forked from genewildish/Mainline
Major changes: - Pipeline architecture with capability-based dependency resolution - Effects plugin system with performance monitoring - Display abstraction with multiple backends (terminal, null, websocket) - Camera system for viewport scrolling - Sensor framework for real-time input - Command-and-control system via ntfy - WebSocket display backend for browser clients - Comprehensive test suite and documentation Issue #48: ADR for preset scripting language included This commit consolidates 110 individual commits into a single feature integration that can be reviewed and tested before further refinement.
465 lines
15 KiB
Python
465 lines
15 KiB
Python
"""
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WebSocket display backend - broadcasts frame buffer to connected web clients.
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Supports streaming protocols:
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- Full frame (JSON) - default for compatibility
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- Binary streaming - efficient binary protocol
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- Diff streaming - only sends changed lines
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TODO: Transform to a true streaming backend with:
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- Proper WebSocket message streaming (currently sends full buffer each frame)
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- Connection pooling and backpressure handling
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- Binary protocol for efficiency (instead of JSON)
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- Client management with proper async handling
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- Mark for deprecation if replaced by a new streaming implementation
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Current implementation: Simple broadcast of text frames to all connected clients.
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"""
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import asyncio
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import base64
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import json
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import threading
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import time
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from enum import IntFlag
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from engine.display.streaming import (
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MessageType,
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compress_frame,
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compute_diff,
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encode_binary_message,
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encode_diff_message,
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)
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class StreamingMode(IntFlag):
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"""Streaming modes for WebSocket display."""
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JSON = 0x01 # Full JSON frames (default, compatible)
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BINARY = 0x02 # Binary compression
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DIFF = 0x04 # Differential updates
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try:
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import websockets
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except ImportError:
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websockets = None
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def get_monitor():
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"""Get the performance monitor."""
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try:
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from engine.effects.performance import get_monitor as _get_monitor
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return _get_monitor()
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except Exception:
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return None
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class WebSocketDisplay:
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"""WebSocket display backend - broadcasts to HTML Canvas clients."""
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width: int = 80
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height: int = 24
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def __init__(
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self,
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host: str = "0.0.0.0",
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port: int = 8765,
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http_port: int = 8766,
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streaming_mode: StreamingMode = StreamingMode.JSON,
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):
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self.host = host
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self.port = port
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self.http_port = http_port
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self.width = 80
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self.height = 24
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self._clients: set = set()
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self._server_running = False
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self._http_running = False
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self._server_thread: threading.Thread | None = None
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self._http_thread: threading.Thread | None = None
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self._available = True
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self._max_clients = 10
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self._client_connected_callback = None
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self._client_disconnected_callback = None
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self._command_callback = None
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self._controller = None # Reference to UI panel or pipeline controller
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self._frame_delay = 0.0
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self._httpd = None # HTTP server instance
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# Streaming configuration
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self._streaming_mode = streaming_mode
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self._last_buffer: list[str] = []
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self._client_capabilities: dict = {} # Track client capabilities
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try:
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import websockets as _ws
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self._available = _ws is not None
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except ImportError:
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self._available = False
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def is_available(self) -> bool:
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"""Check if WebSocket support is available."""
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return self._available
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def init(self, width: int, height: int, reuse: bool = False) -> None:
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"""Initialize display with dimensions and start server.
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Args:
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width: Terminal width in characters
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height: Terminal height in rows
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reuse: If True, skip starting servers (assume already running)
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"""
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self.width = width
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self.height = height
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if not reuse or not self._server_running:
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self.start_server()
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self.start_http_server()
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def show(self, buffer: list[str], border: bool = False) -> None:
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"""Broadcast buffer to all connected clients using streaming protocol."""
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t0 = time.perf_counter()
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# Get metrics for border display
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fps = 0.0
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frame_time = 0.0
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monitor = get_monitor()
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if monitor:
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stats = monitor.get_stats()
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avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
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frame_count = stats.get("frame_count", 0) if stats else 0
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if avg_ms and frame_count > 0:
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fps = 1000.0 / avg_ms
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frame_time = avg_ms
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# Apply border if requested
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if border:
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from engine.display import render_border
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buffer = render_border(buffer, self.width, self.height, fps, frame_time)
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if not self._clients:
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self._last_buffer = buffer
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return
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# Send to each client based on their capabilities
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disconnected = set()
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for client in list(self._clients):
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try:
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client_id = id(client)
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client_mode = self._client_capabilities.get(
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client_id, StreamingMode.JSON
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)
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if client_mode & StreamingMode.DIFF:
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self._send_diff_frame(client, buffer)
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elif client_mode & StreamingMode.BINARY:
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self._send_binary_frame(client, buffer)
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else:
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self._send_json_frame(client, buffer)
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except Exception:
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disconnected.add(client)
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for client in disconnected:
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self._clients.discard(client)
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if self._client_disconnected_callback:
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self._client_disconnected_callback(client)
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self._last_buffer = buffer
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elapsed_ms = (time.perf_counter() - t0) * 1000
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if monitor:
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chars_in = sum(len(line) for line in buffer)
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monitor.record_effect("websocket_display", elapsed_ms, chars_in, chars_in)
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def _send_json_frame(self, client, buffer: list[str]) -> None:
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"""Send frame as JSON."""
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frame_data = {
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"type": "frame",
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"width": self.width,
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"height": self.height,
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"lines": buffer,
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}
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message = json.dumps(frame_data)
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asyncio.run(client.send(message))
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def _send_binary_frame(self, client, buffer: list[str]) -> None:
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"""Send frame as compressed binary."""
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compressed = compress_frame(buffer)
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message = encode_binary_message(
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MessageType.FULL_FRAME, self.width, self.height, compressed
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)
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encoded = base64.b64encode(message).decode("utf-8")
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asyncio.run(client.send(encoded))
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def _send_diff_frame(self, client, buffer: list[str]) -> None:
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"""Send frame as diff."""
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diff = compute_diff(self._last_buffer, buffer)
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if not diff.changed_lines:
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return
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diff_payload = encode_diff_message(diff)
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message = encode_binary_message(
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MessageType.DIFF_FRAME, self.width, self.height, diff_payload
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)
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encoded = base64.b64encode(message).decode("utf-8")
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asyncio.run(client.send(encoded))
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def set_streaming_mode(self, mode: StreamingMode) -> None:
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"""Set the default streaming mode for new clients."""
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self._streaming_mode = mode
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def get_streaming_mode(self) -> StreamingMode:
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"""Get the current streaming mode."""
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return self._streaming_mode
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def clear(self) -> None:
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"""Broadcast clear command to all clients."""
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if self._clients:
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clear_data = {"type": "clear"}
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message = json.dumps(clear_data)
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for client in list(self._clients):
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try:
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asyncio.run(client.send(message))
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except Exception:
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pass
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def cleanup(self) -> None:
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"""Stop the servers."""
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self.stop_server()
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self.stop_http_server()
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async def _websocket_handler(self, websocket):
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"""Handle WebSocket connections."""
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if len(self._clients) >= self._max_clients:
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await websocket.close()
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return
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self._clients.add(websocket)
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if self._client_connected_callback:
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self._client_connected_callback(websocket)
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try:
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async for message in websocket:
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try:
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data = json.loads(message)
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msg_type = data.get("type")
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if msg_type == "resize":
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self.width = data.get("width", 80)
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self.height = data.get("height", 24)
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elif msg_type == "command" and self._command_callback:
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# Forward commands to the pipeline controller
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command = data.get("command", {})
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self._command_callback(command)
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elif msg_type == "state_request":
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# Send current state snapshot
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state = self._get_state_snapshot()
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if state:
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response = {"type": "state", "state": state}
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await websocket.send(json.dumps(response))
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except json.JSONDecodeError:
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pass
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except Exception:
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pass
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finally:
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self._clients.discard(websocket)
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if self._client_disconnected_callback:
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self._client_disconnected_callback(websocket)
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async def _run_websocket_server(self):
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"""Run the WebSocket server."""
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if not websockets:
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return
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async with websockets.serve(self._websocket_handler, self.host, self.port):
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while self._server_running:
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await asyncio.sleep(0.1)
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async def _run_http_server(self):
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"""Run simple HTTP server for the client."""
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import os
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from http.server import HTTPServer, SimpleHTTPRequestHandler
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# Find the project root by locating 'engine' directory in the path
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websocket_file = os.path.abspath(__file__)
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parts = websocket_file.split(os.sep)
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if "engine" in parts:
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engine_idx = parts.index("engine")
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project_root = os.sep.join(parts[:engine_idx])
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client_dir = os.path.join(project_root, "client")
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else:
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# Fallback: go up 4 levels from websocket.py
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# websocket.py: .../engine/display/backends/websocket.py
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# We need: .../client
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client_dir = os.path.join(
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os.path.dirname(
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os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
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),
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"client",
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)
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class Handler(SimpleHTTPRequestHandler):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, directory=client_dir, **kwargs)
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def log_message(self, format, *args):
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pass
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httpd = HTTPServer((self.host, self.http_port), Handler)
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# Store reference for shutdown
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self._httpd = httpd
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# Serve requests continuously
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httpd.serve_forever()
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def _run_async(self, coro):
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"""Run coroutine in background."""
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try:
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asyncio.run(coro)
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except Exception as e:
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print(f"WebSocket async error: {e}")
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def start_server(self):
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"""Start the WebSocket server in a background thread."""
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if not self._available:
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return
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if self._server_thread is not None:
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return
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self._server_running = True
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self._server_thread = threading.Thread(
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target=self._run_async, args=(self._run_websocket_server(),), daemon=True
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)
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self._server_thread.start()
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def stop_server(self):
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"""Stop the WebSocket server."""
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self._server_running = False
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self._server_thread = None
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def start_http_server(self):
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"""Start the HTTP server in a background thread."""
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if not self._available:
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return
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if self._http_thread is not None:
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return
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self._http_running = True
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self._http_running = True
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self._http_thread = threading.Thread(
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target=self._run_async, args=(self._run_http_server(),), daemon=True
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)
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self._http_thread.start()
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def stop_http_server(self):
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"""Stop the HTTP server."""
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self._http_running = False
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if hasattr(self, "_httpd") and self._httpd:
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self._httpd.shutdown()
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self._http_thread = None
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def client_count(self) -> int:
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"""Return number of connected clients."""
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return len(self._clients)
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def get_ws_port(self) -> int:
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"""Return WebSocket port."""
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return self.port
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def get_http_port(self) -> int:
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"""Return HTTP port."""
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return self.http_port
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def set_frame_delay(self, delay: float) -> None:
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"""Set delay between frames in seconds."""
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self._frame_delay = delay
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def get_frame_delay(self) -> float:
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"""Get delay between frames."""
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return self._frame_delay
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def set_client_connected_callback(self, callback) -> None:
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"""Set callback for client connections."""
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self._client_connected_callback = callback
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def set_client_disconnected_callback(self, callback) -> None:
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"""Set callback for client disconnections."""
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self._client_disconnected_callback = callback
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def set_command_callback(self, callback) -> None:
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"""Set callback for incoming command messages from clients."""
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self._command_callback = callback
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def set_controller(self, controller) -> None:
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"""Set controller (UI panel or pipeline) for state queries and command execution."""
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self._controller = controller
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def broadcast_state(self, state: dict) -> None:
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"""Broadcast state update to all connected clients.
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Args:
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state: Dictionary containing state data to send to clients
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"""
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if not self._clients:
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return
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message = json.dumps({"type": "state", "state": state})
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disconnected = set()
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for client in list(self._clients):
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try:
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asyncio.run(client.send(message))
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except Exception:
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disconnected.add(client)
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for client in disconnected:
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self._clients.discard(client)
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if self._client_disconnected_callback:
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self._client_disconnected_callback(client)
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def _get_state_snapshot(self) -> dict | None:
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"""Get current state snapshot from controller."""
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if not self._controller:
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return None
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try:
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# Expect controller to have methods we need
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state = {}
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# Get stages info if UIPanel
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if hasattr(self._controller, "stages"):
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state["stages"] = {
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name: {
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"enabled": ctrl.enabled,
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"params": ctrl.params,
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"selected": ctrl.selected,
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}
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for name, ctrl in self._controller.stages.items()
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}
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# Get current preset
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if hasattr(self._controller, "_current_preset"):
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state["preset"] = self._controller._current_preset
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if hasattr(self._controller, "_presets"):
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state["presets"] = self._controller._presets
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# Get selected stage
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if hasattr(self._controller, "selected_stage"):
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state["selected_stage"] = self._controller.selected_stage
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return state
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except Exception:
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return None
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def get_dimensions(self) -> tuple[int, int]:
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"""Get current dimensions.
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Returns:
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(width, height) in character cells
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"""
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return (self.width, self.height)
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