Files
sideline/engine/effects/plugins/repl.py
David Gwilliam d5406a6b11 Fix REPL HUD layout by removing cursor positioning codes
- Remove \033[1;1H, \033[2;1H, \033[3;1H from HUD rendering
- HUD text now appears at correct positions without cursor interference
- Prompt appears at left margin as expected
2026-03-22 16:46:32 -07:00

411 lines
14 KiB
Python

"""REPL Effect Plugin
A HUD-style command-line interface for interactive pipeline control.
This effect provides a Read-Eval-Print Loop (REPL) that allows users to:
- View pipeline status and metrics
- Toggle effects on/off
- Adjust effect parameters in real-time
- Inspect pipeline configuration
- Execute commands for pipeline manipulation
Usage:
Add 'repl' to the effects list in your configuration.
Commands:
help - Show available commands
status - Show pipeline status
effects - List all effects
effect <name> <on|off> - Toggle an effect
param <effect> <param> <value> - Set effect parameter
pipeline - Show current pipeline order
clear - Clear output buffer
quit - Exit REPL
Keyboard:
Enter - Execute command
Up/Down - Navigate command history
Tab - Auto-complete (if implemented)
Ctrl+C - Clear current input
"""
from dataclasses import dataclass, field
from engine.effects.types import (
EffectConfig,
EffectContext,
EffectPlugin,
PartialUpdate,
)
@dataclass
class REPLState:
"""State of the REPL interface."""
command_history: list[str] = field(default_factory=list)
current_command: str = ""
history_index: int = -1
output_buffer: list[str] = field(default_factory=list)
max_history: int = 50
max_output_lines: int = 20
class ReplEffect(EffectPlugin):
"""REPL effect with HUD-style overlay for interactive pipeline control."""
name = "repl"
config = EffectConfig(
enabled=True,
intensity=1.0,
params={
"display_height": 8, # Height of REPL area in lines
"show_hud": True, # Show HUD header lines
},
)
supports_partial_updates = True
def __init__(self):
super().__init__()
self.state = REPLState()
self._last_metrics: dict | None = None
def process_partial(
self, buf: list[str], ctx: EffectContext, partial: PartialUpdate
) -> list[str]:
"""Handle partial updates efficiently."""
if partial.full_buffer:
return self.process(buf, ctx)
# Always process REPL since it needs to stay visible
return self.process(buf, ctx)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Render buffer with REPL overlay."""
# Get display dimensions from context
height = ctx.terminal_height if hasattr(ctx, "terminal_height") else len(buf)
width = ctx.terminal_width if hasattr(ctx, "terminal_width") else 80
# Calculate areas
repl_height = self.config.params.get("display_height", 8)
show_hud = self.config.params.get("show_hud", True)
# Reserve space for REPL at bottom
# HUD uses top 3 lines if enabled
content_height = max(1, height - repl_height)
# Build output
output = []
# Add content (truncated or padded)
for i in range(content_height):
if i < len(buf):
output.append(buf[i][:width])
else:
output.append(" " * width)
# Add HUD lines if enabled
if show_hud:
hud_output = self._render_hud(width, ctx)
# Overlay HUD on first lines of content
for i, line in enumerate(hud_output):
if i < len(output):
output[i] = line[:width]
# Add separator
output.append("" * width)
# Add REPL area
repl_lines = self._render_repl(width, repl_height - 1)
output.extend(repl_lines)
# Ensure correct height
while len(output) < height:
output.append(" " * width)
output = output[:height]
return output
def _render_hud(self, width: int, ctx: EffectContext) -> list[str]:
"""Render HUD-style header with metrics."""
lines = []
# Get metrics
metrics = self._get_metrics(ctx)
fps = metrics.get("fps", 0.0)
frame_time = metrics.get("frame_time", 0.0)
# Line 1: Title + FPS + Frame time
fps_str = f"FPS: {fps:.1f}" if fps > 0 else "FPS: --"
time_str = f"{frame_time:.1f}ms" if frame_time > 0 else "--ms"
line1 = (
f"\033[38;5;46mMAINLINE REPL\033[0m "
f"\033[38;5;245m|\033[0m \033[38;5;39m{fps_str}\033[0m "
f"\033[38;5;245m|\033[0m \033[38;5;208m{time_str}\033[0m"
)
lines.append(line1[:width])
# Line 2: Command count + History index
cmd_count = len(self.state.command_history)
hist_idx = (
f"[{self.state.history_index + 1}/{cmd_count}]" if cmd_count > 0 else ""
)
line2 = (
f"\033[38;5;45mCOMMANDS:\033[0m "
f"\033[1;38;5;227m{cmd_count}\033[0m "
f"\033[38;5;245m|\033[0m \033[38;5;219m{hist_idx}\033[0m"
)
lines.append(line2[:width])
# Line 3: Output buffer count
out_count = len(self.state.output_buffer)
line3 = f"\033[38;5;44mOUTPUT:\033[0m \033[1;38;5;227m{out_count}\033[0m lines"
lines.append(line3[:width])
return lines
def _render_repl(self, width: int, height: int) -> list[str]:
"""Render REPL interface."""
lines = []
# Calculate how many output lines to show
# Reserve 1 line for input prompt
output_height = height - 1
output_start = max(0, len(self.state.output_buffer) - output_height)
# Render output buffer
for i in range(output_height):
idx = output_start + i
if idx < len(self.state.output_buffer):
line = self.state.output_buffer[idx][:width]
lines.append(line)
else:
lines.append(" " * width)
# Render input prompt
prompt = "> "
input_line = f"{prompt}{self.state.current_command}"
# Add cursor indicator
cursor = "" if len(self.state.current_command) % 2 == 0 else " "
input_line += cursor
lines.append(input_line[:width])
return lines
def _get_metrics(self, ctx: EffectContext) -> dict:
"""Get pipeline metrics from context."""
metrics = ctx.get_state("metrics")
if metrics:
self._last_metrics = metrics
if self._last_metrics:
# Extract FPS and frame time
fps = 0.0
frame_time = 0.0
if "pipeline" in self._last_metrics:
avg_ms = self._last_metrics["pipeline"].get("avg_ms", 0.0)
frame_count = self._last_metrics.get("frame_count", 0)
if frame_count > 0 and avg_ms > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
return {"fps": fps, "frame_time": frame_time}
return {"fps": 0.0, "frame_time": 0.0}
def process_command(self, command: str, ctx: EffectContext | None = None) -> None:
"""Process a REPL command."""
cmd = command.strip()
if not cmd:
return
# Add to history
self.state.command_history.append(cmd)
if len(self.state.command_history) > self.state.max_history:
self.state.command_history.pop(0)
self.state.history_index = len(self.state.command_history)
self.state.current_command = ""
# Add to output buffer
self.state.output_buffer.append(f"> {cmd}")
# Parse command
parts = cmd.split()
cmd_name = parts[0].lower()
cmd_args = parts[1:] if len(parts) > 1 else []
# Execute command
try:
if cmd_name == "help":
self._cmd_help()
elif cmd_name == "status":
self._cmd_status(ctx)
elif cmd_name == "effects":
self._cmd_effects(ctx)
elif cmd_name == "effect":
self._cmd_effect(cmd_args, ctx)
elif cmd_name == "param":
self._cmd_param(cmd_args, ctx)
elif cmd_name == "pipeline":
self._cmd_pipeline(ctx)
elif cmd_name == "clear":
self.state.output_buffer.clear()
elif cmd_name == "quit" or cmd_name == "exit":
self.state.output_buffer.append("Use Ctrl+C to exit")
else:
self.state.output_buffer.append(f"Unknown command: {cmd_name}")
self.state.output_buffer.append("Type 'help' for available commands")
except Exception as e:
self.state.output_buffer.append(f"Error: {e}")
def _cmd_help(self):
"""Show help message."""
self.state.output_buffer.append("Available commands:")
self.state.output_buffer.append(" help - Show this help")
self.state.output_buffer.append(" status - Show pipeline status")
self.state.output_buffer.append(" effects - List all effects")
self.state.output_buffer.append(" effect <name> <on|off> - Toggle effect")
self.state.output_buffer.append(
" param <effect> <param> <value> - Set parameter"
)
self.state.output_buffer.append(" pipeline - Show current pipeline order")
self.state.output_buffer.append(" clear - Clear output buffer")
self.state.output_buffer.append(" quit - Show exit message")
def _cmd_status(self, ctx: EffectContext | None):
"""Show pipeline status."""
if ctx:
metrics = self._get_metrics(ctx)
self.state.output_buffer.append(f"FPS: {metrics['fps']:.1f}")
self.state.output_buffer.append(
f"Frame time: {metrics['frame_time']:.1f}ms"
)
self.state.output_buffer.append(
f"Output lines: {len(self.state.output_buffer)}"
)
self.state.output_buffer.append(
f"History: {len(self.state.command_history)} commands"
)
def _cmd_effects(self, ctx: EffectContext | None):
"""List all effects."""
if ctx:
# Try to get effect list from context
effects = ctx.get_state("pipeline_order")
if effects:
self.state.output_buffer.append("Pipeline effects:")
for i, name in enumerate(effects):
self.state.output_buffer.append(f" {i + 1}. {name}")
else:
self.state.output_buffer.append("No pipeline information available")
else:
self.state.output_buffer.append("No context available")
def _cmd_effect(self, args: list[str], ctx: EffectContext | None):
"""Toggle effect on/off."""
if len(args) < 2:
self.state.output_buffer.append("Usage: effect <name> <on|off>")
return
effect_name = args[0]
state = args[1].lower()
if state not in ("on", "off"):
self.state.output_buffer.append("State must be 'on' or 'off'")
return
# Emit event to toggle effect
enabled = state == "on"
self.state.output_buffer.append(f"Effect '{effect_name}' set to {state}")
# Store command for external handling
self._pending_command = {
"action": "enable_stage" if enabled else "disable_stage",
"stage": effect_name,
}
def _cmd_param(self, args: list[str], ctx: EffectContext | None):
"""Set effect parameter."""
if len(args) < 3:
self.state.output_buffer.append("Usage: param <effect> <param> <value>")
return
effect_name = args[0]
param_name = args[1]
try:
param_value = float(args[2])
except ValueError:
self.state.output_buffer.append("Value must be a number")
return
self.state.output_buffer.append(
f"Setting {effect_name}.{param_name} = {param_value}"
)
# Store command for external handling
self._pending_command = {
"action": "adjust_param",
"stage": effect_name,
"param": param_name,
"delta": param_value, # Note: This sets absolute value, need adjustment
}
def _cmd_pipeline(self, ctx: EffectContext | None):
"""Show current pipeline order."""
if ctx:
pipeline_order = ctx.get_state("pipeline_order")
if pipeline_order:
self.state.output_buffer.append(
"Pipeline: " + "".join(pipeline_order)
)
else:
self.state.output_buffer.append("Pipeline information not available")
else:
self.state.output_buffer.append("No context available")
def get_pending_command(self) -> dict | None:
"""Get and clear pending command for external handling."""
cmd = getattr(self, "_pending_command", None)
if cmd:
self._pending_command = None
return cmd
def navigate_history(self, direction: int) -> None:
"""Navigate command history (up/down)."""
if not self.state.command_history:
return
if direction > 0: # Down
self.state.history_index = min(
len(self.state.command_history), self.state.history_index + 1
)
else: # Up
self.state.history_index = max(0, self.state.history_index - 1)
if self.state.history_index < len(self.state.command_history):
self.state.current_command = self.state.command_history[
self.state.history_index
]
else:
self.state.current_command = ""
def append_to_command(self, char: str) -> None:
"""Append character to current command."""
if len(char) == 1: # Single character
self.state.current_command += char
def backspace(self) -> None:
"""Remove last character from command."""
self.state.current_command = self.state.current_command[:-1]
def clear_command(self) -> None:
"""Clear current command."""
self.state.current_command = ""
def configure(self, config: EffectConfig) -> None:
"""Configure the effect."""
self.config = config