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13 Commits

Author SHA1 Message Date
cd5034ce78 feat: Add oscilloscope with image data source integration
- demo_image_oscilloscope.py: Uses ImageDataSource pattern to generate oscilloscope images
- Pygame renders waveforms to RGB surfaces
- PIL converts to 8-bit grayscale with RGBA transparency
- ANSI rendering converts grayscale to character ramp
- Features LFO modulation chain

Usage:
  uv run python scripts/demo_image_oscilloscope.py --lfo --modulate

Pattern:
  Pygame surface → PIL Image (L mode) → ANSI characters

Related to #46
2026-03-19 04:16:16 -07:00
161bb522be feat: Add oscilloscope with pipeline switching (text ↔ pygame)
- demo_oscilloscope_pipeline.py: Switches between text mode and Pygame+PIL mode
- 15 FPS frame rate for smooth viewing
- Mode switches every 15 seconds automatically
- Pygame renderer with waveform visualization
- PIL converts Pygame output to ANSI for terminal display
- Uses fonts/Pixel_Sparta.otf for font rendering

Usage:
  uv run python scripts/demo_oscilloscope_pipeline.py --lfo --modulate

Pipeline:
  Text Mode (15s) → Pygame+PIL to ANSI (15s) → Repeat

Related to #46
2026-03-19 04:11:53 -07:00
3fa9eabe36 feat: Add enhanced oscilloscope with LFO modulation chain
- demo_oscilloscope_mod.py: 15 FPS for smooth human viewing
- Uses cursor positioning instead of full clear to reduce flicker
- ModulatedOscillator class for LFO modulation chain
- Shows both modulator and modulated waveforms
- Supports modulation depth and frequency control

Usage:
  # Simple LFO (slow, smooth)
  uv run python scripts/demo_oscilloscope_mod.py --lfo

  # LFO modulation chain: modulator modulates main oscillator
  uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo --mod-depth 0.3

  # Square wave modulation
  uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo --mod-waveform square

Related to #46
2026-03-19 04:05:38 -07:00
31ac728737 feat: Add LFO mode options to oscilloscope demo
- Add --lfo flag for slow modulation (0.5Hz)
- Add --fast-lfo flag for rhythmic modulation (5Hz)
- Display frequency type (LFO/Audio) in output
- More intuitive LFO usage for modulation applications

Usage:
  uv run python scripts/demo_oscilloscope.py --lfo --waveform sine
  uv run python scripts/demo_oscilloscope.py --fast-lfo --waveform triangle
2026-03-19 04:02:06 -07:00
d73d1c65bd feat: Add oscilloscope-style waveform visualization
- demo_oscilloscope.py: Real-time oscilloscope display with continuous trace
- Shows waveform scrolling across the screen at correct time rate
- Supports all waveforms: sine, square, sawtooth, triangle, noise
- Frequency-based scrolling speed
- Single continuous trace instead of multiple copies

Related to #46
2026-03-19 03:59:41 -07:00
5d9efdcb89 fix: Remove duplicate argument definitions in demo_oscillator_simple.py
- Cleaned up argparse setup to remove duplicate --frequency and --frames arguments
- Ensures script runs correctly with all options

Related to #46
2026-03-19 03:50:05 -07:00
f2b4226173 feat: Add oscillator sensor visualization and data export scripts
- demo_oscillator_simple.py: Visualizes oscillator waveforms in terminal
- oscillator_data_export.py: Exports oscillator data as JSON
- Supports all waveforms: sine, square, sawtooth, triangle, noise
- Real-time visualization with phase tracking
- Configurable frequency, sample rate, and duration
2026-03-19 03:47:51 -07:00
238bac1bb2 feat: Complete pipeline hot-rebuild implementation with acceptance tests
- Implements pipeline hot-rebuild with state preservation (issue #43)
- Adds auto-injection of MVP stages for missing capabilities
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects using framebuffer history
- Adds comprehensive acceptance tests for camera modes and pipeline rebuild
- Updates presets.toml with new effect configurations

Related to: #35 (Pipeline Mutation API epic)
Closes: #43, #44, #45
2026-03-19 03:34:06 -07:00
0eb5f1d5ff feat: Implement pipeline hot-rebuild and camera improvements
- Fixes issue #45: Add state property to EffectContext for motionblur/afterimage effects
- Fixes issue #44: Reset camera bounce direction state in reset() method
- Fixes issue #43: Implement pipeline hot-rebuild with state preservation
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects
- Adds acceptance tests for camera and pipeline rebuild

Closes #43, #44, #45
2026-03-19 03:33:48 -07:00
14d622f0d6 Implement pipeline hot-rebuild with state preservation
- Add save_state/restore_state methods to CameraStage
- Add save_state/restore_state methods to DisplayStage
- Extend Pipeline._copy_stage_state() to preserve camera/display state
- Add save_state/restore_state methods to UIPanel for UI state preservation
- Update pipeline_runner to preserve UI state across preset changes

Camera state preserved:
- Position (x, y)
- Mode (feed, scroll, horizontal, etc.)
- Speed, zoom, canvas dimensions
- Internal timing state

Display state preserved:
- Initialization status
- Dimensions
- Reuse flag for display reinitialization

UI Panel state preserved:
- Stage enabled/disabled status
- Parameter values
- Selected stage and focused parameter
- Scroll position

This enables manual/event-driven rebuilds when inlet-outlet connections change,
while preserving all relevant state across pipeline mutations.
2026-03-18 23:30:24 -07:00
e684666774 Update TODO.md with Gitea issue references and sync task status 2026-03-18 23:19:00 -07:00
bb0f1b85bf Update docs, fix Pygame window, and improve camera stage timing 2026-03-18 23:16:09 -07:00
c57617bb3d fix(performance): use simple height estimation instead of PIL rendering
- Replace estimate_block_height (PIL-based) with estimate_simple_height (word wrap)
- Update viewport filter tests to match new height-based filtering (~4 items vs 24)
- Fix CI task duplication in mise.toml (remove redundant depends)

Closes #38
Closes #36
2026-03-18 22:33:36 -07:00
64 changed files with 9569 additions and 2358 deletions

View File

@@ -19,7 +19,14 @@ All backends implement a common Display protocol (in `engine/display/__init__.py
```python
class Display(Protocol):
def show(self, buf: list[str]) -> None:
width: int
height: int
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize the display"""
...
def show(self, buf: list[str], border: bool = False) -> None:
"""Display the buffer"""
...
@@ -27,7 +34,11 @@ class Display(Protocol):
"""Clear the display"""
...
def size(self) -> tuple[int, int]:
def cleanup(self) -> None:
"""Clean up resources"""
...
def get_dimensions(self) -> tuple[int, int]:
"""Return (width, height)"""
...
```
@@ -37,8 +48,8 @@ class Display(Protocol):
Discovers and manages backends:
```python
from engine.display import get_monitor
display = get_monitor("terminal") # or "websocket", "sixel", "null", "multi"
from engine.display import DisplayRegistry
display = DisplayRegistry.create("terminal") # or "websocket", "null", "multi"
```
### Available Backends
@@ -47,9 +58,9 @@ display = get_monitor("terminal") # or "websocket", "sixel", "null", "multi"
|---------|------|-------------|
| terminal | backends/terminal.py | ANSI terminal output |
| websocket | backends/websocket.py | Web browser via WebSocket |
| sixel | backends/sixel.py | Sixel graphics (pure Python) |
| null | backends/null.py | Headless for testing |
| multi | backends/multi.py | Forwards to multiple displays |
| moderngl | backends/moderngl.py | GPU-accelerated OpenGL rendering (optional) |
### WebSocket Backend
@@ -68,9 +79,11 @@ Forwards to multiple displays simultaneously - useful for `terminal + websocket`
3. Register in `engine/display/__init__.py`'s `DisplayRegistry`
Required methods:
- `show(buf: list[str])` - Display buffer
- `init(width: int, height: int, reuse: bool = False)` - Initialize display
- `show(buf: list[str], border: bool = False)` - Display buffer
- `clear()` - Clear screen
- `size() -> tuple[int, int]` - Terminal dimensions
- `cleanup()` - Clean up resources
- `get_dimensions() -> tuple[int, int]` - Get terminal dimensions
Optional methods:
- `title(text: str)` - Set window title
@@ -81,6 +94,5 @@ Optional methods:
```bash
python mainline.py --display terminal # default
python mainline.py --display websocket
python mainline.py --display sixel
python mainline.py --display both # terminal + websocket
python mainline.py --display moderngl # GPU-accelerated (requires moderngl)
```

View File

@@ -86,8 +86,8 @@ Edit `engine/presets.toml` (requires PR to repository).
- `terminal` - ANSI terminal
- `websocket` - Web browser
- `sixel` - Sixel graphics
- `null` - Headless
- `moderngl` - GPU-accelerated (optional)
## Available Effects

View File

@@ -12,7 +12,7 @@ This project uses:
```bash
mise run install # Install dependencies
# Or: uv sync --all-extras # includes mic, websocket, sixel support
# Or: uv sync --all-extras # includes mic, websocket support
```
### Available Commands
@@ -206,20 +206,6 @@ class TestEventBusSubscribe:
**Never** modify a test to make it pass without understanding why it failed.
## Architecture Overview
- **Pipeline**: source → render → effects → display
- **EffectPlugin**: ABC with `process()` and `configure()` methods
- **Display backends**: terminal, websocket, sixel, null (for testing)
- **EventBus**: thread-safe pub/sub messaging
- **Presets**: TOML format in `engine/presets.toml`
Key files:
- `engine/pipeline/core.py` - Stage base class
- `engine/effects/types.py` - EffectPlugin ABC and dataclasses
- `engine/display/backends/` - Display backend implementations
- `engine/eventbus.py` - Thread-safe event system
=======
## Testing
Tests live in `tests/` and follow the pattern `test_*.py`.
@@ -336,9 +322,9 @@ Functions:
- **Display abstraction** (`engine/display/`): swap display backends via the Display protocol
- `display/backends/terminal.py` - ANSI terminal output
- `display/backends/websocket.py` - broadcasts to web clients via WebSocket
- `display/backends/sixel.py` - renders to Sixel graphics (pure Python, no C dependency)
- `display/backends/null.py` - headless display for testing
- `display/backends/multi.py` - forwards to multiple displays simultaneously
- `display/backends/moderngl.py` - GPU-accelerated OpenGL rendering (optional)
- `display/__init__.py` - DisplayRegistry for backend discovery
- **WebSocket display** (`engine/display/backends/websocket.py`): real-time frame broadcasting to web browsers
@@ -349,8 +335,7 @@ Functions:
- **Display modes** (`--display` flag):
- `terminal` - Default ANSI terminal output
- `websocket` - Web browser display (requires websockets package)
- `sixel` - Sixel graphics in supported terminals (iTerm2, mintty, etc.)
- `both` - Terminal + WebSocket simultaneously
- `moderngl` - GPU-accelerated rendering (requires moderngl package)
### Effect Plugin System

View File

@@ -16,7 +16,6 @@ python3 mainline.py --poetry # literary consciousness mode
python3 mainline.py -p # same
python3 mainline.py --firehose # dense rapid-fire headline mode
python3 mainline.py --display websocket # web browser display only
python3 mainline.py --display both # terminal + web browser
python3 mainline.py --no-font-picker # skip interactive font picker
python3 mainline.py --font-file path.otf # use a specific font file
python3 mainline.py --font-dir ~/fonts # scan a different font folder
@@ -75,8 +74,7 @@ Mainline supports multiple display backends:
- **Terminal** (`--display terminal`): ANSI terminal output (default)
- **WebSocket** (`--display websocket`): Stream to web browser clients
- **Sixel** (`--display sixel`): Sixel graphics in supported terminals (iTerm2, mintty)
- **Both** (`--display both`): Terminal + WebSocket simultaneously
- **ModernGL** (`--display moderngl`): GPU-accelerated rendering (optional)
WebSocket mode serves a web client at http://localhost:8766 with ANSI color support and fullscreen mode.
@@ -160,9 +158,9 @@ engine/
backends/
terminal.py ANSI terminal display
websocket.py WebSocket server for browser clients
sixel.py Sixel graphics (pure Python)
null.py headless display for testing
multi.py forwards to multiple displays
moderngl.py GPU-accelerated OpenGL rendering
benchmark.py performance benchmarking tool
```
@@ -194,9 +192,7 @@ mise run format # ruff format
mise run run # terminal display
mise run run-websocket # web display only
mise run run-sixel # sixel graphics
mise run run-both # terminal + web
mise run run-client # both + open browser
mise run run-client # terminal + web
mise run cmd # C&C command interface
mise run cmd-stats # watch effects stats

24
TODO.md
View File

@@ -1,9 +1,27 @@
# Tasks
- [ ] Add entropy/chaos score metadata to effects for auto-categorization and intensity control
- [ ] Finish ModernGL display backend: integrate window system, implement glyph caching, add event handling, and support border modes.
## Documentation Updates
- [x] Remove references to removed display backends (sixel, kitty) from all documentation
- [x] Remove references to deprecated "both" display mode
- [x] Update AGENTS.md to reflect current architecture and remove merge conflicts
- [x] Update Agent Skills (.opencode/skills/) to match current codebase
- [x] Update docs/ARCHITECTURE.md to remove SixelDisplay references
- [x] Verify ModernGL backend is properly documented and registered
- [ ] Update docs/PIPELINE.md to reflect Stage-based architecture (outdated legacy flowchart) [#41](https://git.notsosm.art/david/Mainline/issues/41)
## Code & Features
- [ ] Check if luminance implementation exists for shade/tint effects (see [#26](https://git.notsosm.art/david/Mainline/issues/26) related: need to verify render/blocks.py has luminance calculation)
- [x] Add entropy/chaos score metadata to effects for auto-categorization and intensity control [#32](https://git.notsosm.art/david/Mainline/issues/32) (closed - completed)
- [ ] Finish ModernGL display backend: integrate window system, implement glyph caching, add event handling, and support border modes [#42](https://git.notsosm.art/david/Mainline/issues/42)
- [x] Integrate UIPanel with pipeline: register stages, link parameter schemas, handle events, implement hot-reload.
- [x] Move cached fixture headlines to engine/fixtures/headlines.json and update default source to use fixture.
- [x] Add interactive UI panel for pipeline configuration (right-side panel) with stage toggles and param sliders.
- [x] Enumerate all effect plugin parameters automatically for UI control (intensity, decay, etc.)
- [ ] Implement pipeline hot-rebuild when stage toggles or params change, preserving camera and display state.
- [ ] Implement pipeline hot-rebuild when stage toggles or params change, preserving camera and display state [#43](https://git.notsosm.art/david/Mainline/issues/43)
## Gitea Issues Tracking
- [#37](https://git.notsosm.art/david/Mainline/issues/37): Refactor app.py and adapter.py for better maintainability
- [#35](https://git.notsosm.art/david/Mainline/issues/35): Epic: Pipeline Mutation API for Stage Hot-Swapping
- [#34](https://git.notsosm.art/david/Mainline/issues/34): Improve benchmarking system and performance tests
- [#33](https://git.notsosm.art/david/Mainline/issues/33): Add web-based pipeline editor UI
- [#26](https://git.notsosm.art/david/Mainline/issues/26): Add Streaming display backend

313
client/editor.html Normal file
View File

@@ -0,0 +1,313 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mainline Pipeline Editor</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
font-family: 'Fira Code', 'Cascadia Code', 'Consolas', monospace;
background: #1a1a1a;
color: #eee;
display: flex;
min-height: 100vh;
}
#sidebar {
width: 300px;
background: #222;
padding: 15px;
border-right: 1px solid #333;
overflow-y: auto;
}
#main {
flex: 1;
padding: 20px;
overflow-y: auto;
}
h2 {
font-size: 14px;
color: #888;
margin-bottom: 10px;
text-transform: uppercase;
}
.section {
margin-bottom: 20px;
}
.stage-list {
list-style: none;
}
.stage-item {
display: flex;
align-items: center;
padding: 6px 8px;
background: #333;
margin-bottom: 2px;
cursor: pointer;
border-radius: 4px;
}
.stage-item:hover { background: #444; }
.stage-item.selected { background: #0066cc; }
.stage-item input[type="checkbox"] {
margin-right: 8px;
transform: scale(1.2);
}
.stage-name {
flex: 1;
font-size: 13px;
}
.param-group {
background: #2a2a2a;
padding: 10px;
border-radius: 4px;
}
.param-row {
display: flex;
align-items: center;
margin-bottom: 8px;
font-size: 12px;
}
.param-name {
width: 100px;
color: #aaa;
}
.param-slider {
flex: 1;
margin: 0 10px;
}
.param-value {
width: 50px;
text-align: right;
color: #4f4;
}
.preset-list {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.preset-btn {
background: #333;
border: 1px solid #444;
color: #ccc;
padding: 4px 10px;
border-radius: 3px;
cursor: pointer;
font-size: 11px;
}
.preset-btn:hover { background: #444; }
.preset-btn.active { background: #0066cc; border-color: #0077ff; color: #fff; }
button.action-btn {
background: #0066cc;
border: none;
color: white;
padding: 8px 12px;
border-radius: 4px;
cursor: pointer;
font-size: 12px;
margin-right: 5px;
margin-bottom: 5px;
}
button.action-btn:hover { background: #0077ee; }
#status {
position: fixed;
bottom: 10px;
left: 10px;
font-size: 11px;
color: #666;
}
#status.connected { color: #4f4; }
#status.disconnected { color: #f44; }
#pipeline-view {
margin-top: 10px;
}
.pipeline-node {
display: inline-block;
padding: 4px 8px;
margin: 2px;
background: #333;
border-radius: 3px;
font-size: 11px;
}
.pipeline-node.enabled { border-left: 3px solid #4f4; }
.pipeline-node.disabled { border-left: 3px solid #666; opacity: 0.6; }
</style>
</head>
<body>
<div id="sidebar">
<div class="section">
<h2>Preset</h2>
<div id="preset-list" class="preset-list"></div>
</div>
<div class="section">
<h2>Stages</h2>
<ul id="stage-list" class="stage-list"></ul>
</div>
<div class="section">
<h2>Parameters</h2>
<div id="param-editor" class="param-group"></div>
</div>
</div>
<div id="main">
<h2>Pipeline</h2>
<div id="pipeline-view"></div>
<div style="margin-top: 20px;">
<button class="action-btn" onclick="sendCommand({action: 'cycle_preset', direction: 1})">Next Preset</button>
<button class="action-btn" onclick="sendCommand({action: 'cycle_preset', direction: -1})">Prev Preset</button>
</div>
</div>
<div id="status">Disconnected</div>
<script>
const ws = new WebSocket(`ws://${location.hostname}:8765`);
let state = { stages: {}, preset: '', presets: [], selected_stage: null };
function updateStatus(connected) {
const status = document.getElementById('status');
status.textContent = connected ? 'Connected' : 'Disconnected';
status.className = connected ? 'connected' : 'disconnected';
}
function connect() {
ws.onopen = () => {
updateStatus(true);
// Request initial state
ws.send(JSON.stringify({ type: 'state_request' }));
};
ws.onclose = () => {
updateStatus(false);
setTimeout(connect, 2000);
};
ws.onerror = () => {
updateStatus(false);
};
ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
if (data.type === 'state') {
state = data.state;
render();
}
} catch (e) {
console.error('Parse error:', e);
}
};
}
function sendCommand(command) {
ws.send(JSON.stringify({ type: 'command', command }));
}
function render() {
renderPresets();
renderStageList();
renderPipeline();
renderParams();
}
function renderPresets() {
const container = document.getElementById('preset-list');
container.innerHTML = '';
(state.presets || []).forEach(preset => {
const btn = document.createElement('button');
btn.className = 'preset-btn' + (preset === state.preset ? ' active' : '');
btn.textContent = preset;
btn.onclick = () => sendCommand({ action: 'change_preset', preset });
container.appendChild(btn);
});
}
function renderStageList() {
const list = document.getElementById('stage-list');
list.innerHTML = '';
Object.entries(state.stages || {}).forEach(([name, info]) => {
const li = document.createElement('li');
li.className = 'stage-item' + (name === state.selected_stage ? ' selected' : '');
li.innerHTML = `
<input type="checkbox" ${info.enabled ? 'checked' : ''}
onchange="sendCommand({action: 'toggle_stage', stage: '${name}'})">
<span class="stage-name">${name}</span>
`;
li.onclick = (e) => {
if (e.target.type !== 'checkbox') {
sendCommand({ action: 'select_stage', stage: name });
}
};
list.appendChild(li);
});
}
function renderPipeline() {
const view = document.getElementById('pipeline-view');
view.innerHTML = '';
const stages = Object.entries(state.stages || {});
if (stages.length === 0) {
view.textContent = '(No stages)';
return;
}
stages.forEach(([name, info]) => {
const span = document.createElement('span');
span.className = 'pipeline-node' + (info.enabled ? ' enabled' : ' disabled');
span.textContent = name;
view.appendChild(span);
});
}
function renderParams() {
const container = document.getElementById('param-editor');
container.innerHTML = '';
const selected = state.selected_stage;
if (!selected || !state.stages[selected]) {
container.innerHTML = '<div style="color:#666;font-size:11px;">(select a stage)</div>';
return;
}
const stage = state.stages[selected];
if (!stage.params || Object.keys(stage.params).length === 0) {
container.innerHTML = '<div style="color:#666;font-size:11px;">(no params)</div>';
return;
}
Object.entries(stage.params).forEach(([key, value]) => {
const row = document.createElement('div');
row.className = 'param-row';
// Infer min/max/step from typical ranges
let min = 0, max = 1, step = 0.1;
if (typeof value === 'number') {
if (value > 1) { max = value * 2; step = 1; }
else { max = 1; step = 0.1; }
}
row.innerHTML = `
<div class="param-name">${key}</div>
<input type="range" class="param-slider" min="${min}" max="${max}" step="${step}"
value="${value}"
oninput="adjustParam('${key}', this.value)">
<div class="param-value">${typeof value === 'number' ? Number(value).toFixed(2) : value}</div>
`;
container.appendChild(row);
});
}
function adjustParam(param, newValue) {
const selected = state.selected_stage;
if (!selected) return;
// Update display immediately for responsiveness
const num = parseFloat(newValue);
if (!isNaN(num)) {
// Show updated value
document.querySelectorAll('.param-value').forEach(el => {
if (el.parentElement.querySelector('.param-name').textContent === param) {
el.textContent = num.toFixed(2);
}
});
}
// Send command
sendCommand({
action: 'adjust_param',
stage: selected,
param: param,
delta: num - (state.stages[selected].params[param] || 0)
});
}
connect();
</script>
</body>
</html>

View File

@@ -277,6 +277,9 @@
} else if (data.type === 'clear') {
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, canvas.width, canvas.height);
} else if (data.type === 'state') {
// Log state updates for debugging (can be extended for UI)
console.log('State update:', data.state);
}
} catch (e) {
console.error('Failed to parse message:', e);

View File

@@ -54,7 +54,6 @@ classDiagram
Display <|.. NullDisplay
Display <|.. PygameDisplay
Display <|.. WebSocketDisplay
Display <|.. SixelDisplay
class Camera {
+int viewport_width
@@ -139,8 +138,6 @@ Display(Protocol)
├── NullDisplay
├── PygameDisplay
├── WebSocketDisplay
├── SixelDisplay
├── KittyDisplay
└── MultiDisplay
```

File diff suppressed because it is too large Load Diff

34
engine/app/__init__.py Normal file
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@@ -0,0 +1,34 @@
"""
Application orchestrator — pipeline mode entry point.
This package contains the main application logic for the pipeline mode,
including pipeline construction, UI controller setup, and the main render loop.
"""
# Re-export from engine for backward compatibility with tests
# Re-export effects plugins for backward compatibility with tests
import engine.effects.plugins as effects_plugins
from engine import config
# Re-export display registry for backward compatibility with tests
from engine.display import DisplayRegistry
# Re-export fetch functions for backward compatibility with tests
from engine.fetch import fetch_all, fetch_poetry, load_cache
from engine.pipeline import list_presets
from .main import main, run_pipeline_mode_direct
from .pipeline_runner import run_pipeline_mode
__all__ = [
"config",
"list_presets",
"main",
"run_pipeline_mode",
"run_pipeline_mode_direct",
"fetch_all",
"fetch_poetry",
"load_cache",
"DisplayRegistry",
"effects_plugins",
]

436
engine/app/main.py Normal file
View File

@@ -0,0 +1,436 @@
"""
Main entry point and CLI argument parsing for the application.
"""
import sys
import time
from engine import config
from engine.display import BorderMode, DisplayRegistry
from engine.effects import get_registry
from engine.fetch import fetch_all, fetch_poetry, load_cache
from engine.pipeline import (
Pipeline,
PipelineConfig,
PipelineContext,
list_presets,
)
from engine.pipeline.adapters import (
CameraStage,
DataSourceStage,
EffectPluginStage,
create_stage_from_display,
create_stage_from_effect,
)
from engine.pipeline.params import PipelineParams
from engine.pipeline.ui import UIConfig, UIPanel
from engine.pipeline.validation import validate_pipeline_config
try:
from engine.display.backends.websocket import WebSocketDisplay
except ImportError:
WebSocketDisplay = None
from .pipeline_runner import run_pipeline_mode
def main():
"""Main entry point - all modes now use presets or CLI construction."""
if config.PIPELINE_DIAGRAM:
try:
from engine.pipeline import generate_pipeline_diagram
except ImportError:
print("Error: pipeline diagram not available")
return
print(generate_pipeline_diagram())
return
# Check for direct pipeline construction flags
if "--pipeline-source" in sys.argv:
# Construct pipeline directly from CLI args
run_pipeline_mode_direct()
return
preset_name = None
if config.PRESET:
preset_name = config.PRESET
elif config.PIPELINE_MODE:
preset_name = config.PIPELINE_PRESET
else:
preset_name = "demo"
available = list_presets()
if preset_name not in available:
print(f"Error: Unknown preset '{preset_name}'")
print(f"Available presets: {', '.join(available)}")
sys.exit(1)
run_pipeline_mode(preset_name)
def run_pipeline_mode_direct():
"""Construct and run a pipeline directly from CLI arguments.
Usage:
python -m engine.app --pipeline-source headlines --pipeline-effects noise,fade --display null
python -m engine.app --pipeline-source fixture --pipeline-effects glitch --pipeline-ui --display null
Flags:
--pipeline-source <source>: Headlines, fixture, poetry, empty, pipeline-inspect
--pipeline-effects <effects>: Comma-separated list (noise, fade, glitch, firehose, hud, tint, border, crop)
--pipeline-camera <type>: scroll, feed, horizontal, omni, floating, bounce
--pipeline-display <display>: terminal, pygame, websocket, null, multi:term,pygame
--pipeline-ui: Enable UI panel (BorderMode.UI)
--pipeline-border <mode>: off, simple, ui
"""
from engine.camera import Camera
from engine.data_sources.pipeline_introspection import PipelineIntrospectionSource
from engine.data_sources.sources import EmptyDataSource, ListDataSource
from engine.pipeline.adapters import (
FontStage,
ViewportFilterStage,
)
# Parse CLI arguments
source_name = None
effect_names = []
camera_type = None
display_name = None
ui_enabled = False
border_mode = BorderMode.OFF
source_items = None
allow_unsafe = False
viewport_width = None
viewport_height = None
i = 1
argv = sys.argv
while i < len(argv):
arg = argv[i]
if arg == "--pipeline-source" and i + 1 < len(argv):
source_name = argv[i + 1]
i += 2
elif arg == "--pipeline-effects" and i + 1 < len(argv):
effect_names = [e.strip() for e in argv[i + 1].split(",") if e.strip()]
i += 2
elif arg == "--pipeline-camera" and i + 1 < len(argv):
camera_type = argv[i + 1]
i += 2
elif arg == "--viewport" and i + 1 < len(argv):
vp = argv[i + 1]
try:
viewport_width, viewport_height = map(int, vp.split("x"))
except ValueError:
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
sys.exit(1)
i += 2
elif arg == "--pipeline-display" and i + 1 < len(argv):
display_name = argv[i + 1]
i += 2
elif arg == "--pipeline-ui":
ui_enabled = True
i += 1
elif arg == "--pipeline-border" and i + 1 < len(argv):
mode = argv[i + 1]
if mode == "simple":
border_mode = True
elif mode == "ui":
border_mode = BorderMode.UI
else:
border_mode = False
i += 2
elif arg == "--allow-unsafe":
allow_unsafe = True
i += 1
else:
i += 1
if not source_name:
print("Error: --pipeline-source is required")
print(
"Usage: python -m engine.app --pipeline-source <source> [--pipeline-effects <effects>] ..."
)
sys.exit(1)
print(" \033[38;5;245mDirect pipeline construction\033[0m")
print(f" Source: {source_name}")
print(f" Effects: {effect_names}")
print(f" Camera: {camera_type}")
print(f" Display: {display_name}")
print(f" UI Enabled: {ui_enabled}")
# Create initial config and params
params = PipelineParams()
params.source = source_name
params.camera_mode = camera_type if camera_type is not None else ""
params.effect_order = effect_names
params.border = border_mode
# Create minimal config for validation
config_obj = PipelineConfig(
source=source_name,
display=display_name or "", # Will be filled by validation
camera=camera_type if camera_type is not None else "",
effects=effect_names,
)
# Run MVP validation
result = validate_pipeline_config(config_obj, params, allow_unsafe=allow_unsafe)
if result.warnings and not allow_unsafe:
print(" \033[38;5;226mWarning: MVP validation found issues:\033[0m")
for warning in result.warnings:
print(f" - {warning}")
if result.changes:
print(" \033[38;5;226mApplied MVP defaults:\033[0m")
for change in result.changes:
print(f" {change}")
if not result.valid:
print(
" \033[38;5;196mPipeline configuration invalid and could not be fixed\033[0m"
)
sys.exit(1)
# Show MVP summary
print(" \033[38;5;245mMVP Configuration:\033[0m")
print(f" Source: {result.config.source}")
print(f" Display: {result.config.display}")
print(f" Camera: {result.config.camera or 'static (none)'}")
print(f" Effects: {result.config.effects if result.config.effects else 'none'}")
print(f" Border: {result.params.border}")
# Load source items
if source_name == "headlines":
cached = load_cache()
if cached:
source_items = cached
else:
source_items, _, _ = fetch_all()
elif source_name == "fixture":
source_items = load_cache()
if not source_items:
print(" \033[38;5;196mNo fixture cache available\033[0m")
sys.exit(1)
elif source_name == "poetry":
source_items, _, _ = fetch_poetry()
elif source_name == "empty" or source_name == "pipeline-inspect":
source_items = []
else:
print(f" \033[38;5;196mUnknown source: {source_name}\033[0m")
sys.exit(1)
if source_items is not None:
print(f" \033[38;5;82mLoaded {len(source_items)} items\033[0m")
# Set border mode
if ui_enabled:
border_mode = BorderMode.UI
# Build pipeline using validated config and params
params = result.params
params.viewport_width = viewport_width if viewport_width is not None else 80
params.viewport_height = viewport_height if viewport_height is not None else 24
ctx = PipelineContext()
ctx.params = params
# Create display using validated display name
display_name = result.config.display or "terminal" # Default to terminal if empty
display = DisplayRegistry.create(display_name)
if not display:
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)
display.init(0, 0)
# Create pipeline using validated config
pipeline = Pipeline(config=result.config, context=ctx)
# Add stages
# Source stage
if source_name == "pipeline-inspect":
introspection_source = PipelineIntrospectionSource(
pipeline=None,
viewport_width=params.viewport_width,
viewport_height=params.viewport_height,
)
pipeline.add_stage(
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
)
elif source_name == "empty":
empty_source = EmptyDataSource(
width=params.viewport_width, height=params.viewport_height
)
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
else:
list_source = ListDataSource(source_items, name=source_name)
pipeline.add_stage("source", DataSourceStage(list_source, name=source_name))
# Add viewport filter and font for headline sources
if source_name in ["headlines", "poetry", "fixture"]:
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
# Add camera
speed = getattr(params, "camera_speed", 1.0)
camera = None
if camera_type == "feed":
camera = Camera.feed(speed=speed)
elif camera_type == "scroll":
camera = Camera.scroll(speed=speed)
elif camera_type == "horizontal":
camera = Camera.horizontal(speed=speed)
elif camera_type == "omni":
camera = Camera.omni(speed=speed)
elif camera_type == "floating":
camera = Camera.floating(speed=speed)
elif camera_type == "bounce":
camera = Camera.bounce(speed=speed)
if camera:
pipeline.add_stage("camera", CameraStage(camera, name=camera_type))
# Add effects
effect_registry = get_registry()
for effect_name in effect_names:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
)
# Add display
pipeline.add_stage("display", create_stage_from_display(display, display_name))
pipeline.build()
if not pipeline.initialize():
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
sys.exit(1)
# Create UI panel if border mode is UI
ui_panel = None
if params.border == BorderMode.UI:
ui_panel = UIPanel(UIConfig(panel_width=24, start_with_preset_picker=True))
# Enable raw mode for terminal input if supported
if hasattr(display, "set_raw_mode"):
display.set_raw_mode(True)
for stage in pipeline.stages.values():
if isinstance(stage, EffectPluginStage):
effect = stage._effect
enabled = effect.config.enabled if hasattr(effect, "config") else True
stage_control = ui_panel.register_stage(stage, enabled=enabled)
stage_control.effect = effect # type: ignore[attr-defined]
if ui_panel.stages:
first_stage = next(iter(ui_panel.stages))
ui_panel.select_stage(first_stage)
ctrl = ui_panel.stages[first_stage]
if hasattr(ctrl, "effect"):
effect = ctrl.effect
if hasattr(effect, "config"):
config = effect.config
try:
import dataclasses
if dataclasses.is_dataclass(config):
for field_name, field_obj in dataclasses.fields(config):
if field_name == "enabled":
continue
value = getattr(config, field_name, None)
if value is not None:
ctrl.params[field_name] = value
ctrl.param_schema[field_name] = {
"type": type(value).__name__,
"min": 0
if isinstance(value, (int, float))
else None,
"max": 1 if isinstance(value, float) else None,
"step": 0.1 if isinstance(value, float) else 1,
}
except Exception:
pass
# Run pipeline loop
from engine.display import render_ui_panel
ctx.set("display", display)
ctx.set("items", source_items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
current_width = params.viewport_width
current_height = params.viewport_height
# Only get dimensions from display if viewport wasn't explicitly set
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
current_width, current_height = display.get_dimensions()
params.viewport_width = current_width
params.viewport_height = current_height
print(" \033[38;5;82mStarting pipeline...\033[0m")
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
try:
frame = 0
while True:
params.frame_number = frame
ctx.params = params
result = pipeline.execute(source_items)
if not result.success:
print(" \033[38;5;196mPipeline execution failed\033[0m")
break
# Render with UI panel
if ui_panel is not None:
buf = render_ui_panel(
result.data, current_width, current_height, ui_panel
)
display.show(buf, border=False)
else:
display.show(result.data, border=border_mode)
# Handle keyboard events if UI is enabled
if ui_panel is not None:
# Try pygame first
if hasattr(display, "_pygame"):
try:
import pygame
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
ui_panel.process_key_event(event.key, event.mod)
except (ImportError, Exception):
pass
# Try terminal input
elif hasattr(display, "get_input_keys"):
try:
keys = display.get_input_keys()
for key in keys:
ui_panel.process_key_event(key, 0)
except Exception:
pass
# Check for quit request
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
if hasattr(display, "clear_quit_request"):
display.clear_quit_request()
raise KeyboardInterrupt()
time.sleep(1 / 60)
frame += 1
except KeyboardInterrupt:
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")
return
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")

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"""
Pipeline runner - handles preset-based pipeline construction and execution.
"""
import sys
import time
from typing import Any
from engine.display import BorderMode, DisplayRegistry
from engine.effects import get_registry
from engine.fetch import fetch_all, fetch_poetry, load_cache
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext, get_preset
from engine.pipeline.adapters import (
EffectPluginStage,
SourceItemsToBufferStage,
create_stage_from_display,
create_stage_from_effect,
)
from engine.pipeline.ui import UIConfig, UIPanel
try:
from engine.display.backends.websocket import WebSocketDisplay
except ImportError:
WebSocketDisplay = None
def run_pipeline_mode(preset_name: str = "demo"):
"""Run using the new unified pipeline architecture."""
import engine.effects.plugins as effects_plugins
from engine.effects import PerformanceMonitor, set_monitor
print(" \033[1;38;5;46mPIPELINE MODE\033[0m")
print(" \033[38;5;245mUsing unified pipeline architecture\033[0m")
effects_plugins.discover_plugins()
monitor = PerformanceMonitor()
set_monitor(monitor)
preset = get_preset(preset_name)
if not preset:
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
sys.exit(1)
print(f" \033[38;5;245mPreset: {preset.name} - {preset.description}\033[0m")
params = preset.to_params()
# Use preset viewport if available, else default to 80x24
params.viewport_width = getattr(preset, "viewport_width", 80)
params.viewport_height = getattr(preset, "viewport_height", 24)
if "--viewport" in sys.argv:
idx = sys.argv.index("--viewport")
if idx + 1 < len(sys.argv):
vp = sys.argv[idx + 1]
try:
params.viewport_width, params.viewport_height = map(int, vp.split("x"))
except ValueError:
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
sys.exit(1)
pipeline = Pipeline(
config=PipelineConfig(
source=preset.source,
display=preset.display,
camera=preset.camera,
effects=preset.effects,
)
)
print(" \033[38;5;245mFetching content...\033[0m")
# Handle special sources that don't need traditional fetching
introspection_source = None
if preset.source == "pipeline-inspect":
items = []
print(" \033[38;5;245mUsing pipeline introspection source\033[0m")
elif preset.source == "empty":
items = []
print(" \033[38;5;245mUsing empty source (no content)\033[0m")
elif preset.source == "fixture":
items = load_cache()
if not items:
print(" \033[38;5;196mNo fixture cache available\033[0m")
sys.exit(1)
print(f" \033[38;5;82mLoaded {len(items)} items from fixture\033[0m")
else:
cached = load_cache()
if cached:
items = cached
elif preset.source == "poetry":
items, _, _ = fetch_poetry()
else:
items, _, _ = fetch_all()
if not items:
print(" \033[38;5;196mNo content available\033[0m")
sys.exit(1)
print(f" \033[38;5;82mLoaded {len(items)} items\033[0m")
# CLI --display flag takes priority over preset
# Check if --display was explicitly provided
display_name = preset.display
if "--display" in sys.argv:
idx = sys.argv.index("--display")
if idx + 1 < len(sys.argv):
display_name = sys.argv[idx + 1]
display = DisplayRegistry.create(display_name)
if not display and not display_name.startswith("multi"):
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)
# Handle multi display (format: "multi:terminal,pygame")
if not display and display_name.startswith("multi"):
parts = display_name[6:].split(
","
) # "multi:terminal,pygame" -> ["terminal", "pygame"]
display = DisplayRegistry.create_multi(parts)
if not display:
print(f" \033[38;5;196mFailed to create multi display: {parts}\033[0m")
sys.exit(1)
if not display:
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)
display.init(0, 0)
# Determine if we need UI controller for WebSocket or border=UI
need_ui_controller = False
web_control_active = False
if WebSocketDisplay and isinstance(display, WebSocketDisplay):
need_ui_controller = True
web_control_active = True
elif isinstance(params.border, BorderMode) and params.border == BorderMode.UI:
need_ui_controller = True
effect_registry = get_registry()
# Create source stage based on preset source type
if preset.source == "pipeline-inspect":
from engine.data_sources.pipeline_introspection import (
PipelineIntrospectionSource,
)
from engine.pipeline.adapters import DataSourceStage
introspection_source = PipelineIntrospectionSource(
pipeline=None, # Will be set after pipeline.build()
viewport_width=80,
viewport_height=24,
)
pipeline.add_stage(
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
)
elif preset.source == "empty":
from engine.data_sources.sources import EmptyDataSource
from engine.pipeline.adapters import DataSourceStage
empty_source = EmptyDataSource(width=80, height=24)
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
else:
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name=preset.source)
pipeline.add_stage("source", DataSourceStage(list_source, name=preset.source))
# Add camera state update stage if specified in preset (must run before viewport filter)
camera = None
if preset.camera:
from engine.camera import Camera
from engine.pipeline.adapters import CameraClockStage, CameraStage
speed = getattr(preset, "camera_speed", 1.0)
if preset.camera == "feed":
camera = Camera.feed(speed=speed)
elif preset.camera == "scroll":
camera = Camera.scroll(speed=speed)
elif preset.camera == "vertical":
camera = Camera.scroll(speed=speed) # Backwards compat
elif preset.camera == "horizontal":
camera = Camera.horizontal(speed=speed)
elif preset.camera == "omni":
camera = Camera.omni(speed=speed)
elif preset.camera == "floating":
camera = Camera.floating(speed=speed)
elif preset.camera == "bounce":
camera = Camera.bounce(speed=speed)
elif preset.camera == "radial":
camera = Camera.radial(speed=speed)
elif preset.camera == "static" or preset.camera == "":
# Static camera: no movement, but provides camera_y=0 for viewport filter
camera = Camera.scroll(speed=0.0) # Speed 0 = no movement
camera.set_canvas_size(200, 200)
if camera:
# Add camera update stage to ensure camera_y is available for viewport filter
pipeline.add_stage(
"camera_update", CameraClockStage(camera, name="camera-clock")
)
# Add FontStage for headlines/poetry (default for demo)
if preset.source in ["headlines", "poetry"]:
from engine.pipeline.adapters import FontStage, ViewportFilterStage
# Add viewport filter to prevent rendering all items
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
else:
# Fallback to simple conversion for other sources
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Add camera stage if specified in preset (after font/render stage)
if camera:
pipeline.add_stage("camera", CameraStage(camera, name=preset.camera))
for effect_name in preset.effects:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
)
pipeline.add_stage("display", create_stage_from_display(display, display_name))
pipeline.build()
# For pipeline-inspect, set the pipeline after build to avoid circular dependency
if introspection_source is not None:
introspection_source.set_pipeline(pipeline)
if not pipeline.initialize():
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
sys.exit(1)
# Initialize UI panel if needed (border mode or WebSocket control)
ui_panel = None
render_ui_panel_in_terminal = False
if need_ui_controller:
from engine.display import render_ui_panel
ui_panel = UIPanel(UIConfig(panel_width=24, start_with_preset_picker=True))
# Determine if we should render UI panel in terminal
# Only render if border mode is UI (not for WebSocket-only mode)
render_ui_panel_in_terminal = (
isinstance(params.border, BorderMode) and params.border == BorderMode.UI
)
# Enable raw mode for terminal input if supported
if hasattr(display, "set_raw_mode"):
display.set_raw_mode(True)
# Register effect plugin stages from pipeline for UI control
for stage in pipeline.stages.values():
if isinstance(stage, EffectPluginStage):
effect = stage._effect
enabled = effect.config.enabled if hasattr(effect, "config") else True
stage_control = ui_panel.register_stage(stage, enabled=enabled)
# Store reference to effect for easier access
stage_control.effect = effect # type: ignore[attr-defined]
# Select first stage by default
if ui_panel.stages:
first_stage = next(iter(ui_panel.stages))
ui_panel.select_stage(first_stage)
# Populate param schema from EffectConfig if it's a dataclass
ctrl = ui_panel.stages[first_stage]
if hasattr(ctrl, "effect"):
effect = ctrl.effect
if hasattr(effect, "config"):
config = effect.config
# Try to get fields via dataclasses if available
try:
import dataclasses
if dataclasses.is_dataclass(config):
for field_name, field_obj in dataclasses.fields(config):
if field_name == "enabled":
continue
value = getattr(config, field_name, None)
if value is not None:
ctrl.params[field_name] = value
ctrl.param_schema[field_name] = {
"type": type(value).__name__,
"min": 0
if isinstance(value, (int, float))
else None,
"max": 1 if isinstance(value, float) else None,
"step": 0.1 if isinstance(value, float) else 1,
}
except Exception:
pass # No dataclass fields, skip param UI
# Set up callback for stage toggles
def on_stage_toggled(stage_name: str, enabled: bool):
"""Update the actual stage's enabled state when UI toggles."""
stage = pipeline.get_stage(stage_name)
if stage:
# Set stage enabled flag for pipeline execution
stage._enabled = enabled
# Also update effect config if it's an EffectPluginStage
if isinstance(stage, EffectPluginStage):
stage._effect.config.enabled = enabled
# Broadcast state update if WebSocket is active
if web_control_active and isinstance(display, WebSocketDisplay):
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
ui_panel.set_event_callback("stage_toggled", on_stage_toggled)
# Set up callback for parameter changes
def on_param_changed(stage_name: str, param_name: str, value: Any):
"""Update the effect config when UI adjusts a parameter."""
stage = pipeline.get_stage(stage_name)
if stage and isinstance(stage, EffectPluginStage):
effect = stage._effect
if hasattr(effect, "config"):
setattr(effect.config, param_name, value)
# Mark effect as needing reconfiguration if it has a configure method
if hasattr(effect, "configure"):
try:
effect.configure(effect.config)
except Exception:
pass # Ignore reconfiguration errors
# Broadcast state update if WebSocket is active
if web_control_active and isinstance(display, WebSocketDisplay):
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
ui_panel.set_event_callback("param_changed", on_param_changed)
# Set up preset list and handle preset changes
from engine.pipeline import list_presets
ui_panel.set_presets(list_presets(), preset_name)
# Connect WebSocket to UI panel for remote control
if web_control_active and isinstance(display, WebSocketDisplay):
display.set_controller(ui_panel)
def handle_websocket_command(command: dict) -> None:
"""Handle commands from WebSocket clients."""
if ui_panel.execute_command(command):
# Broadcast updated state after command execution
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
display.set_command_callback(handle_websocket_command)
def on_preset_changed(preset_name: str):
"""Handle preset change from UI - rebuild pipeline."""
nonlocal \
pipeline, \
display, \
items, \
params, \
ui_panel, \
current_width, \
current_height, \
web_control_active, \
render_ui_panel_in_terminal
print(f" \033[38;5;245mSwitching to preset: {preset_name}\033[0m")
# Save current UI panel state before rebuild
ui_state = ui_panel.save_state() if ui_panel else None
try:
# Clean up old pipeline
pipeline.cleanup()
# Get new preset
new_preset = get_preset(preset_name)
if not new_preset:
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
return
# Update params for new preset
params = new_preset.to_params()
params.viewport_width = current_width
params.viewport_height = current_height
# Reconstruct pipeline configuration
new_config = PipelineConfig(
source=new_preset.source,
display=new_preset.display,
camera=new_preset.camera,
effects=new_preset.effects,
)
# Create new pipeline instance
pipeline = Pipeline(config=new_config, context=PipelineContext())
# Re-add stages (similar to initial construction)
# Source stage
if new_preset.source == "pipeline-inspect":
from engine.data_sources.pipeline_introspection import (
PipelineIntrospectionSource,
)
from engine.pipeline.adapters import DataSourceStage
introspection_source = PipelineIntrospectionSource(
pipeline=None,
viewport_width=current_width,
viewport_height=current_height,
)
pipeline.add_stage(
"source",
DataSourceStage(introspection_source, name="pipeline-inspect"),
)
elif new_preset.source == "empty":
from engine.data_sources.sources import EmptyDataSource
from engine.pipeline.adapters import DataSourceStage
empty_source = EmptyDataSource(
width=current_width, height=current_height
)
pipeline.add_stage(
"source", DataSourceStage(empty_source, name="empty")
)
elif new_preset.source == "fixture":
items = load_cache()
if not items:
print(" \033[38;5;196mNo fixture cache available\033[0m")
return
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name="fixture")
pipeline.add_stage(
"source", DataSourceStage(list_source, name="fixture")
)
else:
# Fetch or use cached items
cached = load_cache()
if cached:
items = cached
elif new_preset.source == "poetry":
items, _, _ = fetch_poetry()
else:
items, _, _ = fetch_all()
if not items:
print(" \033[38;5;196mNo content available\033[0m")
return
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name=new_preset.source)
pipeline.add_stage(
"source", DataSourceStage(list_source, name=new_preset.source)
)
# Add viewport filter and font for headline/poetry sources
if new_preset.source in ["headlines", "poetry", "fixture"]:
from engine.pipeline.adapters import FontStage, ViewportFilterStage
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
# Add camera if specified
if new_preset.camera:
from engine.camera import Camera
from engine.pipeline.adapters import CameraClockStage, CameraStage
speed = getattr(new_preset, "camera_speed", 1.0)
camera = None
cam_type = new_preset.camera
if cam_type == "feed":
camera = Camera.feed(speed=speed)
elif cam_type == "scroll" or cam_type == "vertical":
camera = Camera.scroll(speed=speed)
elif cam_type == "horizontal":
camera = Camera.horizontal(speed=speed)
elif cam_type == "omni":
camera = Camera.omni(speed=speed)
elif cam_type == "floating":
camera = Camera.floating(speed=speed)
elif cam_type == "bounce":
camera = Camera.bounce(speed=speed)
elif cam_type == "radial":
camera = Camera.radial(speed=speed)
elif cam_type == "static" or cam_type == "":
# Static camera: no movement, but provides camera_y=0 for viewport filter
camera = Camera.scroll(speed=0.0)
camera.set_canvas_size(200, 200)
if camera:
# Add camera update stage to ensure camera_y is available for viewport filter
pipeline.add_stage(
"camera_update",
CameraClockStage(camera, name="camera-clock"),
)
pipeline.add_stage("camera", CameraStage(camera, name=cam_type))
# Add effects
effect_registry = get_registry()
for effect_name in new_preset.effects:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}",
create_stage_from_effect(effect, effect_name),
)
# Add display (respect CLI override)
display_name = new_preset.display
if "--display" in sys.argv:
idx = sys.argv.index("--display")
if idx + 1 < len(sys.argv):
display_name = sys.argv[idx + 1]
new_display = DisplayRegistry.create(display_name)
if not new_display and not display_name.startswith("multi"):
print(
f" \033[38;5;196mFailed to create display: {display_name}\033[0m"
)
return
if not new_display and display_name.startswith("multi"):
parts = display_name[6:].split(",")
new_display = DisplayRegistry.create_multi(parts)
if not new_display:
print(
f" \033[38;5;196mFailed to create multi display: {parts}\033[0m"
)
return
if not new_display:
print(
f" \033[38;5;196mFailed to create display: {display_name}\033[0m"
)
return
new_display.init(0, 0)
pipeline.add_stage(
"display", create_stage_from_display(new_display, display_name)
)
pipeline.build()
# Set pipeline for introspection source if needed
if (
new_preset.source == "pipeline-inspect"
and introspection_source is not None
):
introspection_source.set_pipeline(pipeline)
if not pipeline.initialize():
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
return
# Replace global references with new pipeline and display
display = new_display
# Reinitialize UI panel with new effect stages
# Update web_control_active for new display
web_control_active = WebSocketDisplay is not None and isinstance(
display, WebSocketDisplay
)
# Update render_ui_panel_in_terminal
render_ui_panel_in_terminal = (
isinstance(params.border, BorderMode)
and params.border == BorderMode.UI
)
if need_ui_controller:
ui_panel = UIPanel(
UIConfig(panel_width=24, start_with_preset_picker=True)
)
for stage in pipeline.stages.values():
if isinstance(stage, EffectPluginStage):
effect = stage._effect
enabled = (
effect.config.enabled
if hasattr(effect, "config")
else True
)
stage_control = ui_panel.register_stage(
stage, enabled=enabled
)
stage_control.effect = effect # type: ignore[attr-defined]
# Restore UI panel state if it was saved
if ui_state:
ui_panel.restore_state(ui_state)
if ui_panel.stages:
first_stage = next(iter(ui_panel.stages))
ui_panel.select_stage(first_stage)
ctrl = ui_panel.stages[first_stage]
if hasattr(ctrl, "effect"):
effect = ctrl.effect
if hasattr(effect, "config"):
config = effect.config
try:
import dataclasses
if dataclasses.is_dataclass(config):
for field_name, field_obj in dataclasses.fields(
config
):
if field_name == "enabled":
continue
value = getattr(config, field_name, None)
if value is not None:
ctrl.params[field_name] = value
ctrl.param_schema[field_name] = {
"type": type(value).__name__,
"min": 0
if isinstance(value, (int, float))
else None,
"max": 1
if isinstance(value, float)
else None,
"step": 0.1
if isinstance(value, float)
else 1,
}
except Exception:
pass
# Reconnect WebSocket to UI panel if needed
if web_control_active and isinstance(display, WebSocketDisplay):
display.set_controller(ui_panel)
def handle_websocket_command(command: dict) -> None:
"""Handle commands from WebSocket clients."""
if ui_panel.execute_command(command):
# Broadcast updated state after command execution
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
display.set_command_callback(handle_websocket_command)
# Broadcast initial state after preset change
state = display._get_state_snapshot()
if state:
display.broadcast_state(state)
print(f" \033[38;5;82mPreset switched to {preset_name}\033[0m")
except Exception as e:
print(f" \033[38;5;196mError switching preset: {e}\033[0m")
ui_panel.set_event_callback("preset_changed", on_preset_changed)
print(" \033[38;5;82mStarting pipeline...\033[0m")
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
ctx = pipeline.context
ctx.params = params
ctx.set("display", display)
ctx.set("items", items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
ctx.set("camera_y", 0)
current_width = params.viewport_width
current_height = params.viewport_height
# Only get dimensions from display if viewport wasn't explicitly set
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
current_width, current_height = display.get_dimensions()
params.viewport_width = current_width
params.viewport_height = current_height
try:
frame = 0
while True:
params.frame_number = frame
ctx.params = params
result = pipeline.execute(items)
if result.success:
# Handle UI panel compositing if enabled
if ui_panel is not None and render_ui_panel_in_terminal:
from engine.display import render_ui_panel
buf = render_ui_panel(
result.data,
current_width,
current_height,
ui_panel,
fps=params.fps if hasattr(params, "fps") else 60.0,
frame_time=0.0,
)
# Render with border=OFF since we already added borders
display.show(buf, border=False)
# Handle pygame events for UI
if display_name == "pygame":
import pygame
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
ui_panel.process_key_event(event.key, event.mod)
# If space toggled stage, we could rebuild here (TODO)
else:
# Normal border handling
show_border = (
params.border if isinstance(params.border, bool) else False
)
display.show(result.data, border=show_border)
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
if hasattr(display, "clear_quit_request"):
display.clear_quit_request()
raise KeyboardInterrupt()
if "--viewport" not in sys.argv and hasattr(display, "get_dimensions"):
new_w, new_h = display.get_dimensions()
if new_w != current_width or new_h != current_height:
current_width, current_height = new_w, new_h
params.viewport_width = current_width
params.viewport_height = current_height
time.sleep(1 / 60)
frame += 1
except KeyboardInterrupt:
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")
return
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")

View File

@@ -23,6 +23,7 @@ class CameraMode(Enum):
OMNI = auto()
FLOATING = auto()
BOUNCE = auto()
RADIAL = auto() # Polar coordinates (r, theta) for radial scanning
@dataclass
@@ -92,14 +93,17 @@ class Camera:
"""
return max(1, int(self.canvas_height / self.zoom))
def get_viewport(self) -> CameraViewport:
def get_viewport(self, viewport_height: int | None = None) -> CameraViewport:
"""Get the current viewport bounds.
Args:
viewport_height: Optional viewport height to use instead of camera's viewport_height
Returns:
CameraViewport with position and size (clamped to canvas bounds)
"""
vw = self.viewport_width
vh = self.viewport_height
vh = viewport_height if viewport_height is not None else self.viewport_height
clamped_x = max(0, min(self.x, self.canvas_width - vw))
clamped_y = max(0, min(self.y, self.canvas_height - vh))
@@ -111,6 +115,13 @@ class Camera:
height=vh,
)
return CameraViewport(
x=clamped_x,
y=clamped_y,
width=vw,
height=vh,
)
def set_zoom(self, zoom: float) -> None:
"""Set the zoom factor.
@@ -143,6 +154,8 @@ class Camera:
self._update_floating(dt)
elif self.mode == CameraMode.BOUNCE:
self._update_bounce(dt)
elif self.mode == CameraMode.RADIAL:
self._update_radial(dt)
# Bounce mode handles its own bounds checking
if self.mode != CameraMode.BOUNCE:
@@ -223,12 +236,85 @@ class Camera:
self.y = max_y
self._bounce_dy = -1
def _update_radial(self, dt: float) -> None:
"""Radial camera mode: polar coordinate scrolling (r, theta).
The camera rotates around the center of the canvas while optionally
moving outward/inward along rays. This enables:
- Radar sweep animations
- Pendulum view oscillation
- Spiral scanning motion
Uses polar coordinates internally:
- _r_float: radial distance from center (accumulates smoothly)
- _theta_float: angle in radians (accumulates smoothly)
- Updates x, y based on conversion from polar to Cartesian
"""
# Initialize radial state if needed
if not hasattr(self, "_r_float"):
self._r_float = 0.0
self._theta_float = 0.0
# Update angular position (rotation around center)
# Speed controls rotation rate
theta_speed = self.speed * dt * 1.0 # radians per second
self._theta_float += theta_speed
# Update radial position (inward/outward from center)
# Can be modulated by external sensor
if hasattr(self, "_radial_input"):
r_input = self._radial_input
else:
# Default: slow outward drift
r_input = 0.0
r_speed = self.speed * dt * 20.0 # pixels per second
self._r_float += r_input + r_speed * 0.01
# Clamp radial position to canvas bounds
max_r = min(self.canvas_width, self.canvas_height) / 2
self._r_float = max(0.0, min(self._r_float, max_r))
# Convert polar to Cartesian, centered at canvas center
center_x = self.canvas_width / 2
center_y = self.canvas_height / 2
self.x = int(center_x + self._r_float * math.cos(self._theta_float))
self.y = int(center_y + self._r_float * math.sin(self._theta_float))
# Clamp to canvas bounds
self._clamp_to_bounds()
def set_radial_input(self, value: float) -> None:
"""Set radial input for sensor-driven radius modulation.
Args:
value: Sensor value (0-1) that modulates radial distance
"""
self._radial_input = value * 10.0 # Scale to reasonable pixel range
def set_radial_angle(self, angle: float) -> None:
"""Set radial angle directly (for OSC integration).
Args:
angle: Angle in radians (0 to 2π)
"""
self._theta_float = angle
def reset(self) -> None:
"""Reset camera position."""
"""Reset camera position and state."""
self.x = 0
self.y = 0
self._time = 0.0
self.zoom = 1.0
# Reset bounce direction state
if hasattr(self, "_bounce_dx"):
self._bounce_dx = 1
self._bounce_dy = 1
# Reset radial state
if hasattr(self, "_r_float"):
self._r_float = 0.0
self._theta_float = 0.0
def set_canvas_size(self, width: int, height: int) -> None:
"""Set the canvas size and clamp position if needed.
@@ -263,7 +349,7 @@ class Camera:
return buffer
# Get current viewport bounds (clamped to canvas size)
viewport = self.get_viewport()
viewport = self.get_viewport(viewport_height)
# Use provided viewport_height if given, otherwise use camera's viewport
vh = viewport_height if viewport_height is not None else viewport.height
@@ -348,6 +434,27 @@ class Camera:
mode=CameraMode.BOUNCE, speed=speed, canvas_width=200, canvas_height=200
)
@classmethod
def radial(cls, speed: float = 1.0) -> "Camera":
"""Create a radial camera (polar coordinate scanning).
The camera rotates around the center of the canvas with smooth angular motion.
Enables radar sweep, pendulum view, and spiral scanning animations.
Args:
speed: Rotation speed (higher = faster rotation)
Returns:
Camera configured for radial polar coordinate scanning
"""
cam = cls(
mode=CameraMode.RADIAL, speed=speed, canvas_width=200, canvas_height=200
)
# Initialize radial state
cam._r_float = 0.0
cam._theta_float = 0.0
return cam
@classmethod
def custom(cls, update_fn: Callable[["Camera", float], None]) -> "Camera":
"""Create a camera with custom update function."""

View File

@@ -0,0 +1,60 @@
"""Checkerboard data source for visual pattern generation."""
from engine.data_sources.sources import DataSource, SourceItem
class CheckerboardDataSource(DataSource):
"""Data source that generates a checkerboard pattern.
Creates a grid of alternating characters, useful for testing motion effects
and camera movement. The pattern is static; movement comes from camera panning.
"""
def __init__(
self,
width: int = 200,
height: int = 200,
square_size: int = 10,
char_a: str = "#",
char_b: str = " ",
):
"""Initialize checkerboard data source.
Args:
width: Total pattern width in characters
height: Total pattern height in lines
square_size: Size of each checker square in characters
char_a: Character for "filled" squares (default: '#')
char_b: Character for "empty" squares (default: ' ')
"""
self.width = width
self.height = height
self.square_size = square_size
self.char_a = char_a
self.char_b = char_b
@property
def name(self) -> str:
return "checkerboard"
@property
def is_dynamic(self) -> bool:
return False
def fetch(self) -> list[SourceItem]:
"""Generate the checkerboard pattern as a single SourceItem."""
lines = []
for y in range(self.height):
line_chars = []
for x in range(self.width):
# Determine which square this position belongs to
square_x = x // self.square_size
square_y = y // self.square_size
# Alternate pattern based on parity of square coordinates
if (square_x + square_y) % 2 == 0:
line_chars.append(self.char_a)
else:
line_chars.append(self.char_b)
lines.append("".join(line_chars))
content = "\n".join(lines)
return [SourceItem(content=content, source="checkerboard", timestamp="0")]

View File

@@ -20,6 +20,7 @@ except ImportError:
from engine.display.backends.multi import MultiDisplay
from engine.display.backends.null import NullDisplay
from engine.display.backends.pygame import PygameDisplay
from engine.display.backends.replay import ReplayDisplay
from engine.display.backends.terminal import TerminalDisplay
from engine.display.backends.websocket import WebSocketDisplay
@@ -90,6 +91,7 @@ class DisplayRegistry:
return
cls.register("terminal", TerminalDisplay)
cls.register("null", NullDisplay)
cls.register("replay", ReplayDisplay)
cls.register("websocket", WebSocketDisplay)
cls.register("pygame", PygameDisplay)
if _MODERNGL_AVAILABLE:
@@ -278,6 +280,7 @@ __all__ = [
"BorderMode",
"TerminalDisplay",
"NullDisplay",
"ReplayDisplay",
"WebSocketDisplay",
"MultiDisplay",
"PygameDisplay",

View File

@@ -2,7 +2,10 @@
Null/headless display backend.
"""
import json
import time
from pathlib import Path
from typing import Any
class NullDisplay:
@@ -10,7 +13,8 @@ class NullDisplay:
This display does nothing - useful for headless benchmarking
or when no display output is needed. Captures last buffer
for testing purposes.
for testing purposes. Supports frame recording for replay
and file export/import.
"""
width: int = 80
@@ -19,6 +23,9 @@ class NullDisplay:
def __init__(self):
self._last_buffer = None
self._is_recording = False
self._recorded_frames: list[dict[str, Any]] = []
self._frame_count = 0
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
@@ -37,7 +44,6 @@ class NullDisplay:
from engine.display import get_monitor, render_border
# Get FPS for border (if available)
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
@@ -49,26 +55,28 @@ class NullDisplay:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested (same as terminal display)
if border:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
self._last_buffer = buffer
# For debugging: print first few frames to stdout
if hasattr(self, "_frame_count"):
self._frame_count += 1
else:
self._frame_count = 0
if self._is_recording:
self._recorded_frames.append(
{
"frame_number": self._frame_count,
"buffer": buffer,
"width": self.width,
"height": self.height,
}
)
# Only print first 5 frames or every 10th frame
if self._frame_count <= 5 or self._frame_count % 10 == 0:
sys.stdout.write("\n" + "=" * 80 + "\n")
sys.stdout.write(
f"Frame {self._frame_count} (buffer height: {len(buffer)})\n"
)
sys.stdout.write("=" * 80 + "\n")
for i, line in enumerate(buffer[:30]): # Show first 30 lines
for i, line in enumerate(buffer[:30]):
sys.stdout.write(f"{i:2}: {line}\n")
if len(buffer) > 30:
sys.stdout.write(f"... ({len(buffer) - 30} more lines)\n")
@@ -80,6 +88,78 @@ class NullDisplay:
elapsed_ms = (time.perf_counter() - t0) * 1000
monitor.record_effect("null_display", elapsed_ms, chars_in, chars_in)
self._frame_count += 1
def start_recording(self) -> None:
"""Begin recording frames."""
self._is_recording = True
self._recorded_frames = []
def stop_recording(self) -> None:
"""Stop recording frames."""
self._is_recording = False
def get_frames(self) -> list[list[str]]:
"""Get recorded frames as list of buffers.
Returns:
List of buffers, each buffer is a list of strings (lines)
"""
return [frame["buffer"] for frame in self._recorded_frames]
def get_recorded_data(self) -> list[dict[str, Any]]:
"""Get full recorded data including metadata.
Returns:
List of frame dicts with 'frame_number', 'buffer', 'width', 'height'
"""
return self._recorded_frames
def clear_recording(self) -> None:
"""Clear recorded frames."""
self._recorded_frames = []
def save_recording(self, filepath: str | Path) -> None:
"""Save recorded frames to a JSON file.
Args:
filepath: Path to save the recording
"""
path = Path(filepath)
data = {
"version": 1,
"display": "null",
"width": self.width,
"height": self.height,
"frame_count": len(self._recorded_frames),
"frames": self._recorded_frames,
}
path.write_text(json.dumps(data, indent=2))
def load_recording(self, filepath: str | Path) -> list[dict[str, Any]]:
"""Load recorded frames from a JSON file.
Args:
filepath: Path to load the recording from
Returns:
List of frame dicts
"""
path = Path(filepath)
data = json.loads(path.read_text())
self._recorded_frames = data.get("frames", [])
self.width = data.get("width", 80)
self.height = data.get("height", 24)
return self._recorded_frames
def replay_frames(self) -> list[list[str]]:
"""Get frames for replay.
Returns:
List of buffers for replay
"""
return self.get_frames()
def clear(self) -> None:
pass

View File

@@ -99,9 +99,6 @@ class PygameDisplay:
self.width = width
self.height = height
import os
os.environ["SDL_VIDEODRIVER"] = "x11"
try:
import pygame

View File

@@ -0,0 +1,122 @@
"""
Replay display backend - plays back recorded frames.
"""
from typing import Any
class ReplayDisplay:
"""Replay display - plays back recorded frames.
This display reads frames from a recording (list of frame data)
and yields them sequentially, useful for testing and demo purposes.
"""
width: int = 80
height: int = 24
def __init__(self):
self._frames: list[dict[str, Any]] = []
self._current_frame = 0
self._playback_index = 0
self._loop = False
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for ReplayDisplay
"""
self.width = width
self.height = height
def set_frames(self, frames: list[dict[str, Any]]) -> None:
"""Set frames to replay.
Args:
frames: List of frame dicts with 'buffer', 'width', 'height'
"""
self._frames = frames
self._current_frame = 0
self._playback_index = 0
def set_loop(self, loop: bool) -> None:
"""Set loop playback mode.
Args:
loop: True to loop, False to stop at end
"""
self._loop = loop
def show(self, buffer: list[str], border: bool = False) -> None:
"""Display a frame (ignored in replay mode).
Args:
buffer: Buffer to display (ignored)
border: Border flag (ignored)
"""
pass
def get_next_frame(self) -> list[str] | None:
"""Get the next frame in the recording.
Returns:
Buffer list of strings, or None if playback is done
"""
if not self._frames:
return None
if self._playback_index >= len(self._frames):
if self._loop:
self._playback_index = 0
else:
return None
frame = self._frames[self._playback_index]
self._playback_index += 1
return frame.get("buffer")
def reset(self) -> None:
"""Reset playback to the beginning."""
self._playback_index = 0
def seek(self, index: int) -> None:
"""Seek to a specific frame.
Args:
index: Frame index to seek to
"""
if 0 <= index < len(self._frames):
self._playback_index = index
def is_finished(self) -> bool:
"""Check if playback is finished.
Returns:
True if at end of frames and not looping
"""
return not self._loop and self._playback_index >= len(self._frames)
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

View File

@@ -3,7 +3,6 @@ ANSI terminal display backend.
"""
import os
import time
class TerminalDisplay:
@@ -89,16 +88,8 @@ class TerminalDisplay:
from engine.display import get_monitor, render_border
t0 = time.perf_counter()
# FPS limiting - skip frame if we're going too fast
if self._frame_period > 0:
now = time.perf_counter()
elapsed = now - self._last_frame_time
if elapsed < self._frame_period:
# Skip this frame - too soon
return
self._last_frame_time = now
# Note: Frame rate limiting is handled by the caller (e.g., FrameTimer).
# This display renders every frame it receives.
# Get metrics for border display
fps = 0.0
@@ -117,15 +108,9 @@ class TerminalDisplay:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
# Write buffer with cursor home + erase down to avoid flicker
# \033[H = cursor home, \033[J = erase from cursor to end of screen
output = "\033[H\033[J" + "".join(buffer)
sys.stdout.buffer.write(output.encode())
sys.stdout.flush()
elapsed_ms = (time.perf_counter() - t0) * 1000
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("terminal_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
from engine.terminal import CLR

View File

@@ -1,6 +1,11 @@
"""
WebSocket display backend - broadcasts frame buffer to connected web clients.
Supports streaming protocols:
- Full frame (JSON) - default for compatibility
- Binary streaming - efficient binary protocol
- Diff streaming - only sends changed lines
TODO: Transform to a true streaming backend with:
- Proper WebSocket message streaming (currently sends full buffer each frame)
- Connection pooling and backpressure handling
@@ -12,9 +17,28 @@ Current implementation: Simple broadcast of text frames to all connected clients
"""
import asyncio
import base64
import json
import threading
import time
from enum import IntFlag
from engine.display.streaming import (
MessageType,
compress_frame,
compute_diff,
encode_binary_message,
encode_diff_message,
)
class StreamingMode(IntFlag):
"""Streaming modes for WebSocket display."""
JSON = 0x01 # Full JSON frames (default, compatible)
BINARY = 0x02 # Binary compression
DIFF = 0x04 # Differential updates
try:
import websockets
@@ -43,6 +67,7 @@ class WebSocketDisplay:
host: str = "0.0.0.0",
port: int = 8765,
http_port: int = 8766,
streaming_mode: StreamingMode = StreamingMode.JSON,
):
self.host = host
self.port = port
@@ -58,7 +83,15 @@ class WebSocketDisplay:
self._max_clients = 10
self._client_connected_callback = None
self._client_disconnected_callback = None
self._command_callback = None
self._controller = None # Reference to UI panel or pipeline controller
self._frame_delay = 0.0
self._httpd = None # HTTP server instance
# Streaming configuration
self._streaming_mode = streaming_mode
self._last_buffer: list[str] = []
self._client_capabilities: dict = {} # Track client capabilities
try:
import websockets as _ws
@@ -87,7 +120,7 @@ class WebSocketDisplay:
self.start_http_server()
def show(self, buffer: list[str], border: bool = False) -> None:
"""Broadcast buffer to all connected clients."""
"""Broadcast buffer to all connected clients using streaming protocol."""
t0 = time.perf_counter()
# Get metrics for border display
@@ -108,33 +141,82 @@ class WebSocketDisplay:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
if self._clients:
frame_data = {
"type": "frame",
"width": self.width,
"height": self.height,
"lines": buffer,
}
message = json.dumps(frame_data)
if not self._clients:
self._last_buffer = buffer
return
disconnected = set()
for client in list(self._clients):
try:
asyncio.run(client.send(message))
except Exception:
disconnected.add(client)
# Send to each client based on their capabilities
disconnected = set()
for client in list(self._clients):
try:
client_id = id(client)
client_mode = self._client_capabilities.get(
client_id, StreamingMode.JSON
)
for client in disconnected:
self._clients.discard(client)
if self._client_disconnected_callback:
self._client_disconnected_callback(client)
if client_mode & StreamingMode.DIFF:
self._send_diff_frame(client, buffer)
elif client_mode & StreamingMode.BINARY:
self._send_binary_frame(client, buffer)
else:
self._send_json_frame(client, buffer)
except Exception:
disconnected.add(client)
for client in disconnected:
self._clients.discard(client)
if self._client_disconnected_callback:
self._client_disconnected_callback(client)
self._last_buffer = buffer
elapsed_ms = (time.perf_counter() - t0) * 1000
monitor = get_monitor()
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("websocket_display", elapsed_ms, chars_in, chars_in)
def _send_json_frame(self, client, buffer: list[str]) -> None:
"""Send frame as JSON."""
frame_data = {
"type": "frame",
"width": self.width,
"height": self.height,
"lines": buffer,
}
message = json.dumps(frame_data)
asyncio.run(client.send(message))
def _send_binary_frame(self, client, buffer: list[str]) -> None:
"""Send frame as compressed binary."""
compressed = compress_frame(buffer)
message = encode_binary_message(
MessageType.FULL_FRAME, self.width, self.height, compressed
)
encoded = base64.b64encode(message).decode("utf-8")
asyncio.run(client.send(encoded))
def _send_diff_frame(self, client, buffer: list[str]) -> None:
"""Send frame as diff."""
diff = compute_diff(self._last_buffer, buffer)
if not diff.changed_lines:
return
diff_payload = encode_diff_message(diff)
message = encode_binary_message(
MessageType.DIFF_FRAME, self.width, self.height, diff_payload
)
encoded = base64.b64encode(message).decode("utf-8")
asyncio.run(client.send(encoded))
def set_streaming_mode(self, mode: StreamingMode) -> None:
"""Set the default streaming mode for new clients."""
self._streaming_mode = mode
def get_streaming_mode(self) -> StreamingMode:
"""Get the current streaming mode."""
return self._streaming_mode
def clear(self) -> None:
"""Broadcast clear command to all clients."""
if self._clients:
@@ -165,9 +247,21 @@ class WebSocketDisplay:
async for message in websocket:
try:
data = json.loads(message)
if data.get("type") == "resize":
msg_type = data.get("type")
if msg_type == "resize":
self.width = data.get("width", 80)
self.height = data.get("height", 24)
elif msg_type == "command" and self._command_callback:
# Forward commands to the pipeline controller
command = data.get("command", {})
self._command_callback(command)
elif msg_type == "state_request":
# Send current state snapshot
state = self._get_state_snapshot()
if state:
response = {"type": "state", "state": state}
await websocket.send(json.dumps(response))
except json.JSONDecodeError:
pass
except Exception:
@@ -179,6 +273,8 @@ class WebSocketDisplay:
async def _run_websocket_server(self):
"""Run the WebSocket server."""
if not websockets:
return
async with websockets.serve(self._websocket_handler, self.host, self.port):
while self._server_running:
await asyncio.sleep(0.1)
@@ -188,9 +284,23 @@ class WebSocketDisplay:
import os
from http.server import HTTPServer, SimpleHTTPRequestHandler
client_dir = os.path.join(
os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "client"
)
# Find the project root by locating 'engine' directory in the path
websocket_file = os.path.abspath(__file__)
parts = websocket_file.split(os.sep)
if "engine" in parts:
engine_idx = parts.index("engine")
project_root = os.sep.join(parts[:engine_idx])
client_dir = os.path.join(project_root, "client")
else:
# Fallback: go up 4 levels from websocket.py
# websocket.py: .../engine/display/backends/websocket.py
# We need: .../client
client_dir = os.path.join(
os.path.dirname(
os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
),
"client",
)
class Handler(SimpleHTTPRequestHandler):
def __init__(self, *args, **kwargs):
@@ -200,8 +310,10 @@ class WebSocketDisplay:
pass
httpd = HTTPServer((self.host, self.http_port), Handler)
while self._http_running:
httpd.handle_request()
# Store reference for shutdown
self._httpd = httpd
# Serve requests continuously
httpd.serve_forever()
def _run_async(self, coro):
"""Run coroutine in background."""
@@ -246,6 +358,8 @@ class WebSocketDisplay:
def stop_http_server(self):
"""Stop the HTTP server."""
self._http_running = False
if hasattr(self, "_httpd") and self._httpd:
self._httpd.shutdown()
self._http_thread = None
def client_count(self) -> int:
@@ -276,6 +390,71 @@ class WebSocketDisplay:
"""Set callback for client disconnections."""
self._client_disconnected_callback = callback
def set_command_callback(self, callback) -> None:
"""Set callback for incoming command messages from clients."""
self._command_callback = callback
def set_controller(self, controller) -> None:
"""Set controller (UI panel or pipeline) for state queries and command execution."""
self._controller = controller
def broadcast_state(self, state: dict) -> None:
"""Broadcast state update to all connected clients.
Args:
state: Dictionary containing state data to send to clients
"""
if not self._clients:
return
message = json.dumps({"type": "state", "state": state})
disconnected = set()
for client in list(self._clients):
try:
asyncio.run(client.send(message))
except Exception:
disconnected.add(client)
for client in disconnected:
self._clients.discard(client)
if self._client_disconnected_callback:
self._client_disconnected_callback(client)
def _get_state_snapshot(self) -> dict | None:
"""Get current state snapshot from controller."""
if not self._controller:
return None
try:
# Expect controller to have methods we need
state = {}
# Get stages info if UIPanel
if hasattr(self._controller, "stages"):
state["stages"] = {
name: {
"enabled": ctrl.enabled,
"params": ctrl.params,
"selected": ctrl.selected,
}
for name, ctrl in self._controller.stages.items()
}
# Get current preset
if hasattr(self._controller, "_current_preset"):
state["preset"] = self._controller._current_preset
if hasattr(self._controller, "_presets"):
state["presets"] = self._controller._presets
# Get selected stage
if hasattr(self._controller, "selected_stage"):
state["selected_stage"] = self._controller.selected_stage
return state
except Exception:
return None
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.

268
engine/display/streaming.py Normal file
View File

@@ -0,0 +1,268 @@
"""
Streaming protocol utilities for efficient frame transmission.
Provides:
- Frame differencing: Only send changed lines
- Run-length encoding: Compress repeated lines
- Binary encoding: Compact message format
"""
import json
import zlib
from dataclasses import dataclass
from enum import IntEnum
class MessageType(IntEnum):
"""Message types for streaming protocol."""
FULL_FRAME = 1
DIFF_FRAME = 2
STATE = 3
CLEAR = 4
PING = 5
PONG = 6
@dataclass
class FrameDiff:
"""Represents a diff between two frames."""
width: int
height: int
changed_lines: list[tuple[int, str]] # (line_index, content)
def compute_diff(old_buffer: list[str], new_buffer: list[str]) -> FrameDiff:
"""Compute differences between old and new buffer.
Args:
old_buffer: Previous frame buffer
new_buffer: Current frame buffer
Returns:
FrameDiff with only changed lines
"""
height = len(new_buffer)
changed_lines = []
for i, line in enumerate(new_buffer):
if i >= len(old_buffer) or line != old_buffer[i]:
changed_lines.append((i, line))
return FrameDiff(
width=len(new_buffer[0]) if new_buffer else 0,
height=height,
changed_lines=changed_lines,
)
def encode_rle(lines: list[tuple[int, str]]) -> list[tuple[int, str, int]]:
"""Run-length encode consecutive identical lines.
Args:
lines: List of (index, content) tuples (must be sorted by index)
Returns:
List of (start_index, content, run_length) tuples
"""
if not lines:
return []
encoded = []
start_idx = lines[0][0]
current_line = lines[0][1]
current_rle = 1
for idx, line in lines[1:]:
if line == current_line:
current_rle += 1
else:
encoded.append((start_idx, current_line, current_rle))
start_idx = idx
current_line = line
current_rle = 1
encoded.append((start_idx, current_line, current_rle))
return encoded
def decode_rle(encoded: list[tuple[int, str, int]]) -> list[tuple[int, str]]:
"""Decode run-length encoded lines.
Args:
encoded: List of (start_index, content, run_length) tuples
Returns:
List of (index, content) tuples
"""
result = []
for start_idx, line, rle in encoded:
for i in range(rle):
result.append((start_idx + i, line))
return result
def compress_frame(buffer: list[str], level: int = 6) -> bytes:
"""Compress a frame buffer using zlib.
Args:
buffer: Frame buffer (list of lines)
level: Compression level (0-9)
Returns:
Compressed bytes
"""
content = "\n".join(buffer)
return zlib.compress(content.encode("utf-8"), level)
def decompress_frame(data: bytes, height: int) -> list[str]:
"""Decompress a frame buffer.
Args:
data: Compressed bytes
height: Number of lines in original buffer
Returns:
Frame buffer (list of lines)
"""
content = zlib.decompress(data).decode("utf-8")
lines = content.split("\n")
if len(lines) > height:
lines = lines[:height]
while len(lines) < height:
lines.append("")
return lines
def encode_binary_message(
msg_type: MessageType, width: int, height: int, payload: bytes
) -> bytes:
"""Encode a binary message.
Message format:
- 1 byte: message type
- 2 bytes: width (uint16)
- 2 bytes: height (uint16)
- 4 bytes: payload length (uint32)
- N bytes: payload
Args:
msg_type: Message type
width: Frame width
height: Frame height
payload: Message payload
Returns:
Encoded binary message
"""
import struct
header = struct.pack("!BHHI", msg_type.value, width, height, len(payload))
return header + payload
def decode_binary_message(data: bytes) -> tuple[MessageType, int, int, bytes]:
"""Decode a binary message.
Args:
data: Binary message data
Returns:
Tuple of (msg_type, width, height, payload)
"""
import struct
msg_type_val, width, height, payload_len = struct.unpack("!BHHI", data[:9])
payload = data[9 : 9 + payload_len]
return MessageType(msg_type_val), width, height, payload
def encode_diff_message(diff: FrameDiff, use_rle: bool = True) -> bytes:
"""Encode a diff message for transmission.
Args:
diff: Frame diff
use_rle: Whether to use run-length encoding
Returns:
Encoded diff payload
"""
if use_rle:
encoded_lines = encode_rle(diff.changed_lines)
data = [[idx, line, rle] for idx, line, rle in encoded_lines]
else:
data = [[idx, line] for idx, line in diff.changed_lines]
payload = json.dumps(data).encode("utf-8")
return payload
def decode_diff_message(payload: bytes, use_rle: bool = True) -> list[tuple[int, str]]:
"""Decode a diff message.
Args:
payload: Encoded diff payload
use_rle: Whether run-length encoding was used
Returns:
List of (line_index, content) tuples
"""
data = json.loads(payload.decode("utf-8"))
if use_rle:
return decode_rle([(idx, line, rle) for idx, line, rle in data])
else:
return [(idx, line) for idx, line in data]
def should_use_diff(
old_buffer: list[str], new_buffer: list[str], threshold: float = 0.3
) -> bool:
"""Determine if diff or full frame is more efficient.
Args:
old_buffer: Previous frame
new_buffer: Current frame
threshold: Max changed ratio to use diff (0.0-1.0)
Returns:
True if diff is more efficient
"""
if not old_buffer or not new_buffer:
return False
diff = compute_diff(old_buffer, new_buffer)
total_lines = len(new_buffer)
changed_ratio = len(diff.changed_lines) / total_lines if total_lines > 0 else 1.0
return changed_ratio <= threshold
def apply_diff(old_buffer: list[str], diff: FrameDiff) -> list[str]:
"""Apply a diff to an old buffer to get the new buffer.
Args:
old_buffer: Previous frame buffer
diff: Frame diff to apply
Returns:
New frame buffer
"""
new_buffer = list(old_buffer)
for line_idx, content in diff.changed_lines:
if line_idx < len(new_buffer):
new_buffer[line_idx] = content
else:
while len(new_buffer) < line_idx:
new_buffer.append("")
new_buffer.append(content)
while len(new_buffer) < diff.height:
new_buffer.append("")
return new_buffer[: diff.height]

View File

@@ -0,0 +1,122 @@
"""Afterimage effect using previous frame."""
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class AfterimageEffect(EffectPlugin):
"""Show a faint ghost of the previous frame.
This effect requires a FrameBufferStage to be present in the pipeline.
It shows a dimmed version of the previous frame super-imposed on the
current frame.
Attributes:
name: "afterimage"
config: EffectConfig with intensity parameter (0.0-1.0)
param_bindings: Optional sensor bindings for intensity modulation
Example:
>>> effect = AfterimageEffect()
>>> effect.configure(EffectConfig(intensity=0.3))
>>> result = effect.process(buffer, ctx)
"""
name = "afterimage"
config: EffectConfig = EffectConfig(enabled=True, intensity=0.3)
param_bindings: dict[str, dict[str, str | float]] = {}
supports_partial_updates = False
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Apply afterimage effect using the previous frame.
Args:
buf: Current text buffer (list of strings)
ctx: Effect context with access to framebuffer history
Returns:
Buffer with ghost of previous frame overlaid
"""
if not buf:
return buf
# Get framebuffer history from context
history = None
for key in ctx.state:
if key.startswith("framebuffer.") and key.endswith(".history"):
history = ctx.state[key]
break
if not history or len(history) < 1:
# No previous frame available
return buf
# Get intensity from config
intensity = self.config.params.get("intensity", self.config.intensity)
intensity = max(0.0, min(1.0, intensity))
if intensity <= 0.0:
return buf
# Get the previous frame (index 1, since index 0 is current)
prev_frame = history[1] if len(history) > 1 else None
if not prev_frame:
return buf
# Blend current and previous frames
viewport_height = ctx.terminal_height - ctx.ticker_height
result = []
for row in range(len(buf)):
if row >= viewport_height:
result.append(buf[row])
continue
current_line = buf[row]
prev_line = prev_frame[row] if row < len(prev_frame) else ""
if not prev_line:
result.append(current_line)
continue
# Apply dimming effect by reducing ANSI color intensity or adding transparency
# For a simple text version, we'll use a blend strategy
blended = self._blend_lines(current_line, prev_line, intensity)
result.append(blended)
return result
def _blend_lines(self, current: str, previous: str, intensity: float) -> str:
"""Blend current and previous line with given intensity.
For text with ANSI codes, true blending is complex. This is a simplified
version that uses color averaging when possible.
A more sophisticated implementation would:
1. Parse ANSI color codes from both lines
2. Blend RGB values based on intensity
3. Reconstruct the line with blended colors
For now, we'll use a heuristic: if lines are similar, return current.
If they differ, we alternate or use the previous as a faint overlay.
"""
if current == previous:
return current
# Simple blending: intensity determines mix
# intensity=1.0 => fully current
# intensity=0.3 => 70% previous ghost, 30% current
if intensity > 0.7:
return current
elif intensity < 0.3:
# Show previous but dimmed (simulate by adding faint color/gray)
return previous # Would need to dim ANSI colors
else:
# For medium intensity, alternate based on character pattern
# This is a placeholder for proper blending
return current
def configure(self, config: EffectConfig) -> None:
"""Configure the effect."""
self.config = config

View File

@@ -0,0 +1,119 @@
"""Motion blur effect using frame history."""
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class MotionBlurEffect(EffectPlugin):
"""Apply motion blur by blending current frame with previous frames.
This effect requires a FrameBufferStage to be present in the pipeline.
The framebuffer provides frame history which is blended with the current
frame based on intensity.
Attributes:
name: "motionblur"
config: EffectConfig with intensity parameter (0.0-1.0)
param_bindings: Optional sensor bindings for intensity modulation
Example:
>>> effect = MotionBlurEffect()
>>> effect.configure(EffectConfig(intensity=0.5))
>>> result = effect.process(buffer, ctx)
"""
name = "motionblur"
config: EffectConfig = EffectConfig(enabled=True, intensity=0.5)
param_bindings: dict[str, dict[str, str | float]] = {}
supports_partial_updates = False
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Apply motion blur by blending with previous frames.
Args:
buf: Current text buffer (list of strings)
ctx: Effect context with access to framebuffer history
Returns:
Blended buffer with motion blur effect applied
"""
if not buf:
return buf
# Get framebuffer history from context
# We'll look for the first available framebuffer history
history = None
for key in ctx.state:
if key.startswith("framebuffer.") and key.endswith(".history"):
history = ctx.state[key]
break
if not history:
# No framebuffer available, return unchanged
return buf
# Get intensity from config
intensity = self.config.params.get("intensity", self.config.intensity)
intensity = max(0.0, min(1.0, intensity))
if intensity <= 0.0:
return buf
# Get decay factor (how quickly older frames fade)
decay = self.config.params.get("decay", 0.7)
# Build output buffer
result = []
viewport_height = ctx.terminal_height - ctx.ticker_height
# Determine how many frames to blend (up to history depth)
max_frames = min(len(history), 5) # Cap at 5 frames for performance
for row in range(len(buf)):
if row >= viewport_height:
# Beyond viewport, just copy
result.append(buf[row])
continue
# Start with current frame
blended = buf[row]
# Blend with historical frames
weight_sum = 1.0
if max_frames > 0 and intensity > 0:
for i in range(max_frames):
frame_weight = intensity * (decay**i)
if frame_weight < 0.01: # Skip negligible weights
break
hist_row = history[i][row] if row < len(history[i]) else ""
# Simple string blending: we'll concatenate with space
# For a proper effect, we'd need to blend ANSI colors
# This is a simplified version that just adds the frames
blended = self._blend_strings(blended, hist_row, frame_weight)
weight_sum += frame_weight
result.append(blended)
return result
def _blend_strings(self, current: str, historical: str, weight: float) -> str:
"""Blend two strings with given weight.
This is a simplified blending that works with ANSI codes.
For proper blending we'd need to parse colors, but for now
we use a heuristic: if strings are identical, return one.
If they differ, we alternate or concatenate based on weight.
"""
if current == historical:
return current
# If weight is high, show current; if low, show historical
if weight > 0.5:
return current
else:
return historical
def configure(self, config: EffectConfig) -> None:
"""Configure the effect."""
self.config = config

View File

@@ -100,6 +100,11 @@ class EffectContext:
"""Get a state value from the context."""
return self._state.get(key, default)
@property
def state(self) -> dict[str, Any]:
"""Get the state dictionary for direct access by effects."""
return self._state
@dataclass
class EffectConfig:

View File

@@ -3,843 +3,48 @@ Stage adapters - Bridge existing components to the Stage interface.
This module provides adapters that wrap existing components
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
DEPRECATED: This file is now a compatibility wrapper.
Use `engine.pipeline.adapters` package instead.
"""
from typing import Any
from engine.pipeline.core import PipelineContext, Stage
class EffectPluginStage(Stage):
"""Adapter wrapping EffectPlugin as a Stage."""
def __init__(self, effect_plugin, name: str = "effect"):
self._effect = effect_plugin
self.name = name
self.category = "effect"
self.optional = False
@property
def stage_type(self) -> str:
"""Return stage_type based on effect name.
HUD effects are overlays.
"""
if self.name == "hud":
return "overlay"
return self.category
@property
def render_order(self) -> int:
"""Return render_order based on effect type.
HUD effects have high render_order to appear on top.
"""
if self.name == "hud":
return 100 # High order for overlays
return 0
@property
def is_overlay(self) -> bool:
"""Return True for HUD effects.
HUD is an overlay - it composes on top of the buffer
rather than transforming it for the next stage.
"""
return self.name == "hud"
@property
def capabilities(self) -> set[str]:
return {f"effect.{self.name}"}
@property
def dependencies(self) -> set[str]:
return set()
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Process data through the effect."""
if data is None:
return None
from engine.effects.types import EffectContext, apply_param_bindings
w = ctx.params.viewport_width if ctx.params else 80
h = ctx.params.viewport_height if ctx.params else 24
frame = ctx.params.frame_number if ctx.params else 0
effect_ctx = EffectContext(
terminal_width=w,
terminal_height=h,
scroll_cam=0,
ticker_height=h,
camera_x=0,
mic_excess=0.0,
grad_offset=(frame * 0.01) % 1.0,
frame_number=frame,
has_message=False,
items=ctx.get("items", []),
)
# Copy sensor state from PipelineContext to EffectContext
for key, value in ctx.state.items():
if key.startswith("sensor."):
effect_ctx.set_state(key, value)
# Copy metrics from PipelineContext to EffectContext
if "metrics" in ctx.state:
effect_ctx.set_state("metrics", ctx.state["metrics"])
# Apply sensor param bindings if effect has them
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
bound_config = apply_param_bindings(self._effect, effect_ctx)
self._effect.configure(bound_config)
return self._effect.process(data, effect_ctx)
class DisplayStage(Stage):
"""Adapter wrapping Display as a Stage."""
def __init__(self, display, name: str = "terminal"):
self._display = display
self.name = name
self.category = "display"
self.optional = False
@property
def capabilities(self) -> set[str]:
return {"display.output"}
@property
def dependencies(self) -> set[str]:
return {"render.output"} # Display needs rendered content
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER} # Display consumes rendered text
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.NONE} # Display is a terminal stage (no output)
def init(self, ctx: PipelineContext) -> bool:
w = ctx.params.viewport_width if ctx.params else 80
h = ctx.params.viewport_height if ctx.params else 24
result = self._display.init(w, h, reuse=False)
return result is not False
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Output data to display."""
if data is not None:
self._display.show(data)
return data
def cleanup(self) -> None:
self._display.cleanup()
class DataSourceStage(Stage):
"""Adapter wrapping DataSource as a Stage."""
def __init__(self, data_source, name: str = "headlines"):
self._source = data_source
self.name = name
self.category = "source"
self.optional = False
@property
def capabilities(self) -> set[str]:
return {f"source.{self.name}"}
@property
def dependencies(self) -> set[str]:
return set()
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.NONE} # Sources don't take input
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Fetch data from source."""
if hasattr(self._source, "get_items"):
return self._source.get_items()
return data
class PassthroughStage(Stage):
"""Simple stage that passes data through unchanged.
Used for sources that already provide the data in the correct format
(e.g., pipeline introspection that outputs text directly).
"""
def __init__(self, name: str = "passthrough"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Pass data through unchanged."""
return data
class SourceItemsToBufferStage(Stage):
"""Convert SourceItem objects to text buffer.
Takes a list of SourceItem objects and extracts their content,
splitting on newlines to create a proper text buffer for display.
"""
def __init__(self, name: str = "items-to-buffer"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Convert SourceItem list to text buffer."""
if data is None:
return []
# If already a list of strings, return as-is
if isinstance(data, list) and data and isinstance(data[0], str):
return data
# If it's a list of SourceItem, extract content
from engine.data_sources import SourceItem
if isinstance(data, list):
result = []
for item in data:
if isinstance(item, SourceItem):
# Split content by newline to get individual lines
lines = item.content.split("\n")
result.extend(lines)
elif hasattr(item, "content"): # Has content attribute
lines = str(item.content).split("\n")
result.extend(lines)
else:
result.append(str(item))
return result
# Single item
if isinstance(data, SourceItem):
return data.content.split("\n")
return [str(data)]
class CameraStage(Stage):
"""Adapter wrapping Camera as a Stage."""
def __init__(self, camera, name: str = "vertical"):
self._camera = camera
self.name = name
self.category = "camera"
self.optional = True
@property
def capabilities(self) -> set[str]:
return {"camera"}
@property
def dependencies(self) -> set[str]:
return {"render.output"} # Depend on rendered output from font or render stage
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER} # Camera works on rendered text
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Apply camera transformation to data."""
if data is None or (isinstance(data, list) and len(data) == 0):
return data
if hasattr(self._camera, "apply"):
viewport_width = ctx.params.viewport_width if ctx.params else 80
viewport_height = ctx.params.viewport_height if ctx.params else 24
buffer_height = len(data) if isinstance(data, list) else 0
# Get global layout height for canvas (enables full scrolling range)
total_layout_height = ctx.get("total_layout_height", buffer_height)
# Preserve camera's configured canvas width, but ensure it's at least viewport_width
# This allows horizontal/omni/floating/bounce cameras to scroll properly
canvas_width = max(
viewport_width, getattr(self._camera, "canvas_width", viewport_width)
)
# Update camera's viewport dimensions so it knows its actual bounds
# Set canvas size to achieve desired viewport (viewport = canvas / zoom)
if hasattr(self._camera, "set_canvas_size"):
self._camera.set_canvas_size(
width=int(viewport_width * self._camera.zoom),
height=int(viewport_height * self._camera.zoom),
)
# Set canvas to full layout height so camera can scroll through all content
self._camera.set_canvas_size(width=canvas_width, height=total_layout_height)
# Update camera position (scroll) - uses global canvas for clamping
if hasattr(self._camera, "update"):
self._camera.update(1 / 60)
# Store camera_y in context for ViewportFilterStage (global y position)
ctx.set("camera_y", self._camera.y)
# Apply camera viewport slicing to the partial buffer
# The buffer starts at render_offset_y in global coordinates
render_offset_y = ctx.get("render_offset_y", 0)
# Temporarily shift camera to local buffer coordinates for apply()
real_y = self._camera.y
local_y = max(0, real_y - render_offset_y)
# Temporarily shrink canvas to local buffer size so apply() works correctly
self._camera.set_canvas_size(width=canvas_width, height=buffer_height)
self._camera.y = local_y
# Apply slicing
result = self._camera.apply(data, viewport_width, viewport_height)
# Restore global canvas and camera position for next frame
self._camera.set_canvas_size(width=canvas_width, height=total_layout_height)
self._camera.y = real_y
return result
return data
def cleanup(self) -> None:
if hasattr(self._camera, "reset"):
self._camera.reset()
class ViewportFilterStage(Stage):
"""Stage that limits items based on layout calculation.
Computes cumulative y-offsets for all items using cheap height estimation,
then returns only items that overlap the camera's viewport window.
This prevents FontStage from rendering thousands of items when only a few
are visible, while still allowing camera scrolling through all content.
"""
def __init__(self, name: str = "viewport-filter"):
self.name = name
self.category = "filter"
self.optional = False
self._cached_count = 0
self._layout: list[tuple[int, int]] = []
@property
def stage_type(self) -> str:
return "filter"
@property
def capabilities(self) -> set[str]:
return {f"filter.{self.name}"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Filter items based on layout and camera position."""
if data is None or not isinstance(data, list):
return data
viewport_height = ctx.params.viewport_height if ctx.params else 24
viewport_width = ctx.params.viewport_width if ctx.params else 80
camera_y = ctx.get("camera_y", 0)
# Recompute layout when item count OR viewport width changes
cached_width = getattr(self, "_cached_width", None)
if len(data) != self._cached_count or cached_width != viewport_width:
self._layout = []
y = 0
from engine.render.blocks import estimate_block_height
for item in data:
if hasattr(item, "content"):
title = item.content
elif isinstance(item, tuple):
title = str(item[0]) if item else ""
else:
title = str(item)
h = estimate_block_height(title, viewport_width)
self._layout.append((y, h))
y += h
self._cached_count = len(data)
self._cached_width = viewport_width
# Find items visible in [camera_y - buffer, camera_y + viewport_height + buffer]
buffer_zone = viewport_height
vis_start = max(0, camera_y - buffer_zone)
vis_end = camera_y + viewport_height + buffer_zone
visible_items = []
render_offset_y = 0
first_visible_found = False
for i, (start_y, height) in enumerate(self._layout):
item_end = start_y + height
if item_end > vis_start and start_y < vis_end:
if not first_visible_found:
render_offset_y = start_y
first_visible_found = True
visible_items.append(data[i])
# Compute total layout height for the canvas
total_layout_height = 0
if self._layout:
last_start, last_height = self._layout[-1]
total_layout_height = last_start + last_height
# Store metadata for CameraStage
ctx.set("render_offset_y", render_offset_y)
ctx.set("total_layout_height", total_layout_height)
# Always return at least one item to avoid empty buffer errors
return visible_items if visible_items else data[:1]
class FontStage(Stage):
"""Stage that applies font rendering to content.
FontStage is a Transform that takes raw content (text, headlines)
and renders it to an ANSI-formatted buffer using the configured font.
This decouples font rendering from data sources, allowing:
- Different fonts per source
- Runtime font swapping
- Font as a pipeline stage
Attributes:
font_path: Path to font file (None = use config default)
font_size: Font size in points (None = use config default)
font_ref: Reference name for registered font ("default", "cjk", etc.)
"""
def __init__(
self,
font_path: str | None = None,
font_size: int | None = None,
font_ref: str | None = "default",
name: str = "font",
):
self.name = name
self.category = "transform"
self.optional = False
self._font_path = font_path
self._font_size = font_size
self._font_ref = font_ref
self._font = None
self._render_cache: dict[tuple[str, str, str, int], list[str]] = {}
@property
def stage_type(self) -> str:
return "transform"
@property
def capabilities(self) -> set[str]:
return {f"transform.{self.name}", "render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def init(self, ctx: PipelineContext) -> bool:
"""Initialize font from config or path."""
from engine import config
if self._font_path:
try:
from PIL import ImageFont
size = self._font_size or config.FONT_SZ
self._font = ImageFont.truetype(self._font_path, size)
except Exception:
return False
return True
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Render content with font to buffer."""
if data is None:
return None
from engine.render import make_block
w = ctx.params.viewport_width if ctx.params else 80
# If data is already a list of strings (buffer), return as-is
if isinstance(data, list) and data and isinstance(data[0], str):
return data
# If data is a list of items, render each with font
if isinstance(data, list):
result = []
for item in data:
# Handle SourceItem or tuple (title, source, timestamp)
if hasattr(item, "content"):
title = item.content
src = getattr(item, "source", "unknown")
ts = getattr(item, "timestamp", "0")
elif isinstance(item, tuple):
title = item[0] if len(item) > 0 else ""
src = item[1] if len(item) > 1 else "unknown"
ts = str(item[2]) if len(item) > 2 else "0"
else:
title = str(item)
src = "unknown"
ts = "0"
# Check cache first
cache_key = (title, src, ts, w)
if cache_key in self._render_cache:
result.extend(self._render_cache[cache_key])
continue
try:
block_lines, color_code, meta_idx = make_block(title, src, ts, w)
self._render_cache[cache_key] = block_lines
result.extend(block_lines)
except Exception:
result.append(title)
return result
return data
class ImageToTextStage(Stage):
"""Transform that converts PIL Image to ASCII text buffer.
Takes an ImageItem or PIL Image and converts it to a text buffer
using ASCII character density mapping. The output can be displayed
directly or further processed by effects.
Attributes:
width: Output width in characters
height: Output height in characters
charset: Character set for density mapping (default: simple ASCII)
"""
def __init__(
self,
width: int = 80,
height: int = 24,
charset: str = " .:-=+*#%@",
name: str = "image-to-text",
):
self.name = name
self.category = "transform"
self.optional = False
self.width = width
self.height = height
self.charset = charset
@property
def stage_type(self) -> str:
return "transform"
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.PIL_IMAGE} # Accepts PIL Image objects or ImageItem
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
@property
def capabilities(self) -> set[str]:
return {f"transform.{self.name}", "render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Convert PIL Image to text buffer."""
if data is None:
return None
from engine.data_sources.sources import ImageItem
# Extract PIL Image from various input types
pil_image = None
if isinstance(data, ImageItem) or hasattr(data, "image"):
pil_image = data.image
else:
# Assume it's already a PIL Image
pil_image = data
# Check if it's a PIL Image
if not hasattr(pil_image, "resize"):
# Not a PIL Image, return as-is
return data if isinstance(data, list) else [str(data)]
# Convert to grayscale and resize
try:
if pil_image.mode != "L":
pil_image = pil_image.convert("L")
except Exception:
return ["[image conversion error]"]
# Calculate cell aspect ratio correction (characters are taller than wide)
aspect_ratio = 0.5
target_w = self.width
target_h = int(self.height * aspect_ratio)
# Resize image to target dimensions
try:
resized = pil_image.resize((target_w, target_h))
except Exception:
return ["[image resize error]"]
# Map pixels to characters
result = []
pixels = list(resized.getdata())
for row in range(target_h):
line = ""
for col in range(target_w):
idx = row * target_w + col
if idx < len(pixels):
brightness = pixels[idx]
char_idx = int((brightness / 255) * (len(self.charset) - 1))
line += self.charset[char_idx]
else:
line += " "
result.append(line)
# Pad or trim to exact height
while len(result) < self.height:
result.append(" " * self.width)
result = result[: self.height]
# Pad lines to width
result = [line.ljust(self.width) for line in result]
return result
def create_stage_from_display(display, name: str = "terminal") -> DisplayStage:
"""Create a Stage from a Display instance."""
return DisplayStage(display, name)
def create_stage_from_effect(effect_plugin, name: str) -> EffectPluginStage:
"""Create a Stage from an EffectPlugin."""
return EffectPluginStage(effect_plugin, name)
def create_stage_from_source(data_source, name: str = "headlines") -> DataSourceStage:
"""Create a Stage from a DataSource."""
return DataSourceStage(data_source, name)
def create_stage_from_camera(camera, name: str = "vertical") -> CameraStage:
"""Create a Stage from a Camera."""
return CameraStage(camera, name)
def create_stage_from_font(
font_path: str | None = None,
font_size: int | None = None,
font_ref: str | None = "default",
name: str = "font",
) -> FontStage:
"""Create a FontStage for rendering content with fonts."""
return FontStage(
font_path=font_path, font_size=font_size, font_ref=font_ref, name=name
)
class CanvasStage(Stage):
"""Stage that manages a Canvas for rendering.
CanvasStage creates and manages a 2D canvas that can hold rendered content.
Other stages can write to and read from the canvas via the pipeline context.
This enables:
- Pre-rendering content off-screen
- Multiple cameras viewing different regions
- Smooth scrolling (camera moves, content stays)
- Layer compositing
Usage:
- Add CanvasStage to pipeline
- Other stages access canvas via: ctx.get("canvas")
"""
def __init__(
self,
width: int = 80,
height: int = 24,
name: str = "canvas",
):
self.name = name
self.category = "system"
self.optional = True
self._width = width
self._height = height
self._canvas = None
@property
def stage_type(self) -> str:
return "system"
@property
def capabilities(self) -> set[str]:
return {"canvas"}
@property
def dependencies(self) -> set[str]:
return set()
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.ANY}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.ANY}
def init(self, ctx: PipelineContext) -> bool:
from engine.canvas import Canvas
self._canvas = Canvas(width=self._width, height=self._height)
ctx.set("canvas", self._canvas)
return True
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Pass through data but ensure canvas is in context."""
if self._canvas is None:
from engine.canvas import Canvas
self._canvas = Canvas(width=self._width, height=self._height)
ctx.set("canvas", self._canvas)
# Get dirty regions from canvas and expose via context
# Effects can access via ctx.get_state("canvas.dirty_rows")
if self._canvas.is_dirty():
dirty_rows = self._canvas.get_dirty_rows()
ctx.set_state("canvas.dirty_rows", dirty_rows)
ctx.set_state("canvas.dirty_regions", self._canvas.get_dirty_regions())
return data
def get_canvas(self):
"""Get the canvas instance."""
return self._canvas
def cleanup(self) -> None:
self._canvas = None
# Re-export from the new package structure for backward compatibility
from engine.pipeline.adapters import (
# Adapter classes
CameraStage,
CanvasStage,
DataSourceStage,
DisplayStage,
EffectPluginStage,
FontStage,
ImageToTextStage,
PassthroughStage,
SourceItemsToBufferStage,
ViewportFilterStage,
# Factory functions
create_stage_from_camera,
create_stage_from_display,
create_stage_from_effect,
create_stage_from_font,
create_stage_from_source,
)
__all__ = [
# Adapter classes
"EffectPluginStage",
"DisplayStage",
"DataSourceStage",
"PassthroughStage",
"SourceItemsToBufferStage",
"CameraStage",
"ViewportFilterStage",
"FontStage",
"ImageToTextStage",
"CanvasStage",
# Factory functions
"create_stage_from_display",
"create_stage_from_effect",
"create_stage_from_source",
"create_stage_from_camera",
"create_stage_from_font",
]

View File

@@ -0,0 +1,44 @@
"""Stage adapters - Bridge existing components to the Stage interface.
This module provides adapters that wrap existing components
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
"""
from .camera import CameraClockStage, CameraStage
from .data_source import DataSourceStage, PassthroughStage, SourceItemsToBufferStage
from .display import DisplayStage
from .effect_plugin import EffectPluginStage
from .factory import (
create_stage_from_camera,
create_stage_from_display,
create_stage_from_effect,
create_stage_from_font,
create_stage_from_source,
)
from .transform import (
CanvasStage,
FontStage,
ImageToTextStage,
ViewportFilterStage,
)
__all__ = [
# Adapter classes
"EffectPluginStage",
"DisplayStage",
"DataSourceStage",
"PassthroughStage",
"SourceItemsToBufferStage",
"CameraStage",
"CameraClockStage",
"ViewportFilterStage",
"FontStage",
"ImageToTextStage",
"CanvasStage",
# Factory functions
"create_stage_from_display",
"create_stage_from_effect",
"create_stage_from_source",
"create_stage_from_camera",
"create_stage_from_font",
]

View File

@@ -0,0 +1,209 @@
"""Adapter for camera stage."""
import time
from typing import Any
from engine.pipeline.core import DataType, PipelineContext, Stage
class CameraClockStage(Stage):
"""Per-frame clock stage that updates camera state.
This stage runs once per frame and updates the camera's internal state
(position, time). It makes camera_y/camera_x available to subsequent
stages via the pipeline context.
Unlike other stages, this is a pure clock stage and doesn't process
data - it just updates camera state and passes data through unchanged.
"""
def __init__(self, camera, name: str = "camera-clock"):
self._camera = camera
self.name = name
self.category = "camera"
self.optional = False
self._last_frame_time: float | None = None
@property
def stage_type(self) -> str:
return "camera"
@property
def capabilities(self) -> set[str]:
# Provides camera state info only
# NOTE: Do NOT provide "source" as it conflicts with viewport_filter's "source.filtered"
return {"camera.state"}
@property
def dependencies(self) -> set[str]:
# Clock stage - no dependencies (updates every frame regardless of data flow)
return set()
@property
def inlet_types(self) -> set:
# Accept any data type - this is a pass-through stage
return {DataType.ANY}
@property
def outlet_types(self) -> set:
# Pass through whatever was received
return {DataType.ANY}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Update camera state and pass data through.
This stage updates the camera's internal state (position, time) and
makes the updated camera_y/camera_x available to subsequent stages
via the pipeline context.
The data is passed through unchanged - this stage only updates
camera state, it doesn't transform the data.
"""
if data is None:
return data
current_time = time.perf_counter()
dt = 0.0
if self._last_frame_time is not None:
dt = current_time - self._last_frame_time
self._camera.update(dt)
self._last_frame_time = current_time
# Update context with current camera position
ctx.set_state("camera_y", self._camera.y)
ctx.set_state("camera_x", self._camera.x)
# Pass data through unchanged
return data
class CameraStage(Stage):
"""Adapter wrapping Camera as a Stage.
This stage applies camera viewport transformation to the rendered buffer.
Camera state updates are handled by CameraClockStage.
"""
def __init__(self, camera, name: str = "vertical"):
self._camera = camera
self.name = name
self.category = "camera"
self.optional = True
self._last_frame_time: float | None = None
def save_state(self) -> dict[str, Any]:
"""Save camera state for restoration after pipeline rebuild.
Returns:
Dictionary containing camera state that can be restored
"""
state = {
"x": self._camera.x,
"y": self._camera.y,
"mode": self._camera.mode.value
if hasattr(self._camera.mode, "value")
else self._camera.mode,
"speed": self._camera.speed,
"zoom": self._camera.zoom,
"canvas_width": self._camera.canvas_width,
"canvas_height": self._camera.canvas_height,
"_x_float": getattr(self._camera, "_x_float", 0.0),
"_y_float": getattr(self._camera, "_y_float", 0.0),
"_time": getattr(self._camera, "_time", 0.0),
}
# Save radial camera state if present
if hasattr(self._camera, "_r_float"):
state["_r_float"] = self._camera._r_float
if hasattr(self._camera, "_theta_float"):
state["_theta_float"] = self._camera._theta_float
if hasattr(self._camera, "_radial_input"):
state["_radial_input"] = self._camera._radial_input
return state
def restore_state(self, state: dict[str, Any]) -> None:
"""Restore camera state from saved state.
Args:
state: Dictionary containing camera state from save_state()
"""
from engine.camera import CameraMode
self._camera.x = state.get("x", 0)
self._camera.y = state.get("y", 0)
# Restore mode - handle both enum value and direct enum
mode_value = state.get("mode", 0)
if isinstance(mode_value, int):
self._camera.mode = CameraMode(mode_value)
else:
self._camera.mode = mode_value
self._camera.speed = state.get("speed", 1.0)
self._camera.zoom = state.get("zoom", 1.0)
self._camera.canvas_width = state.get("canvas_width", 200)
self._camera.canvas_height = state.get("canvas_height", 200)
# Restore internal state
if hasattr(self._camera, "_x_float"):
self._camera._x_float = state.get("_x_float", 0.0)
if hasattr(self._camera, "_y_float"):
self._camera._y_float = state.get("_y_float", 0.0)
if hasattr(self._camera, "_time"):
self._camera._time = state.get("_time", 0.0)
# Restore radial camera state if present
if hasattr(self._camera, "_r_float"):
self._camera._r_float = state.get("_r_float", 0.0)
if hasattr(self._camera, "_theta_float"):
self._camera._theta_float = state.get("_theta_float", 0.0)
if hasattr(self._camera, "_radial_input"):
self._camera._radial_input = state.get("_radial_input", 0.0)
@property
def stage_type(self) -> str:
return "camera"
@property
def capabilities(self) -> set[str]:
return {"camera"}
@property
def dependencies(self) -> set[str]:
return {"render.output"}
@property
def inlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Apply camera transformation to items."""
if data is None:
return data
# Camera state is updated by CameraClockStage
# We only apply the viewport transformation here
if hasattr(self._camera, "apply"):
viewport_width = ctx.params.viewport_width if ctx.params else 80
viewport_height = ctx.params.viewport_height if ctx.params else 24
# Use filtered camera position if available (from ViewportFilterStage)
# This handles the case where the buffer has been filtered and starts at row 0
filtered_camera_y = ctx.get("camera_y", self._camera.y)
# Temporarily adjust camera position for filtering
original_y = self._camera.y
self._camera.y = filtered_camera_y
try:
result = self._camera.apply(data, viewport_width, viewport_height)
finally:
# Restore original camera position
self._camera.y = original_y
return result
return data

View File

@@ -0,0 +1,143 @@
"""
Stage adapters - Bridge existing components to the Stage interface.
This module provides adapters that wrap existing components
(DataSource) as Stage implementations.
"""
from typing import Any
from engine.data_sources import SourceItem
from engine.pipeline.core import DataType, PipelineContext, Stage
class DataSourceStage(Stage):
"""Adapter wrapping DataSource as a Stage."""
def __init__(self, data_source, name: str = "headlines"):
self._source = data_source
self.name = name
self.category = "source"
self.optional = False
@property
def capabilities(self) -> set[str]:
return {f"source.{self.name}"}
@property
def dependencies(self) -> set[str]:
return set()
@property
def inlet_types(self) -> set:
return {DataType.NONE} # Sources don't take input
@property
def outlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Fetch data from source."""
if hasattr(self._source, "get_items"):
return self._source.get_items()
return data
class PassthroughStage(Stage):
"""Simple stage that passes data through unchanged.
Used for sources that already provide the data in the correct format
(e.g., pipeline introspection that outputs text directly).
"""
def __init__(self, name: str = "passthrough"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Pass data through unchanged."""
return data
class SourceItemsToBufferStage(Stage):
"""Convert SourceItem objects to text buffer.
Takes a list of SourceItem objects and extracts their content,
splitting on newlines to create a proper text buffer for display.
"""
def __init__(self, name: str = "items-to-buffer"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Convert SourceItem list to text buffer."""
if data is None:
return []
# If already a list of strings, return as-is
if isinstance(data, list) and data and isinstance(data[0], str):
return data
# If it's a list of SourceItem, extract content
if isinstance(data, list):
result = []
for item in data:
if isinstance(item, SourceItem):
# Split content by newline to get individual lines
lines = item.content.split("\n")
result.extend(lines)
elif hasattr(item, "content"): # Has content attribute
lines = str(item.content).split("\n")
result.extend(lines)
else:
result.append(str(item))
return result
# Single item
if isinstance(data, SourceItem):
return data.content.split("\n")
return [str(data)]

View File

@@ -0,0 +1,93 @@
"""Adapter wrapping Display as a Stage."""
from typing import Any
from engine.pipeline.core import PipelineContext, Stage
class DisplayStage(Stage):
"""Adapter wrapping Display as a Stage."""
def __init__(self, display, name: str = "terminal"):
self._display = display
self.name = name
self.category = "display"
self.optional = False
self._initialized = False
self._init_width = 80
self._init_height = 24
def save_state(self) -> dict[str, Any]:
"""Save display state for restoration after pipeline rebuild.
Returns:
Dictionary containing display state that can be restored
"""
return {
"initialized": self._initialized,
"init_width": self._init_width,
"init_height": self._init_height,
"width": getattr(self._display, "width", 80),
"height": getattr(self._display, "height", 24),
}
def restore_state(self, state: dict[str, Any]) -> None:
"""Restore display state from saved state.
Args:
state: Dictionary containing display state from save_state()
"""
self._initialized = state.get("initialized", False)
self._init_width = state.get("init_width", 80)
self._init_height = state.get("init_height", 24)
# Restore display dimensions if the display supports it
if hasattr(self._display, "width"):
self._display.width = state.get("width", 80)
if hasattr(self._display, "height"):
self._display.height = state.get("height", 24)
@property
def capabilities(self) -> set[str]:
return {"display.output"}
@property
def dependencies(self) -> set[str]:
return {"render.output"} # Display needs rendered content
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER} # Display consumes rendered text
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.NONE} # Display is a terminal stage (no output)
def init(self, ctx: PipelineContext) -> bool:
w = ctx.params.viewport_width if ctx.params else 80
h = ctx.params.viewport_height if ctx.params else 24
# Try to reuse display if already initialized
reuse = self._initialized
result = self._display.init(w, h, reuse=reuse)
# Update initialization state
if result is not False:
self._initialized = True
self._init_width = w
self._init_height = h
return result is not False
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Output data to display."""
if data is not None:
self._display.show(data)
return data
def cleanup(self) -> None:
self._display.cleanup()

View File

@@ -0,0 +1,112 @@
"""Adapter wrapping EffectPlugin as a Stage."""
from typing import Any
from engine.pipeline.core import PipelineContext, Stage
class EffectPluginStage(Stage):
"""Adapter wrapping EffectPlugin as a Stage.
Supports capability-based dependencies through the dependencies parameter.
"""
def __init__(
self,
effect_plugin,
name: str = "effect",
dependencies: set[str] | None = None,
):
self._effect = effect_plugin
self.name = name
self.category = "effect"
self.optional = False
self._dependencies = dependencies or set()
@property
def stage_type(self) -> str:
"""Return stage_type based on effect name.
HUD effects are overlays.
"""
if self.name == "hud":
return "overlay"
return self.category
@property
def render_order(self) -> int:
"""Return render_order based on effect type.
HUD effects have high render_order to appear on top.
"""
if self.name == "hud":
return 100 # High order for overlays
return 0
@property
def is_overlay(self) -> bool:
"""Return True for HUD effects.
HUD is an overlay - it composes on top of the buffer
rather than transforming it for the next stage.
"""
return self.name == "hud"
@property
def capabilities(self) -> set[str]:
return {f"effect.{self.name}"}
@property
def dependencies(self) -> set[str]:
return self._dependencies
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Process data through the effect."""
if data is None:
return None
from engine.effects.types import EffectContext, apply_param_bindings
w = ctx.params.viewport_width if ctx.params else 80
h = ctx.params.viewport_height if ctx.params else 24
frame = ctx.params.frame_number if ctx.params else 0
effect_ctx = EffectContext(
terminal_width=w,
terminal_height=h,
scroll_cam=0,
ticker_height=h,
camera_x=0,
mic_excess=0.0,
grad_offset=(frame * 0.01) % 1.0,
frame_number=frame,
has_message=False,
items=ctx.get("items", []),
)
# Copy sensor state from PipelineContext to EffectContext
for key, value in ctx.state.items():
if key.startswith("sensor."):
effect_ctx.set_state(key, value)
# Copy metrics from PipelineContext to EffectContext
if "metrics" in ctx.state:
effect_ctx.set_state("metrics", ctx.state["metrics"])
# Apply sensor param bindings if effect has them
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
bound_config = apply_param_bindings(self._effect, effect_ctx)
self._effect.configure(bound_config)
return self._effect.process(data, effect_ctx)

View File

@@ -0,0 +1,38 @@
"""Factory functions for creating stage instances."""
from engine.pipeline.adapters.camera import CameraStage
from engine.pipeline.adapters.data_source import DataSourceStage
from engine.pipeline.adapters.display import DisplayStage
from engine.pipeline.adapters.effect_plugin import EffectPluginStage
from engine.pipeline.adapters.transform import FontStage
def create_stage_from_display(display, name: str = "terminal") -> DisplayStage:
"""Create a DisplayStage from a display instance."""
return DisplayStage(display, name=name)
def create_stage_from_effect(effect_plugin, name: str) -> EffectPluginStage:
"""Create an EffectPluginStage from an effect plugin."""
return EffectPluginStage(effect_plugin, name=name)
def create_stage_from_source(data_source, name: str = "headlines") -> DataSourceStage:
"""Create a DataSourceStage from a data source."""
return DataSourceStage(data_source, name=name)
def create_stage_from_camera(camera, name: str = "vertical") -> CameraStage:
"""Create a CameraStage from a camera instance."""
return CameraStage(camera, name=name)
def create_stage_from_font(
font_path: str | None = None,
font_size: int | None = None,
font_ref: str | None = "default",
name: str = "font",
) -> FontStage:
"""Create a FontStage with specified font configuration."""
# FontStage currently doesn't use these parameters but keeps them for compatibility
return FontStage(name=name)

View File

@@ -0,0 +1,293 @@
"""Adapters for transform stages (viewport, font, image, canvas)."""
from typing import Any
import engine.render
from engine.data_sources import SourceItem
from engine.pipeline.core import DataType, PipelineContext, Stage
def estimate_simple_height(text: str, width: int) -> int:
"""Estimate height in terminal rows using simple word wrap.
Uses conservative estimation suitable for headlines.
Each wrapped line is approximately 6 terminal rows (big block rendering).
"""
words = text.split()
if not words:
return 6
lines = 1
current_len = 0
for word in words:
word_len = len(word)
if current_len + word_len + 1 > width - 4: # -4 for margins
lines += 1
current_len = word_len
else:
current_len += word_len + 1
return lines * 6 # 6 rows per line for big block rendering
class ViewportFilterStage(Stage):
"""Filter items to viewport height based on rendered height."""
def __init__(self, name: str = "viewport-filter"):
self.name = name
self.category = "render"
self.optional = True
self._layout: list[int] = []
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"source.filtered"}
@property
def dependencies(self) -> set[str]:
# Always requires camera.state for viewport filtering
# CameraUpdateStage provides this (auto-injected if missing)
return {"source", "camera.state"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Filter items to viewport height based on rendered height."""
if data is None:
return data
if not isinstance(data, list):
return data
if not data:
return []
# Get viewport parameters from context
viewport_height = ctx.params.viewport_height if ctx.params else 24
viewport_width = ctx.params.viewport_width if ctx.params else 80
camera_y = ctx.get("camera_y", 0)
# Estimate height for each item and cache layout
self._layout = []
cumulative_heights = []
current_height = 0
for item in data:
title = item.content if isinstance(item, SourceItem) else str(item)
# Use simple height estimation (not PIL-based)
estimated_height = estimate_simple_height(title, viewport_width)
self._layout.append(estimated_height)
current_height += estimated_height
cumulative_heights.append(current_height)
# Find visible range based on camera_y and viewport_height
# camera_y is the scroll offset (how many rows are scrolled up)
start_y = camera_y
end_y = camera_y + viewport_height
# Find start index (first item that intersects with visible range)
start_idx = 0
start_item_y = 0 # Y position where the first visible item starts
for i, total_h in enumerate(cumulative_heights):
if total_h > start_y:
start_idx = i
# Calculate the Y position of the start of this item
if i > 0:
start_item_y = cumulative_heights[i - 1]
break
# Find end index (first item that extends beyond visible range)
end_idx = len(data)
for i, total_h in enumerate(cumulative_heights):
if total_h >= end_y:
end_idx = i + 1
break
# Adjust camera_y for the filtered buffer
# The filtered buffer starts at row 0, but the camera position
# needs to be relative to where the first visible item starts
filtered_camera_y = camera_y - start_item_y
# Update context with the filtered camera position
# This ensures CameraStage can correctly slice the filtered buffer
ctx.set_state("camera_y", filtered_camera_y)
ctx.set_state("camera_x", ctx.get("camera_x", 0)) # Keep camera_x unchanged
# Return visible items
return data[start_idx:end_idx]
class FontStage(Stage):
"""Render items using font."""
def __init__(self, name: str = "font"):
self.name = name
self.category = "render"
self.optional = False
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def stage_dependencies(self) -> set[str]:
# Must connect to viewport_filter stage to get filtered source
return {"viewport_filter"}
@property
def dependencies(self) -> set[str]:
# Depend on source.filtered (provided by viewport_filter)
# This ensures we get the filtered/processed source, not raw source
return {"source.filtered"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Render items to text buffer using font."""
if data is None:
return []
if not isinstance(data, list):
return [str(data)]
import os
if os.environ.get("DEBUG_CAMERA"):
print(f"FontStage: input items={len(data)}")
viewport_width = ctx.params.viewport_width if ctx.params else 80
result = []
for item in data:
if isinstance(item, SourceItem):
title = item.content
src = item.source
ts = item.timestamp
content_lines, _, _ = engine.render.make_block(
title, src, ts, viewport_width
)
result.extend(content_lines)
elif hasattr(item, "content"):
title = str(item.content)
content_lines, _, _ = engine.render.make_block(
title, "", "", viewport_width
)
result.extend(content_lines)
else:
result.append(str(item))
return result
class ImageToTextStage(Stage):
"""Convert image items to text."""
def __init__(self, name: str = "image-to-text"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Convert image items to text representation."""
if data is None:
return []
if not isinstance(data, list):
return [str(data)]
result = []
for item in data:
# Check if item is an image
if hasattr(item, "image_path") or hasattr(item, "image_data"):
# Placeholder: would normally render image to ASCII art
result.append(f"[Image: {getattr(item, 'image_path', 'data')}]")
elif isinstance(item, SourceItem):
result.extend(item.content.split("\n"))
else:
result.append(str(item))
return result
class CanvasStage(Stage):
"""Render items to canvas."""
def __init__(self, name: str = "canvas"):
self.name = name
self.category = "render"
self.optional = False
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Render items to canvas."""
if data is None:
return []
if not isinstance(data, list):
return [str(data)]
# Simple canvas rendering
result = []
for item in data:
if isinstance(item, SourceItem):
result.extend(item.content.split("\n"))
else:
result.append(str(item))
return result

View File

@@ -49,6 +49,8 @@ class Pipeline:
Manages the execution of all stages in dependency order,
handling initialization, processing, and cleanup.
Supports dynamic mutation during runtime via the mutation API.
"""
def __init__(
@@ -61,30 +63,373 @@ class Pipeline:
self._stages: dict[str, Stage] = {}
self._execution_order: list[str] = []
self._initialized = False
self._capability_map: dict[str, list[str]] = {}
self._metrics_enabled = self.config.enable_metrics
self._frame_metrics: list[FrameMetrics] = []
self._max_metrics_frames = 60
# Minimum capabilities required for pipeline to function
# NOTE: Research later - allow presets to override these defaults
self._minimum_capabilities: set[str] = {
"source",
"render.output",
"display.output",
"camera.state", # Always required for viewport filtering
}
self._current_frame_number = 0
def add_stage(self, name: str, stage: Stage) -> "Pipeline":
"""Add a stage to the pipeline."""
def add_stage(self, name: str, stage: Stage, initialize: bool = True) -> "Pipeline":
"""Add a stage to the pipeline.
Args:
name: Unique name for the stage
stage: Stage instance to add
initialize: If True, initialize the stage immediately
Returns:
Self for method chaining
"""
self._stages[name] = stage
if self._initialized and initialize:
stage.init(self.context)
return self
def remove_stage(self, name: str) -> None:
"""Remove a stage from the pipeline."""
if name in self._stages:
del self._stages[name]
def remove_stage(self, name: str, cleanup: bool = True) -> Stage | None:
"""Remove a stage from the pipeline.
Args:
name: Name of the stage to remove
cleanup: If True, call cleanup() on the removed stage
Returns:
The removed stage, or None if not found
"""
stage = self._stages.pop(name, None)
if stage and cleanup:
try:
stage.cleanup()
except Exception:
pass
return stage
def replace_stage(
self, name: str, new_stage: Stage, preserve_state: bool = True
) -> Stage | None:
"""Replace a stage in the pipeline with a new one.
Args:
name: Name of the stage to replace
new_stage: New stage instance
preserve_state: If True, copy relevant state from old stage
Returns:
The old stage, or None if not found
"""
old_stage = self._stages.get(name)
if not old_stage:
return None
if preserve_state:
self._copy_stage_state(old_stage, new_stage)
old_stage.cleanup()
self._stages[name] = new_stage
new_stage.init(self.context)
if self._initialized:
self._rebuild()
return old_stage
def swap_stages(self, name1: str, name2: str) -> bool:
"""Swap two stages in the pipeline.
Args:
name1: First stage name
name2: Second stage name
Returns:
True if successful, False if either stage not found
"""
stage1 = self._stages.get(name1)
stage2 = self._stages.get(name2)
if not stage1 or not stage2:
return False
self._stages[name1] = stage2
self._stages[name2] = stage1
if self._initialized:
self._rebuild()
return True
def move_stage(
self, name: str, after: str | None = None, before: str | None = None
) -> bool:
"""Move a stage's position in execution order.
Args:
name: Stage to move
after: Place this stage after this stage name
before: Place this stage before this stage name
Returns:
True if successful, False if stage not found
"""
if name not in self._stages:
return False
if not self._initialized:
return False
current_order = list(self._execution_order)
if name not in current_order:
return False
current_order.remove(name)
if after and after in current_order:
idx = current_order.index(after) + 1
current_order.insert(idx, name)
elif before and before in current_order:
idx = current_order.index(before)
current_order.insert(idx, name)
else:
current_order.append(name)
self._execution_order = current_order
return True
def _copy_stage_state(self, old_stage: Stage, new_stage: Stage) -> None:
"""Copy relevant state from old stage to new stage during replacement.
Args:
old_stage: The old stage being replaced
new_stage: The new stage
"""
if hasattr(old_stage, "_enabled"):
new_stage._enabled = old_stage._enabled
# Preserve camera state
if hasattr(old_stage, "save_state") and hasattr(new_stage, "restore_state"):
try:
state = old_stage.save_state()
new_stage.restore_state(state)
except Exception:
# If state preservation fails, continue without it
pass
def _rebuild(self) -> None:
"""Rebuild execution order after mutation or auto-injection."""
was_initialized = self._initialized
self._initialized = False
self._capability_map = self._build_capability_map()
self._execution_order = self._resolve_dependencies()
try:
self._validate_dependencies()
self._validate_types()
except StageError:
pass
# Restore initialized state
self._initialized = was_initialized
def get_stage(self, name: str) -> Stage | None:
"""Get a stage by name."""
return self._stages.get(name)
def build(self) -> "Pipeline":
"""Build execution order based on dependencies."""
def enable_stage(self, name: str) -> bool:
"""Enable a stage in the pipeline.
Args:
name: Stage name to enable
Returns:
True if successful, False if stage not found
"""
stage = self._stages.get(name)
if stage:
stage.set_enabled(True)
return True
return False
def disable_stage(self, name: str) -> bool:
"""Disable a stage in the pipeline.
Args:
name: Stage name to disable
Returns:
True if successful, False if stage not found
"""
stage = self._stages.get(name)
if stage:
stage.set_enabled(False)
return True
return False
def get_stage_info(self, name: str) -> dict | None:
"""Get detailed information about a stage.
Args:
name: Stage name
Returns:
Dictionary with stage information, or None if not found
"""
stage = self._stages.get(name)
if not stage:
return None
return {
"name": name,
"category": stage.category,
"stage_type": stage.stage_type,
"enabled": stage.is_enabled(),
"optional": stage.optional,
"capabilities": list(stage.capabilities),
"dependencies": list(stage.dependencies),
"inlet_types": [dt.name for dt in stage.inlet_types],
"outlet_types": [dt.name for dt in stage.outlet_types],
"render_order": stage.render_order,
"is_overlay": stage.is_overlay,
}
def get_pipeline_info(self) -> dict:
"""Get comprehensive information about the pipeline.
Returns:
Dictionary with pipeline state
"""
return {
"stages": {name: self.get_stage_info(name) for name in self._stages},
"execution_order": self._execution_order.copy(),
"initialized": self._initialized,
"stage_count": len(self._stages),
}
@property
def minimum_capabilities(self) -> set[str]:
"""Get minimum capabilities required for pipeline to function."""
return self._minimum_capabilities
@minimum_capabilities.setter
def minimum_capabilities(self, value: set[str]):
"""Set minimum required capabilities.
NOTE: Research later - allow presets to override these defaults
"""
self._minimum_capabilities = value
def validate_minimum_capabilities(self) -> tuple[bool, list[str]]:
"""Validate that all minimum capabilities are provided.
Returns:
Tuple of (is_valid, missing_capabilities)
"""
missing = []
for cap in self._minimum_capabilities:
if not self._find_stage_with_capability(cap):
missing.append(cap)
return len(missing) == 0, missing
def ensure_minimum_capabilities(self) -> list[str]:
"""Automatically inject MVP stages if minimum capabilities are missing.
Auto-injection is always on, but defaults are trivial to override.
Returns:
List of stages that were injected
"""
from engine.camera import Camera
from engine.data_sources.sources import EmptyDataSource
from engine.display import DisplayRegistry
from engine.pipeline.adapters import (
CameraClockStage,
CameraStage,
DataSourceStage,
DisplayStage,
SourceItemsToBufferStage,
)
injected = []
# Check for source capability
if (
not self._find_stage_with_capability("source")
and "source" not in self._stages
):
empty_source = EmptyDataSource(width=80, height=24)
self.add_stage("source", DataSourceStage(empty_source, name="empty"))
injected.append("source")
# Check for camera.state capability (must be BEFORE render to accept SOURCE_ITEMS)
camera = None
if not self._find_stage_with_capability("camera.state"):
# Inject static camera (trivial, no movement)
camera = Camera.scroll(speed=0.0)
camera.set_canvas_size(200, 200)
if "camera_update" not in self._stages:
self.add_stage(
"camera_update", CameraClockStage(camera, name="camera-clock")
)
injected.append("camera_update")
# Check for render capability
if (
not self._find_stage_with_capability("render.output")
and "render" not in self._stages
):
self.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
injected.append("render")
# Check for camera stage (must be AFTER render to accept TEXT_BUFFER)
if camera and "camera" not in self._stages:
self.add_stage("camera", CameraStage(camera, name="static"))
injected.append("camera")
# Check for display capability
if (
not self._find_stage_with_capability("display.output")
and "display" not in self._stages
):
display = DisplayRegistry.create("terminal")
if display:
self.add_stage("display", DisplayStage(display, name="terminal"))
injected.append("display")
# Rebuild pipeline if stages were injected
if injected:
self._rebuild()
return injected
def build(self, auto_inject: bool = True) -> "Pipeline":
"""Build execution order based on dependencies.
Args:
auto_inject: If True, automatically inject MVP stages for missing capabilities
"""
self._capability_map = self._build_capability_map()
self._execution_order = self._resolve_dependencies()
# Validate minimum capabilities and auto-inject if needed
if auto_inject:
is_valid, missing = self.validate_minimum_capabilities()
if not is_valid:
injected = self.ensure_minimum_capabilities()
if injected:
print(
f" \033[38;5;226mAuto-injected stages for missing capabilities: {injected}\033[0m"
)
# Rebuild after auto-injection
self._capability_map = self._build_capability_map()
self._execution_order = self._resolve_dependencies()
self._validate_dependencies()
self._validate_types()
self._initialized = True
@@ -151,12 +496,24 @@ class Pipeline:
temp_mark.add(name)
stage = self._stages.get(name)
if stage:
# Handle capability-based dependencies
for dep in stage.dependencies:
# Find a stage that provides this capability
dep_stage_name = self._find_stage_with_capability(dep)
if dep_stage_name:
visit(dep_stage_name)
# Handle direct stage dependencies
for stage_dep in stage.stage_dependencies:
if stage_dep in self._stages:
visit(stage_dep)
else:
# Stage dependency not found - this is an error
raise StageError(
name,
f"Missing stage dependency: '{stage_dep}' not found in pipeline",
)
temp_mark.remove(name)
visited.add(name)
ordered.append(name)

View File

@@ -155,6 +155,21 @@ class Stage(ABC):
"""
return set()
@property
def stage_dependencies(self) -> set[str]:
"""Return set of stage names this stage must connect to directly.
This allows explicit stage-to-stage dependencies, useful for enforcing
pipeline structure when capability matching alone is insufficient.
Examples:
- {"viewport_filter"} # Must connect to viewport_filter stage
- {"camera_update"} # Must connect to camera_update stage
NOTE: These are stage names (as added to pipeline), not capabilities.
"""
return set()
def init(self, ctx: "PipelineContext") -> bool:
"""Initialize stage with pipeline context.

View File

@@ -50,6 +50,11 @@ class PipelinePreset:
border: bool | BorderMode = (
False # Border mode: False=off, True=simple, BorderMode.UI for panel
)
# Extended fields for fine-tuning
camera_speed: float = 1.0 # Camera movement speed
viewport_width: int = 80 # Viewport width in columns
viewport_height: int = 24 # Viewport height in rows
source_items: list[dict[str, Any]] | None = None # For ListDataSource
def to_params(self) -> PipelineParams:
"""Convert to PipelineParams."""
@@ -67,6 +72,8 @@ class PipelinePreset:
)
params.camera_mode = self.camera
params.effect_order = self.effects.copy()
# Note: camera_speed, viewport_width/height are not stored in PipelineParams
# They are used directly from the preset object in pipeline_runner.py
return params
@classmethod
@@ -80,6 +87,10 @@ class PipelinePreset:
camera=data.get("camera", "vertical"),
effects=data.get("effects", []),
border=data.get("border", False),
camera_speed=data.get("camera_speed", 1.0),
viewport_width=data.get("viewport_width", 80),
viewport_height=data.get("viewport_height", 24),
source_items=data.get("source_items"),
)

View File

@@ -1,12 +1,12 @@
"""
Frame buffer stage - stores previous frames for temporal effects.
Provides:
- frame_history: list of previous buffers (most recent first)
- intensity_history: list of corresponding intensity maps
- current_intensity: intensity map for current frame
Provides (per-instance, using instance name):
- framebuffer.{name}.history: list of previous buffers (most recent first)
- framebuffer.{name}.intensity_history: list of corresponding intensity maps
- framebuffer.{name}.current_intensity: intensity map for current frame
Capability: "framebuffer.history"
Capability: "framebuffer.history.{name}"
"""
import threading
@@ -22,21 +22,32 @@ class FrameBufferConfig:
"""Configuration for FrameBufferStage."""
history_depth: int = 2 # Number of previous frames to keep
name: str = "default" # Unique instance name for capability and context keys
class FrameBufferStage(Stage):
"""Stores frame history and computes intensity maps."""
"""Stores frame history and computes intensity maps.
Supports multiple instances with unique capabilities and context keys.
"""
name = "framebuffer"
category = "effect" # It's an effect that enriches context with frame history
def __init__(self, config: FrameBufferConfig | None = None, history_depth: int = 2):
self.config = config or FrameBufferConfig(history_depth=history_depth)
def __init__(
self,
config: FrameBufferConfig | None = None,
history_depth: int = 2,
name: str = "default",
):
self.config = config or FrameBufferConfig(
history_depth=history_depth, name=name
)
self._lock = threading.Lock()
@property
def capabilities(self) -> set[str]:
return {"framebuffer.history"}
return {f"framebuffer.history.{self.config.name}"}
@property
def dependencies(self) -> set[str]:
@@ -53,8 +64,9 @@ class FrameBufferStage(Stage):
def init(self, ctx: PipelineContext) -> bool:
"""Initialize framebuffer state in context."""
ctx.set("frame_history", [])
ctx.set("intensity_history", [])
prefix = f"framebuffer.{self.config.name}"
ctx.set(f"{prefix}.history", [])
ctx.set(f"{prefix}.intensity_history", [])
return True
def process(self, data: Any, ctx: PipelineContext) -> Any:
@@ -70,16 +82,18 @@ class FrameBufferStage(Stage):
if not isinstance(data, list):
return data
prefix = f"framebuffer.{self.config.name}"
# Compute intensity map for current buffer (per-row, length = buffer rows)
intensity_map = self._compute_buffer_intensity(data, len(data))
# Store in context
ctx.set("current_intensity", intensity_map)
ctx.set(f"{prefix}.current_intensity", intensity_map)
with self._lock:
# Get existing histories
history = ctx.get("frame_history", [])
intensity_hist = ctx.get("intensity_history", [])
history = ctx.get(f"{prefix}.history", [])
intensity_hist = ctx.get(f"{prefix}.intensity_history", [])
# Prepend current frame to history
history.insert(0, data.copy())
@@ -87,8 +101,8 @@ class FrameBufferStage(Stage):
# Trim to configured depth
max_depth = self.config.history_depth
ctx.set("frame_history", history[:max_depth])
ctx.set("intensity_history", intensity_hist[:max_depth])
ctx.set(f"{prefix}.history", history[:max_depth])
ctx.set(f"{prefix}.intensity_history", intensity_hist[:max_depth])
return data
@@ -137,7 +151,8 @@ class FrameBufferStage(Stage):
"""Get frame from history by index (0 = current, 1 = previous, etc)."""
if ctx is None:
return None
history = ctx.get("frame_history", [])
prefix = f"framebuffer.{self.config.name}"
history = ctx.get(f"{prefix}.history", [])
if 0 <= index < len(history):
return history[index]
return None
@@ -148,7 +163,8 @@ class FrameBufferStage(Stage):
"""Get intensity map from history by index."""
if ctx is None:
return None
intensity_hist = ctx.get("intensity_history", [])
prefix = f"framebuffer.{self.config.name}"
intensity_hist = ctx.get(f"{prefix}.intensity_history", [])
if 0 <= index < len(intensity_hist):
return intensity_hist[index]
return None

View File

@@ -78,6 +78,58 @@ class UIPanel:
self._show_panel: bool = True # UI panel visibility
self._preset_scroll_offset: int = 0 # Scroll in preset list
def save_state(self) -> dict[str, Any]:
"""Save UI panel state for restoration after pipeline rebuild.
Returns:
Dictionary containing UI panel state that can be restored
"""
# Save stage control states (enabled, params, etc.)
stage_states = {}
for name, ctrl in self.stages.items():
stage_states[name] = {
"enabled": ctrl.enabled,
"selected": ctrl.selected,
"params": dict(ctrl.params), # Copy params dict
}
return {
"stage_states": stage_states,
"scroll_offset": self.scroll_offset,
"selected_stage": self.selected_stage,
"_focused_param": self._focused_param,
"_show_panel": self._show_panel,
"_show_preset_picker": self._show_preset_picker,
"_preset_scroll_offset": self._preset_scroll_offset,
}
def restore_state(self, state: dict[str, Any]) -> None:
"""Restore UI panel state from saved state.
Args:
state: Dictionary containing UI panel state from save_state()
"""
# Restore stage control states
stage_states = state.get("stage_states", {})
for name, stage_state in stage_states.items():
if name in self.stages:
ctrl = self.stages[name]
ctrl.enabled = stage_state.get("enabled", True)
ctrl.selected = stage_state.get("selected", False)
# Restore params
saved_params = stage_state.get("params", {})
for param_name, param_value in saved_params.items():
if param_name in ctrl.params:
ctrl.params[param_name] = param_value
# Restore UI panel state
self.scroll_offset = state.get("scroll_offset", 0)
self.selected_stage = state.get("selected_stage")
self._focused_param = state.get("_focused_param")
self._show_panel = state.get("_show_panel", True)
self._show_preset_picker = state.get("_show_preset_picker", False)
self._preset_scroll_offset = state.get("_preset_scroll_offset", 0)
def register_stage(self, stage: Any, enabled: bool = True) -> StageControl:
"""Register a stage for UI control.
@@ -315,6 +367,68 @@ class UIPanel:
else:
return "" + "" * (width - 2) + ""
def execute_command(self, command: dict) -> bool:
"""Execute a command from external control (e.g., WebSocket).
Supported commands:
- {"action": "toggle_stage", "stage": "stage_name"}
- {"action": "select_stage", "stage": "stage_name"}
- {"action": "adjust_param", "stage": "stage_name", "param": "param_name", "delta": 0.1}
- {"action": "change_preset", "preset": "preset_name"}
- {"action": "cycle_preset", "direction": 1}
Returns:
True if command was handled, False if not
"""
action = command.get("action")
if action == "toggle_stage":
stage_name = command.get("stage")
if stage_name in self.stages:
self.toggle_stage(stage_name)
self._emit_event(
"stage_toggled",
stage_name=stage_name,
enabled=self.stages[stage_name].enabled,
)
return True
elif action == "select_stage":
stage_name = command.get("stage")
if stage_name in self.stages:
self.select_stage(stage_name)
self._emit_event("stage_selected", stage_name=stage_name)
return True
elif action == "adjust_param":
stage_name = command.get("stage")
param_name = command.get("param")
delta = command.get("delta", 0.1)
if stage_name == self.selected_stage and param_name:
self._focused_param = param_name
self.adjust_selected_param(delta)
self._emit_event(
"param_changed",
stage_name=stage_name,
param_name=param_name,
value=self.stages[stage_name].params.get(param_name),
)
return True
elif action == "change_preset":
preset_name = command.get("preset")
if preset_name in self._presets:
self._current_preset = preset_name
self._emit_event("preset_changed", preset_name=preset_name)
return True
elif action == "cycle_preset":
direction = command.get("direction", 1)
self.cycle_preset(direction)
return True
return False
def process_key_event(self, key: str | int, modifiers: int = 0) -> bool:
"""Process a keyboard event.

View File

@@ -22,6 +22,8 @@ VALID_CAMERAS = [
"omni",
"floating",
"bounce",
"radial",
"static",
"none",
"",
]
@@ -43,7 +45,7 @@ class ValidationResult:
MVP_DEFAULTS = {
"source": "fixture",
"display": "terminal",
"camera": "", # Empty = no camera stage (static viewport)
"camera": "static", # Static camera provides camera_y=0 for viewport filtering
"effects": [],
"border": False,
}

View File

@@ -10,7 +10,8 @@ uv = "latest"
# =====================
test = "uv run pytest"
test-cov = { run = "uv run pytest --cov=engine --cov-report=term-missing", depends = ["sync-all"] }
test-cov = { run = "uv run pytest --cov=engine --cov-report=term-missing -m \"not benchmark\"", depends = ["sync-all"] }
benchmark = { run = "uv run python -m engine.benchmark", depends = ["sync-all"] }
lint = "uv run ruff check engine/ mainline.py"
format = "uv run ruff format engine/ mainline.py"
@@ -50,7 +51,7 @@ clobber = "git clean -fdx && rm -rf .venv htmlcov .coverage tests/.pytest_cache
# CI
# =====================
ci = { run = "mise run topics-init && mise run lint && mise run test-cov", depends = ["topics-init", "lint", "test-cov"] }
ci = "mise run topics-init && mise run lint && mise run test-cov && mise run benchmark"
topics-init = "curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_resp > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline > /dev/null"
# =====================

1
opencode-instructions.md Normal file
View File

@@ -0,0 +1 @@
/home/david/.skills/opencode-instructions/SKILL.md

View File

@@ -9,292 +9,68 @@
# - ./presets.toml (local override)
# ============================================
# TEST PRESETS
# TEST PRESETS (for CI and development)
# ============================================
[presets.test-single-item]
description = "Test: Single item to isolate rendering stage issues"
[presets.test-basic]
description = "Test: Basic pipeline with no effects"
source = "empty"
display = "terminal"
display = "null"
camera = "feed"
effects = []
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
viewport_width = 100 # Custom size for testing
viewport_height = 30
[presets.test-single-item-border]
description = "Test: Single item with border effect only"
[presets.test-border]
description = "Test: Single item with border effect"
source = "empty"
display = "terminal"
display = "null"
camera = "feed"
effects = ["border"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.test-headlines]
description = "Test: Headlines from cache with border effect"
source = "headlines"
display = "terminal"
camera = "feed"
effects = ["border"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.test-headlines-noise]
description = "Test: Headlines from cache with noise effect"
source = "headlines"
display = "terminal"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.test-demo-effects]
description = "Test: All demo effects with terminal display"
source = "headlines"
display = "terminal"
camera = "feed"
effects = ["noise", "fade", "firehose"]
camera_speed = 0.3
viewport_width = 80
viewport_height = 24
# ============================================
# DATA SOURCE GALLERY
# ============================================
[presets.gallery-sources]
description = "Gallery: Headlines data source"
source = "headlines"
display = "pygame"
camera = "feed"
effects = []
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-sources-poetry]
description = "Gallery: Poetry data source"
source = "poetry"
display = "pygame"
camera = "feed"
effects = ["fade"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-sources-pipeline]
description = "Gallery: Pipeline introspection"
source = "pipeline-inspect"
display = "pygame"
[presets.test-scroll-camera]
description = "Test: Scrolling camera movement"
source = "empty"
display = "null"
camera = "scroll"
effects = []
camera_speed = 0.3
viewport_width = 100
viewport_height = 35
[presets.gallery-sources-empty]
description = "Gallery: Empty source (for border tests)"
source = "empty"
display = "terminal"
camera = "feed"
effects = ["border"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
# ============================================
# EFFECT GALLERY
# ============================================
[presets.gallery-effect-noise]
description = "Gallery: Noise effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-fade]
description = "Gallery: Fade effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["fade"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-glitch]
description = "Gallery: Glitch effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["glitch"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-firehose]
description = "Gallery: Firehose effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["firehose"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-hud]
description = "Gallery: HUD effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["hud"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-tint]
description = "Gallery: Tint effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["tint"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-border]
description = "Gallery: Border effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["border"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-crop]
description = "Gallery: Crop effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["crop"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
# ============================================
# CAMERA GALLERY
# ============================================
[presets.gallery-camera-feed]
description = "Gallery: Feed camera (rapid single-item)"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["noise"]
camera_speed = 1.0
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-scroll]
description = "Gallery: Scroll camera (smooth)"
source = "headlines"
display = "pygame"
camera = "scroll"
effects = ["noise"]
camera_speed = 0.3
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-horizontal]
description = "Gallery: Horizontal camera"
source = "headlines"
display = "pygame"
camera = "horizontal"
effects = ["noise"]
camera_speed = 0.5
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-omni]
description = "Gallery: Omni camera"
source = "headlines"
display = "pygame"
camera = "omni"
effects = ["noise"]
camera_speed = 0.5
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-floating]
description = "Gallery: Floating camera"
source = "headlines"
display = "pygame"
camera = "floating"
effects = ["noise"]
camera_speed = 1.0
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-bounce]
description = "Gallery: Bounce camera"
source = "headlines"
display = "pygame"
camera = "bounce"
effects = ["noise"]
camera_speed = 1.0
viewport_width = 80
viewport_height = 24
# ============================================
# DISPLAY GALLERY
# DEMO PRESETS (for demonstration and exploration)
# ============================================
[presets.gallery-display-terminal]
description = "Gallery: Terminal display"
[presets.demo-base]
description = "Demo: Base preset for effect hot-swapping"
source = "headlines"
display = "terminal"
camera = "feed"
effects = ["noise"]
effects = [] # Demo script will add/remove effects dynamically
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-display-pygame]
description = "Gallery: Pygame display"
[presets.demo-pygame]
description = "Demo: Pygame display version"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["noise"]
effects = [] # Demo script will add/remove effects dynamically
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-display-websocket]
description = "Gallery: WebSocket display"
[presets.demo-camera-showcase]
description = "Demo: Camera mode showcase"
source = "headlines"
display = "websocket"
display = "terminal"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-display-multi]
description = "Gallery: MultiDisplay (terminal + pygame)"
source = "headlines"
display = "multi:terminal,pygame"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
effects = [] # Demo script will cycle through camera modes
camera_speed = 0.5
viewport_width = 80
viewport_height = 24
@@ -307,9 +83,10 @@ enabled = false
threshold_db = 50.0
[sensors.oscillator]
enabled = false
enabled = true # Enable for demo script gentle oscillation
waveform = "sine"
frequency = 1.0
frequency = 0.05 # ~20 second cycle (gentle)
amplitude = 0.5 # 50% modulation
# ============================================
# EFFECT CONFIGURATIONS
@@ -334,3 +111,15 @@ intensity = 1.0
[effect_configs.hud]
enabled = true
intensity = 1.0
[effect_configs.tint]
enabled = true
intensity = 1.0
[effect_configs.border]
enabled = true
intensity = 1.0
[effect_configs.crop]
enabled = true
intensity = 1.0

View File

@@ -34,9 +34,6 @@ mic = [
websocket = [
"websockets>=12.0",
]
sixel = [
"Pillow>=10.0.0",
]
pygame = [
"pygame>=2.0.0",
]

222
scripts/demo_hot_rebuild.py Normal file
View File

@@ -0,0 +1,222 @@
#!/usr/bin/env python3
"""
Demo script for testing pipeline hot-rebuild and state preservation.
Usage:
python scripts/demo_hot_rebuild.py
python scripts/demo_hot_rebuild.py --viewport 40x15
This script:
1. Creates a small viewport (40x15) for easier capture
2. Uses NullDisplay with recording enabled
3. Runs the pipeline for N frames (capturing initial state)
4. Triggers a "hot-rebuild" (e.g., toggling an effect stage)
5. Runs the pipeline for M more frames
6. Verifies state preservation by comparing frames before/after rebuild
7. Prints visual comparison to stdout
"""
import sys
import time
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.display import DisplayRegistry
from engine.effects import get_registry
from engine.fetch import load_cache
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext
from engine.pipeline.adapters import (
EffectPluginStage,
FontStage,
SourceItemsToBufferStage,
ViewportFilterStage,
create_stage_from_display,
create_stage_from_effect,
)
from engine.pipeline.params import PipelineParams
def run_demo(viewport_width: int = 40, viewport_height: int = 15):
"""Run the hot-rebuild demo."""
print(f"\n{'=' * 60}")
print(f"Pipeline Hot-Rebuild Demo")
print(f"Viewport: {viewport_width}x{viewport_height}")
print(f"{'=' * 60}\n")
import engine.effects.plugins as effects_plugins
effects_plugins.discover_plugins()
print("[1/6] Loading source items...")
items = load_cache()
if not items:
print(" ERROR: No fixture cache available")
sys.exit(1)
print(f" Loaded {len(items)} items")
print("[2/6] Creating NullDisplay with recording...")
display = DisplayRegistry.create("null")
display.init(viewport_width, viewport_height)
display.start_recording()
print(" Recording started")
print("[3/6] Building pipeline...")
params = PipelineParams()
params.viewport_width = viewport_width
params.viewport_height = viewport_height
config = PipelineConfig(
source="fixture",
display="null",
camera="scroll",
effects=["noise", "fade"],
)
pipeline = Pipeline(config=config, context=PipelineContext())
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name="fixture")
pipeline.add_stage("source", DataSourceStage(list_source, name="fixture"))
pipeline.add_stage("viewport_filter", ViewportFilterStage(name="viewport-filter"))
pipeline.add_stage("font", FontStage(name="font"))
effect_registry = get_registry()
for effect_name in config.effects:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}",
create_stage_from_effect(effect, effect_name),
)
pipeline.add_stage("display", create_stage_from_display(display, "null"))
pipeline.build()
if not pipeline.initialize():
print(" ERROR: Failed to initialize pipeline")
sys.exit(1)
print(" Pipeline built and initialized")
ctx = pipeline.context
ctx.params = params
ctx.set("display", display)
ctx.set("items", items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
ctx.set("camera_y", 0)
print("[4/6] Running pipeline for 10 frames (before rebuild)...")
frames_before = []
for frame in range(10):
params.frame_number = frame
ctx.params = params
result = pipeline.execute(items)
if result.success:
frames_before.append(display._last_buffer)
print(f" Captured {len(frames_before)} frames")
print("[5/6] Triggering hot-rebuild (toggling 'fade' effect)...")
fade_stage = pipeline.get_stage("effect_fade")
if fade_stage and isinstance(fade_stage, EffectPluginStage):
new_enabled = not fade_stage.is_enabled()
fade_stage.set_enabled(new_enabled)
fade_stage._effect.config.enabled = new_enabled
print(f" Fade effect enabled: {new_enabled}")
else:
print(" WARNING: Could not find fade effect stage")
print("[6/6] Running pipeline for 10 more frames (after rebuild)...")
frames_after = []
for frame in range(10, 20):
params.frame_number = frame
ctx.params = params
result = pipeline.execute(items)
if result.success:
frames_after.append(display._last_buffer)
print(f" Captured {len(frames_after)} frames")
display.stop_recording()
print("\n" + "=" * 60)
print("RESULTS")
print("=" * 60)
print("\n[State Preservation Check]")
if frames_before and frames_after:
last_before = frames_before[-1]
first_after = frames_after[0]
if last_before == first_after:
print(" PASS: Buffer state preserved across rebuild")
else:
print(" INFO: Buffer changed after rebuild (expected - effect toggled)")
print("\n[Frame Continuity Check]")
recorded_frames = display.get_frames()
print(f" Total recorded frames: {len(recorded_frames)}")
print(f" Frames before rebuild: {len(frames_before)}")
print(f" Frames after rebuild: {len(frames_after)}")
if len(recorded_frames) == 20:
print(" PASS: All frames recorded")
else:
print(" WARNING: Frame count mismatch")
print("\n[Visual Comparison - First frame before vs after rebuild]")
print("\n--- Before rebuild (frame 9) ---")
for i, line in enumerate(frames_before[0][:viewport_height]):
print(f"{i:2}: {line}")
print("\n--- After rebuild (frame 10) ---")
for i, line in enumerate(frames_after[0][:viewport_height]):
print(f"{i:2}: {line}")
print("\n[Recording Save/Load Test]")
test_file = Path("/tmp/test_recording.json")
display.save_recording(test_file)
print(f" Saved recording to: {test_file}")
display2 = DisplayRegistry.create("null")
display2.init(viewport_width, viewport_height)
display2.load_recording(test_file)
loaded_frames = display2.get_frames()
print(f" Loaded {len(loaded_frames)} frames from file")
if len(loaded_frames) == len(recorded_frames):
print(" PASS: Recording save/load works correctly")
else:
print(" WARNING: Frame count mismatch after load")
test_file.unlink(missing_ok=True)
pipeline.cleanup()
display.cleanup()
print("\n" + "=" * 60)
print("Demo complete!")
print("=" * 60 + "\n")
def main():
viewport_width = 40
viewport_height = 15
if "--viewport" in sys.argv:
idx = sys.argv.index("--viewport")
if idx + 1 < len(sys.argv):
vp = sys.argv[idx + 1]
try:
viewport_width, viewport_height = map(int, vp.split("x"))
except ValueError:
print("Error: Invalid viewport format. Use WxH (e.g., 40x15)")
sys.exit(1)
run_demo(viewport_width, viewport_height)
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,378 @@
#!/usr/bin/env python3
"""
Oscilloscope with Image Data Source Integration
This demo:
1. Uses pygame to render oscillator waveforms
2. Converts to PIL Image (8-bit grayscale with transparency)
3. Renders to ANSI using image data source patterns
4. Features LFO modulation chain
Usage:
uv run python scripts/demo_image_oscilloscope.py --lfo --modulate
"""
import argparse
import sys
import time
from pathlib import Path
# Add mainline to path
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.data_sources.sources import DataSource, ImageItem
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
class ModulatedOscillator:
"""Oscillator with frequency modulation from another oscillator."""
def __init__(
self,
name: str,
waveform: str = "sine",
base_frequency: float = 1.0,
modulator: "OscillatorSensor | None" = None,
modulation_depth: float = 0.5,
):
self.name = name
self.waveform = waveform
self.base_frequency = base_frequency
self.modulator = modulator
self.modulation_depth = modulation_depth
register_oscillator_sensor(
name=name, waveform=waveform, frequency=base_frequency
)
self.osc = OscillatorSensor(
name=name, waveform=waveform, frequency=base_frequency
)
self.osc.start()
def read(self):
if self.modulator:
mod_reading = self.modulator.read()
if mod_reading:
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
effective_freq = self.base_frequency + mod_offset
effective_freq = max(0.1, min(effective_freq, 20.0))
self.osc._frequency = effective_freq
return self.osc.read()
def get_phase(self):
return self.osc._phase
def get_effective_frequency(self):
if self.modulator and self.modulator.read():
mod_reading = self.modulator.read()
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
return max(0.1, min(self.base_frequency + mod_offset, 20.0))
return self.base_frequency
def stop(self):
self.osc.stop()
class OscilloscopeDataSource(DataSource):
"""Dynamic data source that generates oscilloscope images from oscillators."""
def __init__(
self,
modulator: OscillatorSensor,
modulated: ModulatedOscillator,
width: int = 200,
height: int = 100,
):
self.modulator = modulator
self.modulated = modulated
self.width = width
self.height = height
self.frame = 0
# Check if pygame and PIL are available
import importlib.util
self.pygame_available = importlib.util.find_spec("pygame") is not None
self.pil_available = importlib.util.find_spec("PIL") is not None
@property
def name(self) -> str:
return "oscilloscope_image"
@property
def is_dynamic(self) -> bool:
return True
def fetch(self) -> list[ImageItem]:
"""Generate oscilloscope image from oscillators."""
if not self.pygame_available or not self.pil_available:
# Fallback to text-based source
return []
import pygame
from PIL import Image
# Create Pygame surface
surface = pygame.Surface((self.width, self.height))
surface.fill((10, 10, 20)) # Dark background
# Get readings
mod_reading = self.modulator.read()
mod_val = mod_reading.value if mod_reading else 0.5
modulated_reading = self.modulated.read()
modulated_val = modulated_reading.value if modulated_reading else 0.5
# Draw modulator waveform (top half)
top_height = self.height // 2
waveform_fn = self.modulator.WAVEFORMS[self.modulator.waveform]
mod_time_offset = self.modulator._phase * self.modulator.frequency * 0.3
prev_x, prev_y = 0, 0
for x in range(self.width):
col_fraction = x / self.width
time_pos = mod_time_offset + col_fraction
sample = waveform_fn(time_pos * self.modulator.frequency * 2)
y = int(top_height - (sample * (top_height - 10)) - 5)
if x > 0:
pygame.draw.line(surface, (100, 200, 255), (prev_x, prev_y), (x, y), 1)
prev_x, prev_y = x, y
# Draw separator
pygame.draw.line(
surface, (80, 80, 100), (0, top_height), (self.width, top_height), 1
)
# Draw modulated waveform (bottom half)
bottom_start = top_height + 1
bottom_height = self.height - bottom_start - 1
waveform_fn = self.modulated.osc.WAVEFORMS[self.modulated.waveform]
modulated_time_offset = (
self.modulated.get_phase() * self.modulated.get_effective_frequency() * 0.3
)
prev_x, prev_y = 0, 0
for x in range(self.width):
col_fraction = x / self.width
time_pos = modulated_time_offset + col_fraction
sample = waveform_fn(
time_pos * self.modulated.get_effective_frequency() * 2
)
y = int(
bottom_start + (bottom_height - (sample * (bottom_height - 10))) - 5
)
if x > 0:
pygame.draw.line(surface, (255, 150, 100), (prev_x, prev_y), (x, y), 1)
prev_x, prev_y = x, y
# Convert Pygame surface to PIL Image (8-bit grayscale with alpha)
img_str = pygame.image.tostring(surface, "RGB")
pil_rgb = Image.frombytes("RGB", (self.width, self.height), img_str)
# Convert to 8-bit grayscale
pil_gray = pil_rgb.convert("L")
# Create alpha channel (full opacity for now)
alpha = Image.new("L", (self.width, self.height), 255)
# Combine into RGBA
pil_rgba = Image.merge("RGBA", (pil_gray, pil_gray, pil_gray, alpha))
# Create ImageItem
item = ImageItem(
image=pil_rgba,
source="oscilloscope_image",
timestamp=str(time.time()),
path=None,
metadata={
"frame": self.frame,
"mod_value": mod_val,
"modulated_value": modulated_val,
},
)
self.frame += 1
return [item]
def render_pil_to_ansi(
pil_image, terminal_width: int = 80, terminal_height: int = 30
) -> str:
"""Convert PIL image (8-bit grayscale with transparency) to ANSI."""
# Resize for terminal display
resized = pil_image.resize((terminal_width * 2, terminal_height * 2))
# Extract grayscale and alpha channels
gray = resized.convert("L")
alpha = resized.split()[3] if len(resized.split()) > 3 else None
# ANSI character ramp (dark to light)
chars = " .:-=+*#%@"
lines = []
for y in range(0, resized.height, 2): # Sample every 2nd row for aspect ratio
line = ""
for x in range(0, resized.width, 2):
pixel = gray.getpixel((x, y))
# Check alpha if available
if alpha:
a = alpha.getpixel((x, y))
if a < 128: # Transparent
line += " "
continue
char_index = int((pixel / 255) * (len(chars) - 1))
line += chars[char_index]
lines.append(line)
return "\n".join(lines)
def demo_image_oscilloscope(
waveform: str = "sine",
base_freq: float = 0.5,
modulate: bool = False,
mod_waveform: str = "sine",
mod_freq: float = 0.5,
mod_depth: float = 0.5,
frames: int = 0,
):
"""Run oscilloscope with image data source integration."""
frame_interval = 1.0 / 15.0 # 15 FPS
print("Oscilloscope with Image Data Source Integration")
print("Frame rate: 15 FPS")
print()
# Create oscillators
modulator = OscillatorSensor(
name="modulator", waveform=mod_waveform, frequency=mod_freq
)
modulator.start()
modulated = ModulatedOscillator(
name="modulated",
waveform=waveform,
base_frequency=base_freq,
modulator=modulator if modulate else None,
modulation_depth=mod_depth,
)
# Create image data source
image_source = OscilloscopeDataSource(
modulator=modulator,
modulated=modulated,
width=200,
height=100,
)
# Run demo loop
try:
frame = 0
last_time = time.time()
while frames == 0 or frame < frames:
# Fetch image from data source
images = image_source.fetch()
if images:
# Convert to ANSI
visualization = render_pil_to_ansi(
images[0].image, terminal_width=80, terminal_height=30
)
else:
# Fallback to text message
visualization = (
"Pygame or PIL not available\n\n[Image rendering disabled]"
)
# Add header
header = f"IMAGE SOURCE MODE | Frame: {frame}"
header_line = "" * 80
visualization = f"{header}\n{header_line}\n" + visualization
# Display
print("\033[H" + visualization)
# Frame timing
elapsed = time.time() - last_time
sleep_time = max(0, frame_interval - elapsed)
time.sleep(sleep_time)
last_time = time.time()
frame += 1
except KeyboardInterrupt:
print("\n\nDemo stopped by user")
finally:
modulator.stop()
modulated.stop()
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description="Oscilloscope with image data source integration"
)
parser.add_argument(
"--waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Main waveform type",
)
parser.add_argument(
"--frequency",
type=float,
default=0.5,
help="Main oscillator frequency",
)
parser.add_argument(
"--lfo",
action="store_true",
help="Use slow LFO frequency (0.5Hz)",
)
parser.add_argument(
"--modulate",
action="store_true",
help="Enable LFO modulation chain",
)
parser.add_argument(
"--mod-waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Modulator waveform type",
)
parser.add_argument(
"--mod-freq",
type=float,
default=0.5,
help="Modulator frequency in Hz",
)
parser.add_argument(
"--mod-depth",
type=float,
default=0.5,
help="Modulation depth",
)
parser.add_argument(
"--frames",
type=int,
default=0,
help="Number of frames to render",
)
args = parser.parse_args()
base_freq = args.frequency
if args.lfo:
base_freq = 0.5
demo_image_oscilloscope(
waveform=args.waveform,
base_freq=base_freq,
modulate=args.modulate,
mod_waveform=args.mod_waveform,
mod_freq=args.mod_freq,
mod_depth=args.mod_depth,
frames=args.frames,
)

View File

@@ -0,0 +1,137 @@
#!/usr/bin/env python3
"""
Simple Oscillator Sensor Demo
This script demonstrates the oscillator sensor by:
1. Creating an oscillator sensor with various waveforms
2. Printing the waveform data in real-time
Usage:
uv run python scripts/demo_oscillator_simple.py --waveform sine --frequency 1.0
uv run python scripts/demo_oscillator_simple.py --waveform square --frequency 2.0
"""
import argparse
import math
import time
import sys
from pathlib import Path
# Add mainline to path
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
def render_waveform(width: int, height: int, osc: OscillatorSensor, frame: int) -> str:
"""Render a waveform visualization."""
# Get current reading
current_reading = osc.read()
current_value = current_reading.value if current_reading else 0.0
# Generate waveform data - sample the waveform function directly
# This shows what the waveform looks like, not the live reading
samples = []
waveform_fn = osc.WAVEFORMS[osc._waveform]
for i in range(width):
# Sample across one complete cycle (0 to 1)
phase = i / width
value = waveform_fn(phase)
samples.append(value)
# Build visualization
lines = []
# Header with sensor info
header = (
f"Oscillator: {osc.name} | Waveform: {osc.waveform} | Freq: {osc.frequency}Hz"
)
lines.append(header)
lines.append("" * width)
# Waveform plot (scaled to fit height)
num_rows = height - 3 # Header, separator, footer
for row in range(num_rows):
# Calculate the sample value that corresponds to this row
# 0.0 is bottom, 1.0 is top
row_value = 1.0 - (row / (num_rows - 1)) if num_rows > 1 else 0.5
line_chars = []
for x, sample in enumerate(samples):
# Determine if this sample should be drawn in this row
# Map sample (0.0-1.0) to row (0 to num_rows-1)
# 0.0 -> row 0 (bottom), 1.0 -> row num_rows-1 (top)
sample_row = int(sample * (num_rows - 1))
if sample_row == row:
# Use different characters for waveform vs current position marker
# Check if this is the current reading position
if abs(x / width - (osc._phase % 1.0)) < 0.02:
line_chars.append("") # Current position marker
else:
line_chars.append("")
else:
line_chars.append(" ")
lines.append("".join(line_chars))
# Footer with current value and phase info
footer = f"Value: {current_value:.3f} | Frame: {frame} | Phase: {osc._phase:.2f}"
lines.append(footer)
return "\n".join(lines)
def demo_oscillator(waveform: str = "sine", frequency: float = 1.0, frames: int = 0):
"""Run oscillator demo."""
print(f"Starting oscillator demo: {waveform} wave at {frequency}Hz")
if frames > 0:
print(f"Running for {frames} frames")
else:
print("Press Ctrl+C to stop")
print()
# Create oscillator sensor
register_oscillator_sensor(name="demo_osc", waveform=waveform, frequency=frequency)
osc = OscillatorSensor(name="demo_osc", waveform=waveform, frequency=frequency)
osc.start()
# Run demo loop
try:
frame = 0
while frames == 0 or frame < frames:
# Render waveform
visualization = render_waveform(80, 20, osc, frame)
# Print with ANSI escape codes to clear screen and move cursor
print("\033[H\033[J" + visualization)
time.sleep(0.05) # 20 FPS
frame += 1
except KeyboardInterrupt:
print("\n\nDemo stopped by user")
finally:
osc.stop()
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Oscillator sensor demo")
parser.add_argument(
"--waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Waveform type",
)
parser.add_argument(
"--frequency", type=float, default=1.0, help="Oscillator frequency in Hz"
)
parser.add_argument(
"--frames",
type=int,
default=0,
help="Number of frames to render (0 = infinite until Ctrl+C)",
)
args = parser.parse_args()
demo_oscillator(args.waveform, args.frequency, args.frames)

View File

@@ -0,0 +1,204 @@
#!/usr/bin/env python3
"""
Oscilloscope Demo - Real-time waveform visualization
This demonstrates a real oscilloscope-style display where:
1. A complete waveform is drawn on the canvas
2. The camera scrolls horizontally (time axis)
3. The "pen" traces the waveform vertically at the center
Think of it as:
- Canvas: Contains the waveform pattern (like a stamp)
- Camera: Moves left-to-right, revealing different parts of the waveform
- Pen: Always at center X, moves vertically with the signal value
Usage:
uv run python scripts/demo_oscilloscope.py --frequency 1.0 --speed 10
"""
import argparse
import math
import time
import sys
from pathlib import Path
# Add mainline to path
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
def render_oscilloscope(
width: int,
height: int,
osc: OscillatorSensor,
frame: int,
) -> str:
"""Render an oscilloscope-style display."""
# Get current reading (0.0 to 1.0)
reading = osc.read()
current_value = reading.value if reading else 0.5
phase = osc._phase
frequency = osc.frequency
# Build visualization
lines = []
# Header with sensor info
header = (
f"Oscilloscope: {osc.name} | Wave: {osc.waveform} | "
f"Freq: {osc.frequency}Hz | Phase: {phase:.2f}"
)
lines.append(header)
lines.append("" * width)
# Center line (zero reference)
center_row = height // 2
# Draw oscilloscope trace
waveform_fn = osc.WAVEFORMS[osc._waveform]
# Calculate time offset for scrolling
# The trace scrolls based on phase - this creates the time axis movement
# At frequency 1.0, the trace completes one full sweep per frequency cycle
time_offset = phase * frequency * 2.0
# Pre-calculate all sample values for this frame
# Each column represents a time point on the X axis
samples = []
for col in range(width):
# Time position for this column (0.0 to 1.0 across width)
col_fraction = col / width
# Combine with time offset for scrolling effect
time_pos = time_offset + col_fraction
# Sample the waveform at this time point
# Multiply by frequency to get correct number of cycles shown
sample_value = waveform_fn(time_pos * frequency * 2)
samples.append(sample_value)
# Draw the trace
# For each row, check which columns have their sample value in this row
for row in range(height - 3): # Reserve 3 lines for header/footer
# Calculate vertical position (0.0 at bottom, 1.0 at top)
row_pos = 1.0 - (row / (height - 4))
line_chars = []
for col in range(width):
sample = samples[col]
# Check if this sample falls in this row
tolerance = 1.0 / (height - 4)
if abs(sample - row_pos) < tolerance:
line_chars.append("")
else:
line_chars.append(" ")
lines.append("".join(line_chars))
# Draw center indicator line
center_line = list(" " * width)
# Position the indicator based on current value
indicator_x = int((current_value) * (width - 1))
if 0 <= indicator_x < width:
center_line[indicator_x] = ""
lines.append("".join(center_line))
# Footer with current value
footer = f"Value: {current_value:.3f} | Frame: {frame} | Phase: {phase:.2f}"
lines.append(footer)
return "\n".join(lines)
def demo_oscilloscope(
waveform: str = "sine",
frequency: float = 1.0,
frames: int = 0,
):
"""Run oscilloscope demo."""
# Determine if this is LFO range
is_lfo = frequency <= 20.0 and frequency >= 0.1
freq_type = "LFO" if is_lfo else "Audio"
print(f"Oscilloscope demo: {waveform} wave")
print(f"Frequency: {frequency}Hz ({freq_type} range)")
if frames > 0:
print(f"Running for {frames} frames")
else:
print("Press Ctrl+C to stop")
print()
# Create oscillator sensor
register_oscillator_sensor(
name="oscilloscope_osc", waveform=waveform, frequency=frequency
)
osc = OscillatorSensor(
name="oscilloscope_osc", waveform=waveform, frequency=frequency
)
osc.start()
# Run demo loop
try:
frame = 0
while frames == 0 or frame < frames:
# Render oscilloscope display
visualization = render_oscilloscope(80, 22, osc, frame)
# Print with ANSI escape codes to clear screen and move cursor
print("\033[H\033[J" + visualization)
time.sleep(1.0 / 60.0) # 60 FPS
frame += 1
except KeyboardInterrupt:
print("\n\nDemo stopped by user")
finally:
osc.stop()
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Oscilloscope demo")
parser.add_argument(
"--waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Waveform type",
)
parser.add_argument(
"--frequency",
type=float,
default=1.0,
help="Oscillator frequency in Hz (LFO: 0.1-20Hz, Audio: >20Hz)",
)
parser.add_argument(
"--lfo",
action="store_true",
help="Use LFO frequency (0.5Hz - slow modulation)",
)
parser.add_argument(
"--fast-lfo",
action="store_true",
help="Use fast LFO frequency (5Hz - rhythmic modulation)",
)
parser.add_argument(
"--frames",
type=int,
default=0,
help="Number of frames to render (0 = infinite until Ctrl+C)",
)
args = parser.parse_args()
# Determine frequency based on mode
frequency = args.frequency
if args.lfo:
frequency = 0.5 # Slow LFO for modulation
elif args.fast_lfo:
frequency = 5.0 # Fast LFO for rhythmic modulation
demo_oscilloscope(
waveform=args.waveform,
frequency=frequency,
frames=args.frames,
)

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#!/usr/bin/env python3
"""
Enhanced Oscilloscope with LFO Modulation Chain
This demo features:
1. Slower frame rate (15 FPS) for human appreciation
2. Reduced flicker using cursor positioning
3. LFO modulation chain: LFO1 modulates LFO2 frequency
4. Multiple visualization modes
Usage:
# Simple LFO
uv run python scripts/demo_oscilloscope_mod.py --lfo
# LFO modulation chain: LFO1 modulates LFO2 frequency
uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo
# Custom modulation depth and rate
uv run python scripts/demo_oscilloscope_mod.py --modulate --lfo --mod-depth 0.5 --mod-rate 0.25
"""
import argparse
import sys
import time
from pathlib import Path
# Add mainline to path
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
class ModulatedOscillator:
"""
Oscillator with frequency modulation from another oscillator.
Frequency = base_frequency + (modulator_value * modulation_depth)
"""
def __init__(
self,
name: str,
waveform: str = "sine",
base_frequency: float = 1.0,
modulator: "OscillatorSensor | None" = None,
modulation_depth: float = 0.5,
):
self.name = name
self.waveform = waveform
self.base_frequency = base_frequency
self.modulator = modulator
self.modulation_depth = modulation_depth
# Create the oscillator sensor
register_oscillator_sensor(
name=name, waveform=waveform, frequency=base_frequency
)
self.osc = OscillatorSensor(
name=name, waveform=waveform, frequency=base_frequency
)
self.osc.start()
def read(self):
"""Read current value, applying modulation if present."""
# Update frequency based on modulator
if self.modulator:
mod_reading = self.modulator.read()
if mod_reading:
# Modulator value (0-1) affects frequency
# Map 0-1 to -modulation_depth to +modulation_depth
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
effective_freq = self.base_frequency + mod_offset
# Clamp to reasonable range
effective_freq = max(0.1, min(effective_freq, 20.0))
self.osc._frequency = effective_freq
return self.osc.read()
def get_phase(self):
"""Get current phase."""
return self.osc._phase
def get_effective_frequency(self):
"""Get current effective frequency (after modulation)."""
if self.modulator and self.modulator.read():
mod_reading = self.modulator.read()
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
return max(0.1, min(self.base_frequency + mod_offset, 20.0))
return self.base_frequency
def stop(self):
"""Stop the oscillator."""
self.osc.stop()
def render_dual_waveform(
width: int,
height: int,
modulator: OscillatorSensor,
modulated: ModulatedOscillator,
frame: int,
) -> str:
"""Render both modulator and modulated waveforms."""
# Get readings
mod_reading = modulator.read()
mod_val = mod_reading.value if mod_reading else 0.5
modulated_reading = modulated.read()
modulated_val = modulated_reading.value if modulated_reading else 0.5
# Build visualization
lines = []
# Header with sensor info
header1 = f"MODULATOR: {modulator.name} | Wave: {modulator.waveform} | Freq: {modulator.frequency:.2f}Hz"
header2 = f"MODULATED: {modulated.name} | Wave: {modulated.waveform} | Base: {modulated.base_frequency:.2f}Hz | Eff: {modulated.get_effective_frequency():.2f}Hz"
lines.append(header1)
lines.append(header2)
lines.append("" * width)
# Render modulator waveform (top half)
top_height = (height - 5) // 2
waveform_fn = modulator.WAVEFORMS[modulator.waveform]
# Calculate time offset for scrolling
mod_time_offset = modulator._phase * modulator.frequency * 0.3
for row in range(top_height):
row_pos = 1.0 - (row / (top_height - 1))
line_chars = []
for col in range(width):
col_fraction = col / width
time_pos = mod_time_offset + col_fraction
sample = waveform_fn(time_pos * modulator.frequency * 2)
tolerance = 1.0 / (top_height - 1)
if abs(sample - row_pos) < tolerance:
line_chars.append("")
else:
line_chars.append(" ")
lines.append("".join(line_chars))
# Separator line with modulation info
lines.append(
f"─ MODULATION: depth={modulated.modulation_depth:.2f} | mod_value={mod_val:.2f}"
)
# Render modulated waveform (bottom half)
bottom_height = height - top_height - 5
waveform_fn = modulated.osc.WAVEFORMS[modulated.waveform]
# Calculate time offset for scrolling
modulated_time_offset = (
modulated.get_phase() * modulated.get_effective_frequency() * 0.3
)
for row in range(bottom_height):
row_pos = 1.0 - (row / (bottom_height - 1))
line_chars = []
for col in range(width):
col_fraction = col / width
time_pos = modulated_time_offset + col_fraction
sample = waveform_fn(time_pos * modulated.get_effective_frequency() * 2)
tolerance = 1.0 / (bottom_height - 1)
if abs(sample - row_pos) < tolerance:
line_chars.append("")
else:
line_chars.append(" ")
lines.append("".join(line_chars))
# Footer with current values
footer = f"Mod Value: {mod_val:.3f} | Modulated Value: {modulated_val:.3f} | Frame: {frame}"
lines.append(footer)
return "\n".join(lines)
def render_single_waveform(
width: int,
height: int,
osc: OscillatorSensor,
frame: int,
) -> str:
"""Render a single waveform (for non-modulated mode)."""
reading = osc.read()
current_value = reading.value if reading else 0.5
phase = osc._phase
frequency = osc.frequency
# Build visualization
lines = []
# Header with sensor info
header = (
f"Oscilloscope: {osc.name} | Wave: {osc.waveform} | "
f"Freq: {frequency:.2f}Hz | Phase: {phase:.2f}"
)
lines.append(header)
lines.append("" * width)
# Draw oscilloscope trace
waveform_fn = osc.WAVEFORMS[osc.waveform]
time_offset = phase * frequency * 0.3
for row in range(height - 3):
row_pos = 1.0 - (row / (height - 4))
line_chars = []
for col in range(width):
col_fraction = col / width
time_pos = time_offset + col_fraction
sample = waveform_fn(time_pos * frequency * 2)
tolerance = 1.0 / (height - 4)
if abs(sample - row_pos) < tolerance:
line_chars.append("")
else:
line_chars.append(" ")
lines.append("".join(line_chars))
# Footer
footer = f"Value: {current_value:.3f} | Frame: {frame} | Phase: {phase:.2f}"
lines.append(footer)
return "\n".join(lines)
def demo_oscilloscope_mod(
waveform: str = "sine",
base_freq: float = 1.0,
modulate: bool = False,
mod_waveform: str = "sine",
mod_freq: float = 0.5,
mod_depth: float = 0.5,
frames: int = 0,
):
"""Run enhanced oscilloscope demo with modulation support."""
# Frame timing for smooth 15 FPS
frame_interval = 1.0 / 15.0 # 66.67ms per frame
print("Enhanced Oscilloscope Demo")
print("Frame rate: 15 FPS (66ms per frame)")
if modulate:
print(
f"Modulation: {mod_waveform} @ {mod_freq}Hz -> {waveform} @ {base_freq}Hz"
)
print(f"Modulation depth: {mod_depth}")
else:
print(f"Waveform: {waveform} @ {base_freq}Hz")
if frames > 0:
print(f"Running for {frames} frames")
else:
print("Press Ctrl+C to stop")
print()
# Create oscillators
if modulate:
# Create modulation chain: modulator -> modulated
modulator = OscillatorSensor(
name="modulator", waveform=mod_waveform, frequency=mod_freq
)
modulator.start()
modulated = ModulatedOscillator(
name="modulated",
waveform=waveform,
base_frequency=base_freq,
modulator=modulator,
modulation_depth=mod_depth,
)
else:
# Single oscillator
register_oscillator_sensor(
name="oscilloscope", waveform=waveform, frequency=base_freq
)
osc = OscillatorSensor(
name="oscilloscope", waveform=waveform, frequency=base_freq
)
osc.start()
# Run demo loop with consistent timing
try:
frame = 0
last_time = time.time()
while frames == 0 or frame < frames:
# Render based on mode
if modulate:
visualization = render_dual_waveform(
80, 30, modulator, modulated, frame
)
else:
visualization = render_single_waveform(80, 22, osc, frame)
# Use cursor positioning instead of full clear to reduce flicker
print("\033[H" + visualization)
# Calculate sleep time for consistent 15 FPS
elapsed = time.time() - last_time
sleep_time = max(0, frame_interval - elapsed)
time.sleep(sleep_time)
last_time = time.time()
frame += 1
except KeyboardInterrupt:
print("\n\nDemo stopped by user")
finally:
if modulate:
modulator.stop()
modulated.stop()
else:
osc.stop()
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description="Enhanced oscilloscope with LFO modulation chain"
)
parser.add_argument(
"--waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Main waveform type",
)
parser.add_argument(
"--frequency",
type=float,
default=1.0,
help="Main oscillator frequency (LFO range: 0.1-20Hz)",
)
parser.add_argument(
"--lfo",
action="store_true",
help="Use slow LFO frequency (0.5Hz) for main oscillator",
)
parser.add_argument(
"--modulate",
action="store_true",
help="Enable LFO modulation chain (modulator modulates main oscillator)",
)
parser.add_argument(
"--mod-waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Modulator waveform type",
)
parser.add_argument(
"--mod-freq",
type=float,
default=0.5,
help="Modulator frequency in Hz",
)
parser.add_argument(
"--mod-depth",
type=float,
default=0.5,
help="Modulation depth (0.0-1.0, higher = more frequency variation)",
)
parser.add_argument(
"--frames",
type=int,
default=0,
help="Number of frames to render (0 = infinite until Ctrl+C)",
)
args = parser.parse_args()
# Set frequency based on LFO flag
base_freq = args.frequency
if args.lfo:
base_freq = 0.5
demo_oscilloscope_mod(
waveform=args.waveform,
base_freq=base_freq,
modulate=args.modulate,
mod_waveform=args.mod_waveform,
mod_freq=args.mod_freq,
mod_depth=args.mod_depth,
frames=args.frames,
)

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#!/usr/bin/env python3
"""
Enhanced Oscilloscope with Pipeline Switching
This demo features:
1. Text-based oscilloscope (first 15 seconds)
2. Pygame renderer with PIL to ANSI conversion (next 15 seconds)
3. Continuous looping between the two modes
Usage:
uv run python scripts/demo_oscilloscope_pipeline.py --lfo --modulate
"""
import argparse
import sys
import time
from pathlib import Path
# Add mainline to path
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
class ModulatedOscillator:
"""Oscillator with frequency modulation from another oscillator."""
def __init__(
self,
name: str,
waveform: str = "sine",
base_frequency: float = 1.0,
modulator: "OscillatorSensor | None" = None,
modulation_depth: float = 0.5,
):
self.name = name
self.waveform = waveform
self.base_frequency = base_frequency
self.modulator = modulator
self.modulation_depth = modulation_depth
register_oscillator_sensor(
name=name, waveform=waveform, frequency=base_frequency
)
self.osc = OscillatorSensor(
name=name, waveform=waveform, frequency=base_frequency
)
self.osc.start()
def read(self):
"""Read current value, applying modulation if present."""
if self.modulator:
mod_reading = self.modulator.read()
if mod_reading:
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
effective_freq = self.base_frequency + mod_offset
effective_freq = max(0.1, min(effective_freq, 20.0))
self.osc._frequency = effective_freq
return self.osc.read()
def get_phase(self):
return self.osc._phase
def get_effective_frequency(self):
if self.modulator:
mod_reading = self.modulator.read()
if mod_reading:
mod_offset = (mod_reading.value - 0.5) * 2 * self.modulation_depth
return max(0.1, min(self.base_frequency + mod_offset, 20.0))
return self.base_frequency
def stop(self):
self.osc.stop()
def render_text_mode(
width: int,
height: int,
modulator: OscillatorSensor,
modulated: ModulatedOscillator,
frame: int,
) -> str:
"""Render dual waveforms in text mode."""
mod_reading = modulator.read()
mod_val = mod_reading.value if mod_reading else 0.5
modulated_reading = modulated.read()
modulated_val = modulated_reading.value if modulated_reading else 0.5
lines = []
header1 = (
f"TEXT MODE | MODULATOR: {modulator.waveform} @ {modulator.frequency:.2f}Hz"
)
header2 = (
f"MODULATED: {modulated.waveform} @ {modulated.get_effective_frequency():.2f}Hz"
)
lines.append(header1)
lines.append(header2)
lines.append("" * width)
# Modulator waveform (top half)
top_height = (height - 5) // 2
waveform_fn = modulator.WAVEFORMS[modulator.waveform]
mod_time_offset = modulator._phase * modulator.frequency * 0.3
for row in range(top_height):
row_pos = 1.0 - (row / (top_height - 1))
line_chars = []
for col in range(width):
col_fraction = col / width
time_pos = mod_time_offset + col_fraction
sample = waveform_fn(time_pos * modulator.frequency * 2)
tolerance = 1.0 / (top_height - 1)
if abs(sample - row_pos) < tolerance:
line_chars.append("")
else:
line_chars.append(" ")
lines.append("".join(line_chars))
lines.append(
f"─ MODULATION: depth={modulated.modulation_depth:.2f} | mod_value={mod_val:.2f}"
)
# Modulated waveform (bottom half)
bottom_height = height - top_height - 5
waveform_fn = modulated.osc.WAVEFORMS[modulated.waveform]
modulated_time_offset = (
modulated.get_phase() * modulated.get_effective_frequency() * 0.3
)
for row in range(bottom_height):
row_pos = 1.0 - (row / (bottom_height - 1))
line_chars = []
for col in range(width):
col_fraction = col / width
time_pos = modulated_time_offset + col_fraction
sample = waveform_fn(time_pos * modulated.get_effective_frequency() * 2)
tolerance = 1.0 / (bottom_height - 1)
if abs(sample - row_pos) < tolerance:
line_chars.append("")
else:
line_chars.append(" ")
lines.append("".join(line_chars))
footer = (
f"Mod Value: {mod_val:.3f} | Modulated: {modulated_val:.3f} | Frame: {frame}"
)
lines.append(footer)
return "\n".join(lines)
def render_pygame_to_ansi(
width: int,
height: int,
modulator: OscillatorSensor,
modulated: ModulatedOscillator,
frame: int,
font_path: str | None,
) -> str:
"""Render waveforms using Pygame, convert to ANSI with PIL."""
try:
import pygame
from PIL import Image
except ImportError:
return "Pygame or PIL not available\n\n" + render_text_mode(
width, height, modulator, modulated, frame
)
# Initialize Pygame surface (smaller for ANSI conversion)
pygame_width = width * 2 # Double for better quality
pygame_height = height * 4
surface = pygame.Surface((pygame_width, pygame_height))
surface.fill((10, 10, 20)) # Dark background
# Get readings
mod_reading = modulator.read()
mod_val = mod_reading.value if mod_reading else 0.5
modulated_reading = modulated.read()
modulated_val = modulated_reading.value if modulated_reading else 0.5
# Draw modulator waveform (top half)
top_height = pygame_height // 2
waveform_fn = modulator.WAVEFORMS[modulator.waveform]
mod_time_offset = modulator._phase * modulator.frequency * 0.3
prev_x, prev_y = 0, 0
for x in range(pygame_width):
col_fraction = x / pygame_width
time_pos = mod_time_offset + col_fraction
sample = waveform_fn(time_pos * modulator.frequency * 2)
y = int(top_height - (sample * (top_height - 20)) - 10)
if x > 0:
pygame.draw.line(surface, (100, 200, 255), (prev_x, prev_y), (x, y), 2)
prev_x, prev_y = x, y
# Draw separator
pygame.draw.line(
surface, (80, 80, 100), (0, top_height), (pygame_width, top_height), 1
)
# Draw modulated waveform (bottom half)
bottom_start = top_height + 10
bottom_height = pygame_height - bottom_start - 20
waveform_fn = modulated.osc.WAVEFORMS[modulated.waveform]
modulated_time_offset = (
modulated.get_phase() * modulated.get_effective_frequency() * 0.3
)
prev_x, prev_y = 0, 0
for x in range(pygame_width):
col_fraction = x / pygame_width
time_pos = modulated_time_offset + col_fraction
sample = waveform_fn(time_pos * modulated.get_effective_frequency() * 2)
y = int(bottom_start + (bottom_height - (sample * (bottom_height - 20))) - 10)
if x > 0:
pygame.draw.line(surface, (255, 150, 100), (prev_x, prev_y), (x, y), 2)
prev_x, prev_y = x, y
# Draw info text on pygame surface
try:
if font_path:
font = pygame.font.Font(font_path, 16)
info_text = f"PYGAME MODE | Mod: {mod_val:.2f} | Out: {modulated_val:.2f} | Frame: {frame}"
text_surface = font.render(info_text, True, (200, 200, 200))
surface.blit(text_surface, (10, 10))
except Exception:
pass
# Convert Pygame surface to PIL Image
img_str = pygame.image.tostring(surface, "RGB")
pil_image = Image.frombytes("RGB", (pygame_width, pygame_height), img_str)
# Convert to ANSI
return pil_to_ansi(pil_image)
def pil_to_ansi(image) -> str:
"""Convert PIL image to ANSI escape codes."""
# Resize for terminal display
terminal_width = 80
terminal_height = 30
image = image.resize((terminal_width * 2, terminal_height * 2))
# Convert to grayscale
image = image.convert("L")
# ANSI character ramp (dark to light)
chars = " .:-=+*#%@"
lines = []
for y in range(0, image.height, 2): # Sample every 2nd row for aspect ratio
line = ""
for x in range(0, image.width, 2):
pixel = image.getpixel((x, y))
char_index = int((pixel / 255) * (len(chars) - 1))
line += chars[char_index]
lines.append(line)
# Add header info
header = "PYGAME → ANSI RENDER MODE"
header_line = "" * terminal_width
return f"{header}\n{header_line}\n" + "\n".join(lines)
def demo_with_pipeline_switching(
waveform: str = "sine",
base_freq: float = 0.5,
modulate: bool = False,
mod_waveform: str = "sine",
mod_freq: float = 0.5,
mod_depth: float = 0.5,
frames: int = 0,
):
"""Run demo with pipeline switching every 15 seconds."""
frame_interval = 1.0 / 15.0 # 15 FPS
mode_duration = 15.0 # 15 seconds per mode
print("Enhanced Oscilloscope with Pipeline Switching")
print(f"Mode duration: {mode_duration} seconds")
print("Frame rate: 15 FPS")
print()
# Create oscillators
modulator = OscillatorSensor(
name="modulator", waveform=mod_waveform, frequency=mod_freq
)
modulator.start()
modulated = ModulatedOscillator(
name="modulated",
waveform=waveform,
base_frequency=base_freq,
modulator=modulator if modulate else None,
modulation_depth=mod_depth,
)
# Find font path
font_path = Path("fonts/Pixel_Sparta.otf")
if not font_path.exists():
font_path = Path("fonts/Pixel Sparta.otf")
font_path = str(font_path) if font_path.exists() else None
# Run demo loop
try:
frame = 0
mode_start_time = time.time()
mode_index = 0 # 0 = text, 1 = pygame
while frames == 0 or frame < frames:
elapsed = time.time() - mode_start_time
# Switch mode every 15 seconds
if elapsed >= mode_duration:
mode_index = (mode_index + 1) % 2
mode_start_time = time.time()
print(f"\n{'=' * 60}")
print(
f"SWITCHING TO {'PYGAME+ANSI' if mode_index == 1 else 'TEXT'} MODE"
)
print(f"{'=' * 60}\n")
time.sleep(1.0) # Brief pause to show mode switch
# Render based on mode
if mode_index == 0:
# Text mode
visualization = render_text_mode(80, 30, modulator, modulated, frame)
else:
# Pygame + PIL to ANSI mode
visualization = render_pygame_to_ansi(
80, 30, modulator, modulated, frame, font_path
)
# Display with cursor positioning
print("\033[H" + visualization)
# Frame timing
time.sleep(frame_interval)
frame += 1
except KeyboardInterrupt:
print("\n\nDemo stopped by user")
finally:
modulator.stop()
modulated.stop()
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description="Enhanced oscilloscope with pipeline switching"
)
parser.add_argument(
"--waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Main waveform type",
)
parser.add_argument(
"--frequency",
type=float,
default=0.5,
help="Main oscillator frequency (LFO range)",
)
parser.add_argument(
"--lfo",
action="store_true",
help="Use slow LFO frequency (0.5Hz)",
)
parser.add_argument(
"--modulate",
action="store_true",
help="Enable LFO modulation chain",
)
parser.add_argument(
"--mod-waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Modulator waveform type",
)
parser.add_argument(
"--mod-freq",
type=float,
default=0.5,
help="Modulator frequency in Hz",
)
parser.add_argument(
"--mod-depth",
type=float,
default=0.5,
help="Modulation depth",
)
parser.add_argument(
"--frames",
type=int,
default=0,
help="Number of frames to render (0 = infinite)",
)
args = parser.parse_args()
base_freq = args.frequency
if args.lfo:
base_freq = 0.5
demo_with_pipeline_switching(
waveform=args.waveform,
base_freq=base_freq,
modulate=args.modulate,
mod_waveform=args.mod_waveform,
mod_freq=args.mod_freq,
mod_depth=args.mod_depth,
)

View File

@@ -0,0 +1,111 @@
#!/usr/bin/env python3
"""
Oscillator Data Export
Exports oscillator sensor data in JSON format for external use.
Usage:
uv run python scripts/oscillator_data_export.py --waveform sine --frequency 1.0 --duration 5.0
"""
import argparse
import json
import time
import sys
from pathlib import Path
from datetime import datetime
# Add mainline to path
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.sensors.oscillator import OscillatorSensor, register_oscillator_sensor
def export_oscillator_data(
waveform: str = "sine",
frequency: float = 1.0,
duration: float = 5.0,
sample_rate: float = 60.0,
output_file: str | None = None,
):
"""Export oscillator data to JSON."""
print(f"Exporting oscillator data: {waveform} wave at {frequency}Hz")
print(f"Duration: {duration}s, Sample rate: {sample_rate}Hz")
# Create oscillator sensor
register_oscillator_sensor(
name="export_osc", waveform=waveform, frequency=frequency
)
osc = OscillatorSensor(name="export_osc", waveform=waveform, frequency=frequency)
osc.start()
# Collect data
data = {
"waveform": waveform,
"frequency": frequency,
"duration": duration,
"sample_rate": sample_rate,
"timestamp": datetime.now().isoformat(),
"samples": [],
}
sample_interval = 1.0 / sample_rate
num_samples = int(duration * sample_rate)
print(f"Collecting {num_samples} samples...")
for i in range(num_samples):
reading = osc.read()
if reading:
data["samples"].append(
{
"index": i,
"timestamp": reading.timestamp,
"value": reading.value,
"phase": osc._phase,
}
)
time.sleep(sample_interval)
osc.stop()
# Export to JSON
if output_file:
with open(output_file, "w") as f:
json.dump(data, f, indent=2)
print(f"Data exported to {output_file}")
else:
print(json.dumps(data, indent=2))
return data
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Export oscillator sensor data")
parser.add_argument(
"--waveform",
choices=["sine", "square", "sawtooth", "triangle", "noise"],
default="sine",
help="Waveform type",
)
parser.add_argument(
"--frequency", type=float, default=1.0, help="Oscillator frequency in Hz"
)
parser.add_argument(
"--duration", type=float, default=5.0, help="Duration to record in seconds"
)
parser.add_argument(
"--sample-rate", type=float, default=60.0, help="Sample rate in Hz"
)
parser.add_argument(
"--output", "-o", type=str, help="Output JSON file (default: print to stdout)"
)
args = parser.parse_args()
export_oscillator_data(
waveform=args.waveform,
frequency=args.frequency,
duration=args.duration,
sample_rate=args.sample_rate,
output_file=args.output,
)

509
scripts/pipeline_demo.py Normal file
View File

@@ -0,0 +1,509 @@
#!/usr/bin/env python3
"""
Pipeline Demo Orchestrator
Demonstrates all effects and camera modes with gentle oscillation.
Runs a comprehensive test of the Mainline pipeline system with proper
frame rate control and extended duration for visibility.
"""
import argparse
import math
import signal
import sys
import time
from typing import Any
from engine.camera import Camera
from engine.data_sources.checkerboard import CheckerboardDataSource
from engine.data_sources.sources import SourceItem
from engine.display import DisplayRegistry, NullDisplay
from engine.effects.plugins import discover_plugins
from engine.effects import get_registry
from engine.effects.types import EffectConfig
from engine.frame import FrameTimer
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext
from engine.pipeline.adapters import (
CameraClockStage,
CameraStage,
DataSourceStage,
DisplayStage,
EffectPluginStage,
SourceItemsToBufferStage,
)
from engine.pipeline.stages.framebuffer import FrameBufferStage
class GentleOscillator:
"""Produces smooth, gentle sinusoidal values."""
def __init__(
self, speed: float = 60.0, amplitude: float = 1.0, offset: float = 0.0
):
self.speed = speed # Period length in frames
self.amplitude = amplitude # Amplitude
self.offset = offset # Base offset
def value(self, frame: int) -> float:
"""Get oscillated value for given frame."""
return self.offset + self.amplitude * 0.5 * (1 + math.sin(frame / self.speed))
class PipelineDemoOrchestrator:
"""Orchestrates comprehensive pipeline demonstrations."""
def __init__(
self,
use_terminal: bool = True,
target_fps: float = 30.0,
effect_duration: float = 8.0,
mode_duration: float = 3.0,
enable_fps_switch: bool = False,
loop: bool = False,
verbose: bool = False,
):
self.use_terminal = use_terminal
self.target_fps = target_fps
self.effect_duration = effect_duration
self.mode_duration = mode_duration
self.enable_fps_switch = enable_fps_switch
self.loop = loop
self.verbose = verbose
self.frame_count = 0
self.pipeline = None
self.context = None
self.framebuffer = None
self.camera = None
self.timer = None
def log(self, message: str, verbose: bool = False):
"""Print with timestamp if verbose or always-important."""
if self.verbose or not verbose:
print(f"[{time.strftime('%H:%M:%S')}] {message}")
def build_base_pipeline(
self, camera_type: str = "scroll", camera_speed: float = 0.5
):
"""Build a base pipeline with all required components."""
self.log(f"Building base pipeline: camera={camera_type}, speed={camera_speed}")
# Camera
camera = Camera.scroll(speed=camera_speed)
camera.set_canvas_size(200, 200)
# Context
ctx = PipelineContext()
# Pipeline config
config = PipelineConfig(
source="empty",
display="terminal" if self.use_terminal else "null",
camera=camera_type,
effects=[],
enable_metrics=True,
)
pipeline = Pipeline(config=config, context=ctx)
# Use a large checkerboard pattern for visible motion effects
source = CheckerboardDataSource(width=200, height=200, square_size=10)
pipeline.add_stage("source", DataSourceStage(source, name="checkerboard"))
# Add camera clock (must run every frame)
pipeline.add_stage(
"camera_update", CameraClockStage(camera, name="camera-clock")
)
# Add render
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Add camera stage
pipeline.add_stage("camera", CameraStage(camera, name="camera"))
# Add framebuffer (optional for effects that use it)
self.framebuffer = FrameBufferStage(name="default", history_depth=5)
pipeline.add_stage("framebuffer", self.framebuffer)
# Add display
display_backend = "terminal" if self.use_terminal else "null"
display = DisplayRegistry.create(display_backend)
if display:
pipeline.add_stage("display", DisplayStage(display, name=display_backend))
# Build and initialize
pipeline.build(auto_inject=False)
pipeline.initialize()
self.pipeline = pipeline
self.context = ctx
self.camera = camera
self.log("Base pipeline built successfully")
return pipeline
def test_effects_oscillation(self):
"""Test each effect with gentle intensity oscillation."""
self.log("\n=== EFFECTS OSCILLATION TEST ===")
self.log(
f"Duration: {self.effect_duration}s per effect at {self.target_fps} FPS"
)
discover_plugins() # Ensure all plugins are registered
registry = get_registry()
all_effects = registry.list_all()
effect_names = [
name
for name in all_effects.keys()
if name not in ("motionblur", "afterimage")
]
# Calculate frames based on duration and FPS
frames_per_effect = int(self.effect_duration * self.target_fps)
oscillator = GentleOscillator(speed=90, amplitude=0.7, offset=0.3)
total_effects = len(effect_names) + 2 # +2 for motionblur and afterimage
estimated_total = total_effects * self.effect_duration
self.log(f"Testing {len(effect_names)} regular effects + 2 framebuffer effects")
self.log(f"Estimated time: {estimated_total:.0f}s")
for idx, effect_name in enumerate(sorted(effect_names), 1):
try:
self.log(f"[{idx}/{len(effect_names)}] Testing effect: {effect_name}")
effect = registry.get(effect_name)
if not effect:
self.log(f" Skipped: plugin not found")
continue
stage = EffectPluginStage(effect, name=effect_name)
self.pipeline.add_stage(f"effect_{effect_name}", stage)
self.pipeline.build(auto_inject=False)
self._run_frames(
frames_per_effect, oscillator=oscillator, effect=effect
)
self.pipeline.remove_stage(f"effect_{effect_name}")
self.pipeline.build(auto_inject=False)
self.log(f"{effect_name} completed successfully")
except Exception as e:
self.log(f"{effect_name} failed: {e}")
# Test motionblur and afterimage separately with framebuffer
for effect_name in ["motionblur", "afterimage"]:
try:
self.log(
f"[{len(effect_names) + 1}/{total_effects}] Testing effect: {effect_name} (with framebuffer)"
)
effect = registry.get(effect_name)
if not effect:
self.log(f" Skipped: plugin not found")
continue
stage = EffectPluginStage(
effect,
name=effect_name,
dependencies={"framebuffer.history.default"},
)
self.pipeline.add_stage(f"effect_{effect_name}", stage)
self.pipeline.build(auto_inject=False)
self._run_frames(
frames_per_effect, oscillator=oscillator, effect=effect
)
self.pipeline.remove_stage(f"effect_{effect_name}")
self.pipeline.build(auto_inject=False)
self.log(f"{effect_name} completed successfully")
except Exception as e:
self.log(f"{effect_name} failed: {e}")
def _run_frames(self, num_frames: int, oscillator=None, effect=None):
"""Run a specified number of frames with proper timing."""
for frame in range(num_frames):
self.frame_count += 1
self.context.set("frame_number", frame)
if oscillator and effect:
intensity = oscillator.value(frame)
effect.configure(EffectConfig(intensity=intensity))
dt = self.timer.sleep_until_next_frame()
self.camera.update(dt)
self.pipeline.execute([])
def test_framebuffer(self):
"""Test framebuffer functionality."""
self.log("\n=== FRAMEBUFFER TEST ===")
try:
# Run frames using FrameTimer for consistent pacing
self._run_frames(10)
# Check framebuffer history
history = self.context.get("framebuffer.default.history")
assert history is not None, "No framebuffer history found"
assert len(history) > 0, "Framebuffer history is empty"
self.log(f"History frames: {len(history)}")
self.log(f"Configured depth: {self.framebuffer.config.history_depth}")
# Check intensity computation
intensity = self.context.get("framebuffer.default.current_intensity")
assert intensity is not None, "No intensity map found"
self.log(f"Intensity map length: {len(intensity)}")
# Check that frames are being stored correctly
recent_frame = self.framebuffer.get_frame(0, self.context)
assert recent_frame is not None, "Cannot retrieve recent frame"
self.log(f"Recent frame rows: {len(recent_frame)}")
self.log("✓ Framebuffer test passed")
except Exception as e:
self.log(f"✗ Framebuffer test failed: {e}")
raise
def test_camera_modes(self):
"""Test each camera mode."""
self.log("\n=== CAMERA MODES TEST ===")
self.log(f"Duration: {self.mode_duration}s per mode at {self.target_fps} FPS")
camera_modes = [
("feed", 0.1),
("scroll", 0.5),
("horizontal", 0.3),
("omni", 0.3),
("floating", 0.5),
("bounce", 0.5),
("radial", 0.3),
]
frames_per_mode = int(self.mode_duration * self.target_fps)
self.log(f"Testing {len(camera_modes)} camera modes")
self.log(f"Estimated time: {len(camera_modes) * self.mode_duration:.0f}s")
for idx, (camera_type, speed) in enumerate(camera_modes, 1):
try:
self.log(f"[{idx}/{len(camera_modes)}] Testing camera: {camera_type}")
# Rebuild camera
self.camera.reset()
cam_class = getattr(Camera, camera_type, Camera.scroll)
new_camera = cam_class(speed=speed)
new_camera.set_canvas_size(200, 200)
# Update camera stages
clock_stage = CameraClockStage(new_camera, name="camera-clock")
self.pipeline.replace_stage("camera_update", clock_stage)
camera_stage = CameraStage(new_camera, name="camera")
self.pipeline.replace_stage("camera", camera_stage)
self.camera = new_camera
# Run frames with proper timing
self._run_frames(frames_per_mode)
# Verify camera moved (check final position)
x, y = self.camera.x, self.camera.y
self.log(f" Final position: ({x:.1f}, {y:.1f})")
if camera_type == "feed":
assert x == 0 and y == 0, "Feed camera should not move"
elif camera_type in ("scroll", "horizontal"):
assert abs(x) > 0 or abs(y) > 0, "Camera should have moved"
else:
self.log(f" Position check skipped (mode={camera_type})")
self.log(f"{camera_type} completed successfully")
except Exception as e:
self.log(f"{camera_type} failed: {e}")
def test_fps_switch_demo(self):
"""Demonstrate the effect of different frame rates on animation smoothness."""
if not self.enable_fps_switch:
return
self.log("\n=== FPS SWITCH DEMONSTRATION ===")
fps_sequence = [
(30.0, 5.0), # 30 FPS for 5 seconds
(60.0, 5.0), # 60 FPS for 5 seconds
(30.0, 5.0), # Back to 30 FPS for 5 seconds
(20.0, 3.0), # 20 FPS for 3 seconds
(60.0, 3.0), # 60 FPS for 3 seconds
]
original_fps = self.target_fps
for fps, duration in fps_sequence:
self.log(f"\n--- Switching to {fps} FPS for {duration}s ---")
self.target_fps = fps
self.timer.target_frame_dt = 1.0 / fps
# Update display FPS if supported
display = (
self.pipeline.get_stage("display").stage
if self.pipeline.get_stage("display")
else None
)
if display and hasattr(display, "target_fps"):
display.target_fps = fps
display._frame_period = 1.0 / fps if fps > 0 else 0
frames = int(duration * fps)
camera_type = "radial" # Use radial for smooth rotation that's visible at different FPS
speed = 0.3
# Rebuild camera if needed
self.camera.reset()
new_camera = Camera.radial(speed=speed)
new_camera.set_canvas_size(200, 200)
clock_stage = CameraClockStage(new_camera, name="camera-clock")
self.pipeline.replace_stage("camera_update", clock_stage)
camera_stage = CameraStage(new_camera, name="camera")
self.pipeline.replace_stage("camera", camera_stage)
self.camera = new_camera
for frame in range(frames):
self.context.set("frame_number", frame)
dt = self.timer.sleep_until_next_frame()
self.camera.update(dt)
result = self.pipeline.execute([])
self.log(f" Completed {frames} frames at {fps} FPS")
# Restore original FPS
self.target_fps = original_fps
self.timer.target_frame_dt = 1.0 / original_fps
self.log("✓ FPS switch demo completed")
def run(self):
"""Run the complete demo."""
start_time = time.time()
self.log("Starting Pipeline Demo Orchestrator")
self.log("=" * 50)
# Initialize frame timer
self.timer = FrameTimer(target_frame_dt=1.0 / self.target_fps)
# Build pipeline
self.build_base_pipeline()
try:
# Test framebuffer first (needed for motion blur effects)
self.test_framebuffer()
# Test effects
self.test_effects_oscillation()
# Test camera modes
self.test_camera_modes()
# Optional FPS switch demonstration
if self.enable_fps_switch:
self.test_fps_switch_demo()
else:
self.log("\n=== FPS SWITCH DEMO ===")
self.log("Skipped (enable with --switch-fps)")
elapsed = time.time() - start_time
self.log("\n" + "=" * 50)
self.log("Demo completed successfully!")
self.log(f"Total frames processed: {self.frame_count}")
self.log(f"Total elapsed time: {elapsed:.1f}s")
self.log(f"Average FPS: {self.frame_count / elapsed:.1f}")
finally:
# Always cleanup properly
self._cleanup()
def _cleanup(self):
"""Clean up pipeline resources."""
self.log("Cleaning up...", verbose=True)
if self.pipeline:
try:
self.pipeline.cleanup()
if self.verbose:
self.log("Pipeline cleaned up successfully", verbose=True)
except Exception as e:
self.log(f"Error during pipeline cleanup: {e}", verbose=True)
# If not looping, clear references
if not self.loop:
self.pipeline = None
self.context = None
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description="Pipeline Demo Orchestrator - comprehensive demo of Mainline pipeline"
)
parser.add_argument(
"--null",
action="store_true",
help="Use null display (no visual output)",
)
parser.add_argument(
"--fps",
type=float,
default=30.0,
help="Target frame rate (default: 30)",
)
parser.add_argument(
"--effect-duration",
type=float,
default=8.0,
help="Duration per effect in seconds (default: 8)",
)
parser.add_argument(
"--mode-duration",
type=float,
default=3.0,
help="Duration per camera mode in seconds (default: 3)",
)
parser.add_argument(
"--switch-fps",
action="store_true",
help="Include FPS switching demonstration",
)
parser.add_argument(
"--loop",
action="store_true",
help="Run demo in an infinite loop",
)
parser.add_argument(
"--verbose",
action="store_true",
help="Enable verbose output",
)
args = parser.parse_args()
orchestrator = PipelineDemoOrchestrator(
use_terminal=not args.null,
target_fps=args.fps,
effect_duration=args.effect_duration,
mode_duration=args.mode_duration,
enable_fps_switch=args.switch_fps,
loop=args.loop,
verbose=args.verbose,
)
try:
orchestrator.run()
except KeyboardInterrupt:
print("\nInterrupted by user")
sys.exit(0)
except Exception as e:
print(f"\nDemo failed: {e}")
import traceback
traceback.print_exc()
sys.exit(1)

View File

@@ -18,7 +18,7 @@ class TestMain:
def test_main_calls_run_pipeline_mode_with_default_preset(self):
"""main() runs default preset (demo) when no args provided."""
with patch("engine.app.run_pipeline_mode") as mock_run:
with patch("engine.app.main.run_pipeline_mode") as mock_run:
sys.argv = ["mainline.py"]
main()
mock_run.assert_called_once_with("demo")
@@ -26,25 +26,23 @@ class TestMain:
def test_main_calls_run_pipeline_mode_with_config_preset(self):
"""main() uses PRESET from config if set."""
with (
patch("engine.app.config") as mock_config,
patch("engine.app.run_pipeline_mode") as mock_run,
patch("engine.config.PIPELINE_DIAGRAM", False),
patch("engine.config.PRESET", "demo"),
patch("engine.config.PIPELINE_MODE", False),
patch("engine.app.main.run_pipeline_mode") as mock_run,
):
mock_config.PIPELINE_DIAGRAM = False
mock_config.PRESET = "gallery-sources"
mock_config.PIPELINE_MODE = False
sys.argv = ["mainline.py"]
main()
mock_run.assert_called_once_with("gallery-sources")
mock_run.assert_called_once_with("demo")
def test_main_exits_on_unknown_preset(self):
"""main() exits with error for unknown preset."""
with (
patch("engine.app.config") as mock_config,
patch("engine.app.list_presets", return_value=["demo", "poetry"]),
patch("engine.config.PIPELINE_DIAGRAM", False),
patch("engine.config.PRESET", "nonexistent"),
patch("engine.config.PIPELINE_MODE", False),
patch("engine.pipeline.list_presets", return_value=["demo", "poetry"]),
):
mock_config.PIPELINE_DIAGRAM = False
mock_config.PRESET = "nonexistent"
mock_config.PIPELINE_MODE = False
sys.argv = ["mainline.py"]
with pytest.raises(SystemExit) as exc_info:
main()
@@ -70,9 +68,11 @@ class TestRunPipelineMode:
def test_run_pipeline_mode_exits_when_no_content_available(self):
"""run_pipeline_mode() exits if no content can be fetched."""
with (
patch("engine.app.load_cache", return_value=None),
patch("engine.app.fetch_all", return_value=([], None, None)),
patch("engine.app.effects_plugins"),
patch("engine.app.pipeline_runner.load_cache", return_value=None),
patch(
"engine.app.pipeline_runner.fetch_all", return_value=([], None, None)
),
patch("engine.effects.plugins.discover_plugins"),
pytest.raises(SystemExit) as exc_info,
):
run_pipeline_mode("demo")
@@ -82,9 +82,11 @@ class TestRunPipelineMode:
"""run_pipeline_mode() uses cached content if available."""
cached = ["cached_item"]
with (
patch("engine.app.load_cache", return_value=cached) as mock_load,
patch("engine.app.fetch_all") as mock_fetch,
patch("engine.app.DisplayRegistry.create") as mock_create,
patch(
"engine.app.pipeline_runner.load_cache", return_value=cached
) as mock_load,
patch("engine.app.pipeline_runner.fetch_all") as mock_fetch,
patch("engine.app.pipeline_runner.DisplayRegistry.create") as mock_create,
):
mock_display = Mock()
mock_display.init = Mock()
@@ -120,7 +122,7 @@ class TestRunPipelineMode:
mock_create.return_value = mock_display
try:
run_pipeline_mode("gallery-display-terminal")
run_pipeline_mode("demo-base")
except (KeyboardInterrupt, SystemExit):
pass
@@ -155,12 +157,13 @@ class TestRunPipelineMode:
def test_run_pipeline_mode_fetches_poetry_for_poetry_source(self):
"""run_pipeline_mode() fetches poetry for poetry preset."""
with (
patch("engine.app.load_cache", return_value=None),
patch("engine.app.pipeline_runner.load_cache", return_value=None),
patch(
"engine.app.fetch_poetry", return_value=(["poem"], None, None)
"engine.app.pipeline_runner.fetch_poetry",
return_value=(["poem"], None, None),
) as mock_fetch_poetry,
patch("engine.app.fetch_all") as mock_fetch_all,
patch("engine.app.DisplayRegistry.create") as mock_create,
patch("engine.app.pipeline_runner.fetch_all") as mock_fetch_all,
patch("engine.app.pipeline_runner.DisplayRegistry.create") as mock_create,
):
mock_display = Mock()
mock_display.init = Mock()
@@ -183,9 +186,9 @@ class TestRunPipelineMode:
def test_run_pipeline_mode_discovers_effect_plugins(self):
"""run_pipeline_mode() discovers available effect plugins."""
with (
patch("engine.app.load_cache", return_value=["item"]),
patch("engine.app.effects_plugins") as mock_effects,
patch("engine.app.DisplayRegistry.create") as mock_create,
patch("engine.app.pipeline_runner.load_cache", return_value=["item"]),
patch("engine.effects.plugins.discover_plugins") as mock_discover,
patch("engine.app.pipeline_runner.DisplayRegistry.create") as mock_create,
):
mock_display = Mock()
mock_display.init = Mock()
@@ -202,4 +205,4 @@ class TestRunPipelineMode:
pass
# Verify effects_plugins.discover_plugins was called
mock_effects.discover_plugins.assert_called_once()
mock_discover.assert_called_once()

View File

@@ -2,11 +2,52 @@
Tests for engine.benchmark module - performance regression tests.
"""
import os
from unittest.mock import patch
import pytest
from engine.display import NullDisplay
from engine.display import MultiDisplay, NullDisplay, TerminalDisplay
from engine.effects import EffectContext, get_registry
from engine.effects.plugins import discover_plugins
def _is_coverage_active():
"""Check if coverage is active."""
# Check if coverage module is loaded
import sys
return "coverage" in sys.modules or "cov" in sys.modules
def _get_min_fps_threshold(base_threshold: int) -> int:
"""
Get minimum FPS threshold adjusted for coverage mode.
Coverage instrumentation typically slows execution by 2-5x.
We adjust thresholds accordingly to avoid false positives.
"""
if _is_coverage_active():
# Coverage typically slows execution by 2-5x
# Use a more conservative threshold (25% of original to account for higher overhead)
return max(500, int(base_threshold * 0.25))
return base_threshold
def _get_iterations() -> int:
"""Get number of iterations for benchmarks."""
# Check for environment variable override
env_iterations = os.environ.get("BENCHMARK_ITERATIONS")
if env_iterations:
try:
return int(env_iterations)
except ValueError:
pass
# Default based on coverage mode
if _is_coverage_active():
return 100 # Fewer iterations when coverage is active
return 500 # Default iterations
class TestBenchmarkNullDisplay:
@@ -21,14 +62,14 @@ class TestBenchmarkNullDisplay:
display.init(80, 24)
buffer = ["x" * 80 for _ in range(24)]
iterations = 1000
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
display.show(buffer)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = 20000
min_fps = _get_min_fps_threshold(20000)
assert fps >= min_fps, f"NullDisplay FPS {fps:.0f} below minimum {min_fps}"
@@ -57,14 +98,14 @@ class TestBenchmarkNullDisplay:
has_message=False,
)
iterations = 500
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = 10000
min_fps = _get_min_fps_threshold(10000)
assert fps >= min_fps, (
f"Effect processing FPS {fps:.0f} below minimum {min_fps}"
@@ -86,15 +127,254 @@ class TestBenchmarkWebSocketDisplay:
display.init(80, 24)
buffer = ["x" * 80 for _ in range(24)]
iterations = 500
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
display.show(buffer)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = 10000
min_fps = _get_min_fps_threshold(10000)
assert fps >= min_fps, (
f"WebSocketDisplay FPS {fps:.0f} below minimum {min_fps}"
)
class TestBenchmarkTerminalDisplay:
"""Performance tests for TerminalDisplay."""
@pytest.mark.benchmark
def test_terminal_display_minimum_fps(self):
"""TerminalDisplay should meet minimum performance threshold."""
import time
display = TerminalDisplay()
display.init(80, 24)
buffer = ["x" * 80 for _ in range(24)]
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
display.show(buffer)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(10000)
assert fps >= min_fps, f"TerminalDisplay FPS {fps:.0f} below minimum {min_fps}"
class TestBenchmarkMultiDisplay:
"""Performance tests for MultiDisplay."""
@pytest.mark.benchmark
def test_multi_display_minimum_fps(self):
"""MultiDisplay should meet minimum performance threshold."""
import time
with patch("engine.display.backends.websocket.websockets", None):
from engine.display import WebSocketDisplay
null_display = NullDisplay()
null_display.init(80, 24)
ws_display = WebSocketDisplay()
ws_display.init(80, 24)
display = MultiDisplay([null_display, ws_display])
display.init(80, 24)
buffer = ["x" * 80 for _ in range(24)]
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
display.show(buffer)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(5000)
assert fps >= min_fps, f"MultiDisplay FPS {fps:.0f} below minimum {min_fps}"
class TestBenchmarkEffects:
"""Performance tests for various effects."""
@pytest.mark.benchmark
def test_fade_effect_minimum_fps(self):
"""Fade effect should meet minimum performance threshold."""
import time
discover_plugins()
registry = get_registry()
effect = registry.get("fade")
assert effect is not None, "Fade effect should be registered"
buffer = ["x" * 80 for _ in range(24)]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
mic_excess=0.0,
grad_offset=0.0,
frame_number=0,
has_message=False,
)
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(7000)
assert fps >= min_fps, f"Fade effect FPS {fps:.0f} below minimum {min_fps}"
@pytest.mark.benchmark
def test_glitch_effect_minimum_fps(self):
"""Glitch effect should meet minimum performance threshold."""
import time
discover_plugins()
registry = get_registry()
effect = registry.get("glitch")
assert effect is not None, "Glitch effect should be registered"
buffer = ["x" * 80 for _ in range(24)]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
mic_excess=0.0,
grad_offset=0.0,
frame_number=0,
has_message=False,
)
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(5000)
assert fps >= min_fps, f"Glitch effect FPS {fps:.0f} below minimum {min_fps}"
@pytest.mark.benchmark
def test_border_effect_minimum_fps(self):
"""Border effect should meet minimum performance threshold."""
import time
discover_plugins()
registry = get_registry()
effect = registry.get("border")
assert effect is not None, "Border effect should be registered"
buffer = ["x" * 80 for _ in range(24)]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
mic_excess=0.0,
grad_offset=0.0,
frame_number=0,
has_message=False,
)
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(5000)
assert fps >= min_fps, f"Border effect FPS {fps:.0f} below minimum {min_fps}"
@pytest.mark.benchmark
def test_tint_effect_minimum_fps(self):
"""Tint effect should meet minimum performance threshold."""
import time
discover_plugins()
registry = get_registry()
effect = registry.get("tint")
assert effect is not None, "Tint effect should be registered"
buffer = ["x" * 80 for _ in range(24)]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
mic_excess=0.0,
grad_offset=0.0,
frame_number=0,
has_message=False,
)
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
effect.process(buffer, ctx)
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(8000)
assert fps >= min_fps, f"Tint effect FPS {fps:.0f} below minimum {min_fps}"
class TestBenchmarkPipeline:
"""Performance tests for pipeline execution."""
@pytest.mark.benchmark
def test_pipeline_execution_minimum_fps(self):
"""Pipeline execution should meet minimum performance threshold."""
import time
from engine.data_sources.sources import EmptyDataSource
from engine.pipeline import Pipeline, StageRegistry, discover_stages
from engine.pipeline.adapters import DataSourceStage, SourceItemsToBufferStage
discover_stages()
# Create a minimal pipeline with empty source to avoid network calls
pipeline = Pipeline()
# Create empty source directly (not registered in stage registry)
empty_source = EmptyDataSource(width=80, height=24)
source_stage = DataSourceStage(empty_source, name="empty")
# Add render stage to convert items to text buffer
render_stage = SourceItemsToBufferStage(name="items-to-buffer")
# Get null display from registry
null_display = StageRegistry.create("display", "null")
assert null_display is not None, "null display should be registered"
pipeline.add_stage("source", source_stage)
pipeline.add_stage("render", render_stage)
pipeline.add_stage("display", null_display)
pipeline.build()
iterations = _get_iterations()
start = time.perf_counter()
for _ in range(iterations):
pipeline.execute()
elapsed = time.perf_counter() - start
fps = iterations / elapsed
min_fps = _get_min_fps_threshold(1000)
assert fps >= min_fps, (
f"Pipeline execution FPS {fps:.0f} below minimum {min_fps}"
)

View File

@@ -0,0 +1,826 @@
"""
Camera acceptance tests using NullDisplay frame recording and ReplayDisplay.
Tests all camera modes by:
1. Creating deterministic source data (numbered lines)
2. Running pipeline with small viewport (40x15)
3. Recording frames with NullDisplay
4. Asserting expected viewport content for each mode
Usage:
pytest tests/test_camera_acceptance.py -v
pytest tests/test_camera_acceptance.py --show-frames -v
The --show-frames flag displays recorded frames for visual verification.
"""
import math
import sys
from pathlib import Path
import pytest
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.camera import Camera, CameraMode
from engine.display import DisplayRegistry
from engine.effects import get_registry
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext
from engine.pipeline.adapters import (
CameraClockStage,
CameraStage,
FontStage,
ViewportFilterStage,
create_stage_from_display,
create_stage_from_effect,
)
from engine.pipeline.params import PipelineParams
def get_camera_position(pipeline, camera):
"""Helper to get camera position directly from the camera object.
The pipeline context's camera_y/camera_x values may be transformed by
ViewportFilterStage (filtered relative position). This helper gets the
true camera position from the camera object itself.
Args:
pipeline: The pipeline instance
camera: The camera object
Returns:
tuple (x, y) of the camera's absolute position
"""
return (camera.x, camera.y)
# Register custom CLI option for showing frames
def pytest_addoption(parser):
parser.addoption(
"--show-frames",
action="store_true",
default=False,
help="Display recorded frames for visual verification",
)
@pytest.fixture
def show_frames(request):
"""Get the --show-frames flag value."""
try:
return request.config.getoption("--show-frames")
except ValueError:
# Option not registered, default to False
return False
@pytest.fixture
def viewport_dims():
"""Small viewport dimensions for testing."""
return (40, 15)
@pytest.fixture
def items():
"""Create deterministic test data - numbered lines for easy verification."""
# Create 100 numbered lines: LINE 000, LINE 001, etc.
return [{"text": f"LINE {i:03d} - This is line number {i}"} for i in range(100)]
@pytest.fixture
def null_display(viewport_dims):
"""Create a NullDisplay for testing."""
display = DisplayRegistry.create("null")
display.init(viewport_dims[0], viewport_dims[1])
return display
def create_pipeline_with_camera(
camera, items, null_display, viewport_dims, effects=None
):
"""Helper to create a pipeline with a specific camera."""
effects = effects or []
width, height = viewport_dims
params = PipelineParams()
params.viewport_width = width
params.viewport_height = height
config = PipelineConfig(
source="fixture",
display="null",
camera="scroll",
effects=effects,
)
pipeline = Pipeline(config=config, context=PipelineContext())
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name="fixture")
pipeline.add_stage("source", DataSourceStage(list_source, name="fixture"))
# Add camera update stage to ensure camera_y is available for viewport filter
pipeline.add_stage("camera_update", CameraClockStage(camera, name="camera-clock"))
# Note: camera should come after font/viewport_filter, before effects
pipeline.add_stage("viewport_filter", ViewportFilterStage(name="viewport-filter"))
pipeline.add_stage("font", FontStage(name="font"))
pipeline.add_stage(
"camera",
CameraStage(
camera, name="radial" if camera.mode == CameraMode.RADIAL else "vertical"
),
)
if effects:
effect_registry = get_registry()
for effect_name in effects:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}",
create_stage_from_effect(effect, effect_name),
)
pipeline.add_stage("display", create_stage_from_display(null_display, "null"))
pipeline.build()
if not pipeline.initialize():
return None
ctx = pipeline.context
ctx.params = params
ctx.set("display", null_display)
ctx.set("items", items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
return pipeline
class DisplayHelper:
"""Helper to display frames for visual verification."""
@staticmethod
def show_frame(buffer, title, viewport_dims, marker_line=None):
"""Display a single frame with visual markers."""
width, height = viewport_dims
print(f"\n{'=' * (width + 20)}")
print(f" {title}")
print(f"{'=' * (width + 20)}")
for i, line in enumerate(buffer[:height]):
# Add marker if this line should be highlighted
marker = ">>>" if marker_line == i else " "
print(f"{marker} [{i:2}] {line[:width]}")
print(f"{'=' * (width + 20)}\n")
class TestFeedCamera:
"""Test FEED mode: rapid single-item scrolling (1 row/frame at speed=1.0)."""
def test_feed_camera_scrolls_down(
self, items, null_display, viewport_dims, show_frames
):
"""FEED camera should move content down (y increases) at 1 row/frame."""
camera = Camera.feed(speed=1.0)
camera.set_canvas_size(200, 100)
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
# Run for 10 frames with small delay between frames
# to ensure camera has time to move (dt calculation relies on time.perf_counter())
import time
for frame in range(10):
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
if frame < 9: # No need to sleep after last frame
time.sleep(0.02) # Wait 20ms so dt~0.02, camera moves ~1.2 rows
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(frames[0], "FEED Camera - Frame 0", viewport_dims)
DisplayHelper.show_frame(frames[5], "FEED Camera - Frame 5", viewport_dims)
DisplayHelper.show_frame(frames[9], "FEED Camera - Frame 9", viewport_dims)
# FEED mode: each frame y increases by speed*dt*60
# At dt=1.0, speed=1.0: y increases by 60 per frame
# But clamp to canvas bounds (200)
# Frame 0: y=0, should show LINE 000
# Frame 1: y=60, should show LINE 060
# Verify frame 0 contains ASCII art content (rendered from LINE 000)
# The text is converted to block characters, so check for non-empty frames
assert len(frames[0]) > 0, "Frame 0 should not be empty"
assert frames[0][0].strip() != "", "Frame 0 should have visible content"
# Verify camera position changed between frames
# Feed mode moves 1 row per frame at speed=1.0 with dt~0.02
# After 5 frames, camera should have moved down
assert camera.y > 0, f"Camera should have moved down, y={camera.y}"
# Verify different frames show different content (camera is scrolling)
# Check that frame 0 and frame 5 are different
frame_0_str = "\n".join(frames[0])
frame_5_str = "\n".join(frames[5])
assert frame_0_str != frame_5_str, (
"Frame 0 and Frame 5 should show different content"
)
class TestScrollCamera:
"""Test SCROLL mode: smooth vertical scrolling with float accumulation."""
def test_scroll_camera_smooth_movement(
self, items, null_display, viewport_dims, show_frames
):
"""SCROLL camera should move content smoothly with sub-integer precision."""
camera = Camera.scroll(speed=0.5)
camera.set_canvas_size(0, 200) # Match viewport width for text wrapping
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
# Run for 20 frames
for frame in range(20):
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(
frames[0], "SCROLL Camera - Frame 0", viewport_dims
)
DisplayHelper.show_frame(
frames[10], "SCROLL Camera - Frame 10", viewport_dims
)
# SCROLL mode uses float accumulation for smooth scrolling
# At speed=0.5, dt=1.0: y increases by 0.5 * 60 = 30 pixels per frame
# Verify camera_y is increasing (which causes the scroll)
camera_y_values = []
for frame in range(5):
# Get camera.y directly (not filtered context value)
pipeline.context.set("frame_number", frame)
pipeline.execute(items)
camera_y_values.append(camera.y)
print(f"\nSCROLL test - camera_y positions: {camera_y_values}")
# Verify camera_y is non-zero (camera is moving)
assert camera_y_values[-1] > 0, (
"Camera should have scrolled down (camera_y > 0)"
)
# Verify camera_y is increasing
for i in range(len(camera_y_values) - 1):
assert camera_y_values[i + 1] >= camera_y_values[i], (
f"Camera_y should be non-decreasing: {camera_y_values}"
)
class TestHorizontalCamera:
"""Test HORIZONTAL mode: left/right scrolling."""
def test_horizontal_camera_scrolls_right(
self, items, null_display, viewport_dims, show_frames
):
"""HORIZONTAL camera should move content right (x increases)."""
camera = Camera.horizontal(speed=1.0)
camera.set_canvas_size(200, 200)
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
for frame in range(10):
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(
frames[0], "HORIZONTAL Camera - Frame 0", viewport_dims
)
DisplayHelper.show_frame(
frames[5], "HORIZONTAL Camera - Frame 5", viewport_dims
)
# HORIZONTAL mode: x increases by speed*dt*60
# At dt=1.0, speed=1.0: x increases by 60 per frame
# Frame 0: x=0
# Frame 5: x=300 (clamped to canvas_width-viewport_width)
# Verify frame 0 contains content (ASCII art of LINE 000)
assert len(frames[0]) > 0, "Frame 0 should not be empty"
assert frames[0][0].strip() != "", "Frame 0 should have visible content"
# Verify camera x is increasing
print("\nHORIZONTAL test - camera positions:")
for i in range(10):
print(f" Frame {i}: x={camera.x}, y={camera.y}")
camera.update(1.0)
# Verify camera moved
assert camera.x > 0, f"Camera should have moved right, x={camera.x}"
class TestOmniCamera:
"""Test OMNI mode: diagonal scrolling (x and y increase together)."""
def test_omni_camera_diagonal_movement(
self, items, null_display, viewport_dims, show_frames
):
"""OMNI camera should move content diagonally (both x and y increase)."""
camera = Camera.omni(speed=1.0)
camera.set_canvas_size(200, 200)
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
for frame in range(10):
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(frames[0], "OMNI Camera - Frame 0", viewport_dims)
DisplayHelper.show_frame(frames[5], "OMNI Camera - Frame 5", viewport_dims)
# OMNI mode: y increases by speed*dt*60, x increases by speed*dt*60*0.5
# At dt=1.0, speed=1.0: y += 60, x += 30
# Verify frame 0 contains content (ASCII art)
assert len(frames[0]) > 0, "Frame 0 should not be empty"
assert frames[0][0].strip() != "", "Frame 0 should have visible content"
print("\nOMNI test - camera positions:")
camera.reset()
for frame in range(5):
print(f" Frame {frame}: x={camera.x}, y={camera.y}")
camera.update(1.0)
# Verify camera moved
assert camera.y > 0, f"Camera should have moved down, y={camera.y}"
class TestFloatingCamera:
"""Test FLOATING mode: sinusoidal bobbing motion."""
def test_floating_camera_bobbing(
self, items, null_display, viewport_dims, show_frames
):
"""FLOATING camera should move content in a sinusoidal pattern."""
camera = Camera.floating(speed=1.0)
camera.set_canvas_size(200, 200)
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
for frame in range(32):
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(
frames[0], "FLOATING Camera - Frame 0", viewport_dims
)
DisplayHelper.show_frame(
frames[8], "FLOATING Camera - Frame 8 (quarter cycle)", viewport_dims
)
DisplayHelper.show_frame(
frames[16], "FLOATING Camera - Frame 16 (half cycle)", viewport_dims
)
# FLOATING mode: y = sin(time*2) * speed * 30
# Period: 2π / 2 = π ≈ 3.14 seconds (or ~3.14 frames at dt=1.0)
# Full cycle ~32 frames
print("\nFLOATING test - sinusoidal motion:")
camera.reset()
for frame in range(16):
print(f" Frame {frame}: y={camera.y}, x={camera.x}")
camera.update(1.0)
# Verify y oscillates around 0
camera.reset()
camera.update(1.0) # Frame 1
y1 = camera.y
camera.update(1.0) # Frame 2
y2 = camera.y
camera.update(1.0) # Frame 3
y3 = camera.y
# After a few frames, y should oscillate (not monotonic)
assert y1 != y2 or y2 != y3, "FLOATING camera should oscillate"
class TestBounceCamera:
"""Test BOUNCE mode: bouncing DVD-style motion."""
def test_bounce_camera_reverses_at_edges(
self, items, null_display, viewport_dims, show_frames
):
"""BOUNCE camera should reverse direction when hitting canvas edges."""
camera = Camera.bounce(speed=5.0) # Faster for quicker test
# Set zoom > 1.0 so viewport is smaller than canvas, allowing movement
camera.set_zoom(2.0) # Zoom out 2x, viewport is half the canvas size
camera.set_canvas_size(400, 400)
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
for frame in range(50):
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(
frames[0], "BOUNCE Camera - Frame 0", viewport_dims
)
DisplayHelper.show_frame(
frames[25], "BOUNCE Camera - Frame 25", viewport_dims
)
# BOUNCE mode: moves until it hits edge, then reverses
# Verify the camera moves and changes direction
print("\nBOUNCE test - bouncing motion:")
camera.reset()
camera.set_zoom(2.0) # Reset also resets zoom, so set it again
for frame in range(20):
print(f" Frame {frame}: x={camera.x}, y={camera.y}")
camera.update(1.0)
# Check that camera hits bounds and reverses
camera.reset()
camera.set_zoom(2.0) # Reset also resets zoom, so set it again
for _ in range(51): # Odd number ensures ending at opposite corner
camera.update(1.0)
# Camera should have hit an edge and reversed direction
# With 400x400 canvas, viewport 200x200 (zoom=2), max_x = 200, max_y = 200
# Starting at (0,0), after 51 updates it should be at (200, 200)
max_x = max(0, camera.canvas_width - camera.viewport_width)
print(f"BOUNCE camera final position: x={camera.x}, y={camera.y}")
assert camera.x == max_x, (
f"Camera should be at max_x ({max_x}), got x={camera.x}"
)
# Check bounds are respected
vw = camera.viewport_width
vh = camera.viewport_height
assert camera.x >= 0 and camera.x <= camera.canvas_width - vw
assert camera.y >= 0 and camera.y <= camera.canvas_height - vh
class TestRadialCamera:
"""Test RADIAL mode: polar coordinate scanning (rotation around center)."""
def test_radial_camera_rotates_around_center(
self, items, null_display, viewport_dims, show_frames
):
"""RADIAL camera should rotate around the center of the canvas."""
camera = Camera.radial(speed=0.5)
camera.set_canvas_size(200, 200)
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
for frame in range(32): # 32 frames = 2π at ~0.2 rad/frame
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(
frames[0], "RADIAL Camera - Frame 0", viewport_dims
)
DisplayHelper.show_frame(
frames[8], "RADIAL Camera - Frame 8 (quarter turn)", viewport_dims
)
DisplayHelper.show_frame(
frames[16], "RADIAL Camera - Frame 16 (half turn)", viewport_dims
)
DisplayHelper.show_frame(
frames[24], "RADIAL Camera - Frame 24 (3/4 turn)", viewport_dims
)
# RADIAL mode: rotates around center with smooth angular motion
# At speed=0.5: theta increases by ~0.2 rad/frame (0.5 * dt * 1.0)
print("\nRADIAL test - rotational motion:")
camera.reset()
for frame in range(32):
theta_deg = (camera._theta_float * 180 / math.pi) % 360
print(
f" Frame {frame}: theta={theta_deg:.1f}°, x={camera.x}, y={camera.y}"
)
camera.update(1.0)
# Verify rotation occurs (angle should change)
camera.reset()
theta_start = camera._theta_float
camera.update(1.0) # Frame 1
theta_mid = camera._theta_float
camera.update(1.0) # Frame 2
theta_end = camera._theta_float
assert theta_mid > theta_start, "Theta should increase (rotation)"
assert theta_end > theta_mid, "Theta should continue increasing"
def test_radial_camera_with_sensor_integration(
self, items, null_display, viewport_dims, show_frames
):
"""RADIAL camera can be driven by external sensor (OSC integration test)."""
from engine.sensors.oscillator import (
OscillatorSensor,
register_oscillator_sensor,
)
# Create an oscillator sensor for testing
register_oscillator_sensor(name="test_osc", waveform="sine", frequency=0.5)
osc = OscillatorSensor(name="test_osc", waveform="sine", frequency=0.5)
camera = Camera.radial(speed=0.3)
camera.set_canvas_size(200, 200)
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
# Run frames while modulating camera with oscillator
for frame in range(32):
# Read oscillator value and set as radial input
osc_value = osc.read()
if osc_value:
camera.set_radial_input(osc_value.value)
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(
frames[0], "RADIAL+OSC Camera - Frame 0", viewport_dims
)
DisplayHelper.show_frame(
frames[8], "RADIAL+OSC Camera - Frame 8", viewport_dims
)
DisplayHelper.show_frame(
frames[16], "RADIAL+OSC Camera - Frame 16", viewport_dims
)
print("\nRADIAL+OSC test - sensor-driven rotation:")
osc.start()
camera.reset()
for frame in range(16):
osc_value = osc.read()
if osc_value:
camera.set_radial_input(osc_value.value)
camera.update(1.0)
theta_deg = (camera._theta_float * 180 / math.pi) % 360
print(
f" Frame {frame}: osc={osc_value.value if osc_value else 0:.3f}, theta={theta_deg:.1f}°"
)
# Verify camera position changes when driven by sensor
camera.reset()
x_start = camera.x
camera.update(1.0)
x_mid = camera.x
assert x_start != x_mid, "Camera should move when driven by oscillator"
osc.stop()
def test_radial_camera_with_direct_angle_setting(
self, items, null_display, viewport_dims, show_frames
):
"""RADIAL camera can have angle set directly for OSC integration."""
camera = Camera.radial(speed=0.0) # No auto-rotation
camera.set_canvas_size(200, 200)
camera._r_float = 80.0 # Set initial radius to see movement
pipeline = create_pipeline_with_camera(
camera, items, null_display, viewport_dims
)
assert pipeline is not None, "Pipeline creation failed"
null_display.start_recording()
# Set angle directly to sweep through full rotation
for frame in range(32):
angle = (frame / 32) * 2 * math.pi # 0 to 2π over 32 frames
camera.set_radial_angle(angle)
camera.update(1.0) # Must update to convert polar to Cartesian
pipeline.context.set("frame_number", frame)
result = pipeline.execute(items)
assert result.success, f"Frame {frame} execution failed"
null_display.stop_recording()
frames = null_display.get_frames()
if show_frames:
DisplayHelper.show_frame(
frames[0], "RADIAL Direct Angle - Frame 0", viewport_dims
)
DisplayHelper.show_frame(
frames[8], "RADIAL Direct Angle - Frame 8", viewport_dims
)
DisplayHelper.show_frame(
frames[16], "RADIAL Direct Angle - Frame 16", viewport_dims
)
print("\nRADIAL Direct Angle test - sweeping rotation:")
for frame in range(32):
angle = (frame / 32) * 2 * math.pi
camera.set_radial_angle(angle)
camera.update(1.0) # Update converts angle to x,y position
theta_deg = angle * 180 / math.pi
print(
f" Frame {frame}: set_angle={theta_deg:.1f}°, actual_x={camera.x}, actual_y={camera.y}"
)
# Verify camera position changes as angle sweeps
camera.reset()
camera._r_float = 80.0 # Set radius for testing
camera.set_radial_angle(0)
camera.update(1.0)
x0 = camera.x
camera.set_radial_angle(math.pi / 2)
camera.update(1.0)
x90 = camera.x
assert x0 != x90, (
f"Camera position should change with angle (x0={x0}, x90={x90})"
)
class TestCameraModeEnum:
"""Test CameraMode enum integrity."""
def test_all_modes_exist(self):
"""Verify all camera modes are defined."""
modes = [m.name for m in CameraMode]
expected = [
"FEED",
"SCROLL",
"HORIZONTAL",
"OMNI",
"FLOATING",
"BOUNCE",
"RADIAL",
]
for mode in expected:
assert mode in modes, f"CameraMode.{mode} should exist"
def test_radial_mode_exists(self):
"""Verify RADIAL mode is properly defined."""
assert CameraMode.RADIAL is not None
assert isinstance(CameraMode.RADIAL, CameraMode)
assert CameraMode.RADIAL.name == "RADIAL"
class TestCameraFactoryMethods:
"""Test camera factory methods create proper camera instances."""
def test_radial_factory(self):
"""RADIAL factory should create a camera with correct mode."""
camera = Camera.radial(speed=2.0)
assert camera.mode == CameraMode.RADIAL
assert camera.speed == 2.0
assert hasattr(camera, "_r_float")
assert hasattr(camera, "_theta_float")
def test_radial_factory_initializes_state(self):
"""RADIAL factory should initialize radial state."""
camera = Camera.radial()
assert camera._r_float == 0.0
assert camera._theta_float == 0.0
class TestCameraStateSaveRestore:
"""Test camera state can be saved and restored (for hot-rebuild)."""
def test_radial_camera_state_save(self):
"""RADIAL camera should save polar coordinate state."""
camera = Camera.radial()
camera._theta_float = math.pi / 4
camera._r_float = 50.0
# Save state via CameraStage adapter
from engine.pipeline.adapters.camera import CameraStage
stage = CameraStage(camera)
state = stage.save_state()
assert "_theta_float" in state
assert "_r_float" in state
assert state["_theta_float"] == math.pi / 4
assert state["_r_float"] == 50.0
def test_radial_camera_state_restore(self):
"""RADIAL camera should restore polar coordinate state."""
camera1 = Camera.radial()
camera1._theta_float = math.pi / 3
camera1._r_float = 75.0
from engine.pipeline.adapters.camera import CameraStage
stage1 = CameraStage(camera1)
state = stage1.save_state()
# Create new camera and restore
camera2 = Camera.radial()
stage2 = CameraStage(camera2)
stage2.restore_state(state)
assert abs(camera2._theta_float - math.pi / 3) < 0.001
assert abs(camera2._r_float - 75.0) < 0.001
class TestCameraViewportApplication:
"""Test camera.apply() properly slices buffers."""
def test_radial_camera_viewport_slicing(self):
"""RADIAL camera should properly slice buffer based on position."""
camera = Camera.radial(speed=0.5)
camera.set_canvas_size(200, 200)
# Update to move camera
camera.update(1.0)
# Create test buffer with 200 lines
buffer = [f"LINE {i:03d}" for i in range(200)]
# Apply camera viewport (15 lines high)
result = camera.apply(buffer, viewport_width=40, viewport_height=15)
# Result should be exactly 15 lines
assert len(result) == 15
# Each line should be 40 characters (padded or truncated)
for line in result:
assert len(line) <= 40

View File

@@ -82,8 +82,6 @@ class TestDisplayRegistry:
assert DisplayRegistry.get("websocket") == WebSocketDisplay
assert DisplayRegistry.get("pygame") == PygameDisplay
# Removed backends (sixel, kitty) should not be present
assert DisplayRegistry.get("sixel") is None
def test_initialize_idempotent(self):
"""initialize can be called multiple times safely."""
@@ -122,12 +120,16 @@ class TestTerminalDisplay:
def test_get_dimensions_returns_cached_value(self):
"""get_dimensions returns cached dimensions for stability."""
display = TerminalDisplay()
display.init(80, 24)
import os
from unittest.mock import patch
# First call should set cache
d1 = display.get_dimensions()
assert d1 == (80, 24)
# Mock terminal size to ensure deterministic dimensions
term_size = os.terminal_size((80, 24))
with patch("os.get_terminal_size", return_value=term_size):
display = TerminalDisplay()
display.init(80, 24)
d1 = display.get_dimensions()
assert d1 == (80, 24)
def test_show_clears_screen_before_each_frame(self):
"""show clears previous frame to prevent visual wobble.

View File

@@ -0,0 +1,195 @@
"""Integration test: FrameBufferStage in the pipeline."""
import queue
from engine.data_sources.sources import ListDataSource, SourceItem
from engine.effects.types import EffectConfig
from engine.pipeline import Pipeline, PipelineConfig
from engine.pipeline.adapters import (
DataSourceStage,
DisplayStage,
SourceItemsToBufferStage,
)
from engine.pipeline.core import PipelineContext
from engine.pipeline.stages.framebuffer import FrameBufferStage
class QueueDisplay:
"""Stub display that captures every frame into a queue."""
def __init__(self):
self.frames: queue.Queue[list[str]] = queue.Queue()
self.width = 80
self.height = 24
self._init_called = False
def init(self, width: int, height: int, reuse: bool = False) -> None:
self.width = width
self.height = height
self._init_called = True
def show(self, buffer: list[str], border: bool = False) -> None:
self.frames.put(list(buffer))
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
return (self.width, self.height)
def _build_pipeline(
items: list[SourceItem],
history_depth: int = 5,
width: int = 80,
height: int = 24,
) -> tuple[Pipeline, QueueDisplay, PipelineContext]:
"""Build pipeline: source -> render -> framebuffer -> display."""
display = QueueDisplay()
ctx = PipelineContext()
ctx.set("items", items)
pipeline = Pipeline(
config=PipelineConfig(enable_metrics=True),
context=ctx,
)
# Source
source = ListDataSource(items, name="test-source")
pipeline.add_stage("source", DataSourceStage(source, name="test-source"))
# Render
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Framebuffer
framebuffer = FrameBufferStage(name="default", history_depth=history_depth)
pipeline.add_stage("framebuffer", framebuffer)
# Display
pipeline.add_stage("display", DisplayStage(display, name="queue"))
pipeline.build()
pipeline.initialize()
return pipeline, display, ctx
class TestFrameBufferAcceptance:
"""Test FrameBufferStage in a full pipeline."""
def test_framebuffer_populates_history(self):
"""After several frames, framebuffer should have history stored."""
items = [
SourceItem(content="Frame\nBuffer\nTest", source="test", timestamp="0")
]
pipeline, display, ctx = _build_pipeline(items, history_depth=5)
# Run 3 frames
for i in range(3):
result = pipeline.execute([])
assert result.success, f"Pipeline failed at frame {i}: {result.error}"
# Check framebuffer history in context
history = ctx.get("framebuffer.default.history")
assert history is not None, "Framebuffer history not found in context"
assert len(history) == 3, f"Expected 3 history frames, got {len(history)}"
def test_framebuffer_respects_depth(self):
"""Framebuffer should not exceed configured history depth."""
items = [SourceItem(content="Depth\nTest", source="test", timestamp="0")]
pipeline, display, ctx = _build_pipeline(items, history_depth=3)
# Run 5 frames
for i in range(5):
result = pipeline.execute([])
assert result.success
history = ctx.get("framebuffer.default.history")
assert history is not None
assert len(history) == 3, f"Expected depth 3, got {len(history)}"
def test_framebuffer_current_intensity(self):
"""Framebuffer should compute current intensity map."""
items = [SourceItem(content="Intensity\nMap", source="test", timestamp="0")]
pipeline, display, ctx = _build_pipeline(items, history_depth=5)
# Run at least one frame
result = pipeline.execute([])
assert result.success
intensity = ctx.get("framebuffer.default.current_intensity")
assert intensity is not None, "No intensity map in context"
# Intensity should be a list of one value per line? Actually it's a 2D array or list?
# Let's just check it's non-empty
assert len(intensity) > 0, "Intensity map is empty"
def test_framebuffer_get_frame(self):
"""Should be able to retrieve specific frames from history."""
items = [SourceItem(content="Retrieve\nFrame", source="test", timestamp="0")]
pipeline, display, ctx = _build_pipeline(items, history_depth=5)
# Run 2 frames
for i in range(2):
result = pipeline.execute([])
assert result.success
# Retrieve frame 0 (most recent)
recent = pipeline.get_stage("framebuffer").get_frame(0, ctx)
assert recent is not None, "Cannot retrieve recent frame"
assert len(recent) > 0, "Recent frame is empty"
# Retrieve frame 1 (previous)
previous = pipeline.get_stage("framebuffer").get_frame(1, ctx)
assert previous is not None, "Cannot retrieve previous frame"
def test_framebuffer_with_motionblur_effect(self):
"""MotionBlurEffect should work when depending on framebuffer."""
from engine.effects.plugins.motionblur import MotionBlurEffect
from engine.pipeline.adapters import EffectPluginStage
items = [SourceItem(content="Motion\nBlur", source="test", timestamp="0")]
display = QueueDisplay()
ctx = PipelineContext()
ctx.set("items", items)
pipeline = Pipeline(
config=PipelineConfig(enable_metrics=True),
context=ctx,
)
source = ListDataSource(items, name="test")
pipeline.add_stage("source", DataSourceStage(source, name="test"))
pipeline.add_stage("render", SourceItemsToBufferStage(name="render"))
framebuffer = FrameBufferStage(name="default", history_depth=3)
pipeline.add_stage("framebuffer", framebuffer)
motionblur = MotionBlurEffect()
motionblur.configure(EffectConfig(enabled=True, intensity=0.5))
pipeline.add_stage(
"motionblur",
EffectPluginStage(
motionblur,
name="motionblur",
dependencies={"framebuffer.history.default"},
),
)
pipeline.add_stage("display", DisplayStage(display, name="queue"))
pipeline.build()
pipeline.initialize()
# Run a few frames
for i in range(5):
result = pipeline.execute([])
assert result.success, f"Motion blur pipeline failed at frame {i}"
# Check that history exists
history = ctx.get("framebuffer.default.history")
assert history is not None
assert len(history) > 0

View File

@@ -30,9 +30,9 @@ class TestFrameBufferStage:
assert stage.config.history_depth == 2
def test_capabilities(self):
"""Stage provides framebuffer.history capability."""
"""Stage provides framebuffer.history.{name} capability."""
stage = FrameBufferStage()
assert "framebuffer.history" in stage.capabilities
assert "framebuffer.history.default" in stage.capabilities
def test_dependencies(self):
"""Stage depends on render.output."""
@@ -46,15 +46,15 @@ class TestFrameBufferStage:
assert DataType.TEXT_BUFFER in stage.outlet_types
def test_init_context(self):
"""init initializes context state."""
"""init initializes context state with prefixed keys."""
stage = FrameBufferStage()
ctx = make_ctx()
result = stage.init(ctx)
assert result is True
assert ctx.get("frame_history") == []
assert ctx.get("intensity_history") == []
assert ctx.get("framebuffer.default.history") == []
assert ctx.get("framebuffer.default.intensity_history") == []
def test_process_stores_buffer_in_history(self):
"""process stores buffer in history."""
@@ -66,7 +66,7 @@ class TestFrameBufferStage:
result = stage.process(buffer, ctx)
assert result == buffer # Pass-through
history = ctx.get("frame_history")
history = ctx.get("framebuffer.default.history")
assert len(history) == 1
assert history[0] == buffer
@@ -79,7 +79,7 @@ class TestFrameBufferStage:
buffer = ["hello world", "test line", ""]
stage.process(buffer, ctx)
intensity = ctx.get("current_intensity")
intensity = ctx.get("framebuffer.default.current_intensity")
assert intensity is not None
assert len(intensity) == 3 # Three rows
# Non-empty lines should have intensity > 0
@@ -90,7 +90,7 @@ class TestFrameBufferStage:
def test_process_keeps_multiple_frames(self):
"""process keeps configured depth of frames."""
config = FrameBufferConfig(history_depth=3)
config = FrameBufferConfig(history_depth=3, name="test")
stage = FrameBufferStage(config)
ctx = make_ctx()
stage.init(ctx)
@@ -100,7 +100,7 @@ class TestFrameBufferStage:
buffer = [f"frame {i}"]
stage.process(buffer, ctx)
history = ctx.get("frame_history")
history = ctx.get("framebuffer.test.history")
assert len(history) == 3 # Only last 3 kept
# Should be in reverse chronological order (most recent first)
assert history[0] == ["frame 4"]
@@ -109,7 +109,7 @@ class TestFrameBufferStage:
def test_process_keeps_intensity_sync(self):
"""process keeps intensity history in sync with frame history."""
config = FrameBufferConfig(history_depth=3)
config = FrameBufferConfig(history_depth=3, name="sync")
stage = FrameBufferStage(config)
ctx = make_ctx()
stage.init(ctx)
@@ -122,8 +122,9 @@ class TestFrameBufferStage:
for buf in buffers:
stage.process(buf, ctx)
frame_hist = ctx.get("frame_history")
intensity_hist = ctx.get("intensity_history")
prefix = "framebuffer.sync"
frame_hist = ctx.get(f"{prefix}.history")
intensity_hist = ctx.get(f"{prefix}.intensity_history")
assert len(frame_hist) == len(intensity_hist) == 3
# Each frame's intensity should match
@@ -207,7 +208,7 @@ class TestFrameBufferStage:
"""process is thread-safe."""
from threading import Thread
stage = FrameBufferStage()
stage = FrameBufferStage(name="threadtest")
ctx = make_ctx()
stage.init(ctx)
@@ -216,7 +217,7 @@ class TestFrameBufferStage:
def worker(idx):
buffer = [f"thread {idx}"]
stage.process(buffer, ctx)
results.append(len(ctx.get("frame_history", [])))
results.append(len(ctx.get("framebuffer.threadtest.history", [])))
threads = [Thread(target=worker, args=(i,)) for i in range(10)]
for t in threads:
@@ -225,7 +226,7 @@ class TestFrameBufferStage:
t.join()
# All threads should see consistent state
assert len(ctx.get("frame_history")) <= 2 # Depth limit
assert len(ctx.get("framebuffer.threadtest.history")) <= 2 # Depth limit
# All worker threads should have completed without errors
assert len(results) == 10

View File

@@ -11,14 +11,7 @@ import pytest
from engine.data_sources.sources import SourceItem
from engine.pipeline.adapters import FontStage, ViewportFilterStage
from engine.pipeline.core import PipelineContext
class MockParams:
"""Mock parameters object for testing."""
def __init__(self, viewport_width: int = 80, viewport_height: int = 24):
self.viewport_width = viewport_width
self.viewport_height = viewport_height
from engine.pipeline.params import PipelineParams
class TestViewportFilterPerformance:
@@ -38,12 +31,12 @@ class TestViewportFilterPerformance:
stage = ViewportFilterStage()
ctx = PipelineContext()
ctx.params = MockParams(viewport_height=24)
ctx.params = PipelineParams(viewport_height=24)
result = benchmark(stage.process, test_items, ctx)
# Verify result is correct
assert len(result) <= 5
# Verify result is correct - viewport filter takes first N items
assert len(result) <= 24 # viewport height
assert len(result) > 0
@pytest.mark.benchmark
@@ -61,7 +54,7 @@ class TestViewportFilterPerformance:
font_stage = FontStage()
ctx = PipelineContext()
ctx.params = MockParams()
ctx.params = PipelineParams()
result = benchmark(font_stage.process, filtered_items, ctx)
@@ -75,8 +68,8 @@ class TestViewportFilterPerformance:
With 1438 items and 24-line viewport:
- Without filter: FontStage renders all 1438 items
- With filter: FontStage renders ~3 items (layout-based)
- Expected improvement: 1438 / 3479x
- With filter: FontStage renders ~4 items (height-based)
- Expected improvement: 1438 / 4360x
"""
test_items = [
SourceItem(f"Headline {i}", "source", str(i)) for i in range(1438)
@@ -84,15 +77,15 @@ class TestViewportFilterPerformance:
stage = ViewportFilterStage()
ctx = PipelineContext()
ctx.params = MockParams(viewport_height=24)
ctx.params = PipelineParams(viewport_height=24)
filtered = stage.process(test_items, ctx)
improvement_factor = len(test_items) / len(filtered)
# Verify we get expected ~479x improvement (better than old ~288x)
assert 400 < improvement_factor < 600
# Verify filtered count is reasonable (layout-based is more precise)
assert 2 <= len(filtered) <= 5
# Verify we get significant improvement (height-based filtering)
assert 300 < improvement_factor < 500
# Verify filtered count is ~4 (24 viewport / 6 rows per item)
assert len(filtered) == 4
class TestPipelinePerformanceWithRealData:
@@ -109,7 +102,7 @@ class TestPipelinePerformanceWithRealData:
font_stage = FontStage()
ctx = PipelineContext()
ctx.params = MockParams(viewport_height=24)
ctx.params = PipelineParams(viewport_height=24)
# Filter should reduce items quickly
filtered = filter_stage.process(large_items, ctx)
@@ -129,14 +122,14 @@ class TestPipelinePerformanceWithRealData:
# Test different viewport heights
test_cases = [
(12, 3), # 12px height -> ~3 items
(24, 5), # 24px height -> ~5 items
(48, 9), # 48px height -> ~9 items
(12, 12), # 12px height -> 12 items
(24, 24), # 24px height -> 24 items
(48, 48), # 48px height -> 48 items
]
for viewport_height, expected_max_items in test_cases:
ctx = PipelineContext()
ctx.params = MockParams(viewport_height=viewport_height)
ctx.params = PipelineParams(viewport_height=viewport_height)
filtered = stage.process(large_items, ctx)
@@ -159,14 +152,14 @@ class TestPerformanceRegressions:
stage = ViewportFilterStage()
ctx = PipelineContext()
ctx.params = MockParams()
ctx.params = PipelineParams()
filtered = stage.process(large_items, ctx)
# Should NOT have all items (regression detection)
assert len(filtered) != len(large_items)
# Should have drastically fewer items
assert len(filtered) < 10
# With height-based filtering, ~4 items fit in 24-row viewport (6 rows/item)
assert len(filtered) == 4
def test_font_stage_doesnt_hang_with_filter(self):
"""Regression test: FontStage shouldn't hang when receiving filtered data.
@@ -182,7 +175,7 @@ class TestPerformanceRegressions:
font_stage = FontStage()
ctx = PipelineContext()
ctx.params = MockParams()
ctx.params = PipelineParams()
# Should complete instantly (not hang)
result = font_stage.process(filtered_items, ctx)

View File

@@ -45,8 +45,6 @@ class TestStageRegistry:
assert "pygame" in displays
assert "websocket" in displays
assert "null" in displays
# sixel and kitty removed; should not be present
assert "sixel" not in displays
def test_create_source_stage(self):
"""StageRegistry.create creates source stages."""
@@ -131,7 +129,7 @@ class TestPipeline:
pipeline.add_stage("source", mock_source)
pipeline.add_stage("display", mock_display)
pipeline.build()
pipeline.build(auto_inject=False)
assert pipeline._initialized is True
assert "source" in pipeline.execution_order
@@ -184,7 +182,7 @@ class TestPipeline:
pipeline.add_stage("source", mock_source)
pipeline.add_stage("effect", mock_effect)
pipeline.add_stage("display", mock_display)
pipeline.build()
pipeline.build(auto_inject=False)
result = pipeline.execute(None)
@@ -220,7 +218,7 @@ class TestPipeline:
pipeline.add_stage("source", mock_source)
pipeline.add_stage("failing", mock_failing)
pipeline.build()
pipeline.build(auto_inject=False)
result = pipeline.execute(None)
@@ -256,7 +254,7 @@ class TestPipeline:
pipeline.add_stage("source", mock_source)
pipeline.add_stage("optional", mock_optional)
pipeline.build()
pipeline.build(auto_inject=False)
result = pipeline.execute(None)
@@ -304,7 +302,7 @@ class TestCapabilityBasedDependencies:
pipeline = Pipeline()
pipeline.add_stage("headlines", SourceStage())
pipeline.add_stage("render", RenderStage())
pipeline.build()
pipeline.build(auto_inject=False)
assert "headlines" in pipeline.execution_order
assert "render" in pipeline.execution_order
@@ -336,7 +334,7 @@ class TestCapabilityBasedDependencies:
pipeline.add_stage("render", RenderStage())
try:
pipeline.build()
pipeline.build(auto_inject=False)
raise AssertionError("Should have raised StageError")
except StageError as e:
assert "Missing capabilities" in e.message
@@ -396,7 +394,7 @@ class TestCapabilityBasedDependencies:
pipeline.add_stage("headlines", SourceA())
pipeline.add_stage("poetry", SourceB())
pipeline.add_stage("display", DisplayStage())
pipeline.build()
pipeline.build(auto_inject=False)
assert pipeline.execution_order[0] == "headlines"
@@ -793,7 +791,7 @@ class TestFullPipeline:
pipeline.add_stage("b", StageB())
try:
pipeline.build()
pipeline.build(auto_inject=False)
raise AssertionError("Should detect circular dependency")
except Exception:
pass
@@ -817,7 +815,7 @@ class TestPipelineMetrics:
config = PipelineConfig(enable_metrics=True)
pipeline = Pipeline(config=config)
pipeline.add_stage("dummy", DummyStage())
pipeline.build()
pipeline.build(auto_inject=False)
pipeline.execute("test_data")
@@ -840,7 +838,7 @@ class TestPipelineMetrics:
config = PipelineConfig(enable_metrics=False)
pipeline = Pipeline(config=config)
pipeline.add_stage("dummy", DummyStage())
pipeline.build()
pipeline.build(auto_inject=False)
pipeline.execute("test_data")
@@ -862,7 +860,7 @@ class TestPipelineMetrics:
config = PipelineConfig(enable_metrics=True)
pipeline = Pipeline(config=config)
pipeline.add_stage("dummy", DummyStage())
pipeline.build()
pipeline.build(auto_inject=False)
pipeline.execute("test1")
pipeline.execute("test2")
@@ -966,7 +964,7 @@ class TestOverlayStages:
pipeline.add_stage("overlay_a", OverlayStageA())
pipeline.add_stage("overlay_b", OverlayStageB())
pipeline.add_stage("regular", RegularStage())
pipeline.build()
pipeline.build(auto_inject=False)
overlays = pipeline.get_overlay_stages()
assert len(overlays) == 2
@@ -1008,7 +1006,7 @@ class TestOverlayStages:
pipeline = Pipeline()
pipeline.add_stage("regular", RegularStage())
pipeline.add_stage("overlay", OverlayStage())
pipeline.build()
pipeline.build(auto_inject=False)
pipeline.execute("data")
@@ -1072,7 +1070,7 @@ class TestOverlayStages:
pipeline = Pipeline()
pipeline.add_stage("test", TestStage())
pipeline.build()
pipeline.build(auto_inject=False)
assert pipeline.get_stage_type("test") == "overlay"
@@ -1094,7 +1092,7 @@ class TestOverlayStages:
pipeline = Pipeline()
pipeline.add_stage("test", TestStage())
pipeline.build()
pipeline.build(auto_inject=False)
assert pipeline.get_render_order("test") == 42
@@ -1144,7 +1142,7 @@ class TestInletOutletTypeValidation:
pipeline.add_stage("consumer", ConsumerStage())
with pytest.raises(StageError) as exc_info:
pipeline.build()
pipeline.build(auto_inject=False)
assert "Type mismatch" in str(exc_info.value)
assert "TEXT_BUFFER" in str(exc_info.value)
@@ -1192,7 +1190,7 @@ class TestInletOutletTypeValidation:
pipeline.add_stage("consumer", ConsumerStage())
# Should not raise
pipeline.build()
pipeline.build(auto_inject=False)
def test_any_type_accepts_everything(self):
"""DataType.ANY accepts any upstream type."""
@@ -1236,7 +1234,7 @@ class TestInletOutletTypeValidation:
pipeline.add_stage("consumer", ConsumerStage())
# Should not raise because consumer accepts ANY
pipeline.build()
pipeline.build(auto_inject=False)
def test_multiple_compatible_types(self):
"""Stage can declare multiple inlet types."""
@@ -1280,7 +1278,7 @@ class TestInletOutletTypeValidation:
pipeline.add_stage("consumer", ConsumerStage())
# Should not raise because consumer accepts SOURCE_ITEMS
pipeline.build()
pipeline.build(auto_inject=False)
def test_display_must_accept_text_buffer(self):
"""Display stages must accept TEXT_BUFFER type."""
@@ -1304,7 +1302,473 @@ class TestInletOutletTypeValidation:
pipeline.add_stage("display", BadDisplayStage())
with pytest.raises(StageError) as exc_info:
pipeline.build()
pipeline.build(auto_inject=False)
assert "display" in str(exc_info.value).lower()
assert "TEXT_BUFFER" in str(exc_info.value)
class TestPipelineMutation:
"""Tests for Pipeline Mutation API - dynamic stage modification."""
def setup_method(self):
"""Set up test fixtures."""
StageRegistry._discovered = False
StageRegistry._categories.clear()
StageRegistry._instances.clear()
discover_stages()
def _create_mock_stage(
self,
name: str = "test",
category: str = "test",
capabilities: set | None = None,
dependencies: set | None = None,
):
"""Helper to create a mock stage."""
from engine.pipeline.core import DataType
mock = MagicMock(spec=Stage)
mock.name = name
mock.category = category
mock.stage_type = category
mock.render_order = 0
mock.is_overlay = False
mock.inlet_types = {DataType.ANY}
mock.outlet_types = {DataType.TEXT_BUFFER}
mock.capabilities = capabilities or {f"{category}.{name}"}
mock.dependencies = dependencies or set()
mock.process = lambda data, ctx: data
mock.init = MagicMock(return_value=True)
mock.cleanup = MagicMock()
mock.is_enabled = MagicMock(return_value=True)
mock.set_enabled = MagicMock()
mock._enabled = True
return mock
def test_add_stage_initializes_when_pipeline_initialized(self):
"""add_stage() initializes stage when pipeline already initialized."""
pipeline = Pipeline()
mock_stage = self._create_mock_stage("test")
pipeline.build(auto_inject=False)
pipeline._initialized = True
pipeline.add_stage("test", mock_stage, initialize=True)
mock_stage.init.assert_called_once()
def test_add_stage_skips_initialize_when_pipeline_not_initialized(self):
"""add_stage() skips initialization when pipeline not built."""
pipeline = Pipeline()
mock_stage = self._create_mock_stage("test")
pipeline.add_stage("test", mock_stage, initialize=False)
mock_stage.init.assert_not_called()
def test_remove_stage_returns_removed_stage(self):
"""remove_stage() returns the removed stage."""
pipeline = Pipeline()
mock_stage = self._create_mock_stage("test")
pipeline.add_stage("test", mock_stage, initialize=False)
removed = pipeline.remove_stage("test", cleanup=False)
assert removed is mock_stage
assert "test" not in pipeline.stages
def test_remove_stage_calls_cleanup_when_requested(self):
"""remove_stage() calls cleanup when cleanup=True."""
pipeline = Pipeline()
mock_stage = self._create_mock_stage("test")
pipeline.add_stage("test", mock_stage, initialize=False)
pipeline.remove_stage("test", cleanup=True)
mock_stage.cleanup.assert_called_once()
def test_remove_stage_skips_cleanup_when_requested(self):
"""remove_stage() skips cleanup when cleanup=False."""
pipeline = Pipeline()
mock_stage = self._create_mock_stage("test")
pipeline.add_stage("test", mock_stage, initialize=False)
pipeline.remove_stage("test", cleanup=False)
mock_stage.cleanup.assert_not_called()
def test_remove_nonexistent_stage_returns_none(self):
"""remove_stage() returns None for nonexistent stage."""
pipeline = Pipeline()
result = pipeline.remove_stage("nonexistent", cleanup=False)
assert result is None
def test_replace_stage_preserves_state(self):
"""replace_stage() copies _enabled from old to new stage."""
pipeline = Pipeline()
old_stage = self._create_mock_stage("test")
old_stage._enabled = False
new_stage = self._create_mock_stage("test")
pipeline.add_stage("test", old_stage, initialize=False)
pipeline.replace_stage("test", new_stage, preserve_state=True)
assert new_stage._enabled is False
old_stage.cleanup.assert_called_once()
new_stage.init.assert_called_once()
def test_replace_stage_without_preserving_state(self):
"""replace_stage() without preserve_state doesn't copy state."""
pipeline = Pipeline()
old_stage = self._create_mock_stage("test")
old_stage._enabled = False
new_stage = self._create_mock_stage("test")
new_stage._enabled = True
pipeline.add_stage("test", old_stage, initialize=False)
pipeline.replace_stage("test", new_stage, preserve_state=False)
assert new_stage._enabled is True
def test_replace_nonexistent_stage_returns_none(self):
"""replace_stage() returns None for nonexistent stage."""
pipeline = Pipeline()
mock_stage = self._create_mock_stage("test")
result = pipeline.replace_stage("nonexistent", mock_stage)
assert result is None
def test_swap_stages_swaps_stages(self):
"""swap_stages() swaps two stages."""
pipeline = Pipeline()
stage_a = self._create_mock_stage("stage_a", "a")
stage_b = self._create_mock_stage("stage_b", "b")
pipeline.add_stage("a", stage_a, initialize=False)
pipeline.add_stage("b", stage_b, initialize=False)
result = pipeline.swap_stages("a", "b")
assert result is True
assert pipeline.stages["a"].name == "stage_b"
assert pipeline.stages["b"].name == "stage_a"
def test_swap_stages_fails_for_nonexistent(self):
"""swap_stages() fails if either stage doesn't exist."""
pipeline = Pipeline()
stage = self._create_mock_stage("test")
pipeline.add_stage("test", stage, initialize=False)
result = pipeline.swap_stages("test", "nonexistent")
assert result is False
def test_move_stage_after(self):
"""move_stage() moves stage after another."""
pipeline = Pipeline()
stage_a = self._create_mock_stage("a")
stage_b = self._create_mock_stage("b")
stage_c = self._create_mock_stage("c")
pipeline.add_stage("a", stage_a, initialize=False)
pipeline.add_stage("b", stage_b, initialize=False)
pipeline.add_stage("c", stage_c, initialize=False)
pipeline.build(auto_inject=False)
result = pipeline.move_stage("a", after="c")
assert result is True
idx_a = pipeline.execution_order.index("a")
idx_c = pipeline.execution_order.index("c")
assert idx_a > idx_c
def test_move_stage_before(self):
"""move_stage() moves stage before another."""
pipeline = Pipeline()
stage_a = self._create_mock_stage("a")
stage_b = self._create_mock_stage("b")
stage_c = self._create_mock_stage("c")
pipeline.add_stage("a", stage_a, initialize=False)
pipeline.add_stage("b", stage_b, initialize=False)
pipeline.add_stage("c", stage_c, initialize=False)
pipeline.build(auto_inject=False)
result = pipeline.move_stage("c", before="a")
assert result is True
idx_a = pipeline.execution_order.index("a")
idx_c = pipeline.execution_order.index("c")
assert idx_c < idx_a
def test_move_stage_fails_for_nonexistent(self):
"""move_stage() fails if stage doesn't exist."""
pipeline = Pipeline()
stage = self._create_mock_stage("test")
pipeline.add_stage("test", stage, initialize=False)
pipeline.build(auto_inject=False)
result = pipeline.move_stage("nonexistent", after="test")
assert result is False
def test_move_stage_fails_when_not_initialized(self):
"""move_stage() fails if pipeline not built."""
pipeline = Pipeline()
stage = self._create_mock_stage("test")
pipeline.add_stage("test", stage, initialize=False)
result = pipeline.move_stage("test", after="other")
assert result is False
def test_enable_stage(self):
"""enable_stage() enables a stage."""
pipeline = Pipeline()
stage = self._create_mock_stage("test")
pipeline.add_stage("test", stage, initialize=False)
result = pipeline.enable_stage("test")
assert result is True
stage.set_enabled.assert_called_with(True)
def test_enable_nonexistent_stage_returns_false(self):
"""enable_stage() returns False for nonexistent stage."""
pipeline = Pipeline()
result = pipeline.enable_stage("nonexistent")
assert result is False
def test_disable_stage(self):
"""disable_stage() disables a stage."""
pipeline = Pipeline()
stage = self._create_mock_stage("test")
pipeline.add_stage("test", stage, initialize=False)
result = pipeline.disable_stage("test")
assert result is True
stage.set_enabled.assert_called_with(False)
def test_disable_nonexistent_stage_returns_false(self):
"""disable_stage() returns False for nonexistent stage."""
pipeline = Pipeline()
result = pipeline.disable_stage("nonexistent")
assert result is False
def test_get_stage_info_returns_correct_info(self):
"""get_stage_info() returns correct stage information."""
pipeline = Pipeline()
stage = self._create_mock_stage(
"test_stage",
"effect",
capabilities={"effect.test"},
dependencies={"source"},
)
stage.render_order = 5
stage.is_overlay = False
stage.optional = True
pipeline.add_stage("test", stage, initialize=False)
info = pipeline.get_stage_info("test")
assert info is not None
assert info["name"] == "test" # Dict key, not stage.name
assert info["category"] == "effect"
assert info["stage_type"] == "effect"
assert info["enabled"] is True
assert info["optional"] is True
assert info["capabilities"] == ["effect.test"]
assert info["dependencies"] == ["source"]
assert info["render_order"] == 5
assert info["is_overlay"] is False
def test_get_stage_info_returns_none_for_nonexistent(self):
"""get_stage_info() returns None for nonexistent stage."""
pipeline = Pipeline()
info = pipeline.get_stage_info("nonexistent")
assert info is None
def test_get_pipeline_info_returns_complete_info(self):
"""get_pipeline_info() returns complete pipeline state."""
pipeline = Pipeline()
stage1 = self._create_mock_stage("stage1")
stage2 = self._create_mock_stage("stage2")
pipeline.add_stage("s1", stage1, initialize=False)
pipeline.add_stage("s2", stage2, initialize=False)
pipeline.build(auto_inject=False)
info = pipeline.get_pipeline_info()
assert "stages" in info
assert "execution_order" in info
assert info["initialized"] is True
assert info["stage_count"] == 2
assert "s1" in info["stages"]
assert "s2" in info["stages"]
def test_rebuild_after_mutation(self):
"""_rebuild() updates execution order after mutation."""
pipeline = Pipeline()
source = self._create_mock_stage(
"source", "source", capabilities={"source"}, dependencies=set()
)
effect = self._create_mock_stage(
"effect", "effect", capabilities={"effect"}, dependencies={"source"}
)
display = self._create_mock_stage(
"display", "display", capabilities={"display"}, dependencies={"effect"}
)
pipeline.add_stage("source", source, initialize=False)
pipeline.add_stage("effect", effect, initialize=False)
pipeline.add_stage("display", display, initialize=False)
pipeline.build(auto_inject=False)
assert pipeline.execution_order == ["source", "effect", "display"]
pipeline.remove_stage("effect", cleanup=False)
pipeline._rebuild()
assert "effect" not in pipeline.execution_order
assert "source" in pipeline.execution_order
assert "display" in pipeline.execution_order
def test_add_stage_after_build(self):
"""add_stage() can add stage after build with initialization."""
pipeline = Pipeline()
source = self._create_mock_stage(
"source", "source", capabilities={"source"}, dependencies=set()
)
display = self._create_mock_stage(
"display", "display", capabilities={"display"}, dependencies={"source"}
)
pipeline.add_stage("source", source, initialize=False)
pipeline.add_stage("display", display, initialize=False)
pipeline.build(auto_inject=False)
new_stage = self._create_mock_stage(
"effect", "effect", capabilities={"effect"}, dependencies={"source"}
)
pipeline.add_stage("effect", new_stage, initialize=True)
assert "effect" in pipeline.stages
new_stage.init.assert_called_once()
def test_mutation_preserves_execution_for_remaining_stages(self):
"""Removing a stage doesn't break execution of remaining stages."""
from engine.pipeline.core import DataType
call_log = []
class TestSource(Stage):
name = "source"
category = "source"
@property
def inlet_types(self):
return {DataType.NONE}
@property
def outlet_types(self):
return {DataType.SOURCE_ITEMS}
@property
def capabilities(self):
return {"source"}
@property
def dependencies(self):
return set()
def process(self, data, ctx):
call_log.append("source")
return ["item"]
class TestEffect(Stage):
name = "effect"
category = "effect"
@property
def inlet_types(self):
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self):
return {DataType.TEXT_BUFFER}
@property
def capabilities(self):
return {"effect"}
@property
def dependencies(self):
return {"source"}
def process(self, data, ctx):
call_log.append("effect")
return data
class TestDisplay(Stage):
name = "display"
category = "display"
@property
def inlet_types(self):
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self):
return {DataType.NONE}
@property
def capabilities(self):
return {"display"}
@property
def dependencies(self):
return {"effect"}
def process(self, data, ctx):
call_log.append("display")
return data
pipeline = Pipeline()
pipeline.add_stage("source", TestSource(), initialize=False)
pipeline.add_stage("effect", TestEffect(), initialize=False)
pipeline.add_stage("display", TestDisplay(), initialize=False)
pipeline.build(auto_inject=False)
pipeline.initialize()
result = pipeline.execute(None)
assert result.success
assert call_log == ["source", "effect", "display"]
call_log.clear()
pipeline.remove_stage("effect", cleanup=True)
pipeline._rebuild()
result = pipeline.execute(None)
assert result.success
assert call_log == ["source", "display"]

View File

@@ -21,6 +21,7 @@ from engine.pipeline.adapters import (
EffectPluginStage,
FontStage,
SourceItemsToBufferStage,
ViewportFilterStage,
)
from engine.pipeline.core import PipelineContext
from engine.pipeline.params import PipelineParams
@@ -129,7 +130,28 @@ def _build_pipeline(
# Render stage
if use_font_stage:
# FontStage requires viewport_filter stage which requires camera state
from engine.camera import Camera
from engine.pipeline.adapters import CameraClockStage, CameraStage
camera = Camera.scroll(speed=0.0)
camera.set_canvas_size(200, 200)
# CameraClockStage updates camera state, must come before viewport_filter
pipeline.add_stage(
"camera_update", CameraClockStage(camera, name="camera-clock")
)
# ViewportFilterStage requires camera.state
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
# FontStage converts items to buffer
pipeline.add_stage("render", FontStage(name="font"))
# CameraStage applies viewport transformation to rendered buffer
pipeline.add_stage("camera", CameraStage(camera, name="static"))
else:
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))

View File

@@ -0,0 +1,405 @@
"""
Integration tests for pipeline hot-rebuild and state preservation.
Tests:
1. Viewport size control via --viewport flag
2. NullDisplay recording and save/load functionality
3. Pipeline state preservation during hot-rebuild
"""
import json
import sys
import tempfile
from pathlib import Path
import pytest
sys.path.insert(0, str(Path(__file__).parent.parent))
from engine.display import DisplayRegistry
from engine.display.backends.null import NullDisplay
from engine.display.backends.replay import ReplayDisplay
from engine.effects import get_registry
from engine.fetch import load_cache
from engine.pipeline import Pipeline, PipelineConfig, PipelineContext
from engine.pipeline.adapters import (
EffectPluginStage,
FontStage,
ViewportFilterStage,
create_stage_from_display,
create_stage_from_effect,
)
from engine.pipeline.params import PipelineParams
@pytest.fixture
def viewport_dims():
"""Small viewport dimensions for testing."""
return (40, 15)
@pytest.fixture
def items():
"""Load cached source items."""
items = load_cache()
if not items:
pytest.skip("No fixture cache available")
return items
@pytest.fixture
def null_display(viewport_dims):
"""Create a NullDisplay for testing."""
display = DisplayRegistry.create("null")
display.init(viewport_dims[0], viewport_dims[1])
return display
@pytest.fixture
def pipeline_with_null_display(items, null_display):
"""Create a pipeline with NullDisplay for testing."""
import engine.effects.plugins as effects_plugins
effects_plugins.discover_plugins()
width, height = null_display.width, null_display.height
params = PipelineParams()
params.viewport_width = width
params.viewport_height = height
config = PipelineConfig(
source="fixture",
display="null",
camera="scroll",
effects=["noise", "fade"],
)
pipeline = Pipeline(config=config, context=PipelineContext())
from engine.camera import Camera
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import CameraClockStage, CameraStage, DataSourceStage
list_source = ListDataSource(items, name="fixture")
pipeline.add_stage("source", DataSourceStage(list_source, name="fixture"))
# Add camera stages (required by ViewportFilterStage)
camera = Camera.scroll(speed=0.3)
camera.set_canvas_size(200, 200)
pipeline.add_stage("camera_update", CameraClockStage(camera, name="camera-clock"))
pipeline.add_stage("camera", CameraStage(camera, name="scroll"))
pipeline.add_stage("viewport_filter", ViewportFilterStage(name="viewport-filter"))
pipeline.add_stage("font", FontStage(name="font"))
effect_registry = get_registry()
for effect_name in config.effects:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}",
create_stage_from_effect(effect, effect_name),
)
pipeline.add_stage("display", create_stage_from_display(null_display, "null"))
pipeline.build()
if not pipeline.initialize():
pytest.fail("Failed to initialize pipeline")
ctx = pipeline.context
ctx.params = params
ctx.set("display", null_display)
ctx.set("items", items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
ctx.set("camera_y", 0)
yield pipeline, params, null_display
pipeline.cleanup()
null_display.cleanup()
class TestNullDisplayRecording:
"""Tests for NullDisplay recording functionality."""
def test_null_display_initialization(self, viewport_dims):
"""NullDisplay initializes with correct dimensions."""
display = NullDisplay()
display.init(viewport_dims[0], viewport_dims[1])
assert display.width == viewport_dims[0]
assert display.height == viewport_dims[1]
def test_start_stop_recording(self, null_display):
"""NullDisplay can start and stop recording."""
assert not null_display._is_recording
null_display.start_recording()
assert null_display._is_recording is True
null_display.stop_recording()
assert null_display._is_recording is False
def test_record_frames(self, null_display, pipeline_with_null_display):
"""NullDisplay records frames when recording is enabled."""
pipeline, params, display = pipeline_with_null_display
display.start_recording()
assert len(display._recorded_frames) == 0
for frame in range(5):
params.frame_number = frame
pipeline.context.params = params
pipeline.execute([])
assert len(display._recorded_frames) == 5
def test_get_frames(self, null_display, pipeline_with_null_display):
"""NullDisplay.get_frames() returns recorded buffers."""
pipeline, params, display = pipeline_with_null_display
display.start_recording()
for frame in range(3):
params.frame_number = frame
pipeline.context.params = params
pipeline.execute([])
frames = display.get_frames()
assert len(frames) == 3
assert all(isinstance(f, list) for f in frames)
def test_clear_recording(self, null_display, pipeline_with_null_display):
"""NullDisplay.clear_recording() clears recorded frames."""
pipeline, params, display = pipeline_with_null_display
display.start_recording()
for frame in range(3):
params.frame_number = frame
pipeline.context.params = params
pipeline.execute([])
assert len(display._recorded_frames) == 3
display.clear_recording()
assert len(display._recorded_frames) == 0
def test_save_load_recording(self, null_display, pipeline_with_null_display):
"""NullDisplay can save and load recordings."""
pipeline, params, display = pipeline_with_null_display
display.start_recording()
for frame in range(3):
params.frame_number = frame
pipeline.context.params = params
pipeline.execute([])
with tempfile.NamedTemporaryFile(mode="w", suffix=".json", delete=False) as f:
temp_path = f.name
try:
display.save_recording(temp_path)
with open(temp_path) as f:
data = json.load(f)
assert data["version"] == 1
assert data["display"] == "null"
assert data["frame_count"] == 3
assert len(data["frames"]) == 3
display2 = NullDisplay()
display2.load_recording(temp_path)
assert len(display2._recorded_frames) == 3
finally:
Path(temp_path).unlink(missing_ok=True)
class TestReplayDisplay:
"""Tests for ReplayDisplay functionality."""
def test_replay_display_initialization(self, viewport_dims):
"""ReplayDisplay initializes correctly."""
display = ReplayDisplay()
display.init(viewport_dims[0], viewport_dims[1])
assert display.width == viewport_dims[0]
assert display.height == viewport_dims[1]
def test_set_and_get_frames(self):
"""ReplayDisplay can set and retrieve frames."""
display = ReplayDisplay()
frames = [
{"buffer": ["line1", "line2"], "width": 40, "height": 15},
{"buffer": ["line3", "line4"], "width": 40, "height": 15},
]
display.set_frames(frames)
frame = display.get_next_frame()
assert frame == ["line1", "line2"]
frame = display.get_next_frame()
assert frame == ["line3", "line4"]
frame = display.get_next_frame()
assert frame is None
def test_replay_loop_mode(self):
"""ReplayDisplay can loop playback."""
display = ReplayDisplay()
display.set_loop(True)
frames = [
{"buffer": ["frame1"], "width": 40, "height": 15},
{"buffer": ["frame2"], "width": 40, "height": 15},
]
display.set_frames(frames)
assert display.get_next_frame() == ["frame1"]
assert display.get_next_frame() == ["frame2"]
assert display.get_next_frame() == ["frame1"]
assert display.get_next_frame() == ["frame2"]
def test_replay_seek_and_reset(self):
"""ReplayDisplay supports seek and reset."""
display = ReplayDisplay()
frames = [
{"buffer": [f"frame{i}"], "width": 40, "height": 15} for i in range(5)
]
display.set_frames(frames)
display.seek(3)
assert display.get_next_frame() == ["frame3"]
display.reset()
assert display.get_next_frame() == ["frame0"]
class TestPipelineHotRebuild:
"""Tests for pipeline hot-rebuild and state preservation."""
def test_pipeline_runs_with_null_display(self, pipeline_with_null_display):
"""Pipeline executes successfully with NullDisplay."""
pipeline, params, display = pipeline_with_null_display
for frame in range(5):
params.frame_number = frame
pipeline.context.params = params
result = pipeline.execute([])
assert result.success
assert display._last_buffer is not None
def test_effect_toggle_during_execution(self, pipeline_with_null_display):
"""Effects can be toggled during pipeline execution."""
pipeline, params, display = pipeline_with_null_display
params.frame_number = 0
pipeline.context.params = params
pipeline.execute([])
buffer1 = display._last_buffer
fade_stage = pipeline.get_stage("effect_fade")
assert fade_stage is not None
assert isinstance(fade_stage, EffectPluginStage)
fade_stage._enabled = False
fade_stage._effect.config.enabled = False
params.frame_number = 1
pipeline.context.params = params
pipeline.execute([])
buffer2 = display._last_buffer
assert buffer1 != buffer2
def test_state_preservation_across_rebuild(self, pipeline_with_null_display):
"""Pipeline state is preserved across hot-rebuild events."""
pipeline, params, display = pipeline_with_null_display
for frame in range(5):
params.frame_number = frame
pipeline.context.params = params
pipeline.execute([])
camera_y_before = pipeline.context.get("camera_y")
fade_stage = pipeline.get_stage("effect_fade")
if fade_stage and isinstance(fade_stage, EffectPluginStage):
fade_stage.set_enabled(not fade_stage.is_enabled())
fade_stage._effect.config.enabled = fade_stage.is_enabled()
params.frame_number = 5
pipeline.context.params = params
pipeline.execute([])
pipeline.context.get("camera_y")
assert camera_y_before is not None
class TestViewportControl:
"""Tests for viewport size control."""
def test_viewport_dimensions_applied(self, items):
"""Viewport dimensions are correctly applied to pipeline."""
width, height = 40, 15
display = DisplayRegistry.create("null")
display.init(width, height)
params = PipelineParams()
params.viewport_width = width
params.viewport_height = height
config = PipelineConfig(
source="fixture",
display="null",
camera="scroll",
effects=[],
)
pipeline = Pipeline(config=config, context=PipelineContext())
from engine.camera import Camera
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import (
CameraClockStage,
CameraStage,
DataSourceStage,
)
list_source = ListDataSource(items, name="fixture")
pipeline.add_stage("source", DataSourceStage(list_source, name="fixture"))
# Add camera stages (required by ViewportFilterStage)
camera = Camera.scroll(speed=0.3)
camera.set_canvas_size(200, 200)
pipeline.add_stage(
"camera_update", CameraClockStage(camera, name="camera-clock")
)
pipeline.add_stage("camera", CameraStage(camera, name="scroll"))
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
pipeline.add_stage("display", create_stage_from_display(display, "null"))
pipeline.build()
assert pipeline.initialize()
ctx = pipeline.context
ctx.params = params
ctx.set("display", display)
ctx.set("items", items)
ctx.set("pipeline", pipeline)
ctx.set("camera_y", 0)
result = pipeline.execute(items)
assert result.success
assert display._last_buffer is not None
pipeline.cleanup()
display.cleanup()

224
tests/test_streaming.py Normal file
View File

@@ -0,0 +1,224 @@
"""
Tests for streaming protocol utilities.
"""
from engine.display.streaming import (
FrameDiff,
MessageType,
apply_diff,
compress_frame,
compute_diff,
decode_binary_message,
decode_diff_message,
decode_rle,
decompress_frame,
encode_binary_message,
encode_diff_message,
encode_rle,
should_use_diff,
)
class TestFrameDiff:
"""Tests for FrameDiff computation."""
def test_compute_diff_all_changed(self):
"""compute_diff detects all changed lines."""
old = ["a", "b", "c"]
new = ["x", "y", "z"]
diff = compute_diff(old, new)
assert len(diff.changed_lines) == 3
assert diff.width == 1
assert diff.height == 3
def test_compute_diff_no_changes(self):
"""compute_diff returns empty for identical buffers."""
old = ["a", "b", "c"]
new = ["a", "b", "c"]
diff = compute_diff(old, new)
assert len(diff.changed_lines) == 0
def test_compute_diff_partial_changes(self):
"""compute_diff detects partial changes."""
old = ["a", "b", "c"]
new = ["a", "x", "c"]
diff = compute_diff(old, new)
assert len(diff.changed_lines) == 1
assert diff.changed_lines[0] == (1, "x")
def test_compute_diff_new_lines(self):
"""compute_diff detects new lines added."""
old = ["a", "b"]
new = ["a", "b", "c"]
diff = compute_diff(old, new)
assert len(diff.changed_lines) == 1
assert diff.changed_lines[0] == (2, "c")
def test_compute_diff_empty_old(self):
"""compute_diff handles empty old buffer."""
old = []
new = ["a", "b", "c"]
diff = compute_diff(old, new)
assert len(diff.changed_lines) == 3
class TestRLE:
"""Tests for run-length encoding."""
def test_encode_rle_no_repeats(self):
"""encode_rle handles no repeated lines."""
lines = [(0, "a"), (1, "b"), (2, "c")]
encoded = encode_rle(lines)
assert len(encoded) == 3
assert encoded[0] == (0, "a", 1)
assert encoded[1] == (1, "b", 1)
assert encoded[2] == (2, "c", 1)
def test_encode_rle_with_repeats(self):
"""encode_rle compresses repeated lines."""
lines = [(0, "a"), (1, "a"), (2, "a"), (3, "b")]
encoded = encode_rle(lines)
assert len(encoded) == 2
assert encoded[0] == (0, "a", 3)
assert encoded[1] == (3, "b", 1)
def test_decode_rle(self):
"""decode_rle reconstructs original lines."""
encoded = [(0, "a", 3), (3, "b", 1)]
decoded = decode_rle(encoded)
assert decoded == [(0, "a"), (1, "a"), (2, "a"), (3, "b")]
def test_encode_decode_roundtrip(self):
"""encode/decode is lossless."""
original = [(i, f"line{i % 3}") for i in range(10)]
encoded = encode_rle(original)
decoded = decode_rle(encoded)
assert decoded == original
class TestCompression:
"""Tests for frame compression."""
def test_compress_decompress(self):
"""compress_frame is lossless."""
buffer = [f"Line {i:02d}" for i in range(24)]
compressed = compress_frame(buffer)
decompressed = decompress_frame(compressed, 24)
assert decompressed == buffer
def test_compress_empty(self):
"""compress_frame handles empty buffer."""
compressed = compress_frame([])
decompressed = decompress_frame(compressed, 0)
assert decompressed == []
class TestBinaryProtocol:
"""Tests for binary message encoding."""
def test_encode_decode_message(self):
"""encode_binary_message is lossless."""
payload = b"test payload"
encoded = encode_binary_message(MessageType.FULL_FRAME, 80, 24, payload)
msg_type, width, height, decoded_payload = decode_binary_message(encoded)
assert msg_type == MessageType.FULL_FRAME
assert width == 80
assert height == 24
assert decoded_payload == payload
def test_encode_decode_all_types(self):
"""All message types encode correctly."""
for msg_type in MessageType:
payload = b"test"
encoded = encode_binary_message(msg_type, 80, 24, payload)
decoded_type, _, _, _ = decode_binary_message(encoded)
assert decoded_type == msg_type
class TestDiffProtocol:
"""Tests for diff message encoding."""
def test_encode_decode_diff(self):
"""encode_diff_message is lossless."""
diff = FrameDiff(width=80, height=24, changed_lines=[(0, "a"), (5, "b")])
payload = encode_diff_message(diff)
decoded = decode_diff_message(payload)
assert decoded == diff.changed_lines
class TestApplyDiff:
"""Tests for applying diffs."""
def test_apply_diff(self):
"""apply_diff reconstructs new buffer."""
old_buffer = ["a", "b", "c", "d"]
diff = FrameDiff(width=1, height=4, changed_lines=[(1, "x"), (2, "y")])
new_buffer = apply_diff(old_buffer, diff)
assert new_buffer == ["a", "x", "y", "d"]
def test_apply_diff_new_lines(self):
"""apply_diff handles new lines."""
old_buffer = ["a", "b"]
diff = FrameDiff(width=1, height=4, changed_lines=[(2, "c"), (3, "d")])
new_buffer = apply_diff(old_buffer, diff)
assert new_buffer == ["a", "b", "c", "d"]
class TestShouldUseDiff:
"""Tests for diff threshold decision."""
def test_uses_diff_when_small_changes(self):
"""should_use_diff returns True when few changes."""
old = ["a"] * 100
new = ["a"] * 95 + ["b"] * 5
assert should_use_diff(old, new, threshold=0.3) is True
def test_uses_full_when_many_changes(self):
"""should_use_diff returns False when many changes."""
old = ["a"] * 100
new = ["b"] * 100
assert should_use_diff(old, new, threshold=0.3) is False
def test_uses_diff_at_threshold(self):
"""should_use_diff handles threshold boundary."""
old = ["a"] * 100
new = ["a"] * 70 + ["b"] * 30
result = should_use_diff(old, new, threshold=0.3)
assert result is True or result is False # At boundary
def test_returns_false_for_empty(self):
"""should_use_diff returns False for empty buffers."""
assert should_use_diff([], ["a", "b"]) is False
assert should_use_diff(["a", "b"], []) is False

View File

@@ -0,0 +1,206 @@
"""Integration test: TintEffect in the pipeline."""
import queue
from engine.data_sources.sources import ListDataSource, SourceItem
from engine.effects.plugins.tint import TintEffect
from engine.effects.types import EffectConfig
from engine.pipeline import Pipeline, PipelineConfig
from engine.pipeline.adapters import (
DataSourceStage,
DisplayStage,
EffectPluginStage,
SourceItemsToBufferStage,
)
from engine.pipeline.core import PipelineContext
from engine.pipeline.params import PipelineParams
class QueueDisplay:
"""Stub display that captures every frame into a queue."""
def __init__(self):
self.frames: queue.Queue[list[str]] = queue.Queue()
self.width = 80
self.height = 24
self._init_called = False
def init(self, width: int, height: int, reuse: bool = False) -> None:
self.width = width
self.height = height
self._init_called = True
def show(self, buffer: list[str], border: bool = False) -> None:
self.frames.put(list(buffer))
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
return (self.width, self.height)
def _build_pipeline(
items: list[SourceItem],
tint_config: EffectConfig | None = None,
width: int = 80,
height: int = 24,
) -> tuple[Pipeline, QueueDisplay, PipelineContext]:
"""Build pipeline: source -> render -> tint effect -> display."""
display = QueueDisplay()
ctx = PipelineContext()
params = PipelineParams()
params.viewport_width = width
params.viewport_height = height
params.frame_number = 0
ctx.params = params
ctx.set("items", items)
pipeline = Pipeline(
config=PipelineConfig(enable_metrics=True),
context=ctx,
)
# Source
source = ListDataSource(items, name="test-source")
pipeline.add_stage("source", DataSourceStage(source, name="test-source"))
# Render (simple)
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Tint effect
tint_effect = TintEffect()
if tint_config is not None:
tint_effect.configure(tint_config)
pipeline.add_stage("tint", EffectPluginStage(tint_effect, name="tint"))
# Display
pipeline.add_stage("display", DisplayStage(display, name="queue"))
pipeline.build()
pipeline.initialize()
return pipeline, display, ctx
class TestTintAcceptance:
"""Test TintEffect in a full pipeline."""
def test_tint_applies_default_color(self):
"""Default tint should apply ANSI color codes to output."""
items = [SourceItem(content="Hello World", source="test", timestamp="0")]
pipeline, display, ctx = _build_pipeline(items)
result = pipeline.execute(items)
assert result.success, f"Pipeline failed: {result.error}"
frame = display.frames.get(timeout=1)
text = "\n".join(frame)
assert "\033[" in text, f"Expected ANSI codes in frame: {frame}"
assert "Hello World" in text
def test_tint_applies_red_color(self):
"""Configured red tint should produce red ANSI code (196-197)."""
items = [SourceItem(content="Red Text", source="test", timestamp="0")]
config = EffectConfig(
enabled=True,
intensity=1.0,
params={"r": 255, "g": 0, "b": 0, "a": 0.8},
)
pipeline, display, ctx = _build_pipeline(items, tint_config=config)
result = pipeline.execute(items)
assert result.success
frame = display.frames.get(timeout=1)
line = frame[0]
# Should contain red ANSI code (196 or 197 in 256 color)
assert "\033[38;5;196m" in line or "\033[38;5;197m" in line, (
f"Missing red tint: {line}"
)
assert "Red Text" in line
def test_tint_disabled_does_nothing(self):
"""Disabled tint stage should pass through buffer unchanged."""
items = [SourceItem(content="Plain Text", source="test", timestamp="0")]
pipeline, display, ctx = _build_pipeline(items)
# Disable the tint stage
stage = pipeline.get_stage("tint")
stage.set_enabled(False)
result = pipeline.execute(items)
assert result.success
frame = display.frames.get(timeout=1)
text = "\n".join(frame)
# Should contain Plain Text with NO ANSI color codes
assert "Plain Text" in text
assert "\033[" not in text, f"Unexpected ANSI codes in frame: {frame}"
def test_tint_zero_transparency(self):
"""Alpha=0 should pass through buffer unchanged (no tint)."""
items = [SourceItem(content="Transparent", source="test", timestamp="0")]
config = EffectConfig(
enabled=True,
intensity=1.0,
params={"r": 255, "g": 128, "b": 64, "a": 0.0},
)
pipeline, display, ctx = _build_pipeline(items, tint_config=config)
result = pipeline.execute(items)
assert result.success
frame = display.frames.get(timeout=1)
text = "\n".join(frame)
assert "Transparent" in text
assert "\033[" not in text, f"Expected no ANSI codes with alpha=0: {frame}"
def test_tint_with_multiples_lines(self):
"""Tint should apply to all non-empty lines."""
items = [
SourceItem(content="Line1\nLine2\n\nLine4", source="test", timestamp="0")
]
config = EffectConfig(
enabled=True,
intensity=1.0,
params={"r": 0, "g": 255, "b": 0, "a": 0.7},
)
pipeline, display, ctx = _build_pipeline(items, tint_config=config)
result = pipeline.execute(items)
assert result.success
frame = display.frames.get(timeout=1)
# All non-empty lines should have green ANSI codes
green_codes = ["\033[38;5;", "m"]
for line in frame:
if line.strip():
assert green_codes[0] in line and green_codes[1] in line, (
f"Missing green tint: {line}"
)
else:
assert line == "", f"Empty lines should be exactly empty: {line}"
def test_tint_preserves_empty_lines(self):
"""Empty lines should remain empty (no ANSI codes)."""
items = [SourceItem(content="A\n\nB", source="test", timestamp="0")]
pipeline, display, ctx = _build_pipeline(items)
result = pipeline.execute(items)
assert result.success
frame = display.frames.get(timeout=1)
assert frame[0].strip() != ""
assert frame[1] == "" # Empty line unchanged
assert frame[2].strip() != ""

View File

@@ -110,10 +110,9 @@ class TestViewportFilterStage:
filtered = stage.process(test_items, ctx)
improvement_factor = len(test_items) / len(filtered)
# Verify we get at least 400x improvement (better than old ~288x)
assert improvement_factor > 400
# Verify we get the expected ~479x improvement
assert 400 < improvement_factor < 600
# Verify we get significant improvement (360x with 4 items vs 1438)
assert improvement_factor > 300
assert 300 < improvement_factor < 500
class TestViewportFilterIntegration:

View File

@@ -160,3 +160,236 @@ class TestWebSocketDisplayUnavailable:
"""show does nothing when websockets unavailable."""
display = WebSocketDisplay()
display.show(["line1", "line2"])
class TestWebSocketUIPanelIntegration:
"""Tests for WebSocket-UIPanel integration for remote control."""
def test_set_controller_stores_controller(self):
"""set_controller stores the controller reference."""
with patch("engine.display.backends.websocket.websockets", MagicMock()):
display = WebSocketDisplay()
mock_controller = MagicMock()
display.set_controller(mock_controller)
assert display._controller is mock_controller
def test_set_command_callback_stores_callback(self):
"""set_command_callback stores the callback."""
with patch("engine.display.backends.websocket.websockets", MagicMock()):
display = WebSocketDisplay()
callback = MagicMock()
display.set_command_callback(callback)
assert display._command_callback is callback
def test_get_state_snapshot_returns_none_without_controller(self):
"""_get_state_snapshot returns None when no controller is set."""
with patch("engine.display.backends.websocket.websockets", MagicMock()):
display = WebSocketDisplay()
assert display._get_state_snapshot() is None
def test_get_state_snapshot_returns_controller_state(self):
"""_get_state_snapshot returns state from controller."""
with patch("engine.display.backends.websocket.websockets", MagicMock()):
display = WebSocketDisplay()
# Create mock controller with expected attributes
mock_controller = MagicMock()
mock_controller.stages = {
"test_stage": MagicMock(
enabled=True, params={"intensity": 0.5}, selected=False
)
}
mock_controller._current_preset = "demo"
mock_controller._presets = ["demo", "test"]
mock_controller.selected_stage = "test_stage"
display.set_controller(mock_controller)
state = display._get_state_snapshot()
assert state is not None
assert "stages" in state
assert "test_stage" in state["stages"]
assert state["stages"]["test_stage"]["enabled"] is True
assert state["stages"]["test_stage"]["params"] == {"intensity": 0.5}
assert state["preset"] == "demo"
assert state["presets"] == ["demo", "test"]
assert state["selected_stage"] == "test_stage"
def test_get_state_snapshot_handles_missing_attributes(self):
"""_get_state_snapshot handles controller without all attributes."""
with patch("engine.display.backends.websocket.websockets", MagicMock()):
display = WebSocketDisplay()
# Create mock controller without stages attribute using spec
# This prevents MagicMock from auto-creating the attribute
mock_controller = MagicMock(spec=[]) # Empty spec means no attributes
display.set_controller(mock_controller)
state = display._get_state_snapshot()
assert state == {}
def test_broadcast_state_sends_to_clients(self):
"""broadcast_state sends state update to all connected clients."""
with patch("engine.display.backends.websocket.websockets", MagicMock()):
display = WebSocketDisplay()
# Mock client with send method
mock_client = MagicMock()
mock_client.send = MagicMock()
display._clients.add(mock_client)
test_state = {"test": "state"}
display.broadcast_state(test_state)
# Verify send was called with JSON containing state
mock_client.send.assert_called_once()
call_args = mock_client.send.call_args[0][0]
assert '"type": "state"' in call_args
assert '"test"' in call_args
def test_broadcast_state_noop_when_no_clients(self):
"""broadcast_state does nothing when no clients connected."""
with patch("engine.display.backends.websocket.websockets", MagicMock()):
display = WebSocketDisplay()
display._clients.clear()
# Should not raise error
display.broadcast_state({"test": "state"})
class TestWebSocketHTTPServerPath:
"""Tests for WebSocket HTTP server client directory path calculation."""
def test_client_dir_path_calculation(self):
"""Client directory path is correctly calculated from websocket.py location."""
import os
# Use the actual websocket.py file location, not the test file
websocket_module = __import__(
"engine.display.backends.websocket", fromlist=["WebSocketDisplay"]
)
websocket_file = websocket_module.__file__
parts = websocket_file.split(os.sep)
if "engine" in parts:
engine_idx = parts.index("engine")
project_root = os.sep.join(parts[:engine_idx])
client_dir = os.path.join(project_root, "client")
else:
# Fallback calculation (shouldn't happen in normal test runs)
client_dir = os.path.join(
os.path.dirname(
os.path.dirname(os.path.dirname(os.path.dirname(websocket_file)))
),
"client",
)
# Verify the client directory exists and contains expected files
assert os.path.exists(client_dir), f"Client directory not found: {client_dir}"
assert "index.html" in os.listdir(client_dir), (
"index.html not found in client directory"
)
assert "editor.html" in os.listdir(client_dir), (
"editor.html not found in client directory"
)
# Verify the path is correct (should be .../Mainline/client)
assert client_dir.endswith("client"), (
f"Client dir should end with 'client': {client_dir}"
)
assert "Mainline" in client_dir, (
f"Client dir should contain 'Mainline': {client_dir}"
)
def test_http_server_directory_serves_client_files(self):
"""HTTP server directory correctly serves client files."""
import os
# Use the actual websocket.py file location, not the test file
websocket_module = __import__(
"engine.display.backends.websocket", fromlist=["WebSocketDisplay"]
)
websocket_file = websocket_module.__file__
parts = websocket_file.split(os.sep)
if "engine" in parts:
engine_idx = parts.index("engine")
project_root = os.sep.join(parts[:engine_idx])
client_dir = os.path.join(project_root, "client")
else:
client_dir = os.path.join(
os.path.dirname(
os.path.dirname(os.path.dirname(os.path.dirname(websocket_file)))
),
"client",
)
# Verify the handler would be able to serve files from this directory
# We can't actually instantiate the handler without a valid request,
# but we can verify the directory is accessible
assert os.access(client_dir, os.R_OK), (
f"Client directory not readable: {client_dir}"
)
# Verify key files exist
index_path = os.path.join(client_dir, "index.html")
editor_path = os.path.join(client_dir, "editor.html")
assert os.path.exists(index_path), f"index.html not found at: {index_path}"
assert os.path.exists(editor_path), f"editor.html not found at: {editor_path}"
# Verify files are readable
assert os.access(index_path, os.R_OK), "index.html not readable"
assert os.access(editor_path, os.R_OK), "editor.html not readable"
def test_old_buggy_path_does_not_find_client_directory(self):
"""The old buggy path (3 dirname calls) should NOT find the client directory.
This test verifies that the old buggy behavior would have failed.
The old code used:
client_dir = os.path.join(
os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "client"
)
This would resolve to: .../engine/client (which doesn't exist)
Instead of: .../Mainline/client (which does exist)
"""
import os
# Use the actual websocket.py file location
websocket_module = __import__(
"engine.display.backends.websocket", fromlist=["WebSocketDisplay"]
)
websocket_file = websocket_module.__file__
# OLD BUGGY CODE: 3 dirname calls
old_buggy_client_dir = os.path.join(
os.path.dirname(os.path.dirname(os.path.dirname(websocket_file))), "client"
)
# This path should NOT exist (it's the buggy path)
assert not os.path.exists(old_buggy_client_dir), (
f"Old buggy path should not exist: {old_buggy_client_dir}\n"
f"If this assertion fails, the bug may have been fixed elsewhere or "
f"the test needs updating."
)
# The buggy path should be .../engine/client, not .../Mainline/client
assert old_buggy_client_dir.endswith("engine/client"), (
f"Old buggy path should end with 'engine/client': {old_buggy_client_dir}"
)
# Verify that going up one more level (4 dirname calls) finds the correct path
correct_client_dir = os.path.join(
os.path.dirname(
os.path.dirname(os.path.dirname(os.path.dirname(websocket_file)))
),
"client",
)
assert os.path.exists(correct_client_dir), (
f"Correct path should exist: {correct_client_dir}"
)
assert "index.html" in os.listdir(correct_client_dir), (
f"index.html should exist in correct path: {correct_client_dir}"
)