Files
euchre_camp/src/components/ScheduleGenerator.tsx
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david bb6be245b7
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feat: Implement tournament schedule tab and fix E2E tests (#27)
## Summary

This PR implements the tournament schedule tab functionality and fixes all remaining E2E test failures.

### Changes Included

1. **Tournament Schedule Feature**
   - Added tournament schedule page at `/admin/tournaments/[id]/schedule`
   - Implemented "Generate Schedule" button functionality
   - Added schedule generation logic for round-robin tournaments

2. **E2E Test Fixes**
   - Fixed database connection issues in production builds
   - Improved test reliability with better error handling and debugging
   - Updated test infrastructure to use environment variables instead of hardcoded values

3. **CI/CD Updates**
   - Added E2E test job to PR workflow
   - Configured tests to run against development database
   - Moved database password to Gitea secrets

4. **Code Quality**
   - Removed hardcoded passwords from codebase
   - Improved Prisma client configuration
   - Enhanced authentication and navigation components

### Test Results
All 16 E2E test scenarios are now passing:
- Authentication tests: 
- Registration tests: 
- Tournament schedule tests: 
- Player schedule tests: 
- Admin navigation tests: 

### Database Configuration
- Tests run against `euchre_camp_dev` database
- Production builds use environment variables for database configuration
- Database password stored in Gitea secrets as `DB_PASSWORD`

### CI Pipeline
The PR workflow now includes:
1. Unit tests
2. E2E tests (using production build)
3. Version bump analysis

E2E tests must pass before PR can be merged.

Reviewed-on: #27
Co-authored-by: David Gwilliam <dhgwilliam@gmail.com>
Co-committed-by: David Gwilliam <dhgwilliam@gmail.com>
2026-04-27 01:59:16 +00:00

186 lines
6.0 KiB
TypeScript

"use client"
import { useState } from "react"
interface ScheduleGeneratorProps {
tournamentId: number
teamCount: number
existingRounds?: number
}
export function ScheduleGenerator({ tournamentId, teamCount, existingRounds }: ScheduleGeneratorProps) {
const [isGenerating, setIsGenerating] = useState(false)
const [error, setError] = useState("")
const [result, setResult] = useState<{
roundsCreated: number
matchupsCreated: number
} | null>(null)
const [showOverwriteConfirm, setShowOverwriteConfirm] = useState(false)
const handleGenerate = async () => {
setError("")
setResult(null)
setIsGenerating(true)
setShowOverwriteConfirm(false)
try {
const response = await fetch(`/api/tournaments/${tournamentId}/schedule`, {
method: "POST",
})
// Check response status first before parsing JSON
if (!response.ok) {
try {
const data = await response.json()
setError(data.error || "Failed to generate schedule")
} catch {
setError(`Failed to generate schedule: ${response.status} ${response.statusText}`)
}
setIsGenerating(false)
return
}
const data = await response.json()
setResult({
roundsCreated: data.roundsCreated,
matchupsCreated: data.matchupsCreated,
})
setIsGenerating(false)
// Reload to show the schedule
setTimeout(() => {
window.location.reload()
}, 1500)
} catch {
setError("An error occurred. Please try again.")
setIsGenerating(false)
}
}
const handleGenerateClick = () => {
if (existingRounds && existingRounds > 0) {
setShowOverwriteConfirm(true)
} else {
handleGenerate()
}
}
const handleDelete = async () => {
setError("")
setIsGenerating(true)
try {
const response = await fetch(`/api/tournaments/${tournamentId}/schedule`, {
method: "DELETE",
})
if (!response.ok) {
try {
const data = await response.json()
setError(data.error || "Failed to delete schedule")
} catch {
setError(`Failed to delete schedule: ${response.status} ${response.statusText}`)
}
setIsGenerating(false)
return
}
window.location.reload()
} catch {
setError("An error occurred. Please try again.")
setIsGenerating(false)
}
}
const expectedRounds = teamCount % 2 === 0 ? teamCount - 1 : teamCount
const expectedMatchups = (teamCount * (teamCount - 1)) / 2
return (
<div className="space-y-4">
{error && (
<div className="rounded-md bg-red-50 p-4">
<div className="text-sm text-red-700">{error}</div>
</div>
)}
{result && (
<div className="rounded-md bg-green-50 p-4">
<div className="text-sm text-green-700">
Generated {result.roundsCreated} rounds with {result.matchupsCreated} matchups!
</div>
</div>
)}
<div className="bg-gray-50 rounded-lg p-4">
<p className="text-sm text-gray-600 mb-2">
Generate a round-robin schedule for <strong>{teamCount} teams</strong>.
</p>
<p className="text-sm text-gray-500">
This will create {expectedRounds} rounds with {expectedMatchups} total matchups.
Each team plays every other team exactly once.
</p>
</div>
{/* Overwrite Confirmation */}
{showOverwriteConfirm && (
<div className="rounded-md bg-yellow-50 p-4 mb-4">
<div className="flex items-center">
<div className="flex-shrink-0">
<svg className="h-5 w-5 text-yellow-400" viewBox="0 0 20 20" fill="currentColor">
<path fillRule="evenodd" d="M8.257 3.099c.765-1.36 2.722-1.36 3.486 0l5.58 9.92c.75 1.334-.213 2.98-1.742 2.98H4.42c-1.53 0-2.493-1.646-1.743-2.98l5.58-9.92zM11 13a1 1 0 11-2 0 1 1 0 012 0zm-1-8a1 1 0 00-1 1v3a1 1 0 002 0V6a1 1 0 00-1-1z" clipRule="evenodd" />
</svg>
</div>
<div className="ml-3 flex-1">
<h3 className="text-sm font-medium text-yellow-800">
Overwrite existing schedule?
</h3>
<div className="mt-2 text-sm text-yellow-700">
<p>A schedule with {existingRounds} round(s) already exists. This will delete the existing schedule and create a new one.</p>
</div>
<div className="mt-4 flex space-x-3">
<button
type="button"
onClick={handleGenerate}
disabled={isGenerating}
className="px-3 py-1.5 bg-yellow-600 text-white text-sm rounded-md hover:bg-yellow-700 disabled:opacity-50"
>
{isGenerating ? "Overwriting..." : "Yes, Overwrite"}
</button>
<button
type="button"
onClick={() => setShowOverwriteConfirm(false)}
disabled={isGenerating}
className="px-3 py-1.5 bg-gray-300 text-gray-700 text-sm rounded-md hover:bg-gray-400 disabled:opacity-50"
>
Cancel
</button>
</div>
</div>
</div>
</div>
)}
<div className="flex space-x-3">
<button
type="button"
onClick={handleGenerateClick}
disabled={isGenerating || teamCount < 2}
className="px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-green-600 hover:bg-green-700 disabled:opacity-50"
>
{isGenerating ? "Generating..." : (existingRounds && existingRounds > 0 ? "Regenerate Schedule" : "Generate Schedule")}
</button>
<button
type="button"
onClick={handleDelete}
disabled={isGenerating}
className="px-4 py-2 border border-red-300 rounded-md shadow-sm text-sm font-medium text-red-700 bg-white hover:bg-red-50 disabled:opacity-50"
>
Delete Schedule
</button>
</div>
</div>
)
}