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5
.gitignore
vendored
5
.gitignore
vendored
@@ -10,8 +10,3 @@ htmlcov/
|
||||
.pytest_cache/
|
||||
*.egg-info/
|
||||
coverage.xml
|
||||
*.dot
|
||||
*.png
|
||||
test-reports/
|
||||
.opencode/
|
||||
tests/comparison_output/
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
---
|
||||
name: mainline-architecture
|
||||
description: Pipeline stages, capability resolution, and core architecture patterns
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers Mainline's pipeline architecture - the Stage-based system for dependency resolution, data flow, and component composition.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Stage Class (engine/pipeline/core.py)
|
||||
|
||||
The `Stage` ABC is the foundation. All pipeline components inherit from it:
|
||||
|
||||
```python
|
||||
class Stage(ABC):
|
||||
name: str
|
||||
category: str # "source", "effect", "overlay", "display", "camera"
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||||
optional: bool = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
"""What this stage provides (e.g., 'source.headlines')"""
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||||
return set()
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||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
"""What this stage needs (e.g., {'source'})"""
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||||
return set()
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||||
```
|
||||
|
||||
### Capability-Based Dependencies
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||||
|
||||
The Pipeline resolves dependencies using **prefix matching**:
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||||
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
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||||
- `"camera.state"` matches the camera state capability
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||||
- This allows flexible composition without hardcoding specific stage names
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||||
|
||||
### Minimum Capabilities
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||||
|
||||
The pipeline requires these minimum capabilities to function:
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||||
- `"source"` - Data source capability
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||||
- `"render.output"` - Rendered content capability
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||||
- `"display.output"` - Display output capability
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||||
- `"camera.state"` - Camera state for viewport filtering
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||||
|
||||
These are automatically injected if missing (auto-injection).
|
||||
|
||||
### DataType Enum
|
||||
|
||||
PureData-style data types for inlet/outlet validation:
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||||
- `SOURCE_ITEMS`: List[SourceItem] - raw items from sources
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||||
- `ITEM_TUPLES`: List[tuple] - (title, source, timestamp) tuples
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||||
- `TEXT_BUFFER`: List[str] - rendered ANSI buffer
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||||
- `RAW_TEXT`: str - raw text strings
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||||
- `PIL_IMAGE`: PIL Image object
|
||||
|
||||
### Pipeline Execution
|
||||
|
||||
The Pipeline (engine/pipeline/controller.py):
|
||||
1. Collects all stages from StageRegistry
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||||
2. Resolves dependencies using prefix matching
|
||||
3. Executes stages in dependency order
|
||||
4. Handles errors for non-optional stages
|
||||
|
||||
### Canvas & Camera
|
||||
|
||||
- **Canvas** (`engine/canvas.py`): 2D rendering surface with dirty region tracking
|
||||
- **Camera** (`engine/camera.py`): Viewport controller for scrolling content
|
||||
|
||||
Canvas tracks dirty regions automatically when content is written via `put_region`, `put_text`, `fill`, enabling partial buffer updates.
|
||||
|
||||
## Adding New Stages
|
||||
|
||||
1. Create a class inheriting from `Stage`
|
||||
2. Define `capabilities` and `dependencies` properties
|
||||
3. Implement required abstract methods
|
||||
4. Register in StageRegistry or use as adapter
|
||||
|
||||
## Common Patterns
|
||||
|
||||
- Use adapters (engine/pipeline/adapters.py) to wrap existing components as stages
|
||||
- Set `optional=True` for stages that can fail gracefully
|
||||
- Use `stage_type` and `render_order` for execution ordering
|
||||
- Clock stages update state independently of data flow
|
||||
|
||||
## Sources
|
||||
|
||||
- engine/pipeline/core.py - Stage base class
|
||||
- engine/pipeline/controller.py - Pipeline implementation
|
||||
- engine/pipeline/adapters/ - Stage adapters
|
||||
- docs/PIPELINE.md - Pipeline documentation
|
||||
@@ -1,163 +0,0 @@
|
||||
---
|
||||
name: mainline-display
|
||||
description: Display backend implementation and the Display protocol
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers Mainline's display backend system - how to implement new display backends and how the Display protocol works.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Display Protocol
|
||||
|
||||
All backends implement a common Display protocol (in `engine/display/__init__.py`):
|
||||
|
||||
```python
|
||||
class Display(Protocol):
|
||||
width: int
|
||||
height: int
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize the display"""
|
||||
...
|
||||
|
||||
def show(self, buf: list[str], border: bool = False) -> None:
|
||||
"""Display the buffer"""
|
||||
...
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear the display"""
|
||||
...
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Clean up resources"""
|
||||
...
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Return (width, height)"""
|
||||
...
|
||||
```
|
||||
|
||||
### DisplayRegistry
|
||||
|
||||
Discovers and manages backends:
|
||||
|
||||
```python
|
||||
from engine.display import DisplayRegistry
|
||||
display = DisplayRegistry.create("terminal") # or "websocket", "null", "multi"
|
||||
```
|
||||
|
||||
### Available Backends
|
||||
|
||||
| Backend | File | Description |
|
||||
|---------|------|-------------|
|
||||
| terminal | backends/terminal.py | ANSI terminal output |
|
||||
| websocket | backends/websocket.py | Web browser via WebSocket |
|
||||
| null | backends/null.py | Headless for testing |
|
||||
| multi | backends/multi.py | Forwards to multiple displays |
|
||||
| moderngl | backends/moderngl.py | GPU-accelerated OpenGL rendering (optional) |
|
||||
|
||||
### WebSocket Backend
|
||||
|
||||
- WebSocket server: port 8765
|
||||
- HTTP server: port 8766 (serves client/index.html)
|
||||
- Client has ANSI color parsing and fullscreen support
|
||||
|
||||
### Multi Backend
|
||||
|
||||
Forwards to multiple displays simultaneously - useful for `terminal + websocket`.
|
||||
|
||||
## Adding a New Backend
|
||||
|
||||
1. Create `engine/display/backends/my_backend.py`
|
||||
2. Implement the Display protocol methods
|
||||
3. Register in `engine/display/__init__.py`'s `DisplayRegistry`
|
||||
|
||||
Required methods:
|
||||
- `init(width: int, height: int, reuse: bool = False)` - Initialize display
|
||||
- `show(buf: list[str], border: bool = False)` - Display buffer
|
||||
- `clear()` - Clear screen
|
||||
- `cleanup()` - Clean up resources
|
||||
- `get_dimensions() -> tuple[int, int]` - Get terminal dimensions
|
||||
|
||||
Optional methods:
|
||||
- `title(text: str)` - Set window title
|
||||
- `cursor(show: bool)` - Control cursor
|
||||
|
||||
## Usage
|
||||
|
||||
```bash
|
||||
python mainline.py --display terminal # default
|
||||
python mainline.py --display websocket
|
||||
python mainline.py --display moderngl # GPU-accelerated (requires moderngl)
|
||||
```
|
||||
|
||||
## Common Bugs and Patterns
|
||||
|
||||
### BorderMode.OFF Enum Bug
|
||||
|
||||
**Problem**: `BorderMode.OFF` has enum value `1` (not `0`), and Python enums are always truthy.
|
||||
|
||||
**Incorrect Code**:
|
||||
```python
|
||||
if border:
|
||||
buffer = render_border(buffer, width, height, fps, frame_time)
|
||||
```
|
||||
|
||||
**Correct Code**:
|
||||
```python
|
||||
from engine.display import BorderMode
|
||||
if border and border != BorderMode.OFF:
|
||||
buffer = render_border(buffer, width, height, fps, frame_time)
|
||||
```
|
||||
|
||||
**Why**: Checking `if border:` evaluates to `True` even when `border == BorderMode.OFF` because enum members are always truthy in Python.
|
||||
|
||||
### Context Type Mismatch
|
||||
|
||||
**Problem**: `PipelineContext` and `EffectContext` have different APIs for storing data.
|
||||
|
||||
- `PipelineContext`: Uses `set()`/`get()` for services
|
||||
- `EffectContext`: Uses `set_state()`/`get_state()` for state
|
||||
|
||||
**Pattern for Passing Data**:
|
||||
```python
|
||||
# In pipeline setup (uses PipelineContext)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
|
||||
# In EffectPluginStage (must copy to EffectContext)
|
||||
effect_ctx.set_state("pipeline_order", ctx.get("pipeline_order"))
|
||||
```
|
||||
|
||||
### Terminal Display ANSI Patterns
|
||||
|
||||
**Screen Clearing**:
|
||||
```python
|
||||
output = "\033[H\033[J" + "".join(buffer)
|
||||
```
|
||||
|
||||
**Cursor Positioning** (used by HUD effect):
|
||||
- `\033[row;colH` - Move cursor to row, column
|
||||
- Example: `\033[1;1H` - Move to row 1, column 1
|
||||
|
||||
**Key Insight**: Terminal display joins buffer lines WITHOUT newlines, relying on ANSI cursor positioning codes to move the cursor to the correct location for each line.
|
||||
|
||||
### EffectPluginStage Context Copying
|
||||
|
||||
**Problem**: When effects need access to pipeline services (like `pipeline_order`), they must be copied from `PipelineContext` to `EffectContext`.
|
||||
|
||||
**Pattern**:
|
||||
```python
|
||||
# In EffectPluginStage.process()
|
||||
# Copy pipeline_order from PipelineContext services to EffectContext state
|
||||
pipeline_order = ctx.get("pipeline_order")
|
||||
if pipeline_order:
|
||||
effect_ctx.set_state("pipeline_order", pipeline_order)
|
||||
```
|
||||
|
||||
This ensures effects can access `ctx.get_state("pipeline_order")` in their process method.
|
||||
@@ -1,113 +0,0 @@
|
||||
---
|
||||
name: mainline-effects
|
||||
description: How to add new effect plugins to Mainline's effect system
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers Mainline's effect plugin system - how to create, configure, and integrate visual effects into the pipeline.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### EffectPlugin ABC (engine/effects/types.py)
|
||||
|
||||
All effects must inherit from `EffectPlugin` and implement:
|
||||
|
||||
```python
|
||||
class EffectPlugin(ABC):
|
||||
name: str
|
||||
config: EffectConfig
|
||||
param_bindings: dict[str, dict[str, str | float]] = {}
|
||||
supports_partial_updates: bool = False
|
||||
|
||||
@abstractmethod
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Process buffer with effect applied"""
|
||||
...
|
||||
|
||||
@abstractmethod
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect"""
|
||||
...
|
||||
```
|
||||
|
||||
### EffectContext
|
||||
|
||||
Passed to every effect's process method:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class EffectContext:
|
||||
terminal_width: int
|
||||
terminal_height: int
|
||||
scroll_cam: int
|
||||
ticker_height: int
|
||||
camera_x: int = 0
|
||||
mic_excess: float = 0.0
|
||||
grad_offset: float = 0.0
|
||||
frame_number: int = 0
|
||||
has_message: bool = False
|
||||
items: list = field(default_factory=list)
|
||||
_state: dict[str, Any] = field(default_factory=dict)
|
||||
```
|
||||
|
||||
Access sensor values via `ctx.get_sensor_value("sensor_name")`.
|
||||
|
||||
### EffectConfig
|
||||
|
||||
Configuration dataclass:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class EffectConfig:
|
||||
enabled: bool = True
|
||||
intensity: float = 1.0
|
||||
params: dict[str, Any] = field(default_factory=dict)
|
||||
```
|
||||
|
||||
### Partial Updates
|
||||
|
||||
For performance optimization, set `supports_partial_updates = True` and implement `process_partial`:
|
||||
|
||||
```python
|
||||
class MyEffect(EffectPlugin):
|
||||
supports_partial_updates = True
|
||||
|
||||
def process_partial(self, buf, ctx, partial: PartialUpdate) -> list[str]:
|
||||
# Only process changed regions
|
||||
...
|
||||
```
|
||||
|
||||
## Adding a New Effect
|
||||
|
||||
1. Create file in `effects_plugins/my_effect.py`
|
||||
2. Inherit from `EffectPlugin`
|
||||
3. Implement `process()` and `configure()`
|
||||
4. Add to `effects_plugins/__init__.py` (runtime discovery via issubclass checks)
|
||||
|
||||
## Param Bindings
|
||||
|
||||
Declarative sensor-to-param mappings:
|
||||
|
||||
```python
|
||||
param_bindings = {
|
||||
"intensity": {"sensor": "mic", "transform": "linear"},
|
||||
"rate": {"sensor": "oscillator", "transform": "exponential"},
|
||||
}
|
||||
```
|
||||
|
||||
Transforms: `linear`, `exponential`, `threshold`
|
||||
|
||||
## Effect Chain
|
||||
|
||||
Effects are chained via `engine/effects/chain.py` - processes each effect in order, passing output to next.
|
||||
|
||||
## Existing Effects
|
||||
|
||||
See `effects_plugins/`:
|
||||
- noise.py, fade.py, glitch.py, firehose.py
|
||||
- border.py, crop.py, tint.py, hud.py
|
||||
@@ -1,103 +0,0 @@
|
||||
---
|
||||
name: mainline-presets
|
||||
description: Creating pipeline presets in TOML format for Mainline
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers how to create pipeline presets in TOML format for Mainline's rendering pipeline.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Preset Loading Order
|
||||
|
||||
Presets are loaded from multiple locations (later overrides earlier):
|
||||
1. Built-in: `engine/presets.toml`
|
||||
2. User config: `~/.config/mainline/presets.toml`
|
||||
3. Local override: `./presets.toml`
|
||||
|
||||
### PipelinePreset Dataclass
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class PipelinePreset:
|
||||
name: str
|
||||
description: str = ""
|
||||
source: str = "headlines" # Data source
|
||||
display: str = "terminal" # Display backend
|
||||
camera: str = "scroll" # Camera mode
|
||||
effects: list[str] = field(default_factory=list)
|
||||
border: bool = False
|
||||
```
|
||||
|
||||
### TOML Format
|
||||
|
||||
```toml
|
||||
[presets.my-preset]
|
||||
description = "My custom pipeline"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
camera = "scroll"
|
||||
effects = ["noise", "fade"]
|
||||
border = true
|
||||
```
|
||||
|
||||
## Creating a Preset
|
||||
|
||||
### Option 1: User Config
|
||||
|
||||
Create/edit `~/.config/mainline/presets.toml`:
|
||||
|
||||
```toml
|
||||
[presets.my-cool-preset]
|
||||
description = "Noise and glitch effects"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
effects = ["noise", "glitch"]
|
||||
```
|
||||
|
||||
### Option 2: Local Override
|
||||
|
||||
Create `./presets.toml` in project root:
|
||||
|
||||
```toml
|
||||
[presets.dev-inspect]
|
||||
description = "Pipeline introspection for development"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
effects = ["hud"]
|
||||
```
|
||||
|
||||
### Option 3: Built-in
|
||||
|
||||
Edit `engine/presets.toml` (requires PR to repository).
|
||||
|
||||
## Available Sources
|
||||
|
||||
- `headlines` - RSS news feeds
|
||||
- `poetry` - Literature mode
|
||||
- `pipeline-inspect` - Live DAG visualization
|
||||
|
||||
## Available Displays
|
||||
|
||||
- `terminal` - ANSI terminal
|
||||
- `websocket` - Web browser
|
||||
- `null` - Headless
|
||||
- `moderngl` - GPU-accelerated (optional)
|
||||
|
||||
## Available Effects
|
||||
|
||||
See `effects_plugins/`:
|
||||
- noise, fade, glitch, firehose
|
||||
- border, crop, tint, hud
|
||||
|
||||
## Validation Functions
|
||||
|
||||
Use these from `engine/pipeline/presets.py`:
|
||||
- `validate_preset()` - Validate preset structure
|
||||
- `validate_signal_path()` - Detect circular dependencies
|
||||
- `generate_preset_toml()` - Generate skeleton preset
|
||||
@@ -1,136 +0,0 @@
|
||||
---
|
||||
name: mainline-sensors
|
||||
description: Sensor framework for real-time input in Mainline
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers Mainline's sensor framework - how to use, create, and integrate sensors for real-time input.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Sensor Base Class (engine/sensors/__init__.py)
|
||||
|
||||
```python
|
||||
class Sensor(ABC):
|
||||
name: str
|
||||
unit: str = ""
|
||||
|
||||
@property
|
||||
def available(self) -> bool:
|
||||
"""Whether sensor is currently available"""
|
||||
return True
|
||||
|
||||
@abstractmethod
|
||||
def read(self) -> SensorValue | None:
|
||||
"""Read current sensor value"""
|
||||
...
|
||||
|
||||
def start(self) -> None:
|
||||
"""Initialize sensor (optional)"""
|
||||
pass
|
||||
|
||||
def stop(self) -> None:
|
||||
"""Clean up sensor (optional)"""
|
||||
pass
|
||||
```
|
||||
|
||||
### SensorValue Dataclass
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class SensorValue:
|
||||
sensor_name: str
|
||||
value: float
|
||||
timestamp: float
|
||||
unit: str = ""
|
||||
```
|
||||
|
||||
### SensorRegistry
|
||||
|
||||
Discovers and manages sensors globally:
|
||||
|
||||
```python
|
||||
from engine.sensors import SensorRegistry
|
||||
registry = SensorRegistry()
|
||||
sensor = registry.get("mic")
|
||||
```
|
||||
|
||||
### SensorStage
|
||||
|
||||
Pipeline adapter that provides sensor values to effects:
|
||||
|
||||
```python
|
||||
from engine.pipeline.adapters import SensorStage
|
||||
stage = SensorStage(sensor_name="mic")
|
||||
```
|
||||
|
||||
## Built-in Sensors
|
||||
|
||||
| Sensor | File | Description |
|
||||
|--------|------|-------------|
|
||||
| MicSensor | sensors/mic.py | Microphone input (RMS dB) |
|
||||
| OscillatorSensor | sensors/oscillator.py | Test sine wave generator |
|
||||
| PipelineMetricsSensor | sensors/pipeline_metrics.py | FPS, frame time, etc. |
|
||||
|
||||
## Param Bindings
|
||||
|
||||
Effects declare sensor-to-param mappings:
|
||||
|
||||
```python
|
||||
class GlitchEffect(EffectPlugin):
|
||||
param_bindings = {
|
||||
"intensity": {"sensor": "mic", "transform": "linear"},
|
||||
}
|
||||
```
|
||||
|
||||
### Transform Functions
|
||||
|
||||
- `linear` - Direct mapping to param range
|
||||
- `exponential` - Exponential scaling
|
||||
- `threshold` - Binary on/off
|
||||
|
||||
## Adding a New Sensor
|
||||
|
||||
1. Create `engine/sensors/my_sensor.py`
|
||||
2. Inherit from `Sensor` ABC
|
||||
3. Implement required methods
|
||||
4. Register in `SensorRegistry`
|
||||
|
||||
Example:
|
||||
```python
|
||||
class MySensor(Sensor):
|
||||
name = "my-sensor"
|
||||
unit = "units"
|
||||
|
||||
def read(self) -> SensorValue | None:
|
||||
return SensorValue(
|
||||
sensor_name=self.name,
|
||||
value=self._read_hardware(),
|
||||
timestamp=time.time(),
|
||||
unit=self.unit
|
||||
)
|
||||
```
|
||||
|
||||
## Using Sensors in Effects
|
||||
|
||||
Access sensor values via EffectContext:
|
||||
|
||||
```python
|
||||
def process(self, buf, ctx):
|
||||
mic_level = ctx.get_sensor_value("mic")
|
||||
if mic_level and mic_level > 0.5:
|
||||
# Apply intense effect
|
||||
...
|
||||
```
|
||||
|
||||
Or via param_bindings (automatic):
|
||||
|
||||
```python
|
||||
# If intensity is bound to "mic", it's automatically
|
||||
# available in self.config.intensity
|
||||
```
|
||||
@@ -1,87 +0,0 @@
|
||||
---
|
||||
name: mainline-sources
|
||||
description: Adding new RSS feeds and data sources to Mainline
|
||||
compatibility: opencode
|
||||
metadata:
|
||||
audience: developers
|
||||
source_type: codebase
|
||||
---
|
||||
|
||||
## What This Skill Covers
|
||||
|
||||
This skill covers how to add new data sources (RSS feeds, poetry) to Mainline.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
### Feeds Dictionary (engine/sources.py)
|
||||
|
||||
All feeds are defined in a simple dictionary:
|
||||
|
||||
```python
|
||||
FEEDS = {
|
||||
"Feed Name": "https://example.com/feed.xml",
|
||||
# Category comments help organize:
|
||||
# Science & Technology
|
||||
# Economics & Business
|
||||
# World & Politics
|
||||
# Culture & Ideas
|
||||
}
|
||||
```
|
||||
|
||||
### Poetry Sources
|
||||
|
||||
Project Gutenberg URLs for public domain literature:
|
||||
|
||||
```python
|
||||
POETRY_SOURCES = {
|
||||
"Author Name": "https://www.gutenberg.org/cache/epub/1234/pg1234.txt",
|
||||
}
|
||||
```
|
||||
|
||||
### Language & Script Mapping
|
||||
|
||||
The sources.py also contains language/script detection mappings used for auto-translation and font selection.
|
||||
|
||||
## Adding a New RSS Feed
|
||||
|
||||
1. Edit `engine/sources.py`
|
||||
2. Add entry to `FEEDS` dict under appropriate category:
|
||||
```python
|
||||
"My Feed": "https://example.com/feed.xml",
|
||||
```
|
||||
3. The feed will be automatically discovered on next run
|
||||
|
||||
### Feed Requirements
|
||||
|
||||
- Must be valid RSS or Atom XML
|
||||
- Should have `<title>` elements for items
|
||||
- Must be HTTP/HTTPS accessible
|
||||
|
||||
## Adding Poetry Sources
|
||||
|
||||
1. Edit `engine/sources.py`
|
||||
2. Add to `POETRY_SOURCES` dict:
|
||||
```python
|
||||
"Author": "https://www.gutenberg.org/cache/epub/XXXX/pgXXXX.txt",
|
||||
```
|
||||
|
||||
### Poetry Requirements
|
||||
|
||||
- Plain text (UTF-8)
|
||||
- Project Gutenberg format preferred
|
||||
- No DRM-protected sources
|
||||
|
||||
## Data Flow
|
||||
|
||||
Feeds are fetched via `engine/fetch.py`:
|
||||
- `fetch_feed(url)` - Fetches and parses RSS/Atom
|
||||
- Results cached for fast restarts
|
||||
- Filtered via `engine/filter.py` for content cleaning
|
||||
|
||||
## Categories
|
||||
|
||||
Organize new feeds by category using comments:
|
||||
- Science & Technology
|
||||
- Economics & Business
|
||||
- World & Politics
|
||||
- Culture & Ideas
|
||||
340
AGENTS.md
340
AGENTS.md
@@ -4,208 +4,123 @@
|
||||
|
||||
This project uses:
|
||||
- **mise** (mise.jdx.dev) - tool version manager and task runner
|
||||
- **hk** (hk.jdx.dev) - git hook manager
|
||||
- **uv** - fast Python package installer
|
||||
- **ruff** - linter and formatter (line-length 88, target Python 3.10)
|
||||
- **pytest** - test runner with strict marker enforcement
|
||||
- **ruff** - linter and formatter
|
||||
- **pytest** - test runner
|
||||
|
||||
### Setup
|
||||
|
||||
```bash
|
||||
mise run install # Install dependencies
|
||||
# Or: uv sync --all-extras # includes mic, websocket support
|
||||
# Install dependencies
|
||||
mise run install
|
||||
|
||||
# Or equivalently:
|
||||
uv sync --all-extras # includes mic, websocket, sixel support
|
||||
```
|
||||
|
||||
### Available Commands
|
||||
|
||||
```bash
|
||||
# Testing
|
||||
mise run test # Run all tests
|
||||
mise run test # Run tests
|
||||
mise run test-v # Run tests verbose
|
||||
mise run test-cov # Run tests with coverage report
|
||||
pytest tests/test_foo.py::TestClass::test_method # Run single test
|
||||
|
||||
# Linting & Formatting
|
||||
mise run lint # Run ruff linter
|
||||
mise run test-browser # Run e2e browser tests (requires playwright)
|
||||
mise run lint # Run ruff linter
|
||||
mise run lint-fix # Run ruff with auto-fix
|
||||
mise run format # Run ruff formatter
|
||||
|
||||
# CI
|
||||
mise run ci # Full CI pipeline (topics-init + lint + test-cov)
|
||||
```
|
||||
|
||||
### Running a Single Test
|
||||
### Runtime Commands
|
||||
|
||||
```bash
|
||||
# Run a specific test function
|
||||
pytest tests/test_eventbus.py::TestEventBusInit::test_init_creates_empty_subscribers
|
||||
|
||||
# Run all tests in a file
|
||||
pytest tests/test_eventbus.py
|
||||
|
||||
# Run tests matching a pattern
|
||||
pytest -k "test_subscribe"
|
||||
mise run run # Run mainline (terminal)
|
||||
mise run run-poetry # Run with poetry feed
|
||||
mise run run-firehose # Run in firehose mode
|
||||
mise run run-websocket # Run with WebSocket display only
|
||||
mise run run-sixel # Run with Sixel graphics display
|
||||
mise run run-both # Run with both terminal and WebSocket
|
||||
mise run run-client # Run both + open browser
|
||||
mise run cmd # Run C&C command interface
|
||||
```
|
||||
|
||||
### Git Hooks
|
||||
## Git Hooks
|
||||
|
||||
**At the start of every agent session**, verify hooks are installed:
|
||||
|
||||
Install hooks at start of session:
|
||||
```bash
|
||||
ls -la .git/hooks/pre-commit # Verify installed
|
||||
hk init --mise # Install if missing
|
||||
mise run pre-commit # Run manually
|
||||
ls -la .git/hooks/pre-commit
|
||||
```
|
||||
|
||||
## Code Style Guidelines
|
||||
If hooks are not installed, install them with:
|
||||
|
||||
### Imports (three sections, alphabetical within each)
|
||||
|
||||
```python
|
||||
# 1. Standard library
|
||||
import os
|
||||
import threading
|
||||
from collections import defaultdict
|
||||
from collections.abc import Callable
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any
|
||||
|
||||
# 2. Third-party
|
||||
from abc import ABC, abstractmethod
|
||||
|
||||
# 3. Local project
|
||||
from engine.events import EventType
|
||||
```bash
|
||||
hk init --mise
|
||||
mise run pre-commit
|
||||
```
|
||||
|
||||
### Type Hints
|
||||
**IMPORTANT**: Always review the hk documentation before modifying `hk.pkl`:
|
||||
- [hk Configuration Guide](https://hk.jdx.dev/configuration.html)
|
||||
- [hk Hooks Reference](https://hk.jdx.dev/hooks.html)
|
||||
- [hk Builtins](https://hk.jdx.dev/builtins.html)
|
||||
|
||||
- Use type hints for all function signatures (parameters and return)
|
||||
- Use `|` for unions (Python 3.10+): `EventType | None`
|
||||
- Use `dict[K, V]`, `list[V]` (generic syntax): `dict[str, list[int]]`
|
||||
- Use `Callable[[ArgType], ReturnType]` for callbacks
|
||||
The project uses hk configured in `hk.pkl`:
|
||||
- **pre-commit**: runs ruff-format and ruff (with auto-fix)
|
||||
- **pre-push**: runs ruff check + benchmark hook
|
||||
|
||||
```python
|
||||
def subscribe(self, event_type: EventType, callback: Callable[[Any], None]) -> None:
|
||||
...
|
||||
## Benchmark Runner
|
||||
|
||||
def get_sensor_value(self, sensor_name: str) -> float | None:
|
||||
return self._state.get(f"sensor.{sensor_name}")
|
||||
Benchmark tests are in `tests/test_benchmark.py` with `@pytest.mark.benchmark`.
|
||||
|
||||
### Hook Mode (via pytest)
|
||||
|
||||
Run benchmarks in hook mode to catch performance regressions:
|
||||
|
||||
```bash
|
||||
mise run test-cov # Run with coverage
|
||||
```
|
||||
|
||||
### Naming Conventions
|
||||
The benchmark tests will fail if performance degrades beyond the threshold.
|
||||
|
||||
- **Classes**: `PascalCase` (e.g., `EventBus`, `EffectPlugin`)
|
||||
- **Functions/methods**: `snake_case` (e.g., `get_event_bus`, `process_partial`)
|
||||
- **Constants**: `SCREAMING_SNAKE_CASE` (e.g., `CURSOR_OFF`)
|
||||
- **Private methods**: `_snake_case` prefix (e.g., `_initialize`)
|
||||
- **Type variables**: `PascalCase` (e.g., `T`, `EffectT`)
|
||||
|
||||
### Dataclasses
|
||||
|
||||
Use `@dataclass` for simple data containers:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class EffectContext:
|
||||
terminal_width: int
|
||||
terminal_height: int
|
||||
scroll_cam: int
|
||||
ticker_height: int = 0
|
||||
_state: dict[str, Any] = field(default_factory=dict, repr=False)
|
||||
```
|
||||
|
||||
### Abstract Base Classes
|
||||
|
||||
Use ABC for interface enforcement:
|
||||
|
||||
```python
|
||||
class EffectPlugin(ABC):
|
||||
name: str
|
||||
config: EffectConfig
|
||||
|
||||
@abstractmethod
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
...
|
||||
|
||||
@abstractmethod
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
...
|
||||
```
|
||||
|
||||
### Error Handling
|
||||
|
||||
- Catch specific exceptions, not bare `Exception`
|
||||
- Use `try/except` with fallbacks for optional features
|
||||
- Silent pass in event callbacks to prevent one handler from breaking others
|
||||
|
||||
```python
|
||||
# Good: specific exception
|
||||
try:
|
||||
term_size = os.get_terminal_size()
|
||||
except OSError:
|
||||
term_width = 80
|
||||
|
||||
# Good: silent pass in callbacks
|
||||
for callback in callbacks:
|
||||
try:
|
||||
callback(event)
|
||||
except Exception:
|
||||
pass
|
||||
```
|
||||
|
||||
### Thread Safety
|
||||
|
||||
Use locks for shared state:
|
||||
|
||||
```python
|
||||
class EventBus:
|
||||
def __init__(self):
|
||||
self._lock = threading.Lock()
|
||||
|
||||
def publish(self, event_type: EventType, event: Any = None) -> None:
|
||||
with self._lock:
|
||||
callbacks = list(self._subscribers.get(event_type, []))
|
||||
```
|
||||
|
||||
### Comments
|
||||
|
||||
- **DO NOT ADD comments** unless explicitly required
|
||||
- Let code be self-documenting with good naming
|
||||
- Use docstrings only for public APIs or complex logic
|
||||
|
||||
### Testing Patterns
|
||||
|
||||
Follow pytest conventions:
|
||||
|
||||
```python
|
||||
class TestEventBusSubscribe:
|
||||
"""Tests for EventBus.subscribe method."""
|
||||
|
||||
def test_subscribe_adds_callback(self):
|
||||
"""subscribe() adds a callback for an event type."""
|
||||
bus = EventBus()
|
||||
def callback(e):
|
||||
return None
|
||||
bus.subscribe(EventType.NTFY_MESSAGE, callback)
|
||||
assert bus.subscriber_count(EventType.NTFY_MESSAGE) == 1
|
||||
```
|
||||
|
||||
- Use classes to group related tests (`Test<ClassName>`, `Test<method_name>`)
|
||||
- Test docstrings follow `"<method>() <action>"` pattern
|
||||
- Use descriptive assertion messages via pytest behavior
|
||||
The pre-push hook runs benchmark in hook mode to catch performance regressions before pushing.
|
||||
|
||||
## Workflow Rules
|
||||
|
||||
### Before Committing
|
||||
|
||||
1. Run tests: `mise run test`
|
||||
2. Run linter: `mise run lint`
|
||||
3. Review changes: `git diff`
|
||||
1. **Always run the test suite** - never commit code that fails tests:
|
||||
```bash
|
||||
mise run test
|
||||
```
|
||||
|
||||
2. **Always run the linter**:
|
||||
```bash
|
||||
mise run lint
|
||||
```
|
||||
|
||||
3. **Fix any lint errors** before committing (or let the pre-commit hook handle it).
|
||||
|
||||
4. **Review your changes** using `git diff` to understand what will be committed.
|
||||
|
||||
### On Failing Tests
|
||||
|
||||
- **Out-of-date test**: Update test to match new expected behavior
|
||||
- **Correctly failing test**: Fix implementation, not the test
|
||||
When tests fail, **determine whether it's an out-of-date test or a correctly failing test**:
|
||||
|
||||
- **Out-of-date test**: The test was written for old behavior that has legitimately changed. Update the test to match the new expected behavior.
|
||||
|
||||
- **Correctly failing test**: The test correctly identifies a broken contract. Fix the implementation, not the test.
|
||||
|
||||
**Never** modify a test to make it pass without understanding why it failed.
|
||||
|
||||
### Code Review
|
||||
|
||||
Before committing significant changes:
|
||||
- Run `git diff` to review all changes
|
||||
- Ensure new code follows existing patterns in the codebase
|
||||
- Check that type hints are added for new functions
|
||||
- Verify that tests exist for new functionality
|
||||
|
||||
## Testing
|
||||
|
||||
Tests live in `tests/` and follow the pattern `test_*.py`.
|
||||
@@ -267,45 +182,15 @@ The new Stage-based pipeline architecture provides capability-based dependency r
|
||||
|
||||
- **Stage** (`engine/pipeline/core.py`): Base class for pipeline stages
|
||||
- **Pipeline** (`engine/pipeline/controller.py`): Executes stages with capability-based dependency resolution
|
||||
- **PipelineConfig** (`engine/pipeline/controller.py`): Configuration for pipeline instance
|
||||
- **StageRegistry** (`engine/pipeline/registry.py`): Discovers and registers stages
|
||||
- **Stage Adapters** (`engine/pipeline/adapters.py`): Wraps existing components as stages
|
||||
|
||||
#### Pipeline Configuration
|
||||
|
||||
The `PipelineConfig` dataclass configures pipeline behavior:
|
||||
|
||||
```python
|
||||
@dataclass
|
||||
class PipelineConfig:
|
||||
source: str = "headlines" # Data source identifier
|
||||
display: str = "terminal" # Display backend identifier
|
||||
camera: str = "vertical" # Camera mode identifier
|
||||
effects: list[str] = field(default_factory=list) # List of effect names
|
||||
enable_metrics: bool = True # Enable performance metrics
|
||||
```
|
||||
|
||||
**Available sources**: `headlines`, `poetry`, `empty`, `list`, `image`, `metrics`, `cached`, `transform`, `composite`, `pipeline-inspect`
|
||||
**Available displays**: `terminal`, `null`, `replay`, `websocket`, `pygame`, `moderngl`, `multi`
|
||||
**Available camera modes**: `FEED`, `SCROLL`, `HORIZONTAL`, `OMNI`, `FLOATING`, `BOUNCE`, `RADIAL`
|
||||
|
||||
#### Capability-Based Dependencies
|
||||
|
||||
Stages declare capabilities (what they provide) and dependencies (what they need). The Pipeline resolves dependencies using prefix matching:
|
||||
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
|
||||
- `"camera.state"` matches the camera state capability
|
||||
- This allows flexible composition without hardcoding specific stage names
|
||||
|
||||
#### Minimum Capabilities
|
||||
|
||||
The pipeline requires these minimum capabilities to function:
|
||||
- `"source"` - Data source capability
|
||||
- `"render.output"` - Rendered content capability
|
||||
- `"display.output"` - Display output capability
|
||||
- `"camera.state"` - Camera state for viewport filtering
|
||||
|
||||
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
|
||||
|
||||
#### Sensor Framework
|
||||
|
||||
- **Sensor** (`engine/sensors/__init__.py`): Base class for real-time input sensors
|
||||
@@ -352,9 +237,9 @@ Functions:
|
||||
- **Display abstraction** (`engine/display/`): swap display backends via the Display protocol
|
||||
- `display/backends/terminal.py` - ANSI terminal output
|
||||
- `display/backends/websocket.py` - broadcasts to web clients via WebSocket
|
||||
- `display/backends/sixel.py` - renders to Sixel graphics (pure Python, no C dependency)
|
||||
- `display/backends/null.py` - headless display for testing
|
||||
- `display/backends/multi.py` - forwards to multiple displays simultaneously
|
||||
- `display/backends/moderngl.py` - GPU-accelerated OpenGL rendering (optional)
|
||||
- `display/__init__.py` - DisplayRegistry for backend discovery
|
||||
|
||||
- **WebSocket display** (`engine/display/backends/websocket.py`): real-time frame broadcasting to web browsers
|
||||
@@ -365,7 +250,8 @@ Functions:
|
||||
- **Display modes** (`--display` flag):
|
||||
- `terminal` - Default ANSI terminal output
|
||||
- `websocket` - Web browser display (requires websockets package)
|
||||
- `moderngl` - GPU-accelerated rendering (requires moderngl package)
|
||||
- `sixel` - Sixel graphics in supported terminals (iTerm2, mintty, etc.)
|
||||
- `both` - Terminal + WebSocket simultaneously
|
||||
|
||||
### Effect Plugin System
|
||||
|
||||
@@ -390,76 +276,4 @@ The rendering pipeline is documented in `docs/PIPELINE.md` using Mermaid diagram
|
||||
**IMPORTANT**: When making significant architectural changes to the rendering pipeline (new layers, effects, display backends), update `docs/PIPELINE.md` to reflect the changes:
|
||||
1. Edit `docs/PIPELINE.md` with the new architecture
|
||||
2. If adding new SVG diagrams, render them manually using an external tool (e.g., Mermaid Live Editor)
|
||||
3. Commit both the markdown and any new diagram files
|
||||
|
||||
### Pipeline Mutation API
|
||||
|
||||
The Pipeline class supports dynamic mutation during runtime via the mutation API:
|
||||
|
||||
**Core Methods:**
|
||||
- `add_stage(name, stage, initialize=True)` - Add a stage to the pipeline
|
||||
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
|
||||
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage with another
|
||||
- `swap_stages(name1, name2)` - Swap two stages
|
||||
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
|
||||
- `enable_stage(name)` - Enable a stage
|
||||
- `disable_stage(name)` - Disable a stage
|
||||
|
||||
**New Methods (Issue #35):**
|
||||
- `cleanup_stage(name)` - Clean up specific stage without removing it
|
||||
- `remove_stage_safe(name, cleanup=True)` - Alias for remove_stage that explicitly rebuilds
|
||||
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
|
||||
- Returns False for stages that provide minimum capabilities as sole provider
|
||||
- Returns True for swappable stages
|
||||
|
||||
**WebSocket Commands:**
|
||||
Commands can be sent via WebSocket to mutate the pipeline at runtime:
|
||||
```json
|
||||
{"action": "remove_stage", "stage": "stage_name"}
|
||||
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
|
||||
{"action": "enable_stage", "stage": "stage_name"}
|
||||
{"action": "disable_stage", "stage": "stage_name"}
|
||||
{"action": "cleanup_stage", "stage": "stage_name"}
|
||||
{"action": "can_hot_swap", "stage": "stage_name"}
|
||||
```
|
||||
|
||||
**Implementation Files:**
|
||||
- `engine/pipeline/controller.py` - Pipeline class with mutation methods
|
||||
- `engine/app/pipeline_runner.py` - `_handle_pipeline_mutation()` function
|
||||
- `engine/pipeline/ui.py` - execute_command() with docstrings
|
||||
- `tests/test_pipeline_mutation_commands.py` - Integration tests
|
||||
|
||||
## Skills Library
|
||||
|
||||
A skills library MCP server (`skills`) is available for capturing and tracking learned knowledge. Skills are stored in `~/.skills/`.
|
||||
|
||||
### Workflow
|
||||
|
||||
**Before starting work:**
|
||||
1. Run `local_skills_list_skills` to see available skills
|
||||
2. Use `local_skills_peek_skill({name: "skill-name"})` to preview relevant skills
|
||||
3. Use `local_skills_skill_slice({name: "skill-name", query: "your question"})` to get relevant sections
|
||||
|
||||
**While working:**
|
||||
- If a skill was wrong or incomplete: `local_skills_update_skill` → `local_skills_record_assessment` → `local_skills_report_outcome({quality: 1})`
|
||||
- If a skill worked correctly: `local_skills_report_outcome({quality: 4})` (normal) or `quality: 5` (perfect)
|
||||
|
||||
**End of session:**
|
||||
- Run `local_skills_reflect_on_session({context_summary: "what you did"})` to identify new skills to capture
|
||||
- Use `local_skills_create_skill` to add new skills
|
||||
- Use `local_skills_record_assessment` to score them
|
||||
|
||||
### Useful Tools
|
||||
- `local_skills_review_stale_skills()` - Skills due for review (negative days_until_due)
|
||||
- `local_skills_skills_report()` - Overview of entire collection
|
||||
- `local_skills_validate_skill({name: "skill-name"})` - Load skill for review with sources
|
||||
|
||||
### Agent Skills
|
||||
|
||||
This project also has Agent Skills (SKILL.md files) in `.opencode/skills/`. Use the `skill` tool to load them:
|
||||
- `skill({name: "mainline-architecture"})` - Pipeline stages, capability resolution
|
||||
- `skill({name: "mainline-effects"})` - How to add new effect plugins
|
||||
- `skill({name: "mainline-display"})` - Display backend implementation
|
||||
- `skill({name: "mainline-sources"})` - Adding new RSS feeds
|
||||
- `skill({name: "mainline-presets"})` - Creating pipeline presets
|
||||
- `skill({name: "mainline-sensors"})` - Sensor framework usage
|
||||
3. Commit both the markdown and any new diagram files
|
||||
10
README.md
10
README.md
@@ -16,6 +16,7 @@ python3 mainline.py --poetry # literary consciousness mode
|
||||
python3 mainline.py -p # same
|
||||
python3 mainline.py --firehose # dense rapid-fire headline mode
|
||||
python3 mainline.py --display websocket # web browser display only
|
||||
python3 mainline.py --display both # terminal + web browser
|
||||
python3 mainline.py --no-font-picker # skip interactive font picker
|
||||
python3 mainline.py --font-file path.otf # use a specific font file
|
||||
python3 mainline.py --font-dir ~/fonts # scan a different font folder
|
||||
@@ -74,7 +75,8 @@ Mainline supports multiple display backends:
|
||||
|
||||
- **Terminal** (`--display terminal`): ANSI terminal output (default)
|
||||
- **WebSocket** (`--display websocket`): Stream to web browser clients
|
||||
- **ModernGL** (`--display moderngl`): GPU-accelerated rendering (optional)
|
||||
- **Sixel** (`--display sixel`): Sixel graphics in supported terminals (iTerm2, mintty)
|
||||
- **Both** (`--display both`): Terminal + WebSocket simultaneously
|
||||
|
||||
WebSocket mode serves a web client at http://localhost:8766 with ANSI color support and fullscreen mode.
|
||||
|
||||
@@ -158,9 +160,9 @@ engine/
|
||||
backends/
|
||||
terminal.py ANSI terminal display
|
||||
websocket.py WebSocket server for browser clients
|
||||
sixel.py Sixel graphics (pure Python)
|
||||
null.py headless display for testing
|
||||
multi.py forwards to multiple displays
|
||||
moderngl.py GPU-accelerated OpenGL rendering
|
||||
benchmark.py performance benchmarking tool
|
||||
```
|
||||
|
||||
@@ -192,7 +194,9 @@ mise run format # ruff format
|
||||
|
||||
mise run run # terminal display
|
||||
mise run run-websocket # web display only
|
||||
mise run run-client # terminal + web
|
||||
mise run run-sixel # sixel graphics
|
||||
mise run run-both # terminal + web
|
||||
mise run run-client # both + open browser
|
||||
|
||||
mise run cmd # C&C command interface
|
||||
mise run cmd-stats # watch effects stats
|
||||
|
||||
@@ -1,18 +1,11 @@
|
||||
#
|
||||
|
||||
Refactor mainline\.py into modular package
|
||||
|
||||
# Refactor mainline\.py into modular package
|
||||
## Problem
|
||||
|
||||
`mainline.py` is a single 1085\-line file with ~10 interleaved concerns\. This prevents:
|
||||
|
||||
* Reusing the ntfy doorbell interrupt in other visualizers
|
||||
* Importing the render pipeline from `serve.py` \(future ESP32 HTTP server\)
|
||||
* Testing any concern in isolation
|
||||
* Porting individual layers to Rust independently
|
||||
|
||||
## Target structure
|
||||
|
||||
```warp-runnable-command
|
||||
mainline.py # thin entrypoint: venv bootstrap → engine.app.main()
|
||||
engine/
|
||||
@@ -30,11 +23,8 @@ engine/
|
||||
scroll.py # stream() frame loop + message rendering
|
||||
app.py # main(), TITLE art, boot sequence, signal handler
|
||||
```
|
||||
|
||||
The package is named `engine/` to avoid a naming conflict with the `mainline.py` entrypoint\.
|
||||
|
||||
## Module dependency graph
|
||||
|
||||
```warp-runnable-command
|
||||
config ← (nothing)
|
||||
sources ← (nothing)
|
||||
@@ -49,92 +39,64 @@ mic ← (nothing — sounddevice only)
|
||||
scroll ← config, terminal, render, effects, ntfy, mic
|
||||
app ← everything above
|
||||
```
|
||||
|
||||
Critical property: **ntfy\.py and mic\.py have zero internal dependencies**, making ntfy reusable by any visualizer\.
|
||||
|
||||
## Module details
|
||||
|
||||
### mainline\.py \(entrypoint — slimmed down\)
|
||||
|
||||
Keeps only the venv bootstrap \(lines 10\-38\) which must run before any third\-party imports\. After bootstrap, delegates to `engine.app.main()`\.
|
||||
|
||||
### engine/config\.py
|
||||
|
||||
From current mainline\.py:
|
||||
|
||||
* `HEADLINE_LIMIT`, `FEED_TIMEOUT`, `MIC_THRESHOLD_DB` \(lines 55\-57\)
|
||||
* `MODE`, `FIREHOSE` CLI flag parsing \(lines 58\-59\)
|
||||
* `NTFY_TOPIC`, `NTFY_POLL_INTERVAL`, `MESSAGE_DISPLAY_SECS` \(lines 62\-64\)
|
||||
* `_FONT_PATH`, `_FONT_SZ`, `_RENDER_H` \(lines 147\-150\)
|
||||
* `_SCROLL_DUR`, `_FRAME_DT`, `FIREHOSE_H` \(lines 505\-507\)
|
||||
* `GLITCH`, `KATA` glyph tables \(lines 143\-144\)
|
||||
|
||||
### engine/sources\.py
|
||||
|
||||
Pure data, no logic:
|
||||
|
||||
* `FEEDS` dict \(lines 102\-140\)
|
||||
* `POETRY_SOURCES` dict \(lines 67\-80\)
|
||||
* `SOURCE_LANGS` dict \(lines 258\-266\)
|
||||
* `_LOCATION_LANGS` dict \(lines 269\-289\)
|
||||
* `_SCRIPT_FONTS` dict \(lines 153\-165\)
|
||||
* `_NO_UPPER` set \(line 167\)
|
||||
|
||||
### engine/terminal\.py
|
||||
|
||||
ANSI primitives and terminal I/O:
|
||||
|
||||
* All ANSI constants: `RST`, `BOLD`, `DIM`, `G_HI`, `G_MID`, `G_LO`, `G_DIM`, `W_COOL`, `W_DIM`, `W_GHOST`, `C_DIM`, `CLR`, `CURSOR_OFF`, `CURSOR_ON` \(lines 83\-99\)
|
||||
* `tw()`, `th()` \(lines 223\-234\)
|
||||
* `type_out()`, `slow_print()`, `boot_ln()` \(lines 355\-386\)
|
||||
|
||||
### engine/filter\.py
|
||||
|
||||
* `_Strip` HTML parser class \(lines 205\-214\)
|
||||
* `strip_tags()` \(lines 217\-220\)
|
||||
* `_SKIP_RE` compiled regex \(lines 322\-346\)
|
||||
* `_skip()` predicate \(lines 349\-351\)
|
||||
|
||||
### engine/translate\.py
|
||||
|
||||
* `_TRANSLATE_CACHE` \(line 291\)
|
||||
* `_detect_location_language()` \(lines 294\-300\) — imports `_LOCATION_LANGS` from sources
|
||||
* `_translate_headline()` \(lines 303\-319\)
|
||||
|
||||
### engine/render\.py
|
||||
|
||||
The OTF→terminal pipeline\. This is exactly what `serve.py` will import to produce 1\-bit bitmaps for the ESP32\.
|
||||
|
||||
* `_GRAD_COLS` gradient table \(lines 169\-182\)
|
||||
* `_font()`, `_font_for_lang()` with lazy\-load \+ cache \(lines 185\-202\)
|
||||
* `_render_line()` — OTF text → half\-block terminal rows \(lines 567\-605\)
|
||||
* `_big_wrap()` — word\-wrap \+ render \(lines 608\-636\)
|
||||
* `_lr_gradient()` — apply left→right color gradient \(lines 639\-656\)
|
||||
* `_make_block()` — composite: translate → render → colorize a headline \(lines 718\-756\)\. Imports from translate, sources\.
|
||||
|
||||
### engine/effects\.py
|
||||
|
||||
Visual effects applied during the frame loop:
|
||||
|
||||
* `noise()` \(lines 237\-245\)
|
||||
* `glitch_bar()` \(lines 248\-252\)
|
||||
* `_fade_line()` — probabilistic character dissolve \(lines 659\-680\)
|
||||
* `_vis_trunc()` — ANSI\-aware width truncation \(lines 683\-701\)
|
||||
* `_firehose_line()` \(lines 759\-801\) — imports config\.MODE, sources\.FEEDS/POETRY\_SOURCES
|
||||
* `_next_headline()` — pool management \(lines 704\-715\)
|
||||
|
||||
### engine/fetch\.py
|
||||
|
||||
* `fetch_feed()` \(lines 390\-396\)
|
||||
* `fetch_all()` \(lines 399\-426\) — imports filter\.\_skip, filter\.strip\_tags, terminal\.boot\_ln
|
||||
* `_fetch_gutenberg()` \(lines 429\-456\)
|
||||
* `fetch_poetry()` \(lines 459\-472\)
|
||||
* `_cache_path()`, `_load_cache()`, `_save_cache()` \(lines 476\-501\)
|
||||
|
||||
### engine/ntfy\.py — standalone, reusable
|
||||
|
||||
Refactored from the current globals \+ thread \(lines 531\-564\) and the message rendering section of `stream()` \(lines 845\-909\) into a class:
|
||||
|
||||
```python
|
||||
class NtfyPoller:
|
||||
def __init__(self, topic_url, poll_interval=15, display_secs=30):
|
||||
@@ -146,10 +108,8 @@ class NtfyPoller:
|
||||
def dismiss(self):
|
||||
"""Manually dismiss current message."""
|
||||
```
|
||||
|
||||
Dependencies: `urllib.request`, `json`, `threading`, `time` — all stdlib\. No internal imports\.
|
||||
Other visualizers use it like:
|
||||
|
||||
```python
|
||||
from engine.ntfy import NtfyPoller
|
||||
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
|
||||
@@ -160,11 +120,8 @@ if msg:
|
||||
title, body, ts = msg
|
||||
render_my_message(title, body) # visualizer-specific
|
||||
```
|
||||
|
||||
### engine/mic\.py — standalone
|
||||
|
||||
Refactored from the current globals \(lines 508\-528\) into a class:
|
||||
|
||||
```python
|
||||
class MicMonitor:
|
||||
def __init__(self, threshold_db=50):
|
||||
@@ -180,75 +137,41 @@ class MicMonitor:
|
||||
def excess(self) -> float:
|
||||
"""dB above threshold (clamped to 0)."""
|
||||
```
|
||||
|
||||
Dependencies: `sounddevice`, `numpy` \(both optional — graceful fallback\)\.
|
||||
|
||||
### engine/scroll\.py
|
||||
|
||||
The `stream()` function \(lines 804\-990\)\. Receives its dependencies via arguments or imports:
|
||||
|
||||
* `stream(items, ntfy_poller, mic_monitor, config)` or similar
|
||||
* Message rendering \(lines 855\-909\) stays here since it's terminal\-display\-specific — a different visualizer would render messages differently
|
||||
|
||||
### engine/app\.py
|
||||
|
||||
The orchestrator:
|
||||
|
||||
* `TITLE` ASCII art \(lines 994\-1001\)
|
||||
* `main()` \(lines 1004\-1084\): CLI handling, signal setup, boot animation, fetch, wire up ntfy/mic/scroll
|
||||
|
||||
## Execution order
|
||||
|
||||
### Step 1: Create engine/ package skeleton
|
||||
|
||||
Create `engine/__init__.py` and all empty module files\.
|
||||
|
||||
### Step 2: Extract pure data modules \(zero\-dep\)
|
||||
|
||||
Move constants and data dicts into `config.py`, `sources.py`\. These have no logic dependencies\.
|
||||
|
||||
### Step 3: Extract terminal\.py
|
||||
|
||||
Move ANSI codes and terminal I/O helpers\. No internal deps\.
|
||||
|
||||
### Step 4: Extract filter\.py and translate\.py
|
||||
|
||||
Both are small, self\-contained\. translate imports from sources\.
|
||||
|
||||
### Step 5: Extract render\.py
|
||||
|
||||
Font loading \+ the OTF→half\-block pipeline\. Imports from config, terminal, sources\. This is the module `serve.py` will later import\.
|
||||
|
||||
### Step 6: Extract effects\.py
|
||||
|
||||
Visual effects\. Imports from config, terminal, sources\.
|
||||
|
||||
### Step 7: Extract fetch\.py
|
||||
|
||||
Feed/Gutenberg fetching \+ caching\. Imports from config, sources, filter, terminal\.
|
||||
|
||||
### Step 8: Extract ntfy\.py and mic\.py
|
||||
|
||||
Refactor globals\+threads into classes\. Zero internal deps\.
|
||||
|
||||
### Step 9: Extract scroll\.py
|
||||
|
||||
The frame loop\. Last to extract because it depends on everything above\.
|
||||
|
||||
### Step 10: Extract app\.py
|
||||
|
||||
The `main()` function, boot sequence, signal handler\. Wire up all modules\.
|
||||
|
||||
### Step 11: Slim down mainline\.py
|
||||
|
||||
Keep only venv bootstrap \+ `from engine.app import main; main()`\.
|
||||
|
||||
### Step 12: Verify
|
||||
|
||||
Run `python3 mainline.py`, `python3 mainline.py --poetry`, and `python3 mainline.py --firehose` to confirm identical behavior\. No behavioral changes in this refactor\.
|
||||
|
||||
## What this enables
|
||||
|
||||
* **serve\.py** \(future\): `from engine.render import _render_line, _big_wrap` \+ `from engine.fetch import fetch_all` — imports the pipeline directly
|
||||
* **Other visualizers**: `from engine.ntfy import NtfyPoller` — doorbell feature with no coupling to mainline's scroll engine
|
||||
* **Rust port**: Clear boundaries for what to port first \(ntfy client, render pipeline\) vs what stays in Python \(fetching, caching — the server side\)
|
||||
63
TODO.md
63
TODO.md
@@ -1,63 +0,0 @@
|
||||
# Tasks
|
||||
|
||||
## Documentation Updates
|
||||
- [x] Remove references to removed display backends (sixel, kitty) from all documentation
|
||||
- [x] Remove references to deprecated "both" display mode
|
||||
- [x] Update AGENTS.md to reflect current architecture and remove merge conflicts
|
||||
- [x] Update Agent Skills (.opencode/skills/) to match current codebase
|
||||
- [x] Update docs/ARCHITECTURE.md to remove SixelDisplay references
|
||||
- [x] Verify ModernGL backend is properly documented and registered
|
||||
- [ ] Update docs/PIPELINE.md to reflect Stage-based architecture (outdated legacy flowchart) [#41](https://git.notsosm.art/david/Mainline/issues/41)
|
||||
|
||||
## Code & Features
|
||||
- [ ] Check if luminance implementation exists for shade/tint effects (see [#26](https://git.notsosm.art/david/Mainline/issues/26) related: need to verify render/blocks.py has luminance calculation)
|
||||
- [x] Add entropy/chaos score metadata to effects for auto-categorization and intensity control [#32](https://git.notsosm.art/david/Mainline/issues/32) (closed - completed)
|
||||
- [ ] Finish ModernGL display backend: integrate window system, implement glyph caching, add event handling, and support border modes [#42](https://git.notsosm.art/david/Mainline/issues/42)
|
||||
- [x] Integrate UIPanel with pipeline: register stages, link parameter schemas, handle events, implement hot-reload.
|
||||
- [x] Move cached fixture headlines to engine/fixtures/headlines.json and update default source to use fixture.
|
||||
- [x] Add interactive UI panel for pipeline configuration (right-side panel) with stage toggles and param sliders.
|
||||
- [x] Enumerate all effect plugin parameters automatically for UI control (intensity, decay, etc.)
|
||||
- [ ] Implement pipeline hot-rebuild when stage toggles or params change, preserving camera and display state [#43](https://git.notsosm.art/david/Mainline/issues/43)
|
||||
|
||||
## Test Suite Cleanup & Feature Implementation
|
||||
### Phase 1: Test Suite Cleanup (In Progress)
|
||||
- [x] Port figment feature to modern pipeline architecture
|
||||
- [x] Create `engine/effects/plugins/figment.py` (full port)
|
||||
- [x] Add `figment.py` to `engine/effects/plugins/`
|
||||
- [x] Copy SVG files to `figments/` directory
|
||||
- [x] Update `pyproject.toml` with figment extra
|
||||
- [x] Add `test-figment` preset to `presets.toml`
|
||||
- [x] Update pipeline adapters for overlay effects
|
||||
- [x] Clean up `test_adapters.py` (removed 18 mock-only tests)
|
||||
- [x] Verify all tests pass (652 passing, 20 skipped, 58% coverage)
|
||||
- [ ] Review remaining mock-heavy tests in `test_pipeline.py`
|
||||
- [ ] Review `test_effects.py` for implementation detail tests
|
||||
- [ ] Identify additional tests to remove/consolidate
|
||||
- [ ] Target: ~600 tests total
|
||||
|
||||
### Phase 2: Acceptance Test Expansion (Planned)
|
||||
- [ ] Create `test_message_overlay.py` for message rendering
|
||||
- [ ] Create `test_firehose.py` for firehose rendering
|
||||
- [ ] Create `test_pipeline_order.py` for execution order verification
|
||||
- [ ] Expand `test_figment_effect.py` for animation phases
|
||||
- [ ] Target: 10-15 new acceptance tests
|
||||
|
||||
### Phase 3: Post-Branch Features (Planned)
|
||||
- [ ] Port message overlay system from `upstream_layers.py`
|
||||
- [ ] Port firehose rendering from `upstream_layers.py`
|
||||
- [ ] Create `MessageOverlayStage` for pipeline integration
|
||||
- [ ] Verify figment renders in correct order (effects → figment → messages → display)
|
||||
|
||||
### Phase 4: Visual Quality Improvements (Planned)
|
||||
- [ ] Compare upstream vs current pipeline output
|
||||
- [ ] Implement easing functions for figment animations
|
||||
- [ ] Add animated gradient shifts
|
||||
- [ ] Improve strobe effect patterns
|
||||
- [ ] Use introspection to match visual style
|
||||
|
||||
## Gitea Issues Tracking
|
||||
- [#37](https://git.notsosm.art/david/Mainline/issues/37): Refactor app.py and adapter.py for better maintainability
|
||||
- [#35](https://git.notsosm.art/david/Mainline/issues/35): Epic: Pipeline Mutation API for Stage Hot-Swapping
|
||||
- [#34](https://git.notsosm.art/david/Mainline/issues/34): Improve benchmarking system and performance tests
|
||||
- [#33](https://git.notsosm.art/david/Mainline/issues/33): Add web-based pipeline editor UI
|
||||
- [#26](https://git.notsosm.art/david/Mainline/issues/26): Add Streaming display backend
|
||||
@@ -1,158 +0,0 @@
|
||||
# Visual Output Comparison: Upstream/Main vs Sideline
|
||||
|
||||
## Summary
|
||||
|
||||
A comprehensive comparison of visual output between `upstream/main` and the sideline branch (`feature/capability-based-deps`) reveals fundamental architectural differences in how content is rendered and displayed.
|
||||
|
||||
## Captured Outputs
|
||||
|
||||
### Sideline (Pipeline Architecture)
|
||||
- **File**: `output/sideline_demo.json`
|
||||
- **Format**: Plain text lines without ANSI cursor positioning
|
||||
- **Content**: Readable headlines with gradient colors applied
|
||||
|
||||
### Upstream/Main (Monolithic Architecture)
|
||||
- **File**: `output/upstream_demo.json`
|
||||
- **Format**: Lines with explicit ANSI cursor positioning codes
|
||||
- **Content**: Cursor positioning codes + block characters + ANSI colors
|
||||
|
||||
## Key Architectural Differences
|
||||
|
||||
### 1. Buffer Content Structure
|
||||
|
||||
**Sideline Pipeline:**
|
||||
```python
|
||||
# Each line is plain text with ANSI colors
|
||||
buffer = [
|
||||
"The Download: OpenAI is building...",
|
||||
"OpenAI is throwing everything...",
|
||||
# ... more lines
|
||||
]
|
||||
```
|
||||
|
||||
**Upstream Monolithic:**
|
||||
```python
|
||||
# Each line includes cursor positioning
|
||||
buffer = [
|
||||
"\033[10;1H \033[2;38;5;238mユ\033[0m \033[2;38;5;37mモ\033[0m ...",
|
||||
"\033[11;1H\033[K", # Clear line 11
|
||||
# ... more lines with positioning
|
||||
]
|
||||
```
|
||||
|
||||
### 2. Rendering Approach
|
||||
|
||||
**Sideline (Pipeline Architecture):**
|
||||
- Stages produce plain text buffers
|
||||
- Display backend handles cursor positioning
|
||||
- `TerminalDisplay.show()` prepends `\033[H\033[J` (home + clear)
|
||||
- Lines are appended sequentially
|
||||
|
||||
**Upstream (Monolithic Architecture):**
|
||||
- `render_ticker_zone()` produces buffers with explicit positioning
|
||||
- Each line includes `\033[{row};1H` to position cursor
|
||||
- Display backend writes buffer directly to stdout
|
||||
- Lines are positioned explicitly in the buffer
|
||||
|
||||
### 3. Content Rendering
|
||||
|
||||
**Sideline:**
|
||||
- Headlines rendered as plain text
|
||||
- Gradient colors applied via ANSI codes
|
||||
- Ticker effect via camera/viewport filtering
|
||||
|
||||
**Upstream:**
|
||||
- Headlines rendered as block characters (▀, ▄, █, etc.)
|
||||
- Japanese katakana glyphs used for glitch effect
|
||||
- Explicit row positioning for each line
|
||||
|
||||
## Visual Output Analysis
|
||||
|
||||
### Sideline Frame 0 (First 5 lines):
|
||||
```
|
||||
Line 0: 'The Download: OpenAI is building a fully automated researcher...'
|
||||
Line 1: 'OpenAI is throwing everything into building a fully automated...'
|
||||
Line 2: 'Mind-altering substances are (still) falling short in clinical...'
|
||||
Line 3: 'The Download: Quantum computing for health...'
|
||||
Line 4: 'Can quantum computers now solve health care problems...'
|
||||
```
|
||||
|
||||
### Upstream Frame 0 (First 5 lines):
|
||||
```
|
||||
Line 0: ''
|
||||
Line 1: '\x1b[2;1H\x1b[K'
|
||||
Line 2: '\x1b[3;1H\x1b[K'
|
||||
Line 3: '\x1b[4;1H\x1b[2;38;5;238m \x1b[0m \x1b[2;38;5;238mリ\x1b[0m ...'
|
||||
Line 4: '\x1b[5;1H\x1b[K'
|
||||
```
|
||||
|
||||
## Implications for Visual Comparison
|
||||
|
||||
### Challenges with Direct Comparison
|
||||
1. **Different buffer formats**: Plain text vs. positioned ANSI codes
|
||||
2. **Different rendering pipelines**: Pipeline stages vs. monolithic functions
|
||||
3. **Different content generation**: Headlines vs. block characters
|
||||
|
||||
### Approaches for Visual Verification
|
||||
|
||||
#### Option 1: Render and Compare Terminal Output
|
||||
- Run both branches with `TerminalDisplay`
|
||||
- Capture terminal output (not buffer)
|
||||
- Compare visual rendering
|
||||
- **Challenge**: Requires actual terminal rendering
|
||||
|
||||
#### Option 2: Normalize Buffers for Comparison
|
||||
- Convert upstream positioned buffers to plain text
|
||||
- Strip ANSI cursor positioning codes
|
||||
- Compare normalized content
|
||||
- **Challenge**: Loses positioning information
|
||||
|
||||
#### Option 3: Functional Equivalence Testing
|
||||
- Verify features work the same way
|
||||
- Test message overlay rendering
|
||||
- Test effect application
|
||||
- **Challenge**: Doesn't verify exact visual match
|
||||
|
||||
## Recommendations
|
||||
|
||||
### For Exact Visual Match
|
||||
1. **Update sideline to match upstream architecture**:
|
||||
- Change `MessageOverlayStage` to return positioned buffers
|
||||
- Update terminal display to handle positioned buffers
|
||||
- This requires significant refactoring
|
||||
|
||||
2. **Accept architectural differences**:
|
||||
- The sideline pipeline architecture is fundamentally different
|
||||
- Visual differences are expected and acceptable
|
||||
- Focus on functional equivalence
|
||||
|
||||
### For Functional Verification
|
||||
1. **Test message overlay rendering**:
|
||||
- Verify message appears in correct position
|
||||
- Verify gradient colors are applied
|
||||
- Verify metadata bar is displayed
|
||||
|
||||
2. **Test effect rendering**:
|
||||
- Verify glitch effect applies block characters
|
||||
- Verify firehose effect renders correctly
|
||||
- Verify figment effect integrates properly
|
||||
|
||||
3. **Test pipeline execution**:
|
||||
- Verify stage execution order
|
||||
- Verify capability resolution
|
||||
- Verify dependency injection
|
||||
|
||||
## Conclusion
|
||||
|
||||
The visual output comparison reveals that `sideline` and `upstream/main` use fundamentally different rendering architectures:
|
||||
|
||||
- **Upstream**: Explicit cursor positioning in buffer, monolithic rendering
|
||||
- **Sideline**: Plain text buffer, display handles positioning, pipeline rendering
|
||||
|
||||
These differences are **architectural**, not bugs. The sideline branch has successfully adapted the upstream features to a new pipeline architecture.
|
||||
|
||||
### Next Steps
|
||||
1. ✅ Document architectural differences (this file)
|
||||
2. ⏳ Create functional tests for visual verification
|
||||
3. ⏳ Update Gitea issue #50 with findings
|
||||
4. ⏳ Consider whether to adapt sideline to match upstream rendering style
|
||||
@@ -1,313 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Mainline Pipeline Editor</title>
|
||||
<style>
|
||||
* { margin: 0; padding: 0; box-sizing: border-box; }
|
||||
body {
|
||||
font-family: 'Fira Code', 'Cascadia Code', 'Consolas', monospace;
|
||||
background: #1a1a1a;
|
||||
color: #eee;
|
||||
display: flex;
|
||||
min-height: 100vh;
|
||||
}
|
||||
#sidebar {
|
||||
width: 300px;
|
||||
background: #222;
|
||||
padding: 15px;
|
||||
border-right: 1px solid #333;
|
||||
overflow-y: auto;
|
||||
}
|
||||
#main {
|
||||
flex: 1;
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
h2 {
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
margin-bottom: 10px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.section {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.stage-list {
|
||||
list-style: none;
|
||||
}
|
||||
.stage-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 6px 8px;
|
||||
background: #333;
|
||||
margin-bottom: 2px;
|
||||
cursor: pointer;
|
||||
border-radius: 4px;
|
||||
}
|
||||
.stage-item:hover { background: #444; }
|
||||
.stage-item.selected { background: #0066cc; }
|
||||
.stage-item input[type="checkbox"] {
|
||||
margin-right: 8px;
|
||||
transform: scale(1.2);
|
||||
}
|
||||
.stage-name {
|
||||
flex: 1;
|
||||
font-size: 13px;
|
||||
}
|
||||
.param-group {
|
||||
background: #2a2a2a;
|
||||
padding: 10px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
.param-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 8px;
|
||||
font-size: 12px;
|
||||
}
|
||||
.param-name {
|
||||
width: 100px;
|
||||
color: #aaa;
|
||||
}
|
||||
.param-slider {
|
||||
flex: 1;
|
||||
margin: 0 10px;
|
||||
}
|
||||
.param-value {
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
color: #4f4;
|
||||
}
|
||||
.preset-list {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
}
|
||||
.preset-btn {
|
||||
background: #333;
|
||||
border: 1px solid #444;
|
||||
color: #ccc;
|
||||
padding: 4px 10px;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
font-size: 11px;
|
||||
}
|
||||
.preset-btn:hover { background: #444; }
|
||||
.preset-btn.active { background: #0066cc; border-color: #0077ff; color: #fff; }
|
||||
button.action-btn {
|
||||
background: #0066cc;
|
||||
border: none;
|
||||
color: white;
|
||||
padding: 8px 12px;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
font-size: 12px;
|
||||
margin-right: 5px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
button.action-btn:hover { background: #0077ee; }
|
||||
#status {
|
||||
position: fixed;
|
||||
bottom: 10px;
|
||||
left: 10px;
|
||||
font-size: 11px;
|
||||
color: #666;
|
||||
}
|
||||
#status.connected { color: #4f4; }
|
||||
#status.disconnected { color: #f44; }
|
||||
#pipeline-view {
|
||||
margin-top: 10px;
|
||||
}
|
||||
.pipeline-node {
|
||||
display: inline-block;
|
||||
padding: 4px 8px;
|
||||
margin: 2px;
|
||||
background: #333;
|
||||
border-radius: 3px;
|
||||
font-size: 11px;
|
||||
}
|
||||
.pipeline-node.enabled { border-left: 3px solid #4f4; }
|
||||
.pipeline-node.disabled { border-left: 3px solid #666; opacity: 0.6; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="sidebar">
|
||||
<div class="section">
|
||||
<h2>Preset</h2>
|
||||
<div id="preset-list" class="preset-list"></div>
|
||||
</div>
|
||||
<div class="section">
|
||||
<h2>Stages</h2>
|
||||
<ul id="stage-list" class="stage-list"></ul>
|
||||
</div>
|
||||
<div class="section">
|
||||
<h2>Parameters</h2>
|
||||
<div id="param-editor" class="param-group"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<h2>Pipeline</h2>
|
||||
<div id="pipeline-view"></div>
|
||||
<div style="margin-top: 20px;">
|
||||
<button class="action-btn" onclick="sendCommand({action: 'cycle_preset', direction: 1})">Next Preset</button>
|
||||
<button class="action-btn" onclick="sendCommand({action: 'cycle_preset', direction: -1})">Prev Preset</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="status">Disconnected</div>
|
||||
|
||||
<script>
|
||||
const ws = new WebSocket(`ws://${location.hostname}:8765`);
|
||||
let state = { stages: {}, preset: '', presets: [], selected_stage: null };
|
||||
|
||||
function updateStatus(connected) {
|
||||
const status = document.getElementById('status');
|
||||
status.textContent = connected ? 'Connected' : 'Disconnected';
|
||||
status.className = connected ? 'connected' : 'disconnected';
|
||||
}
|
||||
|
||||
function connect() {
|
||||
ws.onopen = () => {
|
||||
updateStatus(true);
|
||||
// Request initial state
|
||||
ws.send(JSON.stringify({ type: 'state_request' }));
|
||||
};
|
||||
ws.onclose = () => {
|
||||
updateStatus(false);
|
||||
setTimeout(connect, 2000);
|
||||
};
|
||||
ws.onerror = () => {
|
||||
updateStatus(false);
|
||||
};
|
||||
ws.onmessage = (event) => {
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
if (data.type === 'state') {
|
||||
state = data.state;
|
||||
render();
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('Parse error:', e);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function sendCommand(command) {
|
||||
ws.send(JSON.stringify({ type: 'command', command }));
|
||||
}
|
||||
|
||||
function render() {
|
||||
renderPresets();
|
||||
renderStageList();
|
||||
renderPipeline();
|
||||
renderParams();
|
||||
}
|
||||
|
||||
function renderPresets() {
|
||||
const container = document.getElementById('preset-list');
|
||||
container.innerHTML = '';
|
||||
(state.presets || []).forEach(preset => {
|
||||
const btn = document.createElement('button');
|
||||
btn.className = 'preset-btn' + (preset === state.preset ? ' active' : '');
|
||||
btn.textContent = preset;
|
||||
btn.onclick = () => sendCommand({ action: 'change_preset', preset });
|
||||
container.appendChild(btn);
|
||||
});
|
||||
}
|
||||
|
||||
function renderStageList() {
|
||||
const list = document.getElementById('stage-list');
|
||||
list.innerHTML = '';
|
||||
Object.entries(state.stages || {}).forEach(([name, info]) => {
|
||||
const li = document.createElement('li');
|
||||
li.className = 'stage-item' + (name === state.selected_stage ? ' selected' : '');
|
||||
li.innerHTML = `
|
||||
<input type="checkbox" ${info.enabled ? 'checked' : ''}
|
||||
onchange="sendCommand({action: 'toggle_stage', stage: '${name}'})">
|
||||
<span class="stage-name">${name}</span>
|
||||
`;
|
||||
li.onclick = (e) => {
|
||||
if (e.target.type !== 'checkbox') {
|
||||
sendCommand({ action: 'select_stage', stage: name });
|
||||
}
|
||||
};
|
||||
list.appendChild(li);
|
||||
});
|
||||
}
|
||||
|
||||
function renderPipeline() {
|
||||
const view = document.getElementById('pipeline-view');
|
||||
view.innerHTML = '';
|
||||
const stages = Object.entries(state.stages || {});
|
||||
if (stages.length === 0) {
|
||||
view.textContent = '(No stages)';
|
||||
return;
|
||||
}
|
||||
stages.forEach(([name, info]) => {
|
||||
const span = document.createElement('span');
|
||||
span.className = 'pipeline-node' + (info.enabled ? ' enabled' : ' disabled');
|
||||
span.textContent = name;
|
||||
view.appendChild(span);
|
||||
});
|
||||
}
|
||||
|
||||
function renderParams() {
|
||||
const container = document.getElementById('param-editor');
|
||||
container.innerHTML = '';
|
||||
const selected = state.selected_stage;
|
||||
if (!selected || !state.stages[selected]) {
|
||||
container.innerHTML = '<div style="color:#666;font-size:11px;">(select a stage)</div>';
|
||||
return;
|
||||
}
|
||||
const stage = state.stages[selected];
|
||||
if (!stage.params || Object.keys(stage.params).length === 0) {
|
||||
container.innerHTML = '<div style="color:#666;font-size:11px;">(no params)</div>';
|
||||
return;
|
||||
}
|
||||
Object.entries(stage.params).forEach(([key, value]) => {
|
||||
const row = document.createElement('div');
|
||||
row.className = 'param-row';
|
||||
// Infer min/max/step from typical ranges
|
||||
let min = 0, max = 1, step = 0.1;
|
||||
if (typeof value === 'number') {
|
||||
if (value > 1) { max = value * 2; step = 1; }
|
||||
else { max = 1; step = 0.1; }
|
||||
}
|
||||
row.innerHTML = `
|
||||
<div class="param-name">${key}</div>
|
||||
<input type="range" class="param-slider" min="${min}" max="${max}" step="${step}"
|
||||
value="${value}"
|
||||
oninput="adjustParam('${key}', this.value)">
|
||||
<div class="param-value">${typeof value === 'number' ? Number(value).toFixed(2) : value}</div>
|
||||
`;
|
||||
container.appendChild(row);
|
||||
});
|
||||
}
|
||||
|
||||
function adjustParam(param, newValue) {
|
||||
const selected = state.selected_stage;
|
||||
if (!selected) return;
|
||||
// Update display immediately for responsiveness
|
||||
const num = parseFloat(newValue);
|
||||
if (!isNaN(num)) {
|
||||
// Show updated value
|
||||
document.querySelectorAll('.param-value').forEach(el => {
|
||||
if (el.parentElement.querySelector('.param-name').textContent === param) {
|
||||
el.textContent = num.toFixed(2);
|
||||
}
|
||||
});
|
||||
}
|
||||
// Send command
|
||||
sendCommand({
|
||||
action: 'adjust_param',
|
||||
stage: selected,
|
||||
param: param,
|
||||
delta: num - (state.stages[selected].params[param] || 0)
|
||||
});
|
||||
}
|
||||
|
||||
connect();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -277,9 +277,6 @@
|
||||
} else if (data.type === 'clear') {
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
} else if (data.type === 'state') {
|
||||
// Log state updates for debugging (can be extended for UI)
|
||||
console.log('State update:', data.state);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('Failed to parse message:', e);
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
# Mainline bash completion script
|
||||
#
|
||||
# To install:
|
||||
# source /path/to/completion/mainline-completion.bash
|
||||
#
|
||||
# Or add to ~/.bashrc:
|
||||
# source /path/to/completion/mainline-completion.bash
|
||||
|
||||
_mainline_completion() {
|
||||
local cur prev words cword
|
||||
_init_completion || return
|
||||
|
||||
# Get current word and previous word
|
||||
cur="${COMP_WORDS[COMP_CWORD]}"
|
||||
prev="${COMP_WORDS[COMP_CWORD-1]}"
|
||||
|
||||
# Completion options based on previous word
|
||||
case "${prev}" in
|
||||
--display)
|
||||
# Display backends
|
||||
COMPREPLY=($(compgen -W "terminal null replay websocket pygame moderngl" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--pipeline-source)
|
||||
# Available sources
|
||||
COMPREPLY=($(compgen -W "headlines poetry empty fixture pipeline-inspect" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--pipeline-effects)
|
||||
# Available effects (comma-separated)
|
||||
local effects="afterimage border crop fade firehose glitch hud motionblur noise tint"
|
||||
COMPREPLY=($(compgen -W "${effects}" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--pipeline-camera)
|
||||
# Camera modes
|
||||
COMPREPLY=($(compgen -W "feed scroll horizontal omni floating bounce radial" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--pipeline-border)
|
||||
# Border modes
|
||||
COMPREPLY=($(compgen -W "off simple ui" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--pipeline-display)
|
||||
# Display backends (same as --display)
|
||||
COMPREPLY=($(compgen -W "terminal null replay websocket pygame moderngl" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--theme)
|
||||
# Theme colors
|
||||
COMPREPLY=($(compgen -W "green orange purple blue red" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--viewport)
|
||||
# Viewport size suggestions
|
||||
COMPREPLY=($(compgen -W "80x24 100x30 120x40 60x20" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--preset)
|
||||
# Presets (would need to query available presets)
|
||||
COMPREPLY=($(compgen -W "demo demo-base demo-pygame demo-camera-showcase poetry headlines empty test-basic test-border test-scroll-camera" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
|
||||
--positioning)
|
||||
# Positioning modes
|
||||
COMPREPLY=($(compgen -W "absolute relative mixed" -- "${cur}"))
|
||||
return
|
||||
;;
|
||||
esac
|
||||
|
||||
# Flag completion (start with --)
|
||||
if [[ "${cur}" == -* ]]; then
|
||||
COMPREPLY=($(compgen -W "
|
||||
--display
|
||||
--pipeline-source
|
||||
--pipeline-effects
|
||||
--pipeline-camera
|
||||
--pipeline-display
|
||||
--pipeline-ui
|
||||
--pipeline-border
|
||||
--viewport
|
||||
--preset
|
||||
--theme
|
||||
--positioning
|
||||
--websocket
|
||||
--websocket-port
|
||||
--allow-unsafe
|
||||
--help
|
||||
" -- "${cur}"))
|
||||
return
|
||||
fi
|
||||
}
|
||||
|
||||
complete -F _mainline_completion mainline.py
|
||||
complete -F _mainline_completion python\ -m\ engine.app
|
||||
complete -F _mainline_completion python\ -m\ mainline
|
||||
@@ -1,81 +0,0 @@
|
||||
# Fish completion script for Mainline
|
||||
#
|
||||
# To install:
|
||||
# source /path/to/completion/mainline-completion.fish
|
||||
#
|
||||
# Or copy to ~/.config/fish/completions/mainline.fish
|
||||
|
||||
# Define display backends
|
||||
set -l display_backends terminal null replay websocket pygame moderngl
|
||||
|
||||
# Define sources
|
||||
set -l sources headlines poetry empty fixture pipeline-inspect
|
||||
|
||||
# Define effects
|
||||
set -l effects afterimage border crop fade firehose glitch hud motionblur noise tint
|
||||
|
||||
# Define camera modes
|
||||
set -l cameras feed scroll horizontal omni floating bounce radial
|
||||
|
||||
# Define border modes
|
||||
set -l borders off simple ui
|
||||
|
||||
# Define themes
|
||||
set -l themes green orange purple blue red
|
||||
|
||||
# Define presets
|
||||
set -l presets demo demo-base demo-pygame demo-camera-showcase poetry headlines empty test-basic test-border test-scroll-camera test-figment test-message-overlay
|
||||
|
||||
# Main completion function
|
||||
function __mainline_complete
|
||||
set -l cmd (commandline -po)
|
||||
set -l token (commandline -t)
|
||||
|
||||
# Complete display backends
|
||||
complete -c mainline.py -n '__fish_seen_argument --display' -a "$display_backends" -d 'Display backend'
|
||||
|
||||
# Complete sources
|
||||
complete -c mainline.py -n '__fish_seen_argument --pipeline-source' -a "$sources" -d 'Data source'
|
||||
|
||||
# Complete effects
|
||||
complete -c mainline.py -n '__fish_seen_argument --pipeline-effects' -a "$effects" -d 'Effect plugin'
|
||||
|
||||
# Complete camera modes
|
||||
complete -c mainline.py -n '__fish_seen_argument --pipeline-camera' -a "$cameras" -d 'Camera mode'
|
||||
|
||||
# Complete display backends (pipeline)
|
||||
complete -c mainline.py -n '__fish_seen_argument --pipeline-display' -a "$display_backends" -d 'Display backend'
|
||||
|
||||
# Complete border modes
|
||||
complete -c mainline.py -n '__fish_seen_argument --pipeline-border' -a "$borders" -d 'Border mode'
|
||||
|
||||
# Complete themes
|
||||
complete -c mainline.py -n '__fish_seen_argument --theme' -a "$themes" -d 'Color theme'
|
||||
|
||||
# Complete presets
|
||||
complete -c mainline.py -n '__fish_seen_argument --preset' -a "$presets" -d 'Preset name'
|
||||
|
||||
# Complete viewport sizes
|
||||
complete -c mainline.py -n '__fish_seen_argument --viewport' -a '80x24 100x30 120x40 60x20' -d 'Viewport size (WxH)'
|
||||
|
||||
# Complete flag options
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --display' -l display -d 'Display backend' -a "$display_backends"
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --preset' -l preset -d 'Preset to use' -a "$presets"
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --viewport' -l viewport -d 'Viewport size (WxH)' -a '80x24 100x30 120x40 60x20'
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --theme' -l theme -d 'Color theme' -a "$themes"
|
||||
complete -c mainline.py -l websocket -d 'Enable WebSocket server'
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --websocket-port' -l websocket-port -d 'WebSocket port' -a '8765'
|
||||
complete -c mainline.py -l allow-unsafe -d 'Allow unsafe pipeline configuration'
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --help' -l help -d 'Show help'
|
||||
|
||||
# Pipeline-specific flags
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-source' -l pipeline-source -d 'Data source' -a "$sources"
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-effects' -l pipeline-effects -d 'Effect plugins (comma-separated)' -a "$effects"
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-camera' -l pipeline-camera -d 'Camera mode' -a "$cameras"
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-display' -l pipeline-display -d 'Display backend' -a "$display_backends"
|
||||
complete -c mainline.py -l pipeline-ui -d 'Enable UI panel'
|
||||
complete -c mainline.py -n 'not __fish_seen_argument --pipeline-border' -l pipeline-border -d 'Border mode' -a "$borders"
|
||||
end
|
||||
|
||||
# Register the completion function
|
||||
__mainline_complete
|
||||
@@ -1,48 +0,0 @@
|
||||
#compdef mainline.py
|
||||
|
||||
# Mainline zsh completion script
|
||||
#
|
||||
# To install:
|
||||
# source /path/to/completion/mainline-completion.zsh
|
||||
#
|
||||
# Or add to ~/.zshrc:
|
||||
# source /path/to/completion/mainline-completion.zsh
|
||||
|
||||
# Define completion function
|
||||
_mainline() {
|
||||
local -a commands
|
||||
local curcontext="$curcontext" state line
|
||||
typeset -A opt_args
|
||||
|
||||
_arguments -C \
|
||||
'(-h --help)'{-h,--help}'[Show help]' \
|
||||
'--display=[Display backend]:backend:(terminal null replay websocket pygame moderngl)' \
|
||||
'--preset=[Preset to use]:preset:(demo demo-base demo-pygame demo-camera-showcase poetry headlines empty test-basic test-border test-scroll-camera test-figment test-message-overlay)' \
|
||||
'--viewport=[Viewport size]:size:(80x24 100x30 120x40 60x20)' \
|
||||
'--theme=[Color theme]:theme:(green orange purple blue red)' \
|
||||
'--websocket[Enable WebSocket server]' \
|
||||
'--websocket-port=[WebSocket port]:port:' \
|
||||
'--allow-unsafe[Allow unsafe pipeline configuration]' \
|
||||
'(-)*: :{_files}' \
|
||||
&& ret=0
|
||||
|
||||
# Handle --pipeline-* arguments
|
||||
if [[ -n ${words[*]} ]]; then
|
||||
_arguments -C \
|
||||
'--pipeline-source=[Data source]:source:(headlines poetry empty fixture pipeline-inspect)' \
|
||||
'--pipeline-effects=[Effect plugins]:effects:(afterimage border crop fade firehose glitch hud motionblur noise tint)' \
|
||||
'--pipeline-camera=[Camera mode]:camera:(feed scroll horizontal omni floating bounce radial)' \
|
||||
'--pipeline-display=[Display backend]:backend:(terminal null replay websocket pygame moderngl)' \
|
||||
'--pipeline-ui[Enable UI panel]' \
|
||||
'--pipeline-border=[Border mode]:mode:(off simple ui)' \
|
||||
'--viewport=[Viewport size]:size:(80x24 100x30 120x40 60x20)' \
|
||||
&& ret=0
|
||||
fi
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
# Register completion function
|
||||
compdef _mainline mainline.py
|
||||
compdef _mainline "python -m engine.app"
|
||||
compdef _mainline "python -m mainline"
|
||||
@@ -1,153 +0,0 @@
|
||||
# Mainline Architecture Diagrams
|
||||
|
||||
> These diagrams use Mermaid. Render with: `npx @mermaid-js/mermaid-cli -i ARCHITECTURE.md` or view in GitHub/GitLab/Notion.
|
||||
|
||||
## Class Hierarchy (Mermaid)
|
||||
|
||||
```mermaid
|
||||
classDiagram
|
||||
class Stage {
|
||||
<<abstract>>
|
||||
+str name
|
||||
+set[str] capabilities
|
||||
+set[str] dependencies
|
||||
+process(data, ctx) Any
|
||||
}
|
||||
|
||||
Stage <|-- DataSourceStage
|
||||
Stage <|-- CameraStage
|
||||
Stage <|-- FontStage
|
||||
Stage <|-- ViewportFilterStage
|
||||
Stage <|-- EffectPluginStage
|
||||
Stage <|-- DisplayStage
|
||||
Stage <|-- SourceItemsToBufferStage
|
||||
Stage <|-- PassthroughStage
|
||||
Stage <|-- ImageToTextStage
|
||||
Stage <|-- CanvasStage
|
||||
|
||||
class EffectPlugin {
|
||||
<<abstract>>
|
||||
+str name
|
||||
+EffectConfig config
|
||||
+process(buf, ctx) list[str]
|
||||
+configure(config) None
|
||||
}
|
||||
|
||||
EffectPlugin <|-- NoiseEffect
|
||||
EffectPlugin <|-- FadeEffect
|
||||
EffectPlugin <|-- GlitchEffect
|
||||
EffectPlugin <|-- FirehoseEffect
|
||||
EffectPlugin <|-- CropEffect
|
||||
EffectPlugin <|-- TintEffect
|
||||
|
||||
class Display {
|
||||
<<protocol>>
|
||||
+int width
|
||||
+int height
|
||||
+init(width, height, reuse)
|
||||
+show(buffer, border)
|
||||
+clear() None
|
||||
+cleanup() None
|
||||
}
|
||||
|
||||
Display <|.. TerminalDisplay
|
||||
Display <|.. NullDisplay
|
||||
Display <|.. PygameDisplay
|
||||
Display <|.. WebSocketDisplay
|
||||
|
||||
class Camera {
|
||||
+int viewport_width
|
||||
+int viewport_height
|
||||
+CameraMode mode
|
||||
+apply(buffer, width, height) list[str]
|
||||
}
|
||||
|
||||
class Pipeline {
|
||||
+dict[str, Stage] stages
|
||||
+PipelineContext context
|
||||
+execute(data) StageResult
|
||||
}
|
||||
|
||||
Pipeline --> Stage
|
||||
Stage --> Display
|
||||
```
|
||||
|
||||
## Data Flow (Mermaid)
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
DataSource[Data Source] --> DataSourceStage
|
||||
DataSourceStage --> FontStage
|
||||
FontStage --> CameraStage
|
||||
CameraStage --> EffectStages
|
||||
EffectStages --> DisplayStage
|
||||
DisplayStage --> TerminalDisplay
|
||||
DisplayStage --> BrowserWebSocket
|
||||
DisplayStage --> SixelDisplay
|
||||
DisplayStage --> NullDisplay
|
||||
```
|
||||
|
||||
## Effect Chain (Mermaid)
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
InputBuffer --> NoiseEffect
|
||||
NoiseEffect --> FadeEffect
|
||||
FadeEffect --> GlitchEffect
|
||||
GlitchEffect --> FirehoseEffect
|
||||
FirehoseEffect --> Output
|
||||
```
|
||||
|
||||
> **Note:** Each effect must preserve buffer dimensions (line count and visible width).
|
||||
|
||||
## Stage Capabilities
|
||||
|
||||
```mermaid
|
||||
flowchart TB
|
||||
subgraph "Capability Resolution"
|
||||
D[DataSource<br/>provides: source.*]
|
||||
C[Camera<br/>provides: render.output]
|
||||
E[Effects<br/>provides: render.effect]
|
||||
DIS[Display<br/>provides: display.output]
|
||||
end
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Legacy ASCII Diagrams
|
||||
|
||||
### Stage Inheritance
|
||||
```
|
||||
Stage(ABC)
|
||||
├── DataSourceStage
|
||||
├── CameraStage
|
||||
├── FontStage
|
||||
├── ViewportFilterStage
|
||||
├── EffectPluginStage
|
||||
├── DisplayStage
|
||||
├── SourceItemsToBufferStage
|
||||
├── PassthroughStage
|
||||
├── ImageToTextStage
|
||||
└── CanvasStage
|
||||
```
|
||||
|
||||
### Display Backends
|
||||
```
|
||||
Display(Protocol)
|
||||
├── TerminalDisplay
|
||||
├── NullDisplay
|
||||
├── PygameDisplay
|
||||
├── WebSocketDisplay
|
||||
└── MultiDisplay
|
||||
```
|
||||
|
||||
### Camera Modes
|
||||
```
|
||||
Camera
|
||||
├── FEED # Static view
|
||||
├── SCROLL # Horizontal scroll
|
||||
├── VERTICAL # Vertical scroll
|
||||
├── HORIZONTAL # Same as scroll
|
||||
├── OMNI # Omnidirectional
|
||||
├── FLOATING # Floating particles
|
||||
└── BOUNCE # Bouncing camera
|
||||
239
docs/LEGACY_CLEANUP_CHECKLIST.md
Normal file
239
docs/LEGACY_CLEANUP_CHECKLIST.md
Normal file
@@ -0,0 +1,239 @@
|
||||
# Legacy Code Cleanup - Actionable Checklist
|
||||
|
||||
## Phase 1: Safe Removals (0 Risk, Run Immediately)
|
||||
|
||||
These modules have ZERO dependencies and can be removed without any testing:
|
||||
|
||||
### Files to Delete
|
||||
|
||||
```bash
|
||||
# Core modules (402 lines total)
|
||||
rm /home/dietpi/src/Mainline/engine/emitters.py (25 lines)
|
||||
rm /home/dietpi/src/Mainline/engine/beautiful_mermaid.py (4107 lines)
|
||||
rm /home/dietpi/src/Mainline/engine/pipeline_viz.py (364 lines)
|
||||
|
||||
# Test files (2145 bytes)
|
||||
rm /home/dietpi/src/Mainline/tests/test_emitters.py
|
||||
|
||||
# Configuration/cleanup
|
||||
# Remove from pipeline.py: introspect_pipeline_viz() method calls
|
||||
# Remove from pipeline.py: introspect_animation() references to pipeline_viz
|
||||
```
|
||||
|
||||
### Verification Commands
|
||||
|
||||
```bash
|
||||
# Verify emitters.py has zero references
|
||||
grep -r "from engine.emitters\|import.*emitters" /home/dietpi/src/Mainline --include="*.py" | grep -v "__pycache__" | grep -v ".venv"
|
||||
# Expected: NO RESULTS
|
||||
|
||||
# Verify beautiful_mermaid.py only used by pipeline_viz
|
||||
grep -r "beautiful_mermaid" /home/dietpi/src/Mainline --include="*.py" | grep -v "__pycache__" | grep -v ".venv"
|
||||
# Expected: Only one match in pipeline_viz.py
|
||||
|
||||
# Verify pipeline_viz.py has zero real usage
|
||||
grep -r "pipeline_viz\|CameraLarge\|PipelineIntrospection" /home/dietpi/src/Mainline --include="*.py" | grep -v "__pycache__" | grep -v ".venv" | grep -v "engine/pipeline_viz.py"
|
||||
# Expected: Only references in pipeline.py's introspection method
|
||||
```
|
||||
|
||||
### After Deletion - Cleanup Steps
|
||||
|
||||
1. Remove these lines from `engine/pipeline.py`:
|
||||
|
||||
```python
|
||||
# Remove method: introspect_pipeline_viz() (entire method)
|
||||
def introspect_pipeline_viz(self) -> None:
|
||||
# ... remove this entire method ...
|
||||
pass
|
||||
|
||||
# Remove method call from introspect():
|
||||
self.introspect_pipeline_viz()
|
||||
|
||||
# Remove import line:
|
||||
elif "pipeline_viz" in node.module or "CameraLarge" in node.name:
|
||||
```
|
||||
|
||||
2. Update imports in `engine/pipeline/__init__.py` if pipeline_viz is exported
|
||||
|
||||
3. Run test suite to verify:
|
||||
```bash
|
||||
mise run test
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Phase 2: Audit Required
|
||||
|
||||
### Action Items
|
||||
|
||||
#### 2.1 Pygame Backend Check
|
||||
|
||||
```bash
|
||||
# Find all preset definitions
|
||||
grep -r "display.*=.*['\"]pygame" /home/dietpi/src/Mainline --include="*.py" --include="*.toml"
|
||||
|
||||
# Search preset files
|
||||
grep -r "display.*pygame" /home/dietpi/src/Mainline/engine/presets.toml
|
||||
grep -r "pygame" /home/dietpi/src/Mainline/presets.toml
|
||||
|
||||
# If NO results: Safe to remove
|
||||
rm /home/dietpi/src/Mainline/engine/display/backends/pygame.py
|
||||
# And remove from DisplayRegistry.__init__: cls.register("pygame", PygameDisplay)
|
||||
# And remove import: from engine.display.backends.pygame import PygameDisplay
|
||||
|
||||
# If results exist: Keep the backend
|
||||
```
|
||||
|
||||
#### 2.2 Kitty Backend Check
|
||||
|
||||
```bash
|
||||
# Find all preset definitions
|
||||
grep -r "display.*=.*['\"]kitty" /home/dietpi/src/Mainline --include="*.py" --include="*.toml"
|
||||
|
||||
# Search preset files
|
||||
grep -r "display.*kitty" /home/dietpi/src/Mainline/engine/presets.toml
|
||||
grep -r "kitty" /home/dietpi/src/Mainline/presets.toml
|
||||
|
||||
# If NO results: Safe to remove
|
||||
rm /home/dietpi/src/Mainline/engine/display/backends/kitty.py
|
||||
# And remove from DisplayRegistry.__init__: cls.register("kitty", KittyDisplay)
|
||||
# And remove import: from engine.display.backends.kitty import KittyDisplay
|
||||
|
||||
# If results exist: Keep the backend
|
||||
```
|
||||
|
||||
#### 2.3 Animation Module Check
|
||||
|
||||
```bash
|
||||
# Search for actual usage of AnimationController, create_demo_preset, create_pipeline_preset
|
||||
grep -r "AnimationController\|create_demo_preset\|create_pipeline_preset" /home/dietpi/src/Mainline --include="*.py" | grep -v "animation.py" | grep -v "test_" | grep -v ".venv"
|
||||
|
||||
# If NO results: Safe to remove
|
||||
rm /home/dietpi/src/Mainline/engine/animation.py
|
||||
|
||||
# If results exist: Keep the module
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Phase 3: Known Future Removals (Don't Remove Yet)
|
||||
|
||||
These modules are marked deprecated and still in use. Plan to remove after their clients are migrated:
|
||||
|
||||
### Schedule for Removal
|
||||
|
||||
#### After scroll.py clients migrated:
|
||||
```bash
|
||||
rm /home/dietpi/src/Mainline/engine/scroll.py
|
||||
```
|
||||
|
||||
#### Consolidate legacy modules:
|
||||
```bash
|
||||
# After render.py functions are no longer called from adapters:
|
||||
# Move render.py to engine/legacy/render.py
|
||||
# Consolidate render.py with effects/legacy.py
|
||||
|
||||
# After layers.py functions are no longer called:
|
||||
# Move layers.py to engine/legacy/layers.py
|
||||
# Move effects/legacy.py functions alongside
|
||||
```
|
||||
|
||||
#### After legacy adapters are phased out:
|
||||
```bash
|
||||
rm /home/dietpi/src/Mainline/engine/pipeline/adapters.py (or move to legacy)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## How to Verify Changes
|
||||
|
||||
After making changes, run:
|
||||
|
||||
```bash
|
||||
# Run full test suite
|
||||
mise run test
|
||||
|
||||
# Run with coverage
|
||||
mise run test-cov
|
||||
|
||||
# Run linter
|
||||
mise run lint
|
||||
|
||||
# Check for import errors
|
||||
python3 -c "import engine.app; print('OK')"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Summary of File Changes
|
||||
|
||||
### Phase 1 Deletions (Safe)
|
||||
|
||||
| File | Lines | Purpose | Verify With |
|
||||
|------|-------|---------|------------|
|
||||
| engine/emitters.py | 25 | Unused protocols | `grep -r emitters` |
|
||||
| engine/beautiful_mermaid.py | 4107 | Unused diagram renderer | `grep -r beautiful_mermaid` |
|
||||
| engine/pipeline_viz.py | 364 | Unused visualization | `grep -r pipeline_viz` |
|
||||
| tests/test_emitters.py | 2145 bytes | Tests for emitters | Auto-removed with module |
|
||||
|
||||
### Phase 2 Conditional
|
||||
|
||||
| File | Size | Condition | Action |
|
||||
|------|------|-----------|--------|
|
||||
| engine/display/backends/pygame.py | 9185 | If not in presets | Delete or keep |
|
||||
| engine/display/backends/kitty.py | 5305 | If not in presets | Delete or keep |
|
||||
| engine/animation.py | 340 | If not used | Safe to delete |
|
||||
|
||||
### Phase 3 Future
|
||||
|
||||
| File | Lines | When | Action |
|
||||
|------|-------|------|--------|
|
||||
| engine/scroll.py | 156 | Deprecated | Plan removal |
|
||||
| engine/render.py | 274 | Still used | Consolidate later |
|
||||
| engine/layers.py | 272 | Still used | Consolidate later |
|
||||
|
||||
---
|
||||
|
||||
## Testing After Cleanup
|
||||
|
||||
1. **Unit Tests**: `mise run test`
|
||||
2. **Coverage Report**: `mise run test-cov`
|
||||
3. **Linting**: `mise run lint`
|
||||
4. **Manual Testing**: `mise run run` (run app in various presets)
|
||||
|
||||
### Expected Test Results After Phase 1
|
||||
|
||||
- No new test failures
|
||||
- test_emitters.py collection skipped (module removed)
|
||||
- All other tests pass
|
||||
- No import errors
|
||||
|
||||
---
|
||||
|
||||
## Rollback Plan
|
||||
|
||||
If issues arise after deletion:
|
||||
|
||||
```bash
|
||||
# Check git status
|
||||
git status
|
||||
|
||||
# Revert specific deletions
|
||||
git restore engine/emitters.py
|
||||
git restore engine/beautiful_mermaid.py
|
||||
# etc.
|
||||
|
||||
# Or full rollback
|
||||
git checkout HEAD -- engine/
|
||||
git checkout HEAD -- tests/
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Notes
|
||||
|
||||
- All Phase 1 deletions are verified to have ZERO usage
|
||||
- Phase 2 requires checking presets (can be done via grep)
|
||||
- Phase 3 items are actively used but marked for future removal
|
||||
- Keep test files synchronized with module deletions
|
||||
- Update AGENTS.md after Phase 1 completion
|
||||
286
docs/LEGACY_CODE_ANALYSIS.md
Normal file
286
docs/LEGACY_CODE_ANALYSIS.md
Normal file
@@ -0,0 +1,286 @@
|
||||
# Legacy & Dead Code Analysis - Mainline Codebase
|
||||
|
||||
## Executive Summary
|
||||
|
||||
The codebase contains **702 lines** of clearly marked legacy code spread across **4 main modules**, plus several candidate modules that may be unused. The legacy code primarily relates to the old rendering pipeline that has been superseded by the new Stage-based pipeline architecture.
|
||||
|
||||
---
|
||||
|
||||
## 1. MARKED DEPRECATED MODULES (Should Remove/Refactor)
|
||||
|
||||
### 1.1 `engine/scroll.py` (156 lines)
|
||||
- **Status**: DEPRECATED - Marked with deprecation notice
|
||||
- **Why**: Legacy rendering/orchestration code replaced by pipeline architecture
|
||||
- **Usage**: Used by legacy demo mode via scroll.stream()
|
||||
- **Dependencies**:
|
||||
- Imports: camera, display, layers, viewport, frame
|
||||
- Used by: scroll.py is only imported in tests and demo mode
|
||||
- **Risk**: LOW - Clean deprecation boundary
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- This is the main rendering loop orchestrator for the old system
|
||||
- All new code uses the Pipeline architecture
|
||||
- Demo mode is transitioning to pipeline presets
|
||||
- Consider keeping test_layers.py for testing layer functions
|
||||
|
||||
### 1.2 `engine/render.py` (274 lines)
|
||||
- **Status**: DEPRECATED - Marked with deprecation notice
|
||||
- **Why**: Legacy rendering code for font loading, text rasterization, gradient coloring
|
||||
- **Contains**:
|
||||
- `render_line()` - Renders text to terminal half-blocks using PIL
|
||||
- `big_wrap()` - Word-wrap text fitting
|
||||
- `lr_gradient()` - Left-to-right color gradients
|
||||
- `make_block()` - Assembles headline blocks
|
||||
- **Usage**:
|
||||
- layers.py imports: big_wrap, lr_gradient, lr_gradient_opposite
|
||||
- scroll.py conditionally imports make_block
|
||||
- adapters.py uses make_block
|
||||
- test_render.py tests these functions
|
||||
- **Risk**: MEDIUM - Used by legacy adapters and layers
|
||||
- **Recommendation**: **KEEP FOR NOW**
|
||||
- These functions are still used by adapters for legacy support
|
||||
- Could be moved to legacy submodule if cleanup needed
|
||||
- Consider marking functions individually as deprecated
|
||||
|
||||
### 1.3 `engine/layers.py` (272 lines)
|
||||
- **Status**: DEPRECATED - Marked with deprecation notice
|
||||
- **Why**: Legacy rendering layer logic for effects, overlays, firehose
|
||||
- **Contains**:
|
||||
- `render_ticker_zone()` - Renders ticker content
|
||||
- `render_firehose()` - Renders firehose effect
|
||||
- `render_message_overlay()` - Renders messages
|
||||
- `apply_glitch()` - Applies glitch effect
|
||||
- `process_effects()` - Legacy effect chain
|
||||
- `get_effect_chain()` - Access to legacy effect chain
|
||||
- **Usage**:
|
||||
- scroll.py imports multiple functions
|
||||
- effects/controller.py imports get_effect_chain as fallback
|
||||
- effects/__init__.py imports get_effect_chain as fallback
|
||||
- adapters.py imports render_firehose, render_ticker_zone
|
||||
- test_layers.py tests these functions
|
||||
- **Risk**: MEDIUM - Used as fallback in effects system
|
||||
- **Recommendation**: **KEEP FOR NOW**
|
||||
- Legacy effects system relies on this as fallback
|
||||
- Used by adapters for backwards compatibility
|
||||
- Mark individual functions as deprecated
|
||||
|
||||
### 1.4 `engine/animation.py` (340 lines)
|
||||
- **Status**: UNDEPRECATED but largely UNUSED
|
||||
- **Why**: Animation system with Clock, AnimationController, Preset classes
|
||||
- **Contains**:
|
||||
- Clock - High-resolution timer
|
||||
- AnimationController - Manages timed events and parameters
|
||||
- Preset - Bundles pipeline config + animation
|
||||
- Helper functions: create_demo_preset(), create_pipeline_preset()
|
||||
- Easing functions: linear_ease, ease_in_out, ease_out_bounce
|
||||
- **Usage**:
|
||||
- Documentation refers to it in pipeline.py docstrings
|
||||
- introspect_animation() method exists but generates no actual content
|
||||
- No actual imports of AnimationController found outside animation.py itself
|
||||
- Demo presets in animation.py are never called
|
||||
- PipelineParams dataclass is defined here but animation system never used
|
||||
- **Risk**: LOW - Isolated module with no real callers
|
||||
- **Recommendation**: **CONSIDER REMOVING**
|
||||
- This appears to be abandoned experimental code
|
||||
- The pipeline system doesn't actually use animation controllers
|
||||
- If animation is needed in future, should be redesigned
|
||||
- Safe to remove without affecting current functionality
|
||||
|
||||
---
|
||||
|
||||
## 2. COMPLETELY UNUSED MODULES (Safe to Remove)
|
||||
|
||||
### 2.1 `engine/emitters.py` (25 lines)
|
||||
- **Status**: UNUSED - Protocol definitions only
|
||||
- **Contains**: Three Protocol classes:
|
||||
- EventEmitter - Define subscribe/unsubscribe interface
|
||||
- Startable - Define start() interface
|
||||
- Stoppable - Define stop() interface
|
||||
- **Usage**: ZERO references found in codebase
|
||||
- **Risk**: NONE - Dead code
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- Protocol definitions are not used anywhere
|
||||
- EventBus uses its own implementation, doesn't inherit from these
|
||||
|
||||
### 2.2 `engine/beautiful_mermaid.py` (4107 lines!)
|
||||
- **Status**: UNUSED - Large ASCII renderer for Mermaid diagrams
|
||||
- **Why**: Pure Python Mermaid → ASCII renderer (ported from TypeScript)
|
||||
- **Usage**:
|
||||
- Only imported in pipeline_viz.py
|
||||
- pipeline_viz.py is not imported anywhere in codebase
|
||||
- Never called in production code
|
||||
- **Risk**: NONE - Dead code
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- Huge module (4000+ lines) with zero real usage
|
||||
- Only used by experimental pipeline_viz which itself is unused
|
||||
- Consider keeping as optional visualization tool if needed later
|
||||
|
||||
### 2.3 `engine/pipeline_viz.py` (364 lines)
|
||||
- **Status**: UNUSED - Pipeline visualization module
|
||||
- **Contains**: CameraLarge camera mode for pipeline visualization
|
||||
- **Usage**:
|
||||
- Only referenced in pipeline.py's introspect_pipeline_viz() method
|
||||
- This introspection method generates no actual output
|
||||
- Never instantiated or called in real code
|
||||
- **Risk**: NONE - Experimental dead code
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- Depends on beautiful_mermaid which is also unused
|
||||
- Remove together with beautiful_mermaid
|
||||
|
||||
---
|
||||
|
||||
## 3. UNUSED DISPLAY BACKENDS (Lower Priority)
|
||||
|
||||
These backends are registered in DisplayRegistry but may not be actively used:
|
||||
|
||||
### 3.1 `engine/display/backends/pygame.py` (9185 bytes)
|
||||
- **Status**: REGISTERED but potentially UNUSED
|
||||
- **Usage**: Registered in DisplayRegistry
|
||||
- **Last used in**: Demo mode (may have been replaced)
|
||||
- **Risk**: LOW - Backend system is pluggable
|
||||
- **Recommendation**: CHECK USAGE
|
||||
- Verify if any presets use "pygame" display
|
||||
- If not used, can remove
|
||||
- Otherwise keep as optional backend
|
||||
|
||||
### 3.2 `engine/display/backends/kitty.py` (5305 bytes)
|
||||
- **Status**: REGISTERED but potentially UNUSED
|
||||
- **Usage**: Registered in DisplayRegistry
|
||||
- **Last used in**: Kitty terminal graphics protocol
|
||||
- **Risk**: LOW - Backend system is pluggable
|
||||
- **Recommendation**: CHECK USAGE
|
||||
- Verify if any presets use "kitty" display
|
||||
- If not used, can remove
|
||||
- Otherwise keep as optional backend
|
||||
|
||||
### 3.3 `engine/display/backends/multi.py` (1137 bytes)
|
||||
- **Status**: REGISTERED and likely USED
|
||||
- **Usage**: MultiDisplay for simultaneous output
|
||||
- **Risk**: LOW - Simple wrapper
|
||||
- **Recommendation**: KEEP
|
||||
|
||||
---
|
||||
|
||||
## 4. TEST FILES THAT MAY BE OBSOLETE
|
||||
|
||||
### 4.1 `tests/test_emitters.py` (2145 bytes)
|
||||
- **Status**: ORPHANED
|
||||
- **Why**: Tests for unused emitters protocols
|
||||
- **Recommendation**: **SAFE TO REMOVE**
|
||||
- Remove with engine/emitters.py
|
||||
|
||||
### 4.2 `tests/test_render.py` (7628 bytes)
|
||||
- **Status**: POTENTIALLY USEFUL
|
||||
- **Why**: Tests for legacy render functions still used by adapters
|
||||
- **Recommendation**: **KEEP FOR NOW**
|
||||
- Keep while render.py functions are used
|
||||
|
||||
### 4.3 `tests/test_layers.py` (3717 bytes)
|
||||
- **Status**: POTENTIALLY USEFUL
|
||||
- **Why**: Tests for legacy layer functions
|
||||
- **Recommendation**: **KEEP FOR NOW**
|
||||
- Keep while layers.py functions are used
|
||||
|
||||
---
|
||||
|
||||
## 5. QUESTIONABLE PATTERNS & TECHNICAL DEBT
|
||||
|
||||
### 5.1 Legacy Effect Chain Fallback
|
||||
**Location**: `effects/controller.py`, `effects/__init__.py`
|
||||
|
||||
```python
|
||||
# Fallback to legacy effect chain if no new effects available
|
||||
try:
|
||||
from engine.layers import get_effect_chain as _chain
|
||||
except ImportError:
|
||||
_chain = None
|
||||
```
|
||||
|
||||
**Issue**: Dual effect system with implicit fallback
|
||||
**Recommendation**: Document or remove fallback path if not actually used
|
||||
|
||||
### 5.2 Deprecated ItemsStage Bootstrap
|
||||
**Location**: `pipeline/adapters.py` line 356-365
|
||||
|
||||
```python
|
||||
@deprecated("ItemsStage is deprecated. Use DataSourceStage with a DataSource instead.")
|
||||
class ItemsStage(Stage):
|
||||
"""Deprecated bootstrap mechanism."""
|
||||
```
|
||||
|
||||
**Issue**: Marked deprecated but still registered and potentially used
|
||||
**Recommendation**: Audit usage and remove if not needed
|
||||
|
||||
### 5.3 Legacy Tuple Conversion Methods
|
||||
**Location**: `engine/types.py`
|
||||
|
||||
```python
|
||||
def to_legacy_tuple(self) -> tuple[list[tuple], int, int]:
|
||||
"""Convert to legacy tuple format for backward compatibility."""
|
||||
```
|
||||
|
||||
**Issue**: Backward compatibility layer that may not be needed
|
||||
**Recommendation**: Check if actually used by legacy code
|
||||
|
||||
### 5.4 Frame Module (Minimal Usage)
|
||||
**Location**: `engine/frame.py`
|
||||
|
||||
**Status**: Appears minimal and possibly legacy
|
||||
**Recommendation**: Check what's actually using it
|
||||
|
||||
---
|
||||
|
||||
## SUMMARY TABLE
|
||||
|
||||
| Module | LOC | Status | Risk | Action |
|
||||
|--------|-----|--------|------|--------|
|
||||
| scroll.py | 156 | **REMOVE** | LOW | Delete - fully deprecated |
|
||||
| emitters.py | 25 | **REMOVE** | NONE | Delete - zero usage |
|
||||
| beautiful_mermaid.py | 4107 | **REMOVE** | NONE | Delete - zero usage |
|
||||
| pipeline_viz.py | 364 | **REMOVE** | NONE | Delete - zero usage |
|
||||
| animation.py | 340 | CONSIDER | LOW | Remove if not planned |
|
||||
| render.py | 274 | KEEP | MEDIUM | Still used by adapters |
|
||||
| layers.py | 272 | KEEP | MEDIUM | Still used by adapters |
|
||||
| pygame backend | 9185 | AUDIT | LOW | Check if used |
|
||||
| kitty backend | 5305 | AUDIT | LOW | Check if used |
|
||||
| test_emitters.py | 2145 | **REMOVE** | NONE | Delete with emitters.py |
|
||||
|
||||
---
|
||||
|
||||
## RECOMMENDED CLEANUP STRATEGY
|
||||
|
||||
### Phase 1: Safe Removals (No Dependencies)
|
||||
1. Delete `engine/emitters.py`
|
||||
2. Delete `tests/test_emitters.py`
|
||||
3. Delete `engine/beautiful_mermaid.py`
|
||||
4. Delete `engine/pipeline_viz.py`
|
||||
5. Clean up related deprecation code in `pipeline.py`
|
||||
|
||||
**Impact**: ~4500 lines of dead code removed
|
||||
**Risk**: NONE - verified zero usage
|
||||
|
||||
### Phase 2: Conditional Removals (Audit Required)
|
||||
1. Verify pygame and kitty backends are not used in any preset
|
||||
2. If unused, remove from DisplayRegistry and delete files
|
||||
3. Consider removing `engine/animation.py` if animation features not planned
|
||||
|
||||
### Phase 3: Legacy Module Migration (Future)
|
||||
1. Move render.py functions to legacy submodule if scroll.py is removed
|
||||
2. Consolidate layers.py with legacy effects
|
||||
3. Keep test files until legacy adapters are phased out
|
||||
4. Deprecate legacy adapters in favor of new pipeline stages
|
||||
|
||||
### Phase 4: Documentation
|
||||
1. Update AGENTS.md to document removal of legacy modules
|
||||
2. Document which adapters are for backwards compatibility
|
||||
3. Add migration guide for teams using old scroll API
|
||||
|
||||
---
|
||||
|
||||
## KEY METRICS
|
||||
|
||||
- **Total Dead Code Lines**: ~9000+ lines
|
||||
- **Safe to Remove Immediately**: ~4500 lines
|
||||
- **Conditional Removals**: ~10000+ lines (if backends/animation unused)
|
||||
- **Legacy But Needed**: ~700 lines (render.py + layers.py)
|
||||
- **Test Files for Dead Code**: ~2100 lines
|
||||
|
||||
153
docs/LEGACY_CODE_INDEX.md
Normal file
153
docs/LEGACY_CODE_INDEX.md
Normal file
@@ -0,0 +1,153 @@
|
||||
# Legacy Code Analysis - Document Index
|
||||
|
||||
This directory contains comprehensive analysis of legacy and dead code in the Mainline codebase.
|
||||
|
||||
## Quick Start
|
||||
|
||||
**Start here:** [LEGACY_CLEANUP_CHECKLIST.md](./LEGACY_CLEANUP_CHECKLIST.md)
|
||||
|
||||
This document provides step-by-step instructions for removing dead code in three phases:
|
||||
- **Phase 1**: Safe removals (~4,500 lines, zero risk)
|
||||
- **Phase 2**: Audit required (~14,000 lines)
|
||||
- **Phase 3**: Future migration plan
|
||||
|
||||
## Available Documents
|
||||
|
||||
### 1. LEGACY_CLEANUP_CHECKLIST.md (Action-Oriented)
|
||||
**Purpose**: Step-by-step cleanup procedures with verification commands
|
||||
|
||||
**Contains**:
|
||||
- Phase 1: Safe deletions with verification commands
|
||||
- Phase 2: Audit procedures for display backends
|
||||
- Phase 3: Future removal planning
|
||||
- Testing procedures after cleanup
|
||||
- Rollback procedures
|
||||
|
||||
**Start reading if you want to**: Execute cleanup immediately
|
||||
|
||||
### 2. LEGACY_CODE_ANALYSIS.md (Detailed Technical)
|
||||
**Purpose**: Comprehensive technical analysis with risk assessments
|
||||
|
||||
**Contains**:
|
||||
- Executive summary
|
||||
- Marked deprecated modules (scroll.py, render.py, layers.py)
|
||||
- Completely unused modules (emitters.py, beautiful_mermaid.py, pipeline_viz.py)
|
||||
- Unused display backends
|
||||
- Test file analysis
|
||||
- Technical debt patterns
|
||||
- Cleanup strategy across 4 phases
|
||||
- Key metrics and statistics
|
||||
|
||||
**Start reading if you want to**: Understand the technical details
|
||||
|
||||
## Key Findings Summary
|
||||
|
||||
### Dead Code Identified: ~9,000 lines
|
||||
|
||||
#### Category 1: UNUSED (Safe to delete immediately)
|
||||
- **engine/emitters.py** (25 lines) - Unused Protocol definitions
|
||||
- **engine/beautiful_mermaid.py** (4,107 lines) - Unused Mermaid ASCII renderer
|
||||
- **engine/pipeline_viz.py** (364 lines) - Unused visualization module
|
||||
- **tests/test_emitters.py** - Orphaned test file
|
||||
|
||||
**Total**: ~4,500 lines with ZERO risk
|
||||
|
||||
#### Category 2: DEPRECATED BUT ACTIVE (Keep for now)
|
||||
- **engine/scroll.py** (156 lines) - Legacy rendering orchestration
|
||||
- **engine/render.py** (274 lines) - Legacy font/gradient rendering
|
||||
- **engine/layers.py** (272 lines) - Legacy layer/effect rendering
|
||||
|
||||
**Total**: ~700 lines (still used for backwards compatibility)
|
||||
|
||||
#### Category 3: QUESTIONABLE (Consider removing)
|
||||
- **engine/animation.py** (340 lines) - Unused animation system
|
||||
|
||||
**Total**: ~340 lines (abandoned experimental code)
|
||||
|
||||
#### Category 4: POTENTIALLY UNUSED (Requires audit)
|
||||
- **engine/display/backends/pygame.py** (9,185 bytes)
|
||||
- **engine/display/backends/kitty.py** (5,305 bytes)
|
||||
|
||||
**Total**: ~14,000 bytes (check if presets use them)
|
||||
|
||||
## File Paths
|
||||
|
||||
### Recommended for Deletion (Phase 1)
|
||||
```
|
||||
/home/dietpi/src/Mainline/engine/emitters.py
|
||||
/home/dietpi/src/Mainline/engine/beautiful_mermaid.py
|
||||
/home/dietpi/src/Mainline/engine/pipeline_viz.py
|
||||
/home/dietpi/src/Mainline/tests/test_emitters.py
|
||||
```
|
||||
|
||||
### Keep for Now (Legacy Backwards Compatibility)
|
||||
```
|
||||
/home/dietpi/src/Mainline/engine/scroll.py
|
||||
/home/dietpi/src/Mainline/engine/render.py
|
||||
/home/dietpi/src/Mainline/engine/layers.py
|
||||
```
|
||||
|
||||
### Requires Audit (Phase 2)
|
||||
```
|
||||
/home/dietpi/src/Mainline/engine/display/backends/pygame.py
|
||||
/home/dietpi/src/Mainline/engine/display/backends/kitty.py
|
||||
```
|
||||
|
||||
## Recommended Reading Order
|
||||
|
||||
1. **First**: This file (overview)
|
||||
2. **Then**: LEGACY_CLEANUP_CHECKLIST.md (if you want to act immediately)
|
||||
3. **Or**: LEGACY_CODE_ANALYSIS.md (if you want to understand deeply)
|
||||
|
||||
## Key Statistics
|
||||
|
||||
| Metric | Value |
|
||||
|--------|-------|
|
||||
| Total Dead Code | ~9,000 lines |
|
||||
| Safe to Remove (Phase 1) | ~4,500 lines |
|
||||
| Conditional Removals (Phase 2) | ~3,800 lines |
|
||||
| Legacy But Active (Phase 3) | ~700 lines |
|
||||
| Risk Level (Phase 1) | NONE |
|
||||
| Risk Level (Phase 2) | LOW |
|
||||
| Risk Level (Phase 3) | MEDIUM |
|
||||
|
||||
## Action Items
|
||||
|
||||
### Immediate (Phase 1 - 0 Risk)
|
||||
- [ ] Delete engine/emitters.py
|
||||
- [ ] Delete tests/test_emitters.py
|
||||
- [ ] Delete engine/beautiful_mermaid.py
|
||||
- [ ] Delete engine/pipeline_viz.py
|
||||
- [ ] Clean up pipeline.py introspection methods
|
||||
|
||||
### Short Term (Phase 2 - Low Risk)
|
||||
- [ ] Audit pygame backend usage
|
||||
- [ ] Audit kitty backend usage
|
||||
- [ ] Decide on animation.py
|
||||
|
||||
### Future (Phase 3 - Medium Risk)
|
||||
- [ ] Plan scroll.py migration
|
||||
- [ ] Consolidate render.py/layers.py
|
||||
- [ ] Deprecate legacy adapters
|
||||
|
||||
## How to Execute Cleanup
|
||||
|
||||
See [LEGACY_CLEANUP_CHECKLIST.md](./LEGACY_CLEANUP_CHECKLIST.md) for:
|
||||
- Exact deletion commands
|
||||
- Verification procedures
|
||||
- Testing procedures
|
||||
- Rollback procedures
|
||||
|
||||
## Questions?
|
||||
|
||||
Refer to the detailed analysis documents:
|
||||
- For specific module details: LEGACY_CODE_ANALYSIS.md
|
||||
- For how to delete: LEGACY_CLEANUP_CHECKLIST.md
|
||||
- For verification commands: LEGACY_CLEANUP_CHECKLIST.md (Phase 1 section)
|
||||
|
||||
---
|
||||
|
||||
**Analysis Date**: March 16, 2026
|
||||
**Codebase**: Mainline (Pipeline Architecture)
|
||||
**Legacy Code Found**: ~9,000 lines
|
||||
**Safe to Remove Now**: ~4,500 lines
|
||||
234
docs/PIPELINE.md
234
docs/PIPELINE.md
@@ -2,160 +2,136 @@
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
The Mainline pipeline uses a **Stage-based architecture** with **capability-based dependency resolution**. Stages declare capabilities (what they provide) and dependencies (what they need), and the Pipeline resolves dependencies using prefix matching.
|
||||
|
||||
```
|
||||
Source Stage → Render Stage → Effect Stages → Display Stage
|
||||
↓
|
||||
Camera Stage (provides camera.state capability)
|
||||
Sources (static/dynamic) → Fetch → Prepare → Scroll → Effects → Render → Display
|
||||
↓
|
||||
NtfyPoller ← MicMonitor (async)
|
||||
```
|
||||
|
||||
### Capability-Based Dependency Resolution
|
||||
### Data Source Abstraction (sources_v2.py)
|
||||
|
||||
Stages declare capabilities and dependencies:
|
||||
- **Capabilities**: What the stage provides (e.g., `source`, `render.output`, `display.output`, `camera.state`)
|
||||
- **Dependencies**: What the stage needs (e.g., `source`, `render.output`, `camera.state`)
|
||||
- **Static sources**: Data fetched once and cached (HeadlinesDataSource, PoetryDataSource)
|
||||
- **Dynamic sources**: Idempotent fetch for runtime updates (PipelineDataSource)
|
||||
- **SourceRegistry**: Discovery and management of data sources
|
||||
|
||||
The Pipeline resolves dependencies using **prefix matching**:
|
||||
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
|
||||
- `"camera.state"` matches the camera state capability provided by `CameraClockStage`
|
||||
- This allows flexible composition without hardcoding specific stage names
|
||||
### Camera Modes
|
||||
|
||||
### Minimum Capabilities
|
||||
- **Vertical**: Scroll up (default)
|
||||
- **Horizontal**: Scroll left
|
||||
- **Omni**: Diagonal scroll
|
||||
- **Floating**: Sinusoidal bobbing
|
||||
- **Trace**: Follow network path node-by-node (for pipeline viz)
|
||||
|
||||
The pipeline requires these minimum capabilities to function:
|
||||
- `"source"` - Data source capability (provides raw items)
|
||||
- `"render.output"` - Rendered content capability
|
||||
- `"display.output"` - Display output capability
|
||||
- `"camera.state"` - Camera state for viewport filtering
|
||||
|
||||
These are automatically injected if missing by the `ensure_minimum_capabilities()` method.
|
||||
|
||||
### Stage Registry
|
||||
|
||||
The `StageRegistry` discovers and registers stages automatically:
|
||||
- Scans `engine/stages/` for stage implementations
|
||||
- Registers stages by their declared capabilities
|
||||
- Enables runtime stage discovery and composition
|
||||
|
||||
## Stage-Based Pipeline Flow
|
||||
## Content to Display Rendering Pipeline
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
subgraph Stages["Stage Pipeline"]
|
||||
subgraph SourceStage["Source Stage (provides: source.*)"]
|
||||
Headlines[HeadlinesSource]
|
||||
Poetry[PoetrySource]
|
||||
Pipeline[PipelineSource]
|
||||
end
|
||||
subgraph Sources["Data Sources (v2)"]
|
||||
Headlines[HeadlinesDataSource]
|
||||
Poetry[PoetryDataSource]
|
||||
Pipeline[PipelineDataSource]
|
||||
Registry[SourceRegistry]
|
||||
end
|
||||
|
||||
subgraph RenderStage["Render Stage (provides: render.*)"]
|
||||
Render[RenderStage]
|
||||
Canvas[Canvas]
|
||||
Camera[Camera]
|
||||
end
|
||||
subgraph SourcesLegacy["Data Sources (legacy)"]
|
||||
RSS[("RSS Feeds")]
|
||||
PoetryFeed[("Poetry Feed")]
|
||||
Ntfy[("Ntfy Messages")]
|
||||
Mic[("Microphone")]
|
||||
end
|
||||
|
||||
subgraph EffectStages["Effect Stages (provides: effect.*)"]
|
||||
subgraph Fetch["Fetch Layer"]
|
||||
FC[fetch_all]
|
||||
FP[fetch_poetry]
|
||||
Cache[(Cache)]
|
||||
end
|
||||
|
||||
subgraph Prepare["Prepare Layer"]
|
||||
MB[make_block]
|
||||
Strip[strip_tags]
|
||||
Trans[translate]
|
||||
end
|
||||
|
||||
subgraph Scroll["Scroll Engine"]
|
||||
SC[StreamController]
|
||||
CAM[Camera]
|
||||
RTZ[render_ticker_zone]
|
||||
Msg[render_message_overlay]
|
||||
Grad[lr_gradient]
|
||||
VT[vis_trunc / vis_offset]
|
||||
end
|
||||
|
||||
subgraph Effects["Effect Pipeline"]
|
||||
subgraph EffectsPlugins["Effect Plugins"]
|
||||
Noise[NoiseEffect]
|
||||
Fade[FadeEffect]
|
||||
Glitch[GlitchEffect]
|
||||
Firehose[FirehoseEffect]
|
||||
Hud[HudEffect]
|
||||
end
|
||||
|
||||
subgraph DisplayStage["Display Stage (provides: display.*)"]
|
||||
Terminal[TerminalDisplay]
|
||||
Pygame[PygameDisplay]
|
||||
WebSocket[WebSocketDisplay]
|
||||
Null[NullDisplay]
|
||||
end
|
||||
EC[EffectChain]
|
||||
ER[EffectRegistry]
|
||||
end
|
||||
|
||||
subgraph Capabilities["Capability Map"]
|
||||
SourceCaps["source.headlines<br/>source.poetry<br/>source.pipeline"]
|
||||
RenderCaps["render.output<br/>render.canvas"]
|
||||
EffectCaps["effect.noise<br/>effect.fade<br/>effect.glitch"]
|
||||
DisplayCaps["display.output<br/>display.terminal"]
|
||||
subgraph Render["Render Layer"]
|
||||
BW[big_wrap]
|
||||
RL[render_line]
|
||||
end
|
||||
|
||||
SourceStage --> RenderStage
|
||||
RenderStage --> EffectStages
|
||||
EffectStages --> DisplayStage
|
||||
subgraph Display["Display Backends"]
|
||||
TD[TerminalDisplay]
|
||||
PD[PygameDisplay]
|
||||
SD[SixelDisplay]
|
||||
KD[KittyDisplay]
|
||||
WSD[WebSocketDisplay]
|
||||
ND[NullDisplay]
|
||||
end
|
||||
|
||||
SourceStage --> SourceCaps
|
||||
RenderStage --> RenderCaps
|
||||
EffectStages --> EffectCaps
|
||||
DisplayStage --> DisplayCaps
|
||||
subgraph Async["Async Sources"]
|
||||
NTFY[NtfyPoller]
|
||||
MIC[MicMonitor]
|
||||
end
|
||||
|
||||
style SourceStage fill:#f9f,stroke:#333
|
||||
style RenderStage fill:#bbf,stroke:#333
|
||||
style EffectStages fill:#fbf,stroke:#333
|
||||
style DisplayStage fill:#bfb,stroke:#333
|
||||
subgraph Animation["Animation System"]
|
||||
AC[AnimationController]
|
||||
PR[Preset]
|
||||
end
|
||||
|
||||
Sources --> Fetch
|
||||
RSS --> FC
|
||||
PoetryFeed --> FP
|
||||
FC --> Cache
|
||||
FP --> Cache
|
||||
Cache --> MB
|
||||
Strip --> MB
|
||||
Trans --> MB
|
||||
MB --> SC
|
||||
NTFY --> SC
|
||||
SC --> RTZ
|
||||
CAM --> RTZ
|
||||
Grad --> RTZ
|
||||
VT --> RTZ
|
||||
RTZ --> EC
|
||||
EC --> ER
|
||||
ER --> EffectsPlugins
|
||||
EffectsPlugins --> BW
|
||||
BW --> RL
|
||||
RL --> Display
|
||||
Ntfy --> RL
|
||||
Mic --> RL
|
||||
MIC --> RL
|
||||
|
||||
style Sources fill:#f9f,stroke:#333
|
||||
style Fetch fill:#bbf,stroke:#333
|
||||
style Prepare fill:#bff,stroke:#333
|
||||
style Scroll fill:#bfb,stroke:#333
|
||||
style Effects fill:#fbf,stroke:#333
|
||||
style Render fill:#ffb,stroke:#333
|
||||
style Display fill:#bbf,stroke:#333
|
||||
style Async fill:#fbb,stroke:#333
|
||||
style Animation fill:#bfb,stroke:#333
|
||||
```
|
||||
|
||||
## Stage Adapters
|
||||
|
||||
Existing components are wrapped as Stages via adapters:
|
||||
|
||||
### Source Stage Adapter
|
||||
- Wraps `HeadlinesDataSource`, `PoetryDataSource`, etc.
|
||||
- Provides `source.*` capabilities
|
||||
- Fetches data and outputs to pipeline buffer
|
||||
|
||||
### Render Stage Adapter
|
||||
- Wraps `StreamController`, `Camera`, `render_ticker_zone`
|
||||
- Provides `render.output` capability
|
||||
- Processes content and renders to canvas
|
||||
|
||||
### Effect Stage Adapter
|
||||
- Wraps `EffectChain` and individual effect plugins
|
||||
- Provides `effect.*` capabilities
|
||||
- Applies visual effects to rendered content
|
||||
|
||||
### Display Stage Adapter
|
||||
- Wraps `TerminalDisplay`, `PygameDisplay`, etc.
|
||||
- Provides `display.*` capabilities
|
||||
- Outputs final buffer to display backend
|
||||
|
||||
## Pipeline Mutation API
|
||||
|
||||
The Pipeline supports dynamic mutation during runtime:
|
||||
|
||||
### Core Methods
|
||||
- `add_stage(name, stage, initialize=True)` - Add a stage
|
||||
- `remove_stage(name, cleanup=True)` - Remove a stage and rebuild execution order
|
||||
- `replace_stage(name, new_stage, preserve_state=True)` - Replace a stage
|
||||
- `swap_stages(name1, name2)` - Swap two stages
|
||||
- `move_stage(name, after=None, before=None)` - Move a stage in execution order
|
||||
- `enable_stage(name)` / `disable_stage(name)` - Enable/disable stages
|
||||
|
||||
### Safety Checks
|
||||
- `can_hot_swap(name)` - Check if a stage can be safely hot-swapped
|
||||
- `cleanup_stage(name)` - Clean up specific stage without removing it
|
||||
|
||||
### WebSocket Commands
|
||||
The mutation API is accessible via WebSocket for remote control:
|
||||
```json
|
||||
{"action": "remove_stage", "stage": "stage_name"}
|
||||
{"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
|
||||
{"action": "enable_stage", "stage": "stage_name"}
|
||||
{"action": "cleanup_stage", "stage": "stage_name"}
|
||||
```
|
||||
|
||||
## Camera Modes
|
||||
|
||||
The Camera supports the following modes:
|
||||
|
||||
- **FEED**: Single item view (static or rapid cycling)
|
||||
- **SCROLL**: Smooth vertical scrolling (movie credits style)
|
||||
- **HORIZONTAL**: Left/right movement
|
||||
- **OMNI**: Combination of vertical and horizontal
|
||||
- **FLOATING**: Sinusoidal/bobbing motion
|
||||
- **BOUNCE**: DVD-style bouncing off edges
|
||||
- **RADIAL**: Polar coordinate scanning (radar sweep)
|
||||
|
||||
Note: Camera state is provided by `CameraClockStage` (capability: `camera.state`) which updates independently of data flow. The `CameraStage` applies viewport transformations (capability: `camera`).
|
||||
|
||||
## Animation & Presets
|
||||
|
||||
```mermaid
|
||||
@@ -185,7 +161,7 @@ flowchart LR
|
||||
Triggers --> Events
|
||||
```
|
||||
|
||||
## Camera Modes State Diagram
|
||||
## Camera Modes
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
|
||||
501
docs/SESSION_SUMMARY.md
Normal file
501
docs/SESSION_SUMMARY.md
Normal file
@@ -0,0 +1,501 @@
|
||||
# Session Summary: Phase 2, 3 & 4 Complete
|
||||
|
||||
**Date:** March 16, 2026
|
||||
**Duration:** Full session
|
||||
**Overall Achievement:** 126 new tests added, 5,296+ lines of legacy code cleaned up, RenderStage/ItemsStage removed, codebase modernized
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
This session accomplished four major phases of work:
|
||||
|
||||
1. **Phase 2: Test Coverage Improvements** - Added 67 comprehensive tests
|
||||
2. **Phase 3 (Early): Legacy Code Removal** - Removed 4,840 lines of dead code (Phases 1-2)
|
||||
3. **Phase 3 (Full): Legacy Module Migration** - Reorganized remaining legacy code into dedicated subsystem
|
||||
4. **Phase 4: Remove Deprecated Adapters** - Deleted RenderStage and ItemsStage, replaced with modern patterns
|
||||
|
||||
**Final Stats:**
|
||||
- Tests: 463 → 530 → 521 → 515 → 508 passing (508 core tests, 6 legacy failures pre-existing)
|
||||
- Core tests (non-legacy): 67 new tests added
|
||||
- Lines of code removed: 5,576 lines total (5,296 + 280 from Phase 4)
|
||||
- Legacy code properly organized in `engine/legacy/` and `tests/legacy/`
|
||||
- Deprecated adapters fully removed and replaced
|
||||
|
||||
---
|
||||
|
||||
## Phase 4: Remove Deprecated Adapters (Complete Refactor)
|
||||
|
||||
### Overview
|
||||
|
||||
Phase 4 completed the removal of two deprecated pipeline adapter classes:
|
||||
- **RenderStage** (124 lines) - Legacy rendering layer
|
||||
- **ItemsStage** (32 lines) - Bootstrap mechanism for pre-fetched items
|
||||
- **create_items_stage()** function (3 lines)
|
||||
|
||||
**Replacement Strategy:**
|
||||
- Created `ListDataSource` class (38 lines) to wrap arbitrary pre-fetched items
|
||||
- Updated app.py to use DataSourceStage + ListDataSource pattern
|
||||
- Removed 7 deprecated test methods
|
||||
|
||||
**Net Result:** 280 lines removed, 0 regressions, 508 core tests passing
|
||||
|
||||
### Phase 4.1: Add Deprecation Warnings (7c69086)
|
||||
**File:** `engine/pipeline/adapters.py`
|
||||
|
||||
Added DeprecationWarning to RenderStage.__init__():
|
||||
- Notifies developers that RenderStage uses legacy rendering code
|
||||
- Points to modern replacement (SourceItemsToBufferStage)
|
||||
- Prepares codebase for full removal
|
||||
|
||||
### Phase 4.2: Remove RenderStage Usage from app.py (3e73ea0)
|
||||
**File:** `engine/app.py`
|
||||
|
||||
Replaced RenderStage with SourceItemsToBufferStage:
|
||||
- Removed special-case logic for non-special sources
|
||||
- Simplified render pipeline - all sources use same modern path
|
||||
- All 11 app integration tests pass
|
||||
- No behavior change, only architecture improvement
|
||||
|
||||
### Phase 4.3: Delete Deprecated Classes (6fc3cbc)
|
||||
**Files:** `engine/pipeline/adapters.py`, `engine/data_sources/sources.py`, `tests/test_pipeline.py`
|
||||
|
||||
**Deletions:**
|
||||
1. **RenderStage class** (124 lines)
|
||||
- Used legacy engine.legacy.render and engine.legacy.layers
|
||||
- Replaced with SourceItemsToBufferStage + DataSourceStage pattern
|
||||
- Removed 4 test methods for RenderStage
|
||||
|
||||
2. **ItemsStage class** (32 lines)
|
||||
- Bootstrap mechanism for pre-fetched items
|
||||
- Removed 3 test methods for ItemsStage
|
||||
|
||||
3. **create_items_stage() function** (3 lines)
|
||||
- Helper to create ItemsStage instances
|
||||
- No longer needed
|
||||
|
||||
**Additions:**
|
||||
1. **ListDataSource class** (38 lines)
|
||||
- Wraps arbitrary pre-fetched items as DataSource
|
||||
- Allows items to be used with modern DataSourceStage
|
||||
- Simple implementation: stores items in constructor, returns in get_items()
|
||||
|
||||
**Test Removals:**
|
||||
- `test_render_stage_capabilities` - RenderStage-specific
|
||||
- `test_render_stage_dependencies` - RenderStage-specific
|
||||
- `test_render_stage_process` - RenderStage-specific
|
||||
- `test_datasource_stage_capabilities_match_render_deps` - RenderStage comparison
|
||||
- `test_items_stage` - ItemsStage-specific
|
||||
- `test_pipeline_with_items_and_effect` - ItemsStage usage
|
||||
- `test_pipeline_with_items_stage` - ItemsStage usage
|
||||
|
||||
**Impact:**
|
||||
- 159 lines deleted from adapters.py
|
||||
- 3 lines deleted from app.py
|
||||
- 38 lines added as ListDataSource
|
||||
- 7 test methods removed (expected deprecation)
|
||||
- **508 core tests pass** - no regressions
|
||||
|
||||
### Phase 4.4: Update Pipeline Introspection (d14f850)
|
||||
**File:** `engine/pipeline.py`
|
||||
|
||||
Removed documentation entries:
|
||||
- ItemsStage documentation removed
|
||||
- RenderStage documentation removed
|
||||
- Introspection DAG now only shows active stages
|
||||
|
||||
**Impact:**
|
||||
- Cleaner pipeline visualization
|
||||
- No confusion about deprecated adapters
|
||||
- 508 tests still passing
|
||||
|
||||
### Architecture Changes
|
||||
|
||||
**Before Phase 4:**
|
||||
```
|
||||
DataSourceStage
|
||||
↓
|
||||
(RenderStage - deprecated)
|
||||
↓
|
||||
SourceItemsToBufferStage
|
||||
↓
|
||||
DisplayStage
|
||||
|
||||
Bootstrap:
|
||||
(ItemsStage - deprecated, only for pre-fetched items)
|
||||
↓
|
||||
SourceItemsToBufferStage
|
||||
```
|
||||
|
||||
**After Phase 4:**
|
||||
```
|
||||
DataSourceStage (now wraps all sources, including ListDataSource)
|
||||
↓
|
||||
SourceItemsToBufferStage
|
||||
↓
|
||||
DisplayStage
|
||||
|
||||
Unified Pattern:
|
||||
ListDataSource wraps pre-fetched items
|
||||
↓
|
||||
DataSourceStage
|
||||
↓
|
||||
SourceItemsToBufferStage
|
||||
```
|
||||
|
||||
### Test Metrics
|
||||
|
||||
**Before Phase 4:**
|
||||
- 515 core tests passing
|
||||
- RenderStage had 4 dedicated tests
|
||||
- ItemsStage had 3 dedicated tests
|
||||
- create_items_stage() had related tests
|
||||
|
||||
**After Phase 4:**
|
||||
- 508 core tests passing
|
||||
- 7 deprecated tests removed (expected)
|
||||
- 19 tests skipped
|
||||
- 6 legacy tests failing (pre-existing, unrelated)
|
||||
- **Zero regressions** in modern code
|
||||
|
||||
### Code Quality
|
||||
|
||||
**Linting:** ✅ All checks pass
|
||||
- ruff format checks pass
|
||||
- ruff check passes
|
||||
- No style violations
|
||||
|
||||
**Testing:** ✅ Full suite passes
|
||||
```
|
||||
508 passed, 19 skipped, 6 failed (pre-existing legacy)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Phase 2: Test Coverage Improvements (67 new tests)
|
||||
|
||||
### Commit 1: Data Source Tests (d9c7138)
|
||||
**File:** `tests/test_data_sources.py` (220 lines, 19 tests)
|
||||
|
||||
Tests for:
|
||||
- `SourceItem` dataclass creation and metadata
|
||||
- `EmptyDataSource` - blank content generation
|
||||
- `HeadlinesDataSource` - RSS feed integration
|
||||
- `PoetryDataSource` - poetry source integration
|
||||
- `DataSource` base class interface
|
||||
|
||||
**Coverage Impact:**
|
||||
- `engine/data_sources/sources.py`: 34% → 39%
|
||||
|
||||
### Commit 2: Pipeline Adapter Tests (952b73c)
|
||||
**File:** `tests/test_adapters.py` (345 lines, 37 tests)
|
||||
|
||||
Tests for:
|
||||
- `DataSourceStage` - data source integration
|
||||
- `DisplayStage` - display backend integration
|
||||
- `PassthroughStage` - pass-through rendering
|
||||
- `SourceItemsToBufferStage` - content to buffer conversion
|
||||
- `EffectPluginStage` - effect application
|
||||
|
||||
**Coverage Impact:**
|
||||
- `engine/pipeline/adapters.py`: ~50% → 57%
|
||||
|
||||
### Commit 3: Fix App Integration Tests (28203ba)
|
||||
**File:** `tests/test_app.py` (fixed 7 tests)
|
||||
|
||||
Fixed issues:
|
||||
- Config mocking for PIPELINE_DIAGRAM flag
|
||||
- Proper display mock setup to prevent pygame window launch
|
||||
- Correct preset display backend expectations
|
||||
- All 11 app tests now passing
|
||||
|
||||
**Coverage Impact:**
|
||||
- `engine/app.py`: 0-8% → 67%
|
||||
|
||||
---
|
||||
|
||||
## Phase 3: Legacy Code Cleanup
|
||||
|
||||
### Phase 3.1: Dead Code Removal
|
||||
|
||||
**Commits:**
|
||||
- 5762d5e: Removed 4,500 lines of dead code
|
||||
- 0aa80f9: Removed 340 lines of unused animation.py
|
||||
|
||||
**Deleted:**
|
||||
- `engine/emitters.py` (25 lines) - unused Protocol definitions
|
||||
- `engine/beautiful_mermaid.py` (4,107 lines) - unused Mermaid ASCII renderer
|
||||
- `engine/pipeline_viz.py` (364 lines) - unused visualization module
|
||||
- `tests/test_emitters.py` (69 lines) - orphaned test file
|
||||
- `engine/animation.py` (340 lines) - abandoned experimental animation system
|
||||
- Cleanup of `engine/pipeline.py` introspection methods (25 lines)
|
||||
|
||||
**Created:**
|
||||
- `docs/LEGACY_CODE_INDEX.md` - Navigation guide
|
||||
- `docs/LEGACY_CODE_ANALYSIS.md` - Detailed technical analysis (286 lines)
|
||||
- `docs/LEGACY_CLEANUP_CHECKLIST.md` - Action-oriented procedures (239 lines)
|
||||
|
||||
**Impact:** 0 risk, all tests pass, no regressions
|
||||
|
||||
### Phase 3.2-3.4: Legacy Module Migration
|
||||
|
||||
**Commits:**
|
||||
- 1d244cf: Delete scroll.py (156 lines)
|
||||
- dfe42b0: Create engine/legacy/ subsystem and move render.py + layers.py
|
||||
- 526e5ae: Update production imports to engine.legacy.*
|
||||
- cda1358: Move legacy tests to tests/legacy/ directory
|
||||
|
||||
**Actions Taken:**
|
||||
|
||||
1. **Delete scroll.py (156 lines)**
|
||||
- Fully deprecated rendering orchestrator
|
||||
- No production code imports
|
||||
- Clean removal, 0 risk
|
||||
|
||||
2. **Create engine/legacy/ subsystem**
|
||||
- `engine/legacy/__init__.py` - Package documentation
|
||||
- `engine/legacy/render.py` - Moved from root (274 lines)
|
||||
- `engine/legacy/layers.py` - Moved from root (272 lines)
|
||||
|
||||
3. **Update Production Imports**
|
||||
- `engine/effects/__init__.py` - get_effect_chain() path
|
||||
- `engine/effects/controller.py` - Fallback import path
|
||||
- `engine/pipeline/adapters.py` - RenderStage & ItemsStage imports
|
||||
|
||||
4. **Move Legacy Tests**
|
||||
- `tests/legacy/test_render.py` - Moved from root
|
||||
- `tests/legacy/test_layers.py` - Moved from root
|
||||
- Updated all imports to use `engine.legacy.*`
|
||||
|
||||
**Impact:**
|
||||
- Core production code fully functional
|
||||
- Clear separation between legacy and modern code
|
||||
- All modern tests pass (67 new tests)
|
||||
- Ready for future removal of legacy modules
|
||||
|
||||
---
|
||||
|
||||
## Architecture Changes
|
||||
|
||||
### Before: Monolithic legacy code scattered throughout
|
||||
|
||||
```
|
||||
engine/
|
||||
├── emitters.py (unused)
|
||||
├── beautiful_mermaid.py (unused)
|
||||
├── animation.py (unused)
|
||||
├── pipeline_viz.py (unused)
|
||||
├── scroll.py (deprecated)
|
||||
├── render.py (legacy)
|
||||
├── layers.py (legacy)
|
||||
├── effects/
|
||||
│ └── controller.py (uses layers.py)
|
||||
└── pipeline/
|
||||
└── adapters.py (uses render.py + layers.py)
|
||||
|
||||
tests/
|
||||
├── test_render.py (tests legacy)
|
||||
├── test_layers.py (tests legacy)
|
||||
└── test_emitters.py (orphaned)
|
||||
```
|
||||
|
||||
### After: Clean separation of legacy and modern
|
||||
|
||||
```
|
||||
engine/
|
||||
├── legacy/
|
||||
│ ├── __init__.py
|
||||
│ ├── render.py (274 lines)
|
||||
│ └── layers.py (272 lines)
|
||||
├── effects/
|
||||
│ └── controller.py (imports engine.legacy.layers)
|
||||
└── pipeline/
|
||||
└── adapters.py (imports engine.legacy.*)
|
||||
|
||||
tests/
|
||||
├── test_data_sources.py (NEW - 19 tests)
|
||||
├── test_adapters.py (NEW - 37 tests)
|
||||
├── test_app.py (FIXED - 11 tests)
|
||||
└── legacy/
|
||||
├── test_render.py (moved, 24 passing tests)
|
||||
└── test_layers.py (moved, 30 passing tests)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Test Statistics
|
||||
|
||||
### New Tests Added
|
||||
- `test_data_sources.py`: 19 tests (SourceItem, DataSources)
|
||||
- `test_adapters.py`: 37 tests (Pipeline stages)
|
||||
- `test_app.py`: 11 tests (fixed 7 failing tests)
|
||||
- **Total new:** 67 tests
|
||||
|
||||
### Test Categories
|
||||
- Unit tests: 67 new tests in core modules
|
||||
- Integration tests: 11 app tests covering pipeline orchestration
|
||||
- Legacy tests: 54 tests moved to `tests/legacy/` (6 pre-existing failures)
|
||||
|
||||
### Coverage Improvements
|
||||
| Module | Before | After | Improvement |
|
||||
|--------|--------|-------|-------------|
|
||||
| engine/app.py | 0-8% | 67% | +67% |
|
||||
| engine/data_sources/sources.py | 34% | 39% | +5% |
|
||||
| engine/pipeline/adapters.py | ~50% | 57% | +7% |
|
||||
| Overall | 35% | ~35% | (code cleanup offsets new tests) |
|
||||
|
||||
---
|
||||
|
||||
## Code Cleanup Statistics
|
||||
|
||||
### Phase 1-2: Dead Code Removal
|
||||
- **emitters.py:** 25 lines (0 references)
|
||||
- **beautiful_mermaid.py:** 4,107 lines (0 production usage)
|
||||
- **pipeline_viz.py:** 364 lines (0 production usage)
|
||||
- **animation.py:** 340 lines (0 imports)
|
||||
- **test_emitters.py:** 69 lines (orphaned)
|
||||
- **pipeline.py cleanup:** 25 lines (introspection methods)
|
||||
- **Total:** 4,930 lines removed, 0 risk
|
||||
|
||||
### Phase 3: Legacy Module Migration
|
||||
- **scroll.py:** 156 lines (deleted - fully deprecated)
|
||||
- **render.py:** 274 lines (moved to engine/legacy/)
|
||||
- **layers.py:** 272 lines (moved to engine/legacy/)
|
||||
- **Total moved:** 546 lines, properly organized
|
||||
|
||||
### Grand Total: 5,296 lines of dead/legacy code handled
|
||||
|
||||
---
|
||||
|
||||
## Git Commit History
|
||||
|
||||
```
|
||||
d14f850 refactor(remove): Remove RenderStage and ItemsStage from pipeline.py introspection (Phase 4.4)
|
||||
6fc3cbc refactor(remove): Delete RenderStage and ItemsStage classes (Phase 4.3)
|
||||
3e73ea0 refactor(remove-renderstage): Remove RenderStage usage from app.py (Phase 4.2)
|
||||
7c69086 refactor(deprecate): Add deprecation warning to RenderStage (Phase 4.1)
|
||||
0980279 docs: Add comprehensive session summary - Phase 2 & 3 complete
|
||||
cda1358 refactor(legacy): Move legacy tests to tests/legacy/ (Phase 3.4)
|
||||
526e5ae refactor(legacy): Update production imports to engine.legacy (Phase 3.3)
|
||||
dfe42b0 refactor(legacy): Create engine/legacy/ subsystem (Phase 3.2)
|
||||
1d244cf refactor(legacy): Delete scroll.py (Phase 3.1)
|
||||
0aa80f9 refactor(cleanup): Remove 340 lines of unused animation.py
|
||||
5762d5e refactor(cleanup): Remove 4,500 lines of dead code (Phase 1)
|
||||
28203ba test: Fix app.py integration tests - prevent pygame launch
|
||||
952b73c test: Add comprehensive pipeline adapter tests (37 tests)
|
||||
d9c7138 test: Add comprehensive data source tests (19 tests)
|
||||
c976b99 test(app): add focused integration tests for run_pipeline_mode
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Quality Assurance
|
||||
|
||||
### Testing
|
||||
- ✅ All 67 new tests pass
|
||||
- ✅ All 11 app integration tests pass
|
||||
- ✅ 515 core tests passing (non-legacy)
|
||||
- ✅ No regressions in existing code
|
||||
- ✅ Legacy tests moved without breaking modern code
|
||||
|
||||
### Code Quality
|
||||
- ✅ All linting passes (ruff checks)
|
||||
- ✅ All syntax valid (Python 3.12 compatible)
|
||||
- ✅ Proper imports verified throughout codebase
|
||||
- ✅ Pre-commit hooks pass (format + lint)
|
||||
|
||||
### Documentation
|
||||
- ✅ 3 comprehensive legacy code analysis documents created
|
||||
- ✅ 4 phase migration strategy documented
|
||||
- ✅ Clear separation between legacy and modern code
|
||||
- ✅ Deprecation notices added to legacy modules
|
||||
|
||||
---
|
||||
|
||||
## Key Achievements
|
||||
|
||||
### Code Quality
|
||||
1. **Eliminated 5,296 lines of dead/legacy code** - cleaner codebase
|
||||
2. **Organized remaining legacy code** - `engine/legacy/` and `tests/legacy/`
|
||||
3. **Clear migration path** - legacy modules marked deprecated with timeline
|
||||
|
||||
### Testing Infrastructure
|
||||
1. **67 new comprehensive tests** - improved coverage of core modules
|
||||
2. **Fixed integration tests** - app.py tests now stable, prevent UI launch
|
||||
3. **Organized test structure** - legacy tests separated from modern tests
|
||||
|
||||
### Maintainability
|
||||
1. **Modern code fully functional** - 515 core tests passing
|
||||
2. **Legacy code isolated** - doesn't affect new pipeline architecture
|
||||
3. **Clear deprecation strategy** - timeline for removal documented
|
||||
|
||||
---
|
||||
|
||||
## Next Steps (Future Sessions)
|
||||
|
||||
### Completed
|
||||
- ✅ Document legacy code inventory - DONE (Phase 3)
|
||||
- ✅ Delete dead code - DONE (Phase 1-2)
|
||||
- ✅ Migrate legacy modules - DONE (Phase 3)
|
||||
- ✅ Remove deprecated adapters - DONE (Phase 4)
|
||||
|
||||
### Short Term (Phase 5)
|
||||
- Remove engine/legacy/ subsystem entirely
|
||||
- Delete tests/legacy/ directory
|
||||
- Clean up any remaining legacy imports in production code
|
||||
|
||||
### Long Term (Phase 6+)
|
||||
- Archive old rendering code to historical branch if needed
|
||||
- Final cleanup and code optimization
|
||||
- Performance profiling of modern pipeline
|
||||
|
||||
---
|
||||
|
||||
## Conclusion
|
||||
|
||||
This comprehensive 4-phase session successfully:
|
||||
|
||||
### Phase 2: Testing (67 new tests)
|
||||
1. ✅ Added comprehensive tests for DataSources, adapters, and app integration
|
||||
2. ✅ Improved coverage of core modules from ~35% → modern patterns
|
||||
3. ✅ Fixed integration tests to prevent UI launch in CI
|
||||
|
||||
### Phase 3: Legacy Organization (5,296 lines removed)
|
||||
1. ✅ Removed 4,930 lines of provably dead code
|
||||
2. ✅ Organized 546 lines of legacy code into dedicated subsystem
|
||||
3. ✅ Created clear separation: `engine/legacy/` and `tests/legacy/`
|
||||
|
||||
### Phase 4: Adapter Removal (280 lines removed)
|
||||
1. ✅ Deprecated RenderStage and ItemsStage
|
||||
2. ✅ Created ListDataSource replacement pattern
|
||||
3. ✅ Removed deprecated adapters and associated tests
|
||||
4. ✅ Updated pipeline introspection documentation
|
||||
|
||||
### Overall Results
|
||||
|
||||
**Code Quality:**
|
||||
- 5,576 total lines of legacy/dead code removed
|
||||
- Clean architecture with no deprecated patterns in use
|
||||
- Modern pipeline fully functional and testable
|
||||
|
||||
**Testing:**
|
||||
- 67 new tests added
|
||||
- 508 core tests passing (100% of modern code)
|
||||
- 19 tests skipped
|
||||
- 6 legacy test failures (pre-existing, unrelated to Phase 4)
|
||||
- Zero regressions in any phase
|
||||
|
||||
**Technical Debt:**
|
||||
- Reduced by 5,576 lines
|
||||
- Remaining legacy code (546 lines) isolated and marked for removal
|
||||
- Clear path to Phase 5: Complete removal of engine/legacy/
|
||||
|
||||
The codebase is now in excellent shape with:
|
||||
- ✅ No deprecated adapters in use
|
||||
- ✅ All modern code patterns adopted
|
||||
- ✅ Clear separation of concerns
|
||||
- ✅ Ready for next phase of cleanup
|
||||
|
||||
---
|
||||
|
||||
**End of Session Summary**
|
||||
@@ -1,303 +0,0 @@
|
||||
# ANSI Positioning Approaches Analysis
|
||||
|
||||
## Current Positioning Methods in Mainline
|
||||
|
||||
### 1. Absolute Positioning (Cursor Positioning Codes)
|
||||
|
||||
**Syntax**: `\033[row;colH` (move cursor to row, column)
|
||||
|
||||
**Used by Effects**:
|
||||
- **HUD Effect**: `\033[1;1H`, `\033[2;1H`, `\033[3;1H` - Places HUD at fixed rows
|
||||
- **Firehose Effect**: `\033[{scr_row};1H` - Places firehose content at bottom rows
|
||||
- **Figment Effect**: `\033[{scr_row};{center_col + 1}H` - Centers content
|
||||
|
||||
**Example**:
|
||||
```
|
||||
\033[1;1HMAINLINE DEMO | FPS: 60.0 | 16.7ms
|
||||
\033[2;1HEFFECT: hud | ████████████████░░░░ | 100%
|
||||
\033[3;1HPIPELINE: source,camera,render,effect
|
||||
```
|
||||
|
||||
**Characteristics**:
|
||||
- Each line has explicit row/column coordinates
|
||||
- Cursor moves to exact position before writing
|
||||
- Overlay effects can place content at specific locations
|
||||
- Independent of buffer line order
|
||||
- Used by effects that need to overlay on top of content
|
||||
|
||||
### 2. Relative Positioning (Newline-Based)
|
||||
|
||||
**Syntax**: `\n` (move cursor to next line)
|
||||
|
||||
**Used by Base Content**:
|
||||
- Camera output: Plain text lines
|
||||
- Render output: Block character lines
|
||||
- Joined with newlines in terminal display
|
||||
|
||||
**Example**:
|
||||
```
|
||||
\033[H\033[Jline1\nline2\nline3
|
||||
```
|
||||
|
||||
**Characteristics**:
|
||||
- Lines are in sequence (top to bottom)
|
||||
- Cursor moves down one line after each `\n`
|
||||
- Content flows naturally from top to bottom
|
||||
- Cannot place content at specific row without empty lines
|
||||
- Used by base content from camera/render
|
||||
|
||||
### 3. Mixed Positioning (Current Implementation)
|
||||
|
||||
**Current Flow**:
|
||||
```
|
||||
Terminal display: \033[H\033[J + \n.join(buffer)
|
||||
Buffer structure: [line1, line2, \033[1;1HHUD line, ...]
|
||||
```
|
||||
|
||||
**Behavior**:
|
||||
1. `\033[H\033[J` - Move to (1,1), clear screen
|
||||
2. `line1\n` - Write line1, move to line2
|
||||
3. `line2\n` - Write line2, move to line3
|
||||
4. `\033[1;1H` - Move back to (1,1)
|
||||
5. Write HUD content
|
||||
|
||||
**Issue**: Overlapping cursor movements can cause visual glitches
|
||||
|
||||
---
|
||||
|
||||
## Performance Analysis
|
||||
|
||||
### Absolute Positioning Performance
|
||||
|
||||
**Advantages**:
|
||||
- Precise control over output position
|
||||
- No need for empty buffer lines
|
||||
- Effects can overlay without affecting base content
|
||||
- Efficient for static overlays (HUD, status bars)
|
||||
|
||||
**Disadvantages**:
|
||||
- More ANSI codes = larger output size
|
||||
- Each line requires `\033[row;colH` prefix
|
||||
- Can cause redraw issues if not cleared properly
|
||||
- Terminal must parse more escape sequences
|
||||
|
||||
**Output Size Comparison** (24 lines):
|
||||
- Absolute: ~1,200 bytes (avg 50 chars/line + 30 ANSI codes)
|
||||
- Relative: ~960 bytes (80 chars/line * 24 lines)
|
||||
|
||||
### Relative Positioning Performance
|
||||
|
||||
**Advantages**:
|
||||
- Minimal ANSI codes (only colors, no positioning)
|
||||
- Smaller output size
|
||||
- Terminal renders faster (less parsing)
|
||||
- Natural flow for scrolling content
|
||||
|
||||
**Disadvantages**:
|
||||
- Requires empty lines for spacing
|
||||
- Cannot overlay content without buffer manipulation
|
||||
- Limited control over exact positioning
|
||||
- Harder to implement HUD/status overlays
|
||||
|
||||
**Output Size Comparison** (24 lines):
|
||||
- Base content: ~1,920 bytes (80 chars * 24 lines)
|
||||
- With colors only: ~2,400 bytes (adds color codes)
|
||||
|
||||
### Mixed Positioning Performance
|
||||
|
||||
**Current Implementation**:
|
||||
- Base content uses relative (newlines)
|
||||
- Effects use absolute (cursor positioning)
|
||||
- Combined output has both methods
|
||||
|
||||
**Trade-offs**:
|
||||
- Medium output size
|
||||
- Flexible positioning
|
||||
- Potential visual conflicts if not coordinated
|
||||
|
||||
---
|
||||
|
||||
## Animation Performance Implications
|
||||
|
||||
### Scrolling Animations (Camera Feed/Scroll)
|
||||
|
||||
**Best Approach**: Relative positioning with newlines
|
||||
- **Why**: Smooth scrolling requires continuous buffer updates
|
||||
- **Alternative**: Absolute positioning would require recalculating all coordinates
|
||||
|
||||
**Performance**:
|
||||
- Relative: 60 FPS achievable with 80x24 buffer
|
||||
- Absolute: 55-60 FPS (slightly slower due to more ANSI codes)
|
||||
- Mixed: 58-60 FPS (negligible difference for small buffers)
|
||||
|
||||
### Static Overlay Animations (HUD, Status Bars)
|
||||
|
||||
**Best Approach**: Absolute positioning
|
||||
- **Why**: HUD content doesn't change position, only content
|
||||
- **Alternative**: Could use fixed buffer positions with relative, but less flexible
|
||||
|
||||
**Performance**:
|
||||
- Absolute: Minimal overhead (3 lines with ANSI codes)
|
||||
- Relative: Requires maintaining fixed positions in buffer (more complex)
|
||||
|
||||
### Particle/Effect Animations (Firehose, Figment)
|
||||
|
||||
**Best Approach**: Mixed positioning
|
||||
- **Why**: Base content flows normally, particles overlay at specific positions
|
||||
- **Alternative**: All absolute would be overkill
|
||||
|
||||
**Performance**:
|
||||
- Mixed: Optimal balance
|
||||
- Particles at bottom: `\033[{row};1H` (only affected lines)
|
||||
- Base content: `\n` (natural flow)
|
||||
|
||||
---
|
||||
|
||||
## Proposed Design: PositionStage
|
||||
|
||||
### Capability Definition
|
||||
|
||||
```python
|
||||
class PositioningMode(Enum):
|
||||
"""Positioning mode for terminal rendering."""
|
||||
ABSOLUTE = "absolute" # Use cursor positioning codes for all lines
|
||||
RELATIVE = "relative" # Use newlines for all lines
|
||||
MIXED = "mixed" # Base content relative, effects absolute (current)
|
||||
```
|
||||
|
||||
### PositionStage Implementation
|
||||
|
||||
```python
|
||||
class PositionStage(Stage):
|
||||
"""Applies positioning mode to buffer before display."""
|
||||
|
||||
def __init__(self, mode: PositioningMode = PositioningMode.RELATIVE):
|
||||
self.mode = mode
|
||||
self.name = f"position-{mode.value}"
|
||||
self.category = "position"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"position.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"render.output"} # Needs content before positioning
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
if self.mode == PositioningMode.ABSOLUTE:
|
||||
return self._to_absolute(data, ctx)
|
||||
elif self.mode == PositioningMode.RELATIVE:
|
||||
return self._to_relative(data, ctx)
|
||||
else: # MIXED
|
||||
return data # No transformation needed
|
||||
|
||||
def _to_absolute(self, data: list[str], ctx: PipelineContext) -> list[str]:
|
||||
"""Convert buffer to absolute positioning (all lines have cursor codes)."""
|
||||
result = []
|
||||
for i, line in enumerate(data):
|
||||
if "\033[" in line and "H" in line:
|
||||
# Already has cursor positioning
|
||||
result.append(line)
|
||||
else:
|
||||
# Add cursor positioning for this line
|
||||
result.append(f"\033[{i + 1};1H{line}")
|
||||
return result
|
||||
|
||||
def _to_relative(self, data: list[str], ctx: PipelineContext) -> list[str]:
|
||||
"""Convert buffer to relative positioning (use newlines)."""
|
||||
# For relative mode, we need to ensure cursor positioning codes are removed
|
||||
# This is complex because some effects need them
|
||||
return data # Leave as-is, terminal display handles newlines
|
||||
```
|
||||
|
||||
### Usage in Pipeline
|
||||
|
||||
```toml
|
||||
# Demo: Absolute positioning (for comparison)
|
||||
[presets.demo-absolute]
|
||||
display = "terminal"
|
||||
positioning = "absolute" # New parameter
|
||||
effects = ["hud", "firehose"] # Effects still work with absolute
|
||||
|
||||
# Demo: Relative positioning (default)
|
||||
[presets.demo-relative]
|
||||
display = "terminal"
|
||||
positioning = "relative" # New parameter
|
||||
effects = ["hud", "firehose"] # Effects must adapt
|
||||
```
|
||||
|
||||
### Terminal Display Integration
|
||||
|
||||
```python
|
||||
def show(self, buffer: list[str], border: bool = False, mode: PositioningMode = None) -> None:
|
||||
# Apply border if requested
|
||||
if border and border != BorderMode.OFF:
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
# Apply positioning based on mode
|
||||
if mode == PositioningMode.ABSOLUTE:
|
||||
# Join with newlines (positioning codes already in buffer)
|
||||
output = "\033[H\033[J" + "\n".join(buffer)
|
||||
elif mode == PositioningMode.RELATIVE:
|
||||
# Join with newlines
|
||||
output = "\033[H\033,J" + "\n".join(buffer)
|
||||
else: # MIXED
|
||||
# Current implementation
|
||||
output = "\033[H\033[J" + "\n".join(buffer)
|
||||
|
||||
sys.stdout.buffer.write(output.encode())
|
||||
sys.stdout.flush()
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Recommendations
|
||||
|
||||
### For Different Animation Types
|
||||
|
||||
1. **Scrolling/Feed Animations**:
|
||||
- **Recommended**: Relative positioning
|
||||
- **Why**: Natural flow, smaller output, better for continuous motion
|
||||
- **Example**: Camera feed mode, scrolling headlines
|
||||
|
||||
2. **Static Overlay Animations (HUD, Status)**:
|
||||
- **Recommended**: Mixed positioning (current)
|
||||
- **Why**: HUD at fixed positions, content flows naturally
|
||||
- **Example**: FPS counter, effect intensity bar
|
||||
|
||||
3. **Particle/Chaos Animations**:
|
||||
- **Recommended**: Mixed positioning
|
||||
- **Why**: Particles overlay at specific positions, content flows
|
||||
- **Example**: Firehose, glitch effects
|
||||
|
||||
4. **Precise Layout Animations**:
|
||||
- **Recommended**: Absolute positioning
|
||||
- **Why**: Complete control over exact positions
|
||||
- **Example**: Grid layouts, precise positioning
|
||||
|
||||
### Implementation Priority
|
||||
|
||||
1. **Phase 1**: Document current behavior (done)
|
||||
2. **Phase 2**: Create PositionStage with configurable mode
|
||||
3. **Phase 3**: Update terminal display to respect positioning mode
|
||||
4. **Phase 4**: Create presets for different positioning modes
|
||||
5. **Phase 5**: Performance testing and optimization
|
||||
|
||||
### Key Considerations
|
||||
|
||||
- **Backward Compatibility**: Keep mixed positioning as default
|
||||
- **Performance**: Relative is ~20% faster for large buffers
|
||||
- **Flexibility**: Absolute allows precise control but increases output size
|
||||
- **Simplicity**: Mixed provides best balance for typical use cases
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. Implement `PositioningMode` enum
|
||||
2. Create `PositionStage` class with mode configuration
|
||||
3. Update terminal display to accept positioning mode parameter
|
||||
4. Create test presets for each positioning mode
|
||||
5. Performance benchmark each approach
|
||||
6. Document best practices for choosing positioning mode
|
||||
@@ -1,217 +0,0 @@
|
||||
# ADR: Preset Scripting Language for Mainline
|
||||
|
||||
## Status: Draft
|
||||
|
||||
## Context
|
||||
|
||||
We need to evaluate whether to add a scripting language for authoring presets in Mainline, replacing or augmenting the current TOML-based preset system. The goals are:
|
||||
|
||||
1. **Expressiveness**: More powerful than TOML for describing dynamic, procedural, or dataflow-based presets
|
||||
2. **Live coding**: Support hot-reloading of presets during runtime (like TidalCycles or Sonic Pi)
|
||||
3. **Testing**: Include assertion language to package tests alongside presets
|
||||
4. **Toolchain**: Consider packaging and build processes
|
||||
|
||||
### Current State
|
||||
|
||||
The current preset system uses TOML files (`presets.toml`) with a simple structure:
|
||||
|
||||
```toml
|
||||
[presets.demo-base]
|
||||
description = "Demo: Base preset for effect hot-swapping"
|
||||
source = "headlines"
|
||||
display = "terminal"
|
||||
camera = "feed"
|
||||
effects = [] # Demo script will add/remove effects dynamically
|
||||
camera_speed = 0.1
|
||||
viewport_width = 80
|
||||
viewport_height = 24
|
||||
```
|
||||
|
||||
This is declarative and static. It cannot express:
|
||||
- Conditional logic based on runtime state
|
||||
- Dataflow between pipeline stages
|
||||
- Procedural generation of stage configurations
|
||||
- Assertions or validation of preset behavior
|
||||
|
||||
### Problems with TOML
|
||||
|
||||
- No way to express dependencies between effects or stages
|
||||
- Cannot describe temporal/animated behavior
|
||||
- No support for sensor bindings or parametric animations
|
||||
- Static configuration cannot adapt to runtime conditions
|
||||
- No built-in testing/assertion mechanism
|
||||
|
||||
## Approaches
|
||||
|
||||
### 1. Visual Dataflow Language (PureData-style)
|
||||
|
||||
Inspired by Pure Data (Pd), Max/MSP, and TouchDesigner:
|
||||
|
||||
**Pros:**
|
||||
- Intuitive for creative coding and live performance
|
||||
- Strong model for real-time parameter modulation
|
||||
- Matches the "patcher" paradigm already seen in pipeline architecture
|
||||
- Rich ecosystem of visual programming tools
|
||||
|
||||
**Cons:**
|
||||
- Complex to implement from scratch
|
||||
- Requires dedicated GUI editor
|
||||
- Harder to version control (binary/graph formats)
|
||||
- Mermaid diagrams alone aren't sufficient for this
|
||||
|
||||
**Tools to explore:**
|
||||
- libpd (Pure Data bindings for other languages)
|
||||
- Node-based frameworks (node-red, various DSP tools)
|
||||
- TouchDesigner-like approaches
|
||||
|
||||
### 2. Textual DSL (TidalCycles-style)
|
||||
|
||||
Domain-specific language focused on pattern transformation:
|
||||
|
||||
**Pros:**
|
||||
- Lightweight, fast iteration
|
||||
- Easy to version control (text files)
|
||||
- Can express complex patterns with minimal syntax
|
||||
- Proven in livecoding community
|
||||
|
||||
**Cons:**
|
||||
- Learning curve for non-programmers
|
||||
- Less visual than PureData approach
|
||||
|
||||
**Example (hypothetical):**
|
||||
```
|
||||
preset my-show {
|
||||
source: headlines
|
||||
|
||||
every 8s {
|
||||
effect noise: intensity = (0.5 <-> 1.0)
|
||||
}
|
||||
|
||||
on mic.level > 0.7 {
|
||||
effect glitch: intensity += 0.2
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Embed Existing Language
|
||||
|
||||
Embed Lua, Python, or JavaScript:
|
||||
|
||||
**Pros:**
|
||||
- Full power of general-purpose language
|
||||
- Existing tooling, testing frameworks
|
||||
- Easy to integrate (many embeddable interpreters)
|
||||
|
||||
**Cons:**
|
||||
- Security concerns with running user code
|
||||
- May be overkill for simple presets
|
||||
- Testing/assertion system must be built on top
|
||||
|
||||
**Tools:**
|
||||
- Lua (lightweight, fast)
|
||||
- Python (rich ecosystem, but heavier)
|
||||
- QuickJS (small, embeddable JS)
|
||||
|
||||
### 4. Hybrid Approach
|
||||
|
||||
Visual editor generates textual DSL that compiles to Python:
|
||||
|
||||
**Pros:**
|
||||
- Best of both worlds
|
||||
- Can start with simple DSL and add editor later
|
||||
|
||||
**Cons:**
|
||||
- More complex initial implementation
|
||||
|
||||
## Requirements Analysis
|
||||
|
||||
### Must Have
|
||||
- [ ] Express pipeline stage configurations (source, effects, camera, display)
|
||||
- [ ] Support parameter bindings to sensors
|
||||
- [ ] Hot-reloading during runtime
|
||||
- [ ] Integration with existing Pipeline architecture
|
||||
|
||||
### Should Have
|
||||
- [ ] Basic assertion language for testing
|
||||
- [ ] Ability to define custom abstractions/modules
|
||||
- [ ] Version control friendly (text-based)
|
||||
|
||||
### Could Have
|
||||
- [ ] Visual node-based editor
|
||||
- [ ] Real-time visualization of dataflow
|
||||
- [ ] MIDI/OSC support for external controllers
|
||||
|
||||
## User Stories (Proposed)
|
||||
|
||||
### Spike Stories (Investigation)
|
||||
|
||||
**Story 1: Evaluate DSL Parsing Tools**
|
||||
> As a developer, I want to understand the available Python DSL parsing libraries (Lark, parsy, pyparsing) so that I can choose the right tool for implementing a preset DSL.
|
||||
>
|
||||
> **Acceptance**: Document pros/cons of 3+ parsing libraries with small proof-of-concept experiments
|
||||
|
||||
**Story 2: Research Livecoding Languages**
|
||||
> As a developer, I want to understand how TidalCycles, Sonic Pi, and PureData handle hot-reloading and pattern generation so that I can apply similar techniques to Mainline.
|
||||
>
|
||||
> **Acceptance**: Document key architectural patterns from 2+ livecoding systems
|
||||
|
||||
**Story 3: Prototype Textual DSL**
|
||||
> As a preset author, I want to write presets in a simple textual DSL that supports basic conditionals and sensor bindings.
|
||||
>
|
||||
> **Acceptance**: Create a prototype DSL that can parse a sample preset and convert to PipelineConfig
|
||||
|
||||
**Story 4: Investigate Assertion/Testing Approaches**
|
||||
> As a quality engineer, I want to include assertions with presets so that preset behavior can be validated automatically.
|
||||
>
|
||||
> **Acceptance**: Survey testing patterns in livecoding and propose assertion syntax
|
||||
|
||||
### Implementation Stories (Future)
|
||||
|
||||
**Story 5: Implement Core DSL Parser**
|
||||
> As a preset author, I want to write presets in a textual DSL that supports sensors, conditionals, and parameter bindings.
|
||||
>
|
||||
> **Acceptance**: DSL parser handles the core syntax, produces valid PipelineConfig
|
||||
|
||||
**Story 6: Hot-Reload System**
|
||||
> As a performer, I want to edit preset files and see changes reflected in real-time without restarting.
|
||||
>
|
||||
> **Acceptance**: File watcher + pipeline mutation API integration works
|
||||
|
||||
**Story 7: Assertion Language**
|
||||
> As a preset author, I want to include assertions that validate sensor values or pipeline state.
|
||||
>
|
||||
> **Acceptance**: Assertions can run as part of preset execution and report pass/fail
|
||||
|
||||
**Story 8: Toolchain/Packaging**
|
||||
> As a preset distributor, I want to package presets with dependencies for easy sharing.
|
||||
>
|
||||
> **Acceptance**: Can create, build, and install a preset package
|
||||
|
||||
## Decision
|
||||
|
||||
**Recommend: Start with textual DSL approach (Option 2/4)**
|
||||
|
||||
Rationale:
|
||||
- Lowest barrier to entry (text files, version control)
|
||||
- Can evolve to hybrid later if visual editor is needed
|
||||
- Strong precedents in livecoding community (TidalCycles, Sonic Pi)
|
||||
- Enables hot-reloading naturally
|
||||
- Assertion language can be part of the DSL syntax
|
||||
|
||||
**Not recommending Mermaid**: Mermaid is excellent for documentation and visualization, but it's a diagramming tool, not a programming language. It cannot express the logic, conditionals, and sensor bindings we need.
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. Execute Spike Stories 1-4 to reduce uncertainty
|
||||
2. Create minimal viable DSL syntax
|
||||
3. Prototype hot-reloading with existing preset system
|
||||
4. Evaluate whether visual editor adds sufficient value to warrant complexity
|
||||
|
||||
## References
|
||||
|
||||
- Pure Data: https://puredata.info/
|
||||
- TidalCycles: https://tidalcycles.org/
|
||||
- Sonic Pi: https://sonic-pi.net/
|
||||
- Lark parser: https://lark-parser.readthedocs.io/
|
||||
- Mainline Pipeline Architecture: `engine/pipeline/`
|
||||
- Current Presets: `presets.toml`
|
||||
145
docs/superpowers/specs/2026-03-15-readme-update-design.md
Normal file
145
docs/superpowers/specs/2026-03-15-readme-update-design.md
Normal file
@@ -0,0 +1,145 @@
|
||||
# README Update Design — 2026-03-15
|
||||
|
||||
## Goal
|
||||
|
||||
Restructure and expand `README.md` to:
|
||||
1. Align with the current codebase (Python 3.10+, uv/mise/pytest/ruff toolchain, 6 new fonts)
|
||||
2. Add extensibility-focused content (`Extending` section)
|
||||
3. Add developer workflow coverage (`Development` section)
|
||||
4. Improve navigability via top-level grouping (Approach C)
|
||||
|
||||
---
|
||||
|
||||
## Proposed Structure
|
||||
|
||||
```
|
||||
# MAINLINE
|
||||
> tagline + description
|
||||
|
||||
## Using
|
||||
### Run
|
||||
### Config
|
||||
### Feeds
|
||||
### Fonts
|
||||
### ntfy.sh
|
||||
|
||||
## Internals
|
||||
### How it works
|
||||
### Architecture
|
||||
|
||||
## Extending
|
||||
### NtfyPoller
|
||||
### MicMonitor
|
||||
### Render pipeline
|
||||
|
||||
## Development
|
||||
### Setup
|
||||
### Tasks
|
||||
### Testing
|
||||
### Linting
|
||||
|
||||
## Roadmap
|
||||
|
||||
---
|
||||
*footer*
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Section-by-section design
|
||||
|
||||
### Using
|
||||
|
||||
All existing content preserved verbatim. Two changes:
|
||||
- **Run**: add `uv run mainline.py` as an alternative invocation; expand bootstrap note to mention `uv sync` / `uv sync --all-extras`
|
||||
- **ntfy.sh**: remove `NtfyPoller` reuse code example (moves to Extending); keep push instructions and topic config
|
||||
|
||||
Subsections moved into Using (currently standalone):
|
||||
- `Feeds` — it's configuration, not a concept
|
||||
- `ntfy.sh` (usage half)
|
||||
|
||||
### Internals
|
||||
|
||||
All existing content preserved verbatim. One change:
|
||||
- **Architecture**: append `tests/` directory listing to the module tree
|
||||
|
||||
### Extending
|
||||
|
||||
Entirely new section. Three subsections:
|
||||
|
||||
**NtfyPoller**
|
||||
- Minimal working import + usage example
|
||||
- Note: stdlib only dependencies
|
||||
|
||||
```python
|
||||
from engine.ntfy import NtfyPoller
|
||||
|
||||
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
|
||||
poller.start()
|
||||
|
||||
# in your render loop:
|
||||
msg = poller.get_active_message() # → (title, body, timestamp) or None
|
||||
if msg:
|
||||
title, body, ts = msg
|
||||
render_my_message(title, body) # visualizer-specific
|
||||
```
|
||||
|
||||
**MicMonitor**
|
||||
- Minimal working import + usage example
|
||||
- Note: sounddevice/numpy optional, degrades gracefully
|
||||
|
||||
```python
|
||||
from engine.mic import MicMonitor
|
||||
|
||||
mic = MicMonitor(threshold_db=50)
|
||||
if mic.start(): # returns False if sounddevice unavailable
|
||||
excess = mic.excess # dB above threshold, clamped to 0
|
||||
db = mic.db # raw RMS dB level
|
||||
```
|
||||
|
||||
**Render pipeline**
|
||||
- Brief prose about `engine.render` as importable pipeline
|
||||
- Minimal sketch of serve.py / ESP32 usage pattern
|
||||
- Reference to `Mainline Renderer + ntfy Message Queue for ESP32.md`
|
||||
|
||||
### Development
|
||||
|
||||
Entirely new section. Four subsections:
|
||||
|
||||
**Setup**
|
||||
- Hard requirements: Python 3.10+, uv
|
||||
- `uv sync` / `uv sync --all-extras` / `uv sync --group dev`
|
||||
|
||||
**Tasks** (via mise)
|
||||
- `mise run test`, `test-cov`, `lint`, `lint-fix`, `format`, `run`, `run-poetry`, `run-firehose`
|
||||
|
||||
**Testing**
|
||||
- Tests in `tests/` covering config, filter, mic, ntfy, sources, terminal
|
||||
- `uv run pytest` and `uv run pytest --cov=engine --cov-report=term-missing`
|
||||
|
||||
**Linting**
|
||||
- `uv run ruff check` and `uv run ruff format`
|
||||
- Note: pre-commit hooks run lint via `hk`
|
||||
|
||||
### Roadmap
|
||||
|
||||
Existing `## Ideas / Future` content preserved verbatim. Only change: rename heading to `## Roadmap`.
|
||||
|
||||
### Footer
|
||||
|
||||
Update `Python 3.9+` → `Python 3.10+`.
|
||||
|
||||
---
|
||||
|
||||
## Files changed
|
||||
|
||||
- `README.md` — restructured and expanded as above
|
||||
- No other files
|
||||
|
||||
---
|
||||
|
||||
## What is not changing
|
||||
|
||||
- All existing prose, examples, and config table values — preserved verbatim where retained
|
||||
- The Ideas/Future content — kept intact under the new Roadmap heading
|
||||
- The cyberpunk voice and terse style of the existing README
|
||||
@@ -18,7 +18,7 @@ def discover_plugins():
|
||||
continue
|
||||
|
||||
try:
|
||||
module = __import__(f"engine.effects.plugins.{module_name}", fromlist=[""])
|
||||
module = __import__(f"effects_plugins.{module_name}", fromlist=[""])
|
||||
for attr_name in dir(module):
|
||||
attr = getattr(module, attr_name)
|
||||
if (
|
||||
@@ -5,7 +5,7 @@ from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
class FadeEffect(EffectPlugin):
|
||||
name = "fade"
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.1)
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not ctx.ticker_height:
|
||||
@@ -36,7 +36,7 @@ class FadeEffect(EffectPlugin):
|
||||
if fade >= 1.0:
|
||||
return s
|
||||
if fade <= 0.0:
|
||||
return s # Preserve original line length - don't return empty
|
||||
return ""
|
||||
result = []
|
||||
i = 0
|
||||
while i < len(s):
|
||||
@@ -9,7 +9,7 @@ from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
|
||||
|
||||
class FirehoseEffect(EffectPlugin):
|
||||
name = "firehose"
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.9)
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
firehose_h = config.FIREHOSE_H if config.FIREHOSE else 0
|
||||
37
effects_plugins/glitch.py
Normal file
37
effects_plugins/glitch.py
Normal file
@@ -0,0 +1,37 @@
|
||||
import random
|
||||
|
||||
from engine import config
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
from engine.terminal import C_DIM, DIM, G_DIM, G_LO, RST
|
||||
|
||||
|
||||
class GlitchEffect(EffectPlugin):
|
||||
name = "glitch"
|
||||
config = EffectConfig(enabled=True, intensity=1.0)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not buf:
|
||||
return buf
|
||||
result = list(buf)
|
||||
intensity = self.config.intensity
|
||||
|
||||
glitch_prob = 0.32 + min(0.9, ctx.mic_excess * 0.16)
|
||||
glitch_prob = glitch_prob * intensity
|
||||
n_hits = 4 + int(ctx.mic_excess / 2)
|
||||
n_hits = int(n_hits * intensity)
|
||||
|
||||
if random.random() < glitch_prob:
|
||||
for _ in range(min(n_hits, len(result))):
|
||||
gi = random.randint(0, len(result) - 1)
|
||||
scr_row = gi + 1
|
||||
result[gi] = f"\033[{scr_row};1H{self._glitch_bar(ctx.terminal_width)}"
|
||||
return result
|
||||
|
||||
def _glitch_bar(self, w: int) -> str:
|
||||
c = random.choice(["░", "▒", "─", "\xc2"])
|
||||
n = random.randint(3, w // 2)
|
||||
o = random.randint(0, w - n)
|
||||
return " " * o + f"{G_LO}{DIM}" + c * n + RST
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
@@ -64,6 +64,9 @@ class HudEffect(EffectPlugin):
|
||||
if frame_count > 0 and frame_time > 0:
|
||||
fps = 1000.0 / frame_time
|
||||
|
||||
w = ctx.terminal_width
|
||||
h = ctx.terminal_height
|
||||
|
||||
effect_name = self.config.params.get("display_effect", "none")
|
||||
effect_intensity = self.config.params.get("display_intensity", 0.0)
|
||||
|
||||
@@ -92,7 +95,7 @@ class HudEffect(EffectPlugin):
|
||||
|
||||
for i, line in enumerate(hud_lines):
|
||||
if i < len(result):
|
||||
result[i] = line
|
||||
result[i] = line + result[i][len(line) :]
|
||||
else:
|
||||
result.append(line)
|
||||
|
||||
@@ -7,7 +7,7 @@ from engine.terminal import C_DIM, G_DIM, G_LO, RST, W_GHOST
|
||||
|
||||
class NoiseEffect(EffectPlugin):
|
||||
name = "noise"
|
||||
config = EffectConfig(enabled=True, intensity=0.15, entropy=0.4)
|
||||
config = EffectConfig(enabled=True, intensity=0.15)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not ctx.ticker_height:
|
||||
@@ -19,8 +19,7 @@ class NoiseEffect(EffectPlugin):
|
||||
for r in range(len(result)):
|
||||
cy = ctx.scroll_cam + r
|
||||
if random.random() < probability:
|
||||
original_line = result[r]
|
||||
result[r] = self._generate_noise(len(original_line), cy)
|
||||
result[r] = self._generate_noise(ctx.terminal_width, cy)
|
||||
return result
|
||||
|
||||
def _generate_noise(self, w: int, cy: int) -> str:
|
||||
@@ -20,13 +20,13 @@ class TintEffect(EffectPlugin):
|
||||
# Define inlet types for PureData-style typing
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@@ -1,10 +1 @@
|
||||
# engine — modular internals for mainline
|
||||
|
||||
# Import submodules to make them accessible via engine.<name>
|
||||
# This is required for unittest.mock.patch to work with "engine.<module>.<function>"
|
||||
# strings and for direct attribute access on the engine package.
|
||||
import engine.config # noqa: F401
|
||||
import engine.fetch # noqa: F401
|
||||
import engine.filter # noqa: F401
|
||||
import engine.sources # noqa: F401
|
||||
import engine.terminal # noqa: F401
|
||||
|
||||
266
engine/app.py
266
engine/app.py
@@ -1,14 +1,268 @@
|
||||
"""
|
||||
Application orchestrator — pipeline mode entry point.
|
||||
|
||||
This module provides the main entry point for the application.
|
||||
The implementation has been refactored into the engine.app package.
|
||||
"""
|
||||
|
||||
# Re-export from the new package structure
|
||||
from engine.app import main, run_pipeline_mode, run_pipeline_mode_direct
|
||||
import sys
|
||||
import time
|
||||
|
||||
import effects_plugins
|
||||
from engine import config
|
||||
from engine.display import DisplayRegistry
|
||||
from engine.effects import PerformanceMonitor, get_registry, set_monitor
|
||||
from engine.fetch import fetch_all, fetch_poetry, load_cache
|
||||
from engine.pipeline import (
|
||||
Pipeline,
|
||||
PipelineConfig,
|
||||
get_preset,
|
||||
list_presets,
|
||||
)
|
||||
from engine.pipeline.adapters import (
|
||||
SourceItemsToBufferStage,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
)
|
||||
|
||||
|
||||
def main():
|
||||
"""Main entry point - all modes now use presets."""
|
||||
if config.PIPELINE_DIAGRAM:
|
||||
try:
|
||||
from engine.pipeline import generate_pipeline_diagram
|
||||
except ImportError:
|
||||
print("Error: pipeline diagram not available")
|
||||
return
|
||||
print(generate_pipeline_diagram())
|
||||
return
|
||||
|
||||
preset_name = None
|
||||
|
||||
if config.PRESET:
|
||||
preset_name = config.PRESET
|
||||
elif config.PIPELINE_MODE:
|
||||
preset_name = config.PIPELINE_PRESET
|
||||
else:
|
||||
preset_name = "demo"
|
||||
|
||||
available = list_presets()
|
||||
if preset_name not in available:
|
||||
print(f"Error: Unknown preset '{preset_name}'")
|
||||
print(f"Available presets: {', '.join(available)}")
|
||||
sys.exit(1)
|
||||
|
||||
run_pipeline_mode(preset_name)
|
||||
|
||||
|
||||
def run_pipeline_mode(preset_name: str = "demo"):
|
||||
"""Run using the new unified pipeline architecture."""
|
||||
print(" \033[1;38;5;46mPIPELINE MODE\033[0m")
|
||||
print(" \033[38;5;245mUsing unified pipeline architecture\033[0m")
|
||||
|
||||
effects_plugins.discover_plugins()
|
||||
|
||||
monitor = PerformanceMonitor()
|
||||
set_monitor(monitor)
|
||||
|
||||
preset = get_preset(preset_name)
|
||||
if not preset:
|
||||
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(f" \033[38;5;245mPreset: {preset.name} - {preset.description}\033[0m")
|
||||
|
||||
params = preset.to_params()
|
||||
params.viewport_width = 80
|
||||
params.viewport_height = 24
|
||||
|
||||
pipeline = Pipeline(
|
||||
config=PipelineConfig(
|
||||
source=preset.source,
|
||||
display=preset.display,
|
||||
camera=preset.camera,
|
||||
effects=preset.effects,
|
||||
)
|
||||
)
|
||||
|
||||
print(" \033[38;5;245mFetching content...\033[0m")
|
||||
|
||||
# Handle special sources that don't need traditional fetching
|
||||
introspection_source = None
|
||||
if preset.source == "pipeline-inspect":
|
||||
items = []
|
||||
print(" \033[38;5;245mUsing pipeline introspection source\033[0m")
|
||||
elif preset.source == "empty":
|
||||
items = []
|
||||
print(" \033[38;5;245mUsing empty source (no content)\033[0m")
|
||||
else:
|
||||
cached = load_cache()
|
||||
if cached:
|
||||
items = cached
|
||||
elif preset.source == "poetry":
|
||||
items, _, _ = fetch_poetry()
|
||||
else:
|
||||
items, _, _ = fetch_all()
|
||||
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo content available\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(f" \033[38;5;82mLoaded {len(items)} items\033[0m")
|
||||
|
||||
# CLI --display flag takes priority over preset
|
||||
# Check if --display was explicitly provided
|
||||
display_name = preset.display
|
||||
if "--display" in sys.argv:
|
||||
idx = sys.argv.index("--display")
|
||||
if idx + 1 < len(sys.argv):
|
||||
display_name = sys.argv[idx + 1]
|
||||
|
||||
display = DisplayRegistry.create(display_name)
|
||||
if not display:
|
||||
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
display.init(0, 0)
|
||||
|
||||
effect_registry = get_registry()
|
||||
|
||||
# Create source stage based on preset source type
|
||||
if preset.source == "pipeline-inspect":
|
||||
from engine.data_sources.pipeline_introspection import (
|
||||
PipelineIntrospectionSource,
|
||||
)
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
introspection_source = PipelineIntrospectionSource(
|
||||
pipeline=None, # Will be set after pipeline.build()
|
||||
viewport_width=80,
|
||||
viewport_height=24,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
|
||||
)
|
||||
elif preset.source == "empty":
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
empty_source = EmptyDataSource(width=80, height=24)
|
||||
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
|
||||
else:
|
||||
from engine.data_sources.sources import ListDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
list_source = ListDataSource(items, name=preset.source)
|
||||
pipeline.add_stage("source", DataSourceStage(list_source, name=preset.source))
|
||||
|
||||
# Add FontStage for headlines/poetry (default for demo)
|
||||
if preset.source in ["headlines", "poetry"]:
|
||||
from engine.pipeline.adapters import FontStage, ViewportFilterStage
|
||||
|
||||
# Add viewport filter to prevent rendering all items
|
||||
pipeline.add_stage(
|
||||
"viewport_filter", ViewportFilterStage(name="viewport-filter")
|
||||
)
|
||||
pipeline.add_stage("font", FontStage(name="font"))
|
||||
else:
|
||||
# Fallback to simple conversion for other sources
|
||||
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
|
||||
# Add camera stage if specified in preset
|
||||
if preset.camera:
|
||||
from engine.camera import Camera
|
||||
from engine.pipeline.adapters import CameraStage
|
||||
|
||||
camera = None
|
||||
speed = getattr(preset, "camera_speed", 1.0)
|
||||
if preset.camera == "feed":
|
||||
camera = Camera.feed(speed=speed)
|
||||
elif preset.camera == "scroll":
|
||||
camera = Camera.scroll(speed=speed)
|
||||
elif preset.camera == "vertical":
|
||||
camera = Camera.scroll(speed=speed) # Backwards compat
|
||||
elif preset.camera == "horizontal":
|
||||
camera = Camera.horizontal(speed=speed)
|
||||
elif preset.camera == "omni":
|
||||
camera = Camera.omni(speed=speed)
|
||||
elif preset.camera == "floating":
|
||||
camera = Camera.floating(speed=speed)
|
||||
elif preset.camera == "bounce":
|
||||
camera = Camera.bounce(speed=speed)
|
||||
|
||||
if camera:
|
||||
pipeline.add_stage("camera", CameraStage(camera, name=preset.camera))
|
||||
|
||||
for effect_name in preset.effects:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
|
||||
)
|
||||
|
||||
pipeline.add_stage("display", create_stage_from_display(display, display_name))
|
||||
|
||||
pipeline.build()
|
||||
|
||||
# For pipeline-inspect, set the pipeline after build to avoid circular dependency
|
||||
if introspection_source is not None:
|
||||
introspection_source.set_pipeline(pipeline)
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(" \033[38;5;82mStarting pipeline...\033[0m")
|
||||
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
|
||||
|
||||
ctx = pipeline.context
|
||||
ctx.params = params
|
||||
ctx.set("display", display)
|
||||
ctx.set("items", items)
|
||||
ctx.set("pipeline", pipeline)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
ctx.set("camera_y", 0)
|
||||
|
||||
current_width = 80
|
||||
current_height = 24
|
||||
|
||||
if hasattr(display, "get_dimensions"):
|
||||
current_width, current_height = display.get_dimensions()
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
try:
|
||||
frame = 0
|
||||
while True:
|
||||
params.frame_number = frame
|
||||
ctx.params = params
|
||||
|
||||
result = pipeline.execute(items)
|
||||
if result.success:
|
||||
display.show(result.data, border=params.border)
|
||||
|
||||
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
|
||||
if hasattr(display, "clear_quit_request"):
|
||||
display.clear_quit_request()
|
||||
raise KeyboardInterrupt()
|
||||
|
||||
if hasattr(display, "get_dimensions"):
|
||||
new_w, new_h = display.get_dimensions()
|
||||
if new_w != current_width or new_h != current_height:
|
||||
current_width, current_height = new_w, new_h
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
time.sleep(1 / 60)
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
return
|
||||
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
|
||||
__all__ = ["main", "run_pipeline_mode", "run_pipeline_mode_direct"]
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
"""
|
||||
Application orchestrator — pipeline mode entry point.
|
||||
|
||||
This package contains the main application logic for the pipeline mode,
|
||||
including pipeline construction, UI controller setup, and the main render loop.
|
||||
"""
|
||||
|
||||
# Re-export from engine for backward compatibility with tests
|
||||
# Re-export effects plugins for backward compatibility with tests
|
||||
import engine.effects.plugins as effects_plugins
|
||||
from engine import config
|
||||
|
||||
# Re-export display registry for backward compatibility with tests
|
||||
from engine.display import DisplayRegistry
|
||||
|
||||
# Re-export fetch functions for backward compatibility with tests
|
||||
from engine.fetch import fetch_all, fetch_poetry, load_cache
|
||||
from engine.pipeline import list_presets
|
||||
|
||||
from .main import main, run_pipeline_mode_direct
|
||||
from .pipeline_runner import run_pipeline_mode
|
||||
|
||||
__all__ = [
|
||||
"config",
|
||||
"list_presets",
|
||||
"main",
|
||||
"run_pipeline_mode",
|
||||
"run_pipeline_mode_direct",
|
||||
"fetch_all",
|
||||
"fetch_poetry",
|
||||
"load_cache",
|
||||
"DisplayRegistry",
|
||||
"effects_plugins",
|
||||
]
|
||||
@@ -1,507 +0,0 @@
|
||||
"""
|
||||
Main entry point and CLI argument parsing for the application.
|
||||
"""
|
||||
|
||||
import sys
|
||||
import time
|
||||
|
||||
from engine import config
|
||||
from engine.display import BorderMode, DisplayRegistry
|
||||
from engine.effects import get_registry
|
||||
from engine.fetch import fetch_all, fetch_all_fast, fetch_poetry, load_cache, save_cache
|
||||
|
||||
# Import from engine (Mainline-specific)
|
||||
from engine.pipeline import list_presets
|
||||
|
||||
# Import from engine (Mainline-specific)
|
||||
from engine.pipeline.ui import UIConfig, UIPanel
|
||||
from engine.pipeline.validation import validate_pipeline_config
|
||||
|
||||
# Import from sideline (the framework)
|
||||
from sideline.pipeline import (
|
||||
Pipeline,
|
||||
PipelineConfig,
|
||||
PipelineContext,
|
||||
)
|
||||
from sideline.pipeline.adapters import (
|
||||
CameraStage,
|
||||
DataSourceStage,
|
||||
EffectPluginStage,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
)
|
||||
from sideline.pipeline.params import PipelineParams
|
||||
|
||||
try:
|
||||
from engine.display.backends.websocket import WebSocketDisplay
|
||||
except ImportError:
|
||||
WebSocketDisplay = None
|
||||
|
||||
from .pipeline_runner import run_pipeline_mode
|
||||
|
||||
|
||||
def _register_mainline_stages():
|
||||
"""Register Mainline-specific stage components with Sideline.
|
||||
|
||||
This should be called early in application startup to ensure
|
||||
all Mainline stages are available for pipeline construction.
|
||||
"""
|
||||
try:
|
||||
from sideline.pipeline import StageRegistry
|
||||
|
||||
# Method 1: Explicit registration via engine.plugins
|
||||
try:
|
||||
from engine.plugins import register_stages
|
||||
|
||||
register_stages(StageRegistry)
|
||||
except ImportError as e:
|
||||
print(f"Warning: Failed to register Mainline stages: {e}")
|
||||
|
||||
# Method 2: Register via plugin module (for entry point discovery)
|
||||
StageRegistry.register_plugin_module("engine.plugins")
|
||||
|
||||
print("Mainline stage components registered successfully")
|
||||
except Exception as e:
|
||||
print(f"Warning: Stage registration failed: {e}")
|
||||
|
||||
|
||||
def main():
|
||||
"""Main entry point - all modes now use presets or CLI construction."""
|
||||
# Register Mainline stages with Sideline
|
||||
_register_mainline_stages()
|
||||
|
||||
if config.PIPELINE_DIAGRAM:
|
||||
try:
|
||||
from sideline.pipeline import generate_pipeline_diagram
|
||||
except ImportError:
|
||||
print("Error: pipeline diagram not available")
|
||||
return
|
||||
print(generate_pipeline_diagram())
|
||||
return
|
||||
|
||||
# Check for direct pipeline construction flags
|
||||
if "--pipeline-source" in sys.argv:
|
||||
# Construct pipeline directly from CLI args
|
||||
run_pipeline_mode_direct()
|
||||
return
|
||||
|
||||
preset_name = None
|
||||
|
||||
if config.PRESET:
|
||||
preset_name = config.PRESET
|
||||
elif config.PIPELINE_MODE:
|
||||
preset_name = config.PIPELINE_PRESET
|
||||
else:
|
||||
preset_name = "demo"
|
||||
|
||||
available = list_presets()
|
||||
if preset_name not in available:
|
||||
print(f"Error: Unknown preset '{preset_name}'")
|
||||
print(f"Available presets: {', '.join(available)}")
|
||||
sys.exit(1)
|
||||
|
||||
run_pipeline_mode(preset_name)
|
||||
|
||||
|
||||
def run_pipeline_mode_direct():
|
||||
"""Construct and run a pipeline directly from CLI arguments.
|
||||
|
||||
Usage:
|
||||
python -m engine.app --pipeline-source headlines --pipeline-effects noise,fade --display null
|
||||
python -m engine.app --pipeline-source fixture --pipeline-effects glitch --pipeline-ui --display null
|
||||
|
||||
Flags:
|
||||
--pipeline-source <source>: Headlines, fixture, poetry, empty, pipeline-inspect
|
||||
--pipeline-effects <effects>: Comma-separated list (noise, fade, glitch, firehose, hud, tint, border, crop)
|
||||
--pipeline-camera <type>: scroll, feed, horizontal, omni, floating, bounce
|
||||
--pipeline-display <display>: terminal, pygame, websocket, null, multi:term,pygame
|
||||
--pipeline-ui: Enable UI panel (BorderMode.UI)
|
||||
--pipeline-border <mode>: off, simple, ui
|
||||
"""
|
||||
import engine.effects.plugins as effects_plugins
|
||||
from engine.camera import Camera
|
||||
from engine.data_sources.pipeline_introspection import PipelineIntrospectionSource
|
||||
from engine.data_sources.sources import EmptyDataSource, ListDataSource
|
||||
from engine.pipeline.adapters import (
|
||||
FontStage,
|
||||
ViewportFilterStage,
|
||||
)
|
||||
|
||||
# Discover and register all effect plugins
|
||||
effects_plugins.discover_plugins()
|
||||
|
||||
# Parse CLI arguments
|
||||
source_name = None
|
||||
effect_names = []
|
||||
camera_type = None
|
||||
display_name = None
|
||||
ui_enabled = False
|
||||
border_mode = BorderMode.OFF
|
||||
source_items = None
|
||||
allow_unsafe = False
|
||||
viewport_width = None
|
||||
viewport_height = None
|
||||
|
||||
i = 1
|
||||
argv = sys.argv
|
||||
while i < len(argv):
|
||||
arg = argv[i]
|
||||
if arg == "--pipeline-source" and i + 1 < len(argv):
|
||||
source_name = argv[i + 1]
|
||||
i += 2
|
||||
elif arg == "--pipeline-effects" and i + 1 < len(argv):
|
||||
effect_names = [e.strip() for e in argv[i + 1].split(",") if e.strip()]
|
||||
i += 2
|
||||
elif arg == "--pipeline-camera" and i + 1 < len(argv):
|
||||
camera_type = argv[i + 1]
|
||||
i += 2
|
||||
elif arg == "--viewport" and i + 1 < len(argv):
|
||||
vp = argv[i + 1]
|
||||
try:
|
||||
viewport_width, viewport_height = map(int, vp.split("x"))
|
||||
except ValueError:
|
||||
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
|
||||
sys.exit(1)
|
||||
i += 2
|
||||
elif arg == "--pipeline-display" and i + 1 < len(argv):
|
||||
display_name = argv[i + 1]
|
||||
i += 2
|
||||
elif arg == "--pipeline-ui":
|
||||
ui_enabled = True
|
||||
i += 1
|
||||
elif arg == "--pipeline-border" and i + 1 < len(argv):
|
||||
mode = argv[i + 1]
|
||||
if mode == "simple":
|
||||
border_mode = True
|
||||
elif mode == "ui":
|
||||
border_mode = BorderMode.UI
|
||||
else:
|
||||
border_mode = False
|
||||
i += 2
|
||||
elif arg == "--allow-unsafe":
|
||||
allow_unsafe = True
|
||||
i += 1
|
||||
else:
|
||||
i += 1
|
||||
|
||||
if not source_name:
|
||||
print("Error: --pipeline-source is required")
|
||||
print(
|
||||
"Usage: python -m engine.app --pipeline-source <source> [--pipeline-effects <effects>] ..."
|
||||
)
|
||||
sys.exit(1)
|
||||
|
||||
print(" \033[38;5;245mDirect pipeline construction\033[0m")
|
||||
print(f" Source: {source_name}")
|
||||
print(f" Effects: {effect_names}")
|
||||
print(f" Camera: {camera_type}")
|
||||
print(f" Display: {display_name}")
|
||||
print(f" UI Enabled: {ui_enabled}")
|
||||
|
||||
# Create initial config and params
|
||||
params = PipelineParams()
|
||||
params.source = source_name
|
||||
params.camera_mode = camera_type if camera_type is not None else ""
|
||||
params.effect_order = effect_names
|
||||
params.border = border_mode
|
||||
|
||||
# Create minimal config for validation
|
||||
config_obj = PipelineConfig(
|
||||
source=source_name,
|
||||
display=display_name or "", # Will be filled by validation
|
||||
camera=camera_type if camera_type is not None else "",
|
||||
effects=effect_names,
|
||||
)
|
||||
|
||||
# Run MVP validation
|
||||
result = validate_pipeline_config(config_obj, params, allow_unsafe=allow_unsafe)
|
||||
|
||||
if result.warnings and not allow_unsafe:
|
||||
print(" \033[38;5;226mWarning: MVP validation found issues:\033[0m")
|
||||
for warning in result.warnings:
|
||||
print(f" - {warning}")
|
||||
|
||||
if result.changes:
|
||||
print(" \033[38;5;226mApplied MVP defaults:\033[0m")
|
||||
for change in result.changes:
|
||||
print(f" {change}")
|
||||
|
||||
if not result.valid:
|
||||
print(
|
||||
" \033[38;5;196mPipeline configuration invalid and could not be fixed\033[0m"
|
||||
)
|
||||
sys.exit(1)
|
||||
|
||||
# Show MVP summary
|
||||
print(" \033[38;5;245mMVP Configuration:\033[0m")
|
||||
print(f" Source: {result.config.source}")
|
||||
print(f" Display: {result.config.display}")
|
||||
print(f" Camera: {result.config.camera or 'static (none)'}")
|
||||
print(f" Effects: {result.config.effects if result.config.effects else 'none'}")
|
||||
print(f" Border: {result.params.border}")
|
||||
|
||||
# Load source items
|
||||
if source_name == "headlines":
|
||||
cached = load_cache()
|
||||
if cached:
|
||||
source_items = cached
|
||||
else:
|
||||
source_items = fetch_all_fast()
|
||||
if source_items:
|
||||
import threading
|
||||
|
||||
def background_fetch():
|
||||
full_items, _, _ = fetch_all()
|
||||
save_cache(full_items)
|
||||
|
||||
background_thread = threading.Thread(
|
||||
target=background_fetch, daemon=True
|
||||
)
|
||||
background_thread.start()
|
||||
elif source_name == "fixture":
|
||||
source_items = load_cache()
|
||||
if not source_items:
|
||||
print(" \033[38;5;196mNo fixture cache available\033[0m")
|
||||
sys.exit(1)
|
||||
elif source_name == "poetry":
|
||||
source_items, _, _ = fetch_poetry()
|
||||
elif source_name == "empty" or source_name == "pipeline-inspect":
|
||||
source_items = []
|
||||
else:
|
||||
print(f" \033[38;5;196mUnknown source: {source_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
if source_items is not None:
|
||||
print(f" \033[38;5;82mLoaded {len(source_items)} items\033[0m")
|
||||
|
||||
# Set border mode
|
||||
if ui_enabled:
|
||||
border_mode = BorderMode.UI
|
||||
|
||||
# Build pipeline using validated config and params
|
||||
params = result.params
|
||||
params.viewport_width = viewport_width if viewport_width is not None else 80
|
||||
params.viewport_height = viewport_height if viewport_height is not None else 24
|
||||
|
||||
ctx = PipelineContext()
|
||||
ctx.params = params
|
||||
|
||||
# Create display using validated display name
|
||||
display_name = result.config.display or "terminal" # Default to terminal if empty
|
||||
|
||||
# Warn if display was auto-selected (not explicitly specified)
|
||||
if not display_name:
|
||||
print(
|
||||
" \033[38;5;226mWarning: No --pipeline-display specified, using default: terminal\033[0m"
|
||||
)
|
||||
print(
|
||||
" \033[38;5;245mTip: Use --pipeline-display null for headless mode (useful for testing)\033[0m"
|
||||
)
|
||||
|
||||
display = DisplayRegistry.create(display_name)
|
||||
|
||||
# Set positioning mode
|
||||
if "--positioning" in sys.argv:
|
||||
idx = sys.argv.index("--positioning")
|
||||
if idx + 1 < len(sys.argv):
|
||||
params.positioning = sys.argv[idx + 1]
|
||||
if not display:
|
||||
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
|
||||
sys.exit(1)
|
||||
display.init(0, 0)
|
||||
|
||||
# Create pipeline using validated config
|
||||
pipeline = Pipeline(config=result.config, context=ctx)
|
||||
|
||||
# Add stages
|
||||
# Source stage
|
||||
if source_name == "pipeline-inspect":
|
||||
introspection_source = PipelineIntrospectionSource(
|
||||
pipeline=None,
|
||||
viewport_width=params.viewport_width,
|
||||
viewport_height=params.viewport_height,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
|
||||
)
|
||||
elif source_name == "empty":
|
||||
empty_source = EmptyDataSource(
|
||||
width=params.viewport_width, height=params.viewport_height
|
||||
)
|
||||
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
|
||||
else:
|
||||
list_source = ListDataSource(source_items, name=source_name)
|
||||
pipeline.add_stage("source", DataSourceStage(list_source, name=source_name))
|
||||
|
||||
# Add viewport filter and font for headline sources
|
||||
if source_name in ["headlines", "poetry", "fixture"]:
|
||||
pipeline.add_stage(
|
||||
"viewport_filter", ViewportFilterStage(name="viewport-filter")
|
||||
)
|
||||
pipeline.add_stage("font", FontStage(name="font"))
|
||||
else:
|
||||
# Fallback to simple conversion for other sources
|
||||
from engine.pipeline.adapters import SourceItemsToBufferStage
|
||||
|
||||
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
|
||||
# Add camera
|
||||
speed = getattr(params, "camera_speed", 1.0)
|
||||
camera = None
|
||||
if camera_type == "feed":
|
||||
camera = Camera.feed(speed=speed)
|
||||
elif camera_type == "scroll":
|
||||
camera = Camera.scroll(speed=speed)
|
||||
elif camera_type == "horizontal":
|
||||
camera = Camera.horizontal(speed=speed)
|
||||
elif camera_type == "omni":
|
||||
camera = Camera.omni(speed=speed)
|
||||
elif camera_type == "floating":
|
||||
camera = Camera.floating(speed=speed)
|
||||
elif camera_type == "bounce":
|
||||
camera = Camera.bounce(speed=speed)
|
||||
|
||||
if camera:
|
||||
pipeline.add_stage("camera", CameraStage(camera, name=camera_type))
|
||||
|
||||
# Add effects
|
||||
effect_registry = get_registry()
|
||||
for effect_name in effect_names:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
|
||||
)
|
||||
|
||||
# Add display
|
||||
pipeline.add_stage("display", create_stage_from_display(display, display_name))
|
||||
|
||||
pipeline.build()
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
# Create UI panel if border mode is UI
|
||||
ui_panel = None
|
||||
if params.border == BorderMode.UI:
|
||||
ui_panel = UIPanel(UIConfig(panel_width=24, start_with_preset_picker=True))
|
||||
# Enable raw mode for terminal input if supported
|
||||
if hasattr(display, "set_raw_mode"):
|
||||
display.set_raw_mode(True)
|
||||
for stage in pipeline.stages.values():
|
||||
if isinstance(stage, EffectPluginStage):
|
||||
effect = stage._effect
|
||||
enabled = effect.config.enabled if hasattr(effect, "config") else True
|
||||
stage_control = ui_panel.register_stage(stage, enabled=enabled)
|
||||
stage_control.effect = effect # type: ignore[attr-defined]
|
||||
|
||||
if ui_panel.stages:
|
||||
first_stage = next(iter(ui_panel.stages))
|
||||
ui_panel.select_stage(first_stage)
|
||||
ctrl = ui_panel.stages[first_stage]
|
||||
if hasattr(ctrl, "effect"):
|
||||
effect = ctrl.effect
|
||||
if hasattr(effect, "config"):
|
||||
config = effect.config
|
||||
try:
|
||||
import dataclasses
|
||||
|
||||
if dataclasses.is_dataclass(config):
|
||||
for field_name, field_obj in dataclasses.fields(config):
|
||||
if field_name == "enabled":
|
||||
continue
|
||||
value = getattr(config, field_name, None)
|
||||
if value is not None:
|
||||
ctrl.params[field_name] = value
|
||||
ctrl.param_schema[field_name] = {
|
||||
"type": type(value).__name__,
|
||||
"min": 0
|
||||
if isinstance(value, (int, float))
|
||||
else None,
|
||||
"max": 1 if isinstance(value, float) else None,
|
||||
"step": 0.1 if isinstance(value, float) else 1,
|
||||
}
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Run pipeline loop
|
||||
from engine.display import render_ui_panel
|
||||
|
||||
ctx.set("display", display)
|
||||
ctx.set("items", source_items)
|
||||
ctx.set("pipeline", pipeline)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
|
||||
current_width = params.viewport_width
|
||||
current_height = params.viewport_height
|
||||
|
||||
# Only get dimensions from display if viewport wasn't explicitly set
|
||||
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
|
||||
current_width, current_height = display.get_dimensions()
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
print(" \033[38;5;82mStarting pipeline...\033[0m")
|
||||
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
|
||||
|
||||
try:
|
||||
frame = 0
|
||||
while True:
|
||||
params.frame_number = frame
|
||||
ctx.params = params
|
||||
|
||||
result = pipeline.execute(source_items)
|
||||
if not result.success:
|
||||
error_msg = f" ({result.error})" if result.error else ""
|
||||
print(f" \033[38;5;196mPipeline execution failed{error_msg}\033[0m")
|
||||
break
|
||||
|
||||
# Render with UI panel
|
||||
if ui_panel is not None:
|
||||
buf = render_ui_panel(
|
||||
result.data, current_width, current_height, ui_panel
|
||||
)
|
||||
display.show(buf, border=False)
|
||||
else:
|
||||
display.show(result.data, border=border_mode)
|
||||
|
||||
# Handle keyboard events if UI is enabled
|
||||
if ui_panel is not None:
|
||||
# Try pygame first
|
||||
if hasattr(display, "_pygame"):
|
||||
try:
|
||||
import pygame
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.KEYDOWN:
|
||||
ui_panel.process_key_event(event.key, event.mod)
|
||||
except (ImportError, Exception):
|
||||
pass
|
||||
# Try terminal input
|
||||
elif hasattr(display, "get_input_keys"):
|
||||
try:
|
||||
keys = display.get_input_keys()
|
||||
for key in keys:
|
||||
ui_panel.process_key_event(key, 0)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Check for quit request
|
||||
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
|
||||
if hasattr(display, "clear_quit_request"):
|
||||
display.clear_quit_request()
|
||||
raise KeyboardInterrupt()
|
||||
|
||||
time.sleep(1 / 60)
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
return
|
||||
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
@@ -1,918 +0,0 @@
|
||||
"""
|
||||
Pipeline runner - handles preset-based pipeline construction and execution.
|
||||
"""
|
||||
|
||||
import sys
|
||||
import time
|
||||
from typing import Any
|
||||
|
||||
from engine.display import BorderMode, DisplayRegistry
|
||||
from engine.effects import get_registry
|
||||
from engine.fetch import fetch_all, fetch_all_fast, fetch_poetry, load_cache, save_cache
|
||||
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext, get_preset
|
||||
from engine.pipeline.adapters import (
|
||||
EffectPluginStage,
|
||||
MessageOverlayStage,
|
||||
SourceItemsToBufferStage,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
)
|
||||
from engine.pipeline.ui import UIConfig, UIPanel
|
||||
|
||||
try:
|
||||
from engine.display.backends.websocket import WebSocketDisplay
|
||||
except ImportError:
|
||||
WebSocketDisplay = None
|
||||
|
||||
|
||||
def _handle_pipeline_mutation(pipeline: Pipeline, command: dict) -> bool:
|
||||
"""Handle pipeline mutation commands from WebSocket or other external control.
|
||||
|
||||
Args:
|
||||
pipeline: The pipeline to mutate
|
||||
command: Command dictionary with 'action' and other parameters
|
||||
|
||||
Returns:
|
||||
True if command was successfully handled, False otherwise
|
||||
"""
|
||||
action = command.get("action")
|
||||
|
||||
if action == "add_stage":
|
||||
# For now, this just returns True to acknowledge the command
|
||||
# In a full implementation, we'd need to create the appropriate stage
|
||||
print(f" [Pipeline] add_stage command received: {command}")
|
||||
return True
|
||||
|
||||
elif action == "remove_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
result = pipeline.remove_stage(stage_name)
|
||||
print(f" [Pipeline] Removed stage '{stage_name}': {result is not None}")
|
||||
return result is not None
|
||||
|
||||
elif action == "replace_stage":
|
||||
stage_name = command.get("stage")
|
||||
# For now, this just returns True to acknowledge the command
|
||||
print(f" [Pipeline] replace_stage command received: {command}")
|
||||
return True
|
||||
|
||||
elif action == "swap_stages":
|
||||
stage1 = command.get("stage1")
|
||||
stage2 = command.get("stage2")
|
||||
if stage1 and stage2:
|
||||
result = pipeline.swap_stages(stage1, stage2)
|
||||
print(f" [Pipeline] Swapped stages '{stage1}' and '{stage2}': {result}")
|
||||
return result
|
||||
|
||||
elif action == "move_stage":
|
||||
stage_name = command.get("stage")
|
||||
after = command.get("after")
|
||||
before = command.get("before")
|
||||
if stage_name:
|
||||
result = pipeline.move_stage(stage_name, after, before)
|
||||
print(f" [Pipeline] Moved stage '{stage_name}': {result}")
|
||||
return result
|
||||
|
||||
elif action == "enable_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
result = pipeline.enable_stage(stage_name)
|
||||
print(f" [Pipeline] Enabled stage '{stage_name}': {result}")
|
||||
return result
|
||||
|
||||
elif action == "disable_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
result = pipeline.disable_stage(stage_name)
|
||||
print(f" [Pipeline] Disabled stage '{stage_name}': {result}")
|
||||
return result
|
||||
|
||||
elif action == "cleanup_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
pipeline.cleanup_stage(stage_name)
|
||||
print(f" [Pipeline] Cleaned up stage '{stage_name}'")
|
||||
return True
|
||||
|
||||
elif action == "can_hot_swap":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name:
|
||||
can_swap = pipeline.can_hot_swap(stage_name)
|
||||
print(f" [Pipeline] Can hot-swap '{stage_name}': {can_swap}")
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def run_pipeline_mode(preset_name: str = "demo"):
|
||||
"""Run using the new unified pipeline architecture."""
|
||||
import engine.effects.plugins as effects_plugins
|
||||
from engine.effects import PerformanceMonitor, set_monitor
|
||||
|
||||
print(" \033[1;38;5;46mPIPELINE MODE\033[0m")
|
||||
print(" \033[38;5;245mUsing unified pipeline architecture\033[0m")
|
||||
|
||||
effects_plugins.discover_plugins()
|
||||
|
||||
monitor = PerformanceMonitor()
|
||||
set_monitor(monitor)
|
||||
|
||||
preset = get_preset(preset_name)
|
||||
if not preset:
|
||||
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(f" \033[38;5;245mPreset: {preset.name} - {preset.description}\033[0m")
|
||||
|
||||
params = preset.to_params()
|
||||
# Use preset viewport if available, else default to 80x24
|
||||
params.viewport_width = getattr(preset, "viewport_width", 80)
|
||||
params.viewport_height = getattr(preset, "viewport_height", 24)
|
||||
|
||||
if "--viewport" in sys.argv:
|
||||
idx = sys.argv.index("--viewport")
|
||||
if idx + 1 < len(sys.argv):
|
||||
vp = sys.argv[idx + 1]
|
||||
try:
|
||||
params.viewport_width, params.viewport_height = map(int, vp.split("x"))
|
||||
except ValueError:
|
||||
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
|
||||
sys.exit(1)
|
||||
|
||||
# Set positioning mode from command line or config
|
||||
if "--positioning" in sys.argv:
|
||||
idx = sys.argv.index("--positioning")
|
||||
if idx + 1 < len(sys.argv):
|
||||
params.positioning = sys.argv[idx + 1]
|
||||
else:
|
||||
from engine import config as app_config
|
||||
|
||||
params.positioning = app_config.get_config().positioning
|
||||
|
||||
pipeline = Pipeline(config=preset.to_config())
|
||||
|
||||
print(" \033[38;5;245mFetching content...\033[0m")
|
||||
|
||||
# Handle special sources that don't need traditional fetching
|
||||
introspection_source = None
|
||||
if preset.source == "pipeline-inspect":
|
||||
items = []
|
||||
print(" \033[38;5;245mUsing pipeline introspection source\033[0m")
|
||||
elif preset.source == "empty":
|
||||
items = []
|
||||
print(" \033[38;5;245mUsing empty source (no content)\033[0m")
|
||||
elif preset.source == "fixture":
|
||||
items = load_cache()
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo fixture cache available\033[0m")
|
||||
sys.exit(1)
|
||||
print(f" \033[38;5;82mLoaded {len(items)} items from fixture\033[0m")
|
||||
else:
|
||||
cached = load_cache()
|
||||
if cached:
|
||||
items = cached
|
||||
print(f" \033[38;5;82mLoaded {len(items)} items from cache\033[0m")
|
||||
elif preset.source == "poetry":
|
||||
items, _, _ = fetch_poetry()
|
||||
else:
|
||||
items = fetch_all_fast()
|
||||
if items:
|
||||
print(
|
||||
f" \033[38;5;82mFast start: {len(items)} items from first 5 sources\033[0m"
|
||||
)
|
||||
|
||||
import threading
|
||||
|
||||
def background_fetch():
|
||||
full_items, _, _ = fetch_all()
|
||||
save_cache(full_items)
|
||||
|
||||
background_thread = threading.Thread(target=background_fetch, daemon=True)
|
||||
background_thread.start()
|
||||
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo content available\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
print(f" \033[38;5;82mLoaded {len(items)} items\033[0m")
|
||||
|
||||
# CLI --display flag takes priority over preset
|
||||
# Check if --display was explicitly provided
|
||||
display_name = preset.display
|
||||
display_explicitly_specified = "--display" in sys.argv
|
||||
if display_explicitly_specified:
|
||||
idx = sys.argv.index("--display")
|
||||
if idx + 1 < len(sys.argv):
|
||||
display_name = sys.argv[idx + 1]
|
||||
else:
|
||||
# Warn user that display is falling back to preset default
|
||||
print(
|
||||
f" \033[38;5;226mWarning: No --display specified, using preset default: {display_name}\033[0m"
|
||||
)
|
||||
print(
|
||||
" \033[38;5;245mTip: Use --display null for headless mode (useful for testing/capture)\033[0m"
|
||||
)
|
||||
|
||||
display = DisplayRegistry.create(display_name)
|
||||
if not display and not display_name.startswith("multi"):
|
||||
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
# Handle multi display (format: "multi:terminal,pygame")
|
||||
if not display and display_name.startswith("multi"):
|
||||
parts = display_name[6:].split(
|
||||
","
|
||||
) # "multi:terminal,pygame" -> ["terminal", "pygame"]
|
||||
display = DisplayRegistry.create_multi(parts)
|
||||
if not display:
|
||||
print(f" \033[38;5;196mFailed to create multi display: {parts}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
if not display:
|
||||
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
display.init(0, 0)
|
||||
|
||||
# Determine if we need UI controller for WebSocket or border=UI
|
||||
need_ui_controller = False
|
||||
web_control_active = False
|
||||
if WebSocketDisplay and isinstance(display, WebSocketDisplay):
|
||||
need_ui_controller = True
|
||||
web_control_active = True
|
||||
elif isinstance(params.border, BorderMode) and params.border == BorderMode.UI:
|
||||
need_ui_controller = True
|
||||
|
||||
effect_registry = get_registry()
|
||||
|
||||
# Create source stage based on preset source type
|
||||
if preset.source == "pipeline-inspect":
|
||||
from engine.data_sources.pipeline_introspection import (
|
||||
PipelineIntrospectionSource,
|
||||
)
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
introspection_source = PipelineIntrospectionSource(
|
||||
pipeline=None, # Will be set after pipeline.build()
|
||||
viewport_width=80,
|
||||
viewport_height=24,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
|
||||
)
|
||||
elif preset.source == "empty":
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
empty_source = EmptyDataSource(width=80, height=24)
|
||||
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
|
||||
else:
|
||||
from engine.data_sources.sources import ListDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
list_source = ListDataSource(items, name=preset.source)
|
||||
pipeline.add_stage("source", DataSourceStage(list_source, name=preset.source))
|
||||
|
||||
# Add camera state update stage if specified in preset (must run before viewport filter)
|
||||
camera = None
|
||||
if preset.camera:
|
||||
from engine.camera import Camera
|
||||
from engine.pipeline.adapters import CameraClockStage, CameraStage
|
||||
|
||||
speed = getattr(preset, "camera_speed", 1.0)
|
||||
if preset.camera == "feed":
|
||||
camera = Camera.feed(speed=speed)
|
||||
elif preset.camera == "scroll":
|
||||
camera = Camera.scroll(speed=speed)
|
||||
elif preset.camera == "vertical":
|
||||
camera = Camera.scroll(speed=speed) # Backwards compat
|
||||
elif preset.camera == "horizontal":
|
||||
camera = Camera.horizontal(speed=speed)
|
||||
elif preset.camera == "omni":
|
||||
camera = Camera.omni(speed=speed)
|
||||
elif preset.camera == "floating":
|
||||
camera = Camera.floating(speed=speed)
|
||||
elif preset.camera == "bounce":
|
||||
camera = Camera.bounce(speed=speed)
|
||||
elif preset.camera == "radial":
|
||||
camera = Camera.radial(speed=speed)
|
||||
elif preset.camera == "static" or preset.camera == "":
|
||||
# Static camera: no movement, but provides camera_y=0 for viewport filter
|
||||
camera = Camera.scroll(speed=0.0) # Speed 0 = no movement
|
||||
camera.set_canvas_size(200, 200)
|
||||
|
||||
if camera:
|
||||
# Add camera update stage to ensure camera_y is available for viewport filter
|
||||
pipeline.add_stage(
|
||||
"camera_update", CameraClockStage(camera, name="camera-clock")
|
||||
)
|
||||
|
||||
# Add FontStage for headlines/poetry (default for demo)
|
||||
if preset.source in ["headlines", "poetry"]:
|
||||
from engine.pipeline.adapters import FontStage, ViewportFilterStage
|
||||
|
||||
# Add viewport filter to prevent rendering all items
|
||||
pipeline.add_stage(
|
||||
"viewport_filter", ViewportFilterStage(name="viewport-filter")
|
||||
)
|
||||
pipeline.add_stage("font", FontStage(name="font"))
|
||||
else:
|
||||
# Fallback to simple conversion for other sources
|
||||
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
|
||||
# Add camera stage if specified in preset (after font/render stage)
|
||||
if camera:
|
||||
pipeline.add_stage("camera", CameraStage(camera, name=preset.camera))
|
||||
|
||||
for effect_name in preset.effects:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
|
||||
)
|
||||
|
||||
# Add message overlay stage if enabled
|
||||
if getattr(preset, "enable_message_overlay", False):
|
||||
from engine import config as engine_config
|
||||
from engine.pipeline.adapters import MessageOverlayConfig
|
||||
|
||||
overlay_config = MessageOverlayConfig(
|
||||
enabled=True,
|
||||
display_secs=engine_config.MESSAGE_DISPLAY_SECS
|
||||
if hasattr(engine_config, "MESSAGE_DISPLAY_SECS")
|
||||
else 30,
|
||||
topic_url=engine_config.NTFY_TOPIC
|
||||
if hasattr(engine_config, "NTFY_TOPIC")
|
||||
else None,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"message_overlay", MessageOverlayStage(config=overlay_config)
|
||||
)
|
||||
|
||||
pipeline.add_stage("display", create_stage_from_display(display, display_name))
|
||||
|
||||
pipeline.build()
|
||||
|
||||
# For pipeline-inspect, set the pipeline after build to avoid circular dependency
|
||||
if introspection_source is not None:
|
||||
introspection_source.set_pipeline(pipeline)
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
|
||||
sys.exit(1)
|
||||
|
||||
# Initialize UI panel if needed (border mode or WebSocket control)
|
||||
ui_panel = None
|
||||
render_ui_panel_in_terminal = False
|
||||
|
||||
if need_ui_controller:
|
||||
from engine.display import render_ui_panel
|
||||
|
||||
ui_panel = UIPanel(UIConfig(panel_width=24, start_with_preset_picker=True))
|
||||
|
||||
# Determine if we should render UI panel in terminal
|
||||
# Only render if border mode is UI (not for WebSocket-only mode)
|
||||
render_ui_panel_in_terminal = (
|
||||
isinstance(params.border, BorderMode) and params.border == BorderMode.UI
|
||||
)
|
||||
|
||||
# Enable raw mode for terminal input if supported
|
||||
if hasattr(display, "set_raw_mode"):
|
||||
display.set_raw_mode(True)
|
||||
|
||||
# Register effect plugin stages from pipeline for UI control
|
||||
for stage in pipeline.stages.values():
|
||||
if isinstance(stage, EffectPluginStage):
|
||||
effect = stage._effect
|
||||
enabled = effect.config.enabled if hasattr(effect, "config") else True
|
||||
stage_control = ui_panel.register_stage(stage, enabled=enabled)
|
||||
# Store reference to effect for easier access
|
||||
stage_control.effect = effect # type: ignore[attr-defined]
|
||||
|
||||
# Select first stage by default
|
||||
if ui_panel.stages:
|
||||
first_stage = next(iter(ui_panel.stages))
|
||||
ui_panel.select_stage(first_stage)
|
||||
# Populate param schema from EffectConfig if it's a dataclass
|
||||
ctrl = ui_panel.stages[first_stage]
|
||||
if hasattr(ctrl, "effect"):
|
||||
effect = ctrl.effect
|
||||
if hasattr(effect, "config"):
|
||||
config = effect.config
|
||||
# Try to get fields via dataclasses if available
|
||||
try:
|
||||
import dataclasses
|
||||
|
||||
if dataclasses.is_dataclass(config):
|
||||
for field_name, field_obj in dataclasses.fields(config):
|
||||
if field_name == "enabled":
|
||||
continue
|
||||
value = getattr(config, field_name, None)
|
||||
if value is not None:
|
||||
ctrl.params[field_name] = value
|
||||
ctrl.param_schema[field_name] = {
|
||||
"type": type(value).__name__,
|
||||
"min": 0
|
||||
if isinstance(value, (int, float))
|
||||
else None,
|
||||
"max": 1 if isinstance(value, float) else None,
|
||||
"step": 0.1 if isinstance(value, float) else 1,
|
||||
}
|
||||
except Exception:
|
||||
pass # No dataclass fields, skip param UI
|
||||
|
||||
# Set up callback for stage toggles
|
||||
def on_stage_toggled(stage_name: str, enabled: bool):
|
||||
"""Update the actual stage's enabled state when UI toggles."""
|
||||
stage = pipeline.get_stage(stage_name)
|
||||
if stage:
|
||||
# Set stage enabled flag for pipeline execution
|
||||
stage._enabled = enabled
|
||||
# Also update effect config if it's an EffectPluginStage
|
||||
if isinstance(stage, EffectPluginStage):
|
||||
stage._effect.config.enabled = enabled
|
||||
|
||||
# Broadcast state update if WebSocket is active
|
||||
if web_control_active and isinstance(display, WebSocketDisplay):
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
ui_panel.set_event_callback("stage_toggled", on_stage_toggled)
|
||||
|
||||
# Set up callback for parameter changes
|
||||
def on_param_changed(stage_name: str, param_name: str, value: Any):
|
||||
"""Update the effect config when UI adjusts a parameter."""
|
||||
stage = pipeline.get_stage(stage_name)
|
||||
if stage and isinstance(stage, EffectPluginStage):
|
||||
effect = stage._effect
|
||||
if hasattr(effect, "config"):
|
||||
setattr(effect.config, param_name, value)
|
||||
# Mark effect as needing reconfiguration if it has a configure method
|
||||
if hasattr(effect, "configure"):
|
||||
try:
|
||||
effect.configure(effect.config)
|
||||
except Exception:
|
||||
pass # Ignore reconfiguration errors
|
||||
|
||||
# Broadcast state update if WebSocket is active
|
||||
if web_control_active and isinstance(display, WebSocketDisplay):
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
ui_panel.set_event_callback("param_changed", on_param_changed)
|
||||
|
||||
# Set up preset list and handle preset changes
|
||||
from engine.pipeline import list_presets
|
||||
|
||||
ui_panel.set_presets(list_presets(), preset_name)
|
||||
|
||||
# Connect WebSocket to UI panel for remote control
|
||||
if web_control_active and isinstance(display, WebSocketDisplay):
|
||||
display.set_controller(ui_panel)
|
||||
|
||||
def handle_websocket_command(command: dict) -> None:
|
||||
"""Handle commands from WebSocket clients."""
|
||||
action = command.get("action")
|
||||
|
||||
# Handle pipeline mutation commands directly
|
||||
if action in (
|
||||
"add_stage",
|
||||
"remove_stage",
|
||||
"replace_stage",
|
||||
"swap_stages",
|
||||
"move_stage",
|
||||
"enable_stage",
|
||||
"disable_stage",
|
||||
"cleanup_stage",
|
||||
"can_hot_swap",
|
||||
):
|
||||
result = _handle_pipeline_mutation(pipeline, command)
|
||||
if result:
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
return
|
||||
|
||||
# Handle UI panel commands
|
||||
if ui_panel.execute_command(command):
|
||||
# Broadcast updated state after command execution
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
display.set_command_callback(handle_websocket_command)
|
||||
|
||||
def on_preset_changed(preset_name: str):
|
||||
"""Handle preset change from UI - rebuild pipeline."""
|
||||
nonlocal \
|
||||
pipeline, \
|
||||
display, \
|
||||
items, \
|
||||
params, \
|
||||
ui_panel, \
|
||||
current_width, \
|
||||
current_height, \
|
||||
web_control_active, \
|
||||
render_ui_panel_in_terminal
|
||||
|
||||
print(f" \033[38;5;245mSwitching to preset: {preset_name}\033[0m")
|
||||
|
||||
# Save current UI panel state before rebuild
|
||||
ui_state = ui_panel.save_state() if ui_panel else None
|
||||
|
||||
try:
|
||||
# Clean up old pipeline
|
||||
pipeline.cleanup()
|
||||
|
||||
# Get new preset
|
||||
new_preset = get_preset(preset_name)
|
||||
if not new_preset:
|
||||
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
|
||||
return
|
||||
|
||||
# Update params for new preset
|
||||
params = new_preset.to_params()
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
# Reconstruct pipeline configuration
|
||||
new_config = PipelineConfig(
|
||||
source=new_preset.source,
|
||||
display=new_preset.display,
|
||||
camera=new_preset.camera,
|
||||
effects=new_preset.effects,
|
||||
)
|
||||
|
||||
# Create new pipeline instance
|
||||
pipeline = Pipeline(config=new_config, context=PipelineContext())
|
||||
|
||||
# Re-add stages (similar to initial construction)
|
||||
# Source stage
|
||||
if new_preset.source == "pipeline-inspect":
|
||||
from engine.data_sources.pipeline_introspection import (
|
||||
PipelineIntrospectionSource,
|
||||
)
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
introspection_source = PipelineIntrospectionSource(
|
||||
pipeline=None,
|
||||
viewport_width=current_width,
|
||||
viewport_height=current_height,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source",
|
||||
DataSourceStage(introspection_source, name="pipeline-inspect"),
|
||||
)
|
||||
elif new_preset.source == "empty":
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
empty_source = EmptyDataSource(
|
||||
width=current_width, height=current_height
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(empty_source, name="empty")
|
||||
)
|
||||
elif new_preset.source == "fixture":
|
||||
items = load_cache()
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo fixture cache available\033[0m")
|
||||
return
|
||||
from engine.data_sources.sources import ListDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
list_source = ListDataSource(items, name="fixture")
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(list_source, name="fixture")
|
||||
)
|
||||
else:
|
||||
# Fetch or use cached items
|
||||
cached = load_cache()
|
||||
if cached:
|
||||
items = cached
|
||||
elif new_preset.source == "poetry":
|
||||
items, _, _ = fetch_poetry()
|
||||
else:
|
||||
items, _, _ = fetch_all()
|
||||
|
||||
if not items:
|
||||
print(" \033[38;5;196mNo content available\033[0m")
|
||||
return
|
||||
|
||||
from engine.data_sources.sources import ListDataSource
|
||||
from engine.pipeline.adapters import DataSourceStage
|
||||
|
||||
list_source = ListDataSource(items, name=new_preset.source)
|
||||
pipeline.add_stage(
|
||||
"source", DataSourceStage(list_source, name=new_preset.source)
|
||||
)
|
||||
|
||||
# Add viewport filter and font for headline/poetry sources
|
||||
if new_preset.source in ["headlines", "poetry", "fixture"]:
|
||||
from engine.pipeline.adapters import FontStage, ViewportFilterStage
|
||||
|
||||
pipeline.add_stage(
|
||||
"viewport_filter", ViewportFilterStage(name="viewport-filter")
|
||||
)
|
||||
pipeline.add_stage("font", FontStage(name="font"))
|
||||
|
||||
# Add camera if specified
|
||||
if new_preset.camera:
|
||||
from engine.camera import Camera
|
||||
from engine.pipeline.adapters import CameraClockStage, CameraStage
|
||||
|
||||
speed = getattr(new_preset, "camera_speed", 1.0)
|
||||
camera = None
|
||||
cam_type = new_preset.camera
|
||||
if cam_type == "feed":
|
||||
camera = Camera.feed(speed=speed)
|
||||
elif cam_type == "scroll" or cam_type == "vertical":
|
||||
camera = Camera.scroll(speed=speed)
|
||||
elif cam_type == "horizontal":
|
||||
camera = Camera.horizontal(speed=speed)
|
||||
elif cam_type == "omni":
|
||||
camera = Camera.omni(speed=speed)
|
||||
elif cam_type == "floating":
|
||||
camera = Camera.floating(speed=speed)
|
||||
elif cam_type == "bounce":
|
||||
camera = Camera.bounce(speed=speed)
|
||||
elif cam_type == "radial":
|
||||
camera = Camera.radial(speed=speed)
|
||||
elif cam_type == "static" or cam_type == "":
|
||||
# Static camera: no movement, but provides camera_y=0 for viewport filter
|
||||
camera = Camera.scroll(speed=0.0)
|
||||
camera.set_canvas_size(200, 200)
|
||||
|
||||
if camera:
|
||||
# Add camera update stage to ensure camera_y is available for viewport filter
|
||||
pipeline.add_stage(
|
||||
"camera_update",
|
||||
CameraClockStage(camera, name="camera-clock"),
|
||||
)
|
||||
pipeline.add_stage("camera", CameraStage(camera, name=cam_type))
|
||||
|
||||
# Add effects
|
||||
effect_registry = get_registry()
|
||||
for effect_name in new_preset.effects:
|
||||
effect = effect_registry.get(effect_name)
|
||||
if effect:
|
||||
pipeline.add_stage(
|
||||
f"effect_{effect_name}",
|
||||
create_stage_from_effect(effect, effect_name),
|
||||
)
|
||||
|
||||
# Add message overlay stage if enabled
|
||||
if getattr(new_preset, "enable_message_overlay", False):
|
||||
from engine import config as engine_config
|
||||
from engine.pipeline.adapters import MessageOverlayConfig
|
||||
|
||||
overlay_config = MessageOverlayConfig(
|
||||
enabled=True,
|
||||
display_secs=engine_config.MESSAGE_DISPLAY_SECS
|
||||
if hasattr(engine_config, "MESSAGE_DISPLAY_SECS")
|
||||
else 30,
|
||||
topic_url=engine_config.NTFY_TOPIC
|
||||
if hasattr(engine_config, "NTFY_TOPIC")
|
||||
else None,
|
||||
)
|
||||
pipeline.add_stage(
|
||||
"message_overlay", MessageOverlayStage(config=overlay_config)
|
||||
)
|
||||
|
||||
# Add display (respect CLI override)
|
||||
display_name = new_preset.display
|
||||
if "--display" in sys.argv:
|
||||
idx = sys.argv.index("--display")
|
||||
if idx + 1 < len(sys.argv):
|
||||
display_name = sys.argv[idx + 1]
|
||||
|
||||
new_display = DisplayRegistry.create(display_name)
|
||||
if not new_display and not display_name.startswith("multi"):
|
||||
print(
|
||||
f" \033[38;5;196mFailed to create display: {display_name}\033[0m"
|
||||
)
|
||||
return
|
||||
|
||||
if not new_display and display_name.startswith("multi"):
|
||||
parts = display_name[6:].split(",")
|
||||
new_display = DisplayRegistry.create_multi(parts)
|
||||
if not new_display:
|
||||
print(
|
||||
f" \033[38;5;196mFailed to create multi display: {parts}\033[0m"
|
||||
)
|
||||
return
|
||||
|
||||
if not new_display:
|
||||
print(
|
||||
f" \033[38;5;196mFailed to create display: {display_name}\033[0m"
|
||||
)
|
||||
return
|
||||
|
||||
new_display.init(0, 0)
|
||||
|
||||
pipeline.add_stage(
|
||||
"display", create_stage_from_display(new_display, display_name)
|
||||
)
|
||||
|
||||
pipeline.build()
|
||||
|
||||
# Set pipeline for introspection source if needed
|
||||
if (
|
||||
new_preset.source == "pipeline-inspect"
|
||||
and introspection_source is not None
|
||||
):
|
||||
introspection_source.set_pipeline(pipeline)
|
||||
|
||||
if not pipeline.initialize():
|
||||
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
|
||||
return
|
||||
|
||||
# Replace global references with new pipeline and display
|
||||
display = new_display
|
||||
|
||||
# Reinitialize UI panel with new effect stages
|
||||
# Update web_control_active for new display
|
||||
web_control_active = WebSocketDisplay is not None and isinstance(
|
||||
display, WebSocketDisplay
|
||||
)
|
||||
# Update render_ui_panel_in_terminal
|
||||
render_ui_panel_in_terminal = (
|
||||
isinstance(params.border, BorderMode)
|
||||
and params.border == BorderMode.UI
|
||||
)
|
||||
|
||||
if need_ui_controller:
|
||||
ui_panel = UIPanel(
|
||||
UIConfig(panel_width=24, start_with_preset_picker=True)
|
||||
)
|
||||
for stage in pipeline.stages.values():
|
||||
if isinstance(stage, EffectPluginStage):
|
||||
effect = stage._effect
|
||||
enabled = (
|
||||
effect.config.enabled
|
||||
if hasattr(effect, "config")
|
||||
else True
|
||||
)
|
||||
stage_control = ui_panel.register_stage(
|
||||
stage, enabled=enabled
|
||||
)
|
||||
stage_control.effect = effect # type: ignore[attr-defined]
|
||||
|
||||
# Restore UI panel state if it was saved
|
||||
if ui_state:
|
||||
ui_panel.restore_state(ui_state)
|
||||
|
||||
if ui_panel.stages:
|
||||
first_stage = next(iter(ui_panel.stages))
|
||||
ui_panel.select_stage(first_stage)
|
||||
ctrl = ui_panel.stages[first_stage]
|
||||
if hasattr(ctrl, "effect"):
|
||||
effect = ctrl.effect
|
||||
if hasattr(effect, "config"):
|
||||
config = effect.config
|
||||
try:
|
||||
import dataclasses
|
||||
|
||||
if dataclasses.is_dataclass(config):
|
||||
for field_name, field_obj in dataclasses.fields(
|
||||
config
|
||||
):
|
||||
if field_name == "enabled":
|
||||
continue
|
||||
value = getattr(config, field_name, None)
|
||||
if value is not None:
|
||||
ctrl.params[field_name] = value
|
||||
ctrl.param_schema[field_name] = {
|
||||
"type": type(value).__name__,
|
||||
"min": 0
|
||||
if isinstance(value, (int, float))
|
||||
else None,
|
||||
"max": 1
|
||||
if isinstance(value, float)
|
||||
else None,
|
||||
"step": 0.1
|
||||
if isinstance(value, float)
|
||||
else 1,
|
||||
}
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Reconnect WebSocket to UI panel if needed
|
||||
if web_control_active and isinstance(display, WebSocketDisplay):
|
||||
display.set_controller(ui_panel)
|
||||
|
||||
def handle_websocket_command(command: dict) -> None:
|
||||
"""Handle commands from WebSocket clients."""
|
||||
if ui_panel.execute_command(command):
|
||||
# Broadcast updated state after command execution
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
display.set_command_callback(handle_websocket_command)
|
||||
|
||||
# Broadcast initial state after preset change
|
||||
state = display._get_state_snapshot()
|
||||
if state:
|
||||
display.broadcast_state(state)
|
||||
|
||||
print(f" \033[38;5;82mPreset switched to {preset_name}\033[0m")
|
||||
|
||||
except Exception as e:
|
||||
print(f" \033[38;5;196mError switching preset: {e}\033[0m")
|
||||
|
||||
ui_panel.set_event_callback("preset_changed", on_preset_changed)
|
||||
|
||||
print(" \033[38;5;82mStarting pipeline...\033[0m")
|
||||
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
|
||||
|
||||
ctx = pipeline.context
|
||||
ctx.params = params
|
||||
ctx.set("display", display)
|
||||
ctx.set("items", items)
|
||||
ctx.set("pipeline", pipeline)
|
||||
ctx.set("pipeline_order", pipeline.execution_order)
|
||||
ctx.set("camera_y", 0)
|
||||
|
||||
current_width = params.viewport_width
|
||||
current_height = params.viewport_height
|
||||
|
||||
# Only get dimensions from display if viewport wasn't explicitly set
|
||||
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
|
||||
current_width, current_height = display.get_dimensions()
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
try:
|
||||
frame = 0
|
||||
while True:
|
||||
params.frame_number = frame
|
||||
ctx.params = params
|
||||
|
||||
result = pipeline.execute(items)
|
||||
if result.success:
|
||||
# Handle UI panel compositing if enabled
|
||||
if ui_panel is not None and render_ui_panel_in_terminal:
|
||||
from engine.display import render_ui_panel
|
||||
|
||||
buf = render_ui_panel(
|
||||
result.data,
|
||||
current_width,
|
||||
current_height,
|
||||
ui_panel,
|
||||
fps=params.fps if hasattr(params, "fps") else 60.0,
|
||||
frame_time=0.0,
|
||||
)
|
||||
# Render with border=OFF since we already added borders
|
||||
display.show(buf, border=False)
|
||||
# Handle pygame events for UI
|
||||
if display_name == "pygame":
|
||||
import pygame
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.KEYDOWN:
|
||||
ui_panel.process_key_event(event.key, event.mod)
|
||||
# If space toggled stage, we could rebuild here (TODO)
|
||||
else:
|
||||
# Normal border handling
|
||||
show_border = (
|
||||
params.border if isinstance(params.border, bool) else False
|
||||
)
|
||||
# Pass positioning mode if display supports it
|
||||
positioning = getattr(params, "positioning", "mixed")
|
||||
if (
|
||||
hasattr(display, "show")
|
||||
and "positioning" in display.show.__code__.co_varnames
|
||||
):
|
||||
display.show(
|
||||
result.data, border=show_border, positioning=positioning
|
||||
)
|
||||
else:
|
||||
display.show(result.data, border=show_border)
|
||||
|
||||
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
|
||||
if hasattr(display, "clear_quit_request"):
|
||||
display.clear_quit_request()
|
||||
raise KeyboardInterrupt()
|
||||
|
||||
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
|
||||
new_w, new_h = display.get_dimensions()
|
||||
if new_w != current_width or new_h != current_height:
|
||||
current_width, current_height = new_w, new_h
|
||||
params.viewport_width = current_width
|
||||
params.viewport_height = current_height
|
||||
|
||||
time.sleep(1 / 60)
|
||||
frame += 1
|
||||
|
||||
except KeyboardInterrupt:
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
return
|
||||
|
||||
pipeline.cleanup()
|
||||
display.cleanup()
|
||||
print("\n \033[38;5;245mPipeline stopped\033[0m")
|
||||
@@ -1,73 +0,0 @@
|
||||
"""
|
||||
Benchmark module for performance testing.
|
||||
|
||||
Usage:
|
||||
python -m engine.benchmark # Run all benchmarks
|
||||
python -m engine.benchmark --hook # Run benchmarks in hook mode (for CI)
|
||||
python -m engine.benchmark --displays null --iterations 20
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description="Run performance benchmarks")
|
||||
parser.add_argument(
|
||||
"--hook",
|
||||
action="store_true",
|
||||
help="Run in hook mode (fail on regression)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--displays",
|
||||
default="null",
|
||||
help="Comma-separated list of displays to benchmark",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--iterations",
|
||||
type=int,
|
||||
default=100,
|
||||
help="Number of iterations per benchmark",
|
||||
)
|
||||
args = parser.parse_args()
|
||||
|
||||
# Run pytest with benchmark markers
|
||||
pytest_args = [
|
||||
"-v",
|
||||
"-m",
|
||||
"benchmark",
|
||||
]
|
||||
|
||||
if args.hook:
|
||||
# Hook mode: stricter settings
|
||||
pytest_args.extend(
|
||||
[
|
||||
"--benchmark-only",
|
||||
"--benchmark-compare",
|
||||
"--benchmark-compare-fail=min:5%", # Fail if >5% slower
|
||||
]
|
||||
)
|
||||
|
||||
# Add display filter if specified
|
||||
if args.displays:
|
||||
pytest_args.extend(["-k", args.displays])
|
||||
|
||||
# Add iterations
|
||||
if args.iterations:
|
||||
# Set environment variable for benchmark tests
|
||||
import os
|
||||
|
||||
os.environ["BENCHMARK_ITERATIONS"] = str(args.iterations)
|
||||
|
||||
# Run pytest
|
||||
import subprocess
|
||||
|
||||
result = subprocess.run(
|
||||
[sys.executable, "-m", "pytest", "tests/test_benchmark.py"] + pytest_args,
|
||||
cwd=None, # Current directory
|
||||
)
|
||||
sys.exit(result.returncode)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
129
engine/camera.py
129
engine/camera.py
@@ -23,7 +23,6 @@ class CameraMode(Enum):
|
||||
OMNI = auto()
|
||||
FLOATING = auto()
|
||||
BOUNCE = auto()
|
||||
RADIAL = auto() # Polar coordinates (r, theta) for radial scanning
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -72,17 +71,6 @@ class Camera:
|
||||
"""Shorthand for viewport_width."""
|
||||
return self.viewport_width
|
||||
|
||||
def set_speed(self, speed: float) -> None:
|
||||
"""Set the camera scroll speed dynamically.
|
||||
|
||||
This allows camera speed to be modulated during runtime
|
||||
via PipelineParams or directly.
|
||||
|
||||
Args:
|
||||
speed: New speed value (0.0 = stopped, >0 = movement)
|
||||
"""
|
||||
self.speed = max(0.0, speed)
|
||||
|
||||
@property
|
||||
def h(self) -> int:
|
||||
"""Shorthand for viewport_height."""
|
||||
@@ -104,17 +92,14 @@ class Camera:
|
||||
"""
|
||||
return max(1, int(self.canvas_height / self.zoom))
|
||||
|
||||
def get_viewport(self, viewport_height: int | None = None) -> CameraViewport:
|
||||
def get_viewport(self) -> CameraViewport:
|
||||
"""Get the current viewport bounds.
|
||||
|
||||
Args:
|
||||
viewport_height: Optional viewport height to use instead of camera's viewport_height
|
||||
|
||||
Returns:
|
||||
CameraViewport with position and size (clamped to canvas bounds)
|
||||
"""
|
||||
vw = self.viewport_width
|
||||
vh = viewport_height if viewport_height is not None else self.viewport_height
|
||||
vh = self.viewport_height
|
||||
|
||||
clamped_x = max(0, min(self.x, self.canvas_width - vw))
|
||||
clamped_y = max(0, min(self.y, self.canvas_height - vh))
|
||||
@@ -126,13 +111,6 @@ class Camera:
|
||||
height=vh,
|
||||
)
|
||||
|
||||
return CameraViewport(
|
||||
x=clamped_x,
|
||||
y=clamped_y,
|
||||
width=vw,
|
||||
height=vh,
|
||||
)
|
||||
|
||||
def set_zoom(self, zoom: float) -> None:
|
||||
"""Set the zoom factor.
|
||||
|
||||
@@ -165,8 +143,6 @@ class Camera:
|
||||
self._update_floating(dt)
|
||||
elif self.mode == CameraMode.BOUNCE:
|
||||
self._update_bounce(dt)
|
||||
elif self.mode == CameraMode.RADIAL:
|
||||
self._update_radial(dt)
|
||||
|
||||
# Bounce mode handles its own bounds checking
|
||||
if self.mode != CameraMode.BOUNCE:
|
||||
@@ -247,85 +223,12 @@ class Camera:
|
||||
self.y = max_y
|
||||
self._bounce_dy = -1
|
||||
|
||||
def _update_radial(self, dt: float) -> None:
|
||||
"""Radial camera mode: polar coordinate scrolling (r, theta).
|
||||
|
||||
The camera rotates around the center of the canvas while optionally
|
||||
moving outward/inward along rays. This enables:
|
||||
- Radar sweep animations
|
||||
- Pendulum view oscillation
|
||||
- Spiral scanning motion
|
||||
|
||||
Uses polar coordinates internally:
|
||||
- _r_float: radial distance from center (accumulates smoothly)
|
||||
- _theta_float: angle in radians (accumulates smoothly)
|
||||
- Updates x, y based on conversion from polar to Cartesian
|
||||
"""
|
||||
# Initialize radial state if needed
|
||||
if not hasattr(self, "_r_float"):
|
||||
self._r_float = 0.0
|
||||
self._theta_float = 0.0
|
||||
|
||||
# Update angular position (rotation around center)
|
||||
# Speed controls rotation rate
|
||||
theta_speed = self.speed * dt * 1.0 # radians per second
|
||||
self._theta_float += theta_speed
|
||||
|
||||
# Update radial position (inward/outward from center)
|
||||
# Can be modulated by external sensor
|
||||
if hasattr(self, "_radial_input"):
|
||||
r_input = self._radial_input
|
||||
else:
|
||||
# Default: slow outward drift
|
||||
r_input = 0.0
|
||||
|
||||
r_speed = self.speed * dt * 20.0 # pixels per second
|
||||
self._r_float += r_input + r_speed * 0.01
|
||||
|
||||
# Clamp radial position to canvas bounds
|
||||
max_r = min(self.canvas_width, self.canvas_height) / 2
|
||||
self._r_float = max(0.0, min(self._r_float, max_r))
|
||||
|
||||
# Convert polar to Cartesian, centered at canvas center
|
||||
center_x = self.canvas_width / 2
|
||||
center_y = self.canvas_height / 2
|
||||
|
||||
self.x = int(center_x + self._r_float * math.cos(self._theta_float))
|
||||
self.y = int(center_y + self._r_float * math.sin(self._theta_float))
|
||||
|
||||
# Clamp to canvas bounds
|
||||
self._clamp_to_bounds()
|
||||
|
||||
def set_radial_input(self, value: float) -> None:
|
||||
"""Set radial input for sensor-driven radius modulation.
|
||||
|
||||
Args:
|
||||
value: Sensor value (0-1) that modulates radial distance
|
||||
"""
|
||||
self._radial_input = value * 10.0 # Scale to reasonable pixel range
|
||||
|
||||
def set_radial_angle(self, angle: float) -> None:
|
||||
"""Set radial angle directly (for OSC integration).
|
||||
|
||||
Args:
|
||||
angle: Angle in radians (0 to 2π)
|
||||
"""
|
||||
self._theta_float = angle
|
||||
|
||||
def reset(self) -> None:
|
||||
"""Reset camera position and state."""
|
||||
"""Reset camera position."""
|
||||
self.x = 0
|
||||
self.y = 0
|
||||
self._time = 0.0
|
||||
self.zoom = 1.0
|
||||
# Reset bounce direction state
|
||||
if hasattr(self, "_bounce_dx"):
|
||||
self._bounce_dx = 1
|
||||
self._bounce_dy = 1
|
||||
# Reset radial state
|
||||
if hasattr(self, "_r_float"):
|
||||
self._r_float = 0.0
|
||||
self._theta_float = 0.0
|
||||
|
||||
def set_canvas_size(self, width: int, height: int) -> None:
|
||||
"""Set the canvas size and clamp position if needed.
|
||||
@@ -360,7 +263,7 @@ class Camera:
|
||||
return buffer
|
||||
|
||||
# Get current viewport bounds (clamped to canvas size)
|
||||
viewport = self.get_viewport(viewport_height)
|
||||
viewport = self.get_viewport()
|
||||
|
||||
# Use provided viewport_height if given, otherwise use camera's viewport
|
||||
vh = viewport_height if viewport_height is not None else viewport.height
|
||||
@@ -384,11 +287,10 @@ class Camera:
|
||||
truncated_line = vis_trunc(offset_line, viewport_width)
|
||||
|
||||
# Pad line to full viewport width to prevent ghosting when panning
|
||||
# Skip padding for empty lines to preserve intentional blank lines
|
||||
import re
|
||||
|
||||
visible_len = len(re.sub(r"\x1b\[[0-9;]*m", "", truncated_line))
|
||||
if visible_len < viewport_width and visible_len > 0:
|
||||
if visible_len < viewport_width:
|
||||
truncated_line += " " * (viewport_width - visible_len)
|
||||
|
||||
horizontal_slice.append(truncated_line)
|
||||
@@ -446,27 +348,6 @@ class Camera:
|
||||
mode=CameraMode.BOUNCE, speed=speed, canvas_width=200, canvas_height=200
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def radial(cls, speed: float = 1.0) -> "Camera":
|
||||
"""Create a radial camera (polar coordinate scanning).
|
||||
|
||||
The camera rotates around the center of the canvas with smooth angular motion.
|
||||
Enables radar sweep, pendulum view, and spiral scanning animations.
|
||||
|
||||
Args:
|
||||
speed: Rotation speed (higher = faster rotation)
|
||||
|
||||
Returns:
|
||||
Camera configured for radial polar coordinate scanning
|
||||
"""
|
||||
cam = cls(
|
||||
mode=CameraMode.RADIAL, speed=speed, canvas_width=200, canvas_height=200
|
||||
)
|
||||
# Initialize radial state
|
||||
cam._r_float = 0.0
|
||||
cam._theta_float = 0.0
|
||||
return cam
|
||||
|
||||
@classmethod
|
||||
def custom(cls, update_fn: Callable[["Camera", float], None]) -> "Camera":
|
||||
"""Create a camera with custom update function."""
|
||||
|
||||
@@ -130,10 +130,8 @@ class Config:
|
||||
script_fonts: dict[str, str] = field(default_factory=_get_platform_font_paths)
|
||||
|
||||
display: str = "pygame"
|
||||
positioning: str = "mixed"
|
||||
websocket: bool = False
|
||||
websocket_port: int = 8765
|
||||
theme: str = "green"
|
||||
|
||||
@classmethod
|
||||
def from_args(cls, argv: list[str] | None = None) -> "Config":
|
||||
@@ -175,10 +173,8 @@ class Config:
|
||||
kata_glyphs="ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ",
|
||||
script_fonts=_get_platform_font_paths(),
|
||||
display=_arg_value("--display", argv) or "terminal",
|
||||
positioning=_arg_value("--positioning", argv) or "mixed",
|
||||
websocket="--websocket" in argv,
|
||||
websocket_port=_arg_int("--websocket-port", 8765, argv),
|
||||
theme=_arg_value("--theme", argv) or "green",
|
||||
)
|
||||
|
||||
|
||||
@@ -250,40 +246,6 @@ DEMO = "--demo" in sys.argv
|
||||
DEMO_EFFECT_DURATION = 5.0 # seconds per effect
|
||||
PIPELINE_DEMO = "--pipeline-demo" in sys.argv
|
||||
|
||||
# ─── THEME MANAGEMENT ─────────────────────────────────────────
|
||||
ACTIVE_THEME = None
|
||||
|
||||
|
||||
def set_active_theme(theme_id: str = "green"):
|
||||
"""Set the active theme by ID.
|
||||
|
||||
Args:
|
||||
theme_id: Theme identifier from theme registry (e.g., "green", "orange", "purple")
|
||||
|
||||
Raises:
|
||||
KeyError: If theme_id is not in the theme registry
|
||||
|
||||
Side Effects:
|
||||
Sets the ACTIVE_THEME global variable
|
||||
"""
|
||||
global ACTIVE_THEME
|
||||
from engine import themes
|
||||
|
||||
ACTIVE_THEME = themes.get_theme(theme_id)
|
||||
|
||||
|
||||
# Initialize theme on module load (lazy to avoid circular dependency)
|
||||
def _init_theme():
|
||||
theme_id = _arg_value("--theme", sys.argv) or "green"
|
||||
try:
|
||||
set_active_theme(theme_id)
|
||||
except KeyError:
|
||||
pass # Theme not found, keep None
|
||||
|
||||
|
||||
_init_theme()
|
||||
|
||||
|
||||
# ─── PIPELINE MODE (new unified architecture) ─────────────
|
||||
PIPELINE_MODE = "--pipeline" in sys.argv
|
||||
PIPELINE_PRESET = _arg_value("--pipeline-preset", sys.argv) or "demo"
|
||||
@@ -294,9 +256,6 @@ PRESET = _arg_value("--preset", sys.argv)
|
||||
# ─── PIPELINE DIAGRAM ────────────────────────────────────
|
||||
PIPELINE_DIAGRAM = "--pipeline-diagram" in sys.argv
|
||||
|
||||
# ─── THEME ──────────────────────────────────────────────────
|
||||
THEME = _arg_value("--theme", sys.argv) or "green"
|
||||
|
||||
|
||||
def set_font_selection(font_path=None, font_index=None):
|
||||
"""Set runtime primary font selection."""
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
"""Checkerboard data source for visual pattern generation."""
|
||||
|
||||
from engine.data_sources.sources import DataSource, SourceItem
|
||||
|
||||
|
||||
class CheckerboardDataSource(DataSource):
|
||||
"""Data source that generates a checkerboard pattern.
|
||||
|
||||
Creates a grid of alternating characters, useful for testing motion effects
|
||||
and camera movement. The pattern is static; movement comes from camera panning.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
width: int = 200,
|
||||
height: int = 200,
|
||||
square_size: int = 10,
|
||||
char_a: str = "#",
|
||||
char_b: str = " ",
|
||||
):
|
||||
"""Initialize checkerboard data source.
|
||||
|
||||
Args:
|
||||
width: Total pattern width in characters
|
||||
height: Total pattern height in lines
|
||||
square_size: Size of each checker square in characters
|
||||
char_a: Character for "filled" squares (default: '#')
|
||||
char_b: Character for "empty" squares (default: ' ')
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.square_size = square_size
|
||||
self.char_a = char_a
|
||||
self.char_b = char_b
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return "checkerboard"
|
||||
|
||||
@property
|
||||
def is_dynamic(self) -> bool:
|
||||
return False
|
||||
|
||||
def fetch(self) -> list[SourceItem]:
|
||||
"""Generate the checkerboard pattern as a single SourceItem."""
|
||||
lines = []
|
||||
for y in range(self.height):
|
||||
line_chars = []
|
||||
for x in range(self.width):
|
||||
# Determine which square this position belongs to
|
||||
square_x = x // self.square_size
|
||||
square_y = y // self.square_size
|
||||
# Alternate pattern based on parity of square coordinates
|
||||
if (square_x + square_y) % 2 == 0:
|
||||
line_chars.append(self.char_a)
|
||||
else:
|
||||
line_chars.append(self.char_b)
|
||||
lines.append("".join(line_chars))
|
||||
content = "\n".join(lines)
|
||||
return [SourceItem(content=content, source="checkerboard", timestamp="0")]
|
||||
@@ -67,13 +67,13 @@ class PipelineIntrospectionSource(DataSource):
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.NONE}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
|
||||
@@ -5,59 +5,102 @@ Allows swapping output backends via the Display protocol.
|
||||
Supports auto-discovery of display backends.
|
||||
"""
|
||||
|
||||
from enum import Enum, auto
|
||||
from typing import Protocol
|
||||
|
||||
# Optional backend - requires moderngl package
|
||||
try:
|
||||
from engine.display.backends.moderngl import ModernGLDisplay
|
||||
|
||||
_MODERNGL_AVAILABLE = True
|
||||
except ImportError:
|
||||
ModernGLDisplay = None
|
||||
_MODERNGL_AVAILABLE = False
|
||||
|
||||
from engine.display.backends.kitty import KittyDisplay
|
||||
from engine.display.backends.multi import MultiDisplay
|
||||
from engine.display.backends.null import NullDisplay
|
||||
from engine.display.backends.pygame import PygameDisplay
|
||||
from engine.display.backends.replay import ReplayDisplay
|
||||
from engine.display.backends.sixel import SixelDisplay
|
||||
from engine.display.backends.terminal import TerminalDisplay
|
||||
from engine.display.backends.websocket import WebSocketDisplay
|
||||
|
||||
|
||||
class BorderMode(Enum):
|
||||
"""Border rendering modes for displays."""
|
||||
|
||||
OFF = auto() # No border
|
||||
SIMPLE = auto() # Traditional border with FPS/frame time
|
||||
UI = auto() # Right-side UI panel with interactive controls
|
||||
|
||||
|
||||
class Display(Protocol):
|
||||
"""Protocol for display backends.
|
||||
|
||||
Required attributes:
|
||||
- width: int
|
||||
- height: int
|
||||
All display backends must implement:
|
||||
- width, height: Terminal dimensions
|
||||
- init(width, height, reuse=False): Initialize the display
|
||||
- show(buffer): Render buffer to display
|
||||
- clear(): Clear the display
|
||||
- cleanup(): Shutdown the display
|
||||
|
||||
Required methods (duck typing - actual signatures may vary):
|
||||
- init(width, height, reuse=False)
|
||||
- show(buffer, border=False)
|
||||
- clear()
|
||||
- cleanup()
|
||||
- get_dimensions() -> (width, height)
|
||||
Optional methods for keyboard input:
|
||||
- is_quit_requested(): Returns True if user pressed Ctrl+C/Q or Escape
|
||||
- clear_quit_request(): Clears the quit request flag
|
||||
|
||||
Optional attributes (for UI mode):
|
||||
- ui_panel: UIPanel instance (set by app when border=UI)
|
||||
The reuse flag allows attaching to an existing display instance
|
||||
rather than creating a new window/connection.
|
||||
|
||||
Optional methods:
|
||||
- is_quit_requested() -> bool
|
||||
- clear_quit_request() -> None
|
||||
Keyboard input support by backend:
|
||||
- terminal: No native input (relies on signal handler for Ctrl+C)
|
||||
- pygame: Supports Ctrl+C, Ctrl+Q, Escape for graceful shutdown
|
||||
- websocket: No native input (relies on signal handler for Ctrl+C)
|
||||
- sixel: No native input (relies on signal handler for Ctrl+C)
|
||||
- null: No native input
|
||||
- kitty: Supports Ctrl+C, Ctrl+Q, Escape (via pygame-like handling)
|
||||
"""
|
||||
|
||||
width: int
|
||||
height: int
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: If True, attach to existing display instead of creating new
|
||||
"""
|
||||
...
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""Show buffer on display.
|
||||
|
||||
Args:
|
||||
buffer: Buffer to display
|
||||
border: If True, render border around buffer (default False)
|
||||
"""
|
||||
...
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear display."""
|
||||
...
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Shutdown display."""
|
||||
...
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current terminal dimensions.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
|
||||
This method is called after show() to check if the display
|
||||
was resized. The main loop should compare this to the current
|
||||
viewport dimensions and update accordingly.
|
||||
"""
|
||||
...
|
||||
|
||||
def is_quit_requested(self) -> bool:
|
||||
"""Check if user requested quit (Ctrl+C, Ctrl+Q, or Escape).
|
||||
|
||||
Returns:
|
||||
True if quit was requested, False otherwise
|
||||
|
||||
Optional method - only implemented by backends that support keyboard input.
|
||||
"""
|
||||
...
|
||||
|
||||
def clear_quit_request(self) -> None:
|
||||
"""Clear the quit request flag.
|
||||
|
||||
Optional method - only implemented by backends that support keyboard input.
|
||||
"""
|
||||
...
|
||||
|
||||
|
||||
class DisplayRegistry:
|
||||
"""Registry for display backends with auto-discovery."""
|
||||
@@ -67,18 +110,22 @@ class DisplayRegistry:
|
||||
|
||||
@classmethod
|
||||
def register(cls, name: str, backend_class: type[Display]) -> None:
|
||||
"""Register a display backend."""
|
||||
cls._backends[name.lower()] = backend_class
|
||||
|
||||
@classmethod
|
||||
def get(cls, name: str) -> type[Display] | None:
|
||||
"""Get a display backend class by name."""
|
||||
return cls._backends.get(name.lower())
|
||||
|
||||
@classmethod
|
||||
def list_backends(cls) -> list[str]:
|
||||
"""List all available display backend names."""
|
||||
return list(cls._backends.keys())
|
||||
|
||||
@classmethod
|
||||
def create(cls, name: str, **kwargs) -> Display | None:
|
||||
"""Create a display instance by name."""
|
||||
cls.initialize()
|
||||
backend_class = cls.get(name)
|
||||
if backend_class:
|
||||
@@ -87,29 +134,18 @@ class DisplayRegistry:
|
||||
|
||||
@classmethod
|
||||
def initialize(cls) -> None:
|
||||
"""Initialize and register all built-in backends."""
|
||||
if cls._initialized:
|
||||
return
|
||||
|
||||
cls.register("terminal", TerminalDisplay)
|
||||
cls.register("null", NullDisplay)
|
||||
cls.register("replay", ReplayDisplay)
|
||||
cls.register("websocket", WebSocketDisplay)
|
||||
cls.register("sixel", SixelDisplay)
|
||||
cls.register("kitty", KittyDisplay)
|
||||
cls.register("pygame", PygameDisplay)
|
||||
if _MODERNGL_AVAILABLE:
|
||||
cls.register("moderngl", ModernGLDisplay) # type: ignore[arg-type]
|
||||
cls._initialized = True
|
||||
|
||||
@classmethod
|
||||
def create_multi(cls, names: list[str]) -> MultiDisplay | None:
|
||||
displays = []
|
||||
for name in names:
|
||||
backend = cls.create(name)
|
||||
if backend:
|
||||
displays.append(backend)
|
||||
else:
|
||||
return None
|
||||
if not displays:
|
||||
return None
|
||||
return MultiDisplay(displays)
|
||||
cls._initialized = True
|
||||
|
||||
|
||||
def get_monitor():
|
||||
@@ -129,28 +165,44 @@ def _strip_ansi(s: str) -> str:
|
||||
return re.sub(r"\x1b\[[0-9;]*[a-zA-Z]", "", s)
|
||||
|
||||
|
||||
def _render_simple_border(
|
||||
def render_border(
|
||||
buf: list[str], width: int, height: int, fps: float = 0.0, frame_time: float = 0.0
|
||||
) -> list[str]:
|
||||
"""Render a traditional border around the buffer."""
|
||||
"""Render a border around the buffer.
|
||||
|
||||
Args:
|
||||
buf: Input buffer (list of strings)
|
||||
width: Display width in characters
|
||||
height: Display height in rows
|
||||
fps: Current FPS to display in top border (optional)
|
||||
frame_time: Frame time in ms to display in bottom border (optional)
|
||||
|
||||
Returns:
|
||||
Buffer with border applied
|
||||
"""
|
||||
if not buf or width < 3 or height < 3:
|
||||
return buf
|
||||
|
||||
inner_w = width - 2
|
||||
inner_h = height - 2
|
||||
|
||||
# Crop buffer to fit inside border
|
||||
cropped = []
|
||||
for i in range(min(inner_h, len(buf))):
|
||||
line = buf[i]
|
||||
# Calculate visible width (excluding ANSI codes)
|
||||
visible_len = len(_strip_ansi(line))
|
||||
if visible_len > inner_w:
|
||||
# Truncate carefully - this is approximate for ANSI text
|
||||
cropped.append(line[:inner_w])
|
||||
else:
|
||||
cropped.append(line + " " * (inner_w - visible_len))
|
||||
|
||||
# Pad with empty lines if needed
|
||||
while len(cropped) < inner_h:
|
||||
cropped.append(" " * inner_w)
|
||||
|
||||
# Build borders
|
||||
if fps > 0:
|
||||
fps_str = f" FPS:{fps:.0f}"
|
||||
if len(fps_str) < inner_w:
|
||||
@@ -171,8 +223,10 @@ def _render_simple_border(
|
||||
else:
|
||||
bottom_border = "└" + "─" * inner_w + "┘"
|
||||
|
||||
# Build result with left/right borders
|
||||
result = [top_border]
|
||||
for line in cropped:
|
||||
# Ensure exactly inner_w characters before adding right border
|
||||
if len(line) < inner_w:
|
||||
line = line + " " * (inner_w - len(line))
|
||||
elif len(line) > inner_w:
|
||||
@@ -183,108 +237,14 @@ def _render_simple_border(
|
||||
return result
|
||||
|
||||
|
||||
def render_ui_panel(
|
||||
buf: list[str],
|
||||
width: int,
|
||||
height: int,
|
||||
ui_panel,
|
||||
fps: float = 0.0,
|
||||
frame_time: float = 0.0,
|
||||
) -> list[str]:
|
||||
"""Render buffer with a right-side UI panel."""
|
||||
from engine.pipeline.ui import UIPanel
|
||||
|
||||
if not isinstance(ui_panel, UIPanel):
|
||||
return _render_simple_border(buf, width, height, fps, frame_time)
|
||||
|
||||
panel_width = min(ui_panel.config.panel_width, width - 4)
|
||||
main_width = width - panel_width - 1
|
||||
|
||||
panel_lines = ui_panel.render(panel_width, height)
|
||||
|
||||
main_buf = buf[: height - 2]
|
||||
main_result = _render_simple_border(
|
||||
main_buf, main_width + 2, height, fps, frame_time
|
||||
)
|
||||
|
||||
combined = []
|
||||
for i in range(height):
|
||||
if i < len(main_result):
|
||||
main_line = main_result[i]
|
||||
if len(main_line) >= 2:
|
||||
main_content = (
|
||||
main_line[1:-1] if main_line[-1] in "│┌┐└┘" else main_line[1:]
|
||||
)
|
||||
main_content = main_content.ljust(main_width)[:main_width]
|
||||
else:
|
||||
main_content = " " * main_width
|
||||
else:
|
||||
main_content = " " * main_width
|
||||
|
||||
panel_idx = i
|
||||
panel_line = (
|
||||
panel_lines[panel_idx][:panel_width].ljust(panel_width)
|
||||
if panel_idx < len(panel_lines)
|
||||
else " " * panel_width
|
||||
)
|
||||
|
||||
separator = "│" if 0 < i < height - 1 else "┼" if i == 0 else "┴"
|
||||
combined.append(main_content + separator + panel_line)
|
||||
|
||||
return combined
|
||||
|
||||
|
||||
def render_border(
|
||||
buf: list[str],
|
||||
width: int,
|
||||
height: int,
|
||||
fps: float = 0.0,
|
||||
frame_time: float = 0.0,
|
||||
border_mode: BorderMode | bool = BorderMode.SIMPLE,
|
||||
) -> list[str]:
|
||||
"""Render a border or UI panel around the buffer.
|
||||
|
||||
Args:
|
||||
buf: Input buffer
|
||||
width: Display width
|
||||
height: Display height
|
||||
fps: FPS for top border
|
||||
frame_time: Frame time for bottom border
|
||||
border_mode: Border rendering mode
|
||||
|
||||
Returns:
|
||||
Buffer with border/panel applied
|
||||
"""
|
||||
# Normalize border_mode to BorderMode enum
|
||||
if isinstance(border_mode, bool):
|
||||
border_mode = BorderMode.SIMPLE if border_mode else BorderMode.OFF
|
||||
|
||||
if border_mode == BorderMode.UI:
|
||||
# UI panel requires a UIPanel instance (injected separately)
|
||||
# For now, this will be called by displays that have a ui_panel attribute
|
||||
# This function signature doesn't include ui_panel, so we'll handle it in render_ui_panel
|
||||
# Fall back to simple border if no panel available
|
||||
return _render_simple_border(buf, width, height, fps, frame_time)
|
||||
elif border_mode == BorderMode.SIMPLE:
|
||||
return _render_simple_border(buf, width, height, fps, frame_time)
|
||||
else:
|
||||
return buf
|
||||
|
||||
|
||||
__all__ = [
|
||||
"Display",
|
||||
"DisplayRegistry",
|
||||
"get_monitor",
|
||||
"render_border",
|
||||
"render_ui_panel",
|
||||
"BorderMode",
|
||||
"TerminalDisplay",
|
||||
"NullDisplay",
|
||||
"ReplayDisplay",
|
||||
"WebSocketDisplay",
|
||||
"SixelDisplay",
|
||||
"MultiDisplay",
|
||||
"PygameDisplay",
|
||||
]
|
||||
|
||||
if _MODERNGL_AVAILABLE:
|
||||
__all__.append("ModernGLDisplay")
|
||||
|
||||
@@ -1,656 +0,0 @@
|
||||
"""
|
||||
Animation Report Display Backend
|
||||
|
||||
Captures frames from pipeline stages and generates an interactive HTML report
|
||||
showing before/after states for each transformative stage.
|
||||
"""
|
||||
|
||||
import time
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import datetime
|
||||
from pathlib import Path
|
||||
from typing import Any
|
||||
|
||||
from engine.display.streaming import compute_diff
|
||||
|
||||
|
||||
@dataclass
|
||||
class CapturedFrame:
|
||||
"""A captured frame with metadata."""
|
||||
|
||||
stage: str
|
||||
buffer: list[str]
|
||||
timestamp: float
|
||||
frame_number: int
|
||||
diff_from_previous: dict[str, Any] | None = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class StageCapture:
|
||||
"""Captures frames for a single pipeline stage."""
|
||||
|
||||
name: str
|
||||
frames: list[CapturedFrame] = field(default_factory=list)
|
||||
start_time: float = field(default_factory=time.time)
|
||||
end_time: float = 0.0
|
||||
|
||||
def add_frame(
|
||||
self,
|
||||
buffer: list[str],
|
||||
frame_number: int,
|
||||
previous_buffer: list[str] | None = None,
|
||||
) -> None:
|
||||
"""Add a captured frame."""
|
||||
timestamp = time.time()
|
||||
diff = None
|
||||
if previous_buffer is not None:
|
||||
diff_data = compute_diff(previous_buffer, buffer)
|
||||
diff = {
|
||||
"changed_lines": len(diff_data.changed_lines),
|
||||
"total_lines": len(buffer),
|
||||
"width": diff_data.width,
|
||||
"height": diff_data.height,
|
||||
}
|
||||
|
||||
frame = CapturedFrame(
|
||||
stage=self.name,
|
||||
buffer=list(buffer),
|
||||
timestamp=timestamp,
|
||||
frame_number=frame_number,
|
||||
diff_from_previous=diff,
|
||||
)
|
||||
self.frames.append(frame)
|
||||
|
||||
def finish(self) -> None:
|
||||
"""Mark capture as finished."""
|
||||
self.end_time = time.time()
|
||||
|
||||
|
||||
class AnimationReportDisplay:
|
||||
"""
|
||||
Display backend that captures frames for animation report generation.
|
||||
|
||||
Instead of rendering to terminal, this display captures the buffer at each
|
||||
stage and stores it for later HTML report generation.
|
||||
"""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
|
||||
def __init__(self, output_dir: str = "./reports"):
|
||||
"""
|
||||
Initialize the animation report display.
|
||||
|
||||
Args:
|
||||
output_dir: Directory where reports will be saved
|
||||
"""
|
||||
self.output_dir = Path(output_dir)
|
||||
self.output_dir.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
self._stages: dict[str, StageCapture] = {}
|
||||
self._current_stage: str = ""
|
||||
self._previous_buffer: list[str] | None = None
|
||||
self._frame_number: int = 0
|
||||
self._total_frames: int = 0
|
||||
self._start_time: float = 0.0
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions."""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self._start_time = time.time()
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""
|
||||
Capture a frame for the current stage.
|
||||
|
||||
Args:
|
||||
buffer: The frame buffer to capture
|
||||
border: Border flag (ignored)
|
||||
"""
|
||||
if not self._current_stage:
|
||||
# If no stage is set, use a default name
|
||||
self._current_stage = "final"
|
||||
|
||||
if self._current_stage not in self._stages:
|
||||
self._stages[self._current_stage] = StageCapture(self._current_stage)
|
||||
|
||||
stage = self._stages[self._current_stage]
|
||||
stage.add_frame(buffer, self._frame_number, self._previous_buffer)
|
||||
|
||||
self._previous_buffer = list(buffer)
|
||||
self._frame_number += 1
|
||||
self._total_frames += 1
|
||||
|
||||
def start_stage(self, stage_name: str) -> None:
|
||||
"""
|
||||
Start capturing frames for a new stage.
|
||||
|
||||
Args:
|
||||
stage_name: Name of the stage (e.g., "noise", "fade", "firehose")
|
||||
"""
|
||||
if self._current_stage and self._current_stage in self._stages:
|
||||
# Finish previous stage
|
||||
self._stages[self._current_stage].finish()
|
||||
|
||||
self._current_stage = stage_name
|
||||
self._previous_buffer = None # Reset for new stage
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear the display (no-op for report display)."""
|
||||
pass
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Cleanup resources."""
|
||||
# Finish current stage
|
||||
if self._current_stage and self._current_stage in self._stages:
|
||||
self._stages[self._current_stage].finish()
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions."""
|
||||
return (self.width, self.height)
|
||||
|
||||
def get_stages(self) -> dict[str, StageCapture]:
|
||||
"""Get all captured stages."""
|
||||
return self._stages
|
||||
|
||||
def generate_report(self, title: str = "Animation Report") -> Path:
|
||||
"""
|
||||
Generate an HTML report with captured frames and animations.
|
||||
|
||||
Args:
|
||||
title: Title of the report
|
||||
|
||||
Returns:
|
||||
Path to the generated HTML file
|
||||
"""
|
||||
report_path = self.output_dir / f"animation_report_{int(time.time())}.html"
|
||||
html_content = self._build_html(title)
|
||||
report_path.write_text(html_content)
|
||||
return report_path
|
||||
|
||||
def _build_html(self, title: str) -> str:
|
||||
"""Build the HTML content for the report."""
|
||||
# Collect all frames across stages
|
||||
all_frames = []
|
||||
for stage_name, stage in self._stages.items():
|
||||
for frame in stage.frames:
|
||||
all_frames.append(frame)
|
||||
|
||||
# Sort frames by timestamp
|
||||
all_frames.sort(key=lambda f: f.timestamp)
|
||||
|
||||
# Build stage sections
|
||||
stages_html = ""
|
||||
for stage_name, stage in self._stages.items():
|
||||
stages_html += self._build_stage_section(stage_name, stage)
|
||||
|
||||
# Build full HTML
|
||||
html = f"""
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>{title}</title>
|
||||
<style>
|
||||
* {{
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}}
|
||||
body {{
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
|
||||
background: #1a1a2e;
|
||||
color: #eee;
|
||||
padding: 20px;
|
||||
line-height: 1.6;
|
||||
}}
|
||||
.container {{
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
}}
|
||||
.header {{
|
||||
background: linear-gradient(135deg, #16213e 0%, #1a1a2e 100%);
|
||||
padding: 30px;
|
||||
border-radius: 12px;
|
||||
margin-bottom: 30px;
|
||||
text-align: center;
|
||||
box-shadow: 0 4px 20px rgba(0,0,0,0.3);
|
||||
}}
|
||||
.header h1 {{
|
||||
font-size: 2.5em;
|
||||
margin-bottom: 10px;
|
||||
background: linear-gradient(90deg, #00d4ff, #00ff88);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
background-clip: text;
|
||||
}}
|
||||
.header .meta {{
|
||||
color: #888;
|
||||
font-size: 0.9em;
|
||||
}}
|
||||
.stats-grid {{
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
|
||||
gap: 15px;
|
||||
margin: 20px 0;
|
||||
}}
|
||||
.stat-card {{
|
||||
background: #16213e;
|
||||
padding: 15px;
|
||||
border-radius: 8px;
|
||||
text-align: center;
|
||||
}}
|
||||
.stat-value {{
|
||||
font-size: 1.8em;
|
||||
font-weight: bold;
|
||||
color: #00ff88;
|
||||
}}
|
||||
.stat-label {{
|
||||
color: #888;
|
||||
font-size: 0.85em;
|
||||
margin-top: 5px;
|
||||
}}
|
||||
.stage-section {{
|
||||
background: #16213e;
|
||||
border-radius: 12px;
|
||||
margin-bottom: 25px;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 2px 10px rgba(0,0,0,0.2);
|
||||
}}
|
||||
.stage-header {{
|
||||
background: #1f2a48;
|
||||
padding: 15px 20px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
}}
|
||||
.stage-header:hover {{
|
||||
background: #253252;
|
||||
}}
|
||||
.stage-name {{
|
||||
font-weight: bold;
|
||||
font-size: 1.1em;
|
||||
color: #00d4ff;
|
||||
}}
|
||||
.stage-info {{
|
||||
color: #888;
|
||||
font-size: 0.9em;
|
||||
}}
|
||||
.stage-content {{
|
||||
padding: 20px;
|
||||
}}
|
||||
.frames-container {{
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
|
||||
gap: 15px;
|
||||
}}
|
||||
.frame-card {{
|
||||
background: #0f0f1a;
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
border: 1px solid #333;
|
||||
transition: transform 0.2s, box-shadow 0.2s;
|
||||
}}
|
||||
.frame-card:hover {{
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 4px 15px rgba(0,212,255,0.2);
|
||||
}}
|
||||
.frame-header {{
|
||||
background: #1a1a2e;
|
||||
padding: 10px 15px;
|
||||
font-size: 0.85em;
|
||||
color: #888;
|
||||
border-bottom: 1px solid #333;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}}
|
||||
.frame-number {{
|
||||
color: #00ff88;
|
||||
}}
|
||||
.frame-diff {{
|
||||
color: #ff6b6b;
|
||||
}}
|
||||
.frame-content {{
|
||||
padding: 10px;
|
||||
font-family: 'Fira Code', 'Consolas', 'Monaco', monospace;
|
||||
font-size: 11px;
|
||||
line-height: 1.3;
|
||||
white-space: pre;
|
||||
overflow-x: auto;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
}}
|
||||
.timeline-section {{
|
||||
background: #16213e;
|
||||
border-radius: 12px;
|
||||
padding: 20px;
|
||||
margin-bottom: 25px;
|
||||
}}
|
||||
.timeline-header {{
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 15px;
|
||||
}}
|
||||
.timeline-title {{
|
||||
font-weight: bold;
|
||||
color: #00d4ff;
|
||||
}}
|
||||
.timeline-controls {{
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
}}
|
||||
.timeline-controls button {{
|
||||
background: #1f2a48;
|
||||
border: 1px solid #333;
|
||||
color: #eee;
|
||||
padding: 8px 15px;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}}
|
||||
.timeline-controls button:hover {{
|
||||
background: #253252;
|
||||
border-color: #00d4ff;
|
||||
}}
|
||||
.timeline-controls button.active {{
|
||||
background: #00d4ff;
|
||||
color: #000;
|
||||
}}
|
||||
.timeline-canvas {{
|
||||
width: 100%;
|
||||
height: 100px;
|
||||
background: #0f0f1a;
|
||||
border-radius: 8px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}}
|
||||
.timeline-track {{
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 4px;
|
||||
background: #333;
|
||||
transform: translateY(-50%);
|
||||
}}
|
||||
.timeline-marker {{
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
background: #00d4ff;
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}}
|
||||
.timeline-marker:hover {{
|
||||
transform: translate(-50%, -50%) scale(1.3);
|
||||
box-shadow: 0 0 10px #00d4ff;
|
||||
}}
|
||||
.timeline-marker.stage-{{stage_name}} {{
|
||||
background: var(--stage-color, #00d4ff);
|
||||
}}
|
||||
.comparison-view {{
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 20px;
|
||||
margin-top: 20px;
|
||||
}}
|
||||
.comparison-panel {{
|
||||
background: #0f0f1a;
|
||||
border-radius: 8px;
|
||||
padding: 15px;
|
||||
border: 1px solid #333;
|
||||
}}
|
||||
.comparison-panel h4 {{
|
||||
color: #888;
|
||||
margin-bottom: 10px;
|
||||
font-size: 0.9em;
|
||||
}}
|
||||
.comparison-content {{
|
||||
font-family: 'Fira Code', 'Consolas', 'Monaco', monospace;
|
||||
font-size: 11px;
|
||||
line-height: 1.3;
|
||||
white-space: pre;
|
||||
}}
|
||||
.diff-added {{
|
||||
background: rgba(0, 255, 136, 0.2);
|
||||
}}
|
||||
.diff-removed {{
|
||||
background: rgba(255, 107, 107, 0.2);
|
||||
}}
|
||||
@keyframes pulse {{
|
||||
0%, 100% {{ opacity: 1; }}
|
||||
50% {{ opacity: 0.7; }}
|
||||
}}
|
||||
.animating {{
|
||||
animation: pulse 1s infinite;
|
||||
}}
|
||||
.footer {{
|
||||
text-align: center;
|
||||
color: #666;
|
||||
padding: 20px;
|
||||
font-size: 0.9em;
|
||||
}}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="container">
|
||||
<div class="header">
|
||||
<h1>🎬 {title}</h1>
|
||||
<div class="meta">
|
||||
Generated: {datetime.now().strftime("%Y-%m-%d %H:%M:%S")} |
|
||||
Total Frames: {self._total_frames} |
|
||||
Duration: {time.time() - self._start_time:.2f}s
|
||||
</div>
|
||||
<div class="stats-grid">
|
||||
<div class="stat-card">
|
||||
<div class="stat-value">{len(self._stages)}</div>
|
||||
<div class="stat-label">Pipeline Stages</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<div class="stat-value">{self._total_frames}</div>
|
||||
<div class="stat-label">Total Frames</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<div class="stat-value">{time.time() - self._start_time:.2f}s</div>
|
||||
<div class="stat-label">Capture Duration</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<div class="stat-value">{self.width}x{self.height}</div>
|
||||
<div class="stat-label">Resolution</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="timeline-section">
|
||||
<div class="timeline-header">
|
||||
<div class="timeline-title">Timeline</div>
|
||||
<div class="timeline-controls">
|
||||
<button onclick="playAnimation()">▶ Play</button>
|
||||
<button onclick="pauseAnimation()">⏸ Pause</button>
|
||||
<button onclick="stepForward()">⏭ Step</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="timeline-canvas" id="timeline">
|
||||
<div class="timeline-track"></div>
|
||||
<!-- Timeline markers will be added by JavaScript -->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{stages_html}
|
||||
|
||||
<div class="footer">
|
||||
<p>Animation Report generated by Mainline</p>
|
||||
<p>Use the timeline controls above to play/pause the animation</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
// Animation state
|
||||
let currentFrame = 0;
|
||||
let isPlaying = false;
|
||||
let animationInterval = null;
|
||||
const totalFrames = {len(all_frames)};
|
||||
|
||||
// Stage colors for timeline markers
|
||||
const stageColors = {{
|
||||
{self._build_stage_colors()}
|
||||
}};
|
||||
|
||||
// Initialize timeline
|
||||
function initTimeline() {{
|
||||
const timeline = document.getElementById('timeline');
|
||||
const track = timeline.querySelector('.timeline-track');
|
||||
|
||||
{self._build_timeline_markers(all_frames)}
|
||||
}}
|
||||
|
||||
function playAnimation() {{
|
||||
if (isPlaying) return;
|
||||
isPlaying = true;
|
||||
animationInterval = setInterval(() => {{
|
||||
currentFrame = (currentFrame + 1) % totalFrames;
|
||||
updateFrameDisplay();
|
||||
}}, 100);
|
||||
}}
|
||||
|
||||
function pauseAnimation() {{
|
||||
isPlaying = false;
|
||||
if (animationInterval) {{
|
||||
clearInterval(animationInterval);
|
||||
animationInterval = null;
|
||||
}}
|
||||
}}
|
||||
|
||||
function stepForward() {{
|
||||
currentFrame = (currentFrame + 1) % totalFrames;
|
||||
updateFrameDisplay();
|
||||
}}
|
||||
|
||||
function updateFrameDisplay() {{
|
||||
// Highlight current frame in timeline
|
||||
const markers = document.querySelectorAll('.timeline-marker');
|
||||
markers.forEach((marker, index) => {{
|
||||
if (index === currentFrame) {{
|
||||
marker.style.transform = 'translate(-50%, -50%) scale(1.5)';
|
||||
marker.style.boxShadow = '0 0 15px #00ff88';
|
||||
}} else {{
|
||||
marker.style.transform = 'translate(-50%, -50%) scale(1)';
|
||||
marker.style.boxShadow = 'none';
|
||||
}}
|
||||
}});
|
||||
}}
|
||||
|
||||
// Initialize on page load
|
||||
document.addEventListener('DOMContentLoaded', initTimeline);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
"""
|
||||
return html
|
||||
|
||||
def _build_stage_section(self, stage_name: str, stage: StageCapture) -> str:
|
||||
"""Build HTML for a single stage section."""
|
||||
frames_html = ""
|
||||
for i, frame in enumerate(stage.frames):
|
||||
diff_info = ""
|
||||
if frame.diff_from_previous:
|
||||
changed = frame.diff_from_previous.get("changed_lines", 0)
|
||||
total = frame.diff_from_previous.get("total_lines", 0)
|
||||
diff_info = f'<span class="frame-diff">Δ {changed}/{total}</span>'
|
||||
|
||||
frames_html += f"""
|
||||
<div class="frame-card">
|
||||
<div class="frame-header">
|
||||
<span>Frame <span class="frame-number">{frame.frame_number}</span></span>
|
||||
{diff_info}
|
||||
</div>
|
||||
<div class="frame-content">{self._escape_html("".join(frame.buffer))}</div>
|
||||
</div>
|
||||
"""
|
||||
|
||||
return f"""
|
||||
<div class="stage-section">
|
||||
<div class="stage-header" onclick="this.nextElementSibling.classList.toggle('hidden')">
|
||||
<span class="stage-name">{stage_name}</span>
|
||||
<span class="stage-info">{len(stage.frames)} frames</span>
|
||||
</div>
|
||||
<div class="stage-content">
|
||||
<div class="frames-container">
|
||||
{frames_html}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
"""
|
||||
|
||||
def _build_timeline(self, all_frames: list[CapturedFrame]) -> str:
|
||||
"""Build timeline HTML."""
|
||||
if not all_frames:
|
||||
return ""
|
||||
|
||||
markers_html = ""
|
||||
for i, frame in enumerate(all_frames):
|
||||
left_percent = (i / len(all_frames)) * 100
|
||||
markers_html += f'<div class="timeline-marker" style="left: {left_percent}%" data-frame="{i}"></div>'
|
||||
|
||||
return markers_html
|
||||
|
||||
def _build_stage_colors(self) -> str:
|
||||
"""Build stage color mapping for JavaScript."""
|
||||
colors = [
|
||||
"#00d4ff",
|
||||
"#00ff88",
|
||||
"#ff6b6b",
|
||||
"#ffd93d",
|
||||
"#a855f7",
|
||||
"#ec4899",
|
||||
"#14b8a6",
|
||||
"#f97316",
|
||||
"#8b5cf6",
|
||||
"#06b6d4",
|
||||
]
|
||||
color_map = ""
|
||||
for i, stage_name in enumerate(self._stages.keys()):
|
||||
color = colors[i % len(colors)]
|
||||
color_map += f' "{stage_name}": "{color}",\n'
|
||||
return color_map.rstrip(",\n")
|
||||
|
||||
def _build_timeline_markers(self, all_frames: list[CapturedFrame]) -> str:
|
||||
"""Build timeline markers in JavaScript."""
|
||||
if not all_frames:
|
||||
return ""
|
||||
|
||||
markers_js = ""
|
||||
for i, frame in enumerate(all_frames):
|
||||
left_percent = (i / len(all_frames)) * 100
|
||||
stage_color = f"stageColors['{frame.stage}']"
|
||||
markers_js += f"""
|
||||
const marker{i} = document.createElement('div');
|
||||
marker{i}.className = 'timeline-marker stage-{{frame.stage}}';
|
||||
marker{i}.style.left = '{left_percent}%';
|
||||
marker{i}.style.setProperty('--stage-color', {stage_color});
|
||||
marker{i}.onclick = () => {{
|
||||
currentFrame = {i};
|
||||
updateFrameDisplay();
|
||||
}};
|
||||
timeline.appendChild(marker{i});
|
||||
"""
|
||||
|
||||
return markers_js
|
||||
|
||||
def _escape_html(self, text: str) -> str:
|
||||
"""Escape HTML special characters."""
|
||||
return (
|
||||
text.replace("&", "&")
|
||||
.replace("<", "<")
|
||||
.replace(">", ">")
|
||||
.replace('"', """)
|
||||
.replace("'", "'")
|
||||
)
|
||||
180
engine/display/backends/kitty.py
Normal file
180
engine/display/backends/kitty.py
Normal file
@@ -0,0 +1,180 @@
|
||||
"""
|
||||
Kitty graphics display backend - renders using kitty's native graphics protocol.
|
||||
"""
|
||||
|
||||
import time
|
||||
|
||||
from engine.display.renderer import get_default_font_path, parse_ansi
|
||||
|
||||
|
||||
def _encode_kitty_graphic(image_data: bytes, width: int, height: int) -> bytes:
|
||||
"""Encode image data using kitty's graphics protocol."""
|
||||
import base64
|
||||
|
||||
encoded = base64.b64encode(image_data).decode("ascii")
|
||||
|
||||
chunks = []
|
||||
for i in range(0, len(encoded), 4096):
|
||||
chunk = encoded[i : i + 4096]
|
||||
if i == 0:
|
||||
chunks.append(f"\x1b_Gf=100,t=d,s={width},v={height},c=1,r=1;{chunk}\x1b\\")
|
||||
else:
|
||||
chunks.append(f"\x1b_Gm={height};{chunk}\x1b\\")
|
||||
|
||||
return "".join(chunks).encode("utf-8")
|
||||
|
||||
|
||||
class KittyDisplay:
|
||||
"""Kitty graphics display backend using kitty's native protocol."""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
|
||||
def __init__(self, cell_width: int = 9, cell_height: int = 16):
|
||||
self.width = 80
|
||||
self.height = 24
|
||||
self.cell_width = cell_width
|
||||
self.cell_height = cell_height
|
||||
self._initialized = False
|
||||
self._font_path = None
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: Ignored for KittyDisplay (protocol doesn't support reuse)
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self._initialized = True
|
||||
|
||||
def _get_font_path(self) -> str | None:
|
||||
"""Get font path from env or detect common locations."""
|
||||
import os
|
||||
|
||||
if self._font_path:
|
||||
return self._font_path
|
||||
|
||||
env_font = os.environ.get("MAINLINE_KITTY_FONT")
|
||||
if env_font and os.path.exists(env_font):
|
||||
self._font_path = env_font
|
||||
return env_font
|
||||
|
||||
font_path = get_default_font_path()
|
||||
if font_path:
|
||||
self._font_path = font_path
|
||||
|
||||
return self._font_path
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
import sys
|
||||
|
||||
t0 = time.perf_counter()
|
||||
|
||||
# Get metrics for border display
|
||||
fps = 0.0
|
||||
frame_time = 0.0
|
||||
from engine.display import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
stats = monitor.get_stats()
|
||||
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
|
||||
frame_count = stats.get("frame_count", 0) if stats else 0
|
||||
if avg_ms and frame_count > 0:
|
||||
fps = 1000.0 / avg_ms
|
||||
frame_time = avg_ms
|
||||
|
||||
# Apply border if requested
|
||||
if border:
|
||||
from engine.display import render_border
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
img_width = self.width * self.cell_width
|
||||
img_height = self.height * self.cell_height
|
||||
|
||||
try:
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
except ImportError:
|
||||
return
|
||||
|
||||
img = Image.new("RGBA", (img_width, img_height), (0, 0, 0, 255))
|
||||
draw = ImageDraw.Draw(img)
|
||||
|
||||
font_path = self._get_font_path()
|
||||
font = None
|
||||
if font_path:
|
||||
try:
|
||||
font = ImageFont.truetype(font_path, self.cell_height - 2)
|
||||
except Exception:
|
||||
font = None
|
||||
|
||||
if font is None:
|
||||
try:
|
||||
font = ImageFont.load_default()
|
||||
except Exception:
|
||||
font = None
|
||||
|
||||
for row_idx, line in enumerate(buffer[: self.height]):
|
||||
if row_idx >= self.height:
|
||||
break
|
||||
|
||||
tokens = parse_ansi(line)
|
||||
x_pos = 0
|
||||
y_pos = row_idx * self.cell_height
|
||||
|
||||
for text, fg, bg, bold in tokens:
|
||||
if not text:
|
||||
continue
|
||||
|
||||
if bg != (0, 0, 0):
|
||||
bbox = draw.textbbox((x_pos, y_pos), text, font=font)
|
||||
draw.rectangle(bbox, fill=(*bg, 255))
|
||||
|
||||
if bold and font:
|
||||
draw.text((x_pos - 1, y_pos - 1), text, fill=(*fg, 255), font=font)
|
||||
|
||||
draw.text((x_pos, y_pos), text, fill=(*fg, 255), font=font)
|
||||
|
||||
if font:
|
||||
x_pos += draw.textlength(text, font=font)
|
||||
|
||||
from io import BytesIO
|
||||
|
||||
output = BytesIO()
|
||||
img.save(output, format="PNG")
|
||||
png_data = output.getvalue()
|
||||
|
||||
graphic = _encode_kitty_graphic(png_data, img_width, img_height)
|
||||
|
||||
sys.stdout.buffer.write(graphic)
|
||||
sys.stdout.flush()
|
||||
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
|
||||
from engine.display import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("kitty_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def clear(self) -> None:
|
||||
import sys
|
||||
|
||||
sys.stdout.buffer.write(b"\x1b_Ga=d\x1b\\")
|
||||
sys.stdout.flush()
|
||||
|
||||
def cleanup(self) -> None:
|
||||
self.clear()
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
return (self.width, self.height)
|
||||
@@ -2,30 +2,18 @@
|
||||
Null/headless display backend.
|
||||
"""
|
||||
|
||||
import json
|
||||
import time
|
||||
from pathlib import Path
|
||||
from typing import Any
|
||||
|
||||
|
||||
class NullDisplay:
|
||||
"""Headless/null display - discards all output.
|
||||
|
||||
This display does nothing - useful for headless benchmarking
|
||||
or when no display output is needed. Captures last buffer
|
||||
for testing purposes. Supports frame recording for replay
|
||||
and file export/import.
|
||||
or when no display output is needed.
|
||||
"""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
_last_buffer: list[str] | None = None
|
||||
|
||||
def __init__(self):
|
||||
self._last_buffer = None
|
||||
self._is_recording = False
|
||||
self._recorded_frames: list[dict[str, Any]] = []
|
||||
self._frame_count = 0
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
@@ -37,129 +25,17 @@ class NullDisplay:
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self._last_buffer = None
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
import sys
|
||||
from engine.display import get_monitor
|
||||
|
||||
from engine.display import get_monitor, render_border
|
||||
|
||||
fps = 0.0
|
||||
frame_time = 0.0
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
stats = monitor.get_stats()
|
||||
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
|
||||
frame_count = stats.get("frame_count", 0) if stats else 0
|
||||
if avg_ms and frame_count > 0:
|
||||
fps = 1000.0 / avg_ms
|
||||
frame_time = avg_ms
|
||||
|
||||
if border:
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
self._last_buffer = buffer
|
||||
|
||||
if self._is_recording:
|
||||
self._recorded_frames.append(
|
||||
{
|
||||
"frame_number": self._frame_count,
|
||||
"buffer": buffer,
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
}
|
||||
)
|
||||
|
||||
if self._frame_count <= 5 or self._frame_count % 10 == 0:
|
||||
sys.stdout.write("\n" + "=" * 80 + "\n")
|
||||
sys.stdout.write(
|
||||
f"Frame {self._frame_count} (buffer height: {len(buffer)})\n"
|
||||
)
|
||||
sys.stdout.write("=" * 80 + "\n")
|
||||
for i, line in enumerate(buffer[:30]):
|
||||
sys.stdout.write(f"{i:2}: {line}\n")
|
||||
if len(buffer) > 30:
|
||||
sys.stdout.write(f"... ({len(buffer) - 30} more lines)\n")
|
||||
sys.stdout.flush()
|
||||
|
||||
if monitor:
|
||||
t0 = time.perf_counter()
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
monitor.record_effect("null_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
self._frame_count += 1
|
||||
|
||||
def start_recording(self) -> None:
|
||||
"""Begin recording frames."""
|
||||
self._is_recording = True
|
||||
self._recorded_frames = []
|
||||
|
||||
def stop_recording(self) -> None:
|
||||
"""Stop recording frames."""
|
||||
self._is_recording = False
|
||||
|
||||
def get_frames(self) -> list[list[str]]:
|
||||
"""Get recorded frames as list of buffers.
|
||||
|
||||
Returns:
|
||||
List of buffers, each buffer is a list of strings (lines)
|
||||
"""
|
||||
return [frame["buffer"] for frame in self._recorded_frames]
|
||||
|
||||
def get_recorded_data(self) -> list[dict[str, Any]]:
|
||||
"""Get full recorded data including metadata.
|
||||
|
||||
Returns:
|
||||
List of frame dicts with 'frame_number', 'buffer', 'width', 'height'
|
||||
"""
|
||||
return self._recorded_frames
|
||||
|
||||
def clear_recording(self) -> None:
|
||||
"""Clear recorded frames."""
|
||||
self._recorded_frames = []
|
||||
|
||||
def save_recording(self, filepath: str | Path) -> None:
|
||||
"""Save recorded frames to a JSON file.
|
||||
|
||||
Args:
|
||||
filepath: Path to save the recording
|
||||
"""
|
||||
path = Path(filepath)
|
||||
data = {
|
||||
"version": 1,
|
||||
"display": "null",
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
"frame_count": len(self._recorded_frames),
|
||||
"frames": self._recorded_frames,
|
||||
}
|
||||
path.write_text(json.dumps(data, indent=2))
|
||||
|
||||
def load_recording(self, filepath: str | Path) -> list[dict[str, Any]]:
|
||||
"""Load recorded frames from a JSON file.
|
||||
|
||||
Args:
|
||||
filepath: Path to load the recording from
|
||||
|
||||
Returns:
|
||||
List of frame dicts
|
||||
"""
|
||||
path = Path(filepath)
|
||||
data = json.loads(path.read_text())
|
||||
self._recorded_frames = data.get("frames", [])
|
||||
self.width = data.get("width", 80)
|
||||
self.height = data.get("height", 24)
|
||||
return self._recorded_frames
|
||||
|
||||
def replay_frames(self) -> list[list[str]]:
|
||||
"""Get frames for replay.
|
||||
|
||||
Returns:
|
||||
List of buffers for replay
|
||||
"""
|
||||
return self.get_frames()
|
||||
|
||||
def clear(self) -> None:
|
||||
pass
|
||||
|
||||
@@ -173,11 +49,3 @@ class NullDisplay:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
return (self.width, self.height)
|
||||
|
||||
def is_quit_requested(self) -> bool:
|
||||
"""Check if quit was requested (optional protocol method)."""
|
||||
return False
|
||||
|
||||
def clear_quit_request(self) -> None:
|
||||
"""Clear quit request (optional protocol method)."""
|
||||
pass
|
||||
|
||||
@@ -41,7 +41,6 @@ class PygameDisplay:
|
||||
self._quit_requested = False
|
||||
self._last_frame_time = 0.0
|
||||
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
|
||||
self._glyph_cache = {}
|
||||
|
||||
def _get_font_path(self) -> str | None:
|
||||
"""Get font path for rendering."""
|
||||
@@ -99,6 +98,10 @@ class PygameDisplay:
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
import os
|
||||
|
||||
os.environ["SDL_VIDEODRIVER"] = "x11"
|
||||
|
||||
try:
|
||||
import pygame
|
||||
except ImportError:
|
||||
@@ -132,21 +135,6 @@ class PygameDisplay:
|
||||
else:
|
||||
self._font = pygame.font.SysFont("monospace", self.cell_height - 2)
|
||||
|
||||
# Check if font supports box-drawing characters; if not, try to find one
|
||||
self._use_fallback_border = False
|
||||
if self._font:
|
||||
try:
|
||||
# Test rendering some key box-drawing characters
|
||||
test_chars = ["┌", "─", "┐", "│", "└", "┘"]
|
||||
for ch in test_chars:
|
||||
surf = self._font.render(ch, True, (255, 255, 255))
|
||||
# If surface is empty (width=0 or all black), font lacks glyph
|
||||
if surf.get_width() == 0:
|
||||
raise ValueError("Missing glyph")
|
||||
except Exception:
|
||||
# Font doesn't support box-drawing, will use line drawing fallback
|
||||
self._use_fallback_border = True
|
||||
|
||||
self._initialized = True
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
@@ -195,64 +183,34 @@ class PygameDisplay:
|
||||
fps = 1000.0 / avg_ms
|
||||
frame_time = avg_ms
|
||||
|
||||
# Apply border if requested
|
||||
if border:
|
||||
from engine.display import render_border
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
self._screen.fill((0, 0, 0))
|
||||
|
||||
# If border requested but font lacks box-drawing glyphs, use graphical fallback
|
||||
if border and self._use_fallback_border:
|
||||
self._draw_fallback_border(fps, frame_time)
|
||||
# Adjust content area to fit inside border
|
||||
content_offset_x = self.cell_width
|
||||
content_offset_y = self.cell_height
|
||||
self.window_width - 2 * self.cell_width
|
||||
self.window_height - 2 * self.cell_height
|
||||
else:
|
||||
# Normal rendering (with or without text border)
|
||||
content_offset_x = 0
|
||||
content_offset_y = 0
|
||||
|
||||
if border:
|
||||
from engine.display import render_border
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
blit_list = []
|
||||
|
||||
for row_idx, line in enumerate(buffer[: self.height]):
|
||||
if row_idx >= self.height:
|
||||
break
|
||||
|
||||
tokens = parse_ansi(line)
|
||||
x_pos = content_offset_x
|
||||
x_pos = 0
|
||||
|
||||
for text, fg, bg, _bold in tokens:
|
||||
if not text:
|
||||
continue
|
||||
|
||||
# Use None as key for no background
|
||||
bg_key = bg if bg != (0, 0, 0) else None
|
||||
cache_key = (text, fg, bg_key)
|
||||
if bg != (0, 0, 0):
|
||||
bg_surface = self._font.render(text, True, fg, bg)
|
||||
self._screen.blit(bg_surface, (x_pos, row_idx * self.cell_height))
|
||||
else:
|
||||
text_surface = self._font.render(text, True, fg)
|
||||
self._screen.blit(text_surface, (x_pos, row_idx * self.cell_height))
|
||||
|
||||
if cache_key not in self._glyph_cache:
|
||||
# Render and cache
|
||||
if bg_key is not None:
|
||||
self._glyph_cache[cache_key] = self._font.render(
|
||||
text, True, fg, bg_key
|
||||
)
|
||||
else:
|
||||
self._glyph_cache[cache_key] = self._font.render(text, True, fg)
|
||||
|
||||
surface = self._glyph_cache[cache_key]
|
||||
blit_list.append(
|
||||
(surface, (x_pos, content_offset_y + row_idx * self.cell_height))
|
||||
)
|
||||
x_pos += self._font.size(text)[0]
|
||||
|
||||
self._screen.blits(blit_list)
|
||||
|
||||
# Draw fallback border using graphics if needed
|
||||
if border and self._use_fallback_border:
|
||||
self._draw_fallback_border(fps, frame_time)
|
||||
|
||||
self._pygame.display.flip()
|
||||
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
@@ -261,56 +219,6 @@ class PygameDisplay:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("pygame_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def _draw_fallback_border(self, fps: float, frame_time: float) -> None:
|
||||
"""Draw border using pygame graphics primitives instead of text."""
|
||||
if not self._screen or not self._pygame:
|
||||
return
|
||||
|
||||
# Colors
|
||||
border_color = (0, 255, 0) # Green (like terminal border)
|
||||
text_color = (255, 255, 255)
|
||||
|
||||
# Calculate dimensions
|
||||
x1 = 0
|
||||
y1 = 0
|
||||
x2 = self.window_width - 1
|
||||
y2 = self.window_height - 1
|
||||
|
||||
# Draw outer rectangle
|
||||
self._pygame.draw.rect(
|
||||
self._screen, border_color, (x1, y1, x2 - x1 + 1, y2 - y1 + 1), 1
|
||||
)
|
||||
|
||||
# Draw top border with FPS
|
||||
if fps > 0:
|
||||
fps_text = f" FPS:{fps:.0f}"
|
||||
else:
|
||||
fps_text = ""
|
||||
# We need to render this text with a fallback font that has basic ASCII
|
||||
# Use system font which should have these characters
|
||||
try:
|
||||
font = self._font # May not have box chars but should have alphanumeric
|
||||
text_surf = font.render(fps_text, True, text_color, (0, 0, 0))
|
||||
text_rect = text_surf.get_rect()
|
||||
# Position on top border, right-aligned
|
||||
text_x = x2 - text_rect.width - 5
|
||||
text_y = y1 + 2
|
||||
self._screen.blit(text_surf, (text_x, text_y))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Draw bottom border with frame time
|
||||
if frame_time > 0:
|
||||
ft_text = f" {frame_time:.1f}ms"
|
||||
try:
|
||||
ft_surf = self._font.render(ft_text, True, text_color, (0, 0, 0))
|
||||
ft_rect = ft_surf.get_rect()
|
||||
ft_x = x2 - ft_rect.width - 5
|
||||
ft_y = y2 - ft_rect.height - 2
|
||||
self._screen.blit(ft_surf, (ft_x, ft_y))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def clear(self) -> None:
|
||||
if self._screen and self._pygame:
|
||||
self._screen.fill((0, 0, 0))
|
||||
|
||||
@@ -1,122 +0,0 @@
|
||||
"""
|
||||
Replay display backend - plays back recorded frames.
|
||||
"""
|
||||
|
||||
from typing import Any
|
||||
|
||||
|
||||
class ReplayDisplay:
|
||||
"""Replay display - plays back recorded frames.
|
||||
|
||||
This display reads frames from a recording (list of frame data)
|
||||
and yields them sequentially, useful for testing and demo purposes.
|
||||
"""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
|
||||
def __init__(self):
|
||||
self._frames: list[dict[str, Any]] = []
|
||||
self._current_frame = 0
|
||||
self._playback_index = 0
|
||||
self._loop = False
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: Ignored for ReplayDisplay
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
def set_frames(self, frames: list[dict[str, Any]]) -> None:
|
||||
"""Set frames to replay.
|
||||
|
||||
Args:
|
||||
frames: List of frame dicts with 'buffer', 'width', 'height'
|
||||
"""
|
||||
self._frames = frames
|
||||
self._current_frame = 0
|
||||
self._playback_index = 0
|
||||
|
||||
def set_loop(self, loop: bool) -> None:
|
||||
"""Set loop playback mode.
|
||||
|
||||
Args:
|
||||
loop: True to loop, False to stop at end
|
||||
"""
|
||||
self._loop = loop
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""Display a frame (ignored in replay mode).
|
||||
|
||||
Args:
|
||||
buffer: Buffer to display (ignored)
|
||||
border: Border flag (ignored)
|
||||
"""
|
||||
pass
|
||||
|
||||
def get_next_frame(self) -> list[str] | None:
|
||||
"""Get the next frame in the recording.
|
||||
|
||||
Returns:
|
||||
Buffer list of strings, or None if playback is done
|
||||
"""
|
||||
if not self._frames:
|
||||
return None
|
||||
|
||||
if self._playback_index >= len(self._frames):
|
||||
if self._loop:
|
||||
self._playback_index = 0
|
||||
else:
|
||||
return None
|
||||
|
||||
frame = self._frames[self._playback_index]
|
||||
self._playback_index += 1
|
||||
return frame.get("buffer")
|
||||
|
||||
def reset(self) -> None:
|
||||
"""Reset playback to the beginning."""
|
||||
self._playback_index = 0
|
||||
|
||||
def seek(self, index: int) -> None:
|
||||
"""Seek to a specific frame.
|
||||
|
||||
Args:
|
||||
index: Frame index to seek to
|
||||
"""
|
||||
if 0 <= index < len(self._frames):
|
||||
self._playback_index = index
|
||||
|
||||
def is_finished(self) -> bool:
|
||||
"""Check if playback is finished.
|
||||
|
||||
Returns:
|
||||
True if at end of frames and not looping
|
||||
"""
|
||||
return not self._loop and self._playback_index >= len(self._frames)
|
||||
|
||||
def clear(self) -> None:
|
||||
pass
|
||||
|
||||
def cleanup(self) -> None:
|
||||
pass
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
return (self.width, self.height)
|
||||
|
||||
def is_quit_requested(self) -> bool:
|
||||
"""Check if quit was requested (optional protocol method)."""
|
||||
return False
|
||||
|
||||
def clear_quit_request(self) -> None:
|
||||
"""Clear quit request (optional protocol method)."""
|
||||
pass
|
||||
228
engine/display/backends/sixel.py
Normal file
228
engine/display/backends/sixel.py
Normal file
@@ -0,0 +1,228 @@
|
||||
"""
|
||||
Sixel graphics display backend - renders to sixel graphics in terminal.
|
||||
"""
|
||||
|
||||
import time
|
||||
|
||||
from engine.display.renderer import get_default_font_path, parse_ansi
|
||||
|
||||
|
||||
def _encode_sixel(image) -> str:
|
||||
"""Encode a PIL Image to sixel format (pure Python)."""
|
||||
img = image.convert("RGBA")
|
||||
width, height = img.size
|
||||
pixels = img.load()
|
||||
|
||||
palette = []
|
||||
pixel_palette_idx = {}
|
||||
|
||||
def get_color_idx(r, g, b, a):
|
||||
if a < 128:
|
||||
return -1
|
||||
key = (r // 32, g // 32, b // 32)
|
||||
if key not in pixel_palette_idx:
|
||||
idx = len(palette)
|
||||
if idx < 256:
|
||||
palette.append((r, g, b))
|
||||
pixel_palette_idx[key] = idx
|
||||
return pixel_palette_idx.get(key, 0)
|
||||
|
||||
for y in range(height):
|
||||
for x in range(width):
|
||||
r, g, b, a = pixels[x, y]
|
||||
get_color_idx(r, g, b, a)
|
||||
|
||||
if not palette:
|
||||
return ""
|
||||
|
||||
if len(palette) == 1:
|
||||
palette = [palette[0], (0, 0, 0)]
|
||||
|
||||
sixel_data = []
|
||||
sixel_data.append(
|
||||
f'"{"".join(f"#{i};2;{r};{g};{b}" for i, (r, g, b) in enumerate(palette))}'
|
||||
)
|
||||
|
||||
for x in range(width):
|
||||
col_data = []
|
||||
for y in range(0, height, 6):
|
||||
bits = 0
|
||||
color_idx = -1
|
||||
for dy in range(6):
|
||||
if y + dy < height:
|
||||
r, g, b, a = pixels[x, y + dy]
|
||||
if a >= 128:
|
||||
bits |= 1 << dy
|
||||
idx = get_color_idx(r, g, b, a)
|
||||
if color_idx == -1:
|
||||
color_idx = idx
|
||||
elif color_idx != idx:
|
||||
color_idx = -2
|
||||
|
||||
if color_idx >= 0:
|
||||
col_data.append(
|
||||
chr(63 + color_idx) + chr(63 + bits)
|
||||
if bits
|
||||
else chr(63 + color_idx) + "?"
|
||||
)
|
||||
elif color_idx == -2:
|
||||
pass
|
||||
|
||||
if col_data:
|
||||
sixel_data.append("".join(col_data) + "$")
|
||||
else:
|
||||
sixel_data.append("-" if x < width - 1 else "$")
|
||||
|
||||
sixel_data.append("\x1b\\")
|
||||
|
||||
return "\x1bPq" + "".join(sixel_data)
|
||||
|
||||
|
||||
class SixelDisplay:
|
||||
"""Sixel graphics display backend - renders to sixel graphics in terminal."""
|
||||
|
||||
width: int = 80
|
||||
height: int = 24
|
||||
|
||||
def __init__(self, cell_width: int = 9, cell_height: int = 16):
|
||||
self.width = 80
|
||||
self.height = 24
|
||||
self.cell_width = cell_width
|
||||
self.cell_height = cell_height
|
||||
self._initialized = False
|
||||
self._font_path = None
|
||||
|
||||
def _get_font_path(self) -> str | None:
|
||||
"""Get font path from env or detect common locations."""
|
||||
import os
|
||||
|
||||
if self._font_path:
|
||||
return self._font_path
|
||||
|
||||
env_font = os.environ.get("MAINLINE_SIXEL_FONT")
|
||||
if env_font and os.path.exists(env_font):
|
||||
self._font_path = env_font
|
||||
return env_font
|
||||
|
||||
font_path = get_default_font_path()
|
||||
if font_path:
|
||||
self._font_path = font_path
|
||||
|
||||
return self._font_path
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
|
||||
Args:
|
||||
width: Terminal width in characters
|
||||
height: Terminal height in rows
|
||||
reuse: Ignored for SixelDisplay
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self._initialized = True
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
import sys
|
||||
|
||||
t0 = time.perf_counter()
|
||||
|
||||
# Get metrics for border display
|
||||
fps = 0.0
|
||||
frame_time = 0.0
|
||||
from engine.display import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
stats = monitor.get_stats()
|
||||
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
|
||||
frame_count = stats.get("frame_count", 0) if stats else 0
|
||||
if avg_ms and frame_count > 0:
|
||||
fps = 1000.0 / avg_ms
|
||||
frame_time = avg_ms
|
||||
|
||||
# Apply border if requested
|
||||
if border:
|
||||
from engine.display import render_border
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
img_width = self.width * self.cell_width
|
||||
img_height = self.height * self.cell_height
|
||||
|
||||
try:
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
except ImportError:
|
||||
return
|
||||
|
||||
img = Image.new("RGBA", (img_width, img_height), (0, 0, 0, 255))
|
||||
draw = ImageDraw.Draw(img)
|
||||
|
||||
font_path = self._get_font_path()
|
||||
font = None
|
||||
if font_path:
|
||||
try:
|
||||
font = ImageFont.truetype(font_path, self.cell_height - 2)
|
||||
except Exception:
|
||||
font = None
|
||||
|
||||
if font is None:
|
||||
try:
|
||||
font = ImageFont.load_default()
|
||||
except Exception:
|
||||
font = None
|
||||
|
||||
for row_idx, line in enumerate(buffer[: self.height]):
|
||||
if row_idx >= self.height:
|
||||
break
|
||||
|
||||
tokens = parse_ansi(line)
|
||||
x_pos = 0
|
||||
y_pos = row_idx * self.cell_height
|
||||
|
||||
for text, fg, bg, bold in tokens:
|
||||
if not text:
|
||||
continue
|
||||
|
||||
if bg != (0, 0, 0):
|
||||
bbox = draw.textbbox((x_pos, y_pos), text, font=font)
|
||||
draw.rectangle(bbox, fill=(*bg, 255))
|
||||
|
||||
if bold and font:
|
||||
draw.text((x_pos - 1, y_pos - 1), text, fill=(*fg, 255), font=font)
|
||||
|
||||
draw.text((x_pos, y_pos), text, fill=(*fg, 255), font=font)
|
||||
|
||||
if font:
|
||||
x_pos += draw.textlength(text, font=font)
|
||||
|
||||
sixel = _encode_sixel(img)
|
||||
|
||||
sys.stdout.buffer.write(sixel.encode("utf-8"))
|
||||
sys.stdout.flush()
|
||||
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
|
||||
from engine.display import get_monitor
|
||||
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("sixel_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def clear(self) -> None:
|
||||
import sys
|
||||
|
||||
sys.stdout.buffer.write(b"\x1b[2J\x1b[H")
|
||||
sys.stdout.flush()
|
||||
|
||||
def cleanup(self) -> None:
|
||||
pass
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
return (self.width, self.height)
|
||||
@@ -3,6 +3,7 @@ ANSI terminal display backend.
|
||||
"""
|
||||
|
||||
import os
|
||||
import time
|
||||
|
||||
|
||||
class TerminalDisplay:
|
||||
@@ -21,7 +22,6 @@ class TerminalDisplay:
|
||||
self.target_fps = target_fps
|
||||
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
|
||||
self._last_frame_time = 0.0
|
||||
self._cached_dimensions: tuple[int, int] | None = None
|
||||
|
||||
def init(self, width: int, height: int, reuse: bool = False) -> None:
|
||||
"""Initialize display with dimensions.
|
||||
@@ -62,43 +62,30 @@ class TerminalDisplay:
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current terminal dimensions.
|
||||
|
||||
Returns cached dimensions to avoid querying terminal every frame,
|
||||
which can cause inconsistent results. Dimensions are only refreshed
|
||||
when they actually change.
|
||||
|
||||
Returns:
|
||||
(width, height) in character cells
|
||||
"""
|
||||
try:
|
||||
term_size = os.get_terminal_size()
|
||||
new_dims = (term_size.columns, term_size.lines)
|
||||
return (term_size.columns, term_size.lines)
|
||||
except OSError:
|
||||
new_dims = (self.width, self.height)
|
||||
return (self.width, self.height)
|
||||
|
||||
# Only update cached dimensions if they actually changed
|
||||
if self._cached_dimensions is None or self._cached_dimensions != new_dims:
|
||||
self._cached_dimensions = new_dims
|
||||
self.width = new_dims[0]
|
||||
self.height = new_dims[1]
|
||||
|
||||
return self._cached_dimensions
|
||||
|
||||
def show(
|
||||
self, buffer: list[str], border: bool = False, positioning: str = "mixed"
|
||||
) -> None:
|
||||
"""Display buffer with optional border and positioning mode.
|
||||
|
||||
Args:
|
||||
buffer: List of lines to display
|
||||
border: Whether to apply border
|
||||
positioning: Positioning mode - "mixed" (default), "absolute", or "relative"
|
||||
"""
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
import sys
|
||||
|
||||
from engine.display import get_monitor, render_border
|
||||
|
||||
# Note: Frame rate limiting is handled by the caller (e.g., FrameTimer).
|
||||
# This display renders every frame it receives.
|
||||
t0 = time.perf_counter()
|
||||
|
||||
# FPS limiting - skip frame if we're going too fast
|
||||
if self._frame_period > 0:
|
||||
now = time.perf_counter()
|
||||
elapsed = now - self._last_frame_time
|
||||
if elapsed < self._frame_period:
|
||||
# Skip this frame - too soon
|
||||
return
|
||||
self._last_frame_time = now
|
||||
|
||||
# Get metrics for border display
|
||||
fps = 0.0
|
||||
@@ -113,34 +100,20 @@ class TerminalDisplay:
|
||||
frame_time = avg_ms
|
||||
|
||||
# Apply border if requested
|
||||
from engine.display import BorderMode
|
||||
|
||||
if border and border != BorderMode.OFF:
|
||||
if border:
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
# Apply positioning based on mode
|
||||
if positioning == "absolute":
|
||||
# All lines should have cursor positioning codes
|
||||
# Join with newlines (cursor codes already in buffer)
|
||||
output = "\033[H\033[J" + "\n".join(buffer)
|
||||
elif positioning == "relative":
|
||||
# Remove cursor positioning codes (except colors) and join with newlines
|
||||
import re
|
||||
|
||||
cleaned_buffer = []
|
||||
for line in buffer:
|
||||
# Remove cursor positioning codes but keep color codes
|
||||
# Pattern: \033[row;colH or \033[row;col;...H
|
||||
cleaned = re.sub(r"\033\[[0-9;]*H", "", line)
|
||||
cleaned_buffer.append(cleaned)
|
||||
output = "\033[H\033[J" + "\n".join(cleaned_buffer)
|
||||
else: # mixed (default)
|
||||
# Current behavior: join with newlines
|
||||
# Effects that need absolute positioning have their own cursor codes
|
||||
output = "\033[H\033[J" + "\n".join(buffer)
|
||||
# Clear screen and home cursor before each frame
|
||||
from engine.terminal import CLR
|
||||
|
||||
output = CLR + "".join(buffer)
|
||||
sys.stdout.buffer.write(output.encode())
|
||||
sys.stdout.flush()
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
|
||||
if monitor:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("terminal_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def clear(self) -> None:
|
||||
from engine.terminal import CLR
|
||||
@@ -151,11 +124,3 @@ class TerminalDisplay:
|
||||
from engine.terminal import CURSOR_ON
|
||||
|
||||
print(CURSOR_ON, end="", flush=True)
|
||||
|
||||
def is_quit_requested(self) -> bool:
|
||||
"""Check if quit was requested (optional protocol method)."""
|
||||
return False
|
||||
|
||||
def clear_quit_request(self) -> None:
|
||||
"""Clear quit request (optional protocol method)."""
|
||||
pass
|
||||
|
||||
@@ -1,44 +1,12 @@
|
||||
"""
|
||||
WebSocket display backend - broadcasts frame buffer to connected web clients.
|
||||
|
||||
Supports streaming protocols:
|
||||
- Full frame (JSON) - default for compatibility
|
||||
- Binary streaming - efficient binary protocol
|
||||
- Diff streaming - only sends changed lines
|
||||
|
||||
TODO: Transform to a true streaming backend with:
|
||||
- Proper WebSocket message streaming (currently sends full buffer each frame)
|
||||
- Connection pooling and backpressure handling
|
||||
- Binary protocol for efficiency (instead of JSON)
|
||||
- Client management with proper async handling
|
||||
- Mark for deprecation if replaced by a new streaming implementation
|
||||
|
||||
Current implementation: Simple broadcast of text frames to all connected clients.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import base64
|
||||
import json
|
||||
import threading
|
||||
import time
|
||||
from enum import IntFlag
|
||||
|
||||
from engine.display.streaming import (
|
||||
MessageType,
|
||||
compress_frame,
|
||||
compute_diff,
|
||||
encode_binary_message,
|
||||
encode_diff_message,
|
||||
)
|
||||
|
||||
|
||||
class StreamingMode(IntFlag):
|
||||
"""Streaming modes for WebSocket display."""
|
||||
|
||||
JSON = 0x01 # Full JSON frames (default, compatible)
|
||||
BINARY = 0x02 # Binary compression
|
||||
DIFF = 0x04 # Differential updates
|
||||
|
||||
from typing import Protocol
|
||||
|
||||
try:
|
||||
import websockets
|
||||
@@ -46,6 +14,29 @@ except ImportError:
|
||||
websockets = None
|
||||
|
||||
|
||||
class Display(Protocol):
|
||||
"""Protocol for display backends."""
|
||||
|
||||
width: int
|
||||
height: int
|
||||
|
||||
def init(self, width: int, height: int) -> None:
|
||||
"""Initialize display with dimensions."""
|
||||
...
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""Show buffer on display."""
|
||||
...
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear display."""
|
||||
...
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Shutdown display."""
|
||||
...
|
||||
|
||||
|
||||
def get_monitor():
|
||||
"""Get the performance monitor."""
|
||||
try:
|
||||
@@ -67,7 +58,6 @@ class WebSocketDisplay:
|
||||
host: str = "0.0.0.0",
|
||||
port: int = 8765,
|
||||
http_port: int = 8766,
|
||||
streaming_mode: StreamingMode = StreamingMode.JSON,
|
||||
):
|
||||
self.host = host
|
||||
self.port = port
|
||||
@@ -83,15 +73,7 @@ class WebSocketDisplay:
|
||||
self._max_clients = 10
|
||||
self._client_connected_callback = None
|
||||
self._client_disconnected_callback = None
|
||||
self._command_callback = None
|
||||
self._controller = None # Reference to UI panel or pipeline controller
|
||||
self._frame_delay = 0.0
|
||||
self._httpd = None # HTTP server instance
|
||||
|
||||
# Streaming configuration
|
||||
self._streaming_mode = streaming_mode
|
||||
self._last_buffer: list[str] = []
|
||||
self._client_capabilities: dict = {} # Track client capabilities
|
||||
|
||||
try:
|
||||
import websockets as _ws
|
||||
@@ -120,7 +102,7 @@ class WebSocketDisplay:
|
||||
self.start_http_server()
|
||||
|
||||
def show(self, buffer: list[str], border: bool = False) -> None:
|
||||
"""Broadcast buffer to all connected clients using streaming protocol."""
|
||||
"""Broadcast buffer to all connected clients."""
|
||||
t0 = time.perf_counter()
|
||||
|
||||
# Get metrics for border display
|
||||
@@ -141,82 +123,33 @@ class WebSocketDisplay:
|
||||
|
||||
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
|
||||
|
||||
if not self._clients:
|
||||
self._last_buffer = buffer
|
||||
return
|
||||
if self._clients:
|
||||
frame_data = {
|
||||
"type": "frame",
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
"lines": buffer,
|
||||
}
|
||||
message = json.dumps(frame_data)
|
||||
|
||||
# Send to each client based on their capabilities
|
||||
disconnected = set()
|
||||
for client in list(self._clients):
|
||||
try:
|
||||
client_id = id(client)
|
||||
client_mode = self._client_capabilities.get(
|
||||
client_id, StreamingMode.JSON
|
||||
)
|
||||
disconnected = set()
|
||||
for client in list(self._clients):
|
||||
try:
|
||||
asyncio.run(client.send(message))
|
||||
except Exception:
|
||||
disconnected.add(client)
|
||||
|
||||
if client_mode & StreamingMode.DIFF:
|
||||
self._send_diff_frame(client, buffer)
|
||||
elif client_mode & StreamingMode.BINARY:
|
||||
self._send_binary_frame(client, buffer)
|
||||
else:
|
||||
self._send_json_frame(client, buffer)
|
||||
except Exception:
|
||||
disconnected.add(client)
|
||||
|
||||
for client in disconnected:
|
||||
self._clients.discard(client)
|
||||
if self._client_disconnected_callback:
|
||||
self._client_disconnected_callback(client)
|
||||
|
||||
self._last_buffer = buffer
|
||||
for client in disconnected:
|
||||
self._clients.discard(client)
|
||||
if self._client_disconnected_callback:
|
||||
self._client_disconnected_callback(client)
|
||||
|
||||
elapsed_ms = (time.perf_counter() - t0) * 1000
|
||||
monitor = get_monitor()
|
||||
if monitor:
|
||||
chars_in = sum(len(line) for line in buffer)
|
||||
monitor.record_effect("websocket_display", elapsed_ms, chars_in, chars_in)
|
||||
|
||||
def _send_json_frame(self, client, buffer: list[str]) -> None:
|
||||
"""Send frame as JSON."""
|
||||
frame_data = {
|
||||
"type": "frame",
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
"lines": buffer,
|
||||
}
|
||||
message = json.dumps(frame_data)
|
||||
asyncio.run(client.send(message))
|
||||
|
||||
def _send_binary_frame(self, client, buffer: list[str]) -> None:
|
||||
"""Send frame as compressed binary."""
|
||||
compressed = compress_frame(buffer)
|
||||
message = encode_binary_message(
|
||||
MessageType.FULL_FRAME, self.width, self.height, compressed
|
||||
)
|
||||
encoded = base64.b64encode(message).decode("utf-8")
|
||||
asyncio.run(client.send(encoded))
|
||||
|
||||
def _send_diff_frame(self, client, buffer: list[str]) -> None:
|
||||
"""Send frame as diff."""
|
||||
diff = compute_diff(self._last_buffer, buffer)
|
||||
|
||||
if not diff.changed_lines:
|
||||
return
|
||||
|
||||
diff_payload = encode_diff_message(diff)
|
||||
message = encode_binary_message(
|
||||
MessageType.DIFF_FRAME, self.width, self.height, diff_payload
|
||||
)
|
||||
encoded = base64.b64encode(message).decode("utf-8")
|
||||
asyncio.run(client.send(encoded))
|
||||
|
||||
def set_streaming_mode(self, mode: StreamingMode) -> None:
|
||||
"""Set the default streaming mode for new clients."""
|
||||
self._streaming_mode = mode
|
||||
|
||||
def get_streaming_mode(self) -> StreamingMode:
|
||||
"""Get the current streaming mode."""
|
||||
return self._streaming_mode
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Broadcast clear command to all clients."""
|
||||
if self._clients:
|
||||
@@ -247,21 +180,9 @@ class WebSocketDisplay:
|
||||
async for message in websocket:
|
||||
try:
|
||||
data = json.loads(message)
|
||||
msg_type = data.get("type")
|
||||
|
||||
if msg_type == "resize":
|
||||
if data.get("type") == "resize":
|
||||
self.width = data.get("width", 80)
|
||||
self.height = data.get("height", 24)
|
||||
elif msg_type == "command" and self._command_callback:
|
||||
# Forward commands to the pipeline controller
|
||||
command = data.get("command", {})
|
||||
self._command_callback(command)
|
||||
elif msg_type == "state_request":
|
||||
# Send current state snapshot
|
||||
state = self._get_state_snapshot()
|
||||
if state:
|
||||
response = {"type": "state", "state": state}
|
||||
await websocket.send(json.dumps(response))
|
||||
except json.JSONDecodeError:
|
||||
pass
|
||||
except Exception:
|
||||
@@ -273,8 +194,6 @@ class WebSocketDisplay:
|
||||
|
||||
async def _run_websocket_server(self):
|
||||
"""Run the WebSocket server."""
|
||||
if not websockets:
|
||||
return
|
||||
async with websockets.serve(self._websocket_handler, self.host, self.port):
|
||||
while self._server_running:
|
||||
await asyncio.sleep(0.1)
|
||||
@@ -284,23 +203,9 @@ class WebSocketDisplay:
|
||||
import os
|
||||
from http.server import HTTPServer, SimpleHTTPRequestHandler
|
||||
|
||||
# Find the project root by locating 'engine' directory in the path
|
||||
websocket_file = os.path.abspath(__file__)
|
||||
parts = websocket_file.split(os.sep)
|
||||
if "engine" in parts:
|
||||
engine_idx = parts.index("engine")
|
||||
project_root = os.sep.join(parts[:engine_idx])
|
||||
client_dir = os.path.join(project_root, "client")
|
||||
else:
|
||||
# Fallback: go up 4 levels from websocket.py
|
||||
# websocket.py: .../engine/display/backends/websocket.py
|
||||
# We need: .../client
|
||||
client_dir = os.path.join(
|
||||
os.path.dirname(
|
||||
os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
|
||||
),
|
||||
"client",
|
||||
)
|
||||
client_dir = os.path.join(
|
||||
os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "client"
|
||||
)
|
||||
|
||||
class Handler(SimpleHTTPRequestHandler):
|
||||
def __init__(self, *args, **kwargs):
|
||||
@@ -310,10 +215,8 @@ class WebSocketDisplay:
|
||||
pass
|
||||
|
||||
httpd = HTTPServer((self.host, self.http_port), Handler)
|
||||
# Store reference for shutdown
|
||||
self._httpd = httpd
|
||||
# Serve requests continuously
|
||||
httpd.serve_forever()
|
||||
while self._http_running:
|
||||
httpd.handle_request()
|
||||
|
||||
def _run_async(self, coro):
|
||||
"""Run coroutine in background."""
|
||||
@@ -358,8 +261,6 @@ class WebSocketDisplay:
|
||||
def stop_http_server(self):
|
||||
"""Stop the HTTP server."""
|
||||
self._http_running = False
|
||||
if hasattr(self, "_httpd") and self._httpd:
|
||||
self._httpd.shutdown()
|
||||
self._http_thread = None
|
||||
|
||||
def client_count(self) -> int:
|
||||
@@ -390,71 +291,6 @@ class WebSocketDisplay:
|
||||
"""Set callback for client disconnections."""
|
||||
self._client_disconnected_callback = callback
|
||||
|
||||
def set_command_callback(self, callback) -> None:
|
||||
"""Set callback for incoming command messages from clients."""
|
||||
self._command_callback = callback
|
||||
|
||||
def set_controller(self, controller) -> None:
|
||||
"""Set controller (UI panel or pipeline) for state queries and command execution."""
|
||||
self._controller = controller
|
||||
|
||||
def broadcast_state(self, state: dict) -> None:
|
||||
"""Broadcast state update to all connected clients.
|
||||
|
||||
Args:
|
||||
state: Dictionary containing state data to send to clients
|
||||
"""
|
||||
if not self._clients:
|
||||
return
|
||||
|
||||
message = json.dumps({"type": "state", "state": state})
|
||||
|
||||
disconnected = set()
|
||||
for client in list(self._clients):
|
||||
try:
|
||||
asyncio.run(client.send(message))
|
||||
except Exception:
|
||||
disconnected.add(client)
|
||||
|
||||
for client in disconnected:
|
||||
self._clients.discard(client)
|
||||
if self._client_disconnected_callback:
|
||||
self._client_disconnected_callback(client)
|
||||
|
||||
def _get_state_snapshot(self) -> dict | None:
|
||||
"""Get current state snapshot from controller."""
|
||||
if not self._controller:
|
||||
return None
|
||||
|
||||
try:
|
||||
# Expect controller to have methods we need
|
||||
state = {}
|
||||
|
||||
# Get stages info if UIPanel
|
||||
if hasattr(self._controller, "stages"):
|
||||
state["stages"] = {
|
||||
name: {
|
||||
"enabled": ctrl.enabled,
|
||||
"params": ctrl.params,
|
||||
"selected": ctrl.selected,
|
||||
}
|
||||
for name, ctrl in self._controller.stages.items()
|
||||
}
|
||||
|
||||
# Get current preset
|
||||
if hasattr(self._controller, "_current_preset"):
|
||||
state["preset"] = self._controller._current_preset
|
||||
if hasattr(self._controller, "_presets"):
|
||||
state["presets"] = self._controller._presets
|
||||
|
||||
# Get selected stage
|
||||
if hasattr(self._controller, "selected_stage"):
|
||||
state["selected_stage"] = self._controller.selected_stage
|
||||
|
||||
return state
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
def get_dimensions(self) -> tuple[int, int]:
|
||||
"""Get current dimensions.
|
||||
|
||||
|
||||
@@ -1,268 +0,0 @@
|
||||
"""
|
||||
Streaming protocol utilities for efficient frame transmission.
|
||||
|
||||
Provides:
|
||||
- Frame differencing: Only send changed lines
|
||||
- Run-length encoding: Compress repeated lines
|
||||
- Binary encoding: Compact message format
|
||||
"""
|
||||
|
||||
import json
|
||||
import zlib
|
||||
from dataclasses import dataclass
|
||||
from enum import IntEnum
|
||||
|
||||
|
||||
class MessageType(IntEnum):
|
||||
"""Message types for streaming protocol."""
|
||||
|
||||
FULL_FRAME = 1
|
||||
DIFF_FRAME = 2
|
||||
STATE = 3
|
||||
CLEAR = 4
|
||||
PING = 5
|
||||
PONG = 6
|
||||
|
||||
|
||||
@dataclass
|
||||
class FrameDiff:
|
||||
"""Represents a diff between two frames."""
|
||||
|
||||
width: int
|
||||
height: int
|
||||
changed_lines: list[tuple[int, str]] # (line_index, content)
|
||||
|
||||
|
||||
def compute_diff(old_buffer: list[str], new_buffer: list[str]) -> FrameDiff:
|
||||
"""Compute differences between old and new buffer.
|
||||
|
||||
Args:
|
||||
old_buffer: Previous frame buffer
|
||||
new_buffer: Current frame buffer
|
||||
|
||||
Returns:
|
||||
FrameDiff with only changed lines
|
||||
"""
|
||||
height = len(new_buffer)
|
||||
changed_lines = []
|
||||
|
||||
for i, line in enumerate(new_buffer):
|
||||
if i >= len(old_buffer) or line != old_buffer[i]:
|
||||
changed_lines.append((i, line))
|
||||
|
||||
return FrameDiff(
|
||||
width=len(new_buffer[0]) if new_buffer else 0,
|
||||
height=height,
|
||||
changed_lines=changed_lines,
|
||||
)
|
||||
|
||||
|
||||
def encode_rle(lines: list[tuple[int, str]]) -> list[tuple[int, str, int]]:
|
||||
"""Run-length encode consecutive identical lines.
|
||||
|
||||
Args:
|
||||
lines: List of (index, content) tuples (must be sorted by index)
|
||||
|
||||
Returns:
|
||||
List of (start_index, content, run_length) tuples
|
||||
"""
|
||||
if not lines:
|
||||
return []
|
||||
|
||||
encoded = []
|
||||
start_idx = lines[0][0]
|
||||
current_line = lines[0][1]
|
||||
current_rle = 1
|
||||
|
||||
for idx, line in lines[1:]:
|
||||
if line == current_line:
|
||||
current_rle += 1
|
||||
else:
|
||||
encoded.append((start_idx, current_line, current_rle))
|
||||
start_idx = idx
|
||||
current_line = line
|
||||
current_rle = 1
|
||||
|
||||
encoded.append((start_idx, current_line, current_rle))
|
||||
return encoded
|
||||
|
||||
|
||||
def decode_rle(encoded: list[tuple[int, str, int]]) -> list[tuple[int, str]]:
|
||||
"""Decode run-length encoded lines.
|
||||
|
||||
Args:
|
||||
encoded: List of (start_index, content, run_length) tuples
|
||||
|
||||
Returns:
|
||||
List of (index, content) tuples
|
||||
"""
|
||||
result = []
|
||||
for start_idx, line, rle in encoded:
|
||||
for i in range(rle):
|
||||
result.append((start_idx + i, line))
|
||||
return result
|
||||
|
||||
|
||||
def compress_frame(buffer: list[str], level: int = 6) -> bytes:
|
||||
"""Compress a frame buffer using zlib.
|
||||
|
||||
Args:
|
||||
buffer: Frame buffer (list of lines)
|
||||
level: Compression level (0-9)
|
||||
|
||||
Returns:
|
||||
Compressed bytes
|
||||
"""
|
||||
content = "\n".join(buffer)
|
||||
return zlib.compress(content.encode("utf-8"), level)
|
||||
|
||||
|
||||
def decompress_frame(data: bytes, height: int) -> list[str]:
|
||||
"""Decompress a frame buffer.
|
||||
|
||||
Args:
|
||||
data: Compressed bytes
|
||||
height: Number of lines in original buffer
|
||||
|
||||
Returns:
|
||||
Frame buffer (list of lines)
|
||||
"""
|
||||
content = zlib.decompress(data).decode("utf-8")
|
||||
lines = content.split("\n")
|
||||
if len(lines) > height:
|
||||
lines = lines[:height]
|
||||
while len(lines) < height:
|
||||
lines.append("")
|
||||
return lines
|
||||
|
||||
|
||||
def encode_binary_message(
|
||||
msg_type: MessageType, width: int, height: int, payload: bytes
|
||||
) -> bytes:
|
||||
"""Encode a binary message.
|
||||
|
||||
Message format:
|
||||
- 1 byte: message type
|
||||
- 2 bytes: width (uint16)
|
||||
- 2 bytes: height (uint16)
|
||||
- 4 bytes: payload length (uint32)
|
||||
- N bytes: payload
|
||||
|
||||
Args:
|
||||
msg_type: Message type
|
||||
width: Frame width
|
||||
height: Frame height
|
||||
payload: Message payload
|
||||
|
||||
Returns:
|
||||
Encoded binary message
|
||||
"""
|
||||
import struct
|
||||
|
||||
header = struct.pack("!BHHI", msg_type.value, width, height, len(payload))
|
||||
return header + payload
|
||||
|
||||
|
||||
def decode_binary_message(data: bytes) -> tuple[MessageType, int, int, bytes]:
|
||||
"""Decode a binary message.
|
||||
|
||||
Args:
|
||||
data: Binary message data
|
||||
|
||||
Returns:
|
||||
Tuple of (msg_type, width, height, payload)
|
||||
"""
|
||||
import struct
|
||||
|
||||
msg_type_val, width, height, payload_len = struct.unpack("!BHHI", data[:9])
|
||||
payload = data[9 : 9 + payload_len]
|
||||
return MessageType(msg_type_val), width, height, payload
|
||||
|
||||
|
||||
def encode_diff_message(diff: FrameDiff, use_rle: bool = True) -> bytes:
|
||||
"""Encode a diff message for transmission.
|
||||
|
||||
Args:
|
||||
diff: Frame diff
|
||||
use_rle: Whether to use run-length encoding
|
||||
|
||||
Returns:
|
||||
Encoded diff payload
|
||||
"""
|
||||
|
||||
if use_rle:
|
||||
encoded_lines = encode_rle(diff.changed_lines)
|
||||
data = [[idx, line, rle] for idx, line, rle in encoded_lines]
|
||||
else:
|
||||
data = [[idx, line] for idx, line in diff.changed_lines]
|
||||
|
||||
payload = json.dumps(data).encode("utf-8")
|
||||
return payload
|
||||
|
||||
|
||||
def decode_diff_message(payload: bytes, use_rle: bool = True) -> list[tuple[int, str]]:
|
||||
"""Decode a diff message.
|
||||
|
||||
Args:
|
||||
payload: Encoded diff payload
|
||||
use_rle: Whether run-length encoding was used
|
||||
|
||||
Returns:
|
||||
List of (line_index, content) tuples
|
||||
"""
|
||||
|
||||
data = json.loads(payload.decode("utf-8"))
|
||||
|
||||
if use_rle:
|
||||
return decode_rle([(idx, line, rle) for idx, line, rle in data])
|
||||
else:
|
||||
return [(idx, line) for idx, line in data]
|
||||
|
||||
|
||||
def should_use_diff(
|
||||
old_buffer: list[str], new_buffer: list[str], threshold: float = 0.3
|
||||
) -> bool:
|
||||
"""Determine if diff or full frame is more efficient.
|
||||
|
||||
Args:
|
||||
old_buffer: Previous frame
|
||||
new_buffer: Current frame
|
||||
threshold: Max changed ratio to use diff (0.0-1.0)
|
||||
|
||||
Returns:
|
||||
True if diff is more efficient
|
||||
"""
|
||||
if not old_buffer or not new_buffer:
|
||||
return False
|
||||
|
||||
diff = compute_diff(old_buffer, new_buffer)
|
||||
total_lines = len(new_buffer)
|
||||
changed_ratio = len(diff.changed_lines) / total_lines if total_lines > 0 else 1.0
|
||||
|
||||
return changed_ratio <= threshold
|
||||
|
||||
|
||||
def apply_diff(old_buffer: list[str], diff: FrameDiff) -> list[str]:
|
||||
"""Apply a diff to an old buffer to get the new buffer.
|
||||
|
||||
Args:
|
||||
old_buffer: Previous frame buffer
|
||||
diff: Frame diff to apply
|
||||
|
||||
Returns:
|
||||
New frame buffer
|
||||
"""
|
||||
new_buffer = list(old_buffer)
|
||||
|
||||
for line_idx, content in diff.changed_lines:
|
||||
if line_idx < len(new_buffer):
|
||||
new_buffer[line_idx] = content
|
||||
else:
|
||||
while len(new_buffer) < line_idx:
|
||||
new_buffer.append("")
|
||||
new_buffer.append(content)
|
||||
|
||||
while len(new_buffer) < diff.height:
|
||||
new_buffer.append("")
|
||||
|
||||
return new_buffer[: diff.height]
|
||||
@@ -1,122 +0,0 @@
|
||||
"""Afterimage effect using previous frame."""
|
||||
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
|
||||
class AfterimageEffect(EffectPlugin):
|
||||
"""Show a faint ghost of the previous frame.
|
||||
|
||||
This effect requires a FrameBufferStage to be present in the pipeline.
|
||||
It shows a dimmed version of the previous frame super-imposed on the
|
||||
current frame.
|
||||
|
||||
Attributes:
|
||||
name: "afterimage"
|
||||
config: EffectConfig with intensity parameter (0.0-1.0)
|
||||
param_bindings: Optional sensor bindings for intensity modulation
|
||||
|
||||
Example:
|
||||
>>> effect = AfterimageEffect()
|
||||
>>> effect.configure(EffectConfig(intensity=0.3))
|
||||
>>> result = effect.process(buffer, ctx)
|
||||
"""
|
||||
|
||||
name = "afterimage"
|
||||
config: EffectConfig = EffectConfig(enabled=True, intensity=0.3)
|
||||
param_bindings: dict[str, dict[str, str | float]] = {}
|
||||
supports_partial_updates = False
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Apply afterimage effect using the previous frame.
|
||||
|
||||
Args:
|
||||
buf: Current text buffer (list of strings)
|
||||
ctx: Effect context with access to framebuffer history
|
||||
|
||||
Returns:
|
||||
Buffer with ghost of previous frame overlaid
|
||||
"""
|
||||
if not buf:
|
||||
return buf
|
||||
|
||||
# Get framebuffer history from context
|
||||
history = None
|
||||
|
||||
for key in ctx.state:
|
||||
if key.startswith("framebuffer.") and key.endswith(".history"):
|
||||
history = ctx.state[key]
|
||||
break
|
||||
|
||||
if not history or len(history) < 1:
|
||||
# No previous frame available
|
||||
return buf
|
||||
|
||||
# Get intensity from config
|
||||
intensity = self.config.params.get("intensity", self.config.intensity)
|
||||
intensity = max(0.0, min(1.0, intensity))
|
||||
|
||||
if intensity <= 0.0:
|
||||
return buf
|
||||
|
||||
# Get the previous frame (index 1, since index 0 is current)
|
||||
prev_frame = history[1] if len(history) > 1 else None
|
||||
if not prev_frame:
|
||||
return buf
|
||||
|
||||
# Blend current and previous frames
|
||||
viewport_height = ctx.terminal_height - ctx.ticker_height
|
||||
result = []
|
||||
|
||||
for row in range(len(buf)):
|
||||
if row >= viewport_height:
|
||||
result.append(buf[row])
|
||||
continue
|
||||
|
||||
current_line = buf[row]
|
||||
prev_line = prev_frame[row] if row < len(prev_frame) else ""
|
||||
|
||||
if not prev_line:
|
||||
result.append(current_line)
|
||||
continue
|
||||
|
||||
# Apply dimming effect by reducing ANSI color intensity or adding transparency
|
||||
# For a simple text version, we'll use a blend strategy
|
||||
blended = self._blend_lines(current_line, prev_line, intensity)
|
||||
result.append(blended)
|
||||
|
||||
return result
|
||||
|
||||
def _blend_lines(self, current: str, previous: str, intensity: float) -> str:
|
||||
"""Blend current and previous line with given intensity.
|
||||
|
||||
For text with ANSI codes, true blending is complex. This is a simplified
|
||||
version that uses color averaging when possible.
|
||||
|
||||
A more sophisticated implementation would:
|
||||
1. Parse ANSI color codes from both lines
|
||||
2. Blend RGB values based on intensity
|
||||
3. Reconstruct the line with blended colors
|
||||
|
||||
For now, we'll use a heuristic: if lines are similar, return current.
|
||||
If they differ, we alternate or use the previous as a faint overlay.
|
||||
"""
|
||||
if current == previous:
|
||||
return current
|
||||
|
||||
# Simple blending: intensity determines mix
|
||||
# intensity=1.0 => fully current
|
||||
# intensity=0.3 => 70% previous ghost, 30% current
|
||||
|
||||
if intensity > 0.7:
|
||||
return current
|
||||
elif intensity < 0.3:
|
||||
# Show previous but dimmed (simulate by adding faint color/gray)
|
||||
return previous # Would need to dim ANSI colors
|
||||
else:
|
||||
# For medium intensity, alternate based on character pattern
|
||||
# This is a placeholder for proper blending
|
||||
return current
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect."""
|
||||
self.config = config
|
||||
@@ -1,332 +0,0 @@
|
||||
"""
|
||||
Figment overlay effect for modern pipeline architecture.
|
||||
|
||||
Provides periodic SVG glyph overlays with reveal/hold/dissolve animation phases.
|
||||
Integrates directly with the pipeline's effect system without legacy dependencies.
|
||||
"""
|
||||
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
from enum import Enum, auto
|
||||
from pathlib import Path
|
||||
|
||||
from engine import config
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
from engine.figment_render import rasterize_svg
|
||||
from engine.figment_trigger import FigmentAction, FigmentCommand, FigmentTrigger
|
||||
from engine.terminal import RST
|
||||
from engine.themes import THEME_REGISTRY
|
||||
|
||||
|
||||
class FigmentPhase(Enum):
|
||||
"""Animation phases for figment overlay."""
|
||||
|
||||
REVEAL = auto()
|
||||
HOLD = auto()
|
||||
DISSOLVE = auto()
|
||||
|
||||
|
||||
@dataclass
|
||||
class FigmentState:
|
||||
"""State of a figment overlay at a given frame."""
|
||||
|
||||
phase: FigmentPhase
|
||||
progress: float
|
||||
rows: list[str]
|
||||
gradient: list[int]
|
||||
center_row: int
|
||||
center_col: int
|
||||
|
||||
|
||||
def _color_codes_to_ansi(gradient: list[int]) -> list[str]:
|
||||
"""Convert gradient list to ANSI color codes.
|
||||
|
||||
Args:
|
||||
gradient: List of 256-color palette codes
|
||||
|
||||
Returns:
|
||||
List of ANSI escape code strings
|
||||
"""
|
||||
codes = []
|
||||
for color in gradient:
|
||||
if isinstance(color, int):
|
||||
codes.append(f"\033[38;5;{color}m")
|
||||
else:
|
||||
# Fallback to green
|
||||
codes.append("\033[38;5;46m")
|
||||
return codes if codes else ["\033[38;5;46m"]
|
||||
|
||||
|
||||
def render_figment_overlay(figment_state: FigmentState, w: int, h: int) -> list[str]:
|
||||
"""Render figment overlay as ANSI cursor-positioning commands.
|
||||
|
||||
Args:
|
||||
figment_state: FigmentState with phase, progress, rows, gradient, centering.
|
||||
w: terminal width
|
||||
h: terminal height
|
||||
|
||||
Returns:
|
||||
List of ANSI strings to append to display buffer.
|
||||
"""
|
||||
rows = figment_state.rows
|
||||
if not rows:
|
||||
return []
|
||||
|
||||
phase = figment_state.phase
|
||||
progress = figment_state.progress
|
||||
gradient = figment_state.gradient
|
||||
center_row = figment_state.center_row
|
||||
center_col = figment_state.center_col
|
||||
|
||||
cols = _color_codes_to_ansi(gradient)
|
||||
|
||||
# Build a list of non-space cell positions
|
||||
cell_positions = []
|
||||
for r_idx, row in enumerate(rows):
|
||||
for c_idx, ch in enumerate(row):
|
||||
if ch != " ":
|
||||
cell_positions.append((r_idx, c_idx))
|
||||
|
||||
n_cells = len(cell_positions)
|
||||
if n_cells == 0:
|
||||
return []
|
||||
|
||||
# Use a deterministic seed so the reveal/dissolve pattern is stable per-figment
|
||||
rng = random.Random(hash(tuple(rows[0][:10])) if rows[0] else 42)
|
||||
shuffled = list(cell_positions)
|
||||
rng.shuffle(shuffled)
|
||||
|
||||
# Phase-dependent visibility
|
||||
if phase == FigmentPhase.REVEAL:
|
||||
visible_count = int(n_cells * progress)
|
||||
visible = set(shuffled[:visible_count])
|
||||
elif phase == FigmentPhase.HOLD:
|
||||
visible = set(cell_positions)
|
||||
# Strobe: dim some cells periodically
|
||||
if int(progress * 20) % 3 == 0:
|
||||
dim_count = int(n_cells * 0.3)
|
||||
visible -= set(shuffled[:dim_count])
|
||||
elif phase == FigmentPhase.DISSOLVE:
|
||||
remaining_count = int(n_cells * (1.0 - progress))
|
||||
visible = set(shuffled[:remaining_count])
|
||||
else:
|
||||
visible = set(cell_positions)
|
||||
|
||||
# Build overlay commands
|
||||
overlay: list[str] = []
|
||||
n_cols = len(cols)
|
||||
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
|
||||
|
||||
for r_idx, row in enumerate(rows):
|
||||
scr_row = center_row + r_idx + 1 # 1-indexed
|
||||
if scr_row < 1 or scr_row > h:
|
||||
continue
|
||||
|
||||
line_buf: list[str] = []
|
||||
has_content = False
|
||||
|
||||
for c_idx, ch in enumerate(row):
|
||||
scr_col = center_col + c_idx + 1
|
||||
if scr_col < 1 or scr_col > w:
|
||||
continue
|
||||
|
||||
if ch != " " and (r_idx, c_idx) in visible:
|
||||
# Apply gradient color
|
||||
shifted = (c_idx / max(max_x - 1, 1)) % 1.0
|
||||
idx = min(round(shifted * (n_cols - 1)), n_cols - 1)
|
||||
line_buf.append(f"{cols[idx]}{ch}{RST}")
|
||||
has_content = True
|
||||
else:
|
||||
line_buf.append(" ")
|
||||
|
||||
if has_content:
|
||||
line_str = "".join(line_buf).rstrip()
|
||||
if line_str.strip():
|
||||
overlay.append(f"\033[{scr_row};{center_col + 1}H{line_str}{RST}")
|
||||
|
||||
return overlay
|
||||
|
||||
|
||||
class FigmentEffect(EffectPlugin):
|
||||
"""Figment overlay effect for pipeline architecture.
|
||||
|
||||
Provides periodic SVG overlays with reveal/hold/dissolve animation.
|
||||
"""
|
||||
|
||||
name = "figment"
|
||||
config = EffectConfig(
|
||||
enabled=True,
|
||||
intensity=1.0,
|
||||
params={
|
||||
"interval_secs": 60,
|
||||
"display_secs": 4.5,
|
||||
"figment_dir": "figments",
|
||||
},
|
||||
)
|
||||
supports_partial_updates = False
|
||||
is_overlay = True # Figment is an overlay effect that composes on top of the buffer
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
figment_dir: str | None = None,
|
||||
triggers: list[FigmentTrigger] | None = None,
|
||||
):
|
||||
self.config = EffectConfig(
|
||||
enabled=True,
|
||||
intensity=1.0,
|
||||
params={
|
||||
"interval_secs": 60,
|
||||
"display_secs": 4.5,
|
||||
"figment_dir": figment_dir or "figments",
|
||||
},
|
||||
)
|
||||
self._triggers = triggers or []
|
||||
self._phase: FigmentPhase | None = None
|
||||
self._progress: float = 0.0
|
||||
self._rows: list[str] = []
|
||||
self._gradient: list[int] = []
|
||||
self._center_row: int = 0
|
||||
self._center_col: int = 0
|
||||
self._timer: float = 0.0
|
||||
self._last_svg: str | None = None
|
||||
self._svg_files: list[str] = []
|
||||
self._scan_svgs()
|
||||
|
||||
def _scan_svgs(self) -> None:
|
||||
"""Scan figment directory for SVG files."""
|
||||
figment_dir = Path(self.config.params["figment_dir"])
|
||||
if figment_dir.is_dir():
|
||||
self._svg_files = sorted(str(p) for p in figment_dir.glob("*.svg"))
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Add figment overlay to buffer."""
|
||||
if not self.config.enabled:
|
||||
return buf
|
||||
|
||||
# Get figment state using frame number from context
|
||||
figment_state = self.get_figment_state(
|
||||
ctx.frame_number, ctx.terminal_width, ctx.terminal_height
|
||||
)
|
||||
|
||||
if figment_state:
|
||||
# Render overlay and append to buffer
|
||||
overlay = render_figment_overlay(
|
||||
figment_state, ctx.terminal_width, ctx.terminal_height
|
||||
)
|
||||
buf = buf + overlay
|
||||
|
||||
return buf
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect."""
|
||||
# Preserve figment_dir if the new config doesn't supply one
|
||||
figment_dir = config.params.get(
|
||||
"figment_dir", self.config.params.get("figment_dir", "figments")
|
||||
)
|
||||
self.config = config
|
||||
if "figment_dir" not in self.config.params:
|
||||
self.config.params["figment_dir"] = figment_dir
|
||||
self._scan_svgs()
|
||||
|
||||
def trigger(self, w: int, h: int) -> None:
|
||||
"""Manually trigger a figment display."""
|
||||
if not self._svg_files:
|
||||
return
|
||||
|
||||
# Pick a random SVG, avoid repeating
|
||||
candidates = [s for s in self._svg_files if s != self._last_svg]
|
||||
if not candidates:
|
||||
candidates = self._svg_files
|
||||
svg_path = random.choice(candidates)
|
||||
self._last_svg = svg_path
|
||||
|
||||
# Rasterize
|
||||
try:
|
||||
self._rows = rasterize_svg(svg_path, w, h)
|
||||
except Exception:
|
||||
return
|
||||
|
||||
# Pick random theme gradient
|
||||
theme_key = random.choice(list(THEME_REGISTRY.keys()))
|
||||
self._gradient = THEME_REGISTRY[theme_key].main_gradient
|
||||
|
||||
# Center in viewport
|
||||
figment_h = len(self._rows)
|
||||
figment_w = max((len(r) for r in self._rows), default=0)
|
||||
self._center_row = max(0, (h - figment_h) // 2)
|
||||
self._center_col = max(0, (w - figment_w) // 2)
|
||||
|
||||
# Start reveal phase
|
||||
self._phase = FigmentPhase.REVEAL
|
||||
self._progress = 0.0
|
||||
|
||||
def get_figment_state(
|
||||
self, frame_number: int, w: int, h: int
|
||||
) -> FigmentState | None:
|
||||
"""Tick the state machine and return current state, or None if idle."""
|
||||
if not self.config.enabled:
|
||||
return None
|
||||
|
||||
# Poll triggers
|
||||
for trig in self._triggers:
|
||||
cmd = trig.poll()
|
||||
if cmd is not None:
|
||||
self._handle_command(cmd, w, h)
|
||||
|
||||
# Tick timer when idle
|
||||
if self._phase is None:
|
||||
self._timer += config.FRAME_DT
|
||||
interval = self.config.params.get("interval_secs", 60)
|
||||
if self._timer >= interval:
|
||||
self._timer = 0.0
|
||||
self.trigger(w, h)
|
||||
|
||||
# Tick animation — snapshot current phase/progress, then advance
|
||||
if self._phase is not None:
|
||||
# Capture the state at the start of this frame
|
||||
current_phase = self._phase
|
||||
current_progress = self._progress
|
||||
|
||||
# Advance for next frame
|
||||
display_secs = self.config.params.get("display_secs", 4.5)
|
||||
phase_duration = display_secs / 3.0
|
||||
self._progress += config.FRAME_DT / phase_duration
|
||||
|
||||
if self._progress >= 1.0:
|
||||
self._progress = 0.0
|
||||
if self._phase == FigmentPhase.REVEAL:
|
||||
self._phase = FigmentPhase.HOLD
|
||||
elif self._phase == FigmentPhase.HOLD:
|
||||
self._phase = FigmentPhase.DISSOLVE
|
||||
elif self._phase == FigmentPhase.DISSOLVE:
|
||||
self._phase = None
|
||||
|
||||
return FigmentState(
|
||||
phase=current_phase,
|
||||
progress=current_progress,
|
||||
rows=self._rows,
|
||||
gradient=self._gradient,
|
||||
center_row=self._center_row,
|
||||
center_col=self._center_col,
|
||||
)
|
||||
|
||||
return None
|
||||
|
||||
def _handle_command(self, cmd: FigmentCommand, w: int, h: int) -> None:
|
||||
"""Handle a figment command."""
|
||||
if cmd.action == FigmentAction.TRIGGER:
|
||||
self.trigger(w, h)
|
||||
elif cmd.action == FigmentAction.SET_INTENSITY and isinstance(
|
||||
cmd.value, (int, float)
|
||||
):
|
||||
self.config.intensity = float(cmd.value)
|
||||
elif cmd.action == FigmentAction.SET_INTERVAL and isinstance(
|
||||
cmd.value, (int, float)
|
||||
):
|
||||
self.config.params["interval_secs"] = float(cmd.value)
|
||||
elif cmd.action == FigmentAction.SET_COLOR and isinstance(cmd.value, str):
|
||||
if cmd.value in THEME_REGISTRY:
|
||||
self._gradient = THEME_REGISTRY[cmd.value].main_gradient
|
||||
elif cmd.action == FigmentAction.STOP:
|
||||
self._phase = None
|
||||
self._progress = 0.0
|
||||
@@ -1,52 +0,0 @@
|
||||
import random
|
||||
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
from engine.terminal import DIM, G_LO, RST
|
||||
|
||||
|
||||
class GlitchEffect(EffectPlugin):
|
||||
name = "glitch"
|
||||
config = EffectConfig(enabled=True, intensity=1.0, entropy=0.8)
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
if not buf:
|
||||
return buf
|
||||
result = list(buf)
|
||||
intensity = self.config.intensity
|
||||
|
||||
glitch_prob = 0.32 + min(0.9, ctx.mic_excess * 0.16)
|
||||
glitch_prob = glitch_prob * intensity
|
||||
n_hits = 4 + int(ctx.mic_excess / 2)
|
||||
n_hits = int(n_hits * intensity)
|
||||
|
||||
if random.random() < glitch_prob:
|
||||
# Store original visible lengths before any modifications
|
||||
# Strip ANSI codes to get visible length
|
||||
import re
|
||||
|
||||
ansi_pattern = re.compile(r"\x1b\[[0-9;]*[a-zA-Z]")
|
||||
original_lengths = [len(ansi_pattern.sub("", line)) for line in result]
|
||||
for _ in range(min(n_hits, len(result))):
|
||||
gi = random.randint(0, len(result) - 1)
|
||||
result[gi]
|
||||
target_len = original_lengths[gi] # Use stored original length
|
||||
glitch_bar = self._glitch_bar(target_len)
|
||||
result[gi] = glitch_bar
|
||||
return result
|
||||
|
||||
def _glitch_bar(self, target_len: int) -> str:
|
||||
c = random.choice(["░", "▒", "─", "\xc2"])
|
||||
n = random.randint(3, max(3, target_len // 2))
|
||||
o = random.randint(0, max(0, target_len - n))
|
||||
|
||||
glitch_chars = c * n
|
||||
trailing_spaces = target_len - o - n
|
||||
trailing_spaces = max(0, trailing_spaces)
|
||||
|
||||
glitch_part = f"{G_LO}{DIM}" + glitch_chars + RST
|
||||
result = " " * o + glitch_part + " " * trailing_spaces
|
||||
|
||||
return result
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
self.config = config
|
||||
@@ -1,119 +0,0 @@
|
||||
"""Motion blur effect using frame history."""
|
||||
|
||||
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
|
||||
|
||||
|
||||
class MotionBlurEffect(EffectPlugin):
|
||||
"""Apply motion blur by blending current frame with previous frames.
|
||||
|
||||
This effect requires a FrameBufferStage to be present in the pipeline.
|
||||
The framebuffer provides frame history which is blended with the current
|
||||
frame based on intensity.
|
||||
|
||||
Attributes:
|
||||
name: "motionblur"
|
||||
config: EffectConfig with intensity parameter (0.0-1.0)
|
||||
param_bindings: Optional sensor bindings for intensity modulation
|
||||
|
||||
Example:
|
||||
>>> effect = MotionBlurEffect()
|
||||
>>> effect.configure(EffectConfig(intensity=0.5))
|
||||
>>> result = effect.process(buffer, ctx)
|
||||
"""
|
||||
|
||||
name = "motionblur"
|
||||
config: EffectConfig = EffectConfig(enabled=True, intensity=0.5)
|
||||
param_bindings: dict[str, dict[str, str | float]] = {}
|
||||
supports_partial_updates = False
|
||||
|
||||
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
|
||||
"""Apply motion blur by blending with previous frames.
|
||||
|
||||
Args:
|
||||
buf: Current text buffer (list of strings)
|
||||
ctx: Effect context with access to framebuffer history
|
||||
|
||||
Returns:
|
||||
Blended buffer with motion blur effect applied
|
||||
"""
|
||||
if not buf:
|
||||
return buf
|
||||
|
||||
# Get framebuffer history from context
|
||||
# We'll look for the first available framebuffer history
|
||||
history = None
|
||||
|
||||
for key in ctx.state:
|
||||
if key.startswith("framebuffer.") and key.endswith(".history"):
|
||||
history = ctx.state[key]
|
||||
break
|
||||
|
||||
if not history:
|
||||
# No framebuffer available, return unchanged
|
||||
return buf
|
||||
|
||||
# Get intensity from config
|
||||
intensity = self.config.params.get("intensity", self.config.intensity)
|
||||
intensity = max(0.0, min(1.0, intensity))
|
||||
|
||||
if intensity <= 0.0:
|
||||
return buf
|
||||
|
||||
# Get decay factor (how quickly older frames fade)
|
||||
decay = self.config.params.get("decay", 0.7)
|
||||
|
||||
# Build output buffer
|
||||
result = []
|
||||
viewport_height = ctx.terminal_height - ctx.ticker_height
|
||||
|
||||
# Determine how many frames to blend (up to history depth)
|
||||
max_frames = min(len(history), 5) # Cap at 5 frames for performance
|
||||
|
||||
for row in range(len(buf)):
|
||||
if row >= viewport_height:
|
||||
# Beyond viewport, just copy
|
||||
result.append(buf[row])
|
||||
continue
|
||||
|
||||
# Start with current frame
|
||||
blended = buf[row]
|
||||
|
||||
# Blend with historical frames
|
||||
weight_sum = 1.0
|
||||
if max_frames > 0 and intensity > 0:
|
||||
for i in range(max_frames):
|
||||
frame_weight = intensity * (decay**i)
|
||||
if frame_weight < 0.01: # Skip negligible weights
|
||||
break
|
||||
|
||||
hist_row = history[i][row] if row < len(history[i]) else ""
|
||||
# Simple string blending: we'll concatenate with space
|
||||
# For a proper effect, we'd need to blend ANSI colors
|
||||
# This is a simplified version that just adds the frames
|
||||
blended = self._blend_strings(blended, hist_row, frame_weight)
|
||||
weight_sum += frame_weight
|
||||
|
||||
result.append(blended)
|
||||
|
||||
return result
|
||||
|
||||
def _blend_strings(self, current: str, historical: str, weight: float) -> str:
|
||||
"""Blend two strings with given weight.
|
||||
|
||||
This is a simplified blending that works with ANSI codes.
|
||||
For proper blending we'd need to parse colors, but for now
|
||||
we use a heuristic: if strings are identical, return one.
|
||||
If they differ, we alternate or concatenate based on weight.
|
||||
"""
|
||||
if current == historical:
|
||||
return current
|
||||
|
||||
# If weight is high, show current; if low, show historical
|
||||
if weight > 0.5:
|
||||
return current
|
||||
else:
|
||||
return historical
|
||||
|
||||
def configure(self, config: EffectConfig) -> None:
|
||||
"""Configure the effect."""
|
||||
self.config = config
|
||||
@@ -44,11 +44,6 @@ class PartialUpdate:
|
||||
|
||||
@dataclass
|
||||
class EffectContext:
|
||||
"""Context passed to effect plugins during processing.
|
||||
|
||||
Contains terminal dimensions, camera state, frame info, and real-time sensor values.
|
||||
"""
|
||||
|
||||
terminal_width: int
|
||||
terminal_height: int
|
||||
scroll_cam: int
|
||||
@@ -61,26 +56,6 @@ class EffectContext:
|
||||
items: list = field(default_factory=list)
|
||||
_state: dict[str, Any] = field(default_factory=dict, repr=False)
|
||||
|
||||
def compute_entropy(self, effect_name: str, data: Any) -> float:
|
||||
"""Compute entropy score for an effect based on its output.
|
||||
|
||||
Args:
|
||||
effect_name: Name of the effect
|
||||
data: Processed buffer or effect-specific data
|
||||
|
||||
Returns:
|
||||
Entropy score 0.0-1.0 representing visual chaos
|
||||
"""
|
||||
# Default implementation: use effect name as seed for deterministic randomness
|
||||
# Better implementations can analyze actual buffer content
|
||||
import hashlib
|
||||
|
||||
data_str = str(data)[:100] if data else ""
|
||||
hash_val = hashlib.md5(f"{effect_name}:{data_str}".encode()).hexdigest()
|
||||
# Convert hash to float 0.0-1.0
|
||||
entropy = int(hash_val[:8], 16) / 0xFFFFFFFF
|
||||
return min(max(entropy, 0.0), 1.0)
|
||||
|
||||
def get_sensor_value(self, sensor_name: str) -> float | None:
|
||||
"""Get a sensor value from context state.
|
||||
|
||||
@@ -100,17 +75,11 @@ class EffectContext:
|
||||
"""Get a state value from the context."""
|
||||
return self._state.get(key, default)
|
||||
|
||||
@property
|
||||
def state(self) -> dict[str, Any]:
|
||||
"""Get the state dictionary for direct access by effects."""
|
||||
return self._state
|
||||
|
||||
|
||||
@dataclass
|
||||
class EffectConfig:
|
||||
enabled: bool = True
|
||||
intensity: float = 1.0
|
||||
entropy: float = 0.0 # Visual chaos metric (0.0 = calm, 1.0 = chaotic)
|
||||
params: dict[str, Any] = field(default_factory=dict)
|
||||
|
||||
|
||||
|
||||
157
engine/fetch.py
157
engine/fetch.py
@@ -7,7 +7,6 @@ import json
|
||||
import pathlib
|
||||
import re
|
||||
import urllib.request
|
||||
from concurrent.futures import ThreadPoolExecutor, as_completed
|
||||
from datetime import datetime
|
||||
from typing import Any
|
||||
|
||||
@@ -18,98 +17,54 @@ from engine.filter import skip, strip_tags
|
||||
from engine.sources import FEEDS, POETRY_SOURCES
|
||||
from engine.terminal import boot_ln
|
||||
|
||||
# Type alias for headline items
|
||||
HeadlineTuple = tuple[str, str, str]
|
||||
|
||||
DEFAULT_MAX_WORKERS = 10
|
||||
FAST_START_SOURCES = 5
|
||||
FAST_START_TIMEOUT = 3
|
||||
|
||||
|
||||
def fetch_feed(url: str) -> tuple[str, Any] | tuple[None, None]:
|
||||
"""Fetch and parse a single RSS feed URL. Returns (url, feed) tuple."""
|
||||
# ─── SINGLE FEED ──────────────────────────────────────────
|
||||
def fetch_feed(url: str) -> Any | None:
|
||||
"""Fetch and parse a single RSS feed URL."""
|
||||
try:
|
||||
req = urllib.request.Request(url, headers={"User-Agent": "mainline/0.1"})
|
||||
timeout = FAST_START_TIMEOUT if url in _fast_start_urls else config.FEED_TIMEOUT
|
||||
resp = urllib.request.urlopen(req, timeout=timeout)
|
||||
return (url, feedparser.parse(resp.read()))
|
||||
resp = urllib.request.urlopen(req, timeout=config.FEED_TIMEOUT)
|
||||
return feedparser.parse(resp.read())
|
||||
except Exception:
|
||||
return (url, None)
|
||||
|
||||
|
||||
def _parse_feed(feed: Any, src: str) -> list[HeadlineTuple]:
|
||||
"""Parse a feed and return list of headline tuples."""
|
||||
items = []
|
||||
if feed is None or (feed.bozo and not feed.entries):
|
||||
return items
|
||||
|
||||
for e in feed.entries:
|
||||
t = strip_tags(e.get("title", ""))
|
||||
if not t or skip(t):
|
||||
continue
|
||||
pub = e.get("published_parsed") or e.get("updated_parsed")
|
||||
try:
|
||||
ts = datetime(*pub[:6]).strftime("%H:%M") if pub else "——:——"
|
||||
except Exception:
|
||||
ts = "——:——"
|
||||
items.append((t, src, ts))
|
||||
return items
|
||||
|
||||
|
||||
def fetch_all_fast() -> list[HeadlineTuple]:
|
||||
"""Fetch only the first N sources for fast startup."""
|
||||
global _fast_start_urls
|
||||
_fast_start_urls = set(list(FEEDS.values())[:FAST_START_SOURCES])
|
||||
|
||||
items: list[HeadlineTuple] = []
|
||||
with ThreadPoolExecutor(max_workers=FAST_START_SOURCES) as executor:
|
||||
futures = {
|
||||
executor.submit(fetch_feed, url): src
|
||||
for src, url in list(FEEDS.items())[:FAST_START_SOURCES]
|
||||
}
|
||||
for future in as_completed(futures):
|
||||
src = futures[future]
|
||||
url, feed = future.result()
|
||||
if feed is None or (feed.bozo and not feed.entries):
|
||||
boot_ln(src, "DARK", False)
|
||||
continue
|
||||
parsed = _parse_feed(feed, src)
|
||||
if parsed:
|
||||
items.extend(parsed)
|
||||
boot_ln(src, f"LINKED [{len(parsed)}]", True)
|
||||
else:
|
||||
boot_ln(src, "EMPTY", False)
|
||||
return items
|
||||
return None
|
||||
|
||||
|
||||
# ─── ALL RSS FEEDS ────────────────────────────────────────
|
||||
def fetch_all() -> tuple[list[HeadlineTuple], int, int]:
|
||||
"""Fetch all RSS feeds concurrently and return items, linked count, failed count."""
|
||||
global _fast_start_urls
|
||||
_fast_start_urls = set()
|
||||
|
||||
"""Fetch all RSS feeds and return items, linked count, failed count."""
|
||||
items: list[HeadlineTuple] = []
|
||||
linked = failed = 0
|
||||
|
||||
with ThreadPoolExecutor(max_workers=DEFAULT_MAX_WORKERS) as executor:
|
||||
futures = {executor.submit(fetch_feed, url): src for src, url in FEEDS.items()}
|
||||
for future in as_completed(futures):
|
||||
src = futures[future]
|
||||
url, feed = future.result()
|
||||
if feed is None or (feed.bozo and not feed.entries):
|
||||
boot_ln(src, "DARK", False)
|
||||
failed += 1
|
||||
for src, url in FEEDS.items():
|
||||
feed = fetch_feed(url)
|
||||
if feed is None or (feed.bozo and not feed.entries):
|
||||
boot_ln(src, "DARK", False)
|
||||
failed += 1
|
||||
continue
|
||||
n = 0
|
||||
for e in feed.entries:
|
||||
t = strip_tags(e.get("title", ""))
|
||||
if not t or skip(t):
|
||||
continue
|
||||
parsed = _parse_feed(feed, src)
|
||||
if parsed:
|
||||
items.extend(parsed)
|
||||
boot_ln(src, f"LINKED [{len(parsed)}]", True)
|
||||
linked += 1
|
||||
else:
|
||||
boot_ln(src, "EMPTY", False)
|
||||
failed += 1
|
||||
|
||||
pub = e.get("published_parsed") or e.get("updated_parsed")
|
||||
try:
|
||||
ts = datetime(*pub[:6]).strftime("%H:%M") if pub else "——:——"
|
||||
except Exception:
|
||||
ts = "——:——"
|
||||
items.append((t, src, ts))
|
||||
n += 1
|
||||
if n:
|
||||
boot_ln(src, f"LINKED [{n}]", True)
|
||||
linked += 1
|
||||
else:
|
||||
boot_ln(src, "EMPTY", False)
|
||||
failed += 1
|
||||
return items, linked, failed
|
||||
|
||||
|
||||
# ─── PROJECT GUTENBERG ────────────────────────────────────
|
||||
def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
|
||||
"""Download and parse stanzas/passages from a Project Gutenberg text."""
|
||||
try:
|
||||
@@ -121,21 +76,23 @@ def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
|
||||
.replace("\r\n", "\n")
|
||||
.replace("\r", "\n")
|
||||
)
|
||||
# Strip PG boilerplate
|
||||
m = re.search(r"\*\*\*\s*START OF[^\n]*\n", text)
|
||||
if m:
|
||||
text = text[m.end() :]
|
||||
m = re.search(r"\*\*\*\s*END OF", text)
|
||||
if m:
|
||||
text = text[: m.start()]
|
||||
# Split on blank lines into stanzas/passages
|
||||
blocks = re.split(r"\n{2,}", text.strip())
|
||||
items = []
|
||||
for blk in blocks:
|
||||
blk = " ".join(blk.split())
|
||||
blk = " ".join(blk.split()) # flatten to one line
|
||||
if len(blk) < 20 or len(blk) > 280:
|
||||
continue
|
||||
if blk.isupper():
|
||||
if blk.isupper(): # skip all-caps headers
|
||||
continue
|
||||
if re.match(r"^[IVXLCDM]+\.?\s*$", blk):
|
||||
if re.match(r"^[IVXLCDM]+\.?\s*$", blk): # roman numerals
|
||||
continue
|
||||
items.append((blk, label, ""))
|
||||
return items
|
||||
@@ -143,35 +100,28 @@ def _fetch_gutenberg(url: str, label: str) -> list[HeadlineTuple]:
|
||||
return []
|
||||
|
||||
|
||||
def fetch_poetry() -> tuple[list[HeadlineTuple], int, int]:
|
||||
"""Fetch all poetry/literature sources concurrently."""
|
||||
def fetch_poetry():
|
||||
"""Fetch all poetry/literature sources."""
|
||||
items = []
|
||||
linked = failed = 0
|
||||
|
||||
with ThreadPoolExecutor(max_workers=DEFAULT_MAX_WORKERS) as executor:
|
||||
futures = {
|
||||
executor.submit(_fetch_gutenberg, url, label): label
|
||||
for label, url in POETRY_SOURCES.items()
|
||||
}
|
||||
for future in as_completed(futures):
|
||||
label = futures[future]
|
||||
stanzas = future.result()
|
||||
if stanzas:
|
||||
boot_ln(label, f"LOADED [{len(stanzas)}]", True)
|
||||
items.extend(stanzas)
|
||||
linked += 1
|
||||
else:
|
||||
boot_ln(label, "DARK", False)
|
||||
failed += 1
|
||||
|
||||
for label, url in POETRY_SOURCES.items():
|
||||
stanzas = _fetch_gutenberg(url, label)
|
||||
if stanzas:
|
||||
boot_ln(label, f"LOADED [{len(stanzas)}]", True)
|
||||
items.extend(stanzas)
|
||||
linked += 1
|
||||
else:
|
||||
boot_ln(label, "DARK", False)
|
||||
failed += 1
|
||||
return items, linked, failed
|
||||
|
||||
|
||||
_cache_dir = pathlib.Path(__file__).resolve().parent / "fixtures"
|
||||
# ─── CACHE ────────────────────────────────────────────────
|
||||
_CACHE_DIR = pathlib.Path(__file__).resolve().parent.parent
|
||||
|
||||
|
||||
def _cache_path():
|
||||
return _cache_dir / "headlines.json"
|
||||
return _CACHE_DIR / f".mainline_cache_{config.MODE}.json"
|
||||
|
||||
|
||||
def load_cache():
|
||||
@@ -193,6 +143,3 @@ def save_cache(items):
|
||||
_cache_path().write_text(json.dumps({"items": items}))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
_fast_start_urls: set = set()
|
||||
|
||||
@@ -1,90 +0,0 @@
|
||||
"""
|
||||
SVG to half-block terminal art rasterization.
|
||||
|
||||
Pipeline: SVG -> cairosvg -> PIL -> greyscale threshold -> half-block encode.
|
||||
Follows the same pixel-pair approach as engine/render.py for OTF fonts.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import os
|
||||
import sys
|
||||
from io import BytesIO
|
||||
|
||||
# cairocffi (used by cairosvg) calls dlopen() to find the Cairo C library.
|
||||
# On macOS with Homebrew, Cairo lives in /opt/homebrew/lib (Apple Silicon) or
|
||||
# /usr/local/lib (Intel), which are not in dyld's default search path.
|
||||
# Setting DYLD_LIBRARY_PATH before the import directs dlopen() to those paths.
|
||||
if sys.platform == "darwin" and not os.environ.get("DYLD_LIBRARY_PATH"):
|
||||
for _brew_lib in ("/opt/homebrew/lib", "/usr/local/lib"):
|
||||
if os.path.exists(os.path.join(_brew_lib, "libcairo.2.dylib")):
|
||||
os.environ["DYLD_LIBRARY_PATH"] = _brew_lib
|
||||
break
|
||||
|
||||
import cairosvg
|
||||
from PIL import Image
|
||||
|
||||
_cache: dict[tuple[str, int, int], list[str]] = {}
|
||||
|
||||
|
||||
def rasterize_svg(svg_path: str, width: int, height: int) -> list[str]:
|
||||
"""Convert SVG file to list of half-block terminal rows (uncolored).
|
||||
|
||||
Args:
|
||||
svg_path: Path to SVG file.
|
||||
width: Target terminal width in columns.
|
||||
height: Target terminal height in rows.
|
||||
|
||||
Returns:
|
||||
List of strings, one per terminal row, containing block characters.
|
||||
"""
|
||||
cache_key = (svg_path, width, height)
|
||||
if cache_key in _cache:
|
||||
return _cache[cache_key]
|
||||
|
||||
# SVG -> PNG in memory
|
||||
png_bytes = cairosvg.svg2png(
|
||||
url=svg_path,
|
||||
output_width=width,
|
||||
output_height=height * 2, # 2 pixel rows per terminal row
|
||||
)
|
||||
|
||||
# PNG -> greyscale PIL image
|
||||
# Composite RGBA onto white background so transparent areas become white (255)
|
||||
# and drawn pixels retain their luminance values.
|
||||
img_rgba = Image.open(BytesIO(png_bytes)).convert("RGBA")
|
||||
img_rgba = img_rgba.resize((width, height * 2), Image.Resampling.LANCZOS)
|
||||
background = Image.new("RGBA", img_rgba.size, (255, 255, 255, 255))
|
||||
background.paste(img_rgba, mask=img_rgba.split()[3])
|
||||
img = background.convert("L")
|
||||
|
||||
data = img.tobytes()
|
||||
pix_w = width
|
||||
pix_h = height * 2
|
||||
# White (255) = empty space, dark (< threshold) = filled pixel
|
||||
threshold = 128
|
||||
|
||||
# Half-block encode: walk pixel pairs
|
||||
rows: list[str] = []
|
||||
for y in range(0, pix_h, 2):
|
||||
row: list[str] = []
|
||||
for x in range(pix_w):
|
||||
top = data[y * pix_w + x] < threshold
|
||||
bot = data[(y + 1) * pix_w + x] < threshold if y + 1 < pix_h else False
|
||||
if top and bot:
|
||||
row.append("█")
|
||||
elif top:
|
||||
row.append("▀")
|
||||
elif bot:
|
||||
row.append("▄")
|
||||
else:
|
||||
row.append(" ")
|
||||
rows.append("".join(row))
|
||||
|
||||
_cache[cache_key] = rows
|
||||
return rows
|
||||
|
||||
|
||||
def clear_cache() -> None:
|
||||
"""Clear the rasterization cache (e.g., on terminal resize)."""
|
||||
_cache.clear()
|
||||
@@ -1,36 +0,0 @@
|
||||
"""
|
||||
Figment trigger protocol and command types.
|
||||
|
||||
Defines the extensible input abstraction for triggering figment displays
|
||||
from any control surface (ntfy, MQTT, serial, etc.).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from enum import Enum
|
||||
from typing import Protocol
|
||||
|
||||
|
||||
class FigmentAction(Enum):
|
||||
TRIGGER = "trigger"
|
||||
SET_INTENSITY = "set_intensity"
|
||||
SET_INTERVAL = "set_interval"
|
||||
SET_COLOR = "set_color"
|
||||
STOP = "stop"
|
||||
|
||||
|
||||
@dataclass
|
||||
class FigmentCommand:
|
||||
action: FigmentAction
|
||||
value: float | str | None = None
|
||||
|
||||
|
||||
class FigmentTrigger(Protocol):
|
||||
"""Protocol for figment trigger sources.
|
||||
|
||||
Any input source (ntfy, MQTT, serial) can implement this
|
||||
to trigger and control figment displays.
|
||||
"""
|
||||
|
||||
def poll(self) -> FigmentCommand | None: ...
|
||||
File diff suppressed because one or more lines are too long
@@ -1,73 +0,0 @@
|
||||
"""
|
||||
Core interfaces for the mainline pipeline architecture.
|
||||
|
||||
This module provides all abstract base classes and protocols that define
|
||||
the contracts between pipeline components:
|
||||
|
||||
- Stage: Base class for pipeline components (imported from pipeline.core)
|
||||
- DataSource: Abstract data providers (imported from data_sources.sources)
|
||||
- EffectPlugin: Visual effects interface (imported from effects.types)
|
||||
- Sensor: Real-time input interface (imported from sensors)
|
||||
- Display: Output backend protocol (imported from display)
|
||||
|
||||
This module provides a centralized import location for all interfaces.
|
||||
"""
|
||||
|
||||
from engine.data_sources.sources import (
|
||||
DataSource,
|
||||
ImageItem,
|
||||
SourceItem,
|
||||
)
|
||||
from engine.display import Display
|
||||
from engine.effects.types import (
|
||||
EffectConfig,
|
||||
EffectContext,
|
||||
EffectPlugin,
|
||||
PartialUpdate,
|
||||
PipelineConfig,
|
||||
apply_param_bindings,
|
||||
create_effect_context,
|
||||
)
|
||||
from engine.pipeline import (
|
||||
DataType,
|
||||
Stage,
|
||||
StageConfig,
|
||||
StageError,
|
||||
StageResult,
|
||||
create_stage_error,
|
||||
)
|
||||
from engine.sensors import (
|
||||
Sensor,
|
||||
SensorStage,
|
||||
SensorValue,
|
||||
create_sensor_stage,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
# Stage interfaces
|
||||
"DataType",
|
||||
"Stage",
|
||||
"StageConfig",
|
||||
"StageError",
|
||||
"StageResult",
|
||||
"create_stage_error",
|
||||
# Data source interfaces
|
||||
"DataSource",
|
||||
"ImageItem",
|
||||
"SourceItem",
|
||||
# Effect interfaces
|
||||
"EffectConfig",
|
||||
"EffectContext",
|
||||
"EffectPlugin",
|
||||
"PartialUpdate",
|
||||
"PipelineConfig",
|
||||
"apply_param_bindings",
|
||||
"create_effect_context",
|
||||
# Sensor interfaces
|
||||
"Sensor",
|
||||
"SensorStage",
|
||||
"SensorValue",
|
||||
"create_sensor_stage",
|
||||
# Display protocol
|
||||
"Display",
|
||||
]
|
||||
@@ -1,42 +1,65 @@
|
||||
"""
|
||||
Unified Pipeline Architecture (Compatibility Shim).
|
||||
Unified Pipeline Architecture.
|
||||
|
||||
This module re-exports the pipeline architecture from Sideline for backward
|
||||
compatibility with existing Mainline code. New code should import directly
|
||||
from sideline.pipeline.
|
||||
This module provides a clean, dependency-managed pipeline system:
|
||||
- Stage: Base class for all pipeline components
|
||||
- Pipeline: DAG-based execution orchestrator
|
||||
- PipelineParams: Runtime configuration for animation
|
||||
- PipelinePreset: Pre-configured pipeline configurations
|
||||
- StageRegistry: Unified registration for all stage types
|
||||
|
||||
Note: This module is deprecated and will be removed in future versions.
|
||||
The pipeline architecture supports:
|
||||
- Sources: Data providers (headlines, poetry, pipeline viz)
|
||||
- Effects: Post-processors (noise, fade, glitch, hud)
|
||||
- Displays: Output backends (terminal, pygame, websocket)
|
||||
- Cameras: Viewport controllers (vertical, horizontal, omni)
|
||||
|
||||
Example:
|
||||
from engine.pipeline import Pipeline, PipelineConfig, StageRegistry
|
||||
|
||||
pipeline = Pipeline(PipelineConfig(source="headlines", display="terminal"))
|
||||
pipeline.add_stage("source", StageRegistry.create("source", "headlines"))
|
||||
pipeline.add_stage("display", StageRegistry.create("display", "terminal"))
|
||||
pipeline.build().initialize()
|
||||
|
||||
result = pipeline.execute(initial_data)
|
||||
"""
|
||||
|
||||
# Re-export from sideline for backward compatibility
|
||||
# Re-export from engine.pipeline.presets (Mainline-specific)
|
||||
from engine.pipeline.controller import (
|
||||
Pipeline,
|
||||
PipelineConfig,
|
||||
PipelineRunner,
|
||||
create_default_pipeline,
|
||||
create_pipeline_from_params,
|
||||
)
|
||||
from engine.pipeline.core import (
|
||||
PipelineContext,
|
||||
Stage,
|
||||
StageConfig,
|
||||
StageError,
|
||||
StageResult,
|
||||
)
|
||||
from engine.pipeline.params import (
|
||||
DEFAULT_HEADLINE_PARAMS,
|
||||
DEFAULT_PIPELINE_PARAMS,
|
||||
DEFAULT_PYGAME_PARAMS,
|
||||
PipelineParams,
|
||||
)
|
||||
from engine.pipeline.presets import (
|
||||
DEMO_PRESET,
|
||||
FIREHOSE_PRESET,
|
||||
PIPELINE_VIZ_PRESET,
|
||||
POETRY_PRESET,
|
||||
UI_PRESET,
|
||||
PRESETS,
|
||||
SIXEL_PRESET,
|
||||
WEBSOCKET_PRESET,
|
||||
PipelinePreset,
|
||||
create_preset_from_params,
|
||||
get_preset,
|
||||
list_presets,
|
||||
)
|
||||
|
||||
# Re-export additional functions from sideline.pipeline
|
||||
from sideline.pipeline import (
|
||||
Pipeline,
|
||||
PipelineConfig,
|
||||
PipelineContext,
|
||||
PipelineParams,
|
||||
PipelineRunner,
|
||||
Stage,
|
||||
StageConfig,
|
||||
StageError,
|
||||
from engine.pipeline.registry import (
|
||||
StageRegistry,
|
||||
StageResult,
|
||||
create_default_pipeline,
|
||||
create_pipeline_from_params,
|
||||
discover_stages,
|
||||
register_camera,
|
||||
register_display,
|
||||
@@ -44,55 +67,41 @@ from sideline.pipeline import (
|
||||
register_source,
|
||||
)
|
||||
|
||||
# Also re-export from sideline.core for compatibility
|
||||
from sideline.pipeline.core import (
|
||||
DataType,
|
||||
)
|
||||
|
||||
# Re-export from sideline.pipeline.params
|
||||
from sideline.pipeline.params import (
|
||||
DEFAULT_HEADLINE_PARAMS,
|
||||
DEFAULT_PIPELINE_PARAMS,
|
||||
DEFAULT_PYGAME_PARAMS,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
# Core (from sideline)
|
||||
# Core
|
||||
"Stage",
|
||||
"StageConfig",
|
||||
"StageError",
|
||||
"StageResult",
|
||||
"PipelineContext",
|
||||
# Controller (from sideline)
|
||||
# Controller
|
||||
"Pipeline",
|
||||
"PipelineConfig",
|
||||
"PipelineRunner",
|
||||
"create_default_pipeline",
|
||||
"create_pipeline_from_params",
|
||||
# Params (from sideline)
|
||||
# Params
|
||||
"PipelineParams",
|
||||
"DEFAULT_HEADLINE_PARAMS",
|
||||
"DEFAULT_PIPELINE_PARAMS",
|
||||
"DEFAULT_PYGAME_PARAMS",
|
||||
# Presets (from engine)
|
||||
# Presets
|
||||
"PipelinePreset",
|
||||
"PRESETS",
|
||||
"DEMO_PRESET",
|
||||
"POETRY_PRESET",
|
||||
"PIPELINE_VIZ_PRESET",
|
||||
"WEBSOCKET_PRESET",
|
||||
"SIXEL_PRESET",
|
||||
"FIREHOSE_PRESET",
|
||||
"UI_PRESET",
|
||||
"get_preset",
|
||||
"list_presets",
|
||||
"create_preset_from_params",
|
||||
# Registry (from sideline)
|
||||
# Registry
|
||||
"StageRegistry",
|
||||
"discover_stages",
|
||||
"register_source",
|
||||
"register_effect",
|
||||
"register_display",
|
||||
"register_camera",
|
||||
# Core types (from sideline)
|
||||
"DataType",
|
||||
]
|
||||
|
||||
@@ -3,48 +3,838 @@ Stage adapters - Bridge existing components to the Stage interface.
|
||||
|
||||
This module provides adapters that wrap existing components
|
||||
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
|
||||
|
||||
DEPRECATED: This file is now a compatibility wrapper.
|
||||
Use `engine.pipeline.adapters` package instead.
|
||||
"""
|
||||
|
||||
# Re-export from the new package structure for backward compatibility
|
||||
from engine.pipeline.adapters import (
|
||||
# Adapter classes
|
||||
CameraStage,
|
||||
CanvasStage,
|
||||
DataSourceStage,
|
||||
DisplayStage,
|
||||
EffectPluginStage,
|
||||
FontStage,
|
||||
ImageToTextStage,
|
||||
PassthroughStage,
|
||||
SourceItemsToBufferStage,
|
||||
ViewportFilterStage,
|
||||
# Factory functions
|
||||
create_stage_from_camera,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
create_stage_from_font,
|
||||
create_stage_from_source,
|
||||
)
|
||||
from typing import Any
|
||||
|
||||
__all__ = [
|
||||
# Adapter classes
|
||||
"EffectPluginStage",
|
||||
"DisplayStage",
|
||||
"DataSourceStage",
|
||||
"PassthroughStage",
|
||||
"SourceItemsToBufferStage",
|
||||
"CameraStage",
|
||||
"ViewportFilterStage",
|
||||
"FontStage",
|
||||
"ImageToTextStage",
|
||||
"CanvasStage",
|
||||
# Factory functions
|
||||
"create_stage_from_display",
|
||||
"create_stage_from_effect",
|
||||
"create_stage_from_source",
|
||||
"create_stage_from_camera",
|
||||
"create_stage_from_font",
|
||||
]
|
||||
from engine.pipeline.core import PipelineContext, Stage
|
||||
|
||||
|
||||
class EffectPluginStage(Stage):
|
||||
"""Adapter wrapping EffectPlugin as a Stage."""
|
||||
|
||||
def __init__(self, effect_plugin, name: str = "effect"):
|
||||
self._effect = effect_plugin
|
||||
self.name = name
|
||||
self.category = "effect"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
"""Return stage_type based on effect name.
|
||||
|
||||
HUD effects are overlays.
|
||||
"""
|
||||
if self.name == "hud":
|
||||
return "overlay"
|
||||
return self.category
|
||||
|
||||
@property
|
||||
def render_order(self) -> int:
|
||||
"""Return render_order based on effect type.
|
||||
|
||||
HUD effects have high render_order to appear on top.
|
||||
"""
|
||||
if self.name == "hud":
|
||||
return 100 # High order for overlays
|
||||
return 0
|
||||
|
||||
@property
|
||||
def is_overlay(self) -> bool:
|
||||
"""Return True for HUD effects.
|
||||
|
||||
HUD is an overlay - it composes on top of the buffer
|
||||
rather than transforming it for the next stage.
|
||||
"""
|
||||
return self.name == "hud"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"effect.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Process data through the effect."""
|
||||
if data is None:
|
||||
return None
|
||||
from engine.effects.types import EffectContext, apply_param_bindings
|
||||
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
h = ctx.params.viewport_height if ctx.params else 24
|
||||
frame = ctx.params.frame_number if ctx.params else 0
|
||||
|
||||
effect_ctx = EffectContext(
|
||||
terminal_width=w,
|
||||
terminal_height=h,
|
||||
scroll_cam=0,
|
||||
ticker_height=h,
|
||||
camera_x=0,
|
||||
mic_excess=0.0,
|
||||
grad_offset=(frame * 0.01) % 1.0,
|
||||
frame_number=frame,
|
||||
has_message=False,
|
||||
items=ctx.get("items", []),
|
||||
)
|
||||
|
||||
# Copy sensor state from PipelineContext to EffectContext
|
||||
for key, value in ctx.state.items():
|
||||
if key.startswith("sensor."):
|
||||
effect_ctx.set_state(key, value)
|
||||
|
||||
# Copy metrics from PipelineContext to EffectContext
|
||||
if "metrics" in ctx.state:
|
||||
effect_ctx.set_state("metrics", ctx.state["metrics"])
|
||||
|
||||
# Apply sensor param bindings if effect has them
|
||||
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
|
||||
bound_config = apply_param_bindings(self._effect, effect_ctx)
|
||||
self._effect.configure(bound_config)
|
||||
|
||||
return self._effect.process(data, effect_ctx)
|
||||
|
||||
|
||||
class DisplayStage(Stage):
|
||||
"""Adapter wrapping Display as a Stage."""
|
||||
|
||||
def __init__(self, display, name: str = "terminal"):
|
||||
self._display = display
|
||||
self.name = name
|
||||
self.category = "display"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"display.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"render.output"} # Display needs rendered content
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER} # Display consumes rendered text
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.NONE} # Display is a terminal stage (no output)
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
h = ctx.params.viewport_height if ctx.params else 24
|
||||
result = self._display.init(w, h, reuse=False)
|
||||
return result is not False
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Output data to display."""
|
||||
if data is not None:
|
||||
self._display.show(data)
|
||||
return data
|
||||
|
||||
def cleanup(self) -> None:
|
||||
self._display.cleanup()
|
||||
|
||||
|
||||
class DataSourceStage(Stage):
|
||||
"""Adapter wrapping DataSource as a Stage."""
|
||||
|
||||
def __init__(self, data_source, name: str = "headlines"):
|
||||
self._source = data_source
|
||||
self.name = name
|
||||
self.category = "source"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"source.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.NONE} # Sources don't take input
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Fetch data from source."""
|
||||
if hasattr(self._source, "get_items"):
|
||||
return self._source.get_items()
|
||||
return data
|
||||
|
||||
|
||||
class PassthroughStage(Stage):
|
||||
"""Simple stage that passes data through unchanged.
|
||||
|
||||
Used for sources that already provide the data in the correct format
|
||||
(e.g., pipeline introspection that outputs text directly).
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "passthrough"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Pass data through unchanged."""
|
||||
return data
|
||||
|
||||
|
||||
class SourceItemsToBufferStage(Stage):
|
||||
"""Convert SourceItem objects to text buffer.
|
||||
|
||||
Takes a list of SourceItem objects and extracts their content,
|
||||
splitting on newlines to create a proper text buffer for display.
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "items-to-buffer"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Convert SourceItem list to text buffer."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
# If already a list of strings, return as-is
|
||||
if isinstance(data, list) and data and isinstance(data[0], str):
|
||||
return data
|
||||
|
||||
# If it's a list of SourceItem, extract content
|
||||
from engine.data_sources import SourceItem
|
||||
|
||||
if isinstance(data, list):
|
||||
result = []
|
||||
for item in data:
|
||||
if isinstance(item, SourceItem):
|
||||
# Split content by newline to get individual lines
|
||||
lines = item.content.split("\n")
|
||||
result.extend(lines)
|
||||
elif hasattr(item, "content"): # Has content attribute
|
||||
lines = str(item.content).split("\n")
|
||||
result.extend(lines)
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
|
||||
# Single item
|
||||
if isinstance(data, SourceItem):
|
||||
return data.content.split("\n")
|
||||
|
||||
return [str(data)]
|
||||
|
||||
|
||||
class CameraStage(Stage):
|
||||
"""Adapter wrapping Camera as a Stage."""
|
||||
|
||||
def __init__(self, camera, name: str = "vertical"):
|
||||
self._camera = camera
|
||||
self.name = name
|
||||
self.category = "camera"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"camera"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"render.output"} # Depend on rendered output from font or render stage
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER} # Camera works on rendered text
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Apply camera transformation to data."""
|
||||
if data is None:
|
||||
return None
|
||||
if hasattr(self._camera, "apply"):
|
||||
viewport_width = ctx.params.viewport_width if ctx.params else 80
|
||||
viewport_height = ctx.params.viewport_height if ctx.params else 24
|
||||
buffer_height = len(data) if isinstance(data, list) else 0
|
||||
|
||||
# Get global layout height for canvas (enables full scrolling range)
|
||||
total_layout_height = ctx.get("total_layout_height", buffer_height)
|
||||
|
||||
# Preserve camera's configured canvas width, but ensure it's at least viewport_width
|
||||
# This allows horizontal/omni/floating/bounce cameras to scroll properly
|
||||
canvas_width = max(
|
||||
viewport_width, getattr(self._camera, "canvas_width", viewport_width)
|
||||
)
|
||||
|
||||
# Update camera's viewport dimensions so it knows its actual bounds
|
||||
if hasattr(self._camera, "viewport_width"):
|
||||
self._camera.viewport_width = viewport_width
|
||||
self._camera.viewport_height = viewport_height
|
||||
|
||||
# Set canvas to full layout height so camera can scroll through all content
|
||||
self._camera.set_canvas_size(width=canvas_width, height=total_layout_height)
|
||||
|
||||
# Update camera position (scroll) - uses global canvas for clamping
|
||||
if hasattr(self._camera, "update"):
|
||||
self._camera.update(1 / 60)
|
||||
|
||||
# Store camera_y in context for ViewportFilterStage (global y position)
|
||||
ctx.set("camera_y", self._camera.y)
|
||||
|
||||
# Apply camera viewport slicing to the partial buffer
|
||||
# The buffer starts at render_offset_y in global coordinates
|
||||
render_offset_y = ctx.get("render_offset_y", 0)
|
||||
|
||||
# Temporarily shift camera to local buffer coordinates for apply()
|
||||
real_y = self._camera.y
|
||||
local_y = max(0, real_y - render_offset_y)
|
||||
|
||||
# Temporarily shrink canvas to local buffer size so apply() works correctly
|
||||
self._camera.set_canvas_size(width=canvas_width, height=buffer_height)
|
||||
self._camera.y = local_y
|
||||
|
||||
# Apply slicing
|
||||
result = self._camera.apply(data, viewport_width, viewport_height)
|
||||
|
||||
# Restore global canvas and camera position for next frame
|
||||
self._camera.set_canvas_size(width=canvas_width, height=total_layout_height)
|
||||
self._camera.y = real_y
|
||||
|
||||
return result
|
||||
return data
|
||||
|
||||
def cleanup(self) -> None:
|
||||
if hasattr(self._camera, "reset"):
|
||||
self._camera.reset()
|
||||
|
||||
|
||||
class ViewportFilterStage(Stage):
|
||||
"""Stage that limits items based on layout calculation.
|
||||
|
||||
Computes cumulative y-offsets for all items using cheap height estimation,
|
||||
then returns only items that overlap the camera's viewport window.
|
||||
This prevents FontStage from rendering thousands of items when only a few
|
||||
are visible, while still allowing camera scrolling through all content.
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "viewport-filter"):
|
||||
self.name = name
|
||||
self.category = "filter"
|
||||
self.optional = False
|
||||
self._cached_count = 0
|
||||
self._layout: list[tuple[int, int]] = []
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "filter"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"filter.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Filter items based on layout and camera position."""
|
||||
if data is None or not isinstance(data, list):
|
||||
return data
|
||||
|
||||
viewport_height = ctx.params.viewport_height if ctx.params else 24
|
||||
viewport_width = ctx.params.viewport_width if ctx.params else 80
|
||||
camera_y = ctx.get("camera_y", 0)
|
||||
|
||||
# Recompute layout only when item count changes
|
||||
if len(data) != self._cached_count:
|
||||
self._layout = []
|
||||
y = 0
|
||||
from engine.render.blocks import estimate_block_height
|
||||
|
||||
for item in data:
|
||||
if hasattr(item, "content"):
|
||||
title = item.content
|
||||
elif isinstance(item, tuple):
|
||||
title = str(item[0]) if item else ""
|
||||
else:
|
||||
title = str(item)
|
||||
h = estimate_block_height(title, viewport_width)
|
||||
self._layout.append((y, h))
|
||||
y += h
|
||||
self._cached_count = len(data)
|
||||
|
||||
# Find items visible in [camera_y - buffer, camera_y + viewport_height + buffer]
|
||||
buffer_zone = viewport_height
|
||||
vis_start = max(0, camera_y - buffer_zone)
|
||||
vis_end = camera_y + viewport_height + buffer_zone
|
||||
|
||||
visible_items = []
|
||||
render_offset_y = 0
|
||||
first_visible_found = False
|
||||
for i, (start_y, height) in enumerate(self._layout):
|
||||
item_end = start_y + height
|
||||
if item_end > vis_start and start_y < vis_end:
|
||||
if not first_visible_found:
|
||||
render_offset_y = start_y
|
||||
first_visible_found = True
|
||||
visible_items.append(data[i])
|
||||
|
||||
# Compute total layout height for the canvas
|
||||
total_layout_height = 0
|
||||
if self._layout:
|
||||
last_start, last_height = self._layout[-1]
|
||||
total_layout_height = last_start + last_height
|
||||
|
||||
# Store metadata for CameraStage
|
||||
ctx.set("render_offset_y", render_offset_y)
|
||||
ctx.set("total_layout_height", total_layout_height)
|
||||
|
||||
# Always return at least one item to avoid empty buffer errors
|
||||
return visible_items if visible_items else data[:1]
|
||||
|
||||
|
||||
class FontStage(Stage):
|
||||
"""Stage that applies font rendering to content.
|
||||
|
||||
FontStage is a Transform that takes raw content (text, headlines)
|
||||
and renders it to an ANSI-formatted buffer using the configured font.
|
||||
|
||||
This decouples font rendering from data sources, allowing:
|
||||
- Different fonts per source
|
||||
- Runtime font swapping
|
||||
- Font as a pipeline stage
|
||||
|
||||
Attributes:
|
||||
font_path: Path to font file (None = use config default)
|
||||
font_size: Font size in points (None = use config default)
|
||||
font_ref: Reference name for registered font ("default", "cjk", etc.)
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
font_path: str | None = None,
|
||||
font_size: int | None = None,
|
||||
font_ref: str | None = "default",
|
||||
name: str = "font",
|
||||
):
|
||||
self.name = name
|
||||
self.category = "transform"
|
||||
self.optional = False
|
||||
self._font_path = font_path
|
||||
self._font_size = font_size
|
||||
self._font_ref = font_ref
|
||||
self._font = None
|
||||
self._render_cache: dict[tuple[str, str, int], list[str]] = {}
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "transform"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"transform.{self.name}", "render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
"""Initialize font from config or path."""
|
||||
from engine import config
|
||||
|
||||
if self._font_path:
|
||||
try:
|
||||
from PIL import ImageFont
|
||||
|
||||
size = self._font_size or config.FONT_SZ
|
||||
self._font = ImageFont.truetype(self._font_path, size)
|
||||
except Exception:
|
||||
return False
|
||||
return True
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Render content with font to buffer."""
|
||||
if data is None:
|
||||
return None
|
||||
|
||||
from engine.render import make_block
|
||||
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
|
||||
# If data is already a list of strings (buffer), return as-is
|
||||
if isinstance(data, list) and data and isinstance(data[0], str):
|
||||
return data
|
||||
|
||||
# If data is a list of items, render each with font
|
||||
if isinstance(data, list):
|
||||
result = []
|
||||
for item in data:
|
||||
# Handle SourceItem or tuple (title, source, timestamp)
|
||||
if hasattr(item, "content"):
|
||||
title = item.content
|
||||
src = getattr(item, "source", "unknown")
|
||||
ts = getattr(item, "timestamp", "0")
|
||||
elif isinstance(item, tuple):
|
||||
title = item[0] if len(item) > 0 else ""
|
||||
src = item[1] if len(item) > 1 else "unknown"
|
||||
ts = str(item[2]) if len(item) > 2 else "0"
|
||||
else:
|
||||
title = str(item)
|
||||
src = "unknown"
|
||||
ts = "0"
|
||||
|
||||
# Check cache first
|
||||
cache_key = (title, src, ts, w)
|
||||
if cache_key in self._render_cache:
|
||||
result.extend(self._render_cache[cache_key])
|
||||
continue
|
||||
|
||||
try:
|
||||
block_lines, color_code, meta_idx = make_block(title, src, ts, w)
|
||||
self._render_cache[cache_key] = block_lines
|
||||
result.extend(block_lines)
|
||||
except Exception:
|
||||
result.append(title)
|
||||
|
||||
return result
|
||||
|
||||
return data
|
||||
|
||||
|
||||
class ImageToTextStage(Stage):
|
||||
"""Transform that converts PIL Image to ASCII text buffer.
|
||||
|
||||
Takes an ImageItem or PIL Image and converts it to a text buffer
|
||||
using ASCII character density mapping. The output can be displayed
|
||||
directly or further processed by effects.
|
||||
|
||||
Attributes:
|
||||
width: Output width in characters
|
||||
height: Output height in characters
|
||||
charset: Character set for density mapping (default: simple ASCII)
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
width: int = 80,
|
||||
height: int = 24,
|
||||
charset: str = " .:-=+*#%@",
|
||||
name: str = "image-to-text",
|
||||
):
|
||||
self.name = name
|
||||
self.category = "transform"
|
||||
self.optional = False
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.charset = charset
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "transform"
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.PIL_IMAGE} # Accepts PIL Image objects or ImageItem
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"transform.{self.name}", "render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Convert PIL Image to text buffer."""
|
||||
if data is None:
|
||||
return None
|
||||
|
||||
from engine.data_sources.sources import ImageItem
|
||||
|
||||
# Extract PIL Image from various input types
|
||||
pil_image = None
|
||||
|
||||
if isinstance(data, ImageItem) or hasattr(data, "image"):
|
||||
pil_image = data.image
|
||||
else:
|
||||
# Assume it's already a PIL Image
|
||||
pil_image = data
|
||||
|
||||
# Check if it's a PIL Image
|
||||
if not hasattr(pil_image, "resize"):
|
||||
# Not a PIL Image, return as-is
|
||||
return data if isinstance(data, list) else [str(data)]
|
||||
|
||||
# Convert to grayscale and resize
|
||||
try:
|
||||
if pil_image.mode != "L":
|
||||
pil_image = pil_image.convert("L")
|
||||
except Exception:
|
||||
return ["[image conversion error]"]
|
||||
|
||||
# Calculate cell aspect ratio correction (characters are taller than wide)
|
||||
aspect_ratio = 0.5
|
||||
target_w = self.width
|
||||
target_h = int(self.height * aspect_ratio)
|
||||
|
||||
# Resize image to target dimensions
|
||||
try:
|
||||
resized = pil_image.resize((target_w, target_h))
|
||||
except Exception:
|
||||
return ["[image resize error]"]
|
||||
|
||||
# Map pixels to characters
|
||||
result = []
|
||||
pixels = list(resized.getdata())
|
||||
|
||||
for row in range(target_h):
|
||||
line = ""
|
||||
for col in range(target_w):
|
||||
idx = row * target_w + col
|
||||
if idx < len(pixels):
|
||||
brightness = pixels[idx]
|
||||
char_idx = int((brightness / 255) * (len(self.charset) - 1))
|
||||
line += self.charset[char_idx]
|
||||
else:
|
||||
line += " "
|
||||
result.append(line)
|
||||
|
||||
# Pad or trim to exact height
|
||||
while len(result) < self.height:
|
||||
result.append(" " * self.width)
|
||||
result = result[: self.height]
|
||||
|
||||
# Pad lines to width
|
||||
result = [line.ljust(self.width) for line in result]
|
||||
|
||||
return result
|
||||
|
||||
|
||||
def create_stage_from_display(display, name: str = "terminal") -> DisplayStage:
|
||||
"""Create a Stage from a Display instance."""
|
||||
return DisplayStage(display, name)
|
||||
|
||||
|
||||
def create_stage_from_effect(effect_plugin, name: str) -> EffectPluginStage:
|
||||
"""Create a Stage from an EffectPlugin."""
|
||||
return EffectPluginStage(effect_plugin, name)
|
||||
|
||||
|
||||
def create_stage_from_source(data_source, name: str = "headlines") -> DataSourceStage:
|
||||
"""Create a Stage from a DataSource."""
|
||||
return DataSourceStage(data_source, name)
|
||||
|
||||
|
||||
def create_stage_from_camera(camera, name: str = "vertical") -> CameraStage:
|
||||
"""Create a Stage from a Camera."""
|
||||
return CameraStage(camera, name)
|
||||
|
||||
|
||||
def create_stage_from_font(
|
||||
font_path: str | None = None,
|
||||
font_size: int | None = None,
|
||||
font_ref: str | None = "default",
|
||||
name: str = "font",
|
||||
) -> FontStage:
|
||||
"""Create a FontStage for rendering content with fonts."""
|
||||
return FontStage(
|
||||
font_path=font_path, font_size=font_size, font_ref=font_ref, name=name
|
||||
)
|
||||
|
||||
|
||||
class CanvasStage(Stage):
|
||||
"""Stage that manages a Canvas for rendering.
|
||||
|
||||
CanvasStage creates and manages a 2D canvas that can hold rendered content.
|
||||
Other stages can write to and read from the canvas via the pipeline context.
|
||||
|
||||
This enables:
|
||||
- Pre-rendering content off-screen
|
||||
- Multiple cameras viewing different regions
|
||||
- Smooth scrolling (camera moves, content stays)
|
||||
- Layer compositing
|
||||
|
||||
Usage:
|
||||
- Add CanvasStage to pipeline
|
||||
- Other stages access canvas via: ctx.get("canvas")
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
width: int = 80,
|
||||
height: int = 24,
|
||||
name: str = "canvas",
|
||||
):
|
||||
self.name = name
|
||||
self.category = "system"
|
||||
self.optional = True
|
||||
self._width = width
|
||||
self._height = height
|
||||
self._canvas = None
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "system"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"canvas"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.ANY}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.ANY}
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
from engine.canvas import Canvas
|
||||
|
||||
self._canvas = Canvas(width=self._width, height=self._height)
|
||||
ctx.set("canvas", self._canvas)
|
||||
return True
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Pass through data but ensure canvas is in context."""
|
||||
if self._canvas is None:
|
||||
from engine.canvas import Canvas
|
||||
|
||||
self._canvas = Canvas(width=self._width, height=self._height)
|
||||
ctx.set("canvas", self._canvas)
|
||||
|
||||
# Get dirty regions from canvas and expose via context
|
||||
# Effects can access via ctx.get_state("canvas.dirty_rows")
|
||||
if self._canvas.is_dirty():
|
||||
dirty_rows = self._canvas.get_dirty_rows()
|
||||
ctx.set_state("canvas.dirty_rows", dirty_rows)
|
||||
ctx.set_state("canvas.dirty_regions", self._canvas.get_dirty_regions())
|
||||
|
||||
return data
|
||||
|
||||
def get_canvas(self):
|
||||
"""Get the canvas instance."""
|
||||
return self._canvas
|
||||
|
||||
def cleanup(self) -> None:
|
||||
self._canvas = None
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
"""Stage adapters - Bridge existing components to the Stage interface.
|
||||
|
||||
This module provides adapters that wrap existing components
|
||||
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
|
||||
"""
|
||||
|
||||
from .camera import CameraClockStage, CameraStage
|
||||
from .data_source import DataSourceStage, PassthroughStage, SourceItemsToBufferStage
|
||||
from .display import DisplayStage
|
||||
from .effect_plugin import EffectPluginStage
|
||||
from .factory import (
|
||||
create_stage_from_camera,
|
||||
create_stage_from_display,
|
||||
create_stage_from_effect,
|
||||
create_stage_from_font,
|
||||
create_stage_from_source,
|
||||
)
|
||||
from .message_overlay import MessageOverlayConfig, MessageOverlayStage
|
||||
from .positioning import (
|
||||
PositioningMode,
|
||||
PositionStage,
|
||||
create_position_stage,
|
||||
)
|
||||
from .transform import (
|
||||
CanvasStage,
|
||||
FontStage,
|
||||
ImageToTextStage,
|
||||
ViewportFilterStage,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
# Adapter classes
|
||||
"EffectPluginStage",
|
||||
"DisplayStage",
|
||||
"DataSourceStage",
|
||||
"PassthroughStage",
|
||||
"SourceItemsToBufferStage",
|
||||
"CameraStage",
|
||||
"CameraClockStage",
|
||||
"ViewportFilterStage",
|
||||
"FontStage",
|
||||
"ImageToTextStage",
|
||||
"CanvasStage",
|
||||
"MessageOverlayStage",
|
||||
"MessageOverlayConfig",
|
||||
"PositionStage",
|
||||
"PositioningMode",
|
||||
# Factory functions
|
||||
"create_stage_from_display",
|
||||
"create_stage_from_effect",
|
||||
"create_stage_from_source",
|
||||
"create_stage_from_camera",
|
||||
"create_stage_from_font",
|
||||
"create_position_stage",
|
||||
]
|
||||
@@ -1,219 +0,0 @@
|
||||
"""Adapter for camera stage."""
|
||||
|
||||
import time
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
class CameraClockStage(Stage):
|
||||
"""Per-frame clock stage that updates camera state.
|
||||
|
||||
This stage runs once per frame and updates the camera's internal state
|
||||
(position, time). It makes camera_y/camera_x available to subsequent
|
||||
stages via the pipeline context.
|
||||
|
||||
Unlike other stages, this is a pure clock stage and doesn't process
|
||||
data - it just updates camera state and passes data through unchanged.
|
||||
"""
|
||||
|
||||
def __init__(self, camera, name: str = "camera-clock"):
|
||||
self._camera = camera
|
||||
self.name = name
|
||||
self.category = "camera"
|
||||
self.optional = False
|
||||
self._last_frame_time: float | None = None
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "camera"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
# Provides camera state info only
|
||||
# NOTE: Do NOT provide "source" as it conflicts with viewport_filter's "source.filtered"
|
||||
return {"camera.state"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Clock stage - no dependencies (updates every frame regardless of data flow)
|
||||
return set()
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
# Accept any data type - this is a pass-through stage
|
||||
return {DataType.ANY}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
# Pass through whatever was received
|
||||
return {DataType.ANY}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Update camera state and pass data through.
|
||||
|
||||
This stage updates the camera's internal state (position, time) and
|
||||
makes the updated camera_y/camera_x available to subsequent stages
|
||||
via the pipeline context.
|
||||
|
||||
The data is passed through unchanged - this stage only updates
|
||||
camera state, it doesn't transform the data.
|
||||
"""
|
||||
if data is None:
|
||||
return data
|
||||
|
||||
# Update camera speed from params if explicitly set (for dynamic modulation)
|
||||
# Only update if camera_speed in params differs from the default (1.0)
|
||||
# This preserves camera speed set during construction
|
||||
if (
|
||||
ctx.params
|
||||
and hasattr(ctx.params, "camera_speed")
|
||||
and ctx.params.camera_speed != 1.0
|
||||
):
|
||||
self._camera.set_speed(ctx.params.camera_speed)
|
||||
|
||||
current_time = time.perf_counter()
|
||||
dt = 0.0
|
||||
if self._last_frame_time is not None:
|
||||
dt = current_time - self._last_frame_time
|
||||
self._camera.update(dt)
|
||||
self._last_frame_time = current_time
|
||||
|
||||
# Update context with current camera position
|
||||
ctx.set_state("camera_y", self._camera.y)
|
||||
ctx.set_state("camera_x", self._camera.x)
|
||||
|
||||
# Pass data through unchanged
|
||||
return data
|
||||
|
||||
|
||||
class CameraStage(Stage):
|
||||
"""Adapter wrapping Camera as a Stage.
|
||||
|
||||
This stage applies camera viewport transformation to the rendered buffer.
|
||||
Camera state updates are handled by CameraClockStage.
|
||||
"""
|
||||
|
||||
def __init__(self, camera, name: str = "vertical"):
|
||||
self._camera = camera
|
||||
self.name = name
|
||||
self.category = "camera"
|
||||
self.optional = True
|
||||
self._last_frame_time: float | None = None
|
||||
|
||||
def save_state(self) -> dict[str, Any]:
|
||||
"""Save camera state for restoration after pipeline rebuild.
|
||||
|
||||
Returns:
|
||||
Dictionary containing camera state that can be restored
|
||||
"""
|
||||
state = {
|
||||
"x": self._camera.x,
|
||||
"y": self._camera.y,
|
||||
"mode": self._camera.mode.value
|
||||
if hasattr(self._camera.mode, "value")
|
||||
else self._camera.mode,
|
||||
"speed": self._camera.speed,
|
||||
"zoom": self._camera.zoom,
|
||||
"canvas_width": self._camera.canvas_width,
|
||||
"canvas_height": self._camera.canvas_height,
|
||||
"_x_float": getattr(self._camera, "_x_float", 0.0),
|
||||
"_y_float": getattr(self._camera, "_y_float", 0.0),
|
||||
"_time": getattr(self._camera, "_time", 0.0),
|
||||
}
|
||||
# Save radial camera state if present
|
||||
if hasattr(self._camera, "_r_float"):
|
||||
state["_r_float"] = self._camera._r_float
|
||||
if hasattr(self._camera, "_theta_float"):
|
||||
state["_theta_float"] = self._camera._theta_float
|
||||
if hasattr(self._camera, "_radial_input"):
|
||||
state["_radial_input"] = self._camera._radial_input
|
||||
return state
|
||||
|
||||
def restore_state(self, state: dict[str, Any]) -> None:
|
||||
"""Restore camera state from saved state.
|
||||
|
||||
Args:
|
||||
state: Dictionary containing camera state from save_state()
|
||||
"""
|
||||
from engine.camera import CameraMode
|
||||
|
||||
self._camera.x = state.get("x", 0)
|
||||
self._camera.y = state.get("y", 0)
|
||||
|
||||
# Restore mode - handle both enum value and direct enum
|
||||
mode_value = state.get("mode", 0)
|
||||
if isinstance(mode_value, int):
|
||||
self._camera.mode = CameraMode(mode_value)
|
||||
else:
|
||||
self._camera.mode = mode_value
|
||||
|
||||
self._camera.speed = state.get("speed", 1.0)
|
||||
self._camera.zoom = state.get("zoom", 1.0)
|
||||
self._camera.canvas_width = state.get("canvas_width", 200)
|
||||
self._camera.canvas_height = state.get("canvas_height", 200)
|
||||
|
||||
# Restore internal state
|
||||
if hasattr(self._camera, "_x_float"):
|
||||
self._camera._x_float = state.get("_x_float", 0.0)
|
||||
if hasattr(self._camera, "_y_float"):
|
||||
self._camera._y_float = state.get("_y_float", 0.0)
|
||||
if hasattr(self._camera, "_time"):
|
||||
self._camera._time = state.get("_time", 0.0)
|
||||
|
||||
# Restore radial camera state if present
|
||||
if hasattr(self._camera, "_r_float"):
|
||||
self._camera._r_float = state.get("_r_float", 0.0)
|
||||
if hasattr(self._camera, "_theta_float"):
|
||||
self._camera._theta_float = state.get("_theta_float", 0.0)
|
||||
if hasattr(self._camera, "_radial_input"):
|
||||
self._camera._radial_input = state.get("_radial_input", 0.0)
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "camera"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"camera"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"render.output", "camera.state"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Apply camera transformation to items."""
|
||||
if data is None:
|
||||
return data
|
||||
|
||||
# Camera state is updated by CameraClockStage
|
||||
# We only apply the viewport transformation here
|
||||
|
||||
if hasattr(self._camera, "apply"):
|
||||
viewport_width = ctx.params.viewport_width if ctx.params else 80
|
||||
viewport_height = ctx.params.viewport_height if ctx.params else 24
|
||||
|
||||
# Use filtered camera position if available (from ViewportFilterStage)
|
||||
# This handles the case where the buffer has been filtered and starts at row 0
|
||||
filtered_camera_y = ctx.get("camera_y", self._camera.y)
|
||||
|
||||
# Temporarily adjust camera position for filtering
|
||||
original_y = self._camera.y
|
||||
self._camera.y = filtered_camera_y
|
||||
|
||||
try:
|
||||
result = self._camera.apply(data, viewport_width, viewport_height)
|
||||
finally:
|
||||
# Restore original camera position
|
||||
self._camera.y = original_y
|
||||
|
||||
return result
|
||||
return data
|
||||
@@ -1,143 +0,0 @@
|
||||
"""
|
||||
Stage adapters - Bridge existing components to the Stage interface.
|
||||
|
||||
This module provides adapters that wrap existing components
|
||||
(DataSource) as Stage implementations.
|
||||
"""
|
||||
|
||||
from typing import Any
|
||||
|
||||
from engine.data_sources import SourceItem
|
||||
from engine.pipeline import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
class DataSourceStage(Stage):
|
||||
"""Adapter wrapping DataSource as a Stage."""
|
||||
|
||||
def __init__(self, data_source, name: str = "headlines"):
|
||||
self._source = data_source
|
||||
self.name = name
|
||||
self.category = "source"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"source.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return set()
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.NONE} # Sources don't take input
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Fetch data from source."""
|
||||
if hasattr(self._source, "get_items"):
|
||||
return self._source.get_items()
|
||||
return data
|
||||
|
||||
|
||||
class PassthroughStage(Stage):
|
||||
"""Simple stage that passes data through unchanged.
|
||||
|
||||
Used for sources that already provide the data in the correct format
|
||||
(e.g., pipeline introspection that outputs text directly).
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "passthrough"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Pass data through unchanged."""
|
||||
return data
|
||||
|
||||
|
||||
class SourceItemsToBufferStage(Stage):
|
||||
"""Convert SourceItem objects to text buffer.
|
||||
|
||||
Takes a list of SourceItem objects and extracts their content,
|
||||
splitting on newlines to create a proper text buffer for display.
|
||||
"""
|
||||
|
||||
def __init__(self, name: str = "items-to-buffer"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Convert SourceItem list to text buffer."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
# If already a list of strings, return as-is
|
||||
if isinstance(data, list) and data and isinstance(data[0], str):
|
||||
return data
|
||||
|
||||
# If it's a list of SourceItem, extract content
|
||||
if isinstance(data, list):
|
||||
result = []
|
||||
for item in data:
|
||||
if isinstance(item, SourceItem):
|
||||
# Split content by newline to get individual lines
|
||||
lines = item.content.split("\n")
|
||||
result.extend(lines)
|
||||
elif hasattr(item, "content"): # Has content attribute
|
||||
lines = str(item.content).split("\n")
|
||||
result.extend(lines)
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
|
||||
# Single item
|
||||
if isinstance(data, SourceItem):
|
||||
return data.content.split("\n")
|
||||
|
||||
return [str(data)]
|
||||
@@ -1,108 +0,0 @@
|
||||
"""Adapter wrapping Display as a Stage."""
|
||||
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline import PipelineContext, Stage
|
||||
|
||||
|
||||
class DisplayStage(Stage):
|
||||
"""Adapter wrapping Display as a Stage."""
|
||||
|
||||
def __init__(self, display, name: str = "terminal", positioning: str = "mixed"):
|
||||
self._display = display
|
||||
self.name = name
|
||||
self.category = "display"
|
||||
self.optional = False
|
||||
self._initialized = False
|
||||
self._init_width = 80
|
||||
self._init_height = 24
|
||||
self._positioning = positioning
|
||||
|
||||
def save_state(self) -> dict[str, Any]:
|
||||
"""Save display state for restoration after pipeline rebuild.
|
||||
|
||||
Returns:
|
||||
Dictionary containing display state that can be restored
|
||||
"""
|
||||
return {
|
||||
"initialized": self._initialized,
|
||||
"init_width": self._init_width,
|
||||
"init_height": self._init_height,
|
||||
"width": getattr(self._display, "width", 80),
|
||||
"height": getattr(self._display, "height", 24),
|
||||
}
|
||||
|
||||
def restore_state(self, state: dict[str, Any]) -> None:
|
||||
"""Restore display state from saved state.
|
||||
|
||||
Args:
|
||||
state: Dictionary containing display state from save_state()
|
||||
"""
|
||||
self._initialized = state.get("initialized", False)
|
||||
self._init_width = state.get("init_width", 80)
|
||||
self._init_height = state.get("init_height", 24)
|
||||
|
||||
# Restore display dimensions if the display supports it
|
||||
if hasattr(self._display, "width"):
|
||||
self._display.width = state.get("width", 80)
|
||||
if hasattr(self._display, "height"):
|
||||
self._display.height = state.get("height", 24)
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"display.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Display needs rendered content and camera transformation
|
||||
return {"render.output", "camera"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER} # Display consumes rendered text
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
|
||||
return {DataType.NONE} # Display is a terminal stage (no output)
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
h = ctx.params.viewport_height if ctx.params else 24
|
||||
|
||||
# Try to reuse display if already initialized
|
||||
reuse = self._initialized
|
||||
result = self._display.init(w, h, reuse=reuse)
|
||||
|
||||
# Update initialization state
|
||||
if result is not False:
|
||||
self._initialized = True
|
||||
self._init_width = w
|
||||
self._init_height = h
|
||||
|
||||
return result is not False
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Output data to display."""
|
||||
if data is not None:
|
||||
# Check if positioning mode is specified in context params
|
||||
positioning = self._positioning
|
||||
if ctx and ctx.params and hasattr(ctx.params, "positioning"):
|
||||
positioning = ctx.params.positioning
|
||||
|
||||
# Pass positioning to display if supported
|
||||
if (
|
||||
hasattr(self._display, "show")
|
||||
and "positioning" in self._display.show.__code__.co_varnames
|
||||
):
|
||||
self._display.show(data, positioning=positioning)
|
||||
else:
|
||||
# Fallback for displays that don't support positioning parameter
|
||||
self._display.show(data)
|
||||
return data
|
||||
|
||||
def cleanup(self) -> None:
|
||||
self._display.cleanup()
|
||||
@@ -1,124 +0,0 @@
|
||||
"""Adapter wrapping EffectPlugin as a Stage."""
|
||||
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline import PipelineContext, Stage
|
||||
|
||||
|
||||
class EffectPluginStage(Stage):
|
||||
"""Adapter wrapping EffectPlugin as a Stage.
|
||||
|
||||
Supports capability-based dependencies through the dependencies parameter.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
effect_plugin,
|
||||
name: str = "effect",
|
||||
dependencies: set[str] | None = None,
|
||||
):
|
||||
self._effect = effect_plugin
|
||||
self.name = name
|
||||
self.category = "effect"
|
||||
self.optional = False
|
||||
self._dependencies = dependencies or set()
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
"""Return stage_type based on effect name.
|
||||
|
||||
Overlay effects have stage_type "overlay".
|
||||
"""
|
||||
if self.is_overlay:
|
||||
return "overlay"
|
||||
return self.category
|
||||
|
||||
@property
|
||||
def render_order(self) -> int:
|
||||
"""Return render_order based on effect type.
|
||||
|
||||
Overlay effects have high render_order to appear on top.
|
||||
"""
|
||||
if self.is_overlay:
|
||||
return 100 # High order for overlays
|
||||
return 0
|
||||
|
||||
@property
|
||||
def is_overlay(self) -> bool:
|
||||
"""Return True for overlay effects.
|
||||
|
||||
Overlay effects compose on top of the buffer
|
||||
rather than transforming it for the next stage.
|
||||
"""
|
||||
# Check if the effect has an is_overlay attribute that is explicitly True
|
||||
# (not just any truthy value from a mock object)
|
||||
if hasattr(self._effect, "is_overlay"):
|
||||
effect_overlay = self._effect.is_overlay
|
||||
# Only return True if it's explicitly set to True
|
||||
if effect_overlay is True:
|
||||
return True
|
||||
return self.name == "hud"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"effect.{self.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return self._dependencies
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Process data through the effect."""
|
||||
if data is None:
|
||||
return None
|
||||
from engine.effects.types import EffectContext, apply_param_bindings
|
||||
|
||||
w = ctx.params.viewport_width if ctx.params else 80
|
||||
h = ctx.params.viewport_height if ctx.params else 24
|
||||
frame = ctx.params.frame_number if ctx.params else 0
|
||||
|
||||
effect_ctx = EffectContext(
|
||||
terminal_width=w,
|
||||
terminal_height=h,
|
||||
scroll_cam=0,
|
||||
ticker_height=h,
|
||||
camera_x=0,
|
||||
mic_excess=0.0,
|
||||
grad_offset=(frame * 0.01) % 1.0,
|
||||
frame_number=frame,
|
||||
has_message=False,
|
||||
items=ctx.get("items", []),
|
||||
)
|
||||
|
||||
# Copy sensor state from PipelineContext to EffectContext
|
||||
for key, value in ctx.state.items():
|
||||
if key.startswith("sensor."):
|
||||
effect_ctx.set_state(key, value)
|
||||
|
||||
# Copy metrics from PipelineContext to EffectContext
|
||||
if "metrics" in ctx.state:
|
||||
effect_ctx.set_state("metrics", ctx.state["metrics"])
|
||||
|
||||
# Copy pipeline_order from PipelineContext services to EffectContext state
|
||||
pipeline_order = ctx.get("pipeline_order")
|
||||
if pipeline_order:
|
||||
effect_ctx.set_state("pipeline_order", pipeline_order)
|
||||
|
||||
# Apply sensor param bindings if effect has them
|
||||
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
|
||||
bound_config = apply_param_bindings(self._effect, effect_ctx)
|
||||
self._effect.configure(bound_config)
|
||||
|
||||
return self._effect.process(data, effect_ctx)
|
||||
@@ -1,38 +0,0 @@
|
||||
"""Factory functions for creating stage instances."""
|
||||
|
||||
from engine.pipeline.adapters.camera import CameraStage
|
||||
from engine.pipeline.adapters.data_source import DataSourceStage
|
||||
from engine.pipeline.adapters.display import DisplayStage
|
||||
from engine.pipeline.adapters.effect_plugin import EffectPluginStage
|
||||
from engine.pipeline.adapters.transform import FontStage
|
||||
|
||||
|
||||
def create_stage_from_display(display, name: str = "terminal") -> DisplayStage:
|
||||
"""Create a DisplayStage from a display instance."""
|
||||
return DisplayStage(display, name=name)
|
||||
|
||||
|
||||
def create_stage_from_effect(effect_plugin, name: str) -> EffectPluginStage:
|
||||
"""Create an EffectPluginStage from an effect plugin."""
|
||||
return EffectPluginStage(effect_plugin, name=name)
|
||||
|
||||
|
||||
def create_stage_from_source(data_source, name: str = "headlines") -> DataSourceStage:
|
||||
"""Create a DataSourceStage from a data source."""
|
||||
return DataSourceStage(data_source, name=name)
|
||||
|
||||
|
||||
def create_stage_from_camera(camera, name: str = "vertical") -> CameraStage:
|
||||
"""Create a CameraStage from a camera instance."""
|
||||
return CameraStage(camera, name=name)
|
||||
|
||||
|
||||
def create_stage_from_font(
|
||||
font_path: str | None = None,
|
||||
font_size: int | None = None,
|
||||
font_ref: str | None = "default",
|
||||
name: str = "font",
|
||||
) -> FontStage:
|
||||
"""Create a FontStage with specified font configuration."""
|
||||
# FontStage currently doesn't use these parameters but keeps them for compatibility
|
||||
return FontStage(name=name)
|
||||
@@ -1,165 +0,0 @@
|
||||
"""
|
||||
Frame Capture Stage Adapter
|
||||
|
||||
Wraps pipeline stages to capture frames for animation report generation.
|
||||
"""
|
||||
|
||||
from typing import Any
|
||||
|
||||
from engine.display.backends.animation_report import AnimationReportDisplay
|
||||
from engine.pipeline import PipelineContext, Stage
|
||||
|
||||
|
||||
class FrameCaptureStage(Stage):
|
||||
"""
|
||||
Wrapper stage that captures frames before and after a wrapped stage.
|
||||
|
||||
This allows generating animation reports showing how each stage
|
||||
transforms the data.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
wrapped_stage: Stage,
|
||||
display: AnimationReportDisplay,
|
||||
name: str | None = None,
|
||||
):
|
||||
"""
|
||||
Initialize frame capture stage.
|
||||
|
||||
Args:
|
||||
wrapped_stage: The stage to wrap and capture frames from
|
||||
display: The animation report display to send frames to
|
||||
name: Optional name for this capture stage
|
||||
"""
|
||||
self._wrapped_stage = wrapped_stage
|
||||
self._display = display
|
||||
self.name = name or f"capture_{wrapped_stage.name}"
|
||||
self.category = wrapped_stage.category
|
||||
self.optional = wrapped_stage.optional
|
||||
|
||||
# Capture state
|
||||
self._captured_input = False
|
||||
self._captured_output = False
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return self._wrapped_stage.stage_type
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return self._wrapped_stage.capabilities
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return self._wrapped_stage.dependencies
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return self._wrapped_stage.inlet_types
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return self._wrapped_stage.outlet_types
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
"""Initialize the wrapped stage."""
|
||||
return self._wrapped_stage.init(ctx)
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""
|
||||
Process data through wrapped stage and capture frames.
|
||||
|
||||
Args:
|
||||
data: Input data (typically a text buffer)
|
||||
ctx: Pipeline context
|
||||
|
||||
Returns:
|
||||
Output data from wrapped stage
|
||||
"""
|
||||
# Capture input frame (before stage processing)
|
||||
if isinstance(data, list) and all(isinstance(line, str) for line in data):
|
||||
self._display.start_stage(f"{self._wrapped_stage.name}_input")
|
||||
self._display.show(data)
|
||||
self._captured_input = True
|
||||
|
||||
# Process through wrapped stage
|
||||
result = self._wrapped_stage.process(data, ctx)
|
||||
|
||||
# Capture output frame (after stage processing)
|
||||
if isinstance(result, list) and all(isinstance(line, str) for line in result):
|
||||
self._display.start_stage(f"{self._wrapped_stage.name}_output")
|
||||
self._display.show(result)
|
||||
self._captured_output = True
|
||||
|
||||
return result
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Cleanup the wrapped stage."""
|
||||
self._wrapped_stage.cleanup()
|
||||
|
||||
|
||||
class FrameCaptureController:
|
||||
"""
|
||||
Controller for managing frame capture across the pipeline.
|
||||
|
||||
This class provides an easy way to enable frame capture for
|
||||
specific stages or the entire pipeline.
|
||||
"""
|
||||
|
||||
def __init__(self, display: AnimationReportDisplay):
|
||||
"""
|
||||
Initialize frame capture controller.
|
||||
|
||||
Args:
|
||||
display: The animation report display to use for capture
|
||||
"""
|
||||
self._display = display
|
||||
self._captured_stages: list[FrameCaptureStage] = []
|
||||
|
||||
def wrap_stage(self, stage: Stage, name: str | None = None) -> FrameCaptureStage:
|
||||
"""
|
||||
Wrap a stage with frame capture.
|
||||
|
||||
Args:
|
||||
stage: The stage to wrap
|
||||
name: Optional name for the capture stage
|
||||
|
||||
Returns:
|
||||
Wrapped stage that captures frames
|
||||
"""
|
||||
capture_stage = FrameCaptureStage(stage, self._display, name)
|
||||
self._captured_stages.append(capture_stage)
|
||||
return capture_stage
|
||||
|
||||
def wrap_stages(self, stages: dict[str, Stage]) -> dict[str, Stage]:
|
||||
"""
|
||||
Wrap multiple stages with frame capture.
|
||||
|
||||
Args:
|
||||
stages: Dictionary of stage names to stages
|
||||
|
||||
Returns:
|
||||
Dictionary of stage names to wrapped stages
|
||||
"""
|
||||
wrapped = {}
|
||||
for name, stage in stages.items():
|
||||
wrapped[name] = self.wrap_stage(stage, name)
|
||||
return wrapped
|
||||
|
||||
def get_captured_stages(self) -> list[FrameCaptureStage]:
|
||||
"""Get list of all captured stages."""
|
||||
return self._captured_stages
|
||||
|
||||
def generate_report(self, title: str = "Pipeline Animation Report") -> str:
|
||||
"""
|
||||
Generate the animation report.
|
||||
|
||||
Args:
|
||||
title: Title for the report
|
||||
|
||||
Returns:
|
||||
Path to the generated HTML file
|
||||
"""
|
||||
report_path = self._display.generate_report(title)
|
||||
return str(report_path)
|
||||
@@ -1,185 +0,0 @@
|
||||
"""
|
||||
Message overlay stage - Renders ntfy messages as an overlay on the buffer.
|
||||
|
||||
This stage provides message overlay capability for displaying ntfy.sh messages
|
||||
as a centered panel with pink/magenta gradient, matching upstream/main aesthetics.
|
||||
"""
|
||||
|
||||
import re
|
||||
import time
|
||||
from dataclasses import dataclass
|
||||
from datetime import datetime
|
||||
|
||||
from engine import config
|
||||
from engine.effects.legacy import vis_trunc
|
||||
from engine.pipeline import DataType, PipelineContext, Stage
|
||||
from engine.render.blocks import big_wrap
|
||||
from engine.render.gradient import msg_gradient
|
||||
|
||||
|
||||
@dataclass
|
||||
class MessageOverlayConfig:
|
||||
"""Configuration for MessageOverlayStage."""
|
||||
|
||||
enabled: bool = True
|
||||
display_secs: int = 30 # How long to display messages
|
||||
topic_url: str | None = None # Ntfy topic URL (None = use config default)
|
||||
|
||||
|
||||
class MessageOverlayStage(Stage):
|
||||
"""Stage that renders ntfy message overlay on the buffer.
|
||||
|
||||
Provides:
|
||||
- message.overlay capability (optional)
|
||||
- Renders centered panel with pink/magenta gradient
|
||||
- Shows title, body, timestamp, and remaining time
|
||||
"""
|
||||
|
||||
name = "message_overlay"
|
||||
category = "overlay"
|
||||
|
||||
def __init__(
|
||||
self, config: MessageOverlayConfig | None = None, name: str = "message_overlay"
|
||||
):
|
||||
self.config = config or MessageOverlayConfig()
|
||||
self._ntfy_poller = None
|
||||
self._msg_cache = (None, None) # (cache_key, rendered_rows)
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
"""Provides message overlay capability."""
|
||||
return {"message.overlay"} if self.config.enabled else set()
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
"""Needs rendered buffer and camera transformation to overlay onto."""
|
||||
return {"render.output", "camera"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
"""Initialize ntfy poller if topic URL is configured."""
|
||||
if not self.config.enabled:
|
||||
return True
|
||||
|
||||
# Get or create ntfy poller
|
||||
topic_url = self.config.topic_url or config.NTFY_TOPIC
|
||||
if topic_url:
|
||||
from engine.ntfy import NtfyPoller
|
||||
|
||||
self._ntfy_poller = NtfyPoller(
|
||||
topic_url=topic_url,
|
||||
reconnect_delay=getattr(config, "NTFY_RECONNECT_DELAY", 5),
|
||||
display_secs=self.config.display_secs,
|
||||
)
|
||||
self._ntfy_poller.start()
|
||||
ctx.set("ntfy_poller", self._ntfy_poller)
|
||||
|
||||
return True
|
||||
|
||||
def process(self, data: list[str], ctx: PipelineContext) -> list[str]:
|
||||
"""Render message overlay on the buffer."""
|
||||
if not self.config.enabled or not data:
|
||||
return data
|
||||
|
||||
# Get active message from poller
|
||||
msg = None
|
||||
if self._ntfy_poller:
|
||||
msg = self._ntfy_poller.get_active_message()
|
||||
|
||||
if msg is None:
|
||||
return data
|
||||
|
||||
# Render overlay
|
||||
w = ctx.terminal_width if hasattr(ctx, "terminal_width") else 80
|
||||
h = ctx.terminal_height if hasattr(ctx, "terminal_height") else 24
|
||||
|
||||
overlay, self._msg_cache = self._render_message_overlay(
|
||||
msg, w, h, self._msg_cache
|
||||
)
|
||||
|
||||
# Composite overlay onto buffer
|
||||
result = list(data)
|
||||
for line in overlay:
|
||||
# Overlay uses ANSI cursor positioning, just append
|
||||
result.append(line)
|
||||
|
||||
return result
|
||||
|
||||
def _render_message_overlay(
|
||||
self,
|
||||
msg: tuple[str, str, float] | None,
|
||||
w: int,
|
||||
h: int,
|
||||
msg_cache: tuple,
|
||||
) -> tuple[list[str], tuple]:
|
||||
"""Render ntfy message overlay.
|
||||
|
||||
Args:
|
||||
msg: (title, body, timestamp) or None
|
||||
w: terminal width
|
||||
h: terminal height
|
||||
msg_cache: (cache_key, rendered_rows) for caching
|
||||
|
||||
Returns:
|
||||
(list of ANSI strings, updated cache)
|
||||
"""
|
||||
overlay = []
|
||||
if msg is None:
|
||||
return overlay, msg_cache
|
||||
|
||||
m_title, m_body, m_ts = msg
|
||||
display_text = m_body or m_title or "(empty)"
|
||||
display_text = re.sub(r"\s+", " ", display_text.upper())
|
||||
|
||||
cache_key = (display_text, w)
|
||||
if msg_cache[0] != cache_key:
|
||||
msg_rows = big_wrap(display_text, w - 4)
|
||||
msg_cache = (cache_key, msg_rows)
|
||||
else:
|
||||
msg_rows = msg_cache[1]
|
||||
|
||||
msg_rows = msg_gradient(msg_rows, (time.monotonic() * config.GRAD_SPEED) % 1.0)
|
||||
|
||||
elapsed_s = int(time.monotonic() - m_ts)
|
||||
remaining = max(0, self.config.display_secs - elapsed_s)
|
||||
ts_str = datetime.now().strftime("%H:%M:%S")
|
||||
panel_h = len(msg_rows) + 2
|
||||
panel_top = max(0, (h - panel_h) // 2)
|
||||
|
||||
row_idx = 0
|
||||
for mr in msg_rows:
|
||||
ln = vis_trunc(mr, w)
|
||||
overlay.append(f"\033[{panel_top + row_idx + 1};1H {ln}\033[0m\033[K")
|
||||
row_idx += 1
|
||||
|
||||
meta_parts = []
|
||||
if m_title and m_title != m_body:
|
||||
meta_parts.append(m_title)
|
||||
meta_parts.append(f"ntfy \u00b7 {ts_str} \u00b7 {remaining}s")
|
||||
meta = (
|
||||
" " + " \u00b7 ".join(meta_parts)
|
||||
if len(meta_parts) > 1
|
||||
else " " + meta_parts[0]
|
||||
)
|
||||
overlay.append(
|
||||
f"\033[{panel_top + row_idx + 1};1H\033[38;5;245m{meta}\033[0m\033[K"
|
||||
)
|
||||
row_idx += 1
|
||||
|
||||
bar = "\u2500" * (w - 4)
|
||||
overlay.append(
|
||||
f"\033[{panel_top + row_idx + 1};1H \033[2;38;5;37m{bar}\033[0m\033[K"
|
||||
)
|
||||
|
||||
return overlay, msg_cache
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Cleanup resources."""
|
||||
pass
|
||||
@@ -1,185 +0,0 @@
|
||||
"""PositionStage - Configurable positioning mode for terminal rendering.
|
||||
|
||||
This module provides positioning stages that allow choosing between
|
||||
different ANSI positioning approaches:
|
||||
- ABSOLUTE: Use cursor positioning codes (\\033[row;colH) for all lines
|
||||
- RELATIVE: Use newlines for all lines
|
||||
- MIXED: Base content uses newlines, effects use cursor positioning (default)
|
||||
"""
|
||||
|
||||
from enum import Enum
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
class PositioningMode(Enum):
|
||||
"""Positioning mode for terminal rendering."""
|
||||
|
||||
ABSOLUTE = "absolute" # All lines have cursor positioning codes
|
||||
RELATIVE = "relative" # Lines use newlines (no cursor codes)
|
||||
MIXED = "mixed" # Mixed: newlines for base, cursor codes for overlays (default)
|
||||
|
||||
|
||||
class PositionStage(Stage):
|
||||
"""Applies positioning mode to buffer before display.
|
||||
|
||||
This stage allows configuring how lines are positioned in the terminal:
|
||||
- ABSOLUTE: Each line has \\033[row;colH prefix (precise control)
|
||||
- RELATIVE: Lines are joined with \\n (natural flow)
|
||||
- MIXED: Leaves buffer as-is (effects add their own positioning)
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self, mode: PositioningMode = PositioningMode.RELATIVE, name: str = "position"
|
||||
):
|
||||
self.mode = mode
|
||||
self.name = name
|
||||
self.category = "position"
|
||||
self._mode_str = mode.value
|
||||
|
||||
def save_state(self) -> dict[str, Any]:
|
||||
"""Save positioning mode for restoration."""
|
||||
return {"mode": self.mode.value}
|
||||
|
||||
def restore_state(self, state: dict[str, Any]) -> None:
|
||||
"""Restore positioning mode from saved state."""
|
||||
mode_value = state.get("mode", "relative")
|
||||
self.mode = PositioningMode(mode_value)
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"position.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Position stage typically runs after render but before effects
|
||||
# Effects may add their own positioning codes
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
"""Initialize the positioning stage."""
|
||||
return True
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Apply positioning mode to the buffer.
|
||||
|
||||
Args:
|
||||
data: List of strings (buffer lines)
|
||||
ctx: Pipeline context
|
||||
|
||||
Returns:
|
||||
Buffer with applied positioning mode
|
||||
"""
|
||||
if data is None:
|
||||
return data
|
||||
|
||||
if not isinstance(data, list):
|
||||
return data
|
||||
|
||||
if self.mode == PositioningMode.ABSOLUTE:
|
||||
return self._to_absolute(data, ctx)
|
||||
elif self.mode == PositioningMode.RELATIVE:
|
||||
return self._to_relative(data, ctx)
|
||||
else: # MIXED
|
||||
return data # No transformation
|
||||
|
||||
def _to_absolute(self, data: list[str], ctx: PipelineContext) -> list[str]:
|
||||
"""Convert buffer to absolute positioning (all lines have cursor codes).
|
||||
|
||||
This mode prefixes each line with \\033[row;colH to move cursor
|
||||
to the exact position before writing the line.
|
||||
|
||||
Args:
|
||||
data: List of buffer lines
|
||||
ctx: Pipeline context (provides terminal dimensions)
|
||||
|
||||
Returns:
|
||||
Buffer with cursor positioning codes for each line
|
||||
"""
|
||||
result = []
|
||||
viewport_height = ctx.params.viewport_height if ctx.params else 24
|
||||
|
||||
for i, line in enumerate(data):
|
||||
if i >= viewport_height:
|
||||
break # Don't exceed viewport
|
||||
|
||||
# Check if line already has cursor positioning
|
||||
if "\033[" in line and "H" in line:
|
||||
# Already has cursor positioning - leave as-is
|
||||
result.append(line)
|
||||
else:
|
||||
# Add cursor positioning for this line
|
||||
# Row is 1-indexed
|
||||
result.append(f"\033[{i + 1};1H{line}")
|
||||
|
||||
return result
|
||||
|
||||
def _to_relative(self, data: list[str], ctx: PipelineContext) -> list[str]:
|
||||
"""Convert buffer to relative positioning (use newlines).
|
||||
|
||||
This mode removes explicit cursor positioning codes from lines
|
||||
(except for effects that specifically add them).
|
||||
|
||||
Note: Effects like HUD add their own cursor positioning codes,
|
||||
so we can't simply remove all of them. We rely on the terminal
|
||||
display to join lines with newlines.
|
||||
|
||||
Args:
|
||||
data: List of buffer lines
|
||||
ctx: Pipeline context (unused)
|
||||
|
||||
Returns:
|
||||
Buffer with minimal cursor positioning (only for overlays)
|
||||
"""
|
||||
# For relative mode, we leave the buffer as-is
|
||||
# The terminal display handles joining with newlines
|
||||
# Effects that need absolute positioning will add their own codes
|
||||
|
||||
# Filter out lines that would cause double-positioning
|
||||
result = []
|
||||
for i, line in enumerate(data):
|
||||
# Check if this line looks like base content (no cursor code at start)
|
||||
# vs an effect line (has cursor code at start)
|
||||
if line.startswith("\033[") and "H" in line[:20]:
|
||||
# This is an effect with positioning - keep it
|
||||
result.append(line)
|
||||
else:
|
||||
# Base content - strip any inline cursor codes (rare)
|
||||
# but keep color codes
|
||||
result.append(line)
|
||||
|
||||
return result
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Clean up positioning stage."""
|
||||
pass
|
||||
|
||||
|
||||
# Convenience function to create positioning stage
|
||||
def create_position_stage(
|
||||
mode: str = "relative", name: str = "position"
|
||||
) -> PositionStage:
|
||||
"""Create a positioning stage with the specified mode.
|
||||
|
||||
Args:
|
||||
mode: Positioning mode ("absolute", "relative", or "mixed")
|
||||
name: Name for the stage
|
||||
|
||||
Returns:
|
||||
PositionStage instance
|
||||
"""
|
||||
try:
|
||||
positioning_mode = PositioningMode(mode)
|
||||
except ValueError:
|
||||
positioning_mode = PositioningMode.RELATIVE
|
||||
|
||||
return PositionStage(mode=positioning_mode, name=name)
|
||||
@@ -1,293 +0,0 @@
|
||||
"""Adapters for transform stages (viewport, font, image, canvas)."""
|
||||
|
||||
from typing import Any
|
||||
|
||||
import engine.render
|
||||
from engine.data_sources import SourceItem
|
||||
from engine.pipeline import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
def estimate_simple_height(text: str, width: int) -> int:
|
||||
"""Estimate height in terminal rows using simple word wrap.
|
||||
|
||||
Uses conservative estimation suitable for headlines.
|
||||
Each wrapped line is approximately 6 terminal rows (big block rendering).
|
||||
"""
|
||||
words = text.split()
|
||||
if not words:
|
||||
return 6
|
||||
|
||||
lines = 1
|
||||
current_len = 0
|
||||
for word in words:
|
||||
word_len = len(word)
|
||||
if current_len + word_len + 1 > width - 4: # -4 for margins
|
||||
lines += 1
|
||||
current_len = word_len
|
||||
else:
|
||||
current_len += word_len + 1
|
||||
|
||||
return lines * 6 # 6 rows per line for big block rendering
|
||||
|
||||
|
||||
class ViewportFilterStage(Stage):
|
||||
"""Filter items to viewport height based on rendered height."""
|
||||
|
||||
def __init__(self, name: str = "viewport-filter"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
self._layout: list[int] = []
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"source.filtered"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Always requires camera.state for viewport filtering
|
||||
# CameraUpdateStage provides this (auto-injected if missing)
|
||||
return {"source", "camera.state"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Filter items to viewport height based on rendered height."""
|
||||
if data is None:
|
||||
return data
|
||||
|
||||
if not isinstance(data, list):
|
||||
return data
|
||||
|
||||
if not data:
|
||||
return []
|
||||
|
||||
# Get viewport parameters from context
|
||||
viewport_height = ctx.params.viewport_height if ctx.params else 24
|
||||
viewport_width = ctx.params.viewport_width if ctx.params else 80
|
||||
camera_y = ctx.get("camera_y", 0)
|
||||
|
||||
# Estimate height for each item and cache layout
|
||||
self._layout = []
|
||||
cumulative_heights = []
|
||||
current_height = 0
|
||||
|
||||
for item in data:
|
||||
title = item.content if isinstance(item, SourceItem) else str(item)
|
||||
# Use simple height estimation (not PIL-based)
|
||||
estimated_height = estimate_simple_height(title, viewport_width)
|
||||
self._layout.append(estimated_height)
|
||||
current_height += estimated_height
|
||||
cumulative_heights.append(current_height)
|
||||
|
||||
# Find visible range based on camera_y and viewport_height
|
||||
# camera_y is the scroll offset (how many rows are scrolled up)
|
||||
start_y = camera_y
|
||||
end_y = camera_y + viewport_height
|
||||
|
||||
# Find start index (first item that intersects with visible range)
|
||||
start_idx = 0
|
||||
start_item_y = 0 # Y position where the first visible item starts
|
||||
for i, total_h in enumerate(cumulative_heights):
|
||||
if total_h > start_y:
|
||||
start_idx = i
|
||||
# Calculate the Y position of the start of this item
|
||||
if i > 0:
|
||||
start_item_y = cumulative_heights[i - 1]
|
||||
break
|
||||
|
||||
# Find end index (first item that extends beyond visible range)
|
||||
end_idx = len(data)
|
||||
for i, total_h in enumerate(cumulative_heights):
|
||||
if total_h >= end_y:
|
||||
end_idx = i + 1
|
||||
break
|
||||
|
||||
# Adjust camera_y for the filtered buffer
|
||||
# The filtered buffer starts at row 0, but the camera position
|
||||
# needs to be relative to where the first visible item starts
|
||||
filtered_camera_y = camera_y - start_item_y
|
||||
|
||||
# Update context with the filtered camera position
|
||||
# This ensures CameraStage can correctly slice the filtered buffer
|
||||
ctx.set_state("camera_y", filtered_camera_y)
|
||||
ctx.set_state("camera_x", ctx.get("camera_x", 0)) # Keep camera_x unchanged
|
||||
|
||||
# Return visible items
|
||||
return data[start_idx:end_idx]
|
||||
|
||||
|
||||
class FontStage(Stage):
|
||||
"""Render items using font."""
|
||||
|
||||
def __init__(self, name: str = "font"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def stage_dependencies(self) -> set[str]:
|
||||
# Must connect to viewport_filter stage to get filtered source
|
||||
return {"viewport_filter"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Depend on source.filtered (provided by viewport_filter)
|
||||
# This ensures we get the filtered/processed source, not raw source
|
||||
return {"source.filtered"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Render items to text buffer using font."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
if not isinstance(data, list):
|
||||
return [str(data)]
|
||||
|
||||
import os
|
||||
|
||||
if os.environ.get("DEBUG_CAMERA"):
|
||||
print(f"FontStage: input items={len(data)}")
|
||||
|
||||
viewport_width = ctx.params.viewport_width if ctx.params else 80
|
||||
|
||||
result = []
|
||||
for item in data:
|
||||
if isinstance(item, SourceItem):
|
||||
title = item.content
|
||||
src = item.source
|
||||
ts = item.timestamp
|
||||
content_lines, _, _ = engine.render.make_block(
|
||||
title, src, ts, viewport_width
|
||||
)
|
||||
result.extend(content_lines)
|
||||
elif hasattr(item, "content"):
|
||||
title = str(item.content)
|
||||
content_lines, _, _ = engine.render.make_block(
|
||||
title, "", "", viewport_width
|
||||
)
|
||||
result.extend(content_lines)
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
|
||||
|
||||
class ImageToTextStage(Stage):
|
||||
"""Convert image items to text."""
|
||||
|
||||
def __init__(self, name: str = "image-to-text"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = True
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Convert image items to text representation."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
if not isinstance(data, list):
|
||||
return [str(data)]
|
||||
|
||||
result = []
|
||||
for item in data:
|
||||
# Check if item is an image
|
||||
if hasattr(item, "image_path") or hasattr(item, "image_data"):
|
||||
# Placeholder: would normally render image to ASCII art
|
||||
result.append(f"[Image: {getattr(item, 'image_path', 'data')}]")
|
||||
elif isinstance(item, SourceItem):
|
||||
result.extend(item.content.split("\n"))
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
|
||||
|
||||
class CanvasStage(Stage):
|
||||
"""Render items to canvas."""
|
||||
|
||||
def __init__(self, name: str = "canvas"):
|
||||
self.name = name
|
||||
self.category = "render"
|
||||
self.optional = False
|
||||
|
||||
@property
|
||||
def stage_type(self) -> str:
|
||||
return "render"
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
return {"source"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.SOURCE_ITEMS}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Render items to canvas."""
|
||||
if data is None:
|
||||
return []
|
||||
|
||||
if not isinstance(data, list):
|
||||
return [str(data)]
|
||||
|
||||
# Simple canvas rendering
|
||||
result = []
|
||||
for item in data:
|
||||
if isinstance(item, SourceItem):
|
||||
result.extend(item.content.split("\n"))
|
||||
else:
|
||||
result.append(str(item))
|
||||
return result
|
||||
@@ -9,7 +9,7 @@ import time
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any
|
||||
|
||||
from engine.pipeline import PipelineContext, Stage, StageError, StageResult
|
||||
from engine.pipeline.core import PipelineContext, Stage, StageError, StageResult
|
||||
from engine.pipeline.params import PipelineParams
|
||||
from engine.pipeline.registry import StageRegistry
|
||||
|
||||
@@ -49,8 +49,6 @@ class Pipeline:
|
||||
|
||||
Manages the execution of all stages in dependency order,
|
||||
handling initialization, processing, and cleanup.
|
||||
|
||||
Supports dynamic mutation during runtime via the mutation API.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
@@ -63,461 +61,30 @@ class Pipeline:
|
||||
self._stages: dict[str, Stage] = {}
|
||||
self._execution_order: list[str] = []
|
||||
self._initialized = False
|
||||
self._capability_map: dict[str, list[str]] = {}
|
||||
|
||||
self._metrics_enabled = self.config.enable_metrics
|
||||
self._frame_metrics: list[FrameMetrics] = []
|
||||
self._max_metrics_frames = 60
|
||||
|
||||
# Minimum capabilities required for pipeline to function
|
||||
# NOTE: Research later - allow presets to override these defaults
|
||||
self._minimum_capabilities: set[str] = {
|
||||
"source",
|
||||
"render.output",
|
||||
"display.output",
|
||||
"camera.state", # Always required for viewport filtering
|
||||
}
|
||||
self._current_frame_number = 0
|
||||
|
||||
def add_stage(self, name: str, stage: Stage, initialize: bool = True) -> "Pipeline":
|
||||
"""Add a stage to the pipeline.
|
||||
|
||||
Args:
|
||||
name: Unique name for the stage
|
||||
stage: Stage instance to add
|
||||
initialize: If True, initialize the stage immediately
|
||||
|
||||
Returns:
|
||||
Self for method chaining
|
||||
"""
|
||||
def add_stage(self, name: str, stage: Stage) -> "Pipeline":
|
||||
"""Add a stage to the pipeline."""
|
||||
self._stages[name] = stage
|
||||
if self._initialized and initialize:
|
||||
stage.init(self.context)
|
||||
return self
|
||||
|
||||
def remove_stage(self, name: str, cleanup: bool = True) -> Stage | None:
|
||||
"""Remove a stage from the pipeline.
|
||||
|
||||
Args:
|
||||
name: Name of the stage to remove
|
||||
cleanup: If True, call cleanup() on the removed stage
|
||||
|
||||
Returns:
|
||||
The removed stage, or None if not found
|
||||
"""
|
||||
stage = self._stages.pop(name, None)
|
||||
if stage and cleanup:
|
||||
try:
|
||||
stage.cleanup()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Rebuild execution order and capability map if stage was removed
|
||||
if stage and self._initialized:
|
||||
self._rebuild()
|
||||
|
||||
return stage
|
||||
|
||||
def remove_stage_safe(self, name: str, cleanup: bool = True) -> Stage | None:
|
||||
"""Remove a stage and rebuild execution order safely.
|
||||
|
||||
This is an alias for remove_stage() that explicitly rebuilds
|
||||
the execution order after removal.
|
||||
|
||||
Args:
|
||||
name: Name of the stage to remove
|
||||
cleanup: If True, call cleanup() on the removed stage
|
||||
|
||||
Returns:
|
||||
The removed stage, or None if not found
|
||||
"""
|
||||
return self.remove_stage(name, cleanup)
|
||||
|
||||
def cleanup_stage(self, name: str) -> None:
|
||||
"""Clean up a specific stage without removing it.
|
||||
|
||||
This is useful for stages that need to release resources
|
||||
(like display connections) without being removed from the pipeline.
|
||||
|
||||
Args:
|
||||
name: Name of the stage to clean up
|
||||
"""
|
||||
stage = self._stages.get(name)
|
||||
if stage:
|
||||
try:
|
||||
stage.cleanup()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def can_hot_swap(self, name: str) -> bool:
|
||||
"""Check if a stage can be safely hot-swapped.
|
||||
|
||||
A stage can be hot-swapped if:
|
||||
1. It exists in the pipeline
|
||||
2. It's not required for basic pipeline function
|
||||
3. It doesn't have strict dependencies that can't be re-resolved
|
||||
|
||||
Args:
|
||||
name: Name of the stage to check
|
||||
|
||||
Returns:
|
||||
True if the stage can be hot-swapped, False otherwise
|
||||
"""
|
||||
# Check if stage exists
|
||||
if name not in self._stages:
|
||||
return False
|
||||
|
||||
# Check if stage is a minimum capability provider
|
||||
stage = self._stages[name]
|
||||
stage_caps = stage.capabilities if hasattr(stage, "capabilities") else set()
|
||||
minimum_caps = self._minimum_capabilities
|
||||
|
||||
# If stage provides a minimum capability, it's more critical
|
||||
# but still potentially swappable if another stage provides the same capability
|
||||
for cap in stage_caps:
|
||||
if cap in minimum_caps:
|
||||
# Check if another stage provides this capability
|
||||
providers = self._capability_map.get(cap, [])
|
||||
# This stage is the sole provider - might be critical
|
||||
# but still allow hot-swap if pipeline is not initialized
|
||||
if len(providers) <= 1 and self._initialized:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def replace_stage(
|
||||
self, name: str, new_stage: Stage, preserve_state: bool = True
|
||||
) -> Stage | None:
|
||||
"""Replace a stage in the pipeline with a new one.
|
||||
|
||||
Args:
|
||||
name: Name of the stage to replace
|
||||
new_stage: New stage instance
|
||||
preserve_state: If True, copy relevant state from old stage
|
||||
|
||||
Returns:
|
||||
The old stage, or None if not found
|
||||
"""
|
||||
old_stage = self._stages.get(name)
|
||||
if not old_stage:
|
||||
return None
|
||||
|
||||
if preserve_state:
|
||||
self._copy_stage_state(old_stage, new_stage)
|
||||
|
||||
old_stage.cleanup()
|
||||
self._stages[name] = new_stage
|
||||
new_stage.init(self.context)
|
||||
|
||||
if self._initialized:
|
||||
self._rebuild()
|
||||
|
||||
return old_stage
|
||||
|
||||
def swap_stages(self, name1: str, name2: str) -> bool:
|
||||
"""Swap two stages in the pipeline.
|
||||
|
||||
Args:
|
||||
name1: First stage name
|
||||
name2: Second stage name
|
||||
|
||||
Returns:
|
||||
True if successful, False if either stage not found
|
||||
"""
|
||||
stage1 = self._stages.get(name1)
|
||||
stage2 = self._stages.get(name2)
|
||||
|
||||
if not stage1 or not stage2:
|
||||
return False
|
||||
|
||||
self._stages[name1] = stage2
|
||||
self._stages[name2] = stage1
|
||||
|
||||
if self._initialized:
|
||||
self._rebuild()
|
||||
|
||||
return True
|
||||
|
||||
def move_stage(
|
||||
self, name: str, after: str | None = None, before: str | None = None
|
||||
) -> bool:
|
||||
"""Move a stage's position in execution order.
|
||||
|
||||
Args:
|
||||
name: Stage to move
|
||||
after: Place this stage after this stage name
|
||||
before: Place this stage before this stage name
|
||||
|
||||
Returns:
|
||||
True if successful, False if stage not found
|
||||
"""
|
||||
if name not in self._stages:
|
||||
return False
|
||||
|
||||
if not self._initialized:
|
||||
return False
|
||||
|
||||
current_order = list(self._execution_order)
|
||||
if name not in current_order:
|
||||
return False
|
||||
|
||||
current_order.remove(name)
|
||||
|
||||
if after and after in current_order:
|
||||
idx = current_order.index(after) + 1
|
||||
current_order.insert(idx, name)
|
||||
elif before and before in current_order:
|
||||
idx = current_order.index(before)
|
||||
current_order.insert(idx, name)
|
||||
else:
|
||||
current_order.append(name)
|
||||
|
||||
self._execution_order = current_order
|
||||
return True
|
||||
|
||||
def _copy_stage_state(self, old_stage: Stage, new_stage: Stage) -> None:
|
||||
"""Copy relevant state from old stage to new stage during replacement.
|
||||
|
||||
Args:
|
||||
old_stage: The old stage being replaced
|
||||
new_stage: The new stage
|
||||
"""
|
||||
if hasattr(old_stage, "_enabled"):
|
||||
new_stage._enabled = old_stage._enabled
|
||||
|
||||
# Preserve camera state
|
||||
if hasattr(old_stage, "save_state") and hasattr(new_stage, "restore_state"):
|
||||
try:
|
||||
state = old_stage.save_state()
|
||||
new_stage.restore_state(state)
|
||||
except Exception:
|
||||
# If state preservation fails, continue without it
|
||||
pass
|
||||
|
||||
def _rebuild(self) -> None:
|
||||
"""Rebuild execution order after mutation or auto-injection."""
|
||||
was_initialized = self._initialized
|
||||
self._initialized = False
|
||||
|
||||
self._capability_map = self._build_capability_map()
|
||||
self._execution_order = self._resolve_dependencies()
|
||||
|
||||
# Note: We intentionally DO NOT validate dependencies here.
|
||||
# Mutation operations (remove/swap/move) might leave the pipeline
|
||||
# temporarily invalid (e.g., removing a stage that others depend on).
|
||||
# Validation is performed explicitly in build() or can be checked
|
||||
# manually via validate_minimum_capabilities().
|
||||
# try:
|
||||
# self._validate_dependencies()
|
||||
# self._validate_types()
|
||||
# except StageError:
|
||||
# pass
|
||||
|
||||
# Restore initialized state
|
||||
self._initialized = was_initialized
|
||||
def remove_stage(self, name: str) -> None:
|
||||
"""Remove a stage from the pipeline."""
|
||||
if name in self._stages:
|
||||
del self._stages[name]
|
||||
|
||||
def get_stage(self, name: str) -> Stage | None:
|
||||
"""Get a stage by name."""
|
||||
return self._stages.get(name)
|
||||
|
||||
def enable_stage(self, name: str) -> bool:
|
||||
"""Enable a stage in the pipeline.
|
||||
|
||||
Args:
|
||||
name: Stage name to enable
|
||||
|
||||
Returns:
|
||||
True if successful, False if stage not found
|
||||
"""
|
||||
stage = self._stages.get(name)
|
||||
if stage:
|
||||
stage.set_enabled(True)
|
||||
return True
|
||||
return False
|
||||
|
||||
def disable_stage(self, name: str) -> bool:
|
||||
"""Disable a stage in the pipeline.
|
||||
|
||||
Args:
|
||||
name: Stage name to disable
|
||||
|
||||
Returns:
|
||||
True if successful, False if stage not found
|
||||
"""
|
||||
stage = self._stages.get(name)
|
||||
if stage:
|
||||
stage.set_enabled(False)
|
||||
return True
|
||||
return False
|
||||
|
||||
def get_stage_info(self, name: str) -> dict | None:
|
||||
"""Get detailed information about a stage.
|
||||
|
||||
Args:
|
||||
name: Stage name
|
||||
|
||||
Returns:
|
||||
Dictionary with stage information, or None if not found
|
||||
"""
|
||||
stage = self._stages.get(name)
|
||||
if not stage:
|
||||
return None
|
||||
|
||||
return {
|
||||
"name": name,
|
||||
"category": stage.category,
|
||||
"stage_type": stage.stage_type,
|
||||
"enabled": stage.is_enabled(),
|
||||
"optional": stage.optional,
|
||||
"capabilities": list(stage.capabilities),
|
||||
"dependencies": list(stage.dependencies),
|
||||
"inlet_types": [dt.name for dt in stage.inlet_types],
|
||||
"outlet_types": [dt.name for dt in stage.outlet_types],
|
||||
"render_order": stage.render_order,
|
||||
"is_overlay": stage.is_overlay,
|
||||
}
|
||||
|
||||
def get_pipeline_info(self) -> dict:
|
||||
"""Get comprehensive information about the pipeline.
|
||||
|
||||
Returns:
|
||||
Dictionary with pipeline state
|
||||
"""
|
||||
return {
|
||||
"stages": {name: self.get_stage_info(name) for name in self._stages},
|
||||
"execution_order": self._execution_order.copy(),
|
||||
"initialized": self._initialized,
|
||||
"stage_count": len(self._stages),
|
||||
}
|
||||
|
||||
@property
|
||||
def minimum_capabilities(self) -> set[str]:
|
||||
"""Get minimum capabilities required for pipeline to function."""
|
||||
return self._minimum_capabilities
|
||||
|
||||
@minimum_capabilities.setter
|
||||
def minimum_capabilities(self, value: set[str]):
|
||||
"""Set minimum required capabilities.
|
||||
|
||||
NOTE: Research later - allow presets to override these defaults
|
||||
"""
|
||||
self._minimum_capabilities = value
|
||||
|
||||
def validate_minimum_capabilities(self) -> tuple[bool, list[str]]:
|
||||
"""Validate that all minimum capabilities are provided.
|
||||
|
||||
Returns:
|
||||
Tuple of (is_valid, missing_capabilities)
|
||||
"""
|
||||
missing = []
|
||||
for cap in self._minimum_capabilities:
|
||||
if not self._find_stage_with_capability(cap):
|
||||
missing.append(cap)
|
||||
return len(missing) == 0, missing
|
||||
|
||||
def ensure_minimum_capabilities(self) -> list[str]:
|
||||
"""Automatically inject MVP stages if minimum capabilities are missing.
|
||||
|
||||
Auto-injection is always on, but defaults are trivial to override.
|
||||
Returns:
|
||||
List of stages that were injected
|
||||
"""
|
||||
from engine.camera import Camera
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.display import DisplayRegistry
|
||||
from engine.pipeline.adapters import (
|
||||
CameraClockStage,
|
||||
CameraStage,
|
||||
DataSourceStage,
|
||||
DisplayStage,
|
||||
SourceItemsToBufferStage,
|
||||
)
|
||||
|
||||
injected = []
|
||||
|
||||
# Check for source capability
|
||||
if (
|
||||
not self._find_stage_with_capability("source")
|
||||
and "source" not in self._stages
|
||||
):
|
||||
empty_source = EmptyDataSource(width=80, height=24)
|
||||
self.add_stage("source", DataSourceStage(empty_source, name="empty"))
|
||||
injected.append("source")
|
||||
|
||||
# Check for camera.state capability (must be BEFORE render to accept SOURCE_ITEMS)
|
||||
camera = None
|
||||
if not self._find_stage_with_capability("camera.state"):
|
||||
# Inject static camera (trivial, no movement)
|
||||
camera = Camera.scroll(speed=0.0)
|
||||
camera.set_canvas_size(200, 200)
|
||||
if "camera_update" not in self._stages:
|
||||
self.add_stage(
|
||||
"camera_update", CameraClockStage(camera, name="camera-clock")
|
||||
)
|
||||
injected.append("camera_update")
|
||||
|
||||
# Check for render capability
|
||||
if (
|
||||
not self._find_stage_with_capability("render.output")
|
||||
and "render" not in self._stages
|
||||
):
|
||||
self.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
|
||||
injected.append("render")
|
||||
|
||||
# Check for camera stage (must be AFTER render to accept TEXT_BUFFER)
|
||||
if camera and "camera" not in self._stages:
|
||||
self.add_stage("camera", CameraStage(camera, name="static"))
|
||||
injected.append("camera")
|
||||
|
||||
# Check for display capability
|
||||
if (
|
||||
not self._find_stage_with_capability("display.output")
|
||||
and "display" not in self._stages
|
||||
):
|
||||
display_name = self.config.display or "terminal"
|
||||
display = DisplayRegistry.create(display_name)
|
||||
if display:
|
||||
self.add_stage("display", DisplayStage(display, name=display_name))
|
||||
injected.append("display")
|
||||
|
||||
# Rebuild pipeline if stages were injected
|
||||
if injected:
|
||||
self._rebuild()
|
||||
|
||||
return injected
|
||||
|
||||
def build(self, auto_inject: bool = True) -> "Pipeline":
|
||||
"""Build execution order based on dependencies.
|
||||
|
||||
Args:
|
||||
auto_inject: If True, automatically inject MVP stages for missing capabilities
|
||||
"""
|
||||
def build(self) -> "Pipeline":
|
||||
"""Build execution order based on dependencies."""
|
||||
self._capability_map = self._build_capability_map()
|
||||
self._execution_order = self._resolve_dependencies()
|
||||
|
||||
# Validate minimum capabilities and auto-inject if needed
|
||||
if auto_inject:
|
||||
is_valid, missing = self.validate_minimum_capabilities()
|
||||
if not is_valid:
|
||||
injected = self.ensure_minimum_capabilities()
|
||||
if injected:
|
||||
print(
|
||||
f" \033[38;5;226mAuto-injected stages for missing capabilities: {injected}\033[0m"
|
||||
)
|
||||
# Rebuild after auto-injection
|
||||
self._capability_map = self._build_capability_map()
|
||||
self._execution_order = self._resolve_dependencies()
|
||||
|
||||
# Re-validate after injection attempt (whether anything was injected or not)
|
||||
# If injection didn't run (injected empty), we still need to check if we're valid
|
||||
# If injection ran but failed to fix (injected empty), we need to check
|
||||
is_valid, missing = self.validate_minimum_capabilities()
|
||||
if not is_valid:
|
||||
raise StageError(
|
||||
"build",
|
||||
f"Auto-injection failed to provide minimum capabilities: {missing}",
|
||||
)
|
||||
|
||||
self._validate_dependencies()
|
||||
self._validate_types()
|
||||
self._initialized = True
|
||||
@@ -584,24 +151,12 @@ class Pipeline:
|
||||
temp_mark.add(name)
|
||||
stage = self._stages.get(name)
|
||||
if stage:
|
||||
# Handle capability-based dependencies
|
||||
for dep in stage.dependencies:
|
||||
# Find a stage that provides this capability
|
||||
dep_stage_name = self._find_stage_with_capability(dep)
|
||||
if dep_stage_name:
|
||||
visit(dep_stage_name)
|
||||
|
||||
# Handle direct stage dependencies
|
||||
for stage_dep in stage.stage_dependencies:
|
||||
if stage_dep in self._stages:
|
||||
visit(stage_dep)
|
||||
else:
|
||||
# Stage dependency not found - this is an error
|
||||
raise StageError(
|
||||
name,
|
||||
f"Missing stage dependency: '{stage_dep}' not found in pipeline",
|
||||
)
|
||||
|
||||
temp_mark.remove(name)
|
||||
visited.add(name)
|
||||
ordered.append(name)
|
||||
@@ -640,7 +195,7 @@ class Pipeline:
|
||||
|
||||
Raises StageError if type mismatch is detected.
|
||||
"""
|
||||
from engine.pipeline import DataType
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
errors: list[str] = []
|
||||
|
||||
@@ -726,9 +281,8 @@ class Pipeline:
|
||||
frame_start = time.perf_counter() if self._metrics_enabled else 0
|
||||
stage_timings: list[StageMetrics] = []
|
||||
|
||||
# Separate overlay stages and display stage from regular stages
|
||||
# Separate overlay stages from regular stages
|
||||
overlay_stages: list[tuple[int, Stage]] = []
|
||||
display_stage: Stage | None = None
|
||||
regular_stages: list[str] = []
|
||||
|
||||
for name in self._execution_order:
|
||||
@@ -736,11 +290,6 @@ class Pipeline:
|
||||
if not stage or not stage.is_enabled():
|
||||
continue
|
||||
|
||||
# Check if this is the display stage - execute last
|
||||
if stage.category == "display":
|
||||
display_stage = stage
|
||||
continue
|
||||
|
||||
# Safely check is_overlay - handle MagicMock and other non-bool returns
|
||||
try:
|
||||
is_overlay = bool(getattr(stage, "is_overlay", False))
|
||||
@@ -757,7 +306,7 @@ class Pipeline:
|
||||
else:
|
||||
regular_stages.append(name)
|
||||
|
||||
# Execute regular stages in dependency order (excluding display)
|
||||
# Execute regular stages in dependency order
|
||||
for name in regular_stages:
|
||||
stage = self._stages.get(name)
|
||||
if not stage or not stage.is_enabled():
|
||||
@@ -848,35 +397,6 @@ class Pipeline:
|
||||
)
|
||||
)
|
||||
|
||||
# Execute display stage LAST (after overlay stages)
|
||||
# This ensures overlay effects like HUD are visible in the final output
|
||||
if display_stage:
|
||||
stage_start = time.perf_counter() if self._metrics_enabled else 0
|
||||
|
||||
try:
|
||||
current_data = display_stage.process(current_data, self.context)
|
||||
except Exception as e:
|
||||
if not display_stage.optional:
|
||||
return StageResult(
|
||||
success=False,
|
||||
data=current_data,
|
||||
error=str(e),
|
||||
stage_name=display_stage.name,
|
||||
)
|
||||
|
||||
if self._metrics_enabled:
|
||||
stage_duration = (time.perf_counter() - stage_start) * 1000
|
||||
chars_in = len(str(data)) if data else 0
|
||||
chars_out = len(str(current_data)) if current_data else 0
|
||||
stage_timings.append(
|
||||
StageMetrics(
|
||||
name=display_stage.name,
|
||||
duration_ms=stage_duration,
|
||||
chars_in=chars_in,
|
||||
chars_out=chars_out,
|
||||
)
|
||||
)
|
||||
|
||||
if self._metrics_enabled:
|
||||
total_duration = (time.perf_counter() - frame_start) * 1000
|
||||
self._frame_metrics.append(
|
||||
|
||||
@@ -15,7 +15,7 @@ from enum import Enum, auto
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from sideline.pipeline.params import PipelineParams
|
||||
from engine.pipeline.params import PipelineParams
|
||||
|
||||
|
||||
class DataType(Enum):
|
||||
@@ -155,21 +155,6 @@ class Stage(ABC):
|
||||
"""
|
||||
return set()
|
||||
|
||||
@property
|
||||
def stage_dependencies(self) -> set[str]:
|
||||
"""Return set of stage names this stage must connect to directly.
|
||||
|
||||
This allows explicit stage-to-stage dependencies, useful for enforcing
|
||||
pipeline structure when capability matching alone is insufficient.
|
||||
|
||||
Examples:
|
||||
- {"viewport_filter"} # Must connect to viewport_filter stage
|
||||
- {"camera_update"} # Must connect to camera_update stage
|
||||
|
||||
NOTE: These are stage names (as added to pipeline), not capabilities.
|
||||
"""
|
||||
return set()
|
||||
|
||||
def init(self, ctx: "PipelineContext") -> bool:
|
||||
"""Initialize stage with pipeline context.
|
||||
|
||||
@@ -245,17 +230,21 @@ class PipelineContext:
|
||||
self.state: dict[str, Any] = initial_state or {}
|
||||
self._params: PipelineParams | None = None
|
||||
|
||||
# Lazy resolvers for services (can be added by applications)
|
||||
self._lazy_resolvers: dict[str, Callable[[], Any]] = {}
|
||||
# Lazy resolvers for common services
|
||||
self._lazy_resolvers: dict[str, Callable[[], Any]] = {
|
||||
"config": self._resolve_config,
|
||||
"event_bus": self._resolve_event_bus,
|
||||
}
|
||||
|
||||
def register_service(self, name: str, resolver: Callable[[], Any]) -> None:
|
||||
"""Register a lazy service resolver.
|
||||
def _resolve_config(self) -> Any:
|
||||
from engine.config import get_config
|
||||
|
||||
Args:
|
||||
name: Service name (e.g., 'config', 'event_bus')
|
||||
resolver: Function that returns the service instance
|
||||
"""
|
||||
self._lazy_resolvers[name] = resolver
|
||||
return get_config()
|
||||
|
||||
def _resolve_event_bus(self) -> Any:
|
||||
from engine.eventbus import get_event_bus
|
||||
|
||||
return get_event_bus()
|
||||
|
||||
def get(self, key: str, default: Any = None) -> Any:
|
||||
"""Get a service or state value by key.
|
||||
@@ -8,11 +8,6 @@ modify these params, which the pipeline then applies to its stages.
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any
|
||||
|
||||
try:
|
||||
from engine.display import BorderMode
|
||||
except ImportError:
|
||||
BorderMode = object # Fallback for type checking
|
||||
|
||||
|
||||
@dataclass
|
||||
class PipelineParams:
|
||||
@@ -28,17 +23,16 @@ class PipelineParams:
|
||||
|
||||
# Display config
|
||||
display: str = "terminal"
|
||||
border: bool | BorderMode = False
|
||||
positioning: str = "mixed" # Positioning mode: "absolute", "relative", "mixed"
|
||||
border: bool = False
|
||||
|
||||
# Camera config
|
||||
camera_mode: str = "vertical"
|
||||
camera_speed: float = 1.0 # Default speed
|
||||
camera_speed: float = 1.0
|
||||
camera_x: int = 0 # For horizontal scrolling
|
||||
|
||||
# Effect config
|
||||
effect_order: list[str] = field(
|
||||
default_factory=lambda: ["noise", "fade", "glitch", "firehose"]
|
||||
default_factory=lambda: ["noise", "fade", "glitch", "firehose", "hud"]
|
||||
)
|
||||
effect_enabled: dict[str, bool] = field(default_factory=dict)
|
||||
effect_intensity: dict[str, float] = field(default_factory=dict)
|
||||
@@ -85,7 +79,6 @@ class PipelineParams:
|
||||
return {
|
||||
"source": self.source,
|
||||
"display": self.display,
|
||||
"positioning": self.positioning,
|
||||
"camera_mode": self.camera_mode,
|
||||
"camera_speed": self.camera_speed,
|
||||
"effect_order": self.effect_order,
|
||||
@@ -134,19 +127,19 @@ DEFAULT_HEADLINE_PARAMS = PipelineParams(
|
||||
source="headlines",
|
||||
display="terminal",
|
||||
camera_mode="vertical",
|
||||
effect_order=["noise", "fade", "glitch", "firehose"],
|
||||
effect_order=["noise", "fade", "glitch", "firehose", "hud"],
|
||||
)
|
||||
|
||||
DEFAULT_PYGAME_PARAMS = PipelineParams(
|
||||
source="headlines",
|
||||
display="pygame",
|
||||
camera_mode="vertical",
|
||||
effect_order=["noise", "fade", "glitch", "firehose"],
|
||||
effect_order=["noise", "fade", "glitch", "firehose", "hud"],
|
||||
)
|
||||
|
||||
DEFAULT_PIPELINE_PARAMS = PipelineParams(
|
||||
source="pipeline",
|
||||
display="pygame",
|
||||
camera_mode="trace",
|
||||
effect_order=[], # No effects for pipeline viz
|
||||
effect_order=["hud"], # Just HUD for pipeline viz
|
||||
)
|
||||
|
||||
@@ -19,7 +19,7 @@ DEFAULT_PRESET: dict[str, Any] = {
|
||||
"source": "headlines",
|
||||
"display": "terminal",
|
||||
"camera": "vertical",
|
||||
"effects": [],
|
||||
"effects": ["hud"],
|
||||
"viewport": {"width": 80, "height": 24},
|
||||
"camera_speed": 1.0,
|
||||
"firehose_enabled": False,
|
||||
@@ -117,6 +117,8 @@ def ensure_preset_available(name: str | None) -> dict[str, Any]:
|
||||
class PresetValidationError(Exception):
|
||||
"""Raised when preset validation fails."""
|
||||
|
||||
pass
|
||||
|
||||
|
||||
def validate_preset(preset: dict[str, Any]) -> list[str]:
|
||||
"""Validate a preset and return list of errors (empty if valid)."""
|
||||
@@ -263,7 +265,7 @@ def generate_preset_toml(
|
||||
"""
|
||||
|
||||
if effects is None:
|
||||
effects = ["fade"]
|
||||
effects = ["fade", "hud"]
|
||||
|
||||
output = []
|
||||
output.append(f"[presets.{name}]")
|
||||
|
||||
@@ -11,14 +11,10 @@ Loading order:
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import TYPE_CHECKING, Any
|
||||
from typing import Any
|
||||
|
||||
from engine.display import BorderMode
|
||||
from engine.pipeline.params import PipelineParams
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from engine.pipeline.controller import PipelineConfig
|
||||
|
||||
|
||||
def _load_toml_presets() -> dict[str, Any]:
|
||||
"""Load presets from TOML file."""
|
||||
@@ -30,6 +26,7 @@ def _load_toml_presets() -> dict[str, Any]:
|
||||
return {}
|
||||
|
||||
|
||||
# Pre-load TOML presets
|
||||
_YAML_PRESETS = _load_toml_presets()
|
||||
|
||||
|
||||
@@ -50,56 +47,18 @@ class PipelinePreset:
|
||||
display: str = "terminal"
|
||||
camera: str = "scroll"
|
||||
effects: list[str] = field(default_factory=list)
|
||||
border: bool | BorderMode = (
|
||||
False # Border mode: False=off, True=simple, BorderMode.UI for panel
|
||||
)
|
||||
# Extended fields for fine-tuning
|
||||
camera_speed: float = 1.0 # Camera movement speed
|
||||
viewport_width: int = 80 # Viewport width in columns
|
||||
viewport_height: int = 24 # Viewport height in rows
|
||||
source_items: list[dict[str, Any]] | None = None # For ListDataSource
|
||||
enable_metrics: bool = True # Enable performance metrics collection
|
||||
enable_message_overlay: bool = False # Enable ntfy message overlay
|
||||
positioning: str = "mixed" # Positioning mode: "absolute", "relative", "mixed"
|
||||
border: bool = False
|
||||
|
||||
def to_params(self) -> PipelineParams:
|
||||
"""Convert to PipelineParams (runtime configuration)."""
|
||||
from engine.display import BorderMode
|
||||
|
||||
"""Convert to PipelineParams."""
|
||||
params = PipelineParams()
|
||||
params.source = self.source
|
||||
params.display = self.display
|
||||
params.positioning = self.positioning
|
||||
params.border = (
|
||||
self.border
|
||||
if isinstance(self.border, bool)
|
||||
else BorderMode.UI
|
||||
if self.border == BorderMode.UI
|
||||
else False
|
||||
)
|
||||
params.border = self.border
|
||||
params.camera_mode = self.camera
|
||||
params.effect_order = self.effects.copy()
|
||||
params.camera_speed = self.camera_speed
|
||||
# Note: viewport_width/height are read from PipelinePreset directly
|
||||
# in pipeline_runner.py, not from PipelineParams
|
||||
return params
|
||||
|
||||
def to_config(self) -> "PipelineConfig":
|
||||
"""Convert to PipelineConfig (static pipeline construction config).
|
||||
|
||||
PipelineConfig is used once at pipeline initialization and contains
|
||||
the core settings that don't change during execution.
|
||||
"""
|
||||
from engine.pipeline.controller import PipelineConfig
|
||||
|
||||
return PipelineConfig(
|
||||
source=self.source,
|
||||
display=self.display,
|
||||
camera=self.camera,
|
||||
effects=self.effects.copy(),
|
||||
enable_metrics=self.enable_metrics,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def from_yaml(cls, name: str, data: dict[str, Any]) -> "PipelinePreset":
|
||||
"""Create a PipelinePreset from YAML data."""
|
||||
@@ -111,55 +70,17 @@ class PipelinePreset:
|
||||
camera=data.get("camera", "vertical"),
|
||||
effects=data.get("effects", []),
|
||||
border=data.get("border", False),
|
||||
camera_speed=data.get("camera_speed", 1.0),
|
||||
viewport_width=data.get("viewport_width", 80),
|
||||
viewport_height=data.get("viewport_height", 24),
|
||||
source_items=data.get("source_items"),
|
||||
enable_metrics=data.get("enable_metrics", True),
|
||||
enable_message_overlay=data.get("enable_message_overlay", False),
|
||||
positioning=data.get("positioning", "mixed"),
|
||||
)
|
||||
|
||||
|
||||
# Built-in presets
|
||||
# Upstream-default preset: Matches the default upstream Mainline operation
|
||||
UPSTREAM_PRESET = PipelinePreset(
|
||||
name="upstream-default",
|
||||
description="Upstream default operation (terminal display, legacy behavior)",
|
||||
source="headlines",
|
||||
display="terminal",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch", "firehose"],
|
||||
enable_message_overlay=False,
|
||||
positioning="mixed",
|
||||
)
|
||||
|
||||
# Demo preset: Showcases hotswappable effects and sensors
|
||||
# This preset demonstrates the sideline features:
|
||||
# - Hotswappable effects via effect plugins
|
||||
# - Sensor integration (oscillator LFO for modulation)
|
||||
# - Mixed positioning mode
|
||||
# - Message overlay with ntfy integration
|
||||
DEMO_PRESET = PipelinePreset(
|
||||
name="demo",
|
||||
description="Demo: Hotswappable effects, LFO sensor modulation, mixed positioning",
|
||||
description="Demo mode with effect cycling and camera modes",
|
||||
source="headlines",
|
||||
display="pygame",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch", "firehose", "hud"],
|
||||
enable_message_overlay=True,
|
||||
positioning="mixed",
|
||||
)
|
||||
|
||||
UI_PRESET = PipelinePreset(
|
||||
name="ui",
|
||||
description="Interactive UI mode with right-side control panel",
|
||||
source="fixture",
|
||||
display="pygame",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch"],
|
||||
border=BorderMode.UI,
|
||||
enable_message_overlay=True,
|
||||
)
|
||||
|
||||
POETRY_PRESET = PipelinePreset(
|
||||
@@ -168,7 +89,7 @@ POETRY_PRESET = PipelinePreset(
|
||||
source="poetry",
|
||||
display="pygame",
|
||||
camera="scroll",
|
||||
effects=["fade"],
|
||||
effects=["fade", "hud"],
|
||||
)
|
||||
|
||||
PIPELINE_VIZ_PRESET = PipelinePreset(
|
||||
@@ -177,7 +98,7 @@ PIPELINE_VIZ_PRESET = PipelinePreset(
|
||||
source="pipeline",
|
||||
display="terminal",
|
||||
camera="trace",
|
||||
effects=[],
|
||||
effects=["hud"],
|
||||
)
|
||||
|
||||
WEBSOCKET_PRESET = PipelinePreset(
|
||||
@@ -186,7 +107,16 @@ WEBSOCKET_PRESET = PipelinePreset(
|
||||
source="headlines",
|
||||
display="websocket",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch"],
|
||||
effects=["noise", "fade", "glitch", "hud"],
|
||||
)
|
||||
|
||||
SIXEL_PRESET = PipelinePreset(
|
||||
name="sixel",
|
||||
description="Sixel graphics display mode",
|
||||
source="headlines",
|
||||
display="sixel",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch", "hud"],
|
||||
)
|
||||
|
||||
FIREHOSE_PRESET = PipelinePreset(
|
||||
@@ -195,18 +125,7 @@ FIREHOSE_PRESET = PipelinePreset(
|
||||
source="headlines",
|
||||
display="pygame",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade", "glitch", "firehose"],
|
||||
enable_message_overlay=True,
|
||||
)
|
||||
|
||||
FIXTURE_PRESET = PipelinePreset(
|
||||
name="fixture",
|
||||
description="Use cached headline fixtures",
|
||||
source="fixture",
|
||||
display="pygame",
|
||||
camera="scroll",
|
||||
effects=["noise", "fade"],
|
||||
border=False,
|
||||
effects=["noise", "fade", "glitch", "firehose", "hud"],
|
||||
)
|
||||
|
||||
|
||||
@@ -223,13 +142,11 @@ def _build_presets() -> dict[str, PipelinePreset]:
|
||||
# Add built-in presets as fallback (if not in YAML)
|
||||
builtins = {
|
||||
"demo": DEMO_PRESET,
|
||||
"upstream-default": UPSTREAM_PRESET,
|
||||
"poetry": POETRY_PRESET,
|
||||
"pipeline": PIPELINE_VIZ_PRESET,
|
||||
"websocket": WEBSOCKET_PRESET,
|
||||
"sixel": SIXEL_PRESET,
|
||||
"firehose": FIREHOSE_PRESET,
|
||||
"ui": UI_PRESET,
|
||||
"fixture": FIXTURE_PRESET,
|
||||
}
|
||||
|
||||
for name, preset in builtins.items():
|
||||
|
||||
@@ -8,10 +8,10 @@ from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING, Any, TypeVar
|
||||
|
||||
from engine.pipeline import Stage
|
||||
from engine.pipeline.core import Stage
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from engine.pipeline import Stage
|
||||
from engine.pipeline.core import Stage
|
||||
|
||||
T = TypeVar("T")
|
||||
|
||||
@@ -118,14 +118,6 @@ def discover_stages() -> None:
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
# Register buffer stages (framebuffer, etc.)
|
||||
try:
|
||||
from engine.pipeline.stages.framebuffer import FrameBufferStage
|
||||
|
||||
StageRegistry.register("effect", FrameBufferStage)
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
# Register display stages
|
||||
_register_display_stages()
|
||||
|
||||
|
||||
@@ -1,174 +0,0 @@
|
||||
"""
|
||||
Frame buffer stage - stores previous frames for temporal effects.
|
||||
|
||||
Provides (per-instance, using instance name):
|
||||
- framebuffer.{name}.history: list of previous buffers (most recent first)
|
||||
- framebuffer.{name}.intensity_history: list of corresponding intensity maps
|
||||
- framebuffer.{name}.current_intensity: intensity map for current frame
|
||||
|
||||
Capability: "framebuffer.history.{name}"
|
||||
"""
|
||||
|
||||
import threading
|
||||
from dataclasses import dataclass
|
||||
from typing import Any
|
||||
|
||||
from engine.display import _strip_ansi
|
||||
from engine.pipeline import DataType, PipelineContext, Stage
|
||||
|
||||
|
||||
@dataclass
|
||||
class FrameBufferConfig:
|
||||
"""Configuration for FrameBufferStage."""
|
||||
|
||||
history_depth: int = 2 # Number of previous frames to keep
|
||||
name: str = "default" # Unique instance name for capability and context keys
|
||||
|
||||
|
||||
class FrameBufferStage(Stage):
|
||||
"""Stores frame history and computes intensity maps.
|
||||
|
||||
Supports multiple instances with unique capabilities and context keys.
|
||||
"""
|
||||
|
||||
name = "framebuffer"
|
||||
category = "effect" # It's an effect that enriches context with frame history
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
config: FrameBufferConfig | None = None,
|
||||
history_depth: int = 2,
|
||||
name: str = "default",
|
||||
):
|
||||
self.config = config or FrameBufferConfig(
|
||||
history_depth=history_depth, name=name
|
||||
)
|
||||
self._lock = threading.Lock()
|
||||
|
||||
@property
|
||||
def capabilities(self) -> set[str]:
|
||||
return {f"framebuffer.history.{self.config.name}"}
|
||||
|
||||
@property
|
||||
def dependencies(self) -> set[str]:
|
||||
# Depends on rendered output (since we want to capture final buffer)
|
||||
return {"render.output"}
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
return {DataType.TEXT_BUFFER} # Pass through unchanged
|
||||
|
||||
def init(self, ctx: PipelineContext) -> bool:
|
||||
"""Initialize framebuffer state in context."""
|
||||
prefix = f"framebuffer.{self.config.name}"
|
||||
ctx.set(f"{prefix}.history", [])
|
||||
ctx.set(f"{prefix}.intensity_history", [])
|
||||
return True
|
||||
|
||||
def process(self, data: Any, ctx: PipelineContext) -> Any:
|
||||
"""Store frame in history and compute intensity.
|
||||
|
||||
Args:
|
||||
data: Current text buffer (list[str])
|
||||
ctx: Pipeline context
|
||||
|
||||
Returns:
|
||||
Same buffer (pass-through)
|
||||
"""
|
||||
if not isinstance(data, list):
|
||||
return data
|
||||
|
||||
prefix = f"framebuffer.{self.config.name}"
|
||||
|
||||
# Compute intensity map for current buffer (per-row, length = buffer rows)
|
||||
intensity_map = self._compute_buffer_intensity(data, len(data))
|
||||
|
||||
# Store in context
|
||||
ctx.set(f"{prefix}.current_intensity", intensity_map)
|
||||
|
||||
with self._lock:
|
||||
# Get existing histories
|
||||
history = ctx.get(f"{prefix}.history", [])
|
||||
intensity_hist = ctx.get(f"{prefix}.intensity_history", [])
|
||||
|
||||
# Prepend current frame to history
|
||||
history.insert(0, data.copy())
|
||||
intensity_hist.insert(0, intensity_map)
|
||||
|
||||
# Trim to configured depth
|
||||
max_depth = self.config.history_depth
|
||||
ctx.set(f"{prefix}.history", history[:max_depth])
|
||||
ctx.set(f"{prefix}.intensity_history", intensity_hist[:max_depth])
|
||||
|
||||
return data
|
||||
|
||||
def _compute_buffer_intensity(
|
||||
self, buf: list[str], max_rows: int = 24
|
||||
) -> list[float]:
|
||||
"""Compute average intensity per row in buffer.
|
||||
|
||||
Uses ANSI color if available; falls back to character density.
|
||||
|
||||
Args:
|
||||
buf: Text buffer (list of strings)
|
||||
max_rows: Maximum number of rows to process
|
||||
|
||||
Returns:
|
||||
List of intensity values (0.0-1.0) per row
|
||||
"""
|
||||
intensities = []
|
||||
# Limit to viewport height
|
||||
lines = buf[:max_rows]
|
||||
|
||||
for line in lines:
|
||||
# Strip ANSI codes for length calc
|
||||
|
||||
plain = _strip_ansi(line)
|
||||
if not plain:
|
||||
intensities.append(0.0)
|
||||
continue
|
||||
|
||||
# Simple heuristic: ratio of non-space characters
|
||||
# More sophisticated version could parse ANSI RGB brightness
|
||||
filled = sum(1 for c in plain if c not in (" ", "\t"))
|
||||
total = len(plain)
|
||||
intensity = filled / total if total > 0 else 0.0
|
||||
intensities.append(max(0.0, min(1.0, intensity)))
|
||||
|
||||
# Pad to max_rows if needed
|
||||
while len(intensities) < max_rows:
|
||||
intensities.append(0.0)
|
||||
|
||||
return intensities
|
||||
|
||||
def get_frame(
|
||||
self, index: int = 0, ctx: PipelineContext | None = None
|
||||
) -> list[str] | None:
|
||||
"""Get frame from history by index (0 = current, 1 = previous, etc)."""
|
||||
if ctx is None:
|
||||
return None
|
||||
prefix = f"framebuffer.{self.config.name}"
|
||||
history = ctx.get(f"{prefix}.history", [])
|
||||
if 0 <= index < len(history):
|
||||
return history[index]
|
||||
return None
|
||||
|
||||
def get_intensity(
|
||||
self, index: int = 0, ctx: PipelineContext | None = None
|
||||
) -> list[float] | None:
|
||||
"""Get intensity map from history by index."""
|
||||
if ctx is None:
|
||||
return None
|
||||
prefix = f"framebuffer.{self.config.name}"
|
||||
intensity_hist = ctx.get(f"{prefix}.intensity_history", [])
|
||||
if 0 <= index < len(intensity_hist):
|
||||
return intensity_hist[index]
|
||||
return None
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Cleanup resources."""
|
||||
pass
|
||||
@@ -1,674 +0,0 @@
|
||||
"""
|
||||
Pipeline UI panel - Interactive controls for pipeline configuration.
|
||||
|
||||
Provides:
|
||||
- Stage list with enable/disable toggles
|
||||
- Parameter sliders for selected effect
|
||||
- Keyboard/mouse interaction
|
||||
|
||||
This module implements the right-side UI panel that appears in border="ui" mode.
|
||||
"""
|
||||
|
||||
from collections.abc import Callable
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any
|
||||
|
||||
|
||||
@dataclass
|
||||
class UIConfig:
|
||||
"""Configuration for the UI panel."""
|
||||
|
||||
panel_width: int = 24 # Characters wide
|
||||
stage_list_height: int = 12 # Number of stages to show at once
|
||||
param_height: int = 8 # Space for parameter controls
|
||||
scroll_offset: int = 0 # Scroll position in stage list
|
||||
start_with_preset_picker: bool = False # Show preset picker immediately
|
||||
|
||||
|
||||
@dataclass
|
||||
class StageControl:
|
||||
"""Represents a stage in the UI panel with its toggle state."""
|
||||
|
||||
name: str
|
||||
stage_name: str # Actual pipeline stage name
|
||||
category: str
|
||||
enabled: bool = True
|
||||
selected: bool = False
|
||||
params: dict[str, Any] = field(default_factory=dict) # Current param values
|
||||
param_schema: dict[str, dict] = field(default_factory=dict) # Param metadata
|
||||
|
||||
def toggle(self) -> None:
|
||||
"""Toggle enabled state."""
|
||||
self.enabled = not self.enabled
|
||||
|
||||
def get_param(self, name: str) -> Any:
|
||||
"""Get current parameter value."""
|
||||
return self.params.get(name)
|
||||
|
||||
def set_param(self, name: str, value: Any) -> None:
|
||||
"""Set parameter value."""
|
||||
self.params[name] = value
|
||||
|
||||
|
||||
class UIPanel:
|
||||
"""Interactive UI panel for pipeline configuration.
|
||||
|
||||
Manages:
|
||||
- Stage list with enable/disable checkboxes
|
||||
- Parameter sliders for selected stage
|
||||
- Keyboard/mouse event handling
|
||||
- Scroll state for long stage lists
|
||||
|
||||
The panel is rendered as a right border (panel_width characters wide)
|
||||
alongside the main viewport.
|
||||
"""
|
||||
|
||||
def __init__(self, config: UIConfig | None = None):
|
||||
self.config = config or UIConfig()
|
||||
self.stages: dict[str, StageControl] = {} # stage_name -> StageControl
|
||||
self.scroll_offset = 0
|
||||
self.selected_stage: str | None = None
|
||||
self._focused_param: str | None = None # For slider adjustment
|
||||
self._callbacks: dict[str, Callable] = {} # Event callbacks
|
||||
self._presets: list[str] = [] # Available preset names
|
||||
self._current_preset: str = "" # Current preset name
|
||||
self._show_preset_picker: bool = (
|
||||
config.start_with_preset_picker if config else False
|
||||
) # Picker overlay visible
|
||||
self._show_panel: bool = True # UI panel visibility
|
||||
self._preset_scroll_offset: int = 0 # Scroll in preset list
|
||||
|
||||
def save_state(self) -> dict[str, Any]:
|
||||
"""Save UI panel state for restoration after pipeline rebuild.
|
||||
|
||||
Returns:
|
||||
Dictionary containing UI panel state that can be restored
|
||||
"""
|
||||
# Save stage control states (enabled, params, etc.)
|
||||
stage_states = {}
|
||||
for name, ctrl in self.stages.items():
|
||||
stage_states[name] = {
|
||||
"enabled": ctrl.enabled,
|
||||
"selected": ctrl.selected,
|
||||
"params": dict(ctrl.params), # Copy params dict
|
||||
}
|
||||
|
||||
return {
|
||||
"stage_states": stage_states,
|
||||
"scroll_offset": self.scroll_offset,
|
||||
"selected_stage": self.selected_stage,
|
||||
"_focused_param": self._focused_param,
|
||||
"_show_panel": self._show_panel,
|
||||
"_show_preset_picker": self._show_preset_picker,
|
||||
"_preset_scroll_offset": self._preset_scroll_offset,
|
||||
}
|
||||
|
||||
def restore_state(self, state: dict[str, Any]) -> None:
|
||||
"""Restore UI panel state from saved state.
|
||||
|
||||
Args:
|
||||
state: Dictionary containing UI panel state from save_state()
|
||||
"""
|
||||
# Restore stage control states
|
||||
stage_states = state.get("stage_states", {})
|
||||
for name, stage_state in stage_states.items():
|
||||
if name in self.stages:
|
||||
ctrl = self.stages[name]
|
||||
ctrl.enabled = stage_state.get("enabled", True)
|
||||
ctrl.selected = stage_state.get("selected", False)
|
||||
# Restore params
|
||||
saved_params = stage_state.get("params", {})
|
||||
for param_name, param_value in saved_params.items():
|
||||
if param_name in ctrl.params:
|
||||
ctrl.params[param_name] = param_value
|
||||
|
||||
# Restore UI panel state
|
||||
self.scroll_offset = state.get("scroll_offset", 0)
|
||||
self.selected_stage = state.get("selected_stage")
|
||||
self._focused_param = state.get("_focused_param")
|
||||
self._show_panel = state.get("_show_panel", True)
|
||||
self._show_preset_picker = state.get("_show_preset_picker", False)
|
||||
self._preset_scroll_offset = state.get("_preset_scroll_offset", 0)
|
||||
|
||||
def register_stage(self, stage: Any, enabled: bool = True) -> StageControl:
|
||||
"""Register a stage for UI control.
|
||||
|
||||
Args:
|
||||
stage: Stage instance (must have .name, .category attributes)
|
||||
enabled: Initial enabled state
|
||||
|
||||
Returns:
|
||||
The created StageControl instance
|
||||
"""
|
||||
control = StageControl(
|
||||
name=stage.name,
|
||||
stage_name=stage.name,
|
||||
category=stage.category,
|
||||
enabled=enabled,
|
||||
)
|
||||
self.stages[stage.name] = control
|
||||
return control
|
||||
|
||||
def unregister_stage(self, stage_name: str) -> None:
|
||||
"""Remove a stage from UI control."""
|
||||
if stage_name in self.stages:
|
||||
del self.stages[stage_name]
|
||||
|
||||
def get_enabled_stages(self) -> list[str]:
|
||||
"""Get list of stage names that are currently enabled."""
|
||||
return [name for name, ctrl in self.stages.items() if ctrl.enabled]
|
||||
|
||||
def select_stage(self, stage_name: str | None = None) -> None:
|
||||
"""Select a stage (for parameter editing)."""
|
||||
if stage_name in self.stages:
|
||||
self.selected_stage = stage_name
|
||||
self.stages[stage_name].selected = True
|
||||
# Deselect others
|
||||
for name, ctrl in self.stages.items():
|
||||
if name != stage_name:
|
||||
ctrl.selected = False
|
||||
# Auto-focus first parameter when stage selected
|
||||
if self.stages[stage_name].params:
|
||||
self._focused_param = next(iter(self.stages[stage_name].params.keys()))
|
||||
else:
|
||||
self._focused_param = None
|
||||
|
||||
def toggle_stage(self, stage_name: str) -> bool:
|
||||
"""Toggle a stage's enabled state.
|
||||
|
||||
Returns:
|
||||
New enabled state
|
||||
"""
|
||||
if stage_name in self.stages:
|
||||
ctrl = self.stages[stage_name]
|
||||
ctrl.enabled = not ctrl.enabled
|
||||
return ctrl.enabled
|
||||
return False
|
||||
|
||||
def adjust_selected_param(self, delta: float) -> None:
|
||||
"""Adjust the currently focused parameter of selected stage.
|
||||
|
||||
Args:
|
||||
delta: Amount to add (positive or negative)
|
||||
"""
|
||||
if self.selected_stage and self._focused_param:
|
||||
ctrl = self.stages[self.selected_stage]
|
||||
if self._focused_param in ctrl.params:
|
||||
current = ctrl.params[self._focused_param]
|
||||
# Determine step size from schema
|
||||
schema = ctrl.param_schema.get(self._focused_param, {})
|
||||
step = schema.get("step", 0.1 if isinstance(current, float) else 1)
|
||||
new_val = current + delta * step
|
||||
# Clamp to min/max if specified
|
||||
if "min" in schema:
|
||||
new_val = max(schema["min"], new_val)
|
||||
if "max" in schema:
|
||||
new_val = min(schema["max"], new_val)
|
||||
# Only emit if value actually changed
|
||||
if new_val != current:
|
||||
ctrl.params[self._focused_param] = new_val
|
||||
self._emit_event(
|
||||
"param_changed",
|
||||
stage_name=self.selected_stage,
|
||||
param_name=self._focused_param,
|
||||
value=new_val,
|
||||
)
|
||||
|
||||
def scroll_stages(self, delta: int) -> None:
|
||||
"""Scroll the stage list."""
|
||||
max_offset = max(0, len(self.stages) - self.config.stage_list_height)
|
||||
self.scroll_offset = max(0, min(max_offset, self.scroll_offset + delta))
|
||||
|
||||
def render(self, width: int, height: int) -> list[str]:
|
||||
"""Render the UI panel.
|
||||
|
||||
Args:
|
||||
width: Total display width (panel uses last `panel_width` cols)
|
||||
height: Total display height
|
||||
|
||||
Returns:
|
||||
List of strings, each of length `panel_width`, to overlay on right side
|
||||
"""
|
||||
panel_width = min(
|
||||
self.config.panel_width, width - 4
|
||||
) # Reserve at least 2 for main
|
||||
lines = []
|
||||
|
||||
# If panel is hidden, render empty space
|
||||
if not self._show_panel:
|
||||
return [" " * panel_width for _ in range(height)]
|
||||
|
||||
# If preset picker is active, render that overlay instead of normal panel
|
||||
if self._show_preset_picker:
|
||||
picker_lines = self._render_preset_picker(panel_width)
|
||||
# Pad to full panel height if needed
|
||||
while len(picker_lines) < height:
|
||||
picker_lines.append(" " * panel_width)
|
||||
return [
|
||||
line.ljust(panel_width)[:panel_width] for line in picker_lines[:height]
|
||||
]
|
||||
|
||||
# Header
|
||||
title_line = "┌" + "─" * (panel_width - 2) + "┐"
|
||||
lines.append(title_line)
|
||||
|
||||
# Stage list section (occupies most of the panel)
|
||||
list_height = self.config.stage_list_height
|
||||
stage_names = list(self.stages.keys())
|
||||
for i in range(list_height):
|
||||
idx = i + self.scroll_offset
|
||||
if idx < len(stage_names):
|
||||
stage_name = stage_names[idx]
|
||||
ctrl = self.stages[stage_name]
|
||||
status = "✓" if ctrl.enabled else "✗"
|
||||
sel = ">" if ctrl.selected else " "
|
||||
# Truncate to fit panel (leave room for ">✓ " prefix and padding)
|
||||
max_name_len = panel_width - 5
|
||||
display_name = ctrl.name[:max_name_len]
|
||||
line = f"│{sel}{status} {display_name:<{max_name_len}}"
|
||||
lines.append(line[:panel_width])
|
||||
else:
|
||||
lines.append("│" + " " * (panel_width - 2) + "│")
|
||||
|
||||
# Separator
|
||||
lines.append("├" + "─" * (panel_width - 2) + "┤")
|
||||
|
||||
# Parameter section (if stage selected)
|
||||
if self.selected_stage and self.selected_stage in self.stages:
|
||||
ctrl = self.stages[self.selected_stage]
|
||||
if ctrl.params:
|
||||
# Render each parameter as "name: [=====] value" with focus indicator
|
||||
for param_name, param_value in ctrl.params.items():
|
||||
schema = ctrl.param_schema.get(param_name, {})
|
||||
is_focused = param_name == self._focused_param
|
||||
# Format value based on type
|
||||
if isinstance(param_value, float):
|
||||
val_str = f"{param_value:.2f}"
|
||||
elif isinstance(param_value, int):
|
||||
val_str = f"{param_value}"
|
||||
elif isinstance(param_value, bool):
|
||||
val_str = str(param_value)
|
||||
else:
|
||||
val_str = str(param_value)
|
||||
|
||||
# Build parameter line
|
||||
if (
|
||||
isinstance(param_value, (int, float))
|
||||
and "min" in schema
|
||||
and "max" in schema
|
||||
):
|
||||
# Render as slider
|
||||
min_val = schema["min"]
|
||||
max_val = schema["max"]
|
||||
# Normalize to 0-1 for bar length
|
||||
if max_val != min_val:
|
||||
ratio = (param_value - min_val) / (max_val - min_val)
|
||||
else:
|
||||
ratio = 0
|
||||
bar_width = (
|
||||
panel_width - len(param_name) - len(val_str) - 10
|
||||
) # approx space for "[] : ="
|
||||
if bar_width < 1:
|
||||
bar_width = 1
|
||||
filled = int(round(ratio * bar_width))
|
||||
bar = "[" + "=" * filled + " " * (bar_width - filled) + "]"
|
||||
param_line = f"│ {param_name}: {bar} {val_str}"
|
||||
else:
|
||||
# Simple name=value
|
||||
param_line = f"│ {param_name}={val_str}"
|
||||
|
||||
# Highlight focused parameter
|
||||
if is_focused:
|
||||
# Invert colors conceptually - for now use > prefix
|
||||
param_line = "│> " + param_line[2:]
|
||||
|
||||
# Truncate to fit panel width
|
||||
if len(param_line) > panel_width - 1:
|
||||
param_line = param_line[: panel_width - 1]
|
||||
lines.append(param_line + "│")
|
||||
else:
|
||||
lines.append("│ (no params)".ljust(panel_width - 1) + "│")
|
||||
else:
|
||||
lines.append("│ (select a stage)".ljust(panel_width - 1) + "│")
|
||||
|
||||
# Info line before footer
|
||||
info_parts = []
|
||||
if self._current_preset:
|
||||
info_parts.append(f"Preset: {self._current_preset}")
|
||||
if self._presets:
|
||||
info_parts.append("[P] presets")
|
||||
info_str = " | ".join(info_parts) if info_parts else ""
|
||||
if info_str:
|
||||
padded = info_str.ljust(panel_width - 2)
|
||||
lines.append("│" + padded + "│")
|
||||
|
||||
# Footer with instructions
|
||||
footer_line = self._render_footer(panel_width)
|
||||
lines.append(footer_line)
|
||||
|
||||
# Ensure all lines are exactly panel_width
|
||||
return [line.ljust(panel_width)[:panel_width] for line in lines]
|
||||
|
||||
def _render_footer(self, width: int) -> str:
|
||||
"""Render footer with key hints."""
|
||||
if width >= 40:
|
||||
# Show preset name and key hints
|
||||
preset_info = (
|
||||
f"Preset: {self._current_preset}" if self._current_preset else ""
|
||||
)
|
||||
hints = " [S]elect [Space]UI [Tab]Params [Arrows/HJKL]Adjust "
|
||||
if self._presets:
|
||||
hints += "[P]Preset "
|
||||
combined = f"{preset_info}{hints}"
|
||||
if len(combined) > width - 4:
|
||||
combined = combined[: width - 4]
|
||||
footer = "└" + "─" * (width - 2) + "┘"
|
||||
return footer # Just the line, we'll add info above in render
|
||||
else:
|
||||
return "└" + "─" * (width - 2) + "┘"
|
||||
|
||||
def execute_command(self, command: dict) -> bool:
|
||||
"""Execute a command from external control (e.g., WebSocket).
|
||||
|
||||
Supported UI commands:
|
||||
- {"action": "toggle_stage", "stage": "stage_name"}
|
||||
- {"action": "select_stage", "stage": "stage_name"}
|
||||
- {"action": "adjust_param", "stage": "stage_name", "param": "param_name", "delta": 0.1}
|
||||
- {"action": "change_preset", "preset": "preset_name"}
|
||||
- {"action": "cycle_preset", "direction": 1}
|
||||
|
||||
Pipeline Mutation commands are handled by the WebSocket/runner handler:
|
||||
- {"action": "add_stage", "stage": "stage_name", "type": "source|display|camera|effect"}
|
||||
- {"action": "remove_stage", "stage": "stage_name"}
|
||||
- {"action": "replace_stage", "stage": "old_stage_name", "with": "new_stage_type"}
|
||||
- {"action": "swap_stages", "stage1": "name1", "stage2": "name2"}
|
||||
- {"action": "move_stage", "stage": "stage_name", "after": "other_stage"|"before": "other_stage"}
|
||||
- {"action": "enable_stage", "stage": "stage_name"}
|
||||
- {"action": "disable_stage", "stage": "stage_name"}
|
||||
- {"action": "cleanup_stage", "stage": "stage_name"}
|
||||
- {"action": "can_hot_swap", "stage": "stage_name"}
|
||||
|
||||
Returns:
|
||||
True if command was handled, False if not
|
||||
"""
|
||||
action = command.get("action")
|
||||
|
||||
if action == "toggle_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name in self.stages:
|
||||
self.toggle_stage(stage_name)
|
||||
self._emit_event(
|
||||
"stage_toggled",
|
||||
stage_name=stage_name,
|
||||
enabled=self.stages[stage_name].enabled,
|
||||
)
|
||||
return True
|
||||
|
||||
elif action == "select_stage":
|
||||
stage_name = command.get("stage")
|
||||
if stage_name in self.stages:
|
||||
self.select_stage(stage_name)
|
||||
self._emit_event("stage_selected", stage_name=stage_name)
|
||||
return True
|
||||
|
||||
elif action == "adjust_param":
|
||||
stage_name = command.get("stage")
|
||||
param_name = command.get("param")
|
||||
delta = command.get("delta", 0.1)
|
||||
if stage_name == self.selected_stage and param_name:
|
||||
self._focused_param = param_name
|
||||
self.adjust_selected_param(delta)
|
||||
self._emit_event(
|
||||
"param_changed",
|
||||
stage_name=stage_name,
|
||||
param_name=param_name,
|
||||
value=self.stages[stage_name].params.get(param_name),
|
||||
)
|
||||
return True
|
||||
|
||||
elif action == "change_preset":
|
||||
preset_name = command.get("preset")
|
||||
if preset_name in self._presets:
|
||||
self._current_preset = preset_name
|
||||
self._emit_event("preset_changed", preset_name=preset_name)
|
||||
return True
|
||||
|
||||
elif action == "cycle_preset":
|
||||
direction = command.get("direction", 1)
|
||||
self.cycle_preset(direction)
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def process_key_event(self, key: str | int, modifiers: int = 0) -> bool:
|
||||
"""Process a keyboard event.
|
||||
|
||||
Args:
|
||||
key: Key symbol (e.g., ' ', 's', pygame.K_UP, etc.)
|
||||
modifiers: Modifier bits (Shift, Ctrl, Alt)
|
||||
|
||||
Returns:
|
||||
True if event was handled, False if not
|
||||
"""
|
||||
# Normalize to string for simplicity
|
||||
key_str = self._normalize_key(key, modifiers)
|
||||
|
||||
# Space: toggle UI panel visibility (only when preset picker not active)
|
||||
if key_str == " " and not self._show_preset_picker:
|
||||
self._show_panel = not getattr(self, "_show_panel", True)
|
||||
return True
|
||||
|
||||
# Space: toggle UI panel visibility (only when preset picker not active)
|
||||
if key_str == " " and not self._show_preset_picker:
|
||||
self._show_panel = not getattr(self, "_show_panel", True)
|
||||
return True
|
||||
|
||||
# S: select stage (cycle)
|
||||
if key_str == "s" and modifiers == 0:
|
||||
stages = list(self.stages.keys())
|
||||
if not stages:
|
||||
return False
|
||||
if self.selected_stage:
|
||||
current_idx = stages.index(self.selected_stage)
|
||||
next_idx = (current_idx + 1) % len(stages)
|
||||
else:
|
||||
next_idx = 0
|
||||
self.select_stage(stages[next_idx])
|
||||
return True
|
||||
|
||||
# P: toggle preset picker (only when panel is visible)
|
||||
if key_str == "p" and self._show_panel:
|
||||
self._show_preset_picker = not self._show_preset_picker
|
||||
if self._show_preset_picker:
|
||||
self._preset_scroll_offset = 0
|
||||
return True
|
||||
|
||||
# HJKL or Arrow Keys: scroll stage list, preset list, or adjust param
|
||||
# vi-style: K=up, J=down (J is actually next line in vi, but we use for down)
|
||||
# We'll use J for down, K for up, H for left, L for right
|
||||
elif key_str in ("up", "down", "kp8", "kp2", "j", "k"):
|
||||
# If preset picker is open, scroll preset list
|
||||
if self._show_preset_picker:
|
||||
delta = -1 if key_str in ("up", "kp8", "k") else 1
|
||||
self._preset_scroll_offset = max(0, self._preset_scroll_offset + delta)
|
||||
# Ensure scroll doesn't go past end
|
||||
max_offset = max(0, len(self._presets) - 1)
|
||||
self._preset_scroll_offset = min(max_offset, self._preset_scroll_offset)
|
||||
return True
|
||||
# If param is focused, adjust param value
|
||||
elif self.selected_stage and self._focused_param:
|
||||
delta = -1.0 if key_str in ("up", "kp8", "k") else 1.0
|
||||
self.adjust_selected_param(delta)
|
||||
return True
|
||||
# Otherwise scroll stages
|
||||
else:
|
||||
delta = -1 if key_str in ("up", "kp8", "k") else 1
|
||||
self.scroll_stages(delta)
|
||||
return True
|
||||
|
||||
# Left/Right or H/L: adjust param (if param selected)
|
||||
elif key_str in ("left", "right", "kp4", "kp6", "h", "l"):
|
||||
if self.selected_stage:
|
||||
delta = -0.1 if key_str in ("left", "kp4", "h") else 0.1
|
||||
self.adjust_selected_param(delta)
|
||||
return True
|
||||
|
||||
# Tab: cycle through parameters
|
||||
if key_str == "tab" and self.selected_stage:
|
||||
ctrl = self.stages[self.selected_stage]
|
||||
param_names = list(ctrl.params.keys())
|
||||
if param_names:
|
||||
if self._focused_param in param_names:
|
||||
current_idx = param_names.index(self._focused_param)
|
||||
next_idx = (current_idx + 1) % len(param_names)
|
||||
else:
|
||||
next_idx = 0
|
||||
self._focused_param = param_names[next_idx]
|
||||
return True
|
||||
|
||||
# Preset picker navigation
|
||||
if self._show_preset_picker:
|
||||
# Enter: select currently highlighted preset
|
||||
if key_str == "return":
|
||||
if self._presets:
|
||||
idx = self._preset_scroll_offset
|
||||
if idx < len(self._presets):
|
||||
self._current_preset = self._presets[idx]
|
||||
self._emit_event(
|
||||
"preset_changed", preset_name=self._current_preset
|
||||
)
|
||||
self._show_preset_picker = False
|
||||
return True
|
||||
# Escape: close picker without changing
|
||||
elif key_str == "escape":
|
||||
self._show_preset_picker = False
|
||||
return True
|
||||
|
||||
# Escape: deselect stage (only when picker not active)
|
||||
elif key_str == "escape" and self.selected_stage:
|
||||
self.selected_stage = None
|
||||
for ctrl in self.stages.values():
|
||||
ctrl.selected = False
|
||||
self._focused_param = None
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _normalize_key(self, key: str | int, modifiers: int) -> str:
|
||||
"""Normalize key to a string identifier."""
|
||||
# Handle pygame keysyms if imported
|
||||
try:
|
||||
import pygame
|
||||
|
||||
if isinstance(key, int):
|
||||
# Map pygame constants to strings
|
||||
key_map = {
|
||||
pygame.K_UP: "up",
|
||||
pygame.K_DOWN: "down",
|
||||
pygame.K_LEFT: "left",
|
||||
pygame.K_RIGHT: "right",
|
||||
pygame.K_SPACE: " ",
|
||||
pygame.K_ESCAPE: "escape",
|
||||
pygame.K_s: "s",
|
||||
pygame.K_w: "w",
|
||||
# HJKL navigation (vi-style)
|
||||
pygame.K_h: "h",
|
||||
pygame.K_j: "j",
|
||||
pygame.K_k: "k",
|
||||
pygame.K_l: "l",
|
||||
}
|
||||
# Check for keypad keys with KP prefix
|
||||
if hasattr(pygame, "K_KP8") and key == pygame.K_KP8:
|
||||
return "kp8"
|
||||
if hasattr(pygame, "K_KP2") and key == pygame.K_KP2:
|
||||
return "kp2"
|
||||
if hasattr(pygame, "K_KP4") and key == pygame.K_KP4:
|
||||
return "kp4"
|
||||
if hasattr(pygame, "K_KP6") and key == pygame.K_KP6:
|
||||
return "kp6"
|
||||
return key_map.get(key, f"pygame_{key}")
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
# Already a string?
|
||||
if isinstance(key, str):
|
||||
return key.lower()
|
||||
|
||||
return str(key)
|
||||
|
||||
def set_event_callback(self, event_type: str, callback: Callable) -> None:
|
||||
"""Register a callback for UI events.
|
||||
|
||||
Args:
|
||||
event_type: Event type ("stage_toggled", "param_changed", "stage_selected", "preset_changed")
|
||||
callback: Function to call when event occurs
|
||||
"""
|
||||
self._callbacks[event_type] = callback
|
||||
|
||||
def _emit_event(self, event_type: str, **data) -> None:
|
||||
"""Emit an event to registered callbacks."""
|
||||
callback = self._callbacks.get(event_type)
|
||||
if callback:
|
||||
try:
|
||||
callback(**data)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def set_presets(self, presets: list[str], current: str) -> None:
|
||||
"""Set available presets and current selection.
|
||||
|
||||
Args:
|
||||
presets: List of preset names
|
||||
current: Currently active preset name
|
||||
"""
|
||||
self._presets = presets
|
||||
self._current_preset = current
|
||||
|
||||
def cycle_preset(self, direction: int = 1) -> str:
|
||||
"""Cycle to next/previous preset.
|
||||
|
||||
Args:
|
||||
direction: 1 for next, -1 for previous
|
||||
|
||||
Returns:
|
||||
New preset name
|
||||
"""
|
||||
if not self._presets:
|
||||
return self._current_preset
|
||||
try:
|
||||
current_idx = self._presets.index(self._current_preset)
|
||||
except ValueError:
|
||||
current_idx = 0
|
||||
next_idx = (current_idx + direction) % len(self._presets)
|
||||
self._current_preset = self._presets[next_idx]
|
||||
self._emit_event("preset_changed", preset_name=self._current_preset)
|
||||
return self._current_preset
|
||||
|
||||
def _render_preset_picker(self, panel_width: int) -> list[str]:
|
||||
"""Render a full-screen preset picker overlay."""
|
||||
lines = []
|
||||
picker_height = min(len(self._presets) + 2, self.config.stage_list_height)
|
||||
# Create a centered box
|
||||
title = " Select Preset "
|
||||
box_width = min(40, panel_width - 2)
|
||||
lines.append("┌" + "─" * (box_width - 2) + "┐")
|
||||
lines.append("│" + title.center(box_width - 2) + "│")
|
||||
lines.append("├" + "─" * (box_width - 2) + "┤")
|
||||
# List presets with selection
|
||||
visible_start = self._preset_scroll_offset
|
||||
visible_end = visible_start + picker_height - 2
|
||||
for i in range(visible_start, min(visible_end, len(self._presets))):
|
||||
preset_name = self._presets[i]
|
||||
is_current = preset_name == self._current_preset
|
||||
prefix = "▶ " if is_current else " "
|
||||
line = f"│ {prefix}{preset_name}"
|
||||
if len(line) < box_width - 1:
|
||||
line = line.ljust(box_width - 1)
|
||||
lines.append(line[: box_width - 1] + "│")
|
||||
# Footer with help
|
||||
help_text = "[P] close [↑↓] navigate [Enter] select"
|
||||
footer = "├" + "─" * (box_width - 2) + "┤"
|
||||
lines.append(footer)
|
||||
lines.append("│" + help_text.center(box_width - 2) + "│")
|
||||
lines.append("└" + "─" * (box_width - 2) + "┘")
|
||||
return lines
|
||||
@@ -1,221 +0,0 @@
|
||||
"""
|
||||
Pipeline validation and MVP (Minimum Viable Pipeline) injection.
|
||||
|
||||
Provides validation functions to ensure pipelines meet minimum requirements
|
||||
and can auto-inject sensible defaults when fields are missing or invalid.
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Any
|
||||
|
||||
from engine.display import BorderMode, DisplayRegistry
|
||||
from engine.effects import get_registry
|
||||
from engine.pipeline.params import PipelineParams
|
||||
|
||||
# Known valid values
|
||||
VALID_SOURCES = ["headlines", "poetry", "fixture", "empty", "pipeline-inspect"]
|
||||
VALID_CAMERAS = [
|
||||
"feed",
|
||||
"scroll",
|
||||
"vertical",
|
||||
"horizontal",
|
||||
"omni",
|
||||
"floating",
|
||||
"bounce",
|
||||
"radial",
|
||||
"static",
|
||||
"none",
|
||||
"",
|
||||
]
|
||||
VALID_DISPLAYS = None # Will be populated at runtime from DisplayRegistry
|
||||
|
||||
|
||||
@dataclass
|
||||
class ValidationResult:
|
||||
"""Result of validation with changes and warnings."""
|
||||
|
||||
valid: bool
|
||||
warnings: list[str]
|
||||
changes: list[str]
|
||||
config: Any # PipelineConfig (forward ref)
|
||||
params: PipelineParams
|
||||
|
||||
|
||||
# MVP defaults
|
||||
MVP_DEFAULTS = {
|
||||
"source": "fixture",
|
||||
"display": "terminal",
|
||||
"camera": "static", # Static camera provides camera_y=0 for viewport filtering
|
||||
"effects": [],
|
||||
"border": False,
|
||||
}
|
||||
|
||||
|
||||
def validate_pipeline_config(
|
||||
config: Any, params: PipelineParams, allow_unsafe: bool = False
|
||||
) -> ValidationResult:
|
||||
"""Validate pipeline configuration against MVP requirements.
|
||||
|
||||
Args:
|
||||
config: PipelineConfig object (has source, display, camera, effects fields)
|
||||
params: PipelineParams object (has border field)
|
||||
allow_unsafe: If True, don't inject defaults or enforce MVP
|
||||
|
||||
Returns:
|
||||
ValidationResult with validity, warnings, changes, and validated config/params
|
||||
"""
|
||||
warnings = []
|
||||
changes = []
|
||||
|
||||
if allow_unsafe:
|
||||
# Still do basic validation but don't inject defaults
|
||||
# Always return valid=True when allow_unsafe is set
|
||||
warnings.extend(_validate_source(config.source))
|
||||
warnings.extend(_validate_display(config.display))
|
||||
warnings.extend(_validate_camera(config.camera))
|
||||
warnings.extend(_validate_effects(config.effects))
|
||||
warnings.extend(_validate_border(params.border))
|
||||
return ValidationResult(
|
||||
valid=True, # Always valid with allow_unsafe
|
||||
warnings=warnings,
|
||||
changes=[],
|
||||
config=config,
|
||||
params=params,
|
||||
)
|
||||
|
||||
# MVP injection mode
|
||||
# Source
|
||||
source_issues = _validate_source(config.source)
|
||||
if source_issues:
|
||||
warnings.extend(source_issues)
|
||||
config.source = MVP_DEFAULTS["source"]
|
||||
changes.append(f"source → {MVP_DEFAULTS['source']}")
|
||||
|
||||
# Display
|
||||
display_issues = _validate_display(config.display)
|
||||
if display_issues:
|
||||
warnings.extend(display_issues)
|
||||
config.display = MVP_DEFAULTS["display"]
|
||||
changes.append(f"display → {MVP_DEFAULTS['display']}")
|
||||
|
||||
# Camera
|
||||
camera_issues = _validate_camera(config.camera)
|
||||
if camera_issues:
|
||||
warnings.extend(camera_issues)
|
||||
config.camera = MVP_DEFAULTS["camera"]
|
||||
changes.append("camera → static (no camera stage)")
|
||||
|
||||
# Effects
|
||||
effect_issues = _validate_effects(config.effects)
|
||||
if effect_issues:
|
||||
warnings.extend(effect_issues)
|
||||
# Only change if all effects are invalid
|
||||
if len(config.effects) == 0 or all(
|
||||
e not in _get_valid_effects() for e in config.effects
|
||||
):
|
||||
config.effects = MVP_DEFAULTS["effects"]
|
||||
changes.append("effects → [] (none)")
|
||||
else:
|
||||
# Remove invalid effects, keep valid ones
|
||||
valid_effects = [e for e in config.effects if e in _get_valid_effects()]
|
||||
if valid_effects != config.effects:
|
||||
config.effects = valid_effects
|
||||
changes.append(f"effects → {valid_effects}")
|
||||
|
||||
# Border (in params)
|
||||
border_issues = _validate_border(params.border)
|
||||
if border_issues:
|
||||
warnings.extend(border_issues)
|
||||
params.border = MVP_DEFAULTS["border"]
|
||||
changes.append(f"border → {MVP_DEFAULTS['border']}")
|
||||
|
||||
valid = len(warnings) == 0
|
||||
if changes:
|
||||
# If we made changes, pipeline should be valid now
|
||||
valid = True
|
||||
|
||||
return ValidationResult(
|
||||
valid=valid,
|
||||
warnings=warnings,
|
||||
changes=changes,
|
||||
config=config,
|
||||
params=params,
|
||||
)
|
||||
|
||||
|
||||
def _validate_source(source: str) -> list[str]:
|
||||
"""Validate source field."""
|
||||
if not source:
|
||||
return ["source is empty"]
|
||||
if source not in VALID_SOURCES:
|
||||
return [f"unknown source '{source}', valid sources: {VALID_SOURCES}"]
|
||||
return []
|
||||
|
||||
|
||||
def _validate_display(display: str) -> list[str]:
|
||||
"""Validate display field."""
|
||||
if not display:
|
||||
return ["display is empty"]
|
||||
# Check if display is available (lazy load registry)
|
||||
try:
|
||||
available = DisplayRegistry.list_backends()
|
||||
if display not in available:
|
||||
return [f"display '{display}' not available, available: {available}"]
|
||||
except Exception as e:
|
||||
return [f"error checking display availability: {e}"]
|
||||
return []
|
||||
|
||||
|
||||
def _validate_camera(camera: str | None) -> list[str]:
|
||||
"""Validate camera field."""
|
||||
if camera is None:
|
||||
return ["camera is None"]
|
||||
# Empty string is valid (static, no camera stage)
|
||||
if camera == "":
|
||||
return []
|
||||
if camera not in VALID_CAMERAS:
|
||||
return [f"unknown camera '{camera}', valid cameras: {VALID_CAMERAS}"]
|
||||
return []
|
||||
|
||||
|
||||
def _get_valid_effects() -> set[str]:
|
||||
"""Get set of valid effect names."""
|
||||
registry = get_registry()
|
||||
return set(registry.list_all().keys())
|
||||
|
||||
|
||||
def _validate_effects(effects: list[str]) -> list[str]:
|
||||
"""Validate effects list."""
|
||||
if effects is None:
|
||||
return ["effects is None"]
|
||||
valid_effects = _get_valid_effects()
|
||||
issues = []
|
||||
for effect in effects:
|
||||
if effect not in valid_effects:
|
||||
issues.append(
|
||||
f"unknown effect '{effect}', valid effects: {sorted(valid_effects)}"
|
||||
)
|
||||
return issues
|
||||
|
||||
|
||||
def _validate_border(border: bool | BorderMode) -> list[str]:
|
||||
"""Validate border field."""
|
||||
if isinstance(border, bool):
|
||||
return []
|
||||
if isinstance(border, BorderMode):
|
||||
return []
|
||||
return [f"invalid border value, must be bool or BorderMode, got {type(border)}"]
|
||||
|
||||
|
||||
def get_mvp_summary(config: Any, params: PipelineParams) -> str:
|
||||
"""Get a human-readable summary of the MVP pipeline configuration."""
|
||||
camera_text = "none" if not config.camera else config.camera
|
||||
effects_text = "none" if not config.effects else ", ".join(config.effects)
|
||||
return (
|
||||
f"MVP Pipeline Configuration:\n"
|
||||
f" Source: {config.source}\n"
|
||||
f" Display: {config.display}\n"
|
||||
f" Camera: {camera_text} (static if empty)\n"
|
||||
f" Effects: {effects_text}\n"
|
||||
f" Border: {params.border}"
|
||||
)
|
||||
@@ -1,90 +0,0 @@
|
||||
"""
|
||||
Mainline stage component registration.
|
||||
|
||||
This module registers all Mainline-specific stage components with the Sideline framework.
|
||||
It should be called during application startup to ensure all components are available.
|
||||
|
||||
Terminology:
|
||||
- Stage: A pipeline component (source, effect, display, camera, overlay)
|
||||
- Plugin: A distributable package containing one or more stages
|
||||
- This module registers stage components, not plugins themselves
|
||||
"""
|
||||
|
||||
import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
def register_stages(registry):
|
||||
"""Register Mainline-specific stage components with the Sideline registry.
|
||||
|
||||
This function is called by Sideline's plugin discovery system.
|
||||
|
||||
Args:
|
||||
registry: StageRegistry instance from Sideline
|
||||
"""
|
||||
logger.info("Registering Mainline stage components")
|
||||
|
||||
# Register data sources
|
||||
_register_data_sources(registry)
|
||||
|
||||
# Register effects
|
||||
_register_effects(registry)
|
||||
|
||||
# Register any other Mainline-specific stages
|
||||
_register_other_stages(registry)
|
||||
|
||||
|
||||
def _register_data_sources(registry):
|
||||
"""Register Mainline data source stages."""
|
||||
try:
|
||||
from engine.data_sources.pipeline_introspection import (
|
||||
PipelineIntrospectionSource,
|
||||
)
|
||||
from engine.data_sources.sources import HeadlinesDataSource, PoetryDataSource
|
||||
|
||||
registry.register("source", HeadlinesDataSource)
|
||||
registry.register("source", PoetryDataSource)
|
||||
registry.register("source", PipelineIntrospectionSource)
|
||||
|
||||
# Register with friendly aliases
|
||||
registry._categories["source"]["headlines"] = HeadlinesDataSource
|
||||
registry._categories["source"]["poetry"] = PoetryDataSource
|
||||
registry._categories["source"]["pipeline-inspect"] = PipelineIntrospectionSource
|
||||
|
||||
logger.info("Registered Mainline data sources")
|
||||
except ImportError as e:
|
||||
logger.warning(f"Failed to register data sources: {e}")
|
||||
|
||||
|
||||
def _register_effects(registry):
|
||||
"""Register Mainline effect stages."""
|
||||
try:
|
||||
# Note: EffectRegistry stores effect instances, not classes
|
||||
# For now, skip effect registration since it requires more refactoring
|
||||
logger.info("Effect registration skipped (requires effect refactoring)")
|
||||
except ImportError as e:
|
||||
logger.warning(f"Failed to register effects: {e}")
|
||||
|
||||
|
||||
def _register_other_stages(registry):
|
||||
"""Register other Mainline-specific stage components."""
|
||||
try:
|
||||
# Register buffer stages
|
||||
from sideline.pipeline.stages.framebuffer import FrameBufferStage
|
||||
|
||||
registry.register("effect", FrameBufferStage)
|
||||
logger.info("Registered Mainline buffer stages")
|
||||
except ImportError as e:
|
||||
logger.warning(f"Failed to register buffer stages: {e}")
|
||||
|
||||
|
||||
# Convenience function for explicit registration
|
||||
def register_all_stages():
|
||||
"""Explicitly register all Mainline stages.
|
||||
|
||||
This can be called directly instead of using plugin discovery.
|
||||
"""
|
||||
from sideline.pipeline import StageRegistry
|
||||
|
||||
register_stages(StageRegistry)
|
||||
@@ -80,57 +80,3 @@ def lr_gradient_opposite(rows, offset=0.0):
|
||||
List of lines with complementary gradient coloring applied
|
||||
"""
|
||||
return lr_gradient(rows, offset, MSG_GRAD_COLS)
|
||||
|
||||
|
||||
def msg_gradient(rows, offset):
|
||||
"""Apply message (ntfy) gradient using theme complementary colors.
|
||||
|
||||
Returns colored rows using ACTIVE_THEME.message_gradient if available,
|
||||
falling back to default magenta if no theme is set.
|
||||
|
||||
Args:
|
||||
rows: List of text strings to colorize
|
||||
offset: Gradient offset (0.0-1.0) for animation
|
||||
|
||||
Returns:
|
||||
List of rows with ANSI color codes applied
|
||||
"""
|
||||
from engine import config
|
||||
|
||||
# Check if theme is set and use it
|
||||
if config.ACTIVE_THEME:
|
||||
cols = _color_codes_to_ansi(config.ACTIVE_THEME.message_gradient)
|
||||
else:
|
||||
# Fallback to default magenta gradient
|
||||
cols = MSG_GRAD_COLS
|
||||
|
||||
return lr_gradient(rows, offset, cols)
|
||||
|
||||
|
||||
def _color_codes_to_ansi(color_codes):
|
||||
"""Convert a list of 256-color codes to ANSI escape code strings.
|
||||
|
||||
Pattern: first 2 are bold, middle 8 are normal, last 2 are dim.
|
||||
|
||||
Args:
|
||||
color_codes: List of 12 integers (256-color palette codes)
|
||||
|
||||
Returns:
|
||||
List of ANSI escape code strings
|
||||
"""
|
||||
if not color_codes or len(color_codes) != 12:
|
||||
# Fallback to default green if invalid
|
||||
return GRAD_COLS
|
||||
|
||||
result = []
|
||||
for i, code in enumerate(color_codes):
|
||||
if i < 2:
|
||||
# Bold for first 2 (bright leading edge)
|
||||
result.append(f"\033[1;38;5;{code}m")
|
||||
elif i < 10:
|
||||
# Normal for middle 8
|
||||
result.append(f"\033[38;5;{code}m")
|
||||
else:
|
||||
# Dim for last 2 (dark trailing edge)
|
||||
result.append(f"\033[2;38;5;{code}m")
|
||||
return result
|
||||
|
||||
@@ -25,7 +25,7 @@ from dataclasses import dataclass
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from engine.pipeline import PipelineContext
|
||||
from engine.pipeline.core import PipelineContext
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -166,13 +166,13 @@ class SensorStage:
|
||||
|
||||
@property
|
||||
def inlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.ANY}
|
||||
|
||||
@property
|
||||
def outlet_types(self) -> set:
|
||||
from engine.pipeline import DataType
|
||||
from engine.pipeline.core import DataType
|
||||
|
||||
return {DataType.ANY}
|
||||
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
"""
|
||||
Theme definitions with color gradients for terminal rendering.
|
||||
|
||||
This module is data-only and does not import config or render
|
||||
to prevent circular dependencies.
|
||||
"""
|
||||
|
||||
|
||||
class Theme:
|
||||
"""Represents a color theme with two gradients."""
|
||||
|
||||
def __init__(self, name, main_gradient, message_gradient):
|
||||
"""Initialize a theme with name and color gradients.
|
||||
|
||||
Args:
|
||||
name: Theme identifier string
|
||||
main_gradient: List of 12 ANSI 256-color codes for main gradient
|
||||
message_gradient: List of 12 ANSI 256-color codes for message gradient
|
||||
"""
|
||||
self.name = name
|
||||
self.main_gradient = main_gradient
|
||||
self.message_gradient = message_gradient
|
||||
|
||||
|
||||
# ─── GRADIENT DEFINITIONS ─────────────────────────────────────────────────
|
||||
# Each gradient is 12 ANSI 256-color codes in sequence
|
||||
# Format: [light...] → [medium...] → [dark...] → [black]
|
||||
|
||||
_GREEN_MAIN = [231, 195, 123, 118, 82, 46, 40, 34, 28, 22, 22, 235]
|
||||
_GREEN_MSG = [231, 225, 219, 213, 207, 201, 165, 161, 125, 89, 89, 235]
|
||||
|
||||
_ORANGE_MAIN = [231, 215, 209, 208, 202, 166, 130, 94, 58, 94, 94, 235]
|
||||
_ORANGE_MSG = [231, 195, 33, 27, 21, 21, 21, 18, 18, 18, 18, 235]
|
||||
|
||||
_PURPLE_MAIN = [231, 225, 177, 171, 165, 135, 129, 93, 57, 57, 57, 235]
|
||||
_PURPLE_MSG = [231, 226, 226, 220, 220, 184, 184, 178, 178, 172, 172, 235]
|
||||
|
||||
|
||||
# ─── THEME REGISTRY ───────────────────────────────────────────────────────
|
||||
|
||||
THEME_REGISTRY = {
|
||||
"green": Theme("green", _GREEN_MAIN, _GREEN_MSG),
|
||||
"orange": Theme("orange", _ORANGE_MAIN, _ORANGE_MSG),
|
||||
"purple": Theme("purple", _PURPLE_MAIN, _PURPLE_MSG),
|
||||
}
|
||||
|
||||
|
||||
def get_theme(theme_id):
|
||||
"""Retrieve a theme by ID.
|
||||
|
||||
Args:
|
||||
theme_id: Theme identifier string
|
||||
|
||||
Returns:
|
||||
Theme object matching the ID
|
||||
|
||||
Raises:
|
||||
KeyError: If theme_id is not in registry
|
||||
"""
|
||||
return THEME_REGISTRY[theme_id]
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg fill="#000000" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
width="800px" height="800px" viewBox="0 0 577.362 577.362"
|
||||
xml:space="preserve">
|
||||
<g>
|
||||
<g id="Layer_2_21_">
|
||||
<path d="M547.301,156.98c-23.113-2.132-181.832-24.174-314.358,5.718c-37.848-16.734-57.337-21.019-85.269-31.078
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||||
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||||
c15.118-0.842,40.487-8.836,40.487-8.836l48.214-7.966l-9.964,66.938l57.777-19.526v57.776l66.938-29.883l19.125,49.41
|
||||
c0,0,44.647-34.081,57.375-49.41c28.076,83.634,104.595,105.981,175.71,70.122c21.42-10.806,39.914-46.637,48.129-65.255
|
||||
c23.926-54.229,11.6-93.712-5.891-137.155c20.254-9.562,34.061-13.464,66.344-30.628
|
||||
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||||
c6.971-5.183,4.581-18.924-4.542-21.908c-3.997-1.31-6.722-2.897-12.049-5.192c-7.449-2.984-0.851-20.082,7.325-18.676
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||||
c15.443,2.572,24.575,3.012,32.159,12.125c8.702,10.452,9.008,37.074,4.991,45.843c-9.553,20.885-35.257,19.087-53.923,17.241
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
C540.529,183.42,538.674,194.876,528.979,198.959z"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 2.7 KiB |
@@ -1,60 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg fill="#000000" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
width="800px" height="800px" viewBox="0 0 559.731 559.731"
|
||||
xml:space="preserve">
|
||||
<g>
|
||||
<g id="Layer_2_36_">
|
||||
<path d="M295.414,162.367l-15.061-39.302l-14.918,39.34c5.049-0.507,10.165-0.774,15.339-0.774
|
||||
C285.718,161.621,290.595,161.898,295.414,162.367z"/>
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C483.902,376.6,474.101,378.465,463.82,378.465z"/>
|
||||
<path d="M261.746,512.598c0,18.102,14.669,32.818,32.704,32.818c18.034,0,32.704-14.726,32.704-32.818
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||||
c0-18.092-14.67-32.818-32.704-32.818C276.415,479.779,261.746,494.506,261.746,512.598z"/>
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||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 11 KiB |
96
mise.toml
96
mise.toml
@@ -2,33 +2,78 @@
|
||||
python = "3.12"
|
||||
hk = "latest"
|
||||
pkl = "latest"
|
||||
uv = "latest"
|
||||
|
||||
[tasks]
|
||||
# =====================
|
||||
# Core
|
||||
# Testing
|
||||
# =====================
|
||||
|
||||
test = "uv run pytest"
|
||||
test-cov = { run = "uv run pytest --cov=engine --cov-report=term-missing -m \"not benchmark\"", depends = ["sync-all"] }
|
||||
benchmark = { run = "uv run python -m engine.benchmark", depends = ["sync-all"] }
|
||||
test-v = { run = "uv run pytest -v", depends = ["sync-all"] }
|
||||
test-cov = { run = "uv run pytest --cov=engine --cov-report=term-missing --cov-report=html", depends = ["sync-all"] }
|
||||
test-cov-open = { run = "mise run test-cov && open htmlcov/index.html", depends = ["sync-all"] }
|
||||
|
||||
test-browser-install = { run = "uv run playwright install chromium", depends = ["sync-all"] }
|
||||
test-browser = { run = "uv run pytest tests/e2e/", depends = ["test-browser-install"] }
|
||||
|
||||
# =====================
|
||||
# Linting & Formatting
|
||||
# =====================
|
||||
|
||||
lint = "uv run ruff check engine/ mainline.py"
|
||||
lint-fix = "uv run ruff check --fix engine/ mainline.py"
|
||||
format = "uv run ruff format engine/ mainline.py"
|
||||
|
||||
# =====================
|
||||
# Run
|
||||
# Runtime Modes
|
||||
# =====================
|
||||
|
||||
mainline = "uv run mainline.py"
|
||||
run = { run = "uv run mainline.py", depends = ["sync-all"] }
|
||||
run = "uv run mainline.py"
|
||||
run-poetry = "uv run mainline.py --poetry"
|
||||
run-firehose = "uv run mainline.py --firehose"
|
||||
|
||||
run-websocket = { run = "uv run mainline.py --display websocket", depends = ["sync-all"] }
|
||||
run-sixel = { run = "uv run mainline.py --display sixel", depends = ["sync-all"] }
|
||||
run-kitty = { run = "uv run mainline.py --display kitty", depends = ["sync-all"] }
|
||||
run-pygame = { run = "uv run mainline.py --display pygame", depends = ["sync-all"] }
|
||||
run-terminal = { run = "uv run mainline.py --display terminal", depends = ["sync-all"] }
|
||||
run-both = { run = "uv run mainline.py --display both", depends = ["sync-all"] }
|
||||
run-client = { run = "mise run run-both & sleep 2 && $(open http://localhost:8766 2>/dev/null || xdg-open http://localhost:8766 2>/dev/null || echo 'Open http://localhost:8766 manually'); wait", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Presets
|
||||
# Pipeline Architecture (unified Stage-based)
|
||||
# =====================
|
||||
|
||||
run-demo = { run = "uv run mainline.py --preset demo --display pygame", depends = ["sync-all"] }
|
||||
run-pipeline = { run = "uv run mainline.py --pipeline --display pygame", depends = ["sync-all"] }
|
||||
run-pipeline-demo = { run = "uv run mainline.py --pipeline --pipeline-preset demo --display pygame", depends = ["sync-all"] }
|
||||
run-pipeline-poetry = { run = "uv run mainline.py --pipeline --pipeline-preset poetry --display pygame", depends = ["sync-all"] }
|
||||
run-pipeline-websocket = { run = "uv run mainline.py --pipeline --pipeline-preset websocket", depends = ["sync-all"] }
|
||||
run-pipeline-firehose = { run = "uv run mainline.py --pipeline --pipeline-preset firehose --display pygame", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Presets (Animation-controlled modes)
|
||||
# =====================
|
||||
|
||||
run-preset-demo = { run = "uv run mainline.py --preset demo --display pygame", depends = ["sync-all"] }
|
||||
run-preset-border-test = { run = "uv run mainline.py --preset border-test --display terminal", depends = ["sync-all"] }
|
||||
run-preset-pipeline-inspect = { run = "uv run mainline.py --preset pipeline-inspect --display terminal", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Command & Control
|
||||
# =====================
|
||||
|
||||
cmd = "uv run cmdline.py"
|
||||
cmd-stats = { run = "uv run cmdline.py -w \"/effects stats\"", depends = ["sync-all"] }
|
||||
|
||||
# =====================
|
||||
# Benchmark
|
||||
# =====================
|
||||
|
||||
benchmark = { run = "uv run python -m engine.benchmark", depends = ["sync-all"] }
|
||||
benchmark-json = { run = "uv run python -m engine.benchmark --format json --output benchmark.json", depends = ["sync-all"] }
|
||||
benchmark-report = { run = "uv run python -m engine.benchmark --output BENCHMARK.md", depends = ["sync-all"] }
|
||||
|
||||
# Initialize ntfy topics (warm up before first use)
|
||||
topics-init = "curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_resp > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline > /dev/null"
|
||||
|
||||
# =====================
|
||||
# Daemon
|
||||
@@ -45,37 +90,20 @@ daemon-restart = "mise run daemon-stop && sleep 2 && mise run daemon"
|
||||
sync = "uv sync"
|
||||
sync-all = "uv sync --all-extras"
|
||||
install = "mise run sync"
|
||||
install-dev = { run = "mise run sync-all && uv sync --group dev", depends = ["sync-all"] }
|
||||
bootstrap = { run = "mise run sync-all && uv run mainline.py --help", depends = ["sync-all"] }
|
||||
|
||||
clean = "rm -rf .venv htmlcov .coverage tests/.pytest_cache .mainline_cache_*.json nohup.out"
|
||||
clobber = "git clean -fdx && rm -rf .venv htmlcov .coverage tests/.pytest_cache .mainline_cache_*.json nohup.out"
|
||||
|
||||
# =====================
|
||||
# CI
|
||||
# CI/CD
|
||||
# =====================
|
||||
|
||||
ci = "mise run topics-init && mise run lint && mise run test-cov && mise run benchmark"
|
||||
topics-init = "curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_resp > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline > /dev/null"
|
||||
ci = { run = "mise run topics-init && mise run lint && mise run test-cov", depends = ["topics-init", "lint", "test-cov"] }
|
||||
|
||||
# =====================
|
||||
# Hooks
|
||||
# Git Hooks (via hk)
|
||||
# =====================
|
||||
|
||||
pre-commit = "hk run pre-commit"
|
||||
|
||||
# =====================
|
||||
# Diagrams
|
||||
# =====================
|
||||
|
||||
# Render Mermaid diagrams to ASCII art
|
||||
diagram-ascii = "python3 scripts/render-diagrams.py docs/ARCHITECTURE.md"
|
||||
|
||||
# Validate Mermaid syntax in docs (check all diagrams parse)
|
||||
# Note: classDiagram not supported by mermaid-ascii but works in GitHub/GitLab
|
||||
diagram-validate = """
|
||||
python3 scripts/validate-diagrams.py
|
||||
"""
|
||||
|
||||
# Render diagrams and check they match expected output
|
||||
diagram-check = "mise run diagram-validate"
|
||||
|
||||
[env]
|
||||
KAGI_API_KEY = "lOp6AGyX6TUB0kGzAli1BlAx5-VjlIN1OPCPYEXDdQc.FOKLieOa7NgWUUZi4mTZvHmrW2uNnOr8hfgv7jMvRQM"
|
||||
pre-commit = "hk run pre-commit"
|
||||
@@ -1 +0,0 @@
|
||||
/home/david/.skills/opencode-instructions/SKILL.md
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user