Commit Graph

6 Commits

Author SHA1 Message Date
fff87382f6 fix(pipeline): Update CameraStage to depend on camera.state
- Add camera.state dependency to ensure CameraClockStage runs before CameraStage
- Fixes pipeline execution order: source -> camera_update -> render -> camera -> message_overlay -> display
- Ensures camera transformation is applied before message overlay
2026-03-21 15:31:23 -07:00
7eaa441574 feat: Add fast startup fetch and background caching
- Add  for quick startup using first N feeds
- Add background thread for full fetch and caching
- Update  to use fast fetch
- Update docs and skills
2026-03-19 22:38:55 -07:00
238bac1bb2 feat: Complete pipeline hot-rebuild implementation with acceptance tests
- Implements pipeline hot-rebuild with state preservation (issue #43)
- Adds auto-injection of MVP stages for missing capabilities
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects using framebuffer history
- Adds comprehensive acceptance tests for camera modes and pipeline rebuild
- Updates presets.toml with new effect configurations

Related to: #35 (Pipeline Mutation API epic)
Closes: #43, #44, #45
2026-03-19 03:34:06 -07:00
14d622f0d6 Implement pipeline hot-rebuild with state preservation
- Add save_state/restore_state methods to CameraStage
- Add save_state/restore_state methods to DisplayStage
- Extend Pipeline._copy_stage_state() to preserve camera/display state
- Add save_state/restore_state methods to UIPanel for UI state preservation
- Update pipeline_runner to preserve UI state across preset changes

Camera state preserved:
- Position (x, y)
- Mode (feed, scroll, horizontal, etc.)
- Speed, zoom, canvas dimensions
- Internal timing state

Display state preserved:
- Initialization status
- Dimensions
- Reuse flag for display reinitialization

UI Panel state preserved:
- Stage enabled/disabled status
- Parameter values
- Selected stage and focused parameter
- Scroll position

This enables manual/event-driven rebuilds when inlet-outlet connections change,
while preserving all relevant state across pipeline mutations.
2026-03-18 23:30:24 -07:00
bb0f1b85bf Update docs, fix Pygame window, and improve camera stage timing 2026-03-18 23:16:09 -07:00
c57617bb3d fix(performance): use simple height estimation instead of PIL rendering
- Replace estimate_block_height (PIL-based) with estimate_simple_height (word wrap)
- Update viewport filter tests to match new height-based filtering (~4 items vs 24)
- Fix CI task duplication in mise.toml (remove redundant depends)

Closes #38
Closes #36
2026-03-18 22:33:36 -07:00