forked from genewildish/Mainline
- Add engine/pipeline/ module with Stage ABC, PipelineContext, PipelineParams - Stage provides unified interface for sources, effects, displays, cameras - Pipeline class handles DAG-based execution with dependency resolution - PipelinePreset for pre-configured pipelines (demo, poetry, pipeline, etc.) - Add PipelineParams as params layer for animation-driven config - Add StageRegistry for unified stage registration - Add sources_v2.py with DataSource.is_dynamic property - Add animation.py with Preset and AnimationController - Skip ntfy integration tests by default (require -m integration) - Skip e2e tests by default (require -m e2e) - Update pipeline.py with comprehensive introspection methods
4.4 KiB
4.4 KiB
Mainline Pipeline
Architecture Overview
Sources (static/dynamic) → Fetch → Prepare → Scroll → Effects → Render → Display
↓
NtfyPoller ← MicMonitor (async)
Data Source Abstraction (sources_v2.py)
- Static sources: Data fetched once and cached (HeadlinesDataSource, PoetryDataSource)
- Dynamic sources: Idempotent fetch for runtime updates (PipelineDataSource)
- SourceRegistry: Discovery and management of data sources
Camera Modes
- Vertical: Scroll up (default)
- Horizontal: Scroll left
- Omni: Diagonal scroll
- Floating: Sinusoidal bobbing
- Trace: Follow network path node-by-node (for pipeline viz)
Content to Display Rendering Pipeline
flowchart TD
subgraph Sources["Data Sources (v2)"]
Headlines[HeadlinesDataSource]
Poetry[PoetryDataSource]
Pipeline[PipelineDataSource]
Registry[SourceRegistry]
end
subgraph SourcesLegacy["Data Sources (legacy)"]
RSS[("RSS Feeds")]
PoetryFeed[("Poetry Feed")]
Ntfy[("Ntfy Messages")]
Mic[("Microphone")]
end
subgraph Fetch["Fetch Layer"]
FC[fetch_all]
FP[fetch_poetry]
Cache[(Cache)]
end
subgraph Prepare["Prepare Layer"]
MB[make_block]
Strip[strip_tags]
Trans[translate]
end
subgraph Scroll["Scroll Engine"]
SC[StreamController]
CAM[Camera]
RTZ[render_ticker_zone]
Msg[render_message_overlay]
Grad[lr_gradient]
VT[vis_trunc / vis_offset]
end
subgraph Effects["Effect Pipeline"]
subgraph EffectsPlugins["Effect Plugins"]
Noise[NoiseEffect]
Fade[FadeEffect]
Glitch[GlitchEffect]
Firehose[FirehoseEffect]
Hud[HudEffect]
end
EC[EffectChain]
ER[EffectRegistry]
end
subgraph Render["Render Layer"]
BW[big_wrap]
RL[render_line]
end
subgraph Display["Display Backends"]
TD[TerminalDisplay]
PD[PygameDisplay]
SD[SixelDisplay]
KD[KittyDisplay]
WSD[WebSocketDisplay]
ND[NullDisplay]
end
subgraph Async["Async Sources"]
NTFY[NtfyPoller]
MIC[MicMonitor]
end
subgraph Animation["Animation System"]
AC[AnimationController]
PR[Preset]
end
Sources --> Fetch
RSS --> FC
PoetryFeed --> FP
FC --> Cache
FP --> Cache
Cache --> MB
Strip --> MB
Trans --> MB
MB --> SC
NTFY --> SC
SC --> RTZ
CAM --> RTZ
Grad --> RTZ
VT --> RTZ
RTZ --> EC
EC --> ER
ER --> EffectsPlugins
EffectsPlugins --> BW
BW --> RL
RL --> Display
Ntfy --> RL
Mic --> RL
MIC --> RL
style Sources fill:#f9f,stroke:#333
style Fetch fill:#bbf,stroke:#333
style Prepare fill:#bff,stroke:#333
style Scroll fill:#bfb,stroke:#333
style Effects fill:#fbf,stroke:#333
style Render fill:#ffb,stroke:#333
style Display fill:#bbf,stroke:#333
style Async fill:#fbb,stroke:#333
style Animation fill:#bfb,stroke:#333
Animation & Presets
flowchart LR
subgraph Preset["Preset"]
PP[PipelineParams]
AC[AnimationController]
end
subgraph AnimationController["AnimationController"]
Clock[Clock]
Events[Events]
Triggers[Triggers]
end
subgraph Triggers["Trigger Types"]
TIME[TIME]
FRAME[FRAME]
CYCLE[CYCLE]
COND[CONDITION]
MANUAL[MANUAL]
end
PP --> AC
Clock --> AC
Events --> AC
Triggers --> Events
Camera Modes
stateDiagram-v2
[*] --> Vertical
Vertical --> Horizontal: mode change
Horizontal --> Omni: mode change
Omni --> Floating: mode change
Floating --> Trace: mode change
Trace --> Vertical: mode change
state Vertical {
[*] --> ScrollUp
ScrollUp --> ScrollUp: +y each frame
}
state Horizontal {
[*] --> ScrollLeft
ScrollLeft --> ScrollLeft: +x each frame
}
state Omni {
[*] --> Diagonal
Diagonal --> Diagonal: +x, +y each frame
}
state Floating {
[*] --> Bobbing
Bobbing --> Bobbing: sin(time) for x,y
}
state Trace {
[*] --> FollowPath
FollowPath --> FollowPath: node by node
}