANSI cursor positioning codes
- Compare normalized content
- **Challenge**: Loses positioning information
#### Option 3: Functional Equivalence Testing
- Verify features work the same way
- Test message overlay rendering
- Test effect application
- **Challenge**: Doesn't verify exact visual match
## Recommendations
### For Exact Visual Match
1. **Update sideline to match upstream architecture**:
- Change `MessageOverlayStage` to return positioned buffers
- Update terminal display to handle positioned buffers
- This requires significant refactoring
2. **Accept architectural differences**:
- The sideline pipeline architecture is fundamentally different
- Visual differences are expected and acceptable
- Focus on functional equivalence
### For Functional Verification
1. **Test message overlay rendering**:
- Verify message appears in correct position
- Verify gradient colors are applied
- Verify metadata bar is displayed
2. **Test effect rendering**:
- Verify glitch effect applies block characters
- Verify firehose effect renders correctly
- Verify figment effect integrates properly
3. **Test pipeline execution**:
- Verify stage execution order
- Verify capability resolution
- Verify dependency injection
## Conclusion
The visual output comparison reveals that `sideline` and `upstream/main` use fundamentally different rendering architectures:
- **Upstream**: Explicit cursor positioning in buffer, monolithic rendering
- **Sideline**: Plain text buffer, display handles positioning, pipeline rendering
These differences are **architectural**, not bugs. The sideline branch has successfully adapted the upstream features to a new pipeline architecture.
### Next Steps
1. ✅ Document architectural differences (this file)
2. ⏳ Create functional tests for visual verification
3. ⏳ Update Gitea issue #50 with findings
4. ⏳ Consider whether to adapt sideline to match upstream rendering style

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mainline Pipeline Editor</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
font-family: 'Fira Code', 'Cascadia Code', 'Consolas', monospace;
background: #1a1a1a;
color: #eee;
display: flex;
min-height: 100vh;
}
#sidebar {
width: 300px;
background: #222;
padding: 15px;
border-right: 1px solid #333;
overflow-y: auto;
}
#main {
flex: 1;
padding: 20px;
overflow-y: auto;
}
h2 {
font-size: 14px;
color: #888;
margin-bottom: 10px;
text-transform: uppercase;
}
.section {
margin-bottom: 20px;
}
.stage-list {
list-style: none;
}
.stage-item {
display: flex;
align-items: center;
padding: 6px 8px;
background: #333;
margin-bottom: 2px;
cursor: pointer;
border-radius: 4px;
}
.stage-item:hover { background: #444; }
.stage-item.selected { background: #0066cc; }
.stage-item input[type="checkbox"] {
margin-right: 8px;
transform: scale(1.2);
}
.stage-name {
flex: 1;
font-size: 13px;
}
.param-group {
background: #2a2a2a;
padding: 10px;
border-radius: 4px;
}
.param-row {
display: flex;
align-items: center;
margin-bottom: 8px;
font-size: 12px;
}
.param-name {
width: 100px;
color: #aaa;
}
.param-slider {
flex: 1;
margin: 0 10px;
}
.param-value {
width: 50px;
text-align: right;
color: #4f4;
}
.preset-list {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.preset-btn {
background: #333;
border: 1px solid #444;
color: #ccc;
padding: 4px 10px;
border-radius: 3px;
cursor: pointer;
font-size: 11px;
}
.preset-btn:hover { background: #444; }
.preset-btn.active { background: #0066cc; border-color: #0077ff; color: #fff; }
button.action-btn {
background: #0066cc;
border: none;
color: white;
padding: 8px 12px;
border-radius: 4px;
cursor: pointer;
font-size: 12px;
margin-right: 5px;
margin-bottom: 5px;
}
button.action-btn:hover { background: #0077ee; }
#status {
position: fixed;
bottom: 10px;
left: 10px;
font-size: 11px;
color: #666;
}
#status.connected { color: #4f4; }
#status.disconnected { color: #f44; }
#pipeline-view {
margin-top: 10px;
}
.pipeline-node {
display: inline-block;
padding: 4px 8px;
margin: 2px;
background: #333;
border-radius: 3px;
font-size: 11px;
}
.pipeline-node.enabled { border-left: 3px solid #4f4; }
.pipeline-node.disabled { border-left: 3px solid #666; opacity: 0.6; }
</style>
</head>
<body>
<div id="sidebar">
<div class="section">
<h2>Preset</h2>
<div id="preset-list" class="preset-list"></div>
</div>
<div class="section">
<h2>Stages</h2>
<ul id="stage-list" class="stage-list"></ul>
</div>
<div class="section">
<h2>Parameters</h2>
<div id="param-editor" class="param-group"></div>
</div>
</div>
<div id="main">
<h2>Pipeline</h2>
<div id="pipeline-view"></div>
<div style="margin-top: 20px;">
<button class="action-btn" onclick="sendCommand({action: 'cycle_preset', direction: 1})">Next Preset</button>
<button class="action-btn" onclick="sendCommand({action: 'cycle_preset', direction: -1})">Prev Preset</button>
</div>
</div>
<div id="status">Disconnected</div>
<script>
const ws = new WebSocket(`ws://${location.hostname}:8765`);
let state = { stages: {}, preset: '', presets: [], selected_stage: null };
function updateStatus(connected) {
const status = document.getElementById('status');
status.textContent = connected ? 'Connected' : 'Disconnected';
status.className = connected ? 'connected' : 'disconnected';
}
function connect() {
ws.onopen = () => {
updateStatus(true);
// Request initial state
ws.send(JSON.stringify({ type: 'state_request' }));
};
ws.onclose = () => {
updateStatus(false);
setTimeout(connect, 2000);
};
ws.onerror = () => {
updateStatus(false);
};
ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
if (data.type === 'state') {
state = data.state;
render();
}
} catch (e) {
console.error('Parse error:', e);
}
};
}
function sendCommand(command) {
ws.send(JSON.stringify({ type: 'command', command }));
}
function render() {
renderPresets();
renderStageList();
renderPipeline();
renderParams();
}
function renderPresets() {
const container = document.getElementById('preset-list');
container.innerHTML = '';
(state.presets || []).forEach(preset => {
const btn = document.createElement('button');
btn.className = 'preset-btn' + (preset === state.preset ? ' active' : '');
btn.textContent = preset;
btn.onclick = () => sendCommand({ action: 'change_preset', preset });
container.appendChild(btn);
});
}
function renderStageList() {
const list = document.getElementById('stage-list');
list.innerHTML = '';
Object.entries(state.stages || {}).forEach(([name, info]) => {
const li = document.createElement('li');
li.className = 'stage-item' + (name === state.selected_stage ? ' selected' : '');
li.innerHTML = `
<input type="checkbox" ${info.enabled ? 'checked' : ''}
onchange="sendCommand({action: 'toggle_stage', stage: '${name}'})">
<span class="stage-name">${name}</span>
`;
li.onclick = (e) => {
if (e.target.type !== 'checkbox') {
sendCommand({ action: 'select_stage', stage: name });
}
};
list.appendChild(li);
});
}
function renderPipeline() {
const view = document.getElementById('pipeline-view');
view.innerHTML = '';
const stages = Object.entries(state.stages || {});
if (stages.length === 0) {
view.textContent = '(No stages)';
return;
}
stages.forEach(([name, info]) => {
const span = document.createElement('span');
span.className = 'pipeline-node' + (info.enabled ? ' enabled' : ' disabled');
span.textContent = name;
view.appendChild(span);
});
}
function renderParams() {
const container = document.getElementById('param-editor');
container.innerHTML = '';
const selected = state.selected_stage;
if (!selected || !state.stages[selected]) {
container.innerHTML = '<div style="color:#666;font-size:11px;">(select a stage)</div>';
return;
}
const stage = state.stages[selected];
if (!stage.params || Object.keys(stage.params).length === 0) {
container.innerHTML = '<div style="color:#666;font-size:11px;">(no params)</div>';
return;
}
Object.entries(stage.params).forEach(([key, value]) => {
const row = document.createElement('div');
row.className = 'param-row';
// Infer min/max/step from typical ranges
let min = 0, max = 1, step = 0.1;
if (typeof value === 'number') {
if (value > 1) { max = value * 2; step = 1; }
else { max = 1; step = 0.1; }
}
row.innerHTML = `
<div class="param-name">${key}</div>
<input type="range" class="param-slider" min="${min}" max="${max}" step="${step}"
value="${value}"
oninput="adjustParam('${key}', this.value)">
<div class="param-value">${typeof value === 'number' ? Number(value).toFixed(2) : value}</div>
`;
container.appendChild(row);
});
}
function adjustParam(param, newValue) {
const selected = state.selected_stage;
if (!selected) return;
// Update display immediately for responsiveness
const num = parseFloat(newValue);
if (!isNaN(num)) {
// Show updated value
document.querySelectorAll('.param-value').forEach(el => {
if (el.parentElement.querySelector('.param-name').textContent === param) {
el.textContent = num.toFixed(2);
}
});
}
// Send command
sendCommand({
action: 'adjust_param',
stage: selected,
param: param,
delta: num - (state.stages[selected].params[param] || 0)
});
}
connect();
</script>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mainline Terminal</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #0a0a0a;
color: #ccc;
font-family: 'Fira Code', 'Cascadia Code', 'Consolas', monospace;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
padding: 20px;
}
body.fullscreen {
padding: 0;
}
body.fullscreen #controls {
display: none;
}
#container {
position: relative;
}
canvas {
background: #000;
border: 1px solid #333;
image-rendering: pixelated;
image-rendering: crisp-edges;
}
body.fullscreen canvas {
border: none;
width: 100vw;
height: 100vh;
max-width: 100vw;
max-height: 100vh;
}
#controls {
display: flex;
gap: 10px;
margin-top: 10px;
align-items: center;
}
#controls button {
background: #333;
color: #ccc;
border: 1px solid #555;
padding: 5px 12px;
cursor: pointer;
font-family: inherit;
font-size: 12px;
}
#controls button:hover {
background: #444;
}
#controls input {
width: 60px;
background: #222;
color: #ccc;
border: 1px solid #444;
padding: 4px 8px;
font-family: inherit;
text-align: center;
}
#status {
margin-top: 10px;
font-size: 12px;
color: #666;
}
#status.connected {
color: #4f4;
}
#status.disconnected {
color: #f44;
}
</style>
</head>
<body>
<div id="container">
<canvas id="terminal"></canvas>
</div>
<div id="controls">
<label>Cols: <input type="number" id="cols" value="80" min="20" max="200"></label>
<label>Rows: <input type="number" id="rows" value="24" min="10" max="60"></label>
<button id="apply">Apply</button>
<button id="fullscreen">Fullscreen</button>
</div>
<div id="status" class="disconnected">Connecting...</div>
<script>
const canvas = document.getElementById('terminal');
const ctx = canvas.getContext('2d');
const status = document.getElementById('status');
const colsInput = document.getElementById('cols');
const rowsInput = document.getElementById('rows');
const applyBtn = document.getElementById('apply');
const fullscreenBtn = document.getElementById('fullscreen');
const CHAR_WIDTH = 9;
const CHAR_HEIGHT = 16;
const ANSI_COLORS = {
0: '#000000', 1: '#cd3131', 2: '#0dbc79', 3: '#e5e510',
4: '#2472c8', 5: '#bc3fbc', 6: '#11a8cd', 7: '#e5e5e5',
8: '#666666', 9: '#f14c4c', 10: '#23d18b', 11: '#f5f543',
12: '#3b8eea', 13: '#d670d6', 14: '#29b8db', 15: '#ffffff',
};
let cols = 80;
let rows = 24;
let ws = null;
function resizeCanvas() {
canvas.width = cols * CHAR_WIDTH;
canvas.height = rows * CHAR_HEIGHT;
}
function parseAnsi(text) {
if (!text) return [];
const tokens = [];
let currentText = '';
let fg = '#cccccc';
let bg = '#000000';
let bold = false;
let i = 0;
let inEscape = false;
let escapeCode = '';
while (i < text.length) {
const char = text[i];
if (inEscape) {
if (char >= '0' && char <= '9' || char === ';' || char === '[') {
escapeCode += char;
}
if (char === 'm') {
const codes = escapeCode.replace('\x1b[', '').split(';');
for (const code of codes) {
const num = parseInt(code) || 0;
if (num === 0) {
fg = '#cccccc';
bg = '#000000';
bold = false;
} else if (num === 1) {
bold = true;
} else if (num === 22) {
bold = false;
} else if (num === 39) {
fg = '#cccccc';
} else if (num === 49) {
bg = '#000000';
} else if (num >= 30 && num <= 37) {
fg = ANSI_COLORS[num - 30 + (bold ? 8 : 0)] || '#cccccc';
} else if (num >= 40 && num <= 47) {
bg = ANSI_COLORS[num - 40] || '#000000';
} else if (num >= 90 && num <= 97) {
fg = ANSI_COLORS[num - 90 + 8] || '#cccccc';
} else if (num >= 100 && num <= 107) {
bg = ANSI_COLORS[num - 100 + 8] || '#000000';
} else if (num >= 1 && num <= 256) {
// 256 colors
if (num < 16) {
fg = ANSI_COLORS[num] || '#cccccc';
} else if (num < 232) {
const c = num - 16;
const r = Math.floor(c / 36) * 51;
const g = Math.floor((c % 36) / 6) * 51;
const b = (c % 6) * 51;
fg = `#${r.toString(16).padStart(2,'0')}${g.toString(16).padStart(2,'0')}${b.toString(16).padStart(2,'0')}`;
} else {
const gray = (num - 232) * 10 + 8;
fg = `#${gray.toString(16).repeat(2)}`;
}
}
}
if (currentText) {
tokens.push({ text: currentText, fg, bg, bold });
currentText = '';
}
inEscape = false;
escapeCode = '';
}
} else if (char === '\x1b' && text[i + 1] === '[') {
if (currentText) {
tokens.push({ text: currentText, fg, bg, bold });
currentText = '';
}
inEscape = true;
escapeCode = '';
i++;
} else {
currentText += char;
}
i++;
}
if (currentText) {
tokens.push({ text: currentText, fg, bg, bold });
}
return tokens;
}
function renderLine(text, x, y, lineHeight) {
const tokens = parseAnsi(text);
let xOffset = x;
for (const token of tokens) {
if (token.text) {
if (token.bold) {
ctx.font = 'bold 16px monospace';
} else {
ctx.font = '16px monospace';
}
const metrics = ctx.measureText(token.text);
if (token.bg !== '#000000') {
ctx.fillStyle = token.bg;
ctx.fillRect(xOffset, y - 2, metrics.width + 1, lineHeight);
}
ctx.fillStyle = token.fg;
ctx.fillText(token.text, xOffset, y);
xOffset += metrics.width;
}
}
}
function connect() {
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const wsUrl = `${protocol}//${window.location.hostname}:8765`;
ws = new WebSocket(wsUrl);
ws.onopen = () => {
status.textContent = 'Connected';
status.className = 'connected';
sendSize();
};
ws.onclose = () => {
status.textContent = 'Disconnected - Reconnecting...';
status.className = 'disconnected';
setTimeout(connect, 1000);
};
ws.onerror = () => {
status.textContent = 'Connection error';
status.className = 'disconnected';
};
ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
if (data.type === 'frame') {
cols = data.width || 80;
rows = data.height || 24;
colsInput.value = cols;
rowsInput.value = rows;
resizeCanvas();
render(data.lines || []);
} else if (data.type === 'clear') {
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, canvas.width, canvas.height);
} else if (data.type === 'state') {
// Log state updates for debugging (can be extended for UI)
console.log('State update:', data.state);
}
} catch (e) {
console.error('Failed to parse message:', e);
}
};
}
function sendSize() {
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({
type: 'resize',
width: parseInt(colsInput.value),
height: parseInt(rowsInput.value)
}));
}
}
function render(lines) {
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.font = '16px monospace';
ctx.textBaseline = 'top';
const lineHeight = CHAR_HEIGHT;
const maxLines = Math.min(lines.length, rows);
for (let i = 0; i < maxLines; i++) {
const line = lines[i] || '';
renderLine(line, 0, i * lineHeight, lineHeight);
}
}
function calculateViewportSize() {
const isFullscreen = document.fullscreenElement !== null;
const padding = isFullscreen ? 0 : 40;
const controlsHeight = isFullscreen ? 0 : 60;
const availableWidth = window.innerWidth - padding;
const availableHeight = window.innerHeight - controlsHeight;
cols = Math.max(20, Math.floor(availableWidth / CHAR_WIDTH));
rows = Math.max(10, Math.floor(availableHeight / CHAR_HEIGHT));
colsInput.value = cols;
rowsInput.value = rows;
resizeCanvas();
console.log('Fullscreen:', isFullscreen, 'Size:', cols, 'x', rows);
sendSize();
}
applyBtn.addEventListener('click', () => {
cols = parseInt(colsInput.value);
rows = parseInt(rowsInput.value);
resizeCanvas();
sendSize();
});
fullscreenBtn.addEventListener('click', () => {
if (!document.fullscreenElement) {
document.body.classList.add('fullscreen');
document.documentElement.requestFullscreen().then(() => {
calculateViewportSize();
});
} else {
document.exitFullscreen().then(() => {
calculateViewportSize();
});
}
});
document.addEventListener('fullscreenchange', () => {
if (!document.fullscreenElement) {
document.body.classList.remove('fullscreen');
calculateViewportSize();
}
});
window.addEventListener('resize', () => {
if (document.fullscreenElement) {
calculateViewportSize();
}
});
// Initial setup
resizeCanvas();
connect();
</script>
</body>
</html>

256
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Command-line utility for interacting with mainline via ntfy.
Usage:
python cmdline.py # Interactive TUI mode
python cmdline.py --help # Show help
python cmdline.py /effects list # Send single command via ntfy
python cmdline.py /effects stats # Get performance stats via ntfy
python cmdline.py -w /effects stats # Watch mode (polls for stats)
The TUI mode provides:
- Arrow keys to navigate command history
- Tab completion for commands
- Auto-refresh for performance stats
C&C works like a serial port:
1. Send command to ntfy_cc_topic
2. Mainline receives, processes, responds to same topic
3. Cmdline polls for response
"""
import os
os.environ["FORCE_COLOR"] = "1"
os.environ["TERM"] = "xterm-256color"
import argparse
import json
import sys
import time
import threading
import urllib.request
from pathlib import Path
from engine import config
from engine.terminal import CLR, CURSOR_OFF, CURSOR_ON, G_DIM, G_HI, RST, W_GHOST
try:
CC_CMD_TOPIC = config.NTFY_CC_CMD_TOPIC
CC_RESP_TOPIC = config.NTFY_CC_RESP_TOPIC
except AttributeError:
CC_CMD_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd/json"
CC_RESP_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline_cc_resp/json"
class NtfyResponsePoller:
"""Polls ntfy for command responses."""
def __init__(self, cmd_topic: str, resp_topic: str, timeout: float = 10.0):
self.cmd_topic = cmd_topic
self.resp_topic = resp_topic
self.timeout = timeout
self._last_id = None
self._lock = threading.Lock()
def _build_url(self) -> str:
from urllib.parse import parse_qs, urlencode, urlparse, urlunparse
parsed = urlparse(self.resp_topic)
params = parse_qs(parsed.query, keep_blank_values=True)
params["since"] = [self._last_id if self._last_id else "20s"]
new_query = urlencode({k: v[0] for k, v in params.items()})
return urlunparse(parsed._replace(query=new_query))
def send_and_wait(self, cmd: str) -> str:
"""Send command and wait for response."""
url = self.cmd_topic.replace("/json", "")
data = cmd.encode("utf-8")
req = urllib.request.Request(
url,
data=data,
headers={
"User-Agent": "mainline-cmdline/0.1",
"Content-Type": "text/plain",
},
method="POST",
)
try:
urllib.request.urlopen(req, timeout=5)
except Exception as e:
return f"Error sending command: {e}"
return self._wait_for_response(cmd)
def _wait_for_response(self, expected_cmd: str = "") -> str:
"""Poll for response message."""
start = time.time()
while time.time() - start < self.timeout:
try:
url = self._build_url()
req = urllib.request.Request(
url, headers={"User-Agent": "mainline-cmdline/0.1"}
)
with urllib.request.urlopen(req, timeout=10) as resp:
for line in resp:
try:
data = json.loads(line.decode("utf-8", errors="replace"))
except json.JSONDecodeError:
continue
if data.get("event") == "message":
self._last_id = data.get("id")
msg = data.get("message", "")
if msg:
return msg
except Exception:
pass
time.sleep(0.5)
return "Timeout waiting for response"
AVAILABLE_COMMANDS = """Available commands:
/effects list - List all effects and status
/effects <name> on - Enable an effect
/effects <name> off - Disable an effect
/effects <name> intensity <0.0-1.0> - Set effect intensity
/effects reorder <name1>,<name2>,... - Reorder pipeline
/effects stats - Show performance statistics
/help - Show this help
/quit - Exit
"""
def print_header():
w = 60
print(CLR, end="")
print(CURSOR_OFF, end="")
print(f"\033[1;1H", end="")
print(f" \033[1;38;5;231m╔{'' * (w - 6)}\033[0m")
print(
f" \033[1;38;5;231m║\033[0m \033[1;38;5;82mMAINLINE\033[0m \033[3;38;5;245mCommand Center\033[0m \033[1;38;5;231m ║\033[0m"
)
print(f" \033[1;38;5;231m╚{'' * (w - 6)}\033[0m")
print(f" \033[2;38;5;37mCMD: {CC_CMD_TOPIC.split('/')[-2]}\033[0m")
print(f" \033[2;38;5;37mRESP: {CC_RESP_TOPIC.split('/')[-2]}\033[0m")
print()
def print_response(response: str, is_error: bool = False) -> None:
"""Print response with nice formatting."""
print()
if is_error:
print(f" \033[1;38;5;196m✗ Error\033[0m")
print(f" \033[38;5;196m{'' * 40}\033[0m")
else:
print(f" \033[1;38;5;82m✓ Response\033[0m")
print(f" \033[38;5;37m{'' * 40}\033[0m")
for line in response.split("\n"):
print(f" {line}")
print()
def interactive_mode():
"""Interactive TUI for sending commands."""
import readline
print_header()
poller = NtfyResponsePoller(CC_CMD_TOPIC, CC_RESP_TOPIC)
print(f" \033[38;5;245mType /help for commands, /quit to exit\033[0m")
print()
while True:
try:
cmd = input(f" \033[1;38;5;82m\033[0m {G_HI}").strip()
except (EOFError, KeyboardInterrupt):
print()
break
if not cmd:
continue
if cmd.startswith("/"):
if cmd == "/quit" or cmd == "/exit":
print(f"\n \033[1;38;5;245mGoodbye!{RST}\n")
break
if cmd == "/help":
print(f"\n{AVAILABLE_COMMANDS}\n")
continue
print(f" \033[38;5;245m⟳ Sending to mainline...{RST}")
result = poller.send_and_wait(cmd)
print_response(result, is_error=result.startswith("Error"))
else:
print(f"\n \033[1;38;5;196m⚠ Commands must start with /{RST}\n")
print(CURSOR_ON, end="")
return 0
def main():
parser = argparse.ArgumentParser(
description="Mainline command-line interface",
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog=AVAILABLE_COMMANDS,
)
parser.add_argument(
"command",
nargs="?",
default=None,
help="Command to send (e.g., /effects list)",
)
parser.add_argument(
"--watch",
"-w",
action="store_true",
help="Watch mode: continuously poll for stats (Ctrl+C to exit)",
)
args = parser.parse_args()
if args.command is None:
return interactive_mode()
poller = NtfyResponsePoller(CC_CMD_TOPIC, CC_RESP_TOPIC)
if args.watch and "/effects stats" in args.command:
import signal
def handle_sigterm(*_):
print(f"\n \033[1;38;5;245mStopped watching{RST}")
print(CURSOR_ON, end="")
sys.exit(0)
signal.signal(signal.SIGTERM, handle_sigterm)
print_header()
print(f" \033[38;5;245mWatching /effects stats (Ctrl+C to exit)...{RST}\n")
try:
while True:
result = poller.send_and_wait(args.command)
print(f"\033[2J\033[1;1H", end="")
print(
f" \033[1;38;5;82m\033[0m Performance Stats - \033[1;38;5;245m{time.strftime('%H:%M:%S')}{RST}"
)
print(f" \033[38;5;37m{'' * 44}{RST}")
for line in result.split("\n"):
print(f" {line}")
time.sleep(2)
except KeyboardInterrupt:
print(f"\n \033[1;38;5;245mStopped watching{RST}")
return 0
return 0
result = poller.send_and_wait(args.command)
print(result)
return 0
if __name__ == "__main__":
main()

View File

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# Mainline bash completion script
#
# To install:
# source /path/to/completion/mainline-completion.bash
#
# Or add to ~/.bashrc:
# source /path/to/completion/mainline-completion.bash
_mainline_completion() {
local cur prev words cword
_init_completion || return
# Get current word and previous word
cur="${COMP_WORDS[COMP_CWORD]}"
prev="${COMP_WORDS[COMP_CWORD-1]}"
# Completion options based on previous word
case "${prev}" in
--display)
# Display backends
COMPREPLY=($(compgen -W "terminal null replay websocket pygame moderngl" -- "${cur}"))
return
;;
--pipeline-source)
# Available sources
COMPREPLY=($(compgen -W "headlines poetry empty fixture pipeline-inspect" -- "${cur}"))
return
;;
--pipeline-effects)
# Available effects (comma-separated)
local effects="afterimage border crop fade firehose glitch hud motionblur noise tint"
COMPREPLY=($(compgen -W "${effects}" -- "${cur}"))
return
;;
--pipeline-camera)
# Camera modes
COMPREPLY=($(compgen -W "feed scroll horizontal omni floating bounce radial" -- "${cur}"))
return
;;
--pipeline-border)
# Border modes
COMPREPLY=($(compgen -W "off simple ui" -- "${cur}"))
return
;;
--pipeline-display)
# Display backends (same as --display)
COMPREPLY=($(compgen -W "terminal null replay websocket pygame moderngl" -- "${cur}"))
return
;;
--theme)
# Theme colors
COMPREPLY=($(compgen -W "green orange purple blue red" -- "${cur}"))
return
;;
--viewport)
# Viewport size suggestions
COMPREPLY=($(compgen -W "80x24 100x30 120x40 60x20" -- "${cur}"))
return
;;
--preset)
# Presets (would need to query available presets)
COMPREPLY=($(compgen -W "demo demo-base demo-pygame demo-camera-showcase poetry headlines empty test-basic test-border test-scroll-camera" -- "${cur}"))
return
;;
esac
# Flag completion (start with --)
if [[ "${cur}" == -* ]]; then
COMPREPLY=($(compgen -W "
--display
--pipeline-source
--pipeline-effects
--pipeline-camera
--pipeline-display
--pipeline-ui
--pipeline-border
--viewport
--preset
--theme
--websocket
--websocket-port
--allow-unsafe
--help
" -- "${cur}"))
return
fi
}
complete -F _mainline_completion mainline.py
complete -F _mainline_completion python\ -m\ engine.app
complete -F _mainline_completion python\ -m\ mainline

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# Fish completion script for Mainline
#
# To install:
# source /path/to/completion/mainline-completion.fish
#
# Or copy to ~/.config/fish/completions/mainline.fish
# Define display backends
set -l display_backends terminal null replay websocket pygame moderngl
# Define sources
set -l sources headlines poetry empty fixture pipeline-inspect
# Define effects
set -l effects afterimage border crop fade firehose glitch hud motionblur noise tint
# Define camera modes
set -l cameras feed scroll horizontal omni floating bounce radial
# Define border modes
set -l borders off simple ui
# Define themes
set -l themes green orange purple blue red
# Define presets
set -l presets demo demo-base demo-pygame demo-camera-showcase poetry headlines empty test-basic test-border test-scroll-camera test-figment test-message-overlay
# Main completion function
function __mainline_complete
set -l cmd (commandline -po)
set -l token (commandline -t)
# Complete display backends
complete -c mainline.py -n '__fish_seen_argument --display' -a "$display_backends" -d 'Display backend'
# Complete sources
complete -c mainline.py -n '__fish_seen_argument --pipeline-source' -a "$sources" -d 'Data source'
# Complete effects
complete -c mainline.py -n '__fish_seen_argument --pipeline-effects' -a "$effects" -d 'Effect plugin'
# Complete camera modes
complete -c mainline.py -n '__fish_seen_argument --pipeline-camera' -a "$cameras" -d 'Camera mode'
# Complete display backends (pipeline)
complete -c mainline.py -n '__fish_seen_argument --pipeline-display' -a "$display_backends" -d 'Display backend'
# Complete border modes
complete -c mainline.py -n '__fish_seen_argument --pipeline-border' -a "$borders" -d 'Border mode'
# Complete themes
complete -c mainline.py -n '__fish_seen_argument --theme' -a "$themes" -d 'Color theme'
# Complete presets
complete -c mainline.py -n '__fish_seen_argument --preset' -a "$presets" -d 'Preset name'
# Complete viewport sizes
complete -c mainline.py -n '__fish_seen_argument --viewport' -a '80x24 100x30 120x40 60x20' -d 'Viewport size (WxH)'
# Complete flag options
complete -c mainline.py -n 'not __fish_seen_argument --display' -l display -d 'Display backend' -a "$display_backends"
complete -c mainline.py -n 'not __fish_seen_argument --preset' -l preset -d 'Preset to use' -a "$presets"
complete -c mainline.py -n 'not __fish_seen_argument --viewport' -l viewport -d 'Viewport size (WxH)' -a '80x24 100x30 120x40 60x20'
complete -c mainline.py -n 'not __fish_seen_argument --theme' -l theme -d 'Color theme' -a "$themes"
complete -c mainline.py -l websocket -d 'Enable WebSocket server'
complete -c mainline.py -n 'not __fish_seen_argument --websocket-port' -l websocket-port -d 'WebSocket port' -a '8765'
complete -c mainline.py -l allow-unsafe -d 'Allow unsafe pipeline configuration'
complete -c mainline.py -n 'not __fish_seen_argument --help' -l help -d 'Show help'
# Pipeline-specific flags
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-source' -l pipeline-source -d 'Data source' -a "$sources"
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-effects' -l pipeline-effects -d 'Effect plugins (comma-separated)' -a "$effects"
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-camera' -l pipeline-camera -d 'Camera mode' -a "$cameras"
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-display' -l pipeline-display -d 'Display backend' -a "$display_backends"
complete -c mainline.py -l pipeline-ui -d 'Enable UI panel'
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-border' -l pipeline-border -d 'Border mode' -a "$borders"
end
# Register the completion function
__mainline_complete

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#compdef mainline.py
# Mainline zsh completion script
#
# To install:
# source /path/to/completion/mainline-completion.zsh
#
# Or add to ~/.zshrc:
# source /path/to/completion/mainline-completion.zsh
# Define completion function
_mainline() {
local -a commands
local curcontext="$curcontext" state line
typeset -A opt_args
_arguments -C \
'(-h --help)'{-h,--help}'[Show help]' \
'--display=[Display backend]:backend:(terminal null replay websocket pygame moderngl)' \
'--preset=[Preset to use]:preset:(demo demo-base demo-pygame demo-camera-showcase poetry headlines empty test-basic test-border test-scroll-camera test-figment test-message-overlay)' \
'--viewport=[Viewport size]:size:(80x24 100x30 120x40 60x20)' \
'--theme=[Color theme]:theme:(green orange purple blue red)' \
'--websocket[Enable WebSocket server]' \
'--websocket-port=[WebSocket port]:port:' \
'--allow-unsafe[Allow unsafe pipeline configuration]' \
'(-)*: :{_files}' \
&& ret=0
# Handle --pipeline-* arguments
if [[ -n ${words[*]} ]]; then
_arguments -C \
'--pipeline-source=[Data source]:source:(headlines poetry empty fixture pipeline-inspect)' \
'--pipeline-effects=[Effect plugins]:effects:(afterimage border crop fade firehose glitch hud motionblur noise tint)' \
'--pipeline-camera=[Camera mode]:camera:(feed scroll horizontal omni floating bounce radial)' \
'--pipeline-display=[Display backend]:backend:(terminal null replay websocket pygame moderngl)' \
'--pipeline-ui[Enable UI panel]' \
'--pipeline-border=[Border mode]:mode:(off simple ui)' \
'--viewport=[Viewport size]:size:(80x24 100x30 120x40 60x20)' \
&& ret=0
fi
return ret
}
# Register completion function
compdef _mainline mainline.py
compdef _mainline "python -m engine.app"
compdef _mainline "python -m mainline"

153
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# Mainline Architecture Diagrams
> These diagrams use Mermaid. Render with: `npx @mermaid-js/mermaid-cli -i ARCHITECTURE.md` or view in GitHub/GitLab/Notion.
## Class Hierarchy (Mermaid)
```mermaid
classDiagram
class Stage {
<<abstract>>
+str name
+set[str] capabilities
+set[str] dependencies
+process(data, ctx) Any
}
Stage <|-- DataSourceStage
Stage <|-- CameraStage
Stage <|-- FontStage
Stage <|-- ViewportFilterStage
Stage <|-- EffectPluginStage
Stage <|-- DisplayStage
Stage <|-- SourceItemsToBufferStage
Stage <|-- PassthroughStage
Stage <|-- ImageToTextStage
Stage <|-- CanvasStage
class EffectPlugin {
<<abstract>>
+str name
+EffectConfig config
+process(buf, ctx) list[str]
+configure(config) None
}
EffectPlugin <|-- NoiseEffect
EffectPlugin <|-- FadeEffect
EffectPlugin <|-- GlitchEffect
EffectPlugin <|-- FirehoseEffect
EffectPlugin <|-- CropEffect
EffectPlugin <|-- TintEffect
class Display {
<<protocol>>
+int width
+int height
+init(width, height, reuse)
+show(buffer, border)
+clear() None
+cleanup() None
}
Display <|.. TerminalDisplay
Display <|.. NullDisplay
Display <|.. PygameDisplay
Display <|.. WebSocketDisplay
class Camera {
+int viewport_width
+int viewport_height
+CameraMode mode
+apply(buffer, width, height) list[str]
}
class Pipeline {
+dict[str, Stage] stages
+PipelineContext context
+execute(data) StageResult
}
Pipeline --> Stage
Stage --> Display
```
## Data Flow (Mermaid)
```mermaid
flowchart LR
DataSource[Data Source] --> DataSourceStage
DataSourceStage --> FontStage
FontStage --> CameraStage
CameraStage --> EffectStages
EffectStages --> DisplayStage
DisplayStage --> TerminalDisplay
DisplayStage --> BrowserWebSocket
DisplayStage --> SixelDisplay
DisplayStage --> NullDisplay
```
## Effect Chain (Mermaid)
```mermaid
flowchart LR
InputBuffer --> NoiseEffect
NoiseEffect --> FadeEffect
FadeEffect --> GlitchEffect
GlitchEffect --> FirehoseEffect
FirehoseEffect --> Output
```
> **Note:** Each effect must preserve buffer dimensions (line count and visible width).
## Stage Capabilities
```mermaid
flowchart TB
subgraph "Capability Resolution"
D[DataSource<br/>provides: source.*]
C[Camera<br/>provides: render.output]
E[Effects<br/>provides: render.effect]
DIS[Display<br/>provides: display.output]
end
```
---
## Legacy ASCII Diagrams
### Stage Inheritance
```
Stage(ABC)
├── DataSourceStage
├── CameraStage
├── FontStage
├── ViewportFilterStage
├── EffectPluginStage
├── DisplayStage
├── SourceItemsToBufferStage
├── PassthroughStage
├── ImageToTextStage
└── CanvasStage
```
### Display Backends
```
Display(Protocol)
├── TerminalDisplay
├── NullDisplay
├── PygameDisplay
├── WebSocketDisplay
└── MultiDisplay
```
### Camera Modes
```
Camera
├── FEED # Static view
├── SCROLL # Horizontal scroll
├── VERTICAL # Vertical scroll
├── HORIZONTAL # Same as scroll
├── OMNI # Omnidirectional
├── FLOATING # Floating particles
└── BOUNCE # Bouncing camera

223
docs/PIPELINE.md Normal file
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# Mainline Pipeline
## Architecture Overview
The Mainline pipeline uses a **Stage-based architecture** with **capability-based dependency resolution**. Stages declare capabilities (what they provide) and dependencies (what they need), and the Pipeline resolves dependencies using prefix matching.
```
Source Stage → Render Stage → Effect Stages → Display Stage
Camera Stage (provides camera.state capability)
```
### Capability-Based Dependency Resolution
Stages declare capabilities and dependencies:
- **Capabilities**: What the stage provides (e.g., `source`, `render.output`, `display.output`, `camera.state`)
- **Dependencies**: What the stage needs (e.g., `source`, `render.output`, `camera.state`)
The Pipeline resolves dependencies using **prefix matching**:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- `"camera.state"` matches the camera state capability provided by `CameraClockStage`
- This allows flexible composition without hardcoding specific stage names
### Minimum Capabilities
The pipeline requires these minimum capabilities to function:
- `"source"` - Data source capability (provides raw items)
- `"render.output"` - Rendered content capability
- `"display.output"` - Display output capability
- `"camera.state"` - Camera state for viewport filtering
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
### Stage Registry
The `StageRegistry` discovers and registers stages automatically:
- Scans `engine/stages/` for stage implementations
- Registers stages by their declared capabilities
- Enables runtime stage discovery and composition
## Stage-Based Pipeline Flow
```mermaid
flowchart TD
subgraph Stages["Stage Pipeline"]
subgraph SourceStage["Source Stage (provides: source.*)"]
Headlines[HeadlinesSource]
Poetry[PoetrySource]
Pipeline[PipelineSource]
end
subgraph RenderStage["Render Stage (provides: render.*)"]
Render[RenderStage]
Canvas[Canvas]
Camera[Camera]
end
subgraph EffectStages["Effect Stages (provides: effect.*)"]
Noise[NoiseEffect]
Fade[FadeEffect]
Glitch[GlitchEffect]
Firehose[FirehoseEffect]
Hud[HudEffect]
end
subgraph DisplayStage["Display Stage (provides: display.*)"]
Terminal[TerminalDisplay]
Pygame[PygameDisplay]
WebSocket[WebSocketDisplay]
Null[NullDisplay]
end
end
subgraph Capabilities["Capability Map"]
SourceCaps["source.headlines<br/>source.poetry<br/>source.pipeline"]
RenderCaps["render.output<br/>render.canvas"]
EffectCaps["effect.noise<br/>effect.fade<br/>effect.glitch"]
DisplayCaps["display.output<br/>display.terminal"]
end
SourceStage --> RenderStage
RenderStage --> EffectStages
EffectStages --> DisplayStage
SourceStage --> SourceCaps
RenderStage --> RenderCaps
EffectStages --> EffectCaps
DisplayStage --> DisplayCaps
style SourceStage fill:#f9f,stroke:#333
style RenderStage fill:#bbf,stroke:#333
style EffectStages fill:#fbf,stroke:#333
style DisplayStage fill:#bfb,stroke:#333
```
## Stage Adapters
Existing components are wrapped as Stages via adapters:
### Source Stage Adapter
- Wraps `HeadlinesDataSource`, `PoetryDataSource`, etc.
- Provides `source.*` capabilities
- Fetches data and outputs to pipeline buffer
### Render Stage Adapter
- Wraps `StreamController`, `Camera`, `render_ticker_zone`
- Provides `render.output` capability
- Processes content and renders to canvas
### Effect Stage Adapter
- Wraps `EffectChain` and individual effect plugins
- Provides `effect.*` capabilities
- Applies visual effects to rendered content
### Display Stage Adapter
- Wraps `TerminalDisplay`, `PygameDisplay`, etc.
- Provides `display.*` capabilities
- Outputs final buffer to display backend
## Pipeline Mutation API
The Pipeline supports dynamic mutation during runtime:
### Core Methods
- `add_stage(name, stage, initialize=True)` - Add a stage
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage
- `swap_stages(name1, name2)` - Swap two stages
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
- `enable_stage(name)` / `disable_stage(name)` - Enable/disable stages
### Safety Checks
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
- `cleanup_stage(name)` - Clean up specific stage without removing it
### WebSocket Commands
The mutation API is accessible via WebSocket for remote control:
```json
{"action": "remove_stage", "stage": "stage_name"}
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
{"action": "enable_stage", "stage": "stage_name"}
{"action": "cleanup_stage", "stage": "stage_name"}
```
## Camera Modes
The Camera supports the following modes:
- **FEED**: Single item view (static or rapid cycling)
- **SCROLL**: Smooth vertical scrolling (movie credits style)
- **HORIZONTAL**: Left/right movement
- **OMNI**: Combination of vertical and horizontal
- **FLOATING**: Sinusoidal/bobbing motion
- **BOUNCE**: DVD-style bouncing off edges
- **RADIAL**: Polar coordinate scanning (radar sweep)
Note: Camera state is provided by `CameraClockStage` (capability: `camera.state`) which updates independently of data flow. The `CameraStage` applies viewport transformations (capability: `camera`).
## Animation & Presets
```mermaid
flowchart LR
subgraph Preset["Preset"]
PP[PipelineParams]
AC[AnimationController]
end
subgraph AnimationController["AnimationController"]
Clock[Clock]
Events[Events]
Triggers[Triggers]
end
subgraph Triggers["Trigger Types"]
TIME[TIME]
FRAME[FRAME]
CYCLE[CYCLE]
COND[CONDITION]
MANUAL[MANUAL]
end
PP --> AC
Clock --> AC
Events --> AC
Triggers --> Events
```
## Camera Modes State Diagram
```mermaid
stateDiagram-v2
[*] --> Vertical
Vertical --> Horizontal: mode change
Horizontal --> Omni: mode change
Omni --> Floating: mode change
Floating --> Trace: mode change
Trace --> Vertical: mode change
state Vertical {
[*] --> ScrollUp
ScrollUp --> ScrollUp: +y each frame
}
state Horizontal {
[*] --> ScrollLeft
ScrollLeft --> ScrollLeft: +x each frame
}
state Omni {
[*] --> Diagonal
Diagonal --> Diagonal: +x, +y each frame
}
state Floating {
[*] --> Bobbing
Bobbing --> Bobbing: sin(time) for x,y
}
state Trace {
[*] --> FollowPath
FollowPath --> FollowPath: node by node
}
```

View File

@@ -1,11 +1,18 @@
# Refactor mainline\.py into modular package
#
Refactor mainline\.py into modular package
## Problem
`mainline.py` is a single 1085\-line file with ~10 interleaved concerns\. This prevents:
* Reusing the ntfy doorbell interrupt in other visualizers
* Importing the render pipeline from `serve.py` \(future ESP32 HTTP server\)
* Testing any concern in isolation
* Porting individual layers to Rust independently
## Target structure
```warp-runnable-command
mainline.py # thin entrypoint: venv bootstrap → engine.app.main()
engine/
@@ -23,8 +30,11 @@ engine/
scroll.py # stream() frame loop + message rendering
app.py # main(), TITLE art, boot sequence, signal handler
```
The package is named `engine/` to avoid a naming conflict with the `mainline.py` entrypoint\.
## Module dependency graph
```warp-runnable-command
config ← (nothing)
sources ← (nothing)
@@ -39,64 +49,92 @@ mic ← (nothing — sounddevice only)
scroll ← config, terminal, render, effects, ntfy, mic
app ← everything above
```
Critical property: **ntfy\.py and mic\.py have zero internal dependencies**, making ntfy reusable by any visualizer\.
## Module details
### mainline\.py \(entrypoint — slimmed down\)
Keeps only the venv bootstrap \(lines 10\-38\) which must run before any third\-party imports\. After bootstrap, delegates to `engine.app.main()`\.
### engine/config\.py
From current mainline\.py:
* `HEADLINE_LIMIT`, `FEED_TIMEOUT`, `MIC_THRESHOLD_DB` \(lines 55\-57\)
* `MODE`, `FIREHOSE` CLI flag parsing \(lines 58\-59\)
* `NTFY_TOPIC`, `NTFY_POLL_INTERVAL`, `MESSAGE_DISPLAY_SECS` \(lines 62\-64\)
* `_FONT_PATH`, `_FONT_SZ`, `_RENDER_H` \(lines 147\-150\)
* `_SCROLL_DUR`, `_FRAME_DT`, `FIREHOSE_H` \(lines 505\-507\)
* `GLITCH`, `KATA` glyph tables \(lines 143\-144\)
### engine/sources\.py
Pure data, no logic:
* `FEEDS` dict \(lines 102\-140\)
* `POETRY_SOURCES` dict \(lines 67\-80\)
* `SOURCE_LANGS` dict \(lines 258\-266\)
* `_LOCATION_LANGS` dict \(lines 269\-289\)
* `_SCRIPT_FONTS` dict \(lines 153\-165\)
* `_NO_UPPER` set \(line 167\)
### engine/terminal\.py
ANSI primitives and terminal I/O:
* All ANSI constants: `RST`, `BOLD`, `DIM`, `G_HI`, `G_MID`, `G_LO`, `G_DIM`, `W_COOL`, `W_DIM`, `W_GHOST`, `C_DIM`, `CLR`, `CURSOR_OFF`, `CURSOR_ON` \(lines 83\-99\)
* `tw()`, `th()` \(lines 223\-234\)
* `type_out()`, `slow_print()`, `boot_ln()` \(lines 355\-386\)
### engine/filter\.py
* `_Strip` HTML parser class \(lines 205\-214\)
* `strip_tags()` \(lines 217\-220\)
* `_SKIP_RE` compiled regex \(lines 322\-346\)
* `_skip()` predicate \(lines 349\-351\)
### engine/translate\.py
* `_TRANSLATE_CACHE` \(line 291\)
* `_detect_location_language()` \(lines 294\-300\) — imports `_LOCATION_LANGS` from sources
* `_translate_headline()` \(lines 303\-319\)
### engine/render\.py
The OTF→terminal pipeline\. This is exactly what `serve.py` will import to produce 1\-bit bitmaps for the ESP32\.
* `_GRAD_COLS` gradient table \(lines 169\-182\)
* `_font()`, `_font_for_lang()` with lazy\-load \+ cache \(lines 185\-202\)
* `_render_line()` — OTF text → half\-block terminal rows \(lines 567\-605\)
* `_big_wrap()` — word\-wrap \+ render \(lines 608\-636\)
* `_lr_gradient()` — apply left→right color gradient \(lines 639\-656\)
* `_make_block()` — composite: translate → render → colorize a headline \(lines 718\-756\)\. Imports from translate, sources\.
### engine/effects\.py
Visual effects applied during the frame loop:
* `noise()` \(lines 237\-245\)
* `glitch_bar()` \(lines 248\-252\)
* `_fade_line()` — probabilistic character dissolve \(lines 659\-680\)
* `_vis_trunc()` — ANSI\-aware width truncation \(lines 683\-701\)
* `_firehose_line()` \(lines 759\-801\) — imports config\.MODE, sources\.FEEDS/POETRY\_SOURCES
* `_next_headline()` — pool management \(lines 704\-715\)
### engine/fetch\.py
* `fetch_feed()` \(lines 390\-396\)
* `fetch_all()` \(lines 399\-426\) — imports filter\.\_skip, filter\.strip\_tags, terminal\.boot\_ln
* `_fetch_gutenberg()` \(lines 429\-456\)
* `fetch_poetry()` \(lines 459\-472\)
* `_cache_path()`, `_load_cache()`, `_save_cache()` \(lines 476\-501\)
### engine/ntfy\.py — standalone, reusable
Refactored from the current globals \+ thread \(lines 531\-564\) and the message rendering section of `stream()` \(lines 845\-909\) into a class:
```python
class NtfyPoller:
def __init__(self, topic_url, poll_interval=15, display_secs=30):
@@ -108,8 +146,10 @@ class NtfyPoller:
def dismiss(self):
"""Manually dismiss current message."""
```
Dependencies: `urllib.request`, `json`, `threading`, `time` — all stdlib\. No internal imports\.
Other visualizers use it like:
```python
from engine.ntfy import NtfyPoller
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
@@ -120,8 +160,11 @@ if msg:
title, body, ts = msg
render_my_message(title, body) # visualizer-specific
```
### engine/mic\.py — standalone
Refactored from the current globals \(lines 508\-528\) into a class:
```python
class MicMonitor:
def __init__(self, threshold_db=50):
@@ -137,41 +180,75 @@ class MicMonitor:
def excess(self) -> float:
"""dB above threshold (clamped to 0)."""
```
Dependencies: `sounddevice`, `numpy` \(both optional — graceful fallback\)\.
### engine/scroll\.py
The `stream()` function \(lines 804\-990\)\. Receives its dependencies via arguments or imports:
* `stream(items, ntfy_poller, mic_monitor, config)` or similar
* Message rendering \(lines 855\-909\) stays here since it's terminal\-display\-specific — a different visualizer would render messages differently
### engine/app\.py
The orchestrator:
* `TITLE` ASCII art \(lines 994\-1001\)
* `main()` \(lines 1004\-1084\): CLI handling, signal setup, boot animation, fetch, wire up ntfy/mic/scroll
## Execution order
### Step 1: Create engine/ package skeleton
Create `engine/__init__.py` and all empty module files\.
### Step 2: Extract pure data modules \(zero\-dep\)
Move constants and data dicts into `config.py`, `sources.py`\. These have no logic dependencies\.
### Step 3: Extract terminal\.py
Move ANSI codes and terminal I/O helpers\. No internal deps\.
### Step 4: Extract filter\.py and translate\.py
Both are small, self\-contained\. translate imports from sources\.
### Step 5: Extract render\.py
Font loading \+ the OTF→half\-block pipeline\. Imports from config, terminal, sources\. This is the module `serve.py` will later import\.
### Step 6: Extract effects\.py
Visual effects\. Imports from config, terminal, sources\.
### Step 7: Extract fetch\.py
Feed/Gutenberg fetching \+ caching\. Imports from config, sources, filter, terminal\.
### Step 8: Extract ntfy\.py and mic\.py
Refactor globals\+threads into classes\. Zero internal deps\.
### Step 9: Extract scroll\.py
The frame loop\. Last to extract because it depends on everything above\.
### Step 10: Extract app\.py
The `main()` function, boot sequence, signal handler\. Wire up all modules\.
### Step 11: Slim down mainline\.py
Keep only venv bootstrap \+ `from engine.app import main; main()`\.
### Step 12: Verify
Run `python3 mainline.py`, `python3 mainline.py --poetry`, and `python3 mainline.py --firehose` to confirm identical behavior\. No behavioral changes in this refactor\.
## What this enables
* **serve\.py** \(future\): `from engine.render import _render_line, _big_wrap` \+ `from engine.fetch import fetch_all` — imports the pipeline directly
* **Other visualizers**: `from engine.ntfy import NtfyPoller` — doorbell feature with no coupling to mainline's scroll engine
* **Rust port**: Clear boundaries for what to port first \(ntfy client, render pipeline\) vs what stays in Python \(fetching, caching — the server side\)

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@@ -0,0 +1,217 @@
# ADR: Preset Scripting Language for Mainline
## Status: Draft
## Context
We need to evaluate whether to add a scripting language for authoring presets in Mainline, replacing or augmenting the current TOML-based preset system. The goals are:
1. **Expressiveness**: More powerful than TOML for describing dynamic, procedural, or dataflow-based presets
2. **Live coding**: Support hot-reloading of presets during runtime (like TidalCycles or Sonic Pi)
3. **Testing**: Include assertion language to package tests alongside presets
4. **Toolchain**: Consider packaging and build processes
### Current State
The current preset system uses TOML files (`presets.toml`) with a simple structure:
```toml
[presets.demo-base]
description = "Demo: Base preset for effect hot-swapping"
source = "headlines"
display = "terminal"
camera = "feed"
effects = [] # Demo script will add/remove effects dynamically
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
```
This is declarative and static. It cannot express:
- Conditional logic based on runtime state
- Dataflow between pipeline stages
- Procedural generation of stage configurations
- Assertions or validation of preset behavior
### Problems with TOML
- No way to express dependencies between effects or stages
- Cannot describe temporal/animated behavior
- No support for sensor bindings or parametric animations
- Static configuration cannot adapt to runtime conditions
- No built-in testing/assertion mechanism
## Approaches
### 1. Visual Dataflow Language (PureData-style)
Inspired by Pure Data (Pd), Max/MSP, and TouchDesigner:
**Pros:**
- Intuitive for creative coding and live performance
- Strong model for real-time parameter modulation
- Matches the "patcher" paradigm already seen in pipeline architecture
- Rich ecosystem of visual programming tools
**Cons:**
- Complex to implement from scratch
- Requires dedicated GUI editor
- Harder to version control (binary/graph formats)
- Mermaid diagrams alone aren't sufficient for this
**Tools to explore:**
- libpd (Pure Data bindings for other languages)
- Node-based frameworks (node-red, various DSP tools)
- TouchDesigner-like approaches
### 2. Textual DSL (TidalCycles-style)
Domain-specific language focused on pattern transformation:
**Pros:**
- Lightweight, fast iteration
- Easy to version control (text files)
- Can express complex patterns with minimal syntax
- Proven in livecoding community
**Cons:**
- Learning curve for non-programmers
- Less visual than PureData approach
**Example (hypothetical):**
```
preset my-show {
source: headlines
every 8s {
effect noise: intensity = (0.5 <-> 1.0)
}
on mic.level > 0.7 {
effect glitch: intensity += 0.2
}
}
```
### 3. Embed Existing Language
Embed Lua, Python, or JavaScript:
**Pros:**
- Full power of general-purpose language
- Existing tooling, testing frameworks
- Easy to integrate (many embeddable interpreters)
**Cons:**
- Security concerns with running user code
- May be overkill for simple presets
- Testing/assertion system must be built on top
**Tools:**
- Lua (lightweight, fast)
- Python (rich ecosystem, but heavier)
- QuickJS (small, embeddable JS)
### 4. Hybrid Approach
Visual editor generates textual DSL that compiles to Python:
**Pros:**
- Best of both worlds
- Can start with simple DSL and add editor later
**Cons:**
- More complex initial implementation
## Requirements Analysis
### Must Have
- [ ] Express pipeline stage configurations (source, effects, camera, display)
- [ ] Support parameter bindings to sensors
- [ ] Hot-reloading during runtime
- [ ] Integration with existing Pipeline architecture
### Should Have
- [ ] Basic assertion language for testing
- [ ] Ability to define custom abstractions/modules
- [ ] Version control friendly (text-based)
### Could Have
- [ ] Visual node-based editor
- [ ] Real-time visualization of dataflow
- [ ] MIDI/OSC support for external controllers
## User Stories (Proposed)
### Spike Stories (Investigation)
**Story 1: Evaluate DSL Parsing Tools**
> As a developer, I want to understand the available Python DSL parsing libraries (Lark, parsy, pyparsing) so that I can choose the right tool for implementing a preset DSL.
>
> **Acceptance**: Document pros/cons of 3+ parsing libraries with small proof-of-concept experiments
**Story 2: Research Livecoding Languages**
> As a developer, I want to understand how TidalCycles, Sonic Pi, and PureData handle hot-reloading and pattern generation so that I can apply similar techniques to Mainline.
>
> **Acceptance**: Document key architectural patterns from 2+ livecoding systems
**Story 3: Prototype Textual DSL**
> As a preset author, I want to write presets in a simple textual DSL that supports basic conditionals and sensor bindings.
>
> **Acceptance**: Create a prototype DSL that can parse a sample preset and convert to PipelineConfig
**Story 4: Investigate Assertion/Testing Approaches**
> As a quality engineer, I want to include assertions with presets so that preset behavior can be validated automatically.
>
> **Acceptance**: Survey testing patterns in livecoding and propose assertion syntax
### Implementation Stories (Future)
**Story 5: Implement Core DSL Parser**
> As a preset author, I want to write presets in a textual DSL that supports sensors, conditionals, and parameter bindings.
>
> **Acceptance**: DSL parser handles the core syntax, produces valid PipelineConfig
**Story 6: Hot-Reload System**
> As a performer, I want to edit preset files and see changes reflected in real-time without restarting.
>
> **Acceptance**: File watcher + pipeline mutation API integration works
**Story 7: Assertion Language**
> As a preset author, I want to include assertions that validate sensor values or pipeline state.
>
> **Acceptance**: Assertions can run as part of preset execution and report pass/fail
**Story 8: Toolchain/Packaging**
> As a preset distributor, I want to package presets with dependencies for easy sharing.
>
> **Acceptance**: Can create, build, and install a preset package
## Decision
**Recommend: Start with textual DSL approach (Option 2/4)**
Rationale:
- Lowest barrier to entry (text files, version control)
- Can evolve to hybrid later if visual editor is needed
- Strong precedents in livecoding community (TidalCycles, Sonic Pi)
- Enables hot-reloading naturally
- Assertion language can be part of the DSL syntax
**Not recommending Mermaid**: Mermaid is excellent for documentation and visualization, but it's a diagramming tool, not a programming language. It cannot express the logic, conditionals, and sensor bindings we need.
## Next Steps
1. Execute Spike Stories 1-4 to reduce uncertainty
2. Create minimal viable DSL syntax
3. Prototype hot-reloading with existing preset system
4. Evaluate whether visual editor adds sufficient value to warrant complexity
## References
- Pure Data: https://puredata.info/
- TidalCycles: https://tidalcycles.org/
- Sonic Pi: https://sonic-pi.net/
- Lark parser: https://lark-parser.readthedocs.io/
- Mainline Pipeline Architecture: `engine/pipeline/`
- Current Presets: `presets.toml`

View File

@@ -1,145 +0,0 @@
# README Update Design — 2026-03-15
## Goal
Restructure and expand `README.md` to:
1. Align with the current codebase (Python 3.10+, uv/mise/pytest/ruff toolchain, 6 new fonts)
2. Add extensibility-focused content (`Extending` section)
3. Add developer workflow coverage (`Development` section)
4. Improve navigability via top-level grouping (Approach C)
---
## Proposed Structure
```
# MAINLINE
> tagline + description
## Using
### Run
### Config
### Feeds
### Fonts
### ntfy.sh
## Internals
### How it works
### Architecture
## Extending
### NtfyPoller
### MicMonitor
### Render pipeline
## Development
### Setup
### Tasks
### Testing
### Linting
## Roadmap
---
*footer*
```
---
## Section-by-section design
### Using
All existing content preserved verbatim. Two changes:
- **Run**: add `uv run mainline.py` as an alternative invocation; expand bootstrap note to mention `uv sync` / `uv sync --all-extras`
- **ntfy.sh**: remove `NtfyPoller` reuse code example (moves to Extending); keep push instructions and topic config
Subsections moved into Using (currently standalone):
- `Feeds` — it's configuration, not a concept
- `ntfy.sh` (usage half)
### Internals
All existing content preserved verbatim. One change:
- **Architecture**: append `tests/` directory listing to the module tree
### Extending
Entirely new section. Three subsections:
**NtfyPoller**
- Minimal working import + usage example
- Note: stdlib only dependencies
```python
from engine.ntfy import NtfyPoller
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
poller.start()
# in your render loop:
msg = poller.get_active_message() # → (title, body, timestamp) or None
if msg:
title, body, ts = msg
render_my_message(title, body) # visualizer-specific
```
**MicMonitor**
- Minimal working import + usage example
- Note: sounddevice/numpy optional, degrades gracefully
```python
from engine.mic import MicMonitor
mic = MicMonitor(threshold_db=50)
if mic.start(): # returns False if sounddevice unavailable
excess = mic.excess # dB above threshold, clamped to 0
db = mic.db # raw RMS dB level
```
**Render pipeline**
- Brief prose about `engine.render` as importable pipeline
- Minimal sketch of serve.py / ESP32 usage pattern
- Reference to `Mainline Renderer + ntfy Message Queue for ESP32.md`
### Development
Entirely new section. Four subsections:
**Setup**
- Hard requirements: Python 3.10+, uv
- `uv sync` / `uv sync --all-extras` / `uv sync --group dev`
**Tasks** (via mise)
- `mise run test`, `test-cov`, `lint`, `lint-fix`, `format`, `run`, `run-poetry`, `run-firehose`
**Testing**
- Tests in `tests/` covering config, filter, mic, ntfy, sources, terminal
- `uv run pytest` and `uv run pytest --cov=engine --cov-report=term-missing`
**Linting**
- `uv run ruff check` and `uv run ruff format`
- Note: pre-commit hooks run lint via `hk`
### Roadmap
Existing `## Ideas / Future` content preserved verbatim. Only change: rename heading to `## Roadmap`.
### Footer
Update `Python 3.9+``Python 3.10+`.
---
## Files changed
- `README.md` — restructured and expanded as above
- No other files
---
## What is not changing
- All existing prose, examples, and config table values — preserved verbatim where retained
- The Ideas/Future content — kept intact under the new Roadmap heading
- The cyberpunk voice and terse style of the existing README

View File

@@ -1 +1,10 @@
# engine — modular internals for mainline
# Import submodules to make them accessible via engine.<name>
# This is required for unittest.mock.patch to work with "engine.<module>.<function>"
# strings and for direct attribute access on the engine package.
import engine.config # noqa: F401
import engine.fetch # noqa: F401
import engine.filter # noqa: F401
import engine.sources # noqa: F401
import engine.terminal # noqa: F401

View File

@@ -1,352 +1,14 @@
"""
Application orchestrator — boot sequence, signal handling, main loop wiring.
Application orchestrator — pipeline mode entry point.
This module provides the main entry point for the application.
The implementation has been refactored into the engine.app package.
"""
import atexit
import os
import signal
import sys
import termios
import time
import tty
# Re-export from the new package structure
from engine.app import main, run_pipeline_mode, run_pipeline_mode_direct
from engine import config, render
from engine.fetch import fetch_all, fetch_poetry, load_cache, save_cache
from engine.mic import MicMonitor
from engine.ntfy import NtfyPoller
from engine.scroll import stream
from engine.terminal import (
CLR,
CURSOR_OFF,
CURSOR_ON,
G_DIM,
G_HI,
G_MID,
RST,
W_DIM,
W_GHOST,
boot_ln,
slow_print,
tw,
)
__all__ = ["main", "run_pipeline_mode", "run_pipeline_mode_direct"]
TITLE = [
" ███╗ ███╗ █████╗ ██╗███╗ ██╗██╗ ██╗███╗ ██╗███████╗",
" ████╗ ████║██╔══██╗██║████╗ ██║██║ ██║████╗ ██║██╔════╝",
" ██╔████╔██║███████║██║██╔██╗ ██║██║ ██║██╔██╗ ██║█████╗ ",
" ██║╚██╔╝██║██╔══██║██║██║╚██╗██║██║ ██║██║╚██╗██║██╔══╝ ",
" ██║ ╚═╝ ██║██║ ██║██║██║ ╚████║███████╗██║██║ ╚████║███████╗",
" ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝╚══════╝╚═╝╚═╝ ╚═══╝╚══════╝",
]
def _read_picker_key():
ch = sys.stdin.read(1)
if ch == "\x03":
return "interrupt"
if ch in ("\r", "\n"):
return "enter"
if ch == "\x1b":
c1 = sys.stdin.read(1)
if c1 != "[":
return None
c2 = sys.stdin.read(1)
if c2 == "A":
return "up"
if c2 == "B":
return "down"
return None
if ch in ("k", "K"):
return "up"
if ch in ("j", "J"):
return "down"
if ch in ("q", "Q"):
return "enter"
return None
def _normalize_preview_rows(rows):
"""Trim shared left padding and trailing spaces for stable on-screen previews."""
non_empty = [r for r in rows if r.strip()]
if not non_empty:
return [""]
left_pad = min(len(r) - len(r.lstrip(" ")) for r in non_empty)
out = []
for row in rows:
if left_pad < len(row):
out.append(row[left_pad:].rstrip())
else:
out.append(row.rstrip())
return out
def _draw_font_picker(faces, selected):
w = tw()
h = 24
try:
h = os.get_terminal_size().lines
except Exception:
pass
max_preview_w = max(24, w - 8)
header_h = 6
footer_h = 3
preview_h = max(4, min(config.RENDER_H + 2, max(4, h // 2)))
visible = max(1, h - header_h - preview_h - footer_h)
top = max(0, selected - (visible // 2))
bottom = min(len(faces), top + visible)
top = max(0, bottom - visible)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
print(f" {G_HI}FONT PICKER{RST}")
print(f" {W_GHOST}{'' * (w - 4)}{RST}")
print(f" {W_DIM}{config.FONT_DIR[:max_preview_w]}{RST}")
print(f" {W_GHOST}↑/↓ move · Enter select · q accept current{RST}")
print()
for pos in range(top, bottom):
face = faces[pos]
active = pos == selected
pointer = "" if active else " "
color = G_HI if active else W_DIM
print(
f" {color}{pointer} {face['name']}{RST}{W_GHOST} · {face['file_name']}{RST}"
)
if top > 0:
print(f" {W_GHOST}{top} above{RST}")
if bottom < len(faces):
print(f" {W_GHOST}{len(faces) - bottom} below{RST}")
print()
print(f" {W_GHOST}{'' * (w - 4)}{RST}")
print(
f" {W_DIM}Preview: {faces[selected]['name']} · {faces[selected]['file_name']}{RST}"
)
preview_rows = faces[selected]["preview_rows"][:preview_h]
for row in preview_rows:
shown = row[:max_preview_w]
print(f" {shown}")
def pick_font_face():
"""Interactive startup picker for selecting a face from repo OTF files."""
if not config.FONT_PICKER:
return
font_files = config.list_repo_font_files()
if not font_files:
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
print(f" {G_HI}FONT PICKER{RST}")
print(f" {W_GHOST}{'' * (tw() - 4)}{RST}")
print(f" {G_DIM}> no .otf/.ttf/.ttc files found in: {config.FONT_DIR}{RST}")
print(f" {W_GHOST}> add font files to the fonts folder, then rerun{RST}")
time.sleep(1.8)
sys.exit(1)
prepared = []
for font_path in font_files:
try:
faces = render.list_font_faces(font_path, max_faces=64)
except Exception:
fallback = os.path.splitext(os.path.basename(font_path))[0]
faces = [{"index": 0, "name": fallback}]
for face in faces:
idx = face["index"]
name = face["name"]
file_name = os.path.basename(font_path)
try:
fnt = render.load_font_face(font_path, idx)
rows = _normalize_preview_rows(render.render_line(name, fnt))
except Exception:
rows = ["(preview unavailable)"]
prepared.append(
{
"font_path": font_path,
"font_index": idx,
"name": name,
"file_name": file_name,
"preview_rows": rows,
}
)
if not prepared:
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
print(f" {G_HI}FONT PICKER{RST}")
print(f" {W_GHOST}{'' * (tw() - 4)}{RST}")
print(f" {G_DIM}> no readable font faces found in: {config.FONT_DIR}{RST}")
time.sleep(1.8)
sys.exit(1)
def _same_path(a, b):
try:
return os.path.samefile(a, b)
except Exception:
return os.path.abspath(a) == os.path.abspath(b)
selected = next(
(
i
for i, f in enumerate(prepared)
if _same_path(f["font_path"], config.FONT_PATH)
and f["font_index"] == config.FONT_INDEX
),
0,
)
if not sys.stdin.isatty():
selected_font = prepared[selected]
config.set_font_selection(
font_path=selected_font["font_path"],
font_index=selected_font["font_index"],
)
render.clear_font_cache()
print(
f" {G_DIM}> using {selected_font['name']} ({selected_font['file_name']}){RST}"
)
time.sleep(0.8)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
return
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setcbreak(fd)
while True:
_draw_font_picker(prepared, selected)
key = _read_picker_key()
if key == "up":
selected = max(0, selected - 1)
elif key == "down":
selected = min(len(prepared) - 1, selected + 1)
elif key == "enter":
break
elif key == "interrupt":
raise KeyboardInterrupt
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
selected_font = prepared[selected]
config.set_font_selection(
font_path=selected_font["font_path"],
font_index=selected_font["font_index"],
)
render.clear_font_cache()
print(
f" {G_DIM}> using {selected_font['name']} ({selected_font['file_name']}){RST}"
)
time.sleep(0.8)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
def main():
atexit.register(lambda: print(CURSOR_ON, end="", flush=True))
def handle_sigint(*_):
print(f"\n\n {G_DIM}> SIGNAL LOST{RST}")
print(f" {W_GHOST}> connection terminated{RST}\n")
sys.exit(0)
signal.signal(signal.SIGINT, handle_sigint)
w = tw()
print(CLR, end="")
print(CURSOR_OFF, end="")
pick_font_face()
w = tw()
print()
time.sleep(0.4)
for ln in TITLE:
print(f"{G_HI}{ln}{RST}")
time.sleep(0.07)
print()
_subtitle = (
"literary consciousness stream"
if config.MODE == "poetry"
else "digital consciousness stream"
)
print(f" {W_DIM}v0.1 · {_subtitle}{RST}")
print(f" {W_GHOST}{'' * (w - 4)}{RST}")
print()
time.sleep(0.4)
cached = load_cache() if "--refresh" not in sys.argv else None
if cached:
items = cached
boot_ln("Cache", f"LOADED [{len(items)} SIGNALS]", True)
elif config.MODE == "poetry":
slow_print(" > INITIALIZING LITERARY CORPUS...\n")
time.sleep(0.2)
print()
items, linked, failed = fetch_poetry()
print()
print(
f" {G_DIM}>{RST} {G_MID}{linked} TEXTS LOADED{RST} {W_GHOST}· {failed} DARK{RST}"
)
print(f" {G_DIM}>{RST} {G_MID}{len(items)} STANZAS ACQUIRED{RST}")
save_cache(items)
else:
slow_print(" > INITIALIZING FEED ARRAY...\n")
time.sleep(0.2)
print()
items, linked, failed = fetch_all()
print()
print(
f" {G_DIM}>{RST} {G_MID}{linked} SOURCES LINKED{RST} {W_GHOST}· {failed} DARK{RST}"
)
print(f" {G_DIM}>{RST} {G_MID}{len(items)} SIGNALS ACQUIRED{RST}")
save_cache(items)
if not items:
print(f"\n {W_DIM}> NO SIGNAL — check network{RST}")
sys.exit(1)
print()
mic = MicMonitor(threshold_db=config.MIC_THRESHOLD_DB)
mic_ok = mic.start()
if mic.available:
boot_ln(
"Microphone",
"ACTIVE"
if mic_ok
else "OFFLINE · check System Settings → Privacy → Microphone",
bool(mic_ok),
)
ntfy = NtfyPoller(
config.NTFY_TOPIC,
reconnect_delay=config.NTFY_RECONNECT_DELAY,
display_secs=config.MESSAGE_DISPLAY_SECS,
)
ntfy_ok = ntfy.start()
boot_ln("ntfy", "LISTENING" if ntfy_ok else "OFFLINE", ntfy_ok)
if config.FIREHOSE:
boot_ln("Firehose", "ENGAGED", True)
time.sleep(0.4)
slow_print(" > STREAMING...\n")
time.sleep(0.2)
print(f" {W_GHOST}{'' * (w - 4)}{RST}")
print()
time.sleep(0.4)
stream(items, ntfy, mic)
print()
print(f" {W_GHOST}{'' * (tw() - 4)}{RST}")
print(f" {G_DIM}> {config.HEADLINE_LIMIT} SIGNALS PROCESSED{RST}")
print(f" {W_GHOST}> end of stream{RST}")
print()
if __name__ == "__main__":
main()

34
engine/app/__init__.py Normal file
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"""
Application orchestrator — pipeline mode entry point.
This package contains the main application logic for the pipeline mode,
including pipeline construction, UI controller setup, and the main render loop.
"""
# Re-export from engine for backward compatibility with tests
# Re-export effects plugins for backward compatibility with tests
import engine.effects.plugins as effects_plugins
from engine import config
# Re-export display registry for backward compatibility with tests
from engine.display import DisplayRegistry
# Re-export fetch functions for backward compatibility with tests
from engine.fetch import fetch_all, fetch_poetry, load_cache
from engine.pipeline import list_presets
from .main import main, run_pipeline_mode_direct
from .pipeline_runner import run_pipeline_mode
__all__ = [
"config",
"list_presets",
"main",
"run_pipeline_mode",
"run_pipeline_mode_direct",
"fetch_all",
"fetch_poetry",
"load_cache",
"DisplayRegistry",
"effects_plugins",
]

467
engine/app/main.py Normal file
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"""
Main entry point and CLI argument parsing for the application.
"""
import sys
import time
from engine import config
from engine.display import BorderMode, DisplayRegistry
from engine.effects import get_registry
from engine.fetch import fetch_all, fetch_all_fast, fetch_poetry, load_cache, save_cache
from engine.pipeline import (
Pipeline,
PipelineConfig,
PipelineContext,
list_presets,
)
from engine.pipeline.adapters import (
CameraStage,
DataSourceStage,
EffectPluginStage,
create_stage_from_display,
create_stage_from_effect,
)
from engine.pipeline.params import PipelineParams
from engine.pipeline.ui import UIConfig, UIPanel
from engine.pipeline.validation import validate_pipeline_config
try:
from engine.display.backends.websocket import WebSocketDisplay
except ImportError:
WebSocketDisplay = None
from .pipeline_runner import run_pipeline_mode
def main():
"""Main entry point - all modes now use presets or CLI construction."""
if config.PIPELINE_DIAGRAM:
try:
from engine.pipeline import generate_pipeline_diagram
except ImportError:
print("Error: pipeline diagram not available")
return
print(generate_pipeline_diagram())
return
# Check for direct pipeline construction flags
if "--pipeline-source" in sys.argv:
# Construct pipeline directly from CLI args
run_pipeline_mode_direct()
return
preset_name = None
if config.PRESET:
preset_name = config.PRESET
elif config.PIPELINE_MODE:
preset_name = config.PIPELINE_PRESET
else:
preset_name = "demo"
available = list_presets()
if preset_name not in available:
print(f"Error: Unknown preset '{preset_name}'")
print(f"Available presets: {', '.join(available)}")
sys.exit(1)
run_pipeline_mode(preset_name)
def run_pipeline_mode_direct():
"""Construct and run a pipeline directly from CLI arguments.
Usage:
python -m engine.app --pipeline-source headlines --pipeline-effects noise,fade --display null
python -m engine.app --pipeline-source fixture --pipeline-effects glitch --pipeline-ui --display null
Flags:
--pipeline-source <source>: Headlines, fixture, poetry, empty, pipeline-inspect
--pipeline-effects <effects>: Comma-separated list (noise, fade, glitch, firehose, hud, tint, border, crop)
--pipeline-camera <type>: scroll, feed, horizontal, omni, floating, bounce
--pipeline-display <display>: terminal, pygame, websocket, null, multi:term,pygame
--pipeline-ui: Enable UI panel (BorderMode.UI)
--pipeline-border <mode>: off, simple, ui
"""
import engine.effects.plugins as effects_plugins
from engine.camera import Camera
from engine.data_sources.pipeline_introspection import PipelineIntrospectionSource
from engine.data_sources.sources import EmptyDataSource, ListDataSource
from engine.pipeline.adapters import (
FontStage,
ViewportFilterStage,
)
# Discover and register all effect plugins
effects_plugins.discover_plugins()
# Parse CLI arguments
source_name = None
effect_names = []
camera_type = None
display_name = None
ui_enabled = False
border_mode = BorderMode.OFF
source_items = None
allow_unsafe = False
viewport_width = None
viewport_height = None
i = 1
argv = sys.argv
while i < len(argv):
arg = argv[i]
if arg == "--pipeline-source" and i + 1 < len(argv):
source_name = argv[i + 1]
i += 2
elif arg == "--pipeline-effects" and i + 1 < len(argv):
effect_names = [e.strip() for e in argv[i + 1].split(",") if e.strip()]
i += 2
elif arg == "--pipeline-camera" and i + 1 < len(argv):
camera_type = argv[i + 1]
i += 2
elif arg == "--viewport" and i + 1 < len(argv):
vp = argv[i + 1]
try:
viewport_width, viewport_height = map(int, vp.split("x"))
except ValueError:
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
sys.exit(1)
i += 2
elif arg == "--pipeline-display" and i + 1 < len(argv):
display_name = argv[i + 1]
i += 2
elif arg == "--pipeline-ui":
ui_enabled = True
i += 1
elif arg == "--pipeline-border" and i + 1 < len(argv):
mode = argv[i + 1]
if mode == "simple":
border_mode = True
elif mode == "ui":
border_mode = BorderMode.UI
else:
border_mode = False
i += 2
elif arg == "--allow-unsafe":
allow_unsafe = True
i += 1
else:
i += 1
if not source_name:
print("Error: --pipeline-source is required")
print(
"Usage: python -m engine.app --pipeline-source <source> [--pipeline-effects <effects>] ..."
)
sys.exit(1)
print(" \033[38;5;245mDirect pipeline construction\033[0m")
print(f" Source: {source_name}")
print(f" Effects: {effect_names}")
print(f" Camera: {camera_type}")
print(f" Display: {display_name}")
print(f" UI Enabled: {ui_enabled}")
# Create initial config and params
params = PipelineParams()
params.source = source_name
params.camera_mode = camera_type if camera_type is not None else ""
params.effect_order = effect_names
params.border = border_mode
# Create minimal config for validation
config_obj = PipelineConfig(
source=source_name,
display=display_name or "", # Will be filled by validation
camera=camera_type if camera_type is not None else "",
effects=effect_names,
)
# Run MVP validation
result = validate_pipeline_config(config_obj, params, allow_unsafe=allow_unsafe)
if result.warnings and not allow_unsafe:
print(" \033[38;5;226mWarning: MVP validation found issues:\033[0m")
for warning in result.warnings:
print(f" - {warning}")
if result.changes:
print(" \033[38;5;226mApplied MVP defaults:\033[0m")
for change in result.changes:
print(f" {change}")
if not result.valid:
print(
" \033[38;5;196mPipeline configuration invalid and could not be fixed\033[0m"
)
sys.exit(1)
# Show MVP summary
print(" \033[38;5;245mMVP Configuration:\033[0m")
print(f" Source: {result.config.source}")
print(f" Display: {result.config.display}")
print(f" Camera: {result.config.camera or 'static (none)'}")
print(f" Effects: {result.config.effects if result.config.effects else 'none'}")
print(f" Border: {result.params.border}")
# Load source items
if source_name == "headlines":
cached = load_cache()
if cached:
source_items = cached
else:
source_items = fetch_all_fast()
if source_items:
import threading
def background_fetch():
full_items, _, _ = fetch_all()
save_cache(full_items)
background_thread = threading.Thread(
target=background_fetch, daemon=True
)
background_thread.start()
elif source_name == "fixture":
source_items = load_cache()
if not source_items:
print(" \033[38;5;196mNo fixture cache available\033[0m")
sys.exit(1)
elif source_name == "poetry":
source_items, _, _ = fetch_poetry()
elif source_name == "empty" or source_name == "pipeline-inspect":
source_items = []
else:
print(f" \033[38;5;196mUnknown source: {source_name}\033[0m")
sys.exit(1)
if source_items is not None:
print(f" \033[38;5;82mLoaded {len(source_items)} items\033[0m")
# Set border mode
if ui_enabled:
border_mode = BorderMode.UI
# Build pipeline using validated config and params
params = result.params
params.viewport_width = viewport_width if viewport_width is not None else 80
params.viewport_height = viewport_height if viewport_height is not None else 24
ctx = PipelineContext()
ctx.params = params
# Create display using validated display name
display_name = result.config.display or "terminal" # Default to terminal if empty
# Warn if display was auto-selected (not explicitly specified)
if not display_name:
print(
" \033[38;5;226mWarning: No --pipeline-display specified, using default: terminal\033[0m"
)
print(
" \033[38;5;245mTip: Use --pipeline-display null for headless mode (useful for testing)\033[0m"
)
display = DisplayRegistry.create(display_name)
if not display:
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)
display.init(0, 0)
# Create pipeline using validated config
pipeline = Pipeline(config=result.config, context=ctx)
# Add stages
# Source stage
if source_name == "pipeline-inspect":
introspection_source = PipelineIntrospectionSource(
pipeline=None,
viewport_width=params.viewport_width,
viewport_height=params.viewport_height,
)
pipeline.add_stage(
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
)
elif source_name == "empty":
empty_source = EmptyDataSource(
width=params.viewport_width, height=params.viewport_height
)
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
else:
list_source = ListDataSource(source_items, name=source_name)
pipeline.add_stage("source", DataSourceStage(list_source, name=source_name))
# Add viewport filter and font for headline sources
if source_name in ["headlines", "poetry", "fixture"]:
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
else:
# Fallback to simple conversion for other sources
from engine.pipeline.adapters import SourceItemsToBufferStage
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Add camera
speed = getattr(params, "camera_speed", 1.0)
camera = None
if camera_type == "feed":
camera = Camera.feed(speed=speed)
elif camera_type == "scroll":
camera = Camera.scroll(speed=speed)
elif camera_type == "horizontal":
camera = Camera.horizontal(speed=speed)
elif camera_type == "omni":
camera = Camera.omni(speed=speed)
elif camera_type == "floating":
camera = Camera.floating(speed=speed)
elif camera_type == "bounce":
camera = Camera.bounce(speed=speed)
if camera:
pipeline.add_stage("camera", CameraStage(camera, name=camera_type))
# Add effects
effect_registry = get_registry()
for effect_name in effect_names:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
)
# Add display
pipeline.add_stage("display", create_stage_from_display(display, display_name))
pipeline.build()
if not pipeline.initialize():
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
sys.exit(1)
# Create UI panel if border mode is UI
ui_panel = None
if params.border == BorderMode.UI:
ui_panel = UIPanel(UIConfig(panel_width=24, start_with_preset_picker=True))
# Enable raw mode for terminal input if supported
if hasattr(display, "set_raw_mode"):
display.set_raw_mode(True)
for stage in pipeline.stages.values():
if isinstance(stage, EffectPluginStage):
effect = stage._effect
enabled = effect.config.enabled if hasattr(effect, "config") else True
stage_control = ui_panel.register_stage(stage, enabled=enabled)
stage_control.effect = effect # type: ignore[attr-defined]
if ui_panel.stages:
first_stage = next(iter(ui_panel.stages))
ui_panel.select_stage(first_stage)
ctrl = ui_panel.stages[first_stage]
if hasattr(ctrl, "effect"):
effect = ctrl.effect
if hasattr(effect, "config"):
config = effect.config
try:
import dataclasses
if dataclasses.is_dataclass(config):
for field_name, field_obj in dataclasses.fields(config):
if field_name == "enabled":
continue
value = getattr(config, field_name, None)
if value is not None:
ctrl.params[field_name] = value
ctrl.param_schema[field_name] = {
"type": type(value).__name__,
"min": 0
if isinstance(value, (int, float))
else None,
"max": 1 if isinstance(value, float) else None,
"step": 0.1 if isinstance(value, float) else 1,
}
except Exception:
pass
# Run pipeline loop
from engine.display import render_ui_panel
ctx.set("display", display)
ctx.set("items", source_items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
current_width = params.viewport_width
current_height = params.viewport_height
# Only get dimensions from display if viewport wasn't explicitly set
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
current_width, current_height = display.get_dimensions()
params.viewport_width = current_width
params.viewport_height = current_height
print(" \033[38;5;82mStarting pipeline...\033[0m")
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
try:
frame = 0
while True:
params.frame_number = frame
ctx.params = params
result = pipeline.execute(source_items)
if not result.success:
error_msg = f" ({result.error})" if result.error else ""
print(f" \033[38;5;196mPipeline execution failed{error_msg}\033[0m")
break
# Render with UI panel
if ui_panel is not None:
buf = render_ui_panel(
result.data, current_width, current_height, ui_panel
)
display.show(buf, border=False)
else:
display.show(result.data, border=border_mode)
# Handle keyboard events if UI is enabled
if ui_panel is not None:
# Try pygame first
if hasattr(display, "_pygame"):
try:
import pygame
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
ui_panel.process_key_event(event.key, event.mod)
except (ImportError, Exception):
pass
# Try terminal input
elif hasattr(display, "get_input_keys"):
try:
keys = display.get_input_keys()
for key in keys:
ui_panel.process_key_event(key, 0)
except Exception:
pass
# Check for quit request
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
if hasattr(display, "clear_quit_request"):
display.clear_quit_request()
raise KeyboardInterrupt()
time.sleep(1 / 60)
frame += 1
except KeyboardInterrupt:
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")
return
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")

View File

@@ -0,0 +1,898 @@
"""
Pipeline runner - handles preset-based pipeline construction and execution.
"""
import sys
import time
from typing import Any
from engine.display import BorderMode, DisplayRegistry
from engine.effects import get_registry
from engine.fetch import fetch_all, fetch_all_fast, fetch_poetry, load_cache, save_cache
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext, get_preset
from engine.pipeline.adapters import (
EffectPluginStage,
MessageOverlayStage,
SourceItemsToBufferStage,
create_stage_from_display,
create_stage_from_effect,
)
from engine.pipeline.ui import UIConfig, UIPanel
try:
from engine.display.backends.websocket import WebSocketDisplay
except ImportError:
WebSocketDisplay = None
def _handle_pipeline_mutation(pipeline: Pipeline, command: dict) -> bool:
"""Handle pipeline mutation commands from WebSocket or other external control.
Args:
pipeline: The pipeline to mutate
command: Command dictionary with 'action' and other parameters
Returns:
True if command was successfully handled, False otherwise
"""
action = command.get("action")
if action == "add_stage":
# For now, this just returns True to acknowledge the command
# In a full implementation, we'd need to create the appropriate stage
print(f" [Pipeline] add_stage command received: {command}")
return True
elif action == "remove_stage":
stage_name = command.get("stage")
if stage_name:
result = pipeline.remove_stage(stage_name)
print(f" [Pipeline] Removed stage '{stage_name}': {result is not None}")
return result is not None
elif action == "replace_stage":
stage_name = command.get("stage")
# For now, this just returns True to acknowledge the command
print(f" [Pipeline] replace_stage command received: {command}")
return True
elif action == "swap_stages":
stage1 = command.get("stage1")
stage2 = command.get("stage2")
if stage1 and stage2:
result = pipeline.swap_stages(stage1, stage2)
print(f" [Pipeline] Swapped stages '{stage1}' and '{stage2}': {result}")
return result
elif action == "move_stage":
stage_name = command.get("stage")
after = command.get("after")
before = command.get("before")
if stage_name:
result = pipeline.move_stage(stage_name, after, before)
print(f" [Pipeline] Moved stage '{stage_name}': {result}")
return result
elif action == "enable_stage":
stage_name = command.get("stage")
if stage_name:
result = pipeline.enable_stage(stage_name)
print(f" [Pipeline] Enabled stage '{stage_name}': {result}")
return result
elif action == "disable_stage":
stage_name = command.get("stage")
if stage_name:
result = pipeline.disable_stage(stage_name)
print(f" [Pipeline] Disabled stage '{stage_name}': {result}")
return result
elif action == "cleanup_stage":
stage_name = command.get("stage")
if stage_name:
pipeline.cleanup_stage(stage_name)
print(f" [Pipeline] Cleaned up stage '{stage_name}'")
return True
elif action == "can_hot_swap":
stage_name = command.get("stage")
if stage_name:
can_swap = pipeline.can_hot_swap(stage_name)
print(f" [Pipeline] Can hot-swap '{stage_name}': {can_swap}")
return True
return False
def run_pipeline_mode(preset_name: str = "demo"):
"""Run using the new unified pipeline architecture."""
import engine.effects.plugins as effects_plugins
from engine.effects import PerformanceMonitor, set_monitor
print(" \033[1;38;5;46mPIPELINE MODE\033[0m")
print(" \033[38;5;245mUsing unified pipeline architecture\033[0m")
effects_plugins.discover_plugins()
monitor = PerformanceMonitor()
set_monitor(monitor)
preset = get_preset(preset_name)
if not preset:
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
sys.exit(1)
print(f" \033[38;5;245mPreset: {preset.name} - {preset.description}\033[0m")
params = preset.to_params()
# Use preset viewport if available, else default to 80x24
params.viewport_width = getattr(preset, "viewport_width", 80)
params.viewport_height = getattr(preset, "viewport_height", 24)
if "--viewport" in sys.argv:
idx = sys.argv.index("--viewport")
if idx + 1 < len(sys.argv):
vp = sys.argv[idx + 1]
try:
params.viewport_width, params.viewport_height = map(int, vp.split("x"))
except ValueError:
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
sys.exit(1)
pipeline = Pipeline(config=preset.to_config())
print(" \033[38;5;245mFetching content...\033[0m")
# Handle special sources that don't need traditional fetching
introspection_source = None
if preset.source == "pipeline-inspect":
items = []
print(" \033[38;5;245mUsing pipeline introspection source\033[0m")
elif preset.source == "empty":
items = []
print(" \033[38;5;245mUsing empty source (no content)\033[0m")
elif preset.source == "fixture":
items = load_cache()
if not items:
print(" \033[38;5;196mNo fixture cache available\033[0m")
sys.exit(1)
print(f" \033[38;5;82mLoaded {len(items)} items from fixture\033[0m")
else:
cached = load_cache()
if cached:
items = cached
print(f" \033[38;5;82mLoaded {len(items)} items from cache\033[0m")
elif preset.source == "poetry":
items, _, _ = fetch_poetry()
else:
items = fetch_all_fast()
if items:
print(
f" \033[38;5;82mFast start: {len(items)} items from first 5 sources\033[0m"
)
import threading
def background_fetch():
full_items, _, _ = fetch_all()
save_cache(full_items)
background_thread = threading.Thread(target=background_fetch, daemon=True)
background_thread.start()
if not items:
print(" \033[38;5;196mNo content available\033[0m")
sys.exit(1)
print(f" \033[38;5;82mLoaded {len(items)} items\033[0m")
# CLI --display flag takes priority over preset
# Check if --display was explicitly provided
display_name = preset.display
display_explicitly_specified = "--display" in sys.argv
if display_explicitly_specified:
idx = sys.argv.index("--display")
if idx + 1 < len(sys.argv):
display_name = sys.argv[idx + 1]
else:
# Warn user that display is falling back to preset default
print(
f" \033[38;5;226mWarning: No --display specified, using preset default: {display_name}\033[0m"
)
print(
" \033[38;5;245mTip: Use --display null for headless mode (useful for testing/capture)\033[0m"
)
display = DisplayRegistry.create(display_name)
if not display and not display_name.startswith("multi"):
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)
# Handle multi display (format: "multi:terminal,pygame")
if not display and display_name.startswith("multi"):
parts = display_name[6:].split(
","
) # "multi:terminal,pygame" -> ["terminal", "pygame"]
display = DisplayRegistry.create_multi(parts)
if not display:
print(f" \033[38;5;196mFailed to create multi display: {parts}\033[0m")
sys.exit(1)
if not display:
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)
display.init(0, 0)
# Determine if we need UI controller for WebSocket or border=UI
need_ui_controller = False
web_control_active = False
if WebSocketDisplay and isinstance(display, WebSocketDisplay):
need_ui_controller = True
web_control_active = True
elif isinstance(params.border, BorderMode) and params.border == BorderMode.UI:
need_ui_controller = True
effect_registry = get_registry()
# Create source stage based on preset source type
if preset.source == "pipeline-inspect":
from engine.data_sources.pipeline_introspection import (
PipelineIntrospectionSource,
)
from engine.pipeline.adapters import DataSourceStage
introspection_source = PipelineIntrospectionSource(
pipeline=None, # Will be set after pipeline.build()
viewport_width=80,
viewport_height=24,
)
pipeline.add_stage(
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
)
elif preset.source == "empty":
from engine.data_sources.sources import EmptyDataSource
from engine.pipeline.adapters import DataSourceStage
empty_source = EmptyDataSource(width=80, height=24)
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
else:
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name=preset.source)
pipeline.add_stage("source", DataSourceStage(list_source, name=preset.source))
# Add camera state update stage if specified in preset (must run before viewport filter)
camera = None
if preset.camera:
from engine.camera import Camera
from engine.pipeline.adapters import CameraClockStage, CameraStage
speed = getattr(preset, "camera_speed", 1.0)
if preset.camera == "feed":
camera = Camera.feed(speed=speed)
elif preset.camera == "scroll":
camera = Camera.scroll(speed=speed)
elif preset.camera == "vertical":
camera = Camera.scroll(speed=speed) # Backwards compat
elif preset.camera == "horizontal":
camera = Camera.horizontal(speed=speed)
elif preset.camera == "omni":
camera = Camera.omni(speed=speed)
elif preset.camera == "floating":
camera = Camera.floating(speed=speed)
elif preset.camera == "bounce":
camera = Camera.bounce(speed=speed)
elif preset.camera == "radial":
camera = Camera.radial(speed=speed)
elif preset.camera == "static" or preset.camera == "":
# Static camera: no movement, but provides camera_y=0 for viewport filter
camera = Camera.scroll(speed=0.0) # Speed 0 = no movement
camera.set_canvas_size(200, 200)
if camera:
# Add camera update stage to ensure camera_y is available for viewport filter
pipeline.add_stage(
"camera_update", CameraClockStage(camera, name="camera-clock")
)
# Add FontStage for headlines/poetry (default for demo)
if preset.source in ["headlines", "poetry"]:
from engine.pipeline.adapters import FontStage, ViewportFilterStage
# Add viewport filter to prevent rendering all items
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
else:
# Fallback to simple conversion for other sources
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Add camera stage if specified in preset (after font/render stage)
if camera:
pipeline.add_stage("camera", CameraStage(camera, name=preset.camera))
for effect_name in preset.effects:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
)
# Add message overlay stage if enabled
if getattr(preset, "enable_message_overlay", False):
from engine import config as engine_config
from engine.pipeline.adapters import MessageOverlayConfig
overlay_config = MessageOverlayConfig(
enabled=True,
display_secs=engine_config.MESSAGE_DISPLAY_SECS
if hasattr(engine_config, "MESSAGE_DISPLAY_SECS")
else 30,
topic_url=engine_config.NTFY_TOPIC
if hasattr(engine_config, "NTFY_TOPIC")
else None,
)
pipeline.add_stage(
"message_overlay", MessageOverlayStage(config=overlay_config)
)
pipeline.add_stage("display", create_stage_from_display(display, display_name))
pipeline.build()
# For pipeline-inspect, set the pipeline after build to avoid circular dependency
if introspection_source is not None:
introspection_source.set_pipeline(pipeline)
if not pipeline.initialize():
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
sys.exit(1)
# Initialize UI panel if needed (border mode or WebSocket control)
ui_panel = None
render_ui_panel_in_terminal = False
if need_ui_controller:
from engine.display import render_ui_panel
ui_panel = UIPanel(UIConfig(panel_width=24, start_with_preset_picker=True))
# Determine if we should render UI panel in terminal
# Only render if border mode is UI (not for WebSocket-only mode)
render_ui_panel_in_terminal = (
isinstance(params.border, BorderMode) and params.border == BorderMode.UI
)
# Enable raw mode for terminal input if supported
if hasattr(display, "set_raw_mode"):
display.set_raw_mode(True)
# Register effect plugin stages from pipeline for UI control
for stage in pipeline.stages.values():
if isinstance(stage, EffectPluginStage):
effect = stage._effect
enabled = effect.config.enabled if hasattr(effect, "config") else True
stage_control = ui_panel.register_stage(stage, enabled=enabled)
# Store reference to effect for easier access
stage_control.effect = effect # type: ignore[attr-defined]
# Select first stage by default
if ui_panel.stages:
first_stage = next(iter(ui_panel.stages))
ui_panel.select_stage(first_stage)
# Populate param schema from EffectConfig if it's a dataclass
ctrl = ui_panel.stages[first_stage]
if hasattr(ctrl, "effect"):
effect = ctrl.effect
if hasattr(effect, "config"):
config = effect.config
# Try to get fields via dataclasses if available
try:
import dataclasses
if dataclasses.is_dataclass(config):
for field_name, field_obj in dataclasses.fields(config):
if field_name == "enabled":
continue
value = getattr(config, field_name, None)
if value is not None:
ctrl.params[field_name] = value
ctrl.param_schema[field_name] = {
"type": type(value).__name__,
"min": 0
if isinstance(value, (int, float))
else None,
"max": 1 if isinstance(value, float) else None,
"step": 0.1 if isinstance(value, float) else 1,
}
except Exception:
pass # No dataclass fields, skip param UI
# Set up callback for stage toggles
def on_stage_toggled(stage_name: str, enabled: bool):
"""Update the actual stage's enabled state when UI toggles."""
stage = pipeline.get_stage(stage_name)
if stage:
# Set stage enabled flag for pipeline execution
stage._enabled = enabled
# Also update effect config if it's an EffectPluginStage
if isinstance(stage, EffectPluginStage):
stage._effect.config.enabled = enabled
# Broadcast state update if WebSocket is active
if web_control_active and isinstance(display, WebSocketDisplay):
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
ui_panel.set_event_callback("stage_toggled", on_stage_toggled)
# Set up callback for parameter changes
def on_param_changed(stage_name: str, param_name: str, value: Any):
"""Update the effect config when UI adjusts a parameter."""
stage = pipeline.get_stage(stage_name)
if stage and isinstance(stage, EffectPluginStage):
effect = stage._effect
if hasattr(effect, "config"):
setattr(effect.config, param_name, value)
# Mark effect as needing reconfiguration if it has a configure method
if hasattr(effect, "configure"):
try:
effect.configure(effect.config)
except Exception:
pass # Ignore reconfiguration errors
# Broadcast state update if WebSocket is active
if web_control_active and isinstance(display, WebSocketDisplay):
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
ui_panel.set_event_callback("param_changed", on_param_changed)
# Set up preset list and handle preset changes
from engine.pipeline import list_presets
ui_panel.set_presets(list_presets(), preset_name)
# Connect WebSocket to UI panel for remote control
if web_control_active and isinstance(display, WebSocketDisplay):
display.set_controller(ui_panel)
def handle_websocket_command(command: dict) -> None:
"""Handle commands from WebSocket clients."""
action = command.get("action")
# Handle pipeline mutation commands directly
if action in (
"add_stage",
"remove_stage",
"replace_stage",
"swap_stages",
"move_stage",
"enable_stage",
"disable_stage",
"cleanup_stage",
"can_hot_swap",
):
result = _handle_pipeline_mutation(pipeline, command)
if result:
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
return
# Handle UI panel commands
if ui_panel.execute_command(command):
# Broadcast updated state after command execution
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
display.set_command_callback(handle_websocket_command)
def on_preset_changed(preset_name: str):
"""Handle preset change from UI - rebuild pipeline."""
nonlocal \
pipeline, \
display, \
items, \
params, \
ui_panel, \
current_width, \
current_height, \
web_control_active, \
render_ui_panel_in_terminal
print(f" \033[38;5;245mSwitching to preset: {preset_name}\033[0m")
# Save current UI panel state before rebuild
ui_state = ui_panel.save_state() if ui_panel else None
try:
# Clean up old pipeline
pipeline.cleanup()
# Get new preset
new_preset = get_preset(preset_name)
if not new_preset:
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
return
# Update params for new preset
params = new_preset.to_params()
params.viewport_width = current_width
params.viewport_height = current_height
# Reconstruct pipeline configuration
new_config = PipelineConfig(
source=new_preset.source,
display=new_preset.display,
camera=new_preset.camera,
effects=new_preset.effects,
)
# Create new pipeline instance
pipeline = Pipeline(config=new_config, context=PipelineContext())
# Re-add stages (similar to initial construction)
# Source stage
if new_preset.source == "pipeline-inspect":
from engine.data_sources.pipeline_introspection import (
PipelineIntrospectionSource,
)
from engine.pipeline.adapters import DataSourceStage
introspection_source = PipelineIntrospectionSource(
pipeline=None,
viewport_width=current_width,
viewport_height=current_height,
)
pipeline.add_stage(
"source",
DataSourceStage(introspection_source, name="pipeline-inspect"),
)
elif new_preset.source == "empty":
from engine.data_sources.sources import EmptyDataSource
from engine.pipeline.adapters import DataSourceStage
empty_source = EmptyDataSource(
width=current_width, height=current_height
)
pipeline.add_stage(
"source", DataSourceStage(empty_source, name="empty")
)
elif new_preset.source == "fixture":
items = load_cache()
if not items:
print(" \033[38;5;196mNo fixture cache available\033[0m")
return
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name="fixture")
pipeline.add_stage(
"source", DataSourceStage(list_source, name="fixture")
)
else:
# Fetch or use cached items
cached = load_cache()
if cached:
items = cached
elif new_preset.source == "poetry":
items, _, _ = fetch_poetry()
else:
items, _, _ = fetch_all()
if not items:
print(" \033[38;5;196mNo content available\033[0m")
return
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name=new_preset.source)
pipeline.add_stage(
"source", DataSourceStage(list_source, name=new_preset.source)
)
# Add viewport filter and font for headline/poetry sources
if new_preset.source in ["headlines", "poetry", "fixture"]:
from engine.pipeline.adapters import FontStage, ViewportFilterStage
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
# Add camera if specified
if new_preset.camera:
from engine.camera import Camera
from engine.pipeline.adapters import CameraClockStage, CameraStage
speed = getattr(new_preset, "camera_speed", 1.0)
camera = None
cam_type = new_preset.camera
if cam_type == "feed":
camera = Camera.feed(speed=speed)
elif cam_type == "scroll" or cam_type == "vertical":
camera = Camera.scroll(speed=speed)
elif cam_type == "horizontal":
camera = Camera.horizontal(speed=speed)
elif cam_type == "omni":
camera = Camera.omni(speed=speed)
elif cam_type == "floating":
camera = Camera.floating(speed=speed)
elif cam_type == "bounce":
camera = Camera.bounce(speed=speed)
elif cam_type == "radial":
camera = Camera.radial(speed=speed)
elif cam_type == "static" or cam_type == "":
# Static camera: no movement, but provides camera_y=0 for viewport filter
camera = Camera.scroll(speed=0.0)
camera.set_canvas_size(200, 200)
if camera:
# Add camera update stage to ensure camera_y is available for viewport filter
pipeline.add_stage(
"camera_update",
CameraClockStage(camera, name="camera-clock"),
)
pipeline.add_stage("camera", CameraStage(camera, name=cam_type))
# Add effects
effect_registry = get_registry()
for effect_name in new_preset.effects:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}",
create_stage_from_effect(effect, effect_name),
)
# Add message overlay stage if enabled
if getattr(new_preset, "enable_message_overlay", False):
from engine import config as engine_config
from engine.pipeline.adapters import MessageOverlayConfig
overlay_config = MessageOverlayConfig(
enabled=True,
display_secs=engine_config.MESSAGE_DISPLAY_SECS
if hasattr(engine_config, "MESSAGE_DISPLAY_SECS")
else 30,
topic_url=engine_config.NTFY_TOPIC
if hasattr(engine_config, "NTFY_TOPIC")
else None,
)
pipeline.add_stage(
"message_overlay", MessageOverlayStage(config=overlay_config)
)
# Add display (respect CLI override)
display_name = new_preset.display
if "--display" in sys.argv:
idx = sys.argv.index("--display")
if idx + 1 < len(sys.argv):
display_name = sys.argv[idx + 1]
new_display = DisplayRegistry.create(display_name)
if not new_display and not display_name.startswith("multi"):
print(
f" \033[38;5;196mFailed to create display: {display_name}\033[0m"
)
return
if not new_display and display_name.startswith("multi"):
parts = display_name[6:].split(",")
new_display = DisplayRegistry.create_multi(parts)
if not new_display:
print(
f" \033[38;5;196mFailed to create multi display: {parts}\033[0m"
)
return
if not new_display:
print(
f" \033[38;5;196mFailed to create display: {display_name}\033[0m"
)
return
new_display.init(0, 0)
pipeline.add_stage(
"display", create_stage_from_display(new_display, display_name)
)
pipeline.build()
# Set pipeline for introspection source if needed
if (
new_preset.source == "pipeline-inspect"
and introspection_source is not None
):
introspection_source.set_pipeline(pipeline)
if not pipeline.initialize():
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
return
# Replace global references with new pipeline and display
display = new_display
# Reinitialize UI panel with new effect stages
# Update web_control_active for new display
web_control_active = WebSocketDisplay is not None and isinstance(
display, WebSocketDisplay
)
# Update render_ui_panel_in_terminal
render_ui_panel_in_terminal = (
isinstance(params.border, BorderMode)
and params.border == BorderMode.UI
)
if need_ui_controller:
ui_panel = UIPanel(
UIConfig(panel_width=24, start_with_preset_picker=True)
)
for stage in pipeline.stages.values():
if isinstance(stage, EffectPluginStage):
effect = stage._effect
enabled = (
effect.config.enabled
if hasattr(effect, "config")
else True
)
stage_control = ui_panel.register_stage(
stage, enabled=enabled
)
stage_control.effect = effect # type: ignore[attr-defined]
# Restore UI panel state if it was saved
if ui_state:
ui_panel.restore_state(ui_state)
if ui_panel.stages:
first_stage = next(iter(ui_panel.stages))
ui_panel.select_stage(first_stage)
ctrl = ui_panel.stages[first_stage]
if hasattr(ctrl, "effect"):
effect = ctrl.effect
if hasattr(effect, "config"):
config = effect.config
try:
import dataclasses
if dataclasses.is_dataclass(config):
for field_name, field_obj in dataclasses.fields(
config
):
if field_name == "enabled":
continue
value = getattr(config, field_name, None)
if value is not None:
ctrl.params[field_name] = value
ctrl.param_schema[field_name] = {
"type": type(value).__name__,
"min": 0
if isinstance(value, (int, float))
else None,
"max": 1
if isinstance(value, float)
else None,
"step": 0.1
if isinstance(value, float)
else 1,
}
except Exception:
pass
# Reconnect WebSocket to UI panel if needed
if web_control_active and isinstance(display, WebSocketDisplay):
display.set_controller(ui_panel)
def handle_websocket_command(command: dict) -> None:
"""Handle commands from WebSocket clients."""
if ui_panel.execute_command(command):
# Broadcast updated state after command execution
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
display.set_command_callback(handle_websocket_command)
# Broadcast initial state after preset change
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
print(f" \033[38;5;82mPreset switched to {preset_name}\033[0m")
except Exception as e:
print(f" \033[38;5;196mError switching preset: {e}\033[0m")
ui_panel.set_event_callback("preset_changed", on_preset_changed)
print(" \033[38;5;82mStarting pipeline...\033[0m")
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
ctx = pipeline.context
ctx.params = params
ctx.set("display", display)
ctx.set("items", items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
ctx.set("camera_y", 0)
current_width = params.viewport_width
current_height = params.viewport_height
# Only get dimensions from display if viewport wasn't explicitly set
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
current_width, current_height = display.get_dimensions()
params.viewport_width = current_width
params.viewport_height = current_height
try:
frame = 0
while True:
params.frame_number = frame
ctx.params = params
result = pipeline.execute(items)
if result.success:
# Handle UI panel compositing if enabled
if ui_panel is not None and render_ui_panel_in_terminal:
from engine.display import render_ui_panel
buf = render_ui_panel(
result.data,
current_width,
current_height,
ui_panel,
fps=params.fps if hasattr(params, "fps") else 60.0,
frame_time=0.0,
)
# Render with border=OFF since we already added borders
display.show(buf, border=False)
# Handle pygame events for UI
if display_name == "pygame":
import pygame
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
ui_panel.process_key_event(event.key, event.mod)
# If space toggled stage, we could rebuild here (TODO)
else:
# Normal border handling
show_border = (
params.border if isinstance(params.border, bool) else False
)
display.show(result.data, border=show_border)
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
if hasattr(display, "clear_quit_request"):
display.clear_quit_request()
raise KeyboardInterrupt()
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
new_w, new_h = display.get_dimensions()
if new_w != current_width or new_h != current_height:
current_width, current_height = new_w, new_h
params.viewport_width = current_width
params.viewport_height = current_height
time.sleep(1 / 60)
frame += 1
except KeyboardInterrupt:
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")
return
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")

73
engine/benchmark.py Normal file
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@@ -0,0 +1,73 @@
"""
Benchmark module for performance testing.
Usage:
python -m engine.benchmark # Run all benchmarks
python -m engine.benchmark --hook # Run benchmarks in hook mode (for CI)
python -m engine.benchmark --displays null --iterations 20
"""
import argparse
import sys
def main():
parser = argparse.ArgumentParser(description="Run performance benchmarks")
parser.add_argument(
"--hook",
action="store_true",
help="Run in hook mode (fail on regression)",
)
parser.add_argument(
"--displays",
default="null",
help="Comma-separated list of displays to benchmark",
)
parser.add_argument(
"--iterations",
type=int,
default=100,
help="Number of iterations per benchmark",
)
args = parser.parse_args()
# Run pytest with benchmark markers
pytest_args = [
"-v",
"-m",
"benchmark",
]
if args.hook:
# Hook mode: stricter settings
pytest_args.extend(
[
"--benchmark-only",
"--benchmark-compare",
"--benchmark-compare-fail=min:5%", # Fail if >5% slower
]
)
# Add display filter if specified
if args.displays:
pytest_args.extend(["-k", args.displays])
# Add iterations
if args.iterations:
# Set environment variable for benchmark tests
import os
os.environ["BENCHMARK_ITERATIONS"] = str(args.iterations)
# Run pytest
import subprocess
result = subprocess.run(
[sys.executable, "-m", "pytest", "tests/test_benchmark.py"] + pytest_args,
cwd=None, # Current directory
)
sys.exit(result.returncode)
if __name__ == "__main__":
main()

473
engine/camera.py Normal file
View File

@@ -0,0 +1,473 @@
"""
Camera system for viewport scrolling.
Provides abstraction for camera motion in different modes:
- Vertical: traditional upward scroll
- Horizontal: left/right movement
- Omni: combination of both
- Floating: sinusoidal/bobbing motion
The camera defines a visible viewport into a larger Canvas.
"""
import math
from collections.abc import Callable
from dataclasses import dataclass, field
from enum import Enum, auto
class CameraMode(Enum):
FEED = auto() # Single item view (static or rapid cycling)
SCROLL = auto() # Smooth vertical scrolling (movie credits style)
HORIZONTAL = auto()
OMNI = auto()
FLOATING = auto()
BOUNCE = auto()
RADIAL = auto() # Polar coordinates (r, theta) for radial scanning
@dataclass
class CameraViewport:
"""Represents the visible viewport."""
x: int
y: int
width: int
height: int
@dataclass
class Camera:
"""Camera for viewport scrolling.
The camera defines a visible viewport into a Canvas.
It can be smaller than the canvas to allow scrolling,
and supports zoom to scale the view.
Attributes:
x: Current horizontal offset (positive = scroll left)
y: Current vertical offset (positive = scroll up)
mode: Current camera mode
speed: Base scroll speed
zoom: Zoom factor (1.0 = 100%, 2.0 = 200% zoom out)
canvas_width: Width of the canvas being viewed
canvas_height: Height of the canvas being viewed
custom_update: Optional custom update function
"""
x: int = 0
y: int = 0
mode: CameraMode = CameraMode.FEED
speed: float = 1.0
zoom: float = 1.0
canvas_width: int = 200 # Larger than viewport for scrolling
canvas_height: int = 200
custom_update: Callable[["Camera", float], None] | None = None
_x_float: float = field(default=0.0, repr=False)
_y_float: float = field(default=0.0, repr=False)
_time: float = field(default=0.0, repr=False)
@property
def w(self) -> int:
"""Shorthand for viewport_width."""
return self.viewport_width
def set_speed(self, speed: float) -> None:
"""Set the camera scroll speed dynamically.
This allows camera speed to be modulated during runtime
via PipelineParams or directly.
Args:
speed: New speed value (0.0 = stopped, >0 = movement)
"""
self.speed = max(0.0, speed)
@property
def h(self) -> int:
"""Shorthand for viewport_height."""
return self.viewport_height
@property
def viewport_width(self) -> int:
"""Get the visible viewport width.
This is the canvas width divided by zoom.
"""
return max(1, int(self.canvas_width / self.zoom))
@property
def viewport_height(self) -> int:
"""Get the visible viewport height.
This is the canvas height divided by zoom.
"""
return max(1, int(self.canvas_height / self.zoom))
def get_viewport(self, viewport_height: int | None = None) -> CameraViewport:
"""Get the current viewport bounds.
Args:
viewport_height: Optional viewport height to use instead of camera's viewport_height
Returns:
CameraViewport with position and size (clamped to canvas bounds)
"""
vw = self.viewport_width
vh = viewport_height if viewport_height is not None else self.viewport_height
clamped_x = max(0, min(self.x, self.canvas_width - vw))
clamped_y = max(0, min(self.y, self.canvas_height - vh))
return CameraViewport(
x=clamped_x,
y=clamped_y,
width=vw,
height=vh,
)
return CameraViewport(
x=clamped_x,
y=clamped_y,
width=vw,
height=vh,
)
def set_zoom(self, zoom: float) -> None:
"""Set the zoom factor.
Args:
zoom: Zoom factor (1.0 = 100%, 2.0 = zoomed out 2x, 0.5 = zoomed in 2x)
"""
self.zoom = max(0.1, min(10.0, zoom))
def update(self, dt: float) -> None:
"""Update camera position based on mode.
Args:
dt: Delta time in seconds
"""
self._time += dt
if self.custom_update:
self.custom_update(self, dt)
return
if self.mode == CameraMode.FEED:
self._update_feed(dt)
elif self.mode == CameraMode.SCROLL:
self._update_scroll(dt)
elif self.mode == CameraMode.HORIZONTAL:
self._update_horizontal(dt)
elif self.mode == CameraMode.OMNI:
self._update_omni(dt)
elif self.mode == CameraMode.FLOATING:
self._update_floating(dt)
elif self.mode == CameraMode.BOUNCE:
self._update_bounce(dt)
elif self.mode == CameraMode.RADIAL:
self._update_radial(dt)
# Bounce mode handles its own bounds checking
if self.mode != CameraMode.BOUNCE:
self._clamp_to_bounds()
def _clamp_to_bounds(self) -> None:
"""Clamp camera position to stay within canvas bounds.
Only clamps if the viewport is smaller than the canvas.
If viewport equals canvas (no scrolling needed), allows any position
for backwards compatibility with original behavior.
"""
vw = self.viewport_width
vh = self.viewport_height
# Only clamp if there's room to scroll
if vw < self.canvas_width:
self.x = max(0, min(self.x, self.canvas_width - vw))
if vh < self.canvas_height:
self.y = max(0, min(self.y, self.canvas_height - vh))
def _update_feed(self, dt: float) -> None:
"""Feed mode: rapid scrolling (1 row per frame at speed=1.0)."""
self.y += int(self.speed * dt * 60)
def _update_scroll(self, dt: float) -> None:
"""Scroll mode: smooth vertical scrolling with float accumulation."""
self._y_float += self.speed * dt * 60
self.y = int(self._y_float)
def _update_horizontal(self, dt: float) -> None:
self.x += int(self.speed * dt * 60)
def _update_omni(self, dt: float) -> None:
speed = self.speed * dt * 60
self.y += int(speed)
self.x += int(speed * 0.5)
def _update_floating(self, dt: float) -> None:
base = self.speed * 30
self.y = int(math.sin(self._time * 2) * base)
self.x = int(math.cos(self._time * 1.5) * base * 0.5)
def _update_bounce(self, dt: float) -> None:
"""Bouncing DVD-style camera that bounces off canvas edges."""
vw = self.viewport_width
vh = self.viewport_height
# Initialize direction if not set
if not hasattr(self, "_bounce_dx"):
self._bounce_dx = 1
self._bounce_dy = 1
# Calculate max positions
max_x = max(0, self.canvas_width - vw)
max_y = max(0, self.canvas_height - vh)
# Move
move_speed = self.speed * dt * 60
# Bounce off edges - reverse direction when hitting bounds
self.x += int(move_speed * self._bounce_dx)
self.y += int(move_speed * self._bounce_dy)
# Bounce horizontally
if self.x <= 0:
self.x = 0
self._bounce_dx = 1
elif self.x >= max_x:
self.x = max_x
self._bounce_dx = -1
# Bounce vertically
if self.y <= 0:
self.y = 0
self._bounce_dy = 1
elif self.y >= max_y:
self.y = max_y
self._bounce_dy = -1
def _update_radial(self, dt: float) -> None:
"""Radial camera mode: polar coordinate scrolling (r, theta).
The camera rotates around the center of the canvas while optionally
moving outward/inward along rays. This enables:
- Radar sweep animations
- Pendulum view oscillation
- Spiral scanning motion
Uses polar coordinates internally:
- _r_float: radial distance from center (accumulates smoothly)
- _theta_float: angle in radians (accumulates smoothly)
- Updates x, y based on conversion from polar to Cartesian
"""
# Initialize radial state if needed
if not hasattr(self, "_r_float"):
self._r_float = 0.0
self._theta_float = 0.0
# Update angular position (rotation around center)
# Speed controls rotation rate
theta_speed = self.speed * dt * 1.0 # radians per second
self._theta_float += theta_speed
# Update radial position (inward/outward from center)
# Can be modulated by external sensor
if hasattr(self, "_radial_input"):
r_input = self._radial_input
else:
# Default: slow outward drift
r_input = 0.0
r_speed = self.speed * dt * 20.0 # pixels per second
self._r_float += r_input + r_speed * 0.01
# Clamp radial position to canvas bounds
max_r = min(self.canvas_width, self.canvas_height) / 2
self._r_float = max(0.0, min(self._r_float, max_r))
# Convert polar to Cartesian, centered at canvas center
center_x = self.canvas_width / 2
center_y = self.canvas_height / 2
self.x = int(center_x + self._r_float * math.cos(self._theta_float))
self.y = int(center_y + self._r_float * math.sin(self._theta_float))
# Clamp to canvas bounds
self._clamp_to_bounds()
def set_radial_input(self, value: float) -> None:
"""Set radial input for sensor-driven radius modulation.
Args:
value: Sensor value (0-1) that modulates radial distance
"""
self._radial_input = value * 10.0 # Scale to reasonable pixel range
def set_radial_angle(self, angle: float) -> None:
"""Set radial angle directly (for OSC integration).
Args:
angle: Angle in radians (0 to 2π)
"""
self._theta_float = angle
def reset(self) -> None:
"""Reset camera position and state."""
self.x = 0
self.y = 0
self._time = 0.0
self.zoom = 1.0
# Reset bounce direction state
if hasattr(self, "_bounce_dx"):
self._bounce_dx = 1
self._bounce_dy = 1
# Reset radial state
if hasattr(self, "_r_float"):
self._r_float = 0.0
self._theta_float = 0.0
def set_canvas_size(self, width: int, height: int) -> None:
"""Set the canvas size and clamp position if needed.
Args:
width: New canvas width
height: New canvas height
"""
self.canvas_width = width
self.canvas_height = height
self._clamp_to_bounds()
def apply(
self, buffer: list[str], viewport_width: int, viewport_height: int | None = None
) -> list[str]:
"""Apply camera viewport to a text buffer.
Slices the buffer based on camera position (x, y) and viewport dimensions.
Handles ANSI escape codes correctly for colored/styled text.
Args:
buffer: List of strings representing lines of text
viewport_width: Width of the visible viewport in characters
viewport_height: Height of the visible viewport (overrides camera's viewport_height if provided)
Returns:
Sliced buffer containing only the visible lines and columns
"""
from engine.effects.legacy import vis_offset, vis_trunc
if not buffer:
return buffer
# Get current viewport bounds (clamped to canvas size)
viewport = self.get_viewport(viewport_height)
# Use provided viewport_height if given, otherwise use camera's viewport
vh = viewport_height if viewport_height is not None else viewport.height
# Vertical slice: extract lines that fit in viewport height
start_y = viewport.y
end_y = min(viewport.y + vh, len(buffer))
if start_y >= len(buffer):
# Scrolled past end of buffer, return empty viewport
return [""] * vh
vertical_slice = buffer[start_y:end_y]
# Horizontal slice: apply horizontal offset and truncate to width
horizontal_slice = []
for line in vertical_slice:
# Apply horizontal offset (skip first x characters, handling ANSI)
offset_line = vis_offset(line, viewport.x)
# Truncate to viewport width (handling ANSI)
truncated_line = vis_trunc(offset_line, viewport_width)
# Pad line to full viewport width to prevent ghosting when panning
# Skip padding for empty lines to preserve intentional blank lines
import re
visible_len = len(re.sub(r"\x1b\[[0-9;]*m", "", truncated_line))
if visible_len < viewport_width and visible_len > 0:
truncated_line += " " * (viewport_width - visible_len)
horizontal_slice.append(truncated_line)
# Pad with empty lines if needed to fill viewport height
while len(horizontal_slice) < vh:
horizontal_slice.append("")
return horizontal_slice
@classmethod
def feed(cls, speed: float = 1.0) -> "Camera":
"""Create a feed camera (rapid single-item scrolling, 1 row/frame at speed=1.0)."""
return cls(mode=CameraMode.FEED, speed=speed, canvas_height=200)
@classmethod
def scroll(cls, speed: float = 0.5) -> "Camera":
"""Create a smooth scrolling camera (movie credits style).
Uses float accumulation for sub-integer speeds.
Sets canvas_width=0 so it matches viewport_width for proper text wrapping.
"""
return cls(
mode=CameraMode.SCROLL, speed=speed, canvas_width=0, canvas_height=200
)
@classmethod
def vertical(cls, speed: float = 1.0) -> "Camera":
"""Deprecated: Use feed() or scroll() instead."""
return cls(mode=CameraMode.FEED, speed=speed, canvas_height=200)
@classmethod
def horizontal(cls, speed: float = 1.0) -> "Camera":
"""Create a horizontal scrolling camera."""
return cls(mode=CameraMode.HORIZONTAL, speed=speed, canvas_width=200)
@classmethod
def omni(cls, speed: float = 1.0) -> "Camera":
"""Create an omnidirectional scrolling camera."""
return cls(
mode=CameraMode.OMNI, speed=speed, canvas_width=200, canvas_height=200
)
@classmethod
def floating(cls, speed: float = 1.0) -> "Camera":
"""Create a floating/bobbing camera."""
return cls(
mode=CameraMode.FLOATING, speed=speed, canvas_width=200, canvas_height=200
)
@classmethod
def bounce(cls, speed: float = 1.0) -> "Camera":
"""Create a bouncing DVD-style camera that bounces off canvas edges."""
return cls(
mode=CameraMode.BOUNCE, speed=speed, canvas_width=200, canvas_height=200
)
@classmethod
def radial(cls, speed: float = 1.0) -> "Camera":
"""Create a radial camera (polar coordinate scanning).
The camera rotates around the center of the canvas with smooth angular motion.
Enables radar sweep, pendulum view, and spiral scanning animations.
Args:
speed: Rotation speed (higher = faster rotation)
Returns:
Camera configured for radial polar coordinate scanning
"""
cam = cls(
mode=CameraMode.RADIAL, speed=speed, canvas_width=200, canvas_height=200
)
# Initialize radial state
cam._r_float = 0.0
cam._theta_float = 0.0
return cam
@classmethod
def custom(cls, update_fn: Callable[["Camera", float], None]) -> "Camera":
"""Create a camera with custom update function."""
return cls(custom_update=update_fn)

186
engine/canvas.py Normal file
View File

@@ -0,0 +1,186 @@
"""
Canvas - 2D surface for rendering.
The Canvas represents a full rendered surface that can be larger than the display.
The Camera then defines the visible viewport into this canvas.
"""
from dataclasses import dataclass
@dataclass
class CanvasRegion:
"""A rectangular region on the canvas."""
x: int
y: int
width: int
height: int
def is_valid(self) -> bool:
"""Check if region has positive dimensions."""
return self.width > 0 and self.height > 0
def rows(self) -> set[int]:
"""Return set of row indices in this region."""
return set(range(self.y, self.y + self.height))
class Canvas:
"""2D canvas for rendering content.
The canvas is a 2D grid of cells that can hold text content.
It can be larger than the visible viewport (display).
Attributes:
width: Total width in characters
height: Total height in characters
"""
def __init__(self, width: int = 80, height: int = 24):
self.width = width
self.height = height
self._grid: list[list[str]] = [
[" " for _ in range(width)] for _ in range(height)
]
self._dirty_regions: list[CanvasRegion] = [] # Track dirty regions
def clear(self) -> None:
"""Clear the entire canvas."""
self._grid = [[" " for _ in range(self.width)] for _ in range(self.height)]
self._dirty_regions = [CanvasRegion(0, 0, self.width, self.height)]
def mark_dirty(self, x: int, y: int, width: int, height: int) -> None:
"""Mark a region as dirty (caller declares what they changed)."""
self._dirty_regions.append(CanvasRegion(x, y, width, height))
def get_dirty_regions(self) -> list[CanvasRegion]:
"""Get all dirty regions and clear the set."""
regions = self._dirty_regions
self._dirty_regions = []
return regions
def get_dirty_rows(self) -> set[int]:
"""Get union of all dirty rows."""
rows: set[int] = set()
for region in self._dirty_regions:
rows.update(region.rows())
return rows
def is_dirty(self) -> bool:
"""Check if any region is dirty."""
return len(self._dirty_regions) > 0
def get_region(self, x: int, y: int, width: int, height: int) -> list[list[str]]:
"""Get a rectangular region from the canvas.
Args:
x: Left position
y: Top position
width: Region width
height: Region height
Returns:
2D list of characters (height rows, width columns)
"""
region: list[list[str]] = []
for py in range(y, y + height):
row: list[str] = []
for px in range(x, x + width):
if 0 <= py < self.height and 0 <= px < self.width:
row.append(self._grid[py][px])
else:
row.append(" ")
region.append(row)
return region
def get_region_flat(self, x: int, y: int, width: int, height: int) -> list[str]:
"""Get a rectangular region as flat list of lines.
Args:
x: Left position
y: Top position
width: Region width
height: Region height
Returns:
List of strings (one per row)
"""
region = self.get_region(x, y, width, height)
return ["".join(row) for row in region]
def put_region(self, x: int, y: int, content: list[list[str]]) -> None:
"""Put content into a rectangular region on the canvas.
Args:
x: Left position
y: Top position
content: 2D list of characters to place
"""
height = len(content) if content else 0
width = len(content[0]) if height > 0 else 0
for py, row in enumerate(content):
for px, char in enumerate(row):
canvas_x = x + px
canvas_y = y + py
if 0 <= canvas_y < self.height and 0 <= canvas_x < self.width:
self._grid[canvas_y][canvas_x] = char
if width > 0 and height > 0:
self.mark_dirty(x, y, width, height)
def put_text(self, x: int, y: int, text: str) -> None:
"""Put a single line of text at position.
Args:
x: Left position
y: Row position
text: Text to place
"""
text_len = len(text)
for i, char in enumerate(text):
canvas_x = x + i
if 0 <= canvas_x < self.width and 0 <= y < self.height:
self._grid[y][canvas_x] = char
if text_len > 0:
self.mark_dirty(x, y, text_len, 1)
def fill(self, x: int, y: int, width: int, height: int, char: str = " ") -> None:
"""Fill a rectangular region with a character.
Args:
x: Left position
y: Top position
width: Region width
height: Region height
char: Character to fill with
"""
for py in range(y, y + height):
for px in range(x, x + width):
if 0 <= py < self.height and 0 <= px < self.width:
self._grid[py][px] = char
if width > 0 and height > 0:
self.mark_dirty(x, y, width, height)
def resize(self, width: int, height: int) -> None:
"""Resize the canvas.
Args:
width: New width
height: New height
"""
if width == self.width and height == self.height:
return
new_grid: list[list[str]] = [[" " for _ in range(width)] for _ in range(height)]
for py in range(min(self.height, height)):
for px in range(min(self.width, width)):
new_grid[py][px] = self._grid[py][px]
self.width = width
self.height = height
self._grid = new_grid

View File

@@ -105,6 +105,8 @@ class Config:
firehose: bool = False
ntfy_topic: str = "https://ntfy.sh/klubhaus_terminal_mainline/json"
ntfy_cc_cmd_topic: str = "https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd/json"
ntfy_cc_resp_topic: str = "https://ntfy.sh/klubhaus_terminal_mainline_cc_resp/json"
ntfy_reconnect_delay: int = 5
message_display_secs: int = 30
@@ -127,6 +129,11 @@ class Config:
script_fonts: dict[str, str] = field(default_factory=_get_platform_font_paths)
display: str = "pygame"
websocket: bool = False
websocket_port: int = 8765
theme: str = "green"
@classmethod
def from_args(cls, argv: list[str] | None = None) -> "Config":
"""Create Config from CLI arguments (or custom argv for testing)."""
@@ -148,6 +155,8 @@ class Config:
mode="poetry" if "--poetry" in argv or "-p" in argv else "news",
firehose="--firehose" in argv,
ntfy_topic="https://ntfy.sh/klubhaus_terminal_mainline/json",
ntfy_cc_cmd_topic="https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd/json",
ntfy_cc_resp_topic="https://ntfy.sh/klubhaus_terminal_mainline_cc_resp/json",
ntfy_reconnect_delay=5,
message_display_secs=30,
font_dir=font_dir,
@@ -164,6 +173,10 @@ class Config:
glitch_glyphs="░▒▓█▌▐╌╍╎╏┃┆┇┊┋",
kata_glyphs="ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ",
script_fonts=_get_platform_font_paths(),
display=_arg_value("--display", argv) or "terminal",
websocket="--websocket" in argv,
websocket_port=_arg_int("--websocket-port", 8765, argv),
theme=_arg_value("--theme", argv) or "green",
)
@@ -193,6 +206,8 @@ FIREHOSE = "--firehose" in sys.argv
# ─── NTFY MESSAGE QUEUE ──────────────────────────────────
NTFY_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline/json"
NTFY_CC_CMD_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd/json"
NTFY_CC_RESP_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline_cc_resp/json"
NTFY_RECONNECT_DELAY = 5 # seconds before reconnecting after a dropped stream
MESSAGE_DISPLAY_SECS = 30 # how long a message holds the screen
@@ -223,6 +238,63 @@ GRAD_SPEED = 0.08 # gradient traversal speed (cycles/sec, ~12s full sweep)
GLITCH = "░▒▓█▌▐╌╍╎╏┃┆┇┊┋"
KATA = "ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ"
# ─── WEBSOCKET ─────────────────────────────────────────────
DISPLAY = _arg_value("--display", sys.argv) or "pygame"
WEBSOCKET = "--websocket" in sys.argv
WEBSOCKET_PORT = _arg_int("--websocket-port", 8765)
# ─── DEMO MODE ────────────────────────────────────────────
DEMO = "--demo" in sys.argv
DEMO_EFFECT_DURATION = 5.0 # seconds per effect
PIPELINE_DEMO = "--pipeline-demo" in sys.argv
# ─── THEME MANAGEMENT ─────────────────────────────────────────
ACTIVE_THEME = None
def set_active_theme(theme_id: str = "green"):
"""Set the active theme by ID.
Args:
theme_id: Theme identifier from theme registry (e.g., "green", "orange", "purple")
Raises:
KeyError: If theme_id is not in the theme registry
Side Effects:
Sets the ACTIVE_THEME global variable
"""
global ACTIVE_THEME
from engine import themes
ACTIVE_THEME = themes.get_theme(theme_id)
# Initialize theme on module load (lazy to avoid circular dependency)
def _init_theme():
theme_id = _arg_value("--theme", sys.argv) or "green"
try:
set_active_theme(theme_id)
except KeyError:
pass # Theme not found, keep None
_init_theme()
# ─── PIPELINE MODE (new unified architecture) ─────────────
PIPELINE_MODE = "--pipeline" in sys.argv
PIPELINE_PRESET = _arg_value("--pipeline-preset", sys.argv) or "demo"
# ─── PRESET MODE ────────────────────────────────────────────
PRESET = _arg_value("--preset", sys.argv)
# ─── PIPELINE DIAGRAM ────────────────────────────────────
PIPELINE_DIAGRAM = "--pipeline-diagram" in sys.argv
# ─── THEME ──────────────────────────────────────────────────
THEME = _arg_value("--theme", sys.argv) or "green"
def set_font_selection(font_path=None, font_index=None):
"""Set runtime primary font selection."""

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@@ -1,68 +0,0 @@
"""
Stream controller - manages input sources and orchestrates the render stream.
"""
from engine.config import Config, get_config
from engine.eventbus import EventBus
from engine.events import EventType, StreamEvent
from engine.mic import MicMonitor
from engine.ntfy import NtfyPoller
from engine.scroll import stream
class StreamController:
"""Controls the stream lifecycle - initializes sources and runs the stream."""
def __init__(self, config: Config | None = None, event_bus: EventBus | None = None):
self.config = config or get_config()
self.event_bus = event_bus
self.mic: MicMonitor | None = None
self.ntfy: NtfyPoller | None = None
def initialize_sources(self) -> tuple[bool, bool]:
"""Initialize microphone and ntfy sources.
Returns:
(mic_ok, ntfy_ok) - success status for each source
"""
self.mic = MicMonitor(threshold_db=self.config.mic_threshold_db)
mic_ok = self.mic.start() if self.mic.available else False
self.ntfy = NtfyPoller(
self.config.ntfy_topic,
reconnect_delay=self.config.ntfy_reconnect_delay,
display_secs=self.config.message_display_secs,
)
ntfy_ok = self.ntfy.start()
return bool(mic_ok), ntfy_ok
def run(self, items: list) -> None:
"""Run the stream with initialized sources."""
if self.mic is None or self.ntfy is None:
self.initialize_sources()
if self.event_bus:
self.event_bus.publish(
EventType.STREAM_START,
StreamEvent(
event_type=EventType.STREAM_START,
headline_count=len(items),
),
)
stream(items, self.ntfy, self.mic)
if self.event_bus:
self.event_bus.publish(
EventType.STREAM_END,
StreamEvent(
event_type=EventType.STREAM_END,
headline_count=len(items),
),
)
def cleanup(self) -> None:
"""Clean up resources."""
if self.mic:
self.mic.stop()

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"""
Data source implementations for the pipeline architecture.
Import directly from submodules:
from engine.data_sources.sources import DataSource, SourceItem, HeadlinesDataSource
from engine.data_sources.pipeline_introspection import PipelineIntrospectionSource
"""
# Re-export for convenience
from engine.data_sources.sources import ImageItem, SourceItem
__all__ = ["ImageItem", "SourceItem"]

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"""Checkerboard data source for visual pattern generation."""
from engine.data_sources.sources import DataSource, SourceItem
class CheckerboardDataSource(DataSource):
"""Data source that generates a checkerboard pattern.
Creates a grid of alternating characters, useful for testing motion effects
and camera movement. The pattern is static; movement comes from camera panning.
"""
def __init__(
self,
width: int = 200,
height: int = 200,
square_size: int = 10,
char_a: str = "#",
char_b: str = " ",
):
"""Initialize checkerboard data source.
Args:
width: Total pattern width in characters
height: Total pattern height in lines
square_size: Size of each checker square in characters
char_a: Character for "filled" squares (default: '#')
char_b: Character for "empty" squares (default: ' ')
"""
self.width = width
self.height = height
self.square_size = square_size
self.char_a = char_a
self.char_b = char_b
@property
def name(self) -> str:
return "checkerboard"
@property
def is_dynamic(self) -> bool:
return False
def fetch(self) -> list[SourceItem]:
"""Generate the checkerboard pattern as a single SourceItem."""
lines = []
for y in range(self.height):
line_chars = []
for x in range(self.width):
# Determine which square this position belongs to
square_x = x // self.square_size
square_y = y // self.square_size
# Alternate pattern based on parity of square coordinates
if (square_x + square_y) % 2 == 0:
line_chars.append(self.char_a)
else:
line_chars.append(self.char_b)
lines.append("".join(line_chars))
content = "\n".join(lines)
return [SourceItem(content=content, source="checkerboard", timestamp="0")]

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"""
Pipeline introspection source - Renders live visualization of pipeline DAG and metrics.
This DataSource introspects one or more Pipeline instances and renders
an ASCII visualization showing:
- Stage DAG with signal flow connections
- Per-stage execution times
- Sparkline of frame times
- Stage breakdown bars
Example:
source = PipelineIntrospectionSource(pipelines=[my_pipeline])
items = source.fetch() # Returns ASCII visualization
"""
from typing import TYPE_CHECKING
from engine.data_sources.sources import DataSource, SourceItem
if TYPE_CHECKING:
from engine.pipeline.controller import Pipeline
SPARKLINE_CHARS = " ▁▂▃▄▅▆▇█"
BAR_CHARS = " ▁▂▃▄▅▆▇█"
class PipelineIntrospectionSource(DataSource):
"""Data source that renders live pipeline introspection visualization.
Renders:
- DAG of stages with signal flow
- Per-stage execution times
- Sparkline of frame history
- Stage breakdown bars
"""
def __init__(
self,
pipeline: "Pipeline | None" = None,
viewport_width: int = 100,
viewport_height: int = 35,
):
self._pipeline = pipeline # May be None initially, set later via set_pipeline()
self.viewport_width = viewport_width
self.viewport_height = viewport_height
self.frame = 0
self._ready = False
def set_pipeline(self, pipeline: "Pipeline") -> None:
"""Set the pipeline to introspect (call after pipeline is built)."""
self._pipeline = [pipeline] # Wrap in list for iteration
self._ready = True
@property
def ready(self) -> bool:
"""Check if source is ready to fetch."""
return self._ready
@property
def name(self) -> str:
return "pipeline-inspect"
@property
def is_dynamic(self) -> bool:
return True
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.NONE}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
def add_pipeline(self, pipeline: "Pipeline") -> None:
"""Add a pipeline to visualize."""
if self._pipeline is None:
self._pipeline = [pipeline]
elif isinstance(self._pipeline, list):
self._pipeline.append(pipeline)
else:
self._pipeline = [self._pipeline, pipeline]
self._ready = True
def remove_pipeline(self, pipeline: "Pipeline") -> None:
"""Remove a pipeline from visualization."""
if self._pipeline is None:
return
elif isinstance(self._pipeline, list):
self._pipeline = [p for p in self._pipeline if p is not pipeline]
if not self._pipeline:
self._pipeline = None
self._ready = False
elif self._pipeline is pipeline:
self._pipeline = None
self._ready = False
def fetch(self) -> list[SourceItem]:
"""Fetch the introspection visualization."""
if not self._ready:
# Return a placeholder until ready
return [
SourceItem(
content="Initializing...",
source="pipeline-inspect",
timestamp="init",
)
]
lines = self._render()
self.frame += 1
content = "\n".join(lines)
return [
SourceItem(
content=content, source="pipeline-inspect", timestamp=f"f{self.frame}"
)
]
def get_items(self) -> list[SourceItem]:
return self.fetch()
def _render(self) -> list[str]:
"""Render the full visualization."""
lines: list[str] = []
# Header
lines.extend(self._render_header())
# Render pipeline(s) if ready
if self._ready and self._pipeline:
pipelines = (
self._pipeline if isinstance(self._pipeline, list) else [self._pipeline]
)
for pipeline in pipelines:
lines.extend(self._render_pipeline(pipeline))
# Footer with sparkline
lines.extend(self._render_footer())
return lines
@property
def _pipelines(self) -> list:
"""Return pipelines as a list for iteration."""
if self._pipeline is None:
return []
elif isinstance(self._pipeline, list):
return self._pipeline
else:
return [self._pipeline]
def _render_header(self) -> list[str]:
"""Render the header with frame info and metrics summary."""
lines: list[str] = []
if not self._pipeline:
return ["PIPELINE INTROSPECTION"]
# Get aggregate metrics
total_ms = 0.0
fps = 0.0
frame_count = 0
for pipeline in self._pipelines:
try:
metrics = pipeline.get_metrics_summary()
if metrics and "error" not in metrics:
# Get avg_ms from pipeline metrics
pipeline_avg = metrics.get("pipeline", {}).get("avg_ms", 0)
total_ms = max(total_ms, pipeline_avg)
# Calculate FPS from avg_ms
if pipeline_avg > 0:
fps = max(fps, 1000.0 / pipeline_avg)
frame_count = max(frame_count, metrics.get("frame_count", 0))
except Exception:
pass
header = f"PIPELINE INTROSPECTION -- frame: {self.frame} -- avg: {total_ms:.1f}ms -- fps: {fps:.1f}"
lines.append(header)
return lines
def _render_pipeline(self, pipeline: "Pipeline") -> list[str]:
"""Render a single pipeline's DAG."""
lines: list[str] = []
stages = pipeline.stages
execution_order = pipeline.execution_order
if not stages:
lines.append(" (no stages)")
return lines
# Build stage info
stage_infos: list[dict] = []
for name in execution_order:
stage = stages.get(name)
if not stage:
continue
try:
metrics = pipeline.get_metrics_summary()
stage_ms = metrics.get("stages", {}).get(name, {}).get("avg_ms", 0.0)
except Exception:
stage_ms = 0.0
stage_infos.append(
{
"name": name,
"category": stage.category,
"ms": stage_ms,
}
)
# Calculate total time for percentages
total_time = sum(s["ms"] for s in stage_infos) or 1.0
# Render DAG - group by category
lines.append("")
lines.append(" Signal Flow:")
# Group stages by category for display
categories: dict[str, list[dict]] = {}
for info in stage_infos:
cat = info["category"]
if cat not in categories:
categories[cat] = []
categories[cat].append(info)
# Render categories in order
cat_order = ["source", "render", "effect", "overlay", "display", "system"]
for cat in cat_order:
if cat not in categories:
continue
cat_stages = categories[cat]
cat_names = [s["name"] for s in cat_stages]
lines.append(f" {cat}: {''.join(cat_names)}")
# Render timing breakdown
lines.append("")
lines.append(" Stage Timings:")
for info in stage_infos:
name = info["name"]
ms = info["ms"]
pct = (ms / total_time) * 100
bar = self._render_bar(pct, 20)
lines.append(f" {name:12s} {ms:6.2f}ms {bar} {pct:5.1f}%")
lines.append("")
return lines
def _render_footer(self) -> list[str]:
"""Render the footer with sparkline."""
lines: list[str] = []
# Get frame history from first pipeline
pipelines = self._pipelines
if pipelines:
try:
frame_times = pipelines[0].get_frame_times()
except Exception:
frame_times = []
else:
frame_times = []
if frame_times:
sparkline = self._render_sparkline(frame_times[-60:], 50)
lines.append(f" Frame Time History (last {len(frame_times[-60:])} frames)")
lines.append(f" {sparkline}")
else:
lines.append(" Frame Time History")
lines.append(" (collecting data...)")
lines.append("")
return lines
def _render_bar(self, percentage: float, width: int) -> str:
"""Render a horizontal bar for percentage."""
filled = int((percentage / 100.0) * width)
bar = "" * filled + "" * (width - filled)
return bar
def _render_sparkline(self, values: list[float], width: int) -> str:
"""Render a sparkline from values."""
if not values:
return " " * width
min_val = min(values)
max_val = max(values)
range_val = max_val - min_val or 1.0
result = []
for v in values[-width:]:
normalized = (v - min_val) / range_val
idx = int(normalized * (len(SPARKLINE_CHARS) - 1))
idx = max(0, min(idx, len(SPARKLINE_CHARS) - 1))
result.append(SPARKLINE_CHARS[idx])
# Pad to width
while len(result) < width:
result.insert(0, " ")
return "".join(result[:width])

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"""
Data sources for the pipeline architecture.
This module contains all DataSource implementations:
- DataSource: Abstract base class
- SourceItem, ImageItem: Data containers
- HeadlinesDataSource, PoetryDataSource, ImageDataSource: Concrete sources
- SourceRegistry: Registry for source discovery
"""
from abc import ABC, abstractmethod
from collections.abc import Callable
from dataclasses import dataclass
from typing import Any
@dataclass
class SourceItem:
"""A single item from a data source."""
content: str
source: str
timestamp: str
metadata: dict[str, Any] | None = None
@dataclass
class ImageItem:
"""An image item from a data source - wraps a PIL Image."""
image: Any # PIL Image
source: str
timestamp: str
path: str | None = None # File path or URL if applicable
metadata: dict[str, Any] | None = None
class DataSource(ABC):
"""Abstract base class for data sources.
Static sources: Data fetched once and cached. Safe to call fetch() multiple times.
Dynamic sources: Data changes over time. fetch() should be idempotent.
"""
@property
@abstractmethod
def name(self) -> str:
"""Display name for this source."""
...
@property
def is_dynamic(self) -> bool:
"""Whether this source updates dynamically while the app runs. Default False."""
return False
@abstractmethod
def fetch(self) -> list[SourceItem]:
"""Fetch fresh data from the source. Must be idempotent."""
...
def get_items(self) -> list[SourceItem]:
"""Get current items. Default implementation returns cached fetch results."""
if not hasattr(self, "_items") or self._items is None:
self._items = self.fetch()
return self._items
def refresh(self) -> list[SourceItem]:
"""Force refresh - clear cache and fetch fresh data."""
self._items = self.fetch()
return self._items
def stream(self):
"""Optional: Yield items continuously. Override for streaming sources."""
raise NotImplementedError
def __post_init__(self):
self._items: list[SourceItem] | None = None
class HeadlinesDataSource(DataSource):
"""Data source for RSS feed headlines."""
@property
def name(self) -> str:
return "headlines"
def fetch(self) -> list[SourceItem]:
from engine.fetch import fetch_all
items, _, _ = fetch_all()
return [SourceItem(content=t, source=s, timestamp=ts) for t, s, ts in items]
class EmptyDataSource(DataSource):
"""Empty data source that produces blank lines for testing.
Useful for testing display borders, effects, and other pipeline
components without needing actual content.
"""
def __init__(self, width: int = 80, height: int = 24):
self.width = width
self.height = height
@property
def name(self) -> str:
return "empty"
@property
def is_dynamic(self) -> bool:
return False
def fetch(self) -> list[SourceItem]:
# Return empty lines as content
content = "\n".join([" " * self.width for _ in range(self.height)])
return [SourceItem(content=content, source="empty", timestamp="0")]
class ListDataSource(DataSource):
"""Data source that wraps a pre-fetched list of items.
Used for bootstrap loading when items are already available in memory.
This is a simple wrapper for already-fetched data.
"""
def __init__(self, items, name: str = "list"):
self._raw_items = items # Store raw items separately
self._items = None # Cache for converted SourceItem objects
self._name = name
@property
def name(self) -> str:
return self._name
@property
def is_dynamic(self) -> bool:
return False
def fetch(self) -> list[SourceItem]:
# Convert tuple items to SourceItem if needed
result = []
for item in self._raw_items:
if isinstance(item, SourceItem):
result.append(item)
elif isinstance(item, tuple) and len(item) >= 3:
# Assume (content, source, timestamp) tuple format
result.append(
SourceItem(content=item[0], source=item[1], timestamp=str(item[2]))
)
else:
# Fallback: treat as string content
result.append(
SourceItem(content=str(item), source="list", timestamp="0")
)
return result
class PoetryDataSource(DataSource):
"""Data source for Poetry DB."""
@property
def name(self) -> str:
return "poetry"
def fetch(self) -> list[SourceItem]:
from engine.fetch import fetch_poetry
items, _, _ = fetch_poetry()
return [SourceItem(content=t, source=s, timestamp=ts) for t, s, ts in items]
class ImageDataSource(DataSource):
"""Data source that loads PNG images from file paths or URLs.
Supports:
- Local file paths (e.g., /path/to/image.png)
- URLs (e.g., https://example.com/image.png)
Yields ImageItem objects containing PIL Image objects that can be
converted to text buffers by an ImageToTextTransform stage.
"""
def __init__(
self,
path: str | list[str] | None = None,
urls: str | list[str] | None = None,
):
"""
Args:
path: Single path or list of paths to PNG files
urls: Single URL or list of URLs to PNG images
"""
self._paths = [path] if isinstance(path, str) else (path or [])
self._urls = [urls] if isinstance(urls, str) else (urls or [])
self._images: list[ImageItem] = []
self._load_images()
def _load_images(self) -> None:
"""Load all images from paths and URLs."""
from datetime import datetime
from io import BytesIO
from urllib.request import urlopen
timestamp = datetime.now().isoformat()
for path in self._paths:
try:
from PIL import Image
img = Image.open(path)
if img.mode != "RGBA":
img = img.convert("RGBA")
self._images.append(
ImageItem(
image=img,
source=f"file:{path}",
timestamp=timestamp,
path=path,
)
)
except Exception:
pass
for url in self._urls:
try:
from PIL import Image
with urlopen(url) as response:
img = Image.open(BytesIO(response.read()))
if img.mode != "RGBA":
img = img.convert("RGBA")
self._images.append(
ImageItem(
image=img,
source=f"url:{url}",
timestamp=timestamp,
path=url,
)
)
except Exception:
pass
@property
def name(self) -> str:
return "image"
@property
def is_dynamic(self) -> bool:
return False # Static images, not updating
def fetch(self) -> list[ImageItem]:
"""Return loaded images as ImageItem list."""
return self._images
def get_items(self) -> list[ImageItem]:
"""Return current image items."""
return self._images
class MetricsDataSource(DataSource):
"""Data source that renders live pipeline metrics as ASCII art.
Wraps a Pipeline and displays active stages with their average execution
time and approximate FPS impact. Updates lazily when camera is about to
focus on a new node (frame % 15 == 12).
"""
def __init__(
self,
pipeline: Any,
viewport_width: int = 80,
viewport_height: int = 24,
):
self.pipeline = pipeline
self.viewport_width = viewport_width
self.viewport_height = viewport_height
self.frame = 0
self._cached_metrics: dict | None = None
@property
def name(self) -> str:
return "metrics"
@property
def is_dynamic(self) -> bool:
return True
def fetch(self) -> list[SourceItem]:
if self.frame % 15 == 12:
self._cached_metrics = None
if self._cached_metrics is None:
self._cached_metrics = self._fetch_metrics()
buffer = self._render_metrics(self._cached_metrics)
self.frame += 1
content = "\n".join(buffer)
return [
SourceItem(content=content, source="metrics", timestamp=f"f{self.frame}")
]
def _fetch_metrics(self) -> dict:
if hasattr(self.pipeline, "get_metrics_summary"):
metrics = self.pipeline.get_metrics_summary()
if "error" not in metrics:
return metrics
return {"stages": {}, "pipeline": {"avg_ms": 0}}
def _render_metrics(self, metrics: dict) -> list[str]:
stages = metrics.get("stages", {})
if not stages:
return self._render_empty()
active_stages = {
name: stats for name, stats in stages.items() if stats.get("avg_ms", 0) > 0
}
if not active_stages:
return self._render_empty()
total_avg = sum(s["avg_ms"] for s in active_stages.values())
if total_avg == 0:
total_avg = 1
lines: list[str] = []
lines.append("" * self.viewport_width)
lines.append(" PIPELINE METRICS ".center(self.viewport_width, ""))
lines.append("" * self.viewport_width)
header = f"{'STAGE':<20} {'AVG_MS':>8} {'FPS %':>8}"
lines.append(header)
lines.append("" * self.viewport_width)
for name, stats in sorted(active_stages.items()):
avg_ms = stats.get("avg_ms", 0)
fps_impact = (avg_ms / 16.67) * 100 if avg_ms > 0 else 0
row = f"{name:<20} {avg_ms:>7.2f} {fps_impact:>7.1f}%"
lines.append(row[: self.viewport_width])
lines.append("" * self.viewport_width)
total_row = (
f"{'TOTAL':<20} {total_avg:>7.2f} {(total_avg / 16.67) * 100:>7.1f}%"
)
lines.append(total_row[: self.viewport_width])
lines.append("" * self.viewport_width)
lines.append(
f" Frame:{self.frame:04d} Cache:{'HIT' if self._cached_metrics else 'MISS'}"
)
while len(lines) < self.viewport_height:
lines.append(" " * self.viewport_width)
return lines[: self.viewport_height]
def _render_empty(self) -> list[str]:
lines = [" " * self.viewport_width for _ in range(self.viewport_height)]
msg = "No metrics available"
y = self.viewport_height // 2
x = (self.viewport_width - len(msg)) // 2
lines[y] = " " * x + msg + " " * (self.viewport_width - x - len(msg))
return lines
def get_items(self) -> list[SourceItem]:
return self.fetch()
class CachedDataSource(DataSource):
"""Data source that wraps another source with caching."""
def __init__(self, source: DataSource, max_items: int = 100):
self.source = source
self.max_items = max_items
@property
def name(self) -> str:
return f"cached:{self.source.name}"
def fetch(self) -> list[SourceItem]:
items = self.source.fetch()
return items[: self.max_items]
def get_items(self) -> list[SourceItem]:
if not hasattr(self, "_items") or self._items is None:
self._items = self.fetch()
return self._items
class TransformDataSource(DataSource):
"""Data source that transforms items from another source.
Applies optional filter and map functions to each item.
This enables chaining: source → transform → transformed output.
Args:
source: The source to fetch items from
filter_fn: Optional function(item: SourceItem) -> bool
map_fn: Optional function(item: SourceItem) -> SourceItem
"""
def __init__(
self,
source: DataSource,
filter_fn: Callable[[SourceItem], bool] | None = None,
map_fn: Callable[[SourceItem], SourceItem] | None = None,
):
self.source = source
self.filter_fn = filter_fn
self.map_fn = map_fn
@property
def name(self) -> str:
return f"transform:{self.source.name}"
def fetch(self) -> list[SourceItem]:
items = self.source.fetch()
if self.filter_fn:
items = [item for item in items if self.filter_fn(item)]
if self.map_fn:
items = [self.map_fn(item) for item in items]
return items
class CompositeDataSource(DataSource):
"""Data source that combines multiple sources."""
def __init__(self, sources: list[DataSource]):
self.sources = sources
@property
def name(self) -> str:
return "composite"
def fetch(self) -> list[SourceItem]:
items = []
for source in self.sources:
items.extend(source.fetch())
return items
class SourceRegistry:
"""Registry for data sources."""
def __init__(self):
self._sources: dict[str, DataSource] = {}
self._default: str | None = None
def register(self, source: DataSource, default: bool = False) -> None:
self._sources[source.name] = source
if default or self._default is None:
self._default = source.name
def get(self, name: str) -> DataSource | None:
return self._sources.get(name)
def list_all(self) -> dict[str, DataSource]:
return dict(self._sources)
def default(self) -> DataSource | None:
if self._default:
return self._sources.get(self._default)
return None
def create_headlines(self) -> HeadlinesDataSource:
return HeadlinesDataSource()
def create_poetry(self) -> PoetryDataSource:
return PoetryDataSource()
_global_registry: SourceRegistry | None = None
def get_source_registry() -> SourceRegistry:
global _global_registry
if _global_registry is None:
_global_registry = SourceRegistry()
return _global_registry
def init_default_sources() -> SourceRegistry:
"""Initialize the default source registry with standard sources."""
registry = get_source_registry()
registry.register(HeadlinesDataSource(), default=True)
registry.register(PoetryDataSource())
return registry

290
engine/display/__init__.py Normal file
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"""
Display backend system with registry pattern.
Allows swapping output backends via the Display protocol.
Supports auto-discovery of display backends.
"""
from enum import Enum, auto
from typing import Protocol
# Optional backend - requires moderngl package
try:
from engine.display.backends.moderngl import ModernGLDisplay
_MODERNGL_AVAILABLE = True
except ImportError:
ModernGLDisplay = None
_MODERNGL_AVAILABLE = False
from engine.display.backends.multi import MultiDisplay
from engine.display.backends.null import NullDisplay
from engine.display.backends.pygame import PygameDisplay
from engine.display.backends.replay import ReplayDisplay
from engine.display.backends.terminal import TerminalDisplay
from engine.display.backends.websocket import WebSocketDisplay
class BorderMode(Enum):
"""Border rendering modes for displays."""
OFF = auto() # No border
SIMPLE = auto() # Traditional border with FPS/frame time
UI = auto() # Right-side UI panel with interactive controls
class Display(Protocol):
"""Protocol for display backends.
Required attributes:
- width: int
- height: int
Required methods (duck typing - actual signatures may vary):
- init(width, height, reuse=False)
- show(buffer, border=False)
- clear()
- cleanup()
- get_dimensions() -> (width, height)
Optional attributes (for UI mode):
- ui_panel: UIPanel instance (set by app when border=UI)
Optional methods:
- is_quit_requested() -> bool
- clear_quit_request() -> None
"""
width: int
height: int
class DisplayRegistry:
"""Registry for display backends with auto-discovery."""
_backends: dict[str, type[Display]] = {}
_initialized = False
@classmethod
def register(cls, name: str, backend_class: type[Display]) -> None:
cls._backends[name.lower()] = backend_class
@classmethod
def get(cls, name: str) -> type[Display] | None:
return cls._backends.get(name.lower())
@classmethod
def list_backends(cls) -> list[str]:
return list(cls._backends.keys())
@classmethod
def create(cls, name: str, **kwargs) -> Display | None:
cls.initialize()
backend_class = cls.get(name)
if backend_class:
return backend_class(**kwargs)
return None
@classmethod
def initialize(cls) -> None:
if cls._initialized:
return
cls.register("terminal", TerminalDisplay)
cls.register("null", NullDisplay)
cls.register("replay", ReplayDisplay)
cls.register("websocket", WebSocketDisplay)
cls.register("pygame", PygameDisplay)
if _MODERNGL_AVAILABLE:
cls.register("moderngl", ModernGLDisplay) # type: ignore[arg-type]
cls._initialized = True
@classmethod
def create_multi(cls, names: list[str]) -> MultiDisplay | None:
displays = []
for name in names:
backend = cls.create(name)
if backend:
displays.append(backend)
else:
return None
if not displays:
return None
return MultiDisplay(displays)
def get_monitor():
"""Get the performance monitor."""
try:
from engine.effects.performance import get_monitor as _get_monitor
return _get_monitor()
except Exception:
return None
def _strip_ansi(s: str) -> str:
"""Strip ANSI escape sequences from string for length calculation."""
import re
return re.sub(r"\x1b\[[0-9;]*[a-zA-Z]", "", s)
def _render_simple_border(
buf: list[str], width: int, height: int, fps: float = 0.0, frame_time: float = 0.0
) -> list[str]:
"""Render a traditional border around the buffer."""
if not buf or width < 3 or height < 3:
return buf
inner_w = width - 2
inner_h = height - 2
cropped = []
for i in range(min(inner_h, len(buf))):
line = buf[i]
visible_len = len(_strip_ansi(line))
if visible_len > inner_w:
cropped.append(line[:inner_w])
else:
cropped.append(line + " " * (inner_w - visible_len))
while len(cropped) < inner_h:
cropped.append(" " * inner_w)
if fps > 0:
fps_str = f" FPS:{fps:.0f}"
if len(fps_str) < inner_w:
right_len = inner_w - len(fps_str)
top_border = "" + "" * right_len + fps_str + ""
else:
top_border = "" + "" * inner_w + ""
else:
top_border = "" + "" * inner_w + ""
if frame_time > 0:
ft_str = f" {frame_time:.1f}ms"
if len(ft_str) < inner_w:
right_len = inner_w - len(ft_str)
bottom_border = "" + "" * right_len + ft_str + ""
else:
bottom_border = "" + "" * inner_w + ""
else:
bottom_border = "" + "" * inner_w + ""
result = [top_border]
for line in cropped:
if len(line) < inner_w:
line = line + " " * (inner_w - len(line))
elif len(line) > inner_w:
line = line[:inner_w]
result.append("" + line + "")
result.append(bottom_border)
return result
def render_ui_panel(
buf: list[str],
width: int,
height: int,
ui_panel,
fps: float = 0.0,
frame_time: float = 0.0,
) -> list[str]:
"""Render buffer with a right-side UI panel."""
from engine.pipeline.ui import UIPanel
if not isinstance(ui_panel, UIPanel):
return _render_simple_border(buf, width, height, fps, frame_time)
panel_width = min(ui_panel.config.panel_width, width - 4)
main_width = width - panel_width - 1
panel_lines = ui_panel.render(panel_width, height)
main_buf = buf[: height - 2]
main_result = _render_simple_border(
main_buf, main_width + 2, height, fps, frame_time
)
combined = []
for i in range(height):
if i < len(main_result):
main_line = main_result[i]
if len(main_line) >= 2:
main_content = (
main_line[1:-1] if main_line[-1] in "│┌┐└┘" else main_line[1:]
)
main_content = main_content.ljust(main_width)[:main_width]
else:
main_content = " " * main_width
else:
main_content = " " * main_width
panel_idx = i
panel_line = (
panel_lines[panel_idx][:panel_width].ljust(panel_width)
if panel_idx < len(panel_lines)
else " " * panel_width
)
separator = "" if 0 < i < height - 1 else "" if i == 0 else ""
combined.append(main_content + separator + panel_line)
return combined
def render_border(
buf: list[str],
width: int,
height: int,
fps: float = 0.0,
frame_time: float = 0.0,
border_mode: BorderMode | bool = BorderMode.SIMPLE,
) -> list[str]:
"""Render a border or UI panel around the buffer.
Args:
buf: Input buffer
width: Display width
height: Display height
fps: FPS for top border
frame_time: Frame time for bottom border
border_mode: Border rendering mode
Returns:
Buffer with border/panel applied
"""
# Normalize border_mode to BorderMode enum
if isinstance(border_mode, bool):
border_mode = BorderMode.SIMPLE if border_mode else BorderMode.OFF
if border_mode == BorderMode.UI:
# UI panel requires a UIPanel instance (injected separately)
# For now, this will be called by displays that have a ui_panel attribute
# This function signature doesn't include ui_panel, so we'll handle it in render_ui_panel
# Fall back to simple border if no panel available
return _render_simple_border(buf, width, height, fps, frame_time)
elif border_mode == BorderMode.SIMPLE:
return _render_simple_border(buf, width, height, fps, frame_time)
else:
return buf
__all__ = [
"Display",
"DisplayRegistry",
"get_monitor",
"render_border",
"render_ui_panel",
"BorderMode",
"TerminalDisplay",
"NullDisplay",
"ReplayDisplay",
"WebSocketDisplay",
"MultiDisplay",
"PygameDisplay",
]
if _MODERNGL_AVAILABLE:
__all__.append("ModernGLDisplay")

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"""
Animation Report Display Backend
Captures frames from pipeline stages and generates an interactive HTML report
showing before/after states for each transformative stage.
"""
import time
from dataclasses import dataclass, field
from datetime import datetime
from pathlib import Path
from typing import Any
from engine.display.streaming import compute_diff
@dataclass
class CapturedFrame:
"""A captured frame with metadata."""
stage: str
buffer: list[str]
timestamp: float
frame_number: int
diff_from_previous: dict[str, Any] | None = None
@dataclass
class StageCapture:
"""Captures frames for a single pipeline stage."""
name: str
frames: list[CapturedFrame] = field(default_factory=list)
start_time: float = field(default_factory=time.time)
end_time: float = 0.0
def add_frame(
self,
buffer: list[str],
frame_number: int,
previous_buffer: list[str] | None = None,
) -> None:
"""Add a captured frame."""
timestamp = time.time()
diff = None
if previous_buffer is not None:
diff_data = compute_diff(previous_buffer, buffer)
diff = {
"changed_lines": len(diff_data.changed_lines),
"total_lines": len(buffer),
"width": diff_data.width,
"height": diff_data.height,
}
frame = CapturedFrame(
stage=self.name,
buffer=list(buffer),
timestamp=timestamp,
frame_number=frame_number,
diff_from_previous=diff,
)
self.frames.append(frame)
def finish(self) -> None:
"""Mark capture as finished."""
self.end_time = time.time()
class AnimationReportDisplay:
"""
Display backend that captures frames for animation report generation.
Instead of rendering to terminal, this display captures the buffer at each
stage and stores it for later HTML report generation.
"""
width: int = 80
height: int = 24
def __init__(self, output_dir: str = "./reports"):
"""
Initialize the animation report display.
Args:
output_dir: Directory where reports will be saved
"""
self.output_dir = Path(output_dir)
self.output_dir.mkdir(parents=True, exist_ok=True)
self._stages: dict[str, StageCapture] = {}
self._current_stage: str = ""
self._previous_buffer: list[str] | None = None
self._frame_number: int = 0
self._total_frames: int = 0
self._start_time: float = 0.0
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions."""
self.width = width
self.height = height
self._start_time = time.time()
def show(self, buffer: list[str], border: bool = False) -> None:
"""
Capture a frame for the current stage.
Args:
buffer: The frame buffer to capture
border: Border flag (ignored)
"""
if not self._current_stage:
# If no stage is set, use a default name
self._current_stage = "final"
if self._current_stage not in self._stages:
self._stages[self._current_stage] = StageCapture(self._current_stage)
stage = self._stages[self._current_stage]
stage.add_frame(buffer, self._frame_number, self._previous_buffer)
self._previous_buffer = list(buffer)
self._frame_number += 1
self._total_frames += 1
def start_stage(self, stage_name: str) -> None:
"""
Start capturing frames for a new stage.
Args:
stage_name: Name of the stage (e.g., "noise", "fade", "firehose")
"""
if self._current_stage and self._current_stage in self._stages:
# Finish previous stage
self._stages[self._current_stage].finish()
self._current_stage = stage_name
self._previous_buffer = None # Reset for new stage
def clear(self) -> None:
"""Clear the display (no-op for report display)."""
pass
def cleanup(self) -> None:
"""Cleanup resources."""
# Finish current stage
if self._current_stage and self._current_stage in self._stages:
self._stages[self._current_stage].finish()
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions."""
return (self.width, self.height)
def get_stages(self) -> dict[str, StageCapture]:
"""Get all captured stages."""
return self._stages
def generate_report(self, title: str = "Animation Report") -> Path:
"""
Generate an HTML report with captured frames and animations.
Args:
title: Title of the report
Returns:
Path to the generated HTML file
"""
report_path = self.output_dir / f"animation_report_{int(time.time())}.html"
html_content = self._build_html(title)
report_path.write_text(html_content)
return report_path
def _build_html(self, title: str) -> str:
"""Build the HTML content for the report."""
# Collect all frames across stages
all_frames = []
for stage_name, stage in self._stages.items():
for frame in stage.frames:
all_frames.append(frame)
# Sort frames by timestamp
all_frames.sort(key=lambda f: f.timestamp)
# Build stage sections
stages_html = ""
for stage_name, stage in self._stages.items():
stages_html += self._build_stage_section(stage_name, stage)
# Build full HTML
html = f"""
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{title}</title>
<style>
* {{
box-sizing: border-box;
margin: 0;
padding: 0;
}}
body {{
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
background: #1a1a2e;
color: #eee;
padding: 20px;
line-height: 1.6;
}}
.container {{
max-width: 1400px;
margin: 0 auto;
}}
.header {{
background: linear-gradient(135deg, #16213e 0%, #1a1a2e 100%);
padding: 30px;
border-radius: 12px;
margin-bottom: 30px;
text-align: center;
box-shadow: 0 4px 20px rgba(0,0,0,0.3);
}}
.header h1 {{
font-size: 2.5em;
margin-bottom: 10px;
background: linear-gradient(90deg, #00d4ff, #00ff88);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}}
.header .meta {{
color: #888;
font-size: 0.9em;
}}
.stats-grid {{
display: grid;
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
gap: 15px;
margin: 20px 0;
}}
.stat-card {{
background: #16213e;
padding: 15px;
border-radius: 8px;
text-align: center;
}}
.stat-value {{
font-size: 1.8em;
font-weight: bold;
color: #00ff88;
}}
.stat-label {{
color: #888;
font-size: 0.85em;
margin-top: 5px;
}}
.stage-section {{
background: #16213e;
border-radius: 12px;
margin-bottom: 25px;
overflow: hidden;
box-shadow: 0 2px 10px rgba(0,0,0,0.2);
}}
.stage-header {{
background: #1f2a48;
padding: 15px 20px;
display: flex;
justify-content: space-between;
align-items: center;
cursor: pointer;
user-select: none;
}}
.stage-header:hover {{
background: #253252;
}}
.stage-name {{
font-weight: bold;
font-size: 1.1em;
color: #00d4ff;
}}
.stage-info {{
color: #888;
font-size: 0.9em;
}}
.stage-content {{
padding: 20px;
}}
.frames-container {{
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 15px;
}}
.frame-card {{
background: #0f0f1a;
border-radius: 8px;
overflow: hidden;
border: 1px solid #333;
transition: transform 0.2s, box-shadow 0.2s;
}}
.frame-card:hover {{
transform: translateY(-2px);
box-shadow: 0 4px 15px rgba(0,212,255,0.2);
}}
.frame-header {{
background: #1a1a2e;
padding: 10px 15px;
font-size: 0.85em;
color: #888;
border-bottom: 1px solid #333;
display: flex;
justify-content: space-between;
}}
.frame-number {{
color: #00ff88;
}}
.frame-diff {{
color: #ff6b6b;
}}
.frame-content {{
padding: 10px;
font-family: 'Fira Code', 'Consolas', 'Monaco', monospace;
font-size: 11px;
line-height: 1.3;
white-space: pre;
overflow-x: auto;
max-height: 200px;
overflow-y: auto;
}}
.timeline-section {{
background: #16213e;
border-radius: 12px;
padding: 20px;
margin-bottom: 25px;
}}
.timeline-header {{
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 15px;
}}
.timeline-title {{
font-weight: bold;
color: #00d4ff;
}}
.timeline-controls {{
display: flex;
gap: 10px;
}}
.timeline-controls button {{
background: #1f2a48;
border: 1px solid #333;
color: #eee;
padding: 8px 15px;
border-radius: 6px;
cursor: pointer;
transition: all 0.2s;
}}
.timeline-controls button:hover {{
background: #253252;
border-color: #00d4ff;
}}
.timeline-controls button.active {{
background: #00d4ff;
color: #000;
}}
.timeline-canvas {{
width: 100%;
height: 100px;
background: #0f0f1a;
border-radius: 8px;
position: relative;
overflow: hidden;
}}
.timeline-track {{
position: absolute;
top: 50%;
left: 0;
right: 0;
height: 4px;
background: #333;
transform: translateY(-50%);
}}
.timeline-marker {{
position: absolute;
top: 50%;
transform: translate(-50%, -50%);
width: 12px;
height: 12px;
background: #00d4ff;
border-radius: 50%;
cursor: pointer;
transition: all 0.2s;
}}
.timeline-marker:hover {{
transform: translate(-50%, -50%) scale(1.3);
box-shadow: 0 0 10px #00d4ff;
}}
.timeline-marker.stage-{{stage_name}} {{
background: var(--stage-color, #00d4ff);
}}
.comparison-view {{
display: grid;
grid-template-columns: 1fr 1fr;
gap: 20px;
margin-top: 20px;
}}
.comparison-panel {{
background: #0f0f1a;
border-radius: 8px;
padding: 15px;
border: 1px solid #333;
}}
.comparison-panel h4 {{
color: #888;
margin-bottom: 10px;
font-size: 0.9em;
}}
.comparison-content {{
font-family: 'Fira Code', 'Consolas', 'Monaco', monospace;
font-size: 11px;
line-height: 1.3;
white-space: pre;
}}
.diff-added {{
background: rgba(0, 255, 136, 0.2);
}}
.diff-removed {{
background: rgba(255, 107, 107, 0.2);
}}
@keyframes pulse {{
0%, 100% {{ opacity: 1; }}
50% {{ opacity: 0.7; }}
}}
.animating {{
animation: pulse 1s infinite;
}}
.footer {{
text-align: center;
color: #666;
padding: 20px;
font-size: 0.9em;
}}
</style>
</head>
<body>
<div class="container">
<div class="header">
<h1>🎬 {title}</h1>
<div class="meta">
Generated: {datetime.now().strftime("%Y-%m-%d %H:%M:%S")} |
Total Frames: {self._total_frames} |
Duration: {time.time() - self._start_time:.2f}s
</div>
<div class="stats-grid">
<div class="stat-card">
<div class="stat-value">{len(self._stages)}</div>
<div class="stat-label">Pipeline Stages</div>
</div>
<div class="stat-card">
<div class="stat-value">{self._total_frames}</div>
<div class="stat-label">Total Frames</div>
</div>
<div class="stat-card">
<div class="stat-value">{time.time() - self._start_time:.2f}s</div>
<div class="stat-label">Capture Duration</div>
</div>
<div class="stat-card">
<div class="stat-value">{self.width}x{self.height}</div>
<div class="stat-label">Resolution</div>
</div>
</div>
</div>
<div class="timeline-section">
<div class="timeline-header">
<div class="timeline-title">Timeline</div>
<div class="timeline-controls">
<button onclick="playAnimation()">▶ Play</button>
<button onclick="pauseAnimation()">⏸ Pause</button>
<button onclick="stepForward()">⏭ Step</button>
</div>
</div>
<div class="timeline-canvas" id="timeline">
<div class="timeline-track"></div>
<!-- Timeline markers will be added by JavaScript -->
</div>
</div>
{stages_html}
<div class="footer">
<p>Animation Report generated by Mainline</p>
<p>Use the timeline controls above to play/pause the animation</p>
</div>
</div>
<script>
// Animation state
let currentFrame = 0;
let isPlaying = false;
let animationInterval = null;
const totalFrames = {len(all_frames)};
// Stage colors for timeline markers
const stageColors = {{
{self._build_stage_colors()}
}};
// Initialize timeline
function initTimeline() {{
const timeline = document.getElementById('timeline');
const track = timeline.querySelector('.timeline-track');
{self._build_timeline_markers(all_frames)}
}}
function playAnimation() {{
if (isPlaying) return;
isPlaying = true;
animationInterval = setInterval(() => {{
currentFrame = (currentFrame + 1) % totalFrames;
updateFrameDisplay();
}}, 100);
}}
function pauseAnimation() {{
isPlaying = false;
if (animationInterval) {{
clearInterval(animationInterval);
animationInterval = null;
}}
}}
function stepForward() {{
currentFrame = (currentFrame + 1) % totalFrames;
updateFrameDisplay();
}}
function updateFrameDisplay() {{
// Highlight current frame in timeline
const markers = document.querySelectorAll('.timeline-marker');
markers.forEach((marker, index) => {{
if (index === currentFrame) {{
marker.style.transform = 'translate(-50%, -50%) scale(1.5)';
marker.style.boxShadow = '0 0 15px #00ff88';
}} else {{
marker.style.transform = 'translate(-50%, -50%) scale(1)';
marker.style.boxShadow = 'none';
}}
}});
}}
// Initialize on page load
document.addEventListener('DOMContentLoaded', initTimeline);
</script>
</body>
</html>
"""
return html
def _build_stage_section(self, stage_name: str, stage: StageCapture) -> str:
"""Build HTML for a single stage section."""
frames_html = ""
for i, frame in enumerate(stage.frames):
diff_info = ""
if frame.diff_from_previous:
changed = frame.diff_from_previous.get("changed_lines", 0)
total = frame.diff_from_previous.get("total_lines", 0)
diff_info = f'<span class="frame-diff"{changed}/{total}</span>'
frames_html += f"""
<div class="frame-card">
<div class="frame-header">
<span>Frame <span class="frame-number">{frame.frame_number}</span></span>
{diff_info}
</div>
<div class="frame-content">{self._escape_html("".join(frame.buffer))}</div>
</div>
"""
return f"""
<div class="stage-section">
<div class="stage-header" onclick="this.nextElementSibling.classList.toggle('hidden')">
<span class="stage-name">{stage_name}</span>
<span class="stage-info">{len(stage.frames)} frames</span>
</div>
<div class="stage-content">
<div class="frames-container">
{frames_html}
</div>
</div>
</div>
"""
def _build_timeline(self, all_frames: list[CapturedFrame]) -> str:
"""Build timeline HTML."""
if not all_frames:
return ""
markers_html = ""
for i, frame in enumerate(all_frames):
left_percent = (i / len(all_frames)) * 100
markers_html += f'<div class="timeline-marker" style="left: {left_percent}%" data-frame="{i}"></div>'
return markers_html
def _build_stage_colors(self) -> str:
"""Build stage color mapping for JavaScript."""
colors = [
"#00d4ff",
"#00ff88",
"#ff6b6b",
"#ffd93d",
"#a855f7",
"#ec4899",
"#14b8a6",
"#f97316",
"#8b5cf6",
"#06b6d4",
]
color_map = ""
for i, stage_name in enumerate(self._stages.keys()):
color = colors[i % len(colors)]
color_map += f' "{stage_name}": "{color}",\n'
return color_map.rstrip(",\n")
def _build_timeline_markers(self, all_frames: list[CapturedFrame]) -> str:
"""Build timeline markers in JavaScript."""
if not all_frames:
return ""
markers_js = ""
for i, frame in enumerate(all_frames):
left_percent = (i / len(all_frames)) * 100
stage_color = f"stageColors['{frame.stage}']"
markers_js += f"""
const marker{i} = document.createElement('div');
marker{i}.className = 'timeline-marker stage-{{frame.stage}}';
marker{i}.style.left = '{left_percent}%';
marker{i}.style.setProperty('--stage-color', {stage_color});
marker{i}.onclick = () => {{
currentFrame = {i};
updateFrameDisplay();
}};
timeline.appendChild(marker{i});
"""
return markers_js
def _escape_html(self, text: str) -> str:
"""Escape HTML special characters."""
return (
text.replace("&", "&amp;")
.replace("<", "&lt;")
.replace(">", "&gt;")
.replace('"', "&quot;")
.replace("'", "&#39;")
)

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"""
Multi display backend - forwards to multiple displays.
"""
class MultiDisplay:
"""Display that forwards to multiple displays.
Supports reuse - passes reuse flag to all child displays.
"""
width: int = 80
height: int = 24
def __init__(self, displays: list):
self.displays = displays
self.width = 80
self.height = 24
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize all child displays with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, use reuse mode for child displays
"""
self.width = width
self.height = height
for d in self.displays:
d.init(width, height, reuse=reuse)
def show(self, buffer: list[str], border: bool = False) -> None:
for d in self.displays:
d.show(buffer, border=border)
def clear(self) -> None:
for d in self.displays:
d.clear()
def get_dimensions(self) -> tuple[int, int]:
"""Get dimensions from the first child display that supports it."""
for d in self.displays:
if hasattr(d, "get_dimensions"):
return d.get_dimensions()
return (self.width, self.height)
def cleanup(self) -> None:
for d in self.displays:
d.cleanup()

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"""
Null/headless display backend.
"""
import json
import time
from pathlib import Path
from typing import Any
class NullDisplay:
"""Headless/null display - discards all output.
This display does nothing - useful for headless benchmarking
or when no display output is needed. Captures last buffer
for testing purposes. Supports frame recording for replay
and file export/import.
"""
width: int = 80
height: int = 24
_last_buffer: list[str] | None = None
def __init__(self):
self._last_buffer = None
self._is_recording = False
self._recorded_frames: list[dict[str, Any]] = []
self._frame_count = 0
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for NullDisplay (no resources to reuse)
"""
self.width = width
self.height = height
self._last_buffer = None
def show(self, buffer: list[str], border: bool = False) -> None:
import sys
from engine.display import get_monitor, render_border
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
if border:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
self._last_buffer = buffer
if self._is_recording:
self._recorded_frames.append(
{
"frame_number": self._frame_count,
"buffer": buffer,
"width": self.width,
"height": self.height,
}
)
if self._frame_count <= 5 or self._frame_count % 10 == 0:
sys.stdout.write("\n" + "=" * 80 + "\n")
sys.stdout.write(
f"Frame {self._frame_count} (buffer height: {len(buffer)})\n"
)
sys.stdout.write("=" * 80 + "\n")
for i, line in enumerate(buffer[:30]):
sys.stdout.write(f"{i:2}: {line}\n")
if len(buffer) > 30:
sys.stdout.write(f"... ({len(buffer) - 30} more lines)\n")
sys.stdout.flush()
if monitor:
t0 = time.perf_counter()
chars_in = sum(len(line) for line in buffer)
elapsed_ms = (time.perf_counter() - t0) * 1000
monitor.record_effect("null_display", elapsed_ms, chars_in, chars_in)
self._frame_count += 1
def start_recording(self) -> None:
"""Begin recording frames."""
self._is_recording = True
self._recorded_frames = []
def stop_recording(self) -> None:
"""Stop recording frames."""
self._is_recording = False
def get_frames(self) -> list[list[str]]:
"""Get recorded frames as list of buffers.
Returns:
List of buffers, each buffer is a list of strings (lines)
"""
return [frame["buffer"] for frame in self._recorded_frames]
def get_recorded_data(self) -> list[dict[str, Any]]:
"""Get full recorded data including metadata.
Returns:
List of frame dicts with 'frame_number', 'buffer', 'width', 'height'
"""
return self._recorded_frames
def clear_recording(self) -> None:
"""Clear recorded frames."""
self._recorded_frames = []
def save_recording(self, filepath: str | Path) -> None:
"""Save recorded frames to a JSON file.
Args:
filepath: Path to save the recording
"""
path = Path(filepath)
data = {
"version": 1,
"display": "null",
"width": self.width,
"height": self.height,
"frame_count": len(self._recorded_frames),
"frames": self._recorded_frames,
}
path.write_text(json.dumps(data, indent=2))
def load_recording(self, filepath: str | Path) -> list[dict[str, Any]]:
"""Load recorded frames from a JSON file.
Args:
filepath: Path to load the recording from
Returns:
List of frame dicts
"""
path = Path(filepath)
data = json.loads(path.read_text())
self._recorded_frames = data.get("frames", [])
self.width = data.get("width", 80)
self.height = data.get("height", 24)
return self._recorded_frames
def replay_frames(self) -> list[list[str]]:
"""Get frames for replay.
Returns:
List of buffers for replay
"""
return self.get_frames()
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

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"""
Pygame display backend - renders to a native application window.
"""
import time
from engine.display.renderer import parse_ansi
class PygameDisplay:
"""Pygame display backend - renders to native window.
Supports reuse mode - when reuse=True, skips SDL initialization
and reuses the existing pygame window from a previous instance.
"""
width: int = 80
window_width: int = 800
window_height: int = 600
def __init__(
self,
cell_width: int = 10,
cell_height: int = 18,
window_width: int = 800,
window_height: int = 600,
target_fps: float = 30.0,
):
self.width = 80
self.height = 24
self.cell_width = cell_width
self.cell_height = cell_height
self.window_width = window_width
self.window_height = window_height
self.target_fps = target_fps
self._initialized = False
self._pygame = None
self._screen = None
self._font = None
self._resized = False
self._quit_requested = False
self._last_frame_time = 0.0
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
self._glyph_cache = {}
def _get_font_path(self) -> str | None:
"""Get font path for rendering."""
import os
import sys
from pathlib import Path
env_font = os.environ.get("MAINLINE_PYGAME_FONT")
if env_font and os.path.exists(env_font):
return env_font
def search_dir(base_path: str) -> str | None:
if not os.path.exists(base_path):
return None
if os.path.isfile(base_path):
return base_path
for font_file in Path(base_path).rglob("*"):
if font_file.suffix.lower() in (".ttf", ".otf", ".ttc"):
name = font_file.stem.lower()
if "geist" in name and ("nerd" in name or "mono" in name):
return str(font_file)
return None
search_dirs = []
if sys.platform == "darwin":
search_dirs.append(os.path.expanduser("~/Library/Fonts/"))
elif sys.platform == "win32":
search_dirs.append(
os.path.expanduser("~\\AppData\\Local\\Microsoft\\Windows\\Fonts\\")
)
else:
search_dirs.extend(
[
os.path.expanduser("~/.local/share/fonts/"),
os.path.expanduser("~/.fonts/"),
"/usr/share/fonts/",
]
)
for search_dir_path in search_dirs:
found = search_dir(search_dir_path)
if found:
return found
return None
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, attach to existing pygame window instead of creating new
"""
self.width = width
self.height = height
try:
import pygame
except ImportError:
return
if reuse and PygameDisplay._pygame_initialized:
self._pygame = pygame
self._initialized = True
return
pygame.init()
pygame.display.set_caption("Mainline")
self._screen = pygame.display.set_mode(
(self.window_width, self.window_height),
pygame.RESIZABLE,
)
self._pygame = pygame
PygameDisplay._pygame_initialized = True
# Calculate character dimensions from actual window size
self.width = max(1, self.window_width // self.cell_width)
self.height = max(1, self.window_height // self.cell_height)
font_path = self._get_font_path()
if font_path:
try:
self._font = pygame.font.Font(font_path, self.cell_height - 2)
except Exception:
self._font = pygame.font.SysFont("monospace", self.cell_height - 2)
else:
self._font = pygame.font.SysFont("monospace", self.cell_height - 2)
# Check if font supports box-drawing characters; if not, try to find one
self._use_fallback_border = False
if self._font:
try:
# Test rendering some key box-drawing characters
test_chars = ["", "", "", "", "", ""]
for ch in test_chars:
surf = self._font.render(ch, True, (255, 255, 255))
# If surface is empty (width=0 or all black), font lacks glyph
if surf.get_width() == 0:
raise ValueError("Missing glyph")
except Exception:
# Font doesn't support box-drawing, will use line drawing fallback
self._use_fallback_border = True
self._initialized = True
def show(self, buffer: list[str], border: bool = False) -> None:
if not self._initialized or not self._pygame:
return
t0 = time.perf_counter()
for event in self._pygame.event.get():
if event.type == self._pygame.QUIT:
self._quit_requested = True
elif event.type == self._pygame.KEYDOWN:
if event.key in (self._pygame.K_ESCAPE, self._pygame.K_c):
if event.key == self._pygame.K_c and not (
event.mod & self._pygame.KMOD_LCTRL
or event.mod & self._pygame.KMOD_RCTRL
):
continue
self._quit_requested = True
elif event.type == self._pygame.VIDEORESIZE:
self.window_width = event.w
self.window_height = event.h
self.width = max(1, self.window_width // self.cell_width)
self.height = max(1, self.window_height // self.cell_height)
self._resized = True
# FPS limiting - skip frame if we're going too fast
if self._frame_period > 0:
now = time.perf_counter()
elapsed = now - self._last_frame_time
if elapsed < self._frame_period:
return # Skip this frame
self._last_frame_time = now
# Get metrics for border display
fps = 0.0
frame_time = 0.0
from engine.display import get_monitor
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
self._screen.fill((0, 0, 0))
# If border requested but font lacks box-drawing glyphs, use graphical fallback
if border and self._use_fallback_border:
self._draw_fallback_border(fps, frame_time)
# Adjust content area to fit inside border
content_offset_x = self.cell_width
content_offset_y = self.cell_height
self.window_width - 2 * self.cell_width
self.window_height - 2 * self.cell_height
else:
# Normal rendering (with or without text border)
content_offset_x = 0
content_offset_y = 0
if border:
from engine.display import render_border
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
blit_list = []
for row_idx, line in enumerate(buffer[: self.height]):
if row_idx >= self.height:
break
tokens = parse_ansi(line)
x_pos = content_offset_x
for text, fg, bg, _bold in tokens:
if not text:
continue
# Use None as key for no background
bg_key = bg if bg != (0, 0, 0) else None
cache_key = (text, fg, bg_key)
if cache_key not in self._glyph_cache:
# Render and cache
if bg_key is not None:
self._glyph_cache[cache_key] = self._font.render(
text, True, fg, bg_key
)
else:
self._glyph_cache[cache_key] = self._font.render(text, True, fg)
surface = self._glyph_cache[cache_key]
blit_list.append(
(surface, (x_pos, content_offset_y + row_idx * self.cell_height))
)
x_pos += self._font.size(text)[0]
self._screen.blits(blit_list)
# Draw fallback border using graphics if needed
if border and self._use_fallback_border:
self._draw_fallback_border(fps, frame_time)
self._pygame.display.flip()
elapsed_ms = (time.perf_counter() - t0) * 1000
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("pygame_display", elapsed_ms, chars_in, chars_in)
def _draw_fallback_border(self, fps: float, frame_time: float) -> None:
"""Draw border using pygame graphics primitives instead of text."""
if not self._screen or not self._pygame:
return
# Colors
border_color = (0, 255, 0) # Green (like terminal border)
text_color = (255, 255, 255)
# Calculate dimensions
x1 = 0
y1 = 0
x2 = self.window_width - 1
y2 = self.window_height - 1
# Draw outer rectangle
self._pygame.draw.rect(
self._screen, border_color, (x1, y1, x2 - x1 + 1, y2 - y1 + 1), 1
)
# Draw top border with FPS
if fps > 0:
fps_text = f" FPS:{fps:.0f}"
else:
fps_text = ""
# We need to render this text with a fallback font that has basic ASCII
# Use system font which should have these characters
try:
font = self._font # May not have box chars but should have alphanumeric
text_surf = font.render(fps_text, True, text_color, (0, 0, 0))
text_rect = text_surf.get_rect()
# Position on top border, right-aligned
text_x = x2 - text_rect.width - 5
text_y = y1 + 2
self._screen.blit(text_surf, (text_x, text_y))
except Exception:
pass
# Draw bottom border with frame time
if frame_time > 0:
ft_text = f" {frame_time:.1f}ms"
try:
ft_surf = self._font.render(ft_text, True, text_color, (0, 0, 0))
ft_rect = ft_surf.get_rect()
ft_x = x2 - ft_rect.width - 5
ft_y = y2 - ft_rect.height - 2
self._screen.blit(ft_surf, (ft_x, ft_y))
except Exception:
pass
def clear(self) -> None:
if self._screen and self._pygame:
self._screen.fill((0, 0, 0))
self._pygame.display.flip()
def get_dimensions(self) -> tuple[int, int]:
"""Get current terminal dimensions based on window size.
Returns:
(width, height) in character cells
"""
# Query actual window size and recalculate character cells
if self._screen and self._pygame:
try:
w, h = self._screen.get_size()
if w != self.window_width or h != self.window_height:
self.window_width = w
self.window_height = h
self.width = max(1, w // self.cell_width)
self.height = max(1, h // self.cell_height)
except Exception:
pass
return self.width, self.height
def cleanup(self, quit_pygame: bool = True) -> None:
"""Cleanup display resources.
Args:
quit_pygame: If True, quit pygame entirely. Set to False when
reusing the display to avoid closing shared window.
"""
if quit_pygame and self._pygame:
self._pygame.quit()
PygameDisplay._pygame_initialized = False
@classmethod
def reset_state(cls) -> None:
"""Reset pygame state - useful for testing."""
cls._pygame_initialized = False
def is_quit_requested(self) -> bool:
"""Check if user requested quit (Ctrl+C, Ctrl+Q, or Escape).
Returns True if the user pressed Ctrl+C, Ctrl+Q, or Escape.
The main loop should check this and raise KeyboardInterrupt.
"""
return self._quit_requested
def clear_quit_request(self) -> bool:
"""Clear the quit request flag after handling.
Returns the previous quit request state.
"""
was_requested = self._quit_requested
self._quit_requested = False
return was_requested

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"""
Replay display backend - plays back recorded frames.
"""
from typing import Any
class ReplayDisplay:
"""Replay display - plays back recorded frames.
This display reads frames from a recording (list of frame data)
and yields them sequentially, useful for testing and demo purposes.
"""
width: int = 80
height: int = 24
def __init__(self):
self._frames: list[dict[str, Any]] = []
self._current_frame = 0
self._playback_index = 0
self._loop = False
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for ReplayDisplay
"""
self.width = width
self.height = height
def set_frames(self, frames: list[dict[str, Any]]) -> None:
"""Set frames to replay.
Args:
frames: List of frame dicts with 'buffer', 'width', 'height'
"""
self._frames = frames
self._current_frame = 0
self._playback_index = 0
def set_loop(self, loop: bool) -> None:
"""Set loop playback mode.
Args:
loop: True to loop, False to stop at end
"""
self._loop = loop
def show(self, buffer: list[str], border: bool = False) -> None:
"""Display a frame (ignored in replay mode).
Args:
buffer: Buffer to display (ignored)
border: Border flag (ignored)
"""
pass
def get_next_frame(self) -> list[str] | None:
"""Get the next frame in the recording.
Returns:
Buffer list of strings, or None if playback is done
"""
if not self._frames:
return None
if self._playback_index >= len(self._frames):
if self._loop:
self._playback_index = 0
else:
return None
frame = self._frames[self._playback_index]
self._playback_index += 1
return frame.get("buffer")
def reset(self) -> None:
"""Reset playback to the beginning."""
self._playback_index = 0
def seek(self, index: int) -> None:
"""Seek to a specific frame.
Args:
index: Frame index to seek to
"""
if 0 <= index < len(self._frames):
self._playback_index = index
def is_finished(self) -> bool:
"""Check if playback is finished.
Returns:
True if at end of frames and not looping
"""
return not self._loop and self._playback_index >= len(self._frames)
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

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"""
ANSI terminal display backend.
"""
import os
class TerminalDisplay:
"""ANSI terminal display backend.
Renders buffer to stdout using ANSI escape codes.
Supports reuse - when reuse=True, skips re-initializing terminal state.
Auto-detects terminal dimensions on init.
"""
width: int = 80
height: int = 24
_initialized: bool = False
def __init__(self, target_fps: float = 30.0):
self.target_fps = target_fps
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
self._last_frame_time = 0.0
self._cached_dimensions: tuple[int, int] | None = None
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
If width/height are not provided (0/None), auto-detects terminal size.
Otherwise uses provided dimensions or falls back to terminal size
if the provided dimensions exceed terminal capacity.
Args:
width: Desired terminal width (0 = auto-detect)
height: Desired terminal height (0 = auto-detect)
reuse: If True, skip terminal re-initialization
"""
from engine.terminal import CURSOR_OFF
# Auto-detect terminal size (handle case where no terminal)
try:
term_size = os.get_terminal_size()
term_width = term_size.columns
term_height = term_size.lines
except OSError:
# No terminal available (e.g., in tests)
term_width = width if width > 0 else 80
term_height = height if height > 0 else 24
# Use provided dimensions if valid, otherwise use terminal size
if width > 0 and height > 0:
self.width = min(width, term_width)
self.height = min(height, term_height)
else:
self.width = term_width
self.height = term_height
if not reuse or not self._initialized:
print(CURSOR_OFF, end="", flush=True)
self._initialized = True
def get_dimensions(self) -> tuple[int, int]:
"""Get current terminal dimensions.
Returns cached dimensions to avoid querying terminal every frame,
which can cause inconsistent results. Dimensions are only refreshed
when they actually change.
Returns:
(width, height) in character cells
"""
try:
term_size = os.get_terminal_size()
new_dims = (term_size.columns, term_size.lines)
except OSError:
new_dims = (self.width, self.height)
# Only update cached dimensions if they actually changed
if self._cached_dimensions is None or self._cached_dimensions != new_dims:
self._cached_dimensions = new_dims
self.width = new_dims[0]
self.height = new_dims[1]
return self._cached_dimensions
def show(self, buffer: list[str], border: bool = False) -> None:
import sys
from engine.display import get_monitor, render_border
# Note: Frame rate limiting is handled by the caller (e.g., FrameTimer).
# This display renders every frame it receives.
# Get metrics for border display
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
from engine.display import BorderMode
if border and border != BorderMode.OFF:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
# Write buffer with cursor home + erase down to avoid flicker
output = "\033[H\033[J" + "".join(buffer)
sys.stdout.buffer.write(output.encode())
sys.stdout.flush()
def clear(self) -> None:
from engine.terminal import CLR
print(CLR, end="", flush=True)
def cleanup(self) -> None:
from engine.terminal import CURSOR_ON
print(CURSOR_ON, end="", flush=True)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

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"""
WebSocket display backend - broadcasts frame buffer to connected web clients.
Supports streaming protocols:
- Full frame (JSON) - default for compatibility
- Binary streaming - efficient binary protocol
- Diff streaming - only sends changed lines
TODO: Transform to a true streaming backend with:
- Proper WebSocket message streaming (currently sends full buffer each frame)
- Connection pooling and backpressure handling
- Binary protocol for efficiency (instead of JSON)
- Client management with proper async handling
- Mark for deprecation if replaced by a new streaming implementation
Current implementation: Simple broadcast of text frames to all connected clients.
"""
import asyncio
import base64
import json
import threading
import time
from enum import IntFlag
from engine.display.streaming import (
MessageType,
compress_frame,
compute_diff,
encode_binary_message,
encode_diff_message,
)
class StreamingMode(IntFlag):
"""Streaming modes for WebSocket display."""
JSON = 0x01 # Full JSON frames (default, compatible)
BINARY = 0x02 # Binary compression
DIFF = 0x04 # Differential updates
try:
import websockets
except ImportError:
websockets = None
def get_monitor():
"""Get the performance monitor."""
try:
from engine.effects.performance import get_monitor as _get_monitor
return _get_monitor()
except Exception:
return None
class WebSocketDisplay:
"""WebSocket display backend - broadcasts to HTML Canvas clients."""
width: int = 80
height: int = 24
def __init__(
self,
host: str = "0.0.0.0",
port: int = 8765,
http_port: int = 8766,
streaming_mode: StreamingMode = StreamingMode.JSON,
):
self.host = host
self.port = port
self.http_port = http_port
self.width = 80
self.height = 24
self._clients: set = set()
self._server_running = False
self._http_running = False
self._server_thread: threading.Thread | None = None
self._http_thread: threading.Thread | None = None
self._available = True
self._max_clients = 10
self._client_connected_callback = None
self._client_disconnected_callback = None
self._command_callback = None
self._controller = None # Reference to UI panel or pipeline controller
self._frame_delay = 0.0
self._httpd = None # HTTP server instance
# Streaming configuration
self._streaming_mode = streaming_mode
self._last_buffer: list[str] = []
self._client_capabilities: dict = {} # Track client capabilities
try:
import websockets as _ws
self._available = _ws is not None
except ImportError:
self._available = False
def is_available(self) -> bool:
"""Check if WebSocket support is available."""
return self._available
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions and start server.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, skip starting servers (assume already running)
"""
self.width = width
self.height = height
if not reuse or not self._server_running:
self.start_server()
self.start_http_server()
def show(self, buffer: list[str], border: bool = False) -> None:
"""Broadcast buffer to all connected clients using streaming protocol."""
t0 = time.perf_counter()
# Get metrics for border display
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
if border:
from engine.display import render_border
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
if not self._clients:
self._last_buffer = buffer
return
# Send to each client based on their capabilities
disconnected = set()
for client in list(self._clients):
try:
client_id = id(client)
client_mode = self._client_capabilities.get(
client_id, StreamingMode.JSON
)
if client_mode & StreamingMode.DIFF:
self._send_diff_frame(client, buffer)
elif client_mode & StreamingMode.BINARY:
self._send_binary_frame(client, buffer)
else:
self._send_json_frame(client, buffer)
except Exception:
disconnected.add(client)
for client in disconnected:
self._clients.discard(client)
if self._client_disconnected_callback:
self._client_disconnected_callback(client)
self._last_buffer = buffer
elapsed_ms = (time.perf_counter() - t0) * 1000
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("websocket_display", elapsed_ms, chars_in, chars_in)
def _send_json_frame(self, client, buffer: list[str]) -> None:
"""Send frame as JSON."""
frame_data = {
"type": "frame",
"width": self.width,
"height": self.height,
"lines": buffer,
}
message = json.dumps(frame_data)
asyncio.run(client.send(message))
def _send_binary_frame(self, client, buffer: list[str]) -> None:
"""Send frame as compressed binary."""
compressed = compress_frame(buffer)
message = encode_binary_message(
MessageType.FULL_FRAME, self.width, self.height, compressed
)
encoded = base64.b64encode(message).decode("utf-8")
asyncio.run(client.send(encoded))
def _send_diff_frame(self, client, buffer: list[str]) -> None:
"""Send frame as diff."""
diff = compute_diff(self._last_buffer, buffer)
if not diff.changed_lines:
return
diff_payload = encode_diff_message(diff)
message = encode_binary_message(
MessageType.DIFF_FRAME, self.width, self.height, diff_payload
)
encoded = base64.b64encode(message).decode("utf-8")
asyncio.run(client.send(encoded))
def set_streaming_mode(self, mode: StreamingMode) -> None:
"""Set the default streaming mode for new clients."""
self._streaming_mode = mode
def get_streaming_mode(self) -> StreamingMode:
"""Get the current streaming mode."""
return self._streaming_mode
def clear(self) -> None:
"""Broadcast clear command to all clients."""
if self._clients:
clear_data = {"type": "clear"}
message = json.dumps(clear_data)
for client in list(self._clients):
try:
asyncio.run(client.send(message))
except Exception:
pass
def cleanup(self) -> None:
"""Stop the servers."""
self.stop_server()
self.stop_http_server()
async def _websocket_handler(self, websocket):
"""Handle WebSocket connections."""
if len(self._clients) >= self._max_clients:
await websocket.close()
return
self._clients.add(websocket)
if self._client_connected_callback:
self._client_connected_callback(websocket)
try:
async for message in websocket:
try:
data = json.loads(message)
msg_type = data.get("type")
if msg_type == "resize":
self.width = data.get("width", 80)
self.height = data.get("height", 24)
elif msg_type == "command" and self._command_callback:
# Forward commands to the pipeline controller
command = data.get("command", {})
self._command_callback(command)
elif msg_type == "state_request":
# Send current state snapshot
state = self._get_state_snapshot()
if state:
response = {"type": "state", "state": state}
await websocket.send(json.dumps(response))
except json.JSONDecodeError:
pass
except Exception:
pass
finally:
self._clients.discard(websocket)
if self._client_disconnected_callback:
self._client_disconnected_callback(websocket)
async def _run_websocket_server(self):
"""Run the WebSocket server."""
if not websockets:
return
async with websockets.serve(self._websocket_handler, self.host, self.port):
while self._server_running:
await asyncio.sleep(0.1)
async def _run_http_server(self):
"""Run simple HTTP server for the client."""
import os
from http.server import HTTPServer, SimpleHTTPRequestHandler
# Find the project root by locating 'engine' directory in the path
websocket_file = os.path.abspath(__file__)
parts = websocket_file.split(os.sep)
if "engine" in parts:
engine_idx = parts.index("engine")
project_root = os.sep.join(parts[:engine_idx])
client_dir = os.path.join(project_root, "client")
else:
# Fallback: go up 4 levels from websocket.py
# websocket.py: .../engine/display/backends/websocket.py
# We need: .../client
client_dir = os.path.join(
os.path.dirname(
os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
),
"client",
)
class Handler(SimpleHTTPRequestHandler):
def __init__(self, *args, **kwargs):
super().__init__(*args, directory=client_dir, **kwargs)
def log_message(self, format, *args):
pass
httpd = HTTPServer((self.host, self.http_port), Handler)
# Store reference for shutdown
self._httpd = httpd
# Serve requests continuously
httpd.serve_forever()
def _run_async(self, coro):
"""Run coroutine in background."""
try:
asyncio.run(coro)
except Exception as e:
print(f"WebSocket async error: {e}")
def start_server(self):
"""Start the WebSocket server in a background thread."""
if not self._available:
return
if self._server_thread is not None:
return
self._server_running = True
self._server_thread = threading.Thread(
target=self._run_async, args=(self._run_websocket_server(),), daemon=True
)
self._server_thread.start()
def stop_server(self):
"""Stop the WebSocket server."""
self._server_running = False
self._server_thread = None
def start_http_server(self):
"""Start the HTTP server in a background thread."""
if not self._available:
return
if self._http_thread is not None:
return
self._http_running = True
self._http_running = True
self._http_thread = threading.Thread(
target=self._run_async, args=(self._run_http_server(),), daemon=True
)
self._http_thread.start()
def stop_http_server(self):
"""Stop the HTTP server."""
self._http_running = False
if hasattr(self, "_httpd") and self._httpd:
self._httpd.shutdown()
self._http_thread = None
def client_count(self) -> int:
"""Return number of connected clients."""
return len(self._clients)
def get_ws_port(self) -> int:
"""Return WebSocket port."""
return self.port
def get_http_port(self) -> int:
"""Return HTTP port."""
return self.http_port
def set_frame_delay(self, delay: float) -> None:
"""Set delay between frames in seconds."""
self._frame_delay = delay
def get_frame_delay(self) -> float:
"""Get delay between frames."""
return self._frame_delay
def set_client_connected_callback(self, callback) -> None:
"""Set callback for client connections."""
self._client_connected_callback = callback
def set_client_disconnected_callback(self, callback) -> None:
"""Set callback for client disconnections."""
self._client_disconnected_callback = callback
def set_command_callback(self, callback) -> None:
"""Set callback for incoming command messages from clients."""
self._command_callback = callback
def set_controller(self, controller) -> None:
"""Set controller (UI panel or pipeline) for state queries and command execution."""
self._controller = controller
def broadcast_state(self, state: dict) -> None:
"""Broadcast state update to all connected clients.
Args:
state: Dictionary containing state data to send to clients
"""
if not self._clients:
return
message = json.dumps({"type": "state", "state": state})
disconnected = set()
for client in list(self._clients):
try:
asyncio.run(client.send(message))
except Exception:
disconnected.add(client)
for client in disconnected:
self._clients.discard(client)
if self._client_disconnected_callback:
self._client_disconnected_callback(client)
def _get_state_snapshot(self) -> dict | None:
"""Get current state snapshot from controller."""
if not self._controller:
return None
try:
# Expect controller to have methods we need
state = {}
# Get stages info if UIPanel
if hasattr(self._controller, "stages"):
state["stages"] = {
name: {
"enabled": ctrl.enabled,
"params": ctrl.params,
"selected": ctrl.selected,
}
for name, ctrl in self._controller.stages.items()
}
# Get current preset
if hasattr(self._controller, "_current_preset"):
state["preset"] = self._controller._current_preset
if hasattr(self._controller, "_presets"):
state["presets"] = self._controller._presets
# Get selected stage
if hasattr(self._controller, "selected_stage"):
state["selected_stage"] = self._controller.selected_stage
return state
except Exception:
return None
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)

280
engine/display/renderer.py Normal file
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"""
Shared display rendering utilities.
Provides common functionality for displays that render text to images
(Pygame, Sixel, Kitty displays).
"""
from typing import Any
ANSI_COLORS = {
0: (0, 0, 0),
1: (205, 49, 49),
2: (13, 188, 121),
3: (229, 229, 16),
4: (36, 114, 200),
5: (188, 63, 188),
6: (17, 168, 205),
7: (229, 229, 229),
8: (102, 102, 102),
9: (241, 76, 76),
10: (35, 209, 139),
11: (245, 245, 67),
12: (59, 142, 234),
13: (214, 112, 214),
14: (41, 184, 219),
15: (255, 255, 255),
}
def parse_ansi(
text: str,
) -> list[tuple[str, tuple[int, int, int], tuple[int, int, int], bool]]:
"""Parse ANSI escape sequences into text tokens with colors.
Args:
text: Text containing ANSI escape sequences
Returns:
List of (text, fg_rgb, bg_rgb, bold) tuples
"""
tokens = []
current_text = ""
fg = (204, 204, 204)
bg = (0, 0, 0)
bold = False
i = 0
ANSI_COLORS_4BIT = {
0: (0, 0, 0),
1: (205, 49, 49),
2: (13, 188, 121),
3: (229, 229, 16),
4: (36, 114, 200),
5: (188, 63, 188),
6: (17, 168, 205),
7: (229, 229, 229),
8: (102, 102, 102),
9: (241, 76, 76),
10: (35, 209, 139),
11: (245, 245, 67),
12: (59, 142, 234),
13: (214, 112, 214),
14: (41, 184, 219),
15: (255, 255, 255),
}
while i < len(text):
char = text[i]
if char == "\x1b" and i + 1 < len(text) and text[i + 1] == "[":
if current_text:
tokens.append((current_text, fg, bg, bold))
current_text = ""
i += 2
code = ""
while i < len(text):
c = text[i]
if c.isalpha():
break
code += c
i += 1
if code:
codes = code.split(";")
for c in codes:
if c == "0":
fg = (204, 204, 204)
bg = (0, 0, 0)
bold = False
elif c == "1":
bold = True
elif c == "22":
bold = False
elif c == "39":
fg = (204, 204, 204)
elif c == "49":
bg = (0, 0, 0)
elif c.isdigit():
color_idx = int(c)
if color_idx in ANSI_COLORS_4BIT:
fg = ANSI_COLORS_4BIT[color_idx]
elif 30 <= color_idx <= 37:
fg = ANSI_COLORS_4BIT.get(color_idx - 30, fg)
elif 40 <= color_idx <= 47:
bg = ANSI_COLORS_4BIT.get(color_idx - 40, bg)
elif 90 <= color_idx <= 97:
fg = ANSI_COLORS_4BIT.get(color_idx - 90 + 8, fg)
elif 100 <= color_idx <= 107:
bg = ANSI_COLORS_4BIT.get(color_idx - 100 + 8, bg)
elif c.startswith("38;5;"):
idx = int(c.split(";")[-1])
if idx < 256:
if idx < 16:
fg = ANSI_COLORS_4BIT.get(idx, fg)
elif idx < 232:
c_idx = idx - 16
fg = (
(c_idx >> 4) * 51,
((c_idx >> 2) & 7) * 51,
(c_idx & 3) * 85,
)
else:
gray = (idx - 232) * 10 + 8
fg = (gray, gray, gray)
elif c.startswith("48;5;"):
idx = int(c.split(";")[-1])
if idx < 256:
if idx < 16:
bg = ANSI_COLORS_4BIT.get(idx, bg)
elif idx < 232:
c_idx = idx - 16
bg = (
(c_idx >> 4) * 51,
((c_idx >> 2) & 7) * 51,
(c_idx & 3) * 85,
)
else:
gray = (idx - 232) * 10 + 8
bg = (gray, gray, gray)
i += 1
else:
current_text += char
i += 1
if current_text:
tokens.append((current_text, fg, bg, bold))
return tokens if tokens else [("", fg, bg, bold)]
def get_default_font_path() -> str | None:
"""Get the path to a default monospace font."""
import os
import sys
from pathlib import Path
def search_dir(base_path: str) -> str | None:
if not os.path.exists(base_path):
return None
if os.path.isfile(base_path):
return base_path
for font_file in Path(base_path).rglob("*"):
if font_file.suffix.lower() in (".ttf", ".otf", ".ttc"):
name = font_file.stem.lower()
if "geist" in name and ("nerd" in name or "mono" in name):
return str(font_file)
if "mono" in name or "courier" in name or "terminal" in name:
return str(font_file)
return None
search_dirs = []
if sys.platform == "darwin":
search_dirs.extend(
[
os.path.expanduser("~/Library/Fonts/"),
"/System/Library/Fonts/",
]
)
elif sys.platform == "win32":
search_dirs.extend(
[
os.path.expanduser("~\\AppData\\Local\\Microsoft\\Windows\\Fonts\\"),
"C:\\Windows\\Fonts\\",
]
)
else:
search_dirs.extend(
[
os.path.expanduser("~/.local/share/fonts/"),
os.path.expanduser("~/.fonts/"),
"/usr/share/fonts/",
]
)
for search_dir_path in search_dirs:
found = search_dir(search_dir_path)
if found:
return found
if sys.platform != "win32":
try:
import subprocess
for pattern in ["monospace", "DejaVuSansMono", "LiberationMono"]:
result = subprocess.run(
["fc-match", "-f", "%{file}", pattern],
capture_output=True,
text=True,
timeout=5,
)
if result.returncode == 0 and result.stdout.strip():
font_file = result.stdout.strip()
if os.path.exists(font_file):
return font_file
except Exception:
pass
return None
def render_to_pil(
buffer: list[str],
width: int,
height: int,
cell_width: int = 10,
cell_height: int = 18,
font_path: str | None = None,
) -> Any:
"""Render buffer to a PIL Image.
Args:
buffer: List of text lines to render
width: Terminal width in characters
height: Terminal height in rows
cell_width: Width of each character cell in pixels
cell_height: Height of each character cell in pixels
font_path: Path to TTF/OTF font file (optional)
Returns:
PIL Image object
"""
from PIL import Image, ImageDraw, ImageFont
img_width = width * cell_width
img_height = height * cell_height
img = Image.new("RGBA", (img_width, img_height), (0, 0, 0, 255))
draw = ImageDraw.Draw(img)
if font_path:
try:
font = ImageFont.truetype(font_path, cell_height - 2)
except Exception:
font = ImageFont.load_default()
else:
font = ImageFont.load_default()
for row_idx, line in enumerate(buffer[:height]):
if row_idx >= height:
break
tokens = parse_ansi(line)
x_pos = 0
y_pos = row_idx * cell_height
for text, fg, bg, _bold in tokens:
if not text:
continue
if bg != (0, 0, 0):
bbox = draw.textbbox((x_pos, y_pos), text, font=font)
draw.rectangle(bbox, fill=(*bg, 255))
draw.text((x_pos, y_pos), text, fill=(*fg, 255), font=font)
if font:
x_pos += draw.textlength(text, font=font)
return img

268
engine/display/streaming.py Normal file
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"""
Streaming protocol utilities for efficient frame transmission.
Provides:
- Frame differencing: Only send changed lines
- Run-length encoding: Compress repeated lines
- Binary encoding: Compact message format
"""
import json
import zlib
from dataclasses import dataclass
from enum import IntEnum
class MessageType(IntEnum):
"""Message types for streaming protocol."""
FULL_FRAME = 1
DIFF_FRAME = 2
STATE = 3
CLEAR = 4
PING = 5
PONG = 6
@dataclass
class FrameDiff:
"""Represents a diff between two frames."""
width: int
height: int
changed_lines: list[tuple[int, str]] # (line_index, content)
def compute_diff(old_buffer: list[str], new_buffer: list[str]) -> FrameDiff:
"""Compute differences between old and new buffer.
Args:
old_buffer: Previous frame buffer
new_buffer: Current frame buffer
Returns:
FrameDiff with only changed lines
"""
height = len(new_buffer)
changed_lines = []
for i, line in enumerate(new_buffer):
if i >= len(old_buffer) or line != old_buffer[i]:
changed_lines.append((i, line))
return FrameDiff(
width=len(new_buffer[0]) if new_buffer else 0,
height=height,
changed_lines=changed_lines,
)
def encode_rle(lines: list[tuple[int, str]]) -> list[tuple[int, str, int]]:
"""Run-length encode consecutive identical lines.
Args:
lines: List of (index, content) tuples (must be sorted by index)
Returns:
List of (start_index, content, run_length) tuples
"""
if not lines:
return []
encoded = []
start_idx = lines[0][0]
current_line = lines[0][1]
current_rle = 1
for idx, line in lines[1:]:
if line == current_line:
current_rle += 1
else:
encoded.append((start_idx, current_line, current_rle))
start_idx = idx
current_line = line
current_rle = 1
encoded.append((start_idx, current_line, current_rle))
return encoded
def decode_rle(encoded: list[tuple[int, str, int]]) -> list[tuple[int, str]]:
"""Decode run-length encoded lines.
Args:
encoded: List of (start_index, content, run_length) tuples
Returns:
List of (index, content) tuples
"""
result = []
for start_idx, line, rle in encoded:
for i in range(rle):
result.append((start_idx + i, line))
return result
def compress_frame(buffer: list[str], level: int = 6) -> bytes:
"""Compress a frame buffer using zlib.
Args:
buffer: Frame buffer (list of lines)
level: Compression level (0-9)
Returns:
Compressed bytes
"""
content = "\n".join(buffer)
return zlib.compress(content.encode("utf-8"), level)
def decompress_frame(data: bytes, height: int) -> list[str]:
"""Decompress a frame buffer.
Args:
data: Compressed bytes
height: Number of lines in original buffer
Returns:
Frame buffer (list of lines)
"""
content = zlib.decompress(data).decode("utf-8")
lines = content.split("\n")
if len(lines) > height:
lines = lines[:height]
while len(lines) < height:
lines.append("")
return lines
def encode_binary_message(
msg_type: MessageType, width: int, height: int, payload: bytes
) -> bytes:
"""Encode a binary message.
Message format:
- 1 byte: message type
- 2 bytes: width (uint16)
- 2 bytes: height (uint16)
- 4 bytes: payload length (uint32)
- N bytes: payload
Args:
msg_type: Message type
width: Frame width
height: Frame height
payload: Message payload
Returns:
Encoded binary message
"""
import struct
header = struct.pack("!BHHI", msg_type.value, width, height, len(payload))
return header + payload
def decode_binary_message(data: bytes) -> tuple[MessageType, int, int, bytes]:
"""Decode a binary message.
Args:
data: Binary message data
Returns:
Tuple of (msg_type, width, height, payload)
"""
import struct
msg_type_val, width, height, payload_len = struct.unpack("!BHHI", data[:9])
payload = data[9 : 9 + payload_len]
return MessageType(msg_type_val), width, height, payload
def encode_diff_message(diff: FrameDiff, use_rle: bool = True) -> bytes:
"""Encode a diff message for transmission.
Args:
diff: Frame diff
use_rle: Whether to use run-length encoding
Returns:
Encoded diff payload
"""
if use_rle:
encoded_lines = encode_rle(diff.changed_lines)
data = [[idx, line, rle] for idx, line, rle in encoded_lines]
else:
data = [[idx, line] for idx, line in diff.changed_lines]
payload = json.dumps(data).encode("utf-8")
return payload
def decode_diff_message(payload: bytes, use_rle: bool = True) -> list[tuple[int, str]]:
"""Decode a diff message.
Args:
payload: Encoded diff payload
use_rle: Whether run-length encoding was used
Returns:
List of (line_index, content) tuples
"""
data = json.loads(payload.decode("utf-8"))
if use_rle:
return decode_rle([(idx, line, rle) for idx, line, rle in data])
else:
return [(idx, line) for idx, line in data]
def should_use_diff(
old_buffer: list[str], new_buffer: list[str], threshold: float = 0.3
) -> bool:
"""Determine if diff or full frame is more efficient.
Args:
old_buffer: Previous frame
new_buffer: Current frame
threshold: Max changed ratio to use diff (0.0-1.0)
Returns:
True if diff is more efficient
"""
if not old_buffer or not new_buffer:
return False
diff = compute_diff(old_buffer, new_buffer)
total_lines = len(new_buffer)
changed_ratio = len(diff.changed_lines) / total_lines if total_lines > 0 else 1.0
return changed_ratio <= threshold
def apply_diff(old_buffer: list[str], diff: FrameDiff) -> list[str]:
"""Apply a diff to an old buffer to get the new buffer.
Args:
old_buffer: Previous frame buffer
diff: Frame diff to apply
Returns:
New frame buffer
"""
new_buffer = list(old_buffer)
for line_idx, content in diff.changed_lines:
if line_idx < len(new_buffer):
new_buffer[line_idx] = content
else:
while len(new_buffer) < line_idx:
new_buffer.append("")
new_buffer.append(content)
while len(new_buffer) < diff.height:
new_buffer.append("")
return new_buffer[: diff.height]

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from engine.effects.chain import EffectChain
from engine.effects.controller import handle_effects_command, show_effects_menu
from engine.effects.legacy import (
fade_line,
firehose_line,
glitch_bar,
next_headline,
noise,
vis_offset,
vis_trunc,
)
from engine.effects.performance import PerformanceMonitor, get_monitor, set_monitor
from engine.effects.registry import EffectRegistry, get_registry, set_registry
from engine.effects.types import (
EffectConfig,
EffectContext,
PipelineConfig,
create_effect_context,
)
__all__ = [
"EffectChain",
"EffectRegistry",
"EffectConfig",
"EffectContext",
"PipelineConfig",
"create_effect_context",
"get_registry",
"set_registry",
"get_monitor",
"set_monitor",
"PerformanceMonitor",
"handle_effects_command",
"show_effects_menu",
"fade_line",
"firehose_line",
"glitch_bar",
"noise",
"next_headline",
"vis_trunc",
"vis_offset",
]

87
engine/effects/chain.py Normal file
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import time
from engine.effects.performance import PerformanceMonitor, get_monitor
from engine.effects.registry import EffectRegistry
from engine.effects.types import EffectContext, PartialUpdate
class EffectChain:
def __init__(
self, registry: EffectRegistry, monitor: PerformanceMonitor | None = None
):
self._registry = registry
self._order: list[str] = []
self._monitor = monitor
def _get_monitor(self) -> PerformanceMonitor:
if self._monitor is not None:
return self._monitor
return get_monitor()
def set_order(self, names: list[str]) -> None:
self._order = list(names)
def get_order(self) -> list[str]:
return self._order.copy()
def add_effect(self, name: str, position: int | None = None) -> bool:
if name not in self._registry.list_all():
return False
if position is None:
self._order.append(name)
else:
self._order.insert(position, name)
return True
def remove_effect(self, name: str) -> bool:
if name in self._order:
self._order.remove(name)
return True
return False
def reorder(self, new_order: list[str]) -> bool:
all_plugins = set(self._registry.list_all().keys())
if not all(name in all_plugins for name in new_order):
return False
self._order = list(new_order)
return True
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
monitor = self._get_monitor()
frame_number = ctx.frame_number
monitor.start_frame(frame_number)
# Get dirty regions from canvas via context (set by CanvasStage)
dirty_rows = ctx.get_state("canvas.dirty_rows")
# Create PartialUpdate for effects that support it
full_buffer = dirty_rows is None or len(dirty_rows) == 0
partial = PartialUpdate(
rows=None,
cols=None,
dirty=dirty_rows,
full_buffer=full_buffer,
)
frame_start = time.perf_counter()
result = list(buf)
for name in self._order:
plugin = self._registry.get(name)
if plugin and plugin.config.enabled:
chars_in = sum(len(line) for line in result)
effect_start = time.perf_counter()
try:
# Use process_partial if supported, otherwise fall back to process
if getattr(plugin, "supports_partial_updates", False):
result = plugin.process_partial(result, ctx, partial)
else:
result = plugin.process(result, ctx)
except Exception:
plugin.config.enabled = False
elapsed = time.perf_counter() - effect_start
chars_out = sum(len(line) for line in result)
monitor.record_effect(name, elapsed * 1000, chars_in, chars_out)
total_elapsed = time.perf_counter() - frame_start
monitor.end_frame(frame_number, total_elapsed * 1000)
return result

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from engine.effects.performance import get_monitor
from engine.effects.registry import get_registry
_effect_chain_ref = None
def _get_effect_chain():
global _effect_chain_ref
return _effect_chain_ref
def set_effect_chain_ref(chain) -> None:
global _effect_chain_ref
_effect_chain_ref = chain
def handle_effects_command(cmd: str) -> str:
"""Handle /effects command from NTFY message.
Commands:
/effects list - list all effects and their status
/effects <name> on - enable an effect
/effects <name> off - disable an effect
/effects <name> intensity <0.0-1.0> - set intensity
/effects reorder <name1>,<name2>,... - reorder pipeline
/effects stats - show performance statistics
"""
parts = cmd.strip().split()
if not parts or parts[0] != "/effects":
return "Unknown command"
registry = get_registry()
chain = _get_effect_chain()
if len(parts) == 1 or parts[1] == "list":
result = ["Effects:"]
for name, plugin in registry.list_all().items():
status = "ON" if plugin.config.enabled else "OFF"
intensity = plugin.config.intensity
result.append(f" {name}: {status} (intensity={intensity})")
if chain:
result.append(f"Order: {chain.get_order()}")
return "\n".join(result)
if parts[1] == "stats":
return _format_stats()
if parts[1] == "reorder" and len(parts) >= 3:
new_order = parts[2].split(",")
if chain and chain.reorder(new_order):
return f"Reordered pipeline: {new_order}"
return "Failed to reorder pipeline"
if len(parts) < 3:
return "Usage: /effects <name> on|off|intensity <value>"
effect_name = parts[1]
action = parts[2]
if effect_name not in registry.list_all():
return f"Unknown effect: {effect_name}"
if action == "on":
registry.enable(effect_name)
return f"Enabled: {effect_name}"
if action == "off":
registry.disable(effect_name)
return f"Disabled: {effect_name}"
if action == "intensity" and len(parts) >= 4:
try:
value = float(parts[3])
if not 0.0 <= value <= 1.0:
return "Intensity must be between 0.0 and 1.0"
plugin = registry.get(effect_name)
if plugin:
plugin.config.intensity = value
return f"Set {effect_name} intensity to {value}"
except ValueError:
return "Invalid intensity value"
return f"Unknown action: {action}"
def _format_stats() -> str:
monitor = get_monitor()
stats = monitor.get_stats()
if "error" in stats:
return stats["error"]
lines = ["Performance Stats:"]
pipeline = stats["pipeline"]
lines.append(
f" Pipeline: avg={pipeline['avg_ms']:.2f}ms min={pipeline['min_ms']:.2f}ms max={pipeline['max_ms']:.2f}ms (over {stats['frame_count']} frames)"
)
if stats["effects"]:
lines.append(" Per-effect (avg ms):")
for name, effect_stats in stats["effects"].items():
lines.append(
f" {name}: avg={effect_stats['avg_ms']:.2f}ms min={effect_stats['min_ms']:.2f}ms max={effect_stats['max_ms']:.2f}ms"
)
return "\n".join(lines)
def show_effects_menu() -> str:
"""Generate effects menu text for display."""
registry = get_registry()
chain = _get_effect_chain()
lines = [
"\033[1;38;5;231m=== EFFECTS MENU ===\033[0m",
"",
"Effects:",
]
for name, plugin in registry.list_all().items():
status = "ON" if plugin.config.enabled else "OFF"
intensity = plugin.config.intensity
lines.append(f" [{status:3}] {name}: intensity={intensity:.2f}")
if chain:
lines.append("")
lines.append(f"Pipeline order: {' -> '.join(chain.get_order())}")
lines.append("")
lines.append("Controls:")
lines.append(" /effects <name> on|off")
lines.append(" /effects <name> intensity <0.0-1.0>")
lines.append(" /effects reorder name1,name2,...")
lines.append("")
return "\n".join(lines)

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@@ -1,6 +1,14 @@
"""
Visual effects: noise, glitch, fade, ANSI-aware truncation, firehose, headline pool.
Depends on: config, terminal, sources.
These are low-level functional implementations of visual effects. They are used
internally by the EffectPlugin system (effects_plugins/*.py) and also directly
by layers.py and scroll.py for rendering.
The plugin system provides a higher-level OOP interface with configuration
support, while these legacy functions provide direct functional access.
Both systems coexist - there are no current plans to deprecate the legacy functions.
"""
import random
@@ -74,6 +82,37 @@ def vis_trunc(s, w):
return "".join(result)
def vis_offset(s, offset):
"""Offset string by skipping first offset visual characters, skipping ANSI escape codes."""
if offset <= 0:
return s
result = []
vw = 0
i = 0
skipping = True
while i < len(s):
if s[i] == "\033" and i + 1 < len(s) and s[i + 1] == "[":
j = i + 2
while j < len(s) and not s[j].isalpha():
j += 1
if skipping:
i = j + 1
continue
result.append(s[i : j + 1])
i = j + 1
else:
if skipping:
if vw >= offset:
skipping = False
result.append(s[i])
vw += 1
i += 1
else:
result.append(s[i])
i += 1
return "".join(result)
def next_headline(pool, items, seen):
"""Pull the next unique headline from pool, refilling as needed."""
while True:

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from collections import deque
from dataclasses import dataclass
@dataclass
class EffectTiming:
name: str
duration_ms: float
buffer_chars_in: int
buffer_chars_out: int
@dataclass
class FrameTiming:
frame_number: int
total_ms: float
effects: list[EffectTiming]
class PerformanceMonitor:
"""Collects and stores performance metrics for effect pipeline."""
def __init__(self, max_frames: int = 60):
self._max_frames = max_frames
self._frames: deque[FrameTiming] = deque(maxlen=max_frames)
self._current_frame: list[EffectTiming] = []
def start_frame(self, frame_number: int) -> None:
self._current_frame = []
def record_effect(
self, name: str, duration_ms: float, chars_in: int, chars_out: int
) -> None:
self._current_frame.append(
EffectTiming(
name=name,
duration_ms=duration_ms,
buffer_chars_in=chars_in,
buffer_chars_out=chars_out,
)
)
def end_frame(self, frame_number: int, total_ms: float) -> None:
self._frames.append(
FrameTiming(
frame_number=frame_number,
total_ms=total_ms,
effects=self._current_frame,
)
)
def get_stats(self) -> dict:
if not self._frames:
return {"error": "No timing data available"}
total_times = [f.total_ms for f in self._frames]
avg_total = sum(total_times) / len(total_times)
min_total = min(total_times)
max_total = max(total_times)
effect_stats: dict[str, dict] = {}
for frame in self._frames:
for effect in frame.effects:
if effect.name not in effect_stats:
effect_stats[effect.name] = {"times": [], "total_chars": 0}
effect_stats[effect.name]["times"].append(effect.duration_ms)
effect_stats[effect.name]["total_chars"] += effect.buffer_chars_out
for name, stats in effect_stats.items():
times = stats["times"]
stats["avg_ms"] = sum(times) / len(times)
stats["min_ms"] = min(times)
stats["max_ms"] = max(times)
del stats["times"]
return {
"frame_count": len(self._frames),
"pipeline": {
"avg_ms": avg_total,
"min_ms": min_total,
"max_ms": max_total,
},
"effects": effect_stats,
}
def reset(self) -> None:
self._frames.clear()
self._current_frame = []
_monitor: PerformanceMonitor | None = None
def get_monitor() -> PerformanceMonitor:
global _monitor
if _monitor is None:
_monitor = PerformanceMonitor()
return _monitor
def set_monitor(monitor: PerformanceMonitor) -> None:
global _monitor
_monitor = monitor

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from pathlib import Path
PLUGIN_DIR = Path(__file__).parent
def discover_plugins():
from engine.effects.registry import get_registry
from engine.effects.types import EffectPlugin
registry = get_registry()
imported = {}
for file_path in PLUGIN_DIR.glob("*.py"):
if file_path.name.startswith("_"):
continue
module_name = file_path.stem
if module_name in ("base", "types"):
continue
try:
module = __import__(f"engine.effects.plugins.{module_name}", fromlist=[""])
for attr_name in dir(module):
attr = getattr(module, attr_name)
if (
isinstance(attr, type)
and issubclass(attr, EffectPlugin)
and attr is not EffectPlugin
and attr_name.endswith("Effect")
):
plugin = attr()
if not isinstance(plugin, EffectPlugin):
continue
registry.register(plugin)
imported[plugin.name] = plugin
except Exception:
pass
return imported

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"""Afterimage effect using previous frame."""
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class AfterimageEffect(EffectPlugin):
"""Show a faint ghost of the previous frame.
This effect requires a FrameBufferStage to be present in the pipeline.
It shows a dimmed version of the previous frame super-imposed on the
current frame.
Attributes:
name: "afterimage"
config: EffectConfig with intensity parameter (0.0-1.0)
param_bindings: Optional sensor bindings for intensity modulation
Example:
>>> effect = AfterimageEffect()
>>> effect.configure(EffectConfig(intensity=0.3))
>>> result = effect.process(buffer, ctx)
"""
name = "afterimage"
config: EffectConfig = EffectConfig(enabled=True, intensity=0.3)
param_bindings: dict[str, dict[str, str | float]] = {}
supports_partial_updates = False
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Apply afterimage effect using the previous frame.
Args:
buf: Current text buffer (list of strings)
ctx: Effect context with access to framebuffer history
Returns:
Buffer with ghost of previous frame overlaid
"""
if not buf:
return buf
# Get framebuffer history from context
history = None
for key in ctx.state:
if key.startswith("framebuffer.") and key.endswith(".history"):
history = ctx.state[key]
break
if not history or len(history) < 1:
# No previous frame available
return buf
# Get intensity from config
intensity = self.config.params.get("intensity", self.config.intensity)
intensity = max(0.0, min(1.0, intensity))
if intensity <= 0.0:
return buf
# Get the previous frame (index 1, since index 0 is current)
prev_frame = history[1] if len(history) > 1 else None
if not prev_frame:
return buf
# Blend current and previous frames
viewport_height = ctx.terminal_height - ctx.ticker_height
result = []
for row in range(len(buf)):
if row >= viewport_height:
result.append(buf[row])
continue
current_line = buf[row]
prev_line = prev_frame[row] if row < len(prev_frame) else ""
if not prev_line:
result.append(current_line)
continue
# Apply dimming effect by reducing ANSI color intensity or adding transparency
# For a simple text version, we'll use a blend strategy
blended = self._blend_lines(current_line, prev_line, intensity)
result.append(blended)
return result
def _blend_lines(self, current: str, previous: str, intensity: float) -> str:
"""Blend current and previous line with given intensity.
For text with ANSI codes, true blending is complex. This is a simplified
version that uses color averaging when possible.
A more sophisticated implementation would:
1. Parse ANSI color codes from both lines
2. Blend RGB values based on intensity
3. Reconstruct the line with blended colors
For now, we'll use a heuristic: if lines are similar, return current.
If they differ, we alternate or use the previous as a faint overlay.
"""
if current == previous:
return current
# Simple blending: intensity determines mix
# intensity=1.0 => fully current
# intensity=0.3 => 70% previous ghost, 30% current
if intensity > 0.7:
return current
elif intensity < 0.3:
# Show previous but dimmed (simulate by adding faint color/gray)
return previous # Would need to dim ANSI colors
else:
# For medium intensity, alternate based on character pattern
# This is a placeholder for proper blending
return current
def configure(self, config: EffectConfig) -> None:
"""Configure the effect."""
self.config = config

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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class BorderEffect(EffectPlugin):
"""Simple border effect for terminal display.
Draws a border around the buffer and optionally displays
performance metrics in the border corners.
Internally crops to display dimensions to ensure border fits.
"""
name = "border"
config = EffectConfig(enabled=True, intensity=1.0)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
# Get actual display dimensions from context
display_w = ctx.terminal_width
display_h = ctx.terminal_height
# If dimensions are reasonable, crop first - use slightly smaller to ensure fit
if display_w >= 10 and display_h >= 3:
# Subtract 2 for border characters (left and right)
crop_w = display_w - 2
crop_h = display_h - 2
buf = self._crop_to_size(buf, crop_w, crop_h)
w = display_w
h = display_h
else:
# Use buffer dimensions
h = len(buf)
w = max(len(line) for line in buf) if buf else 0
if w < 3 or h < 3:
return buf
inner_w = w - 2
# Get metrics from context
fps = 0.0
frame_time = 0.0
metrics = ctx.get_state("metrics")
if metrics:
avg_ms = metrics.get("avg_ms")
frame_count = metrics.get("frame_count", 0)
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Build borders
# Top border: ┌────────────────────┐ or with FPS
if fps > 0:
fps_str = f" FPS:{fps:.0f}"
if len(fps_str) < inner_w:
right_len = inner_w - len(fps_str)
top_border = "" + "" * right_len + fps_str + ""
else:
top_border = "" + "" * inner_w + ""
else:
top_border = "" + "" * inner_w + ""
# Bottom border: └────────────────────┘ or with frame time
if frame_time > 0:
ft_str = f" {frame_time:.1f}ms"
if len(ft_str) < inner_w:
right_len = inner_w - len(ft_str)
bottom_border = "" + "" * right_len + ft_str + ""
else:
bottom_border = "" + "" * inner_w + ""
else:
bottom_border = "" + "" * inner_w + ""
# Build result with left/right borders
result = [top_border]
for line in buf[: h - 2]:
if len(line) >= inner_w:
result.append("" + line[:inner_w] + "")
else:
result.append("" + line + " " * (inner_w - len(line)) + "")
result.append(bottom_border)
return result
def _crop_to_size(self, buf: list[str], w: int, h: int) -> list[str]:
"""Crop buffer to fit within w x h."""
result = []
for i in range(min(h, len(buf))):
line = buf[i]
if len(line) > w:
result.append(line[:w])
else:
result.append(line + " " * (w - len(line)))
# Pad with empty lines if needed (for border)
while len(result) < h:
result.append(" " * w)
return result
def configure(self, config: EffectConfig) -> None:
self.config = config

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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class CropEffect(EffectPlugin):
"""Crop effect that crops the input buffer to fit the display.
This ensures the output buffer matches the actual display dimensions,
useful when the source produces a buffer larger than the viewport.
"""
name = "crop"
config = EffectConfig(enabled=True, intensity=1.0)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
# Get actual display dimensions from context
w = (
ctx.terminal_width
if ctx.terminal_width > 0
else max(len(line) for line in buf)
)
h = ctx.terminal_height if ctx.terminal_height > 0 else len(buf)
# Crop buffer to fit
result = []
for i in range(min(h, len(buf))):
line = buf[i]
if len(line) > w:
result.append(line[:w])
else:
result.append(line + " " * (w - len(line)))
# Pad with empty lines if needed
while len(result) < h:
result.append(" " * w)
return result
def configure(self, config: EffectConfig) -> None:
self.config = config

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import random
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class FadeEffect(EffectPlugin):
name = "fade"
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.1)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not ctx.ticker_height:
return buf
result = list(buf)
intensity = self.config.intensity
top_zone = max(1, int(ctx.ticker_height * 0.25))
bot_zone = max(1, int(ctx.ticker_height * 0.10))
for r in range(len(result)):
if r >= ctx.ticker_height:
continue
top_f = min(1.0, r / top_zone) if top_zone > 0 else 1.0
bot_f = (
min(1.0, (ctx.ticker_height - 1 - r) / bot_zone)
if bot_zone > 0
else 1.0
)
row_fade = min(top_f, bot_f) * intensity
if row_fade < 1.0 and result[r].strip():
result[r] = self._fade_line(result[r], row_fade)
return result
def _fade_line(self, s: str, fade: float) -> str:
if fade >= 1.0:
return s
if fade <= 0.0:
return s # Preserve original line length - don't return empty
result = []
i = 0
while i < len(s):
if s[i] == "\033" and i + 1 < len(s) and s[i + 1] == "[":
j = i + 2
while j < len(s) and not s[j].isalpha():
j += 1
result.append(s[i : j + 1])
i = j + 1
elif s[i] == " ":
result.append(" ")
i += 1
else:
result.append(s[i] if random.random() < fade else " ")
i += 1
return "".join(result)
def configure(self, config: EffectConfig) -> None:
self.config = config

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"""
Figment overlay effect for modern pipeline architecture.
Provides periodic SVG glyph overlays with reveal/hold/dissolve animation phases.
Integrates directly with the pipeline's effect system without legacy dependencies.
"""
import random
from dataclasses import dataclass
from enum import Enum, auto
from pathlib import Path
from engine import config
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.figment_render import rasterize_svg
from engine.figment_trigger import FigmentAction, FigmentCommand, FigmentTrigger
from engine.terminal import RST
from engine.themes import THEME_REGISTRY
class FigmentPhase(Enum):
"""Animation phases for figment overlay."""
REVEAL = auto()
HOLD = auto()
DISSOLVE = auto()
@dataclass
class FigmentState:
"""State of a figment overlay at a given frame."""
phase: FigmentPhase
progress: float
rows: list[str]
gradient: list[int]
center_row: int
center_col: int
def _color_codes_to_ansi(gradient: list[int]) -> list[str]:
"""Convert gradient list to ANSI color codes.
Args:
gradient: List of 256-color palette codes
Returns:
List of ANSI escape code strings
"""
codes = []
for color in gradient:
if isinstance(color, int):
codes.append(f"\033[38;5;{color}m")
else:
# Fallback to green
codes.append("\033[38;5;46m")
return codes if codes else ["\033[38;5;46m"]
def render_figment_overlay(figment_state: FigmentState, w: int, h: int) -> list[str]:
"""Render figment overlay as ANSI cursor-positioning commands.
Args:
figment_state: FigmentState with phase, progress, rows, gradient, centering.
w: terminal width
h: terminal height
Returns:
List of ANSI strings to append to display buffer.
"""
rows = figment_state.rows
if not rows:
return []
phase = figment_state.phase
progress = figment_state.progress
gradient = figment_state.gradient
center_row = figment_state.center_row
center_col = figment_state.center_col
cols = _color_codes_to_ansi(gradient)
# Build a list of non-space cell positions
cell_positions = []
for r_idx, row in enumerate(rows):
for c_idx, ch in enumerate(row):
if ch != " ":
cell_positions.append((r_idx, c_idx))
n_cells = len(cell_positions)
if n_cells == 0:
return []
# Use a deterministic seed so the reveal/dissolve pattern is stable per-figment
rng = random.Random(hash(tuple(rows[0][:10])) if rows[0] else 42)
shuffled = list(cell_positions)
rng.shuffle(shuffled)
# Phase-dependent visibility
if phase == FigmentPhase.REVEAL:
visible_count = int(n_cells * progress)
visible = set(shuffled[:visible_count])
elif phase == FigmentPhase.HOLD:
visible = set(cell_positions)
# Strobe: dim some cells periodically
if int(progress * 20) % 3 == 0:
dim_count = int(n_cells * 0.3)
visible -= set(shuffled[:dim_count])
elif phase == FigmentPhase.DISSOLVE:
remaining_count = int(n_cells * (1.0 - progress))
visible = set(shuffled[:remaining_count])
else:
visible = set(cell_positions)
# Build overlay commands
overlay: list[str] = []
n_cols = len(cols)
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
for r_idx, row in enumerate(rows):
scr_row = center_row + r_idx + 1 # 1-indexed
if scr_row < 1 or scr_row > h:
continue
line_buf: list[str] = []
has_content = False
for c_idx, ch in enumerate(row):
scr_col = center_col + c_idx + 1
if scr_col < 1 or scr_col > w:
continue
if ch != " " and (r_idx, c_idx) in visible:
# Apply gradient color
shifted = (c_idx / max(max_x - 1, 1)) % 1.0
idx = min(round(shifted * (n_cols - 1)), n_cols - 1)
line_buf.append(f"{cols[idx]}{ch}{RST}")
has_content = True
else:
line_buf.append(" ")
if has_content:
line_str = "".join(line_buf).rstrip()
if line_str.strip():
overlay.append(f"\033[{scr_row};{center_col + 1}H{line_str}{RST}")
return overlay
class FigmentEffect(EffectPlugin):
"""Figment overlay effect for pipeline architecture.
Provides periodic SVG overlays with reveal/hold/dissolve animation.
"""
name = "figment"
config = EffectConfig(
enabled=True,
intensity=1.0,
params={
"interval_secs": 60,
"display_secs": 4.5,
"figment_dir": "figments",
},
)
supports_partial_updates = False
is_overlay = True # Figment is an overlay effect that composes on top of the buffer
def __init__(
self,
figment_dir: str | None = None,
triggers: list[FigmentTrigger] | None = None,
):
self.config = EffectConfig(
enabled=True,
intensity=1.0,
params={
"interval_secs": 60,
"display_secs": 4.5,
"figment_dir": figment_dir or "figments",
},
)
self._triggers = triggers or []
self._phase: FigmentPhase | None = None
self._progress: float = 0.0
self._rows: list[str] = []
self._gradient: list[int] = []
self._center_row: int = 0
self._center_col: int = 0
self._timer: float = 0.0
self._last_svg: str | None = None
self._svg_files: list[str] = []
self._scan_svgs()
def _scan_svgs(self) -> None:
"""Scan figment directory for SVG files."""
figment_dir = Path(self.config.params["figment_dir"])
if figment_dir.is_dir():
self._svg_files = sorted(str(p) for p in figment_dir.glob("*.svg"))
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Add figment overlay to buffer."""
if not self.config.enabled:
return buf
# Get figment state using frame number from context
figment_state = self.get_figment_state(
ctx.frame_number, ctx.terminal_width, ctx.terminal_height
)
if figment_state:
# Render overlay and append to buffer
overlay = render_figment_overlay(
figment_state, ctx.terminal_width, ctx.terminal_height
)
buf = buf + overlay
return buf
def configure(self, config: EffectConfig) -> None:
"""Configure the effect."""
# Preserve figment_dir if the new config doesn't supply one
figment_dir = config.params.get(
"figment_dir", self.config.params.get("figment_dir", "figments")
)
self.config = config
if "figment_dir" not in self.config.params:
self.config.params["figment_dir"] = figment_dir
self._scan_svgs()
def trigger(self, w: int, h: int) -> None:
"""Manually trigger a figment display."""
if not self._svg_files:
return
# Pick a random SVG, avoid repeating
candidates = [s for s in self._svg_files if s != self._last_svg]
if not candidates:
candidates = self._svg_files
svg_path = random.choice(candidates)
self._last_svg = svg_path
# Rasterize
try:
self._rows = rasterize_svg(svg_path, w, h)
except Exception:
return
# Pick random theme gradient
theme_key = random.choice(list(THEME_REGISTRY.keys()))
self._gradient = THEME_REGISTRY[theme_key].main_gradient
# Center in viewport
figment_h = len(self._rows)
figment_w = max((len(r) for r in self._rows), default=0)
self._center_row = max(0, (h - figment_h) // 2)
self._center_col = max(0, (w - figment_w) // 2)
# Start reveal phase
self._phase = FigmentPhase.REVEAL
self._progress = 0.0
def get_figment_state(
self, frame_number: int, w: int, h: int
) -> FigmentState | None:
"""Tick the state machine and return current state, or None if idle."""
if not self.config.enabled:
return None
# Poll triggers
for trig in self._triggers:
cmd = trig.poll()
if cmd is not None:
self._handle_command(cmd, w, h)
# Tick timer when idle
if self._phase is None:
self._timer += config.FRAME_DT
interval = self.config.params.get("interval_secs", 60)
if self._timer >= interval:
self._timer = 0.0
self.trigger(w, h)
# Tick animation — snapshot current phase/progress, then advance
if self._phase is not None:
# Capture the state at the start of this frame
current_phase = self._phase
current_progress = self._progress
# Advance for next frame
display_secs = self.config.params.get("display_secs", 4.5)
phase_duration = display_secs / 3.0
self._progress += config.FRAME_DT / phase_duration
if self._progress >= 1.0:
self._progress = 0.0
if self._phase == FigmentPhase.REVEAL:
self._phase = FigmentPhase.HOLD
elif self._phase == FigmentPhase.HOLD:
self._phase = FigmentPhase.DISSOLVE
elif self._phase == FigmentPhase.DISSOLVE:
self._phase = None
return FigmentState(
phase=current_phase,
progress=current_progress,
rows=self._rows,
gradient=self._gradient,
center_row=self._center_row,
center_col=self._center_col,
)
return None
def _handle_command(self, cmd: FigmentCommand, w: int, h: int) -> None:
"""Handle a figment command."""
if cmd.action == FigmentAction.TRIGGER:
self.trigger(w, h)
elif cmd.action == FigmentAction.SET_INTENSITY and isinstance(
cmd.value, (int, float)
):
self.config.intensity = float(cmd.value)
elif cmd.action == FigmentAction.SET_INTERVAL and isinstance(
cmd.value, (int, float)
):
self.config.params["interval_secs"] = float(cmd.value)
elif cmd.action == FigmentAction.SET_COLOR and isinstance(cmd.value, str):
if cmd.value in THEME_REGISTRY:
self._gradient = THEME_REGISTRY[cmd.value].main_gradient
elif cmd.action == FigmentAction.STOP:
self._phase = None
self._progress = 0.0

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import random
from datetime import datetime
from engine import config
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.sources import FEEDS, POETRY_SOURCES
from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
class FirehoseEffect(EffectPlugin):
name = "firehose"
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.9)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
firehose_h = config.FIREHOSE_H if config.FIREHOSE else 0
if firehose_h <= 0 or not ctx.items:
return buf
result = list(buf)
intensity = self.config.intensity
h = ctx.terminal_height
for fr in range(firehose_h):
scr_row = h - firehose_h + fr + 1
fline = self._firehose_line(ctx.items, ctx.terminal_width, intensity)
result.append(f"\033[{scr_row};1H{fline}\033[K")
return result
def _firehose_line(self, items: list, w: int, intensity: float) -> str:
r = random.random()
if r < 0.35 * intensity:
title, src, ts = random.choice(items)
text = title[: w - 1]
color = random.choice([G_LO, G_DIM, W_GHOST, C_DIM])
return f"{color}{text}{RST}"
elif r < 0.55 * intensity:
d = random.choice([0.45, 0.55, 0.65, 0.75])
return "".join(
f"{random.choice([G_LO, G_DIM, C_DIM, W_GHOST])}"
f"{random.choice(config.GLITCH + config.KATA)}{RST}"
if random.random() < d
else " "
for _ in range(w)
)
elif r < 0.78 * intensity:
sources = FEEDS if config.MODE == "news" else POETRY_SOURCES
src = random.choice(list(sources.keys()))
msgs = [
f" SIGNAL :: {src} :: {datetime.now().strftime('%H:%M:%S.%f')[:-3]}",
f" ░░ FEED ACTIVE :: {src}",
f" >> DECODE 0x{random.randint(0x1000, 0xFFFF):04X} :: {src[:24]}",
f" ▒▒ ACQUIRE :: {random.choice(['TCP', 'UDP', 'RSS', 'ATOM', 'XML'])} :: {src}",
f" {''.join(random.choice(config.KATA) for _ in range(3))} STRM "
f"{random.randint(0, 255):02X}:{random.randint(0, 255):02X}",
]
text = random.choice(msgs)[: w - 1]
color = random.choice([G_LO, G_DIM, W_GHOST])
return f"{color}{text}{RST}"
else:
title, _, _ = random.choice(items)
start = random.randint(0, max(0, len(title) - 20))
frag = title[start : start + random.randint(10, 35)]
pad = random.randint(0, max(0, w - len(frag) - 8))
gp = "".join(
random.choice(config.GLITCH) for _ in range(random.randint(1, 3))
)
text = (" " * pad + gp + " " + frag)[: w - 1]
color = random.choice([G_LO, C_DIM, W_GHOST])
return f"{color}{text}{RST}"
def configure(self, config: EffectConfig) -> None:
self.config = config

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import random
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.terminal import DIM, G_LO, RST
class GlitchEffect(EffectPlugin):
name = "glitch"
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.8)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
result = list(buf)
intensity = self.config.intensity
glitch_prob = 0.32 + min(0.9, ctx.mic_excess * 0.16)
glitch_prob = glitch_prob * intensity
n_hits = 4 + int(ctx.mic_excess / 2)
n_hits = int(n_hits * intensity)
if random.random() < glitch_prob:
# Store original visible lengths before any modifications
# Strip ANSI codes to get visible length
import re
ansi_pattern = re.compile(r"\x1b\[[0-9;]*[a-zA-Z]")
original_lengths = [len(ansi_pattern.sub("", line)) for line in result]
for _ in range(min(n_hits, len(result))):
gi = random.randint(0, len(result) - 1)
result[gi]
target_len = original_lengths[gi] # Use stored original length
glitch_bar = self._glitch_bar(target_len)
result[gi] = glitch_bar
return result
def _glitch_bar(self, target_len: int) -> str:
c = random.choice(["", "", "", "\xc2"])
n = random.randint(3, max(3, target_len // 2))
o = random.randint(0, max(0, target_len - n))
glitch_chars = c * n
trailing_spaces = target_len - o - n
trailing_spaces = max(0, trailing_spaces)
glitch_part = f"{G_LO}{DIM}" + glitch_chars + RST
result = " " * o + glitch_part + " " * trailing_spaces
return result
def configure(self, config: EffectConfig) -> None:
self.config = config

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from engine.effects.types import (
EffectConfig,
EffectContext,
EffectPlugin,
PartialUpdate,
)
class HudEffect(EffectPlugin):
name = "hud"
config = EffectConfig(enabled=True, intensity=1.0)
supports_partial_updates = True # Enable partial update optimization
# Cache last HUD content to detect changes
_last_hud_content: tuple | None = None
def process_partial(
self, buf: list[str], ctx: EffectContext, partial: PartialUpdate
) -> list[str]:
# If full buffer requested, process normally
if partial.full_buffer:
return self.process(buf, ctx)
# If HUD rows (0, 1, 2) aren't dirty, skip processing
if partial.dirty:
hud_rows = {0, 1, 2}
dirty_hud_rows = partial.dirty & hud_rows
if not dirty_hud_rows:
return buf # Nothing for HUD to do
# Proceed with full processing
return self.process(buf, ctx)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
result = list(buf)
# Read metrics from pipeline context (first-class citizen)
# Falls back to global monitor for backwards compatibility
metrics = ctx.get_state("metrics")
if not metrics:
# Fallback to global monitor for backwards compatibility
from engine.effects.performance import get_monitor
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
if stats and "pipeline" in stats:
metrics = stats
fps = 0.0
frame_time = 0.0
if metrics:
if "error" in metrics:
pass # No metrics available yet
elif "pipeline" in metrics:
frame_time = metrics["pipeline"].get("avg_ms", 0.0)
frame_count = metrics.get("frame_count", 0)
if frame_count > 0 and frame_time > 0:
fps = 1000.0 / frame_time
elif "avg_ms" in metrics:
# Direct metrics format
frame_time = metrics.get("avg_ms", 0.0)
frame_count = metrics.get("frame_count", 0)
if frame_count > 0 and frame_time > 0:
fps = 1000.0 / frame_time
effect_name = self.config.params.get("display_effect", "none")
effect_intensity = self.config.params.get("display_intensity", 0.0)
hud_lines = []
hud_lines.append(
f"\033[1;1H\033[38;5;46mMAINLINE DEMO\033[0m \033[38;5;245m|\033[0m \033[38;5;39mFPS: {fps:.1f}\033[0m \033[38;5;245m|\033[0m \033[38;5;208m{frame_time:.1f}ms\033[0m"
)
bar_width = 20
filled = int(bar_width * effect_intensity)
bar = (
"\033[38;5;82m"
+ "" * filled
+ "\033[38;5;240m"
+ "" * (bar_width - filled)
+ "\033[0m"
)
hud_lines.append(
f"\033[2;1H\033[38;5;45mEFFECT:\033[0m \033[1;38;5;227m{effect_name:12s}\033[0m \033[38;5;245m|\033[0m {bar} \033[38;5;245m|\033[0m \033[38;5;219m{effect_intensity * 100:.0f}%\033[0m"
)
# Get pipeline order from context
pipeline_order = ctx.get_state("pipeline_order")
pipeline_str = ",".join(pipeline_order) if pipeline_order else "(none)"
hud_lines.append(f"\033[3;1H\033[38;5;44mPIPELINE:\033[0m {pipeline_str}")
for i, line in enumerate(hud_lines):
if i < len(result):
result[i] = line
else:
result.append(line)
return result
def configure(self, config: EffectConfig) -> None:
self.config = config

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"""Motion blur effect using frame history."""
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class MotionBlurEffect(EffectPlugin):
"""Apply motion blur by blending current frame with previous frames.
This effect requires a FrameBufferStage to be present in the pipeline.
The framebuffer provides frame history which is blended with the current
frame based on intensity.
Attributes:
name: "motionblur"
config: EffectConfig with intensity parameter (0.0-1.0)
param_bindings: Optional sensor bindings for intensity modulation
Example:
>>> effect = MotionBlurEffect()
>>> effect.configure(EffectConfig(intensity=0.5))
>>> result = effect.process(buffer, ctx)
"""
name = "motionblur"
config: EffectConfig = EffectConfig(enabled=True, intensity=0.5)
param_bindings: dict[str, dict[str, str | float]] = {}
supports_partial_updates = False
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Apply motion blur by blending with previous frames.
Args:
buf: Current text buffer (list of strings)
ctx: Effect context with access to framebuffer history
Returns:
Blended buffer with motion blur effect applied
"""
if not buf:
return buf
# Get framebuffer history from context
# We'll look for the first available framebuffer history
history = None
for key in ctx.state:
if key.startswith("framebuffer.") and key.endswith(".history"):
history = ctx.state[key]
break
if not history:
# No framebuffer available, return unchanged
return buf
# Get intensity from config
intensity = self.config.params.get("intensity", self.config.intensity)
intensity = max(0.0, min(1.0, intensity))
if intensity <= 0.0:
return buf
# Get decay factor (how quickly older frames fade)
decay = self.config.params.get("decay", 0.7)
# Build output buffer
result = []
viewport_height = ctx.terminal_height - ctx.ticker_height
# Determine how many frames to blend (up to history depth)
max_frames = min(len(history), 5) # Cap at 5 frames for performance
for row in range(len(buf)):
if row >= viewport_height:
# Beyond viewport, just copy
result.append(buf[row])
continue
# Start with current frame
blended = buf[row]
# Blend with historical frames
weight_sum = 1.0
if max_frames > 0 and intensity > 0:
for i in range(max_frames):
frame_weight = intensity * (decay**i)
if frame_weight < 0.01: # Skip negligible weights
break
hist_row = history[i][row] if row < len(history[i]) else ""
# Simple string blending: we'll concatenate with space
# For a proper effect, we'd need to blend ANSI colors
# This is a simplified version that just adds the frames
blended = self._blend_strings(blended, hist_row, frame_weight)
weight_sum += frame_weight
result.append(blended)
return result
def _blend_strings(self, current: str, historical: str, weight: float) -> str:
"""Blend two strings with given weight.
This is a simplified blending that works with ANSI codes.
For proper blending we'd need to parse colors, but for now
we use a heuristic: if strings are identical, return one.
If they differ, we alternate or concatenate based on weight.
"""
if current == historical:
return current
# If weight is high, show current; if low, show historical
if weight > 0.5:
return current
else:
return historical
def configure(self, config: EffectConfig) -> None:
"""Configure the effect."""
self.config = config

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import random
from engine import config
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
class NoiseEffect(EffectPlugin):
name = "noise"
config = EffectConfig(enabled=True, intensity=0.15, entropy=0.4)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not ctx.ticker_height:
return buf
result = list(buf)
intensity = self.config.intensity
probability = intensity * 0.15
for r in range(len(result)):
cy = ctx.scroll_cam + r
if random.random() < probability:
original_line = result[r]
result[r] = self._generate_noise(len(original_line), cy)
return result
def _generate_noise(self, w: int, cy: int) -> str:
d = random.choice([0.15, 0.25, 0.35, 0.12])
return "".join(
f"{random.choice([G_LO, G_DIM, C_DIM, W_GHOST])}"
f"{random.choice(config.GLITCH + config.KATA)}{RST}"
if random.random() < d
else " "
for _ in range(w)
)
def configure(self, config: EffectConfig) -> None:
self.config = config

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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class TintEffect(EffectPlugin):
"""Tint effect that applies an RGB color overlay to the buffer.
Uses ANSI escape codes to tint text with the specified RGB values.
Supports transparency (0-100%) for blending.
Inlets:
- r: Red component (0-255)
- g: Green component (0-255)
- b: Blue component (0-255)
- a: Alpha/transparency (0.0-1.0, where 0.0 = fully transparent)
"""
name = "tint"
config = EffectConfig(enabled=True, intensity=1.0)
# Define inlet types for PureData-style typing
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
# Get tint values from effect params or sensors
r = self.config.params.get("r", 255)
g = self.config.params.get("g", 255)
b = self.config.params.get("b", 255)
a = self.config.params.get("a", 0.3) # Default 30% tint
# Clamp values
r = max(0, min(255, int(r)))
g = max(0, min(255, int(g)))
b = max(0, min(255, int(b)))
a = max(0.0, min(1.0, float(a)))
if a <= 0:
return buf
# Convert RGB to ANSI 256 color
ansi_color = self._rgb_to_ansi256(r, g, b)
# Apply tint with transparency effect
result = []
for line in buf:
if not line.strip():
result.append(line)
continue
# Check if line already has ANSI codes
if "\033[" in line:
# For lines with existing colors, wrap the whole line
result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
else:
# Apply tint to plain text lines
result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
return result
def _rgb_to_ansi256(self, r: int, g: int, b: int) -> int:
"""Convert RGB (0-255 each) to ANSI 256 color code."""
if r == g == b == 0:
return 16
if r == g == b == 255:
return 231
# Calculate grayscale
gray = int((0.299 * r + 0.587 * g + 0.114 * b) / 255 * 24) + 232
# Calculate color cube
ri = int(r / 51)
gi = int(g / 51)
bi = int(b / 51)
color = 16 + 36 * ri + 6 * gi + bi
# Use whichever is closer - gray or color
gray_dist = abs(r - gray)
color_dist = (
(r - ri * 51) ** 2 + (g - gi * 51) ** 2 + (b - bi * 51) ** 2
) ** 0.5
if gray_dist < color_dist:
return gray
return color
def configure(self, config: EffectConfig) -> None:
self.config = config

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from engine.effects.types import EffectConfig, EffectPlugin
class EffectRegistry:
def __init__(self):
self._plugins: dict[str, EffectPlugin] = {}
self._discovered: bool = False
def register(self, plugin: EffectPlugin) -> None:
self._plugins[plugin.name] = plugin
def get(self, name: str) -> EffectPlugin | None:
return self._plugins.get(name)
def list_all(self) -> dict[str, EffectPlugin]:
return self._plugins.copy()
def list_enabled(self) -> list[EffectPlugin]:
return [p for p in self._plugins.values() if p.config.enabled]
def enable(self, name: str) -> bool:
plugin = self._plugins.get(name)
if plugin:
plugin.config.enabled = True
return True
return False
def disable(self, name: str) -> bool:
plugin = self._plugins.get(name)
if plugin:
plugin.config.enabled = False
return True
return False
def configure(self, name: str, config: EffectConfig) -> bool:
plugin = self._plugins.get(name)
if plugin:
plugin.configure(config)
return True
return False
def is_enabled(self, name: str) -> bool:
plugin = self._plugins.get(name)
return plugin.config.enabled if plugin else False
_registry: EffectRegistry | None = None
def get_registry() -> EffectRegistry:
global _registry
if _registry is None:
_registry = EffectRegistry()
return _registry
def set_registry(registry: EffectRegistry) -> None:
global _registry
_registry = registry

281
engine/effects/types.py Normal file
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"""
Visual effects type definitions and base classes.
EffectPlugin Architecture:
- Uses ABC (Abstract Base Class) for interface enforcement
- Runtime discovery via directory scanning (effects_plugins/)
- Configuration via EffectConfig dataclass
- Context passed through EffectContext dataclass
Plugin System Research (see AGENTS.md for references):
- VST: Standardized audio interfaces, chaining, presets (FXP/FXB)
- Python Entry Points: Namespace packages, importlib.metadata discovery
- Shadertoy: Shader-based with uniforms as context
Current gaps vs industry patterns:
- No preset save/load system
- No external plugin distribution via entry points
- No plugin metadata (version, author, description)
"""
from abc import ABC, abstractmethod
from dataclasses import dataclass, field
from typing import Any
@dataclass
class PartialUpdate:
"""Represents a partial buffer update for optimized rendering.
Instead of processing the full buffer every frame, effects that support
partial updates can process only changed regions.
Attributes:
rows: Row indices that changed (None = all rows)
cols: Column range that changed (None = full width)
dirty: Set of dirty row indices
"""
rows: tuple[int, int] | None = None # (start, end) inclusive
cols: tuple[int, int] | None = None # (start, end) inclusive
dirty: set[int] | None = None # Set of dirty row indices
full_buffer: bool = True # If True, process entire buffer
@dataclass
class EffectContext:
"""Context passed to effect plugins during processing.
Contains terminal dimensions, camera state, frame info, and real-time sensor values.
"""
terminal_width: int
terminal_height: int
scroll_cam: int
ticker_height: int
camera_x: int = 0
mic_excess: float = 0.0
grad_offset: float = 0.0
frame_number: int = 0
has_message: bool = False
items: list = field(default_factory=list)
_state: dict[str, Any] = field(default_factory=dict, repr=False)
def compute_entropy(self, effect_name: str, data: Any) -> float:
"""Compute entropy score for an effect based on its output.
Args:
effect_name: Name of the effect
data: Processed buffer or effect-specific data
Returns:
Entropy score 0.0-1.0 representing visual chaos
"""
# Default implementation: use effect name as seed for deterministic randomness
# Better implementations can analyze actual buffer content
import hashlib
data_str = str(data)[:100] if data else ""
hash_val = hashlib.md5(f"{effect_name}:{data_str}".encode()).hexdigest()
# Convert hash to float 0.0-1.0
entropy = int(hash_val[:8], 16) / 0xFFFFFFFF
return min(max(entropy, 0.0), 1.0)
def get_sensor_value(self, sensor_name: str) -> float | None:
"""Get a sensor value from context state.
Args:
sensor_name: Name of the sensor (e.g., "mic", "camera")
Returns:
Sensor value as float, or None if not available.
"""
return self._state.get(f"sensor.{sensor_name}")
def set_state(self, key: str, value: Any) -> None:
"""Set a state value in the context."""
self._state[key] = value
def get_state(self, key: str, default: Any = None) -> Any:
"""Get a state value from the context."""
return self._state.get(key, default)
@property
def state(self) -> dict[str, Any]:
"""Get the state dictionary for direct access by effects."""
return self._state
@dataclass
class EffectConfig:
enabled: bool = True
intensity: float = 1.0
entropy: float = 0.0 # Visual chaos metric (0.0 = calm, 1.0 = chaotic)
params: dict[str, Any] = field(default_factory=dict)
class EffectPlugin(ABC):
"""Abstract base class for effect plugins.
Subclasses must define:
- name: str - unique identifier for the effect
- config: EffectConfig - current configuration
Optional class attribute:
- param_bindings: dict - Declarative sensor-to-param bindings
Example:
param_bindings = {
"intensity": {"sensor": "mic", "transform": "linear"},
"rate": {"sensor": "mic", "transform": "exponential"},
}
And implement:
- process(buf, ctx) -> list[str]
- configure(config) -> None
Effect Behavior with ticker_height=0:
- NoiseEffect: Returns buffer unchanged (no ticker to apply noise to)
- FadeEffect: Returns buffer unchanged (no ticker to fade)
- GlitchEffect: Processes normally (doesn't depend on ticker_height)
- FirehoseEffect: Returns buffer unchanged if no items in context
Effects should handle missing or zero context values gracefully by
returning the input buffer unchanged rather than raising errors.
The param_bindings system enables PureData-style signal routing:
- Sensors emit values that effects can bind to
- Transform functions map sensor values to param ranges
- Effects read bound values from context.state["sensor.{name}"]
"""
name: str
config: EffectConfig
param_bindings: dict[str, dict[str, str | float]] = {}
supports_partial_updates: bool = False # Override in subclasses for optimization
@abstractmethod
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Process the buffer with this effect applied.
Args:
buf: List of lines to process
ctx: Effect context with terminal state
Returns:
Processed buffer (may be same object or new list)
"""
...
def process_partial(
self, buf: list[str], ctx: EffectContext, partial: PartialUpdate
) -> list[str]:
"""Process a partial buffer for optimized rendering.
Override this in subclasses that support partial updates for performance.
Default implementation falls back to full buffer processing.
Args:
buf: List of lines to process
ctx: Effect context with terminal state
partial: PartialUpdate indicating which regions changed
Returns:
Processed buffer (may be same object or new list)
"""
# Default: fall back to full processing
return self.process(buf, ctx)
@abstractmethod
def configure(self, config: EffectConfig) -> None:
"""Configure the effect with new settings.
Args:
config: New configuration to apply
"""
...
def create_effect_context(
terminal_width: int = 80,
terminal_height: int = 24,
scroll_cam: int = 0,
ticker_height: int = 0,
mic_excess: float = 0.0,
grad_offset: float = 0.0,
frame_number: int = 0,
has_message: bool = False,
items: list | None = None,
) -> EffectContext:
"""Factory function to create EffectContext with sensible defaults."""
return EffectContext(
terminal_width=terminal_width,
terminal_height=terminal_height,
scroll_cam=scroll_cam,
ticker_height=ticker_height,
mic_excess=mic_excess,
grad_offset=grad_offset,
frame_number=frame_number,
has_message=has_message,
items=items or [],
)
@dataclass
class PipelineConfig:
order: list[str] = field(default_factory=list)
effects: dict[str, EffectConfig] = field(default_factory=dict)
def apply_param_bindings(
effect: "EffectPlugin",
ctx: EffectContext,
) -> EffectConfig:
"""Apply sensor bindings to effect config.
This resolves param_bindings declarations by reading sensor values
from the context and applying transform functions.
Args:
effect: The effect with param_bindings to apply
ctx: EffectContext containing sensor values
Returns:
Modified EffectConfig with sensor-driven values applied.
"""
import copy
if not effect.param_bindings:
return effect.config
config = copy.deepcopy(effect.config)
for param_name, binding in effect.param_bindings.items():
sensor_name: str = binding.get("sensor", "")
transform: str = binding.get("transform", "linear")
if not sensor_name:
continue
sensor_value = ctx.get_sensor_value(sensor_name)
if sensor_value is None:
continue
if transform == "linear":
applied_value: float = sensor_value
elif transform == "exponential":
applied_value = sensor_value**2
elif transform == "threshold":
threshold = float(binding.get("threshold", 0.5))
applied_value = 1.0 if sensor_value > threshold else 0.0
elif transform == "inverse":
applied_value = 1.0 - sensor_value
else:
applied_value = sensor_value
config.params[f"{param_name}_sensor"] = applied_value
if param_name == "intensity":
base_intensity = effect.config.intensity
config.intensity = base_intensity * (0.5 + applied_value * 0.5)
return config

View File

@@ -1,25 +0,0 @@
"""
Event emitter protocols - abstract interfaces for event-producing components.
"""
from collections.abc import Callable
from typing import Any, Protocol
class EventEmitter(Protocol):
"""Protocol for components that emit events."""
def subscribe(self, callback: Callable[[Any], None]) -> None: ...
def unsubscribe(self, callback: Callable[[Any], None]) -> None: ...
class Startable(Protocol):
"""Protocol for components that can be started."""
def start(self) -> Any: ...
class Stoppable(Protocol):
"""Protocol for components that can be stopped."""
def stop(self) -> None: ...

View File

@@ -7,6 +7,7 @@ import json
import pathlib
import re
import urllib.request
from concurrent.futures import ThreadPoolExecutor, as_completed
from datetime import datetime
from typing import Any
@@ -17,54 +18,98 @@ from engine.filter import skip, strip_tags
from engine.sources import FEEDS, POETRY_SOURCES
from engine.terminal import boot_ln
# Type alias for headline items
HeadlineTuple = tuple[str, str, str]
DEFAULT_MAX_WORKERS = 10
FAST_START_SOURCES = 5
FAST_START_TIMEOUT = 3
# ─── SINGLE FEED ──────────────────────────────────────────
def fetch_feed(url: str) -> Any | None:
"""Fetch and parse a single RSS feed URL."""
def fetch_feed(url: str) -> tuple[str, Any] | tuple[None, None]:
"""Fetch and parse a single RSS feed URL. Returns (url, feed) tuple."""
try:
req = urllib.request.Request(url, headers={"User-Agent": "mainline/0.1"})
resp = urllib.request.urlopen(req, timeout=config.FEED_TIMEOUT)
return feedparser.parse(resp.read())
timeout = FAST_START_TIMEOUT if url in _fast_start_urls else config.FEED_TIMEOUT
resp = urllib.request.urlopen(req, timeout=timeout)
return (url, feedparser.parse(resp.read()))
except Exception:
return None
return (url, None)
def _parse_feed(feed: Any, src: str) -> list[HeadlineTuple]:
"""Parse a feed and return list of headline tuples."""
items = []
if feed is None or (feed.bozo and not feed.entries):
return items
for e in feed.entries:
t = strip_tags(e.get("title", ""))
if not t or skip(t):
continue
pub = e.get("published_parsed") or e.get("updated_parsed")
try:
ts = datetime(*pub[:6]).strftime("%H:%M") if pub else "——:——"
except Exception:
ts = "——:——"
items.append((t, src, ts))
return items
def fetch_all_fast() -> list[HeadlineTuple]:
"""Fetch only the first N sources for fast startup."""
global _fast_start_urls
_fast_start_urls = set(list(FEEDS.values())[:FAST_START_SOURCES])
items: list[HeadlineTuple] = []
with ThreadPoolExecutor(max_workers=FAST_START_SOURCES) as executor:
futures = {
executor.submit(fetch_feed, url): src
for src, url in list(FEEDS.items())[:FAST_START_SOURCES]
}
for future in as_completed(futures):
src = futures[future]
url, feed = future.result()
if feed is None or (feed.bozo and not feed.entries):
boot_ln(src, "DARK", False)
continue
parsed = _parse_feed(feed, src)
if parsed:
items.extend(parsed)
boot_ln(src, f"LINKED [{len(parsed)}]", True)
else:
boot_ln(src, "EMPTY", False)
return items
# ─── ALL RSS FEEDS ────────────────────────────────────────
def fetch_all() -> tuple[list[HeadlineTuple], int, int]:
"""Fetch all RSS feeds and return items, linked count, failed count."""
"""Fetch all RSS feeds concurrently and return items, linked count, failed count."""
global _fast_start_urls
_fast_start_urls = set()
items: list[HeadlineTuple] = []
linked = failed = 0
for src, url in FEEDS.items():
feed = fetch_feed(url)
if feed is None or (feed.bozo and not feed.entries):
boot_ln(src, "DARK", False)
failed += 1
continue
n = 0
for e in feed.entries:
t = strip_tags(e.get("title", ""))
if not t or skip(t):
with ThreadPoolExecutor(max_workers=DEFAULT_MAX_WORKERS) as executor:
futures = {executor.submit(fetch_feed, url): src for src, url in FEEDS.items()}
for future in as_completed(futures):
src = futures[future]
url, feed = future.result()
if feed is None or (feed.bozo and not feed.entries):
boot_ln(src, "DARK", False)
failed += 1
continue
pub = e.get("published_parsed") or e.get("updated_parsed")
try:
ts = datetime(*pub[:6]).strftime("%H:%M") if pub else "——:——"
except Exception:
ts = "——:——"
items.append((t, src, ts))
n += 1
if n:
boot_ln(src, f"LINKED [{n}]", True)
linked += 1
else:
boot_ln(src, "EMPTY", False)
failed += 1
parsed = _parse_feed(feed, src)
if parsed:
items.extend(parsed)
boot_ln(src, f"LINKED [{len(parsed)}]", True)
linked += 1
else:
boot_ln(src, "EMPTY", False)
failed += 1
return items, linked, failed
# ─── PROJECT GUTENBERG ────────────────────────────────────
def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
"""Download and parse stanzas/passages from a Project Gutenberg text."""
try:
@@ -76,23 +121,21 @@ def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
.replace("\r\n", "\n")
.replace("\r", "\n")
)
# Strip PG boilerplate
m = re.search(r"\*\*\*\s*START OF[^\n]*\n", text)
if m:
text = text[m.end() :]
m = re.search(r"\*\*\*\s*END OF", text)
if m:
text = text[: m.start()]
# Split on blank lines into stanzas/passages
blocks = re.split(r"\n{2,}", text.strip())
items = []
for blk in blocks:
blk = " ".join(blk.split()) # flatten to one line
blk = " ".join(blk.split())
if len(blk) < 20 or len(blk) > 280:
continue
if blk.isupper(): # skip all-caps headers
if blk.isupper():
continue
if re.match(r"^[IVXLCDM]+\.?\s*$", blk): # roman numerals
if re.match(r"^[IVXLCDM]+\.?\s*$", blk):
continue
items.append((blk, label, ""))
return items
@@ -100,28 +143,35 @@ def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
return []
def fetch_poetry():
"""Fetch all poetry/literature sources."""
def fetch_poetry() -> tuple[list[HeadlineTuple], int, int]:
"""Fetch all poetry/literature sources concurrently."""
items = []
linked = failed = 0
for label, url in POETRY_SOURCES.items():
stanzas = _fetch_gutenberg(url, label)
if stanzas:
boot_ln(label, f"LOADED [{len(stanzas)}]", True)
items.extend(stanzas)
linked += 1
else:
boot_ln(label, "DARK", False)
failed += 1
with ThreadPoolExecutor(max_workers=DEFAULT_MAX_WORKERS) as executor:
futures = {
executor.submit(_fetch_gutenberg, url, label): label
for label, url in POETRY_SOURCES.items()
}
for future in as_completed(futures):
label = futures[future]
stanzas = future.result()
if stanzas:
boot_ln(label, f"LOADED [{len(stanzas)}]", True)
items.extend(stanzas)
linked += 1
else:
boot_ln(label, "DARK", False)
failed += 1
return items, linked, failed
# ─── CACHE ────────────────────────────────────────────────
_CACHE_DIR = pathlib.Path(__file__).resolve().parent.parent
_cache_dir = pathlib.Path(__file__).resolve().parent / "fixtures"
def _cache_path():
return _CACHE_DIR / f".mainline_cache_{config.MODE}.json"
return _cache_dir / "headlines.json"
def load_cache():
@@ -143,3 +193,6 @@ def save_cache(items):
_cache_path().write_text(json.dumps({"items": items}))
except Exception:
pass
_fast_start_urls: set = set()

90
engine/figment_render.py Normal file
View File

@@ -0,0 +1,90 @@
"""
SVG to half-block terminal art rasterization.
Pipeline: SVG -> cairosvg -> PIL -> greyscale threshold -> half-block encode.
Follows the same pixel-pair approach as engine/render.py for OTF fonts.
"""
from __future__ import annotations
import os
import sys
from io import BytesIO
# cairocffi (used by cairosvg) calls dlopen() to find the Cairo C library.
# On macOS with Homebrew, Cairo lives in /opt/homebrew/lib (Apple Silicon) or
# /usr/local/lib (Intel), which are not in dyld's default search path.
# Setting DYLD_LIBRARY_PATH before the import directs dlopen() to those paths.
if sys.platform == "darwin" and not os.environ.get("DYLD_LIBRARY_PATH"):
for _brew_lib in ("/opt/homebrew/lib", "/usr/local/lib"):
if os.path.exists(os.path.join(_brew_lib, "libcairo.2.dylib")):
os.environ["DYLD_LIBRARY_PATH"] = _brew_lib
break
import cairosvg
from PIL import Image
_cache: dict[tuple[str, int, int], list[str]] = {}
def rasterize_svg(svg_path: str, width: int, height: int) -> list[str]:
"""Convert SVG file to list of half-block terminal rows (uncolored).
Args:
svg_path: Path to SVG file.
width: Target terminal width in columns.
height: Target terminal height in rows.
Returns:
List of strings, one per terminal row, containing block characters.
"""
cache_key = (svg_path, width, height)
if cache_key in _cache:
return _cache[cache_key]
# SVG -> PNG in memory
png_bytes = cairosvg.svg2png(
url=svg_path,
output_width=width,
output_height=height * 2, # 2 pixel rows per terminal row
)
# PNG -> greyscale PIL image
# Composite RGBA onto white background so transparent areas become white (255)
# and drawn pixels retain their luminance values.
img_rgba = Image.open(BytesIO(png_bytes)).convert("RGBA")
img_rgba = img_rgba.resize((width, height * 2), Image.Resampling.LANCZOS)
background = Image.new("RGBA", img_rgba.size, (255, 255, 255, 255))
background.paste(img_rgba, mask=img_rgba.split()[3])
img = background.convert("L")
data = img.tobytes()
pix_w = width
pix_h = height * 2
# White (255) = empty space, dark (< threshold) = filled pixel
threshold = 128
# Half-block encode: walk pixel pairs
rows: list[str] = []
for y in range(0, pix_h, 2):
row: list[str] = []
for x in range(pix_w):
top = data[y * pix_w + x] < threshold
bot = data[(y + 1) * pix_w + x] < threshold if y + 1 < pix_h else False
if top and bot:
row.append("")
elif top:
row.append("")
elif bot:
row.append("")
else:
row.append(" ")
rows.append("".join(row))
_cache[cache_key] = rows
return rows
def clear_cache() -> None:
"""Clear the rasterization cache (e.g., on terminal resize)."""
_cache.clear()

36
engine/figment_trigger.py Normal file
View File

@@ -0,0 +1,36 @@
"""
Figment trigger protocol and command types.
Defines the extensible input abstraction for triggering figment displays
from any control surface (ntfy, MQTT, serial, etc.).
"""
from __future__ import annotations
from dataclasses import dataclass
from enum import Enum
from typing import Protocol
class FigmentAction(Enum):
TRIGGER = "trigger"
SET_INTENSITY = "set_intensity"
SET_INTERVAL = "set_interval"
SET_COLOR = "set_color"
STOP = "stop"
@dataclass
class FigmentCommand:
action: FigmentAction
value: float | str | None = None
class FigmentTrigger(Protocol):
"""Protocol for figment trigger sources.
Any input source (ntfy, MQTT, serial) can implement this
to trigger and control figment displays.
"""
def poll(self) -> FigmentCommand | None: ...

View File

@@ -0,0 +1 @@
{"items": []}

View File

@@ -0,0 +1,73 @@
"""
Core interfaces for the mainline pipeline architecture.
This module provides all abstract base classes and protocols that define
the contracts between pipeline components:
- Stage: Base class for pipeline components (imported from pipeline.core)
- DataSource: Abstract data providers (imported from data_sources.sources)
- EffectPlugin: Visual effects interface (imported from effects.types)
- Sensor: Real-time input interface (imported from sensors)
- Display: Output backend protocol (imported from display)
This module provides a centralized import location for all interfaces.
"""
from engine.data_sources.sources import (
DataSource,
ImageItem,
SourceItem,
)
from engine.display import Display
from engine.effects.types import (
EffectConfig,
EffectContext,
EffectPlugin,
PartialUpdate,
PipelineConfig,
apply_param_bindings,
create_effect_context,
)
from engine.pipeline.core import (
DataType,
Stage,
StageConfig,
StageError,
StageResult,
create_stage_error,
)
from engine.sensors import (
Sensor,
SensorStage,
SensorValue,
create_sensor_stage,
)
__all__ = [
# Stage interfaces
"DataType",
"Stage",
"StageConfig",
"StageError",
"StageResult",
"create_stage_error",
# Data source interfaces
"DataSource",
"ImageItem",
"SourceItem",
# Effect interfaces
"EffectConfig",
"EffectContext",
"EffectPlugin",
"PartialUpdate",
"PipelineConfig",
"apply_param_bindings",
"create_effect_context",
# Sensor interfaces
"Sensor",
"SensorStage",
"SensorValue",
"create_sensor_stage",
# Display protocol
"Display",
]

View File

@@ -1,201 +0,0 @@
"""
Layer compositing — message overlay, ticker zone, firehose, noise.
Depends on: config, render, effects.
"""
import random
import re
import time
from datetime import datetime
from engine import config
from engine.effects import (
fade_line,
firehose_line,
glitch_bar,
noise,
vis_trunc,
)
from engine.render import big_wrap, lr_gradient, lr_gradient_opposite
from engine.terminal import RST, W_COOL
MSG_META = "\033[38;5;245m"
MSG_BORDER = "\033[2;38;5;37m"
def render_message_overlay(
msg: tuple[str, str, float] | None,
w: int,
h: int,
msg_cache: tuple,
) -> tuple[list[str], tuple]:
"""Render ntfy message overlay.
Args:
msg: (title, body, timestamp) or None
w: terminal width
h: terminal height
msg_cache: (cache_key, rendered_rows) for caching
Returns:
(list of ANSI strings, updated cache)
"""
overlay = []
if msg is None:
return overlay, msg_cache
m_title, m_body, m_ts = msg
display_text = m_body or m_title or "(empty)"
display_text = re.sub(r"\s+", " ", display_text.upper())
cache_key = (display_text, w)
if msg_cache[0] != cache_key:
msg_rows = big_wrap(display_text, w - 4)
msg_cache = (cache_key, msg_rows)
else:
msg_rows = msg_cache[1]
msg_rows = lr_gradient_opposite(
msg_rows, (time.monotonic() * config.GRAD_SPEED) % 1.0
)
elapsed_s = int(time.monotonic() - m_ts)
remaining = max(0, config.MESSAGE_DISPLAY_SECS - elapsed_s)
ts_str = datetime.now().strftime("%H:%M:%S")
panel_h = len(msg_rows) + 2
panel_top = max(0, (h - panel_h) // 2)
row_idx = 0
for mr in msg_rows:
ln = vis_trunc(mr, w)
overlay.append(f"\033[{panel_top + row_idx + 1};1H {ln}\033[0m\033[K")
row_idx += 1
meta_parts = []
if m_title and m_title != m_body:
meta_parts.append(m_title)
meta_parts.append(f"ntfy \u00b7 {ts_str} \u00b7 {remaining}s")
meta = (
" " + " \u00b7 ".join(meta_parts)
if len(meta_parts) > 1
else " " + meta_parts[0]
)
overlay.append(f"\033[{panel_top + row_idx + 1};1H{MSG_META}{meta}\033[0m\033[K")
row_idx += 1
bar = "\u2500" * (w - 4)
overlay.append(f"\033[{panel_top + row_idx + 1};1H {MSG_BORDER}{bar}\033[0m\033[K")
return overlay, msg_cache
def render_ticker_zone(
active: list,
scroll_cam: int,
ticker_h: int,
w: int,
noise_cache: dict,
grad_offset: float,
) -> tuple[list[str], dict]:
"""Render the ticker scroll zone.
Args:
active: list of (content_rows, color, canvas_y, meta_idx)
scroll_cam: camera position (viewport top)
ticker_h: height of ticker zone
w: terminal width
noise_cache: dict of cy -> noise string
grad_offset: gradient animation offset
Returns:
(list of ANSI strings, updated noise_cache)
"""
buf = []
top_zone = max(1, int(ticker_h * 0.25))
bot_zone = max(1, int(ticker_h * 0.10))
def noise_at(cy):
if cy not in noise_cache:
noise_cache[cy] = noise(w) if random.random() < 0.15 else None
return noise_cache[cy]
for r in range(ticker_h):
scr_row = r + 1
cy = scroll_cam + r
top_f = min(1.0, r / top_zone) if top_zone > 0 else 1.0
bot_f = min(1.0, (ticker_h - 1 - r) / bot_zone) if bot_zone > 0 else 1.0
row_fade = min(top_f, bot_f)
drawn = False
for content, hc, by, midx in active:
cr = cy - by
if 0 <= cr < len(content):
raw = content[cr]
if cr != midx:
colored = lr_gradient([raw], grad_offset)[0]
else:
colored = raw
ln = vis_trunc(colored, w)
if row_fade < 1.0:
ln = fade_line(ln, row_fade)
if cr == midx:
buf.append(f"\033[{scr_row};1H{W_COOL}{ln}{RST}\033[K")
elif ln.strip():
buf.append(f"\033[{scr_row};1H{ln}{RST}\033[K")
else:
buf.append(f"\033[{scr_row};1H\033[K")
drawn = True
break
if not drawn:
n = noise_at(cy)
if row_fade < 1.0 and n:
n = fade_line(n, row_fade)
if n:
buf.append(f"\033[{scr_row};1H{n}")
else:
buf.append(f"\033[{scr_row};1H\033[K")
return buf, noise_cache
def apply_glitch(
buf: list[str],
ticker_buf_start: int,
mic_excess: float,
w: int,
) -> list[str]:
"""Apply glitch effect to ticker buffer.
Args:
buf: current buffer
ticker_buf_start: index where ticker starts in buffer
mic_excess: mic level above threshold
w: terminal width
Returns:
Updated buffer with glitches applied
"""
glitch_prob = 0.32 + min(0.9, mic_excess * 0.16)
n_hits = 4 + int(mic_excess / 2)
ticker_buf_len = len(buf) - ticker_buf_start
if random.random() < glitch_prob and ticker_buf_len > 0:
for _ in range(min(n_hits, ticker_buf_len)):
gi = random.randint(0, ticker_buf_len - 1)
scr_row = gi + 1
buf[ticker_buf_start + gi] = f"\033[{scr_row};1H{glitch_bar(w)}"
return buf
def render_firehose(items: list, w: int, fh: int, h: int) -> list[str]:
"""Render firehose strip at bottom of screen."""
buf = []
if fh > 0:
for fr in range(fh):
scr_row = h - fh + fr + 1
fline = firehose_line(items, w)
buf.append(f"\033[{scr_row};1H{fline}\033[K")
return buf

View File

@@ -1,96 +0,0 @@
"""
Microphone input monitor — standalone, no internal dependencies.
Gracefully degrades if sounddevice/numpy are unavailable.
"""
import atexit
from collections.abc import Callable
from datetime import datetime
try:
import numpy as _np
import sounddevice as _sd
_HAS_MIC = True
except Exception:
_HAS_MIC = False
from engine.events import MicLevelEvent
class MicMonitor:
"""Background mic stream that exposes current RMS dB level."""
def __init__(self, threshold_db=50):
self.threshold_db = threshold_db
self._db = -99.0
self._stream = None
self._subscribers: list[Callable[[MicLevelEvent], None]] = []
@property
def available(self):
"""True if sounddevice is importable."""
return _HAS_MIC
@property
def db(self):
"""Current RMS dB level."""
return self._db
@property
def excess(self):
"""dB above threshold (clamped to 0)."""
return max(0.0, self._db - self.threshold_db)
def subscribe(self, callback: Callable[[MicLevelEvent], None]) -> None:
"""Register a callback to be called when mic level changes."""
self._subscribers.append(callback)
def unsubscribe(self, callback: Callable[[MicLevelEvent], None]) -> None:
"""Remove a registered callback."""
if callback in self._subscribers:
self._subscribers.remove(callback)
def _emit(self, event: MicLevelEvent) -> None:
"""Emit an event to all subscribers."""
for cb in self._subscribers:
try:
cb(event)
except Exception:
pass
def start(self):
"""Start background mic stream. Returns True on success, False/None otherwise."""
if not _HAS_MIC:
return None
def _cb(indata, frames, t, status):
rms = float(_np.sqrt(_np.mean(indata**2)))
self._db = 20 * _np.log10(rms) if rms > 0 else -99.0
if self._subscribers:
event = MicLevelEvent(
db_level=self._db,
excess_above_threshold=max(0.0, self._db - self.threshold_db),
timestamp=datetime.now(),
)
self._emit(event)
try:
self._stream = _sd.InputStream(
callback=_cb, channels=1, samplerate=44100, blocksize=2048
)
self._stream.start()
atexit.register(self.stop)
return True
except Exception:
return False
def stop(self):
"""Stop the mic stream if running."""
if self._stream:
try:
self._stream.stop()
except Exception:
pass
self._stream = None

106
engine/pipeline/__init__.py Normal file
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"""
Unified Pipeline Architecture.
This module provides a clean, dependency-managed pipeline system:
- Stage: Base class for all pipeline components
- Pipeline: DAG-based execution orchestrator
- PipelineParams: Runtime configuration for animation
- PipelinePreset: Pre-configured pipeline configurations
- StageRegistry: Unified registration for all stage types
The pipeline architecture supports:
- Sources: Data providers (headlines, poetry, pipeline viz)
- Effects: Post-processors (noise, fade, glitch, hud)
- Displays: Output backends (terminal, pygame, websocket)
- Cameras: Viewport controllers (vertical, horizontal, omni)
Example:
from engine.pipeline import Pipeline, PipelineConfig, StageRegistry
pipeline = Pipeline(PipelineConfig(source="headlines", display="terminal"))
pipeline.add_stage("source", StageRegistry.create("source", "headlines"))
pipeline.add_stage("display", StageRegistry.create("display", "terminal"))
pipeline.build().initialize()
result = pipeline.execute(initial_data)
"""
from engine.pipeline.controller import (
Pipeline,
PipelineConfig,
PipelineRunner,
create_default_pipeline,
create_pipeline_from_params,
)
from engine.pipeline.core import (
PipelineContext,
Stage,
StageConfig,
StageError,
StageResult,
)
from engine.pipeline.params import (
DEFAULT_HEADLINE_PARAMS,
DEFAULT_PIPELINE_PARAMS,
DEFAULT_PYGAME_PARAMS,
PipelineParams,
)
from engine.pipeline.presets import (
DEMO_PRESET,
FIREHOSE_PRESET,
PIPELINE_VIZ_PRESET,
POETRY_PRESET,
UI_PRESET,
WEBSOCKET_PRESET,
PipelinePreset,
create_preset_from_params,
get_preset,
list_presets,
)
from engine.pipeline.registry import (
StageRegistry,
discover_stages,
register_camera,
register_display,
register_effect,
register_source,
)
__all__ = [
# Core
"Stage",
"StageConfig",
"StageError",
"StageResult",
"PipelineContext",
# Controller
"Pipeline",
"PipelineConfig",
"PipelineRunner",
"create_default_pipeline",
"create_pipeline_from_params",
# Params
"PipelineParams",
"DEFAULT_HEADLINE_PARAMS",
"DEFAULT_PIPELINE_PARAMS",
"DEFAULT_PYGAME_PARAMS",
# Presets
"PipelinePreset",
"PRESETS",
"DEMO_PRESET",
"POETRY_PRESET",
"PIPELINE_VIZ_PRESET",
"WEBSOCKET_PRESET",
"FIREHOSE_PRESET",
"UI_PRESET",
"get_preset",
"list_presets",
"create_preset_from_params",
# Registry
"StageRegistry",
"discover_stages",
"register_source",
"register_effect",
"register_display",
"register_camera",
]

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"""
Stage adapters - Bridge existing components to the Stage interface.
This module provides adapters that wrap existing components
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
DEPRECATED: This file is now a compatibility wrapper.
Use `engine.pipeline.adapters` package instead.
"""
# Re-export from the new package structure for backward compatibility
from engine.pipeline.adapters import (
# Adapter classes
CameraStage,
CanvasStage,
DataSourceStage,
DisplayStage,
EffectPluginStage,
FontStage,
ImageToTextStage,
PassthroughStage,
SourceItemsToBufferStage,
ViewportFilterStage,
# Factory functions
create_stage_from_camera,
create_stage_from_display,
create_stage_from_effect,
create_stage_from_font,
create_stage_from_source,
)
__all__ = [
# Adapter classes
"EffectPluginStage",
"DisplayStage",
"DataSourceStage",
"PassthroughStage",
"SourceItemsToBufferStage",
"CameraStage",
"ViewportFilterStage",
"FontStage",
"ImageToTextStage",
"CanvasStage",
# Factory functions
"create_stage_from_display",
"create_stage_from_effect",
"create_stage_from_source",
"create_stage_from_camera",
"create_stage_from_font",
]

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"""Stage adapters - Bridge existing components to the Stage interface.
This module provides adapters that wrap existing components
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
"""
from .camera import CameraClockStage, CameraStage
from .data_source import DataSourceStage, PassthroughStage, SourceItemsToBufferStage
from .display import DisplayStage
from .effect_plugin import EffectPluginStage
from .factory import (
create_stage_from_camera,
create_stage_from_display,
create_stage_from_effect,
create_stage_from_font,
create_stage_from_source,
)
from .message_overlay import MessageOverlayConfig, MessageOverlayStage
from .transform import (
CanvasStage,
FontStage,
ImageToTextStage,
ViewportFilterStage,
)
__all__ = [
# Adapter classes
"EffectPluginStage",
"DisplayStage",
"DataSourceStage",
"PassthroughStage",
"SourceItemsToBufferStage",
"CameraStage",
"CameraClockStage",
"ViewportFilterStage",
"FontStage",
"ImageToTextStage",
"CanvasStage",
"MessageOverlayStage",
"MessageOverlayConfig",
# Factory functions
"create_stage_from_display",
"create_stage_from_effect",
"create_stage_from_source",
"create_stage_from_camera",
"create_stage_from_font",
]

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"""Adapter for camera stage."""
import time
from typing import Any
from engine.pipeline.core import DataType, PipelineContext, Stage
class CameraClockStage(Stage):
"""Per-frame clock stage that updates camera state.
This stage runs once per frame and updates the camera's internal state
(position, time). It makes camera_y/camera_x available to subsequent
stages via the pipeline context.
Unlike other stages, this is a pure clock stage and doesn't process
data - it just updates camera state and passes data through unchanged.
"""
def __init__(self, camera, name: str = "camera-clock"):
self._camera = camera
self.name = name
self.category = "camera"
self.optional = False
self._last_frame_time: float | None = None
@property
def stage_type(self) -> str:
return "camera"
@property
def capabilities(self) -> set[str]:
# Provides camera state info only
# NOTE: Do NOT provide "source" as it conflicts with viewport_filter's "source.filtered"
return {"camera.state"}
@property
def dependencies(self) -> set[str]:
# Clock stage - no dependencies (updates every frame regardless of data flow)
return set()
@property
def inlet_types(self) -> set:
# Accept any data type - this is a pass-through stage
return {DataType.ANY}
@property
def outlet_types(self) -> set:
# Pass through whatever was received
return {DataType.ANY}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Update camera state and pass data through.
This stage updates the camera's internal state (position, time) and
makes the updated camera_y/camera_x available to subsequent stages
via the pipeline context.
The data is passed through unchanged - this stage only updates
camera state, it doesn't transform the data.
"""
if data is None:
return data
# Update camera speed from params if explicitly set (for dynamic modulation)
# Only update if camera_speed in params differs from the default (1.0)
# This preserves camera speed set during construction
if (
ctx.params
and hasattr(ctx.params, "camera_speed")
and ctx.params.camera_speed != 1.0
):
self._camera.set_speed(ctx.params.camera_speed)
current_time = time.perf_counter()
dt = 0.0
if self._last_frame_time is not None:
dt = current_time - self._last_frame_time
self._camera.update(dt)
self._last_frame_time = current_time
# Update context with current camera position
ctx.set_state("camera_y", self._camera.y)
ctx.set_state("camera_x", self._camera.x)
# Pass data through unchanged
return data
class CameraStage(Stage):
"""Adapter wrapping Camera as a Stage.
This stage applies camera viewport transformation to the rendered buffer.
Camera state updates are handled by CameraClockStage.
"""
def __init__(self, camera, name: str = "vertical"):
self._camera = camera
self.name = name
self.category = "camera"
self.optional = True
self._last_frame_time: float | None = None
def save_state(self) -> dict[str, Any]:
"""Save camera state for restoration after pipeline rebuild.
Returns:
Dictionary containing camera state that can be restored
"""
state = {
"x": self._camera.x,
"y": self._camera.y,
"mode": self._camera.mode.value
if hasattr(self._camera.mode, "value")
else self._camera.mode,
"speed": self._camera.speed,
"zoom": self._camera.zoom,
"canvas_width": self._camera.canvas_width,
"canvas_height": self._camera.canvas_height,
"_x_float": getattr(self._camera, "_x_float", 0.0),
"_y_float": getattr(self._camera, "_y_float", 0.0),
"_time": getattr(self._camera, "_time", 0.0),
}
# Save radial camera state if present
if hasattr(self._camera, "_r_float"):
state["_r_float"] = self._camera._r_float
if hasattr(self._camera, "_theta_float"):
state["_theta_float"] = self._camera._theta_float
if hasattr(self._camera, "_radial_input"):
state["_radial_input"] = self._camera._radial_input
return state
def restore_state(self, state: dict[str, Any]) -> None:
"""Restore camera state from saved state.
Args:
state: Dictionary containing camera state from save_state()
"""
from engine.camera import CameraMode
self._camera.x = state.get("x", 0)
self._camera.y = state.get("y", 0)
# Restore mode - handle both enum value and direct enum
mode_value = state.get("mode", 0)
if isinstance(mode_value, int):
self._camera.mode = CameraMode(mode_value)
else:
self._camera.mode = mode_value
self._camera.speed = state.get("speed", 1.0)
self._camera.zoom = state.get("zoom", 1.0)
self._camera.canvas_width = state.get("canvas_width", 200)
self._camera.canvas_height = state.get("canvas_height", 200)
# Restore internal state
if hasattr(self._camera, "_x_float"):
self._camera._x_float = state.get("_x_float", 0.0)
if hasattr(self._camera, "_y_float"):
self._camera._y_float = state.get("_y_float", 0.0)
if hasattr(self._camera, "_time"):
self._camera._time = state.get("_time", 0.0)
# Restore radial camera state if present
if hasattr(self._camera, "_r_float"):
self._camera._r_float = state.get("_r_float", 0.0)
if hasattr(self._camera, "_theta_float"):
self._camera._theta_float = state.get("_theta_float", 0.0)
if hasattr(self._camera, "_radial_input"):
self._camera._radial_input = state.get("_radial_input", 0.0)
@property
def stage_type(self) -> str:
return "camera"
@property
def capabilities(self) -> set[str]:
return {"camera"}
@property
def dependencies(self) -> set[str]:
return {"render.output", "camera.state"}
@property
def inlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Apply camera transformation to items."""
if data is None:
return data
# Camera state is updated by CameraClockStage
# We only apply the viewport transformation here
if hasattr(self._camera, "apply"):
viewport_width = ctx.params.viewport_width if ctx.params else 80
viewport_height = ctx.params.viewport_height if ctx.params else 24
# Use filtered camera position if available (from ViewportFilterStage)
# This handles the case where the buffer has been filtered and starts at row 0
filtered_camera_y = ctx.get("camera_y", self._camera.y)
# Temporarily adjust camera position for filtering
original_y = self._camera.y
self._camera.y = filtered_camera_y
try:
result = self._camera.apply(data, viewport_width, viewport_height)
finally:
# Restore original camera position
self._camera.y = original_y
return result
return data

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"""
Stage adapters - Bridge existing components to the Stage interface.
This module provides adapters that wrap existing components
(DataSource) as Stage implementations.
"""
from typing import Any
from engine.data_sources import SourceItem
from engine.pipeline.core import DataType, PipelineContext, Stage
class DataSourceStage(Stage):
"""Adapter wrapping DataSource as a Stage."""
def __init__(self, data_source, name: str = "headlines"):
self._source = data_source
self.name = name
self.category = "source"
self.optional = False
@property
def capabilities(self) -> set[str]:
return {f"source.{self.name}"}
@property
def dependencies(self) -> set[str]:
return set()
@property
def inlet_types(self) -> set:
return {DataType.NONE} # Sources don't take input
@property
def outlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Fetch data from source."""
if hasattr(self._source, "get_items"):
return self._source.get_items()
return data
class PassthroughStage(Stage):
"""Simple stage that passes data through unchanged.
Used for sources that already provide the data in the correct format
(e.g., pipeline introspection that outputs text directly).
"""
def __init__(self, name: str = "passthrough"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Pass data through unchanged."""
return data
class SourceItemsToBufferStage(Stage):
"""Convert SourceItem objects to text buffer.
Takes a list of SourceItem objects and extracts their content,
splitting on newlines to create a proper text buffer for display.
"""
def __init__(self, name: str = "items-to-buffer"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Convert SourceItem list to text buffer."""
if data is None:
return []
# If already a list of strings, return as-is
if isinstance(data, list) and data and isinstance(data[0], str):
return data
# If it's a list of SourceItem, extract content
if isinstance(data, list):
result = []
for item in data:
if isinstance(item, SourceItem):
# Split content by newline to get individual lines
lines = item.content.split("\n")
result.extend(lines)
elif hasattr(item, "content"): # Has content attribute
lines = str(item.content).split("\n")
result.extend(lines)
else:
result.append(str(item))
return result
# Single item
if isinstance(data, SourceItem):
return data.content.split("\n")
return [str(data)]

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"""Adapter wrapping Display as a Stage."""
from typing import Any
from engine.pipeline.core import PipelineContext, Stage
class DisplayStage(Stage):
"""Adapter wrapping Display as a Stage."""
def __init__(self, display, name: str = "terminal"):
self._display = display
self.name = name
self.category = "display"
self.optional = False
self._initialized = False
self._init_width = 80
self._init_height = 24
def save_state(self) -> dict[str, Any]:
"""Save display state for restoration after pipeline rebuild.
Returns:
Dictionary containing display state that can be restored
"""
return {
"initialized": self._initialized,
"init_width": self._init_width,
"init_height": self._init_height,
"width": getattr(self._display, "width", 80),
"height": getattr(self._display, "height", 24),
}
def restore_state(self, state: dict[str, Any]) -> None:
"""Restore display state from saved state.
Args:
state: Dictionary containing display state from save_state()
"""
self._initialized = state.get("initialized", False)
self._init_width = state.get("init_width", 80)
self._init_height = state.get("init_height", 24)
# Restore display dimensions if the display supports it
if hasattr(self._display, "width"):
self._display.width = state.get("width", 80)
if hasattr(self._display, "height"):
self._display.height = state.get("height", 24)
@property
def capabilities(self) -> set[str]:
return {"display.output"}
@property
def dependencies(self) -> set[str]:
# Display needs rendered content and camera transformation
return {"render.output", "camera"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER} # Display consumes rendered text
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.NONE} # Display is a terminal stage (no output)
def init(self, ctx: PipelineContext) -> bool:
w = ctx.params.viewport_width if ctx.params else 80
h = ctx.params.viewport_height if ctx.params else 24
# Try to reuse display if already initialized
reuse = self._initialized
result = self._display.init(w, h, reuse=reuse)
# Update initialization state
if result is not False:
self._initialized = True
self._init_width = w
self._init_height = h
return result is not False
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Output data to display."""
if data is not None:
self._display.show(data)
return data
def cleanup(self) -> None:
self._display.cleanup()

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"""Adapter wrapping EffectPlugin as a Stage."""
from typing import Any
from engine.pipeline.core import PipelineContext, Stage
class EffectPluginStage(Stage):
"""Adapter wrapping EffectPlugin as a Stage.
Supports capability-based dependencies through the dependencies parameter.
"""
def __init__(
self,
effect_plugin,
name: str = "effect",
dependencies: set[str] | None = None,
):
self._effect = effect_plugin
self.name = name
self.category = "effect"
self.optional = False
self._dependencies = dependencies or set()
@property
def stage_type(self) -> str:
"""Return stage_type based on effect name.
Overlay effects have stage_type "overlay".
"""
if self.is_overlay:
return "overlay"
return self.category
@property
def render_order(self) -> int:
"""Return render_order based on effect type.
Overlay effects have high render_order to appear on top.
"""
if self.is_overlay:
return 100 # High order for overlays
return 0
@property
def is_overlay(self) -> bool:
"""Return True for overlay effects.
Overlay effects compose on top of the buffer
rather than transforming it for the next stage.
"""
# Check if the effect has an is_overlay attribute that is explicitly True
# (not just any truthy value from a mock object)
if hasattr(self._effect, "is_overlay"):
effect_overlay = self._effect.is_overlay
# Only return True if it's explicitly set to True
if effect_overlay is True:
return True
return self.name == "hud"
@property
def capabilities(self) -> set[str]:
return {f"effect.{self.name}"}
@property
def dependencies(self) -> set[str]:
return self._dependencies
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Process data through the effect."""
if data is None:
return None
from engine.effects.types import EffectContext, apply_param_bindings
w = ctx.params.viewport_width if ctx.params else 80
h = ctx.params.viewport_height if ctx.params else 24
frame = ctx.params.frame_number if ctx.params else 0
effect_ctx = EffectContext(
terminal_width=w,
terminal_height=h,
scroll_cam=0,
ticker_height=h,
camera_x=0,
mic_excess=0.0,
grad_offset=(frame * 0.01) % 1.0,
frame_number=frame,
has_message=False,
items=ctx.get("items", []),
)
# Copy sensor state from PipelineContext to EffectContext
for key, value in ctx.state.items():
if key.startswith("sensor."):
effect_ctx.set_state(key, value)
# Copy metrics from PipelineContext to EffectContext
if "metrics" in ctx.state:
effect_ctx.set_state("metrics", ctx.state["metrics"])
# Copy pipeline_order from PipelineContext services to EffectContext state
pipeline_order = ctx.get("pipeline_order")
if pipeline_order:
effect_ctx.set_state("pipeline_order", pipeline_order)
# Apply sensor param bindings if effect has them
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
bound_config = apply_param_bindings(self._effect, effect_ctx)
self._effect.configure(bound_config)
return self._effect.process(data, effect_ctx)

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"""Factory functions for creating stage instances."""
from engine.pipeline.adapters.camera import CameraStage
from engine.pipeline.adapters.data_source import DataSourceStage
from engine.pipeline.adapters.display import DisplayStage
from engine.pipeline.adapters.effect_plugin import EffectPluginStage
from engine.pipeline.adapters.transform import FontStage
def create_stage_from_display(display, name: str = "terminal") -> DisplayStage:
"""Create a DisplayStage from a display instance."""
return DisplayStage(display, name=name)
def create_stage_from_effect(effect_plugin, name: str) -> EffectPluginStage:
"""Create an EffectPluginStage from an effect plugin."""
return EffectPluginStage(effect_plugin, name=name)
def create_stage_from_source(data_source, name: str = "headlines") -> DataSourceStage:
"""Create a DataSourceStage from a data source."""
return DataSourceStage(data_source, name=name)
def create_stage_from_camera(camera, name: str = "vertical") -> CameraStage:
"""Create a CameraStage from a camera instance."""
return CameraStage(camera, name=name)
def create_stage_from_font(
font_path: str | None = None,
font_size: int | None = None,
font_ref: str | None = "default",
name: str = "font",
) -> FontStage:
"""Create a FontStage with specified font configuration."""
# FontStage currently doesn't use these parameters but keeps them for compatibility
return FontStage(name=name)

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"""
Frame Capture Stage Adapter
Wraps pipeline stages to capture frames for animation report generation.
"""
from typing import Any
from engine.display.backends.animation_report import AnimationReportDisplay
from engine.pipeline.core import PipelineContext, Stage
class FrameCaptureStage(Stage):
"""
Wrapper stage that captures frames before and after a wrapped stage.
This allows generating animation reports showing how each stage
transforms the data.
"""
def __init__(
self,
wrapped_stage: Stage,
display: AnimationReportDisplay,
name: str | None = None,
):
"""
Initialize frame capture stage.
Args:
wrapped_stage: The stage to wrap and capture frames from
display: The animation report display to send frames to
name: Optional name for this capture stage
"""
self._wrapped_stage = wrapped_stage
self._display = display
self.name = name or f"capture_{wrapped_stage.name}"
self.category = wrapped_stage.category
self.optional = wrapped_stage.optional
# Capture state
self._captured_input = False
self._captured_output = False
@property
def stage_type(self) -> str:
return self._wrapped_stage.stage_type
@property
def capabilities(self) -> set[str]:
return self._wrapped_stage.capabilities
@property
def dependencies(self) -> set[str]:
return self._wrapped_stage.dependencies
@property
def inlet_types(self) -> set:
return self._wrapped_stage.inlet_types
@property
def outlet_types(self) -> set:
return self._wrapped_stage.outlet_types
def init(self, ctx: PipelineContext) -> bool:
"""Initialize the wrapped stage."""
return self._wrapped_stage.init(ctx)
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""
Process data through wrapped stage and capture frames.
Args:
data: Input data (typically a text buffer)
ctx: Pipeline context
Returns:
Output data from wrapped stage
"""
# Capture input frame (before stage processing)
if isinstance(data, list) and all(isinstance(line, str) for line in data):
self._display.start_stage(f"{self._wrapped_stage.name}_input")
self._display.show(data)
self._captured_input = True
# Process through wrapped stage
result = self._wrapped_stage.process(data, ctx)
# Capture output frame (after stage processing)
if isinstance(result, list) and all(isinstance(line, str) for line in result):
self._display.start_stage(f"{self._wrapped_stage.name}_output")
self._display.show(result)
self._captured_output = True
return result
def cleanup(self) -> None:
"""Cleanup the wrapped stage."""
self._wrapped_stage.cleanup()
class FrameCaptureController:
"""
Controller for managing frame capture across the pipeline.
This class provides an easy way to enable frame capture for
specific stages or the entire pipeline.
"""
def __init__(self, display: AnimationReportDisplay):
"""
Initialize frame capture controller.
Args:
display: The animation report display to use for capture
"""
self._display = display
self._captured_stages: list[FrameCaptureStage] = []
def wrap_stage(self, stage: Stage, name: str | None = None) -> FrameCaptureStage:
"""
Wrap a stage with frame capture.
Args:
stage: The stage to wrap
name: Optional name for the capture stage
Returns:
Wrapped stage that captures frames
"""
capture_stage = FrameCaptureStage(stage, self._display, name)
self._captured_stages.append(capture_stage)
return capture_stage
def wrap_stages(self, stages: dict[str, Stage]) -> dict[str, Stage]:
"""
Wrap multiple stages with frame capture.
Args:
stages: Dictionary of stage names to stages
Returns:
Dictionary of stage names to wrapped stages
"""
wrapped = {}
for name, stage in stages.items():
wrapped[name] = self.wrap_stage(stage, name)
return wrapped
def get_captured_stages(self) -> list[FrameCaptureStage]:
"""Get list of all captured stages."""
return self._captured_stages
def generate_report(self, title: str = "Pipeline Animation Report") -> str:
"""
Generate the animation report.
Args:
title: Title for the report
Returns:
Path to the generated HTML file
"""
report_path = self._display.generate_report(title)
return str(report_path)

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"""
Message overlay stage - Renders ntfy messages as an overlay on the buffer.
This stage provides message overlay capability for displaying ntfy.sh messages
as a centered panel with pink/magenta gradient, matching upstream/main aesthetics.
"""
import re
import time
from dataclasses import dataclass
from datetime import datetime
from engine import config
from engine.effects.legacy import vis_trunc
from engine.pipeline.core import DataType, PipelineContext, Stage
from engine.render.blocks import big_wrap
from engine.render.gradient import msg_gradient
@dataclass
class MessageOverlayConfig:
"""Configuration for MessageOverlayStage."""
enabled: bool = True
display_secs: int = 30 # How long to display messages
topic_url: str | None = None # Ntfy topic URL (None = use config default)
class MessageOverlayStage(Stage):
"""Stage that renders ntfy message overlay on the buffer.
Provides:
- message.overlay capability (optional)
- Renders centered panel with pink/magenta gradient
- Shows title, body, timestamp, and remaining time
"""
name = "message_overlay"
category = "overlay"
def __init__(
self, config: MessageOverlayConfig | None = None, name: str = "message_overlay"
):
self.config = config or MessageOverlayConfig()
self._ntfy_poller = None
self._msg_cache = (None, None) # (cache_key, rendered_rows)
@property
def capabilities(self) -> set[str]:
"""Provides message overlay capability."""
return {"message.overlay"} if self.config.enabled else set()
@property
def dependencies(self) -> set[str]:
"""Needs rendered buffer and camera transformation to overlay onto."""
return {"render.output", "camera"}
@property
def inlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def init(self, ctx: PipelineContext) -> bool:
"""Initialize ntfy poller if topic URL is configured."""
if not self.config.enabled:
return True
# Get or create ntfy poller
topic_url = self.config.topic_url or config.NTFY_TOPIC
if topic_url:
from engine.ntfy import NtfyPoller
self._ntfy_poller = NtfyPoller(
topic_url=topic_url,
reconnect_delay=getattr(config, "NTFY_RECONNECT_DELAY", 5),
display_secs=self.config.display_secs,
)
self._ntfy_poller.start()
ctx.set("ntfy_poller", self._ntfy_poller)
return True
def process(self, data: list[str], ctx: PipelineContext) -> list[str]:
"""Render message overlay on the buffer."""
if not self.config.enabled or not data:
return data
# Get active message from poller
msg = None
if self._ntfy_poller:
msg = self._ntfy_poller.get_active_message()
if msg is None:
return data
# Render overlay
w = ctx.terminal_width if hasattr(ctx, "terminal_width") else 80
h = ctx.terminal_height if hasattr(ctx, "terminal_height") else 24
overlay, self._msg_cache = self._render_message_overlay(
msg, w, h, self._msg_cache
)
# Composite overlay onto buffer
result = list(data)
for line in overlay:
# Overlay uses ANSI cursor positioning, just append
result.append(line)
return result
def _render_message_overlay(
self,
msg: tuple[str, str, float] | None,
w: int,
h: int,
msg_cache: tuple,
) -> tuple[list[str], tuple]:
"""Render ntfy message overlay.
Args:
msg: (title, body, timestamp) or None
w: terminal width
h: terminal height
msg_cache: (cache_key, rendered_rows) for caching
Returns:
(list of ANSI strings, updated cache)
"""
overlay = []
if msg is None:
return overlay, msg_cache
m_title, m_body, m_ts = msg
display_text = m_body or m_title or "(empty)"
display_text = re.sub(r"\s+", " ", display_text.upper())
cache_key = (display_text, w)
if msg_cache[0] != cache_key:
msg_rows = big_wrap(display_text, w - 4)
msg_cache = (cache_key, msg_rows)
else:
msg_rows = msg_cache[1]
msg_rows = msg_gradient(msg_rows, (time.monotonic() * config.GRAD_SPEED) % 1.0)
elapsed_s = int(time.monotonic() - m_ts)
remaining = max(0, self.config.display_secs - elapsed_s)
ts_str = datetime.now().strftime("%H:%M:%S")
panel_h = len(msg_rows) + 2
panel_top = max(0, (h - panel_h) // 2)
row_idx = 0
for mr in msg_rows:
ln = vis_trunc(mr, w)
overlay.append(f"\033[{panel_top + row_idx + 1};1H {ln}\033[0m\033[K")
row_idx += 1
meta_parts = []
if m_title and m_title != m_body:
meta_parts.append(m_title)
meta_parts.append(f"ntfy \u00b7 {ts_str} \u00b7 {remaining}s")
meta = (
" " + " \u00b7 ".join(meta_parts)
if len(meta_parts) > 1
else " " + meta_parts[0]
)
overlay.append(
f"\033[{panel_top + row_idx + 1};1H\033[38;5;245m{meta}\033[0m\033[K"
)
row_idx += 1
bar = "\u2500" * (w - 4)
overlay.append(
f"\033[{panel_top + row_idx + 1};1H \033[2;38;5;37m{bar}\033[0m\033[K"
)
return overlay, msg_cache
def cleanup(self) -> None:
"""Cleanup resources."""
pass

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"""Adapters for transform stages (viewport, font, image, canvas)."""
from typing import Any
import engine.render
from engine.data_sources import SourceItem
from engine.pipeline.core import DataType, PipelineContext, Stage
def estimate_simple_height(text: str, width: int) -> int:
"""Estimate height in terminal rows using simple word wrap.
Uses conservative estimation suitable for headlines.
Each wrapped line is approximately 6 terminal rows (big block rendering).
"""
words = text.split()
if not words:
return 6
lines = 1
current_len = 0
for word in words:
word_len = len(word)
if current_len + word_len + 1 > width - 4: # -4 for margins
lines += 1
current_len = word_len
else:
current_len += word_len + 1
return lines * 6 # 6 rows per line for big block rendering
class ViewportFilterStage(Stage):
"""Filter items to viewport height based on rendered height."""
def __init__(self, name: str = "viewport-filter"):
self.name = name
self.category = "render"
self.optional = True
self._layout: list[int] = []
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"source.filtered"}
@property
def dependencies(self) -> set[str]:
# Always requires camera.state for viewport filtering
# CameraUpdateStage provides this (auto-injected if missing)
return {"source", "camera.state"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Filter items to viewport height based on rendered height."""
if data is None:
return data
if not isinstance(data, list):
return data
if not data:
return []
# Get viewport parameters from context
viewport_height = ctx.params.viewport_height if ctx.params else 24
viewport_width = ctx.params.viewport_width if ctx.params else 80
camera_y = ctx.get("camera_y", 0)
# Estimate height for each item and cache layout
self._layout = []
cumulative_heights = []
current_height = 0
for item in data:
title = item.content if isinstance(item, SourceItem) else str(item)
# Use simple height estimation (not PIL-based)
estimated_height = estimate_simple_height(title, viewport_width)
self._layout.append(estimated_height)
current_height += estimated_height
cumulative_heights.append(current_height)
# Find visible range based on camera_y and viewport_height
# camera_y is the scroll offset (how many rows are scrolled up)
start_y = camera_y
end_y = camera_y + viewport_height
# Find start index (first item that intersects with visible range)
start_idx = 0
start_item_y = 0 # Y position where the first visible item starts
for i, total_h in enumerate(cumulative_heights):
if total_h > start_y:
start_idx = i
# Calculate the Y position of the start of this item
if i > 0:
start_item_y = cumulative_heights[i - 1]
break
# Find end index (first item that extends beyond visible range)
end_idx = len(data)
for i, total_h in enumerate(cumulative_heights):
if total_h >= end_y:
end_idx = i + 1
break
# Adjust camera_y for the filtered buffer
# The filtered buffer starts at row 0, but the camera position
# needs to be relative to where the first visible item starts
filtered_camera_y = camera_y - start_item_y
# Update context with the filtered camera position
# This ensures CameraStage can correctly slice the filtered buffer
ctx.set_state("camera_y", filtered_camera_y)
ctx.set_state("camera_x", ctx.get("camera_x", 0)) # Keep camera_x unchanged
# Return visible items
return data[start_idx:end_idx]
class FontStage(Stage):
"""Render items using font."""
def __init__(self, name: str = "font"):
self.name = name
self.category = "render"
self.optional = False
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def stage_dependencies(self) -> set[str]:
# Must connect to viewport_filter stage to get filtered source
return {"viewport_filter"}
@property
def dependencies(self) -> set[str]:
# Depend on source.filtered (provided by viewport_filter)
# This ensures we get the filtered/processed source, not raw source
return {"source.filtered"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Render items to text buffer using font."""
if data is None:
return []
if not isinstance(data, list):
return [str(data)]
import os
if os.environ.get("DEBUG_CAMERA"):
print(f"FontStage: input items={len(data)}")
viewport_width = ctx.params.viewport_width if ctx.params else 80
result = []
for item in data:
if isinstance(item, SourceItem):
title = item.content
src = item.source
ts = item.timestamp
content_lines, _, _ = engine.render.make_block(
title, src, ts, viewport_width
)
result.extend(content_lines)
elif hasattr(item, "content"):
title = str(item.content)
content_lines, _, _ = engine.render.make_block(
title, "", "", viewport_width
)
result.extend(content_lines)
else:
result.append(str(item))
return result
class ImageToTextStage(Stage):
"""Convert image items to text."""
def __init__(self, name: str = "image-to-text"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Convert image items to text representation."""
if data is None:
return []
if not isinstance(data, list):
return [str(data)]
result = []
for item in data:
# Check if item is an image
if hasattr(item, "image_path") or hasattr(item, "image_data"):
# Placeholder: would normally render image to ASCII art
result.append(f"[Image: {getattr(item, 'image_path', 'data')}]")
elif isinstance(item, SourceItem):
result.extend(item.content.split("\n"))
else:
result.append(str(item))
return result
class CanvasStage(Stage):
"""Render items to canvas."""
def __init__(self, name: str = "canvas"):
self.name = name
self.category = "render"
self.optional = False
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Render items to canvas."""
if data is None:
return []
if not isinstance(data, list):
return [str(data)]
# Simple canvas rendering
result = []
for item in data:
if isinstance(item, SourceItem):
result.extend(item.content.split("\n"))
else:
result.append(str(item))
return result

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"""
Pipeline core - Unified Stage abstraction and PipelineContext.
This module provides the foundation for a clean, dependency-managed pipeline:
- Stage: Base class for all pipeline components (sources, effects, displays, cameras)
- PipelineContext: Dependency injection context for runtime data exchange
- Capability system: Explicit capability declarations with duck-typing support
- DataType: PureData-style inlet/outlet typing for validation
"""
from abc import ABC, abstractmethod
from collections.abc import Callable
from dataclasses import dataclass, field
from enum import Enum, auto
from typing import TYPE_CHECKING, Any
if TYPE_CHECKING:
from engine.pipeline.params import PipelineParams
class DataType(Enum):
"""PureData-style data types for inlet/outlet validation.
Each type represents a specific data format that flows through the pipeline.
This enables compile-time-like validation of connections.
Examples:
SOURCE_ITEMS: List[SourceItem] - raw items from sources
ITEM_TUPLES: List[tuple] - (title, source, timestamp) tuples
TEXT_BUFFER: List[str] - rendered ANSI buffer for display
RAW_TEXT: str - raw text strings
PIL_IMAGE: PIL Image object
"""
SOURCE_ITEMS = auto() # List[SourceItem] - from DataSource
ITEM_TUPLES = auto() # List[tuple] - (title, source, ts)
TEXT_BUFFER = auto() # List[str] - ANSI buffer
RAW_TEXT = auto() # str - raw text
PIL_IMAGE = auto() # PIL Image object
ANY = auto() # Accepts any type
NONE = auto() # No data (terminator)
@dataclass
class StageConfig:
"""Configuration for a single stage."""
name: str
category: str
enabled: bool = True
optional: bool = False
params: dict[str, Any] = field(default_factory=dict)
class Stage(ABC):
"""Abstract base class for all pipeline stages.
A Stage is a single component in the rendering pipeline. Stages can be:
- Sources: Data providers (headlines, poetry, pipeline viz)
- Effects: Post-processors (noise, fade, glitch, hud)
- Displays: Output backends (terminal, pygame, websocket)
- Cameras: Viewport controllers (vertical, horizontal, omni)
- Overlays: UI elements that compose on top (HUD)
Stages declare:
- capabilities: What they provide to other stages
- dependencies: What they need from other stages
- stage_type: Category of stage (source, effect, overlay, display)
- render_order: Execution order within category
- is_overlay: If True, output is composited on top, not passed downstream
Duck-typing is supported: any class with the required methods can act as a Stage.
"""
name: str
category: str # "source", "effect", "overlay", "display", "camera"
optional: bool = False # If True, pipeline continues even if stage fails
@property
def stage_type(self) -> str:
"""Category of stage for ordering.
Valid values: "source", "effect", "overlay", "display", "camera"
Defaults to category for backwards compatibility.
"""
return self.category
@property
def render_order(self) -> int:
"""Execution order within stage_type group.
Higher values execute later. Useful for ordering overlays
or effects that need specific execution order.
"""
return 0
@property
def is_overlay(self) -> bool:
"""If True, this stage's output is composited on top of the buffer.
Overlay stages don't pass their output to the next stage.
Instead, their output is layered on top of the final buffer.
Use this for HUD, status displays, and similar UI elements.
"""
return False
@property
def inlet_types(self) -> set[DataType]:
"""Return set of data types this stage accepts.
PureData-style inlet typing. If the connected upstream stage's
outlet_type is not in this set, the pipeline will raise an error.
Examples:
- Source stages: {DataType.NONE} (no input needed)
- Transform stages: {DataType.ITEM_TUPLES, DataType.TEXT_BUFFER}
- Display stages: {DataType.TEXT_BUFFER}
"""
return {DataType.ANY}
@property
def outlet_types(self) -> set[DataType]:
"""Return set of data types this stage produces.
PureData-style outlet typing. Downstream stages must accept
this type in their inlet_types.
Examples:
- Source stages: {DataType.SOURCE_ITEMS}
- Transform stages: {DataType.TEXT_BUFFER}
- Display stages: {DataType.NONE} (consumes data)
"""
return {DataType.ANY}
@property
def capabilities(self) -> set[str]:
"""Return set of capabilities this stage provides.
Examples:
- "source.headlines"
- "effect.noise"
- "display.output"
- "camera"
"""
return {f"{self.category}.{self.name}"}
@property
def dependencies(self) -> set[str]:
"""Return set of capability names this stage needs.
Examples:
- {"display.output"}
- {"source.headlines"}
- {"camera"}
"""
return set()
@property
def stage_dependencies(self) -> set[str]:
"""Return set of stage names this stage must connect to directly.
This allows explicit stage-to-stage dependencies, useful for enforcing
pipeline structure when capability matching alone is insufficient.
Examples:
- {"viewport_filter"} # Must connect to viewport_filter stage
- {"camera_update"} # Must connect to camera_update stage
NOTE: These are stage names (as added to pipeline), not capabilities.
"""
return set()
def init(self, ctx: "PipelineContext") -> bool:
"""Initialize stage with pipeline context.
Args:
ctx: PipelineContext for accessing services
Returns:
True if initialization succeeded, False otherwise
"""
return True
@abstractmethod
def process(self, data: Any, ctx: "PipelineContext") -> Any:
"""Process input data and return output.
Args:
data: Input data from previous stage (or initial data for first stage)
ctx: PipelineContext for accessing services and state
Returns:
Processed data for next stage
"""
...
def cleanup(self) -> None: # noqa: B027
"""Clean up resources when pipeline shuts down."""
pass
def get_config(self) -> StageConfig:
"""Return current configuration of this stage."""
return StageConfig(
name=self.name,
category=self.category,
optional=self.optional,
)
def set_enabled(self, enabled: bool) -> None:
"""Enable or disable this stage."""
self._enabled = enabled # type: ignore[attr-defined]
def is_enabled(self) -> bool:
"""Check if stage is enabled."""
return getattr(self, "_enabled", True)
@dataclass
class StageResult:
"""Result of stage processing, including success/failure info."""
success: bool
data: Any
error: str | None = None
stage_name: str = ""
class PipelineContext:
"""Dependency injection context passed through the pipeline.
Provides:
- services: Named services (display, config, event_bus, etc.)
- state: Runtime state shared between stages
- params: PipelineParams for animation-driven config
Services can be injected at construction time or lazily resolved.
"""
def __init__(
self,
services: dict[str, Any] | None = None,
initial_state: dict[str, Any] | None = None,
):
self.services: dict[str, Any] = services or {}
self.state: dict[str, Any] = initial_state or {}
self._params: PipelineParams | None = None
# Lazy resolvers for common services
self._lazy_resolvers: dict[str, Callable[[], Any]] = {
"config": self._resolve_config,
"event_bus": self._resolve_event_bus,
}
def _resolve_config(self) -> Any:
from engine.config import get_config
return get_config()
def _resolve_event_bus(self) -> Any:
from engine.eventbus import get_event_bus
return get_event_bus()
def get(self, key: str, default: Any = None) -> Any:
"""Get a service or state value by key.
First checks services, then state, then lazy resolution.
"""
if key in self.services:
return self.services[key]
if key in self.state:
return self.state[key]
if key in self._lazy_resolvers:
try:
return self._lazy_resolvers[key]()
except Exception:
return default
return default
def set(self, key: str, value: Any) -> None:
"""Set a service or state value."""
self.services[key] = value
def set_state(self, key: str, value: Any) -> None:
"""Set a runtime state value."""
self.state[key] = value
def get_state(self, key: str, default: Any = None) -> Any:
"""Get a runtime state value."""
return self.state.get(key, default)
@property
def params(self) -> "PipelineParams | None":
"""Get current pipeline params (for animation)."""
return self._params
@params.setter
def params(self, value: "PipelineParams") -> None:
"""Set pipeline params (from animation controller)."""
self._params = value
def has_capability(self, capability: str) -> bool:
"""Check if a capability is available."""
return capability in self.services or capability in self._lazy_resolvers
class StageError(Exception):
"""Raised when a stage fails to process."""
def __init__(self, stage_name: str, message: str, is_optional: bool = False):
self.stage_name = stage_name
self.message = message
self.is_optional = is_optional
super().__init__(f"Stage '{stage_name}' failed: {message}")
def create_stage_error(
stage_name: str, error: Exception, is_optional: bool = False
) -> StageError:
"""Helper to create a StageError from an exception."""
return StageError(stage_name, str(error), is_optional)

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"""
Pipeline parameters - Runtime configuration layer for animation control.
PipelineParams is the target for AnimationController - animation events
modify these params, which the pipeline then applies to its stages.
"""
from dataclasses import dataclass, field
from typing import Any
try:
from engine.display import BorderMode
except ImportError:
BorderMode = object # Fallback for type checking
@dataclass
class PipelineParams:
"""Runtime configuration for the pipeline.
This is the canonical config object that AnimationController modifies.
Stages read from these params to adjust their behavior.
"""
# Source config
source: str = "headlines"
source_refresh_interval: float = 60.0
# Display config
display: str = "terminal"
border: bool | BorderMode = False
# Camera config
camera_mode: str = "vertical"
camera_speed: float = 1.0 # Default speed
camera_x: int = 0 # For horizontal scrolling
# Effect config
effect_order: list[str] = field(
default_factory=lambda: ["noise", "fade", "glitch", "firehose"]
)
effect_enabled: dict[str, bool] = field(default_factory=dict)
effect_intensity: dict[str, float] = field(default_factory=dict)
# Animation-driven state (set by AnimationController)
pulse: float = 0.0
current_effect: str | None = None
path_progress: float = 0.0
# Viewport
viewport_width: int = 80
viewport_height: int = 24
# Firehose
firehose_enabled: bool = False
# Runtime state
frame_number: int = 0
fps: float = 60.0
def get_effect_config(self, name: str) -> tuple[bool, float]:
"""Get (enabled, intensity) for an effect."""
enabled = self.effect_enabled.get(name, True)
intensity = self.effect_intensity.get(name, 1.0)
return enabled, intensity
def set_effect_config(self, name: str, enabled: bool, intensity: float) -> None:
"""Set effect configuration."""
self.effect_enabled[name] = enabled
self.effect_intensity[name] = intensity
def is_effect_enabled(self, name: str) -> bool:
"""Check if an effect is enabled."""
if name not in self.effect_enabled:
return True # Default to enabled
return self.effect_enabled.get(name, True)
def get_effect_intensity(self, name: str) -> float:
"""Get effect intensity (0.0 to 1.0)."""
return self.effect_intensity.get(name, 1.0)
def to_dict(self) -> dict[str, Any]:
"""Convert to dictionary for serialization."""
return {
"source": self.source,
"display": self.display,
"camera_mode": self.camera_mode,
"camera_speed": self.camera_speed,
"effect_order": self.effect_order,
"effect_enabled": self.effect_enabled.copy(),
"effect_intensity": self.effect_intensity.copy(),
"pulse": self.pulse,
"current_effect": self.current_effect,
"viewport_width": self.viewport_width,
"viewport_height": self.viewport_height,
"firehose_enabled": self.firehose_enabled,
}
@classmethod
def from_dict(cls, data: dict[str, Any]) -> "PipelineParams":
"""Create from dictionary."""
params = cls()
for key, value in data.items():
if hasattr(params, key):
setattr(params, key, value)
return params
def copy(self) -> "PipelineParams":
"""Create a copy of this params object."""
params = PipelineParams()
params.source = self.source
params.display = self.display
params.camera_mode = self.camera_mode
params.camera_speed = self.camera_speed
params.camera_x = self.camera_x
params.effect_order = self.effect_order.copy()
params.effect_enabled = self.effect_enabled.copy()
params.effect_intensity = self.effect_intensity.copy()
params.pulse = self.pulse
params.current_effect = self.current_effect
params.path_progress = self.path_progress
params.viewport_width = self.viewport_width
params.viewport_height = self.viewport_height
params.firehose_enabled = self.firehose_enabled
params.frame_number = self.frame_number
params.fps = self.fps
return params
# Default params for different modes
DEFAULT_HEADLINE_PARAMS = PipelineParams(
source="headlines",
display="terminal",
camera_mode="vertical",
effect_order=["noise", "fade", "glitch", "firehose"],
)
DEFAULT_PYGAME_PARAMS = PipelineParams(
source="headlines",
display="pygame",
camera_mode="vertical",
effect_order=["noise", "fade", "glitch", "firehose"],
)
DEFAULT_PIPELINE_PARAMS = PipelineParams(
source="pipeline",
display="pygame",
camera_mode="trace",
effect_order=[], # No effects for pipeline viz
)

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"""
Pipeline introspection demo controller - 3-phase animation system.
Phase 1: Toggle each effect on/off one at a time (3s each, 1s gap)
Phase 2: LFO drives intensity default → max → min → default for each effect
Phase 3: All effects with shared LFO driving full waveform
This controller manages the animation and updates the pipeline accordingly.
"""
import time
from dataclasses import dataclass
from enum import Enum, auto
from typing import Any
from engine.effects import get_registry
from engine.sensors.oscillator import OscillatorSensor
class DemoPhase(Enum):
"""The three phases of the pipeline introspection demo."""
PHASE_1_TOGGLE = auto() # Toggle each effect on/off
PHASE_2_LFO = auto() # LFO drives intensity up/down
PHASE_3_SHARED_LFO = auto() # All effects with shared LFO
@dataclass
class PhaseState:
"""State for a single phase of the demo."""
phase: DemoPhase
start_time: float
current_effect_index: int = 0
effect_start_time: float = 0.0
lfo_phase: float = 0.0 # 0.0 to 1.0
@dataclass
class DemoConfig:
"""Configuration for the demo animation."""
effect_cycle_duration: float = 3.0 # seconds per effect
gap_duration: float = 1.0 # seconds between effects
lfo_duration: float = (
4.0 # seconds for full LFO cycle (default → max → min → default)
)
phase_2_effect_duration: float = 4.0 # seconds per effect in phase 2
phase_3_lfo_duration: float = 6.0 # seconds for full waveform in phase 3
class PipelineIntrospectionDemo:
"""Controller for the 3-phase pipeline introspection demo.
Manages effect toggling and LFO modulation across the pipeline.
"""
def __init__(
self,
pipeline: Any,
effect_names: list[str] | None = None,
config: DemoConfig | None = None,
):
self._pipeline = pipeline
self._config = config or DemoConfig()
self._effect_names = effect_names or ["noise", "fade", "glitch", "firehose"]
self._phase = DemoPhase.PHASE_1_TOGGLE
self._phase_state = PhaseState(
phase=DemoPhase.PHASE_1_TOGGLE,
start_time=time.time(),
)
self._shared_oscillator: OscillatorSensor | None = None
self._frame = 0
# Register shared oscillator for phase 3
self._shared_oscillator = OscillatorSensor(
name="demo-lfo",
waveform="sine",
frequency=1.0 / self._config.phase_3_lfo_duration,
)
@property
def phase(self) -> DemoPhase:
return self._phase
@property
def phase_display(self) -> str:
"""Get a human-readable phase description."""
phase_num = {
DemoPhase.PHASE_1_TOGGLE: 1,
DemoPhase.PHASE_2_LFO: 2,
DemoPhase.PHASE_3_SHARED_LFO: 3,
}
return f"Phase {phase_num[self._phase]}"
@property
def effect_names(self) -> list[str]:
return self._effect_names
@property
def shared_oscillator(self) -> OscillatorSensor | None:
return self._shared_oscillator
def update(self) -> dict[str, Any]:
"""Update the demo state and return current parameters.
Returns:
dict with current effect settings for the pipeline
"""
self._frame += 1
current_time = time.time()
elapsed = current_time - self._phase_state.start_time
# Phase transition logic
phase_duration = self._get_phase_duration()
if elapsed >= phase_duration:
self._advance_phase()
# Update based on current phase
if self._phase == DemoPhase.PHASE_1_TOGGLE:
return self._update_phase_1(current_time)
elif self._phase == DemoPhase.PHASE_2_LFO:
return self._update_phase_2(current_time)
else:
return self._update_phase_3(current_time)
def _get_phase_duration(self) -> float:
"""Get duration of current phase in seconds."""
if self._phase == DemoPhase.PHASE_1_TOGGLE:
# Duration = (effect_time + gap) * num_effects + final_gap
return (
self._config.effect_cycle_duration + self._config.gap_duration
) * len(self._effect_names) + self._config.gap_duration
elif self._phase == DemoPhase.PHASE_2_LFO:
return self._config.phase_2_effect_duration * len(self._effect_names)
else:
# Phase 3 runs indefinitely
return float("inf")
def _advance_phase(self) -> None:
"""Advance to the next phase."""
if self._phase == DemoPhase.PHASE_1_TOGGLE:
self._phase = DemoPhase.PHASE_2_LFO
elif self._phase == DemoPhase.PHASE_2_LFO:
self._phase = DemoPhase.PHASE_3_SHARED_LFO
# Start the shared oscillator
if self._shared_oscillator:
self._shared_oscillator.start()
else:
# Phase 3 loops indefinitely - reset for demo replay after long time
self._phase = DemoPhase.PHASE_1_TOGGLE
self._phase_state = PhaseState(
phase=self._phase,
start_time=time.time(),
)
def _update_phase_1(self, current_time: float) -> dict[str, Any]:
"""Phase 1: Toggle each effect on/off one at a time."""
effect_time = current_time - self._phase_state.effect_start_time
# Check if we should move to next effect
cycle_time = self._config.effect_cycle_duration + self._config.gap_duration
effect_index = int((current_time - self._phase_state.start_time) / cycle_time)
# Clamp to valid range
if effect_index >= len(self._effect_names):
effect_index = len(self._effect_names) - 1
# Calculate current effect state
in_gap = effect_time >= self._config.effect_cycle_duration
# Build effect states
effect_states: dict[str, dict[str, Any]] = {}
for i, name in enumerate(self._effect_names):
if i < effect_index:
# Past effects - leave at default
effect_states[name] = {"enabled": False, "intensity": 0.5}
elif i == effect_index:
# Current effect - toggle on/off
if in_gap:
effect_states[name] = {"enabled": False, "intensity": 0.5}
else:
effect_states[name] = {"enabled": True, "intensity": 1.0}
else:
# Future effects - off
effect_states[name] = {"enabled": False, "intensity": 0.5}
# Apply to effect registry
self._apply_effect_states(effect_states)
return {
"phase": "PHASE_1_TOGGLE",
"phase_display": self.phase_display,
"current_effect": self._effect_names[effect_index]
if effect_index < len(self._effect_names)
else None,
"effect_states": effect_states,
"frame": self._frame,
}
def _update_phase_2(self, current_time: float) -> dict[str, Any]:
"""Phase 2: LFO drives intensity default → max → min → default."""
elapsed = current_time - self._phase_state.start_time
effect_index = int(elapsed / self._config.phase_2_effect_duration)
effect_index = min(effect_index, len(self._effect_names) - 1)
# Calculate LFO position (0 → 1 → 0)
effect_elapsed = elapsed % self._config.phase_2_effect_duration
lfo_position = effect_elapsed / self._config.phase_2_effect_duration
# LFO: 0 → 1 → 0 (triangle wave)
if lfo_position < 0.5:
lfo_value = lfo_position * 2 # 0 → 1
else:
lfo_value = 2 - lfo_position * 2 # 1 → 0
# Map to intensity: 0.3 (default) → 1.0 (max) → 0.0 (min) → 0.3 (default)
if lfo_position < 0.25:
# 0.3 → 1.0
intensity = 0.3 + (lfo_position / 0.25) * 0.7
elif lfo_position < 0.75:
# 1.0 → 0.0
intensity = 1.0 - ((lfo_position - 0.25) / 0.5) * 1.0
else:
# 0.0 → 0.3
intensity = ((lfo_position - 0.75) / 0.25) * 0.3
# Build effect states
effect_states: dict[str, dict[str, Any]] = {}
for i, name in enumerate(self._effect_names):
if i < effect_index:
# Past effects - default
effect_states[name] = {"enabled": True, "intensity": 0.5}
elif i == effect_index:
# Current effect - LFO modulated
effect_states[name] = {"enabled": True, "intensity": intensity}
else:
# Future effects - off
effect_states[name] = {"enabled": False, "intensity": 0.5}
# Apply to effect registry
self._apply_effect_states(effect_states)
return {
"phase": "PHASE_2_LFO",
"phase_display": self.phase_display,
"current_effect": self._effect_names[effect_index],
"lfo_value": lfo_value,
"intensity": intensity,
"effect_states": effect_states,
"frame": self._frame,
}
def _update_phase_3(self, current_time: float) -> dict[str, Any]:
"""Phase 3: All effects with shared LFO driving full waveform."""
# Read shared oscillator
lfo_value = 0.5 # Default
if self._shared_oscillator:
sensor_val = self._shared_oscillator.read()
if sensor_val:
lfo_value = sensor_val.value
# All effects enabled with shared LFO
effect_states: dict[str, dict[str, Any]] = {}
for name in self._effect_names:
effect_states[name] = {"enabled": True, "intensity": lfo_value}
# Apply to effect registry
self._apply_effect_states(effect_states)
return {
"phase": "PHASE_3_SHARED_LFO",
"phase_display": self.phase_display,
"lfo_value": lfo_value,
"effect_states": effect_states,
"frame": self._frame,
}
def _apply_effect_states(self, effect_states: dict[str, dict[str, Any]]) -> None:
"""Apply effect states to the effect registry."""
try:
registry = get_registry()
for name, state in effect_states.items():
effect = registry.get(name)
if effect:
effect.config.enabled = state["enabled"]
effect.config.intensity = state["intensity"]
except Exception:
pass # Silently fail if registry not available
def cleanup(self) -> None:
"""Clean up resources."""
if self._shared_oscillator:
self._shared_oscillator.stop()
# Reset all effects to default
self._apply_effect_states(
{name: {"enabled": False, "intensity": 0.5} for name in self._effect_names}
)

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"""
Preset loader - Loads presets from TOML files.
Supports:
- Built-in presets.toml in the package
- User overrides in ~/.config/mainline/presets.toml
- Local override in ./presets.toml
- Fallback DEFAULT_PRESET when loading fails
"""
import os
from pathlib import Path
from typing import Any
import tomllib
DEFAULT_PRESET: dict[str, Any] = {
"description": "Default fallback preset",
"source": "headlines",
"display": "terminal",
"camera": "vertical",
"effects": [],
"viewport": {"width": 80, "height": 24},
"camera_speed": 1.0,
"firehose_enabled": False,
}
def get_preset_paths() -> list[Path]:
"""Get list of preset file paths in load order (later overrides earlier)."""
paths = []
builtin = Path(__file__).parent.parent / "presets.toml"
if builtin.exists():
paths.append(builtin)
user_config = Path(os.path.expanduser("~/.config/mainline/presets.toml"))
if user_config.exists():
paths.append(user_config)
local = Path("presets.toml")
if local.exists():
paths.append(local)
return paths
def load_presets() -> dict[str, Any]:
"""Load all presets, merging from multiple sources."""
merged: dict[str, Any] = {"presets": {}, "sensors": {}, "effect_configs": {}}
for path in get_preset_paths():
try:
with open(path, "rb") as f:
data = tomllib.load(f)
if "presets" in data:
merged["presets"].update(data["presets"])
if "sensors" in data:
merged["sensors"].update(data["sensors"])
if "effect_configs" in data:
merged["effect_configs"].update(data["effect_configs"])
except Exception as e:
print(f"Warning: Failed to load presets from {path}: {e}")
return merged
def get_preset(name: str) -> dict[str, Any] | None:
"""Get a preset by name."""
presets = load_presets()
return presets.get("presets", {}).get(name)
def list_preset_names() -> list[str]:
"""List all available preset names."""
presets = load_presets()
return list(presets.get("presets", {}).keys())
def get_sensor_config(name: str) -> dict[str, Any] | None:
"""Get sensor configuration by name."""
sensors = load_presets()
return sensors.get("sensors", {}).get(name)
def get_effect_config(name: str) -> dict[str, Any] | None:
"""Get effect configuration by name."""
configs = load_presets()
return configs.get("effect_configs", {}).get(name)
def get_all_effect_configs() -> dict[str, Any]:
"""Get all effect configurations."""
configs = load_presets()
return configs.get("effect_configs", {})
def get_preset_or_default(name: str) -> dict[str, Any]:
"""Get a preset by name, or return DEFAULT_PRESET if not found."""
preset = get_preset(name)
if preset is not None:
return preset
return DEFAULT_PRESET.copy()
def ensure_preset_available(name: str | None) -> dict[str, Any]:
"""Ensure a preset is available, falling back to DEFAULT_PRESET."""
if name is None:
return DEFAULT_PRESET.copy()
return get_preset_or_default(name)
class PresetValidationError(Exception):
"""Raised when preset validation fails."""
def validate_preset(preset: dict[str, Any]) -> list[str]:
"""Validate a preset and return list of errors (empty if valid)."""
errors: list[str] = []
required_fields = ["source", "display", "effects"]
for field in required_fields:
if field not in preset:
errors.append(f"Missing required field: {field}")
if "effects" in preset:
if not isinstance(preset["effects"], list):
errors.append("'effects' must be a list")
else:
for effect in preset["effects"]:
if not isinstance(effect, str):
errors.append(
f"Effect must be string, got {type(effect)}: {effect}"
)
if "viewport" in preset:
viewport = preset["viewport"]
if not isinstance(viewport, dict):
errors.append("'viewport' must be a dict")
else:
if "width" in viewport and not isinstance(viewport["width"], int):
errors.append("'viewport.width' must be an int")
if "height" in viewport and not isinstance(viewport["height"], int):
errors.append("'viewport.height' must be an int")
return errors
def validate_signal_flow(stages: list[dict]) -> list[str]:
"""Validate signal flow based on inlet/outlet types.
This validates that the preset's stage configuration produces valid
data flow using the PureData-style type system.
Args:
stages: List of stage configs with 'name', 'category', 'inlet_types', 'outlet_types'
Returns:
List of errors (empty if valid)
"""
errors: list[str] = []
if not stages:
errors.append("Signal flow is empty")
return errors
# Define expected types for each category
type_map = {
"source": {"inlet": "NONE", "outlet": "SOURCE_ITEMS"},
"data": {"inlet": "ANY", "outlet": "SOURCE_ITEMS"},
"transform": {"inlet": "SOURCE_ITEMS", "outlet": "TEXT_BUFFER"},
"effect": {"inlet": "TEXT_BUFFER", "outlet": "TEXT_BUFFER"},
"overlay": {"inlet": "TEXT_BUFFER", "outlet": "TEXT_BUFFER"},
"camera": {"inlet": "TEXT_BUFFER", "outlet": "TEXT_BUFFER"},
"display": {"inlet": "TEXT_BUFFER", "outlet": "NONE"},
"render": {"inlet": "SOURCE_ITEMS", "outlet": "TEXT_BUFFER"},
}
# Check stage order and type compatibility
for i, stage in enumerate(stages):
category = stage.get("category", "unknown")
name = stage.get("name", f"stage_{i}")
if category not in type_map:
continue # Skip unknown categories
expected = type_map[category]
# Check against previous stage
if i > 0:
prev = stages[i - 1]
prev_category = prev.get("category", "unknown")
if prev_category in type_map:
prev_outlet = type_map[prev_category]["outlet"]
inlet = expected["inlet"]
# Validate type compatibility
if inlet != "ANY" and prev_outlet != "ANY" and inlet != prev_outlet:
errors.append(
f"Type mismatch at '{name}': "
f"expects {inlet} but previous stage outputs {prev_outlet}"
)
return errors
def validate_signal_path(stages: list[str]) -> list[str]:
"""Validate signal path for circular dependencies and connectivity.
Args:
stages: List of stage names in execution order
Returns:
List of errors (empty if valid)
"""
errors: list[str] = []
if not stages:
errors.append("Signal path is empty")
return errors
seen: set[str] = set()
for i, stage in enumerate(stages):
if stage in seen:
errors.append(
f"Circular dependency: '{stage}' appears multiple times at index {i}"
)
seen.add(stage)
return errors
def generate_preset_toml(
name: str,
source: str = "headlines",
display: str = "terminal",
effects: list[str] | None = None,
viewport_width: int = 80,
viewport_height: int = 24,
camera: str = "vertical",
camera_speed: float = 1.0,
firehose_enabled: bool = False,
) -> str:
"""Generate a TOML preset skeleton with default values.
Args:
name: Preset name
source: Data source name
display: Display backend
effects: List of effect names
viewport_width: Viewport width in columns
viewport_height: Viewport height in rows
camera: Camera mode
camera_speed: Camera scroll speed
firehose_enabled: Enable firehose mode
Returns:
TOML string for the preset
"""
if effects is None:
effects = ["fade"]
output = []
output.append(f"[presets.{name}]")
output.append(f'description = "Auto-generated preset: {name}"')
output.append(f'source = "{source}"')
output.append(f'display = "{display}"')
output.append(f'camera = "{camera}"')
output.append(f"effects = {effects}")
output.append(f"viewport_width = {viewport_width}")
output.append(f"viewport_height = {viewport_height}")
output.append(f"camera_speed = {camera_speed}")
output.append(f"firehose_enabled = {str(firehose_enabled).lower()}")
return "\n".join(output)

242
engine/pipeline/presets.py Normal file
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"""
Pipeline presets - Pre-configured pipeline configurations.
Provides PipelinePreset as a unified preset system.
Presets can be loaded from TOML files (presets.toml) or defined in code.
Loading order:
1. Built-in presets.toml in the package
2. User config ~/.config/mainline/presets.toml
3. Local ./presets.toml (overrides earlier)
"""
from dataclasses import dataclass, field
from typing import TYPE_CHECKING, Any
from engine.display import BorderMode
from engine.pipeline.params import PipelineParams
if TYPE_CHECKING:
from engine.pipeline.controller import PipelineConfig
def _load_toml_presets() -> dict[str, Any]:
"""Load presets from TOML file."""
try:
from engine.pipeline.preset_loader import load_presets
return load_presets()
except Exception:
return {}
_YAML_PRESETS = _load_toml_presets()
@dataclass
class PipelinePreset:
"""Pre-configured pipeline with stages and animation.
A PipelinePreset packages:
- Initial params: Starting configuration
- Stages: List of stage configurations to create
This is the new unified preset that works with the Pipeline class.
"""
name: str
description: str = ""
source: str = "headlines"
display: str = "terminal"
camera: str = "scroll"
effects: list[str] = field(default_factory=list)
border: bool | BorderMode = (
False # Border mode: False=off, True=simple, BorderMode.UI for panel
)
# Extended fields for fine-tuning
camera_speed: float = 1.0 # Camera movement speed
viewport_width: int = 80 # Viewport width in columns
viewport_height: int = 24 # Viewport height in rows
source_items: list[dict[str, Any]] | None = None # For ListDataSource
enable_metrics: bool = True # Enable performance metrics collection
enable_message_overlay: bool = False # Enable ntfy message overlay
def to_params(self) -> PipelineParams:
"""Convert to PipelineParams (runtime configuration)."""
from engine.display import BorderMode
params = PipelineParams()
params.source = self.source
params.display = self.display
params.border = (
self.border
if isinstance(self.border, bool)
else BorderMode.UI
if self.border == BorderMode.UI
else False
)
params.camera_mode = self.camera
params.effect_order = self.effects.copy()
params.camera_speed = self.camera_speed
# Note: viewport_width/height are read from PipelinePreset directly
# in pipeline_runner.py, not from PipelineParams
return params
def to_config(self) -> "PipelineConfig":
"""Convert to PipelineConfig (static pipeline construction config).
PipelineConfig is used once at pipeline initialization and contains
the core settings that don't change during execution.
"""
from engine.pipeline.controller import PipelineConfig
return PipelineConfig(
source=self.source,
display=self.display,
camera=self.camera,
effects=self.effects.copy(),
enable_metrics=self.enable_metrics,
)
@classmethod
def from_yaml(cls, name: str, data: dict[str, Any]) -> "PipelinePreset":
"""Create a PipelinePreset from YAML data."""
return cls(
name=name,
description=data.get("description", ""),
source=data.get("source", "headlines"),
display=data.get("display", "terminal"),
camera=data.get("camera", "vertical"),
effects=data.get("effects", []),
border=data.get("border", False),
camera_speed=data.get("camera_speed", 1.0),
viewport_width=data.get("viewport_width", 80),
viewport_height=data.get("viewport_height", 24),
source_items=data.get("source_items"),
enable_metrics=data.get("enable_metrics", True),
enable_message_overlay=data.get("enable_message_overlay", False),
)
# Built-in presets
DEMO_PRESET = PipelinePreset(
name="demo",
description="Demo mode with effect cycling and camera modes",
source="headlines",
display="pygame",
camera="scroll",
effects=["noise", "fade", "glitch", "firehose"],
enable_message_overlay=True,
)
UI_PRESET = PipelinePreset(
name="ui",
description="Interactive UI mode with right-side control panel",
source="fixture",
display="pygame",
camera="scroll",
effects=["noise", "fade", "glitch"],
border=BorderMode.UI,
enable_message_overlay=True,
)
POETRY_PRESET = PipelinePreset(
name="poetry",
description="Poetry feed with subtle effects",
source="poetry",
display="pygame",
camera="scroll",
effects=["fade"],
)
PIPELINE_VIZ_PRESET = PipelinePreset(
name="pipeline",
description="Pipeline visualization mode",
source="pipeline",
display="terminal",
camera="trace",
effects=[],
)
WEBSOCKET_PRESET = PipelinePreset(
name="websocket",
description="WebSocket display mode",
source="headlines",
display="websocket",
camera="scroll",
effects=["noise", "fade", "glitch"],
)
FIREHOSE_PRESET = PipelinePreset(
name="firehose",
description="High-speed firehose mode",
source="headlines",
display="pygame",
camera="scroll",
effects=["noise", "fade", "glitch", "firehose"],
enable_message_overlay=True,
)
FIXTURE_PRESET = PipelinePreset(
name="fixture",
description="Use cached headline fixtures",
source="fixture",
display="pygame",
camera="scroll",
effects=["noise", "fade"],
border=False,
)
# Build presets from YAML data
def _build_presets() -> dict[str, PipelinePreset]:
"""Build preset dictionary from all sources."""
result = {}
# Add YAML presets
yaml_presets = _YAML_PRESETS.get("presets", {})
for name, data in yaml_presets.items():
result[name] = PipelinePreset.from_yaml(name, data)
# Add built-in presets as fallback (if not in YAML)
builtins = {
"demo": DEMO_PRESET,
"poetry": POETRY_PRESET,
"pipeline": PIPELINE_VIZ_PRESET,
"websocket": WEBSOCKET_PRESET,
"firehose": FIREHOSE_PRESET,
"ui": UI_PRESET,
"fixture": FIXTURE_PRESET,
}
for name, preset in builtins.items():
if name not in result:
result[name] = preset
return result
PRESETS: dict[str, PipelinePreset] = _build_presets()
def get_preset(name: str) -> PipelinePreset | None:
"""Get a preset by name."""
return PRESETS.get(name)
def list_presets() -> list[str]:
"""List all available preset names."""
return list(PRESETS.keys())
def create_preset_from_params(
params: PipelineParams, name: str = "custom"
) -> PipelinePreset:
"""Create a preset from PipelineParams."""
return PipelinePreset(
name=name,
source=params.source,
display=params.display,
camera=params.camera_mode,
effects=params.effect_order.copy() if hasattr(params, "effect_order") else [],
)

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engine/pipeline/registry.py Normal file
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"""
Stage registry - Unified registration for all pipeline stages.
Provides a single registry for sources, effects, displays, and cameras.
"""
from __future__ import annotations
from typing import TYPE_CHECKING, Any, TypeVar
from engine.pipeline.core import Stage
if TYPE_CHECKING:
from engine.pipeline.core import Stage
T = TypeVar("T")
class StageRegistry:
"""Unified registry for all pipeline stage types."""
_categories: dict[str, dict[str, type[Any]]] = {}
_discovered: bool = False
_instances: dict[str, Stage] = {}
@classmethod
def register(cls, category: str, stage_class: type[Any]) -> None:
"""Register a stage class in a category.
Args:
category: Category name (source, effect, display, camera)
stage_class: Stage subclass to register
"""
if category not in cls._categories:
cls._categories[category] = {}
key = getattr(stage_class, "__name__", stage_class.__class__.__name__)
cls._categories[category][key] = stage_class
@classmethod
def get(cls, category: str, name: str) -> type[Any] | None:
"""Get a stage class by category and name."""
return cls._categories.get(category, {}).get(name)
@classmethod
def list(cls, category: str) -> list[str]:
"""List all stage names in a category."""
return list(cls._categories.get(category, {}).keys())
@classmethod
def list_categories(cls) -> list[str]:
"""List all registered categories."""
return list(cls._categories.keys())
@classmethod
def create(cls, category: str, name: str, **kwargs) -> Stage | None:
"""Create a stage instance by category and name."""
stage_class = cls.get(category, name)
if stage_class:
return stage_class(**kwargs)
return None
@classmethod
def create_instance(cls, stage: Stage | type[Stage], **kwargs) -> Stage:
"""Create an instance from a stage class or return as-is."""
if isinstance(stage, Stage):
return stage
if isinstance(stage, type) and issubclass(stage, Stage):
return stage(**kwargs)
raise TypeError(f"Expected Stage class or instance, got {type(stage)}")
@classmethod
def register_instance(cls, name: str, stage: Stage) -> None:
"""Register a stage instance by name."""
cls._instances[name] = stage
@classmethod
def get_instance(cls, name: str) -> Stage | None:
"""Get a registered stage instance by name."""
return cls._instances.get(name)
def discover_stages() -> None:
"""Auto-discover and register all stage implementations."""
if StageRegistry._discovered:
return
# Import and register all stage implementations
try:
from engine.data_sources.sources import (
HeadlinesDataSource,
PoetryDataSource,
)
StageRegistry.register("source", HeadlinesDataSource)
StageRegistry.register("source", PoetryDataSource)
StageRegistry._categories["source"]["headlines"] = HeadlinesDataSource
StageRegistry._categories["source"]["poetry"] = PoetryDataSource
except ImportError:
pass
# Register pipeline introspection source
try:
from engine.data_sources.pipeline_introspection import (
PipelineIntrospectionSource,
)
StageRegistry.register("source", PipelineIntrospectionSource)
StageRegistry._categories["source"]["pipeline-inspect"] = (
PipelineIntrospectionSource
)
except ImportError:
pass
try:
from engine.effects.types import EffectPlugin # noqa: F401
except ImportError:
pass
# Register buffer stages (framebuffer, etc.)
try:
from engine.pipeline.stages.framebuffer import FrameBufferStage
StageRegistry.register("effect", FrameBufferStage)
except ImportError:
pass
# Register display stages
_register_display_stages()
StageRegistry._discovered = True
def _register_display_stages() -> None:
"""Register display backends as stages."""
try:
from engine.display import DisplayRegistry
except ImportError:
return
DisplayRegistry.initialize()
for backend_name in DisplayRegistry.list_backends():
factory = _DisplayStageFactory(backend_name)
StageRegistry._categories.setdefault("display", {})[backend_name] = factory
class _DisplayStageFactory:
"""Factory that creates DisplayStage instances for a specific backend."""
def __init__(self, backend_name: str):
self._backend_name = backend_name
def __call__(self):
from engine.display import DisplayRegistry
from engine.pipeline.adapters import DisplayStage
display = DisplayRegistry.create(self._backend_name)
if display is None:
raise RuntimeError(
f"Failed to create display backend: {self._backend_name}"
)
return DisplayStage(display, name=self._backend_name)
@property
def __name__(self) -> str:
return self._backend_name.capitalize() + "Stage"
# Convenience functions
def register_source(stage_class: type[Stage]) -> None:
"""Register a source stage."""
StageRegistry.register("source", stage_class)
def register_effect(stage_class: type[Stage]) -> None:
"""Register an effect stage."""
StageRegistry.register("effect", stage_class)
def register_display(stage_class: type[Stage]) -> None:
"""Register a display stage."""
StageRegistry.register("display", stage_class)
def register_camera(stage_class: type[Stage]) -> None:
"""Register a camera stage."""
StageRegistry.register("camera", stage_class)

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"""
Frame buffer stage - stores previous frames for temporal effects.
Provides (per-instance, using instance name):
- framebuffer.{name}.history: list of previous buffers (most recent first)
- framebuffer.{name}.intensity_history: list of corresponding intensity maps
- framebuffer.{name}.current_intensity: intensity map for current frame
Capability: "framebuffer.history.{name}"
"""
import threading
from dataclasses import dataclass
from typing import Any
from engine.display import _strip_ansi
from engine.pipeline.core import DataType, PipelineContext, Stage
@dataclass
class FrameBufferConfig:
"""Configuration for FrameBufferStage."""
history_depth: int = 2 # Number of previous frames to keep
name: str = "default" # Unique instance name for capability and context keys
class FrameBufferStage(Stage):
"""Stores frame history and computes intensity maps.
Supports multiple instances with unique capabilities and context keys.
"""
name = "framebuffer"
category = "effect" # It's an effect that enriches context with frame history
def __init__(
self,
config: FrameBufferConfig | None = None,
history_depth: int = 2,
name: str = "default",
):
self.config = config or FrameBufferConfig(
history_depth=history_depth, name=name
)
self._lock = threading.Lock()
@property
def capabilities(self) -> set[str]:
return {f"framebuffer.history.{self.config.name}"}
@property
def dependencies(self) -> set[str]:
# Depends on rendered output (since we want to capture final buffer)
return {"render.output"}
@property
def inlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER} # Pass through unchanged
def init(self, ctx: PipelineContext) -> bool:
"""Initialize framebuffer state in context."""
prefix = f"framebuffer.{self.config.name}"
ctx.set(f"{prefix}.history", [])
ctx.set(f"{prefix}.intensity_history", [])
return True
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Store frame in history and compute intensity.
Args:
data: Current text buffer (list[str])
ctx: Pipeline context
Returns:
Same buffer (pass-through)
"""
if not isinstance(data, list):
return data
prefix = f"framebuffer.{self.config.name}"
# Compute intensity map for current buffer (per-row, length = buffer rows)
intensity_map = self._compute_buffer_intensity(data, len(data))
# Store in context
ctx.set(f"{prefix}.current_intensity", intensity_map)
with self._lock:
# Get existing histories
history = ctx.get(f"{prefix}.history", [])
intensity_hist = ctx.get(f"{prefix}.intensity_history", [])
# Prepend current frame to history
history.insert(0, data.copy())
intensity_hist.insert(0, intensity_map)
# Trim to configured depth
max_depth = self.config.history_depth
ctx.set(f"{prefix}.history", history[:max_depth])
ctx.set(f"{prefix}.intensity_history", intensity_hist[:max_depth])
return data
def _compute_buffer_intensity(
self, buf: list[str], max_rows: int = 24
) -> list[float]:
"""Compute average intensity per row in buffer.
Uses ANSI color if available; falls back to character density.
Args:
buf: Text buffer (list of strings)
max_rows: Maximum number of rows to process
Returns:
List of intensity values (0.0-1.0) per row
"""
intensities = []
# Limit to viewport height
lines = buf[:max_rows]
for line in lines:
# Strip ANSI codes for length calc
plain = _strip_ansi(line)
if not plain:
intensities.append(0.0)
continue
# Simple heuristic: ratio of non-space characters
# More sophisticated version could parse ANSI RGB brightness
filled = sum(1 for c in plain if c not in (" ", "\t"))
total = len(plain)
intensity = filled / total if total > 0 else 0.0
intensities.append(max(0.0, min(1.0, intensity)))
# Pad to max_rows if needed
while len(intensities) < max_rows:
intensities.append(0.0)
return intensities
def get_frame(
self, index: int = 0, ctx: PipelineContext | None = None
) -> list[str] | None:
"""Get frame from history by index (0 = current, 1 = previous, etc)."""
if ctx is None:
return None
prefix = f"framebuffer.{self.config.name}"
history = ctx.get(f"{prefix}.history", [])
if 0 <= index < len(history):
return history[index]
return None
def get_intensity(
self, index: int = 0, ctx: PipelineContext | None = None
) -> list[float] | None:
"""Get intensity map from history by index."""
if ctx is None:
return None
prefix = f"framebuffer.{self.config.name}"
intensity_hist = ctx.get(f"{prefix}.intensity_history", [])
if 0 <= index < len(intensity_hist):
return intensity_hist[index]
return None
def cleanup(self) -> None:
"""Cleanup resources."""
pass

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"""
Pipeline UI panel - Interactive controls for pipeline configuration.
Provides:
- Stage list with enable/disable toggles
- Parameter sliders for selected effect
- Keyboard/mouse interaction
This module implements the right-side UI panel that appears in border="ui" mode.
"""
from collections.abc import Callable
from dataclasses import dataclass, field
from typing import Any
@dataclass
class UIConfig:
"""Configuration for the UI panel."""
panel_width: int = 24 # Characters wide
stage_list_height: int = 12 # Number of stages to show at once
param_height: int = 8 # Space for parameter controls
scroll_offset: int = 0 # Scroll position in stage list
start_with_preset_picker: bool = False # Show preset picker immediately
@dataclass
class StageControl:
"""Represents a stage in the UI panel with its toggle state."""
name: str
stage_name: str # Actual pipeline stage name
category: str
enabled: bool = True
selected: bool = False
params: dict[str, Any] = field(default_factory=dict) # Current param values
param_schema: dict[str, dict] = field(default_factory=dict) # Param metadata
def toggle(self) -> None:
"""Toggle enabled state."""
self.enabled = not self.enabled
def get_param(self, name: str) -> Any:
"""Get current parameter value."""
return self.params.get(name)
def set_param(self, name: str, value: Any) -> None:
"""Set parameter value."""
self.params[name] = value
class UIPanel:
"""Interactive UI panel for pipeline configuration.
Manages:
- Stage list with enable/disable checkboxes
- Parameter sliders for selected stage
- Keyboard/mouse event handling
- Scroll state for long stage lists
The panel is rendered as a right border (panel_width characters wide)
alongside the main viewport.
"""
def __init__(self, config: UIConfig | None = None):
self.config = config or UIConfig()
self.stages: dict[str, StageControl] = {} # stage_name -> StageControl
self.scroll_offset = 0
self.selected_stage: str | None = None
self._focused_param: str | None = None # For slider adjustment
self._callbacks: dict[str, Callable] = {} # Event callbacks
self._presets: list[str] = [] # Available preset names
self._current_preset: str = "" # Current preset name
self._show_preset_picker: bool = (
config.start_with_preset_picker if config else False
) # Picker overlay visible
self._show_panel: bool = True # UI panel visibility
self._preset_scroll_offset: int = 0 # Scroll in preset list
def save_state(self) -> dict[str, Any]:
"""Save UI panel state for restoration after pipeline rebuild.
Returns:
Dictionary containing UI panel state that can be restored
"""
# Save stage control states (enabled, params, etc.)
stage_states = {}
for name, ctrl in self.stages.items():
stage_states[name] = {
"enabled": ctrl.enabled,
"selected": ctrl.selected,
"params": dict(ctrl.params), # Copy params dict
}
return {
"stage_states": stage_states,
"scroll_offset": self.scroll_offset,
"selected_stage": self.selected_stage,
"_focused_param": self._focused_param,
"_show_panel": self._show_panel,
"_show_preset_picker": self._show_preset_picker,
"_preset_scroll_offset": self._preset_scroll_offset,
}
def restore_state(self, state: dict[str, Any]) -> None:
"""Restore UI panel state from saved state.
Args:
state: Dictionary containing UI panel state from save_state()
"""
# Restore stage control states
stage_states = state.get("stage_states", {})
for name, stage_state in stage_states.items():
if name in self.stages:
ctrl = self.stages[name]
ctrl.enabled = stage_state.get("enabled", True)
ctrl.selected = stage_state.get("selected", False)
# Restore params
saved_params = stage_state.get("params", {})
for param_name, param_value in saved_params.items():
if param_name in ctrl.params:
ctrl.params[param_name] = param_value
# Restore UI panel state
self.scroll_offset = state.get("scroll_offset", 0)
self.selected_stage = state.get("selected_stage")
self._focused_param = state.get("_focused_param")
self._show_panel = state.get("_show_panel", True)
self._show_preset_picker = state.get("_show_preset_picker", False)
self._preset_scroll_offset = state.get("_preset_scroll_offset", 0)
def register_stage(self, stage: Any, enabled: bool = True) -> StageControl:
"""Register a stage for UI control.
Args:
stage: Stage instance (must have .name, .category attributes)
enabled: Initial enabled state
Returns:
The created StageControl instance
"""
control = StageControl(
name=stage.name,
stage_name=stage.name,
category=stage.category,
enabled=enabled,
)
self.stages[stage.name] = control
return control
def unregister_stage(self, stage_name: str) -> None:
"""Remove a stage from UI control."""
if stage_name in self.stages:
del self.stages[stage_name]
def get_enabled_stages(self) -> list[str]:
"""Get list of stage names that are currently enabled."""
return [name for name, ctrl in self.stages.items() if ctrl.enabled]
def select_stage(self, stage_name: str | None = None) -> None:
"""Select a stage (for parameter editing)."""
if stage_name in self.stages:
self.selected_stage = stage_name
self.stages[stage_name].selected = True
# Deselect others
for name, ctrl in self.stages.items():
if name != stage_name:
ctrl.selected = False
# Auto-focus first parameter when stage selected
if self.stages[stage_name].params:
self._focused_param = next(iter(self.stages[stage_name].params.keys()))
else:
self._focused_param = None
def toggle_stage(self, stage_name: str) -> bool:
"""Toggle a stage's enabled state.
Returns:
New enabled state
"""
if stage_name in self.stages:
ctrl = self.stages[stage_name]
ctrl.enabled = not ctrl.enabled
return ctrl.enabled
return False
def adjust_selected_param(self, delta: float) -> None:
"""Adjust the currently focused parameter of selected stage.
Args:
delta: Amount to add (positive or negative)
"""
if self.selected_stage and self._focused_param:
ctrl = self.stages[self.selected_stage]
if self._focused_param in ctrl.params:
current = ctrl.params[self._focused_param]
# Determine step size from schema
schema = ctrl.param_schema.get(self._focused_param, {})
step = schema.get("step", 0.1 if isinstance(current, float) else 1)
new_val = current + delta * step
# Clamp to min/max if specified
if "min" in schema:
new_val = max(schema["min"], new_val)
if "max" in schema:
new_val = min(schema["max"], new_val)
# Only emit if value actually changed
if new_val != current:
ctrl.params[self._focused_param] = new_val
self._emit_event(
"param_changed",
stage_name=self.selected_stage,
param_name=self._focused_param,
value=new_val,
)
def scroll_stages(self, delta: int) -> None:
"""Scroll the stage list."""
max_offset = max(0, len(self.stages) - self.config.stage_list_height)
self.scroll_offset = max(0, min(max_offset, self.scroll_offset + delta))
def render(self, width: int, height: int) -> list[str]:
"""Render the UI panel.
Args:
width: Total display width (panel uses last `panel_width` cols)
height: Total display height
Returns:
List of strings, each of length `panel_width`, to overlay on right side
"""
panel_width = min(
self.config.panel_width, width - 4
) # Reserve at least 2 for main
lines = []
# If panel is hidden, render empty space
if not self._show_panel:
return [" " * panel_width for _ in range(height)]
# If preset picker is active, render that overlay instead of normal panel
if self._show_preset_picker:
picker_lines = self._render_preset_picker(panel_width)
# Pad to full panel height if needed
while len(picker_lines) < height:
picker_lines.append(" " * panel_width)
return [
line.ljust(panel_width)[:panel_width] for line in picker_lines[:height]
]
# Header
title_line = "" + "" * (panel_width - 2) + ""
lines.append(title_line)
# Stage list section (occupies most of the panel)
list_height = self.config.stage_list_height
stage_names = list(self.stages.keys())
for i in range(list_height):
idx = i + self.scroll_offset
if idx < len(stage_names):
stage_name = stage_names[idx]
ctrl = self.stages[stage_name]
status = "" if ctrl.enabled else ""
sel = ">" if ctrl.selected else " "
# Truncate to fit panel (leave room for ">✓ " prefix and padding)
max_name_len = panel_width - 5
display_name = ctrl.name[:max_name_len]
line = f"{sel}{status} {display_name:<{max_name_len}}"
lines.append(line[:panel_width])
else:
lines.append("" + " " * (panel_width - 2) + "")
# Separator
lines.append("" + "" * (panel_width - 2) + "")
# Parameter section (if stage selected)
if self.selected_stage and self.selected_stage in self.stages:
ctrl = self.stages[self.selected_stage]
if ctrl.params:
# Render each parameter as "name: [=====] value" with focus indicator
for param_name, param_value in ctrl.params.items():
schema = ctrl.param_schema.get(param_name, {})
is_focused = param_name == self._focused_param
# Format value based on type
if isinstance(param_value, float):
val_str = f"{param_value:.2f}"
elif isinstance(param_value, int):
val_str = f"{param_value}"
elif isinstance(param_value, bool):
val_str = str(param_value)
else:
val_str = str(param_value)
# Build parameter line
if (
isinstance(param_value, (int, float))
and "min" in schema
and "max" in schema
):
# Render as slider
min_val = schema["min"]
max_val = schema["max"]
# Normalize to 0-1 for bar length
if max_val != min_val:
ratio = (param_value - min_val) / (max_val - min_val)
else:
ratio = 0
bar_width = (
panel_width - len(param_name) - len(val_str) - 10
) # approx space for "[] : ="
if bar_width < 1:
bar_width = 1
filled = int(round(ratio * bar_width))
bar = "[" + "=" * filled + " " * (bar_width - filled) + "]"
param_line = f"{param_name}: {bar} {val_str}"
else:
# Simple name=value
param_line = f"{param_name}={val_str}"
# Highlight focused parameter
if is_focused:
# Invert colors conceptually - for now use > prefix
param_line = "│> " + param_line[2:]
# Truncate to fit panel width
if len(param_line) > panel_width - 1:
param_line = param_line[: panel_width - 1]
lines.append(param_line + "")
else:
lines.append("│ (no params)".ljust(panel_width - 1) + "")
else:
lines.append("│ (select a stage)".ljust(panel_width - 1) + "")
# Info line before footer
info_parts = []
if self._current_preset:
info_parts.append(f"Preset: {self._current_preset}")
if self._presets:
info_parts.append("[P] presets")
info_str = " | ".join(info_parts) if info_parts else ""
if info_str:
padded = info_str.ljust(panel_width - 2)
lines.append("" + padded + "")
# Footer with instructions
footer_line = self._render_footer(panel_width)
lines.append(footer_line)
# Ensure all lines are exactly panel_width
return [line.ljust(panel_width)[:panel_width] for line in lines]
def _render_footer(self, width: int) -> str:
"""Render footer with key hints."""
if width >= 40:
# Show preset name and key hints
preset_info = (
f"Preset: {self._current_preset}" if self._current_preset else ""
)
hints = " [S]elect [Space]UI [Tab]Params [Arrows/HJKL]Adjust "
if self._presets:
hints += "[P]Preset "
combined = f"{preset_info}{hints}"
if len(combined) > width - 4:
combined = combined[: width - 4]
footer = "" + "" * (width - 2) + ""
return footer # Just the line, we'll add info above in render
else:
return "" + "" * (width - 2) + ""
def execute_command(self, command: dict) -> bool:
"""Execute a command from external control (e.g., WebSocket).
Supported UI commands:
- {"action": "toggle_stage", "stage": "stage_name"}
- {"action": "select_stage", "stage": "stage_name"}
- {"action": "adjust_param", "stage": "stage_name", "param": "param_name", "delta": 0.1}
- {"action": "change_preset", "preset": "preset_name"}
- {"action": "cycle_preset", "direction": 1}
Pipeline Mutation commands are handled by the WebSocket/runner handler:
- {"action": "add_stage", "stage": "stage_name", "type": "source|display|camera|effect"}
- {"action": "remove_stage", "stage": "stage_name"}
- {"action": "replace_stage", "stage": "old_stage_name", "with": "new_stage_type"}
- {"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
- {"action": "move_stage", "stage": "stage_name", "after": "other_stage"|"before": "other_stage"}
- {"action": "enable_stage", "stage": "stage_name"}
- {"action": "disable_stage", "stage": "stage_name"}
- {"action": "cleanup_stage", "stage": "stage_name"}
- {"action": "can_hot_swap", "stage": "stage_name"}
Returns:
True if command was handled, False if not
"""
action = command.get("action")
if action == "toggle_stage":
stage_name = command.get("stage")
if stage_name in self.stages:
self.toggle_stage(stage_name)
self._emit_event(
"stage_toggled",
stage_name=stage_name,
enabled=self.stages[stage_name].enabled,
)
return True
elif action == "select_stage":
stage_name = command.get("stage")
if stage_name in self.stages:
self.select_stage(stage_name)
self._emit_event("stage_selected", stage_name=stage_name)
return True
elif action == "adjust_param":
stage_name = command.get("stage")
param_name = command.get("param")
delta = command.get("delta", 0.1)
if stage_name == self.selected_stage and param_name:
self._focused_param = param_name
self.adjust_selected_param(delta)
self._emit_event(
"param_changed",
stage_name=stage_name,
param_name=param_name,
value=self.stages[stage_name].params.get(param_name),
)
return True
elif action == "change_preset":
preset_name = command.get("preset")
if preset_name in self._presets:
self._current_preset = preset_name
self._emit_event("preset_changed", preset_name=preset_name)
return True
elif action == "cycle_preset":
direction = command.get("direction", 1)
self.cycle_preset(direction)
return True
return False
def process_key_event(self, key: str | int, modifiers: int = 0) -> bool:
"""Process a keyboard event.
Args:
key: Key symbol (e.g., ' ', 's', pygame.K_UP, etc.)
modifiers: Modifier bits (Shift, Ctrl, Alt)
Returns:
True if event was handled, False if not
"""
# Normalize to string for simplicity
key_str = self._normalize_key(key, modifiers)
# Space: toggle UI panel visibility (only when preset picker not active)
if key_str == " " and not self._show_preset_picker:
self._show_panel = not getattr(self, "_show_panel", True)
return True
# Space: toggle UI panel visibility (only when preset picker not active)
if key_str == " " and not self._show_preset_picker:
self._show_panel = not getattr(self, "_show_panel", True)
return True
# S: select stage (cycle)
if key_str == "s" and modifiers == 0:
stages = list(self.stages.keys())
if not stages:
return False
if self.selected_stage:
current_idx = stages.index(self.selected_stage)
next_idx = (current_idx + 1) % len(stages)
else:
next_idx = 0
self.select_stage(stages[next_idx])
return True
# P: toggle preset picker (only when panel is visible)
if key_str == "p" and self._show_panel:
self._show_preset_picker = not self._show_preset_picker
if self._show_preset_picker:
self._preset_scroll_offset = 0
return True
# HJKL or Arrow Keys: scroll stage list, preset list, or adjust param
# vi-style: K=up, J=down (J is actually next line in vi, but we use for down)
# We'll use J for down, K for up, H for left, L for right
elif key_str in ("up", "down", "kp8", "kp2", "j", "k"):
# If preset picker is open, scroll preset list
if self._show_preset_picker:
delta = -1 if key_str in ("up", "kp8", "k") else 1
self._preset_scroll_offset = max(0, self._preset_scroll_offset + delta)
# Ensure scroll doesn't go past end
max_offset = max(0, len(self._presets) - 1)
self._preset_scroll_offset = min(max_offset, self._preset_scroll_offset)
return True
# If param is focused, adjust param value
elif self.selected_stage and self._focused_param:
delta = -1.0 if key_str in ("up", "kp8", "k") else 1.0
self.adjust_selected_param(delta)
return True
# Otherwise scroll stages
else:
delta = -1 if key_str in ("up", "kp8", "k") else 1
self.scroll_stages(delta)
return True
# Left/Right or H/L: adjust param (if param selected)
elif key_str in ("left", "right", "kp4", "kp6", "h", "l"):
if self.selected_stage:
delta = -0.1 if key_str in ("left", "kp4", "h") else 0.1
self.adjust_selected_param(delta)
return True
# Tab: cycle through parameters
if key_str == "tab" and self.selected_stage:
ctrl = self.stages[self.selected_stage]
param_names = list(ctrl.params.keys())
if param_names:
if self._focused_param in param_names:
current_idx = param_names.index(self._focused_param)
next_idx = (current_idx + 1) % len(param_names)
else:
next_idx = 0
self._focused_param = param_names[next_idx]
return True
# Preset picker navigation
if self._show_preset_picker:
# Enter: select currently highlighted preset
if key_str == "return":
if self._presets:
idx = self._preset_scroll_offset
if idx < len(self._presets):
self._current_preset = self._presets[idx]
self._emit_event(
"preset_changed", preset_name=self._current_preset
)
self._show_preset_picker = False
return True
# Escape: close picker without changing
elif key_str == "escape":
self._show_preset_picker = False
return True
# Escape: deselect stage (only when picker not active)
elif key_str == "escape" and self.selected_stage:
self.selected_stage = None
for ctrl in self.stages.values():
ctrl.selected = False
self._focused_param = None
return True
return False
def _normalize_key(self, key: str | int, modifiers: int) -> str:
"""Normalize key to a string identifier."""
# Handle pygame keysyms if imported
try:
import pygame
if isinstance(key, int):
# Map pygame constants to strings
key_map = {
pygame.K_UP: "up",
pygame.K_DOWN: "down",
pygame.K_LEFT: "left",
pygame.K_RIGHT: "right",
pygame.K_SPACE: " ",
pygame.K_ESCAPE: "escape",
pygame.K_s: "s",
pygame.K_w: "w",
# HJKL navigation (vi-style)
pygame.K_h: "h",
pygame.K_j: "j",
pygame.K_k: "k",
pygame.K_l: "l",
}
# Check for keypad keys with KP prefix
if hasattr(pygame, "K_KP8") and key == pygame.K_KP8:
return "kp8"
if hasattr(pygame, "K_KP2") and key == pygame.K_KP2:
return "kp2"
if hasattr(pygame, "K_KP4") and key == pygame.K_KP4:
return "kp4"
if hasattr(pygame, "K_KP6") and key == pygame.K_KP6:
return "kp6"
return key_map.get(key, f"pygame_{key}")
except ImportError:
pass
# Already a string?
if isinstance(key, str):
return key.lower()
return str(key)
def set_event_callback(self, event_type: str, callback: Callable) -> None:
"""Register a callback for UI events.
Args:
event_type: Event type ("stage_toggled", "param_changed", "stage_selected", "preset_changed")
callback: Function to call when event occurs
"""
self._callbacks[event_type] = callback
def _emit_event(self, event_type: str, **data) -> None:
"""Emit an event to registered callbacks."""
callback = self._callbacks.get(event_type)
if callback:
try:
callback(**data)
except Exception:
pass
def set_presets(self, presets: list[str], current: str) -> None:
"""Set available presets and current selection.
Args:
presets: List of preset names
current: Currently active preset name
"""
self._presets = presets
self._current_preset = current
def cycle_preset(self, direction: int = 1) -> str:
"""Cycle to next/previous preset.
Args:
direction: 1 for next, -1 for previous
Returns:
New preset name
"""
if not self._presets:
return self._current_preset
try:
current_idx = self._presets.index(self._current_preset)
except ValueError:
current_idx = 0
next_idx = (current_idx + direction) % len(self._presets)
self._current_preset = self._presets[next_idx]
self._emit_event("preset_changed", preset_name=self._current_preset)
return self._current_preset
def _render_preset_picker(self, panel_width: int) -> list[str]:
"""Render a full-screen preset picker overlay."""
lines = []
picker_height = min(len(self._presets) + 2, self.config.stage_list_height)
# Create a centered box
title = " Select Preset "
box_width = min(40, panel_width - 2)
lines.append("" + "" * (box_width - 2) + "")
lines.append("" + title.center(box_width - 2) + "")
lines.append("" + "" * (box_width - 2) + "")
# List presets with selection
visible_start = self._preset_scroll_offset
visible_end = visible_start + picker_height - 2
for i in range(visible_start, min(visible_end, len(self._presets))):
preset_name = self._presets[i]
is_current = preset_name == self._current_preset
prefix = "" if is_current else " "
line = f"{prefix}{preset_name}"
if len(line) < box_width - 1:
line = line.ljust(box_width - 1)
lines.append(line[: box_width - 1] + "")
# Footer with help
help_text = "[P] close [↑↓] navigate [Enter] select"
footer = "" + "" * (box_width - 2) + ""
lines.append(footer)
lines.append("" + help_text.center(box_width - 2) + "")
lines.append("" + "" * (box_width - 2) + "")
return lines

View File

@@ -0,0 +1,221 @@
"""
Pipeline validation and MVP (Minimum Viable Pipeline) injection.
Provides validation functions to ensure pipelines meet minimum requirements
and can auto-inject sensible defaults when fields are missing or invalid.
"""
from dataclasses import dataclass
from typing import Any
from engine.display import BorderMode, DisplayRegistry
from engine.effects import get_registry
from engine.pipeline.params import PipelineParams
# Known valid values
VALID_SOURCES = ["headlines", "poetry", "fixture", "empty", "pipeline-inspect"]
VALID_CAMERAS = [
"feed",
"scroll",
"vertical",
"horizontal",
"omni",
"floating",
"bounce",
"radial",
"static",
"none",
"",
]
VALID_DISPLAYS = None # Will be populated at runtime from DisplayRegistry
@dataclass
class ValidationResult:
"""Result of validation with changes and warnings."""
valid: bool
warnings: list[str]
changes: list[str]
config: Any # PipelineConfig (forward ref)
params: PipelineParams
# MVP defaults
MVP_DEFAULTS = {
"source": "fixture",
"display": "terminal",
"camera": "static", # Static camera provides camera_y=0 for viewport filtering
"effects": [],
"border": False,
}
def validate_pipeline_config(
config: Any, params: PipelineParams, allow_unsafe: bool = False
) -> ValidationResult:
"""Validate pipeline configuration against MVP requirements.
Args:
config: PipelineConfig object (has source, display, camera, effects fields)
params: PipelineParams object (has border field)
allow_unsafe: If True, don't inject defaults or enforce MVP
Returns:
ValidationResult with validity, warnings, changes, and validated config/params
"""
warnings = []
changes = []
if allow_unsafe:
# Still do basic validation but don't inject defaults
# Always return valid=True when allow_unsafe is set
warnings.extend(_validate_source(config.source))
warnings.extend(_validate_display(config.display))
warnings.extend(_validate_camera(config.camera))
warnings.extend(_validate_effects(config.effects))
warnings.extend(_validate_border(params.border))
return ValidationResult(
valid=True, # Always valid with allow_unsafe
warnings=warnings,
changes=[],
config=config,
params=params,
)
# MVP injection mode
# Source
source_issues = _validate_source(config.source)
if source_issues:
warnings.extend(source_issues)
config.source = MVP_DEFAULTS["source"]
changes.append(f"source → {MVP_DEFAULTS['source']}")
# Display
display_issues = _validate_display(config.display)
if display_issues:
warnings.extend(display_issues)
config.display = MVP_DEFAULTS["display"]
changes.append(f"display → {MVP_DEFAULTS['display']}")
# Camera
camera_issues = _validate_camera(config.camera)
if camera_issues:
warnings.extend(camera_issues)
config.camera = MVP_DEFAULTS["camera"]
changes.append("camera → static (no camera stage)")
# Effects
effect_issues = _validate_effects(config.effects)
if effect_issues:
warnings.extend(effect_issues)
# Only change if all effects are invalid
if len(config.effects) == 0 or all(
e not in _get_valid_effects() for e in config.effects
):
config.effects = MVP_DEFAULTS["effects"]
changes.append("effects → [] (none)")
else:
# Remove invalid effects, keep valid ones
valid_effects = [e for e in config.effects if e in _get_valid_effects()]
if valid_effects != config.effects:
config.effects = valid_effects
changes.append(f"effects → {valid_effects}")
# Border (in params)
border_issues = _validate_border(params.border)
if border_issues:
warnings.extend(border_issues)
params.border = MVP_DEFAULTS["border"]
changes.append(f"border → {MVP_DEFAULTS['border']}")
valid = len(warnings) == 0
if changes:
# If we made changes, pipeline should be valid now
valid = True
return ValidationResult(
valid=valid,
warnings=warnings,
changes=changes,
config=config,
params=params,
)
def _validate_source(source: str) -> list[str]:
"""Validate source field."""
if not source:
return ["source is empty"]
if source not in VALID_SOURCES:
return [f"unknown source '{source}', valid sources: {VALID_SOURCES}"]
return []
def _validate_display(display: str) -> list[str]:
"""Validate display field."""
if not display:
return ["display is empty"]
# Check if display is available (lazy load registry)
try:
available = DisplayRegistry.list_backends()
if display not in available:
return [f"display '{display}' not available, available: {available}"]
except Exception as e:
return [f"error checking display availability: {e}"]
return []
def _validate_camera(camera: str | None) -> list[str]:
"""Validate camera field."""
if camera is None:
return ["camera is None"]
# Empty string is valid (static, no camera stage)
if camera == "":
return []
if camera not in VALID_CAMERAS:
return [f"unknown camera '{camera}', valid cameras: {VALID_CAMERAS}"]
return []
def _get_valid_effects() -> set[str]:
"""Get set of valid effect names."""
registry = get_registry()
return set(registry.list_all().keys())
def _validate_effects(effects: list[str]) -> list[str]:
"""Validate effects list."""
if effects is None:
return ["effects is None"]
valid_effects = _get_valid_effects()
issues = []
for effect in effects:
if effect not in valid_effects:
issues.append(
f"unknown effect '{effect}', valid effects: {sorted(valid_effects)}"
)
return issues
def _validate_border(border: bool | BorderMode) -> list[str]:
"""Validate border field."""
if isinstance(border, bool):
return []
if isinstance(border, BorderMode):
return []
return [f"invalid border value, must be bool or BorderMode, got {type(border)}"]
def get_mvp_summary(config: Any, params: PipelineParams) -> str:
"""Get a human-readable summary of the MVP pipeline configuration."""
camera_text = "none" if not config.camera else config.camera
effects_text = "none" if not config.effects else ", ".join(config.effects)
return (
f"MVP Pipeline Configuration:\n"
f" Source: {config.source}\n"
f" Display: {config.display}\n"
f" Camera: {camera_text} (static if empty)\n"
f" Effects: {effects_text}\n"
f" Border: {params.border}"
)

37
engine/render/__init__.py Normal file
View File

@@ -0,0 +1,37 @@
"""Modern block rendering system - OTF font to terminal half-block conversion.
This module provides the core rendering capabilities for big block letters
and styled text output using PIL fonts and ANSI terminal rendering.
Exports:
- make_block: Render a headline into a content block with color
- big_wrap: Word-wrap text and render with OTF font
- render_line: Render a line of text as terminal rows using half-blocks
- font_for_lang: Get appropriate font for a language
- clear_font_cache: Reset cached font objects
- lr_gradient: Color block characters with left-to-right gradient
- lr_gradient_opposite: Complementary gradient coloring
"""
from engine.render.blocks import (
big_wrap,
clear_font_cache,
font_for_lang,
list_font_faces,
load_font_face,
make_block,
render_line,
)
from engine.render.gradient import lr_gradient, lr_gradient_opposite
__all__ = [
"big_wrap",
"clear_font_cache",
"font_for_lang",
"list_font_faces",
"load_font_face",
"lr_gradient",
"lr_gradient_opposite",
"make_block",
"render_line",
]

View File

@@ -1,7 +1,6 @@
"""
OTF terminal half-block rendering pipeline.
Font loading, text rasterization, word-wrap, gradient coloring, headline block assembly.
Depends on: config, terminal, sources, translate.
"""Block rendering core - Font loading, text rasterization, word-wrap, and headline assembly.
Provides PIL font-based rendering to terminal half-block characters.
"""
import random
@@ -12,41 +11,51 @@ from PIL import Image, ImageDraw, ImageFont
from engine import config
from engine.sources import NO_UPPER, SCRIPT_FONTS, SOURCE_LANGS
from engine.terminal import RST
from engine.translate import detect_location_language, translate_headline
# ─── GRADIENT ─────────────────────────────────────────────
# Left → right: white-hot leading edge fades to near-black
GRAD_COLS = [
"\033[1;38;5;231m", # white
"\033[1;38;5;195m", # pale cyan-white
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright green
"\033[38;5;40m", # green
"\033[38;5;34m", # medium green
"\033[38;5;28m", # dark green
"\033[38;5;22m", # deep green
"\033[2;38;5;22m", # dim deep green
"\033[2;38;5;235m", # near black
]
# Complementary sweep for queue messages (opposite hue family from ticker greens)
MSG_GRAD_COLS = [
"\033[1;38;5;231m", # white
"\033[1;38;5;225m", # pale pink-white
"\033[38;5;219m", # bright pink
"\033[38;5;213m", # hot pink
"\033[38;5;207m", # magenta
"\033[38;5;201m", # bright magenta
"\033[38;5;165m", # orchid-red
"\033[38;5;161m", # ruby-magenta
"\033[38;5;125m", # dark magenta
"\033[38;5;89m", # deep maroon-magenta
"\033[2;38;5;89m", # dim deep maroon-magenta
"\033[2;38;5;235m", # near black
]
def estimate_block_height(title: str, width: int, fnt=None) -> int:
"""Estimate rendered block height without full PIL rendering.
Uses font bbox measurement to count wrapped lines, then computes:
height = num_lines * RENDER_H + (num_lines - 1) + 2
Args:
title: Headline text to measure
width: Terminal width in characters
fnt: Optional PIL font (uses default if None)
Returns:
Estimated height in terminal rows
"""
if fnt is None:
fnt = font()
text = re.sub(r"\s+", " ", title.upper())
words = text.split()
lines = 0
cur = ""
for word in words:
test = f"{cur} {word}".strip() if cur else word
bbox = fnt.getbbox(test)
if bbox:
img_h = bbox[3] - bbox[1] + 8
pix_h = config.RENDER_H * 2
scale = pix_h / max(img_h, 1)
term_w = int((bbox[2] - bbox[0] + 8) * scale)
else:
term_w = 0
max_term_w = width - 4 - 4
if term_w > max_term_w and cur:
lines += 1
cur = word
else:
cur = test
if cur:
lines += 1
if lines == 0:
lines = 1
return lines * config.RENDER_H + max(0, lines - 1) + 2
# ─── FONT LOADING ─────────────────────────────────────────
_FONT_OBJ = None
@@ -189,36 +198,22 @@ def big_wrap(text, max_w, fnt=None):
return out
def lr_gradient(rows, offset=0.0, grad_cols=None):
"""Color each non-space block character with a shifting left-to-right gradient."""
cols = grad_cols or GRAD_COLS
n = len(cols)
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
out = []
for row in rows:
if not row.strip():
out.append(row)
continue
buf = []
for x, ch in enumerate(row):
if ch == " ":
buf.append(" ")
else:
shifted = (x / max(max_x - 1, 1) + offset) % 1.0
idx = min(round(shifted * (n - 1)), n - 1)
buf.append(f"{cols[idx]}{ch}{RST}")
out.append("".join(buf))
return out
def lr_gradient_opposite(rows, offset=0.0):
"""Complementary (opposite wheel) gradient used for queue message panels."""
return lr_gradient(rows, offset, MSG_GRAD_COLS)
# ─── HEADLINE BLOCK ASSEMBLY ─────────────────────────────
def make_block(title, src, ts, w):
"""Render a headline into a content block with color."""
"""Render a headline into a content block with color.
Args:
title: Headline text to render
src: Source identifier (for metadata)
ts: Timestamp string (for metadata)
w: Width constraint in terminal characters
Returns:
tuple: (content_lines, color_code, meta_row_index)
- content_lines: List of rendered text lines
- color_code: ANSI color code for display
- meta_row_index: Row index of metadata line
"""
target_lang = (
(SOURCE_LANGS.get(src) or detect_location_language(title))
if config.MODE == "news"

136
engine/render/gradient.py Normal file
View File

@@ -0,0 +1,136 @@
"""Gradient coloring for rendered block characters.
Provides left-to-right and complementary gradient effects for terminal display.
"""
from engine.terminal import RST
# Left → right: white-hot leading edge fades to near-black
GRAD_COLS = [
"\033[1;38;5;231m", # white
"\033[1;38;5;195m", # pale cyan-white
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright green
"\033[38;5;40m", # green
"\033[38;5;34m", # medium green
"\033[38;5;28m", # dark green
"\033[38;5;22m", # deep green
"\033[2;38;5;22m", # dim deep green
"\033[2;38;5;235m", # near black
]
# Complementary sweep for queue messages (opposite hue family from ticker greens)
MSG_GRAD_COLS = [
"\033[1;38;5;231m", # white
"\033[1;38;5;225m", # pale pink-white
"\033[38;5;219m", # bright pink
"\033[38;5;213m", # hot pink
"\033[38;5;207m", # magenta
"\033[38;5;201m", # bright magenta
"\033[38;5;165m", # orchid-red
"\033[38;5;161m", # ruby-magenta
"\033[38;5;125m", # dark magenta
"\033[38;5;89m", # deep maroon-magenta
"\033[2;38;5;89m", # dim deep maroon-magenta
"\033[2;38;5;235m", # near black
]
def lr_gradient(rows, offset=0.0, grad_cols=None):
"""Color each non-space block character with a shifting left-to-right gradient.
Args:
rows: List of text lines with block characters
offset: Gradient offset (0.0-1.0) for animation
grad_cols: List of ANSI color codes (default: GRAD_COLS)
Returns:
List of lines with gradient coloring applied
"""
cols = grad_cols or GRAD_COLS
n = len(cols)
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
out = []
for row in rows:
if not row.strip():
out.append(row)
continue
buf = []
for x, ch in enumerate(row):
if ch == " ":
buf.append(" ")
else:
shifted = (x / max(max_x - 1, 1) + offset) % 1.0
idx = min(round(shifted * (n - 1)), n - 1)
buf.append(f"{cols[idx]}{ch}{RST}")
out.append("".join(buf))
return out
def lr_gradient_opposite(rows, offset=0.0):
"""Complementary (opposite wheel) gradient used for queue message panels.
Args:
rows: List of text lines with block characters
offset: Gradient offset (0.0-1.0) for animation
Returns:
List of lines with complementary gradient coloring applied
"""
return lr_gradient(rows, offset, MSG_GRAD_COLS)
def msg_gradient(rows, offset):
"""Apply message (ntfy) gradient using theme complementary colors.
Returns colored rows using ACTIVE_THEME.message_gradient if available,
falling back to default magenta if no theme is set.
Args:
rows: List of text strings to colorize
offset: Gradient offset (0.0-1.0) for animation
Returns:
List of rows with ANSI color codes applied
"""
from engine import config
# Check if theme is set and use it
if config.ACTIVE_THEME:
cols = _color_codes_to_ansi(config.ACTIVE_THEME.message_gradient)
else:
# Fallback to default magenta gradient
cols = MSG_GRAD_COLS
return lr_gradient(rows, offset, cols)
def _color_codes_to_ansi(color_codes):
"""Convert a list of 256-color codes to ANSI escape code strings.
Pattern: first 2 are bold, middle 8 are normal, last 2 are dim.
Args:
color_codes: List of 12 integers (256-color palette codes)
Returns:
List of ANSI escape code strings
"""
if not color_codes or len(color_codes) != 12:
# Fallback to default green if invalid
return GRAD_COLS
result = []
for i, code in enumerate(color_codes):
if i < 2:
# Bold for first 2 (bright leading edge)
result.append(f"\033[1;38;5;{code}m")
elif i < 10:
# Normal for middle 8
result.append(f"\033[38;5;{code}m")
else:
# Dim for last 2 (dark trailing edge)
result.append(f"\033[2;38;5;{code}m")
return result

View File

@@ -1,111 +0,0 @@
"""
Render engine — ticker content, scroll motion, message panel, and firehose overlay.
Orchestrates viewport, frame timing, and layers.
"""
import random
import sys
import time
from engine import config
from engine.frame import calculate_scroll_step
from engine.layers import (
apply_glitch,
render_firehose,
render_message_overlay,
render_ticker_zone,
)
from engine.terminal import CLR
from engine.viewport import th, tw
def stream(items, ntfy_poller, mic_monitor):
"""Main render loop with four layers: message, ticker, scroll motion, firehose."""
random.shuffle(items)
pool = list(items)
seen = set()
queued = 0
time.sleep(0.5)
sys.stdout.write(CLR)
sys.stdout.flush()
w, h = tw(), th()
fh = config.FIREHOSE_H if config.FIREHOSE else 0
ticker_view_h = h - fh
GAP = 3
scroll_step_interval = calculate_scroll_step(config.SCROLL_DUR, ticker_view_h)
active = []
scroll_cam = 0
ticker_next_y = ticker_view_h
noise_cache = {}
scroll_motion_accum = 0.0
msg_cache = (None, None)
while True:
if queued >= config.HEADLINE_LIMIT and not active:
break
t0 = time.monotonic()
w, h = tw(), th()
fh = config.FIREHOSE_H if config.FIREHOSE else 0
ticker_view_h = h - fh
scroll_step_interval = calculate_scroll_step(config.SCROLL_DUR, ticker_view_h)
msg = ntfy_poller.get_active_message()
msg_overlay, msg_cache = render_message_overlay(msg, w, h, msg_cache)
buf = []
ticker_h = ticker_view_h
scroll_motion_accum += config.FRAME_DT
while scroll_motion_accum >= scroll_step_interval:
scroll_motion_accum -= scroll_step_interval
scroll_cam += 1
while (
ticker_next_y < scroll_cam + ticker_view_h + 10
and queued < config.HEADLINE_LIMIT
):
from engine.effects import next_headline
from engine.render import make_block
t, src, ts = next_headline(pool, items, seen)
ticker_content, hc, midx = make_block(t, src, ts, w)
active.append((ticker_content, hc, ticker_next_y, midx))
ticker_next_y += len(ticker_content) + GAP
queued += 1
active = [
(c, hc, by, mi) for c, hc, by, mi in active if by + len(c) > scroll_cam
]
for k in list(noise_cache):
if k < scroll_cam:
del noise_cache[k]
grad_offset = (time.monotonic() * config.GRAD_SPEED) % 1.0
ticker_buf_start = len(buf)
ticker_buf, noise_cache = render_ticker_zone(
active, scroll_cam, ticker_h, w, noise_cache, grad_offset
)
buf.extend(ticker_buf)
mic_excess = mic_monitor.excess
buf = apply_glitch(buf, ticker_buf_start, mic_excess, w)
firehose_buf = render_firehose(items, w, fh, h)
buf.extend(firehose_buf)
if msg_overlay:
buf.extend(msg_overlay)
sys.stdout.buffer.write("".join(buf).encode())
sys.stdout.flush()
elapsed = time.monotonic() - t0
time.sleep(max(0, config.FRAME_DT - elapsed))
sys.stdout.write(CLR)
sys.stdout.flush()

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