forked from genewildish/Mainline
- Add for quick startup using first N feeds - Add background thread for full fetch and caching - Update to use fast fetch - Update docs and skills
238 lines
6.7 KiB
Python
238 lines
6.7 KiB
Python
"""
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Pipeline presets - Pre-configured pipeline configurations.
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Provides PipelinePreset as a unified preset system.
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Presets can be loaded from TOML files (presets.toml) or defined in code.
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Loading order:
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1. Built-in presets.toml in the package
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2. User config ~/.config/mainline/presets.toml
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3. Local ./presets.toml (overrides earlier)
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"""
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from dataclasses import dataclass, field
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from typing import TYPE_CHECKING, Any
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from engine.display import BorderMode
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from engine.pipeline.params import PipelineParams
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if TYPE_CHECKING:
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from engine.pipeline.controller import PipelineConfig
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def _load_toml_presets() -> dict[str, Any]:
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"""Load presets from TOML file."""
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try:
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from engine.pipeline.preset_loader import load_presets
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return load_presets()
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except Exception:
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return {}
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_YAML_PRESETS = _load_toml_presets()
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@dataclass
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class PipelinePreset:
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"""Pre-configured pipeline with stages and animation.
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A PipelinePreset packages:
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- Initial params: Starting configuration
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- Stages: List of stage configurations to create
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This is the new unified preset that works with the Pipeline class.
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"""
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name: str
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description: str = ""
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source: str = "headlines"
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display: str = "terminal"
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camera: str = "scroll"
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effects: list[str] = field(default_factory=list)
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border: bool | BorderMode = (
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False # Border mode: False=off, True=simple, BorderMode.UI for panel
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)
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# Extended fields for fine-tuning
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camera_speed: float = 1.0 # Camera movement speed
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viewport_width: int = 80 # Viewport width in columns
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viewport_height: int = 24 # Viewport height in rows
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source_items: list[dict[str, Any]] | None = None # For ListDataSource
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enable_metrics: bool = True # Enable performance metrics collection
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def to_params(self) -> PipelineParams:
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"""Convert to PipelineParams (runtime configuration)."""
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from engine.display import BorderMode
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params = PipelineParams()
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params.source = self.source
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params.display = self.display
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params.border = (
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self.border
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if isinstance(self.border, bool)
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else BorderMode.UI
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if self.border == BorderMode.UI
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else False
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)
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params.camera_mode = self.camera
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params.effect_order = self.effects.copy()
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params.camera_speed = self.camera_speed
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# Note: viewport_width/height are read from PipelinePreset directly
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# in pipeline_runner.py, not from PipelineParams
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return params
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def to_config(self) -> "PipelineConfig":
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"""Convert to PipelineConfig (static pipeline construction config).
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PipelineConfig is used once at pipeline initialization and contains
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the core settings that don't change during execution.
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"""
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from engine.pipeline.controller import PipelineConfig
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return PipelineConfig(
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source=self.source,
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display=self.display,
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camera=self.camera,
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effects=self.effects.copy(),
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enable_metrics=self.enable_metrics,
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)
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@classmethod
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def from_yaml(cls, name: str, data: dict[str, Any]) -> "PipelinePreset":
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"""Create a PipelinePreset from YAML data."""
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return cls(
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name=name,
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description=data.get("description", ""),
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source=data.get("source", "headlines"),
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display=data.get("display", "terminal"),
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camera=data.get("camera", "vertical"),
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effects=data.get("effects", []),
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border=data.get("border", False),
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camera_speed=data.get("camera_speed", 1.0),
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viewport_width=data.get("viewport_width", 80),
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viewport_height=data.get("viewport_height", 24),
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source_items=data.get("source_items"),
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enable_metrics=data.get("enable_metrics", True),
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)
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# Built-in presets
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DEMO_PRESET = PipelinePreset(
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name="demo",
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description="Demo mode with effect cycling and camera modes",
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source="headlines",
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display="pygame",
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camera="scroll",
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effects=["noise", "fade", "glitch", "firehose"],
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)
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UI_PRESET = PipelinePreset(
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name="ui",
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description="Interactive UI mode with right-side control panel",
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source="fixture",
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display="pygame",
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camera="scroll",
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effects=["noise", "fade", "glitch"],
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border=BorderMode.UI,
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)
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POETRY_PRESET = PipelinePreset(
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name="poetry",
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description="Poetry feed with subtle effects",
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source="poetry",
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display="pygame",
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camera="scroll",
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effects=["fade"],
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)
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PIPELINE_VIZ_PRESET = PipelinePreset(
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name="pipeline",
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description="Pipeline visualization mode",
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source="pipeline",
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display="terminal",
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camera="trace",
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effects=[],
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)
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WEBSOCKET_PRESET = PipelinePreset(
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name="websocket",
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description="WebSocket display mode",
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source="headlines",
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display="websocket",
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camera="scroll",
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effects=["noise", "fade", "glitch"],
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)
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FIREHOSE_PRESET = PipelinePreset(
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name="firehose",
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description="High-speed firehose mode",
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source="headlines",
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display="pygame",
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camera="scroll",
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effects=["noise", "fade", "glitch", "firehose"],
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)
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FIXTURE_PRESET = PipelinePreset(
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name="fixture",
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description="Use cached headline fixtures",
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source="fixture",
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display="pygame",
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camera="scroll",
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effects=["noise", "fade"],
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border=False,
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)
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# Build presets from YAML data
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def _build_presets() -> dict[str, PipelinePreset]:
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"""Build preset dictionary from all sources."""
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result = {}
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# Add YAML presets
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yaml_presets = _YAML_PRESETS.get("presets", {})
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for name, data in yaml_presets.items():
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result[name] = PipelinePreset.from_yaml(name, data)
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# Add built-in presets as fallback (if not in YAML)
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builtins = {
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"demo": DEMO_PRESET,
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"poetry": POETRY_PRESET,
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"pipeline": PIPELINE_VIZ_PRESET,
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"websocket": WEBSOCKET_PRESET,
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"firehose": FIREHOSE_PRESET,
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"ui": UI_PRESET,
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"fixture": FIXTURE_PRESET,
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}
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for name, preset in builtins.items():
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if name not in result:
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result[name] = preset
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return result
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PRESETS: dict[str, PipelinePreset] = _build_presets()
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def get_preset(name: str) -> PipelinePreset | None:
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"""Get a preset by name."""
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return PRESETS.get(name)
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def list_presets() -> list[str]:
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"""List all available preset names."""
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return list(PRESETS.keys())
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def create_preset_from_params(
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params: PipelineParams, name: str = "custom"
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) -> PipelinePreset:
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"""Create a preset from PipelineParams."""
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return PipelinePreset(
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name=name,
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source=params.source,
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display=params.display,
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camera=params.camera_mode,
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effects=params.effect_order.copy() if hasattr(params, "effect_order") else [],
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)
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