forked from genewildish/Mainline
MAJOR REFACTORING: Consolidate duplicated pipeline code and standardize on capability-based dependency resolution. This is a significant but backwards-compatible restructuring that improves maintainability and extensibility. ## ARCHITECTURE CHANGES ### Data Sources Consolidation - Move engine/sources_v2.py → engine/data_sources/sources.py - Move engine/pipeline_sources/ → engine/data_sources/ - Create unified DataSource ABC with common interface: * fetch() - idempotent data retrieval * get_items() - cached access with automatic refresh * refresh() - force cache invalidation * is_dynamic - indicate streaming vs static sources - Support for SourceItem dataclass (content, source, timestamp, metadata) ### Display Backend Improvements - Update all 7 display backends to use new import paths - Terminal: Improve dimension detection and handling - WebSocket: Better error handling and client lifecycle - Sixel: Refactor graphics rendering - Pygame: Modernize event handling - Kitty: Add protocol support for inline images - Multi: Ensure proper forwarding to all backends - Null: Maintain testing backend functionality ### Pipeline Adapter Consolidation - Refactor adapter stages for clarity and flexibility - RenderStage now handles both item-based and buffer-based rendering - Add SourceItemsToBufferStage for converting data source items - Improve DataSourceStage to work with all source types - Add DisplayStage wrapper for display backends ### Camera & Viewport Refinements - Update Camera class for new architecture - Improve viewport dimension detection - Better handling of resize events across backends ### New Effect Plugins - border.py: Frame rendering effect with configurable style - crop.py: Viewport clipping effect for selective display - tint.py: Color filtering effect for atmosphere ### Tests & Quality - Add test_border_effect.py with comprehensive border tests - Add test_crop_effect.py with viewport clipping tests - Add test_tint_effect.py with color filtering tests - Update test_pipeline.py for new architecture - Update test_pipeline_introspection.py for new data source location - All 463 tests pass with 56% coverage - Linting: All checks pass with ruff ### Removals (Code Cleanup) - Delete engine/benchmark.py (deprecated performance testing) - Delete engine/pipeline_sources/__init__.py (moved to data_sources) - Delete engine/sources_v2.py (replaced by data_sources/sources.py) - Update AGENTS.md to reflect new structure ### Import Path Updates - Update engine/pipeline/controller.py::create_default_pipeline() * Old: from engine.sources_v2 import HeadlinesDataSource * New: from engine.data_sources.sources import HeadlinesDataSource - All display backends import from new locations - All tests import from new locations ## BACKWARDS COMPATIBILITY This refactoring is intended to be backwards compatible: - Pipeline execution unchanged (DAG-based with capability matching) - Effect plugins unchanged (EffectPlugin interface same) - Display protocol unchanged (Display duck-typing works as before) - Config system unchanged (presets.toml format same) ## TESTING - 463 tests pass (0 failures, 19 skipped) - Full linting check passes - Manual testing on demo, poetry, websocket modes - All new effect plugins tested ## FILES CHANGED - 24 files modified/added/deleted - 723 insertions, 1,461 deletions (net -738 LOC - cleanup!) - No breaking changes to public APIs - All transitive imports updated correctly
100 lines
2.9 KiB
Python
100 lines
2.9 KiB
Python
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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class TintEffect(EffectPlugin):
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"""Tint effect that applies an RGB color overlay to the buffer.
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Uses ANSI escape codes to tint text with the specified RGB values.
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Supports transparency (0-100%) for blending.
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Inlets:
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- r: Red component (0-255)
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- g: Green component (0-255)
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- b: Blue component (0-255)
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- a: Alpha/transparency (0.0-1.0, where 0.0 = fully transparent)
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"""
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name = "tint"
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config = EffectConfig(enabled=True, intensity=1.0)
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# Define inlet types for PureData-style typing
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@property
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def inlet_types(self) -> set:
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from engine.pipeline.core import DataType
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return {DataType.TEXT_BUFFER}
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@property
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def outlet_types(self) -> set:
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from engine.pipeline.core import DataType
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return {DataType.TEXT_BUFFER}
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def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
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if not buf:
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return buf
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# Get tint values from effect params or sensors
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r = self.config.params.get("r", 255)
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g = self.config.params.get("g", 255)
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b = self.config.params.get("b", 255)
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a = self.config.params.get("a", 0.3) # Default 30% tint
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# Clamp values
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r = max(0, min(255, int(r)))
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g = max(0, min(255, int(g)))
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b = max(0, min(255, int(b)))
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a = max(0.0, min(1.0, float(a)))
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if a <= 0:
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return buf
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# Convert RGB to ANSI 256 color
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ansi_color = self._rgb_to_ansi256(r, g, b)
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# Apply tint with transparency effect
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result = []
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for line in buf:
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if not line.strip():
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result.append(line)
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continue
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# Check if line already has ANSI codes
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if "\033[" in line:
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# For lines with existing colors, wrap the whole line
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result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
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else:
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# Apply tint to plain text lines
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result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
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return result
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def _rgb_to_ansi256(self, r: int, g: int, b: int) -> int:
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"""Convert RGB (0-255 each) to ANSI 256 color code."""
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if r == g == b == 0:
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return 16
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if r == g == b == 255:
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return 231
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# Calculate grayscale
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gray = int((0.299 * r + 0.587 * g + 0.114 * b) / 255 * 24) + 232
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# Calculate color cube
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ri = int(r / 51)
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gi = int(g / 51)
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bi = int(b / 51)
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color = 16 + 36 * ri + 6 * gi + bi
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# Use whichever is closer - gray or color
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gray_dist = abs(r - gray)
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color_dist = (
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(r - ri * 51) ** 2 + (g - gi * 51) ** 2 + (b - bi * 51) ** 2
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) ** 0.5
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if gray_dist < color_dist:
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return gray
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return color
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def configure(self, config: EffectConfig) -> None:
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self.config = config
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