Two critical fixes:
1. ListDataSource Cache Bug
- Previously, ListDataSource.__init__ cached raw tuples directly
- get_items() would return cached raw tuples without converting to SourceItem
- This caused SourceItemsToBufferStage to receive tuples and stringify them
- Results: ugly tuple representations in terminal/pygame instead of formatted text
- Fix: Store raw items in _raw_items, let fetch() convert to SourceItem
- Cache now contains proper SourceItem objects
2. Camera Dependency Resolution
- CameraStage declared dependency on 'source.items' exactly
- DataSourceStage provides 'source.headlines' (or 'source.poetry', etc.)
- Capability matching didn't trigger prefix match for exact dependency
- Fix: Change CameraStage dependency to 'source' for prefix matching
3. Added app.py Camera Stage Support
- Pipeline now adds camera stage from preset.camera config
- Supports vertical, horizontal, omni, floating, bounce modes
- Tests now passing with proper data flow through all stages
Tests: All 502 tests passing, 16 skipped
- Remove RenderStage import from engine/app.py
- Replace RenderStage with SourceItemsToBufferStage for all sources
- Simplifies render pipeline - no more special-case logic
- SourceItemsToBufferStage properly converts items to text buffer
- Tests pass (11 app tests)
- Delete engine/animation.py (340 lines of abandoned experimental code)
- Module was never imported or used anywhere in the codebase
- Phase 2 of legacy code cleanup: 0 risk, completely unused code
- All tests pass (521 passing tests, no change from previous)
Move internal imports in run_pipeline_mode() to module level to support
proper mocking in integration tests. This enables more effective testing
of the app's initialization and pipeline setup.
Also simplifies the test suite to focus on key integration points.
Changes:
- Moved effects_plugins, DisplayRegistry, PerformanceMonitor, fetch functions,
and pipeline adapters to module-level imports
- Removed duplicate imports from run_pipeline_mode()
- Simplified test_app.py to focus on core functionality
All manual tests still pass (border-test preset works correctly).
BUG: FPS display showed incorrect values (e.g., >1000 when actual FPS was ~60)
ROOT CAUSE: Display backends were looking for avg_ms at the wrong level
in the stats dictionary. The PerformanceMonitor.get_stats() returns:
{
'frame_count': N,
'pipeline': {'avg_ms': X, ...},
'effects': {...}
}
But the display backends were using:
avg_ms = stats.get('avg_ms', 0) # ❌ Returns 0 (not found at top level)
FIXED: All display backends now use:
avg_ms = stats.get('pipeline', {}).get('avg_ms', 0) # ✅ Correct path
Updated backends:
- engine/display/backends/terminal.py
- engine/display/backends/websocket.py
- engine/display/backends/sixel.py
- engine/display/backends/pygame.py
- engine/display/backends/kitty.py
Now FPS displays correctly (e.g., 60 FPS for 16.67ms avg frame time).
The --display CLI flag wasn't being checked, so it was always using
the preset's display backend.
Now app.py checks if --display was provided and uses it if present,
otherwise falls back to the preset's display setting.
Example:
uv run mainline.py --preset border-test --display websocket
# Now correctly uses websocket instead of terminal (border-test default)
BUG FIXES:
1. Border parameter not being passed to display.show()
- Display backends support border parameter but app.py wasn't passing it
- Now app.py passes params.border to display.show(border=params.border)
- Enables border-test preset to actually render borders
2. WebSocket and Multi displays didn't support border parameter
- Updated WebSocket Protocol to include border parameter
- Updated MultiDisplay.show() to accept and forward border parameter
- Updated test to expect border parameter in mock calls
3. app.py didn't properly handle special sources (empty, pipeline-inspect)
- Border-test preset with source='empty' was still fetching headlines
- Pipeline-inspect source was never using the introspection data source
- Now app.py detects special sources and uses appropriate data source stages:
* 'empty' source → EmptyDataSource stage
* 'pipeline-inspect' → PipelineIntrospectionSource stage
* Other sources → traditional items-based approach
- Uses SourceItemsToBufferStage for special sources instead of RenderStage
- Sets pipeline on introspection source after build to avoid circular dependency
TESTING:
- All 463 tests pass
- Linting passes
- Manual test: `uv run mainline.py --preset border-test` now correctly shows empty source
- border-test preset now properly initializes without fetching unnecessary content
The issue was that the enhanced app.py code from the original diff didn't make it into
the refactor commit. This fix restores that functionality.
MAJOR REFACTORING: Consolidate duplicated pipeline code and standardize on
capability-based dependency resolution. This is a significant but backwards-compatible
restructuring that improves maintainability and extensibility.
## ARCHITECTURE CHANGES
### Data Sources Consolidation
- Move engine/sources_v2.py → engine/data_sources/sources.py
- Move engine/pipeline_sources/ → engine/data_sources/
- Create unified DataSource ABC with common interface:
* fetch() - idempotent data retrieval
* get_items() - cached access with automatic refresh
* refresh() - force cache invalidation
* is_dynamic - indicate streaming vs static sources
- Support for SourceItem dataclass (content, source, timestamp, metadata)
### Display Backend Improvements
- Update all 7 display backends to use new import paths
- Terminal: Improve dimension detection and handling
- WebSocket: Better error handling and client lifecycle
- Sixel: Refactor graphics rendering
- Pygame: Modernize event handling
- Kitty: Add protocol support for inline images
- Multi: Ensure proper forwarding to all backends
- Null: Maintain testing backend functionality
### Pipeline Adapter Consolidation
- Refactor adapter stages for clarity and flexibility
- RenderStage now handles both item-based and buffer-based rendering
- Add SourceItemsToBufferStage for converting data source items
- Improve DataSourceStage to work with all source types
- Add DisplayStage wrapper for display backends
### Camera & Viewport Refinements
- Update Camera class for new architecture
- Improve viewport dimension detection
- Better handling of resize events across backends
### New Effect Plugins
- border.py: Frame rendering effect with configurable style
- crop.py: Viewport clipping effect for selective display
- tint.py: Color filtering effect for atmosphere
### Tests & Quality
- Add test_border_effect.py with comprehensive border tests
- Add test_crop_effect.py with viewport clipping tests
- Add test_tint_effect.py with color filtering tests
- Update test_pipeline.py for new architecture
- Update test_pipeline_introspection.py for new data source location
- All 463 tests pass with 56% coverage
- Linting: All checks pass with ruff
### Removals (Code Cleanup)
- Delete engine/benchmark.py (deprecated performance testing)
- Delete engine/pipeline_sources/__init__.py (moved to data_sources)
- Delete engine/sources_v2.py (replaced by data_sources/sources.py)
- Update AGENTS.md to reflect new structure
### Import Path Updates
- Update engine/pipeline/controller.py::create_default_pipeline()
* Old: from engine.sources_v2 import HeadlinesDataSource
* New: from engine.data_sources.sources import HeadlinesDataSource
- All display backends import from new locations
- All tests import from new locations
## BACKWARDS COMPATIBILITY
This refactoring is intended to be backwards compatible:
- Pipeline execution unchanged (DAG-based with capability matching)
- Effect plugins unchanged (EffectPlugin interface same)
- Display protocol unchanged (Display duck-typing works as before)
- Config system unchanged (presets.toml format same)
## TESTING
- 463 tests pass (0 failures, 19 skipped)
- Full linting check passes
- Manual testing on demo, poetry, websocket modes
- All new effect plugins tested
## FILES CHANGED
- 24 files modified/added/deleted
- 723 insertions, 1,461 deletions (net -738 LOC - cleanup!)
- No breaking changes to public APIs
- All transitive imports updated correctly
- Add PartialUpdate dataclass and supports_partial_updates to EffectPlugin
- Add dirty region tracking to Canvas (mark_dirty, get_dirty_rows, etc.)
- Canvas auto-marks dirty on put_region, put_text, fill
- CanvasStage exposes dirty rows via pipeline context
- EffectChain creates PartialUpdate and calls process_partial() for optimized effects
- HudEffect implements process_partial() to skip processing when rows 0-2 not dirty
- This enables effects to skip work when canvas regions haven't changed
- Add PipelineIntrospectionSource that renders live ASCII DAG with metrics
- Add PipelineMetricsSensor exposing pipeline performance as sensor values
- Add PipelineIntrospectionDemo controller with 3-phase animation:
- Phase 1: Toggle effects one at a time (3s each)
- Phase 2: LFO drives intensity default→max→min→default
- Phase 3: All effects with shared LFO (infinite loop)
- Add pipeline-inspect preset
- Add get_frame_times() to Pipeline for sparkline data
- Add tests for new components
- Update mise.toml with pipeline-inspect preset task
- Remove ~700 lines of legacy code from app.py (run_demo_mode, run_pipeline_demo,
run_preset_mode, font picker, effects picker)
- HUD now reads metrics from pipeline context (first-class citizen) with fallback
to global monitor for backwards compatibility
- Add validate_signal_flow() for PureData-style type validation in presets
- Update MicSensor documentation (self-contained, doesn't use MicMonitor)
- Delete test_app.py (was testing removed legacy code)
- Update AGENTS.md with pipeline architecture documentation
- Add DataType properties to SensorStage
- Fix MicSensor import issues (remove conflicting TYPE_CHECKING)
- Add numpy to main dependencies for type hints
- Add Canvas class for 2D surface management
- Add CanvasStage for pipeline integration
- Add FontStage as Transform for font rendering
- Update Camera with x, y, w, h, zoom and guardrails
- Add get_dimensions() to Display protocol
- Add DataType enum (SOURCE_ITEMS, TEXT_BUFFER, etc.)
- Add inlet_types and outlet_types to Stage
- Add _validate_types() for type checking at build time
- Update tests with proper type annotations
- Convert presets from YAML to TOML format (no external dep)
- Add DEFAULT_PRESET fallback for graceful degradation
- Add validate_preset() for preset validation
- Add validate_signal_path() for circular dependency detection
- Add generate_preset_toml() for skeleton generation
- Use tomllib (Python 3.11+ stdlib)
- Add Sensor base class with value emission
- Add SensorRegistry for discovery
- Add SensorStage adapter for pipeline
- Add MicSensor (self-contained, no external deps)
- Add OscillatorSensor for testing
- Add sensor param bindings to effects
- Add TransformDataSource for filtering/mapping source items
- Add MetricsDataSource for rendering live pipeline metrics as ASCII art
- Fix display stage registration in StageRegistry
- Register sources with both class name and simple name aliases
- Fix DisplayStage.init() to pass reuse parameter
- Simplify create_default_pipeline to use DataSourceStage wrapper
- Set pygame as default display
- Remove old pipeline tasks from mise.toml
- Add tests for new pipeline architecture
- Add beautiful-mermaid library (single-file ASCII renderer)
- Update pipeline_viz to generate mermaid graphs and render with beautiful-mermaid
- Creates dimensional network visualization with arrows connecting nodes
- Animates through effects and highlights active camera mode
- Add --pipeline-diagram flag to generate mermaid diagrams
- Create engine/pipeline.py with PipelineIntrospector
- Outputs flowchart, sequence diagram, and camera state diagram
- Run with: python mainline.py --pipeline-diagram
- Add Camera class with modes: vertical, horizontal, omni, floating
- Refactor scroll.py and demo to use Camera abstraction
- Add vis_offset for horizontal scrolling support
- Add camera_x to EffectContext for effects
- Add pygame window resize handling
- Add HUD effect plugin for demo mode
- Add --demo flag to run demo mode
- Add tests for Camera and vis_offset
- Add HUD effect plugin showing FPS, effect name, intensity bar, pipeline
- Add pygame window resize handling (VIDEORESIZE event)
- Move HUD to end of chain so it renders on top
- Fix monitor stats API (returns dict, not object)
- Add tests/test_hud.py for HUD effect verification
- Fetch real news/poetry content instead of random letters
- Render full ticker zone with scroll, gradients, firehose
- Demo now shows actual effect behavior on real content
- Add --demo flag that runs effect showcase with pygame display
- Add HUD effect plugin (effects_plugins/hud.py) that displays:
- FPS and frame time
- Current effect name with intensity bar
- Pipeline order
- Demo mode cycles through noise, fade, glitch, firehose effects
- Ramps intensity 0→1→0 over 5 seconds per effect
- Add renderer.py with parse_ansi(), get_default_font_path(), render_to_pil()
- Update KittyDisplay and SixelDisplay to use shared renderer
- Enhance parse_ansi to handle full ANSI color codes (4-bit, 256-color)
- Update tests to use shared renderer functions
- Fix lint errors and LSP issues in benchmark.py
- Add --hook mode to compare against saved baseline
- Add --baseline flag to save results as baseline
- Add --threshold to configure degradation threshold (default 20%)
- Add benchmark step to pre-push hook in hk.pkl
- Update AGENTS.md with hk documentation links and benchmark runner docs
- Implement pure Python Sixel encoder (no C dependency)
- Add SixelDisplay class to display.py with ANSI parsing
- Update controller._get_display() to handle sixel mode
- Add --display sixel CLI flag
- Add mise run-sixel task
- Update docs with display modes