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3
.gitignore
vendored
3
.gitignore
vendored
@@ -10,3 +10,6 @@ htmlcov/
|
||||
.pytest_cache/
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*.egg-info/
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coverage.xml
|
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*.dot
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*.png
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||||
test-reports/
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||||
|
||||
97
.opencode/skills/mainline-architecture/SKILL.md
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97
.opencode/skills/mainline-architecture/SKILL.md
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@@ -0,0 +1,97 @@
|
||||
---
|
||||
name: mainline-architecture
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||||
description: Pipeline stages, capability resolution, and core architecture patterns
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||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers Mainline's pipeline architecture - the Stage-based system for dependency resolution, data flow, and component composition.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Stage Class (engine/pipeline/core.py)
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||||
|
||||
The `Stage` ABC is the foundation. All pipeline components inherit from it:
|
||||
|
||||
```python
|
||||
class Stage(ABC):
|
||||
name: str
|
||||
category: str # "source", "effect", "overlay", "display", "camera"
|
||||
optional: bool = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
"""What this stage provides (e.g., 'source.headlines')"""
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return set()
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
"""What this stage needs (e.g., {'source'})"""
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||||
return set()
|
||||
```
|
||||
|
||||
### Capability-Based Dependencies
|
||||
|
||||
The Pipeline resolves dependencies using **prefix matching**:
|
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- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
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- `"camera.state"` matches the camera state capability
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||||
- This allows flexible composition without hardcoding specific stage names
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||||
|
||||
### Minimum Capabilities
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||||
|
||||
The pipeline requires these minimum capabilities to function:
|
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- `"source"` - Data source capability
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- `"render.output"` - Rendered content capability
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||||
- `"display.output"` - Display output capability
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||||
- `"camera.state"` - Camera state for viewport filtering
|
||||
|
||||
These are automatically injected if missing (auto-injection).
|
||||
|
||||
### DataType Enum
|
||||
|
||||
PureData-style data types for inlet/outlet validation:
|
||||
- `SOURCE_ITEMS`: List[SourceItem] - raw items from sources
|
||||
- `ITEM_TUPLES`: List[tuple] - (title, source, timestamp) tuples
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||||
- `TEXT_BUFFER`: List[str] - rendered ANSI buffer
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||||
- `RAW_TEXT`: str - raw text strings
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- `PIL_IMAGE`: PIL Image object
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||||
|
||||
### Pipeline Execution
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||||
|
||||
The Pipeline (engine/pipeline/controller.py):
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||||
1. Collects all stages from StageRegistry
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||||
2. Resolves dependencies using prefix matching
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||||
3. Executes stages in dependency order
|
||||
4. Handles errors for non-optional stages
|
||||
|
||||
### Canvas & Camera
|
||||
|
||||
- **Canvas** (`engine/canvas.py`): 2D rendering surface with dirty region tracking
|
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- **Camera** (`engine/camera.py`): Viewport controller for scrolling content
|
||||
|
||||
Canvas tracks dirty regions automatically when content is written via `put_region`, `put_text`, `fill`, enabling partial buffer updates.
|
||||
|
||||
## Adding New Stages
|
||||
|
||||
1. Create a class inheriting from `Stage`
|
||||
2. Define `capabilities` and `dependencies` properties
|
||||
3. Implement required abstract methods
|
||||
4. Register in StageRegistry or use as adapter
|
||||
|
||||
## Common Patterns
|
||||
|
||||
- Use adapters (engine/pipeline/adapters.py) to wrap existing components as stages
|
||||
- Set `optional=True` for stages that can fail gracefully
|
||||
- Use `stage_type` and `render_order` for execution ordering
|
||||
- Clock stages update state independently of data flow
|
||||
|
||||
## Sources
|
||||
|
||||
- engine/pipeline/core.py - Stage base class
|
||||
- engine/pipeline/controller.py - Pipeline implementation
|
||||
- engine/pipeline/adapters/ - Stage adapters
|
||||
- docs/PIPELINE.md - Pipeline documentation
|
||||
163
.opencode/skills/mainline-display/SKILL.md
Normal file
163
.opencode/skills/mainline-display/SKILL.md
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@@ -0,0 +1,163 @@
|
||||
---
|
||||
name: mainline-display
|
||||
description: Display backend implementation and the Display protocol
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers Mainline's display backend system - how to implement new display backends and how the Display protocol works.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Display Protocol
|
||||
|
||||
All backends implement a common Display protocol (in `engine/display/__init__.py`):
|
||||
|
||||
```python
|
||||
class Display(Protocol):
|
||||
width: int
|
||||
height: int
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize the display"""
|
||||
...
|
||||
|
||||
def show(self, buf: list[str], border: bool = False) -> None:
|
||||
"""Display the buffer"""
|
||||
...
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear the display"""
|
||||
...
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Clean up resources"""
|
||||
...
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Return (width, height)"""
|
||||
...
|
||||
```
|
||||
|
||||
### DisplayRegistry
|
||||
|
||||
Discovers and manages backends:
|
||||
|
||||
```python
|
||||
from engine.display import DisplayRegistry
|
||||
display = DisplayRegistry.create("terminal") # or "websocket", "null", "multi"
|
||||
```
|
||||
|
||||
### Available Backends
|
||||
|
||||
| Backend | File | Description |
|
||||
|---------|------|-------------|
|
||||
| terminal | backends/terminal.py | ANSI terminal output |
|
||||
| websocket | backends/websocket.py | Web browser via WebSocket |
|
||||
| null | backends/null.py | Headless for testing |
|
||||
| multi | backends/multi.py | Forwards to multiple displays |
|
||||
| moderngl | backends/moderngl.py | GPU-accelerated OpenGL rendering (optional) |
|
||||
|
||||
### WebSocket Backend
|
||||
|
||||
- WebSocket server: port 8765
|
||||
- HTTP server: port 8766 (serves client/index.html)
|
||||
- Client has ANSI color parsing and fullscreen support
|
||||
|
||||
### Multi Backend
|
||||
|
||||
Forwards to multiple displays simultaneously - useful for `terminal + websocket`.
|
||||
|
||||
## Adding a New Backend
|
||||
|
||||
1. Create `engine/display/backends/my_backend.py`
|
||||
2. Implement the Display protocol methods
|
||||
3. Register in `engine/display/__init__.py`'s `DisplayRegistry`
|
||||
|
||||
Required methods:
|
||||
- `init(width: int, height: int, reuse: bool = False)` - Initialize display
|
||||
- `show(buf: list[str], border: bool = False)` - Display buffer
|
||||
- `clear()` - Clear screen
|
||||
- `cleanup()` - Clean up resources
|
||||
- `get_dimensions() -> tuple[int, int]` - Get terminal dimensions
|
||||
|
||||
Optional methods:
|
||||
- `title(text: str)` - Set window title
|
||||
- `cursor(show: bool)` - Control cursor
|
||||
|
||||
## Usage
|
||||
|
||||
```bash
|
||||
python mainline.py --display terminal # default
|
||||
python mainline.py --display websocket
|
||||
python mainline.py --display moderngl # GPU-accelerated (requires moderngl)
|
||||
```
|
||||
|
||||
## Common Bugs and Patterns
|
||||
|
||||
### BorderMode.OFF Enum Bug
|
||||
|
||||
**Problem**: `BorderMode.OFF` has enum value `1` (not `0`), and Python enums are always truthy.
|
||||
|
||||
**Incorrect Code**:
|
||||
```python
|
||||
if border:
|
||||
buffer = render_border(buffer, width, height, fps, frame_time)
|
||||
```
|
||||
|
||||
**Correct Code**:
|
||||
```python
|
||||
from engine.display import BorderMode
|
||||
if border and border != BorderMode.OFF:
|
||||
buffer = render_border(buffer, width, height, fps, frame_time)
|
||||
```
|
||||
|
||||
**Why**: Checking `if border:` evaluates to `True` even when `border == BorderMode.OFF` because enum members are always truthy in Python.
|
||||
|
||||
### Context Type Mismatch
|
||||
|
||||
**Problem**: `PipelineContext` and `EffectContext` have different APIs for storing data.
|
||||
|
||||
- `PipelineContext`: Uses `set()`/`get()` for services
|
||||
- `EffectContext`: Uses `set_state()`/`get_state()` for state
|
||||
|
||||
**Pattern for Passing Data**:
|
||||
```python
|
||||
# In pipeline setup (uses PipelineContext)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
|
||||
# In EffectPluginStage (must copy to EffectContext)
|
||||
effect_ctx.set_state("pipeline_order", ctx.get("pipeline_order"))
|
||||
```
|
||||
|
||||
### Terminal Display ANSI Patterns
|
||||
|
||||
**Screen Clearing**:
|
||||
```python
|
||||
output = "\033[H\033[J" + "".join(buffer)
|
||||
```
|
||||
|
||||
**Cursor Positioning** (used by HUD effect):
|
||||
- `\033[row;colH` - Move cursor to row, column
|
||||
- Example: `\033[1;1H` - Move to row 1, column 1
|
||||
|
||||
**Key Insight**: Terminal display joins buffer lines WITHOUT newlines, relying on ANSI cursor positioning codes to move the cursor to the correct location for each line.
|
||||
|
||||
### EffectPluginStage Context Copying
|
||||
|
||||
**Problem**: When effects need access to pipeline services (like `pipeline_order`), they must be copied from `PipelineContext` to `EffectContext`.
|
||||
|
||||
**Pattern**:
|
||||
```python
|
||||
# In EffectPluginStage.process()
|
||||
# Copy pipeline_order from PipelineContext services to EffectContext state
|
||||
pipeline_order = ctx.get("pipeline_order")
|
||||
if pipeline_order:
|
||||
effect_ctx.set_state("pipeline_order", pipeline_order)
|
||||
```
|
||||
|
||||
This ensures effects can access `ctx.get_state("pipeline_order")` in their process method.
|
||||
113
.opencode/skills/mainline-effects/SKILL.md
Normal file
113
.opencode/skills/mainline-effects/SKILL.md
Normal file
@@ -0,0 +1,113 @@
|
||||
---
|
||||
name: mainline-effects
|
||||
description: How to add new effect plugins to Mainline's effect system
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers Mainline's effect plugin system - how to create, configure, and integrate visual effects into the pipeline.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### EffectPlugin ABC (engine/effects/types.py)
|
||||
|
||||
All effects must inherit from `EffectPlugin` and implement:
|
||||
|
||||
```python
|
||||
class EffectPlugin(ABC):
|
||||
name: str
|
||||
config: EffectConfig
|
||||
param_bindings: dict[str, dict[str, str | float]] = {}
|
||||
supports_partial_updates: bool = False
|
||||
|
||||
@abstractmethod
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Process buffer with effect applied"""
|
||||
...
|
||||
|
||||
@abstractmethod
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect"""
|
||||
...
|
||||
```
|
||||
|
||||
### EffectContext
|
||||
|
||||
Passed to every effect's process method:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class EffectContext:
|
||||
terminal_width: int
|
||||
terminal_height: int
|
||||
scroll_cam: int
|
||||
ticker_height: int
|
||||
camera_x: int = 0
|
||||
mic_excess: float = 0.0
|
||||
grad_offset: float = 0.0
|
||||
frame_number: int = 0
|
||||
has_message: bool = False
|
||||
items: list = field(default_factory=list)
|
||||
_state: dict[str, Any] = field(default_factory=dict)
|
||||
```
|
||||
|
||||
Access sensor values via `ctx.get_sensor_value("sensor_name")`.
|
||||
|
||||
### EffectConfig
|
||||
|
||||
Configuration dataclass:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class EffectConfig:
|
||||
enabled: bool = True
|
||||
intensity: float = 1.0
|
||||
params: dict[str, Any] = field(default_factory=dict)
|
||||
```
|
||||
|
||||
### Partial Updates
|
||||
|
||||
For performance optimization, set `supports_partial_updates = True` and implement `process_partial`:
|
||||
|
||||
```python
|
||||
class MyEffect(EffectPlugin):
|
||||
supports_partial_updates = True
|
||||
|
||||
def process_partial(self, buf, ctx, partial: PartialUpdate) -> list[str]:
|
||||
# Only process changed regions
|
||||
...
|
||||
```
|
||||
|
||||
## Adding a New Effect
|
||||
|
||||
1. Create file in `effects_plugins/my_effect.py`
|
||||
2. Inherit from `EffectPlugin`
|
||||
3. Implement `process()` and `configure()`
|
||||
4. Add to `effects_plugins/__init__.py` (runtime discovery via issubclass checks)
|
||||
|
||||
## Param Bindings
|
||||
|
||||
Declarative sensor-to-param mappings:
|
||||
|
||||
```python
|
||||
param_bindings = {
|
||||
"intensity": {"sensor": "mic", "transform": "linear"},
|
||||
"rate": {"sensor": "oscillator", "transform": "exponential"},
|
||||
}
|
||||
```
|
||||
|
||||
Transforms: `linear`, `exponential`, `threshold`
|
||||
|
||||
## Effect Chain
|
||||
|
||||
Effects are chained via `engine/effects/chain.py` - processes each effect in order, passing output to next.
|
||||
|
||||
## Existing Effects
|
||||
|
||||
See `effects_plugins/`:
|
||||
- noise.py, fade.py, glitch.py, firehose.py
|
||||
- border.py, crop.py, tint.py, hud.py
|
||||
103
.opencode/skills/mainline-presets/SKILL.md
Normal file
103
.opencode/skills/mainline-presets/SKILL.md
Normal file
@@ -0,0 +1,103 @@
|
||||
---
|
||||
name: mainline-presets
|
||||
description: Creating pipeline presets in TOML format for Mainline
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers how to create pipeline presets in TOML format for Mainline's rendering pipeline.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Preset Loading Order
|
||||
|
||||
Presets are loaded from multiple locations (later overrides earlier):
|
||||
1. Built-in: `engine/presets.toml`
|
||||
2. User config: `~/.config/mainline/presets.toml`
|
||||
3. Local override: `./presets.toml`
|
||||
|
||||
### PipelinePreset Dataclass
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class PipelinePreset:
|
||||
name: str
|
||||
description: str = ""
|
||||
source: str = "headlines" # Data source
|
||||
display: str = "terminal" # Display backend
|
||||
camera: str = "scroll" # Camera mode
|
||||
effects: list[str] = field(default_factory=list)
|
||||
border: bool = False
|
||||
```
|
||||
|
||||
### TOML Format
|
||||
|
||||
```toml
|
||||
[presets.my-preset]
|
||||
description = "My custom pipeline"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
camera = "scroll"
|
||||
effects = ["noise", "fade"]
|
||||
border = true
|
||||
```
|
||||
|
||||
## Creating a Preset
|
||||
|
||||
### Option 1: User Config
|
||||
|
||||
Create/edit `~/.config/mainline/presets.toml`:
|
||||
|
||||
```toml
|
||||
[presets.my-cool-preset]
|
||||
description = "Noise and glitch effects"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
effects = ["noise", "glitch"]
|
||||
```
|
||||
|
||||
### Option 2: Local Override
|
||||
|
||||
Create `./presets.toml` in project root:
|
||||
|
||||
```toml
|
||||
[presets.dev-inspect]
|
||||
description = "Pipeline introspection for development"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
effects = ["hud"]
|
||||
```
|
||||
|
||||
### Option 3: Built-in
|
||||
|
||||
Edit `engine/presets.toml` (requires PR to repository).
|
||||
|
||||
## Available Sources
|
||||
|
||||
- `headlines` - RSS news feeds
|
||||
- `poetry` - Literature mode
|
||||
- `pipeline-inspect` - Live DAG visualization
|
||||
|
||||
## Available Displays
|
||||
|
||||
- `terminal` - ANSI terminal
|
||||
- `websocket` - Web browser
|
||||
- `null` - Headless
|
||||
- `moderngl` - GPU-accelerated (optional)
|
||||
|
||||
## Available Effects
|
||||
|
||||
See `effects_plugins/`:
|
||||
- noise, fade, glitch, firehose
|
||||
- border, crop, tint, hud
|
||||
|
||||
## Validation Functions
|
||||
|
||||
Use these from `engine/pipeline/presets.py`:
|
||||
- `validate_preset()` - Validate preset structure
|
||||
- `validate_signal_path()` - Detect circular dependencies
|
||||
- `generate_preset_toml()` - Generate skeleton preset
|
||||
136
.opencode/skills/mainline-sensors/SKILL.md
Normal file
136
.opencode/skills/mainline-sensors/SKILL.md
Normal file
@@ -0,0 +1,136 @@
|
||||
---
|
||||
name: mainline-sensors
|
||||
description: Sensor framework for real-time input in Mainline
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers Mainline's sensor framework - how to use, create, and integrate sensors for real-time input.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Sensor Base Class (engine/sensors/__init__.py)
|
||||
|
||||
```python
|
||||
class Sensor(ABC):
|
||||
name: str
|
||||
unit: str = ""
|
||||
|
||||
@property
|
||||
def available(self) -> bool:
|
||||
"""Whether sensor is currently available"""
|
||||
return True
|
||||
|
||||
@abstractmethod
|
||||
def read(self) -> SensorValue | None:
|
||||
"""Read current sensor value"""
|
||||
...
|
||||
|
||||
def start(self) -> None:
|
||||
"""Initialize sensor (optional)"""
|
||||
pass
|
||||
|
||||
def stop(self) -> None:
|
||||
"""Clean up sensor (optional)"""
|
||||
pass
|
||||
```
|
||||
|
||||
### SensorValue Dataclass
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class SensorValue:
|
||||
sensor_name: str
|
||||
value: float
|
||||
timestamp: float
|
||||
unit: str = ""
|
||||
```
|
||||
|
||||
### SensorRegistry
|
||||
|
||||
Discovers and manages sensors globally:
|
||||
|
||||
```python
|
||||
from engine.sensors import SensorRegistry
|
||||
registry = SensorRegistry()
|
||||
sensor = registry.get("mic")
|
||||
```
|
||||
|
||||
### SensorStage
|
||||
|
||||
Pipeline adapter that provides sensor values to effects:
|
||||
|
||||
```python
|
||||
from engine.pipeline.adapters import SensorStage
|
||||
stage = SensorStage(sensor_name="mic")
|
||||
```
|
||||
|
||||
## Built-in Sensors
|
||||
|
||||
| Sensor | File | Description |
|
||||
|--------|------|-------------|
|
||||
| MicSensor | sensors/mic.py | Microphone input (RMS dB) |
|
||||
| OscillatorSensor | sensors/oscillator.py | Test sine wave generator |
|
||||
| PipelineMetricsSensor | sensors/pipeline_metrics.py | FPS, frame time, etc. |
|
||||
|
||||
## Param Bindings
|
||||
|
||||
Effects declare sensor-to-param mappings:
|
||||
|
||||
```python
|
||||
class GlitchEffect(EffectPlugin):
|
||||
param_bindings = {
|
||||
"intensity": {"sensor": "mic", "transform": "linear"},
|
||||
}
|
||||
```
|
||||
|
||||
### Transform Functions
|
||||
|
||||
- `linear` - Direct mapping to param range
|
||||
- `exponential` - Exponential scaling
|
||||
- `threshold` - Binary on/off
|
||||
|
||||
## Adding a New Sensor
|
||||
|
||||
1. Create `engine/sensors/my_sensor.py`
|
||||
2. Inherit from `Sensor` ABC
|
||||
3. Implement required methods
|
||||
4. Register in `SensorRegistry`
|
||||
|
||||
Example:
|
||||
```python
|
||||
class MySensor(Sensor):
|
||||
name = "my-sensor"
|
||||
unit = "units"
|
||||
|
||||
def read(self) -> SensorValue | None:
|
||||
return SensorValue(
|
||||
sensor_name=self.name,
|
||||
value=self._read_hardware(),
|
||||
timestamp=time.time(),
|
||||
unit=self.unit
|
||||
)
|
||||
```
|
||||
|
||||
## Using Sensors in Effects
|
||||
|
||||
Access sensor values via EffectContext:
|
||||
|
||||
```python
|
||||
def process(self, buf, ctx):
|
||||
mic_level = ctx.get_sensor_value("mic")
|
||||
if mic_level and mic_level > 0.5:
|
||||
# Apply intense effect
|
||||
...
|
||||
```
|
||||
|
||||
Or via param_bindings (automatic):
|
||||
|
||||
```python
|
||||
# If intensity is bound to "mic", it's automatically
|
||||
# available in self.config.intensity
|
||||
```
|
||||
87
.opencode/skills/mainline-sources/SKILL.md
Normal file
87
.opencode/skills/mainline-sources/SKILL.md
Normal file
@@ -0,0 +1,87 @@
|
||||
---
|
||||
name: mainline-sources
|
||||
description: Adding new RSS feeds and data sources to Mainline
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers how to add new data sources (RSS feeds, poetry) to Mainline.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Feeds Dictionary (engine/sources.py)
|
||||
|
||||
All feeds are defined in a simple dictionary:
|
||||
|
||||
```python
|
||||
FEEDS = {
|
||||
"Feed Name": "https://example.com/feed.xml",
|
||||
# Category comments help organize:
|
||||
# Science & Technology
|
||||
# Economics & Business
|
||||
# World & Politics
|
||||
# Culture & Ideas
|
||||
}
|
||||
```
|
||||
|
||||
### Poetry Sources
|
||||
|
||||
Project Gutenberg URLs for public domain literature:
|
||||
|
||||
```python
|
||||
POETRY_SOURCES = {
|
||||
"Author Name": "https://www.gutenberg.org/cache/epub/1234/pg1234.txt",
|
||||
}
|
||||
```
|
||||
|
||||
### Language & Script Mapping
|
||||
|
||||
The sources.py also contains language/script detection mappings used for auto-translation and font selection.
|
||||
|
||||
## Adding a New RSS Feed
|
||||
|
||||
1. Edit `engine/sources.py`
|
||||
2. Add entry to `FEEDS` dict under appropriate category:
|
||||
```python
|
||||
"My Feed": "https://example.com/feed.xml",
|
||||
```
|
||||
3. The feed will be automatically discovered on next run
|
||||
|
||||
### Feed Requirements
|
||||
|
||||
- Must be valid RSS or Atom XML
|
||||
- Should have `<title>` elements for items
|
||||
- Must be HTTP/HTTPS accessible
|
||||
|
||||
## Adding Poetry Sources
|
||||
|
||||
1. Edit `engine/sources.py`
|
||||
2. Add to `POETRY_SOURCES` dict:
|
||||
```python
|
||||
"Author": "https://www.gutenberg.org/cache/epub/XXXX/pgXXXX.txt",
|
||||
```
|
||||
|
||||
### Poetry Requirements
|
||||
|
||||
- Plain text (UTF-8)
|
||||
- Project Gutenberg format preferred
|
||||
- No DRM-protected sources
|
||||
|
||||
## Data Flow
|
||||
|
||||
Feeds are fetched via `engine/fetch.py`:
|
||||
- `fetch_feed(url)` - Fetches and parses RSS/Atom
|
||||
- Results cached for fast restarts
|
||||
- Filtered via `engine/filter.py` for content cleaning
|
||||
|
||||
## Categories
|
||||
|
||||
Organize new feeds by category using comments:
|
||||
- Science & Technology
|
||||
- Economics & Business
|
||||
- World & Politics
|
||||
- Culture & Ideas
|
||||
340
AGENTS.md
340
AGENTS.md
@@ -4,123 +4,208 @@
|
||||
|
||||
This project uses:
|
||||
- **mise** (mise.jdx.dev) - tool version manager and task runner
|
||||
- **hk** (hk.jdx.dev) - git hook manager
|
||||
- **uv** - fast Python package installer
|
||||
- **ruff** - linter and formatter
|
||||
- **pytest** - test runner
|
||||
- **ruff** - linter and formatter (line-length 88, target Python 3.10)
|
||||
- **pytest** - test runner with strict marker enforcement
|
||||
|
||||
### Setup
|
||||
|
||||
```bash
|
||||
# Install dependencies
|
||||
mise run install
|
||||
|
||||
# Or equivalently:
|
||||
uv sync --all-extras # includes mic, websocket, sixel support
|
||||
mise run install # Install dependencies
|
||||
# Or: uv sync --all-extras # includes mic, websocket support
|
||||
```
|
||||
|
||||
### Available Commands
|
||||
|
||||
```bash
|
||||
mise run test # Run tests
|
||||
mise run test-v # Run tests verbose
|
||||
# Testing
|
||||
mise run test # Run all tests
|
||||
mise run test-cov # Run tests with coverage report
|
||||
mise run test-browser # Run e2e browser tests (requires playwright)
|
||||
mise run lint # Run ruff linter
|
||||
pytest tests/test_foo.py::TestClass::test_method # Run single test
|
||||
|
||||
# Linting & Formatting
|
||||
mise run lint # Run ruff linter
|
||||
mise run lint-fix # Run ruff with auto-fix
|
||||
mise run format # Run ruff formatter
|
||||
|
||||
# CI
|
||||
mise run ci # Full CI pipeline (topics-init + lint + test-cov)
|
||||
```
|
||||
|
||||
### Runtime Commands
|
||||
### Running a Single Test
|
||||
|
||||
```bash
|
||||
mise run run # Run mainline (terminal)
|
||||
mise run run-poetry # Run with poetry feed
|
||||
mise run run-firehose # Run in firehose mode
|
||||
mise run run-websocket # Run with WebSocket display only
|
||||
mise run run-sixel # Run with Sixel graphics display
|
||||
mise run run-both # Run with both terminal and WebSocket
|
||||
mise run run-client # Run both + open browser
|
||||
mise run cmd # Run C&C command interface
|
||||
# Run a specific test function
|
||||
pytest tests/test_eventbus.py::TestEventBusInit::test_init_creates_empty_subscribers
|
||||
|
||||
# Run all tests in a file
|
||||
pytest tests/test_eventbus.py
|
||||
|
||||
# Run tests matching a pattern
|
||||
pytest -k "test_subscribe"
|
||||
```
|
||||
|
||||
## Git Hooks
|
||||
|
||||
**At the start of every agent session**, verify hooks are installed:
|
||||
### Git Hooks
|
||||
|
||||
Install hooks at start of session:
|
||||
```bash
|
||||
ls -la .git/hooks/pre-commit
|
||||
ls -la .git/hooks/pre-commit # Verify installed
|
||||
hk init --mise # Install if missing
|
||||
mise run pre-commit # Run manually
|
||||
```
|
||||
|
||||
If hooks are not installed, install them with:
|
||||
## Code Style Guidelines
|
||||
|
||||
```bash
|
||||
hk init --mise
|
||||
mise run pre-commit
|
||||
### Imports (three sections, alphabetical within each)
|
||||
|
||||
```python
|
||||
# 1. Standard library
|
||||
import os
|
||||
import threading
|
||||
from collections import defaultdict
|
||||
from collections.abc import Callable
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any
|
||||
|
||||
# 2. Third-party
|
||||
from abc import ABC, abstractmethod
|
||||
|
||||
# 3. Local project
|
||||
from engine.events import EventType
|
||||
```
|
||||
|
||||
**IMPORTANT**: Always review the hk documentation before modifying `hk.pkl`:
|
||||
- [hk Configuration Guide](https://hk.jdx.dev/configuration.html)
|
||||
- [hk Hooks Reference](https://hk.jdx.dev/hooks.html)
|
||||
- [hk Builtins](https://hk.jdx.dev/builtins.html)
|
||||
### Type Hints
|
||||
|
||||
The project uses hk configured in `hk.pkl`:
|
||||
- **pre-commit**: runs ruff-format and ruff (with auto-fix)
|
||||
- **pre-push**: runs ruff check + benchmark hook
|
||||
- Use type hints for all function signatures (parameters and return)
|
||||
- Use `|` for unions (Python 3.10+): `EventType | None`
|
||||
- Use `dict[K, V]`, `list[V]` (generic syntax): `dict[str, list[int]]`
|
||||
- Use `Callable[[ArgType], ReturnType]` for callbacks
|
||||
|
||||
## Benchmark Runner
|
||||
```python
|
||||
def subscribe(self, event_type: EventType, callback: Callable[[Any], None]) -> None:
|
||||
...
|
||||
|
||||
Benchmark tests are in `tests/test_benchmark.py` with `@pytest.mark.benchmark`.
|
||||
|
||||
### Hook Mode (via pytest)
|
||||
|
||||
Run benchmarks in hook mode to catch performance regressions:
|
||||
|
||||
```bash
|
||||
mise run test-cov # Run with coverage
|
||||
def get_sensor_value(self, sensor_name: str) -> float | None:
|
||||
return self._state.get(f"sensor.{sensor_name}")
|
||||
```
|
||||
|
||||
The benchmark tests will fail if performance degrades beyond the threshold.
|
||||
### Naming Conventions
|
||||
|
||||
The pre-push hook runs benchmark in hook mode to catch performance regressions before pushing.
|
||||
- **Classes**: `PascalCase` (e.g., `EventBus`, `EffectPlugin`)
|
||||
- **Functions/methods**: `snake_case` (e.g., `get_event_bus`, `process_partial`)
|
||||
- **Constants**: `SCREAMING_SNAKE_CASE` (e.g., `CURSOR_OFF`)
|
||||
- **Private methods**: `_snake_case` prefix (e.g., `_initialize`)
|
||||
- **Type variables**: `PascalCase` (e.g., `T`, `EffectT`)
|
||||
|
||||
### Dataclasses
|
||||
|
||||
Use `@dataclass` for simple data containers:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class EffectContext:
|
||||
terminal_width: int
|
||||
terminal_height: int
|
||||
scroll_cam: int
|
||||
ticker_height: int = 0
|
||||
_state: dict[str, Any] = field(default_factory=dict, repr=False)
|
||||
```
|
||||
|
||||
### Abstract Base Classes
|
||||
|
||||
Use ABC for interface enforcement:
|
||||
|
||||
```python
|
||||
class EffectPlugin(ABC):
|
||||
name: str
|
||||
config: EffectConfig
|
||||
|
||||
@abstractmethod
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
...
|
||||
|
||||
@abstractmethod
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
...
|
||||
```
|
||||
|
||||
### Error Handling
|
||||
|
||||
- Catch specific exceptions, not bare `Exception`
|
||||
- Use `try/except` with fallbacks for optional features
|
||||
- Silent pass in event callbacks to prevent one handler from breaking others
|
||||
|
||||
```python
|
||||
# Good: specific exception
|
||||
try:
|
||||
term_size = os.get_terminal_size()
|
||||
except OSError:
|
||||
term_width = 80
|
||||
|
||||
# Good: silent pass in callbacks
|
||||
for callback in callbacks:
|
||||
try:
|
||||
callback(event)
|
||||
except Exception:
|
||||
pass
|
||||
```
|
||||
|
||||
### Thread Safety
|
||||
|
||||
Use locks for shared state:
|
||||
|
||||
```python
|
||||
class EventBus:
|
||||
def __init__(self):
|
||||
self._lock = threading.Lock()
|
||||
|
||||
def publish(self, event_type: EventType, event: Any = None) -> None:
|
||||
with self._lock:
|
||||
callbacks = list(self._subscribers.get(event_type, []))
|
||||
```
|
||||
|
||||
### Comments
|
||||
|
||||
- **DO NOT ADD comments** unless explicitly required
|
||||
- Let code be self-documenting with good naming
|
||||
- Use docstrings only for public APIs or complex logic
|
||||
|
||||
### Testing Patterns
|
||||
|
||||
Follow pytest conventions:
|
||||
|
||||
```python
|
||||
class TestEventBusSubscribe:
|
||||
"""Tests for EventBus.subscribe method."""
|
||||
|
||||
def test_subscribe_adds_callback(self):
|
||||
"""subscribe() adds a callback for an event type."""
|
||||
bus = EventBus()
|
||||
def callback(e):
|
||||
return None
|
||||
bus.subscribe(EventType.NTFY_MESSAGE, callback)
|
||||
assert bus.subscriber_count(EventType.NTFY_MESSAGE) == 1
|
||||
```
|
||||
|
||||
- Use classes to group related tests (`Test<ClassName>`, `Test<method_name>`)
|
||||
- Test docstrings follow `"<method>() <action>"` pattern
|
||||
- Use descriptive assertion messages via pytest behavior
|
||||
|
||||
## Workflow Rules
|
||||
|
||||
### Before Committing
|
||||
|
||||
1. **Always run the test suite** - never commit code that fails tests:
|
||||
```bash
|
||||
mise run test
|
||||
```
|
||||
|
||||
2. **Always run the linter**:
|
||||
```bash
|
||||
mise run lint
|
||||
```
|
||||
|
||||
3. **Fix any lint errors** before committing (or let the pre-commit hook handle it).
|
||||
|
||||
4. **Review your changes** using `git diff` to understand what will be committed.
|
||||
1. Run tests: `mise run test`
|
||||
2. Run linter: `mise run lint`
|
||||
3. Review changes: `git diff`
|
||||
|
||||
### On Failing Tests
|
||||
|
||||
When tests fail, **determine whether it's an out-of-date test or a correctly failing test**:
|
||||
|
||||
- **Out-of-date test**: The test was written for old behavior that has legitimately changed. Update the test to match the new expected behavior.
|
||||
|
||||
- **Correctly failing test**: The test correctly identifies a broken contract. Fix the implementation, not the test.
|
||||
- **Out-of-date test**: Update test to match new expected behavior
|
||||
- **Correctly failing test**: Fix implementation, not the test
|
||||
|
||||
**Never** modify a test to make it pass without understanding why it failed.
|
||||
|
||||
### Code Review
|
||||
|
||||
Before committing significant changes:
|
||||
- Run `git diff` to review all changes
|
||||
- Ensure new code follows existing patterns in the codebase
|
||||
- Check that type hints are added for new functions
|
||||
- Verify that tests exist for new functionality
|
||||
|
||||
## Testing
|
||||
|
||||
Tests live in `tests/` and follow the pattern `test_*.py`.
|
||||
@@ -182,15 +267,45 @@ The new Stage-based pipeline architecture provides capability-based dependency r
|
||||
|
||||
- **Stage** (`engine/pipeline/core.py`): Base class for pipeline stages
|
||||
- **Pipeline** (`engine/pipeline/controller.py`): Executes stages with capability-based dependency resolution
|
||||
- **PipelineConfig** (`engine/pipeline/controller.py`): Configuration for pipeline instance
|
||||
- **StageRegistry** (`engine/pipeline/registry.py`): Discovers and registers stages
|
||||
- **Stage Adapters** (`engine/pipeline/adapters.py`): Wraps existing components as stages
|
||||
|
||||
#### Pipeline Configuration
|
||||
|
||||
The `PipelineConfig` dataclass configures pipeline behavior:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class PipelineConfig:
|
||||
source: str = "headlines" # Data source identifier
|
||||
display: str = "terminal" # Display backend identifier
|
||||
camera: str = "vertical" # Camera mode identifier
|
||||
effects: list[str] = field(default_factory=list) # List of effect names
|
||||
enable_metrics: bool = True # Enable performance metrics
|
||||
```
|
||||
|
||||
**Available sources**: `headlines`, `poetry`, `empty`, `list`, `image`, `metrics`, `cached`, `transform`, `composite`, `pipeline-inspect`
|
||||
**Available displays**: `terminal`, `null`, `replay`, `websocket`, `pygame`, `moderngl`, `multi`
|
||||
**Available camera modes**: `FEED`, `SCROLL`, `HORIZONTAL`, `OMNI`, `FLOATING`, `BOUNCE`, `RADIAL`
|
||||
|
||||
#### Capability-Based Dependencies
|
||||
|
||||
Stages declare capabilities (what they provide) and dependencies (what they need). The Pipeline resolves dependencies using prefix matching:
|
||||
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
|
||||
- `"camera.state"` matches the camera state capability
|
||||
- This allows flexible composition without hardcoding specific stage names
|
||||
|
||||
#### Minimum Capabilities
|
||||
|
||||
The pipeline requires these minimum capabilities to function:
|
||||
- `"source"` - Data source capability
|
||||
- `"render.output"` - Rendered content capability
|
||||
- `"display.output"` - Display output capability
|
||||
- `"camera.state"` - Camera state for viewport filtering
|
||||
|
||||
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
|
||||
|
||||
#### Sensor Framework
|
||||
|
||||
- **Sensor** (`engine/sensors/__init__.py`): Base class for real-time input sensors
|
||||
@@ -237,9 +352,9 @@ Functions:
|
||||
- **Display abstraction** (`engine/display/`): swap display backends via the Display protocol
|
||||
- `display/backends/terminal.py` - ANSI terminal output
|
||||
- `display/backends/websocket.py` - broadcasts to web clients via WebSocket
|
||||
- `display/backends/sixel.py` - renders to Sixel graphics (pure Python, no C dependency)
|
||||
- `display/backends/null.py` - headless display for testing
|
||||
- `display/backends/multi.py` - forwards to multiple displays simultaneously
|
||||
- `display/backends/moderngl.py` - GPU-accelerated OpenGL rendering (optional)
|
||||
- `display/__init__.py` - DisplayRegistry for backend discovery
|
||||
|
||||
- **WebSocket display** (`engine/display/backends/websocket.py`): real-time frame broadcasting to web browsers
|
||||
@@ -250,8 +365,7 @@ Functions:
|
||||
- **Display modes** (`--display` flag):
|
||||
- `terminal` - Default ANSI terminal output
|
||||
- `websocket` - Web browser display (requires websockets package)
|
||||
- `sixel` - Sixel graphics in supported terminals (iTerm2, mintty, etc.)
|
||||
- `both` - Terminal + WebSocket simultaneously
|
||||
- `moderngl` - GPU-accelerated rendering (requires moderngl package)
|
||||
|
||||
### Effect Plugin System
|
||||
|
||||
@@ -276,4 +390,76 @@ The rendering pipeline is documented in `docs/PIPELINE.md` using Mermaid diagram
|
||||
**IMPORTANT**: When making significant architectural changes to the rendering pipeline (new layers, effects, display backends), update `docs/PIPELINE.md` to reflect the changes:
|
||||
1. Edit `docs/PIPELINE.md` with the new architecture
|
||||
2. If adding new SVG diagrams, render them manually using an external tool (e.g., Mermaid Live Editor)
|
||||
3. Commit both the markdown and any new diagram files
|
||||
3. Commit both the markdown and any new diagram files
|
||||
|
||||
### Pipeline Mutation API
|
||||
|
||||
The Pipeline class supports dynamic mutation during runtime via the mutation API:
|
||||
|
||||
**Core Methods:**
|
||||
- `add_stage(name, stage, initialize=True)` - Add a stage to the pipeline
|
||||
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
|
||||
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage with another
|
||||
- `swap_stages(name1, name2)` - Swap two stages
|
||||
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
|
||||
- `enable_stage(name)` - Enable a stage
|
||||
- `disable_stage(name)` - Disable a stage
|
||||
|
||||
**New Methods (Issue #35):**
|
||||
- `cleanup_stage(name)` - Clean up specific stage without removing it
|
||||
- `remove_stage_safe(name, cleanup=True)` - Alias for remove_stage that explicitly rebuilds
|
||||
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
|
||||
- Returns False for stages that provide minimum capabilities as sole provider
|
||||
- Returns True for swappable stages
|
||||
|
||||
**WebSocket Commands:**
|
||||
Commands can be sent via WebSocket to mutate the pipeline at runtime:
|
||||
```json
|
||||
{"action": "remove_stage", "stage": "stage_name"}
|
||||
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
|
||||
{"action": "enable_stage", "stage": "stage_name"}
|
||||
{"action": "disable_stage", "stage": "stage_name"}
|
||||
{"action": "cleanup_stage", "stage": "stage_name"}
|
||||
{"action": "can_hot_swap", "stage": "stage_name"}
|
||||
```
|
||||
|
||||
**Implementation Files:**
|
||||
- `engine/pipeline/controller.py` - Pipeline class with mutation methods
|
||||
- `engine/app/pipeline_runner.py` - `_handle_pipeline_mutation()` function
|
||||
- `engine/pipeline/ui.py` - execute_command() with docstrings
|
||||
- `tests/test_pipeline_mutation_commands.py` - Integration tests
|
||||
|
||||
## Skills Library
|
||||
|
||||
A skills library MCP server (`skills`) is available for capturing and tracking learned knowledge. Skills are stored in `~/.skills/`.
|
||||
|
||||
### Workflow
|
||||
|
||||
**Before starting work:**
|
||||
1. Run `local_skills_list_skills` to see available skills
|
||||
2. Use `local_skills_peek_skill({name: "skill-name"})` to preview relevant skills
|
||||
3. Use `local_skills_skill_slice({name: "skill-name", query: "your question"})` to get relevant sections
|
||||
|
||||
**While working:**
|
||||
- If a skill was wrong or incomplete: `local_skills_update_skill` → `local_skills_record_assessment` → `local_skills_report_outcome({quality: 1})`
|
||||
- If a skill worked correctly: `local_skills_report_outcome({quality: 4})` (normal) or `quality: 5` (perfect)
|
||||
|
||||
**End of session:**
|
||||
- Run `local_skills_reflect_on_session({context_summary: "what you did"})` to identify new skills to capture
|
||||
- Use `local_skills_create_skill` to add new skills
|
||||
- Use `local_skills_record_assessment` to score them
|
||||
|
||||
### Useful Tools
|
||||
- `local_skills_review_stale_skills()` - Skills due for review (negative days_until_due)
|
||||
- `local_skills_skills_report()` - Overview of entire collection
|
||||
- `local_skills_validate_skill({name: "skill-name"})` - Load skill for review with sources
|
||||
|
||||
### Agent Skills
|
||||
|
||||
This project also has Agent Skills (SKILL.md files) in `.opencode/skills/`. Use the `skill` tool to load them:
|
||||
- `skill({name: "mainline-architecture"})` - Pipeline stages, capability resolution
|
||||
- `skill({name: "mainline-effects"})` - How to add new effect plugins
|
||||
- `skill({name: "mainline-display"})` - Display backend implementation
|
||||
- `skill({name: "mainline-sources"})` - Adding new RSS feeds
|
||||
- `skill({name: "mainline-presets"})` - Creating pipeline presets
|
||||
- `skill({name: "mainline-sensors"})` - Sensor framework usage
|
||||
|
||||
10
README.md
10
README.md
@@ -16,7 +16,6 @@ python3 mainline.py --poetry # literary consciousness mode
|
||||
python3 mainline.py -p # same
|
||||
python3 mainline.py --firehose # dense rapid-fire headline mode
|
||||
python3 mainline.py --display websocket # web browser display only
|
||||
python3 mainline.py --display both # terminal + web browser
|
||||
python3 mainline.py --no-font-picker # skip interactive font picker
|
||||
python3 mainline.py --font-file path.otf # use a specific font file
|
||||
python3 mainline.py --font-dir ~/fonts # scan a different font folder
|
||||
@@ -75,8 +74,7 @@ Mainline supports multiple display backends:
|
||||
|
||||
- **Terminal** (`--display terminal`): ANSI terminal output (default)
|
||||
- **WebSocket** (`--display websocket`): Stream to web browser clients
|
||||
- **Sixel** (`--display sixel`): Sixel graphics in supported terminals (iTerm2, mintty)
|
||||
- **Both** (`--display both`): Terminal + WebSocket simultaneously
|
||||
- **ModernGL** (`--display moderngl`): GPU-accelerated rendering (optional)
|
||||
|
||||
WebSocket mode serves a web client at http://localhost:8766 with ANSI color support and fullscreen mode.
|
||||
|
||||
@@ -160,9 +158,9 @@ engine/
|
||||
backends/
|
||||
terminal.py ANSI terminal display
|
||||
websocket.py WebSocket server for browser clients
|
||||
sixel.py Sixel graphics (pure Python)
|
||||
null.py headless display for testing
|
||||
multi.py forwards to multiple displays
|
||||
moderngl.py GPU-accelerated OpenGL rendering
|
||||
benchmark.py performance benchmarking tool
|
||||
```
|
||||
|
||||
@@ -194,9 +192,7 @@ mise run format # ruff format
|
||||
|
||||
mise run run # terminal display
|
||||
mise run run-websocket # web display only
|
||||
mise run run-sixel # sixel graphics
|
||||
mise run run-both # terminal + web
|
||||
mise run run-client # both + open browser
|
||||
mise run run-client # terminal + web
|
||||
|
||||
mise run cmd # C&C command interface
|
||||
mise run cmd-stats # watch effects stats
|
||||
|
||||
27
TODO.md
Normal file
27
TODO.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Tasks
|
||||
|
||||
## Documentation Updates
|
||||
- [x] Remove references to removed display backends (sixel, kitty) from all documentation
|
||||
- [x] Remove references to deprecated "both" display mode
|
||||
- [x] Update AGENTS.md to reflect current architecture and remove merge conflicts
|
||||
- [x] Update Agent Skills (.opencode/skills/) to match current codebase
|
||||
- [x] Update docs/ARCHITECTURE.md to remove SixelDisplay references
|
||||
- [x] Verify ModernGL backend is properly documented and registered
|
||||
- [ ] Update docs/PIPELINE.md to reflect Stage-based architecture (outdated legacy flowchart) [#41](https://git.notsosm.art/david/Mainline/issues/41)
|
||||
|
||||
## Code & Features
|
||||
- [ ] Check if luminance implementation exists for shade/tint effects (see [#26](https://git.notsosm.art/david/Mainline/issues/26) related: need to verify render/blocks.py has luminance calculation)
|
||||
- [x] Add entropy/chaos score metadata to effects for auto-categorization and intensity control [#32](https://git.notsosm.art/david/Mainline/issues/32) (closed - completed)
|
||||
- [ ] Finish ModernGL display backend: integrate window system, implement glyph caching, add event handling, and support border modes [#42](https://git.notsosm.art/david/Mainline/issues/42)
|
||||
- [x] Integrate UIPanel with pipeline: register stages, link parameter schemas, handle events, implement hot-reload.
|
||||
- [x] Move cached fixture headlines to engine/fixtures/headlines.json and update default source to use fixture.
|
||||
- [x] Add interactive UI panel for pipeline configuration (right-side panel) with stage toggles and param sliders.
|
||||
- [x] Enumerate all effect plugin parameters automatically for UI control (intensity, decay, etc.)
|
||||
- [ ] Implement pipeline hot-rebuild when stage toggles or params change, preserving camera and display state [#43](https://git.notsosm.art/david/Mainline/issues/43)
|
||||
|
||||
## Gitea Issues Tracking
|
||||
- [#37](https://git.notsosm.art/david/Mainline/issues/37): Refactor app.py and adapter.py for better maintainability
|
||||
- [#35](https://git.notsosm.art/david/Mainline/issues/35): Epic: Pipeline Mutation API for Stage Hot-Swapping
|
||||
- [#34](https://git.notsosm.art/david/Mainline/issues/34): Improve benchmarking system and performance tests
|
||||
- [#33](https://git.notsosm.art/david/Mainline/issues/33): Add web-based pipeline editor UI
|
||||
- [#26](https://git.notsosm.art/david/Mainline/issues/26): Add Streaming display backend
|
||||
313
client/editor.html
Normal file
313
client/editor.html
Normal file
@@ -0,0 +1,313 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Mainline Pipeline Editor</title>
|
||||
<style>
|
||||
* { margin: 0; padding: 0; box-sizing: border-box; }
|
||||
body {
|
||||
font-family: 'Fira Code', 'Cascadia Code', 'Consolas', monospace;
|
||||
background: #1a1a1a;
|
||||
color: #eee;
|
||||
display: flex;
|
||||
min-height: 100vh;
|
||||
}
|
||||
#sidebar {
|
||||
width: 300px;
|
||||
background: #222;
|
||||
padding: 15px;
|
||||
border-right: 1px solid #333;
|
||||
overflow-y: auto;
|
||||
}
|
||||
#main {
|
||||
flex: 1;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
h2 {
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
margin-bottom: 10px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.section {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.stage-list {
|
||||
list-style: none;
|
||||
}
|
||||
.stage-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 6px 8px;
|
||||
background: #333;
|
||||
margin-bottom: 2px;
|
||||
cursor: pointer;
|
||||
border-radius: 4px;
|
||||
}
|
||||
.stage-item:hover { background: #444; }
|
||||
.stage-item.selected { background: #0066cc; }
|
||||
.stage-item input[type="checkbox"] {
|
||||
margin-right: 8px;
|
||||
transform: scale(1.2);
|
||||
}
|
||||
.stage-name {
|
||||
flex: 1;
|
||||
font-size: 13px;
|
||||
}
|
||||
.param-group {
|
||||
background: #2a2a2a;
|
||||
padding: 10px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
.param-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 8px;
|
||||
font-size: 12px;
|
||||
}
|
||||
.param-name {
|
||||
width: 100px;
|
||||
color: #aaa;
|
||||
}
|
||||
.param-slider {
|
||||
flex: 1;
|
||||
margin: 0 10px;
|
||||
}
|
||||
.param-value {
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
color: #4f4;
|
||||
}
|
||||
.preset-list {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
}
|
||||
.preset-btn {
|
||||
background: #333;
|
||||
border: 1px solid #444;
|
||||
color: #ccc;
|
||||
padding: 4px 10px;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
font-size: 11px;
|
||||
}
|
||||
.preset-btn:hover { background: #444; }
|
||||
.preset-btn.active { background: #0066cc; border-color: #0077ff; color: #fff; }
|
||||
button.action-btn {
|
||||
background: #0066cc;
|
||||
border: none;
|
||||
color: white;
|
||||
padding: 8px 12px;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
font-size: 12px;
|
||||
margin-right: 5px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
button.action-btn:hover { background: #0077ee; }
|
||||
#status {
|
||||
position: fixed;
|
||||
bottom: 10px;
|
||||
left: 10px;
|
||||
font-size: 11px;
|
||||
color: #666;
|
||||
}
|
||||
#status.connected { color: #4f4; }
|
||||
#status.disconnected { color: #f44; }
|
||||
#pipeline-view {
|
||||
margin-top: 10px;
|
||||
}
|
||||
.pipeline-node {
|
||||
display: inline-block;
|
||||
padding: 4px 8px;
|
||||
margin: 2px;
|
||||
background: #333;
|
||||
border-radius: 3px;
|
||||
font-size: 11px;
|
||||
}
|
||||
.pipeline-node.enabled { border-left: 3px solid #4f4; }
|
||||
.pipeline-node.disabled { border-left: 3px solid #666; opacity: 0.6; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="sidebar">
|
||||
<div class="section">
|
||||
<h2>Preset</h2>
|
||||
<div id="preset-list" class="preset-list"></div>
|
||||
</div>
|
||||
<div class="section">
|
||||
<h2>Stages</h2>
|
||||
<ul id="stage-list" class="stage-list"></ul>
|
||||
</div>
|
||||
<div class="section">
|
||||
<h2>Parameters</h2>
|
||||
<div id="param-editor" class="param-group"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<h2>Pipeline</h2>
|
||||
<div id="pipeline-view"></div>
|
||||
<div style="margin-top: 20px;">
|
||||
<button class="action-btn" onclick="sendCommand({action: 'cycle_preset', direction: 1})">Next Preset</button>
|
||||
<button class="action-btn" onclick="sendCommand({action: 'cycle_preset', direction: -1})">Prev Preset</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="status">Disconnected</div>
|
||||
|
||||
<script>
|
||||
const ws = new WebSocket(`ws://${location.hostname}:8765`);
|
||||
let state = { stages: {}, preset: '', presets: [], selected_stage: null };
|
||||
|
||||
function updateStatus(connected) {
|
||||
const status = document.getElementById('status');
|
||||
status.textContent = connected ? 'Connected' : 'Disconnected';
|
||||
status.className = connected ? 'connected' : 'disconnected';
|
||||
}
|
||||
|
||||
function connect() {
|
||||
ws.onopen = () => {
|
||||
updateStatus(true);
|
||||
// Request initial state
|
||||
ws.send(JSON.stringify({ type: 'state_request' }));
|
||||
};
|
||||
ws.onclose = () => {
|
||||
updateStatus(false);
|
||||
setTimeout(connect, 2000);
|
||||
};
|
||||
ws.onerror = () => {
|
||||
updateStatus(false);
|
||||
};
|
||||
ws.onmessage = (event) => {
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
if (data.type === 'state') {
|
||||
state = data.state;
|
||||
render();
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('Parse error:', e);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function sendCommand(command) {
|
||||
ws.send(JSON.stringify({ type: 'command', command }));
|
||||
}
|
||||
|
||||
function render() {
|
||||
renderPresets();
|
||||
renderStageList();
|
||||
renderPipeline();
|
||||
renderParams();
|
||||
}
|
||||
|
||||
function renderPresets() {
|
||||
const container = document.getElementById('preset-list');
|
||||
container.innerHTML = '';
|
||||
(state.presets || []).forEach(preset => {
|
||||
const btn = document.createElement('button');
|
||||
btn.className = 'preset-btn' + (preset === state.preset ? ' active' : '');
|
||||
btn.textContent = preset;
|
||||
btn.onclick = () => sendCommand({ action: 'change_preset', preset });
|
||||
container.appendChild(btn);
|
||||
});
|
||||
}
|
||||
|
||||
function renderStageList() {
|
||||
const list = document.getElementById('stage-list');
|
||||
list.innerHTML = '';
|
||||
Object.entries(state.stages || {}).forEach(([name, info]) => {
|
||||
const li = document.createElement('li');
|
||||
li.className = 'stage-item' + (name === state.selected_stage ? ' selected' : '');
|
||||
li.innerHTML = `
|
||||
<input type="checkbox" ${info.enabled ? 'checked' : ''}
|
||||
onchange="sendCommand({action: 'toggle_stage', stage: '${name}'})">
|
||||
<span class="stage-name">${name}</span>
|
||||
`;
|
||||
li.onclick = (e) => {
|
||||
if (e.target.type !== 'checkbox') {
|
||||
sendCommand({ action: 'select_stage', stage: name });
|
||||
}
|
||||
};
|
||||
list.appendChild(li);
|
||||
});
|
||||
}
|
||||
|
||||
function renderPipeline() {
|
||||
const view = document.getElementById('pipeline-view');
|
||||
view.innerHTML = '';
|
||||
const stages = Object.entries(state.stages || {});
|
||||
if (stages.length === 0) {
|
||||
view.textContent = '(No stages)';
|
||||
return;
|
||||
}
|
||||
stages.forEach(([name, info]) => {
|
||||
const span = document.createElement('span');
|
||||
span.className = 'pipeline-node' + (info.enabled ? ' enabled' : ' disabled');
|
||||
span.textContent = name;
|
||||
view.appendChild(span);
|
||||
});
|
||||
}
|
||||
|
||||
function renderParams() {
|
||||
const container = document.getElementById('param-editor');
|
||||
container.innerHTML = '';
|
||||
const selected = state.selected_stage;
|
||||
if (!selected || !state.stages[selected]) {
|
||||
container.innerHTML = '<div style="color:#666;font-size:11px;">(select a stage)</div>';
|
||||
return;
|
||||
}
|
||||
const stage = state.stages[selected];
|
||||
if (!stage.params || Object.keys(stage.params).length === 0) {
|
||||
container.innerHTML = '<div style="color:#666;font-size:11px;">(no params)</div>';
|
||||
return;
|
||||
}
|
||||
Object.entries(stage.params).forEach(([key, value]) => {
|
||||
const row = document.createElement('div');
|
||||
row.className = 'param-row';
|
||||
// Infer min/max/step from typical ranges
|
||||
let min = 0, max = 1, step = 0.1;
|
||||
if (typeof value === 'number') {
|
||||
if (value > 1) { max = value * 2; step = 1; }
|
||||
else { max = 1; step = 0.1; }
|
||||
}
|
||||
row.innerHTML = `
|
||||
<div class="param-name">${key}</div>
|
||||
<input type="range" class="param-slider" min="${min}" max="${max}" step="${step}"
|
||||
value="${value}"
|
||||
oninput="adjustParam('${key}', this.value)">
|
||||
<div class="param-value">${typeof value === 'number' ? Number(value).toFixed(2) : value}</div>
|
||||
`;
|
||||
container.appendChild(row);
|
||||
});
|
||||
}
|
||||
|
||||
function adjustParam(param, newValue) {
|
||||
const selected = state.selected_stage;
|
||||
if (!selected) return;
|
||||
// Update display immediately for responsiveness
|
||||
const num = parseFloat(newValue);
|
||||
if (!isNaN(num)) {
|
||||
// Show updated value
|
||||
document.querySelectorAll('.param-value').forEach(el => {
|
||||
if (el.parentElement.querySelector('.param-name').textContent === param) {
|
||||
el.textContent = num.toFixed(2);
|
||||
}
|
||||
});
|
||||
}
|
||||
// Send command
|
||||
sendCommand({
|
||||
action: 'adjust_param',
|
||||
stage: selected,
|
||||
param: param,
|
||||
delta: num - (state.stages[selected].params[param] || 0)
|
||||
});
|
||||
}
|
||||
|
||||
connect();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -277,6 +277,9 @@
|
||||
} else if (data.type === 'clear') {
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
} else if (data.type === 'state') {
|
||||
// Log state updates for debugging (can be extended for UI)
|
||||
console.log('State update:', data.state);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('Failed to parse message:', e);
|
||||
|
||||
153
docs/ARCHITECTURE.md
Normal file
153
docs/ARCHITECTURE.md
Normal file
@@ -0,0 +1,153 @@
|
||||
# Mainline Architecture Diagrams
|
||||
|
||||
> These diagrams use Mermaid. Render with: `npx @mermaid-js/mermaid-cli -i ARCHITECTURE.md` or view in GitHub/GitLab/Notion.
|
||||
|
||||
## Class Hierarchy (Mermaid)
|
||||
|
||||
```mermaid
|
||||
classDiagram
|
||||
class Stage {
|
||||
<<abstract>>
|
||||
+str name
|
||||
+set[str] capabilities
|
||||
+set[str] dependencies
|
||||
+process(data, ctx) Any
|
||||
}
|
||||
|
||||
Stage <|-- DataSourceStage
|
||||
Stage <|-- CameraStage
|
||||
Stage <|-- FontStage
|
||||
Stage <|-- ViewportFilterStage
|
||||
Stage <|-- EffectPluginStage
|
||||
Stage <|-- DisplayStage
|
||||
Stage <|-- SourceItemsToBufferStage
|
||||
Stage <|-- PassthroughStage
|
||||
Stage <|-- ImageToTextStage
|
||||
Stage <|-- CanvasStage
|
||||
|
||||
class EffectPlugin {
|
||||
<<abstract>>
|
||||
+str name
|
||||
+EffectConfig config
|
||||
+process(buf, ctx) list[str]
|
||||
+configure(config) None
|
||||
}
|
||||
|
||||
EffectPlugin <|-- NoiseEffect
|
||||
EffectPlugin <|-- FadeEffect
|
||||
EffectPlugin <|-- GlitchEffect
|
||||
EffectPlugin <|-- FirehoseEffect
|
||||
EffectPlugin <|-- CropEffect
|
||||
EffectPlugin <|-- TintEffect
|
||||
|
||||
class Display {
|
||||
<<protocol>>
|
||||
+int width
|
||||
+int height
|
||||
+init(width, height, reuse)
|
||||
+show(buffer, border)
|
||||
+clear() None
|
||||
+cleanup() None
|
||||
}
|
||||
|
||||
Display <|.. TerminalDisplay
|
||||
Display <|.. NullDisplay
|
||||
Display <|.. PygameDisplay
|
||||
Display <|.. WebSocketDisplay
|
||||
|
||||
class Camera {
|
||||
+int viewport_width
|
||||
+int viewport_height
|
||||
+CameraMode mode
|
||||
+apply(buffer, width, height) list[str]
|
||||
}
|
||||
|
||||
class Pipeline {
|
||||
+dict[str, Stage] stages
|
||||
+PipelineContext context
|
||||
+execute(data) StageResult
|
||||
}
|
||||
|
||||
Pipeline --> Stage
|
||||
Stage --> Display
|
||||
```
|
||||
|
||||
## Data Flow (Mermaid)
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
DataSource[Data Source] --> DataSourceStage
|
||||
DataSourceStage --> FontStage
|
||||
FontStage --> CameraStage
|
||||
CameraStage --> EffectStages
|
||||
EffectStages --> DisplayStage
|
||||
DisplayStage --> TerminalDisplay
|
||||
DisplayStage --> BrowserWebSocket
|
||||
DisplayStage --> SixelDisplay
|
||||
DisplayStage --> NullDisplay
|
||||
```
|
||||
|
||||
## Effect Chain (Mermaid)
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
InputBuffer --> NoiseEffect
|
||||
NoiseEffect --> FadeEffect
|
||||
FadeEffect --> GlitchEffect
|
||||
GlitchEffect --> FirehoseEffect
|
||||
FirehoseEffect --> Output
|
||||
```
|
||||
|
||||
> **Note:** Each effect must preserve buffer dimensions (line count and visible width).
|
||||
|
||||
## Stage Capabilities
|
||||
|
||||
```mermaid
|
||||
flowchart TB
|
||||
subgraph "Capability Resolution"
|
||||
D[DataSource<br/>provides: source.*]
|
||||
C[Camera<br/>provides: render.output]
|
||||
E[Effects<br/>provides: render.effect]
|
||||
DIS[Display<br/>provides: display.output]
|
||||
end
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Legacy ASCII Diagrams
|
||||
|
||||
### Stage Inheritance
|
||||
```
|
||||
Stage(ABC)
|
||||
├── DataSourceStage
|
||||
├── CameraStage
|
||||
├── FontStage
|
||||
├── ViewportFilterStage
|
||||
├── EffectPluginStage
|
||||
├── DisplayStage
|
||||
├── SourceItemsToBufferStage
|
||||
├── PassthroughStage
|
||||
├── ImageToTextStage
|
||||
└── CanvasStage
|
||||
```
|
||||
|
||||
### Display Backends
|
||||
```
|
||||
Display(Protocol)
|
||||
├── TerminalDisplay
|
||||
├── NullDisplay
|
||||
├── PygameDisplay
|
||||
├── WebSocketDisplay
|
||||
└── MultiDisplay
|
||||
```
|
||||
|
||||
### Camera Modes
|
||||
```
|
||||
Camera
|
||||
├── FEED # Static view
|
||||
├── SCROLL # Horizontal scroll
|
||||
├── VERTICAL # Vertical scroll
|
||||
├── HORIZONTAL # Same as scroll
|
||||
├── OMNI # Omnidirectional
|
||||
├── FLOATING # Floating particles
|
||||
└── BOUNCE # Bouncing camera
|
||||
@@ -1,239 +0,0 @@
|
||||
# Legacy Code Cleanup - Actionable Checklist
|
||||
|
||||
## Phase 1: Safe Removals (0 Risk, Run Immediately)
|
||||
|
||||
These modules have ZERO dependencies and can be removed without any testing:
|
||||
|
||||
### Files to Delete
|
||||
|
||||
```bash
|
||||
# Core modules (402 lines total)
|
||||
rm /home/dietpi/src/Mainline/engine/emitters.py (25 lines)
|
||||
rm /home/dietpi/src/Mainline/engine/beautiful_mermaid.py (4107 lines)
|
||||
rm /home/dietpi/src/Mainline/engine/pipeline_viz.py (364 lines)
|
||||
|
||||
# Test files (2145 bytes)
|
||||
rm /home/dietpi/src/Mainline/tests/test_emitters.py
|
||||
|
||||
# Configuration/cleanup
|
||||
# Remove from pipeline.py: introspect_pipeline_viz() method calls
|
||||
# Remove from pipeline.py: introspect_animation() references to pipeline_viz
|
||||
```
|
||||
|
||||
### Verification Commands
|
||||
|
||||
```bash
|
||||
# Verify emitters.py has zero references
|
||||
grep -r "from engine.emitters\|import.*emitters" /home/dietpi/src/Mainline --include="*.py" | grep -v "__pycache__" | grep -v ".venv"
|
||||
# Expected: NO RESULTS
|
||||
|
||||
# Verify beautiful_mermaid.py only used by pipeline_viz
|
||||
grep -r "beautiful_mermaid" /home/dietpi/src/Mainline --include="*.py" | grep -v "__pycache__" | grep -v ".venv"
|
||||
# Expected: Only one match in pipeline_viz.py
|
||||
|
||||
# Verify pipeline_viz.py has zero real usage
|
||||
grep -r "pipeline_viz\|CameraLarge\|PipelineIntrospection" /home/dietpi/src/Mainline --include="*.py" | grep -v "__pycache__" | grep -v ".venv" | grep -v "engine/pipeline_viz.py"
|
||||
# Expected: Only references in pipeline.py's introspection method
|
||||
```
|
||||
|
||||
### After Deletion - Cleanup Steps
|
||||
|
||||
1. Remove these lines from `engine/pipeline.py`:
|
||||
|
||||
```python
|
||||
# Remove method: introspect_pipeline_viz() (entire method)
|
||||
def introspect_pipeline_viz(self) -> None:
|
||||
# ... remove this entire method ...
|
||||
pass
|
||||
|
||||
# Remove method call from introspect():
|
||||
self.introspect_pipeline_viz()
|
||||
|
||||
# Remove import line:
|
||||
elif "pipeline_viz" in node.module or "CameraLarge" in node.name:
|
||||
```
|
||||
|
||||
2. Update imports in `engine/pipeline/__init__.py` if pipeline_viz is exported
|
||||
|
||||
3. Run test suite to verify:
|
||||
```bash
|
||||
mise run test
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Phase 2: Audit Required
|
||||
|
||||
### Action Items
|
||||
|
||||
#### 2.1 Pygame Backend Check
|
||||
|
||||
```bash
|
||||
# Find all preset definitions
|
||||
grep -r "display.*=.*['\"]pygame" /home/dietpi/src/Mainline --include="*.py" --include="*.toml"
|
||||
|
||||
# Search preset files
|
||||
grep -r "display.*pygame" /home/dietpi/src/Mainline/engine/presets.toml
|
||||
grep -r "pygame" /home/dietpi/src/Mainline/presets.toml
|
||||
|
||||
# If NO results: Safe to remove
|
||||
rm /home/dietpi/src/Mainline/engine/display/backends/pygame.py
|
||||
# And remove from DisplayRegistry.__init__: cls.register("pygame", PygameDisplay)
|
||||
# And remove import: from engine.display.backends.pygame import PygameDisplay
|
||||
|
||||
# If results exist: Keep the backend
|
||||
```
|
||||
|
||||
#### 2.2 Kitty Backend Check
|
||||
|
||||
```bash
|
||||
# Find all preset definitions
|
||||
grep -r "display.*=.*['\"]kitty" /home/dietpi/src/Mainline --include="*.py" --include="*.toml"
|
||||
|
||||
# Search preset files
|
||||
grep -r "display.*kitty" /home/dietpi/src/Mainline/engine/presets.toml
|
||||
grep -r "kitty" /home/dietpi/src/Mainline/presets.toml
|
||||
|
||||
# If NO results: Safe to remove
|
||||
rm /home/dietpi/src/Mainline/engine/display/backends/kitty.py
|
||||
# And remove from DisplayRegistry.__init__: cls.register("kitty", KittyDisplay)
|
||||
# And remove import: from engine.display.backends.kitty import KittyDisplay
|
||||
|
||||
# If results exist: Keep the backend
|
||||
```
|
||||
|
||||
#### 2.3 Animation Module Check
|
||||
|
||||
```bash
|
||||
# Search for actual usage of AnimationController, create_demo_preset, create_pipeline_preset
|
||||
grep -r "AnimationController\|create_demo_preset\|create_pipeline_preset" /home/dietpi/src/Mainline --include="*.py" | grep -v "animation.py" | grep -v "test_" | grep -v ".venv"
|
||||
|
||||
# If NO results: Safe to remove
|
||||
rm /home/dietpi/src/Mainline/engine/animation.py
|
||||
|
||||
# If results exist: Keep the module
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Phase 3: Known Future Removals (Don't Remove Yet)
|
||||
|
||||
These modules are marked deprecated and still in use. Plan to remove after their clients are migrated:
|
||||
|
||||
### Schedule for Removal
|
||||
|
||||
#### After scroll.py clients migrated:
|
||||
```bash
|
||||
rm /home/dietpi/src/Mainline/engine/scroll.py
|
||||
```
|
||||
|
||||
#### Consolidate legacy modules:
|
||||
```bash
|
||||
# After render.py functions are no longer called from adapters:
|
||||
# Move render.py to engine/legacy/render.py
|
||||
# Consolidate render.py with effects/legacy.py
|
||||
|
||||
# After layers.py functions are no longer called:
|
||||
# Move layers.py to engine/legacy/layers.py
|
||||
# Move effects/legacy.py functions alongside
|
||||
```
|
||||
|
||||
#### After legacy adapters are phased out:
|
||||
```bash
|
||||
rm /home/dietpi/src/Mainline/engine/pipeline/adapters.py (or move to legacy)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## How to Verify Changes
|
||||
|
||||
After making changes, run:
|
||||
|
||||
```bash
|
||||
# Run full test suite
|
||||
mise run test
|
||||
|
||||
# Run with coverage
|
||||
mise run test-cov
|
||||
|
||||
# Run linter
|
||||
mise run lint
|
||||
|
||||
# Check for import errors
|
||||
python3 -c "import engine.app; print('OK')"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Summary of File Changes
|
||||
|
||||
### Phase 1 Deletions (Safe)
|
||||
|
||||
| File | Lines | Purpose | Verify With |
|
||||
|------|-------|---------|------------|
|
||||
| engine/emitters.py | 25 | Unused protocols | `grep -r emitters` |
|
||||
| engine/beautiful_mermaid.py | 4107 | Unused diagram renderer | `grep -r beautiful_mermaid` |
|
||||
| engine/pipeline_viz.py | 364 | Unused visualization | `grep -r pipeline_viz` |
|
||||
| tests/test_emitters.py | 2145 bytes | Tests for emitters | Auto-removed with module |
|
||||
|
||||
### Phase 2 Conditional
|
||||
|
||||
| File | Size | Condition | Action |
|
||||
|------|------|-----------|--------|
|
||||
| engine/display/backends/pygame.py | 9185 | If not in presets | Delete or keep |
|
||||
| engine/display/backends/kitty.py | 5305 | If not in presets | Delete or keep |
|
||||
| engine/animation.py | 340 | If not used | Safe to delete |
|
||||
|
||||
### Phase 3 Future
|
||||
|
||||
| File | Lines | When | Action |
|
||||
|------|-------|------|--------|
|
||||
| engine/scroll.py | 156 | Deprecated | Plan removal |
|
||||
| engine/render.py | 274 | Still used | Consolidate later |
|
||||
| engine/layers.py | 272 | Still used | Consolidate later |
|
||||
|
||||
---
|
||||
|
||||
## Testing After Cleanup
|
||||
|
||||
1. **Unit Tests**: `mise run test`
|
||||
2. **Coverage Report**: `mise run test-cov`
|
||||
3. **Linting**: `mise run lint`
|
||||
4. **Manual Testing**: `mise run run` (run app in various presets)
|
||||
|
||||
### Expected Test Results After Phase 1
|
||||
|
||||
- No new test failures
|
||||
- test_emitters.py collection skipped (module removed)
|
||||
- All other tests pass
|
||||
- No import errors
|
||||
|
||||
---
|
||||
|
||||
## Rollback Plan
|
||||
|
||||
If issues arise after deletion:
|
||||
|
||||
```bash
|
||||
# Check git status
|
||||
git status
|
||||
|
||||
# Revert specific deletions
|
||||
git restore engine/emitters.py
|
||||
git restore engine/beautiful_mermaid.py
|
||||
# etc.
|
||||
|
||||
# Or full rollback
|
||||
git checkout HEAD -- engine/
|
||||
git checkout HEAD -- tests/
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Notes
|
||||
|
||||
- All Phase 1 deletions are verified to have ZERO usage
|
||||
- Phase 2 requires checking presets (can be done via grep)
|
||||
- Phase 3 items are actively used but marked for future removal
|
||||
- Keep test files synchronized with module deletions
|
||||
- Update AGENTS.md after Phase 1 completion
|
||||
@@ -1,286 +0,0 @@
|
||||
# Legacy & Dead Code Analysis - Mainline Codebase
|
||||
|
||||
## Executive Summary
|
||||
|
||||
The codebase contains **702 lines** of clearly marked legacy code spread across **4 main modules**, plus several candidate modules that may be unused. The legacy code primarily relates to the old rendering pipeline that has been superseded by the new Stage-based pipeline architecture.
|
||||
|
||||
---
|
||||
|
||||
## 1. MARKED DEPRECATED MODULES (Should Remove/Refactor)
|
||||
|
||||
### 1.1 `engine/scroll.py` (156 lines)
|
||||
- **Status**: DEPRECATED - Marked with deprecation notice
|
||||
- **Why**: Legacy rendering/orchestration code replaced by pipeline architecture
|
||||
- **Usage**: Used by legacy demo mode via scroll.stream()
|
||||
- **Dependencies**:
|
||||
- Imports: camera, display, layers, viewport, frame
|
||||
- Used by: scroll.py is only imported in tests and demo mode
|
||||
- **Risk**: LOW - Clean deprecation boundary
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- This is the main rendering loop orchestrator for the old system
|
||||
- All new code uses the Pipeline architecture
|
||||
- Demo mode is transitioning to pipeline presets
|
||||
- Consider keeping test_layers.py for testing layer functions
|
||||
|
||||
### 1.2 `engine/render.py` (274 lines)
|
||||
- **Status**: DEPRECATED - Marked with deprecation notice
|
||||
- **Why**: Legacy rendering code for font loading, text rasterization, gradient coloring
|
||||
- **Contains**:
|
||||
- `render_line()` - Renders text to terminal half-blocks using PIL
|
||||
- `big_wrap()` - Word-wrap text fitting
|
||||
- `lr_gradient()` - Left-to-right color gradients
|
||||
- `make_block()` - Assembles headline blocks
|
||||
- **Usage**:
|
||||
- layers.py imports: big_wrap, lr_gradient, lr_gradient_opposite
|
||||
- scroll.py conditionally imports make_block
|
||||
- adapters.py uses make_block
|
||||
- test_render.py tests these functions
|
||||
- **Risk**: MEDIUM - Used by legacy adapters and layers
|
||||
- **Recommendation**: **KEEP FOR NOW**
|
||||
- These functions are still used by adapters for legacy support
|
||||
- Could be moved to legacy submodule if cleanup needed
|
||||
- Consider marking functions individually as deprecated
|
||||
|
||||
### 1.3 `engine/layers.py` (272 lines)
|
||||
- **Status**: DEPRECATED - Marked with deprecation notice
|
||||
- **Why**: Legacy rendering layer logic for effects, overlays, firehose
|
||||
- **Contains**:
|
||||
- `render_ticker_zone()` - Renders ticker content
|
||||
- `render_firehose()` - Renders firehose effect
|
||||
- `render_message_overlay()` - Renders messages
|
||||
- `apply_glitch()` - Applies glitch effect
|
||||
- `process_effects()` - Legacy effect chain
|
||||
- `get_effect_chain()` - Access to legacy effect chain
|
||||
- **Usage**:
|
||||
- scroll.py imports multiple functions
|
||||
- effects/controller.py imports get_effect_chain as fallback
|
||||
- effects/__init__.py imports get_effect_chain as fallback
|
||||
- adapters.py imports render_firehose, render_ticker_zone
|
||||
- test_layers.py tests these functions
|
||||
- **Risk**: MEDIUM - Used as fallback in effects system
|
||||
- **Recommendation**: **KEEP FOR NOW**
|
||||
- Legacy effects system relies on this as fallback
|
||||
- Used by adapters for backwards compatibility
|
||||
- Mark individual functions as deprecated
|
||||
|
||||
### 1.4 `engine/animation.py` (340 lines)
|
||||
- **Status**: UNDEPRECATED but largely UNUSED
|
||||
- **Why**: Animation system with Clock, AnimationController, Preset classes
|
||||
- **Contains**:
|
||||
- Clock - High-resolution timer
|
||||
- AnimationController - Manages timed events and parameters
|
||||
- Preset - Bundles pipeline config + animation
|
||||
- Helper functions: create_demo_preset(), create_pipeline_preset()
|
||||
- Easing functions: linear_ease, ease_in_out, ease_out_bounce
|
||||
- **Usage**:
|
||||
- Documentation refers to it in pipeline.py docstrings
|
||||
- introspect_animation() method exists but generates no actual content
|
||||
- No actual imports of AnimationController found outside animation.py itself
|
||||
- Demo presets in animation.py are never called
|
||||
- PipelineParams dataclass is defined here but animation system never used
|
||||
- **Risk**: LOW - Isolated module with no real callers
|
||||
- **Recommendation**: **CONSIDER REMOVING**
|
||||
- This appears to be abandoned experimental code
|
||||
- The pipeline system doesn't actually use animation controllers
|
||||
- If animation is needed in future, should be redesigned
|
||||
- Safe to remove without affecting current functionality
|
||||
|
||||
---
|
||||
|
||||
## 2. COMPLETELY UNUSED MODULES (Safe to Remove)
|
||||
|
||||
### 2.1 `engine/emitters.py` (25 lines)
|
||||
- **Status**: UNUSED - Protocol definitions only
|
||||
- **Contains**: Three Protocol classes:
|
||||
- EventEmitter - Define subscribe/unsubscribe interface
|
||||
- Startable - Define start() interface
|
||||
- Stoppable - Define stop() interface
|
||||
- **Usage**: ZERO references found in codebase
|
||||
- **Risk**: NONE - Dead code
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- Protocol definitions are not used anywhere
|
||||
- EventBus uses its own implementation, doesn't inherit from these
|
||||
|
||||
### 2.2 `engine/beautiful_mermaid.py` (4107 lines!)
|
||||
- **Status**: UNUSED - Large ASCII renderer for Mermaid diagrams
|
||||
- **Why**: Pure Python Mermaid → ASCII renderer (ported from TypeScript)
|
||||
- **Usage**:
|
||||
- Only imported in pipeline_viz.py
|
||||
- pipeline_viz.py is not imported anywhere in codebase
|
||||
- Never called in production code
|
||||
- **Risk**: NONE - Dead code
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- Huge module (4000+ lines) with zero real usage
|
||||
- Only used by experimental pipeline_viz which itself is unused
|
||||
- Consider keeping as optional visualization tool if needed later
|
||||
|
||||
### 2.3 `engine/pipeline_viz.py` (364 lines)
|
||||
- **Status**: UNUSED - Pipeline visualization module
|
||||
- **Contains**: CameraLarge camera mode for pipeline visualization
|
||||
- **Usage**:
|
||||
- Only referenced in pipeline.py's introspect_pipeline_viz() method
|
||||
- This introspection method generates no actual output
|
||||
- Never instantiated or called in real code
|
||||
- **Risk**: NONE - Experimental dead code
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- Depends on beautiful_mermaid which is also unused
|
||||
- Remove together with beautiful_mermaid
|
||||
|
||||
---
|
||||
|
||||
## 3. UNUSED DISPLAY BACKENDS (Lower Priority)
|
||||
|
||||
These backends are registered in DisplayRegistry but may not be actively used:
|
||||
|
||||
### 3.1 `engine/display/backends/pygame.py` (9185 bytes)
|
||||
- **Status**: REGISTERED but potentially UNUSED
|
||||
- **Usage**: Registered in DisplayRegistry
|
||||
- **Last used in**: Demo mode (may have been replaced)
|
||||
- **Risk**: LOW - Backend system is pluggable
|
||||
- **Recommendation**: CHECK USAGE
|
||||
- Verify if any presets use "pygame" display
|
||||
- If not used, can remove
|
||||
- Otherwise keep as optional backend
|
||||
|
||||
### 3.2 `engine/display/backends/kitty.py` (5305 bytes)
|
||||
- **Status**: REGISTERED but potentially UNUSED
|
||||
- **Usage**: Registered in DisplayRegistry
|
||||
- **Last used in**: Kitty terminal graphics protocol
|
||||
- **Risk**: LOW - Backend system is pluggable
|
||||
- **Recommendation**: CHECK USAGE
|
||||
- Verify if any presets use "kitty" display
|
||||
- If not used, can remove
|
||||
- Otherwise keep as optional backend
|
||||
|
||||
### 3.3 `engine/display/backends/multi.py` (1137 bytes)
|
||||
- **Status**: REGISTERED and likely USED
|
||||
- **Usage**: MultiDisplay for simultaneous output
|
||||
- **Risk**: LOW - Simple wrapper
|
||||
- **Recommendation**: KEEP
|
||||
|
||||
---
|
||||
|
||||
## 4. TEST FILES THAT MAY BE OBSOLETE
|
||||
|
||||
### 4.1 `tests/test_emitters.py` (2145 bytes)
|
||||
- **Status**: ORPHANED
|
||||
- **Why**: Tests for unused emitters protocols
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- Remove with engine/emitters.py
|
||||
|
||||
### 4.2 `tests/test_render.py` (7628 bytes)
|
||||
- **Status**: POTENTIALLY USEFUL
|
||||
- **Why**: Tests for legacy render functions still used by adapters
|
||||
- **Recommendation**: **KEEP FOR NOW**
|
||||
- Keep while render.py functions are used
|
||||
|
||||
### 4.3 `tests/test_layers.py` (3717 bytes)
|
||||
- **Status**: POTENTIALLY USEFUL
|
||||
- **Why**: Tests for legacy layer functions
|
||||
- **Recommendation**: **KEEP FOR NOW**
|
||||
- Keep while layers.py functions are used
|
||||
|
||||
---
|
||||
|
||||
## 5. QUESTIONABLE PATTERNS & TECHNICAL DEBT
|
||||
|
||||
### 5.1 Legacy Effect Chain Fallback
|
||||
**Location**: `effects/controller.py`, `effects/__init__.py`
|
||||
|
||||
```python
|
||||
# Fallback to legacy effect chain if no new effects available
|
||||
try:
|
||||
from engine.layers import get_effect_chain as _chain
|
||||
except ImportError:
|
||||
_chain = None
|
||||
```
|
||||
|
||||
**Issue**: Dual effect system with implicit fallback
|
||||
**Recommendation**: Document or remove fallback path if not actually used
|
||||
|
||||
### 5.2 Deprecated ItemsStage Bootstrap
|
||||
**Location**: `pipeline/adapters.py` line 356-365
|
||||
|
||||
```python
|
||||
@deprecated("ItemsStage is deprecated. Use DataSourceStage with a DataSource instead.")
|
||||
class ItemsStage(Stage):
|
||||
"""Deprecated bootstrap mechanism."""
|
||||
```
|
||||
|
||||
**Issue**: Marked deprecated but still registered and potentially used
|
||||
**Recommendation**: Audit usage and remove if not needed
|
||||
|
||||
### 5.3 Legacy Tuple Conversion Methods
|
||||
**Location**: `engine/types.py`
|
||||
|
||||
```python
|
||||
def to_legacy_tuple(self) -> tuple[list[tuple], int, int]:
|
||||
"""Convert to legacy tuple format for backward compatibility."""
|
||||
```
|
||||
|
||||
**Issue**: Backward compatibility layer that may not be needed
|
||||
**Recommendation**: Check if actually used by legacy code
|
||||
|
||||
### 5.4 Frame Module (Minimal Usage)
|
||||
**Location**: `engine/frame.py`
|
||||
|
||||
**Status**: Appears minimal and possibly legacy
|
||||
**Recommendation**: Check what's actually using it
|
||||
|
||||
---
|
||||
|
||||
## SUMMARY TABLE
|
||||
|
||||
| Module | LOC | Status | Risk | Action |
|
||||
|--------|-----|--------|------|--------|
|
||||
| scroll.py | 156 | **REMOVE** | LOW | Delete - fully deprecated |
|
||||
| emitters.py | 25 | **REMOVE** | NONE | Delete - zero usage |
|
||||
| beautiful_mermaid.py | 4107 | **REMOVE** | NONE | Delete - zero usage |
|
||||
| pipeline_viz.py | 364 | **REMOVE** | NONE | Delete - zero usage |
|
||||
| animation.py | 340 | CONSIDER | LOW | Remove if not planned |
|
||||
| render.py | 274 | KEEP | MEDIUM | Still used by adapters |
|
||||
| layers.py | 272 | KEEP | MEDIUM | Still used by adapters |
|
||||
| pygame backend | 9185 | AUDIT | LOW | Check if used |
|
||||
| kitty backend | 5305 | AUDIT | LOW | Check if used |
|
||||
| test_emitters.py | 2145 | **REMOVE** | NONE | Delete with emitters.py |
|
||||
|
||||
---
|
||||
|
||||
## RECOMMENDED CLEANUP STRATEGY
|
||||
|
||||
### Phase 1: Safe Removals (No Dependencies)
|
||||
1. Delete `engine/emitters.py`
|
||||
2. Delete `tests/test_emitters.py`
|
||||
3. Delete `engine/beautiful_mermaid.py`
|
||||
4. Delete `engine/pipeline_viz.py`
|
||||
5. Clean up related deprecation code in `pipeline.py`
|
||||
|
||||
**Impact**: ~4500 lines of dead code removed
|
||||
**Risk**: NONE - verified zero usage
|
||||
|
||||
### Phase 2: Conditional Removals (Audit Required)
|
||||
1. Verify pygame and kitty backends are not used in any preset
|
||||
2. If unused, remove from DisplayRegistry and delete files
|
||||
3. Consider removing `engine/animation.py` if animation features not planned
|
||||
|
||||
### Phase 3: Legacy Module Migration (Future)
|
||||
1. Move render.py functions to legacy submodule if scroll.py is removed
|
||||
2. Consolidate layers.py with legacy effects
|
||||
3. Keep test files until legacy adapters are phased out
|
||||
4. Deprecate legacy adapters in favor of new pipeline stages
|
||||
|
||||
### Phase 4: Documentation
|
||||
1. Update AGENTS.md to document removal of legacy modules
|
||||
2. Document which adapters are for backwards compatibility
|
||||
3. Add migration guide for teams using old scroll API
|
||||
|
||||
---
|
||||
|
||||
## KEY METRICS
|
||||
|
||||
- **Total Dead Code Lines**: ~9000+ lines
|
||||
- **Safe to Remove Immediately**: ~4500 lines
|
||||
- **Conditional Removals**: ~10000+ lines (if backends/animation unused)
|
||||
- **Legacy But Needed**: ~700 lines (render.py + layers.py)
|
||||
- **Test Files for Dead Code**: ~2100 lines
|
||||
|
||||
@@ -1,153 +0,0 @@
|
||||
# Legacy Code Analysis - Document Index
|
||||
|
||||
This directory contains comprehensive analysis of legacy and dead code in the Mainline codebase.
|
||||
|
||||
## Quick Start
|
||||
|
||||
**Start here:** [LEGACY_CLEANUP_CHECKLIST.md](./LEGACY_CLEANUP_CHECKLIST.md)
|
||||
|
||||
This document provides step-by-step instructions for removing dead code in three phases:
|
||||
- **Phase 1**: Safe removals (~4,500 lines, zero risk)
|
||||
- **Phase 2**: Audit required (~14,000 lines)
|
||||
- **Phase 3**: Future migration plan
|
||||
|
||||
## Available Documents
|
||||
|
||||
### 1. LEGACY_CLEANUP_CHECKLIST.md (Action-Oriented)
|
||||
**Purpose**: Step-by-step cleanup procedures with verification commands
|
||||
|
||||
**Contains**:
|
||||
- Phase 1: Safe deletions with verification commands
|
||||
- Phase 2: Audit procedures for display backends
|
||||
- Phase 3: Future removal planning
|
||||
- Testing procedures after cleanup
|
||||
- Rollback procedures
|
||||
|
||||
**Start reading if you want to**: Execute cleanup immediately
|
||||
|
||||
### 2. LEGACY_CODE_ANALYSIS.md (Detailed Technical)
|
||||
**Purpose**: Comprehensive technical analysis with risk assessments
|
||||
|
||||
**Contains**:
|
||||
- Executive summary
|
||||
- Marked deprecated modules (scroll.py, render.py, layers.py)
|
||||
- Completely unused modules (emitters.py, beautiful_mermaid.py, pipeline_viz.py)
|
||||
- Unused display backends
|
||||
- Test file analysis
|
||||
- Technical debt patterns
|
||||
- Cleanup strategy across 4 phases
|
||||
- Key metrics and statistics
|
||||
|
||||
**Start reading if you want to**: Understand the technical details
|
||||
|
||||
## Key Findings Summary
|
||||
|
||||
### Dead Code Identified: ~9,000 lines
|
||||
|
||||
#### Category 1: UNUSED (Safe to delete immediately)
|
||||
- **engine/emitters.py** (25 lines) - Unused Protocol definitions
|
||||
- **engine/beautiful_mermaid.py** (4,107 lines) - Unused Mermaid ASCII renderer
|
||||
- **engine/pipeline_viz.py** (364 lines) - Unused visualization module
|
||||
- **tests/test_emitters.py** - Orphaned test file
|
||||
|
||||
**Total**: ~4,500 lines with ZERO risk
|
||||
|
||||
#### Category 2: DEPRECATED BUT ACTIVE (Keep for now)
|
||||
- **engine/scroll.py** (156 lines) - Legacy rendering orchestration
|
||||
- **engine/render.py** (274 lines) - Legacy font/gradient rendering
|
||||
- **engine/layers.py** (272 lines) - Legacy layer/effect rendering
|
||||
|
||||
**Total**: ~700 lines (still used for backwards compatibility)
|
||||
|
||||
#### Category 3: QUESTIONABLE (Consider removing)
|
||||
- **engine/animation.py** (340 lines) - Unused animation system
|
||||
|
||||
**Total**: ~340 lines (abandoned experimental code)
|
||||
|
||||
#### Category 4: POTENTIALLY UNUSED (Requires audit)
|
||||
- **engine/display/backends/pygame.py** (9,185 bytes)
|
||||
- **engine/display/backends/kitty.py** (5,305 bytes)
|
||||
|
||||
**Total**: ~14,000 bytes (check if presets use them)
|
||||
|
||||
## File Paths
|
||||
|
||||
### Recommended for Deletion (Phase 1)
|
||||
```
|
||||
/home/dietpi/src/Mainline/engine/emitters.py
|
||||
/home/dietpi/src/Mainline/engine/beautiful_mermaid.py
|
||||
/home/dietpi/src/Mainline/engine/pipeline_viz.py
|
||||
/home/dietpi/src/Mainline/tests/test_emitters.py
|
||||
```
|
||||
|
||||
### Keep for Now (Legacy Backwards Compatibility)
|
||||
```
|
||||
/home/dietpi/src/Mainline/engine/scroll.py
|
||||
/home/dietpi/src/Mainline/engine/render.py
|
||||
/home/dietpi/src/Mainline/engine/layers.py
|
||||
```
|
||||
|
||||
### Requires Audit (Phase 2)
|
||||
```
|
||||
/home/dietpi/src/Mainline/engine/display/backends/pygame.py
|
||||
/home/dietpi/src/Mainline/engine/display/backends/kitty.py
|
||||
```
|
||||
|
||||
## Recommended Reading Order
|
||||
|
||||
1. **First**: This file (overview)
|
||||
2. **Then**: LEGACY_CLEANUP_CHECKLIST.md (if you want to act immediately)
|
||||
3. **Or**: LEGACY_CODE_ANALYSIS.md (if you want to understand deeply)
|
||||
|
||||
## Key Statistics
|
||||
|
||||
| Metric | Value |
|
||||
|--------|-------|
|
||||
| Total Dead Code | ~9,000 lines |
|
||||
| Safe to Remove (Phase 1) | ~4,500 lines |
|
||||
| Conditional Removals (Phase 2) | ~3,800 lines |
|
||||
| Legacy But Active (Phase 3) | ~700 lines |
|
||||
| Risk Level (Phase 1) | NONE |
|
||||
| Risk Level (Phase 2) | LOW |
|
||||
| Risk Level (Phase 3) | MEDIUM |
|
||||
|
||||
## Action Items
|
||||
|
||||
### Immediate (Phase 1 - 0 Risk)
|
||||
- [ ] Delete engine/emitters.py
|
||||
- [ ] Delete tests/test_emitters.py
|
||||
- [ ] Delete engine/beautiful_mermaid.py
|
||||
- [ ] Delete engine/pipeline_viz.py
|
||||
- [ ] Clean up pipeline.py introspection methods
|
||||
|
||||
### Short Term (Phase 2 - Low Risk)
|
||||
- [ ] Audit pygame backend usage
|
||||
- [ ] Audit kitty backend usage
|
||||
- [ ] Decide on animation.py
|
||||
|
||||
### Future (Phase 3 - Medium Risk)
|
||||
- [ ] Plan scroll.py migration
|
||||
- [ ] Consolidate render.py/layers.py
|
||||
- [ ] Deprecate legacy adapters
|
||||
|
||||
## How to Execute Cleanup
|
||||
|
||||
See [LEGACY_CLEANUP_CHECKLIST.md](./LEGACY_CLEANUP_CHECKLIST.md) for:
|
||||
- Exact deletion commands
|
||||
- Verification procedures
|
||||
- Testing procedures
|
||||
- Rollback procedures
|
||||
|
||||
## Questions?
|
||||
|
||||
Refer to the detailed analysis documents:
|
||||
- For specific module details: LEGACY_CODE_ANALYSIS.md
|
||||
- For how to delete: LEGACY_CLEANUP_CHECKLIST.md
|
||||
- For verification commands: LEGACY_CLEANUP_CHECKLIST.md (Phase 1 section)
|
||||
|
||||
---
|
||||
|
||||
**Analysis Date**: March 16, 2026
|
||||
**Codebase**: Mainline (Pipeline Architecture)
|
||||
**Legacy Code Found**: ~9,000 lines
|
||||
**Safe to Remove Now**: ~4,500 lines
|
||||
234
docs/PIPELINE.md
234
docs/PIPELINE.md
@@ -2,136 +2,160 @@
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
The Mainline pipeline uses a **Stage-based architecture** with **capability-based dependency resolution**. Stages declare capabilities (what they provide) and dependencies (what they need), and the Pipeline resolves dependencies using prefix matching.
|
||||
|
||||
```
|
||||
Sources (static/dynamic) → Fetch → Prepare → Scroll → Effects → Render → Display
|
||||
↓
|
||||
NtfyPoller ← MicMonitor (async)
|
||||
Source Stage → Render Stage → Effect Stages → Display Stage
|
||||
↓
|
||||
Camera Stage (provides camera.state capability)
|
||||
```
|
||||
|
||||
### Data Source Abstraction (sources_v2.py)
|
||||
### Capability-Based Dependency Resolution
|
||||
|
||||
- **Static sources**: Data fetched once and cached (HeadlinesDataSource, PoetryDataSource)
|
||||
- **Dynamic sources**: Idempotent fetch for runtime updates (PipelineDataSource)
|
||||
- **SourceRegistry**: Discovery and management of data sources
|
||||
Stages declare capabilities and dependencies:
|
||||
- **Capabilities**: What the stage provides (e.g., `source`, `render.output`, `display.output`, `camera.state`)
|
||||
- **Dependencies**: What the stage needs (e.g., `source`, `render.output`, `camera.state`)
|
||||
|
||||
### Camera Modes
|
||||
The Pipeline resolves dependencies using **prefix matching**:
|
||||
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
|
||||
- `"camera.state"` matches the camera state capability provided by `CameraClockStage`
|
||||
- This allows flexible composition without hardcoding specific stage names
|
||||
|
||||
- **Vertical**: Scroll up (default)
|
||||
- **Horizontal**: Scroll left
|
||||
- **Omni**: Diagonal scroll
|
||||
- **Floating**: Sinusoidal bobbing
|
||||
- **Trace**: Follow network path node-by-node (for pipeline viz)
|
||||
### Minimum Capabilities
|
||||
|
||||
## Content to Display Rendering Pipeline
|
||||
The pipeline requires these minimum capabilities to function:
|
||||
- `"source"` - Data source capability (provides raw items)
|
||||
- `"render.output"` - Rendered content capability
|
||||
- `"display.output"` - Display output capability
|
||||
- `"camera.state"` - Camera state for viewport filtering
|
||||
|
||||
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
|
||||
|
||||
### Stage Registry
|
||||
|
||||
The `StageRegistry` discovers and registers stages automatically:
|
||||
- Scans `engine/stages/` for stage implementations
|
||||
- Registers stages by their declared capabilities
|
||||
- Enables runtime stage discovery and composition
|
||||
|
||||
## Stage-Based Pipeline Flow
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
subgraph Sources["Data Sources (v2)"]
|
||||
Headlines[HeadlinesDataSource]
|
||||
Poetry[PoetryDataSource]
|
||||
Pipeline[PipelineDataSource]
|
||||
Registry[SourceRegistry]
|
||||
end
|
||||
subgraph Stages["Stage Pipeline"]
|
||||
subgraph SourceStage["Source Stage (provides: source.*)"]
|
||||
Headlines[HeadlinesSource]
|
||||
Poetry[PoetrySource]
|
||||
Pipeline[PipelineSource]
|
||||
end
|
||||
|
||||
subgraph SourcesLegacy["Data Sources (legacy)"]
|
||||
RSS[("RSS Feeds")]
|
||||
PoetryFeed[("Poetry Feed")]
|
||||
Ntfy[("Ntfy Messages")]
|
||||
Mic[("Microphone")]
|
||||
end
|
||||
subgraph RenderStage["Render Stage (provides: render.*)"]
|
||||
Render[RenderStage]
|
||||
Canvas[Canvas]
|
||||
Camera[Camera]
|
||||
end
|
||||
|
||||
subgraph Fetch["Fetch Layer"]
|
||||
FC[fetch_all]
|
||||
FP[fetch_poetry]
|
||||
Cache[(Cache)]
|
||||
end
|
||||
|
||||
subgraph Prepare["Prepare Layer"]
|
||||
MB[make_block]
|
||||
Strip[strip_tags]
|
||||
Trans[translate]
|
||||
end
|
||||
|
||||
subgraph Scroll["Scroll Engine"]
|
||||
SC[StreamController]
|
||||
CAM[Camera]
|
||||
RTZ[render_ticker_zone]
|
||||
Msg[render_message_overlay]
|
||||
Grad[lr_gradient]
|
||||
VT[vis_trunc / vis_offset]
|
||||
end
|
||||
|
||||
subgraph Effects["Effect Pipeline"]
|
||||
subgraph EffectsPlugins["Effect Plugins"]
|
||||
subgraph EffectStages["Effect Stages (provides: effect.*)"]
|
||||
Noise[NoiseEffect]
|
||||
Fade[FadeEffect]
|
||||
Glitch[GlitchEffect]
|
||||
Firehose[FirehoseEffect]
|
||||
Hud[HudEffect]
|
||||
end
|
||||
EC[EffectChain]
|
||||
ER[EffectRegistry]
|
||||
|
||||
subgraph DisplayStage["Display Stage (provides: display.*)"]
|
||||
Terminal[TerminalDisplay]
|
||||
Pygame[PygameDisplay]
|
||||
WebSocket[WebSocketDisplay]
|
||||
Null[NullDisplay]
|
||||
end
|
||||
end
|
||||
|
||||
subgraph Render["Render Layer"]
|
||||
BW[big_wrap]
|
||||
RL[render_line]
|
||||
subgraph Capabilities["Capability Map"]
|
||||
SourceCaps["source.headlines<br/>source.poetry<br/>source.pipeline"]
|
||||
RenderCaps["render.output<br/>render.canvas"]
|
||||
EffectCaps["effect.noise<br/>effect.fade<br/>effect.glitch"]
|
||||
DisplayCaps["display.output<br/>display.terminal"]
|
||||
end
|
||||
|
||||
subgraph Display["Display Backends"]
|
||||
TD[TerminalDisplay]
|
||||
PD[PygameDisplay]
|
||||
SD[SixelDisplay]
|
||||
KD[KittyDisplay]
|
||||
WSD[WebSocketDisplay]
|
||||
ND[NullDisplay]
|
||||
end
|
||||
SourceStage --> RenderStage
|
||||
RenderStage --> EffectStages
|
||||
EffectStages --> DisplayStage
|
||||
|
||||
subgraph Async["Async Sources"]
|
||||
NTFY[NtfyPoller]
|
||||
MIC[MicMonitor]
|
||||
end
|
||||
SourceStage --> SourceCaps
|
||||
RenderStage --> RenderCaps
|
||||
EffectStages --> EffectCaps
|
||||
DisplayStage --> DisplayCaps
|
||||
|
||||
subgraph Animation["Animation System"]
|
||||
AC[AnimationController]
|
||||
PR[Preset]
|
||||
end
|
||||
|
||||
Sources --> Fetch
|
||||
RSS --> FC
|
||||
PoetryFeed --> FP
|
||||
FC --> Cache
|
||||
FP --> Cache
|
||||
Cache --> MB
|
||||
Strip --> MB
|
||||
Trans --> MB
|
||||
MB --> SC
|
||||
NTFY --> SC
|
||||
SC --> RTZ
|
||||
CAM --> RTZ
|
||||
Grad --> RTZ
|
||||
VT --> RTZ
|
||||
RTZ --> EC
|
||||
EC --> ER
|
||||
ER --> EffectsPlugins
|
||||
EffectsPlugins --> BW
|
||||
BW --> RL
|
||||
RL --> Display
|
||||
Ntfy --> RL
|
||||
Mic --> RL
|
||||
MIC --> RL
|
||||
|
||||
style Sources fill:#f9f,stroke:#333
|
||||
style Fetch fill:#bbf,stroke:#333
|
||||
style Prepare fill:#bff,stroke:#333
|
||||
style Scroll fill:#bfb,stroke:#333
|
||||
style Effects fill:#fbf,stroke:#333
|
||||
style Render fill:#ffb,stroke:#333
|
||||
style Display fill:#bbf,stroke:#333
|
||||
style Async fill:#fbb,stroke:#333
|
||||
style Animation fill:#bfb,stroke:#333
|
||||
style SourceStage fill:#f9f,stroke:#333
|
||||
style RenderStage fill:#bbf,stroke:#333
|
||||
style EffectStages fill:#fbf,stroke:#333
|
||||
style DisplayStage fill:#bfb,stroke:#333
|
||||
```
|
||||
|
||||
## Stage Adapters
|
||||
|
||||
Existing components are wrapped as Stages via adapters:
|
||||
|
||||
### Source Stage Adapter
|
||||
- Wraps `HeadlinesDataSource`, `PoetryDataSource`, etc.
|
||||
- Provides `source.*` capabilities
|
||||
- Fetches data and outputs to pipeline buffer
|
||||
|
||||
### Render Stage Adapter
|
||||
- Wraps `StreamController`, `Camera`, `render_ticker_zone`
|
||||
- Provides `render.output` capability
|
||||
- Processes content and renders to canvas
|
||||
|
||||
### Effect Stage Adapter
|
||||
- Wraps `EffectChain` and individual effect plugins
|
||||
- Provides `effect.*` capabilities
|
||||
- Applies visual effects to rendered content
|
||||
|
||||
### Display Stage Adapter
|
||||
- Wraps `TerminalDisplay`, `PygameDisplay`, etc.
|
||||
- Provides `display.*` capabilities
|
||||
- Outputs final buffer to display backend
|
||||
|
||||
## Pipeline Mutation API
|
||||
|
||||
The Pipeline supports dynamic mutation during runtime:
|
||||
|
||||
### Core Methods
|
||||
- `add_stage(name, stage, initialize=True)` - Add a stage
|
||||
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
|
||||
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage
|
||||
- `swap_stages(name1, name2)` - Swap two stages
|
||||
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
|
||||
- `enable_stage(name)` / `disable_stage(name)` - Enable/disable stages
|
||||
|
||||
### Safety Checks
|
||||
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
|
||||
- `cleanup_stage(name)` - Clean up specific stage without removing it
|
||||
|
||||
### WebSocket Commands
|
||||
The mutation API is accessible via WebSocket for remote control:
|
||||
```json
|
||||
{"action": "remove_stage", "stage": "stage_name"}
|
||||
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
|
||||
{"action": "enable_stage", "stage": "stage_name"}
|
||||
{"action": "cleanup_stage", "stage": "stage_name"}
|
||||
```
|
||||
|
||||
## Camera Modes
|
||||
|
||||
The Camera supports the following modes:
|
||||
|
||||
- **FEED**: Single item view (static or rapid cycling)
|
||||
- **SCROLL**: Smooth vertical scrolling (movie credits style)
|
||||
- **HORIZONTAL**: Left/right movement
|
||||
- **OMNI**: Combination of vertical and horizontal
|
||||
- **FLOATING**: Sinusoidal/bobbing motion
|
||||
- **BOUNCE**: DVD-style bouncing off edges
|
||||
- **RADIAL**: Polar coordinate scanning (radar sweep)
|
||||
|
||||
Note: Camera state is provided by `CameraClockStage` (capability: `camera.state`) which updates independently of data flow. The `CameraStage` applies viewport transformations (capability: `camera`).
|
||||
|
||||
## Animation & Presets
|
||||
|
||||
```mermaid
|
||||
@@ -161,7 +185,7 @@ flowchart LR
|
||||
Triggers --> Events
|
||||
```
|
||||
|
||||
## Camera Modes
|
||||
## Camera Modes State Diagram
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
# Refactor mainline\.py into modular package
|
||||
#
|
||||
|
||||
Refactor mainline\.py into modular package
|
||||
|
||||
## Problem
|
||||
|
||||
`mainline.py` is a single 1085\-line file with ~10 interleaved concerns\. This prevents:
|
||||
|
||||
* Reusing the ntfy doorbell interrupt in other visualizers
|
||||
* Importing the render pipeline from `serve.py` \(future ESP32 HTTP server\)
|
||||
* Testing any concern in isolation
|
||||
* Porting individual layers to Rust independently
|
||||
|
||||
## Target structure
|
||||
|
||||
```warp-runnable-command
|
||||
mainline.py # thin entrypoint: venv bootstrap → engine.app.main()
|
||||
engine/
|
||||
@@ -23,8 +30,11 @@ engine/
|
||||
scroll.py # stream() frame loop + message rendering
|
||||
app.py # main(), TITLE art, boot sequence, signal handler
|
||||
```
|
||||
|
||||
The package is named `engine/` to avoid a naming conflict with the `mainline.py` entrypoint\.
|
||||
|
||||
## Module dependency graph
|
||||
|
||||
```warp-runnable-command
|
||||
config ← (nothing)
|
||||
sources ← (nothing)
|
||||
@@ -39,64 +49,92 @@ mic ← (nothing — sounddevice only)
|
||||
scroll ← config, terminal, render, effects, ntfy, mic
|
||||
app ← everything above
|
||||
```
|
||||
|
||||
Critical property: **ntfy\.py and mic\.py have zero internal dependencies**, making ntfy reusable by any visualizer\.
|
||||
|
||||
## Module details
|
||||
|
||||
### mainline\.py \(entrypoint — slimmed down\)
|
||||
|
||||
Keeps only the venv bootstrap \(lines 10\-38\) which must run before any third\-party imports\. After bootstrap, delegates to `engine.app.main()`\.
|
||||
|
||||
### engine/config\.py
|
||||
|
||||
From current mainline\.py:
|
||||
|
||||
* `HEADLINE_LIMIT`, `FEED_TIMEOUT`, `MIC_THRESHOLD_DB` \(lines 55\-57\)
|
||||
* `MODE`, `FIREHOSE` CLI flag parsing \(lines 58\-59\)
|
||||
* `NTFY_TOPIC`, `NTFY_POLL_INTERVAL`, `MESSAGE_DISPLAY_SECS` \(lines 62\-64\)
|
||||
* `_FONT_PATH`, `_FONT_SZ`, `_RENDER_H` \(lines 147\-150\)
|
||||
* `_SCROLL_DUR`, `_FRAME_DT`, `FIREHOSE_H` \(lines 505\-507\)
|
||||
* `GLITCH`, `KATA` glyph tables \(lines 143\-144\)
|
||||
|
||||
### engine/sources\.py
|
||||
|
||||
Pure data, no logic:
|
||||
|
||||
* `FEEDS` dict \(lines 102\-140\)
|
||||
* `POETRY_SOURCES` dict \(lines 67\-80\)
|
||||
* `SOURCE_LANGS` dict \(lines 258\-266\)
|
||||
* `_LOCATION_LANGS` dict \(lines 269\-289\)
|
||||
* `_SCRIPT_FONTS` dict \(lines 153\-165\)
|
||||
* `_NO_UPPER` set \(line 167\)
|
||||
|
||||
### engine/terminal\.py
|
||||
|
||||
ANSI primitives and terminal I/O:
|
||||
|
||||
* All ANSI constants: `RST`, `BOLD`, `DIM`, `G_HI`, `G_MID`, `G_LO`, `G_DIM`, `W_COOL`, `W_DIM`, `W_GHOST`, `C_DIM`, `CLR`, `CURSOR_OFF`, `CURSOR_ON` \(lines 83\-99\)
|
||||
* `tw()`, `th()` \(lines 223\-234\)
|
||||
* `type_out()`, `slow_print()`, `boot_ln()` \(lines 355\-386\)
|
||||
|
||||
### engine/filter\.py
|
||||
|
||||
* `_Strip` HTML parser class \(lines 205\-214\)
|
||||
* `strip_tags()` \(lines 217\-220\)
|
||||
* `_SKIP_RE` compiled regex \(lines 322\-346\)
|
||||
* `_skip()` predicate \(lines 349\-351\)
|
||||
|
||||
### engine/translate\.py
|
||||
|
||||
* `_TRANSLATE_CACHE` \(line 291\)
|
||||
* `_detect_location_language()` \(lines 294\-300\) — imports `_LOCATION_LANGS` from sources
|
||||
* `_translate_headline()` \(lines 303\-319\)
|
||||
|
||||
### engine/render\.py
|
||||
|
||||
The OTF→terminal pipeline\. This is exactly what `serve.py` will import to produce 1\-bit bitmaps for the ESP32\.
|
||||
|
||||
* `_GRAD_COLS` gradient table \(lines 169\-182\)
|
||||
* `_font()`, `_font_for_lang()` with lazy\-load \+ cache \(lines 185\-202\)
|
||||
* `_render_line()` — OTF text → half\-block terminal rows \(lines 567\-605\)
|
||||
* `_big_wrap()` — word\-wrap \+ render \(lines 608\-636\)
|
||||
* `_lr_gradient()` — apply left→right color gradient \(lines 639\-656\)
|
||||
* `_make_block()` — composite: translate → render → colorize a headline \(lines 718\-756\)\. Imports from translate, sources\.
|
||||
|
||||
### engine/effects\.py
|
||||
|
||||
Visual effects applied during the frame loop:
|
||||
|
||||
* `noise()` \(lines 237\-245\)
|
||||
* `glitch_bar()` \(lines 248\-252\)
|
||||
* `_fade_line()` — probabilistic character dissolve \(lines 659\-680\)
|
||||
* `_vis_trunc()` — ANSI\-aware width truncation \(lines 683\-701\)
|
||||
* `_firehose_line()` \(lines 759\-801\) — imports config\.MODE, sources\.FEEDS/POETRY\_SOURCES
|
||||
* `_next_headline()` — pool management \(lines 704\-715\)
|
||||
|
||||
### engine/fetch\.py
|
||||
|
||||
* `fetch_feed()` \(lines 390\-396\)
|
||||
* `fetch_all()` \(lines 399\-426\) — imports filter\.\_skip, filter\.strip\_tags, terminal\.boot\_ln
|
||||
* `_fetch_gutenberg()` \(lines 429\-456\)
|
||||
* `fetch_poetry()` \(lines 459\-472\)
|
||||
* `_cache_path()`, `_load_cache()`, `_save_cache()` \(lines 476\-501\)
|
||||
|
||||
### engine/ntfy\.py — standalone, reusable
|
||||
|
||||
Refactored from the current globals \+ thread \(lines 531\-564\) and the message rendering section of `stream()` \(lines 845\-909\) into a class:
|
||||
|
||||
```python
|
||||
class NtfyPoller:
|
||||
def __init__(self, topic_url, poll_interval=15, display_secs=30):
|
||||
@@ -108,8 +146,10 @@ class NtfyPoller:
|
||||
def dismiss(self):
|
||||
"""Manually dismiss current message."""
|
||||
```
|
||||
|
||||
Dependencies: `urllib.request`, `json`, `threading`, `time` — all stdlib\. No internal imports\.
|
||||
Other visualizers use it like:
|
||||
|
||||
```python
|
||||
from engine.ntfy import NtfyPoller
|
||||
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
|
||||
@@ -120,8 +160,11 @@ if msg:
|
||||
title, body, ts = msg
|
||||
render_my_message(title, body) # visualizer-specific
|
||||
```
|
||||
|
||||
### engine/mic\.py — standalone
|
||||
|
||||
Refactored from the current globals \(lines 508\-528\) into a class:
|
||||
|
||||
```python
|
||||
class MicMonitor:
|
||||
def __init__(self, threshold_db=50):
|
||||
@@ -137,41 +180,75 @@ class MicMonitor:
|
||||
def excess(self) -> float:
|
||||
"""dB above threshold (clamped to 0)."""
|
||||
```
|
||||
|
||||
Dependencies: `sounddevice`, `numpy` \(both optional — graceful fallback\)\.
|
||||
|
||||
### engine/scroll\.py
|
||||
|
||||
The `stream()` function \(lines 804\-990\)\. Receives its dependencies via arguments or imports:
|
||||
|
||||
* `stream(items, ntfy_poller, mic_monitor, config)` or similar
|
||||
* Message rendering \(lines 855\-909\) stays here since it's terminal\-display\-specific — a different visualizer would render messages differently
|
||||
|
||||
### engine/app\.py
|
||||
|
||||
The orchestrator:
|
||||
|
||||
* `TITLE` ASCII art \(lines 994\-1001\)
|
||||
* `main()` \(lines 1004\-1084\): CLI handling, signal setup, boot animation, fetch, wire up ntfy/mic/scroll
|
||||
|
||||
## Execution order
|
||||
|
||||
### Step 1: Create engine/ package skeleton
|
||||
|
||||
Create `engine/__init__.py` and all empty module files\.
|
||||
|
||||
### Step 2: Extract pure data modules \(zero\-dep\)
|
||||
|
||||
Move constants and data dicts into `config.py`, `sources.py`\. These have no logic dependencies\.
|
||||
|
||||
### Step 3: Extract terminal\.py
|
||||
|
||||
Move ANSI codes and terminal I/O helpers\. No internal deps\.
|
||||
|
||||
### Step 4: Extract filter\.py and translate\.py
|
||||
|
||||
Both are small, self\-contained\. translate imports from sources\.
|
||||
|
||||
### Step 5: Extract render\.py
|
||||
|
||||
Font loading \+ the OTF→half\-block pipeline\. Imports from config, terminal, sources\. This is the module `serve.py` will later import\.
|
||||
|
||||
### Step 6: Extract effects\.py
|
||||
|
||||
Visual effects\. Imports from config, terminal, sources\.
|
||||
|
||||
### Step 7: Extract fetch\.py
|
||||
|
||||
Feed/Gutenberg fetching \+ caching\. Imports from config, sources, filter, terminal\.
|
||||
|
||||
### Step 8: Extract ntfy\.py and mic\.py
|
||||
|
||||
Refactor globals\+threads into classes\. Zero internal deps\.
|
||||
|
||||
### Step 9: Extract scroll\.py
|
||||
|
||||
The frame loop\. Last to extract because it depends on everything above\.
|
||||
|
||||
### Step 10: Extract app\.py
|
||||
|
||||
The `main()` function, boot sequence, signal handler\. Wire up all modules\.
|
||||
|
||||
### Step 11: Slim down mainline\.py
|
||||
|
||||
Keep only venv bootstrap \+ `from engine.app import main; main()`\.
|
||||
|
||||
### Step 12: Verify
|
||||
|
||||
Run `python3 mainline.py`, `python3 mainline.py --poetry`, and `python3 mainline.py --firehose` to confirm identical behavior\. No behavioral changes in this refactor\.
|
||||
|
||||
## What this enables
|
||||
|
||||
* **serve\.py** \(future\): `from engine.render import _render_line, _big_wrap` \+ `from engine.fetch import fetch_all` — imports the pipeline directly
|
||||
* **Other visualizers**: `from engine.ntfy import NtfyPoller` — doorbell feature with no coupling to mainline's scroll engine
|
||||
* **Rust port**: Clear boundaries for what to port first \(ntfy client, render pipeline\) vs what stays in Python \(fetching, caching — the server side\)
|
||||
@@ -1,315 +0,0 @@
|
||||
# Session Summary: Phase 2 & Phase 3 Complete
|
||||
|
||||
**Date:** March 16, 2026
|
||||
**Duration:** Full session
|
||||
**Overall Achievement:** 126 new tests added, 5,296 lines of legacy code cleaned up, codebase modernized
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
This session accomplished three major phases of work:
|
||||
|
||||
1. **Phase 2: Test Coverage Improvements** - Added 67 comprehensive tests
|
||||
2. **Phase 3 (Early): Legacy Code Removal** - Removed 4,840 lines of dead code (Phases 1-2)
|
||||
3. **Phase 3 (Full): Legacy Module Migration** - Reorganized remaining legacy code into dedicated subsystem (Phases 1-4)
|
||||
|
||||
**Final Stats:**
|
||||
- Tests: 463 → 530 → 521 → 515 passing (515 passing after legacy tests moved)
|
||||
- Core tests (non-legacy): 67 new tests added
|
||||
- Lines of code removed: 5,296 lines
|
||||
- Legacy code properly organized in `engine/legacy/` and `tests/legacy/`
|
||||
|
||||
---
|
||||
|
||||
## Phase 2: Test Coverage Improvements (67 new tests)
|
||||
|
||||
### Commit 1: Data Source Tests (d9c7138)
|
||||
**File:** `tests/test_data_sources.py` (220 lines, 19 tests)
|
||||
|
||||
Tests for:
|
||||
- `SourceItem` dataclass creation and metadata
|
||||
- `EmptyDataSource` - blank content generation
|
||||
- `HeadlinesDataSource` - RSS feed integration
|
||||
- `PoetryDataSource` - poetry source integration
|
||||
- `DataSource` base class interface
|
||||
|
||||
**Coverage Impact:**
|
||||
- `engine/data_sources/sources.py`: 34% → 39%
|
||||
|
||||
### Commit 2: Pipeline Adapter Tests (952b73c)
|
||||
**File:** `tests/test_adapters.py` (345 lines, 37 tests)
|
||||
|
||||
Tests for:
|
||||
- `DataSourceStage` - data source integration
|
||||
- `DisplayStage` - display backend integration
|
||||
- `PassthroughStage` - pass-through rendering
|
||||
- `SourceItemsToBufferStage` - content to buffer conversion
|
||||
- `EffectPluginStage` - effect application
|
||||
|
||||
**Coverage Impact:**
|
||||
- `engine/pipeline/adapters.py`: ~50% → 57%
|
||||
|
||||
### Commit 3: Fix App Integration Tests (28203ba)
|
||||
**File:** `tests/test_app.py` (fixed 7 tests)
|
||||
|
||||
Fixed issues:
|
||||
- Config mocking for PIPELINE_DIAGRAM flag
|
||||
- Proper display mock setup to prevent pygame window launch
|
||||
- Correct preset display backend expectations
|
||||
- All 11 app tests now passing
|
||||
|
||||
**Coverage Impact:**
|
||||
- `engine/app.py`: 0-8% → 67%
|
||||
|
||||
---
|
||||
|
||||
## Phase 3: Legacy Code Cleanup
|
||||
|
||||
### Phase 3.1: Dead Code Removal
|
||||
|
||||
**Commits:**
|
||||
- 5762d5e: Removed 4,500 lines of dead code
|
||||
- 0aa80f9: Removed 340 lines of unused animation.py
|
||||
|
||||
**Deleted:**
|
||||
- `engine/emitters.py` (25 lines) - unused Protocol definitions
|
||||
- `engine/beautiful_mermaid.py` (4,107 lines) - unused Mermaid ASCII renderer
|
||||
- `engine/pipeline_viz.py` (364 lines) - unused visualization module
|
||||
- `tests/test_emitters.py` (69 lines) - orphaned test file
|
||||
- `engine/animation.py` (340 lines) - abandoned experimental animation system
|
||||
- Cleanup of `engine/pipeline.py` introspection methods (25 lines)
|
||||
|
||||
**Created:**
|
||||
- `docs/LEGACY_CODE_INDEX.md` - Navigation guide
|
||||
- `docs/LEGACY_CODE_ANALYSIS.md` - Detailed technical analysis (286 lines)
|
||||
- `docs/LEGACY_CLEANUP_CHECKLIST.md` - Action-oriented procedures (239 lines)
|
||||
|
||||
**Impact:** 0 risk, all tests pass, no regressions
|
||||
|
||||
### Phase 3.2-3.4: Legacy Module Migration
|
||||
|
||||
**Commits:**
|
||||
- 1d244cf: Delete scroll.py (156 lines)
|
||||
- dfe42b0: Create engine/legacy/ subsystem and move render.py + layers.py
|
||||
- 526e5ae: Update production imports to engine.legacy.*
|
||||
- cda1358: Move legacy tests to tests/legacy/ directory
|
||||
|
||||
**Actions Taken:**
|
||||
|
||||
1. **Delete scroll.py (156 lines)**
|
||||
- Fully deprecated rendering orchestrator
|
||||
- No production code imports
|
||||
- Clean removal, 0 risk
|
||||
|
||||
2. **Create engine/legacy/ subsystem**
|
||||
- `engine/legacy/__init__.py` - Package documentation
|
||||
- `engine/legacy/render.py` - Moved from root (274 lines)
|
||||
- `engine/legacy/layers.py` - Moved from root (272 lines)
|
||||
|
||||
3. **Update Production Imports**
|
||||
- `engine/effects/__init__.py` - get_effect_chain() path
|
||||
- `engine/effects/controller.py` - Fallback import path
|
||||
- `engine/pipeline/adapters.py` - RenderStage & ItemsStage imports
|
||||
|
||||
4. **Move Legacy Tests**
|
||||
- `tests/legacy/test_render.py` - Moved from root
|
||||
- `tests/legacy/test_layers.py` - Moved from root
|
||||
- Updated all imports to use `engine.legacy.*`
|
||||
|
||||
**Impact:**
|
||||
- Core production code fully functional
|
||||
- Clear separation between legacy and modern code
|
||||
- All modern tests pass (67 new tests)
|
||||
- Ready for future removal of legacy modules
|
||||
|
||||
---
|
||||
|
||||
## Architecture Changes
|
||||
|
||||
### Before: Monolithic legacy code scattered throughout
|
||||
|
||||
```
|
||||
engine/
|
||||
├── emitters.py (unused)
|
||||
├── beautiful_mermaid.py (unused)
|
||||
├── animation.py (unused)
|
||||
├── pipeline_viz.py (unused)
|
||||
├── scroll.py (deprecated)
|
||||
├── render.py (legacy)
|
||||
├── layers.py (legacy)
|
||||
├── effects/
|
||||
│ └── controller.py (uses layers.py)
|
||||
└── pipeline/
|
||||
└── adapters.py (uses render.py + layers.py)
|
||||
|
||||
tests/
|
||||
├── test_render.py (tests legacy)
|
||||
├── test_layers.py (tests legacy)
|
||||
└── test_emitters.py (orphaned)
|
||||
```
|
||||
|
||||
### After: Clean separation of legacy and modern
|
||||
|
||||
```
|
||||
engine/
|
||||
├── legacy/
|
||||
│ ├── __init__.py
|
||||
│ ├── render.py (274 lines)
|
||||
│ └── layers.py (272 lines)
|
||||
├── effects/
|
||||
│ └── controller.py (imports engine.legacy.layers)
|
||||
└── pipeline/
|
||||
└── adapters.py (imports engine.legacy.*)
|
||||
|
||||
tests/
|
||||
├── test_data_sources.py (NEW - 19 tests)
|
||||
├── test_adapters.py (NEW - 37 tests)
|
||||
├── test_app.py (FIXED - 11 tests)
|
||||
└── legacy/
|
||||
├── test_render.py (moved, 24 passing tests)
|
||||
└── test_layers.py (moved, 30 passing tests)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Test Statistics
|
||||
|
||||
### New Tests Added
|
||||
- `test_data_sources.py`: 19 tests (SourceItem, DataSources)
|
||||
- `test_adapters.py`: 37 tests (Pipeline stages)
|
||||
- `test_app.py`: 11 tests (fixed 7 failing tests)
|
||||
- **Total new:** 67 tests
|
||||
|
||||
### Test Categories
|
||||
- Unit tests: 67 new tests in core modules
|
||||
- Integration tests: 11 app tests covering pipeline orchestration
|
||||
- Legacy tests: 54 tests moved to `tests/legacy/` (6 pre-existing failures)
|
||||
|
||||
### Coverage Improvements
|
||||
| Module | Before | After | Improvement |
|
||||
|--------|--------|-------|-------------|
|
||||
| engine/app.py | 0-8% | 67% | +67% |
|
||||
| engine/data_sources/sources.py | 34% | 39% | +5% |
|
||||
| engine/pipeline/adapters.py | ~50% | 57% | +7% |
|
||||
| Overall | 35% | ~35% | (code cleanup offsets new tests) |
|
||||
|
||||
---
|
||||
|
||||
## Code Cleanup Statistics
|
||||
|
||||
### Phase 1-2: Dead Code Removal
|
||||
- **emitters.py:** 25 lines (0 references)
|
||||
- **beautiful_mermaid.py:** 4,107 lines (0 production usage)
|
||||
- **pipeline_viz.py:** 364 lines (0 production usage)
|
||||
- **animation.py:** 340 lines (0 imports)
|
||||
- **test_emitters.py:** 69 lines (orphaned)
|
||||
- **pipeline.py cleanup:** 25 lines (introspection methods)
|
||||
- **Total:** 4,930 lines removed, 0 risk
|
||||
|
||||
### Phase 3: Legacy Module Migration
|
||||
- **scroll.py:** 156 lines (deleted - fully deprecated)
|
||||
- **render.py:** 274 lines (moved to engine/legacy/)
|
||||
- **layers.py:** 272 lines (moved to engine/legacy/)
|
||||
- **Total moved:** 546 lines, properly organized
|
||||
|
||||
### Grand Total: 5,296 lines of dead/legacy code handled
|
||||
|
||||
---
|
||||
|
||||
## Git Commit History
|
||||
|
||||
```
|
||||
cda1358 refactor(legacy): Move legacy tests to tests/legacy/ (Phase 3.4)
|
||||
526e5ae refactor(legacy): Update production imports to engine.legacy (Phase 3.3)
|
||||
dfe42b0 refactor(legacy): Create engine/legacy/ subsystem (Phase 3.2)
|
||||
1d244cf refactor(legacy): Delete scroll.py (Phase 3.1)
|
||||
0aa80f9 refactor(cleanup): Remove 340 lines of unused animation.py
|
||||
5762d5e refactor(cleanup): Remove 4,500 lines of dead code (Phase 1)
|
||||
28203ba test: Fix app.py integration tests - prevent pygame launch
|
||||
952b73c test: Add comprehensive pipeline adapter tests (37 tests)
|
||||
d9c7138 test: Add comprehensive data source tests (19 tests)
|
||||
c976b99 test(app): add focused integration tests for run_pipeline_mode
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Quality Assurance
|
||||
|
||||
### Testing
|
||||
- ✅ All 67 new tests pass
|
||||
- ✅ All 11 app integration tests pass
|
||||
- ✅ 515 core tests passing (non-legacy)
|
||||
- ✅ No regressions in existing code
|
||||
- ✅ Legacy tests moved without breaking modern code
|
||||
|
||||
### Code Quality
|
||||
- ✅ All linting passes (ruff checks)
|
||||
- ✅ All syntax valid (Python 3.12 compatible)
|
||||
- ✅ Proper imports verified throughout codebase
|
||||
- ✅ Pre-commit hooks pass (format + lint)
|
||||
|
||||
### Documentation
|
||||
- ✅ 3 comprehensive legacy code analysis documents created
|
||||
- ✅ 4 phase migration strategy documented
|
||||
- ✅ Clear separation between legacy and modern code
|
||||
- ✅ Deprecation notices added to legacy modules
|
||||
|
||||
---
|
||||
|
||||
## Key Achievements
|
||||
|
||||
### Code Quality
|
||||
1. **Eliminated 5,296 lines of dead/legacy code** - cleaner codebase
|
||||
2. **Organized remaining legacy code** - `engine/legacy/` and `tests/legacy/`
|
||||
3. **Clear migration path** - legacy modules marked deprecated with timeline
|
||||
|
||||
### Testing Infrastructure
|
||||
1. **67 new comprehensive tests** - improved coverage of core modules
|
||||
2. **Fixed integration tests** - app.py tests now stable, prevent UI launch
|
||||
3. **Organized test structure** - legacy tests separated from modern tests
|
||||
|
||||
### Maintainability
|
||||
1. **Modern code fully functional** - 515 core tests passing
|
||||
2. **Legacy code isolated** - doesn't affect new pipeline architecture
|
||||
3. **Clear deprecation strategy** - timeline for removal documented
|
||||
|
||||
---
|
||||
|
||||
## Next Steps (Future Sessions)
|
||||
|
||||
### Immediate (Phase 3.3)
|
||||
- ✅ Document legacy code inventory - DONE
|
||||
- ✅ Delete dead code (Phase 1) - DONE
|
||||
- ✅ Migrate legacy modules (Phase 2) - DONE
|
||||
|
||||
### Short Term (Phase 4)
|
||||
- Deprecate RenderStage and ItemsStage adapters
|
||||
- Plan migration of code still using legacy modules
|
||||
- Consider consolidating effects/legacy.py with legacy modules
|
||||
|
||||
### Long Term (Phase 5+)
|
||||
- Remove engine/legacy/ subsystem entirely
|
||||
- Delete tests/legacy/ directory
|
||||
- Archive old rendering code to historical branch if needed
|
||||
|
||||
---
|
||||
|
||||
## Conclusion
|
||||
|
||||
This session successfully:
|
||||
1. ✅ Added 67 comprehensive tests for critical modules
|
||||
2. ✅ Removed 4,930 lines of provably dead code
|
||||
3. ✅ Organized 546 lines of legacy code into dedicated subsystem
|
||||
4. ✅ Maintained 100% functionality of modern pipeline
|
||||
5. ✅ Improved code maintainability and clarity
|
||||
|
||||
**Codebase Quality:** Significantly improved - cleaner, better organized, more testable
|
||||
**Test Coverage:** 67 new tests, 515 core tests passing
|
||||
**Technical Debt:** Reduced by 5,296 lines, clear path to eliminate remaining 700 lines
|
||||
|
||||
The codebase is now in excellent shape for continued development with clear separation between legacy and modern systems.
|
||||
|
||||
---
|
||||
|
||||
**End of Session Summary**
|
||||
217
docs/proposals/adr-preset-scripting-language.md
Normal file
217
docs/proposals/adr-preset-scripting-language.md
Normal file
@@ -0,0 +1,217 @@
|
||||
# ADR: Preset Scripting Language for Mainline
|
||||
|
||||
## Status: Draft
|
||||
|
||||
## Context
|
||||
|
||||
We need to evaluate whether to add a scripting language for authoring presets in Mainline, replacing or augmenting the current TOML-based preset system. The goals are:
|
||||
|
||||
1. **Expressiveness**: More powerful than TOML for describing dynamic, procedural, or dataflow-based presets
|
||||
2. **Live coding**: Support hot-reloading of presets during runtime (like TidalCycles or Sonic Pi)
|
||||
3. **Testing**: Include assertion language to package tests alongside presets
|
||||
4. **Toolchain**: Consider packaging and build processes
|
||||
|
||||
### Current State
|
||||
|
||||
The current preset system uses TOML files (`presets.toml`) with a simple structure:
|
||||
|
||||
```toml
|
||||
[presets.demo-base]
|
||||
description = "Demo: Base preset for effect hot-swapping"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
camera = "feed"
|
||||
effects = [] # Demo script will add/remove effects dynamically
|
||||
camera_speed = 0.1
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
```
|
||||
|
||||
This is declarative and static. It cannot express:
|
||||
- Conditional logic based on runtime state
|
||||
- Dataflow between pipeline stages
|
||||
- Procedural generation of stage configurations
|
||||
- Assertions or validation of preset behavior
|
||||
|
||||
### Problems with TOML
|
||||
|
||||
- No way to express dependencies between effects or stages
|
||||
- Cannot describe temporal/animated behavior
|
||||
- No support for sensor bindings or parametric animations
|
||||
- Static configuration cannot adapt to runtime conditions
|
||||
- No built-in testing/assertion mechanism
|
||||
|
||||
## Approaches
|
||||
|
||||
### 1. Visual Dataflow Language (PureData-style)
|
||||
|
||||
Inspired by Pure Data (Pd), Max/MSP, and TouchDesigner:
|
||||
|
||||
**Pros:**
|
||||
- Intuitive for creative coding and live performance
|
||||
- Strong model for real-time parameter modulation
|
||||
- Matches the "patcher" paradigm already seen in pipeline architecture
|
||||
- Rich ecosystem of visual programming tools
|
||||
|
||||
**Cons:**
|
||||
- Complex to implement from scratch
|
||||
- Requires dedicated GUI editor
|
||||
- Harder to version control (binary/graph formats)
|
||||
- Mermaid diagrams alone aren't sufficient for this
|
||||
|
||||
**Tools to explore:**
|
||||
- libpd (Pure Data bindings for other languages)
|
||||
- Node-based frameworks (node-red, various DSP tools)
|
||||
- TouchDesigner-like approaches
|
||||
|
||||
### 2. Textual DSL (TidalCycles-style)
|
||||
|
||||
Domain-specific language focused on pattern transformation:
|
||||
|
||||
**Pros:**
|
||||
- Lightweight, fast iteration
|
||||
- Easy to version control (text files)
|
||||
- Can express complex patterns with minimal syntax
|
||||
- Proven in livecoding community
|
||||
|
||||
**Cons:**
|
||||
- Learning curve for non-programmers
|
||||
- Less visual than PureData approach
|
||||
|
||||
**Example (hypothetical):**
|
||||
```
|
||||
preset my-show {
|
||||
source: headlines
|
||||
|
||||
every 8s {
|
||||
effect noise: intensity = (0.5 <-> 1.0)
|
||||
}
|
||||
|
||||
on mic.level > 0.7 {
|
||||
effect glitch: intensity += 0.2
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Embed Existing Language
|
||||
|
||||
Embed Lua, Python, or JavaScript:
|
||||
|
||||
**Pros:**
|
||||
- Full power of general-purpose language
|
||||
- Existing tooling, testing frameworks
|
||||
- Easy to integrate (many embeddable interpreters)
|
||||
|
||||
**Cons:**
|
||||
- Security concerns with running user code
|
||||
- May be overkill for simple presets
|
||||
- Testing/assertion system must be built on top
|
||||
|
||||
**Tools:**
|
||||
- Lua (lightweight, fast)
|
||||
- Python (rich ecosystem, but heavier)
|
||||
- QuickJS (small, embeddable JS)
|
||||
|
||||
### 4. Hybrid Approach
|
||||
|
||||
Visual editor generates textual DSL that compiles to Python:
|
||||
|
||||
**Pros:**
|
||||
- Best of both worlds
|
||||
- Can start with simple DSL and add editor later
|
||||
|
||||
**Cons:**
|
||||
- More complex initial implementation
|
||||
|
||||
## Requirements Analysis
|
||||
|
||||
### Must Have
|
||||
- [ ] Express pipeline stage configurations (source, effects, camera, display)
|
||||
- [ ] Support parameter bindings to sensors
|
||||
- [ ] Hot-reloading during runtime
|
||||
- [ ] Integration with existing Pipeline architecture
|
||||
|
||||
### Should Have
|
||||
- [ ] Basic assertion language for testing
|
||||
- [ ] Ability to define custom abstractions/modules
|
||||
- [ ] Version control friendly (text-based)
|
||||
|
||||
### Could Have
|
||||
- [ ] Visual node-based editor
|
||||
- [ ] Real-time visualization of dataflow
|
||||
- [ ] MIDI/OSC support for external controllers
|
||||
|
||||
## User Stories (Proposed)
|
||||
|
||||
### Spike Stories (Investigation)
|
||||
|
||||
**Story 1: Evaluate DSL Parsing Tools**
|
||||
> As a developer, I want to understand the available Python DSL parsing libraries (Lark, parsy, pyparsing) so that I can choose the right tool for implementing a preset DSL.
|
||||
>
|
||||
> **Acceptance**: Document pros/cons of 3+ parsing libraries with small proof-of-concept experiments
|
||||
|
||||
**Story 2: Research Livecoding Languages**
|
||||
> As a developer, I want to understand how TidalCycles, Sonic Pi, and PureData handle hot-reloading and pattern generation so that I can apply similar techniques to Mainline.
|
||||
>
|
||||
> **Acceptance**: Document key architectural patterns from 2+ livecoding systems
|
||||
|
||||
**Story 3: Prototype Textual DSL**
|
||||
> As a preset author, I want to write presets in a simple textual DSL that supports basic conditionals and sensor bindings.
|
||||
>
|
||||
> **Acceptance**: Create a prototype DSL that can parse a sample preset and convert to PipelineConfig
|
||||
|
||||
**Story 4: Investigate Assertion/Testing Approaches**
|
||||
> As a quality engineer, I want to include assertions with presets so that preset behavior can be validated automatically.
|
||||
>
|
||||
> **Acceptance**: Survey testing patterns in livecoding and propose assertion syntax
|
||||
|
||||
### Implementation Stories (Future)
|
||||
|
||||
**Story 5: Implement Core DSL Parser**
|
||||
> As a preset author, I want to write presets in a textual DSL that supports sensors, conditionals, and parameter bindings.
|
||||
>
|
||||
> **Acceptance**: DSL parser handles the core syntax, produces valid PipelineConfig
|
||||
|
||||
**Story 6: Hot-Reload System**
|
||||
> As a performer, I want to edit preset files and see changes reflected in real-time without restarting.
|
||||
>
|
||||
> **Acceptance**: File watcher + pipeline mutation API integration works
|
||||
|
||||
**Story 7: Assertion Language**
|
||||
> As a preset author, I want to include assertions that validate sensor values or pipeline state.
|
||||
>
|
||||
> **Acceptance**: Assertions can run as part of preset execution and report pass/fail
|
||||
|
||||
**Story 8: Toolchain/Packaging**
|
||||
> As a preset distributor, I want to package presets with dependencies for easy sharing.
|
||||
>
|
||||
> **Acceptance**: Can create, build, and install a preset package
|
||||
|
||||
## Decision
|
||||
|
||||
**Recommend: Start with textual DSL approach (Option 2/4)**
|
||||
|
||||
Rationale:
|
||||
- Lowest barrier to entry (text files, version control)
|
||||
- Can evolve to hybrid later if visual editor is needed
|
||||
- Strong precedents in livecoding community (TidalCycles, Sonic Pi)
|
||||
- Enables hot-reloading naturally
|
||||
- Assertion language can be part of the DSL syntax
|
||||
|
||||
**Not recommending Mermaid**: Mermaid is excellent for documentation and visualization, but it's a diagramming tool, not a programming language. It cannot express the logic, conditionals, and sensor bindings we need.
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. Execute Spike Stories 1-4 to reduce uncertainty
|
||||
2. Create minimal viable DSL syntax
|
||||
3. Prototype hot-reloading with existing preset system
|
||||
4. Evaluate whether visual editor adds sufficient value to warrant complexity
|
||||
|
||||
## References
|
||||
|
||||
- Pure Data: https://puredata.info/
|
||||
- TidalCycles: https://tidalcycles.org/
|
||||
- Sonic Pi: https://sonic-pi.net/
|
||||
- Lark parser: https://lark-parser.readthedocs.io/
|
||||
- Mainline Pipeline Architecture: `engine/pipeline/`
|
||||
- Current Presets: `presets.toml`
|
||||
@@ -1,145 +0,0 @@
|
||||
# README Update Design — 2026-03-15
|
||||
|
||||
## Goal
|
||||
|
||||
Restructure and expand `README.md` to:
|
||||
1. Align with the current codebase (Python 3.10+, uv/mise/pytest/ruff toolchain, 6 new fonts)
|
||||
2. Add extensibility-focused content (`Extending` section)
|
||||
3. Add developer workflow coverage (`Development` section)
|
||||
4. Improve navigability via top-level grouping (Approach C)
|
||||
|
||||
---
|
||||
|
||||
## Proposed Structure
|
||||
|
||||
```
|
||||
# MAINLINE
|
||||
> tagline + description
|
||||
|
||||
## Using
|
||||
### Run
|
||||
### Config
|
||||
### Feeds
|
||||
### Fonts
|
||||
### ntfy.sh
|
||||
|
||||
## Internals
|
||||
### How it works
|
||||
### Architecture
|
||||
|
||||
## Extending
|
||||
### NtfyPoller
|
||||
### MicMonitor
|
||||
### Render pipeline
|
||||
|
||||
## Development
|
||||
### Setup
|
||||
### Tasks
|
||||
### Testing
|
||||
### Linting
|
||||
|
||||
## Roadmap
|
||||
|
||||
---
|
||||
*footer*
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Section-by-section design
|
||||
|
||||
### Using
|
||||
|
||||
All existing content preserved verbatim. Two changes:
|
||||
- **Run**: add `uv run mainline.py` as an alternative invocation; expand bootstrap note to mention `uv sync` / `uv sync --all-extras`
|
||||
- **ntfy.sh**: remove `NtfyPoller` reuse code example (moves to Extending); keep push instructions and topic config
|
||||
|
||||
Subsections moved into Using (currently standalone):
|
||||
- `Feeds` — it's configuration, not a concept
|
||||
- `ntfy.sh` (usage half)
|
||||
|
||||
### Internals
|
||||
|
||||
All existing content preserved verbatim. One change:
|
||||
- **Architecture**: append `tests/` directory listing to the module tree
|
||||
|
||||
### Extending
|
||||
|
||||
Entirely new section. Three subsections:
|
||||
|
||||
**NtfyPoller**
|
||||
- Minimal working import + usage example
|
||||
- Note: stdlib only dependencies
|
||||
|
||||
```python
|
||||
from engine.ntfy import NtfyPoller
|
||||
|
||||
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
|
||||
poller.start()
|
||||
|
||||
# in your render loop:
|
||||
msg = poller.get_active_message() # → (title, body, timestamp) or None
|
||||
if msg:
|
||||
title, body, ts = msg
|
||||
render_my_message(title, body) # visualizer-specific
|
||||
```
|
||||
|
||||
**MicMonitor**
|
||||
- Minimal working import + usage example
|
||||
- Note: sounddevice/numpy optional, degrades gracefully
|
||||
|
||||
```python
|
||||
from engine.mic import MicMonitor
|
||||
|
||||
mic = MicMonitor(threshold_db=50)
|
||||
if mic.start(): # returns False if sounddevice unavailable
|
||||
excess = mic.excess # dB above threshold, clamped to 0
|
||||
db = mic.db # raw RMS dB level
|
||||
```
|
||||
|
||||
**Render pipeline**
|
||||
- Brief prose about `engine.render` as importable pipeline
|
||||
- Minimal sketch of serve.py / ESP32 usage pattern
|
||||
- Reference to `Mainline Renderer + ntfy Message Queue for ESP32.md`
|
||||
|
||||
### Development
|
||||
|
||||
Entirely new section. Four subsections:
|
||||
|
||||
**Setup**
|
||||
- Hard requirements: Python 3.10+, uv
|
||||
- `uv sync` / `uv sync --all-extras` / `uv sync --group dev`
|
||||
|
||||
**Tasks** (via mise)
|
||||
- `mise run test`, `test-cov`, `lint`, `lint-fix`, `format`, `run`, `run-poetry`, `run-firehose`
|
||||
|
||||
**Testing**
|
||||
- Tests in `tests/` covering config, filter, mic, ntfy, sources, terminal
|
||||
- `uv run pytest` and `uv run pytest --cov=engine --cov-report=term-missing`
|
||||
|
||||
**Linting**
|
||||
- `uv run ruff check` and `uv run ruff format`
|
||||
- Note: pre-commit hooks run lint via `hk`
|
||||
|
||||
### Roadmap
|
||||
|
||||
Existing `## Ideas / Future` content preserved verbatim. Only change: rename heading to `## Roadmap`.
|
||||
|
||||
### Footer
|
||||
|
||||
Update `Python 3.9+` → `Python 3.10+`.
|
||||
|
||||
---
|
||||
|
||||
## Files changed
|
||||
|
||||
- `README.md` — restructured and expanded as above
|
||||
- No other files
|
||||
|
||||
---
|
||||
|
||||
## What is not changing
|
||||
|
||||
- All existing prose, examples, and config table values — preserved verbatim where retained
|
||||
- The Ideas/Future content — kept intact under the new Roadmap heading
|
||||
- The cyberpunk voice and terse style of the existing README
|
||||
@@ -1,37 +0,0 @@
|
||||
import random
|
||||
|
||||
from engine import config
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
from engine.terminal import C_DIM, DIM, G_DIM, G_LO, RST
|
||||
|
||||
|
||||
class GlitchEffect(EffectPlugin):
|
||||
name = "glitch"
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not buf:
|
||||
return buf
|
||||
result = list(buf)
|
||||
intensity = self.config.intensity
|
||||
|
||||
glitch_prob = 0.32 + min(0.9, ctx.mic_excess * 0.16)
|
||||
glitch_prob = glitch_prob * intensity
|
||||
n_hits = 4 + int(ctx.mic_excess / 2)
|
||||
n_hits = int(n_hits * intensity)
|
||||
|
||||
if random.random() < glitch_prob:
|
||||
for _ in range(min(n_hits, len(result))):
|
||||
gi = random.randint(0, len(result) - 1)
|
||||
scr_row = gi + 1
|
||||
result[gi] = f"\033[{scr_row};1H{self._glitch_bar(ctx.terminal_width)}"
|
||||
return result
|
||||
|
||||
def _glitch_bar(self, w: int) -> str:
|
||||
c = random.choice(["░", "▒", "─", "\xc2"])
|
||||
n = random.randint(3, w // 2)
|
||||
o = random.randint(0, w - n)
|
||||
return " " * o + f"{G_LO}{DIM}" + c * n + RST
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
@@ -1 +1,10 @@
|
||||
# engine — modular internals for mainline
|
||||
|
||||
# Import submodules to make them accessible via engine.<name>
|
||||
# This is required for unittest.mock.patch to work with "engine.<module>.<function>"
|
||||
# strings and for direct attribute access on the engine package.
|
||||
import engine.config # noqa: F401
|
||||
import engine.fetch # noqa: F401
|
||||
import engine.filter # noqa: F401
|
||||
import engine.sources # noqa: F401
|
||||
import engine.terminal # noqa: F401
|
||||
|
||||
241
engine/app.py
241
engine/app.py
@@ -1,243 +1,14 @@
|
||||
"""
|
||||
Application orchestrator — pipeline mode entry point.
|
||||
|
||||
This module provides the main entry point for the application.
|
||||
The implementation has been refactored into the engine.app package.
|
||||
"""
|
||||
|
||||
import sys
|
||||
import time
|
||||
|
||||
import effects_plugins
|
||||
from engine import config
|
||||
from engine.display import DisplayRegistry
|
||||
from engine.effects import PerformanceMonitor, get_registry, set_monitor
|
||||
from engine.fetch import fetch_all, fetch_poetry, load_cache
|
||||
from engine.pipeline import (
|
||||
Pipeline,
|
||||
PipelineConfig,
|
||||
get_preset,
|
||||
list_presets,
|
||||
)
|
||||
from engine.pipeline.adapters import (
|
||||
RenderStage,
|
||||
SourceItemsToBufferStage,
|
||||
create_items_stage,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
)
|
||||
|
||||
|
||||
def main():
|
||||
"""Main entry point - all modes now use presets."""
|
||||
if config.PIPELINE_DIAGRAM:
|
||||
try:
|
||||
from engine.pipeline import generate_pipeline_diagram
|
||||
except ImportError:
|
||||
print("Error: pipeline diagram not available")
|
||||
return
|
||||
print(generate_pipeline_diagram())
|
||||
return
|
||||
|
||||
preset_name = None
|
||||
|
||||
if config.PRESET:
|
||||
preset_name = config.PRESET
|
||||
elif config.PIPELINE_MODE:
|
||||
preset_name = config.PIPELINE_PRESET
|
||||
else:
|
||||
preset_name = "demo"
|
||||
|
||||
available = list_presets()
|
||||
if preset_name not in available:
|
||||
print(f"Error: Unknown preset '{preset_name}'")
|
||||
print(f"Available presets: {', '.join(available)}")
|
||||
sys.exit(1)
|
||||
|
||||
run_pipeline_mode(preset_name)
|
||||
|
||||
|
||||
def run_pipeline_mode(preset_name: str = "demo"):
|
||||
"""Run using the new unified pipeline architecture."""
|
||||
print(" \033[1;38;5;46mPIPELINE MODE\033[0m")
|
||||
print(" \033[38;5;245mUsing unified pipeline architecture\033[0m")
|
||||
|
||||
effects_plugins.discover_plugins()
|
||||
|
||||
monitor = PerformanceMonitor()
|
||||
set_monitor(monitor)
|
||||
|
||||
preset = get_preset(preset_name)
|
||||
if not preset:
|
||||
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(f" \033[38;5;245mPreset: {preset.name} - {preset.description}\033[0m")
|
||||
|
||||
params = preset.to_params()
|
||||
params.viewport_width = 80
|
||||
params.viewport_height = 24
|
||||
|
||||
pipeline = Pipeline(
|
||||
config=PipelineConfig(
|
||||
source=preset.source,
|
||||
display=preset.display,
|
||||
camera=preset.camera,
|
||||
effects=preset.effects,
|
||||
)
|
||||
)
|
||||
|
||||
print(" \033[38;5;245mFetching content...\033[0m")
|
||||
|
||||
# Handle special sources that don't need traditional fetching
|
||||
introspection_source = None
|
||||
if preset.source == "pipeline-inspect":
|
||||
items = []
|
||||
print(" \033[38;5;245mUsing pipeline introspection source\033[0m")
|
||||
elif preset.source == "empty":
|
||||
items = []
|
||||
print(" \033[38;5;245mUsing empty source (no content)\033[0m")
|
||||
else:
|
||||
cached = load_cache()
|
||||
if cached:
|
||||
items = cached
|
||||
elif preset.source == "poetry":
|
||||
items, _, _ = fetch_poetry()
|
||||
else:
|
||||
items, _, _ = fetch_all()
|
||||
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo content available\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(f" \033[38;5;82mLoaded {len(items)} items\033[0m")
|
||||
|
||||
# CLI --display flag takes priority over preset
|
||||
# Check if --display was explicitly provided
|
||||
display_name = preset.display
|
||||
if "--display" in sys.argv:
|
||||
idx = sys.argv.index("--display")
|
||||
if idx + 1 < len(sys.argv):
|
||||
display_name = sys.argv[idx + 1]
|
||||
|
||||
display = DisplayRegistry.create(display_name)
|
||||
if not display:
|
||||
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
display.init(80, 24)
|
||||
|
||||
effect_registry = get_registry()
|
||||
|
||||
# Create source stage based on preset source type
|
||||
if preset.source == "pipeline-inspect":
|
||||
from engine.data_sources.pipeline_introspection import (
|
||||
PipelineIntrospectionSource,
|
||||
)
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
introspection_source = PipelineIntrospectionSource(
|
||||
pipeline=None, # Will be set after pipeline.build()
|
||||
viewport_width=80,
|
||||
viewport_height=24,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
|
||||
)
|
||||
elif preset.source == "empty":
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
empty_source = EmptyDataSource(width=80, height=24)
|
||||
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
|
||||
else:
|
||||
pipeline.add_stage("source", create_items_stage(items, preset.source))
|
||||
|
||||
# Add appropriate render stage
|
||||
if preset.source in ("pipeline-inspect", "empty"):
|
||||
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
else:
|
||||
pipeline.add_stage(
|
||||
"render",
|
||||
RenderStage(
|
||||
items,
|
||||
width=80,
|
||||
height=24,
|
||||
camera_speed=params.camera_speed,
|
||||
camera_mode=preset.camera,
|
||||
firehose_enabled=params.firehose_enabled,
|
||||
),
|
||||
)
|
||||
|
||||
for effect_name in preset.effects:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
|
||||
)
|
||||
|
||||
pipeline.add_stage("display", create_stage_from_display(display, display_name))
|
||||
|
||||
pipeline.build()
|
||||
|
||||
# For pipeline-inspect, set the pipeline after build to avoid circular dependency
|
||||
if introspection_source is not None:
|
||||
introspection_source.set_pipeline(pipeline)
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(" \033[38;5;82mStarting pipeline...\033[0m")
|
||||
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
|
||||
|
||||
ctx = pipeline.context
|
||||
ctx.params = params
|
||||
ctx.set("display", display)
|
||||
ctx.set("items", items)
|
||||
ctx.set("pipeline", pipeline)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
|
||||
current_width = 80
|
||||
current_height = 24
|
||||
|
||||
if hasattr(display, "get_dimensions"):
|
||||
current_width, current_height = display.get_dimensions()
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
try:
|
||||
frame = 0
|
||||
while True:
|
||||
params.frame_number = frame
|
||||
ctx.params = params
|
||||
|
||||
result = pipeline.execute(items)
|
||||
if result.success:
|
||||
display.show(result.data, border=params.border)
|
||||
|
||||
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
|
||||
if hasattr(display, "clear_quit_request"):
|
||||
display.clear_quit_request()
|
||||
raise KeyboardInterrupt()
|
||||
|
||||
if hasattr(display, "get_dimensions"):
|
||||
new_w, new_h = display.get_dimensions()
|
||||
if new_w != current_width or new_h != current_height:
|
||||
current_width, current_height = new_w, new_h
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
time.sleep(1 / 60)
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
return
|
||||
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
# Re-export from the new package structure
|
||||
from engine.app import main, run_pipeline_mode, run_pipeline_mode_direct
|
||||
|
||||
__all__ = ["main", "run_pipeline_mode", "run_pipeline_mode_direct"]
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
34
engine/app/__init__.py
Normal file
34
engine/app/__init__.py
Normal file
@@ -0,0 +1,34 @@
|
||||
"""
|
||||
Application orchestrator — pipeline mode entry point.
|
||||
|
||||
This package contains the main application logic for the pipeline mode,
|
||||
including pipeline construction, UI controller setup, and the main render loop.
|
||||
"""
|
||||
|
||||
# Re-export from engine for backward compatibility with tests
|
||||
# Re-export effects plugins for backward compatibility with tests
|
||||
import engine.effects.plugins as effects_plugins
|
||||
from engine import config
|
||||
|
||||
# Re-export display registry for backward compatibility with tests
|
||||
from engine.display import DisplayRegistry
|
||||
|
||||
# Re-export fetch functions for backward compatibility with tests
|
||||
from engine.fetch import fetch_all, fetch_poetry, load_cache
|
||||
from engine.pipeline import list_presets
|
||||
|
||||
from .main import main, run_pipeline_mode_direct
|
||||
from .pipeline_runner import run_pipeline_mode
|
||||
|
||||
__all__ = [
|
||||
"config",
|
||||
"list_presets",
|
||||
"main",
|
||||
"run_pipeline_mode",
|
||||
"run_pipeline_mode_direct",
|
||||
"fetch_all",
|
||||
"fetch_poetry",
|
||||
"load_cache",
|
||||
"DisplayRegistry",
|
||||
"effects_plugins",
|
||||
]
|
||||
457
engine/app/main.py
Normal file
457
engine/app/main.py
Normal file
@@ -0,0 +1,457 @@
|
||||
"""
|
||||
Main entry point and CLI argument parsing for the application.
|
||||
"""
|
||||
|
||||
import sys
|
||||
import time
|
||||
|
||||
from engine import config
|
||||
from engine.display import BorderMode, DisplayRegistry
|
||||
from engine.effects import get_registry
|
||||
from engine.fetch import fetch_all, fetch_all_fast, fetch_poetry, load_cache, save_cache
|
||||
from engine.pipeline import (
|
||||
Pipeline,
|
||||
PipelineConfig,
|
||||
PipelineContext,
|
||||
list_presets,
|
||||
)
|
||||
from engine.pipeline.adapters import (
|
||||
CameraStage,
|
||||
DataSourceStage,
|
||||
EffectPluginStage,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
)
|
||||
from engine.pipeline.params import PipelineParams
|
||||
from engine.pipeline.ui import UIConfig, UIPanel
|
||||
from engine.pipeline.validation import validate_pipeline_config
|
||||
|
||||
try:
|
||||
from engine.display.backends.websocket import WebSocketDisplay
|
||||
except ImportError:
|
||||
WebSocketDisplay = None
|
||||
|
||||
from .pipeline_runner import run_pipeline_mode
|
||||
|
||||
|
||||
def main():
|
||||
"""Main entry point - all modes now use presets or CLI construction."""
|
||||
if config.PIPELINE_DIAGRAM:
|
||||
try:
|
||||
from engine.pipeline import generate_pipeline_diagram
|
||||
except ImportError:
|
||||
print("Error: pipeline diagram not available")
|
||||
return
|
||||
print(generate_pipeline_diagram())
|
||||
return
|
||||
|
||||
# Check for direct pipeline construction flags
|
||||
if "--pipeline-source" in sys.argv:
|
||||
# Construct pipeline directly from CLI args
|
||||
run_pipeline_mode_direct()
|
||||
return
|
||||
|
||||
preset_name = None
|
||||
|
||||
if config.PRESET:
|
||||
preset_name = config.PRESET
|
||||
elif config.PIPELINE_MODE:
|
||||
preset_name = config.PIPELINE_PRESET
|
||||
else:
|
||||
preset_name = "demo"
|
||||
|
||||
available = list_presets()
|
||||
if preset_name not in available:
|
||||
print(f"Error: Unknown preset '{preset_name}'")
|
||||
print(f"Available presets: {', '.join(available)}")
|
||||
sys.exit(1)
|
||||
|
||||
run_pipeline_mode(preset_name)
|
||||
|
||||
|
||||
def run_pipeline_mode_direct():
|
||||
"""Construct and run a pipeline directly from CLI arguments.
|
||||
|
||||
Usage:
|
||||
python -m engine.app --pipeline-source headlines --pipeline-effects noise,fade --display null
|
||||
python -m engine.app --pipeline-source fixture --pipeline-effects glitch --pipeline-ui --display null
|
||||
|
||||
Flags:
|
||||
--pipeline-source <source>: Headlines, fixture, poetry, empty, pipeline-inspect
|
||||
--pipeline-effects <effects>: Comma-separated list (noise, fade, glitch, firehose, hud, tint, border, crop)
|
||||
--pipeline-camera <type>: scroll, feed, horizontal, omni, floating, bounce
|
||||
--pipeline-display <display>: terminal, pygame, websocket, null, multi:term,pygame
|
||||
--pipeline-ui: Enable UI panel (BorderMode.UI)
|
||||
--pipeline-border <mode>: off, simple, ui
|
||||
"""
|
||||
import engine.effects.plugins as effects_plugins
|
||||
from engine.camera import Camera
|
||||
from engine.data_sources.pipeline_introspection import PipelineIntrospectionSource
|
||||
from engine.data_sources.sources import EmptyDataSource, ListDataSource
|
||||
from engine.pipeline.adapters import (
|
||||
FontStage,
|
||||
ViewportFilterStage,
|
||||
)
|
||||
|
||||
# Discover and register all effect plugins
|
||||
effects_plugins.discover_plugins()
|
||||
|
||||
# Parse CLI arguments
|
||||
source_name = None
|
||||
effect_names = []
|
||||
camera_type = None
|
||||
display_name = None
|
||||
ui_enabled = False
|
||||
border_mode = BorderMode.OFF
|
||||
source_items = None
|
||||
allow_unsafe = False
|
||||
viewport_width = None
|
||||
viewport_height = None
|
||||
|
||||
i = 1
|
||||
argv = sys.argv
|
||||
while i < len(argv):
|
||||
arg = argv[i]
|
||||
if arg == "--pipeline-source" and i + 1 < len(argv):
|
||||
source_name = argv[i + 1]
|
||||
i += 2
|
||||
elif arg == "--pipeline-effects" and i + 1 < len(argv):
|
||||
effect_names = [e.strip() for e in argv[i + 1].split(",") if e.strip()]
|
||||
i += 2
|
||||
elif arg == "--pipeline-camera" and i + 1 < len(argv):
|
||||
camera_type = argv[i + 1]
|
||||
i += 2
|
||||
elif arg == "--viewport" and i + 1 < len(argv):
|
||||
vp = argv[i + 1]
|
||||
try:
|
||||
viewport_width, viewport_height = map(int, vp.split("x"))
|
||||
except ValueError:
|
||||
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
|
||||
sys.exit(1)
|
||||
i += 2
|
||||
elif arg == "--pipeline-display" and i + 1 < len(argv):
|
||||
display_name = argv[i + 1]
|
||||
i += 2
|
||||
elif arg == "--pipeline-ui":
|
||||
ui_enabled = True
|
||||
i += 1
|
||||
elif arg == "--pipeline-border" and i + 1 < len(argv):
|
||||
mode = argv[i + 1]
|
||||
if mode == "simple":
|
||||
border_mode = True
|
||||
elif mode == "ui":
|
||||
border_mode = BorderMode.UI
|
||||
else:
|
||||
border_mode = False
|
||||
i += 2
|
||||
elif arg == "--allow-unsafe":
|
||||
allow_unsafe = True
|
||||
i += 1
|
||||
else:
|
||||
i += 1
|
||||
|
||||
if not source_name:
|
||||
print("Error: --pipeline-source is required")
|
||||
print(
|
||||
"Usage: python -m engine.app --pipeline-source <source> [--pipeline-effects <effects>] ..."
|
||||
)
|
||||
sys.exit(1)
|
||||
|
||||
print(" \033[38;5;245mDirect pipeline construction\033[0m")
|
||||
print(f" Source: {source_name}")
|
||||
print(f" Effects: {effect_names}")
|
||||
print(f" Camera: {camera_type}")
|
||||
print(f" Display: {display_name}")
|
||||
print(f" UI Enabled: {ui_enabled}")
|
||||
|
||||
# Create initial config and params
|
||||
params = PipelineParams()
|
||||
params.source = source_name
|
||||
params.camera_mode = camera_type if camera_type is not None else ""
|
||||
params.effect_order = effect_names
|
||||
params.border = border_mode
|
||||
|
||||
# Create minimal config for validation
|
||||
config_obj = PipelineConfig(
|
||||
source=source_name,
|
||||
display=display_name or "", # Will be filled by validation
|
||||
camera=camera_type if camera_type is not None else "",
|
||||
effects=effect_names,
|
||||
)
|
||||
|
||||
# Run MVP validation
|
||||
result = validate_pipeline_config(config_obj, params, allow_unsafe=allow_unsafe)
|
||||
|
||||
if result.warnings and not allow_unsafe:
|
||||
print(" \033[38;5;226mWarning: MVP validation found issues:\033[0m")
|
||||
for warning in result.warnings:
|
||||
print(f" - {warning}")
|
||||
|
||||
if result.changes:
|
||||
print(" \033[38;5;226mApplied MVP defaults:\033[0m")
|
||||
for change in result.changes:
|
||||
print(f" {change}")
|
||||
|
||||
if not result.valid:
|
||||
print(
|
||||
" \033[38;5;196mPipeline configuration invalid and could not be fixed\033[0m"
|
||||
)
|
||||
sys.exit(1)
|
||||
|
||||
# Show MVP summary
|
||||
print(" \033[38;5;245mMVP Configuration:\033[0m")
|
||||
print(f" Source: {result.config.source}")
|
||||
print(f" Display: {result.config.display}")
|
||||
print(f" Camera: {result.config.camera or 'static (none)'}")
|
||||
print(f" Effects: {result.config.effects if result.config.effects else 'none'}")
|
||||
print(f" Border: {result.params.border}")
|
||||
|
||||
# Load source items
|
||||
if source_name == "headlines":
|
||||
cached = load_cache()
|
||||
if cached:
|
||||
source_items = cached
|
||||
else:
|
||||
source_items = fetch_all_fast()
|
||||
if source_items:
|
||||
import threading
|
||||
|
||||
def background_fetch():
|
||||
full_items, _, _ = fetch_all()
|
||||
save_cache(full_items)
|
||||
|
||||
background_thread = threading.Thread(
|
||||
target=background_fetch, daemon=True
|
||||
)
|
||||
background_thread.start()
|
||||
elif source_name == "fixture":
|
||||
source_items = load_cache()
|
||||
if not source_items:
|
||||
print(" \033[38;5;196mNo fixture cache available\033[0m")
|
||||
sys.exit(1)
|
||||
elif source_name == "poetry":
|
||||
source_items, _, _ = fetch_poetry()
|
||||
elif source_name == "empty" or source_name == "pipeline-inspect":
|
||||
source_items = []
|
||||
else:
|
||||
print(f" \033[38;5;196mUnknown source: {source_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
if source_items is not None:
|
||||
print(f" \033[38;5;82mLoaded {len(source_items)} items\033[0m")
|
||||
|
||||
# Set border mode
|
||||
if ui_enabled:
|
||||
border_mode = BorderMode.UI
|
||||
|
||||
# Build pipeline using validated config and params
|
||||
params = result.params
|
||||
params.viewport_width = viewport_width if viewport_width is not None else 80
|
||||
params.viewport_height = viewport_height if viewport_height is not None else 24
|
||||
|
||||
ctx = PipelineContext()
|
||||
ctx.params = params
|
||||
|
||||
# Create display using validated display name
|
||||
display_name = result.config.display or "terminal" # Default to terminal if empty
|
||||
display = DisplayRegistry.create(display_name)
|
||||
if not display:
|
||||
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
|
||||
sys.exit(1)
|
||||
display.init(0, 0)
|
||||
|
||||
# Create pipeline using validated config
|
||||
pipeline = Pipeline(config=result.config, context=ctx)
|
||||
|
||||
# Add stages
|
||||
# Source stage
|
||||
if source_name == "pipeline-inspect":
|
||||
introspection_source = PipelineIntrospectionSource(
|
||||
pipeline=None,
|
||||
viewport_width=params.viewport_width,
|
||||
viewport_height=params.viewport_height,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
|
||||
)
|
||||
elif source_name == "empty":
|
||||
empty_source = EmptyDataSource(
|
||||
width=params.viewport_width, height=params.viewport_height
|
||||
)
|
||||
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
|
||||
else:
|
||||
list_source = ListDataSource(source_items, name=source_name)
|
||||
pipeline.add_stage("source", DataSourceStage(list_source, name=source_name))
|
||||
|
||||
# Add viewport filter and font for headline sources
|
||||
if source_name in ["headlines", "poetry", "fixture"]:
|
||||
pipeline.add_stage(
|
||||
"viewport_filter", ViewportFilterStage(name="viewport-filter")
|
||||
)
|
||||
pipeline.add_stage("font", FontStage(name="font"))
|
||||
else:
|
||||
# Fallback to simple conversion for other sources
|
||||
from engine.pipeline.adapters import SourceItemsToBufferStage
|
||||
|
||||
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
|
||||
# Add camera
|
||||
speed = getattr(params, "camera_speed", 1.0)
|
||||
camera = None
|
||||
if camera_type == "feed":
|
||||
camera = Camera.feed(speed=speed)
|
||||
elif camera_type == "scroll":
|
||||
camera = Camera.scroll(speed=speed)
|
||||
elif camera_type == "horizontal":
|
||||
camera = Camera.horizontal(speed=speed)
|
||||
elif camera_type == "omni":
|
||||
camera = Camera.omni(speed=speed)
|
||||
elif camera_type == "floating":
|
||||
camera = Camera.floating(speed=speed)
|
||||
elif camera_type == "bounce":
|
||||
camera = Camera.bounce(speed=speed)
|
||||
|
||||
if camera:
|
||||
pipeline.add_stage("camera", CameraStage(camera, name=camera_type))
|
||||
|
||||
# Add effects
|
||||
effect_registry = get_registry()
|
||||
for effect_name in effect_names:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
|
||||
)
|
||||
|
||||
# Add display
|
||||
pipeline.add_stage("display", create_stage_from_display(display, display_name))
|
||||
|
||||
pipeline.build()
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
# Create UI panel if border mode is UI
|
||||
ui_panel = None
|
||||
if params.border == BorderMode.UI:
|
||||
ui_panel = UIPanel(UIConfig(panel_width=24, start_with_preset_picker=True))
|
||||
# Enable raw mode for terminal input if supported
|
||||
if hasattr(display, "set_raw_mode"):
|
||||
display.set_raw_mode(True)
|
||||
for stage in pipeline.stages.values():
|
||||
if isinstance(stage, EffectPluginStage):
|
||||
effect = stage._effect
|
||||
enabled = effect.config.enabled if hasattr(effect, "config") else True
|
||||
stage_control = ui_panel.register_stage(stage, enabled=enabled)
|
||||
stage_control.effect = effect # type: ignore[attr-defined]
|
||||
|
||||
if ui_panel.stages:
|
||||
first_stage = next(iter(ui_panel.stages))
|
||||
ui_panel.select_stage(first_stage)
|
||||
ctrl = ui_panel.stages[first_stage]
|
||||
if hasattr(ctrl, "effect"):
|
||||
effect = ctrl.effect
|
||||
if hasattr(effect, "config"):
|
||||
config = effect.config
|
||||
try:
|
||||
import dataclasses
|
||||
|
||||
if dataclasses.is_dataclass(config):
|
||||
for field_name, field_obj in dataclasses.fields(config):
|
||||
if field_name == "enabled":
|
||||
continue
|
||||
value = getattr(config, field_name, None)
|
||||
if value is not None:
|
||||
ctrl.params[field_name] = value
|
||||
ctrl.param_schema[field_name] = {
|
||||
"type": type(value).__name__,
|
||||
"min": 0
|
||||
if isinstance(value, (int, float))
|
||||
else None,
|
||||
"max": 1 if isinstance(value, float) else None,
|
||||
"step": 0.1 if isinstance(value, float) else 1,
|
||||
}
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Run pipeline loop
|
||||
from engine.display import render_ui_panel
|
||||
|
||||
ctx.set("display", display)
|
||||
ctx.set("items", source_items)
|
||||
ctx.set("pipeline", pipeline)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
|
||||
current_width = params.viewport_width
|
||||
current_height = params.viewport_height
|
||||
|
||||
# Only get dimensions from display if viewport wasn't explicitly set
|
||||
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
|
||||
current_width, current_height = display.get_dimensions()
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
print(" \033[38;5;82mStarting pipeline...\033[0m")
|
||||
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
|
||||
|
||||
try:
|
||||
frame = 0
|
||||
while True:
|
||||
params.frame_number = frame
|
||||
ctx.params = params
|
||||
|
||||
result = pipeline.execute(source_items)
|
||||
if not result.success:
|
||||
error_msg = f" ({result.error})" if result.error else ""
|
||||
print(f" \033[38;5;196mPipeline execution failed{error_msg}\033[0m")
|
||||
break
|
||||
|
||||
# Render with UI panel
|
||||
if ui_panel is not None:
|
||||
buf = render_ui_panel(
|
||||
result.data, current_width, current_height, ui_panel
|
||||
)
|
||||
display.show(buf, border=False)
|
||||
else:
|
||||
display.show(result.data, border=border_mode)
|
||||
|
||||
# Handle keyboard events if UI is enabled
|
||||
if ui_panel is not None:
|
||||
# Try pygame first
|
||||
if hasattr(display, "_pygame"):
|
||||
try:
|
||||
import pygame
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.KEYDOWN:
|
||||
ui_panel.process_key_event(event.key, event.mod)
|
||||
except (ImportError, Exception):
|
||||
pass
|
||||
# Try terminal input
|
||||
elif hasattr(display, "get_input_keys"):
|
||||
try:
|
||||
keys = display.get_input_keys()
|
||||
for key in keys:
|
||||
ui_panel.process_key_event(key, 0)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Check for quit request
|
||||
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
|
||||
if hasattr(display, "clear_quit_request"):
|
||||
display.clear_quit_request()
|
||||
raise KeyboardInterrupt()
|
||||
|
||||
time.sleep(1 / 60)
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
return
|
||||
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
852
engine/app/pipeline_runner.py
Normal file
852
engine/app/pipeline_runner.py
Normal file
@@ -0,0 +1,852 @@
|
||||
"""
|
||||
Pipeline runner - handles preset-based pipeline construction and execution.
|
||||
"""
|
||||
|
||||
import sys
|
||||
import time
|
||||
from typing import Any
|
||||
|
||||
from engine.display import BorderMode, DisplayRegistry
|
||||
from engine.effects import get_registry
|
||||
from engine.fetch import fetch_all, fetch_all_fast, fetch_poetry, load_cache, save_cache
|
||||
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext, get_preset
|
||||
from engine.pipeline.adapters import (
|
||||
EffectPluginStage,
|
||||
SourceItemsToBufferStage,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
)
|
||||
from engine.pipeline.ui import UIConfig, UIPanel
|
||||
|
||||
try:
|
||||
from engine.display.backends.websocket import WebSocketDisplay
|
||||
except ImportError:
|
||||
WebSocketDisplay = None
|
||||
|
||||
|
||||
def _handle_pipeline_mutation(pipeline: Pipeline, command: dict) -> bool:
|
||||
"""Handle pipeline mutation commands from WebSocket or other external control.
|
||||
|
||||
Args:
|
||||
pipeline: The pipeline to mutate
|
||||
command: Command dictionary with 'action' and other parameters
|
||||
|
||||
Returns:
|
||||
True if command was successfully handled, False otherwise
|
||||
"""
|
||||
action = command.get("action")
|
||||
|
||||
if action == "add_stage":
|
||||
# For now, this just returns True to acknowledge the command
|
||||
# In a full implementation, we'd need to create the appropriate stage
|
||||
print(f" [Pipeline] add_stage command received: {command}")
|
||||
return True
|
||||
|
||||
elif action == "remove_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
result = pipeline.remove_stage(stage_name)
|
||||
print(f" [Pipeline] Removed stage '{stage_name}': {result is not None}")
|
||||
return result is not None
|
||||
|
||||
elif action == "replace_stage":
|
||||
stage_name = command.get("stage")
|
||||
# For now, this just returns True to acknowledge the command
|
||||
print(f" [Pipeline] replace_stage command received: {command}")
|
||||
return True
|
||||
|
||||
elif action == "swap_stages":
|
||||
stage1 = command.get("stage1")
|
||||
stage2 = command.get("stage2")
|
||||
if stage1 and stage2:
|
||||
result = pipeline.swap_stages(stage1, stage2)
|
||||
print(f" [Pipeline] Swapped stages '{stage1}' and '{stage2}': {result}")
|
||||
return result
|
||||
|
||||
elif action == "move_stage":
|
||||
stage_name = command.get("stage")
|
||||
after = command.get("after")
|
||||
before = command.get("before")
|
||||
if stage_name:
|
||||
result = pipeline.move_stage(stage_name, after, before)
|
||||
print(f" [Pipeline] Moved stage '{stage_name}': {result}")
|
||||
return result
|
||||
|
||||
elif action == "enable_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
result = pipeline.enable_stage(stage_name)
|
||||
print(f" [Pipeline] Enabled stage '{stage_name}': {result}")
|
||||
return result
|
||||
|
||||
elif action == "disable_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
result = pipeline.disable_stage(stage_name)
|
||||
print(f" [Pipeline] Disabled stage '{stage_name}': {result}")
|
||||
return result
|
||||
|
||||
elif action == "cleanup_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
pipeline.cleanup_stage(stage_name)
|
||||
print(f" [Pipeline] Cleaned up stage '{stage_name}'")
|
||||
return True
|
||||
|
||||
elif action == "can_hot_swap":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
can_swap = pipeline.can_hot_swap(stage_name)
|
||||
print(f" [Pipeline] Can hot-swap '{stage_name}': {can_swap}")
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def run_pipeline_mode(preset_name: str = "demo"):
|
||||
"""Run using the new unified pipeline architecture."""
|
||||
import engine.effects.plugins as effects_plugins
|
||||
from engine.effects import PerformanceMonitor, set_monitor
|
||||
|
||||
print(" \033[1;38;5;46mPIPELINE MODE\033[0m")
|
||||
print(" \033[38;5;245mUsing unified pipeline architecture\033[0m")
|
||||
|
||||
effects_plugins.discover_plugins()
|
||||
|
||||
monitor = PerformanceMonitor()
|
||||
set_monitor(monitor)
|
||||
|
||||
preset = get_preset(preset_name)
|
||||
if not preset:
|
||||
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(f" \033[38;5;245mPreset: {preset.name} - {preset.description}\033[0m")
|
||||
|
||||
params = preset.to_params()
|
||||
# Use preset viewport if available, else default to 80x24
|
||||
params.viewport_width = getattr(preset, "viewport_width", 80)
|
||||
params.viewport_height = getattr(preset, "viewport_height", 24)
|
||||
|
||||
if "--viewport" in sys.argv:
|
||||
idx = sys.argv.index("--viewport")
|
||||
if idx + 1 < len(sys.argv):
|
||||
vp = sys.argv[idx + 1]
|
||||
try:
|
||||
params.viewport_width, params.viewport_height = map(int, vp.split("x"))
|
||||
except ValueError:
|
||||
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
|
||||
sys.exit(1)
|
||||
|
||||
pipeline = Pipeline(config=preset.to_config())
|
||||
|
||||
print(" \033[38;5;245mFetching content...\033[0m")
|
||||
|
||||
# Handle special sources that don't need traditional fetching
|
||||
introspection_source = None
|
||||
if preset.source == "pipeline-inspect":
|
||||
items = []
|
||||
print(" \033[38;5;245mUsing pipeline introspection source\033[0m")
|
||||
elif preset.source == "empty":
|
||||
items = []
|
||||
print(" \033[38;5;245mUsing empty source (no content)\033[0m")
|
||||
elif preset.source == "fixture":
|
||||
items = load_cache()
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo fixture cache available\033[0m")
|
||||
sys.exit(1)
|
||||
print(f" \033[38;5;82mLoaded {len(items)} items from fixture\033[0m")
|
||||
else:
|
||||
cached = load_cache()
|
||||
if cached:
|
||||
items = cached
|
||||
print(f" \033[38;5;82mLoaded {len(items)} items from cache\033[0m")
|
||||
elif preset.source == "poetry":
|
||||
items, _, _ = fetch_poetry()
|
||||
else:
|
||||
items = fetch_all_fast()
|
||||
if items:
|
||||
print(
|
||||
f" \033[38;5;82mFast start: {len(items)} items from first 5 sources\033[0m"
|
||||
)
|
||||
|
||||
import threading
|
||||
|
||||
def background_fetch():
|
||||
full_items, _, _ = fetch_all()
|
||||
save_cache(full_items)
|
||||
|
||||
background_thread = threading.Thread(target=background_fetch, daemon=True)
|
||||
background_thread.start()
|
||||
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo content available\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(f" \033[38;5;82mLoaded {len(items)} items\033[0m")
|
||||
|
||||
# CLI --display flag takes priority over preset
|
||||
# Check if --display was explicitly provided
|
||||
display_name = preset.display
|
||||
if "--display" in sys.argv:
|
||||
idx = sys.argv.index("--display")
|
||||
if idx + 1 < len(sys.argv):
|
||||
display_name = sys.argv[idx + 1]
|
||||
|
||||
display = DisplayRegistry.create(display_name)
|
||||
if not display and not display_name.startswith("multi"):
|
||||
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
# Handle multi display (format: "multi:terminal,pygame")
|
||||
if not display and display_name.startswith("multi"):
|
||||
parts = display_name[6:].split(
|
||||
","
|
||||
) # "multi:terminal,pygame" -> ["terminal", "pygame"]
|
||||
display = DisplayRegistry.create_multi(parts)
|
||||
if not display:
|
||||
print(f" \033[38;5;196mFailed to create multi display: {parts}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
if not display:
|
||||
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
display.init(0, 0)
|
||||
|
||||
# Determine if we need UI controller for WebSocket or border=UI
|
||||
need_ui_controller = False
|
||||
web_control_active = False
|
||||
if WebSocketDisplay and isinstance(display, WebSocketDisplay):
|
||||
need_ui_controller = True
|
||||
web_control_active = True
|
||||
elif isinstance(params.border, BorderMode) and params.border == BorderMode.UI:
|
||||
need_ui_controller = True
|
||||
|
||||
effect_registry = get_registry()
|
||||
|
||||
# Create source stage based on preset source type
|
||||
if preset.source == "pipeline-inspect":
|
||||
from engine.data_sources.pipeline_introspection import (
|
||||
PipelineIntrospectionSource,
|
||||
)
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
introspection_source = PipelineIntrospectionSource(
|
||||
pipeline=None, # Will be set after pipeline.build()
|
||||
viewport_width=80,
|
||||
viewport_height=24,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
|
||||
)
|
||||
elif preset.source == "empty":
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
empty_source = EmptyDataSource(width=80, height=24)
|
||||
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
|
||||
else:
|
||||
from engine.data_sources.sources import ListDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
list_source = ListDataSource(items, name=preset.source)
|
||||
pipeline.add_stage("source", DataSourceStage(list_source, name=preset.source))
|
||||
|
||||
# Add camera state update stage if specified in preset (must run before viewport filter)
|
||||
camera = None
|
||||
if preset.camera:
|
||||
from engine.camera import Camera
|
||||
from engine.pipeline.adapters import CameraClockStage, CameraStage
|
||||
|
||||
speed = getattr(preset, "camera_speed", 1.0)
|
||||
if preset.camera == "feed":
|
||||
camera = Camera.feed(speed=speed)
|
||||
elif preset.camera == "scroll":
|
||||
camera = Camera.scroll(speed=speed)
|
||||
elif preset.camera == "vertical":
|
||||
camera = Camera.scroll(speed=speed) # Backwards compat
|
||||
elif preset.camera == "horizontal":
|
||||
camera = Camera.horizontal(speed=speed)
|
||||
elif preset.camera == "omni":
|
||||
camera = Camera.omni(speed=speed)
|
||||
elif preset.camera == "floating":
|
||||
camera = Camera.floating(speed=speed)
|
||||
elif preset.camera == "bounce":
|
||||
camera = Camera.bounce(speed=speed)
|
||||
elif preset.camera == "radial":
|
||||
camera = Camera.radial(speed=speed)
|
||||
elif preset.camera == "static" or preset.camera == "":
|
||||
# Static camera: no movement, but provides camera_y=0 for viewport filter
|
||||
camera = Camera.scroll(speed=0.0) # Speed 0 = no movement
|
||||
camera.set_canvas_size(200, 200)
|
||||
|
||||
if camera:
|
||||
# Add camera update stage to ensure camera_y is available for viewport filter
|
||||
pipeline.add_stage(
|
||||
"camera_update", CameraClockStage(camera, name="camera-clock")
|
||||
)
|
||||
|
||||
# Add FontStage for headlines/poetry (default for demo)
|
||||
if preset.source in ["headlines", "poetry"]:
|
||||
from engine.pipeline.adapters import FontStage, ViewportFilterStage
|
||||
|
||||
# Add viewport filter to prevent rendering all items
|
||||
pipeline.add_stage(
|
||||
"viewport_filter", ViewportFilterStage(name="viewport-filter")
|
||||
)
|
||||
pipeline.add_stage("font", FontStage(name="font"))
|
||||
else:
|
||||
# Fallback to simple conversion for other sources
|
||||
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
|
||||
# Add camera stage if specified in preset (after font/render stage)
|
||||
if camera:
|
||||
pipeline.add_stage("camera", CameraStage(camera, name=preset.camera))
|
||||
|
||||
for effect_name in preset.effects:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
|
||||
)
|
||||
|
||||
pipeline.add_stage("display", create_stage_from_display(display, display_name))
|
||||
|
||||
pipeline.build()
|
||||
|
||||
# For pipeline-inspect, set the pipeline after build to avoid circular dependency
|
||||
if introspection_source is not None:
|
||||
introspection_source.set_pipeline(pipeline)
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
# Initialize UI panel if needed (border mode or WebSocket control)
|
||||
ui_panel = None
|
||||
render_ui_panel_in_terminal = False
|
||||
|
||||
if need_ui_controller:
|
||||
from engine.display import render_ui_panel
|
||||
|
||||
ui_panel = UIPanel(UIConfig(panel_width=24, start_with_preset_picker=True))
|
||||
|
||||
# Determine if we should render UI panel in terminal
|
||||
# Only render if border mode is UI (not for WebSocket-only mode)
|
||||
render_ui_panel_in_terminal = (
|
||||
isinstance(params.border, BorderMode) and params.border == BorderMode.UI
|
||||
)
|
||||
|
||||
# Enable raw mode for terminal input if supported
|
||||
if hasattr(display, "set_raw_mode"):
|
||||
display.set_raw_mode(True)
|
||||
|
||||
# Register effect plugin stages from pipeline for UI control
|
||||
for stage in pipeline.stages.values():
|
||||
if isinstance(stage, EffectPluginStage):
|
||||
effect = stage._effect
|
||||
enabled = effect.config.enabled if hasattr(effect, "config") else True
|
||||
stage_control = ui_panel.register_stage(stage, enabled=enabled)
|
||||
# Store reference to effect for easier access
|
||||
stage_control.effect = effect # type: ignore[attr-defined]
|
||||
|
||||
# Select first stage by default
|
||||
if ui_panel.stages:
|
||||
first_stage = next(iter(ui_panel.stages))
|
||||
ui_panel.select_stage(first_stage)
|
||||
# Populate param schema from EffectConfig if it's a dataclass
|
||||
ctrl = ui_panel.stages[first_stage]
|
||||
if hasattr(ctrl, "effect"):
|
||||
effect = ctrl.effect
|
||||
if hasattr(effect, "config"):
|
||||
config = effect.config
|
||||
# Try to get fields via dataclasses if available
|
||||
try:
|
||||
import dataclasses
|
||||
|
||||
if dataclasses.is_dataclass(config):
|
||||
for field_name, field_obj in dataclasses.fields(config):
|
||||
if field_name == "enabled":
|
||||
continue
|
||||
value = getattr(config, field_name, None)
|
||||
if value is not None:
|
||||
ctrl.params[field_name] = value
|
||||
ctrl.param_schema[field_name] = {
|
||||
"type": type(value).__name__,
|
||||
"min": 0
|
||||
if isinstance(value, (int, float))
|
||||
else None,
|
||||
"max": 1 if isinstance(value, float) else None,
|
||||
"step": 0.1 if isinstance(value, float) else 1,
|
||||
}
|
||||
except Exception:
|
||||
pass # No dataclass fields, skip param UI
|
||||
|
||||
# Set up callback for stage toggles
|
||||
def on_stage_toggled(stage_name: str, enabled: bool):
|
||||
"""Update the actual stage's enabled state when UI toggles."""
|
||||
stage = pipeline.get_stage(stage_name)
|
||||
if stage:
|
||||
# Set stage enabled flag for pipeline execution
|
||||
stage._enabled = enabled
|
||||
# Also update effect config if it's an EffectPluginStage
|
||||
if isinstance(stage, EffectPluginStage):
|
||||
stage._effect.config.enabled = enabled
|
||||
|
||||
# Broadcast state update if WebSocket is active
|
||||
if web_control_active and isinstance(display, WebSocketDisplay):
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
ui_panel.set_event_callback("stage_toggled", on_stage_toggled)
|
||||
|
||||
# Set up callback for parameter changes
|
||||
def on_param_changed(stage_name: str, param_name: str, value: Any):
|
||||
"""Update the effect config when UI adjusts a parameter."""
|
||||
stage = pipeline.get_stage(stage_name)
|
||||
if stage and isinstance(stage, EffectPluginStage):
|
||||
effect = stage._effect
|
||||
if hasattr(effect, "config"):
|
||||
setattr(effect.config, param_name, value)
|
||||
# Mark effect as needing reconfiguration if it has a configure method
|
||||
if hasattr(effect, "configure"):
|
||||
try:
|
||||
effect.configure(effect.config)
|
||||
except Exception:
|
||||
pass # Ignore reconfiguration errors
|
||||
|
||||
# Broadcast state update if WebSocket is active
|
||||
if web_control_active and isinstance(display, WebSocketDisplay):
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
ui_panel.set_event_callback("param_changed", on_param_changed)
|
||||
|
||||
# Set up preset list and handle preset changes
|
||||
from engine.pipeline import list_presets
|
||||
|
||||
ui_panel.set_presets(list_presets(), preset_name)
|
||||
|
||||
# Connect WebSocket to UI panel for remote control
|
||||
if web_control_active and isinstance(display, WebSocketDisplay):
|
||||
display.set_controller(ui_panel)
|
||||
|
||||
def handle_websocket_command(command: dict) -> None:
|
||||
"""Handle commands from WebSocket clients."""
|
||||
action = command.get("action")
|
||||
|
||||
# Handle pipeline mutation commands directly
|
||||
if action in (
|
||||
"add_stage",
|
||||
"remove_stage",
|
||||
"replace_stage",
|
||||
"swap_stages",
|
||||
"move_stage",
|
||||
"enable_stage",
|
||||
"disable_stage",
|
||||
"cleanup_stage",
|
||||
"can_hot_swap",
|
||||
):
|
||||
result = _handle_pipeline_mutation(pipeline, command)
|
||||
if result:
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
return
|
||||
|
||||
# Handle UI panel commands
|
||||
if ui_panel.execute_command(command):
|
||||
# Broadcast updated state after command execution
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
display.set_command_callback(handle_websocket_command)
|
||||
|
||||
def on_preset_changed(preset_name: str):
|
||||
"""Handle preset change from UI - rebuild pipeline."""
|
||||
nonlocal \
|
||||
pipeline, \
|
||||
display, \
|
||||
items, \
|
||||
params, \
|
||||
ui_panel, \
|
||||
current_width, \
|
||||
current_height, \
|
||||
web_control_active, \
|
||||
render_ui_panel_in_terminal
|
||||
|
||||
print(f" \033[38;5;245mSwitching to preset: {preset_name}\033[0m")
|
||||
|
||||
# Save current UI panel state before rebuild
|
||||
ui_state = ui_panel.save_state() if ui_panel else None
|
||||
|
||||
try:
|
||||
# Clean up old pipeline
|
||||
pipeline.cleanup()
|
||||
|
||||
# Get new preset
|
||||
new_preset = get_preset(preset_name)
|
||||
if not new_preset:
|
||||
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
|
||||
return
|
||||
|
||||
# Update params for new preset
|
||||
params = new_preset.to_params()
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
# Reconstruct pipeline configuration
|
||||
new_config = PipelineConfig(
|
||||
source=new_preset.source,
|
||||
display=new_preset.display,
|
||||
camera=new_preset.camera,
|
||||
effects=new_preset.effects,
|
||||
)
|
||||
|
||||
# Create new pipeline instance
|
||||
pipeline = Pipeline(config=new_config, context=PipelineContext())
|
||||
|
||||
# Re-add stages (similar to initial construction)
|
||||
# Source stage
|
||||
if new_preset.source == "pipeline-inspect":
|
||||
from engine.data_sources.pipeline_introspection import (
|
||||
PipelineIntrospectionSource,
|
||||
)
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
introspection_source = PipelineIntrospectionSource(
|
||||
pipeline=None,
|
||||
viewport_width=current_width,
|
||||
viewport_height=current_height,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source",
|
||||
DataSourceStage(introspection_source, name="pipeline-inspect"),
|
||||
)
|
||||
elif new_preset.source == "empty":
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
empty_source = EmptyDataSource(
|
||||
width=current_width, height=current_height
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(empty_source, name="empty")
|
||||
)
|
||||
elif new_preset.source == "fixture":
|
||||
items = load_cache()
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo fixture cache available\033[0m")
|
||||
return
|
||||
from engine.data_sources.sources import ListDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
list_source = ListDataSource(items, name="fixture")
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(list_source, name="fixture")
|
||||
)
|
||||
else:
|
||||
# Fetch or use cached items
|
||||
cached = load_cache()
|
||||
if cached:
|
||||
items = cached
|
||||
elif new_preset.source == "poetry":
|
||||
items, _, _ = fetch_poetry()
|
||||
else:
|
||||
items, _, _ = fetch_all()
|
||||
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo content available\033[0m")
|
||||
return
|
||||
|
||||
from engine.data_sources.sources import ListDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
list_source = ListDataSource(items, name=new_preset.source)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(list_source, name=new_preset.source)
|
||||
)
|
||||
|
||||
# Add viewport filter and font for headline/poetry sources
|
||||
if new_preset.source in ["headlines", "poetry", "fixture"]:
|
||||
from engine.pipeline.adapters import FontStage, ViewportFilterStage
|
||||
|
||||
pipeline.add_stage(
|
||||
"viewport_filter", ViewportFilterStage(name="viewport-filter")
|
||||
)
|
||||
pipeline.add_stage("font", FontStage(name="font"))
|
||||
|
||||
# Add camera if specified
|
||||
if new_preset.camera:
|
||||
from engine.camera import Camera
|
||||
from engine.pipeline.adapters import CameraClockStage, CameraStage
|
||||
|
||||
speed = getattr(new_preset, "camera_speed", 1.0)
|
||||
camera = None
|
||||
cam_type = new_preset.camera
|
||||
if cam_type == "feed":
|
||||
camera = Camera.feed(speed=speed)
|
||||
elif cam_type == "scroll" or cam_type == "vertical":
|
||||
camera = Camera.scroll(speed=speed)
|
||||
elif cam_type == "horizontal":
|
||||
camera = Camera.horizontal(speed=speed)
|
||||
elif cam_type == "omni":
|
||||
camera = Camera.omni(speed=speed)
|
||||
elif cam_type == "floating":
|
||||
camera = Camera.floating(speed=speed)
|
||||
elif cam_type == "bounce":
|
||||
camera = Camera.bounce(speed=speed)
|
||||
elif cam_type == "radial":
|
||||
camera = Camera.radial(speed=speed)
|
||||
elif cam_type == "static" or cam_type == "":
|
||||
# Static camera: no movement, but provides camera_y=0 for viewport filter
|
||||
camera = Camera.scroll(speed=0.0)
|
||||
camera.set_canvas_size(200, 200)
|
||||
|
||||
if camera:
|
||||
# Add camera update stage to ensure camera_y is available for viewport filter
|
||||
pipeline.add_stage(
|
||||
"camera_update",
|
||||
CameraClockStage(camera, name="camera-clock"),
|
||||
)
|
||||
pipeline.add_stage("camera", CameraStage(camera, name=cam_type))
|
||||
|
||||
# Add effects
|
||||
effect_registry = get_registry()
|
||||
for effect_name in new_preset.effects:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}",
|
||||
create_stage_from_effect(effect, effect_name),
|
||||
)
|
||||
|
||||
# Add display (respect CLI override)
|
||||
display_name = new_preset.display
|
||||
if "--display" in sys.argv:
|
||||
idx = sys.argv.index("--display")
|
||||
if idx + 1 < len(sys.argv):
|
||||
display_name = sys.argv[idx + 1]
|
||||
|
||||
new_display = DisplayRegistry.create(display_name)
|
||||
if not new_display and not display_name.startswith("multi"):
|
||||
print(
|
||||
f" \033[38;5;196mFailed to create display: {display_name}\033[0m"
|
||||
)
|
||||
return
|
||||
|
||||
if not new_display and display_name.startswith("multi"):
|
||||
parts = display_name[6:].split(",")
|
||||
new_display = DisplayRegistry.create_multi(parts)
|
||||
if not new_display:
|
||||
print(
|
||||
f" \033[38;5;196mFailed to create multi display: {parts}\033[0m"
|
||||
)
|
||||
return
|
||||
|
||||
if not new_display:
|
||||
print(
|
||||
f" \033[38;5;196mFailed to create display: {display_name}\033[0m"
|
||||
)
|
||||
return
|
||||
|
||||
new_display.init(0, 0)
|
||||
|
||||
pipeline.add_stage(
|
||||
"display", create_stage_from_display(new_display, display_name)
|
||||
)
|
||||
|
||||
pipeline.build()
|
||||
|
||||
# Set pipeline for introspection source if needed
|
||||
if (
|
||||
new_preset.source == "pipeline-inspect"
|
||||
and introspection_source is not None
|
||||
):
|
||||
introspection_source.set_pipeline(pipeline)
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
|
||||
return
|
||||
|
||||
# Replace global references with new pipeline and display
|
||||
display = new_display
|
||||
|
||||
# Reinitialize UI panel with new effect stages
|
||||
# Update web_control_active for new display
|
||||
web_control_active = WebSocketDisplay is not None and isinstance(
|
||||
display, WebSocketDisplay
|
||||
)
|
||||
# Update render_ui_panel_in_terminal
|
||||
render_ui_panel_in_terminal = (
|
||||
isinstance(params.border, BorderMode)
|
||||
and params.border == BorderMode.UI
|
||||
)
|
||||
|
||||
if need_ui_controller:
|
||||
ui_panel = UIPanel(
|
||||
UIConfig(panel_width=24, start_with_preset_picker=True)
|
||||
)
|
||||
for stage in pipeline.stages.values():
|
||||
if isinstance(stage, EffectPluginStage):
|
||||
effect = stage._effect
|
||||
enabled = (
|
||||
effect.config.enabled
|
||||
if hasattr(effect, "config")
|
||||
else True
|
||||
)
|
||||
stage_control = ui_panel.register_stage(
|
||||
stage, enabled=enabled
|
||||
)
|
||||
stage_control.effect = effect # type: ignore[attr-defined]
|
||||
|
||||
# Restore UI panel state if it was saved
|
||||
if ui_state:
|
||||
ui_panel.restore_state(ui_state)
|
||||
|
||||
if ui_panel.stages:
|
||||
first_stage = next(iter(ui_panel.stages))
|
||||
ui_panel.select_stage(first_stage)
|
||||
ctrl = ui_panel.stages[first_stage]
|
||||
if hasattr(ctrl, "effect"):
|
||||
effect = ctrl.effect
|
||||
if hasattr(effect, "config"):
|
||||
config = effect.config
|
||||
try:
|
||||
import dataclasses
|
||||
|
||||
if dataclasses.is_dataclass(config):
|
||||
for field_name, field_obj in dataclasses.fields(
|
||||
config
|
||||
):
|
||||
if field_name == "enabled":
|
||||
continue
|
||||
value = getattr(config, field_name, None)
|
||||
if value is not None:
|
||||
ctrl.params[field_name] = value
|
||||
ctrl.param_schema[field_name] = {
|
||||
"type": type(value).__name__,
|
||||
"min": 0
|
||||
if isinstance(value, (int, float))
|
||||
else None,
|
||||
"max": 1
|
||||
if isinstance(value, float)
|
||||
else None,
|
||||
"step": 0.1
|
||||
if isinstance(value, float)
|
||||
else 1,
|
||||
}
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Reconnect WebSocket to UI panel if needed
|
||||
if web_control_active and isinstance(display, WebSocketDisplay):
|
||||
display.set_controller(ui_panel)
|
||||
|
||||
def handle_websocket_command(command: dict) -> None:
|
||||
"""Handle commands from WebSocket clients."""
|
||||
if ui_panel.execute_command(command):
|
||||
# Broadcast updated state after command execution
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
display.set_command_callback(handle_websocket_command)
|
||||
|
||||
# Broadcast initial state after preset change
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
print(f" \033[38;5;82mPreset switched to {preset_name}\033[0m")
|
||||
|
||||
except Exception as e:
|
||||
print(f" \033[38;5;196mError switching preset: {e}\033[0m")
|
||||
|
||||
ui_panel.set_event_callback("preset_changed", on_preset_changed)
|
||||
|
||||
print(" \033[38;5;82mStarting pipeline...\033[0m")
|
||||
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
|
||||
|
||||
ctx = pipeline.context
|
||||
ctx.params = params
|
||||
ctx.set("display", display)
|
||||
ctx.set("items", items)
|
||||
ctx.set("pipeline", pipeline)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
ctx.set("camera_y", 0)
|
||||
|
||||
current_width = params.viewport_width
|
||||
current_height = params.viewport_height
|
||||
|
||||
# Only get dimensions from display if viewport wasn't explicitly set
|
||||
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
|
||||
current_width, current_height = display.get_dimensions()
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
try:
|
||||
frame = 0
|
||||
while True:
|
||||
params.frame_number = frame
|
||||
ctx.params = params
|
||||
|
||||
result = pipeline.execute(items)
|
||||
if result.success:
|
||||
# Handle UI panel compositing if enabled
|
||||
if ui_panel is not None and render_ui_panel_in_terminal:
|
||||
from engine.display import render_ui_panel
|
||||
|
||||
buf = render_ui_panel(
|
||||
result.data,
|
||||
current_width,
|
||||
current_height,
|
||||
ui_panel,
|
||||
fps=params.fps if hasattr(params, "fps") else 60.0,
|
||||
frame_time=0.0,
|
||||
)
|
||||
# Render with border=OFF since we already added borders
|
||||
display.show(buf, border=False)
|
||||
# Handle pygame events for UI
|
||||
if display_name == "pygame":
|
||||
import pygame
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.KEYDOWN:
|
||||
ui_panel.process_key_event(event.key, event.mod)
|
||||
# If space toggled stage, we could rebuild here (TODO)
|
||||
else:
|
||||
# Normal border handling
|
||||
show_border = (
|
||||
params.border if isinstance(params.border, bool) else False
|
||||
)
|
||||
display.show(result.data, border=show_border)
|
||||
|
||||
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
|
||||
if hasattr(display, "clear_quit_request"):
|
||||
display.clear_quit_request()
|
||||
raise KeyboardInterrupt()
|
||||
|
||||
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
|
||||
new_w, new_h = display.get_dimensions()
|
||||
if new_w != current_width or new_h != current_height:
|
||||
current_width, current_height = new_w, new_h
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
time.sleep(1 / 60)
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
return
|
||||
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
73
engine/benchmark.py
Normal file
73
engine/benchmark.py
Normal file
@@ -0,0 +1,73 @@
|
||||
"""
|
||||
Benchmark module for performance testing.
|
||||
|
||||
Usage:
|
||||
python -m engine.benchmark # Run all benchmarks
|
||||
python -m engine.benchmark --hook # Run benchmarks in hook mode (for CI)
|
||||
python -m engine.benchmark --displays null --iterations 20
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description="Run performance benchmarks")
|
||||
parser.add_argument(
|
||||
"--hook",
|
||||
action="store_true",
|
||||
help="Run in hook mode (fail on regression)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--displays",
|
||||
default="null",
|
||||
help="Comma-separated list of displays to benchmark",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--iterations",
|
||||
type=int,
|
||||
default=100,
|
||||
help="Number of iterations per benchmark",
|
||||
)
|
||||
args = parser.parse_args()
|
||||
|
||||
# Run pytest with benchmark markers
|
||||
pytest_args = [
|
||||
"-v",
|
||||
"-m",
|
||||
"benchmark",
|
||||
]
|
||||
|
||||
if args.hook:
|
||||
# Hook mode: stricter settings
|
||||
pytest_args.extend(
|
||||
[
|
||||
"--benchmark-only",
|
||||
"--benchmark-compare",
|
||||
"--benchmark-compare-fail=min:5%", # Fail if >5% slower
|
||||
]
|
||||
)
|
||||
|
||||
# Add display filter if specified
|
||||
if args.displays:
|
||||
pytest_args.extend(["-k", args.displays])
|
||||
|
||||
# Add iterations
|
||||
if args.iterations:
|
||||
# Set environment variable for benchmark tests
|
||||
import os
|
||||
|
||||
os.environ["BENCHMARK_ITERATIONS"] = str(args.iterations)
|
||||
|
||||
# Run pytest
|
||||
import subprocess
|
||||
|
||||
result = subprocess.run(
|
||||
[sys.executable, "-m", "pytest", "tests/test_benchmark.py"] + pytest_args,
|
||||
cwd=None, # Current directory
|
||||
)
|
||||
sys.exit(result.returncode)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
226
engine/camera.py
226
engine/camera.py
@@ -17,11 +17,13 @@ from enum import Enum, auto
|
||||
|
||||
|
||||
class CameraMode(Enum):
|
||||
VERTICAL = auto()
|
||||
FEED = auto() # Single item view (static or rapid cycling)
|
||||
SCROLL = auto() # Smooth vertical scrolling (movie credits style)
|
||||
HORIZONTAL = auto()
|
||||
OMNI = auto()
|
||||
FLOATING = auto()
|
||||
BOUNCE = auto()
|
||||
RADIAL = auto() # Polar coordinates (r, theta) for radial scanning
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -55,12 +57,14 @@ class Camera:
|
||||
|
||||
x: int = 0
|
||||
y: int = 0
|
||||
mode: CameraMode = CameraMode.VERTICAL
|
||||
mode: CameraMode = CameraMode.FEED
|
||||
speed: float = 1.0
|
||||
zoom: float = 1.0
|
||||
canvas_width: int = 200 # Larger than viewport for scrolling
|
||||
canvas_height: int = 200
|
||||
custom_update: Callable[["Camera", float], None] | None = None
|
||||
_x_float: float = field(default=0.0, repr=False)
|
||||
_y_float: float = field(default=0.0, repr=False)
|
||||
_time: float = field(default=0.0, repr=False)
|
||||
|
||||
@property
|
||||
@@ -68,6 +72,17 @@ class Camera:
|
||||
"""Shorthand for viewport_width."""
|
||||
return self.viewport_width
|
||||
|
||||
def set_speed(self, speed: float) -> None:
|
||||
"""Set the camera scroll speed dynamically.
|
||||
|
||||
This allows camera speed to be modulated during runtime
|
||||
via PipelineParams or directly.
|
||||
|
||||
Args:
|
||||
speed: New speed value (0.0 = stopped, >0 = movement)
|
||||
"""
|
||||
self.speed = max(0.0, speed)
|
||||
|
||||
@property
|
||||
def h(self) -> int:
|
||||
"""Shorthand for viewport_height."""
|
||||
@@ -89,14 +104,17 @@ class Camera:
|
||||
"""
|
||||
return max(1, int(self.canvas_height / self.zoom))
|
||||
|
||||
def get_viewport(self) -> CameraViewport:
|
||||
def get_viewport(self, viewport_height: int | None = None) -> CameraViewport:
|
||||
"""Get the current viewport bounds.
|
||||
|
||||
Args:
|
||||
viewport_height: Optional viewport height to use instead of camera's viewport_height
|
||||
|
||||
Returns:
|
||||
CameraViewport with position and size (clamped to canvas bounds)
|
||||
"""
|
||||
vw = self.viewport_width
|
||||
vh = self.viewport_height
|
||||
vh = viewport_height if viewport_height is not None else self.viewport_height
|
||||
|
||||
clamped_x = max(0, min(self.x, self.canvas_width - vw))
|
||||
clamped_y = max(0, min(self.y, self.canvas_height - vh))
|
||||
@@ -108,6 +126,13 @@ class Camera:
|
||||
height=vh,
|
||||
)
|
||||
|
||||
return CameraViewport(
|
||||
x=clamped_x,
|
||||
y=clamped_y,
|
||||
width=vw,
|
||||
height=vh,
|
||||
)
|
||||
|
||||
def set_zoom(self, zoom: float) -> None:
|
||||
"""Set the zoom factor.
|
||||
|
||||
@@ -128,8 +153,10 @@ class Camera:
|
||||
self.custom_update(self, dt)
|
||||
return
|
||||
|
||||
if self.mode == CameraMode.VERTICAL:
|
||||
self._update_vertical(dt)
|
||||
if self.mode == CameraMode.FEED:
|
||||
self._update_feed(dt)
|
||||
elif self.mode == CameraMode.SCROLL:
|
||||
self._update_scroll(dt)
|
||||
elif self.mode == CameraMode.HORIZONTAL:
|
||||
self._update_horizontal(dt)
|
||||
elif self.mode == CameraMode.OMNI:
|
||||
@@ -138,6 +165,8 @@ class Camera:
|
||||
self._update_floating(dt)
|
||||
elif self.mode == CameraMode.BOUNCE:
|
||||
self._update_bounce(dt)
|
||||
elif self.mode == CameraMode.RADIAL:
|
||||
self._update_radial(dt)
|
||||
|
||||
# Bounce mode handles its own bounds checking
|
||||
if self.mode != CameraMode.BOUNCE:
|
||||
@@ -159,9 +188,15 @@ class Camera:
|
||||
if vh < self.canvas_height:
|
||||
self.y = max(0, min(self.y, self.canvas_height - vh))
|
||||
|
||||
def _update_vertical(self, dt: float) -> None:
|
||||
def _update_feed(self, dt: float) -> None:
|
||||
"""Feed mode: rapid scrolling (1 row per frame at speed=1.0)."""
|
||||
self.y += int(self.speed * dt * 60)
|
||||
|
||||
def _update_scroll(self, dt: float) -> None:
|
||||
"""Scroll mode: smooth vertical scrolling with float accumulation."""
|
||||
self._y_float += self.speed * dt * 60
|
||||
self.y = int(self._y_float)
|
||||
|
||||
def _update_horizontal(self, dt: float) -> None:
|
||||
self.x += int(self.speed * dt * 60)
|
||||
|
||||
@@ -212,12 +247,85 @@ class Camera:
|
||||
self.y = max_y
|
||||
self._bounce_dy = -1
|
||||
|
||||
def _update_radial(self, dt: float) -> None:
|
||||
"""Radial camera mode: polar coordinate scrolling (r, theta).
|
||||
|
||||
The camera rotates around the center of the canvas while optionally
|
||||
moving outward/inward along rays. This enables:
|
||||
- Radar sweep animations
|
||||
- Pendulum view oscillation
|
||||
- Spiral scanning motion
|
||||
|
||||
Uses polar coordinates internally:
|
||||
- _r_float: radial distance from center (accumulates smoothly)
|
||||
- _theta_float: angle in radians (accumulates smoothly)
|
||||
- Updates x, y based on conversion from polar to Cartesian
|
||||
"""
|
||||
# Initialize radial state if needed
|
||||
if not hasattr(self, "_r_float"):
|
||||
self._r_float = 0.0
|
||||
self._theta_float = 0.0
|
||||
|
||||
# Update angular position (rotation around center)
|
||||
# Speed controls rotation rate
|
||||
theta_speed = self.speed * dt * 1.0 # radians per second
|
||||
self._theta_float += theta_speed
|
||||
|
||||
# Update radial position (inward/outward from center)
|
||||
# Can be modulated by external sensor
|
||||
if hasattr(self, "_radial_input"):
|
||||
r_input = self._radial_input
|
||||
else:
|
||||
# Default: slow outward drift
|
||||
r_input = 0.0
|
||||
|
||||
r_speed = self.speed * dt * 20.0 # pixels per second
|
||||
self._r_float += r_input + r_speed * 0.01
|
||||
|
||||
# Clamp radial position to canvas bounds
|
||||
max_r = min(self.canvas_width, self.canvas_height) / 2
|
||||
self._r_float = max(0.0, min(self._r_float, max_r))
|
||||
|
||||
# Convert polar to Cartesian, centered at canvas center
|
||||
center_x = self.canvas_width / 2
|
||||
center_y = self.canvas_height / 2
|
||||
|
||||
self.x = int(center_x + self._r_float * math.cos(self._theta_float))
|
||||
self.y = int(center_y + self._r_float * math.sin(self._theta_float))
|
||||
|
||||
# Clamp to canvas bounds
|
||||
self._clamp_to_bounds()
|
||||
|
||||
def set_radial_input(self, value: float) -> None:
|
||||
"""Set radial input for sensor-driven radius modulation.
|
||||
|
||||
Args:
|
||||
value: Sensor value (0-1) that modulates radial distance
|
||||
"""
|
||||
self._radial_input = value * 10.0 # Scale to reasonable pixel range
|
||||
|
||||
def set_radial_angle(self, angle: float) -> None:
|
||||
"""Set radial angle directly (for OSC integration).
|
||||
|
||||
Args:
|
||||
angle: Angle in radians (0 to 2π)
|
||||
"""
|
||||
self._theta_float = angle
|
||||
|
||||
def reset(self) -> None:
|
||||
"""Reset camera position."""
|
||||
"""Reset camera position and state."""
|
||||
self.x = 0
|
||||
self.y = 0
|
||||
self._time = 0.0
|
||||
self.zoom = 1.0
|
||||
# Reset bounce direction state
|
||||
if hasattr(self, "_bounce_dx"):
|
||||
self._bounce_dx = 1
|
||||
self._bounce_dy = 1
|
||||
# Reset radial state
|
||||
if hasattr(self, "_r_float"):
|
||||
self._r_float = 0.0
|
||||
self._theta_float = 0.0
|
||||
|
||||
def set_canvas_size(self, width: int, height: int) -> None:
|
||||
"""Set the canvas size and clamp position if needed.
|
||||
@@ -230,10 +338,87 @@ class Camera:
|
||||
self.canvas_height = height
|
||||
self._clamp_to_bounds()
|
||||
|
||||
def apply(
|
||||
self, buffer: list[str], viewport_width: int, viewport_height: int | None = None
|
||||
) -> list[str]:
|
||||
"""Apply camera viewport to a text buffer.
|
||||
|
||||
Slices the buffer based on camera position (x, y) and viewport dimensions.
|
||||
Handles ANSI escape codes correctly for colored/styled text.
|
||||
|
||||
Args:
|
||||
buffer: List of strings representing lines of text
|
||||
viewport_width: Width of the visible viewport in characters
|
||||
viewport_height: Height of the visible viewport (overrides camera's viewport_height if provided)
|
||||
|
||||
Returns:
|
||||
Sliced buffer containing only the visible lines and columns
|
||||
"""
|
||||
from engine.effects.legacy import vis_offset, vis_trunc
|
||||
|
||||
if not buffer:
|
||||
return buffer
|
||||
|
||||
# Get current viewport bounds (clamped to canvas size)
|
||||
viewport = self.get_viewport(viewport_height)
|
||||
|
||||
# Use provided viewport_height if given, otherwise use camera's viewport
|
||||
vh = viewport_height if viewport_height is not None else viewport.height
|
||||
|
||||
# Vertical slice: extract lines that fit in viewport height
|
||||
start_y = viewport.y
|
||||
end_y = min(viewport.y + vh, len(buffer))
|
||||
|
||||
if start_y >= len(buffer):
|
||||
# Scrolled past end of buffer, return empty viewport
|
||||
return [""] * vh
|
||||
|
||||
vertical_slice = buffer[start_y:end_y]
|
||||
|
||||
# Horizontal slice: apply horizontal offset and truncate to width
|
||||
horizontal_slice = []
|
||||
for line in vertical_slice:
|
||||
# Apply horizontal offset (skip first x characters, handling ANSI)
|
||||
offset_line = vis_offset(line, viewport.x)
|
||||
# Truncate to viewport width (handling ANSI)
|
||||
truncated_line = vis_trunc(offset_line, viewport_width)
|
||||
|
||||
# Pad line to full viewport width to prevent ghosting when panning
|
||||
# Skip padding for empty lines to preserve intentional blank lines
|
||||
import re
|
||||
|
||||
visible_len = len(re.sub(r"\x1b\[[0-9;]*m", "", truncated_line))
|
||||
if visible_len < viewport_width and visible_len > 0:
|
||||
truncated_line += " " * (viewport_width - visible_len)
|
||||
|
||||
horizontal_slice.append(truncated_line)
|
||||
|
||||
# Pad with empty lines if needed to fill viewport height
|
||||
while len(horizontal_slice) < vh:
|
||||
horizontal_slice.append("")
|
||||
|
||||
return horizontal_slice
|
||||
|
||||
@classmethod
|
||||
def feed(cls, speed: float = 1.0) -> "Camera":
|
||||
"""Create a feed camera (rapid single-item scrolling, 1 row/frame at speed=1.0)."""
|
||||
return cls(mode=CameraMode.FEED, speed=speed, canvas_height=200)
|
||||
|
||||
@classmethod
|
||||
def scroll(cls, speed: float = 0.5) -> "Camera":
|
||||
"""Create a smooth scrolling camera (movie credits style).
|
||||
|
||||
Uses float accumulation for sub-integer speeds.
|
||||
Sets canvas_width=0 so it matches viewport_width for proper text wrapping.
|
||||
"""
|
||||
return cls(
|
||||
mode=CameraMode.SCROLL, speed=speed, canvas_width=0, canvas_height=200
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def vertical(cls, speed: float = 1.0) -> "Camera":
|
||||
"""Create a vertical scrolling camera."""
|
||||
return cls(mode=CameraMode.VERTICAL, speed=speed, canvas_height=200)
|
||||
"""Deprecated: Use feed() or scroll() instead."""
|
||||
return cls(mode=CameraMode.FEED, speed=speed, canvas_height=200)
|
||||
|
||||
@classmethod
|
||||
def horizontal(cls, speed: float = 1.0) -> "Camera":
|
||||
@@ -261,6 +446,27 @@ class Camera:
|
||||
mode=CameraMode.BOUNCE, speed=speed, canvas_width=200, canvas_height=200
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def radial(cls, speed: float = 1.0) -> "Camera":
|
||||
"""Create a radial camera (polar coordinate scanning).
|
||||
|
||||
The camera rotates around the center of the canvas with smooth angular motion.
|
||||
Enables radar sweep, pendulum view, and spiral scanning animations.
|
||||
|
||||
Args:
|
||||
speed: Rotation speed (higher = faster rotation)
|
||||
|
||||
Returns:
|
||||
Camera configured for radial polar coordinate scanning
|
||||
"""
|
||||
cam = cls(
|
||||
mode=CameraMode.RADIAL, speed=speed, canvas_width=200, canvas_height=200
|
||||
)
|
||||
# Initialize radial state
|
||||
cam._r_float = 0.0
|
||||
cam._theta_float = 0.0
|
||||
return cam
|
||||
|
||||
@classmethod
|
||||
def custom(cls, update_fn: Callable[["Camera", float], None]) -> "Camera":
|
||||
"""Create a camera with custom update function."""
|
||||
|
||||
60
engine/data_sources/checkerboard.py
Normal file
60
engine/data_sources/checkerboard.py
Normal file
@@ -0,0 +1,60 @@
|
||||
"""Checkerboard data source for visual pattern generation."""
|
||||
|
||||
from engine.data_sources.sources import DataSource, SourceItem
|
||||
|
||||
|
||||
class CheckerboardDataSource(DataSource):
|
||||
"""Data source that generates a checkerboard pattern.
|
||||
|
||||
Creates a grid of alternating characters, useful for testing motion effects
|
||||
and camera movement. The pattern is static; movement comes from camera panning.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
width: int = 200,
|
||||
height: int = 200,
|
||||
square_size: int = 10,
|
||||
char_a: str = "#",
|
||||
char_b: str = " ",
|
||||
):
|
||||
"""Initialize checkerboard data source.
|
||||
|
||||
Args:
|
||||
width: Total pattern width in characters
|
||||
height: Total pattern height in lines
|
||||
square_size: Size of each checker square in characters
|
||||
char_a: Character for "filled" squares (default: '#')
|
||||
char_b: Character for "empty" squares (default: ' ')
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.square_size = square_size
|
||||
self.char_a = char_a
|
||||
self.char_b = char_b
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return "checkerboard"
|
||||
|
||||
@property
|
||||
def is_dynamic(self) -> bool:
|
||||
return False
|
||||
|
||||
def fetch(self) -> list[SourceItem]:
|
||||
"""Generate the checkerboard pattern as a single SourceItem."""
|
||||
lines = []
|
||||
for y in range(self.height):
|
||||
line_chars = []
|
||||
for x in range(self.width):
|
||||
# Determine which square this position belongs to
|
||||
square_x = x // self.square_size
|
||||
square_y = y // self.square_size
|
||||
# Alternate pattern based on parity of square coordinates
|
||||
if (square_x + square_y) % 2 == 0:
|
||||
line_chars.append(self.char_a)
|
||||
else:
|
||||
line_chars.append(self.char_b)
|
||||
lines.append("".join(line_chars))
|
||||
content = "\n".join(lines)
|
||||
return [SourceItem(content=content, source="checkerboard", timestamp="0")]
|
||||
@@ -116,6 +116,45 @@ class EmptyDataSource(DataSource):
|
||||
return [SourceItem(content=content, source="empty", timestamp="0")]
|
||||
|
||||
|
||||
class ListDataSource(DataSource):
|
||||
"""Data source that wraps a pre-fetched list of items.
|
||||
|
||||
Used for bootstrap loading when items are already available in memory.
|
||||
This is a simple wrapper for already-fetched data.
|
||||
"""
|
||||
|
||||
def __init__(self, items, name: str = "list"):
|
||||
self._raw_items = items # Store raw items separately
|
||||
self._items = None # Cache for converted SourceItem objects
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@property
|
||||
def is_dynamic(self) -> bool:
|
||||
return False
|
||||
|
||||
def fetch(self) -> list[SourceItem]:
|
||||
# Convert tuple items to SourceItem if needed
|
||||
result = []
|
||||
for item in self._raw_items:
|
||||
if isinstance(item, SourceItem):
|
||||
result.append(item)
|
||||
elif isinstance(item, tuple) and len(item) >= 3:
|
||||
# Assume (content, source, timestamp) tuple format
|
||||
result.append(
|
||||
SourceItem(content=item[0], source=item[1], timestamp=str(item[2]))
|
||||
)
|
||||
else:
|
||||
# Fallback: treat as string content
|
||||
result.append(
|
||||
SourceItem(content=str(item), source="list", timestamp="0")
|
||||
)
|
||||
return result
|
||||
|
||||
|
||||
class PoetryDataSource(DataSource):
|
||||
"""Data source for Poetry DB."""
|
||||
|
||||
|
||||
@@ -5,85 +5,59 @@ Allows swapping output backends via the Display protocol.
|
||||
Supports auto-discovery of display backends.
|
||||
"""
|
||||
|
||||
from enum import Enum, auto
|
||||
from typing import Protocol
|
||||
|
||||
from engine.display.backends.kitty import KittyDisplay
|
||||
# Optional backend - requires moderngl package
|
||||
try:
|
||||
from engine.display.backends.moderngl import ModernGLDisplay
|
||||
|
||||
_MODERNGL_AVAILABLE = True
|
||||
except ImportError:
|
||||
ModernGLDisplay = None
|
||||
_MODERNGL_AVAILABLE = False
|
||||
|
||||
from engine.display.backends.multi import MultiDisplay
|
||||
from engine.display.backends.null import NullDisplay
|
||||
from engine.display.backends.pygame import PygameDisplay
|
||||
from engine.display.backends.sixel import SixelDisplay
|
||||
from engine.display.backends.replay import ReplayDisplay
|
||||
from engine.display.backends.terminal import TerminalDisplay
|
||||
from engine.display.backends.websocket import WebSocketDisplay
|
||||
|
||||
|
||||
class BorderMode(Enum):
|
||||
"""Border rendering modes for displays."""
|
||||
|
||||
OFF = auto() # No border
|
||||
SIMPLE = auto() # Traditional border with FPS/frame time
|
||||
UI = auto() # Right-side UI panel with interactive controls
|
||||
|
||||
|
||||
class Display(Protocol):
|
||||
"""Protocol for display backends.
|
||||
|
||||
All display backends must implement:
|
||||
- width, height: Terminal dimensions
|
||||
- init(width, height, reuse=False): Initialize the display
|
||||
- show(buffer): Render buffer to display
|
||||
- clear(): Clear the display
|
||||
- cleanup(): Shutdown the display
|
||||
Required attributes:
|
||||
- width: int
|
||||
- height: int
|
||||
|
||||
Optional methods for keyboard input:
|
||||
- is_quit_requested(): Returns True if user pressed Ctrl+C/Q or Escape
|
||||
- clear_quit_request(): Clears the quit request flag
|
||||
Required methods (duck typing - actual signatures may vary):
|
||||
- init(width, height, reuse=False)
|
||||
- show(buffer, border=False)
|
||||
- clear()
|
||||
- cleanup()
|
||||
- get_dimensions() -> (width, height)
|
||||
|
||||
The reuse flag allows attaching to an existing display instance
|
||||
rather than creating a new window/connection.
|
||||
Optional attributes (for UI mode):
|
||||
- ui_panel: UIPanel instance (set by app when border=UI)
|
||||
|
||||
Keyboard input support by backend:
|
||||
- terminal: No native input (relies on signal handler for Ctrl+C)
|
||||
- pygame: Supports Ctrl+C, Ctrl+Q, Escape for graceful shutdown
|
||||
- websocket: No native input (relies on signal handler for Ctrl+C)
|
||||
- sixel: No native input (relies on signal handler for Ctrl+C)
|
||||
- null: No native input
|
||||
- kitty: Supports Ctrl+C, Ctrl+Q, Escape (via pygame-like handling)
|
||||
Optional methods:
|
||||
- is_quit_requested() -> bool
|
||||
- clear_quit_request() -> None
|
||||
"""
|
||||
|
||||
width: int
|
||||
height: int
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: If True, attach to existing display instead of creating new
|
||||
"""
|
||||
...
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""Show buffer on display.
|
||||
|
||||
Args:
|
||||
buffer: Buffer to display
|
||||
border: If True, render border around buffer (default False)
|
||||
"""
|
||||
...
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear display."""
|
||||
...
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Shutdown display."""
|
||||
...
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current terminal dimensions.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
|
||||
This method is called after show() to check if the display
|
||||
was resized. The main loop should compare this to the current
|
||||
viewport dimensions and update accordingly.
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
class DisplayRegistry:
|
||||
"""Registry for display backends with auto-discovery."""
|
||||
@@ -93,22 +67,18 @@ class DisplayRegistry:
|
||||
|
||||
@classmethod
|
||||
def register(cls, name: str, backend_class: type[Display]) -> None:
|
||||
"""Register a display backend."""
|
||||
cls._backends[name.lower()] = backend_class
|
||||
|
||||
@classmethod
|
||||
def get(cls, name: str) -> type[Display] | None:
|
||||
"""Get a display backend class by name."""
|
||||
return cls._backends.get(name.lower())
|
||||
|
||||
@classmethod
|
||||
def list_backends(cls) -> list[str]:
|
||||
"""List all available display backend names."""
|
||||
return list(cls._backends.keys())
|
||||
|
||||
@classmethod
|
||||
def create(cls, name: str, **kwargs) -> Display | None:
|
||||
"""Create a display instance by name."""
|
||||
cls.initialize()
|
||||
backend_class = cls.get(name)
|
||||
if backend_class:
|
||||
@@ -117,19 +87,30 @@ class DisplayRegistry:
|
||||
|
||||
@classmethod
|
||||
def initialize(cls) -> None:
|
||||
"""Initialize and register all built-in backends."""
|
||||
if cls._initialized:
|
||||
return
|
||||
|
||||
cls.register("terminal", TerminalDisplay)
|
||||
cls.register("null", NullDisplay)
|
||||
cls.register("replay", ReplayDisplay)
|
||||
cls.register("websocket", WebSocketDisplay)
|
||||
cls.register("sixel", SixelDisplay)
|
||||
cls.register("kitty", KittyDisplay)
|
||||
cls.register("pygame", PygameDisplay)
|
||||
|
||||
if _MODERNGL_AVAILABLE:
|
||||
cls.register("moderngl", ModernGLDisplay) # type: ignore[arg-type]
|
||||
cls._initialized = True
|
||||
|
||||
@classmethod
|
||||
def create_multi(cls, names: list[str]) -> MultiDisplay | None:
|
||||
displays = []
|
||||
for name in names:
|
||||
backend = cls.create(name)
|
||||
if backend:
|
||||
displays.append(backend)
|
||||
else:
|
||||
return None
|
||||
if not displays:
|
||||
return None
|
||||
return MultiDisplay(displays)
|
||||
|
||||
|
||||
def get_monitor():
|
||||
"""Get the performance monitor."""
|
||||
@@ -148,44 +129,28 @@ def _strip_ansi(s: str) -> str:
|
||||
return re.sub(r"\x1b\[[0-9;]*[a-zA-Z]", "", s)
|
||||
|
||||
|
||||
def render_border(
|
||||
def _render_simple_border(
|
||||
buf: list[str], width: int, height: int, fps: float = 0.0, frame_time: float = 0.0
|
||||
) -> list[str]:
|
||||
"""Render a border around the buffer.
|
||||
|
||||
Args:
|
||||
buf: Input buffer (list of strings)
|
||||
width: Display width in characters
|
||||
height: Display height in rows
|
||||
fps: Current FPS to display in top border (optional)
|
||||
frame_time: Frame time in ms to display in bottom border (optional)
|
||||
|
||||
Returns:
|
||||
Buffer with border applied
|
||||
"""
|
||||
"""Render a traditional border around the buffer."""
|
||||
if not buf or width < 3 or height < 3:
|
||||
return buf
|
||||
|
||||
inner_w = width - 2
|
||||
inner_h = height - 2
|
||||
|
||||
# Crop buffer to fit inside border
|
||||
cropped = []
|
||||
for i in range(min(inner_h, len(buf))):
|
||||
line = buf[i]
|
||||
# Calculate visible width (excluding ANSI codes)
|
||||
visible_len = len(_strip_ansi(line))
|
||||
if visible_len > inner_w:
|
||||
# Truncate carefully - this is approximate for ANSI text
|
||||
cropped.append(line[:inner_w])
|
||||
else:
|
||||
cropped.append(line + " " * (inner_w - visible_len))
|
||||
|
||||
# Pad with empty lines if needed
|
||||
while len(cropped) < inner_h:
|
||||
cropped.append(" " * inner_w)
|
||||
|
||||
# Build borders
|
||||
if fps > 0:
|
||||
fps_str = f" FPS:{fps:.0f}"
|
||||
if len(fps_str) < inner_w:
|
||||
@@ -206,10 +171,8 @@ def render_border(
|
||||
else:
|
||||
bottom_border = "└" + "─" * inner_w + "┘"
|
||||
|
||||
# Build result with left/right borders
|
||||
result = [top_border]
|
||||
for line in cropped:
|
||||
# Ensure exactly inner_w characters before adding right border
|
||||
if len(line) < inner_w:
|
||||
line = line + " " * (inner_w - len(line))
|
||||
elif len(line) > inner_w:
|
||||
@@ -220,14 +183,108 @@ def render_border(
|
||||
return result
|
||||
|
||||
|
||||
def render_ui_panel(
|
||||
buf: list[str],
|
||||
width: int,
|
||||
height: int,
|
||||
ui_panel,
|
||||
fps: float = 0.0,
|
||||
frame_time: float = 0.0,
|
||||
) -> list[str]:
|
||||
"""Render buffer with a right-side UI panel."""
|
||||
from engine.pipeline.ui import UIPanel
|
||||
|
||||
if not isinstance(ui_panel, UIPanel):
|
||||
return _render_simple_border(buf, width, height, fps, frame_time)
|
||||
|
||||
panel_width = min(ui_panel.config.panel_width, width - 4)
|
||||
main_width = width - panel_width - 1
|
||||
|
||||
panel_lines = ui_panel.render(panel_width, height)
|
||||
|
||||
main_buf = buf[: height - 2]
|
||||
main_result = _render_simple_border(
|
||||
main_buf, main_width + 2, height, fps, frame_time
|
||||
)
|
||||
|
||||
combined = []
|
||||
for i in range(height):
|
||||
if i < len(main_result):
|
||||
main_line = main_result[i]
|
||||
if len(main_line) >= 2:
|
||||
main_content = (
|
||||
main_line[1:-1] if main_line[-1] in "│┌┐└┘" else main_line[1:]
|
||||
)
|
||||
main_content = main_content.ljust(main_width)[:main_width]
|
||||
else:
|
||||
main_content = " " * main_width
|
||||
else:
|
||||
main_content = " " * main_width
|
||||
|
||||
panel_idx = i
|
||||
panel_line = (
|
||||
panel_lines[panel_idx][:panel_width].ljust(panel_width)
|
||||
if panel_idx < len(panel_lines)
|
||||
else " " * panel_width
|
||||
)
|
||||
|
||||
separator = "│" if 0 < i < height - 1 else "┼" if i == 0 else "┴"
|
||||
combined.append(main_content + separator + panel_line)
|
||||
|
||||
return combined
|
||||
|
||||
|
||||
def render_border(
|
||||
buf: list[str],
|
||||
width: int,
|
||||
height: int,
|
||||
fps: float = 0.0,
|
||||
frame_time: float = 0.0,
|
||||
border_mode: BorderMode | bool = BorderMode.SIMPLE,
|
||||
) -> list[str]:
|
||||
"""Render a border or UI panel around the buffer.
|
||||
|
||||
Args:
|
||||
buf: Input buffer
|
||||
width: Display width
|
||||
height: Display height
|
||||
fps: FPS for top border
|
||||
frame_time: Frame time for bottom border
|
||||
border_mode: Border rendering mode
|
||||
|
||||
Returns:
|
||||
Buffer with border/panel applied
|
||||
"""
|
||||
# Normalize border_mode to BorderMode enum
|
||||
if isinstance(border_mode, bool):
|
||||
border_mode = BorderMode.SIMPLE if border_mode else BorderMode.OFF
|
||||
|
||||
if border_mode == BorderMode.UI:
|
||||
# UI panel requires a UIPanel instance (injected separately)
|
||||
# For now, this will be called by displays that have a ui_panel attribute
|
||||
# This function signature doesn't include ui_panel, so we'll handle it in render_ui_panel
|
||||
# Fall back to simple border if no panel available
|
||||
return _render_simple_border(buf, width, height, fps, frame_time)
|
||||
elif border_mode == BorderMode.SIMPLE:
|
||||
return _render_simple_border(buf, width, height, fps, frame_time)
|
||||
else:
|
||||
return buf
|
||||
|
||||
|
||||
__all__ = [
|
||||
"Display",
|
||||
"DisplayRegistry",
|
||||
"get_monitor",
|
||||
"render_border",
|
||||
"render_ui_panel",
|
||||
"BorderMode",
|
||||
"TerminalDisplay",
|
||||
"NullDisplay",
|
||||
"ReplayDisplay",
|
||||
"WebSocketDisplay",
|
||||
"SixelDisplay",
|
||||
"MultiDisplay",
|
||||
"PygameDisplay",
|
||||
]
|
||||
|
||||
if _MODERNGL_AVAILABLE:
|
||||
__all__.append("ModernGLDisplay")
|
||||
|
||||
@@ -1,180 +0,0 @@
|
||||
"""
|
||||
Kitty graphics display backend - renders using kitty's native graphics protocol.
|
||||
"""
|
||||
|
||||
import time
|
||||
|
||||
from engine.display.renderer import get_default_font_path, parse_ansi
|
||||
|
||||
|
||||
def _encode_kitty_graphic(image_data: bytes, width: int, height: int) -> bytes:
|
||||
"""Encode image data using kitty's graphics protocol."""
|
||||
import base64
|
||||
|
||||
encoded = base64.b64encode(image_data).decode("ascii")
|
||||
|
||||
chunks = []
|
||||
for i in range(0, len(encoded), 4096):
|
||||
chunk = encoded[i : i + 4096]
|
||||
if i == 0:
|
||||
chunks.append(f"\x1b_Gf=100,t=d,s={width},v={height},c=1,r=1;{chunk}\x1b\\")
|
||||
else:
|
||||
chunks.append(f"\x1b_Gm={height};{chunk}\x1b\\")
|
||||
|
||||
return "".join(chunks).encode("utf-8")
|
||||
|
||||
|
||||
class KittyDisplay:
|
||||
"""Kitty graphics display backend using kitty's native protocol."""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
|
||||
def __init__(self, cell_width: int = 9, cell_height: int = 16):
|
||||
self.width = 80
|
||||
self.height = 24
|
||||
self.cell_width = cell_width
|
||||
self.cell_height = cell_height
|
||||
self._initialized = False
|
||||
self._font_path = None
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: Ignored for KittyDisplay (protocol doesn't support reuse)
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self._initialized = True
|
||||
|
||||
def _get_font_path(self) -> str | None:
|
||||
"""Get font path from env or detect common locations."""
|
||||
import os
|
||||
|
||||
if self._font_path:
|
||||
return self._font_path
|
||||
|
||||
env_font = os.environ.get("MAINLINE_KITTY_FONT")
|
||||
if env_font and os.path.exists(env_font):
|
||||
self._font_path = env_font
|
||||
return env_font
|
||||
|
||||
font_path = get_default_font_path()
|
||||
if font_path:
|
||||
self._font_path = font_path
|
||||
|
||||
return self._font_path
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
import sys
|
||||
|
||||
t0 = time.perf_counter()
|
||||
|
||||
# Get metrics for border display
|
||||
fps = 0.0
|
||||
frame_time = 0.0
|
||||
from engine.display import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
stats = monitor.get_stats()
|
||||
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
|
||||
frame_count = stats.get("frame_count", 0) if stats else 0
|
||||
if avg_ms and frame_count > 0:
|
||||
fps = 1000.0 / avg_ms
|
||||
frame_time = avg_ms
|
||||
|
||||
# Apply border if requested
|
||||
if border:
|
||||
from engine.display import render_border
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
img_width = self.width * self.cell_width
|
||||
img_height = self.height * self.cell_height
|
||||
|
||||
try:
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
except ImportError:
|
||||
return
|
||||
|
||||
img = Image.new("RGBA", (img_width, img_height), (0, 0, 0, 255))
|
||||
draw = ImageDraw.Draw(img)
|
||||
|
||||
font_path = self._get_font_path()
|
||||
font = None
|
||||
if font_path:
|
||||
try:
|
||||
font = ImageFont.truetype(font_path, self.cell_height - 2)
|
||||
except Exception:
|
||||
font = None
|
||||
|
||||
if font is None:
|
||||
try:
|
||||
font = ImageFont.load_default()
|
||||
except Exception:
|
||||
font = None
|
||||
|
||||
for row_idx, line in enumerate(buffer[: self.height]):
|
||||
if row_idx >= self.height:
|
||||
break
|
||||
|
||||
tokens = parse_ansi(line)
|
||||
x_pos = 0
|
||||
y_pos = row_idx * self.cell_height
|
||||
|
||||
for text, fg, bg, bold in tokens:
|
||||
if not text:
|
||||
continue
|
||||
|
||||
if bg != (0, 0, 0):
|
||||
bbox = draw.textbbox((x_pos, y_pos), text, font=font)
|
||||
draw.rectangle(bbox, fill=(*bg, 255))
|
||||
|
||||
if bold and font:
|
||||
draw.text((x_pos - 1, y_pos - 1), text, fill=(*fg, 255), font=font)
|
||||
|
||||
draw.text((x_pos, y_pos), text, fill=(*fg, 255), font=font)
|
||||
|
||||
if font:
|
||||
x_pos += draw.textlength(text, font=font)
|
||||
|
||||
from io import BytesIO
|
||||
|
||||
output = BytesIO()
|
||||
img.save(output, format="PNG")
|
||||
png_data = output.getvalue()
|
||||
|
||||
graphic = _encode_kitty_graphic(png_data, img_width, img_height)
|
||||
|
||||
sys.stdout.buffer.write(graphic)
|
||||
sys.stdout.flush()
|
||||
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
|
||||
from engine.display import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("kitty_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def clear(self) -> None:
|
||||
import sys
|
||||
|
||||
sys.stdout.buffer.write(b"\x1b_Ga=d\x1b\\")
|
||||
sys.stdout.flush()
|
||||
|
||||
def cleanup(self) -> None:
|
||||
self.clear()
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
return (self.width, self.height)
|
||||
@@ -38,6 +38,13 @@ class MultiDisplay:
|
||||
for d in self.displays:
|
||||
d.clear()
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get dimensions from the first child display that supports it."""
|
||||
for d in self.displays:
|
||||
if hasattr(d, "get_dimensions"):
|
||||
return d.get_dimensions()
|
||||
return (self.width, self.height)
|
||||
|
||||
def cleanup(self) -> None:
|
||||
for d in self.displays:
|
||||
d.cleanup()
|
||||
|
||||
@@ -2,18 +2,30 @@
|
||||
Null/headless display backend.
|
||||
"""
|
||||
|
||||
import json
|
||||
import time
|
||||
from pathlib import Path
|
||||
from typing import Any
|
||||
|
||||
|
||||
class NullDisplay:
|
||||
"""Headless/null display - discards all output.
|
||||
|
||||
This display does nothing - useful for headless benchmarking
|
||||
or when no display output is needed.
|
||||
or when no display output is needed. Captures last buffer
|
||||
for testing purposes. Supports frame recording for replay
|
||||
and file export/import.
|
||||
"""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
_last_buffer: list[str] | None = None
|
||||
|
||||
def __init__(self):
|
||||
self._last_buffer = None
|
||||
self._is_recording = False
|
||||
self._recorded_frames: list[dict[str, Any]] = []
|
||||
self._frame_count = 0
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
@@ -25,17 +37,129 @@ class NullDisplay:
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self._last_buffer = None
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
from engine.display import get_monitor
|
||||
import sys
|
||||
|
||||
from engine.display import get_monitor, render_border
|
||||
|
||||
fps = 0.0
|
||||
frame_time = 0.0
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
stats = monitor.get_stats()
|
||||
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
|
||||
frame_count = stats.get("frame_count", 0) if stats else 0
|
||||
if avg_ms and frame_count > 0:
|
||||
fps = 1000.0 / avg_ms
|
||||
frame_time = avg_ms
|
||||
|
||||
if border:
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
self._last_buffer = buffer
|
||||
|
||||
if self._is_recording:
|
||||
self._recorded_frames.append(
|
||||
{
|
||||
"frame_number": self._frame_count,
|
||||
"buffer": buffer,
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
}
|
||||
)
|
||||
|
||||
if self._frame_count <= 5 or self._frame_count % 10 == 0:
|
||||
sys.stdout.write("\n" + "=" * 80 + "\n")
|
||||
sys.stdout.write(
|
||||
f"Frame {self._frame_count} (buffer height: {len(buffer)})\n"
|
||||
)
|
||||
sys.stdout.write("=" * 80 + "\n")
|
||||
for i, line in enumerate(buffer[:30]):
|
||||
sys.stdout.write(f"{i:2}: {line}\n")
|
||||
if len(buffer) > 30:
|
||||
sys.stdout.write(f"... ({len(buffer) - 30} more lines)\n")
|
||||
sys.stdout.flush()
|
||||
|
||||
if monitor:
|
||||
t0 = time.perf_counter()
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
monitor.record_effect("null_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
self._frame_count += 1
|
||||
|
||||
def start_recording(self) -> None:
|
||||
"""Begin recording frames."""
|
||||
self._is_recording = True
|
||||
self._recorded_frames = []
|
||||
|
||||
def stop_recording(self) -> None:
|
||||
"""Stop recording frames."""
|
||||
self._is_recording = False
|
||||
|
||||
def get_frames(self) -> list[list[str]]:
|
||||
"""Get recorded frames as list of buffers.
|
||||
|
||||
Returns:
|
||||
List of buffers, each buffer is a list of strings (lines)
|
||||
"""
|
||||
return [frame["buffer"] for frame in self._recorded_frames]
|
||||
|
||||
def get_recorded_data(self) -> list[dict[str, Any]]:
|
||||
"""Get full recorded data including metadata.
|
||||
|
||||
Returns:
|
||||
List of frame dicts with 'frame_number', 'buffer', 'width', 'height'
|
||||
"""
|
||||
return self._recorded_frames
|
||||
|
||||
def clear_recording(self) -> None:
|
||||
"""Clear recorded frames."""
|
||||
self._recorded_frames = []
|
||||
|
||||
def save_recording(self, filepath: str | Path) -> None:
|
||||
"""Save recorded frames to a JSON file.
|
||||
|
||||
Args:
|
||||
filepath: Path to save the recording
|
||||
"""
|
||||
path = Path(filepath)
|
||||
data = {
|
||||
"version": 1,
|
||||
"display": "null",
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
"frame_count": len(self._recorded_frames),
|
||||
"frames": self._recorded_frames,
|
||||
}
|
||||
path.write_text(json.dumps(data, indent=2))
|
||||
|
||||
def load_recording(self, filepath: str | Path) -> list[dict[str, Any]]:
|
||||
"""Load recorded frames from a JSON file.
|
||||
|
||||
Args:
|
||||
filepath: Path to load the recording from
|
||||
|
||||
Returns:
|
||||
List of frame dicts
|
||||
"""
|
||||
path = Path(filepath)
|
||||
data = json.loads(path.read_text())
|
||||
self._recorded_frames = data.get("frames", [])
|
||||
self.width = data.get("width", 80)
|
||||
self.height = data.get("height", 24)
|
||||
return self._recorded_frames
|
||||
|
||||
def replay_frames(self) -> list[list[str]]:
|
||||
"""Get frames for replay.
|
||||
|
||||
Returns:
|
||||
List of buffers for replay
|
||||
"""
|
||||
return self.get_frames()
|
||||
|
||||
def clear(self) -> None:
|
||||
pass
|
||||
|
||||
@@ -49,3 +173,11 @@ class NullDisplay:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
return (self.width, self.height)
|
||||
|
||||
def is_quit_requested(self) -> bool:
|
||||
"""Check if quit was requested (optional protocol method)."""
|
||||
return False
|
||||
|
||||
def clear_quit_request(self) -> None:
|
||||
"""Clear quit request (optional protocol method)."""
|
||||
pass
|
||||
|
||||
@@ -41,6 +41,7 @@ class PygameDisplay:
|
||||
self._quit_requested = False
|
||||
self._last_frame_time = 0.0
|
||||
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
|
||||
self._glyph_cache = {}
|
||||
|
||||
def _get_font_path(self) -> str | None:
|
||||
"""Get font path for rendering."""
|
||||
@@ -98,10 +99,6 @@ class PygameDisplay:
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
import os
|
||||
|
||||
os.environ["SDL_VIDEODRIVER"] = "x11"
|
||||
|
||||
try:
|
||||
import pygame
|
||||
except ImportError:
|
||||
@@ -122,6 +119,10 @@ class PygameDisplay:
|
||||
self._pygame = pygame
|
||||
PygameDisplay._pygame_initialized = True
|
||||
|
||||
# Calculate character dimensions from actual window size
|
||||
self.width = max(1, self.window_width // self.cell_width)
|
||||
self.height = max(1, self.window_height // self.cell_height)
|
||||
|
||||
font_path = self._get_font_path()
|
||||
if font_path:
|
||||
try:
|
||||
@@ -131,6 +132,21 @@ class PygameDisplay:
|
||||
else:
|
||||
self._font = pygame.font.SysFont("monospace", self.cell_height - 2)
|
||||
|
||||
# Check if font supports box-drawing characters; if not, try to find one
|
||||
self._use_fallback_border = False
|
||||
if self._font:
|
||||
try:
|
||||
# Test rendering some key box-drawing characters
|
||||
test_chars = ["┌", "─", "┐", "│", "└", "┘"]
|
||||
for ch in test_chars:
|
||||
surf = self._font.render(ch, True, (255, 255, 255))
|
||||
# If surface is empty (width=0 or all black), font lacks glyph
|
||||
if surf.get_width() == 0:
|
||||
raise ValueError("Missing glyph")
|
||||
except Exception:
|
||||
# Font doesn't support box-drawing, will use line drawing fallback
|
||||
self._use_fallback_border = True
|
||||
|
||||
self._initialized = True
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
@@ -179,34 +195,64 @@ class PygameDisplay:
|
||||
fps = 1000.0 / avg_ms
|
||||
frame_time = avg_ms
|
||||
|
||||
# Apply border if requested
|
||||
if border:
|
||||
from engine.display import render_border
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
self._screen.fill((0, 0, 0))
|
||||
|
||||
# If border requested but font lacks box-drawing glyphs, use graphical fallback
|
||||
if border and self._use_fallback_border:
|
||||
self._draw_fallback_border(fps, frame_time)
|
||||
# Adjust content area to fit inside border
|
||||
content_offset_x = self.cell_width
|
||||
content_offset_y = self.cell_height
|
||||
self.window_width - 2 * self.cell_width
|
||||
self.window_height - 2 * self.cell_height
|
||||
else:
|
||||
# Normal rendering (with or without text border)
|
||||
content_offset_x = 0
|
||||
content_offset_y = 0
|
||||
|
||||
if border:
|
||||
from engine.display import render_border
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
blit_list = []
|
||||
|
||||
for row_idx, line in enumerate(buffer[: self.height]):
|
||||
if row_idx >= self.height:
|
||||
break
|
||||
|
||||
tokens = parse_ansi(line)
|
||||
x_pos = 0
|
||||
x_pos = content_offset_x
|
||||
|
||||
for text, fg, bg, _bold in tokens:
|
||||
if not text:
|
||||
continue
|
||||
|
||||
if bg != (0, 0, 0):
|
||||
bg_surface = self._font.render(text, True, fg, bg)
|
||||
self._screen.blit(bg_surface, (x_pos, row_idx * self.cell_height))
|
||||
else:
|
||||
text_surface = self._font.render(text, True, fg)
|
||||
self._screen.blit(text_surface, (x_pos, row_idx * self.cell_height))
|
||||
# Use None as key for no background
|
||||
bg_key = bg if bg != (0, 0, 0) else None
|
||||
cache_key = (text, fg, bg_key)
|
||||
|
||||
if cache_key not in self._glyph_cache:
|
||||
# Render and cache
|
||||
if bg_key is not None:
|
||||
self._glyph_cache[cache_key] = self._font.render(
|
||||
text, True, fg, bg_key
|
||||
)
|
||||
else:
|
||||
self._glyph_cache[cache_key] = self._font.render(text, True, fg)
|
||||
|
||||
surface = self._glyph_cache[cache_key]
|
||||
blit_list.append(
|
||||
(surface, (x_pos, content_offset_y + row_idx * self.cell_height))
|
||||
)
|
||||
x_pos += self._font.size(text)[0]
|
||||
|
||||
self._screen.blits(blit_list)
|
||||
|
||||
# Draw fallback border using graphics if needed
|
||||
if border and self._use_fallback_border:
|
||||
self._draw_fallback_border(fps, frame_time)
|
||||
|
||||
self._pygame.display.flip()
|
||||
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
@@ -215,6 +261,56 @@ class PygameDisplay:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("pygame_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def _draw_fallback_border(self, fps: float, frame_time: float) -> None:
|
||||
"""Draw border using pygame graphics primitives instead of text."""
|
||||
if not self._screen or not self._pygame:
|
||||
return
|
||||
|
||||
# Colors
|
||||
border_color = (0, 255, 0) # Green (like terminal border)
|
||||
text_color = (255, 255, 255)
|
||||
|
||||
# Calculate dimensions
|
||||
x1 = 0
|
||||
y1 = 0
|
||||
x2 = self.window_width - 1
|
||||
y2 = self.window_height - 1
|
||||
|
||||
# Draw outer rectangle
|
||||
self._pygame.draw.rect(
|
||||
self._screen, border_color, (x1, y1, x2 - x1 + 1, y2 - y1 + 1), 1
|
||||
)
|
||||
|
||||
# Draw top border with FPS
|
||||
if fps > 0:
|
||||
fps_text = f" FPS:{fps:.0f}"
|
||||
else:
|
||||
fps_text = ""
|
||||
# We need to render this text with a fallback font that has basic ASCII
|
||||
# Use system font which should have these characters
|
||||
try:
|
||||
font = self._font # May not have box chars but should have alphanumeric
|
||||
text_surf = font.render(fps_text, True, text_color, (0, 0, 0))
|
||||
text_rect = text_surf.get_rect()
|
||||
# Position on top border, right-aligned
|
||||
text_x = x2 - text_rect.width - 5
|
||||
text_y = y1 + 2
|
||||
self._screen.blit(text_surf, (text_x, text_y))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Draw bottom border with frame time
|
||||
if frame_time > 0:
|
||||
ft_text = f" {frame_time:.1f}ms"
|
||||
try:
|
||||
ft_surf = self._font.render(ft_text, True, text_color, (0, 0, 0))
|
||||
ft_rect = ft_surf.get_rect()
|
||||
ft_x = x2 - ft_rect.width - 5
|
||||
ft_y = y2 - ft_rect.height - 2
|
||||
self._screen.blit(ft_surf, (ft_x, ft_y))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def clear(self) -> None:
|
||||
if self._screen and self._pygame:
|
||||
self._screen.fill((0, 0, 0))
|
||||
|
||||
122
engine/display/backends/replay.py
Normal file
122
engine/display/backends/replay.py
Normal file
@@ -0,0 +1,122 @@
|
||||
"""
|
||||
Replay display backend - plays back recorded frames.
|
||||
"""
|
||||
|
||||
from typing import Any
|
||||
|
||||
|
||||
class ReplayDisplay:
|
||||
"""Replay display - plays back recorded frames.
|
||||
|
||||
This display reads frames from a recording (list of frame data)
|
||||
and yields them sequentially, useful for testing and demo purposes.
|
||||
"""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
|
||||
def __init__(self):
|
||||
self._frames: list[dict[str, Any]] = []
|
||||
self._current_frame = 0
|
||||
self._playback_index = 0
|
||||
self._loop = False
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: Ignored for ReplayDisplay
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
def set_frames(self, frames: list[dict[str, Any]]) -> None:
|
||||
"""Set frames to replay.
|
||||
|
||||
Args:
|
||||
frames: List of frame dicts with 'buffer', 'width', 'height'
|
||||
"""
|
||||
self._frames = frames
|
||||
self._current_frame = 0
|
||||
self._playback_index = 0
|
||||
|
||||
def set_loop(self, loop: bool) -> None:
|
||||
"""Set loop playback mode.
|
||||
|
||||
Args:
|
||||
loop: True to loop, False to stop at end
|
||||
"""
|
||||
self._loop = loop
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""Display a frame (ignored in replay mode).
|
||||
|
||||
Args:
|
||||
buffer: Buffer to display (ignored)
|
||||
border: Border flag (ignored)
|
||||
"""
|
||||
pass
|
||||
|
||||
def get_next_frame(self) -> list[str] | None:
|
||||
"""Get the next frame in the recording.
|
||||
|
||||
Returns:
|
||||
Buffer list of strings, or None if playback is done
|
||||
"""
|
||||
if not self._frames:
|
||||
return None
|
||||
|
||||
if self._playback_index >= len(self._frames):
|
||||
if self._loop:
|
||||
self._playback_index = 0
|
||||
else:
|
||||
return None
|
||||
|
||||
frame = self._frames[self._playback_index]
|
||||
self._playback_index += 1
|
||||
return frame.get("buffer")
|
||||
|
||||
def reset(self) -> None:
|
||||
"""Reset playback to the beginning."""
|
||||
self._playback_index = 0
|
||||
|
||||
def seek(self, index: int) -> None:
|
||||
"""Seek to a specific frame.
|
||||
|
||||
Args:
|
||||
index: Frame index to seek to
|
||||
"""
|
||||
if 0 <= index < len(self._frames):
|
||||
self._playback_index = index
|
||||
|
||||
def is_finished(self) -> bool:
|
||||
"""Check if playback is finished.
|
||||
|
||||
Returns:
|
||||
True if at end of frames and not looping
|
||||
"""
|
||||
return not self._loop and self._playback_index >= len(self._frames)
|
||||
|
||||
def clear(self) -> None:
|
||||
pass
|
||||
|
||||
def cleanup(self) -> None:
|
||||
pass
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
return (self.width, self.height)
|
||||
|
||||
def is_quit_requested(self) -> bool:
|
||||
"""Check if quit was requested (optional protocol method)."""
|
||||
return False
|
||||
|
||||
def clear_quit_request(self) -> None:
|
||||
"""Clear quit request (optional protocol method)."""
|
||||
pass
|
||||
@@ -1,228 +0,0 @@
|
||||
"""
|
||||
Sixel graphics display backend - renders to sixel graphics in terminal.
|
||||
"""
|
||||
|
||||
import time
|
||||
|
||||
from engine.display.renderer import get_default_font_path, parse_ansi
|
||||
|
||||
|
||||
def _encode_sixel(image) -> str:
|
||||
"""Encode a PIL Image to sixel format (pure Python)."""
|
||||
img = image.convert("RGBA")
|
||||
width, height = img.size
|
||||
pixels = img.load()
|
||||
|
||||
palette = []
|
||||
pixel_palette_idx = {}
|
||||
|
||||
def get_color_idx(r, g, b, a):
|
||||
if a < 128:
|
||||
return -1
|
||||
key = (r // 32, g // 32, b // 32)
|
||||
if key not in pixel_palette_idx:
|
||||
idx = len(palette)
|
||||
if idx < 256:
|
||||
palette.append((r, g, b))
|
||||
pixel_palette_idx[key] = idx
|
||||
return pixel_palette_idx.get(key, 0)
|
||||
|
||||
for y in range(height):
|
||||
for x in range(width):
|
||||
r, g, b, a = pixels[x, y]
|
||||
get_color_idx(r, g, b, a)
|
||||
|
||||
if not palette:
|
||||
return ""
|
||||
|
||||
if len(palette) == 1:
|
||||
palette = [palette[0], (0, 0, 0)]
|
||||
|
||||
sixel_data = []
|
||||
sixel_data.append(
|
||||
f'"{"".join(f"#{i};2;{r};{g};{b}" for i, (r, g, b) in enumerate(palette))}'
|
||||
)
|
||||
|
||||
for x in range(width):
|
||||
col_data = []
|
||||
for y in range(0, height, 6):
|
||||
bits = 0
|
||||
color_idx = -1
|
||||
for dy in range(6):
|
||||
if y + dy < height:
|
||||
r, g, b, a = pixels[x, y + dy]
|
||||
if a >= 128:
|
||||
bits |= 1 << dy
|
||||
idx = get_color_idx(r, g, b, a)
|
||||
if color_idx == -1:
|
||||
color_idx = idx
|
||||
elif color_idx != idx:
|
||||
color_idx = -2
|
||||
|
||||
if color_idx >= 0:
|
||||
col_data.append(
|
||||
chr(63 + color_idx) + chr(63 + bits)
|
||||
if bits
|
||||
else chr(63 + color_idx) + "?"
|
||||
)
|
||||
elif color_idx == -2:
|
||||
pass
|
||||
|
||||
if col_data:
|
||||
sixel_data.append("".join(col_data) + "$")
|
||||
else:
|
||||
sixel_data.append("-" if x < width - 1 else "$")
|
||||
|
||||
sixel_data.append("\x1b\\")
|
||||
|
||||
return "\x1bPq" + "".join(sixel_data)
|
||||
|
||||
|
||||
class SixelDisplay:
|
||||
"""Sixel graphics display backend - renders to sixel graphics in terminal."""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
|
||||
def __init__(self, cell_width: int = 9, cell_height: int = 16):
|
||||
self.width = 80
|
||||
self.height = 24
|
||||
self.cell_width = cell_width
|
||||
self.cell_height = cell_height
|
||||
self._initialized = False
|
||||
self._font_path = None
|
||||
|
||||
def _get_font_path(self) -> str | None:
|
||||
"""Get font path from env or detect common locations."""
|
||||
import os
|
||||
|
||||
if self._font_path:
|
||||
return self._font_path
|
||||
|
||||
env_font = os.environ.get("MAINLINE_SIXEL_FONT")
|
||||
if env_font and os.path.exists(env_font):
|
||||
self._font_path = env_font
|
||||
return env_font
|
||||
|
||||
font_path = get_default_font_path()
|
||||
if font_path:
|
||||
self._font_path = font_path
|
||||
|
||||
return self._font_path
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: Ignored for SixelDisplay
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self._initialized = True
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
import sys
|
||||
|
||||
t0 = time.perf_counter()
|
||||
|
||||
# Get metrics for border display
|
||||
fps = 0.0
|
||||
frame_time = 0.0
|
||||
from engine.display import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
stats = monitor.get_stats()
|
||||
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
|
||||
frame_count = stats.get("frame_count", 0) if stats else 0
|
||||
if avg_ms and frame_count > 0:
|
||||
fps = 1000.0 / avg_ms
|
||||
frame_time = avg_ms
|
||||
|
||||
# Apply border if requested
|
||||
if border:
|
||||
from engine.display import render_border
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
img_width = self.width * self.cell_width
|
||||
img_height = self.height * self.cell_height
|
||||
|
||||
try:
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
except ImportError:
|
||||
return
|
||||
|
||||
img = Image.new("RGBA", (img_width, img_height), (0, 0, 0, 255))
|
||||
draw = ImageDraw.Draw(img)
|
||||
|
||||
font_path = self._get_font_path()
|
||||
font = None
|
||||
if font_path:
|
||||
try:
|
||||
font = ImageFont.truetype(font_path, self.cell_height - 2)
|
||||
except Exception:
|
||||
font = None
|
||||
|
||||
if font is None:
|
||||
try:
|
||||
font = ImageFont.load_default()
|
||||
except Exception:
|
||||
font = None
|
||||
|
||||
for row_idx, line in enumerate(buffer[: self.height]):
|
||||
if row_idx >= self.height:
|
||||
break
|
||||
|
||||
tokens = parse_ansi(line)
|
||||
x_pos = 0
|
||||
y_pos = row_idx * self.cell_height
|
||||
|
||||
for text, fg, bg, bold in tokens:
|
||||
if not text:
|
||||
continue
|
||||
|
||||
if bg != (0, 0, 0):
|
||||
bbox = draw.textbbox((x_pos, y_pos), text, font=font)
|
||||
draw.rectangle(bbox, fill=(*bg, 255))
|
||||
|
||||
if bold and font:
|
||||
draw.text((x_pos - 1, y_pos - 1), text, fill=(*fg, 255), font=font)
|
||||
|
||||
draw.text((x_pos, y_pos), text, fill=(*fg, 255), font=font)
|
||||
|
||||
if font:
|
||||
x_pos += draw.textlength(text, font=font)
|
||||
|
||||
sixel = _encode_sixel(img)
|
||||
|
||||
sys.stdout.buffer.write(sixel.encode("utf-8"))
|
||||
sys.stdout.flush()
|
||||
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
|
||||
from engine.display import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("sixel_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def clear(self) -> None:
|
||||
import sys
|
||||
|
||||
sys.stdout.buffer.write(b"\x1b[2J\x1b[H")
|
||||
sys.stdout.flush()
|
||||
|
||||
def cleanup(self) -> None:
|
||||
pass
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
return (self.width, self.height)
|
||||
@@ -3,7 +3,6 @@ ANSI terminal display backend.
|
||||
"""
|
||||
|
||||
import os
|
||||
import time
|
||||
|
||||
|
||||
class TerminalDisplay:
|
||||
@@ -22,6 +21,7 @@ class TerminalDisplay:
|
||||
self.target_fps = target_fps
|
||||
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
|
||||
self._last_frame_time = 0.0
|
||||
self._cached_dimensions: tuple[int, int] | None = None
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
@@ -62,30 +62,34 @@ class TerminalDisplay:
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current terminal dimensions.
|
||||
|
||||
Returns cached dimensions to avoid querying terminal every frame,
|
||||
which can cause inconsistent results. Dimensions are only refreshed
|
||||
when they actually change.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
try:
|
||||
term_size = os.get_terminal_size()
|
||||
return (term_size.columns, term_size.lines)
|
||||
new_dims = (term_size.columns, term_size.lines)
|
||||
except OSError:
|
||||
return (self.width, self.height)
|
||||
new_dims = (self.width, self.height)
|
||||
|
||||
# Only update cached dimensions if they actually changed
|
||||
if self._cached_dimensions is None or self._cached_dimensions != new_dims:
|
||||
self._cached_dimensions = new_dims
|
||||
self.width = new_dims[0]
|
||||
self.height = new_dims[1]
|
||||
|
||||
return self._cached_dimensions
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
import sys
|
||||
|
||||
from engine.display import get_monitor, render_border
|
||||
|
||||
t0 = time.perf_counter()
|
||||
|
||||
# FPS limiting - skip frame if we're going too fast
|
||||
if self._frame_period > 0:
|
||||
now = time.perf_counter()
|
||||
elapsed = now - self._last_frame_time
|
||||
if elapsed < self._frame_period:
|
||||
# Skip this frame - too soon
|
||||
return
|
||||
self._last_frame_time = now
|
||||
# Note: Frame rate limiting is handled by the caller (e.g., FrameTimer).
|
||||
# This display renders every frame it receives.
|
||||
|
||||
# Get metrics for border display
|
||||
fps = 0.0
|
||||
@@ -100,20 +104,15 @@ class TerminalDisplay:
|
||||
frame_time = avg_ms
|
||||
|
||||
# Apply border if requested
|
||||
if border:
|
||||
from engine.display import BorderMode
|
||||
|
||||
if border and border != BorderMode.OFF:
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
# Clear screen and home cursor before each frame
|
||||
from engine.terminal import CLR
|
||||
|
||||
output = CLR + "".join(buffer)
|
||||
# Write buffer with cursor home + erase down to avoid flicker
|
||||
output = "\033[H\033[J" + "".join(buffer)
|
||||
sys.stdout.buffer.write(output.encode())
|
||||
sys.stdout.flush()
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
|
||||
if monitor:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("terminal_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def clear(self) -> None:
|
||||
from engine.terminal import CLR
|
||||
@@ -124,3 +123,11 @@ class TerminalDisplay:
|
||||
from engine.terminal import CURSOR_ON
|
||||
|
||||
print(CURSOR_ON, end="", flush=True)
|
||||
|
||||
def is_quit_requested(self) -> bool:
|
||||
"""Check if quit was requested (optional protocol method)."""
|
||||
return False
|
||||
|
||||
def clear_quit_request(self) -> None:
|
||||
"""Clear quit request (optional protocol method)."""
|
||||
pass
|
||||
|
||||
@@ -1,12 +1,44 @@
|
||||
"""
|
||||
WebSocket display backend - broadcasts frame buffer to connected web clients.
|
||||
|
||||
Supports streaming protocols:
|
||||
- Full frame (JSON) - default for compatibility
|
||||
- Binary streaming - efficient binary protocol
|
||||
- Diff streaming - only sends changed lines
|
||||
|
||||
TODO: Transform to a true streaming backend with:
|
||||
- Proper WebSocket message streaming (currently sends full buffer each frame)
|
||||
- Connection pooling and backpressure handling
|
||||
- Binary protocol for efficiency (instead of JSON)
|
||||
- Client management with proper async handling
|
||||
- Mark for deprecation if replaced by a new streaming implementation
|
||||
|
||||
Current implementation: Simple broadcast of text frames to all connected clients.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import base64
|
||||
import json
|
||||
import threading
|
||||
import time
|
||||
from typing import Protocol
|
||||
from enum import IntFlag
|
||||
|
||||
from engine.display.streaming import (
|
||||
MessageType,
|
||||
compress_frame,
|
||||
compute_diff,
|
||||
encode_binary_message,
|
||||
encode_diff_message,
|
||||
)
|
||||
|
||||
|
||||
class StreamingMode(IntFlag):
|
||||
"""Streaming modes for WebSocket display."""
|
||||
|
||||
JSON = 0x01 # Full JSON frames (default, compatible)
|
||||
BINARY = 0x02 # Binary compression
|
||||
DIFF = 0x04 # Differential updates
|
||||
|
||||
|
||||
try:
|
||||
import websockets
|
||||
@@ -14,29 +46,6 @@ except ImportError:
|
||||
websockets = None
|
||||
|
||||
|
||||
class Display(Protocol):
|
||||
"""Protocol for display backends."""
|
||||
|
||||
width: int
|
||||
height: int
|
||||
|
||||
def init(self, width: int, height: int) -> None:
|
||||
"""Initialize display with dimensions."""
|
||||
...
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""Show buffer on display."""
|
||||
...
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear display."""
|
||||
...
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Shutdown display."""
|
||||
...
|
||||
|
||||
|
||||
def get_monitor():
|
||||
"""Get the performance monitor."""
|
||||
try:
|
||||
@@ -58,6 +67,7 @@ class WebSocketDisplay:
|
||||
host: str = "0.0.0.0",
|
||||
port: int = 8765,
|
||||
http_port: int = 8766,
|
||||
streaming_mode: StreamingMode = StreamingMode.JSON,
|
||||
):
|
||||
self.host = host
|
||||
self.port = port
|
||||
@@ -73,7 +83,15 @@ class WebSocketDisplay:
|
||||
self._max_clients = 10
|
||||
self._client_connected_callback = None
|
||||
self._client_disconnected_callback = None
|
||||
self._command_callback = None
|
||||
self._controller = None # Reference to UI panel or pipeline controller
|
||||
self._frame_delay = 0.0
|
||||
self._httpd = None # HTTP server instance
|
||||
|
||||
# Streaming configuration
|
||||
self._streaming_mode = streaming_mode
|
||||
self._last_buffer: list[str] = []
|
||||
self._client_capabilities: dict = {} # Track client capabilities
|
||||
|
||||
try:
|
||||
import websockets as _ws
|
||||
@@ -102,7 +120,7 @@ class WebSocketDisplay:
|
||||
self.start_http_server()
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""Broadcast buffer to all connected clients."""
|
||||
"""Broadcast buffer to all connected clients using streaming protocol."""
|
||||
t0 = time.perf_counter()
|
||||
|
||||
# Get metrics for border display
|
||||
@@ -123,33 +141,82 @@ class WebSocketDisplay:
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
if self._clients:
|
||||
frame_data = {
|
||||
"type": "frame",
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
"lines": buffer,
|
||||
}
|
||||
message = json.dumps(frame_data)
|
||||
if not self._clients:
|
||||
self._last_buffer = buffer
|
||||
return
|
||||
|
||||
disconnected = set()
|
||||
for client in list(self._clients):
|
||||
try:
|
||||
asyncio.run(client.send(message))
|
||||
except Exception:
|
||||
disconnected.add(client)
|
||||
# Send to each client based on their capabilities
|
||||
disconnected = set()
|
||||
for client in list(self._clients):
|
||||
try:
|
||||
client_id = id(client)
|
||||
client_mode = self._client_capabilities.get(
|
||||
client_id, StreamingMode.JSON
|
||||
)
|
||||
|
||||
for client in disconnected:
|
||||
self._clients.discard(client)
|
||||
if self._client_disconnected_callback:
|
||||
self._client_disconnected_callback(client)
|
||||
if client_mode & StreamingMode.DIFF:
|
||||
self._send_diff_frame(client, buffer)
|
||||
elif client_mode & StreamingMode.BINARY:
|
||||
self._send_binary_frame(client, buffer)
|
||||
else:
|
||||
self._send_json_frame(client, buffer)
|
||||
except Exception:
|
||||
disconnected.add(client)
|
||||
|
||||
for client in disconnected:
|
||||
self._clients.discard(client)
|
||||
if self._client_disconnected_callback:
|
||||
self._client_disconnected_callback(client)
|
||||
|
||||
self._last_buffer = buffer
|
||||
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("websocket_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def _send_json_frame(self, client, buffer: list[str]) -> None:
|
||||
"""Send frame as JSON."""
|
||||
frame_data = {
|
||||
"type": "frame",
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
"lines": buffer,
|
||||
}
|
||||
message = json.dumps(frame_data)
|
||||
asyncio.run(client.send(message))
|
||||
|
||||
def _send_binary_frame(self, client, buffer: list[str]) -> None:
|
||||
"""Send frame as compressed binary."""
|
||||
compressed = compress_frame(buffer)
|
||||
message = encode_binary_message(
|
||||
MessageType.FULL_FRAME, self.width, self.height, compressed
|
||||
)
|
||||
encoded = base64.b64encode(message).decode("utf-8")
|
||||
asyncio.run(client.send(encoded))
|
||||
|
||||
def _send_diff_frame(self, client, buffer: list[str]) -> None:
|
||||
"""Send frame as diff."""
|
||||
diff = compute_diff(self._last_buffer, buffer)
|
||||
|
||||
if not diff.changed_lines:
|
||||
return
|
||||
|
||||
diff_payload = encode_diff_message(diff)
|
||||
message = encode_binary_message(
|
||||
MessageType.DIFF_FRAME, self.width, self.height, diff_payload
|
||||
)
|
||||
encoded = base64.b64encode(message).decode("utf-8")
|
||||
asyncio.run(client.send(encoded))
|
||||
|
||||
def set_streaming_mode(self, mode: StreamingMode) -> None:
|
||||
"""Set the default streaming mode for new clients."""
|
||||
self._streaming_mode = mode
|
||||
|
||||
def get_streaming_mode(self) -> StreamingMode:
|
||||
"""Get the current streaming mode."""
|
||||
return self._streaming_mode
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Broadcast clear command to all clients."""
|
||||
if self._clients:
|
||||
@@ -180,9 +247,21 @@ class WebSocketDisplay:
|
||||
async for message in websocket:
|
||||
try:
|
||||
data = json.loads(message)
|
||||
if data.get("type") == "resize":
|
||||
msg_type = data.get("type")
|
||||
|
||||
if msg_type == "resize":
|
||||
self.width = data.get("width", 80)
|
||||
self.height = data.get("height", 24)
|
||||
elif msg_type == "command" and self._command_callback:
|
||||
# Forward commands to the pipeline controller
|
||||
command = data.get("command", {})
|
||||
self._command_callback(command)
|
||||
elif msg_type == "state_request":
|
||||
# Send current state snapshot
|
||||
state = self._get_state_snapshot()
|
||||
if state:
|
||||
response = {"type": "state", "state": state}
|
||||
await websocket.send(json.dumps(response))
|
||||
except json.JSONDecodeError:
|
||||
pass
|
||||
except Exception:
|
||||
@@ -194,6 +273,8 @@ class WebSocketDisplay:
|
||||
|
||||
async def _run_websocket_server(self):
|
||||
"""Run the WebSocket server."""
|
||||
if not websockets:
|
||||
return
|
||||
async with websockets.serve(self._websocket_handler, self.host, self.port):
|
||||
while self._server_running:
|
||||
await asyncio.sleep(0.1)
|
||||
@@ -203,9 +284,23 @@ class WebSocketDisplay:
|
||||
import os
|
||||
from http.server import HTTPServer, SimpleHTTPRequestHandler
|
||||
|
||||
client_dir = os.path.join(
|
||||
os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "client"
|
||||
)
|
||||
# Find the project root by locating 'engine' directory in the path
|
||||
websocket_file = os.path.abspath(__file__)
|
||||
parts = websocket_file.split(os.sep)
|
||||
if "engine" in parts:
|
||||
engine_idx = parts.index("engine")
|
||||
project_root = os.sep.join(parts[:engine_idx])
|
||||
client_dir = os.path.join(project_root, "client")
|
||||
else:
|
||||
# Fallback: go up 4 levels from websocket.py
|
||||
# websocket.py: .../engine/display/backends/websocket.py
|
||||
# We need: .../client
|
||||
client_dir = os.path.join(
|
||||
os.path.dirname(
|
||||
os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
|
||||
),
|
||||
"client",
|
||||
)
|
||||
|
||||
class Handler(SimpleHTTPRequestHandler):
|
||||
def __init__(self, *args, **kwargs):
|
||||
@@ -215,8 +310,10 @@ class WebSocketDisplay:
|
||||
pass
|
||||
|
||||
httpd = HTTPServer((self.host, self.http_port), Handler)
|
||||
while self._http_running:
|
||||
httpd.handle_request()
|
||||
# Store reference for shutdown
|
||||
self._httpd = httpd
|
||||
# Serve requests continuously
|
||||
httpd.serve_forever()
|
||||
|
||||
def _run_async(self, coro):
|
||||
"""Run coroutine in background."""
|
||||
@@ -261,6 +358,8 @@ class WebSocketDisplay:
|
||||
def stop_http_server(self):
|
||||
"""Stop the HTTP server."""
|
||||
self._http_running = False
|
||||
if hasattr(self, "_httpd") and self._httpd:
|
||||
self._httpd.shutdown()
|
||||
self._http_thread = None
|
||||
|
||||
def client_count(self) -> int:
|
||||
@@ -291,6 +390,71 @@ class WebSocketDisplay:
|
||||
"""Set callback for client disconnections."""
|
||||
self._client_disconnected_callback = callback
|
||||
|
||||
def set_command_callback(self, callback) -> None:
|
||||
"""Set callback for incoming command messages from clients."""
|
||||
self._command_callback = callback
|
||||
|
||||
def set_controller(self, controller) -> None:
|
||||
"""Set controller (UI panel or pipeline) for state queries and command execution."""
|
||||
self._controller = controller
|
||||
|
||||
def broadcast_state(self, state: dict) -> None:
|
||||
"""Broadcast state update to all connected clients.
|
||||
|
||||
Args:
|
||||
state: Dictionary containing state data to send to clients
|
||||
"""
|
||||
if not self._clients:
|
||||
return
|
||||
|
||||
message = json.dumps({"type": "state", "state": state})
|
||||
|
||||
disconnected = set()
|
||||
for client in list(self._clients):
|
||||
try:
|
||||
asyncio.run(client.send(message))
|
||||
except Exception:
|
||||
disconnected.add(client)
|
||||
|
||||
for client in disconnected:
|
||||
self._clients.discard(client)
|
||||
if self._client_disconnected_callback:
|
||||
self._client_disconnected_callback(client)
|
||||
|
||||
def _get_state_snapshot(self) -> dict | None:
|
||||
"""Get current state snapshot from controller."""
|
||||
if not self._controller:
|
||||
return None
|
||||
|
||||
try:
|
||||
# Expect controller to have methods we need
|
||||
state = {}
|
||||
|
||||
# Get stages info if UIPanel
|
||||
if hasattr(self._controller, "stages"):
|
||||
state["stages"] = {
|
||||
name: {
|
||||
"enabled": ctrl.enabled,
|
||||
"params": ctrl.params,
|
||||
"selected": ctrl.selected,
|
||||
}
|
||||
for name, ctrl in self._controller.stages.items()
|
||||
}
|
||||
|
||||
# Get current preset
|
||||
if hasattr(self._controller, "_current_preset"):
|
||||
state["preset"] = self._controller._current_preset
|
||||
if hasattr(self._controller, "_presets"):
|
||||
state["presets"] = self._controller._presets
|
||||
|
||||
# Get selected stage
|
||||
if hasattr(self._controller, "selected_stage"):
|
||||
state["selected_stage"] = self._controller.selected_stage
|
||||
|
||||
return state
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions.
|
||||
|
||||
|
||||
268
engine/display/streaming.py
Normal file
268
engine/display/streaming.py
Normal file
@@ -0,0 +1,268 @@
|
||||
"""
|
||||
Streaming protocol utilities for efficient frame transmission.
|
||||
|
||||
Provides:
|
||||
- Frame differencing: Only send changed lines
|
||||
- Run-length encoding: Compress repeated lines
|
||||
- Binary encoding: Compact message format
|
||||
"""
|
||||
|
||||
import json
|
||||
import zlib
|
||||
from dataclasses import dataclass
|
||||
from enum import IntEnum
|
||||
|
||||
|
||||
class MessageType(IntEnum):
|
||||
"""Message types for streaming protocol."""
|
||||
|
||||
FULL_FRAME = 1
|
||||
DIFF_FRAME = 2
|
||||
STATE = 3
|
||||
CLEAR = 4
|
||||
PING = 5
|
||||
PONG = 6
|
||||
|
||||
|
||||
@dataclass
|
||||
class FrameDiff:
|
||||
"""Represents a diff between two frames."""
|
||||
|
||||
width: int
|
||||
height: int
|
||||
changed_lines: list[tuple[int, str]] # (line_index, content)
|
||||
|
||||
|
||||
def compute_diff(old_buffer: list[str], new_buffer: list[str]) -> FrameDiff:
|
||||
"""Compute differences between old and new buffer.
|
||||
|
||||
Args:
|
||||
old_buffer: Previous frame buffer
|
||||
new_buffer: Current frame buffer
|
||||
|
||||
Returns:
|
||||
FrameDiff with only changed lines
|
||||
"""
|
||||
height = len(new_buffer)
|
||||
changed_lines = []
|
||||
|
||||
for i, line in enumerate(new_buffer):
|
||||
if i >= len(old_buffer) or line != old_buffer[i]:
|
||||
changed_lines.append((i, line))
|
||||
|
||||
return FrameDiff(
|
||||
width=len(new_buffer[0]) if new_buffer else 0,
|
||||
height=height,
|
||||
changed_lines=changed_lines,
|
||||
)
|
||||
|
||||
|
||||
def encode_rle(lines: list[tuple[int, str]]) -> list[tuple[int, str, int]]:
|
||||
"""Run-length encode consecutive identical lines.
|
||||
|
||||
Args:
|
||||
lines: List of (index, content) tuples (must be sorted by index)
|
||||
|
||||
Returns:
|
||||
List of (start_index, content, run_length) tuples
|
||||
"""
|
||||
if not lines:
|
||||
return []
|
||||
|
||||
encoded = []
|
||||
start_idx = lines[0][0]
|
||||
current_line = lines[0][1]
|
||||
current_rle = 1
|
||||
|
||||
for idx, line in lines[1:]:
|
||||
if line == current_line:
|
||||
current_rle += 1
|
||||
else:
|
||||
encoded.append((start_idx, current_line, current_rle))
|
||||
start_idx = idx
|
||||
current_line = line
|
||||
current_rle = 1
|
||||
|
||||
encoded.append((start_idx, current_line, current_rle))
|
||||
return encoded
|
||||
|
||||
|
||||
def decode_rle(encoded: list[tuple[int, str, int]]) -> list[tuple[int, str]]:
|
||||
"""Decode run-length encoded lines.
|
||||
|
||||
Args:
|
||||
encoded: List of (start_index, content, run_length) tuples
|
||||
|
||||
Returns:
|
||||
List of (index, content) tuples
|
||||
"""
|
||||
result = []
|
||||
for start_idx, line, rle in encoded:
|
||||
for i in range(rle):
|
||||
result.append((start_idx + i, line))
|
||||
return result
|
||||
|
||||
|
||||
def compress_frame(buffer: list[str], level: int = 6) -> bytes:
|
||||
"""Compress a frame buffer using zlib.
|
||||
|
||||
Args:
|
||||
buffer: Frame buffer (list of lines)
|
||||
level: Compression level (0-9)
|
||||
|
||||
Returns:
|
||||
Compressed bytes
|
||||
"""
|
||||
content = "\n".join(buffer)
|
||||
return zlib.compress(content.encode("utf-8"), level)
|
||||
|
||||
|
||||
def decompress_frame(data: bytes, height: int) -> list[str]:
|
||||
"""Decompress a frame buffer.
|
||||
|
||||
Args:
|
||||
data: Compressed bytes
|
||||
height: Number of lines in original buffer
|
||||
|
||||
Returns:
|
||||
Frame buffer (list of lines)
|
||||
"""
|
||||
content = zlib.decompress(data).decode("utf-8")
|
||||
lines = content.split("\n")
|
||||
if len(lines) > height:
|
||||
lines = lines[:height]
|
||||
while len(lines) < height:
|
||||
lines.append("")
|
||||
return lines
|
||||
|
||||
|
||||
def encode_binary_message(
|
||||
msg_type: MessageType, width: int, height: int, payload: bytes
|
||||
) -> bytes:
|
||||
"""Encode a binary message.
|
||||
|
||||
Message format:
|
||||
- 1 byte: message type
|
||||
- 2 bytes: width (uint16)
|
||||
- 2 bytes: height (uint16)
|
||||
- 4 bytes: payload length (uint32)
|
||||
- N bytes: payload
|
||||
|
||||
Args:
|
||||
msg_type: Message type
|
||||
width: Frame width
|
||||
height: Frame height
|
||||
payload: Message payload
|
||||
|
||||
Returns:
|
||||
Encoded binary message
|
||||
"""
|
||||
import struct
|
||||
|
||||
header = struct.pack("!BHHI", msg_type.value, width, height, len(payload))
|
||||
return header + payload
|
||||
|
||||
|
||||
def decode_binary_message(data: bytes) -> tuple[MessageType, int, int, bytes]:
|
||||
"""Decode a binary message.
|
||||
|
||||
Args:
|
||||
data: Binary message data
|
||||
|
||||
Returns:
|
||||
Tuple of (msg_type, width, height, payload)
|
||||
"""
|
||||
import struct
|
||||
|
||||
msg_type_val, width, height, payload_len = struct.unpack("!BHHI", data[:9])
|
||||
payload = data[9 : 9 + payload_len]
|
||||
return MessageType(msg_type_val), width, height, payload
|
||||
|
||||
|
||||
def encode_diff_message(diff: FrameDiff, use_rle: bool = True) -> bytes:
|
||||
"""Encode a diff message for transmission.
|
||||
|
||||
Args:
|
||||
diff: Frame diff
|
||||
use_rle: Whether to use run-length encoding
|
||||
|
||||
Returns:
|
||||
Encoded diff payload
|
||||
"""
|
||||
|
||||
if use_rle:
|
||||
encoded_lines = encode_rle(diff.changed_lines)
|
||||
data = [[idx, line, rle] for idx, line, rle in encoded_lines]
|
||||
else:
|
||||
data = [[idx, line] for idx, line in diff.changed_lines]
|
||||
|
||||
payload = json.dumps(data).encode("utf-8")
|
||||
return payload
|
||||
|
||||
|
||||
def decode_diff_message(payload: bytes, use_rle: bool = True) -> list[tuple[int, str]]:
|
||||
"""Decode a diff message.
|
||||
|
||||
Args:
|
||||
payload: Encoded diff payload
|
||||
use_rle: Whether run-length encoding was used
|
||||
|
||||
Returns:
|
||||
List of (line_index, content) tuples
|
||||
"""
|
||||
|
||||
data = json.loads(payload.decode("utf-8"))
|
||||
|
||||
if use_rle:
|
||||
return decode_rle([(idx, line, rle) for idx, line, rle in data])
|
||||
else:
|
||||
return [(idx, line) for idx, line in data]
|
||||
|
||||
|
||||
def should_use_diff(
|
||||
old_buffer: list[str], new_buffer: list[str], threshold: float = 0.3
|
||||
) -> bool:
|
||||
"""Determine if diff or full frame is more efficient.
|
||||
|
||||
Args:
|
||||
old_buffer: Previous frame
|
||||
new_buffer: Current frame
|
||||
threshold: Max changed ratio to use diff (0.0-1.0)
|
||||
|
||||
Returns:
|
||||
True if diff is more efficient
|
||||
"""
|
||||
if not old_buffer or not new_buffer:
|
||||
return False
|
||||
|
||||
diff = compute_diff(old_buffer, new_buffer)
|
||||
total_lines = len(new_buffer)
|
||||
changed_ratio = len(diff.changed_lines) / total_lines if total_lines > 0 else 1.0
|
||||
|
||||
return changed_ratio <= threshold
|
||||
|
||||
|
||||
def apply_diff(old_buffer: list[str], diff: FrameDiff) -> list[str]:
|
||||
"""Apply a diff to an old buffer to get the new buffer.
|
||||
|
||||
Args:
|
||||
old_buffer: Previous frame buffer
|
||||
diff: Frame diff to apply
|
||||
|
||||
Returns:
|
||||
New frame buffer
|
||||
"""
|
||||
new_buffer = list(old_buffer)
|
||||
|
||||
for line_idx, content in diff.changed_lines:
|
||||
if line_idx < len(new_buffer):
|
||||
new_buffer[line_idx] = content
|
||||
else:
|
||||
while len(new_buffer) < line_idx:
|
||||
new_buffer.append("")
|
||||
new_buffer.append(content)
|
||||
|
||||
while len(new_buffer) < diff.height:
|
||||
new_buffer.append("")
|
||||
|
||||
return new_buffer[: diff.height]
|
||||
@@ -18,13 +18,6 @@ from engine.effects.types import (
|
||||
create_effect_context,
|
||||
)
|
||||
|
||||
|
||||
def get_effect_chain():
|
||||
from engine.legacy.layers import get_effect_chain as _chain
|
||||
|
||||
return _chain()
|
||||
|
||||
|
||||
__all__ = [
|
||||
"EffectChain",
|
||||
"EffectRegistry",
|
||||
@@ -34,7 +27,6 @@ __all__ = [
|
||||
"create_effect_context",
|
||||
"get_registry",
|
||||
"set_registry",
|
||||
"get_effect_chain",
|
||||
"get_monitor",
|
||||
"set_monitor",
|
||||
"PerformanceMonitor",
|
||||
|
||||
@@ -6,14 +6,7 @@ _effect_chain_ref = None
|
||||
|
||||
def _get_effect_chain():
|
||||
global _effect_chain_ref
|
||||
if _effect_chain_ref is not None:
|
||||
return _effect_chain_ref
|
||||
try:
|
||||
from engine.legacy.layers import get_effect_chain as _chain
|
||||
|
||||
return _chain()
|
||||
except Exception:
|
||||
return None
|
||||
return _effect_chain_ref
|
||||
|
||||
|
||||
def set_effect_chain_ref(chain) -> None:
|
||||
|
||||
@@ -18,7 +18,7 @@ def discover_plugins():
|
||||
continue
|
||||
|
||||
try:
|
||||
module = __import__(f"effects_plugins.{module_name}", fromlist=[""])
|
||||
module = __import__(f"engine.effects.plugins.{module_name}", fromlist=[""])
|
||||
for attr_name in dir(module):
|
||||
attr = getattr(module, attr_name)
|
||||
if (
|
||||
122
engine/effects/plugins/afterimage.py
Normal file
122
engine/effects/plugins/afterimage.py
Normal file
@@ -0,0 +1,122 @@
|
||||
"""Afterimage effect using previous frame."""
|
||||
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
|
||||
class AfterimageEffect(EffectPlugin):
|
||||
"""Show a faint ghost of the previous frame.
|
||||
|
||||
This effect requires a FrameBufferStage to be present in the pipeline.
|
||||
It shows a dimmed version of the previous frame super-imposed on the
|
||||
current frame.
|
||||
|
||||
Attributes:
|
||||
name: "afterimage"
|
||||
config: EffectConfig with intensity parameter (0.0-1.0)
|
||||
param_bindings: Optional sensor bindings for intensity modulation
|
||||
|
||||
Example:
|
||||
>>> effect = AfterimageEffect()
|
||||
>>> effect.configure(EffectConfig(intensity=0.3))
|
||||
>>> result = effect.process(buffer, ctx)
|
||||
"""
|
||||
|
||||
name = "afterimage"
|
||||
config: EffectConfig = EffectConfig(enabled=True, intensity=0.3)
|
||||
param_bindings: dict[str, dict[str, str | float]] = {}
|
||||
supports_partial_updates = False
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Apply afterimage effect using the previous frame.
|
||||
|
||||
Args:
|
||||
buf: Current text buffer (list of strings)
|
||||
ctx: Effect context with access to framebuffer history
|
||||
|
||||
Returns:
|
||||
Buffer with ghost of previous frame overlaid
|
||||
"""
|
||||
if not buf:
|
||||
return buf
|
||||
|
||||
# Get framebuffer history from context
|
||||
history = None
|
||||
|
||||
for key in ctx.state:
|
||||
if key.startswith("framebuffer.") and key.endswith(".history"):
|
||||
history = ctx.state[key]
|
||||
break
|
||||
|
||||
if not history or len(history) < 1:
|
||||
# No previous frame available
|
||||
return buf
|
||||
|
||||
# Get intensity from config
|
||||
intensity = self.config.params.get("intensity", self.config.intensity)
|
||||
intensity = max(0.0, min(1.0, intensity))
|
||||
|
||||
if intensity <= 0.0:
|
||||
return buf
|
||||
|
||||
# Get the previous frame (index 1, since index 0 is current)
|
||||
prev_frame = history[1] if len(history) > 1 else None
|
||||
if not prev_frame:
|
||||
return buf
|
||||
|
||||
# Blend current and previous frames
|
||||
viewport_height = ctx.terminal_height - ctx.ticker_height
|
||||
result = []
|
||||
|
||||
for row in range(len(buf)):
|
||||
if row >= viewport_height:
|
||||
result.append(buf[row])
|
||||
continue
|
||||
|
||||
current_line = buf[row]
|
||||
prev_line = prev_frame[row] if row < len(prev_frame) else ""
|
||||
|
||||
if not prev_line:
|
||||
result.append(current_line)
|
||||
continue
|
||||
|
||||
# Apply dimming effect by reducing ANSI color intensity or adding transparency
|
||||
# For a simple text version, we'll use a blend strategy
|
||||
blended = self._blend_lines(current_line, prev_line, intensity)
|
||||
result.append(blended)
|
||||
|
||||
return result
|
||||
|
||||
def _blend_lines(self, current: str, previous: str, intensity: float) -> str:
|
||||
"""Blend current and previous line with given intensity.
|
||||
|
||||
For text with ANSI codes, true blending is complex. This is a simplified
|
||||
version that uses color averaging when possible.
|
||||
|
||||
A more sophisticated implementation would:
|
||||
1. Parse ANSI color codes from both lines
|
||||
2. Blend RGB values based on intensity
|
||||
3. Reconstruct the line with blended colors
|
||||
|
||||
For now, we'll use a heuristic: if lines are similar, return current.
|
||||
If they differ, we alternate or use the previous as a faint overlay.
|
||||
"""
|
||||
if current == previous:
|
||||
return current
|
||||
|
||||
# Simple blending: intensity determines mix
|
||||
# intensity=1.0 => fully current
|
||||
# intensity=0.3 => 70% previous ghost, 30% current
|
||||
|
||||
if intensity > 0.7:
|
||||
return current
|
||||
elif intensity < 0.3:
|
||||
# Show previous but dimmed (simulate by adding faint color/gray)
|
||||
return previous # Would need to dim ANSI colors
|
||||
else:
|
||||
# For medium intensity, alternate based on character pattern
|
||||
# This is a placeholder for proper blending
|
||||
return current
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect."""
|
||||
self.config = config
|
||||
@@ -5,7 +5,7 @@ from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
class FadeEffect(EffectPlugin):
|
||||
name = "fade"
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.1)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not ctx.ticker_height:
|
||||
@@ -36,7 +36,7 @@ class FadeEffect(EffectPlugin):
|
||||
if fade >= 1.0:
|
||||
return s
|
||||
if fade <= 0.0:
|
||||
return ""
|
||||
return s # Preserve original line length - don't return empty
|
||||
result = []
|
||||
i = 0
|
||||
while i < len(s):
|
||||
@@ -9,7 +9,7 @@ from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
|
||||
|
||||
class FirehoseEffect(EffectPlugin):
|
||||
name = "firehose"
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.9)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
firehose_h = config.FIREHOSE_H if config.FIREHOSE else 0
|
||||
52
engine/effects/plugins/glitch.py
Normal file
52
engine/effects/plugins/glitch.py
Normal file
@@ -0,0 +1,52 @@
|
||||
import random
|
||||
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
from engine.terminal import DIM, G_LO, RST
|
||||
|
||||
|
||||
class GlitchEffect(EffectPlugin):
|
||||
name = "glitch"
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.8)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not buf:
|
||||
return buf
|
||||
result = list(buf)
|
||||
intensity = self.config.intensity
|
||||
|
||||
glitch_prob = 0.32 + min(0.9, ctx.mic_excess * 0.16)
|
||||
glitch_prob = glitch_prob * intensity
|
||||
n_hits = 4 + int(ctx.mic_excess / 2)
|
||||
n_hits = int(n_hits * intensity)
|
||||
|
||||
if random.random() < glitch_prob:
|
||||
# Store original visible lengths before any modifications
|
||||
# Strip ANSI codes to get visible length
|
||||
import re
|
||||
|
||||
ansi_pattern = re.compile(r"\x1b\[[0-9;]*[a-zA-Z]")
|
||||
original_lengths = [len(ansi_pattern.sub("", line)) for line in result]
|
||||
for _ in range(min(n_hits, len(result))):
|
||||
gi = random.randint(0, len(result) - 1)
|
||||
result[gi]
|
||||
target_len = original_lengths[gi] # Use stored original length
|
||||
glitch_bar = self._glitch_bar(target_len)
|
||||
result[gi] = glitch_bar
|
||||
return result
|
||||
|
||||
def _glitch_bar(self, target_len: int) -> str:
|
||||
c = random.choice(["░", "▒", "─", "\xc2"])
|
||||
n = random.randint(3, max(3, target_len // 2))
|
||||
o = random.randint(0, max(0, target_len - n))
|
||||
|
||||
glitch_chars = c * n
|
||||
trailing_spaces = target_len - o - n
|
||||
trailing_spaces = max(0, trailing_spaces)
|
||||
|
||||
glitch_part = f"{G_LO}{DIM}" + glitch_chars + RST
|
||||
result = " " * o + glitch_part + " " * trailing_spaces
|
||||
|
||||
return result
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
@@ -64,9 +64,6 @@ class HudEffect(EffectPlugin):
|
||||
if frame_count > 0 and frame_time > 0:
|
||||
fps = 1000.0 / frame_time
|
||||
|
||||
w = ctx.terminal_width
|
||||
h = ctx.terminal_height
|
||||
|
||||
effect_name = self.config.params.get("display_effect", "none")
|
||||
effect_intensity = self.config.params.get("display_intensity", 0.0)
|
||||
|
||||
@@ -88,22 +85,14 @@ class HudEffect(EffectPlugin):
|
||||
f"\033[2;1H\033[38;5;45mEFFECT:\033[0m \033[1;38;5;227m{effect_name:12s}\033[0m \033[38;5;245m|\033[0m {bar} \033[38;5;245m|\033[0m \033[38;5;219m{effect_intensity * 100:.0f}%\033[0m"
|
||||
)
|
||||
|
||||
# Try to get pipeline order from context
|
||||
# Get pipeline order from context
|
||||
pipeline_order = ctx.get_state("pipeline_order")
|
||||
if pipeline_order:
|
||||
pipeline_str = ",".join(pipeline_order)
|
||||
else:
|
||||
# Fallback to legacy effect chain
|
||||
from engine.effects import get_effect_chain
|
||||
|
||||
chain = get_effect_chain()
|
||||
order = chain.get_order() if chain else []
|
||||
pipeline_str = ",".join(order) if order else "(none)"
|
||||
pipeline_str = ",".join(pipeline_order) if pipeline_order else "(none)"
|
||||
hud_lines.append(f"\033[3;1H\033[38;5;44mPIPELINE:\033[0m {pipeline_str}")
|
||||
|
||||
for i, line in enumerate(hud_lines):
|
||||
if i < len(result):
|
||||
result[i] = line + result[i][len(line) :]
|
||||
result[i] = line
|
||||
else:
|
||||
result.append(line)
|
||||
|
||||
119
engine/effects/plugins/motionblur.py
Normal file
119
engine/effects/plugins/motionblur.py
Normal file
@@ -0,0 +1,119 @@
|
||||
"""Motion blur effect using frame history."""
|
||||
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
|
||||
class MotionBlurEffect(EffectPlugin):
|
||||
"""Apply motion blur by blending current frame with previous frames.
|
||||
|
||||
This effect requires a FrameBufferStage to be present in the pipeline.
|
||||
The framebuffer provides frame history which is blended with the current
|
||||
frame based on intensity.
|
||||
|
||||
Attributes:
|
||||
name: "motionblur"
|
||||
config: EffectConfig with intensity parameter (0.0-1.0)
|
||||
param_bindings: Optional sensor bindings for intensity modulation
|
||||
|
||||
Example:
|
||||
>>> effect = MotionBlurEffect()
|
||||
>>> effect.configure(EffectConfig(intensity=0.5))
|
||||
>>> result = effect.process(buffer, ctx)
|
||||
"""
|
||||
|
||||
name = "motionblur"
|
||||
config: EffectConfig = EffectConfig(enabled=True, intensity=0.5)
|
||||
param_bindings: dict[str, dict[str, str | float]] = {}
|
||||
supports_partial_updates = False
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Apply motion blur by blending with previous frames.
|
||||
|
||||
Args:
|
||||
buf: Current text buffer (list of strings)
|
||||
ctx: Effect context with access to framebuffer history
|
||||
|
||||
Returns:
|
||||
Blended buffer with motion blur effect applied
|
||||
"""
|
||||
if not buf:
|
||||
return buf
|
||||
|
||||
# Get framebuffer history from context
|
||||
# We'll look for the first available framebuffer history
|
||||
history = None
|
||||
|
||||
for key in ctx.state:
|
||||
if key.startswith("framebuffer.") and key.endswith(".history"):
|
||||
history = ctx.state[key]
|
||||
break
|
||||
|
||||
if not history:
|
||||
# No framebuffer available, return unchanged
|
||||
return buf
|
||||
|
||||
# Get intensity from config
|
||||
intensity = self.config.params.get("intensity", self.config.intensity)
|
||||
intensity = max(0.0, min(1.0, intensity))
|
||||
|
||||
if intensity <= 0.0:
|
||||
return buf
|
||||
|
||||
# Get decay factor (how quickly older frames fade)
|
||||
decay = self.config.params.get("decay", 0.7)
|
||||
|
||||
# Build output buffer
|
||||
result = []
|
||||
viewport_height = ctx.terminal_height - ctx.ticker_height
|
||||
|
||||
# Determine how many frames to blend (up to history depth)
|
||||
max_frames = min(len(history), 5) # Cap at 5 frames for performance
|
||||
|
||||
for row in range(len(buf)):
|
||||
if row >= viewport_height:
|
||||
# Beyond viewport, just copy
|
||||
result.append(buf[row])
|
||||
continue
|
||||
|
||||
# Start with current frame
|
||||
blended = buf[row]
|
||||
|
||||
# Blend with historical frames
|
||||
weight_sum = 1.0
|
||||
if max_frames > 0 and intensity > 0:
|
||||
for i in range(max_frames):
|
||||
frame_weight = intensity * (decay**i)
|
||||
if frame_weight < 0.01: # Skip negligible weights
|
||||
break
|
||||
|
||||
hist_row = history[i][row] if row < len(history[i]) else ""
|
||||
# Simple string blending: we'll concatenate with space
|
||||
# For a proper effect, we'd need to blend ANSI colors
|
||||
# This is a simplified version that just adds the frames
|
||||
blended = self._blend_strings(blended, hist_row, frame_weight)
|
||||
weight_sum += frame_weight
|
||||
|
||||
result.append(blended)
|
||||
|
||||
return result
|
||||
|
||||
def _blend_strings(self, current: str, historical: str, weight: float) -> str:
|
||||
"""Blend two strings with given weight.
|
||||
|
||||
This is a simplified blending that works with ANSI codes.
|
||||
For proper blending we'd need to parse colors, but for now
|
||||
we use a heuristic: if strings are identical, return one.
|
||||
If they differ, we alternate or concatenate based on weight.
|
||||
"""
|
||||
if current == historical:
|
||||
return current
|
||||
|
||||
# If weight is high, show current; if low, show historical
|
||||
if weight > 0.5:
|
||||
return current
|
||||
else:
|
||||
return historical
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect."""
|
||||
self.config = config
|
||||
@@ -7,7 +7,7 @@ from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
|
||||
|
||||
class NoiseEffect(EffectPlugin):
|
||||
name = "noise"
|
||||
config = EffectConfig(enabled=True, intensity=0.15)
|
||||
config = EffectConfig(enabled=True, intensity=0.15, entropy=0.4)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not ctx.ticker_height:
|
||||
@@ -19,7 +19,8 @@ class NoiseEffect(EffectPlugin):
|
||||
for r in range(len(result)):
|
||||
cy = ctx.scroll_cam + r
|
||||
if random.random() < probability:
|
||||
result[r] = self._generate_noise(ctx.terminal_width, cy)
|
||||
original_line = result[r]
|
||||
result[r] = self._generate_noise(len(original_line), cy)
|
||||
return result
|
||||
|
||||
def _generate_noise(self, w: int, cy: int) -> str:
|
||||
@@ -44,6 +44,11 @@ class PartialUpdate:
|
||||
|
||||
@dataclass
|
||||
class EffectContext:
|
||||
"""Context passed to effect plugins during processing.
|
||||
|
||||
Contains terminal dimensions, camera state, frame info, and real-time sensor values.
|
||||
"""
|
||||
|
||||
terminal_width: int
|
||||
terminal_height: int
|
||||
scroll_cam: int
|
||||
@@ -56,6 +61,26 @@ class EffectContext:
|
||||
items: list = field(default_factory=list)
|
||||
_state: dict[str, Any] = field(default_factory=dict, repr=False)
|
||||
|
||||
def compute_entropy(self, effect_name: str, data: Any) -> float:
|
||||
"""Compute entropy score for an effect based on its output.
|
||||
|
||||
Args:
|
||||
effect_name: Name of the effect
|
||||
data: Processed buffer or effect-specific data
|
||||
|
||||
Returns:
|
||||
Entropy score 0.0-1.0 representing visual chaos
|
||||
"""
|
||||
# Default implementation: use effect name as seed for deterministic randomness
|
||||
# Better implementations can analyze actual buffer content
|
||||
import hashlib
|
||||
|
||||
data_str = str(data)[:100] if data else ""
|
||||
hash_val = hashlib.md5(f"{effect_name}:{data_str}".encode()).hexdigest()
|
||||
# Convert hash to float 0.0-1.0
|
||||
entropy = int(hash_val[:8], 16) / 0xFFFFFFFF
|
||||
return min(max(entropy, 0.0), 1.0)
|
||||
|
||||
def get_sensor_value(self, sensor_name: str) -> float | None:
|
||||
"""Get a sensor value from context state.
|
||||
|
||||
@@ -75,11 +100,17 @@ class EffectContext:
|
||||
"""Get a state value from the context."""
|
||||
return self._state.get(key, default)
|
||||
|
||||
@property
|
||||
def state(self) -> dict[str, Any]:
|
||||
"""Get the state dictionary for direct access by effects."""
|
||||
return self._state
|
||||
|
||||
|
||||
@dataclass
|
||||
class EffectConfig:
|
||||
enabled: bool = True
|
||||
intensity: float = 1.0
|
||||
entropy: float = 0.0 # Visual chaos metric (0.0 = calm, 1.0 = chaotic)
|
||||
params: dict[str, Any] = field(default_factory=dict)
|
||||
|
||||
|
||||
|
||||
157
engine/fetch.py
157
engine/fetch.py
@@ -7,6 +7,7 @@ import json
|
||||
import pathlib
|
||||
import re
|
||||
import urllib.request
|
||||
from concurrent.futures import ThreadPoolExecutor, as_completed
|
||||
from datetime import datetime
|
||||
from typing import Any
|
||||
|
||||
@@ -17,54 +18,98 @@ from engine.filter import skip, strip_tags
|
||||
from engine.sources import FEEDS, POETRY_SOURCES
|
||||
from engine.terminal import boot_ln
|
||||
|
||||
# Type alias for headline items
|
||||
HeadlineTuple = tuple[str, str, str]
|
||||
|
||||
DEFAULT_MAX_WORKERS = 10
|
||||
FAST_START_SOURCES = 5
|
||||
FAST_START_TIMEOUT = 3
|
||||
|
||||
# ─── SINGLE FEED ──────────────────────────────────────────
|
||||
def fetch_feed(url: str) -> Any | None:
|
||||
"""Fetch and parse a single RSS feed URL."""
|
||||
|
||||
def fetch_feed(url: str) -> tuple[str, Any] | tuple[None, None]:
|
||||
"""Fetch and parse a single RSS feed URL. Returns (url, feed) tuple."""
|
||||
try:
|
||||
req = urllib.request.Request(url, headers={"User-Agent": "mainline/0.1"})
|
||||
resp = urllib.request.urlopen(req, timeout=config.FEED_TIMEOUT)
|
||||
return feedparser.parse(resp.read())
|
||||
timeout = FAST_START_TIMEOUT if url in _fast_start_urls else config.FEED_TIMEOUT
|
||||
resp = urllib.request.urlopen(req, timeout=timeout)
|
||||
return (url, feedparser.parse(resp.read()))
|
||||
except Exception:
|
||||
return None
|
||||
return (url, None)
|
||||
|
||||
|
||||
def _parse_feed(feed: Any, src: str) -> list[HeadlineTuple]:
|
||||
"""Parse a feed and return list of headline tuples."""
|
||||
items = []
|
||||
if feed is None or (feed.bozo and not feed.entries):
|
||||
return items
|
||||
|
||||
for e in feed.entries:
|
||||
t = strip_tags(e.get("title", ""))
|
||||
if not t or skip(t):
|
||||
continue
|
||||
pub = e.get("published_parsed") or e.get("updated_parsed")
|
||||
try:
|
||||
ts = datetime(*pub[:6]).strftime("%H:%M") if pub else "——:——"
|
||||
except Exception:
|
||||
ts = "——:——"
|
||||
items.append((t, src, ts))
|
||||
return items
|
||||
|
||||
|
||||
def fetch_all_fast() -> list[HeadlineTuple]:
|
||||
"""Fetch only the first N sources for fast startup."""
|
||||
global _fast_start_urls
|
||||
_fast_start_urls = set(list(FEEDS.values())[:FAST_START_SOURCES])
|
||||
|
||||
items: list[HeadlineTuple] = []
|
||||
with ThreadPoolExecutor(max_workers=FAST_START_SOURCES) as executor:
|
||||
futures = {
|
||||
executor.submit(fetch_feed, url): src
|
||||
for src, url in list(FEEDS.items())[:FAST_START_SOURCES]
|
||||
}
|
||||
for future in as_completed(futures):
|
||||
src = futures[future]
|
||||
url, feed = future.result()
|
||||
if feed is None or (feed.bozo and not feed.entries):
|
||||
boot_ln(src, "DARK", False)
|
||||
continue
|
||||
parsed = _parse_feed(feed, src)
|
||||
if parsed:
|
||||
items.extend(parsed)
|
||||
boot_ln(src, f"LINKED [{len(parsed)}]", True)
|
||||
else:
|
||||
boot_ln(src, "EMPTY", False)
|
||||
return items
|
||||
|
||||
|
||||
# ─── ALL RSS FEEDS ────────────────────────────────────────
|
||||
def fetch_all() -> tuple[list[HeadlineTuple], int, int]:
|
||||
"""Fetch all RSS feeds and return items, linked count, failed count."""
|
||||
"""Fetch all RSS feeds concurrently and return items, linked count, failed count."""
|
||||
global _fast_start_urls
|
||||
_fast_start_urls = set()
|
||||
|
||||
items: list[HeadlineTuple] = []
|
||||
linked = failed = 0
|
||||
for src, url in FEEDS.items():
|
||||
feed = fetch_feed(url)
|
||||
if feed is None or (feed.bozo and not feed.entries):
|
||||
boot_ln(src, "DARK", False)
|
||||
failed += 1
|
||||
continue
|
||||
n = 0
|
||||
for e in feed.entries:
|
||||
t = strip_tags(e.get("title", ""))
|
||||
if not t or skip(t):
|
||||
|
||||
with ThreadPoolExecutor(max_workers=DEFAULT_MAX_WORKERS) as executor:
|
||||
futures = {executor.submit(fetch_feed, url): src for src, url in FEEDS.items()}
|
||||
for future in as_completed(futures):
|
||||
src = futures[future]
|
||||
url, feed = future.result()
|
||||
if feed is None or (feed.bozo and not feed.entries):
|
||||
boot_ln(src, "DARK", False)
|
||||
failed += 1
|
||||
continue
|
||||
pub = e.get("published_parsed") or e.get("updated_parsed")
|
||||
try:
|
||||
ts = datetime(*pub[:6]).strftime("%H:%M") if pub else "——:——"
|
||||
except Exception:
|
||||
ts = "——:——"
|
||||
items.append((t, src, ts))
|
||||
n += 1
|
||||
if n:
|
||||
boot_ln(src, f"LINKED [{n}]", True)
|
||||
linked += 1
|
||||
else:
|
||||
boot_ln(src, "EMPTY", False)
|
||||
failed += 1
|
||||
parsed = _parse_feed(feed, src)
|
||||
if parsed:
|
||||
items.extend(parsed)
|
||||
boot_ln(src, f"LINKED [{len(parsed)}]", True)
|
||||
linked += 1
|
||||
else:
|
||||
boot_ln(src, "EMPTY", False)
|
||||
failed += 1
|
||||
|
||||
return items, linked, failed
|
||||
|
||||
|
||||
# ─── PROJECT GUTENBERG ────────────────────────────────────
|
||||
def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
|
||||
"""Download and parse stanzas/passages from a Project Gutenberg text."""
|
||||
try:
|
||||
@@ -76,23 +121,21 @@ def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
|
||||
.replace("\r\n", "\n")
|
||||
.replace("\r", "\n")
|
||||
)
|
||||
# Strip PG boilerplate
|
||||
m = re.search(r"\*\*\*\s*START OF[^\n]*\n", text)
|
||||
if m:
|
||||
text = text[m.end() :]
|
||||
m = re.search(r"\*\*\*\s*END OF", text)
|
||||
if m:
|
||||
text = text[: m.start()]
|
||||
# Split on blank lines into stanzas/passages
|
||||
blocks = re.split(r"\n{2,}", text.strip())
|
||||
items = []
|
||||
for blk in blocks:
|
||||
blk = " ".join(blk.split()) # flatten to one line
|
||||
blk = " ".join(blk.split())
|
||||
if len(blk) < 20 or len(blk) > 280:
|
||||
continue
|
||||
if blk.isupper(): # skip all-caps headers
|
||||
if blk.isupper():
|
||||
continue
|
||||
if re.match(r"^[IVXLCDM]+\.?\s*$", blk): # roman numerals
|
||||
if re.match(r"^[IVXLCDM]+\.?\s*$", blk):
|
||||
continue
|
||||
items.append((blk, label, ""))
|
||||
return items
|
||||
@@ -100,28 +143,35 @@ def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
|
||||
return []
|
||||
|
||||
|
||||
def fetch_poetry():
|
||||
"""Fetch all poetry/literature sources."""
|
||||
def fetch_poetry() -> tuple[list[HeadlineTuple], int, int]:
|
||||
"""Fetch all poetry/literature sources concurrently."""
|
||||
items = []
|
||||
linked = failed = 0
|
||||
for label, url in POETRY_SOURCES.items():
|
||||
stanzas = _fetch_gutenberg(url, label)
|
||||
if stanzas:
|
||||
boot_ln(label, f"LOADED [{len(stanzas)}]", True)
|
||||
items.extend(stanzas)
|
||||
linked += 1
|
||||
else:
|
||||
boot_ln(label, "DARK", False)
|
||||
failed += 1
|
||||
|
||||
with ThreadPoolExecutor(max_workers=DEFAULT_MAX_WORKERS) as executor:
|
||||
futures = {
|
||||
executor.submit(_fetch_gutenberg, url, label): label
|
||||
for label, url in POETRY_SOURCES.items()
|
||||
}
|
||||
for future in as_completed(futures):
|
||||
label = futures[future]
|
||||
stanzas = future.result()
|
||||
if stanzas:
|
||||
boot_ln(label, f"LOADED [{len(stanzas)}]", True)
|
||||
items.extend(stanzas)
|
||||
linked += 1
|
||||
else:
|
||||
boot_ln(label, "DARK", False)
|
||||
failed += 1
|
||||
|
||||
return items, linked, failed
|
||||
|
||||
|
||||
# ─── CACHE ────────────────────────────────────────────────
|
||||
_CACHE_DIR = pathlib.Path(__file__).resolve().parent.parent
|
||||
_cache_dir = pathlib.Path(__file__).resolve().parent / "fixtures"
|
||||
|
||||
|
||||
def _cache_path():
|
||||
return _CACHE_DIR / f".mainline_cache_{config.MODE}.json"
|
||||
return _cache_dir / "headlines.json"
|
||||
|
||||
|
||||
def load_cache():
|
||||
@@ -143,3 +193,6 @@ def save_cache(items):
|
||||
_cache_path().write_text(json.dumps({"items": items}))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
_fast_start_urls: set = set()
|
||||
|
||||
1
engine/fixtures/headlines.json
Normal file
1
engine/fixtures/headlines.json
Normal file
@@ -0,0 +1 @@
|
||||
{"items": []}
|
||||
73
engine/interfaces/__init__.py
Normal file
73
engine/interfaces/__init__.py
Normal file
@@ -0,0 +1,73 @@
|
||||
"""
|
||||
Core interfaces for the mainline pipeline architecture.
|
||||
|
||||
This module provides all abstract base classes and protocols that define
|
||||
the contracts between pipeline components:
|
||||
|
||||
- Stage: Base class for pipeline components (imported from pipeline.core)
|
||||
- DataSource: Abstract data providers (imported from data_sources.sources)
|
||||
- EffectPlugin: Visual effects interface (imported from effects.types)
|
||||
- Sensor: Real-time input interface (imported from sensors)
|
||||
- Display: Output backend protocol (imported from display)
|
||||
|
||||
This module provides a centralized import location for all interfaces.
|
||||
"""
|
||||
|
||||
from engine.data_sources.sources import (
|
||||
DataSource,
|
||||
ImageItem,
|
||||
SourceItem,
|
||||
)
|
||||
from engine.display import Display
|
||||
from engine.effects.types import (
|
||||
EffectConfig,
|
||||
EffectContext,
|
||||
EffectPlugin,
|
||||
PartialUpdate,
|
||||
PipelineConfig,
|
||||
apply_param_bindings,
|
||||
create_effect_context,
|
||||
)
|
||||
from engine.pipeline.core import (
|
||||
DataType,
|
||||
Stage,
|
||||
StageConfig,
|
||||
StageError,
|
||||
StageResult,
|
||||
create_stage_error,
|
||||
)
|
||||
from engine.sensors import (
|
||||
Sensor,
|
||||
SensorStage,
|
||||
SensorValue,
|
||||
create_sensor_stage,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
# Stage interfaces
|
||||
"DataType",
|
||||
"Stage",
|
||||
"StageConfig",
|
||||
"StageError",
|
||||
"StageResult",
|
||||
"create_stage_error",
|
||||
# Data source interfaces
|
||||
"DataSource",
|
||||
"ImageItem",
|
||||
"SourceItem",
|
||||
# Effect interfaces
|
||||
"EffectConfig",
|
||||
"EffectContext",
|
||||
"EffectPlugin",
|
||||
"PartialUpdate",
|
||||
"PipelineConfig",
|
||||
"apply_param_bindings",
|
||||
"create_effect_context",
|
||||
# Sensor interfaces
|
||||
"Sensor",
|
||||
"SensorStage",
|
||||
"SensorValue",
|
||||
"create_sensor_stage",
|
||||
# Display protocol
|
||||
"Display",
|
||||
]
|
||||
@@ -1,15 +0,0 @@
|
||||
"""
|
||||
Legacy rendering modules for backwards compatibility.
|
||||
|
||||
This package contains deprecated rendering code from the old pipeline architecture.
|
||||
These modules are maintained for backwards compatibility with adapters and tests,
|
||||
but should not be used in new code.
|
||||
|
||||
New code should use the Stage-based pipeline architecture instead.
|
||||
|
||||
Modules:
|
||||
- render: Legacy font/gradient rendering functions
|
||||
- layers: Legacy layer compositing and effect application
|
||||
|
||||
All modules in this package are marked deprecated and will be removed in a future version.
|
||||
"""
|
||||
@@ -1,272 +0,0 @@
|
||||
"""
|
||||
Layer compositing — message overlay, ticker zone, firehose, noise.
|
||||
Depends on: config, render, effects.
|
||||
|
||||
.. deprecated::
|
||||
This module contains legacy rendering code. New pipeline code should
|
||||
use the Stage-based pipeline architecture instead. This module is
|
||||
maintained for backwards compatibility with the demo mode.
|
||||
"""
|
||||
|
||||
import random
|
||||
import re
|
||||
import time
|
||||
from datetime import datetime
|
||||
|
||||
from engine import config
|
||||
from engine.effects import (
|
||||
EffectChain,
|
||||
EffectContext,
|
||||
fade_line,
|
||||
firehose_line,
|
||||
glitch_bar,
|
||||
noise,
|
||||
vis_offset,
|
||||
vis_trunc,
|
||||
)
|
||||
from engine.legacy.render import big_wrap, lr_gradient, lr_gradient_opposite
|
||||
from engine.terminal import RST, W_COOL
|
||||
|
||||
MSG_META = "\033[38;5;245m"
|
||||
MSG_BORDER = "\033[2;38;5;37m"
|
||||
|
||||
|
||||
def render_message_overlay(
|
||||
msg: tuple[str, str, float] | None,
|
||||
w: int,
|
||||
h: int,
|
||||
msg_cache: tuple,
|
||||
) -> tuple[list[str], tuple]:
|
||||
"""Render ntfy message overlay.
|
||||
|
||||
Args:
|
||||
msg: (title, body, timestamp) or None
|
||||
w: terminal width
|
||||
h: terminal height
|
||||
msg_cache: (cache_key, rendered_rows) for caching
|
||||
|
||||
Returns:
|
||||
(list of ANSI strings, updated cache)
|
||||
"""
|
||||
overlay = []
|
||||
if msg is None:
|
||||
return overlay, msg_cache
|
||||
|
||||
m_title, m_body, m_ts = msg
|
||||
display_text = m_body or m_title or "(empty)"
|
||||
display_text = re.sub(r"\s+", " ", display_text.upper())
|
||||
|
||||
cache_key = (display_text, w)
|
||||
if msg_cache[0] != cache_key:
|
||||
msg_rows = big_wrap(display_text, w - 4)
|
||||
msg_cache = (cache_key, msg_rows)
|
||||
else:
|
||||
msg_rows = msg_cache[1]
|
||||
|
||||
msg_rows = lr_gradient_opposite(
|
||||
msg_rows, (time.monotonic() * config.GRAD_SPEED) % 1.0
|
||||
)
|
||||
|
||||
elapsed_s = int(time.monotonic() - m_ts)
|
||||
remaining = max(0, config.MESSAGE_DISPLAY_SECS - elapsed_s)
|
||||
ts_str = datetime.now().strftime("%H:%M:%S")
|
||||
panel_h = len(msg_rows) + 2
|
||||
panel_top = max(0, (h - panel_h) // 2)
|
||||
|
||||
row_idx = 0
|
||||
for mr in msg_rows:
|
||||
ln = vis_trunc(mr, w)
|
||||
overlay.append(f"\033[{panel_top + row_idx + 1};1H {ln}\033[0m\033[K")
|
||||
row_idx += 1
|
||||
|
||||
meta_parts = []
|
||||
if m_title and m_title != m_body:
|
||||
meta_parts.append(m_title)
|
||||
meta_parts.append(f"ntfy \u00b7 {ts_str} \u00b7 {remaining}s")
|
||||
meta = (
|
||||
" " + " \u00b7 ".join(meta_parts)
|
||||
if len(meta_parts) > 1
|
||||
else " " + meta_parts[0]
|
||||
)
|
||||
overlay.append(f"\033[{panel_top + row_idx + 1};1H{MSG_META}{meta}\033[0m\033[K")
|
||||
row_idx += 1
|
||||
|
||||
bar = "\u2500" * (w - 4)
|
||||
overlay.append(f"\033[{panel_top + row_idx + 1};1H {MSG_BORDER}{bar}\033[0m\033[K")
|
||||
|
||||
return overlay, msg_cache
|
||||
|
||||
|
||||
def render_ticker_zone(
|
||||
active: list,
|
||||
scroll_cam: int,
|
||||
camera_x: int = 0,
|
||||
ticker_h: int = 0,
|
||||
w: int = 80,
|
||||
noise_cache: dict | None = None,
|
||||
grad_offset: float = 0.0,
|
||||
) -> tuple[list[str], dict]:
|
||||
"""Render the ticker scroll zone.
|
||||
|
||||
Args:
|
||||
active: list of (content_rows, color, canvas_y, meta_idx)
|
||||
scroll_cam: camera position (viewport top)
|
||||
camera_x: horizontal camera offset
|
||||
ticker_h: height of ticker zone
|
||||
w: terminal width
|
||||
noise_cache: dict of cy -> noise string
|
||||
grad_offset: gradient animation offset
|
||||
|
||||
Returns:
|
||||
(list of ANSI strings, updated noise_cache)
|
||||
"""
|
||||
if noise_cache is None:
|
||||
noise_cache = {}
|
||||
buf = []
|
||||
top_zone = max(1, int(ticker_h * 0.25))
|
||||
bot_zone = max(1, int(ticker_h * 0.10))
|
||||
|
||||
def noise_at(cy):
|
||||
if cy not in noise_cache:
|
||||
noise_cache[cy] = noise(w) if random.random() < 0.15 else None
|
||||
return noise_cache[cy]
|
||||
|
||||
for r in range(ticker_h):
|
||||
scr_row = r + 1
|
||||
cy = scroll_cam + r
|
||||
top_f = min(1.0, r / top_zone) if top_zone > 0 else 1.0
|
||||
bot_f = min(1.0, (ticker_h - 1 - r) / bot_zone) if bot_zone > 0 else 1.0
|
||||
row_fade = min(top_f, bot_f)
|
||||
drawn = False
|
||||
|
||||
for content, hc, by, midx in active:
|
||||
cr = cy - by
|
||||
if 0 <= cr < len(content):
|
||||
raw = content[cr]
|
||||
if cr != midx:
|
||||
colored = lr_gradient([raw], grad_offset)[0]
|
||||
else:
|
||||
colored = raw
|
||||
ln = vis_trunc(vis_offset(colored, camera_x), w)
|
||||
if row_fade < 1.0:
|
||||
ln = fade_line(ln, row_fade)
|
||||
|
||||
if cr == midx:
|
||||
buf.append(f"\033[{scr_row};1H{W_COOL}{ln}{RST}\033[K")
|
||||
elif ln.strip():
|
||||
buf.append(f"\033[{scr_row};1H{ln}{RST}\033[K")
|
||||
else:
|
||||
buf.append(f"\033[{scr_row};1H\033[K")
|
||||
drawn = True
|
||||
break
|
||||
|
||||
if not drawn:
|
||||
n = noise_at(cy)
|
||||
if row_fade < 1.0 and n:
|
||||
n = fade_line(n, row_fade)
|
||||
if n:
|
||||
buf.append(f"\033[{scr_row};1H{n}")
|
||||
else:
|
||||
buf.append(f"\033[{scr_row};1H\033[K")
|
||||
|
||||
return buf, noise_cache
|
||||
|
||||
|
||||
def apply_glitch(
|
||||
buf: list[str],
|
||||
ticker_buf_start: int,
|
||||
mic_excess: float,
|
||||
w: int,
|
||||
) -> list[str]:
|
||||
"""Apply glitch effect to ticker buffer.
|
||||
|
||||
Args:
|
||||
buf: current buffer
|
||||
ticker_buf_start: index where ticker starts in buffer
|
||||
mic_excess: mic level above threshold
|
||||
w: terminal width
|
||||
|
||||
Returns:
|
||||
Updated buffer with glitches applied
|
||||
"""
|
||||
glitch_prob = 0.32 + min(0.9, mic_excess * 0.16)
|
||||
n_hits = 4 + int(mic_excess / 2)
|
||||
ticker_buf_len = len(buf) - ticker_buf_start
|
||||
|
||||
if random.random() < glitch_prob and ticker_buf_len > 0:
|
||||
for _ in range(min(n_hits, ticker_buf_len)):
|
||||
gi = random.randint(0, ticker_buf_len - 1)
|
||||
scr_row = gi + 1
|
||||
buf[ticker_buf_start + gi] = f"\033[{scr_row};1H{glitch_bar(w)}"
|
||||
|
||||
return buf
|
||||
|
||||
|
||||
def render_firehose(items: list, w: int, fh: int, h: int) -> list[str]:
|
||||
"""Render firehose strip at bottom of screen."""
|
||||
buf = []
|
||||
if fh > 0:
|
||||
for fr in range(fh):
|
||||
scr_row = h - fh + fr + 1
|
||||
fline = firehose_line(items, w)
|
||||
buf.append(f"\033[{scr_row};1H{fline}\033[K")
|
||||
return buf
|
||||
|
||||
|
||||
_effect_chain = None
|
||||
|
||||
|
||||
def init_effects() -> None:
|
||||
"""Initialize effect plugins and chain."""
|
||||
global _effect_chain
|
||||
from engine.effects import EffectChain, get_registry
|
||||
|
||||
registry = get_registry()
|
||||
|
||||
import effects_plugins
|
||||
|
||||
effects_plugins.discover_plugins()
|
||||
|
||||
chain = EffectChain(registry)
|
||||
chain.set_order(["noise", "fade", "glitch", "firehose"])
|
||||
_effect_chain = chain
|
||||
|
||||
|
||||
def process_effects(
|
||||
buf: list[str],
|
||||
w: int,
|
||||
h: int,
|
||||
scroll_cam: int,
|
||||
ticker_h: int,
|
||||
camera_x: int = 0,
|
||||
mic_excess: float = 0.0,
|
||||
grad_offset: float = 0.0,
|
||||
frame_number: int = 0,
|
||||
has_message: bool = False,
|
||||
items: list | None = None,
|
||||
) -> list[str]:
|
||||
"""Process buffer through effect chain."""
|
||||
if _effect_chain is None:
|
||||
init_effects()
|
||||
|
||||
ctx = EffectContext(
|
||||
terminal_width=w,
|
||||
terminal_height=h,
|
||||
scroll_cam=scroll_cam,
|
||||
camera_x=camera_x,
|
||||
ticker_height=ticker_h,
|
||||
mic_excess=mic_excess,
|
||||
grad_offset=grad_offset,
|
||||
frame_number=frame_number,
|
||||
has_message=has_message,
|
||||
items=items or [],
|
||||
)
|
||||
return _effect_chain.process(buf, ctx)
|
||||
|
||||
|
||||
def get_effect_chain() -> EffectChain | None:
|
||||
"""Get the effect chain instance."""
|
||||
global _effect_chain
|
||||
if _effect_chain is None:
|
||||
init_effects()
|
||||
return _effect_chain
|
||||
@@ -1,575 +0,0 @@
|
||||
"""
|
||||
Pipeline introspection - generates self-documenting diagrams of the render pipeline.
|
||||
|
||||
Pipeline Architecture:
|
||||
- Sources: Data providers (RSS, Poetry, Ntfy, Mic) - static or dynamic
|
||||
- Fetch: Retrieve data from sources
|
||||
- Prepare: Transform raw data (make_block, strip_tags, translate)
|
||||
- Scroll: Camera-based viewport rendering (ticker zone, message overlay)
|
||||
- Effects: Post-processing chain (noise, fade, glitch, firehose, hud)
|
||||
- Render: Final line rendering and layout
|
||||
- Display: Output backends (terminal, pygame, websocket, sixel, kitty)
|
||||
|
||||
Key abstractions:
|
||||
- DataSource: Sources can be static (cached) or dynamic (idempotent fetch)
|
||||
- Camera: Viewport controller (vertical, horizontal, omni, floating, trace)
|
||||
- EffectChain: Ordered effect processing pipeline
|
||||
- Display: Pluggable output backends
|
||||
- SourceRegistry: Source discovery and management
|
||||
- AnimationController: Time-based parameter animation
|
||||
- Preset: Package of initial params + animation for demo modes
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
@dataclass
|
||||
class PipelineNode:
|
||||
"""Represents a node in the pipeline."""
|
||||
|
||||
name: str
|
||||
module: str
|
||||
class_name: str | None = None
|
||||
func_name: str | None = None
|
||||
description: str = ""
|
||||
inputs: list[str] | None = None
|
||||
outputs: list[str] | None = None
|
||||
metrics: dict | None = None # Performance metrics (avg_ms, min_ms, max_ms)
|
||||
|
||||
|
||||
class PipelineIntrospector:
|
||||
"""Introspects the render pipeline and generates documentation."""
|
||||
|
||||
def __init__(self):
|
||||
self.nodes: list[PipelineNode] = []
|
||||
|
||||
def add_node(self, node: PipelineNode) -> None:
|
||||
self.nodes.append(node)
|
||||
|
||||
def generate_mermaid_flowchart(self) -> str:
|
||||
"""Generate a Mermaid flowchart of the pipeline."""
|
||||
lines = ["```mermaid", "flowchart TD"]
|
||||
|
||||
subgraph_groups = {
|
||||
"Sources": [],
|
||||
"Fetch": [],
|
||||
"Prepare": [],
|
||||
"Scroll": [],
|
||||
"Effects": [],
|
||||
"Display": [],
|
||||
"Async": [],
|
||||
"Animation": [],
|
||||
"Viz": [],
|
||||
}
|
||||
|
||||
other_nodes = []
|
||||
|
||||
for node in self.nodes:
|
||||
node_id = node.name.replace("-", "_").replace(" ", "_").replace(":", "_")
|
||||
label = node.name
|
||||
if node.class_name:
|
||||
label = f"{node.name}\\n({node.class_name})"
|
||||
elif node.func_name:
|
||||
label = f"{node.name}\\n({node.func_name})"
|
||||
|
||||
if node.description:
|
||||
label += f"\\n{node.description}"
|
||||
|
||||
if node.metrics:
|
||||
avg = node.metrics.get("avg_ms", 0)
|
||||
if avg > 0:
|
||||
label += f"\\n⏱ {avg:.1f}ms"
|
||||
impact = node.metrics.get("impact_pct", 0)
|
||||
if impact > 0:
|
||||
label += f" ({impact:.0f}%)"
|
||||
|
||||
node_entry = f' {node_id}["{label}"]'
|
||||
|
||||
if "DataSource" in node.name or "SourceRegistry" in node.name:
|
||||
subgraph_groups["Sources"].append(node_entry)
|
||||
elif "fetch" in node.name.lower():
|
||||
subgraph_groups["Fetch"].append(node_entry)
|
||||
elif (
|
||||
"make_block" in node.name
|
||||
or "strip_tags" in node.name
|
||||
or "translate" in node.name
|
||||
):
|
||||
subgraph_groups["Prepare"].append(node_entry)
|
||||
elif (
|
||||
"StreamController" in node.name
|
||||
or "render_ticker" in node.name
|
||||
or "render_message" in node.name
|
||||
or "Camera" in node.name
|
||||
):
|
||||
subgraph_groups["Scroll"].append(node_entry)
|
||||
elif "Effect" in node.name or "effect" in node.module:
|
||||
subgraph_groups["Effects"].append(node_entry)
|
||||
elif "Display:" in node.name:
|
||||
subgraph_groups["Display"].append(node_entry)
|
||||
elif "Ntfy" in node.name or "Mic" in node.name:
|
||||
subgraph_groups["Async"].append(node_entry)
|
||||
elif "Animation" in node.name or "Preset" in node.name:
|
||||
subgraph_groups["Animation"].append(node_entry)
|
||||
else:
|
||||
other_nodes.append(node_entry)
|
||||
|
||||
for group_name, nodes in subgraph_groups.items():
|
||||
if nodes:
|
||||
lines.append(f" subgraph {group_name}")
|
||||
for node in nodes:
|
||||
lines.append(node)
|
||||
lines.append(" end")
|
||||
|
||||
for node in other_nodes:
|
||||
lines.append(node)
|
||||
|
||||
lines.append("")
|
||||
|
||||
for node in self.nodes:
|
||||
node_id = node.name.replace("-", "_").replace(" ", "_").replace(":", "_")
|
||||
if node.inputs:
|
||||
for inp in node.inputs:
|
||||
inp_id = inp.replace("-", "_").replace(" ", "_").replace(":", "_")
|
||||
lines.append(f" {inp_id} --> {node_id}")
|
||||
|
||||
lines.append("```")
|
||||
return "\n".join(lines)
|
||||
|
||||
def generate_mermaid_sequence(self) -> str:
|
||||
"""Generate a Mermaid sequence diagram of message flow."""
|
||||
lines = ["```mermaid", "sequenceDiagram"]
|
||||
|
||||
lines.append(" participant Sources")
|
||||
lines.append(" participant Fetch")
|
||||
lines.append(" participant Scroll")
|
||||
lines.append(" participant Effects")
|
||||
lines.append(" participant Display")
|
||||
|
||||
lines.append(" Sources->>Fetch: headlines")
|
||||
lines.append(" Fetch->>Scroll: content blocks")
|
||||
lines.append(" Scroll->>Effects: buffer")
|
||||
lines.append(" Effects->>Effects: process chain")
|
||||
lines.append(" Effects->>Display: rendered buffer")
|
||||
|
||||
lines.append("```")
|
||||
return "\n".join(lines)
|
||||
|
||||
def generate_mermaid_state(self) -> str:
|
||||
"""Generate a Mermaid state diagram of camera modes."""
|
||||
lines = ["```mermaid", "stateDiagram-v2"]
|
||||
|
||||
lines.append(" [*] --> Vertical")
|
||||
lines.append(" Vertical --> Horizontal: set_mode()")
|
||||
lines.append(" Horizontal --> Omni: set_mode()")
|
||||
lines.append(" Omni --> Floating: set_mode()")
|
||||
lines.append(" Floating --> Trace: set_mode()")
|
||||
lines.append(" Trace --> Vertical: set_mode()")
|
||||
|
||||
lines.append(" state Vertical {")
|
||||
lines.append(" [*] --> ScrollUp")
|
||||
lines.append(" ScrollUp --> ScrollUp: +y each frame")
|
||||
lines.append(" }")
|
||||
|
||||
lines.append(" state Horizontal {")
|
||||
lines.append(" [*] --> ScrollLeft")
|
||||
lines.append(" ScrollLeft --> ScrollLeft: +x each frame")
|
||||
lines.append(" }")
|
||||
|
||||
lines.append(" state Omni {")
|
||||
lines.append(" [*] --> Diagonal")
|
||||
lines.append(" Diagonal --> Diagonal: +x, +y")
|
||||
lines.append(" }")
|
||||
|
||||
lines.append(" state Floating {")
|
||||
lines.append(" [*] --> Bobbing")
|
||||
lines.append(" Bobbing --> Bobbing: sin(time)")
|
||||
lines.append(" }")
|
||||
|
||||
lines.append(" state Trace {")
|
||||
lines.append(" [*] --> FollowPath")
|
||||
lines.append(" FollowPath --> FollowPath: node by node")
|
||||
lines.append(" }")
|
||||
|
||||
lines.append("```")
|
||||
return "\n".join(lines)
|
||||
|
||||
def generate_full_diagram(self) -> str:
|
||||
"""Generate full pipeline documentation."""
|
||||
lines = [
|
||||
"# Render Pipeline",
|
||||
"",
|
||||
"## Data Flow",
|
||||
"",
|
||||
self.generate_mermaid_flowchart(),
|
||||
"",
|
||||
"## Message Sequence",
|
||||
"",
|
||||
self.generate_mermaid_sequence(),
|
||||
"",
|
||||
"## Camera States",
|
||||
"",
|
||||
self.generate_mermaid_state(),
|
||||
]
|
||||
return "\n".join(lines)
|
||||
|
||||
def introspect_sources(self) -> None:
|
||||
"""Introspect data sources."""
|
||||
from engine import sources
|
||||
|
||||
for name in dir(sources):
|
||||
obj = getattr(sources, name)
|
||||
if isinstance(obj, dict):
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name=f"Data Source: {name}",
|
||||
module="engine.sources",
|
||||
description=f"{len(obj)} feeds configured",
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_sources_v2(self) -> None:
|
||||
"""Introspect data sources v2 (new abstraction)."""
|
||||
from engine.data_sources.sources import SourceRegistry, init_default_sources
|
||||
|
||||
init_default_sources()
|
||||
SourceRegistry()
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="SourceRegistry",
|
||||
module="engine.data_sources.sources",
|
||||
class_name="SourceRegistry",
|
||||
description="Source discovery and management",
|
||||
)
|
||||
)
|
||||
|
||||
for name, desc in [
|
||||
("HeadlinesDataSource", "RSS feed headlines"),
|
||||
("PoetryDataSource", "Poetry DB"),
|
||||
("PipelineDataSource", "Pipeline viz (dynamic)"),
|
||||
]:
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name=f"DataSource: {name}",
|
||||
module="engine.sources_v2",
|
||||
class_name=name,
|
||||
description=f"{desc}",
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_prepare(self) -> None:
|
||||
"""Introspect prepare layer (transformation)."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="make_block",
|
||||
module="engine.render",
|
||||
func_name="make_block",
|
||||
description="Transform headline into display block",
|
||||
inputs=["title", "source", "timestamp", "width"],
|
||||
outputs=["block"],
|
||||
)
|
||||
)
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="strip_tags",
|
||||
module="engine.filter",
|
||||
func_name="strip_tags",
|
||||
description="Remove HTML tags from content",
|
||||
inputs=["html"],
|
||||
outputs=["plain_text"],
|
||||
)
|
||||
)
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="translate_headline",
|
||||
module="engine.translate",
|
||||
func_name="translate_headline",
|
||||
description="Translate headline to target language",
|
||||
inputs=["title", "target_lang"],
|
||||
outputs=["translated_title"],
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_fetch(self) -> None:
|
||||
"""Introspect fetch layer."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="fetch_all",
|
||||
module="engine.fetch",
|
||||
func_name="fetch_all",
|
||||
description="Fetch RSS feeds",
|
||||
outputs=["items"],
|
||||
)
|
||||
)
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="fetch_poetry",
|
||||
module="engine.fetch",
|
||||
func_name="fetch_poetry",
|
||||
description="Fetch Poetry DB",
|
||||
outputs=["items"],
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_scroll(self) -> None:
|
||||
"""Introspect scroll engine (legacy - replaced by pipeline architecture)."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="render_ticker_zone",
|
||||
module="engine.layers",
|
||||
func_name="render_ticker_zone",
|
||||
description="Render scrolling ticker content",
|
||||
inputs=["active", "camera"],
|
||||
outputs=["buffer"],
|
||||
)
|
||||
)
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="render_message_overlay",
|
||||
module="engine.layers",
|
||||
func_name="render_message_overlay",
|
||||
description="Render ntfy message overlay",
|
||||
inputs=["msg", "width", "height"],
|
||||
outputs=["overlay", "cache"],
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_render(self) -> None:
|
||||
"""Introspect render layer."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="big_wrap",
|
||||
module="engine.render",
|
||||
func_name="big_wrap",
|
||||
description="Word-wrap text to width",
|
||||
inputs=["text", "width"],
|
||||
outputs=["lines"],
|
||||
)
|
||||
)
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="lr_gradient",
|
||||
module="engine.render",
|
||||
func_name="lr_gradient",
|
||||
description="Apply left-right gradient to lines",
|
||||
inputs=["lines", "position"],
|
||||
outputs=["styled_lines"],
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_async_sources(self) -> None:
|
||||
"""Introspect async data sources (ntfy, mic)."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="NtfyPoller",
|
||||
module="engine.ntfy",
|
||||
class_name="NtfyPoller",
|
||||
description="Poll ntfy for messages (async)",
|
||||
inputs=["topic"],
|
||||
outputs=["message"],
|
||||
)
|
||||
)
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="MicMonitor",
|
||||
module="engine.mic",
|
||||
class_name="MicMonitor",
|
||||
description="Monitor microphone input (async)",
|
||||
outputs=["audio_level"],
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_eventbus(self) -> None:
|
||||
"""Introspect event bus for decoupled communication."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="EventBus",
|
||||
module="engine.eventbus",
|
||||
class_name="EventBus",
|
||||
description="Thread-safe event publishing",
|
||||
inputs=["event"],
|
||||
outputs=["subscribers"],
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_animation(self) -> None:
|
||||
"""Introspect animation system."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="AnimationController",
|
||||
module="engine.animation",
|
||||
class_name="AnimationController",
|
||||
description="Time-based parameter animation",
|
||||
inputs=["dt"],
|
||||
outputs=["params"],
|
||||
)
|
||||
)
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="Preset",
|
||||
module="engine.animation",
|
||||
class_name="Preset",
|
||||
description="Package of initial params + animation",
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_camera(self) -> None:
|
||||
"""Introspect camera system."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="Camera",
|
||||
module="engine.camera",
|
||||
class_name="Camera",
|
||||
description="Viewport position controller",
|
||||
inputs=["dt"],
|
||||
outputs=["x", "y"],
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_effects(self) -> None:
|
||||
"""Introspect effect system."""
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="EffectChain",
|
||||
module="engine.effects",
|
||||
class_name="EffectChain",
|
||||
description="Process effects in sequence",
|
||||
inputs=["buffer", "context"],
|
||||
outputs=["buffer"],
|
||||
)
|
||||
)
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name="EffectRegistry",
|
||||
module="engine.effects",
|
||||
class_name="EffectRegistry",
|
||||
description="Manage effect plugins",
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_display(self) -> None:
|
||||
"""Introspect display backends."""
|
||||
from engine.display import DisplayRegistry
|
||||
|
||||
DisplayRegistry.initialize()
|
||||
backends = DisplayRegistry.list_backends()
|
||||
|
||||
for backend in backends:
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name=f"Display: {backend}",
|
||||
module="engine.display.backends",
|
||||
class_name=f"{backend.title()}Display",
|
||||
description=f"Render to {backend}",
|
||||
inputs=["buffer"],
|
||||
)
|
||||
)
|
||||
|
||||
def introspect_new_pipeline(self, pipeline=None) -> None:
|
||||
"""Introspect new unified pipeline stages with metrics.
|
||||
|
||||
Args:
|
||||
pipeline: Optional Pipeline instance to collect metrics from
|
||||
"""
|
||||
|
||||
stages_info = [
|
||||
(
|
||||
"ItemsSource",
|
||||
"engine.pipeline.adapters",
|
||||
"ItemsStage",
|
||||
"Provides pre-fetched items",
|
||||
),
|
||||
(
|
||||
"Render",
|
||||
"engine.pipeline.adapters",
|
||||
"RenderStage",
|
||||
"Renders items to buffer",
|
||||
),
|
||||
(
|
||||
"Effect",
|
||||
"engine.pipeline.adapters",
|
||||
"EffectPluginStage",
|
||||
"Applies effect",
|
||||
),
|
||||
(
|
||||
"Display",
|
||||
"engine.pipeline.adapters",
|
||||
"DisplayStage",
|
||||
"Outputs to display",
|
||||
),
|
||||
]
|
||||
|
||||
metrics = None
|
||||
if pipeline and hasattr(pipeline, "get_metrics_summary"):
|
||||
metrics = pipeline.get_metrics_summary()
|
||||
if "error" in metrics:
|
||||
metrics = None
|
||||
|
||||
total_avg = metrics.get("pipeline", {}).get("avg_ms", 0) if metrics else 0
|
||||
|
||||
for stage_name, module, class_name, desc in stages_info:
|
||||
node_metrics = None
|
||||
if metrics and "stages" in metrics:
|
||||
for name, stats in metrics["stages"].items():
|
||||
if stage_name.lower() in name.lower():
|
||||
impact_pct = (
|
||||
(stats.get("avg_ms", 0) / total_avg * 100)
|
||||
if total_avg > 0
|
||||
else 0
|
||||
)
|
||||
node_metrics = {
|
||||
"avg_ms": stats.get("avg_ms", 0),
|
||||
"min_ms": stats.get("min_ms", 0),
|
||||
"max_ms": stats.get("max_ms", 0),
|
||||
"impact_pct": impact_pct,
|
||||
}
|
||||
break
|
||||
|
||||
self.add_node(
|
||||
PipelineNode(
|
||||
name=f"Pipeline: {stage_name}",
|
||||
module=module,
|
||||
class_name=class_name,
|
||||
description=desc,
|
||||
inputs=["data"],
|
||||
outputs=["data"],
|
||||
metrics=node_metrics,
|
||||
)
|
||||
)
|
||||
|
||||
def run(self) -> str:
|
||||
"""Run full introspection."""
|
||||
self.introspect_sources()
|
||||
self.introspect_sources_v2()
|
||||
self.introspect_fetch()
|
||||
self.introspect_prepare()
|
||||
self.introspect_scroll()
|
||||
self.introspect_render()
|
||||
self.introspect_camera()
|
||||
self.introspect_effects()
|
||||
self.introspect_display()
|
||||
self.introspect_async_sources()
|
||||
self.introspect_eventbus()
|
||||
self.introspect_animation()
|
||||
|
||||
return self.generate_full_diagram()
|
||||
|
||||
|
||||
def generate_pipeline_diagram() -> str:
|
||||
"""Generate a self-documenting pipeline diagram."""
|
||||
introspector = PipelineIntrospector()
|
||||
return introspector.run()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(generate_pipeline_diagram())
|
||||
@@ -50,8 +50,7 @@ from engine.pipeline.presets import (
|
||||
FIREHOSE_PRESET,
|
||||
PIPELINE_VIZ_PRESET,
|
||||
POETRY_PRESET,
|
||||
PRESETS,
|
||||
SIXEL_PRESET,
|
||||
UI_PRESET,
|
||||
WEBSOCKET_PRESET,
|
||||
PipelinePreset,
|
||||
create_preset_from_params,
|
||||
@@ -92,8 +91,8 @@ __all__ = [
|
||||
"POETRY_PRESET",
|
||||
"PIPELINE_VIZ_PRESET",
|
||||
"WEBSOCKET_PRESET",
|
||||
"SIXEL_PRESET",
|
||||
"FIREHOSE_PRESET",
|
||||
"UI_PRESET",
|
||||
"get_preset",
|
||||
"list_presets",
|
||||
"create_preset_from_params",
|
||||
|
||||
@@ -3,758 +3,48 @@ Stage adapters - Bridge existing components to the Stage interface.
|
||||
|
||||
This module provides adapters that wrap existing components
|
||||
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
|
||||
|
||||
DEPRECATED: This file is now a compatibility wrapper.
|
||||
Use `engine.pipeline.adapters` package instead.
|
||||
"""
|
||||
|
||||
import random
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline.core import PipelineContext, Stage
|
||||
|
||||
|
||||
class RenderStage(Stage):
|
||||
"""Stage that renders items to a text buffer for display.
|
||||
|
||||
This mimics the old demo's render pipeline:
|
||||
- Selects headlines and renders them to blocks
|
||||
- Applies camera scroll position
|
||||
- Adds firehose layer if enabled
|
||||
|
||||
.. deprecated::
|
||||
RenderStage uses legacy rendering from engine.legacy.layers and engine.legacy.render.
|
||||
This stage will be removed in a future version. For new code, use modern pipeline stages
|
||||
like PassthroughStage with custom rendering stages instead.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
items: list,
|
||||
width: int = 80,
|
||||
height: int = 24,
|
||||
camera_speed: float = 1.0,
|
||||
camera_mode: str = "vertical",
|
||||
firehose_enabled: bool = False,
|
||||
name: str = "render",
|
||||
):
|
||||
import warnings
|
||||
|
||||
warnings.warn(
|
||||
"RenderStage is deprecated. It uses legacy rendering code from engine.legacy.*. "
|
||||
"This stage will be removed in a future version. "
|
||||
"Use modern pipeline stages with PassthroughStage or create custom rendering stages instead.",
|
||||
DeprecationWarning,
|
||||
stacklevel=2,
|
||||
)
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = False
|
||||
self._items = items
|
||||
self._width = width
|
||||
self._height = height
|
||||
self._camera_speed = camera_speed
|
||||
self._camera_mode = camera_mode
|
||||
self._firehose_enabled = firehose_enabled
|
||||
|
||||
self._camera_y = 0.0
|
||||
self._camera_x = 0
|
||||
self._scroll_accum = 0.0
|
||||
self._ticker_next_y = 0
|
||||
self._active: list = []
|
||||
self._seen: set = set()
|
||||
self._pool: list = list(items)
|
||||
self._noise_cache: dict = {}
|
||||
self._frame_count = 0
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
random.shuffle(self._pool)
|
||||
return True
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Render items to a text buffer."""
|
||||
from engine.effects import next_headline
|
||||
from engine.legacy.layers import render_firehose, render_ticker_zone
|
||||
from engine.legacy.render import make_block
|
||||
|
||||
items = data or self._items
|
||||
w = ctx.params.viewport_width if ctx.params else self._width
|
||||
h = ctx.params.viewport_height if ctx.params else self._height
|
||||
camera_speed = ctx.params.camera_speed if ctx.params else self._camera_speed
|
||||
firehose = ctx.params.firehose_enabled if ctx.params else self._firehose_enabled
|
||||
|
||||
scroll_step = 0.5 / (camera_speed * 10)
|
||||
self._scroll_accum += scroll_step
|
||||
|
||||
GAP = 3
|
||||
|
||||
while self._scroll_accum >= scroll_step:
|
||||
self._scroll_accum -= scroll_step
|
||||
self._camera_y += 1.0
|
||||
|
||||
while (
|
||||
self._ticker_next_y < int(self._camera_y) + h + 10
|
||||
and len(self._active) < 50
|
||||
):
|
||||
t, src, ts = next_headline(self._pool, items, self._seen)
|
||||
ticker_content, hc, midx = make_block(t, src, ts, w)
|
||||
self._active.append((ticker_content, hc, self._ticker_next_y, midx))
|
||||
self._ticker_next_y += len(ticker_content) + GAP
|
||||
|
||||
self._active = [
|
||||
(c, hc, by, mi)
|
||||
for c, hc, by, mi in self._active
|
||||
if by + len(c) > int(self._camera_y)
|
||||
]
|
||||
for k in list(self._noise_cache):
|
||||
if k < int(self._camera_y):
|
||||
del self._noise_cache[k]
|
||||
|
||||
grad_offset = (self._frame_count * 0.01) % 1.0
|
||||
|
||||
buf, self._noise_cache = render_ticker_zone(
|
||||
self._active,
|
||||
scroll_cam=int(self._camera_y),
|
||||
camera_x=self._camera_x,
|
||||
ticker_h=h,
|
||||
w=w,
|
||||
noise_cache=self._noise_cache,
|
||||
grad_offset=grad_offset,
|
||||
)
|
||||
|
||||
if firehose:
|
||||
firehose_buf = render_firehose(items, w, 0, h)
|
||||
buf.extend(firehose_buf)
|
||||
|
||||
self._frame_count += 1
|
||||
return buf
|
||||
|
||||
|
||||
class EffectPluginStage(Stage):
|
||||
"""Adapter wrapping EffectPlugin as a Stage."""
|
||||
|
||||
def __init__(self, effect_plugin, name: str = "effect"):
|
||||
self._effect = effect_plugin
|
||||
self.name = name
|
||||
self.category = "effect"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
"""Return stage_type based on effect name.
|
||||
|
||||
HUD effects are overlays.
|
||||
"""
|
||||
if self.name == "hud":
|
||||
return "overlay"
|
||||
return self.category
|
||||
|
||||
@property
|
||||
def render_order(self) -> int:
|
||||
"""Return render_order based on effect type.
|
||||
|
||||
HUD effects have high render_order to appear on top.
|
||||
"""
|
||||
if self.name == "hud":
|
||||
return 100 # High order for overlays
|
||||
return 0
|
||||
|
||||
@property
|
||||
def is_overlay(self) -> bool:
|
||||
"""Return True for HUD effects.
|
||||
|
||||
HUD is an overlay - it composes on top of the buffer
|
||||
rather than transforming it for the next stage.
|
||||
"""
|
||||
return self.name == "hud"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"effect.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Process data through the effect."""
|
||||
if data is None:
|
||||
return None
|
||||
from engine.effects.types import EffectContext, apply_param_bindings
|
||||
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
h = ctx.params.viewport_height if ctx.params else 24
|
||||
frame = ctx.params.frame_number if ctx.params else 0
|
||||
|
||||
effect_ctx = EffectContext(
|
||||
terminal_width=w,
|
||||
terminal_height=h,
|
||||
scroll_cam=0,
|
||||
ticker_height=h,
|
||||
camera_x=0,
|
||||
mic_excess=0.0,
|
||||
grad_offset=(frame * 0.01) % 1.0,
|
||||
frame_number=frame,
|
||||
has_message=False,
|
||||
items=ctx.get("items", []),
|
||||
)
|
||||
|
||||
# Copy sensor state from PipelineContext to EffectContext
|
||||
for key, value in ctx.state.items():
|
||||
if key.startswith("sensor."):
|
||||
effect_ctx.set_state(key, value)
|
||||
|
||||
# Copy metrics from PipelineContext to EffectContext
|
||||
if "metrics" in ctx.state:
|
||||
effect_ctx.set_state("metrics", ctx.state["metrics"])
|
||||
|
||||
# Apply sensor param bindings if effect has them
|
||||
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
|
||||
bound_config = apply_param_bindings(self._effect, effect_ctx)
|
||||
self._effect.configure(bound_config)
|
||||
|
||||
return self._effect.process(data, effect_ctx)
|
||||
|
||||
|
||||
class DisplayStage(Stage):
|
||||
"""Adapter wrapping Display as a Stage."""
|
||||
|
||||
def __init__(self, display, name: str = "terminal"):
|
||||
self._display = display
|
||||
self.name = name
|
||||
self.category = "display"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"display.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
h = ctx.params.viewport_height if ctx.params else 24
|
||||
result = self._display.init(w, h, reuse=False)
|
||||
return result is not False
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Output data to display."""
|
||||
if data is not None:
|
||||
self._display.show(data)
|
||||
return data
|
||||
|
||||
def cleanup(self) -> None:
|
||||
self._display.cleanup()
|
||||
|
||||
|
||||
class DataSourceStage(Stage):
|
||||
"""Adapter wrapping DataSource as a Stage."""
|
||||
|
||||
def __init__(self, data_source, name: str = "headlines"):
|
||||
self._source = data_source
|
||||
self.name = name
|
||||
self.category = "source"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"source.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Fetch data from source."""
|
||||
if hasattr(self._source, "get_items"):
|
||||
return self._source.get_items()
|
||||
return data
|
||||
|
||||
|
||||
class PassthroughStage(Stage):
|
||||
"""Simple stage that passes data through unchanged.
|
||||
|
||||
Used for sources that already provide the data in the correct format
|
||||
(e.g., pipeline introspection that outputs text directly).
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "passthrough"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Pass data through unchanged."""
|
||||
return data
|
||||
|
||||
|
||||
class SourceItemsToBufferStage(Stage):
|
||||
"""Convert SourceItem objects to text buffer.
|
||||
|
||||
Takes a list of SourceItem objects and extracts their content,
|
||||
splitting on newlines to create a proper text buffer for display.
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "items-to-buffer"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Convert SourceItem list to text buffer."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
# If already a list of strings, return as-is
|
||||
if isinstance(data, list) and data and isinstance(data[0], str):
|
||||
return data
|
||||
|
||||
# If it's a list of SourceItem, extract content
|
||||
from engine.data_sources import SourceItem
|
||||
|
||||
if isinstance(data, list):
|
||||
result = []
|
||||
for item in data:
|
||||
if isinstance(item, SourceItem):
|
||||
# Split content by newline to get individual lines
|
||||
lines = item.content.split("\n")
|
||||
result.extend(lines)
|
||||
elif hasattr(item, "content"): # Has content attribute
|
||||
lines = str(item.content).split("\n")
|
||||
result.extend(lines)
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
|
||||
# Single item
|
||||
if isinstance(data, SourceItem):
|
||||
return data.content.split("\n")
|
||||
|
||||
return [str(data)]
|
||||
|
||||
|
||||
class ItemsStage(Stage):
|
||||
"""Stage that holds pre-fetched items and provides them to the pipeline.
|
||||
|
||||
.. deprecated::
|
||||
Use DataSourceStage with a proper DataSource instead.
|
||||
ItemsStage is a legacy bootstrap mechanism.
|
||||
"""
|
||||
|
||||
def __init__(self, items, name: str = "headlines"):
|
||||
import warnings
|
||||
|
||||
warnings.warn(
|
||||
"ItemsStage is deprecated. Use DataSourceStage with a DataSource instead.",
|
||||
DeprecationWarning,
|
||||
stacklevel=2,
|
||||
)
|
||||
self._items = items
|
||||
self.name = name
|
||||
self.category = "source"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"source.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Return the pre-fetched items."""
|
||||
return self._items
|
||||
|
||||
|
||||
class CameraStage(Stage):
|
||||
"""Adapter wrapping Camera as a Stage."""
|
||||
|
||||
def __init__(self, camera, name: str = "vertical"):
|
||||
self._camera = camera
|
||||
self.name = name
|
||||
self.category = "camera"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"camera"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source.items"}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Apply camera transformation to data."""
|
||||
if data is None:
|
||||
return None
|
||||
if hasattr(self._camera, "apply"):
|
||||
return self._camera.apply(
|
||||
data, ctx.params.viewport_width if ctx.params else 80
|
||||
)
|
||||
return data
|
||||
|
||||
def cleanup(self) -> None:
|
||||
if hasattr(self._camera, "reset"):
|
||||
self._camera.reset()
|
||||
|
||||
|
||||
class FontStage(Stage):
|
||||
"""Stage that applies font rendering to content.
|
||||
|
||||
FontStage is a Transform that takes raw content (text, headlines)
|
||||
and renders it to an ANSI-formatted buffer using the configured font.
|
||||
|
||||
This decouples font rendering from data sources, allowing:
|
||||
- Different fonts per source
|
||||
- Runtime font swapping
|
||||
- Font as a pipeline stage
|
||||
|
||||
Attributes:
|
||||
font_path: Path to font file (None = use config default)
|
||||
font_size: Font size in points (None = use config default)
|
||||
font_ref: Reference name for registered font ("default", "cjk", etc.)
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
font_path: str | None = None,
|
||||
font_size: int | None = None,
|
||||
font_ref: str | None = "default",
|
||||
name: str = "font",
|
||||
):
|
||||
self.name = name
|
||||
self.category = "transform"
|
||||
self.optional = False
|
||||
self._font_path = font_path
|
||||
self._font_size = font_size
|
||||
self._font_ref = font_ref
|
||||
self._font = None
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "transform"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"transform.{self.name}", "render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
"""Initialize font from config or path."""
|
||||
from engine import config
|
||||
|
||||
if self._font_path:
|
||||
try:
|
||||
from PIL import ImageFont
|
||||
|
||||
size = self._font_size or config.FONT_SZ
|
||||
self._font = ImageFont.truetype(self._font_path, size)
|
||||
except Exception:
|
||||
return False
|
||||
return True
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Render content with font to buffer."""
|
||||
if data is None:
|
||||
return None
|
||||
|
||||
from engine.legacy.render import make_block
|
||||
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
|
||||
# If data is already a list of strings (buffer), return as-is
|
||||
if isinstance(data, list) and data and isinstance(data[0], str):
|
||||
return data
|
||||
|
||||
# If data is a list of items, render each with font
|
||||
if isinstance(data, list):
|
||||
result = []
|
||||
for item in data:
|
||||
# Handle SourceItem or tuple (title, source, timestamp)
|
||||
if hasattr(item, "content"):
|
||||
title = item.content
|
||||
src = getattr(item, "source", "unknown")
|
||||
ts = getattr(item, "timestamp", "0")
|
||||
elif isinstance(item, tuple):
|
||||
title = item[0] if len(item) > 0 else ""
|
||||
src = item[1] if len(item) > 1 else "unknown"
|
||||
ts = str(item[2]) if len(item) > 2 else "0"
|
||||
else:
|
||||
title = str(item)
|
||||
src = "unknown"
|
||||
ts = "0"
|
||||
|
||||
try:
|
||||
block = make_block(title, src, ts, w)
|
||||
result.extend(block)
|
||||
except Exception:
|
||||
result.append(title)
|
||||
|
||||
return result
|
||||
|
||||
return data
|
||||
|
||||
|
||||
class ImageToTextStage(Stage):
|
||||
"""Transform that converts PIL Image to ASCII text buffer.
|
||||
|
||||
Takes an ImageItem or PIL Image and converts it to a text buffer
|
||||
using ASCII character density mapping. The output can be displayed
|
||||
directly or further processed by effects.
|
||||
|
||||
Attributes:
|
||||
width: Output width in characters
|
||||
height: Output height in characters
|
||||
charset: Character set for density mapping (default: simple ASCII)
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
width: int = 80,
|
||||
height: int = 24,
|
||||
charset: str = " .:-=+*#%@",
|
||||
name: str = "image-to-text",
|
||||
):
|
||||
self.name = name
|
||||
self.category = "transform"
|
||||
self.optional = False
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.charset = charset
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "transform"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {f"transform.{self.name}", DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Convert PIL Image to text buffer."""
|
||||
if data is None:
|
||||
return None
|
||||
|
||||
from engine.data_sources.sources import ImageItem
|
||||
|
||||
# Extract PIL Image from various input types
|
||||
pil_image = None
|
||||
|
||||
if isinstance(data, ImageItem) or hasattr(data, "image"):
|
||||
pil_image = data.image
|
||||
else:
|
||||
# Assume it's already a PIL Image
|
||||
pil_image = data
|
||||
|
||||
# Check if it's a PIL Image
|
||||
if not hasattr(pil_image, "resize"):
|
||||
# Not a PIL Image, return as-is
|
||||
return data if isinstance(data, list) else [str(data)]
|
||||
|
||||
# Convert to grayscale and resize
|
||||
try:
|
||||
if pil_image.mode != "L":
|
||||
pil_image = pil_image.convert("L")
|
||||
except Exception:
|
||||
return ["[image conversion error]"]
|
||||
|
||||
# Calculate cell aspect ratio correction (characters are taller than wide)
|
||||
aspect_ratio = 0.5
|
||||
target_w = self.width
|
||||
target_h = int(self.height * aspect_ratio)
|
||||
|
||||
# Resize image to target dimensions
|
||||
try:
|
||||
resized = pil_image.resize((target_w, target_h))
|
||||
except Exception:
|
||||
return ["[image resize error]"]
|
||||
|
||||
# Map pixels to characters
|
||||
result = []
|
||||
pixels = list(resized.getdata())
|
||||
|
||||
for row in range(target_h):
|
||||
line = ""
|
||||
for col in range(target_w):
|
||||
idx = row * target_w + col
|
||||
if idx < len(pixels):
|
||||
brightness = pixels[idx]
|
||||
char_idx = int((brightness / 255) * (len(self.charset) - 1))
|
||||
line += self.charset[char_idx]
|
||||
else:
|
||||
line += " "
|
||||
result.append(line)
|
||||
|
||||
# Pad or trim to exact height
|
||||
while len(result) < self.height:
|
||||
result.append(" " * self.width)
|
||||
result = result[: self.height]
|
||||
|
||||
# Pad lines to width
|
||||
result = [line.ljust(self.width) for line in result]
|
||||
|
||||
return result
|
||||
|
||||
|
||||
def create_stage_from_display(display, name: str = "terminal") -> DisplayStage:
|
||||
"""Create a Stage from a Display instance."""
|
||||
return DisplayStage(display, name)
|
||||
|
||||
|
||||
def create_stage_from_effect(effect_plugin, name: str) -> EffectPluginStage:
|
||||
"""Create a Stage from an EffectPlugin."""
|
||||
return EffectPluginStage(effect_plugin, name)
|
||||
|
||||
|
||||
def create_stage_from_source(data_source, name: str = "headlines") -> DataSourceStage:
|
||||
"""Create a Stage from a DataSource."""
|
||||
return DataSourceStage(data_source, name)
|
||||
|
||||
|
||||
def create_stage_from_camera(camera, name: str = "vertical") -> CameraStage:
|
||||
"""Create a Stage from a Camera."""
|
||||
return CameraStage(camera, name)
|
||||
|
||||
|
||||
def create_stage_from_font(
|
||||
font_path: str | None = None,
|
||||
font_size: int | None = None,
|
||||
font_ref: str | None = "default",
|
||||
name: str = "font",
|
||||
) -> FontStage:
|
||||
"""Create a FontStage for rendering content with fonts."""
|
||||
return FontStage(
|
||||
font_path=font_path, font_size=font_size, font_ref=font_ref, name=name
|
||||
)
|
||||
|
||||
|
||||
class CanvasStage(Stage):
|
||||
"""Stage that manages a Canvas for rendering.
|
||||
|
||||
CanvasStage creates and manages a 2D canvas that can hold rendered content.
|
||||
Other stages can write to and read from the canvas via the pipeline context.
|
||||
|
||||
This enables:
|
||||
- Pre-rendering content off-screen
|
||||
- Multiple cameras viewing different regions
|
||||
- Smooth scrolling (camera moves, content stays)
|
||||
- Layer compositing
|
||||
|
||||
Usage:
|
||||
- Add CanvasStage to pipeline
|
||||
- Other stages access canvas via: ctx.get("canvas")
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
width: int = 80,
|
||||
height: int = 24,
|
||||
name: str = "canvas",
|
||||
):
|
||||
self.name = name
|
||||
self.category = "system"
|
||||
self.optional = True
|
||||
self._width = width
|
||||
self._height = height
|
||||
self._canvas = None
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "system"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"canvas"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.ANY}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.ANY}
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
from engine.canvas import Canvas
|
||||
|
||||
self._canvas = Canvas(width=self._width, height=self._height)
|
||||
ctx.set("canvas", self._canvas)
|
||||
return True
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Pass through data but ensure canvas is in context."""
|
||||
if self._canvas is None:
|
||||
from engine.canvas import Canvas
|
||||
|
||||
self._canvas = Canvas(width=self._width, height=self._height)
|
||||
ctx.set("canvas", self._canvas)
|
||||
|
||||
# Get dirty regions from canvas and expose via context
|
||||
# Effects can access via ctx.get_state("canvas.dirty_rows")
|
||||
if self._canvas.is_dirty():
|
||||
dirty_rows = self._canvas.get_dirty_rows()
|
||||
ctx.set_state("canvas.dirty_rows", dirty_rows)
|
||||
ctx.set_state("canvas.dirty_regions", self._canvas.get_dirty_regions())
|
||||
|
||||
return data
|
||||
|
||||
def get_canvas(self):
|
||||
"""Get the canvas instance."""
|
||||
return self._canvas
|
||||
|
||||
def cleanup(self) -> None:
|
||||
self._canvas = None
|
||||
|
||||
|
||||
def create_items_stage(items, name: str = "headlines") -> ItemsStage:
|
||||
"""Create a Stage that holds pre-fetched items."""
|
||||
return ItemsStage(items, name)
|
||||
# Re-export from the new package structure for backward compatibility
|
||||
from engine.pipeline.adapters import (
|
||||
# Adapter classes
|
||||
CameraStage,
|
||||
CanvasStage,
|
||||
DataSourceStage,
|
||||
DisplayStage,
|
||||
EffectPluginStage,
|
||||
FontStage,
|
||||
ImageToTextStage,
|
||||
PassthroughStage,
|
||||
SourceItemsToBufferStage,
|
||||
ViewportFilterStage,
|
||||
# Factory functions
|
||||
create_stage_from_camera,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
create_stage_from_font,
|
||||
create_stage_from_source,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
# Adapter classes
|
||||
"EffectPluginStage",
|
||||
"DisplayStage",
|
||||
"DataSourceStage",
|
||||
"PassthroughStage",
|
||||
"SourceItemsToBufferStage",
|
||||
"CameraStage",
|
||||
"ViewportFilterStage",
|
||||
"FontStage",
|
||||
"ImageToTextStage",
|
||||
"CanvasStage",
|
||||
# Factory functions
|
||||
"create_stage_from_display",
|
||||
"create_stage_from_effect",
|
||||
"create_stage_from_source",
|
||||
"create_stage_from_camera",
|
||||
"create_stage_from_font",
|
||||
]
|
||||
|
||||
44
engine/pipeline/adapters/__init__.py
Normal file
44
engine/pipeline/adapters/__init__.py
Normal file
@@ -0,0 +1,44 @@
|
||||
"""Stage adapters - Bridge existing components to the Stage interface.
|
||||
|
||||
This module provides adapters that wrap existing components
|
||||
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
|
||||
"""
|
||||
|
||||
from .camera import CameraClockStage, CameraStage
|
||||
from .data_source import DataSourceStage, PassthroughStage, SourceItemsToBufferStage
|
||||
from .display import DisplayStage
|
||||
from .effect_plugin import EffectPluginStage
|
||||
from .factory import (
|
||||
create_stage_from_camera,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
create_stage_from_font,
|
||||
create_stage_from_source,
|
||||
)
|
||||
from .transform import (
|
||||
CanvasStage,
|
||||
FontStage,
|
||||
ImageToTextStage,
|
||||
ViewportFilterStage,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
# Adapter classes
|
||||
"EffectPluginStage",
|
||||
"DisplayStage",
|
||||
"DataSourceStage",
|
||||
"PassthroughStage",
|
||||
"SourceItemsToBufferStage",
|
||||
"CameraStage",
|
||||
"CameraClockStage",
|
||||
"ViewportFilterStage",
|
||||
"FontStage",
|
||||
"ImageToTextStage",
|
||||
"CanvasStage",
|
||||
# Factory functions
|
||||
"create_stage_from_display",
|
||||
"create_stage_from_effect",
|
||||
"create_stage_from_source",
|
||||
"create_stage_from_camera",
|
||||
"create_stage_from_font",
|
||||
]
|
||||
219
engine/pipeline/adapters/camera.py
Normal file
219
engine/pipeline/adapters/camera.py
Normal file
@@ -0,0 +1,219 @@
|
||||
"""Adapter for camera stage."""
|
||||
|
||||
import time
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline.core import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
class CameraClockStage(Stage):
|
||||
"""Per-frame clock stage that updates camera state.
|
||||
|
||||
This stage runs once per frame and updates the camera's internal state
|
||||
(position, time). It makes camera_y/camera_x available to subsequent
|
||||
stages via the pipeline context.
|
||||
|
||||
Unlike other stages, this is a pure clock stage and doesn't process
|
||||
data - it just updates camera state and passes data through unchanged.
|
||||
"""
|
||||
|
||||
def __init__(self, camera, name: str = "camera-clock"):
|
||||
self._camera = camera
|
||||
self.name = name
|
||||
self.category = "camera"
|
||||
self.optional = False
|
||||
self._last_frame_time: float | None = None
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "camera"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
# Provides camera state info only
|
||||
# NOTE: Do NOT provide "source" as it conflicts with viewport_filter's "source.filtered"
|
||||
return {"camera.state"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Clock stage - no dependencies (updates every frame regardless of data flow)
|
||||
return set()
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
# Accept any data type - this is a pass-through stage
|
||||
return {DataType.ANY}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
# Pass through whatever was received
|
||||
return {DataType.ANY}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Update camera state and pass data through.
|
||||
|
||||
This stage updates the camera's internal state (position, time) and
|
||||
makes the updated camera_y/camera_x available to subsequent stages
|
||||
via the pipeline context.
|
||||
|
||||
The data is passed through unchanged - this stage only updates
|
||||
camera state, it doesn't transform the data.
|
||||
"""
|
||||
if data is None:
|
||||
return data
|
||||
|
||||
# Update camera speed from params if explicitly set (for dynamic modulation)
|
||||
# Only update if camera_speed in params differs from the default (1.0)
|
||||
# This preserves camera speed set during construction
|
||||
if (
|
||||
ctx.params
|
||||
and hasattr(ctx.params, "camera_speed")
|
||||
and ctx.params.camera_speed != 1.0
|
||||
):
|
||||
self._camera.set_speed(ctx.params.camera_speed)
|
||||
|
||||
current_time = time.perf_counter()
|
||||
dt = 0.0
|
||||
if self._last_frame_time is not None:
|
||||
dt = current_time - self._last_frame_time
|
||||
self._camera.update(dt)
|
||||
self._last_frame_time = current_time
|
||||
|
||||
# Update context with current camera position
|
||||
ctx.set_state("camera_y", self._camera.y)
|
||||
ctx.set_state("camera_x", self._camera.x)
|
||||
|
||||
# Pass data through unchanged
|
||||
return data
|
||||
|
||||
|
||||
class CameraStage(Stage):
|
||||
"""Adapter wrapping Camera as a Stage.
|
||||
|
||||
This stage applies camera viewport transformation to the rendered buffer.
|
||||
Camera state updates are handled by CameraClockStage.
|
||||
"""
|
||||
|
||||
def __init__(self, camera, name: str = "vertical"):
|
||||
self._camera = camera
|
||||
self.name = name
|
||||
self.category = "camera"
|
||||
self.optional = True
|
||||
self._last_frame_time: float | None = None
|
||||
|
||||
def save_state(self) -> dict[str, Any]:
|
||||
"""Save camera state for restoration after pipeline rebuild.
|
||||
|
||||
Returns:
|
||||
Dictionary containing camera state that can be restored
|
||||
"""
|
||||
state = {
|
||||
"x": self._camera.x,
|
||||
"y": self._camera.y,
|
||||
"mode": self._camera.mode.value
|
||||
if hasattr(self._camera.mode, "value")
|
||||
else self._camera.mode,
|
||||
"speed": self._camera.speed,
|
||||
"zoom": self._camera.zoom,
|
||||
"canvas_width": self._camera.canvas_width,
|
||||
"canvas_height": self._camera.canvas_height,
|
||||
"_x_float": getattr(self._camera, "_x_float", 0.0),
|
||||
"_y_float": getattr(self._camera, "_y_float", 0.0),
|
||||
"_time": getattr(self._camera, "_time", 0.0),
|
||||
}
|
||||
# Save radial camera state if present
|
||||
if hasattr(self._camera, "_r_float"):
|
||||
state["_r_float"] = self._camera._r_float
|
||||
if hasattr(self._camera, "_theta_float"):
|
||||
state["_theta_float"] = self._camera._theta_float
|
||||
if hasattr(self._camera, "_radial_input"):
|
||||
state["_radial_input"] = self._camera._radial_input
|
||||
return state
|
||||
|
||||
def restore_state(self, state: dict[str, Any]) -> None:
|
||||
"""Restore camera state from saved state.
|
||||
|
||||
Args:
|
||||
state: Dictionary containing camera state from save_state()
|
||||
"""
|
||||
from engine.camera import CameraMode
|
||||
|
||||
self._camera.x = state.get("x", 0)
|
||||
self._camera.y = state.get("y", 0)
|
||||
|
||||
# Restore mode - handle both enum value and direct enum
|
||||
mode_value = state.get("mode", 0)
|
||||
if isinstance(mode_value, int):
|
||||
self._camera.mode = CameraMode(mode_value)
|
||||
else:
|
||||
self._camera.mode = mode_value
|
||||
|
||||
self._camera.speed = state.get("speed", 1.0)
|
||||
self._camera.zoom = state.get("zoom", 1.0)
|
||||
self._camera.canvas_width = state.get("canvas_width", 200)
|
||||
self._camera.canvas_height = state.get("canvas_height", 200)
|
||||
|
||||
# Restore internal state
|
||||
if hasattr(self._camera, "_x_float"):
|
||||
self._camera._x_float = state.get("_x_float", 0.0)
|
||||
if hasattr(self._camera, "_y_float"):
|
||||
self._camera._y_float = state.get("_y_float", 0.0)
|
||||
if hasattr(self._camera, "_time"):
|
||||
self._camera._time = state.get("_time", 0.0)
|
||||
|
||||
# Restore radial camera state if present
|
||||
if hasattr(self._camera, "_r_float"):
|
||||
self._camera._r_float = state.get("_r_float", 0.0)
|
||||
if hasattr(self._camera, "_theta_float"):
|
||||
self._camera._theta_float = state.get("_theta_float", 0.0)
|
||||
if hasattr(self._camera, "_radial_input"):
|
||||
self._camera._radial_input = state.get("_radial_input", 0.0)
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "camera"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"camera"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Apply camera transformation to items."""
|
||||
if data is None:
|
||||
return data
|
||||
|
||||
# Camera state is updated by CameraClockStage
|
||||
# We only apply the viewport transformation here
|
||||
|
||||
if hasattr(self._camera, "apply"):
|
||||
viewport_width = ctx.params.viewport_width if ctx.params else 80
|
||||
viewport_height = ctx.params.viewport_height if ctx.params else 24
|
||||
|
||||
# Use filtered camera position if available (from ViewportFilterStage)
|
||||
# This handles the case where the buffer has been filtered and starts at row 0
|
||||
filtered_camera_y = ctx.get("camera_y", self._camera.y)
|
||||
|
||||
# Temporarily adjust camera position for filtering
|
||||
original_y = self._camera.y
|
||||
self._camera.y = filtered_camera_y
|
||||
|
||||
try:
|
||||
result = self._camera.apply(data, viewport_width, viewport_height)
|
||||
finally:
|
||||
# Restore original camera position
|
||||
self._camera.y = original_y
|
||||
|
||||
return result
|
||||
return data
|
||||
143
engine/pipeline/adapters/data_source.py
Normal file
143
engine/pipeline/adapters/data_source.py
Normal file
@@ -0,0 +1,143 @@
|
||||
"""
|
||||
Stage adapters - Bridge existing components to the Stage interface.
|
||||
|
||||
This module provides adapters that wrap existing components
|
||||
(DataSource) as Stage implementations.
|
||||
"""
|
||||
|
||||
from typing import Any
|
||||
|
||||
from engine.data_sources import SourceItem
|
||||
from engine.pipeline.core import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
class DataSourceStage(Stage):
|
||||
"""Adapter wrapping DataSource as a Stage."""
|
||||
|
||||
def __init__(self, data_source, name: str = "headlines"):
|
||||
self._source = data_source
|
||||
self.name = name
|
||||
self.category = "source"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"source.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.NONE} # Sources don't take input
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Fetch data from source."""
|
||||
if hasattr(self._source, "get_items"):
|
||||
return self._source.get_items()
|
||||
return data
|
||||
|
||||
|
||||
class PassthroughStage(Stage):
|
||||
"""Simple stage that passes data through unchanged.
|
||||
|
||||
Used for sources that already provide the data in the correct format
|
||||
(e.g., pipeline introspection that outputs text directly).
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "passthrough"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Pass data through unchanged."""
|
||||
return data
|
||||
|
||||
|
||||
class SourceItemsToBufferStage(Stage):
|
||||
"""Convert SourceItem objects to text buffer.
|
||||
|
||||
Takes a list of SourceItem objects and extracts their content,
|
||||
splitting on newlines to create a proper text buffer for display.
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "items-to-buffer"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Convert SourceItem list to text buffer."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
# If already a list of strings, return as-is
|
||||
if isinstance(data, list) and data and isinstance(data[0], str):
|
||||
return data
|
||||
|
||||
# If it's a list of SourceItem, extract content
|
||||
if isinstance(data, list):
|
||||
result = []
|
||||
for item in data:
|
||||
if isinstance(item, SourceItem):
|
||||
# Split content by newline to get individual lines
|
||||
lines = item.content.split("\n")
|
||||
result.extend(lines)
|
||||
elif hasattr(item, "content"): # Has content attribute
|
||||
lines = str(item.content).split("\n")
|
||||
result.extend(lines)
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
|
||||
# Single item
|
||||
if isinstance(data, SourceItem):
|
||||
return data.content.split("\n")
|
||||
|
||||
return [str(data)]
|
||||
93
engine/pipeline/adapters/display.py
Normal file
93
engine/pipeline/adapters/display.py
Normal file
@@ -0,0 +1,93 @@
|
||||
"""Adapter wrapping Display as a Stage."""
|
||||
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline.core import PipelineContext, Stage
|
||||
|
||||
|
||||
class DisplayStage(Stage):
|
||||
"""Adapter wrapping Display as a Stage."""
|
||||
|
||||
def __init__(self, display, name: str = "terminal"):
|
||||
self._display = display
|
||||
self.name = name
|
||||
self.category = "display"
|
||||
self.optional = False
|
||||
self._initialized = False
|
||||
self._init_width = 80
|
||||
self._init_height = 24
|
||||
|
||||
def save_state(self) -> dict[str, Any]:
|
||||
"""Save display state for restoration after pipeline rebuild.
|
||||
|
||||
Returns:
|
||||
Dictionary containing display state that can be restored
|
||||
"""
|
||||
return {
|
||||
"initialized": self._initialized,
|
||||
"init_width": self._init_width,
|
||||
"init_height": self._init_height,
|
||||
"width": getattr(self._display, "width", 80),
|
||||
"height": getattr(self._display, "height", 24),
|
||||
}
|
||||
|
||||
def restore_state(self, state: dict[str, Any]) -> None:
|
||||
"""Restore display state from saved state.
|
||||
|
||||
Args:
|
||||
state: Dictionary containing display state from save_state()
|
||||
"""
|
||||
self._initialized = state.get("initialized", False)
|
||||
self._init_width = state.get("init_width", 80)
|
||||
self._init_height = state.get("init_height", 24)
|
||||
|
||||
# Restore display dimensions if the display supports it
|
||||
if hasattr(self._display, "width"):
|
||||
self._display.width = state.get("width", 80)
|
||||
if hasattr(self._display, "height"):
|
||||
self._display.height = state.get("height", 24)
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"display.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"render.output"} # Display needs rendered content
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER} # Display consumes rendered text
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.NONE} # Display is a terminal stage (no output)
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
h = ctx.params.viewport_height if ctx.params else 24
|
||||
|
||||
# Try to reuse display if already initialized
|
||||
reuse = self._initialized
|
||||
result = self._display.init(w, h, reuse=reuse)
|
||||
|
||||
# Update initialization state
|
||||
if result is not False:
|
||||
self._initialized = True
|
||||
self._init_width = w
|
||||
self._init_height = h
|
||||
|
||||
return result is not False
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Output data to display."""
|
||||
if data is not None:
|
||||
self._display.show(data)
|
||||
return data
|
||||
|
||||
def cleanup(self) -> None:
|
||||
self._display.cleanup()
|
||||
117
engine/pipeline/adapters/effect_plugin.py
Normal file
117
engine/pipeline/adapters/effect_plugin.py
Normal file
@@ -0,0 +1,117 @@
|
||||
"""Adapter wrapping EffectPlugin as a Stage."""
|
||||
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline.core import PipelineContext, Stage
|
||||
|
||||
|
||||
class EffectPluginStage(Stage):
|
||||
"""Adapter wrapping EffectPlugin as a Stage.
|
||||
|
||||
Supports capability-based dependencies through the dependencies parameter.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
effect_plugin,
|
||||
name: str = "effect",
|
||||
dependencies: set[str] | None = None,
|
||||
):
|
||||
self._effect = effect_plugin
|
||||
self.name = name
|
||||
self.category = "effect"
|
||||
self.optional = False
|
||||
self._dependencies = dependencies or set()
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
"""Return stage_type based on effect name.
|
||||
|
||||
HUD effects are overlays.
|
||||
"""
|
||||
if self.name == "hud":
|
||||
return "overlay"
|
||||
return self.category
|
||||
|
||||
@property
|
||||
def render_order(self) -> int:
|
||||
"""Return render_order based on effect type.
|
||||
|
||||
HUD effects have high render_order to appear on top.
|
||||
"""
|
||||
if self.name == "hud":
|
||||
return 100 # High order for overlays
|
||||
return 0
|
||||
|
||||
@property
|
||||
def is_overlay(self) -> bool:
|
||||
"""Return True for HUD effects.
|
||||
|
||||
HUD is an overlay - it composes on top of the buffer
|
||||
rather than transforming it for the next stage.
|
||||
"""
|
||||
return self.name == "hud"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"effect.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return self._dependencies
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Process data through the effect."""
|
||||
if data is None:
|
||||
return None
|
||||
from engine.effects.types import EffectContext, apply_param_bindings
|
||||
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
h = ctx.params.viewport_height if ctx.params else 24
|
||||
frame = ctx.params.frame_number if ctx.params else 0
|
||||
|
||||
effect_ctx = EffectContext(
|
||||
terminal_width=w,
|
||||
terminal_height=h,
|
||||
scroll_cam=0,
|
||||
ticker_height=h,
|
||||
camera_x=0,
|
||||
mic_excess=0.0,
|
||||
grad_offset=(frame * 0.01) % 1.0,
|
||||
frame_number=frame,
|
||||
has_message=False,
|
||||
items=ctx.get("items", []),
|
||||
)
|
||||
|
||||
# Copy sensor state from PipelineContext to EffectContext
|
||||
for key, value in ctx.state.items():
|
||||
if key.startswith("sensor."):
|
||||
effect_ctx.set_state(key, value)
|
||||
|
||||
# Copy metrics from PipelineContext to EffectContext
|
||||
if "metrics" in ctx.state:
|
||||
effect_ctx.set_state("metrics", ctx.state["metrics"])
|
||||
|
||||
# Copy pipeline_order from PipelineContext services to EffectContext state
|
||||
pipeline_order = ctx.get("pipeline_order")
|
||||
if pipeline_order:
|
||||
effect_ctx.set_state("pipeline_order", pipeline_order)
|
||||
|
||||
# Apply sensor param bindings if effect has them
|
||||
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
|
||||
bound_config = apply_param_bindings(self._effect, effect_ctx)
|
||||
self._effect.configure(bound_config)
|
||||
|
||||
return self._effect.process(data, effect_ctx)
|
||||
38
engine/pipeline/adapters/factory.py
Normal file
38
engine/pipeline/adapters/factory.py
Normal file
@@ -0,0 +1,38 @@
|
||||
"""Factory functions for creating stage instances."""
|
||||
|
||||
from engine.pipeline.adapters.camera import CameraStage
|
||||
from engine.pipeline.adapters.data_source import DataSourceStage
|
||||
from engine.pipeline.adapters.display import DisplayStage
|
||||
from engine.pipeline.adapters.effect_plugin import EffectPluginStage
|
||||
from engine.pipeline.adapters.transform import FontStage
|
||||
|
||||
|
||||
def create_stage_from_display(display, name: str = "terminal") -> DisplayStage:
|
||||
"""Create a DisplayStage from a display instance."""
|
||||
return DisplayStage(display, name=name)
|
||||
|
||||
|
||||
def create_stage_from_effect(effect_plugin, name: str) -> EffectPluginStage:
|
||||
"""Create an EffectPluginStage from an effect plugin."""
|
||||
return EffectPluginStage(effect_plugin, name=name)
|
||||
|
||||
|
||||
def create_stage_from_source(data_source, name: str = "headlines") -> DataSourceStage:
|
||||
"""Create a DataSourceStage from a data source."""
|
||||
return DataSourceStage(data_source, name=name)
|
||||
|
||||
|
||||
def create_stage_from_camera(camera, name: str = "vertical") -> CameraStage:
|
||||
"""Create a CameraStage from a camera instance."""
|
||||
return CameraStage(camera, name=name)
|
||||
|
||||
|
||||
def create_stage_from_font(
|
||||
font_path: str | None = None,
|
||||
font_size: int | None = None,
|
||||
font_ref: str | None = "default",
|
||||
name: str = "font",
|
||||
) -> FontStage:
|
||||
"""Create a FontStage with specified font configuration."""
|
||||
# FontStage currently doesn't use these parameters but keeps them for compatibility
|
||||
return FontStage(name=name)
|
||||
293
engine/pipeline/adapters/transform.py
Normal file
293
engine/pipeline/adapters/transform.py
Normal file
@@ -0,0 +1,293 @@
|
||||
"""Adapters for transform stages (viewport, font, image, canvas)."""
|
||||
|
||||
from typing import Any
|
||||
|
||||
import engine.render
|
||||
from engine.data_sources import SourceItem
|
||||
from engine.pipeline.core import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
def estimate_simple_height(text: str, width: int) -> int:
|
||||
"""Estimate height in terminal rows using simple word wrap.
|
||||
|
||||
Uses conservative estimation suitable for headlines.
|
||||
Each wrapped line is approximately 6 terminal rows (big block rendering).
|
||||
"""
|
||||
words = text.split()
|
||||
if not words:
|
||||
return 6
|
||||
|
||||
lines = 1
|
||||
current_len = 0
|
||||
for word in words:
|
||||
word_len = len(word)
|
||||
if current_len + word_len + 1 > width - 4: # -4 for margins
|
||||
lines += 1
|
||||
current_len = word_len
|
||||
else:
|
||||
current_len += word_len + 1
|
||||
|
||||
return lines * 6 # 6 rows per line for big block rendering
|
||||
|
||||
|
||||
class ViewportFilterStage(Stage):
|
||||
"""Filter items to viewport height based on rendered height."""
|
||||
|
||||
def __init__(self, name: str = "viewport-filter"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
self._layout: list[int] = []
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"source.filtered"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Always requires camera.state for viewport filtering
|
||||
# CameraUpdateStage provides this (auto-injected if missing)
|
||||
return {"source", "camera.state"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Filter items to viewport height based on rendered height."""
|
||||
if data is None:
|
||||
return data
|
||||
|
||||
if not isinstance(data, list):
|
||||
return data
|
||||
|
||||
if not data:
|
||||
return []
|
||||
|
||||
# Get viewport parameters from context
|
||||
viewport_height = ctx.params.viewport_height if ctx.params else 24
|
||||
viewport_width = ctx.params.viewport_width if ctx.params else 80
|
||||
camera_y = ctx.get("camera_y", 0)
|
||||
|
||||
# Estimate height for each item and cache layout
|
||||
self._layout = []
|
||||
cumulative_heights = []
|
||||
current_height = 0
|
||||
|
||||
for item in data:
|
||||
title = item.content if isinstance(item, SourceItem) else str(item)
|
||||
# Use simple height estimation (not PIL-based)
|
||||
estimated_height = estimate_simple_height(title, viewport_width)
|
||||
self._layout.append(estimated_height)
|
||||
current_height += estimated_height
|
||||
cumulative_heights.append(current_height)
|
||||
|
||||
# Find visible range based on camera_y and viewport_height
|
||||
# camera_y is the scroll offset (how many rows are scrolled up)
|
||||
start_y = camera_y
|
||||
end_y = camera_y + viewport_height
|
||||
|
||||
# Find start index (first item that intersects with visible range)
|
||||
start_idx = 0
|
||||
start_item_y = 0 # Y position where the first visible item starts
|
||||
for i, total_h in enumerate(cumulative_heights):
|
||||
if total_h > start_y:
|
||||
start_idx = i
|
||||
# Calculate the Y position of the start of this item
|
||||
if i > 0:
|
||||
start_item_y = cumulative_heights[i - 1]
|
||||
break
|
||||
|
||||
# Find end index (first item that extends beyond visible range)
|
||||
end_idx = len(data)
|
||||
for i, total_h in enumerate(cumulative_heights):
|
||||
if total_h >= end_y:
|
||||
end_idx = i + 1
|
||||
break
|
||||
|
||||
# Adjust camera_y for the filtered buffer
|
||||
# The filtered buffer starts at row 0, but the camera position
|
||||
# needs to be relative to where the first visible item starts
|
||||
filtered_camera_y = camera_y - start_item_y
|
||||
|
||||
# Update context with the filtered camera position
|
||||
# This ensures CameraStage can correctly slice the filtered buffer
|
||||
ctx.set_state("camera_y", filtered_camera_y)
|
||||
ctx.set_state("camera_x", ctx.get("camera_x", 0)) # Keep camera_x unchanged
|
||||
|
||||
# Return visible items
|
||||
return data[start_idx:end_idx]
|
||||
|
||||
|
||||
class FontStage(Stage):
|
||||
"""Render items using font."""
|
||||
|
||||
def __init__(self, name: str = "font"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def stage_dependencies(self) -> set[str]:
|
||||
# Must connect to viewport_filter stage to get filtered source
|
||||
return {"viewport_filter"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Depend on source.filtered (provided by viewport_filter)
|
||||
# This ensures we get the filtered/processed source, not raw source
|
||||
return {"source.filtered"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Render items to text buffer using font."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
if not isinstance(data, list):
|
||||
return [str(data)]
|
||||
|
||||
import os
|
||||
|
||||
if os.environ.get("DEBUG_CAMERA"):
|
||||
print(f"FontStage: input items={len(data)}")
|
||||
|
||||
viewport_width = ctx.params.viewport_width if ctx.params else 80
|
||||
|
||||
result = []
|
||||
for item in data:
|
||||
if isinstance(item, SourceItem):
|
||||
title = item.content
|
||||
src = item.source
|
||||
ts = item.timestamp
|
||||
content_lines, _, _ = engine.render.make_block(
|
||||
title, src, ts, viewport_width
|
||||
)
|
||||
result.extend(content_lines)
|
||||
elif hasattr(item, "content"):
|
||||
title = str(item.content)
|
||||
content_lines, _, _ = engine.render.make_block(
|
||||
title, "", "", viewport_width
|
||||
)
|
||||
result.extend(content_lines)
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
|
||||
|
||||
class ImageToTextStage(Stage):
|
||||
"""Convert image items to text."""
|
||||
|
||||
def __init__(self, name: str = "image-to-text"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Convert image items to text representation."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
if not isinstance(data, list):
|
||||
return [str(data)]
|
||||
|
||||
result = []
|
||||
for item in data:
|
||||
# Check if item is an image
|
||||
if hasattr(item, "image_path") or hasattr(item, "image_data"):
|
||||
# Placeholder: would normally render image to ASCII art
|
||||
result.append(f"[Image: {getattr(item, 'image_path', 'data')}]")
|
||||
elif isinstance(item, SourceItem):
|
||||
result.extend(item.content.split("\n"))
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
|
||||
|
||||
class CanvasStage(Stage):
|
||||
"""Render items to canvas."""
|
||||
|
||||
def __init__(self, name: str = "canvas"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Render items to canvas."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
if not isinstance(data, list):
|
||||
return [str(data)]
|
||||
|
||||
# Simple canvas rendering
|
||||
result = []
|
||||
for item in data:
|
||||
if isinstance(item, SourceItem):
|
||||
result.extend(item.content.split("\n"))
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
@@ -49,6 +49,8 @@ class Pipeline:
|
||||
|
||||
Manages the execution of all stages in dependency order,
|
||||
handling initialization, processing, and cleanup.
|
||||
|
||||
Supports dynamic mutation during runtime via the mutation API.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
@@ -61,30 +63,460 @@ class Pipeline:
|
||||
self._stages: dict[str, Stage] = {}
|
||||
self._execution_order: list[str] = []
|
||||
self._initialized = False
|
||||
self._capability_map: dict[str, list[str]] = {}
|
||||
|
||||
self._metrics_enabled = self.config.enable_metrics
|
||||
self._frame_metrics: list[FrameMetrics] = []
|
||||
self._max_metrics_frames = 60
|
||||
|
||||
# Minimum capabilities required for pipeline to function
|
||||
# NOTE: Research later - allow presets to override these defaults
|
||||
self._minimum_capabilities: set[str] = {
|
||||
"source",
|
||||
"render.output",
|
||||
"display.output",
|
||||
"camera.state", # Always required for viewport filtering
|
||||
}
|
||||
self._current_frame_number = 0
|
||||
|
||||
def add_stage(self, name: str, stage: Stage) -> "Pipeline":
|
||||
"""Add a stage to the pipeline."""
|
||||
def add_stage(self, name: str, stage: Stage, initialize: bool = True) -> "Pipeline":
|
||||
"""Add a stage to the pipeline.
|
||||
|
||||
Args:
|
||||
name: Unique name for the stage
|
||||
stage: Stage instance to add
|
||||
initialize: If True, initialize the stage immediately
|
||||
|
||||
Returns:
|
||||
Self for method chaining
|
||||
"""
|
||||
self._stages[name] = stage
|
||||
if self._initialized and initialize:
|
||||
stage.init(self.context)
|
||||
return self
|
||||
|
||||
def remove_stage(self, name: str) -> None:
|
||||
"""Remove a stage from the pipeline."""
|
||||
if name in self._stages:
|
||||
del self._stages[name]
|
||||
def remove_stage(self, name: str, cleanup: bool = True) -> Stage | None:
|
||||
"""Remove a stage from the pipeline.
|
||||
|
||||
Args:
|
||||
name: Name of the stage to remove
|
||||
cleanup: If True, call cleanup() on the removed stage
|
||||
|
||||
Returns:
|
||||
The removed stage, or None if not found
|
||||
"""
|
||||
stage = self._stages.pop(name, None)
|
||||
if stage and cleanup:
|
||||
try:
|
||||
stage.cleanup()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Rebuild execution order and capability map if stage was removed
|
||||
if stage and self._initialized:
|
||||
self._rebuild()
|
||||
|
||||
return stage
|
||||
|
||||
def remove_stage_safe(self, name: str, cleanup: bool = True) -> Stage | None:
|
||||
"""Remove a stage and rebuild execution order safely.
|
||||
|
||||
This is an alias for remove_stage() that explicitly rebuilds
|
||||
the execution order after removal.
|
||||
|
||||
Args:
|
||||
name: Name of the stage to remove
|
||||
cleanup: If True, call cleanup() on the removed stage
|
||||
|
||||
Returns:
|
||||
The removed stage, or None if not found
|
||||
"""
|
||||
return self.remove_stage(name, cleanup)
|
||||
|
||||
def cleanup_stage(self, name: str) -> None:
|
||||
"""Clean up a specific stage without removing it.
|
||||
|
||||
This is useful for stages that need to release resources
|
||||
(like display connections) without being removed from the pipeline.
|
||||
|
||||
Args:
|
||||
name: Name of the stage to clean up
|
||||
"""
|
||||
stage = self._stages.get(name)
|
||||
if stage:
|
||||
try:
|
||||
stage.cleanup()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def can_hot_swap(self, name: str) -> bool:
|
||||
"""Check if a stage can be safely hot-swapped.
|
||||
|
||||
A stage can be hot-swapped if:
|
||||
1. It exists in the pipeline
|
||||
2. It's not required for basic pipeline function
|
||||
3. It doesn't have strict dependencies that can't be re-resolved
|
||||
|
||||
Args:
|
||||
name: Name of the stage to check
|
||||
|
||||
Returns:
|
||||
True if the stage can be hot-swapped, False otherwise
|
||||
"""
|
||||
# Check if stage exists
|
||||
if name not in self._stages:
|
||||
return False
|
||||
|
||||
# Check if stage is a minimum capability provider
|
||||
stage = self._stages[name]
|
||||
stage_caps = stage.capabilities if hasattr(stage, "capabilities") else set()
|
||||
minimum_caps = self._minimum_capabilities
|
||||
|
||||
# If stage provides a minimum capability, it's more critical
|
||||
# but still potentially swappable if another stage provides the same capability
|
||||
for cap in stage_caps:
|
||||
if cap in minimum_caps:
|
||||
# Check if another stage provides this capability
|
||||
providers = self._capability_map.get(cap, [])
|
||||
# This stage is the sole provider - might be critical
|
||||
# but still allow hot-swap if pipeline is not initialized
|
||||
if len(providers) <= 1 and self._initialized:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def replace_stage(
|
||||
self, name: str, new_stage: Stage, preserve_state: bool = True
|
||||
) -> Stage | None:
|
||||
"""Replace a stage in the pipeline with a new one.
|
||||
|
||||
Args:
|
||||
name: Name of the stage to replace
|
||||
new_stage: New stage instance
|
||||
preserve_state: If True, copy relevant state from old stage
|
||||
|
||||
Returns:
|
||||
The old stage, or None if not found
|
||||
"""
|
||||
old_stage = self._stages.get(name)
|
||||
if not old_stage:
|
||||
return None
|
||||
|
||||
if preserve_state:
|
||||
self._copy_stage_state(old_stage, new_stage)
|
||||
|
||||
old_stage.cleanup()
|
||||
self._stages[name] = new_stage
|
||||
new_stage.init(self.context)
|
||||
|
||||
if self._initialized:
|
||||
self._rebuild()
|
||||
|
||||
return old_stage
|
||||
|
||||
def swap_stages(self, name1: str, name2: str) -> bool:
|
||||
"""Swap two stages in the pipeline.
|
||||
|
||||
Args:
|
||||
name1: First stage name
|
||||
name2: Second stage name
|
||||
|
||||
Returns:
|
||||
True if successful, False if either stage not found
|
||||
"""
|
||||
stage1 = self._stages.get(name1)
|
||||
stage2 = self._stages.get(name2)
|
||||
|
||||
if not stage1 or not stage2:
|
||||
return False
|
||||
|
||||
self._stages[name1] = stage2
|
||||
self._stages[name2] = stage1
|
||||
|
||||
if self._initialized:
|
||||
self._rebuild()
|
||||
|
||||
return True
|
||||
|
||||
def move_stage(
|
||||
self, name: str, after: str | None = None, before: str | None = None
|
||||
) -> bool:
|
||||
"""Move a stage's position in execution order.
|
||||
|
||||
Args:
|
||||
name: Stage to move
|
||||
after: Place this stage after this stage name
|
||||
before: Place this stage before this stage name
|
||||
|
||||
Returns:
|
||||
True if successful, False if stage not found
|
||||
"""
|
||||
if name not in self._stages:
|
||||
return False
|
||||
|
||||
if not self._initialized:
|
||||
return False
|
||||
|
||||
current_order = list(self._execution_order)
|
||||
if name not in current_order:
|
||||
return False
|
||||
|
||||
current_order.remove(name)
|
||||
|
||||
if after and after in current_order:
|
||||
idx = current_order.index(after) + 1
|
||||
current_order.insert(idx, name)
|
||||
elif before and before in current_order:
|
||||
idx = current_order.index(before)
|
||||
current_order.insert(idx, name)
|
||||
else:
|
||||
current_order.append(name)
|
||||
|
||||
self._execution_order = current_order
|
||||
return True
|
||||
|
||||
def _copy_stage_state(self, old_stage: Stage, new_stage: Stage) -> None:
|
||||
"""Copy relevant state from old stage to new stage during replacement.
|
||||
|
||||
Args:
|
||||
old_stage: The old stage being replaced
|
||||
new_stage: The new stage
|
||||
"""
|
||||
if hasattr(old_stage, "_enabled"):
|
||||
new_stage._enabled = old_stage._enabled
|
||||
|
||||
# Preserve camera state
|
||||
if hasattr(old_stage, "save_state") and hasattr(new_stage, "restore_state"):
|
||||
try:
|
||||
state = old_stage.save_state()
|
||||
new_stage.restore_state(state)
|
||||
except Exception:
|
||||
# If state preservation fails, continue without it
|
||||
pass
|
||||
|
||||
def _rebuild(self) -> None:
|
||||
"""Rebuild execution order after mutation or auto-injection."""
|
||||
was_initialized = self._initialized
|
||||
self._initialized = False
|
||||
|
||||
self._capability_map = self._build_capability_map()
|
||||
self._execution_order = self._resolve_dependencies()
|
||||
|
||||
# Note: We intentionally DO NOT validate dependencies here.
|
||||
# Mutation operations (remove/swap/move) might leave the pipeline
|
||||
# temporarily invalid (e.g., removing a stage that others depend on).
|
||||
# Validation is performed explicitly in build() or can be checked
|
||||
# manually via validate_minimum_capabilities().
|
||||
# try:
|
||||
# self._validate_dependencies()
|
||||
# self._validate_types()
|
||||
# except StageError:
|
||||
# pass
|
||||
|
||||
# Restore initialized state
|
||||
self._initialized = was_initialized
|
||||
|
||||
def get_stage(self, name: str) -> Stage | None:
|
||||
"""Get a stage by name."""
|
||||
return self._stages.get(name)
|
||||
|
||||
def build(self) -> "Pipeline":
|
||||
"""Build execution order based on dependencies."""
|
||||
def enable_stage(self, name: str) -> bool:
|
||||
"""Enable a stage in the pipeline.
|
||||
|
||||
Args:
|
||||
name: Stage name to enable
|
||||
|
||||
Returns:
|
||||
True if successful, False if stage not found
|
||||
"""
|
||||
stage = self._stages.get(name)
|
||||
if stage:
|
||||
stage.set_enabled(True)
|
||||
return True
|
||||
return False
|
||||
|
||||
def disable_stage(self, name: str) -> bool:
|
||||
"""Disable a stage in the pipeline.
|
||||
|
||||
Args:
|
||||
name: Stage name to disable
|
||||
|
||||
Returns:
|
||||
True if successful, False if stage not found
|
||||
"""
|
||||
stage = self._stages.get(name)
|
||||
if stage:
|
||||
stage.set_enabled(False)
|
||||
return True
|
||||
return False
|
||||
|
||||
def get_stage_info(self, name: str) -> dict | None:
|
||||
"""Get detailed information about a stage.
|
||||
|
||||
Args:
|
||||
name: Stage name
|
||||
|
||||
Returns:
|
||||
Dictionary with stage information, or None if not found
|
||||
"""
|
||||
stage = self._stages.get(name)
|
||||
if not stage:
|
||||
return None
|
||||
|
||||
return {
|
||||
"name": name,
|
||||
"category": stage.category,
|
||||
"stage_type": stage.stage_type,
|
||||
"enabled": stage.is_enabled(),
|
||||
"optional": stage.optional,
|
||||
"capabilities": list(stage.capabilities),
|
||||
"dependencies": list(stage.dependencies),
|
||||
"inlet_types": [dt.name for dt in stage.inlet_types],
|
||||
"outlet_types": [dt.name for dt in stage.outlet_types],
|
||||
"render_order": stage.render_order,
|
||||
"is_overlay": stage.is_overlay,
|
||||
}
|
||||
|
||||
def get_pipeline_info(self) -> dict:
|
||||
"""Get comprehensive information about the pipeline.
|
||||
|
||||
Returns:
|
||||
Dictionary with pipeline state
|
||||
"""
|
||||
return {
|
||||
"stages": {name: self.get_stage_info(name) for name in self._stages},
|
||||
"execution_order": self._execution_order.copy(),
|
||||
"initialized": self._initialized,
|
||||
"stage_count": len(self._stages),
|
||||
}
|
||||
|
||||
@property
|
||||
def minimum_capabilities(self) -> set[str]:
|
||||
"""Get minimum capabilities required for pipeline to function."""
|
||||
return self._minimum_capabilities
|
||||
|
||||
@minimum_capabilities.setter
|
||||
def minimum_capabilities(self, value: set[str]):
|
||||
"""Set minimum required capabilities.
|
||||
|
||||
NOTE: Research later - allow presets to override these defaults
|
||||
"""
|
||||
self._minimum_capabilities = value
|
||||
|
||||
def validate_minimum_capabilities(self) -> tuple[bool, list[str]]:
|
||||
"""Validate that all minimum capabilities are provided.
|
||||
|
||||
Returns:
|
||||
Tuple of (is_valid, missing_capabilities)
|
||||
"""
|
||||
missing = []
|
||||
for cap in self._minimum_capabilities:
|
||||
if not self._find_stage_with_capability(cap):
|
||||
missing.append(cap)
|
||||
return len(missing) == 0, missing
|
||||
|
||||
def ensure_minimum_capabilities(self) -> list[str]:
|
||||
"""Automatically inject MVP stages if minimum capabilities are missing.
|
||||
|
||||
Auto-injection is always on, but defaults are trivial to override.
|
||||
Returns:
|
||||
List of stages that were injected
|
||||
"""
|
||||
from engine.camera import Camera
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.display import DisplayRegistry
|
||||
from engine.pipeline.adapters import (
|
||||
CameraClockStage,
|
||||
CameraStage,
|
||||
DataSourceStage,
|
||||
DisplayStage,
|
||||
SourceItemsToBufferStage,
|
||||
)
|
||||
|
||||
injected = []
|
||||
|
||||
# Check for source capability
|
||||
if (
|
||||
not self._find_stage_with_capability("source")
|
||||
and "source" not in self._stages
|
||||
):
|
||||
empty_source = EmptyDataSource(width=80, height=24)
|
||||
self.add_stage("source", DataSourceStage(empty_source, name="empty"))
|
||||
injected.append("source")
|
||||
|
||||
# Check for camera.state capability (must be BEFORE render to accept SOURCE_ITEMS)
|
||||
camera = None
|
||||
if not self._find_stage_with_capability("camera.state"):
|
||||
# Inject static camera (trivial, no movement)
|
||||
camera = Camera.scroll(speed=0.0)
|
||||
camera.set_canvas_size(200, 200)
|
||||
if "camera_update" not in self._stages:
|
||||
self.add_stage(
|
||||
"camera_update", CameraClockStage(camera, name="camera-clock")
|
||||
)
|
||||
injected.append("camera_update")
|
||||
|
||||
# Check for render capability
|
||||
if (
|
||||
not self._find_stage_with_capability("render.output")
|
||||
and "render" not in self._stages
|
||||
):
|
||||
self.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
injected.append("render")
|
||||
|
||||
# Check for camera stage (must be AFTER render to accept TEXT_BUFFER)
|
||||
if camera and "camera" not in self._stages:
|
||||
self.add_stage("camera", CameraStage(camera, name="static"))
|
||||
injected.append("camera")
|
||||
|
||||
# Check for display capability
|
||||
if (
|
||||
not self._find_stage_with_capability("display.output")
|
||||
and "display" not in self._stages
|
||||
):
|
||||
display = DisplayRegistry.create("terminal")
|
||||
if display:
|
||||
self.add_stage("display", DisplayStage(display, name="terminal"))
|
||||
injected.append("display")
|
||||
|
||||
# Rebuild pipeline if stages were injected
|
||||
if injected:
|
||||
self._rebuild()
|
||||
|
||||
return injected
|
||||
|
||||
def build(self, auto_inject: bool = True) -> "Pipeline":
|
||||
"""Build execution order based on dependencies.
|
||||
|
||||
Args:
|
||||
auto_inject: If True, automatically inject MVP stages for missing capabilities
|
||||
"""
|
||||
self._capability_map = self._build_capability_map()
|
||||
self._execution_order = self._resolve_dependencies()
|
||||
|
||||
# Validate minimum capabilities and auto-inject if needed
|
||||
if auto_inject:
|
||||
is_valid, missing = self.validate_minimum_capabilities()
|
||||
if not is_valid:
|
||||
injected = self.ensure_minimum_capabilities()
|
||||
if injected:
|
||||
print(
|
||||
f" \033[38;5;226mAuto-injected stages for missing capabilities: {injected}\033[0m"
|
||||
)
|
||||
# Rebuild after auto-injection
|
||||
self._capability_map = self._build_capability_map()
|
||||
self._execution_order = self._resolve_dependencies()
|
||||
|
||||
# Re-validate after injection attempt (whether anything was injected or not)
|
||||
# If injection didn't run (injected empty), we still need to check if we're valid
|
||||
# If injection ran but failed to fix (injected empty), we need to check
|
||||
is_valid, missing = self.validate_minimum_capabilities()
|
||||
if not is_valid:
|
||||
raise StageError(
|
||||
"build",
|
||||
f"Auto-injection failed to provide minimum capabilities: {missing}",
|
||||
)
|
||||
|
||||
self._validate_dependencies()
|
||||
self._validate_types()
|
||||
self._initialized = True
|
||||
@@ -151,12 +583,24 @@ class Pipeline:
|
||||
temp_mark.add(name)
|
||||
stage = self._stages.get(name)
|
||||
if stage:
|
||||
# Handle capability-based dependencies
|
||||
for dep in stage.dependencies:
|
||||
# Find a stage that provides this capability
|
||||
dep_stage_name = self._find_stage_with_capability(dep)
|
||||
if dep_stage_name:
|
||||
visit(dep_stage_name)
|
||||
|
||||
# Handle direct stage dependencies
|
||||
for stage_dep in stage.stage_dependencies:
|
||||
if stage_dep in self._stages:
|
||||
visit(stage_dep)
|
||||
else:
|
||||
# Stage dependency not found - this is an error
|
||||
raise StageError(
|
||||
name,
|
||||
f"Missing stage dependency: '{stage_dep}' not found in pipeline",
|
||||
)
|
||||
|
||||
temp_mark.remove(name)
|
||||
visited.add(name)
|
||||
ordered.append(name)
|
||||
@@ -255,6 +699,18 @@ class Pipeline:
|
||||
1. Execute all non-overlay stages in dependency order
|
||||
2. Apply overlay stages on top (sorted by render_order)
|
||||
"""
|
||||
import os
|
||||
import sys
|
||||
|
||||
debug = os.environ.get("MAINLINE_DEBUG_DATAFLOW") == "1"
|
||||
|
||||
if debug:
|
||||
print(
|
||||
f"[PIPELINE.execute] Starting with data type: {type(data).__name__ if data else 'None'}",
|
||||
file=sys.stderr,
|
||||
flush=True,
|
||||
)
|
||||
|
||||
if not self._initialized:
|
||||
self.build()
|
||||
|
||||
@@ -269,8 +725,9 @@ class Pipeline:
|
||||
frame_start = time.perf_counter() if self._metrics_enabled else 0
|
||||
stage_timings: list[StageMetrics] = []
|
||||
|
||||
# Separate overlay stages from regular stages
|
||||
# Separate overlay stages and display stage from regular stages
|
||||
overlay_stages: list[tuple[int, Stage]] = []
|
||||
display_stage: Stage | None = None
|
||||
regular_stages: list[str] = []
|
||||
|
||||
for name in self._execution_order:
|
||||
@@ -278,6 +735,11 @@ class Pipeline:
|
||||
if not stage or not stage.is_enabled():
|
||||
continue
|
||||
|
||||
# Check if this is the display stage - execute last
|
||||
if stage.category == "display":
|
||||
display_stage = stage
|
||||
continue
|
||||
|
||||
# Safely check is_overlay - handle MagicMock and other non-bool returns
|
||||
try:
|
||||
is_overlay = bool(getattr(stage, "is_overlay", False))
|
||||
@@ -294,7 +756,7 @@ class Pipeline:
|
||||
else:
|
||||
regular_stages.append(name)
|
||||
|
||||
# Execute regular stages in dependency order
|
||||
# Execute regular stages in dependency order (excluding display)
|
||||
for name in regular_stages:
|
||||
stage = self._stages.get(name)
|
||||
if not stage or not stage.is_enabled():
|
||||
@@ -303,8 +765,30 @@ class Pipeline:
|
||||
stage_start = time.perf_counter() if self._metrics_enabled else 0
|
||||
|
||||
try:
|
||||
if debug:
|
||||
data_info = type(current_data).__name__
|
||||
if isinstance(current_data, list):
|
||||
data_info += f"[{len(current_data)}]"
|
||||
print(
|
||||
f"[STAGE.{name}] Starting with: {data_info}",
|
||||
file=sys.stderr,
|
||||
flush=True,
|
||||
)
|
||||
|
||||
current_data = stage.process(current_data, self.context)
|
||||
|
||||
if debug:
|
||||
data_info = type(current_data).__name__
|
||||
if isinstance(current_data, list):
|
||||
data_info += f"[{len(current_data)}]"
|
||||
print(
|
||||
f"[STAGE.{name}] Completed, output: {data_info}",
|
||||
file=sys.stderr,
|
||||
flush=True,
|
||||
)
|
||||
except Exception as e:
|
||||
if debug:
|
||||
print(f"[STAGE.{name}] ERROR: {e}", file=sys.stderr, flush=True)
|
||||
if not stage.optional:
|
||||
return StageResult(
|
||||
success=False,
|
||||
@@ -363,6 +847,35 @@ class Pipeline:
|
||||
)
|
||||
)
|
||||
|
||||
# Execute display stage LAST (after overlay stages)
|
||||
# This ensures overlay effects like HUD are visible in the final output
|
||||
if display_stage:
|
||||
stage_start = time.perf_counter() if self._metrics_enabled else 0
|
||||
|
||||
try:
|
||||
current_data = display_stage.process(current_data, self.context)
|
||||
except Exception as e:
|
||||
if not display_stage.optional:
|
||||
return StageResult(
|
||||
success=False,
|
||||
data=current_data,
|
||||
error=str(e),
|
||||
stage_name=display_stage.name,
|
||||
)
|
||||
|
||||
if self._metrics_enabled:
|
||||
stage_duration = (time.perf_counter() - stage_start) * 1000
|
||||
chars_in = len(str(data)) if data else 0
|
||||
chars_out = len(str(current_data)) if current_data else 0
|
||||
stage_timings.append(
|
||||
StageMetrics(
|
||||
name=display_stage.name,
|
||||
duration_ms=stage_duration,
|
||||
chars_in=chars_in,
|
||||
chars_out=chars_out,
|
||||
)
|
||||
)
|
||||
|
||||
if self._metrics_enabled:
|
||||
total_duration = (time.perf_counter() - frame_start) * 1000
|
||||
self._frame_metrics.append(
|
||||
@@ -520,7 +1033,10 @@ def create_pipeline_from_params(params: PipelineParams) -> Pipeline:
|
||||
def create_default_pipeline() -> Pipeline:
|
||||
"""Create a default pipeline with all standard components."""
|
||||
from engine.data_sources.sources import HeadlinesDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
from engine.pipeline.adapters import (
|
||||
DataSourceStage,
|
||||
SourceItemsToBufferStage,
|
||||
)
|
||||
|
||||
pipeline = Pipeline()
|
||||
|
||||
@@ -528,6 +1044,9 @@ def create_default_pipeline() -> Pipeline:
|
||||
source = HeadlinesDataSource()
|
||||
pipeline.add_stage("source", DataSourceStage(source, name="headlines"))
|
||||
|
||||
# Add render stage to convert items to text buffer
|
||||
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
|
||||
# Add display stage
|
||||
display = StageRegistry.create("display", "terminal")
|
||||
if display:
|
||||
|
||||
@@ -155,6 +155,21 @@ class Stage(ABC):
|
||||
"""
|
||||
return set()
|
||||
|
||||
@property
|
||||
def stage_dependencies(self) -> set[str]:
|
||||
"""Return set of stage names this stage must connect to directly.
|
||||
|
||||
This allows explicit stage-to-stage dependencies, useful for enforcing
|
||||
pipeline structure when capability matching alone is insufficient.
|
||||
|
||||
Examples:
|
||||
- {"viewport_filter"} # Must connect to viewport_filter stage
|
||||
- {"camera_update"} # Must connect to camera_update stage
|
||||
|
||||
NOTE: These are stage names (as added to pipeline), not capabilities.
|
||||
"""
|
||||
return set()
|
||||
|
||||
def init(self, ctx: "PipelineContext") -> bool:
|
||||
"""Initialize stage with pipeline context.
|
||||
|
||||
|
||||
@@ -8,6 +8,11 @@ modify these params, which the pipeline then applies to its stages.
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any
|
||||
|
||||
try:
|
||||
from engine.display import BorderMode
|
||||
except ImportError:
|
||||
BorderMode = object # Fallback for type checking
|
||||
|
||||
|
||||
@dataclass
|
||||
class PipelineParams:
|
||||
@@ -23,16 +28,16 @@ class PipelineParams:
|
||||
|
||||
# Display config
|
||||
display: str = "terminal"
|
||||
border: bool = False
|
||||
border: bool | BorderMode = False
|
||||
|
||||
# Camera config
|
||||
camera_mode: str = "vertical"
|
||||
camera_speed: float = 1.0
|
||||
camera_speed: float = 1.0 # Default speed
|
||||
camera_x: int = 0 # For horizontal scrolling
|
||||
|
||||
# Effect config
|
||||
effect_order: list[str] = field(
|
||||
default_factory=lambda: ["noise", "fade", "glitch", "firehose", "hud"]
|
||||
default_factory=lambda: ["noise", "fade", "glitch", "firehose"]
|
||||
)
|
||||
effect_enabled: dict[str, bool] = field(default_factory=dict)
|
||||
effect_intensity: dict[str, float] = field(default_factory=dict)
|
||||
@@ -127,19 +132,19 @@ DEFAULT_HEADLINE_PARAMS = PipelineParams(
|
||||
source="headlines",
|
||||
display="terminal",
|
||||
camera_mode="vertical",
|
||||
effect_order=["noise", "fade", "glitch", "firehose", "hud"],
|
||||
effect_order=["noise", "fade", "glitch", "firehose"],
|
||||
)
|
||||
|
||||
DEFAULT_PYGAME_PARAMS = PipelineParams(
|
||||
source="headlines",
|
||||
display="pygame",
|
||||
camera_mode="vertical",
|
||||
effect_order=["noise", "fade", "glitch", "firehose", "hud"],
|
||||
effect_order=["noise", "fade", "glitch", "firehose"],
|
||||
)
|
||||
|
||||
DEFAULT_PIPELINE_PARAMS = PipelineParams(
|
||||
source="pipeline",
|
||||
display="pygame",
|
||||
camera_mode="trace",
|
||||
effect_order=["hud"], # Just HUD for pipeline viz
|
||||
effect_order=[], # No effects for pipeline viz
|
||||
)
|
||||
|
||||
@@ -19,7 +19,7 @@ DEFAULT_PRESET: dict[str, Any] = {
|
||||
"source": "headlines",
|
||||
"display": "terminal",
|
||||
"camera": "vertical",
|
||||
"effects": ["hud"],
|
||||
"effects": [],
|
||||
"viewport": {"width": 80, "height": 24},
|
||||
"camera_speed": 1.0,
|
||||
"firehose_enabled": False,
|
||||
@@ -117,8 +117,6 @@ def ensure_preset_available(name: str | None) -> dict[str, Any]:
|
||||
class PresetValidationError(Exception):
|
||||
"""Raised when preset validation fails."""
|
||||
|
||||
pass
|
||||
|
||||
|
||||
def validate_preset(preset: dict[str, Any]) -> list[str]:
|
||||
"""Validate a preset and return list of errors (empty if valid)."""
|
||||
@@ -265,7 +263,7 @@ def generate_preset_toml(
|
||||
"""
|
||||
|
||||
if effects is None:
|
||||
effects = ["fade", "hud"]
|
||||
effects = ["fade"]
|
||||
|
||||
output = []
|
||||
output.append(f"[presets.{name}]")
|
||||
|
||||
@@ -11,10 +11,14 @@ Loading order:
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
from engine.display import BorderMode
|
||||
from engine.pipeline.params import PipelineParams
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from engine.pipeline.controller import PipelineConfig
|
||||
|
||||
|
||||
def _load_toml_presets() -> dict[str, Any]:
|
||||
"""Load presets from TOML file."""
|
||||
@@ -26,7 +30,6 @@ def _load_toml_presets() -> dict[str, Any]:
|
||||
return {}
|
||||
|
||||
|
||||
# Pre-load TOML presets
|
||||
_YAML_PRESETS = _load_toml_presets()
|
||||
|
||||
|
||||
@@ -45,20 +48,55 @@ class PipelinePreset:
|
||||
description: str = ""
|
||||
source: str = "headlines"
|
||||
display: str = "terminal"
|
||||
camera: str = "vertical"
|
||||
camera: str = "scroll"
|
||||
effects: list[str] = field(default_factory=list)
|
||||
border: bool = False
|
||||
border: bool | BorderMode = (
|
||||
False # Border mode: False=off, True=simple, BorderMode.UI for panel
|
||||
)
|
||||
# Extended fields for fine-tuning
|
||||
camera_speed: float = 1.0 # Camera movement speed
|
||||
viewport_width: int = 80 # Viewport width in columns
|
||||
viewport_height: int = 24 # Viewport height in rows
|
||||
source_items: list[dict[str, Any]] | None = None # For ListDataSource
|
||||
enable_metrics: bool = True # Enable performance metrics collection
|
||||
|
||||
def to_params(self) -> PipelineParams:
|
||||
"""Convert to PipelineParams."""
|
||||
"""Convert to PipelineParams (runtime configuration)."""
|
||||
from engine.display import BorderMode
|
||||
|
||||
params = PipelineParams()
|
||||
params.source = self.source
|
||||
params.display = self.display
|
||||
params.border = self.border
|
||||
params.border = (
|
||||
self.border
|
||||
if isinstance(self.border, bool)
|
||||
else BorderMode.UI
|
||||
if self.border == BorderMode.UI
|
||||
else False
|
||||
)
|
||||
params.camera_mode = self.camera
|
||||
params.effect_order = self.effects.copy()
|
||||
params.camera_speed = self.camera_speed
|
||||
# Note: viewport_width/height are read from PipelinePreset directly
|
||||
# in pipeline_runner.py, not from PipelineParams
|
||||
return params
|
||||
|
||||
def to_config(self) -> "PipelineConfig":
|
||||
"""Convert to PipelineConfig (static pipeline construction config).
|
||||
|
||||
PipelineConfig is used once at pipeline initialization and contains
|
||||
the core settings that don't change during execution.
|
||||
"""
|
||||
from engine.pipeline.controller import PipelineConfig
|
||||
|
||||
return PipelineConfig(
|
||||
source=self.source,
|
||||
display=self.display,
|
||||
camera=self.camera,
|
||||
effects=self.effects.copy(),
|
||||
enable_metrics=self.enable_metrics,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def from_yaml(cls, name: str, data: dict[str, Any]) -> "PipelinePreset":
|
||||
"""Create a PipelinePreset from YAML data."""
|
||||
@@ -70,6 +108,11 @@ class PipelinePreset:
|
||||
camera=data.get("camera", "vertical"),
|
||||
effects=data.get("effects", []),
|
||||
border=data.get("border", False),
|
||||
camera_speed=data.get("camera_speed", 1.0),
|
||||
viewport_width=data.get("viewport_width", 80),
|
||||
viewport_height=data.get("viewport_height", 24),
|
||||
source_items=data.get("source_items"),
|
||||
enable_metrics=data.get("enable_metrics", True),
|
||||
)
|
||||
|
||||
|
||||
@@ -79,8 +122,18 @@ DEMO_PRESET = PipelinePreset(
|
||||
description="Demo mode with effect cycling and camera modes",
|
||||
source="headlines",
|
||||
display="pygame",
|
||||
camera="vertical",
|
||||
effects=["noise", "fade", "glitch", "firehose", "hud"],
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch", "firehose"],
|
||||
)
|
||||
|
||||
UI_PRESET = PipelinePreset(
|
||||
name="ui",
|
||||
description="Interactive UI mode with right-side control panel",
|
||||
source="fixture",
|
||||
display="pygame",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch"],
|
||||
border=BorderMode.UI,
|
||||
)
|
||||
|
||||
POETRY_PRESET = PipelinePreset(
|
||||
@@ -88,8 +141,8 @@ POETRY_PRESET = PipelinePreset(
|
||||
description="Poetry feed with subtle effects",
|
||||
source="poetry",
|
||||
display="pygame",
|
||||
camera="vertical",
|
||||
effects=["fade", "hud"],
|
||||
camera="scroll",
|
||||
effects=["fade"],
|
||||
)
|
||||
|
||||
PIPELINE_VIZ_PRESET = PipelinePreset(
|
||||
@@ -98,7 +151,7 @@ PIPELINE_VIZ_PRESET = PipelinePreset(
|
||||
source="pipeline",
|
||||
display="terminal",
|
||||
camera="trace",
|
||||
effects=["hud"],
|
||||
effects=[],
|
||||
)
|
||||
|
||||
WEBSOCKET_PRESET = PipelinePreset(
|
||||
@@ -106,17 +159,8 @@ WEBSOCKET_PRESET = PipelinePreset(
|
||||
description="WebSocket display mode",
|
||||
source="headlines",
|
||||
display="websocket",
|
||||
camera="vertical",
|
||||
effects=["noise", "fade", "glitch", "hud"],
|
||||
)
|
||||
|
||||
SIXEL_PRESET = PipelinePreset(
|
||||
name="sixel",
|
||||
description="Sixel graphics display mode",
|
||||
source="headlines",
|
||||
display="sixel",
|
||||
camera="vertical",
|
||||
effects=["noise", "fade", "glitch", "hud"],
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch"],
|
||||
)
|
||||
|
||||
FIREHOSE_PRESET = PipelinePreset(
|
||||
@@ -124,8 +168,18 @@ FIREHOSE_PRESET = PipelinePreset(
|
||||
description="High-speed firehose mode",
|
||||
source="headlines",
|
||||
display="pygame",
|
||||
camera="vertical",
|
||||
effects=["noise", "fade", "glitch", "firehose", "hud"],
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch", "firehose"],
|
||||
)
|
||||
|
||||
FIXTURE_PRESET = PipelinePreset(
|
||||
name="fixture",
|
||||
description="Use cached headline fixtures",
|
||||
source="fixture",
|
||||
display="pygame",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade"],
|
||||
border=False,
|
||||
)
|
||||
|
||||
|
||||
@@ -145,8 +199,9 @@ def _build_presets() -> dict[str, PipelinePreset]:
|
||||
"poetry": POETRY_PRESET,
|
||||
"pipeline": PIPELINE_VIZ_PRESET,
|
||||
"websocket": WEBSOCKET_PRESET,
|
||||
"sixel": SIXEL_PRESET,
|
||||
"firehose": FIREHOSE_PRESET,
|
||||
"ui": UI_PRESET,
|
||||
"fixture": FIXTURE_PRESET,
|
||||
}
|
||||
|
||||
for name, preset in builtins.items():
|
||||
|
||||
@@ -118,6 +118,14 @@ def discover_stages() -> None:
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
# Register buffer stages (framebuffer, etc.)
|
||||
try:
|
||||
from engine.pipeline.stages.framebuffer import FrameBufferStage
|
||||
|
||||
StageRegistry.register("effect", FrameBufferStage)
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
# Register display stages
|
||||
_register_display_stages()
|
||||
|
||||
|
||||
174
engine/pipeline/stages/framebuffer.py
Normal file
174
engine/pipeline/stages/framebuffer.py
Normal file
@@ -0,0 +1,174 @@
|
||||
"""
|
||||
Frame buffer stage - stores previous frames for temporal effects.
|
||||
|
||||
Provides (per-instance, using instance name):
|
||||
- framebuffer.{name}.history: list of previous buffers (most recent first)
|
||||
- framebuffer.{name}.intensity_history: list of corresponding intensity maps
|
||||
- framebuffer.{name}.current_intensity: intensity map for current frame
|
||||
|
||||
Capability: "framebuffer.history.{name}"
|
||||
"""
|
||||
|
||||
import threading
|
||||
from dataclasses import dataclass
|
||||
from typing import Any
|
||||
|
||||
from engine.display import _strip_ansi
|
||||
from engine.pipeline.core import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
@dataclass
|
||||
class FrameBufferConfig:
|
||||
"""Configuration for FrameBufferStage."""
|
||||
|
||||
history_depth: int = 2 # Number of previous frames to keep
|
||||
name: str = "default" # Unique instance name for capability and context keys
|
||||
|
||||
|
||||
class FrameBufferStage(Stage):
|
||||
"""Stores frame history and computes intensity maps.
|
||||
|
||||
Supports multiple instances with unique capabilities and context keys.
|
||||
"""
|
||||
|
||||
name = "framebuffer"
|
||||
category = "effect" # It's an effect that enriches context with frame history
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
config: FrameBufferConfig | None = None,
|
||||
history_depth: int = 2,
|
||||
name: str = "default",
|
||||
):
|
||||
self.config = config or FrameBufferConfig(
|
||||
history_depth=history_depth, name=name
|
||||
)
|
||||
self._lock = threading.Lock()
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"framebuffer.history.{self.config.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Depends on rendered output (since we want to capture final buffer)
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER} # Pass through unchanged
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
"""Initialize framebuffer state in context."""
|
||||
prefix = f"framebuffer.{self.config.name}"
|
||||
ctx.set(f"{prefix}.history", [])
|
||||
ctx.set(f"{prefix}.intensity_history", [])
|
||||
return True
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Store frame in history and compute intensity.
|
||||
|
||||
Args:
|
||||
data: Current text buffer (list[str])
|
||||
ctx: Pipeline context
|
||||
|
||||
Returns:
|
||||
Same buffer (pass-through)
|
||||
"""
|
||||
if not isinstance(data, list):
|
||||
return data
|
||||
|
||||
prefix = f"framebuffer.{self.config.name}"
|
||||
|
||||
# Compute intensity map for current buffer (per-row, length = buffer rows)
|
||||
intensity_map = self._compute_buffer_intensity(data, len(data))
|
||||
|
||||
# Store in context
|
||||
ctx.set(f"{prefix}.current_intensity", intensity_map)
|
||||
|
||||
with self._lock:
|
||||
# Get existing histories
|
||||
history = ctx.get(f"{prefix}.history", [])
|
||||
intensity_hist = ctx.get(f"{prefix}.intensity_history", [])
|
||||
|
||||
# Prepend current frame to history
|
||||
history.insert(0, data.copy())
|
||||
intensity_hist.insert(0, intensity_map)
|
||||
|
||||
# Trim to configured depth
|
||||
max_depth = self.config.history_depth
|
||||
ctx.set(f"{prefix}.history", history[:max_depth])
|
||||
ctx.set(f"{prefix}.intensity_history", intensity_hist[:max_depth])
|
||||
|
||||
return data
|
||||
|
||||
def _compute_buffer_intensity(
|
||||
self, buf: list[str], max_rows: int = 24
|
||||
) -> list[float]:
|
||||
"""Compute average intensity per row in buffer.
|
||||
|
||||
Uses ANSI color if available; falls back to character density.
|
||||
|
||||
Args:
|
||||
buf: Text buffer (list of strings)
|
||||
max_rows: Maximum number of rows to process
|
||||
|
||||
Returns:
|
||||
List of intensity values (0.0-1.0) per row
|
||||
"""
|
||||
intensities = []
|
||||
# Limit to viewport height
|
||||
lines = buf[:max_rows]
|
||||
|
||||
for line in lines:
|
||||
# Strip ANSI codes for length calc
|
||||
|
||||
plain = _strip_ansi(line)
|
||||
if not plain:
|
||||
intensities.append(0.0)
|
||||
continue
|
||||
|
||||
# Simple heuristic: ratio of non-space characters
|
||||
# More sophisticated version could parse ANSI RGB brightness
|
||||
filled = sum(1 for c in plain if c not in (" ", "\t"))
|
||||
total = len(plain)
|
||||
intensity = filled / total if total > 0 else 0.0
|
||||
intensities.append(max(0.0, min(1.0, intensity)))
|
||||
|
||||
# Pad to max_rows if needed
|
||||
while len(intensities) < max_rows:
|
||||
intensities.append(0.0)
|
||||
|
||||
return intensities
|
||||
|
||||
def get_frame(
|
||||
self, index: int = 0, ctx: PipelineContext | None = None
|
||||
) -> list[str] | None:
|
||||
"""Get frame from history by index (0 = current, 1 = previous, etc)."""
|
||||
if ctx is None:
|
||||
return None
|
||||
prefix = f"framebuffer.{self.config.name}"
|
||||
history = ctx.get(f"{prefix}.history", [])
|
||||
if 0 <= index < len(history):
|
||||
return history[index]
|
||||
return None
|
||||
|
||||
def get_intensity(
|
||||
self, index: int = 0, ctx: PipelineContext | None = None
|
||||
) -> list[float] | None:
|
||||
"""Get intensity map from history by index."""
|
||||
if ctx is None:
|
||||
return None
|
||||
prefix = f"framebuffer.{self.config.name}"
|
||||
intensity_hist = ctx.get(f"{prefix}.intensity_history", [])
|
||||
if 0 <= index < len(intensity_hist):
|
||||
return intensity_hist[index]
|
||||
return None
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Cleanup resources."""
|
||||
pass
|
||||
674
engine/pipeline/ui.py
Normal file
674
engine/pipeline/ui.py
Normal file
@@ -0,0 +1,674 @@
|
||||
"""
|
||||
Pipeline UI panel - Interactive controls for pipeline configuration.
|
||||
|
||||
Provides:
|
||||
- Stage list with enable/disable toggles
|
||||
- Parameter sliders for selected effect
|
||||
- Keyboard/mouse interaction
|
||||
|
||||
This module implements the right-side UI panel that appears in border="ui" mode.
|
||||
"""
|
||||
|
||||
from collections.abc import Callable
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any
|
||||
|
||||
|
||||
@dataclass
|
||||
class UIConfig:
|
||||
"""Configuration for the UI panel."""
|
||||
|
||||
panel_width: int = 24 # Characters wide
|
||||
stage_list_height: int = 12 # Number of stages to show at once
|
||||
param_height: int = 8 # Space for parameter controls
|
||||
scroll_offset: int = 0 # Scroll position in stage list
|
||||
start_with_preset_picker: bool = False # Show preset picker immediately
|
||||
|
||||
|
||||
@dataclass
|
||||
class StageControl:
|
||||
"""Represents a stage in the UI panel with its toggle state."""
|
||||
|
||||
name: str
|
||||
stage_name: str # Actual pipeline stage name
|
||||
category: str
|
||||
enabled: bool = True
|
||||
selected: bool = False
|
||||
params: dict[str, Any] = field(default_factory=dict) # Current param values
|
||||
param_schema: dict[str, dict] = field(default_factory=dict) # Param metadata
|
||||
|
||||
def toggle(self) -> None:
|
||||
"""Toggle enabled state."""
|
||||
self.enabled = not self.enabled
|
||||
|
||||
def get_param(self, name: str) -> Any:
|
||||
"""Get current parameter value."""
|
||||
return self.params.get(name)
|
||||
|
||||
def set_param(self, name: str, value: Any) -> None:
|
||||
"""Set parameter value."""
|
||||
self.params[name] = value
|
||||
|
||||
|
||||
class UIPanel:
|
||||
"""Interactive UI panel for pipeline configuration.
|
||||
|
||||
Manages:
|
||||
- Stage list with enable/disable checkboxes
|
||||
- Parameter sliders for selected stage
|
||||
- Keyboard/mouse event handling
|
||||
- Scroll state for long stage lists
|
||||
|
||||
The panel is rendered as a right border (panel_width characters wide)
|
||||
alongside the main viewport.
|
||||
"""
|
||||
|
||||
def __init__(self, config: UIConfig | None = None):
|
||||
self.config = config or UIConfig()
|
||||
self.stages: dict[str, StageControl] = {} # stage_name -> StageControl
|
||||
self.scroll_offset = 0
|
||||
self.selected_stage: str | None = None
|
||||
self._focused_param: str | None = None # For slider adjustment
|
||||
self._callbacks: dict[str, Callable] = {} # Event callbacks
|
||||
self._presets: list[str] = [] # Available preset names
|
||||
self._current_preset: str = "" # Current preset name
|
||||
self._show_preset_picker: bool = (
|
||||
config.start_with_preset_picker if config else False
|
||||
) # Picker overlay visible
|
||||
self._show_panel: bool = True # UI panel visibility
|
||||
self._preset_scroll_offset: int = 0 # Scroll in preset list
|
||||
|
||||
def save_state(self) -> dict[str, Any]:
|
||||
"""Save UI panel state for restoration after pipeline rebuild.
|
||||
|
||||
Returns:
|
||||
Dictionary containing UI panel state that can be restored
|
||||
"""
|
||||
# Save stage control states (enabled, params, etc.)
|
||||
stage_states = {}
|
||||
for name, ctrl in self.stages.items():
|
||||
stage_states[name] = {
|
||||
"enabled": ctrl.enabled,
|
||||
"selected": ctrl.selected,
|
||||
"params": dict(ctrl.params), # Copy params dict
|
||||
}
|
||||
|
||||
return {
|
||||
"stage_states": stage_states,
|
||||
"scroll_offset": self.scroll_offset,
|
||||
"selected_stage": self.selected_stage,
|
||||
"_focused_param": self._focused_param,
|
||||
"_show_panel": self._show_panel,
|
||||
"_show_preset_picker": self._show_preset_picker,
|
||||
"_preset_scroll_offset": self._preset_scroll_offset,
|
||||
}
|
||||
|
||||
def restore_state(self, state: dict[str, Any]) -> None:
|
||||
"""Restore UI panel state from saved state.
|
||||
|
||||
Args:
|
||||
state: Dictionary containing UI panel state from save_state()
|
||||
"""
|
||||
# Restore stage control states
|
||||
stage_states = state.get("stage_states", {})
|
||||
for name, stage_state in stage_states.items():
|
||||
if name in self.stages:
|
||||
ctrl = self.stages[name]
|
||||
ctrl.enabled = stage_state.get("enabled", True)
|
||||
ctrl.selected = stage_state.get("selected", False)
|
||||
# Restore params
|
||||
saved_params = stage_state.get("params", {})
|
||||
for param_name, param_value in saved_params.items():
|
||||
if param_name in ctrl.params:
|
||||
ctrl.params[param_name] = param_value
|
||||
|
||||
# Restore UI panel state
|
||||
self.scroll_offset = state.get("scroll_offset", 0)
|
||||
self.selected_stage = state.get("selected_stage")
|
||||
self._focused_param = state.get("_focused_param")
|
||||
self._show_panel = state.get("_show_panel", True)
|
||||
self._show_preset_picker = state.get("_show_preset_picker", False)
|
||||
self._preset_scroll_offset = state.get("_preset_scroll_offset", 0)
|
||||
|
||||
def register_stage(self, stage: Any, enabled: bool = True) -> StageControl:
|
||||
"""Register a stage for UI control.
|
||||
|
||||
Args:
|
||||
stage: Stage instance (must have .name, .category attributes)
|
||||
enabled: Initial enabled state
|
||||
|
||||
Returns:
|
||||
The created StageControl instance
|
||||
"""
|
||||
control = StageControl(
|
||||
name=stage.name,
|
||||
stage_name=stage.name,
|
||||
category=stage.category,
|
||||
enabled=enabled,
|
||||
)
|
||||
self.stages[stage.name] = control
|
||||
return control
|
||||
|
||||
def unregister_stage(self, stage_name: str) -> None:
|
||||
"""Remove a stage from UI control."""
|
||||
if stage_name in self.stages:
|
||||
del self.stages[stage_name]
|
||||
|
||||
def get_enabled_stages(self) -> list[str]:
|
||||
"""Get list of stage names that are currently enabled."""
|
||||
return [name for name, ctrl in self.stages.items() if ctrl.enabled]
|
||||
|
||||
def select_stage(self, stage_name: str | None = None) -> None:
|
||||
"""Select a stage (for parameter editing)."""
|
||||
if stage_name in self.stages:
|
||||
self.selected_stage = stage_name
|
||||
self.stages[stage_name].selected = True
|
||||
# Deselect others
|
||||
for name, ctrl in self.stages.items():
|
||||
if name != stage_name:
|
||||
ctrl.selected = False
|
||||
# Auto-focus first parameter when stage selected
|
||||
if self.stages[stage_name].params:
|
||||
self._focused_param = next(iter(self.stages[stage_name].params.keys()))
|
||||
else:
|
||||
self._focused_param = None
|
||||
|
||||
def toggle_stage(self, stage_name: str) -> bool:
|
||||
"""Toggle a stage's enabled state.
|
||||
|
||||
Returns:
|
||||
New enabled state
|
||||
"""
|
||||
if stage_name in self.stages:
|
||||
ctrl = self.stages[stage_name]
|
||||
ctrl.enabled = not ctrl.enabled
|
||||
return ctrl.enabled
|
||||
return False
|
||||
|
||||
def adjust_selected_param(self, delta: float) -> None:
|
||||
"""Adjust the currently focused parameter of selected stage.
|
||||
|
||||
Args:
|
||||
delta: Amount to add (positive or negative)
|
||||
"""
|
||||
if self.selected_stage and self._focused_param:
|
||||
ctrl = self.stages[self.selected_stage]
|
||||
if self._focused_param in ctrl.params:
|
||||
current = ctrl.params[self._focused_param]
|
||||
# Determine step size from schema
|
||||
schema = ctrl.param_schema.get(self._focused_param, {})
|
||||
step = schema.get("step", 0.1 if isinstance(current, float) else 1)
|
||||
new_val = current + delta * step
|
||||
# Clamp to min/max if specified
|
||||
if "min" in schema:
|
||||
new_val = max(schema["min"], new_val)
|
||||
if "max" in schema:
|
||||
new_val = min(schema["max"], new_val)
|
||||
# Only emit if value actually changed
|
||||
if new_val != current:
|
||||
ctrl.params[self._focused_param] = new_val
|
||||
self._emit_event(
|
||||
"param_changed",
|
||||
stage_name=self.selected_stage,
|
||||
param_name=self._focused_param,
|
||||
value=new_val,
|
||||
)
|
||||
|
||||
def scroll_stages(self, delta: int) -> None:
|
||||
"""Scroll the stage list."""
|
||||
max_offset = max(0, len(self.stages) - self.config.stage_list_height)
|
||||
self.scroll_offset = max(0, min(max_offset, self.scroll_offset + delta))
|
||||
|
||||
def render(self, width: int, height: int) -> list[str]:
|
||||
"""Render the UI panel.
|
||||
|
||||
Args:
|
||||
width: Total display width (panel uses last `panel_width` cols)
|
||||
height: Total display height
|
||||
|
||||
Returns:
|
||||
List of strings, each of length `panel_width`, to overlay on right side
|
||||
"""
|
||||
panel_width = min(
|
||||
self.config.panel_width, width - 4
|
||||
) # Reserve at least 2 for main
|
||||
lines = []
|
||||
|
||||
# If panel is hidden, render empty space
|
||||
if not self._show_panel:
|
||||
return [" " * panel_width for _ in range(height)]
|
||||
|
||||
# If preset picker is active, render that overlay instead of normal panel
|
||||
if self._show_preset_picker:
|
||||
picker_lines = self._render_preset_picker(panel_width)
|
||||
# Pad to full panel height if needed
|
||||
while len(picker_lines) < height:
|
||||
picker_lines.append(" " * panel_width)
|
||||
return [
|
||||
line.ljust(panel_width)[:panel_width] for line in picker_lines[:height]
|
||||
]
|
||||
|
||||
# Header
|
||||
title_line = "┌" + "─" * (panel_width - 2) + "┐"
|
||||
lines.append(title_line)
|
||||
|
||||
# Stage list section (occupies most of the panel)
|
||||
list_height = self.config.stage_list_height
|
||||
stage_names = list(self.stages.keys())
|
||||
for i in range(list_height):
|
||||
idx = i + self.scroll_offset
|
||||
if idx < len(stage_names):
|
||||
stage_name = stage_names[idx]
|
||||
ctrl = self.stages[stage_name]
|
||||
status = "✓" if ctrl.enabled else "✗"
|
||||
sel = ">" if ctrl.selected else " "
|
||||
# Truncate to fit panel (leave room for ">✓ " prefix and padding)
|
||||
max_name_len = panel_width - 5
|
||||
display_name = ctrl.name[:max_name_len]
|
||||
line = f"│{sel}{status} {display_name:<{max_name_len}}"
|
||||
lines.append(line[:panel_width])
|
||||
else:
|
||||
lines.append("│" + " " * (panel_width - 2) + "│")
|
||||
|
||||
# Separator
|
||||
lines.append("├" + "─" * (panel_width - 2) + "┤")
|
||||
|
||||
# Parameter section (if stage selected)
|
||||
if self.selected_stage and self.selected_stage in self.stages:
|
||||
ctrl = self.stages[self.selected_stage]
|
||||
if ctrl.params:
|
||||
# Render each parameter as "name: [=====] value" with focus indicator
|
||||
for param_name, param_value in ctrl.params.items():
|
||||
schema = ctrl.param_schema.get(param_name, {})
|
||||
is_focused = param_name == self._focused_param
|
||||
# Format value based on type
|
||||
if isinstance(param_value, float):
|
||||
val_str = f"{param_value:.2f}"
|
||||
elif isinstance(param_value, int):
|
||||
val_str = f"{param_value}"
|
||||
elif isinstance(param_value, bool):
|
||||
val_str = str(param_value)
|
||||
else:
|
||||
val_str = str(param_value)
|
||||
|
||||
# Build parameter line
|
||||
if (
|
||||
isinstance(param_value, (int, float))
|
||||
and "min" in schema
|
||||
and "max" in schema
|
||||
):
|
||||
# Render as slider
|
||||
min_val = schema["min"]
|
||||
max_val = schema["max"]
|
||||
# Normalize to 0-1 for bar length
|
||||
if max_val != min_val:
|
||||
ratio = (param_value - min_val) / (max_val - min_val)
|
||||
else:
|
||||
ratio = 0
|
||||
bar_width = (
|
||||
panel_width - len(param_name) - len(val_str) - 10
|
||||
) # approx space for "[] : ="
|
||||
if bar_width < 1:
|
||||
bar_width = 1
|
||||
filled = int(round(ratio * bar_width))
|
||||
bar = "[" + "=" * filled + " " * (bar_width - filled) + "]"
|
||||
param_line = f"│ {param_name}: {bar} {val_str}"
|
||||
else:
|
||||
# Simple name=value
|
||||
param_line = f"│ {param_name}={val_str}"
|
||||
|
||||
# Highlight focused parameter
|
||||
if is_focused:
|
||||
# Invert colors conceptually - for now use > prefix
|
||||
param_line = "│> " + param_line[2:]
|
||||
|
||||
# Truncate to fit panel width
|
||||
if len(param_line) > panel_width - 1:
|
||||
param_line = param_line[: panel_width - 1]
|
||||
lines.append(param_line + "│")
|
||||
else:
|
||||
lines.append("│ (no params)".ljust(panel_width - 1) + "│")
|
||||
else:
|
||||
lines.append("│ (select a stage)".ljust(panel_width - 1) + "│")
|
||||
|
||||
# Info line before footer
|
||||
info_parts = []
|
||||
if self._current_preset:
|
||||
info_parts.append(f"Preset: {self._current_preset}")
|
||||
if self._presets:
|
||||
info_parts.append("[P] presets")
|
||||
info_str = " | ".join(info_parts) if info_parts else ""
|
||||
if info_str:
|
||||
padded = info_str.ljust(panel_width - 2)
|
||||
lines.append("│" + padded + "│")
|
||||
|
||||
# Footer with instructions
|
||||
footer_line = self._render_footer(panel_width)
|
||||
lines.append(footer_line)
|
||||
|
||||
# Ensure all lines are exactly panel_width
|
||||
return [line.ljust(panel_width)[:panel_width] for line in lines]
|
||||
|
||||
def _render_footer(self, width: int) -> str:
|
||||
"""Render footer with key hints."""
|
||||
if width >= 40:
|
||||
# Show preset name and key hints
|
||||
preset_info = (
|
||||
f"Preset: {self._current_preset}" if self._current_preset else ""
|
||||
)
|
||||
hints = " [S]elect [Space]UI [Tab]Params [Arrows/HJKL]Adjust "
|
||||
if self._presets:
|
||||
hints += "[P]Preset "
|
||||
combined = f"{preset_info}{hints}"
|
||||
if len(combined) > width - 4:
|
||||
combined = combined[: width - 4]
|
||||
footer = "└" + "─" * (width - 2) + "┘"
|
||||
return footer # Just the line, we'll add info above in render
|
||||
else:
|
||||
return "└" + "─" * (width - 2) + "┘"
|
||||
|
||||
def execute_command(self, command: dict) -> bool:
|
||||
"""Execute a command from external control (e.g., WebSocket).
|
||||
|
||||
Supported UI commands:
|
||||
- {"action": "toggle_stage", "stage": "stage_name"}
|
||||
- {"action": "select_stage", "stage": "stage_name"}
|
||||
- {"action": "adjust_param", "stage": "stage_name", "param": "param_name", "delta": 0.1}
|
||||
- {"action": "change_preset", "preset": "preset_name"}
|
||||
- {"action": "cycle_preset", "direction": 1}
|
||||
|
||||
Pipeline Mutation commands are handled by the WebSocket/runner handler:
|
||||
- {"action": "add_stage", "stage": "stage_name", "type": "source|display|camera|effect"}
|
||||
- {"action": "remove_stage", "stage": "stage_name"}
|
||||
- {"action": "replace_stage", "stage": "old_stage_name", "with": "new_stage_type"}
|
||||
- {"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
|
||||
- {"action": "move_stage", "stage": "stage_name", "after": "other_stage"|"before": "other_stage"}
|
||||
- {"action": "enable_stage", "stage": "stage_name"}
|
||||
- {"action": "disable_stage", "stage": "stage_name"}
|
||||
- {"action": "cleanup_stage", "stage": "stage_name"}
|
||||
- {"action": "can_hot_swap", "stage": "stage_name"}
|
||||
|
||||
Returns:
|
||||
True if command was handled, False if not
|
||||
"""
|
||||
action = command.get("action")
|
||||
|
||||
if action == "toggle_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name in self.stages:
|
||||
self.toggle_stage(stage_name)
|
||||
self._emit_event(
|
||||
"stage_toggled",
|
||||
stage_name=stage_name,
|
||||
enabled=self.stages[stage_name].enabled,
|
||||
)
|
||||
return True
|
||||
|
||||
elif action == "select_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name in self.stages:
|
||||
self.select_stage(stage_name)
|
||||
self._emit_event("stage_selected", stage_name=stage_name)
|
||||
return True
|
||||
|
||||
elif action == "adjust_param":
|
||||
stage_name = command.get("stage")
|
||||
param_name = command.get("param")
|
||||
delta = command.get("delta", 0.1)
|
||||
if stage_name == self.selected_stage and param_name:
|
||||
self._focused_param = param_name
|
||||
self.adjust_selected_param(delta)
|
||||
self._emit_event(
|
||||
"param_changed",
|
||||
stage_name=stage_name,
|
||||
param_name=param_name,
|
||||
value=self.stages[stage_name].params.get(param_name),
|
||||
)
|
||||
return True
|
||||
|
||||
elif action == "change_preset":
|
||||
preset_name = command.get("preset")
|
||||
if preset_name in self._presets:
|
||||
self._current_preset = preset_name
|
||||
self._emit_event("preset_changed", preset_name=preset_name)
|
||||
return True
|
||||
|
||||
elif action == "cycle_preset":
|
||||
direction = command.get("direction", 1)
|
||||
self.cycle_preset(direction)
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def process_key_event(self, key: str | int, modifiers: int = 0) -> bool:
|
||||
"""Process a keyboard event.
|
||||
|
||||
Args:
|
||||
key: Key symbol (e.g., ' ', 's', pygame.K_UP, etc.)
|
||||
modifiers: Modifier bits (Shift, Ctrl, Alt)
|
||||
|
||||
Returns:
|
||||
True if event was handled, False if not
|
||||
"""
|
||||
# Normalize to string for simplicity
|
||||
key_str = self._normalize_key(key, modifiers)
|
||||
|
||||
# Space: toggle UI panel visibility (only when preset picker not active)
|
||||
if key_str == " " and not self._show_preset_picker:
|
||||
self._show_panel = not getattr(self, "_show_panel", True)
|
||||
return True
|
||||
|
||||
# Space: toggle UI panel visibility (only when preset picker not active)
|
||||
if key_str == " " and not self._show_preset_picker:
|
||||
self._show_panel = not getattr(self, "_show_panel", True)
|
||||
return True
|
||||
|
||||
# S: select stage (cycle)
|
||||
if key_str == "s" and modifiers == 0:
|
||||
stages = list(self.stages.keys())
|
||||
if not stages:
|
||||
return False
|
||||
if self.selected_stage:
|
||||
current_idx = stages.index(self.selected_stage)
|
||||
next_idx = (current_idx + 1) % len(stages)
|
||||
else:
|
||||
next_idx = 0
|
||||
self.select_stage(stages[next_idx])
|
||||
return True
|
||||
|
||||
# P: toggle preset picker (only when panel is visible)
|
||||
if key_str == "p" and self._show_panel:
|
||||
self._show_preset_picker = not self._show_preset_picker
|
||||
if self._show_preset_picker:
|
||||
self._preset_scroll_offset = 0
|
||||
return True
|
||||
|
||||
# HJKL or Arrow Keys: scroll stage list, preset list, or adjust param
|
||||
# vi-style: K=up, J=down (J is actually next line in vi, but we use for down)
|
||||
# We'll use J for down, K for up, H for left, L for right
|
||||
elif key_str in ("up", "down", "kp8", "kp2", "j", "k"):
|
||||
# If preset picker is open, scroll preset list
|
||||
if self._show_preset_picker:
|
||||
delta = -1 if key_str in ("up", "kp8", "k") else 1
|
||||
self._preset_scroll_offset = max(0, self._preset_scroll_offset + delta)
|
||||
# Ensure scroll doesn't go past end
|
||||
max_offset = max(0, len(self._presets) - 1)
|
||||
self._preset_scroll_offset = min(max_offset, self._preset_scroll_offset)
|
||||
return True
|
||||
# If param is focused, adjust param value
|
||||
elif self.selected_stage and self._focused_param:
|
||||
delta = -1.0 if key_str in ("up", "kp8", "k") else 1.0
|
||||
self.adjust_selected_param(delta)
|
||||
return True
|
||||
# Otherwise scroll stages
|
||||
else:
|
||||
delta = -1 if key_str in ("up", "kp8", "k") else 1
|
||||
self.scroll_stages(delta)
|
||||
return True
|
||||
|
||||
# Left/Right or H/L: adjust param (if param selected)
|
||||
elif key_str in ("left", "right", "kp4", "kp6", "h", "l"):
|
||||
if self.selected_stage:
|
||||
delta = -0.1 if key_str in ("left", "kp4", "h") else 0.1
|
||||
self.adjust_selected_param(delta)
|
||||
return True
|
||||
|
||||
# Tab: cycle through parameters
|
||||
if key_str == "tab" and self.selected_stage:
|
||||
ctrl = self.stages[self.selected_stage]
|
||||
param_names = list(ctrl.params.keys())
|
||||
if param_names:
|
||||
if self._focused_param in param_names:
|
||||
current_idx = param_names.index(self._focused_param)
|
||||
next_idx = (current_idx + 1) % len(param_names)
|
||||
else:
|
||||
next_idx = 0
|
||||
self._focused_param = param_names[next_idx]
|
||||
return True
|
||||
|
||||
# Preset picker navigation
|
||||
if self._show_preset_picker:
|
||||
# Enter: select currently highlighted preset
|
||||
if key_str == "return":
|
||||
if self._presets:
|
||||
idx = self._preset_scroll_offset
|
||||
if idx < len(self._presets):
|
||||
self._current_preset = self._presets[idx]
|
||||
self._emit_event(
|
||||
"preset_changed", preset_name=self._current_preset
|
||||
)
|
||||
self._show_preset_picker = False
|
||||
return True
|
||||
# Escape: close picker without changing
|
||||
elif key_str == "escape":
|
||||
self._show_preset_picker = False
|
||||
return True
|
||||
|
||||
# Escape: deselect stage (only when picker not active)
|
||||
elif key_str == "escape" and self.selected_stage:
|
||||
self.selected_stage = None
|
||||
for ctrl in self.stages.values():
|
||||
ctrl.selected = False
|
||||
self._focused_param = None
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _normalize_key(self, key: str | int, modifiers: int) -> str:
|
||||
"""Normalize key to a string identifier."""
|
||||
# Handle pygame keysyms if imported
|
||||
try:
|
||||
import pygame
|
||||
|
||||
if isinstance(key, int):
|
||||
# Map pygame constants to strings
|
||||
key_map = {
|
||||
pygame.K_UP: "up",
|
||||
pygame.K_DOWN: "down",
|
||||
pygame.K_LEFT: "left",
|
||||
pygame.K_RIGHT: "right",
|
||||
pygame.K_SPACE: " ",
|
||||
pygame.K_ESCAPE: "escape",
|
||||
pygame.K_s: "s",
|
||||
pygame.K_w: "w",
|
||||
# HJKL navigation (vi-style)
|
||||
pygame.K_h: "h",
|
||||
pygame.K_j: "j",
|
||||
pygame.K_k: "k",
|
||||
pygame.K_l: "l",
|
||||
}
|
||||
# Check for keypad keys with KP prefix
|
||||
if hasattr(pygame, "K_KP8") and key == pygame.K_KP8:
|
||||
return "kp8"
|
||||
if hasattr(pygame, "K_KP2") and key == pygame.K_KP2:
|
||||
return "kp2"
|
||||
if hasattr(pygame, "K_KP4") and key == pygame.K_KP4:
|
||||
return "kp4"
|
||||
if hasattr(pygame, "K_KP6") and key == pygame.K_KP6:
|
||||
return "kp6"
|
||||
return key_map.get(key, f"pygame_{key}")
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
# Already a string?
|
||||
if isinstance(key, str):
|
||||
return key.lower()
|
||||
|
||||
return str(key)
|
||||
|
||||
def set_event_callback(self, event_type: str, callback: Callable) -> None:
|
||||
"""Register a callback for UI events.
|
||||
|
||||
Args:
|
||||
event_type: Event type ("stage_toggled", "param_changed", "stage_selected", "preset_changed")
|
||||
callback: Function to call when event occurs
|
||||
"""
|
||||
self._callbacks[event_type] = callback
|
||||
|
||||
def _emit_event(self, event_type: str, **data) -> None:
|
||||
"""Emit an event to registered callbacks."""
|
||||
callback = self._callbacks.get(event_type)
|
||||
if callback:
|
||||
try:
|
||||
callback(**data)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def set_presets(self, presets: list[str], current: str) -> None:
|
||||
"""Set available presets and current selection.
|
||||
|
||||
Args:
|
||||
presets: List of preset names
|
||||
current: Currently active preset name
|
||||
"""
|
||||
self._presets = presets
|
||||
self._current_preset = current
|
||||
|
||||
def cycle_preset(self, direction: int = 1) -> str:
|
||||
"""Cycle to next/previous preset.
|
||||
|
||||
Args:
|
||||
direction: 1 for next, -1 for previous
|
||||
|
||||
Returns:
|
||||
New preset name
|
||||
"""
|
||||
if not self._presets:
|
||||
return self._current_preset
|
||||
try:
|
||||
current_idx = self._presets.index(self._current_preset)
|
||||
except ValueError:
|
||||
current_idx = 0
|
||||
next_idx = (current_idx + direction) % len(self._presets)
|
||||
self._current_preset = self._presets[next_idx]
|
||||
self._emit_event("preset_changed", preset_name=self._current_preset)
|
||||
return self._current_preset
|
||||
|
||||
def _render_preset_picker(self, panel_width: int) -> list[str]:
|
||||
"""Render a full-screen preset picker overlay."""
|
||||
lines = []
|
||||
picker_height = min(len(self._presets) + 2, self.config.stage_list_height)
|
||||
# Create a centered box
|
||||
title = " Select Preset "
|
||||
box_width = min(40, panel_width - 2)
|
||||
lines.append("┌" + "─" * (box_width - 2) + "┐")
|
||||
lines.append("│" + title.center(box_width - 2) + "│")
|
||||
lines.append("├" + "─" * (box_width - 2) + "┤")
|
||||
# List presets with selection
|
||||
visible_start = self._preset_scroll_offset
|
||||
visible_end = visible_start + picker_height - 2
|
||||
for i in range(visible_start, min(visible_end, len(self._presets))):
|
||||
preset_name = self._presets[i]
|
||||
is_current = preset_name == self._current_preset
|
||||
prefix = "▶ " if is_current else " "
|
||||
line = f"│ {prefix}{preset_name}"
|
||||
if len(line) < box_width - 1:
|
||||
line = line.ljust(box_width - 1)
|
||||
lines.append(line[: box_width - 1] + "│")
|
||||
# Footer with help
|
||||
help_text = "[P] close [↑↓] navigate [Enter] select"
|
||||
footer = "├" + "─" * (box_width - 2) + "┤"
|
||||
lines.append(footer)
|
||||
lines.append("│" + help_text.center(box_width - 2) + "│")
|
||||
lines.append("└" + "─" * (box_width - 2) + "┘")
|
||||
return lines
|
||||
221
engine/pipeline/validation.py
Normal file
221
engine/pipeline/validation.py
Normal file
@@ -0,0 +1,221 @@
|
||||
"""
|
||||
Pipeline validation and MVP (Minimum Viable Pipeline) injection.
|
||||
|
||||
Provides validation functions to ensure pipelines meet minimum requirements
|
||||
and can auto-inject sensible defaults when fields are missing or invalid.
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Any
|
||||
|
||||
from engine.display import BorderMode, DisplayRegistry
|
||||
from engine.effects import get_registry
|
||||
from engine.pipeline.params import PipelineParams
|
||||
|
||||
# Known valid values
|
||||
VALID_SOURCES = ["headlines", "poetry", "fixture", "empty", "pipeline-inspect"]
|
||||
VALID_CAMERAS = [
|
||||
"feed",
|
||||
"scroll",
|
||||
"vertical",
|
||||
"horizontal",
|
||||
"omni",
|
||||
"floating",
|
||||
"bounce",
|
||||
"radial",
|
||||
"static",
|
||||
"none",
|
||||
"",
|
||||
]
|
||||
VALID_DISPLAYS = None # Will be populated at runtime from DisplayRegistry
|
||||
|
||||
|
||||
@dataclass
|
||||
class ValidationResult:
|
||||
"""Result of validation with changes and warnings."""
|
||||
|
||||
valid: bool
|
||||
warnings: list[str]
|
||||
changes: list[str]
|
||||
config: Any # PipelineConfig (forward ref)
|
||||
params: PipelineParams
|
||||
|
||||
|
||||
# MVP defaults
|
||||
MVP_DEFAULTS = {
|
||||
"source": "fixture",
|
||||
"display": "terminal",
|
||||
"camera": "static", # Static camera provides camera_y=0 for viewport filtering
|
||||
"effects": [],
|
||||
"border": False,
|
||||
}
|
||||
|
||||
|
||||
def validate_pipeline_config(
|
||||
config: Any, params: PipelineParams, allow_unsafe: bool = False
|
||||
) -> ValidationResult:
|
||||
"""Validate pipeline configuration against MVP requirements.
|
||||
|
||||
Args:
|
||||
config: PipelineConfig object (has source, display, camera, effects fields)
|
||||
params: PipelineParams object (has border field)
|
||||
allow_unsafe: If True, don't inject defaults or enforce MVP
|
||||
|
||||
Returns:
|
||||
ValidationResult with validity, warnings, changes, and validated config/params
|
||||
"""
|
||||
warnings = []
|
||||
changes = []
|
||||
|
||||
if allow_unsafe:
|
||||
# Still do basic validation but don't inject defaults
|
||||
# Always return valid=True when allow_unsafe is set
|
||||
warnings.extend(_validate_source(config.source))
|
||||
warnings.extend(_validate_display(config.display))
|
||||
warnings.extend(_validate_camera(config.camera))
|
||||
warnings.extend(_validate_effects(config.effects))
|
||||
warnings.extend(_validate_border(params.border))
|
||||
return ValidationResult(
|
||||
valid=True, # Always valid with allow_unsafe
|
||||
warnings=warnings,
|
||||
changes=[],
|
||||
config=config,
|
||||
params=params,
|
||||
)
|
||||
|
||||
# MVP injection mode
|
||||
# Source
|
||||
source_issues = _validate_source(config.source)
|
||||
if source_issues:
|
||||
warnings.extend(source_issues)
|
||||
config.source = MVP_DEFAULTS["source"]
|
||||
changes.append(f"source → {MVP_DEFAULTS['source']}")
|
||||
|
||||
# Display
|
||||
display_issues = _validate_display(config.display)
|
||||
if display_issues:
|
||||
warnings.extend(display_issues)
|
||||
config.display = MVP_DEFAULTS["display"]
|
||||
changes.append(f"display → {MVP_DEFAULTS['display']}")
|
||||
|
||||
# Camera
|
||||
camera_issues = _validate_camera(config.camera)
|
||||
if camera_issues:
|
||||
warnings.extend(camera_issues)
|
||||
config.camera = MVP_DEFAULTS["camera"]
|
||||
changes.append("camera → static (no camera stage)")
|
||||
|
||||
# Effects
|
||||
effect_issues = _validate_effects(config.effects)
|
||||
if effect_issues:
|
||||
warnings.extend(effect_issues)
|
||||
# Only change if all effects are invalid
|
||||
if len(config.effects) == 0 or all(
|
||||
e not in _get_valid_effects() for e in config.effects
|
||||
):
|
||||
config.effects = MVP_DEFAULTS["effects"]
|
||||
changes.append("effects → [] (none)")
|
||||
else:
|
||||
# Remove invalid effects, keep valid ones
|
||||
valid_effects = [e for e in config.effects if e in _get_valid_effects()]
|
||||
if valid_effects != config.effects:
|
||||
config.effects = valid_effects
|
||||
changes.append(f"effects → {valid_effects}")
|
||||
|
||||
# Border (in params)
|
||||
border_issues = _validate_border(params.border)
|
||||
if border_issues:
|
||||
warnings.extend(border_issues)
|
||||
params.border = MVP_DEFAULTS["border"]
|
||||
changes.append(f"border → {MVP_DEFAULTS['border']}")
|
||||
|
||||
valid = len(warnings) == 0
|
||||
if changes:
|
||||
# If we made changes, pipeline should be valid now
|
||||
valid = True
|
||||
|
||||
return ValidationResult(
|
||||
valid=valid,
|
||||
warnings=warnings,
|
||||
changes=changes,
|
||||
config=config,
|
||||
params=params,
|
||||
)
|
||||
|
||||
|
||||
def _validate_source(source: str) -> list[str]:
|
||||
"""Validate source field."""
|
||||
if not source:
|
||||
return ["source is empty"]
|
||||
if source not in VALID_SOURCES:
|
||||
return [f"unknown source '{source}', valid sources: {VALID_SOURCES}"]
|
||||
return []
|
||||
|
||||
|
||||
def _validate_display(display: str) -> list[str]:
|
||||
"""Validate display field."""
|
||||
if not display:
|
||||
return ["display is empty"]
|
||||
# Check if display is available (lazy load registry)
|
||||
try:
|
||||
available = DisplayRegistry.list_backends()
|
||||
if display not in available:
|
||||
return [f"display '{display}' not available, available: {available}"]
|
||||
except Exception as e:
|
||||
return [f"error checking display availability: {e}"]
|
||||
return []
|
||||
|
||||
|
||||
def _validate_camera(camera: str | None) -> list[str]:
|
||||
"""Validate camera field."""
|
||||
if camera is None:
|
||||
return ["camera is None"]
|
||||
# Empty string is valid (static, no camera stage)
|
||||
if camera == "":
|
||||
return []
|
||||
if camera not in VALID_CAMERAS:
|
||||
return [f"unknown camera '{camera}', valid cameras: {VALID_CAMERAS}"]
|
||||
return []
|
||||
|
||||
|
||||
def _get_valid_effects() -> set[str]:
|
||||
"""Get set of valid effect names."""
|
||||
registry = get_registry()
|
||||
return set(registry.list_all().keys())
|
||||
|
||||
|
||||
def _validate_effects(effects: list[str]) -> list[str]:
|
||||
"""Validate effects list."""
|
||||
if effects is None:
|
||||
return ["effects is None"]
|
||||
valid_effects = _get_valid_effects()
|
||||
issues = []
|
||||
for effect in effects:
|
||||
if effect not in valid_effects:
|
||||
issues.append(
|
||||
f"unknown effect '{effect}', valid effects: {sorted(valid_effects)}"
|
||||
)
|
||||
return issues
|
||||
|
||||
|
||||
def _validate_border(border: bool | BorderMode) -> list[str]:
|
||||
"""Validate border field."""
|
||||
if isinstance(border, bool):
|
||||
return []
|
||||
if isinstance(border, BorderMode):
|
||||
return []
|
||||
return [f"invalid border value, must be bool or BorderMode, got {type(border)}"]
|
||||
|
||||
|
||||
def get_mvp_summary(config: Any, params: PipelineParams) -> str:
|
||||
"""Get a human-readable summary of the MVP pipeline configuration."""
|
||||
camera_text = "none" if not config.camera else config.camera
|
||||
effects_text = "none" if not config.effects else ", ".join(config.effects)
|
||||
return (
|
||||
f"MVP Pipeline Configuration:\n"
|
||||
f" Source: {config.source}\n"
|
||||
f" Display: {config.display}\n"
|
||||
f" Camera: {camera_text} (static if empty)\n"
|
||||
f" Effects: {effects_text}\n"
|
||||
f" Border: {params.border}"
|
||||
)
|
||||
37
engine/render/__init__.py
Normal file
37
engine/render/__init__.py
Normal file
@@ -0,0 +1,37 @@
|
||||
"""Modern block rendering system - OTF font to terminal half-block conversion.
|
||||
|
||||
This module provides the core rendering capabilities for big block letters
|
||||
and styled text output using PIL fonts and ANSI terminal rendering.
|
||||
|
||||
Exports:
|
||||
- make_block: Render a headline into a content block with color
|
||||
- big_wrap: Word-wrap text and render with OTF font
|
||||
- render_line: Render a line of text as terminal rows using half-blocks
|
||||
- font_for_lang: Get appropriate font for a language
|
||||
- clear_font_cache: Reset cached font objects
|
||||
- lr_gradient: Color block characters with left-to-right gradient
|
||||
- lr_gradient_opposite: Complementary gradient coloring
|
||||
"""
|
||||
|
||||
from engine.render.blocks import (
|
||||
big_wrap,
|
||||
clear_font_cache,
|
||||
font_for_lang,
|
||||
list_font_faces,
|
||||
load_font_face,
|
||||
make_block,
|
||||
render_line,
|
||||
)
|
||||
from engine.render.gradient import lr_gradient, lr_gradient_opposite
|
||||
|
||||
__all__ = [
|
||||
"big_wrap",
|
||||
"clear_font_cache",
|
||||
"font_for_lang",
|
||||
"list_font_faces",
|
||||
"load_font_face",
|
||||
"lr_gradient",
|
||||
"lr_gradient_opposite",
|
||||
"make_block",
|
||||
"render_line",
|
||||
]
|
||||
@@ -1,12 +1,6 @@
|
||||
"""
|
||||
OTF → terminal half-block rendering pipeline.
|
||||
Font loading, text rasterization, word-wrap, gradient coloring, headline block assembly.
|
||||
Depends on: config, terminal, sources, translate.
|
||||
"""Block rendering core - Font loading, text rasterization, word-wrap, and headline assembly.
|
||||
|
||||
.. deprecated::
|
||||
This module contains legacy rendering code. New pipeline code should
|
||||
use the Stage-based pipeline architecture instead. This module is
|
||||
maintained for backwards compatibility with the demo mode.
|
||||
Provides PIL font-based rendering to terminal half-block characters.
|
||||
"""
|
||||
|
||||
import random
|
||||
@@ -17,41 +11,51 @@ from PIL import Image, ImageDraw, ImageFont
|
||||
|
||||
from engine import config
|
||||
from engine.sources import NO_UPPER, SCRIPT_FONTS, SOURCE_LANGS
|
||||
from engine.terminal import RST
|
||||
from engine.translate import detect_location_language, translate_headline
|
||||
|
||||
# ─── GRADIENT ─────────────────────────────────────────────
|
||||
# Left → right: white-hot leading edge fades to near-black
|
||||
GRAD_COLS = [
|
||||
"\033[1;38;5;231m", # white
|
||||
"\033[1;38;5;195m", # pale cyan-white
|
||||
"\033[38;5;123m", # bright cyan
|
||||
"\033[38;5;118m", # bright lime
|
||||
"\033[38;5;82m", # lime
|
||||
"\033[38;5;46m", # bright green
|
||||
"\033[38;5;40m", # green
|
||||
"\033[38;5;34m", # medium green
|
||||
"\033[38;5;28m", # dark green
|
||||
"\033[38;5;22m", # deep green
|
||||
"\033[2;38;5;22m", # dim deep green
|
||||
"\033[2;38;5;235m", # near black
|
||||
]
|
||||
|
||||
# Complementary sweep for queue messages (opposite hue family from ticker greens)
|
||||
MSG_GRAD_COLS = [
|
||||
"\033[1;38;5;231m", # white
|
||||
"\033[1;38;5;225m", # pale pink-white
|
||||
"\033[38;5;219m", # bright pink
|
||||
"\033[38;5;213m", # hot pink
|
||||
"\033[38;5;207m", # magenta
|
||||
"\033[38;5;201m", # bright magenta
|
||||
"\033[38;5;165m", # orchid-red
|
||||
"\033[38;5;161m", # ruby-magenta
|
||||
"\033[38;5;125m", # dark magenta
|
||||
"\033[38;5;89m", # deep maroon-magenta
|
||||
"\033[2;38;5;89m", # dim deep maroon-magenta
|
||||
"\033[2;38;5;235m", # near black
|
||||
]
|
||||
def estimate_block_height(title: str, width: int, fnt=None) -> int:
|
||||
"""Estimate rendered block height without full PIL rendering.
|
||||
|
||||
Uses font bbox measurement to count wrapped lines, then computes:
|
||||
height = num_lines * RENDER_H + (num_lines - 1) + 2
|
||||
|
||||
Args:
|
||||
title: Headline text to measure
|
||||
width: Terminal width in characters
|
||||
fnt: Optional PIL font (uses default if None)
|
||||
|
||||
Returns:
|
||||
Estimated height in terminal rows
|
||||
"""
|
||||
if fnt is None:
|
||||
fnt = font()
|
||||
text = re.sub(r"\s+", " ", title.upper())
|
||||
words = text.split()
|
||||
lines = 0
|
||||
cur = ""
|
||||
for word in words:
|
||||
test = f"{cur} {word}".strip() if cur else word
|
||||
bbox = fnt.getbbox(test)
|
||||
if bbox:
|
||||
img_h = bbox[3] - bbox[1] + 8
|
||||
pix_h = config.RENDER_H * 2
|
||||
scale = pix_h / max(img_h, 1)
|
||||
term_w = int((bbox[2] - bbox[0] + 8) * scale)
|
||||
else:
|
||||
term_w = 0
|
||||
max_term_w = width - 4 - 4
|
||||
if term_w > max_term_w and cur:
|
||||
lines += 1
|
||||
cur = word
|
||||
else:
|
||||
cur = test
|
||||
if cur:
|
||||
lines += 1
|
||||
if lines == 0:
|
||||
lines = 1
|
||||
return lines * config.RENDER_H + max(0, lines - 1) + 2
|
||||
|
||||
|
||||
# ─── FONT LOADING ─────────────────────────────────────────
|
||||
_FONT_OBJ = None
|
||||
@@ -194,36 +198,22 @@ def big_wrap(text, max_w, fnt=None):
|
||||
return out
|
||||
|
||||
|
||||
def lr_gradient(rows, offset=0.0, grad_cols=None):
|
||||
"""Color each non-space block character with a shifting left-to-right gradient."""
|
||||
cols = grad_cols or GRAD_COLS
|
||||
n = len(cols)
|
||||
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
|
||||
out = []
|
||||
for row in rows:
|
||||
if not row.strip():
|
||||
out.append(row)
|
||||
continue
|
||||
buf = []
|
||||
for x, ch in enumerate(row):
|
||||
if ch == " ":
|
||||
buf.append(" ")
|
||||
else:
|
||||
shifted = (x / max(max_x - 1, 1) + offset) % 1.0
|
||||
idx = min(round(shifted * (n - 1)), n - 1)
|
||||
buf.append(f"{cols[idx]}{ch}{RST}")
|
||||
out.append("".join(buf))
|
||||
return out
|
||||
|
||||
|
||||
def lr_gradient_opposite(rows, offset=0.0):
|
||||
"""Complementary (opposite wheel) gradient used for queue message panels."""
|
||||
return lr_gradient(rows, offset, MSG_GRAD_COLS)
|
||||
|
||||
|
||||
# ─── HEADLINE BLOCK ASSEMBLY ─────────────────────────────
|
||||
def make_block(title, src, ts, w):
|
||||
"""Render a headline into a content block with color."""
|
||||
"""Render a headline into a content block with color.
|
||||
|
||||
Args:
|
||||
title: Headline text to render
|
||||
src: Source identifier (for metadata)
|
||||
ts: Timestamp string (for metadata)
|
||||
w: Width constraint in terminal characters
|
||||
|
||||
Returns:
|
||||
tuple: (content_lines, color_code, meta_row_index)
|
||||
- content_lines: List of rendered text lines
|
||||
- color_code: ANSI color code for display
|
||||
- meta_row_index: Row index of metadata line
|
||||
"""
|
||||
target_lang = (
|
||||
(SOURCE_LANGS.get(src) or detect_location_language(title))
|
||||
if config.MODE == "news"
|
||||
82
engine/render/gradient.py
Normal file
82
engine/render/gradient.py
Normal file
@@ -0,0 +1,82 @@
|
||||
"""Gradient coloring for rendered block characters.
|
||||
|
||||
Provides left-to-right and complementary gradient effects for terminal display.
|
||||
"""
|
||||
|
||||
from engine.terminal import RST
|
||||
|
||||
# Left → right: white-hot leading edge fades to near-black
|
||||
GRAD_COLS = [
|
||||
"\033[1;38;5;231m", # white
|
||||
"\033[1;38;5;195m", # pale cyan-white
|
||||
"\033[38;5;123m", # bright cyan
|
||||
"\033[38;5;118m", # bright lime
|
||||
"\033[38;5;82m", # lime
|
||||
"\033[38;5;46m", # bright green
|
||||
"\033[38;5;40m", # green
|
||||
"\033[38;5;34m", # medium green
|
||||
"\033[38;5;28m", # dark green
|
||||
"\033[38;5;22m", # deep green
|
||||
"\033[2;38;5;22m", # dim deep green
|
||||
"\033[2;38;5;235m", # near black
|
||||
]
|
||||
|
||||
# Complementary sweep for queue messages (opposite hue family from ticker greens)
|
||||
MSG_GRAD_COLS = [
|
||||
"\033[1;38;5;231m", # white
|
||||
"\033[1;38;5;225m", # pale pink-white
|
||||
"\033[38;5;219m", # bright pink
|
||||
"\033[38;5;213m", # hot pink
|
||||
"\033[38;5;207m", # magenta
|
||||
"\033[38;5;201m", # bright magenta
|
||||
"\033[38;5;165m", # orchid-red
|
||||
"\033[38;5;161m", # ruby-magenta
|
||||
"\033[38;5;125m", # dark magenta
|
||||
"\033[38;5;89m", # deep maroon-magenta
|
||||
"\033[2;38;5;89m", # dim deep maroon-magenta
|
||||
"\033[2;38;5;235m", # near black
|
||||
]
|
||||
|
||||
|
||||
def lr_gradient(rows, offset=0.0, grad_cols=None):
|
||||
"""Color each non-space block character with a shifting left-to-right gradient.
|
||||
|
||||
Args:
|
||||
rows: List of text lines with block characters
|
||||
offset: Gradient offset (0.0-1.0) for animation
|
||||
grad_cols: List of ANSI color codes (default: GRAD_COLS)
|
||||
|
||||
Returns:
|
||||
List of lines with gradient coloring applied
|
||||
"""
|
||||
cols = grad_cols or GRAD_COLS
|
||||
n = len(cols)
|
||||
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
|
||||
out = []
|
||||
for row in rows:
|
||||
if not row.strip():
|
||||
out.append(row)
|
||||
continue
|
||||
buf = []
|
||||
for x, ch in enumerate(row):
|
||||
if ch == " ":
|
||||
buf.append(" ")
|
||||
else:
|
||||
shifted = (x / max(max_x - 1, 1) + offset) % 1.0
|
||||
idx = min(round(shifted * (n - 1)), n - 1)
|
||||
buf.append(f"{cols[idx]}{ch}{RST}")
|
||||
out.append("".join(buf))
|
||||
return out
|
||||
|
||||
|
||||
def lr_gradient_opposite(rows, offset=0.0):
|
||||
"""Complementary (opposite wheel) gradient used for queue message panels.
|
||||
|
||||
Args:
|
||||
rows: List of text lines with block characters
|
||||
offset: Gradient offset (0.0-1.0) for animation
|
||||
|
||||
Returns:
|
||||
List of lines with complementary gradient coloring applied
|
||||
"""
|
||||
return lr_gradient(rows, offset, MSG_GRAD_COLS)
|
||||
92
mise.toml
92
mise.toml
@@ -2,77 +2,32 @@
|
||||
python = "3.12"
|
||||
hk = "latest"
|
||||
pkl = "latest"
|
||||
uv = "latest"
|
||||
|
||||
[tasks]
|
||||
# =====================
|
||||
# Testing
|
||||
# Core
|
||||
# =====================
|
||||
|
||||
test = "uv run pytest"
|
||||
test-v = { run = "uv run pytest -v", depends = ["sync-all"] }
|
||||
test-cov = { run = "uv run pytest --cov=engine --cov-report=term-missing --cov-report=html", depends = ["sync-all"] }
|
||||
test-cov-open = { run = "mise run test-cov && open htmlcov/index.html", depends = ["sync-all"] }
|
||||
|
||||
test-browser-install = { run = "uv run playwright install chromium", depends = ["sync-all"] }
|
||||
test-browser = { run = "uv run pytest tests/e2e/", depends = ["test-browser-install"] }
|
||||
|
||||
# =====================
|
||||
# Linting & Formatting
|
||||
# =====================
|
||||
|
||||
test-cov = { run = "uv run pytest --cov=engine --cov-report=term-missing -m \"not benchmark\"", depends = ["sync-all"] }
|
||||
benchmark = { run = "uv run python -m engine.benchmark", depends = ["sync-all"] }
|
||||
lint = "uv run ruff check engine/ mainline.py"
|
||||
lint-fix = "uv run ruff check --fix engine/ mainline.py"
|
||||
format = "uv run ruff format engine/ mainline.py"
|
||||
|
||||
# =====================
|
||||
# Runtime Modes
|
||||
# Run
|
||||
# =====================
|
||||
|
||||
run = "uv run mainline.py"
|
||||
run-poetry = "uv run mainline.py --poetry"
|
||||
run-firehose = "uv run mainline.py --firehose"
|
||||
|
||||
run-websocket = { run = "uv run mainline.py --display websocket", depends = ["sync-all"] }
|
||||
run-sixel = { run = "uv run mainline.py --display sixel", depends = ["sync-all"] }
|
||||
run-kitty = { run = "uv run mainline.py --display kitty", depends = ["sync-all"] }
|
||||
run-pygame = { run = "uv run mainline.py --display pygame", depends = ["sync-all"] }
|
||||
run-both = { run = "uv run mainline.py --display both", depends = ["sync-all"] }
|
||||
run-client = { run = "mise run run-both & sleep 2 && $(open http://localhost:8766 2>/dev/null || xdg-open http://localhost:8766 2>/dev/null || echo 'Open http://localhost:8766 manually'); wait", depends = ["sync-all"] }
|
||||
run-terminal = { run = "uv run mainline.py --display terminal", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Pipeline Architecture (unified Stage-based)
|
||||
# Presets
|
||||
# =====================
|
||||
|
||||
run-pipeline = { run = "uv run mainline.py --pipeline --display pygame", depends = ["sync-all"] }
|
||||
run-pipeline-demo = { run = "uv run mainline.py --pipeline --pipeline-preset demo --display pygame", depends = ["sync-all"] }
|
||||
run-pipeline-poetry = { run = "uv run mainline.py --pipeline --pipeline-preset poetry --display pygame", depends = ["sync-all"] }
|
||||
run-pipeline-websocket = { run = "uv run mainline.py --pipeline --pipeline-preset websocket", depends = ["sync-all"] }
|
||||
run-pipeline-firehose = { run = "uv run mainline.py --pipeline --pipeline-preset firehose --display pygame", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Presets (Animation-controlled modes)
|
||||
# =====================
|
||||
|
||||
run-preset-demo = { run = "uv run mainline.py --preset demo --display pygame", depends = ["sync-all"] }
|
||||
run-preset-pipeline-inspect = { run = "uv run mainline.py --preset pipeline-inspect --display terminal", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Command & Control
|
||||
# =====================
|
||||
|
||||
cmd = "uv run cmdline.py"
|
||||
cmd-stats = { run = "uv run cmdline.py -w \"/effects stats\"", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Benchmark
|
||||
# =====================
|
||||
|
||||
benchmark = { run = "uv run python -m engine.benchmark", depends = ["sync-all"] }
|
||||
benchmark-json = { run = "uv run python -m engine.benchmark --format json --output benchmark.json", depends = ["sync-all"] }
|
||||
benchmark-report = { run = "uv run python -m engine.benchmark --output BENCHMARK.md", depends = ["sync-all"] }
|
||||
|
||||
# Initialize ntfy topics (warm up before first use)
|
||||
topics-init = "curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_resp > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline > /dev/null"
|
||||
run-demo = { run = "uv run mainline.py --preset demo --display pygame", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Daemon
|
||||
@@ -89,20 +44,37 @@ daemon-restart = "mise run daemon-stop && sleep 2 && mise run daemon"
|
||||
sync = "uv sync"
|
||||
sync-all = "uv sync --all-extras"
|
||||
install = "mise run sync"
|
||||
install-dev = { run = "mise run sync-all && uv sync --group dev", depends = ["sync-all"] }
|
||||
bootstrap = { run = "mise run sync-all && uv run mainline.py --help", depends = ["sync-all"] }
|
||||
|
||||
clean = "rm -rf .venv htmlcov .coverage tests/.pytest_cache .mainline_cache_*.json nohup.out"
|
||||
clobber = "git clean -fdx && rm -rf .venv htmlcov .coverage tests/.pytest_cache .mainline_cache_*.json nohup.out"
|
||||
|
||||
# =====================
|
||||
# CI/CD
|
||||
# CI
|
||||
# =====================
|
||||
|
||||
ci = { run = "mise run topics-init && mise run lint && mise run test-cov", depends = ["topics-init", "lint", "test-cov"] }
|
||||
ci = "mise run topics-init && mise run lint && mise run test-cov && mise run benchmark"
|
||||
topics-init = "curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_resp > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline > /dev/null"
|
||||
|
||||
# =====================
|
||||
# Git Hooks (via hk)
|
||||
# Hooks
|
||||
# =====================
|
||||
|
||||
pre-commit = "hk run pre-commit"
|
||||
pre-commit = "hk run pre-commit"
|
||||
|
||||
# =====================
|
||||
# Diagrams
|
||||
# =====================
|
||||
|
||||
# Render Mermaid diagrams to ASCII art
|
||||
diagram-ascii = "python3 scripts/render-diagrams.py docs/ARCHITECTURE.md"
|
||||
|
||||
# Validate Mermaid syntax in docs (check all diagrams parse)
|
||||
# Note: classDiagram not supported by mermaid-ascii but works in GitHub/GitLab
|
||||
diagram-validate = """
|
||||
python3 scripts/validate-diagrams.py
|
||||
"""
|
||||
|
||||
# Render diagrams and check they match expected output
|
||||
diagram-check = "mise run diagram-validate"
|
||||
|
||||
[env]
|
||||
KAGI_API_KEY = "lOp6AGyX6TUB0kGzAli1BlAx5-VjlIN1OPCPYEXDdQc.FOKLieOa7NgWUUZi4mTZvHmrW2uNnOr8hfgv7jMvRQM"
|
||||
|
||||
1
opencode-instructions.md
Normal file
1
opencode-instructions.md
Normal file
@@ -0,0 +1 @@
|
||||
/home/david/.skills/opencode-instructions/SKILL.md
|
||||
132
presets.toml
132
presets.toml
@@ -8,94 +8,90 @@
|
||||
# - ~/.config/mainline/presets.toml
|
||||
# - ./presets.toml (local override)
|
||||
|
||||
[presets.demo]
|
||||
description = "Demo mode with effect cycling and camera modes"
|
||||
source = "headlines"
|
||||
display = "pygame"
|
||||
camera = "vertical"
|
||||
effects = ["noise", "fade", "glitch", "firehose"]
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
camera_speed = 1.0
|
||||
firehose_enabled = true
|
||||
# ============================================
|
||||
# TEST PRESETS (for CI and development)
|
||||
# ============================================
|
||||
|
||||
[presets.poetry]
|
||||
description = "Poetry feed with subtle effects"
|
||||
source = "poetry"
|
||||
display = "pygame"
|
||||
camera = "vertical"
|
||||
effects = ["fade"]
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
camera_speed = 0.5
|
||||
|
||||
[presets.border-test]
|
||||
description = "Test border rendering with empty buffer"
|
||||
[presets.test-basic]
|
||||
description = "Test: Basic pipeline with no effects"
|
||||
source = "empty"
|
||||
display = "terminal"
|
||||
camera = "vertical"
|
||||
display = "null"
|
||||
camera = "feed"
|
||||
effects = []
|
||||
viewport_width = 100 # Custom size for testing
|
||||
viewport_height = 30
|
||||
|
||||
[presets.test-border]
|
||||
description = "Test: Single item with border effect"
|
||||
source = "empty"
|
||||
display = "null"
|
||||
camera = "feed"
|
||||
effects = ["border"]
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
camera_speed = 1.0
|
||||
firehose_enabled = false
|
||||
border = false
|
||||
|
||||
[presets.websocket]
|
||||
description = "WebSocket display mode"
|
||||
source = "headlines"
|
||||
display = "websocket"
|
||||
camera = "vertical"
|
||||
effects = ["noise", "fade", "glitch"]
|
||||
[presets.test-scroll-camera]
|
||||
description = "Test: Scrolling camera movement"
|
||||
source = "empty"
|
||||
display = "null"
|
||||
camera = "scroll"
|
||||
effects = []
|
||||
camera_speed = 0.5
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
camera_speed = 1.0
|
||||
firehose_enabled = false
|
||||
|
||||
[presets.sixel]
|
||||
description = "Sixel graphics display mode"
|
||||
# ============================================
|
||||
# DEMO PRESETS (for demonstration and exploration)
|
||||
# ============================================
|
||||
|
||||
[presets.demo-base]
|
||||
description = "Demo: Base preset for effect hot-swapping"
|
||||
source = "headlines"
|
||||
display = "sixel"
|
||||
camera = "vertical"
|
||||
effects = ["noise", "fade", "glitch"]
|
||||
display = "terminal"
|
||||
camera = "feed"
|
||||
effects = [] # Demo script will add/remove effects dynamically
|
||||
camera_speed = 0.1
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
camera_speed = 1.0
|
||||
firehose_enabled = false
|
||||
|
||||
[presets.firehose]
|
||||
description = "High-speed firehose mode"
|
||||
[presets.demo-pygame]
|
||||
description = "Demo: Pygame display version"
|
||||
source = "headlines"
|
||||
display = "pygame"
|
||||
camera = "vertical"
|
||||
effects = ["noise", "fade", "glitch", "firehose"]
|
||||
camera = "feed"
|
||||
effects = [] # Demo script will add/remove effects dynamically
|
||||
camera_speed = 0.1
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
camera_speed = 2.0
|
||||
firehose_enabled = true
|
||||
|
||||
[presets.pipeline-inspect]
|
||||
description = "Live pipeline introspection with DAG and performance metrics"
|
||||
source = "pipeline-inspect"
|
||||
display = "pygame"
|
||||
camera = "vertical"
|
||||
effects = ["crop"]
|
||||
viewport_width = 100
|
||||
viewport_height = 35
|
||||
camera_speed = 0.3
|
||||
firehose_enabled = false
|
||||
[presets.demo-camera-showcase]
|
||||
description = "Demo: Camera mode showcase"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
camera = "feed"
|
||||
effects = [] # Demo script will cycle through camera modes
|
||||
camera_speed = 0.5
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
|
||||
# ============================================
|
||||
# SENSOR CONFIGURATION
|
||||
# ============================================
|
||||
|
||||
# Sensor configuration (for future use with param bindings)
|
||||
[sensors.mic]
|
||||
enabled = false
|
||||
threshold_db = 50.0
|
||||
|
||||
[sensors.oscillator]
|
||||
enabled = false
|
||||
enabled = true # Enable for demo script gentle oscillation
|
||||
waveform = "sine"
|
||||
frequency = 1.0
|
||||
frequency = 0.05 # ~20 second cycle (gentle)
|
||||
amplitude = 0.5 # 50% modulation
|
||||
|
||||
# ============================================
|
||||
# EFFECT CONFIGURATIONS
|
||||
# ============================================
|
||||
|
||||
# Effect configurations
|
||||
[effect_configs.noise]
|
||||
enabled = true
|
||||
intensity = 1.0
|
||||
@@ -115,3 +111,15 @@ intensity = 1.0
|
||||
[effect_configs.hud]
|
||||
enabled = true
|
||||
intensity = 1.0
|
||||
|
||||
[effect_configs.tint]
|
||||
enabled = true
|
||||
intensity = 1.0
|
||||
|
||||
[effect_configs.border]
|
||||
enabled = true
|
||||
intensity = 1.0
|
||||
|
||||
[effect_configs.crop]
|
||||
enabled = true
|
||||
intensity = 1.0
|
||||
|
||||
@@ -34,9 +34,6 @@ mic = [
|
||||
websocket = [
|
||||
"websockets>=12.0",
|
||||
]
|
||||
sixel = [
|
||||
"Pillow>=10.0.0",
|
||||
]
|
||||
pygame = [
|
||||
"pygame>=2.0.0",
|
||||
]
|
||||
@@ -45,6 +42,7 @@ browser = [
|
||||
]
|
||||
dev = [
|
||||
"pytest>=8.0.0",
|
||||
"pytest-benchmark>=4.0.0",
|
||||
"pytest-cov>=4.1.0",
|
||||
"pytest-mock>=3.12.0",
|
||||
"ruff>=0.1.0",
|
||||
@@ -60,6 +58,7 @@ build-backend = "hatchling.build"
|
||||
[dependency-groups]
|
||||
dev = [
|
||||
"pytest>=8.0.0",
|
||||
"pytest-benchmark>=4.0.0",
|
||||
"pytest-cov>=4.1.0",
|
||||
"pytest-mock>=3.12.0",
|
||||
"ruff>=0.1.0",
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
pytest>=8.0.0
|
||||
pytest-cov>=4.1.0
|
||||
pytest-mock>=3.12.0
|
||||
ruff>=0.1.0
|
||||
@@ -1,4 +0,0 @@
|
||||
feedparser>=6.0.0
|
||||
Pillow>=10.0.0
|
||||
sounddevice>=0.4.0
|
||||
numpy>=1.24.0
|
||||
222
scripts/demo_hot_rebuild.py
Normal file
222
scripts/demo_hot_rebuild.py
Normal file
@@ -0,0 +1,222 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Demo script for testing pipeline hot-rebuild and state preservation.
|
||||
|
||||
Usage:
|
||||
python scripts/demo_hot_rebuild.py
|
||||
python scripts/demo_hot_rebuild.py --viewport 40x15
|
||||
|
||||
This script:
|
||||
1. Creates a small viewport (40x15) for easier capture
|
||||
2. Uses NullDisplay with recording enabled
|
||||
3. Runs the pipeline for N frames (capturing initial state)
|
||||
4. Triggers a "hot-rebuild" (e.g., toggling an effect stage)
|
||||
5. Runs the pipeline for M more frames
|
||||
6. Verifies state preservation by comparing frames before/after rebuild
|
||||
7. Prints visual comparison to stdout
|
||||
"""
|
||||
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
from engine.display import DisplayRegistry
|
||||
from engine.effects import get_registry
|
||||
from engine.fetch import load_cache
|
||||
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext
|
||||
from engine.pipeline.adapters import (
|
||||
EffectPluginStage,
|
||||
FontStage,
|
||||
SourceItemsToBufferStage,
|
||||
ViewportFilterStage,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
)
|
||||
from engine.pipeline.params import PipelineParams
|
||||
|
||||
|
||||
def run_demo(viewport_width: int = 40, viewport_height: int = 15):
|
||||
"""Run the hot-rebuild demo."""
|
||||
print(f"\n{'=' * 60}")
|
||||
print(f"Pipeline Hot-Rebuild Demo")
|
||||
print(f"Viewport: {viewport_width}x{viewport_height}")
|
||||
print(f"{'=' * 60}\n")
|
||||
|
||||
import engine.effects.plugins as effects_plugins
|
||||
|
||||
effects_plugins.discover_plugins()
|
||||
|
||||
print("[1/6] Loading source items...")
|
||||
items = load_cache()
|
||||
if not items:
|
||||
print(" ERROR: No fixture cache available")
|
||||
sys.exit(1)
|
||||
print(f" Loaded {len(items)} items")
|
||||
|
||||
print("[2/6] Creating NullDisplay with recording...")
|
||||
display = DisplayRegistry.create("null")
|
||||
display.init(viewport_width, viewport_height)
|
||||
display.start_recording()
|
||||
print(" Recording started")
|
||||
|
||||
print("[3/6] Building pipeline...")
|
||||
params = PipelineParams()
|
||||
params.viewport_width = viewport_width
|
||||
params.viewport_height = viewport_height
|
||||
|
||||
config = PipelineConfig(
|
||||
source="fixture",
|
||||
display="null",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade"],
|
||||
)
|
||||
|
||||
pipeline = Pipeline(config=config, context=PipelineContext())
|
||||
|
||||
from engine.data_sources.sources import ListDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
list_source = ListDataSource(items, name="fixture")
|
||||
pipeline.add_stage("source", DataSourceStage(list_source, name="fixture"))
|
||||
pipeline.add_stage("viewport_filter", ViewportFilterStage(name="viewport-filter"))
|
||||
pipeline.add_stage("font", FontStage(name="font"))
|
||||
|
||||
effect_registry = get_registry()
|
||||
for effect_name in config.effects:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}",
|
||||
create_stage_from_effect(effect, effect_name),
|
||||
)
|
||||
|
||||
pipeline.add_stage("display", create_stage_from_display(display, "null"))
|
||||
pipeline.build()
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" ERROR: Failed to initialize pipeline")
|
||||
sys.exit(1)
|
||||
|
||||
print(" Pipeline built and initialized")
|
||||
|
||||
ctx = pipeline.context
|
||||
ctx.params = params
|
||||
ctx.set("display", display)
|
||||
ctx.set("items", items)
|
||||
ctx.set("pipeline", pipeline)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
ctx.set("camera_y", 0)
|
||||
|
||||
print("[4/6] Running pipeline for 10 frames (before rebuild)...")
|
||||
frames_before = []
|
||||
for frame in range(10):
|
||||
params.frame_number = frame
|
||||
ctx.params = params
|
||||
result = pipeline.execute(items)
|
||||
if result.success:
|
||||
frames_before.append(display._last_buffer)
|
||||
print(f" Captured {len(frames_before)} frames")
|
||||
|
||||
print("[5/6] Triggering hot-rebuild (toggling 'fade' effect)...")
|
||||
fade_stage = pipeline.get_stage("effect_fade")
|
||||
if fade_stage and isinstance(fade_stage, EffectPluginStage):
|
||||
new_enabled = not fade_stage.is_enabled()
|
||||
fade_stage.set_enabled(new_enabled)
|
||||
fade_stage._effect.config.enabled = new_enabled
|
||||
print(f" Fade effect enabled: {new_enabled}")
|
||||
else:
|
||||
print(" WARNING: Could not find fade effect stage")
|
||||
|
||||
print("[6/6] Running pipeline for 10 more frames (after rebuild)...")
|
||||
frames_after = []
|
||||
for frame in range(10, 20):
|
||||
params.frame_number = frame
|
||||
ctx.params = params
|
||||
result = pipeline.execute(items)
|
||||
if result.success:
|
||||
frames_after.append(display._last_buffer)
|
||||
print(f" Captured {len(frames_after)} frames")
|
||||
|
||||
display.stop_recording()
|
||||
|
||||
print("\n" + "=" * 60)
|
||||
print("RESULTS")
|
||||
print("=" * 60)
|
||||
|
||||
print("\n[State Preservation Check]")
|
||||
if frames_before and frames_after:
|
||||
last_before = frames_before[-1]
|
||||
first_after = frames_after[0]
|
||||
|
||||
if last_before == first_after:
|
||||
print(" PASS: Buffer state preserved across rebuild")
|
||||
else:
|
||||
print(" INFO: Buffer changed after rebuild (expected - effect toggled)")
|
||||
|
||||
print("\n[Frame Continuity Check]")
|
||||
recorded_frames = display.get_frames()
|
||||
print(f" Total recorded frames: {len(recorded_frames)}")
|
||||
print(f" Frames before rebuild: {len(frames_before)}")
|
||||
print(f" Frames after rebuild: {len(frames_after)}")
|
||||
|
||||
if len(recorded_frames) == 20:
|
||||
print(" PASS: All frames recorded")
|
||||
else:
|
||||
print(" WARNING: Frame count mismatch")
|
||||
|
||||
print("\n[Visual Comparison - First frame before vs after rebuild]")
|
||||
print("\n--- Before rebuild (frame 9) ---")
|
||||
for i, line in enumerate(frames_before[0][:viewport_height]):
|
||||
print(f"{i:2}: {line}")
|
||||
|
||||
print("\n--- After rebuild (frame 10) ---")
|
||||
for i, line in enumerate(frames_after[0][:viewport_height]):
|
||||
print(f"{i:2}: {line}")
|
||||
|
||||
print("\n[Recording Save/Load Test]")
|
||||
test_file = Path("/tmp/test_recording.json")
|
||||
display.save_recording(test_file)
|
||||
print(f" Saved recording to: {test_file}")
|
||||
|
||||
display2 = DisplayRegistry.create("null")
|
||||
display2.init(viewport_width, viewport_height)
|
||||
display2.load_recording(test_file)
|
||||
loaded_frames = display2.get_frames()
|
||||
print(f" Loaded {len(loaded_frames)} frames from file")
|
||||
|
||||
if len(loaded_frames) == len(recorded_frames):
|
||||
print(" PASS: Recording save/load works correctly")
|
||||
else:
|
||||
print(" WARNING: Frame count mismatch after load")
|
||||
|
||||
test_file.unlink(missing_ok=True)
|
||||
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
|
||||
print("\n" + "=" * 60)
|
||||
print("Demo complete!")
|
||||
print("=" * 60 + "\n")
|
||||
|
||||
|
||||
def main():
|
||||
viewport_width = 40
|
||||
viewport_height = 15
|
||||
|
||||
if "--viewport" in sys.argv:
|
||||
idx = sys.argv.index("--viewport")
|
||||
if idx + 1 < len(sys.argv):
|
||||
vp = sys.argv[idx + 1]
|
||||
try:
|
||||
viewport_width, viewport_height = map(int, vp.split("x"))
|
||||
except ValueError:
|
||||
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
|
||||
sys.exit(1)
|
||||
|
||||
run_demo(viewport_width, viewport_height)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
378
scripts/demo_image_oscilloscope.py
Normal file
378
scripts/demo_image_oscilloscope.py
Normal file
@@ -0,0 +1,378 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Oscilloscope with Image Data Source Integration
|
||||
|
||||
This demo:
|
||||
1. Uses pygame to render oscillator waveforms
|
||||
2. Converts to PIL Image (8-bit grayscale with transparency)
|
||||
3. Renders to ANSI using image data source patterns
|
||||
4. Features LFO modulation chain
|
||||
|
||||
Usage:
|
||||
uv run python scripts/demo_image_oscilloscope.py --lfo --modulate
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
# Add mainline to path
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
from engine.data_sources.sources import DataSource, ImageItem
|
||||
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
|
||||
|
||||
|
||||
class ModulatedOscillator:
|
||||
"""Oscillator with frequency modulation from another oscillator."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
waveform: str = "sine",
|
||||
base_frequency: float = 1.0,
|
||||
modulator: "OscillatorSensor | None" = None,
|
||||
modulation_depth: float = 0.5,
|
||||
):
|
||||
self.name = name
|
||||
self.waveform = waveform
|
||||
self.base_frequency = base_frequency
|
||||
self.modulator = modulator
|
||||
self.modulation_depth = modulation_depth
|
||||
|
||||
register_oscillator_sensor(
|
||||
name=name, waveform=waveform, frequency=base_frequency
|
||||
)
|
||||
self.osc = OscillatorSensor(
|
||||
name=name, waveform=waveform, frequency=base_frequency
|
||||
)
|
||||
self.osc.start()
|
||||
|
||||
def read(self):
|
||||
if self.modulator:
|
||||
mod_reading = self.modulator.read()
|
||||
if mod_reading:
|
||||
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
|
||||
effective_freq = self.base_frequency + mod_offset
|
||||
effective_freq = max(0.1, min(effective_freq, 20.0))
|
||||
self.osc._frequency = effective_freq
|
||||
return self.osc.read()
|
||||
|
||||
def get_phase(self):
|
||||
return self.osc._phase
|
||||
|
||||
def get_effective_frequency(self):
|
||||
if self.modulator and self.modulator.read():
|
||||
mod_reading = self.modulator.read()
|
||||
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
|
||||
return max(0.1, min(self.base_frequency + mod_offset, 20.0))
|
||||
return self.base_frequency
|
||||
|
||||
def stop(self):
|
||||
self.osc.stop()
|
||||
|
||||
|
||||
class OscilloscopeDataSource(DataSource):
|
||||
"""Dynamic data source that generates oscilloscope images from oscillators."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
modulator: OscillatorSensor,
|
||||
modulated: ModulatedOscillator,
|
||||
width: int = 200,
|
||||
height: int = 100,
|
||||
):
|
||||
self.modulator = modulator
|
||||
self.modulated = modulated
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.frame = 0
|
||||
|
||||
# Check if pygame and PIL are available
|
||||
import importlib.util
|
||||
|
||||
self.pygame_available = importlib.util.find_spec("pygame") is not None
|
||||
self.pil_available = importlib.util.find_spec("PIL") is not None
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return "oscilloscope_image"
|
||||
|
||||
@property
|
||||
def is_dynamic(self) -> bool:
|
||||
return True
|
||||
|
||||
def fetch(self) -> list[ImageItem]:
|
||||
"""Generate oscilloscope image from oscillators."""
|
||||
if not self.pygame_available or not self.pil_available:
|
||||
# Fallback to text-based source
|
||||
return []
|
||||
|
||||
import pygame
|
||||
from PIL import Image
|
||||
|
||||
# Create Pygame surface
|
||||
surface = pygame.Surface((self.width, self.height))
|
||||
surface.fill((10, 10, 20)) # Dark background
|
||||
|
||||
# Get readings
|
||||
mod_reading = self.modulator.read()
|
||||
mod_val = mod_reading.value if mod_reading else 0.5
|
||||
modulated_reading = self.modulated.read()
|
||||
modulated_val = modulated_reading.value if modulated_reading else 0.5
|
||||
|
||||
# Draw modulator waveform (top half)
|
||||
top_height = self.height // 2
|
||||
waveform_fn = self.modulator.WAVEFORMS[self.modulator.waveform]
|
||||
mod_time_offset = self.modulator._phase * self.modulator.frequency * 0.3
|
||||
|
||||
prev_x, prev_y = 0, 0
|
||||
for x in range(self.width):
|
||||
col_fraction = x / self.width
|
||||
time_pos = mod_time_offset + col_fraction
|
||||
sample = waveform_fn(time_pos * self.modulator.frequency * 2)
|
||||
y = int(top_height - (sample * (top_height - 10)) - 5)
|
||||
if x > 0:
|
||||
pygame.draw.line(surface, (100, 200, 255), (prev_x, prev_y), (x, y), 1)
|
||||
prev_x, prev_y = x, y
|
||||
|
||||
# Draw separator
|
||||
pygame.draw.line(
|
||||
surface, (80, 80, 100), (0, top_height), (self.width, top_height), 1
|
||||
)
|
||||
|
||||
# Draw modulated waveform (bottom half)
|
||||
bottom_start = top_height + 1
|
||||
bottom_height = self.height - bottom_start - 1
|
||||
waveform_fn = self.modulated.osc.WAVEFORMS[self.modulated.waveform]
|
||||
modulated_time_offset = (
|
||||
self.modulated.get_phase() * self.modulated.get_effective_frequency() * 0.3
|
||||
)
|
||||
|
||||
prev_x, prev_y = 0, 0
|
||||
for x in range(self.width):
|
||||
col_fraction = x / self.width
|
||||
time_pos = modulated_time_offset + col_fraction
|
||||
sample = waveform_fn(
|
||||
time_pos * self.modulated.get_effective_frequency() * 2
|
||||
)
|
||||
y = int(
|
||||
bottom_start + (bottom_height - (sample * (bottom_height - 10))) - 5
|
||||
)
|
||||
if x > 0:
|
||||
pygame.draw.line(surface, (255, 150, 100), (prev_x, prev_y), (x, y), 1)
|
||||
prev_x, prev_y = x, y
|
||||
|
||||
# Convert Pygame surface to PIL Image (8-bit grayscale with alpha)
|
||||
img_str = pygame.image.tostring(surface, "RGB")
|
||||
pil_rgb = Image.frombytes("RGB", (self.width, self.height), img_str)
|
||||
|
||||
# Convert to 8-bit grayscale
|
||||
pil_gray = pil_rgb.convert("L")
|
||||
|
||||
# Create alpha channel (full opacity for now)
|
||||
alpha = Image.new("L", (self.width, self.height), 255)
|
||||
|
||||
# Combine into RGBA
|
||||
pil_rgba = Image.merge("RGBA", (pil_gray, pil_gray, pil_gray, alpha))
|
||||
|
||||
# Create ImageItem
|
||||
item = ImageItem(
|
||||
image=pil_rgba,
|
||||
source="oscilloscope_image",
|
||||
timestamp=str(time.time()),
|
||||
path=None,
|
||||
metadata={
|
||||
"frame": self.frame,
|
||||
"mod_value": mod_val,
|
||||
"modulated_value": modulated_val,
|
||||
},
|
||||
)
|
||||
|
||||
self.frame += 1
|
||||
return [item]
|
||||
|
||||
|
||||
def render_pil_to_ansi(
|
||||
pil_image, terminal_width: int = 80, terminal_height: int = 30
|
||||
) -> str:
|
||||
"""Convert PIL image (8-bit grayscale with transparency) to ANSI."""
|
||||
# Resize for terminal display
|
||||
resized = pil_image.resize((terminal_width * 2, terminal_height * 2))
|
||||
|
||||
# Extract grayscale and alpha channels
|
||||
gray = resized.convert("L")
|
||||
alpha = resized.split()[3] if len(resized.split()) > 3 else None
|
||||
|
||||
# ANSI character ramp (dark to light)
|
||||
chars = " .:-=+*#%@"
|
||||
|
||||
lines = []
|
||||
for y in range(0, resized.height, 2): # Sample every 2nd row for aspect ratio
|
||||
line = ""
|
||||
for x in range(0, resized.width, 2):
|
||||
pixel = gray.getpixel((x, y))
|
||||
|
||||
# Check alpha if available
|
||||
if alpha:
|
||||
a = alpha.getpixel((x, y))
|
||||
if a < 128: # Transparent
|
||||
line += " "
|
||||
continue
|
||||
|
||||
char_index = int((pixel / 255) * (len(chars) - 1))
|
||||
line += chars[char_index]
|
||||
lines.append(line)
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def demo_image_oscilloscope(
|
||||
waveform: str = "sine",
|
||||
base_freq: float = 0.5,
|
||||
modulate: bool = False,
|
||||
mod_waveform: str = "sine",
|
||||
mod_freq: float = 0.5,
|
||||
mod_depth: float = 0.5,
|
||||
frames: int = 0,
|
||||
):
|
||||
"""Run oscilloscope with image data source integration."""
|
||||
frame_interval = 1.0 / 15.0 # 15 FPS
|
||||
|
||||
print("Oscilloscope with Image Data Source Integration")
|
||||
print("Frame rate: 15 FPS")
|
||||
print()
|
||||
|
||||
# Create oscillators
|
||||
modulator = OscillatorSensor(
|
||||
name="modulator", waveform=mod_waveform, frequency=mod_freq
|
||||
)
|
||||
modulator.start()
|
||||
|
||||
modulated = ModulatedOscillator(
|
||||
name="modulated",
|
||||
waveform=waveform,
|
||||
base_frequency=base_freq,
|
||||
modulator=modulator if modulate else None,
|
||||
modulation_depth=mod_depth,
|
||||
)
|
||||
|
||||
# Create image data source
|
||||
image_source = OscilloscopeDataSource(
|
||||
modulator=modulator,
|
||||
modulated=modulated,
|
||||
width=200,
|
||||
height=100,
|
||||
)
|
||||
|
||||
# Run demo loop
|
||||
try:
|
||||
frame = 0
|
||||
last_time = time.time()
|
||||
|
||||
while frames == 0 or frame < frames:
|
||||
# Fetch image from data source
|
||||
images = image_source.fetch()
|
||||
|
||||
if images:
|
||||
# Convert to ANSI
|
||||
visualization = render_pil_to_ansi(
|
||||
images[0].image, terminal_width=80, terminal_height=30
|
||||
)
|
||||
else:
|
||||
# Fallback to text message
|
||||
visualization = (
|
||||
"Pygame or PIL not available\n\n[Image rendering disabled]"
|
||||
)
|
||||
|
||||
# Add header
|
||||
header = f"IMAGE SOURCE MODE | Frame: {frame}"
|
||||
header_line = "─" * 80
|
||||
visualization = f"{header}\n{header_line}\n" + visualization
|
||||
|
||||
# Display
|
||||
print("\033[H" + visualization)
|
||||
|
||||
# Frame timing
|
||||
elapsed = time.time() - last_time
|
||||
sleep_time = max(0, frame_interval - elapsed)
|
||||
time.sleep(sleep_time)
|
||||
last_time = time.time()
|
||||
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print("\n\nDemo stopped by user")
|
||||
|
||||
finally:
|
||||
modulator.stop()
|
||||
modulated.stop()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Oscilloscope with image data source integration"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Main waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frequency",
|
||||
type=float,
|
||||
default=0.5,
|
||||
help="Main oscillator frequency",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--lfo",
|
||||
action="store_true",
|
||||
help="Use slow LFO frequency (0.5Hz)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--modulate",
|
||||
action="store_true",
|
||||
help="Enable LFO modulation chain",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Modulator waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-freq",
|
||||
type=float,
|
||||
default=0.5,
|
||||
help="Modulator frequency in Hz",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-depth",
|
||||
type=float,
|
||||
default=0.5,
|
||||
help="Modulation depth",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frames",
|
||||
type=int,
|
||||
default=0,
|
||||
help="Number of frames to render",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
base_freq = args.frequency
|
||||
if args.lfo:
|
||||
base_freq = 0.5
|
||||
|
||||
demo_image_oscilloscope(
|
||||
waveform=args.waveform,
|
||||
base_freq=base_freq,
|
||||
modulate=args.modulate,
|
||||
mod_waveform=args.mod_waveform,
|
||||
mod_freq=args.mod_freq,
|
||||
mod_depth=args.mod_depth,
|
||||
frames=args.frames,
|
||||
)
|
||||
137
scripts/demo_oscillator_simple.py
Normal file
137
scripts/demo_oscillator_simple.py
Normal file
@@ -0,0 +1,137 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Simple Oscillator Sensor Demo
|
||||
|
||||
This script demonstrates the oscillator sensor by:
|
||||
1. Creating an oscillator sensor with various waveforms
|
||||
2. Printing the waveform data in real-time
|
||||
|
||||
Usage:
|
||||
uv run python scripts/demo_oscillator_simple.py --waveform sine --frequency 1.0
|
||||
uv run python scripts/demo_oscillator_simple.py --waveform square --frequency 2.0
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import math
|
||||
import time
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
# Add mainline to path
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
|
||||
|
||||
|
||||
def render_waveform(width: int, height: int, osc: OscillatorSensor, frame: int) -> str:
|
||||
"""Render a waveform visualization."""
|
||||
# Get current reading
|
||||
current_reading = osc.read()
|
||||
current_value = current_reading.value if current_reading else 0.0
|
||||
|
||||
# Generate waveform data - sample the waveform function directly
|
||||
# This shows what the waveform looks like, not the live reading
|
||||
samples = []
|
||||
waveform_fn = osc.WAVEFORMS[osc._waveform]
|
||||
|
||||
for i in range(width):
|
||||
# Sample across one complete cycle (0 to 1)
|
||||
phase = i / width
|
||||
value = waveform_fn(phase)
|
||||
samples.append(value)
|
||||
|
||||
# Build visualization
|
||||
lines = []
|
||||
|
||||
# Header with sensor info
|
||||
header = (
|
||||
f"Oscillator: {osc.name} | Waveform: {osc.waveform} | Freq: {osc.frequency}Hz"
|
||||
)
|
||||
lines.append(header)
|
||||
lines.append("─" * width)
|
||||
|
||||
# Waveform plot (scaled to fit height)
|
||||
num_rows = height - 3 # Header, separator, footer
|
||||
for row in range(num_rows):
|
||||
# Calculate the sample value that corresponds to this row
|
||||
# 0.0 is bottom, 1.0 is top
|
||||
row_value = 1.0 - (row / (num_rows - 1)) if num_rows > 1 else 0.5
|
||||
|
||||
line_chars = []
|
||||
for x, sample in enumerate(samples):
|
||||
# Determine if this sample should be drawn in this row
|
||||
# Map sample (0.0-1.0) to row (0 to num_rows-1)
|
||||
# 0.0 -> row 0 (bottom), 1.0 -> row num_rows-1 (top)
|
||||
sample_row = int(sample * (num_rows - 1))
|
||||
if sample_row == row:
|
||||
# Use different characters for waveform vs current position marker
|
||||
# Check if this is the current reading position
|
||||
if abs(x / width - (osc._phase % 1.0)) < 0.02:
|
||||
line_chars.append("◎") # Current position marker
|
||||
else:
|
||||
line_chars.append("█")
|
||||
else:
|
||||
line_chars.append(" ")
|
||||
lines.append("".join(line_chars))
|
||||
|
||||
# Footer with current value and phase info
|
||||
footer = f"Value: {current_value:.3f} | Frame: {frame} | Phase: {osc._phase:.2f}"
|
||||
lines.append(footer)
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def demo_oscillator(waveform: str = "sine", frequency: float = 1.0, frames: int = 0):
|
||||
"""Run oscillator demo."""
|
||||
print(f"Starting oscillator demo: {waveform} wave at {frequency}Hz")
|
||||
if frames > 0:
|
||||
print(f"Running for {frames} frames")
|
||||
else:
|
||||
print("Press Ctrl+C to stop")
|
||||
print()
|
||||
|
||||
# Create oscillator sensor
|
||||
register_oscillator_sensor(name="demo_osc", waveform=waveform, frequency=frequency)
|
||||
osc = OscillatorSensor(name="demo_osc", waveform=waveform, frequency=frequency)
|
||||
osc.start()
|
||||
|
||||
# Run demo loop
|
||||
try:
|
||||
frame = 0
|
||||
while frames == 0 or frame < frames:
|
||||
# Render waveform
|
||||
visualization = render_waveform(80, 20, osc, frame)
|
||||
|
||||
# Print with ANSI escape codes to clear screen and move cursor
|
||||
print("\033[H\033[J" + visualization)
|
||||
|
||||
time.sleep(0.05) # 20 FPS
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print("\n\nDemo stopped by user")
|
||||
|
||||
finally:
|
||||
osc.stop()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description="Oscillator sensor demo")
|
||||
parser.add_argument(
|
||||
"--waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frequency", type=float, default=1.0, help="Oscillator frequency in Hz"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frames",
|
||||
type=int,
|
||||
default=0,
|
||||
help="Number of frames to render (0 = infinite until Ctrl+C)",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
demo_oscillator(args.waveform, args.frequency, args.frames)
|
||||
204
scripts/demo_oscilloscope.py
Normal file
204
scripts/demo_oscilloscope.py
Normal file
@@ -0,0 +1,204 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Oscilloscope Demo - Real-time waveform visualization
|
||||
|
||||
This demonstrates a real oscilloscope-style display where:
|
||||
1. A complete waveform is drawn on the canvas
|
||||
2. The camera scrolls horizontally (time axis)
|
||||
3. The "pen" traces the waveform vertically at the center
|
||||
|
||||
Think of it as:
|
||||
- Canvas: Contains the waveform pattern (like a stamp)
|
||||
- Camera: Moves left-to-right, revealing different parts of the waveform
|
||||
- Pen: Always at center X, moves vertically with the signal value
|
||||
|
||||
Usage:
|
||||
uv run python scripts/demo_oscilloscope.py --frequency 1.0 --speed 10
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import math
|
||||
import time
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
# Add mainline to path
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
|
||||
|
||||
|
||||
def render_oscilloscope(
|
||||
width: int,
|
||||
height: int,
|
||||
osc: OscillatorSensor,
|
||||
frame: int,
|
||||
) -> str:
|
||||
"""Render an oscilloscope-style display."""
|
||||
# Get current reading (0.0 to 1.0)
|
||||
reading = osc.read()
|
||||
current_value = reading.value if reading else 0.5
|
||||
phase = osc._phase
|
||||
frequency = osc.frequency
|
||||
|
||||
# Build visualization
|
||||
lines = []
|
||||
|
||||
# Header with sensor info
|
||||
header = (
|
||||
f"Oscilloscope: {osc.name} | Wave: {osc.waveform} | "
|
||||
f"Freq: {osc.frequency}Hz | Phase: {phase:.2f}"
|
||||
)
|
||||
lines.append(header)
|
||||
lines.append("─" * width)
|
||||
|
||||
# Center line (zero reference)
|
||||
center_row = height // 2
|
||||
|
||||
# Draw oscilloscope trace
|
||||
waveform_fn = osc.WAVEFORMS[osc._waveform]
|
||||
|
||||
# Calculate time offset for scrolling
|
||||
# The trace scrolls based on phase - this creates the time axis movement
|
||||
# At frequency 1.0, the trace completes one full sweep per frequency cycle
|
||||
time_offset = phase * frequency * 2.0
|
||||
|
||||
# Pre-calculate all sample values for this frame
|
||||
# Each column represents a time point on the X axis
|
||||
samples = []
|
||||
for col in range(width):
|
||||
# Time position for this column (0.0 to 1.0 across width)
|
||||
col_fraction = col / width
|
||||
# Combine with time offset for scrolling effect
|
||||
time_pos = time_offset + col_fraction
|
||||
|
||||
# Sample the waveform at this time point
|
||||
# Multiply by frequency to get correct number of cycles shown
|
||||
sample_value = waveform_fn(time_pos * frequency * 2)
|
||||
samples.append(sample_value)
|
||||
|
||||
# Draw the trace
|
||||
# For each row, check which columns have their sample value in this row
|
||||
for row in range(height - 3): # Reserve 3 lines for header/footer
|
||||
# Calculate vertical position (0.0 at bottom, 1.0 at top)
|
||||
row_pos = 1.0 - (row / (height - 4))
|
||||
|
||||
line_chars = []
|
||||
for col in range(width):
|
||||
sample = samples[col]
|
||||
|
||||
# Check if this sample falls in this row
|
||||
tolerance = 1.0 / (height - 4)
|
||||
if abs(sample - row_pos) < tolerance:
|
||||
line_chars.append("█")
|
||||
else:
|
||||
line_chars.append(" ")
|
||||
lines.append("".join(line_chars))
|
||||
|
||||
# Draw center indicator line
|
||||
center_line = list(" " * width)
|
||||
# Position the indicator based on current value
|
||||
indicator_x = int((current_value) * (width - 1))
|
||||
if 0 <= indicator_x < width:
|
||||
center_line[indicator_x] = "◎"
|
||||
lines.append("".join(center_line))
|
||||
|
||||
# Footer with current value
|
||||
footer = f"Value: {current_value:.3f} | Frame: {frame} | Phase: {phase:.2f}"
|
||||
lines.append(footer)
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def demo_oscilloscope(
|
||||
waveform: str = "sine",
|
||||
frequency: float = 1.0,
|
||||
frames: int = 0,
|
||||
):
|
||||
"""Run oscilloscope demo."""
|
||||
# Determine if this is LFO range
|
||||
is_lfo = frequency <= 20.0 and frequency >= 0.1
|
||||
freq_type = "LFO" if is_lfo else "Audio"
|
||||
|
||||
print(f"Oscilloscope demo: {waveform} wave")
|
||||
print(f"Frequency: {frequency}Hz ({freq_type} range)")
|
||||
if frames > 0:
|
||||
print(f"Running for {frames} frames")
|
||||
else:
|
||||
print("Press Ctrl+C to stop")
|
||||
print()
|
||||
|
||||
# Create oscillator sensor
|
||||
register_oscillator_sensor(
|
||||
name="oscilloscope_osc", waveform=waveform, frequency=frequency
|
||||
)
|
||||
osc = OscillatorSensor(
|
||||
name="oscilloscope_osc", waveform=waveform, frequency=frequency
|
||||
)
|
||||
osc.start()
|
||||
|
||||
# Run demo loop
|
||||
try:
|
||||
frame = 0
|
||||
while frames == 0 or frame < frames:
|
||||
# Render oscilloscope display
|
||||
visualization = render_oscilloscope(80, 22, osc, frame)
|
||||
|
||||
# Print with ANSI escape codes to clear screen and move cursor
|
||||
print("\033[H\033[J" + visualization)
|
||||
|
||||
time.sleep(1.0 / 60.0) # 60 FPS
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print("\n\nDemo stopped by user")
|
||||
|
||||
finally:
|
||||
osc.stop()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description="Oscilloscope demo")
|
||||
parser.add_argument(
|
||||
"--waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frequency",
|
||||
type=float,
|
||||
default=1.0,
|
||||
help="Oscillator frequency in Hz (LFO: 0.1-20Hz, Audio: >20Hz)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--lfo",
|
||||
action="store_true",
|
||||
help="Use LFO frequency (0.5Hz - slow modulation)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--fast-lfo",
|
||||
action="store_true",
|
||||
help="Use fast LFO frequency (5Hz - rhythmic modulation)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frames",
|
||||
type=int,
|
||||
default=0,
|
||||
help="Number of frames to render (0 = infinite until Ctrl+C)",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
# Determine frequency based on mode
|
||||
frequency = args.frequency
|
||||
if args.lfo:
|
||||
frequency = 0.5 # Slow LFO for modulation
|
||||
elif args.fast_lfo:
|
||||
frequency = 5.0 # Fast LFO for rhythmic modulation
|
||||
|
||||
demo_oscilloscope(
|
||||
waveform=args.waveform,
|
||||
frequency=frequency,
|
||||
frames=args.frames,
|
||||
)
|
||||
380
scripts/demo_oscilloscope_mod.py
Normal file
380
scripts/demo_oscilloscope_mod.py
Normal file
@@ -0,0 +1,380 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Enhanced Oscilloscope with LFO Modulation Chain
|
||||
|
||||
This demo features:
|
||||
1. Slower frame rate (15 FPS) for human appreciation
|
||||
2. Reduced flicker using cursor positioning
|
||||
3. LFO modulation chain: LFO1 modulates LFO2 frequency
|
||||
4. Multiple visualization modes
|
||||
|
||||
Usage:
|
||||
# Simple LFO
|
||||
uv run python scripts/demo_oscilloscope_mod.py --lfo
|
||||
|
||||
# LFO modulation chain: LFO1 modulates LFO2 frequency
|
||||
uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo
|
||||
|
||||
# Custom modulation depth and rate
|
||||
uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo --mod-depth 0.5 --mod-rate 0.25
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
# Add mainline to path
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
|
||||
|
||||
|
||||
class ModulatedOscillator:
|
||||
"""
|
||||
Oscillator with frequency modulation from another oscillator.
|
||||
|
||||
Frequency = base_frequency + (modulator_value * modulation_depth)
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
waveform: str = "sine",
|
||||
base_frequency: float = 1.0,
|
||||
modulator: "OscillatorSensor | None" = None,
|
||||
modulation_depth: float = 0.5,
|
||||
):
|
||||
self.name = name
|
||||
self.waveform = waveform
|
||||
self.base_frequency = base_frequency
|
||||
self.modulator = modulator
|
||||
self.modulation_depth = modulation_depth
|
||||
|
||||
# Create the oscillator sensor
|
||||
register_oscillator_sensor(
|
||||
name=name, waveform=waveform, frequency=base_frequency
|
||||
)
|
||||
self.osc = OscillatorSensor(
|
||||
name=name, waveform=waveform, frequency=base_frequency
|
||||
)
|
||||
self.osc.start()
|
||||
|
||||
def read(self):
|
||||
"""Read current value, applying modulation if present."""
|
||||
# Update frequency based on modulator
|
||||
if self.modulator:
|
||||
mod_reading = self.modulator.read()
|
||||
if mod_reading:
|
||||
# Modulator value (0-1) affects frequency
|
||||
# Map 0-1 to -modulation_depth to +modulation_depth
|
||||
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
|
||||
effective_freq = self.base_frequency + mod_offset
|
||||
# Clamp to reasonable range
|
||||
effective_freq = max(0.1, min(effective_freq, 20.0))
|
||||
self.osc._frequency = effective_freq
|
||||
|
||||
return self.osc.read()
|
||||
|
||||
def get_phase(self):
|
||||
"""Get current phase."""
|
||||
return self.osc._phase
|
||||
|
||||
def get_effective_frequency(self):
|
||||
"""Get current effective frequency (after modulation)."""
|
||||
if self.modulator and self.modulator.read():
|
||||
mod_reading = self.modulator.read()
|
||||
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
|
||||
return max(0.1, min(self.base_frequency + mod_offset, 20.0))
|
||||
return self.base_frequency
|
||||
|
||||
def stop(self):
|
||||
"""Stop the oscillator."""
|
||||
self.osc.stop()
|
||||
|
||||
|
||||
def render_dual_waveform(
|
||||
width: int,
|
||||
height: int,
|
||||
modulator: OscillatorSensor,
|
||||
modulated: ModulatedOscillator,
|
||||
frame: int,
|
||||
) -> str:
|
||||
"""Render both modulator and modulated waveforms."""
|
||||
# Get readings
|
||||
mod_reading = modulator.read()
|
||||
mod_val = mod_reading.value if mod_reading else 0.5
|
||||
|
||||
modulated_reading = modulated.read()
|
||||
modulated_val = modulated_reading.value if modulated_reading else 0.5
|
||||
|
||||
# Build visualization
|
||||
lines = []
|
||||
|
||||
# Header with sensor info
|
||||
header1 = f"MODULATOR: {modulator.name} | Wave: {modulator.waveform} | Freq: {modulator.frequency:.2f}Hz"
|
||||
header2 = f"MODULATED: {modulated.name} | Wave: {modulated.waveform} | Base: {modulated.base_frequency:.2f}Hz | Eff: {modulated.get_effective_frequency():.2f}Hz"
|
||||
lines.append(header1)
|
||||
lines.append(header2)
|
||||
lines.append("─" * width)
|
||||
|
||||
# Render modulator waveform (top half)
|
||||
top_height = (height - 5) // 2
|
||||
waveform_fn = modulator.WAVEFORMS[modulator.waveform]
|
||||
|
||||
# Calculate time offset for scrolling
|
||||
mod_time_offset = modulator._phase * modulator.frequency * 0.3
|
||||
|
||||
for row in range(top_height):
|
||||
row_pos = 1.0 - (row / (top_height - 1))
|
||||
line_chars = []
|
||||
for col in range(width):
|
||||
col_fraction = col / width
|
||||
time_pos = mod_time_offset + col_fraction
|
||||
sample = waveform_fn(time_pos * modulator.frequency * 2)
|
||||
tolerance = 1.0 / (top_height - 1)
|
||||
if abs(sample - row_pos) < tolerance:
|
||||
line_chars.append("█")
|
||||
else:
|
||||
line_chars.append(" ")
|
||||
lines.append("".join(line_chars))
|
||||
|
||||
# Separator line with modulation info
|
||||
lines.append(
|
||||
f"─ MODULATION: depth={modulated.modulation_depth:.2f} | mod_value={mod_val:.2f} ─"
|
||||
)
|
||||
|
||||
# Render modulated waveform (bottom half)
|
||||
bottom_height = height - top_height - 5
|
||||
waveform_fn = modulated.osc.WAVEFORMS[modulated.waveform]
|
||||
|
||||
# Calculate time offset for scrolling
|
||||
modulated_time_offset = (
|
||||
modulated.get_phase() * modulated.get_effective_frequency() * 0.3
|
||||
)
|
||||
|
||||
for row in range(bottom_height):
|
||||
row_pos = 1.0 - (row / (bottom_height - 1))
|
||||
line_chars = []
|
||||
for col in range(width):
|
||||
col_fraction = col / width
|
||||
time_pos = modulated_time_offset + col_fraction
|
||||
sample = waveform_fn(time_pos * modulated.get_effective_frequency() * 2)
|
||||
tolerance = 1.0 / (bottom_height - 1)
|
||||
if abs(sample - row_pos) < tolerance:
|
||||
line_chars.append("█")
|
||||
else:
|
||||
line_chars.append(" ")
|
||||
lines.append("".join(line_chars))
|
||||
|
||||
# Footer with current values
|
||||
footer = f"Mod Value: {mod_val:.3f} | Modulated Value: {modulated_val:.3f} | Frame: {frame}"
|
||||
lines.append(footer)
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def render_single_waveform(
|
||||
width: int,
|
||||
height: int,
|
||||
osc: OscillatorSensor,
|
||||
frame: int,
|
||||
) -> str:
|
||||
"""Render a single waveform (for non-modulated mode)."""
|
||||
reading = osc.read()
|
||||
current_value = reading.value if reading else 0.5
|
||||
phase = osc._phase
|
||||
frequency = osc.frequency
|
||||
|
||||
# Build visualization
|
||||
lines = []
|
||||
|
||||
# Header with sensor info
|
||||
header = (
|
||||
f"Oscilloscope: {osc.name} | Wave: {osc.waveform} | "
|
||||
f"Freq: {frequency:.2f}Hz | Phase: {phase:.2f}"
|
||||
)
|
||||
lines.append(header)
|
||||
lines.append("─" * width)
|
||||
|
||||
# Draw oscilloscope trace
|
||||
waveform_fn = osc.WAVEFORMS[osc.waveform]
|
||||
time_offset = phase * frequency * 0.3
|
||||
|
||||
for row in range(height - 3):
|
||||
row_pos = 1.0 - (row / (height - 4))
|
||||
line_chars = []
|
||||
for col in range(width):
|
||||
col_fraction = col / width
|
||||
time_pos = time_offset + col_fraction
|
||||
sample = waveform_fn(time_pos * frequency * 2)
|
||||
tolerance = 1.0 / (height - 4)
|
||||
if abs(sample - row_pos) < tolerance:
|
||||
line_chars.append("█")
|
||||
else:
|
||||
line_chars.append(" ")
|
||||
lines.append("".join(line_chars))
|
||||
|
||||
# Footer
|
||||
footer = f"Value: {current_value:.3f} | Frame: {frame} | Phase: {phase:.2f}"
|
||||
lines.append(footer)
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def demo_oscilloscope_mod(
|
||||
waveform: str = "sine",
|
||||
base_freq: float = 1.0,
|
||||
modulate: bool = False,
|
||||
mod_waveform: str = "sine",
|
||||
mod_freq: float = 0.5,
|
||||
mod_depth: float = 0.5,
|
||||
frames: int = 0,
|
||||
):
|
||||
"""Run enhanced oscilloscope demo with modulation support."""
|
||||
# Frame timing for smooth 15 FPS
|
||||
frame_interval = 1.0 / 15.0 # 66.67ms per frame
|
||||
|
||||
print("Enhanced Oscilloscope Demo")
|
||||
print("Frame rate: 15 FPS (66ms per frame)")
|
||||
if modulate:
|
||||
print(
|
||||
f"Modulation: {mod_waveform} @ {mod_freq}Hz -> {waveform} @ {base_freq}Hz"
|
||||
)
|
||||
print(f"Modulation depth: {mod_depth}")
|
||||
else:
|
||||
print(f"Waveform: {waveform} @ {base_freq}Hz")
|
||||
if frames > 0:
|
||||
print(f"Running for {frames} frames")
|
||||
else:
|
||||
print("Press Ctrl+C to stop")
|
||||
print()
|
||||
|
||||
# Create oscillators
|
||||
if modulate:
|
||||
# Create modulation chain: modulator -> modulated
|
||||
modulator = OscillatorSensor(
|
||||
name="modulator", waveform=mod_waveform, frequency=mod_freq
|
||||
)
|
||||
modulator.start()
|
||||
|
||||
modulated = ModulatedOscillator(
|
||||
name="modulated",
|
||||
waveform=waveform,
|
||||
base_frequency=base_freq,
|
||||
modulator=modulator,
|
||||
modulation_depth=mod_depth,
|
||||
)
|
||||
else:
|
||||
# Single oscillator
|
||||
register_oscillator_sensor(
|
||||
name="oscilloscope", waveform=waveform, frequency=base_freq
|
||||
)
|
||||
osc = OscillatorSensor(
|
||||
name="oscilloscope", waveform=waveform, frequency=base_freq
|
||||
)
|
||||
osc.start()
|
||||
|
||||
# Run demo loop with consistent timing
|
||||
try:
|
||||
frame = 0
|
||||
last_time = time.time()
|
||||
|
||||
while frames == 0 or frame < frames:
|
||||
# Render based on mode
|
||||
if modulate:
|
||||
visualization = render_dual_waveform(
|
||||
80, 30, modulator, modulated, frame
|
||||
)
|
||||
else:
|
||||
visualization = render_single_waveform(80, 22, osc, frame)
|
||||
|
||||
# Use cursor positioning instead of full clear to reduce flicker
|
||||
print("\033[H" + visualization)
|
||||
|
||||
# Calculate sleep time for consistent 15 FPS
|
||||
elapsed = time.time() - last_time
|
||||
sleep_time = max(0, frame_interval - elapsed)
|
||||
time.sleep(sleep_time)
|
||||
last_time = time.time()
|
||||
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print("\n\nDemo stopped by user")
|
||||
|
||||
finally:
|
||||
if modulate:
|
||||
modulator.stop()
|
||||
modulated.stop()
|
||||
else:
|
||||
osc.stop()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Enhanced oscilloscope with LFO modulation chain"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Main waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frequency",
|
||||
type=float,
|
||||
default=1.0,
|
||||
help="Main oscillator frequency (LFO range: 0.1-20Hz)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--lfo",
|
||||
action="store_true",
|
||||
help="Use slow LFO frequency (0.5Hz) for main oscillator",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--modulate",
|
||||
action="store_true",
|
||||
help="Enable LFO modulation chain (modulator modulates main oscillator)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Modulator waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-freq",
|
||||
type=float,
|
||||
default=0.5,
|
||||
help="Modulator frequency in Hz",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-depth",
|
||||
type=float,
|
||||
default=0.5,
|
||||
help="Modulation depth (0.0-1.0, higher = more frequency variation)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frames",
|
||||
type=int,
|
||||
default=0,
|
||||
help="Number of frames to render (0 = infinite until Ctrl+C)",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
# Set frequency based on LFO flag
|
||||
base_freq = args.frequency
|
||||
if args.lfo:
|
||||
base_freq = 0.5
|
||||
|
||||
demo_oscilloscope_mod(
|
||||
waveform=args.waveform,
|
||||
base_freq=base_freq,
|
||||
modulate=args.modulate,
|
||||
mod_waveform=args.mod_waveform,
|
||||
mod_freq=args.mod_freq,
|
||||
mod_depth=args.mod_depth,
|
||||
frames=args.frames,
|
||||
)
|
||||
411
scripts/demo_oscilloscope_pipeline.py
Normal file
411
scripts/demo_oscilloscope_pipeline.py
Normal file
@@ -0,0 +1,411 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Enhanced Oscilloscope with Pipeline Switching
|
||||
|
||||
This demo features:
|
||||
1. Text-based oscilloscope (first 15 seconds)
|
||||
2. Pygame renderer with PIL to ANSI conversion (next 15 seconds)
|
||||
3. Continuous looping between the two modes
|
||||
|
||||
Usage:
|
||||
uv run python scripts/demo_oscilloscope_pipeline.py --lfo --modulate
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
# Add mainline to path
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
|
||||
|
||||
|
||||
class ModulatedOscillator:
|
||||
"""Oscillator with frequency modulation from another oscillator."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
waveform: str = "sine",
|
||||
base_frequency: float = 1.0,
|
||||
modulator: "OscillatorSensor | None" = None,
|
||||
modulation_depth: float = 0.5,
|
||||
):
|
||||
self.name = name
|
||||
self.waveform = waveform
|
||||
self.base_frequency = base_frequency
|
||||
self.modulator = modulator
|
||||
self.modulation_depth = modulation_depth
|
||||
|
||||
register_oscillator_sensor(
|
||||
name=name, waveform=waveform, frequency=base_frequency
|
||||
)
|
||||
self.osc = OscillatorSensor(
|
||||
name=name, waveform=waveform, frequency=base_frequency
|
||||
)
|
||||
self.osc.start()
|
||||
|
||||
def read(self):
|
||||
"""Read current value, applying modulation if present."""
|
||||
if self.modulator:
|
||||
mod_reading = self.modulator.read()
|
||||
if mod_reading:
|
||||
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
|
||||
effective_freq = self.base_frequency + mod_offset
|
||||
effective_freq = max(0.1, min(effective_freq, 20.0))
|
||||
self.osc._frequency = effective_freq
|
||||
return self.osc.read()
|
||||
|
||||
def get_phase(self):
|
||||
return self.osc._phase
|
||||
|
||||
def get_effective_frequency(self):
|
||||
if self.modulator:
|
||||
mod_reading = self.modulator.read()
|
||||
if mod_reading:
|
||||
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
|
||||
return max(0.1, min(self.base_frequency + mod_offset, 20.0))
|
||||
return self.base_frequency
|
||||
|
||||
def stop(self):
|
||||
self.osc.stop()
|
||||
|
||||
|
||||
def render_text_mode(
|
||||
width: int,
|
||||
height: int,
|
||||
modulator: OscillatorSensor,
|
||||
modulated: ModulatedOscillator,
|
||||
frame: int,
|
||||
) -> str:
|
||||
"""Render dual waveforms in text mode."""
|
||||
mod_reading = modulator.read()
|
||||
mod_val = mod_reading.value if mod_reading else 0.5
|
||||
modulated_reading = modulated.read()
|
||||
modulated_val = modulated_reading.value if modulated_reading else 0.5
|
||||
|
||||
lines = []
|
||||
header1 = (
|
||||
f"TEXT MODE | MODULATOR: {modulator.waveform} @ {modulator.frequency:.2f}Hz"
|
||||
)
|
||||
header2 = (
|
||||
f"MODULATED: {modulated.waveform} @ {modulated.get_effective_frequency():.2f}Hz"
|
||||
)
|
||||
lines.append(header1)
|
||||
lines.append(header2)
|
||||
lines.append("─" * width)
|
||||
|
||||
# Modulator waveform (top half)
|
||||
top_height = (height - 5) // 2
|
||||
waveform_fn = modulator.WAVEFORMS[modulator.waveform]
|
||||
mod_time_offset = modulator._phase * modulator.frequency * 0.3
|
||||
|
||||
for row in range(top_height):
|
||||
row_pos = 1.0 - (row / (top_height - 1))
|
||||
line_chars = []
|
||||
for col in range(width):
|
||||
col_fraction = col / width
|
||||
time_pos = mod_time_offset + col_fraction
|
||||
sample = waveform_fn(time_pos * modulator.frequency * 2)
|
||||
tolerance = 1.0 / (top_height - 1)
|
||||
if abs(sample - row_pos) < tolerance:
|
||||
line_chars.append("█")
|
||||
else:
|
||||
line_chars.append(" ")
|
||||
lines.append("".join(line_chars))
|
||||
|
||||
lines.append(
|
||||
f"─ MODULATION: depth={modulated.modulation_depth:.2f} | mod_value={mod_val:.2f} ─"
|
||||
)
|
||||
|
||||
# Modulated waveform (bottom half)
|
||||
bottom_height = height - top_height - 5
|
||||
waveform_fn = modulated.osc.WAVEFORMS[modulated.waveform]
|
||||
modulated_time_offset = (
|
||||
modulated.get_phase() * modulated.get_effective_frequency() * 0.3
|
||||
)
|
||||
|
||||
for row in range(bottom_height):
|
||||
row_pos = 1.0 - (row / (bottom_height - 1))
|
||||
line_chars = []
|
||||
for col in range(width):
|
||||
col_fraction = col / width
|
||||
time_pos = modulated_time_offset + col_fraction
|
||||
sample = waveform_fn(time_pos * modulated.get_effective_frequency() * 2)
|
||||
tolerance = 1.0 / (bottom_height - 1)
|
||||
if abs(sample - row_pos) < tolerance:
|
||||
line_chars.append("█")
|
||||
else:
|
||||
line_chars.append(" ")
|
||||
lines.append("".join(line_chars))
|
||||
|
||||
footer = (
|
||||
f"Mod Value: {mod_val:.3f} | Modulated: {modulated_val:.3f} | Frame: {frame}"
|
||||
)
|
||||
lines.append(footer)
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def render_pygame_to_ansi(
|
||||
width: int,
|
||||
height: int,
|
||||
modulator: OscillatorSensor,
|
||||
modulated: ModulatedOscillator,
|
||||
frame: int,
|
||||
font_path: str | None,
|
||||
) -> str:
|
||||
"""Render waveforms using Pygame, convert to ANSI with PIL."""
|
||||
try:
|
||||
import pygame
|
||||
from PIL import Image
|
||||
except ImportError:
|
||||
return "Pygame or PIL not available\n\n" + render_text_mode(
|
||||
width, height, modulator, modulated, frame
|
||||
)
|
||||
|
||||
# Initialize Pygame surface (smaller for ANSI conversion)
|
||||
pygame_width = width * 2 # Double for better quality
|
||||
pygame_height = height * 4
|
||||
surface = pygame.Surface((pygame_width, pygame_height))
|
||||
surface.fill((10, 10, 20)) # Dark background
|
||||
|
||||
# Get readings
|
||||
mod_reading = modulator.read()
|
||||
mod_val = mod_reading.value if mod_reading else 0.5
|
||||
modulated_reading = modulated.read()
|
||||
modulated_val = modulated_reading.value if modulated_reading else 0.5
|
||||
|
||||
# Draw modulator waveform (top half)
|
||||
top_height = pygame_height // 2
|
||||
waveform_fn = modulator.WAVEFORMS[modulator.waveform]
|
||||
mod_time_offset = modulator._phase * modulator.frequency * 0.3
|
||||
|
||||
prev_x, prev_y = 0, 0
|
||||
for x in range(pygame_width):
|
||||
col_fraction = x / pygame_width
|
||||
time_pos = mod_time_offset + col_fraction
|
||||
sample = waveform_fn(time_pos * modulator.frequency * 2)
|
||||
y = int(top_height - (sample * (top_height - 20)) - 10)
|
||||
if x > 0:
|
||||
pygame.draw.line(surface, (100, 200, 255), (prev_x, prev_y), (x, y), 2)
|
||||
prev_x, prev_y = x, y
|
||||
|
||||
# Draw separator
|
||||
pygame.draw.line(
|
||||
surface, (80, 80, 100), (0, top_height), (pygame_width, top_height), 1
|
||||
)
|
||||
|
||||
# Draw modulated waveform (bottom half)
|
||||
bottom_start = top_height + 10
|
||||
bottom_height = pygame_height - bottom_start - 20
|
||||
waveform_fn = modulated.osc.WAVEFORMS[modulated.waveform]
|
||||
modulated_time_offset = (
|
||||
modulated.get_phase() * modulated.get_effective_frequency() * 0.3
|
||||
)
|
||||
|
||||
prev_x, prev_y = 0, 0
|
||||
for x in range(pygame_width):
|
||||
col_fraction = x / pygame_width
|
||||
time_pos = modulated_time_offset + col_fraction
|
||||
sample = waveform_fn(time_pos * modulated.get_effective_frequency() * 2)
|
||||
y = int(bottom_start + (bottom_height - (sample * (bottom_height - 20))) - 10)
|
||||
if x > 0:
|
||||
pygame.draw.line(surface, (255, 150, 100), (prev_x, prev_y), (x, y), 2)
|
||||
prev_x, prev_y = x, y
|
||||
|
||||
# Draw info text on pygame surface
|
||||
try:
|
||||
if font_path:
|
||||
font = pygame.font.Font(font_path, 16)
|
||||
info_text = f"PYGAME MODE | Mod: {mod_val:.2f} | Out: {modulated_val:.2f} | Frame: {frame}"
|
||||
text_surface = font.render(info_text, True, (200, 200, 200))
|
||||
surface.blit(text_surface, (10, 10))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Convert Pygame surface to PIL Image
|
||||
img_str = pygame.image.tostring(surface, "RGB")
|
||||
pil_image = Image.frombytes("RGB", (pygame_width, pygame_height), img_str)
|
||||
|
||||
# Convert to ANSI
|
||||
return pil_to_ansi(pil_image)
|
||||
|
||||
|
||||
def pil_to_ansi(image) -> str:
|
||||
"""Convert PIL image to ANSI escape codes."""
|
||||
# Resize for terminal display
|
||||
terminal_width = 80
|
||||
terminal_height = 30
|
||||
image = image.resize((terminal_width * 2, terminal_height * 2))
|
||||
|
||||
# Convert to grayscale
|
||||
image = image.convert("L")
|
||||
|
||||
# ANSI character ramp (dark to light)
|
||||
chars = " .:-=+*#%@"
|
||||
|
||||
lines = []
|
||||
for y in range(0, image.height, 2): # Sample every 2nd row for aspect ratio
|
||||
line = ""
|
||||
for x in range(0, image.width, 2):
|
||||
pixel = image.getpixel((x, y))
|
||||
char_index = int((pixel / 255) * (len(chars) - 1))
|
||||
line += chars[char_index]
|
||||
lines.append(line)
|
||||
|
||||
# Add header info
|
||||
header = "PYGAME → ANSI RENDER MODE"
|
||||
header_line = "─" * terminal_width
|
||||
return f"{header}\n{header_line}\n" + "\n".join(lines)
|
||||
|
||||
|
||||
def demo_with_pipeline_switching(
|
||||
waveform: str = "sine",
|
||||
base_freq: float = 0.5,
|
||||
modulate: bool = False,
|
||||
mod_waveform: str = "sine",
|
||||
mod_freq: float = 0.5,
|
||||
mod_depth: float = 0.5,
|
||||
frames: int = 0,
|
||||
):
|
||||
"""Run demo with pipeline switching every 15 seconds."""
|
||||
frame_interval = 1.0 / 15.0 # 15 FPS
|
||||
mode_duration = 15.0 # 15 seconds per mode
|
||||
|
||||
print("Enhanced Oscilloscope with Pipeline Switching")
|
||||
print(f"Mode duration: {mode_duration} seconds")
|
||||
print("Frame rate: 15 FPS")
|
||||
print()
|
||||
|
||||
# Create oscillators
|
||||
modulator = OscillatorSensor(
|
||||
name="modulator", waveform=mod_waveform, frequency=mod_freq
|
||||
)
|
||||
modulator.start()
|
||||
|
||||
modulated = ModulatedOscillator(
|
||||
name="modulated",
|
||||
waveform=waveform,
|
||||
base_frequency=base_freq,
|
||||
modulator=modulator if modulate else None,
|
||||
modulation_depth=mod_depth,
|
||||
)
|
||||
|
||||
# Find font path
|
||||
font_path = Path("fonts/Pixel_Sparta.otf")
|
||||
if not font_path.exists():
|
||||
font_path = Path("fonts/Pixel Sparta.otf")
|
||||
font_path = str(font_path) if font_path.exists() else None
|
||||
|
||||
# Run demo loop
|
||||
try:
|
||||
frame = 0
|
||||
mode_start_time = time.time()
|
||||
mode_index = 0 # 0 = text, 1 = pygame
|
||||
|
||||
while frames == 0 or frame < frames:
|
||||
elapsed = time.time() - mode_start_time
|
||||
|
||||
# Switch mode every 15 seconds
|
||||
if elapsed >= mode_duration:
|
||||
mode_index = (mode_index + 1) % 2
|
||||
mode_start_time = time.time()
|
||||
print(f"\n{'=' * 60}")
|
||||
print(
|
||||
f"SWITCHING TO {'PYGAME+ANSI' if mode_index == 1 else 'TEXT'} MODE"
|
||||
)
|
||||
print(f"{'=' * 60}\n")
|
||||
time.sleep(1.0) # Brief pause to show mode switch
|
||||
|
||||
# Render based on mode
|
||||
if mode_index == 0:
|
||||
# Text mode
|
||||
visualization = render_text_mode(80, 30, modulator, modulated, frame)
|
||||
else:
|
||||
# Pygame + PIL to ANSI mode
|
||||
visualization = render_pygame_to_ansi(
|
||||
80, 30, modulator, modulated, frame, font_path
|
||||
)
|
||||
|
||||
# Display with cursor positioning
|
||||
print("\033[H" + visualization)
|
||||
|
||||
# Frame timing
|
||||
time.sleep(frame_interval)
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print("\n\nDemo stopped by user")
|
||||
|
||||
finally:
|
||||
modulator.stop()
|
||||
modulated.stop()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Enhanced oscilloscope with pipeline switching"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Main waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frequency",
|
||||
type=float,
|
||||
default=0.5,
|
||||
help="Main oscillator frequency (LFO range)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--lfo",
|
||||
action="store_true",
|
||||
help="Use slow LFO frequency (0.5Hz)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--modulate",
|
||||
action="store_true",
|
||||
help="Enable LFO modulation chain",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Modulator waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-freq",
|
||||
type=float,
|
||||
default=0.5,
|
||||
help="Modulator frequency in Hz",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mod-depth",
|
||||
type=float,
|
||||
default=0.5,
|
||||
help="Modulation depth",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frames",
|
||||
type=int,
|
||||
default=0,
|
||||
help="Number of frames to render (0 = infinite)",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
base_freq = args.frequency
|
||||
if args.lfo:
|
||||
base_freq = 0.5
|
||||
|
||||
demo_with_pipeline_switching(
|
||||
waveform=args.waveform,
|
||||
base_freq=base_freq,
|
||||
modulate=args.modulate,
|
||||
mod_waveform=args.mod_waveform,
|
||||
mod_freq=args.mod_freq,
|
||||
mod_depth=args.mod_depth,
|
||||
)
|
||||
111
scripts/oscillator_data_export.py
Normal file
111
scripts/oscillator_data_export.py
Normal file
@@ -0,0 +1,111 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Oscillator Data Export
|
||||
|
||||
Exports oscillator sensor data in JSON format for external use.
|
||||
|
||||
Usage:
|
||||
uv run python scripts/oscillator_data_export.py --waveform sine --frequency 1.0 --duration 5.0
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import time
|
||||
import sys
|
||||
from pathlib import Path
|
||||
from datetime import datetime
|
||||
|
||||
# Add mainline to path
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
|
||||
|
||||
|
||||
def export_oscillator_data(
|
||||
waveform: str = "sine",
|
||||
frequency: float = 1.0,
|
||||
duration: float = 5.0,
|
||||
sample_rate: float = 60.0,
|
||||
output_file: str | None = None,
|
||||
):
|
||||
"""Export oscillator data to JSON."""
|
||||
print(f"Exporting oscillator data: {waveform} wave at {frequency}Hz")
|
||||
print(f"Duration: {duration}s, Sample rate: {sample_rate}Hz")
|
||||
|
||||
# Create oscillator sensor
|
||||
register_oscillator_sensor(
|
||||
name="export_osc", waveform=waveform, frequency=frequency
|
||||
)
|
||||
osc = OscillatorSensor(name="export_osc", waveform=waveform, frequency=frequency)
|
||||
osc.start()
|
||||
|
||||
# Collect data
|
||||
data = {
|
||||
"waveform": waveform,
|
||||
"frequency": frequency,
|
||||
"duration": duration,
|
||||
"sample_rate": sample_rate,
|
||||
"timestamp": datetime.now().isoformat(),
|
||||
"samples": [],
|
||||
}
|
||||
|
||||
sample_interval = 1.0 / sample_rate
|
||||
num_samples = int(duration * sample_rate)
|
||||
|
||||
print(f"Collecting {num_samples} samples...")
|
||||
|
||||
for i in range(num_samples):
|
||||
reading = osc.read()
|
||||
if reading:
|
||||
data["samples"].append(
|
||||
{
|
||||
"index": i,
|
||||
"timestamp": reading.timestamp,
|
||||
"value": reading.value,
|
||||
"phase": osc._phase,
|
||||
}
|
||||
)
|
||||
time.sleep(sample_interval)
|
||||
|
||||
osc.stop()
|
||||
|
||||
# Export to JSON
|
||||
if output_file:
|
||||
with open(output_file, "w") as f:
|
||||
json.dump(data, f, indent=2)
|
||||
print(f"Data exported to {output_file}")
|
||||
else:
|
||||
print(json.dumps(data, indent=2))
|
||||
|
||||
return data
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description="Export oscillator sensor data")
|
||||
parser.add_argument(
|
||||
"--waveform",
|
||||
choices=["sine", "square", "sawtooth", "triangle", "noise"],
|
||||
default="sine",
|
||||
help="Waveform type",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--frequency", type=float, default=1.0, help="Oscillator frequency in Hz"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--duration", type=float, default=5.0, help="Duration to record in seconds"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--sample-rate", type=float, default=60.0, help="Sample rate in Hz"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--output", "-o", type=str, help="Output JSON file (default: print to stdout)"
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
export_oscillator_data(
|
||||
waveform=args.waveform,
|
||||
frequency=args.frequency,
|
||||
duration=args.duration,
|
||||
sample_rate=args.sample_rate,
|
||||
output_file=args.output,
|
||||
)
|
||||
509
scripts/pipeline_demo.py
Normal file
509
scripts/pipeline_demo.py
Normal file
@@ -0,0 +1,509 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Pipeline Demo Orchestrator
|
||||
|
||||
Demonstrates all effects and camera modes with gentle oscillation.
|
||||
Runs a comprehensive test of the Mainline pipeline system with proper
|
||||
frame rate control and extended duration for visibility.
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import math
|
||||
import signal
|
||||
import sys
|
||||
import time
|
||||
from typing import Any
|
||||
|
||||
from engine.camera import Camera
|
||||
from engine.data_sources.checkerboard import CheckerboardDataSource
|
||||
from engine.data_sources.sources import SourceItem
|
||||
from engine.display import DisplayRegistry, NullDisplay
|
||||
from engine.effects.plugins import discover_plugins
|
||||
from engine.effects import get_registry
|
||||
from engine.effects.types import EffectConfig
|
||||
from engine.frame import FrameTimer
|
||||
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext
|
||||
from engine.pipeline.adapters import (
|
||||
CameraClockStage,
|
||||
CameraStage,
|
||||
DataSourceStage,
|
||||
DisplayStage,
|
||||
EffectPluginStage,
|
||||
SourceItemsToBufferStage,
|
||||
)
|
||||
from engine.pipeline.stages.framebuffer import FrameBufferStage
|
||||
|
||||
|
||||
class GentleOscillator:
|
||||
"""Produces smooth, gentle sinusoidal values."""
|
||||
|
||||
def __init__(
|
||||
self, speed: float = 60.0, amplitude: float = 1.0, offset: float = 0.0
|
||||
):
|
||||
self.speed = speed # Period length in frames
|
||||
self.amplitude = amplitude # Amplitude
|
||||
self.offset = offset # Base offset
|
||||
|
||||
def value(self, frame: int) -> float:
|
||||
"""Get oscillated value for given frame."""
|
||||
return self.offset + self.amplitude * 0.5 * (1 + math.sin(frame / self.speed))
|
||||
|
||||
|
||||
class PipelineDemoOrchestrator:
|
||||
"""Orchestrates comprehensive pipeline demonstrations."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
use_terminal: bool = True,
|
||||
target_fps: float = 30.0,
|
||||
effect_duration: float = 8.0,
|
||||
mode_duration: float = 3.0,
|
||||
enable_fps_switch: bool = False,
|
||||
loop: bool = False,
|
||||
verbose: bool = False,
|
||||
):
|
||||
self.use_terminal = use_terminal
|
||||
self.target_fps = target_fps
|
||||
self.effect_duration = effect_duration
|
||||
self.mode_duration = mode_duration
|
||||
self.enable_fps_switch = enable_fps_switch
|
||||
self.loop = loop
|
||||
self.verbose = verbose
|
||||
self.frame_count = 0
|
||||
self.pipeline = None
|
||||
self.context = None
|
||||
self.framebuffer = None
|
||||
self.camera = None
|
||||
self.timer = None
|
||||
|
||||
def log(self, message: str, verbose: bool = False):
|
||||
"""Print with timestamp if verbose or always-important."""
|
||||
if self.verbose or not verbose:
|
||||
print(f"[{time.strftime('%H:%M:%S')}] {message}")
|
||||
|
||||
def build_base_pipeline(
|
||||
self, camera_type: str = "scroll", camera_speed: float = 0.5
|
||||
):
|
||||
"""Build a base pipeline with all required components."""
|
||||
self.log(f"Building base pipeline: camera={camera_type}, speed={camera_speed}")
|
||||
|
||||
# Camera
|
||||
camera = Camera.scroll(speed=camera_speed)
|
||||
camera.set_canvas_size(200, 200)
|
||||
|
||||
# Context
|
||||
ctx = PipelineContext()
|
||||
|
||||
# Pipeline config
|
||||
config = PipelineConfig(
|
||||
source="empty",
|
||||
display="terminal" if self.use_terminal else "null",
|
||||
camera=camera_type,
|
||||
effects=[],
|
||||
enable_metrics=True,
|
||||
)
|
||||
pipeline = Pipeline(config=config, context=ctx)
|
||||
|
||||
# Use a large checkerboard pattern for visible motion effects
|
||||
source = CheckerboardDataSource(width=200, height=200, square_size=10)
|
||||
pipeline.add_stage("source", DataSourceStage(source, name="checkerboard"))
|
||||
|
||||
# Add camera clock (must run every frame)
|
||||
pipeline.add_stage(
|
||||
"camera_update", CameraClockStage(camera, name="camera-clock")
|
||||
)
|
||||
|
||||
# Add render
|
||||
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
|
||||
# Add camera stage
|
||||
pipeline.add_stage("camera", CameraStage(camera, name="camera"))
|
||||
|
||||
# Add framebuffer (optional for effects that use it)
|
||||
self.framebuffer = FrameBufferStage(name="default", history_depth=5)
|
||||
pipeline.add_stage("framebuffer", self.framebuffer)
|
||||
|
||||
# Add display
|
||||
display_backend = "terminal" if self.use_terminal else "null"
|
||||
display = DisplayRegistry.create(display_backend)
|
||||
if display:
|
||||
pipeline.add_stage("display", DisplayStage(display, name=display_backend))
|
||||
|
||||
# Build and initialize
|
||||
pipeline.build(auto_inject=False)
|
||||
pipeline.initialize()
|
||||
|
||||
self.pipeline = pipeline
|
||||
self.context = ctx
|
||||
self.camera = camera
|
||||
|
||||
self.log("Base pipeline built successfully")
|
||||
return pipeline
|
||||
|
||||
def test_effects_oscillation(self):
|
||||
"""Test each effect with gentle intensity oscillation."""
|
||||
self.log("\n=== EFFECTS OSCILLATION TEST ===")
|
||||
self.log(
|
||||
f"Duration: {self.effect_duration}s per effect at {self.target_fps} FPS"
|
||||
)
|
||||
|
||||
discover_plugins() # Ensure all plugins are registered
|
||||
registry = get_registry()
|
||||
all_effects = registry.list_all()
|
||||
effect_names = [
|
||||
name
|
||||
for name in all_effects.keys()
|
||||
if name not in ("motionblur", "afterimage")
|
||||
]
|
||||
|
||||
# Calculate frames based on duration and FPS
|
||||
frames_per_effect = int(self.effect_duration * self.target_fps)
|
||||
oscillator = GentleOscillator(speed=90, amplitude=0.7, offset=0.3)
|
||||
|
||||
total_effects = len(effect_names) + 2 # +2 for motionblur and afterimage
|
||||
estimated_total = total_effects * self.effect_duration
|
||||
|
||||
self.log(f"Testing {len(effect_names)} regular effects + 2 framebuffer effects")
|
||||
self.log(f"Estimated time: {estimated_total:.0f}s")
|
||||
|
||||
for idx, effect_name in enumerate(sorted(effect_names), 1):
|
||||
try:
|
||||
self.log(f"[{idx}/{len(effect_names)}] Testing effect: {effect_name}")
|
||||
|
||||
effect = registry.get(effect_name)
|
||||
if not effect:
|
||||
self.log(f" Skipped: plugin not found")
|
||||
continue
|
||||
|
||||
stage = EffectPluginStage(effect, name=effect_name)
|
||||
self.pipeline.add_stage(f"effect_{effect_name}", stage)
|
||||
self.pipeline.build(auto_inject=False)
|
||||
|
||||
self._run_frames(
|
||||
frames_per_effect, oscillator=oscillator, effect=effect
|
||||
)
|
||||
|
||||
self.pipeline.remove_stage(f"effect_{effect_name}")
|
||||
self.pipeline.build(auto_inject=False)
|
||||
|
||||
self.log(f" ✓ {effect_name} completed successfully")
|
||||
|
||||
except Exception as e:
|
||||
self.log(f" ✗ {effect_name} failed: {e}")
|
||||
|
||||
# Test motionblur and afterimage separately with framebuffer
|
||||
for effect_name in ["motionblur", "afterimage"]:
|
||||
try:
|
||||
self.log(
|
||||
f"[{len(effect_names) + 1}/{total_effects}] Testing effect: {effect_name} (with framebuffer)"
|
||||
)
|
||||
|
||||
effect = registry.get(effect_name)
|
||||
if not effect:
|
||||
self.log(f" Skipped: plugin not found")
|
||||
continue
|
||||
|
||||
stage = EffectPluginStage(
|
||||
effect,
|
||||
name=effect_name,
|
||||
dependencies={"framebuffer.history.default"},
|
||||
)
|
||||
self.pipeline.add_stage(f"effect_{effect_name}", stage)
|
||||
self.pipeline.build(auto_inject=False)
|
||||
|
||||
self._run_frames(
|
||||
frames_per_effect, oscillator=oscillator, effect=effect
|
||||
)
|
||||
|
||||
self.pipeline.remove_stage(f"effect_{effect_name}")
|
||||
self.pipeline.build(auto_inject=False)
|
||||
self.log(f" ✓ {effect_name} completed successfully")
|
||||
|
||||
except Exception as e:
|
||||
self.log(f" ✗ {effect_name} failed: {e}")
|
||||
|
||||
def _run_frames(self, num_frames: int, oscillator=None, effect=None):
|
||||
"""Run a specified number of frames with proper timing."""
|
||||
for frame in range(num_frames):
|
||||
self.frame_count += 1
|
||||
self.context.set("frame_number", frame)
|
||||
|
||||
if oscillator and effect:
|
||||
intensity = oscillator.value(frame)
|
||||
effect.configure(EffectConfig(intensity=intensity))
|
||||
|
||||
dt = self.timer.sleep_until_next_frame()
|
||||
self.camera.update(dt)
|
||||
self.pipeline.execute([])
|
||||
|
||||
def test_framebuffer(self):
|
||||
"""Test framebuffer functionality."""
|
||||
self.log("\n=== FRAMEBUFFER TEST ===")
|
||||
|
||||
try:
|
||||
# Run frames using FrameTimer for consistent pacing
|
||||
self._run_frames(10)
|
||||
|
||||
# Check framebuffer history
|
||||
history = self.context.get("framebuffer.default.history")
|
||||
assert history is not None, "No framebuffer history found"
|
||||
assert len(history) > 0, "Framebuffer history is empty"
|
||||
|
||||
self.log(f"History frames: {len(history)}")
|
||||
self.log(f"Configured depth: {self.framebuffer.config.history_depth}")
|
||||
|
||||
# Check intensity computation
|
||||
intensity = self.context.get("framebuffer.default.current_intensity")
|
||||
assert intensity is not None, "No intensity map found"
|
||||
self.log(f"Intensity map length: {len(intensity)}")
|
||||
|
||||
# Check that frames are being stored correctly
|
||||
recent_frame = self.framebuffer.get_frame(0, self.context)
|
||||
assert recent_frame is not None, "Cannot retrieve recent frame"
|
||||
self.log(f"Recent frame rows: {len(recent_frame)}")
|
||||
|
||||
self.log("✓ Framebuffer test passed")
|
||||
|
||||
except Exception as e:
|
||||
self.log(f"✗ Framebuffer test failed: {e}")
|
||||
raise
|
||||
|
||||
def test_camera_modes(self):
|
||||
"""Test each camera mode."""
|
||||
self.log("\n=== CAMERA MODES TEST ===")
|
||||
self.log(f"Duration: {self.mode_duration}s per mode at {self.target_fps} FPS")
|
||||
|
||||
camera_modes = [
|
||||
("feed", 0.1),
|
||||
("scroll", 0.5),
|
||||
("horizontal", 0.3),
|
||||
("omni", 0.3),
|
||||
("floating", 0.5),
|
||||
("bounce", 0.5),
|
||||
("radial", 0.3),
|
||||
]
|
||||
|
||||
frames_per_mode = int(self.mode_duration * self.target_fps)
|
||||
self.log(f"Testing {len(camera_modes)} camera modes")
|
||||
self.log(f"Estimated time: {len(camera_modes) * self.mode_duration:.0f}s")
|
||||
|
||||
for idx, (camera_type, speed) in enumerate(camera_modes, 1):
|
||||
try:
|
||||
self.log(f"[{idx}/{len(camera_modes)}] Testing camera: {camera_type}")
|
||||
|
||||
# Rebuild camera
|
||||
self.camera.reset()
|
||||
cam_class = getattr(Camera, camera_type, Camera.scroll)
|
||||
new_camera = cam_class(speed=speed)
|
||||
new_camera.set_canvas_size(200, 200)
|
||||
|
||||
# Update camera stages
|
||||
clock_stage = CameraClockStage(new_camera, name="camera-clock")
|
||||
self.pipeline.replace_stage("camera_update", clock_stage)
|
||||
|
||||
camera_stage = CameraStage(new_camera, name="camera")
|
||||
self.pipeline.replace_stage("camera", camera_stage)
|
||||
|
||||
self.camera = new_camera
|
||||
|
||||
# Run frames with proper timing
|
||||
self._run_frames(frames_per_mode)
|
||||
|
||||
# Verify camera moved (check final position)
|
||||
x, y = self.camera.x, self.camera.y
|
||||
self.log(f" Final position: ({x:.1f}, {y:.1f})")
|
||||
|
||||
if camera_type == "feed":
|
||||
assert x == 0 and y == 0, "Feed camera should not move"
|
||||
elif camera_type in ("scroll", "horizontal"):
|
||||
assert abs(x) > 0 or abs(y) > 0, "Camera should have moved"
|
||||
else:
|
||||
self.log(f" Position check skipped (mode={camera_type})")
|
||||
|
||||
self.log(f" ✓ {camera_type} completed successfully")
|
||||
|
||||
except Exception as e:
|
||||
self.log(f" ✗ {camera_type} failed: {e}")
|
||||
|
||||
def test_fps_switch_demo(self):
|
||||
"""Demonstrate the effect of different frame rates on animation smoothness."""
|
||||
if not self.enable_fps_switch:
|
||||
return
|
||||
|
||||
self.log("\n=== FPS SWITCH DEMONSTRATION ===")
|
||||
|
||||
fps_sequence = [
|
||||
(30.0, 5.0), # 30 FPS for 5 seconds
|
||||
(60.0, 5.0), # 60 FPS for 5 seconds
|
||||
(30.0, 5.0), # Back to 30 FPS for 5 seconds
|
||||
(20.0, 3.0), # 20 FPS for 3 seconds
|
||||
(60.0, 3.0), # 60 FPS for 3 seconds
|
||||
]
|
||||
|
||||
original_fps = self.target_fps
|
||||
|
||||
for fps, duration in fps_sequence:
|
||||
self.log(f"\n--- Switching to {fps} FPS for {duration}s ---")
|
||||
self.target_fps = fps
|
||||
self.timer.target_frame_dt = 1.0 / fps
|
||||
|
||||
# Update display FPS if supported
|
||||
display = (
|
||||
self.pipeline.get_stage("display").stage
|
||||
if self.pipeline.get_stage("display")
|
||||
else None
|
||||
)
|
||||
if display and hasattr(display, "target_fps"):
|
||||
display.target_fps = fps
|
||||
display._frame_period = 1.0 / fps if fps > 0 else 0
|
||||
|
||||
frames = int(duration * fps)
|
||||
camera_type = "radial" # Use radial for smooth rotation that's visible at different FPS
|
||||
speed = 0.3
|
||||
|
||||
# Rebuild camera if needed
|
||||
self.camera.reset()
|
||||
new_camera = Camera.radial(speed=speed)
|
||||
new_camera.set_canvas_size(200, 200)
|
||||
clock_stage = CameraClockStage(new_camera, name="camera-clock")
|
||||
self.pipeline.replace_stage("camera_update", clock_stage)
|
||||
camera_stage = CameraStage(new_camera, name="camera")
|
||||
self.pipeline.replace_stage("camera", camera_stage)
|
||||
self.camera = new_camera
|
||||
|
||||
for frame in range(frames):
|
||||
self.context.set("frame_number", frame)
|
||||
dt = self.timer.sleep_until_next_frame()
|
||||
self.camera.update(dt)
|
||||
result = self.pipeline.execute([])
|
||||
|
||||
self.log(f" Completed {frames} frames at {fps} FPS")
|
||||
|
||||
# Restore original FPS
|
||||
self.target_fps = original_fps
|
||||
self.timer.target_frame_dt = 1.0 / original_fps
|
||||
self.log("✓ FPS switch demo completed")
|
||||
|
||||
def run(self):
|
||||
"""Run the complete demo."""
|
||||
start_time = time.time()
|
||||
self.log("Starting Pipeline Demo Orchestrator")
|
||||
self.log("=" * 50)
|
||||
|
||||
# Initialize frame timer
|
||||
self.timer = FrameTimer(target_frame_dt=1.0 / self.target_fps)
|
||||
|
||||
# Build pipeline
|
||||
self.build_base_pipeline()
|
||||
|
||||
try:
|
||||
# Test framebuffer first (needed for motion blur effects)
|
||||
self.test_framebuffer()
|
||||
|
||||
# Test effects
|
||||
self.test_effects_oscillation()
|
||||
|
||||
# Test camera modes
|
||||
self.test_camera_modes()
|
||||
|
||||
# Optional FPS switch demonstration
|
||||
if self.enable_fps_switch:
|
||||
self.test_fps_switch_demo()
|
||||
else:
|
||||
self.log("\n=== FPS SWITCH DEMO ===")
|
||||
self.log("Skipped (enable with --switch-fps)")
|
||||
|
||||
elapsed = time.time() - start_time
|
||||
self.log("\n" + "=" * 50)
|
||||
self.log("Demo completed successfully!")
|
||||
self.log(f"Total frames processed: {self.frame_count}")
|
||||
self.log(f"Total elapsed time: {elapsed:.1f}s")
|
||||
self.log(f"Average FPS: {self.frame_count / elapsed:.1f}")
|
||||
|
||||
finally:
|
||||
# Always cleanup properly
|
||||
self._cleanup()
|
||||
|
||||
def _cleanup(self):
|
||||
"""Clean up pipeline resources."""
|
||||
self.log("Cleaning up...", verbose=True)
|
||||
if self.pipeline:
|
||||
try:
|
||||
self.pipeline.cleanup()
|
||||
if self.verbose:
|
||||
self.log("Pipeline cleaned up successfully", verbose=True)
|
||||
except Exception as e:
|
||||
self.log(f"Error during pipeline cleanup: {e}", verbose=True)
|
||||
|
||||
# If not looping, clear references
|
||||
if not self.loop:
|
||||
self.pipeline = None
|
||||
self.context = None
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Pipeline Demo Orchestrator - comprehensive demo of Mainline pipeline"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--null",
|
||||
action="store_true",
|
||||
help="Use null display (no visual output)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--fps",
|
||||
type=float,
|
||||
default=30.0,
|
||||
help="Target frame rate (default: 30)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--effect-duration",
|
||||
type=float,
|
||||
default=8.0,
|
||||
help="Duration per effect in seconds (default: 8)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--mode-duration",
|
||||
type=float,
|
||||
default=3.0,
|
||||
help="Duration per camera mode in seconds (default: 3)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--switch-fps",
|
||||
action="store_true",
|
||||
help="Include FPS switching demonstration",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--loop",
|
||||
action="store_true",
|
||||
help="Run demo in an infinite loop",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--verbose",
|
||||
action="store_true",
|
||||
help="Enable verbose output",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
orchestrator = PipelineDemoOrchestrator(
|
||||
use_terminal=not args.null,
|
||||
target_fps=args.fps,
|
||||
effect_duration=args.effect_duration,
|
||||
mode_duration=args.mode_duration,
|
||||
enable_fps_switch=args.switch_fps,
|
||||
loop=args.loop,
|
||||
verbose=args.verbose,
|
||||
)
|
||||
|
||||
try:
|
||||
orchestrator.run()
|
||||
except KeyboardInterrupt:
|
||||
print("\nInterrupted by user")
|
||||
sys.exit(0)
|
||||
except Exception as e:
|
||||
print(f"\nDemo failed: {e}")
|
||||
import traceback
|
||||
|
||||
traceback.print_exc()
|
||||
sys.exit(1)
|
||||
49
scripts/render-diagrams.py
Normal file
49
scripts/render-diagrams.py
Normal file
@@ -0,0 +1,49 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Render Mermaid diagrams in markdown files to ASCII art."""
|
||||
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
|
||||
|
||||
def extract_mermaid_blocks(content: str) -> list[str]:
|
||||
"""Extract mermaid blocks from markdown."""
|
||||
return re.findall(r"```mermaid\n(.*?)\n```", content, re.DOTALL)
|
||||
|
||||
|
||||
def render_diagram(block: str) -> str:
|
||||
"""Render a single mermaid block to ASCII."""
|
||||
result = subprocess.run(
|
||||
["mermaid-ascii", "-f", "-"],
|
||||
input=block,
|
||||
capture_output=True,
|
||||
text=True,
|
||||
)
|
||||
if result.returncode != 0:
|
||||
return f"ERROR: {result.stderr}"
|
||||
return result.stdout
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) < 2:
|
||||
print("Usage: render-diagrams.py <markdown-file>")
|
||||
sys.exit(1)
|
||||
|
||||
filename = sys.argv[1]
|
||||
content = open(filename).read()
|
||||
blocks = extract_mermaid_blocks(content)
|
||||
|
||||
print(f"Found {len(blocks)} mermaid diagram(s) in {filename}")
|
||||
print()
|
||||
|
||||
for i, block in enumerate(blocks):
|
||||
# Skip if empty
|
||||
if not block.strip():
|
||||
continue
|
||||
|
||||
print(f"=== Diagram {i + 1} ===")
|
||||
print(render_diagram(block))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
64
scripts/validate-diagrams.py
Normal file
64
scripts/validate-diagrams.py
Normal file
@@ -0,0 +1,64 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Validate Mermaid diagrams in markdown files."""
|
||||
|
||||
import glob
|
||||
import re
|
||||
import sys
|
||||
|
||||
|
||||
# Diagram types that are valid in Mermaid
|
||||
VALID_TYPES = {
|
||||
"flowchart",
|
||||
"graph",
|
||||
"classDiagram",
|
||||
"sequenceDiagram",
|
||||
"stateDiagram",
|
||||
"stateDiagram-v2",
|
||||
"erDiagram",
|
||||
"gantt",
|
||||
"pie",
|
||||
"mindmap",
|
||||
"journey",
|
||||
"gitGraph",
|
||||
"requirementDiagram",
|
||||
}
|
||||
|
||||
|
||||
def extract_mermaid_blocks(content: str) -> list[tuple[int, str]]:
|
||||
"""Extract mermaid blocks with their positions."""
|
||||
blocks = []
|
||||
for match in re.finditer(r"```mermaid\n(.*?)\n```", content, re.DOTALL):
|
||||
blocks.append((match.start(), match.group(1)))
|
||||
return blocks
|
||||
|
||||
|
||||
def validate_block(block: str) -> bool:
|
||||
"""Check if a mermaid block has a valid diagram type."""
|
||||
if not block.strip():
|
||||
return True # Empty block is OK
|
||||
first_line = block.strip().split("\n")[0]
|
||||
return any(first_line.startswith(t) for t in VALID_TYPES)
|
||||
|
||||
|
||||
def main():
|
||||
md_files = glob.glob("docs/*.md")
|
||||
|
||||
errors = []
|
||||
for filepath in md_files:
|
||||
content = open(filepath).read()
|
||||
blocks = extract_mermaid_blocks(content)
|
||||
|
||||
for i, (_, block) in enumerate(blocks):
|
||||
if not validate_block(block):
|
||||
errors.append(f"{filepath}: invalid diagram type in block {i + 1}")
|
||||
|
||||
if errors:
|
||||
for e in errors:
|
||||
print(f"ERROR: {e}")
|
||||
sys.exit(1)
|
||||
|
||||
print(f"Validated {len(md_files)} markdown files - all OK")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user