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Author SHA1 Message Date
42aa6f16cc Merge pull request 'feat/figment: periodic SVG glyph overlays with CLI flag' (#34) from feat/figment into main
Reviewed-on: genewildish/Mainline#34
2026-03-19 20:42:10 +00:00
a25b80d4a6 feat: Enable and configure figment mode via new CLI flags, update documentation, and improve Cairo library detection on macOS. 2026-03-19 13:41:40 -07:00
3a1aa975d1 docs: update README for figment mode
- Add figment mode to intro paragraph
- New Figment Mode section: enabling, assets, trigger protocol, deps
- Architecture table updated with engine/figment_render.py,
  figment_trigger.py, and effects_plugins/ directory breakdown
- Dev setup: separate uv sync --extras entries (mic vs figment)
- Testing section: mentions figment test coverage and Cairo skip
- Roadmap: adds figment follow-up items (CLI flag, intensity wiring,
  ntfy trigger)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 13:39:58 -07:00
d5e5f39404 test: add pytest.importorskip for cairosvg-dependent tests
Gracefully skips figment tests when system Cairo library is unavailable
instead of crashing with opaque OSError during test collection.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
2bfd3a01da style: apply ruff lint fixes and formatting to figment modules
Fixes: unused imports, import sorting, unused variable, overly broad
exception type in test.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
4cf316c280 feat(figment): integrate figment overlay into scroll loop
Wire render_figment_overlay() into stream() between the effects chain
and the ntfy message overlay, with optional cairosvg import guard.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
79d271c42b feat(figment): add render_figment_overlay() to layers.py
Implements phase-aware (REVEAL/HOLD/DISSOLVE) ANSI cursor-positioning overlay
renderer for figment glyphs, with deterministic shuffle seeding and gradient
coloring via _color_codes_to_ansi(). Includes 6 TDD tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
525af4bc46 feat(figment): add FigmentEffect plugin with state machine and timer
Implements the core figment plugin: timer-driven SVG selection, REVEAL →
HOLD → DISSOLVE state machine, trigger API, and get_figment_state() for
overlay rendering. process() is a deliberate no-op; scroll.py will call
get_figment_state() instead.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
085f150cb0 feat(figment): add SVG to half-block rasterization pipeline
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
0b6e2fae74 feat(figment): add trigger protocol and command types
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
6864ad84c6 feat(figment): add test fixture SVG and FIGMENT_TRIGGER event type
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
acb42ea140 build: add cairosvg optional dependency for figment mode
Also adds DYLD_LIBRARY_PATH to mise.toml for macOS Cairo discovery.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
7014a9d5cd docs: add figment mode TDD implementation plan
8-task plan covering SVG rasterization, overlay rendering,
FigmentEffect plugin, trigger protocol, and scroll loop integration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
2cc8dbfc02 docs: address spec review feedback for figment mode
- Rename FigmentPlugin to FigmentEffect (discovery convention)
- Define FigmentState dataclass and FigmentPhase enum
- Clarify chain exclusion (no-op process, not in chain order)
- Add isinstance() downcast for type-safe scroll.py access
- Use FigmentAction enum instead of string literals
- Add Error Handling section (missing deps, empty dir, resize)
- Add Goals, Out of Scope sections
- Split tests per module (test_figment_render, test_figment_trigger)
- Add FIGMENT_TRIGGER to modified files (events.py)
- Document timing formula (progress += FRAME_DT / phase_duration)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
f1d5162488 docs: add figment mode design spec
Hybrid plugin + overlay architecture for periodic SVG glyph display
with theme-aware coloring and extensible input abstraction.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00
9f61226779 Merge pull request 'docs/update-readme' (#33) from docs/update-readme into main
Reviewed-on: genewildish/Mainline#33
2026-03-19 06:30:18 +00:00
9415e18679 docs: use david's most recent README from feature/vector_display branch 2026-03-18 23:29:02 -07:00
0819f8d160 Merge pull request 'refactor: Make EffectPlugin an abstract base class, update effects to inherit from it, and improve plugin discovery.' (#32) from chore/plugin-migration into main
Reviewed-on: genewildish/Mainline#32
2026-03-19 06:15:41 +00:00
edd1416407 refactor: Make EffectPlugin an abstract base class, update effects to inherit from it, and improve plugin discovery. 2026-03-18 23:06:04 -07:00
ac9b47f668 Merge pull request 'fix: use theme-aware msg_gradient for ntfy messages' (#31) from feat/color-pick into main
Reviewed-on: genewildish/Mainline#31
2026-03-16 10:29:46 +00:00
b149825bcb Merge branch 'main' into feat/color-pick 2026-03-16 10:29:28 +00:00
1b29e91f9d fix: use theme-aware msg_gradient for ntfy messages
Replace lr_gradient_opposite() with msg_gradient() in render_message_overlay().
Messages now render in complementary colors matching the active theme:
- Green theme → magenta messages
- Orange theme → blue messages
- Purple theme → yellow messages
2026-03-16 03:25:52 -07:00
001158214c Merge pull request 'feat/color-pick' (#30) from feat/color-pick into main
Reviewed-on: genewildish/Mainline#30
2026-03-16 10:13:47 +00:00
31f5d9f171 Merge origin/main into feat/color-pick
Resolved conflicts in tests/test_config.py by keeping TestActiveTheme tests.
Main branch has new architecture components (controller, events, layers, effects).
Color scheme feature preserved and compatible.
2026-03-16 03:13:13 -07:00
bc20a35ea9 refactor: Fix import ordering and code formatting with ruff
Organize imports in render.py and scroll.py to meet ruff style requirements.
Add blank lines for code formatting compliance.
2026-03-16 03:01:22 -07:00
d4d0344a12 feat: add pick_color_theme() UI and integration 2026-03-16 02:58:18 -07:00
84cb16d463 feat: update scroll.py to use theme message gradient
Add msg_gradient() helper function to render.py that applies message
(ntfy) gradient using the active theme's message_gradient property.
This replaces hardcoded magenta gradient in scroll.py with a theme-aware
approach that uses complementary colors from the active theme.

- Add msg_gradient(rows, offset) helper in render.py with fallback to
  default magenta gradient when no theme is active
- Update scroll.py imports to use msg_gradient instead of
  lr_gradient_opposite
- Replace lr_gradient_opposite() call with msg_gradient() in message
  overlay rendering
- Add 6 comprehensive tests for msg_gradient covering theme usage,
  fallback behavior, and edge cases

All tests pass (121 passed), no regressions detected.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-03-16 02:55:17 -07:00
d67423fe4c feat: update lr_gradient to use config.ACTIVE_THEME
- Remove hardcoded GRAD_COLS and MSG_GRAD_COLS module constants
- Add _default_green_gradient() and _default_magenta_gradient() fallback functions
- Add _color_codes_to_ansi() to convert integer color codes from themes to ANSI escape strings
- Update lr_gradient() signature: cols parameter (was grad_cols)
- lr_gradient() now pulls colors from config.ACTIVE_THEME when available
- Falls back to default green gradient when no theme is active
- Existing calls with explicit cols parameter continue to work
- Add comprehensive tests for new functionality

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-03-16 02:53:22 -07:00
ebe7b04ba5 feat: add ACTIVE_THEME global and set_active_theme() to config 2026-03-16 02:50:36 -07:00
abc4483859 feat: create Theme class and registry with finalized color gradients 2026-03-16 02:49:15 -07:00
d9422b1fec docs: add color scheme implementation plan
Comprehensive plan with 6 chunks, each containing bite-sized TDD tasks:
- Chunk 1: Theme class and registry
- Chunk 2: Config integration
- Chunk 3: Render pipeline
- Chunk 4: Message gradient integration
- Chunk 5: Color picker UI
- Chunk 6: Integration and validation

Each step includes exact code, test commands, and expected output.
2026-03-16 02:47:25 -07:00
6daea90b0a docs: add color scheme feature documentation to README
- Update opening description to mention selectable color gradients
- Add new 'Color Schemes' section with picker usage instructions
- Document three available themes (Green, Orange, Purple)
- Clarify that boot UI uses hardcoded green, not theme colors
2026-03-16 02:44:59 -07:00
9d9172ef0d docs: add terminal resize handling clarification 2026-03-16 02:42:59 -07:00
667bef2685 docs: revise color scheme design spec to address review feedback
- Clarify boot messages use hardcoded green, not theme gradients
- Finalize all gradient ANSI color codes (no TBD)
- Add initialization guarantee for ACTIVE_THEME
- Resolve circular import risk with data-only themes.py
- Update theme ID naming to match menu labels
- Expand test strategy and mock approach
2026-03-16 02:42:19 -07:00
f085042dee docs: add color scheme switcher design spec 2026-03-16 02:40:32 -07:00
8b696c96ce Merge pull request 'feat/code-scroll' (#29) from feat/code-scroll into main
Reviewed-on: genewildish/Mainline#29
2026-03-16 09:16:53 +00:00
72d21459ca Merge branch 'main' into feat/code-scroll 2026-03-16 09:16:36 +00:00
58dbbbdba7 Merge pull request 'plugin-based effects architecture, daemon mode with command-and-control (C&C), and display abstraction' (#25) from david/Mainline:effects_plugins into main
Reviewed-on: genewildish/Mainline#25
2026-03-16 09:13:22 +00:00
7ff78c66ed Merge pull request 'refactor to improve testability and modularization of the mainline terminal application' (#24) from david/Mainline:testability_modularization into main
Reviewed-on: genewildish/Mainline#24
2026-03-16 09:11:13 +00:00
2229ccdea4 feat: introduce a 'code' mode to display source code lines, add new font assets, and include dedicated tests for code fetching. 2026-03-16 02:09:56 -07:00
f13e89f823 docs: add code-scroll mode design spec
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 01:48:18 -07:00
4228400c43 feat(daemon): add display abstraction and daemon mode with C&C 2026-03-15 19:17:23 -07:00
05cc475858 feat(cmdline): add command-line interface for mainline control 2026-03-15 19:17:10 -07:00
cfd7e8931e feat(effects): add plugin architecture with performance monitoring 2026-03-15 19:17:10 -07:00
137 changed files with 6322 additions and 16668 deletions

4
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.coverage .coverage
.pytest_cache/ .pytest_cache/
*.egg-info/ *.egg-info/
coverage.xml .DS_Store
*.dot
*.png

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@@ -1,78 +0,0 @@
---
name: mainline-architecture
description: Pipeline stages, capability resolution, and core architecture patterns
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers Mainline's pipeline architecture - the Stage-based system for dependency resolution, data flow, and component composition.
## Key Concepts
### Stage Class (engine/pipeline/core.py)
The `Stage` ABC is the foundation. All pipeline components inherit from it:
```python
class Stage(ABC):
name: str
category: str # "source", "effect", "overlay", "display", "camera"
optional: bool = False
@property
def capabilities(self) -> set[str]:
"""What this stage provides (e.g., 'source.headlines')"""
return set()
@property
def dependencies(self) -> list[str]:
"""What this stage needs (e.g., ['source'])"""
return []
```
### Capability-Based Dependencies
The Pipeline resolves dependencies using **prefix matching**:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- This allows flexible composition without hardcoding specific stage names
### DataType Enum
PureData-style data types for inlet/outlet validation:
- `SOURCE_ITEMS`: List[SourceItem] - raw items from sources
- `ITEM_TUPLES`: List[tuple] - (title, source, timestamp) tuples
- `TEXT_BUFFER`: List[str] - rendered ANSI buffer
- `RAW_TEXT`: str - raw text strings
- `PIL_IMAGE`: PIL Image object
### Pipeline Execution
The Pipeline (engine/pipeline/controller.py):
1. Collects all stages from StageRegistry
2. Resolves dependencies using prefix matching
3. Executes stages in dependency order
4. Handles errors for non-optional stages
### Canvas & Camera
- **Canvas** (`engine/canvas.py`): 2D rendering surface with dirty region tracking
- **Camera** (`engine/camera.py`): Viewport controller for scrolling content
Canvas tracks dirty regions automatically when content is written via `put_region`, `put_text`, `fill`, enabling partial buffer updates.
## Adding New Stages
1. Create a class inheriting from `Stage`
2. Define `capabilities` and `dependencies` properties
3. Implement required abstract methods
4. Register in StageRegistry or use as adapter
## Common Patterns
- Use adapters (engine/pipeline/adapters.py) to wrap existing components as stages
- Set `optional=True` for stages that can fail gracefully
- Use `stage_type` and `render_order` for execution ordering

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@@ -1,86 +0,0 @@
---
name: mainline-display
description: Display backend implementation and the Display protocol
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers Mainline's display backend system - how to implement new display backends and how the Display protocol works.
## Key Concepts
### Display Protocol
All backends implement a common Display protocol (in `engine/display/__init__.py`):
```python
class Display(Protocol):
def show(self, buf: list[str]) -> None:
"""Display the buffer"""
...
def clear(self) -> None:
"""Clear the display"""
...
def size(self) -> tuple[int, int]:
"""Return (width, height)"""
...
```
### DisplayRegistry
Discovers and manages backends:
```python
from engine.display import get_monitor
display = get_monitor("terminal") # or "websocket", "sixel", "null", "multi"
```
### Available Backends
| Backend | File | Description |
|---------|------|-------------|
| terminal | backends/terminal.py | ANSI terminal output |
| websocket | backends/websocket.py | Web browser via WebSocket |
| sixel | backends/sixel.py | Sixel graphics (pure Python) |
| null | backends/null.py | Headless for testing |
| multi | backends/multi.py | Forwards to multiple displays |
### WebSocket Backend
- WebSocket server: port 8765
- HTTP server: port 8766 (serves client/index.html)
- Client has ANSI color parsing and fullscreen support
### Multi Backend
Forwards to multiple displays simultaneously - useful for `terminal + websocket`.
## Adding a New Backend
1. Create `engine/display/backends/my_backend.py`
2. Implement the Display protocol methods
3. Register in `engine/display/__init__.py`'s `DisplayRegistry`
Required methods:
- `show(buf: list[str])` - Display buffer
- `clear()` - Clear screen
- `size() -> tuple[int, int]` - Terminal dimensions
Optional methods:
- `title(text: str)` - Set window title
- `cursor(show: bool)` - Control cursor
## Usage
```bash
python mainline.py --display terminal # default
python mainline.py --display websocket
python mainline.py --display sixel
python mainline.py --display both # terminal + websocket
```

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---
name: mainline-effects
description: How to add new effect plugins to Mainline's effect system
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers Mainline's effect plugin system - how to create, configure, and integrate visual effects into the pipeline.
## Key Concepts
### EffectPlugin ABC (engine/effects/types.py)
All effects must inherit from `EffectPlugin` and implement:
```python
class EffectPlugin(ABC):
name: str
config: EffectConfig
param_bindings: dict[str, dict[str, str | float]] = {}
supports_partial_updates: bool = False
@abstractmethod
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
"""Process buffer with effect applied"""
...
@abstractmethod
def configure(self, config: EffectConfig) -> None:
"""Configure the effect"""
...
```
### EffectContext
Passed to every effect's process method:
```python
@dataclass
class EffectContext:
terminal_width: int
terminal_height: int
scroll_cam: int
ticker_height: int
camera_x: int = 0
mic_excess: float = 0.0
grad_offset: float = 0.0
frame_number: int = 0
has_message: bool = False
items: list = field(default_factory=list)
_state: dict[str, Any] = field(default_factory=dict)
```
Access sensor values via `ctx.get_sensor_value("sensor_name")`.
### EffectConfig
Configuration dataclass:
```python
@dataclass
class EffectConfig:
enabled: bool = True
intensity: float = 1.0
params: dict[str, Any] = field(default_factory=dict)
```
### Partial Updates
For performance optimization, set `supports_partial_updates = True` and implement `process_partial`:
```python
class MyEffect(EffectPlugin):
supports_partial_updates = True
def process_partial(self, buf, ctx, partial: PartialUpdate) -> list[str]:
# Only process changed regions
...
```
## Adding a New Effect
1. Create file in `effects_plugins/my_effect.py`
2. Inherit from `EffectPlugin`
3. Implement `process()` and `configure()`
4. Add to `effects_plugins/__init__.py` (runtime discovery via issubclass checks)
## Param Bindings
Declarative sensor-to-param mappings:
```python
param_bindings = {
"intensity": {"sensor": "mic", "transform": "linear"},
"rate": {"sensor": "oscillator", "transform": "exponential"},
}
```
Transforms: `linear`, `exponential`, `threshold`
## Effect Chain
Effects are chained via `engine/effects/chain.py` - processes each effect in order, passing output to next.
## Existing Effects
See `effects_plugins/`:
- noise.py, fade.py, glitch.py, firehose.py
- border.py, crop.py, tint.py, hud.py

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---
name: mainline-presets
description: Creating pipeline presets in TOML format for Mainline
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers how to create pipeline presets in TOML format for Mainline's rendering pipeline.
## Key Concepts
### Preset Loading Order
Presets are loaded from multiple locations (later overrides earlier):
1. Built-in: `engine/presets.toml`
2. User config: `~/.config/mainline/presets.toml`
3. Local override: `./presets.toml`
### PipelinePreset Dataclass
```python
@dataclass
class PipelinePreset:
name: str
description: str = ""
source: str = "headlines" # Data source
display: str = "terminal" # Display backend
camera: str = "scroll" # Camera mode
effects: list[str] = field(default_factory=list)
border: bool = False
```
### TOML Format
```toml
[presets.my-preset]
description = "My custom pipeline"
source = "headlines"
display = "terminal"
camera = "scroll"
effects = ["noise", "fade"]
border = true
```
## Creating a Preset
### Option 1: User Config
Create/edit `~/.config/mainline/presets.toml`:
```toml
[presets.my-cool-preset]
description = "Noise and glitch effects"
source = "headlines"
display = "terminal"
effects = ["noise", "glitch"]
```
### Option 2: Local Override
Create `./presets.toml` in project root:
```toml
[presets.dev-inspect]
description = "Pipeline introspection for development"
source = "headlines"
display = "terminal"
effects = ["hud"]
```
### Option 3: Built-in
Edit `engine/presets.toml` (requires PR to repository).
## Available Sources
- `headlines` - RSS news feeds
- `poetry` - Literature mode
- `pipeline-inspect` - Live DAG visualization
## Available Displays
- `terminal` - ANSI terminal
- `websocket` - Web browser
- `sixel` - Sixel graphics
- `null` - Headless
## Available Effects
See `effects_plugins/`:
- noise, fade, glitch, firehose
- border, crop, tint, hud
## Validation Functions
Use these from `engine/pipeline/presets.py`:
- `validate_preset()` - Validate preset structure
- `validate_signal_path()` - Detect circular dependencies
- `generate_preset_toml()` - Generate skeleton preset

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---
name: mainline-sensors
description: Sensor framework for real-time input in Mainline
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers Mainline's sensor framework - how to use, create, and integrate sensors for real-time input.
## Key Concepts
### Sensor Base Class (engine/sensors/__init__.py)
```python
class Sensor(ABC):
name: str
unit: str = ""
@property
def available(self) -> bool:
"""Whether sensor is currently available"""
return True
@abstractmethod
def read(self) -> SensorValue | None:
"""Read current sensor value"""
...
def start(self) -> None:
"""Initialize sensor (optional)"""
pass
def stop(self) -> None:
"""Clean up sensor (optional)"""
pass
```
### SensorValue Dataclass
```python
@dataclass
class SensorValue:
sensor_name: str
value: float
timestamp: float
unit: str = ""
```
### SensorRegistry
Discovers and manages sensors globally:
```python
from engine.sensors import SensorRegistry
registry = SensorRegistry()
sensor = registry.get("mic")
```
### SensorStage
Pipeline adapter that provides sensor values to effects:
```python
from engine.pipeline.adapters import SensorStage
stage = SensorStage(sensor_name="mic")
```
## Built-in Sensors
| Sensor | File | Description |
|--------|------|-------------|
| MicSensor | sensors/mic.py | Microphone input (RMS dB) |
| OscillatorSensor | sensors/oscillator.py | Test sine wave generator |
| PipelineMetricsSensor | sensors/pipeline_metrics.py | FPS, frame time, etc. |
## Param Bindings
Effects declare sensor-to-param mappings:
```python
class GlitchEffect(EffectPlugin):
param_bindings = {
"intensity": {"sensor": "mic", "transform": "linear"},
}
```
### Transform Functions
- `linear` - Direct mapping to param range
- `exponential` - Exponential scaling
- `threshold` - Binary on/off
## Adding a New Sensor
1. Create `engine/sensors/my_sensor.py`
2. Inherit from `Sensor` ABC
3. Implement required methods
4. Register in `SensorRegistry`
Example:
```python
class MySensor(Sensor):
name = "my-sensor"
unit = "units"
def read(self) -> SensorValue | None:
return SensorValue(
sensor_name=self.name,
value=self._read_hardware(),
timestamp=time.time(),
unit=self.unit
)
```
## Using Sensors in Effects
Access sensor values via EffectContext:
```python
def process(self, buf, ctx):
mic_level = ctx.get_sensor_value("mic")
if mic_level and mic_level > 0.5:
# Apply intense effect
...
```
Or via param_bindings (automatic):
```python
# If intensity is bound to "mic", it's automatically
# available in self.config.intensity
```

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---
name: mainline-sources
description: Adding new RSS feeds and data sources to Mainline
compatibility: opencode
metadata:
audience: developers
source_type: codebase
---
## What This Skill Covers
This skill covers how to add new data sources (RSS feeds, poetry) to Mainline.
## Key Concepts
### Feeds Dictionary (engine/sources.py)
All feeds are defined in a simple dictionary:
```python
FEEDS = {
"Feed Name": "https://example.com/feed.xml",
# Category comments help organize:
# Science & Technology
# Economics & Business
# World & Politics
# Culture & Ideas
}
```
### Poetry Sources
Project Gutenberg URLs for public domain literature:
```python
POETRY_SOURCES = {
"Author Name": "https://www.gutenberg.org/cache/epub/1234/pg1234.txt",
}
```
### Language & Script Mapping
The sources.py also contains language/script detection mappings used for auto-translation and font selection.
## Adding a New RSS Feed
1. Edit `engine/sources.py`
2. Add entry to `FEEDS` dict under appropriate category:
```python
"My Feed": "https://example.com/feed.xml",
```
3. The feed will be automatically discovered on next run
### Feed Requirements
- Must be valid RSS or Atom XML
- Should have `<title>` elements for items
- Must be HTTP/HTTPS accessible
## Adding Poetry Sources
1. Edit `engine/sources.py`
2. Add to `POETRY_SOURCES` dict:
```python
"Author": "https://www.gutenberg.org/cache/epub/XXXX/pgXXXX.txt",
```
### Poetry Requirements
- Plain text (UTF-8)
- Project Gutenberg format preferred
- No DRM-protected sources
## Data Flow
Feeds are fetched via `engine/fetch.py`:
- `fetch_feed(url)` - Fetches and parses RSS/Atom
- Results cached for fast restarts
- Filtered via `engine/filter.py` for content cleaning
## Categories
Organize new feeds by category using comments:
- Science & Technology
- Economics & Business
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AGENTS.md
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@@ -4,222 +4,88 @@
This project uses: This project uses:
- **mise** (mise.jdx.dev) - tool version manager and task runner - **mise** (mise.jdx.dev) - tool version manager and task runner
- **hk** (hk.jdx.dev) - git hook manager
- **uv** - fast Python package installer - **uv** - fast Python package installer
- **ruff** - linter and formatter (line-length 88, target Python 3.10) - **ruff** - linter and formatter
- **pytest** - test runner with strict marker enforcement - **pytest** - test runner
### Setup ### Setup
```bash ```bash
mise run install # Install dependencies # Install dependencies
# Or: uv sync --all-extras # includes mic, websocket, sixel support mise run install
# Or equivalently:
uv sync
``` ```
### Available Commands ### Available Commands
```bash ```bash
# Testing mise run test # Run tests
mise run test # Run all tests mise run test-v # Run tests verbose
mise run test-cov # Run tests with coverage report mise run test-cov # Run tests with coverage report
pytest tests/test_foo.py::TestClass::test_method # Run single test mise run lint # Run ruff linter
mise run lint-fix # Run ruff with auto-fix
# Linting & Formatting mise run format # Run ruff formatter
mise run lint # Run ruff linter mise run ci # Full CI pipeline (sync + test + coverage)
mise run lint-fix # Run ruff with auto-fix
mise run format # Run ruff formatter
# CI
mise run ci # Full CI pipeline (topics-init + lint + test-cov)
``` ```
### Running a Single Test ## Git Hooks
**At the start of every agent session**, verify hooks are installed:
```bash ```bash
# Run a specific test function ls -la .git/hooks/pre-commit
pytest tests/test_eventbus.py::TestEventBusInit::test_init_creates_empty_subscribers
# Run all tests in a file
pytest tests/test_eventbus.py
# Run tests matching a pattern
pytest -k "test_subscribe"
``` ```
### Git Hooks If hooks are not installed, install them with:
Install hooks at start of session:
```bash ```bash
ls -la .git/hooks/pre-commit # Verify installed hk init --mise
hk init --mise # Install if missing mise run pre-commit
mise run pre-commit # Run manually
``` ```
## Code Style Guidelines The project uses hk configured in `hk.pkl`:
- **pre-commit**: runs ruff-format and ruff (with auto-fix)
### Imports (three sections, alphabetical within each) - **pre-push**: runs ruff check
```python
# 1. Standard library
import os
import threading
from collections import defaultdict
from collections.abc import Callable
from dataclasses import dataclass, field
from typing import Any
# 2. Third-party
from abc import ABC, abstractmethod
# 3. Local project
from engine.events import EventType
```
### Type Hints
- Use type hints for all function signatures (parameters and return)
- Use `|` for unions (Python 3.10+): `EventType | None`
- Use `dict[K, V]`, `list[V]` (generic syntax): `dict[str, list[int]]`
- Use `Callable[[ArgType], ReturnType]` for callbacks
```python
def subscribe(self, event_type: EventType, callback: Callable[[Any], None]) -> None:
...
def get_sensor_value(self, sensor_name: str) -> float | None:
return self._state.get(f"sensor.{sensor_name}")
```
### Naming Conventions
- **Classes**: `PascalCase` (e.g., `EventBus`, `EffectPlugin`)
- **Functions/methods**: `snake_case` (e.g., `get_event_bus`, `process_partial`)
- **Constants**: `SCREAMING_SNAKE_CASE` (e.g., `CURSOR_OFF`)
- **Private methods**: `_snake_case` prefix (e.g., `_initialize`)
- **Type variables**: `PascalCase` (e.g., `T`, `EffectT`)
### Dataclasses
Use `@dataclass` for simple data containers:
```python
@dataclass
class EffectContext:
terminal_width: int
terminal_height: int
scroll_cam: int
ticker_height: int = 0
_state: dict[str, Any] = field(default_factory=dict, repr=False)
```
### Abstract Base Classes
Use ABC for interface enforcement:
```python
class EffectPlugin(ABC):
name: str
config: EffectConfig
@abstractmethod
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
...
@abstractmethod
def configure(self, config: EffectConfig) -> None:
...
```
### Error Handling
- Catch specific exceptions, not bare `Exception`
- Use `try/except` with fallbacks for optional features
- Silent pass in event callbacks to prevent one handler from breaking others
```python
# Good: specific exception
try:
term_size = os.get_terminal_size()
except OSError:
term_width = 80
# Good: silent pass in callbacks
for callback in callbacks:
try:
callback(event)
except Exception:
pass
```
### Thread Safety
Use locks for shared state:
```python
class EventBus:
def __init__(self):
self._lock = threading.Lock()
def publish(self, event_type: EventType, event: Any = None) -> None:
with self._lock:
callbacks = list(self._subscribers.get(event_type, []))
```
### Comments
- **DO NOT ADD comments** unless explicitly required
- Let code be self-documenting with good naming
- Use docstrings only for public APIs or complex logic
### Testing Patterns
Follow pytest conventions:
```python
class TestEventBusSubscribe:
"""Tests for EventBus.subscribe method."""
def test_subscribe_adds_callback(self):
"""subscribe() adds a callback for an event type."""
bus = EventBus()
def callback(e):
return None
bus.subscribe(EventType.NTFY_MESSAGE, callback)
assert bus.subscriber_count(EventType.NTFY_MESSAGE) == 1
```
- Use classes to group related tests (`Test<ClassName>`, `Test<method_name>`)
- Test docstrings follow `"<method>() <action>"` pattern
- Use descriptive assertion messages via pytest behavior
## Workflow Rules ## Workflow Rules
### Before Committing ### Before Committing
1. Run tests: `mise run test` 1. **Always run the test suite** - never commit code that fails tests:
2. Run linter: `mise run lint` ```bash
3. Review changes: `git diff` mise run test
```
2. **Always run the linter**:
```bash
mise run lint
```
3. **Fix any lint errors** before committing (or let the pre-commit hook handle it).
4. **Review your changes** using `git diff` to understand what will be committed.
### On Failing Tests ### On Failing Tests
- **Out-of-date test**: Update test to match new expected behavior When tests fail, **determine whether it's an out-of-date test or a correctly failing test**:
- **Correctly failing test**: Fix implementation, not the test
- **Out-of-date test**: The test was written for old behavior that has legitimately changed. Update the test to match the new expected behavior.
- **Correctly failing test**: The test correctly identifies a broken contract. Fix the implementation, not the test.
**Never** modify a test to make it pass without understanding why it failed. **Never** modify a test to make it pass without understanding why it failed.
## Architecture Overview ### Code Review
- **Pipeline**: source → render → effects → display Before committing significant changes:
- **EffectPlugin**: ABC with `process()` and `configure()` methods - Run `git diff` to review all changes
- **Display backends**: terminal, websocket, sixel, null (for testing) - Ensure new code follows existing patterns in the codebase
- **EventBus**: thread-safe pub/sub messaging - Check that type hints are added for new functions
- **Presets**: TOML format in `engine/presets.toml` - Verify that tests exist for new functionality
Key files:
- `engine/pipeline/core.py` - Stage base class
- `engine/effects/types.py` - EffectPlugin ABC and dataclasses
- `engine/display/backends/` - Display backend implementations
- `engine/eventbus.py` - Thread-safe event system
=======
## Testing ## Testing
Tests live in `tests/` and follow the pattern `test_*.py`. Tests live in `tests/` and follow the pattern `test_*.py`.
@@ -236,178 +102,9 @@ mise run test-cov
The project uses pytest with strict marker enforcement. Test configuration is in `pyproject.toml` under `[tool.pytest.ini_options]`. The project uses pytest with strict marker enforcement. Test configuration is in `pyproject.toml` under `[tool.pytest.ini_options]`.
### Test Coverage Strategy
Current coverage: 56% (463 tests)
Key areas with lower coverage (acceptable for now):
- **app.py** (8%): Main entry point - integration heavy, requires terminal
- **scroll.py** (10%): Terminal-dependent rendering logic (unused)
Key areas with good coverage:
- **display/backends/null.py** (95%): Easy to test headlessly
- **display/backends/terminal.py** (96%): Uses mocking
- **display/backends/multi.py** (100%): Simple forwarding logic
- **effects/performance.py** (99%): Pure Python logic
- **eventbus.py** (96%): Simple event system
- **effects/controller.py** (95%): Effects command handling
Areas needing more tests:
- **websocket.py** (48%): Network I/O, hard to test in CI
- **ntfy.py** (50%): Network I/O, hard to test in CI
- **mic.py** (61%): Audio I/O, hard to test in CI
Note: Terminal-dependent modules (scroll, layers render) are harder to test in CI.
Performance regression tests are in `tests/test_benchmark.py` with `@pytest.mark.benchmark`.
## Architecture Notes ## Architecture Notes
- **ntfy.py** - standalone notification poller with zero internal dependencies - **ntfy.py** and **mic.py** are standalone modules with zero internal dependencies
- **sensors/** - Sensor framework (MicSensor, OscillatorSensor) for real-time input
- **eventbus.py** provides thread-safe event publishing for decoupled communication - **eventbus.py** provides thread-safe event publishing for decoupled communication
- **effects/** - plugin architecture with performance monitoring - **controller.py** coordinates ntfy/mic monitoring
- The new pipeline architecture: source → render → effects → display - The render pipeline: fetch → render → effects → scroll → terminal output
#### Canvas & Camera
- **Canvas** (`engine/canvas.py`): 2D rendering surface with dirty region tracking
- **Camera** (`engine/camera.py`): Viewport controller for scrolling content
The Canvas tracks dirty regions automatically when content is written (via `put_region`, `put_text`, `fill`), enabling partial buffer updates for optimized effect processing.
### Pipeline Architecture
The new Stage-based pipeline architecture provides capability-based dependency resolution:
- **Stage** (`engine/pipeline/core.py`): Base class for pipeline stages
- **Pipeline** (`engine/pipeline/controller.py`): Executes stages with capability-based dependency resolution
- **StageRegistry** (`engine/pipeline/registry.py`): Discovers and registers stages
- **Stage Adapters** (`engine/pipeline/adapters.py`): Wraps existing components as stages
#### Capability-Based Dependencies
Stages declare capabilities (what they provide) and dependencies (what they need). The Pipeline resolves dependencies using prefix matching:
- `"source"` matches `"source.headlines"`, `"source.poetry"`, etc.
- This allows flexible composition without hardcoding specific stage names
#### Sensor Framework
- **Sensor** (`engine/sensors/__init__.py`): Base class for real-time input sensors
- **SensorRegistry**: Discovers available sensors
- **SensorStage**: Pipeline adapter that provides sensor values to effects
- **MicSensor** (`engine/sensors/mic.py`): Self-contained microphone input
- **OscillatorSensor** (`engine/sensors/oscillator.py`): Test sensor for development
- **PipelineMetricsSensor** (`engine/sensors/pipeline_metrics.py`): Exposes pipeline metrics as sensor values
Sensors support param bindings to drive effect parameters in real-time.
#### Pipeline Introspection
- **PipelineIntrospectionSource** (`engine/data_sources/pipeline_introspection.py`): Renders live ASCII visualization of pipeline DAG with metrics
- **PipelineIntrospectionDemo** (`engine/pipeline/pipeline_introspection_demo.py`): 3-phase demo controller for effect animation
Preset: `pipeline-inspect` - Live pipeline introspection with DAG and performance metrics
#### Partial Update Support
Effect plugins can opt-in to partial buffer updates for performance optimization:
- Set `supports_partial_updates = True` on the effect class
- Implement `process_partial(buf, ctx, partial)` method
- The `PartialUpdate` dataclass indicates which regions changed
### Preset System
Presets use TOML format (no external dependencies):
- Built-in: `engine/presets.toml`
- User config: `~/.config/mainline/presets.toml`
- Local override: `./presets.toml`
- **Preset loader** (`engine/pipeline/preset_loader.py`): Loads and validates presets
- **PipelinePreset** (`engine/pipeline/presets.py`): Dataclass for preset configuration
Functions:
- `validate_preset()` - Validate preset structure
- `validate_signal_path()` - Detect circular dependencies
- `generate_preset_toml()` - Generate skeleton preset
### Display System
- **Display abstraction** (`engine/display/`): swap display backends via the Display protocol
- `display/backends/terminal.py` - ANSI terminal output
- `display/backends/websocket.py` - broadcasts to web clients via WebSocket
- `display/backends/sixel.py` - renders to Sixel graphics (pure Python, no C dependency)
- `display/backends/null.py` - headless display for testing
- `display/backends/multi.py` - forwards to multiple displays simultaneously
- `display/__init__.py` - DisplayRegistry for backend discovery
- **WebSocket display** (`engine/display/backends/websocket.py`): real-time frame broadcasting to web browsers
- WebSocket server on port 8765
- HTTP server on port 8766 (serves HTML client)
- Client at `client/index.html` with ANSI color parsing and fullscreen support
- **Display modes** (`--display` flag):
- `terminal` - Default ANSI terminal output
- `websocket` - Web browser display (requires websockets package)
- `sixel` - Sixel graphics in supported terminals (iTerm2, mintty, etc.)
- `both` - Terminal + WebSocket simultaneously
### Effect Plugin System
- **EffectPlugin ABC** (`engine/effects/types.py`): abstract base class for effects
- All effects must inherit from EffectPlugin and implement `process()` and `configure()`
- Runtime discovery via `effects_plugins/__init__.py` using `issubclass()` checks
- **EffectRegistry** (`engine/effects/registry.py`): manages registered effects
- **EffectChain** (`engine/effects/chain.py`): chains effects in pipeline order
### Command & Control
- C&C uses separate ntfy topics for commands and responses
- `NTFY_CC_CMD_TOPIC` - commands from cmdline.py
- `NTFY_CC_RESP_TOPIC` - responses back to cmdline.py
- Effects controller handles `/effects` commands (list, on/off, intensity, reorder, stats)
### Pipeline Documentation
The rendering pipeline is documented in `docs/PIPELINE.md` using Mermaid diagrams.
**IMPORTANT**: When making significant architectural changes to the rendering pipeline (new layers, effects, display backends), update `docs/PIPELINE.md` to reflect the changes:
1. Edit `docs/PIPELINE.md` with the new architecture
2. If adding new SVG diagrams, render them manually using an external tool (e.g., Mermaid Live Editor)
3. Commit both the markdown and any new diagram files
## Skills Library
A skills library MCP server (`skills`) is available for capturing and tracking learned knowledge. Skills are stored in `~/.skills/`.
### Workflow
**Before starting work:**
1. Run `skills_list_skills` to see available skills
2. Use `skills_peek_skill({name: "skill-name"})` to preview relevant skills
3. Use `skills_skill_slice({name: "skill-name", query: "your question"})` to get relevant sections
**While working:**
- If a skill was wrong or incomplete: `skills_update_skill``skills_record_assessment``skills_report_outcome({quality: 1})`
- If a skill worked correctly: `skills_report_outcome({quality: 4})` (normal) or `quality: 5` (perfect)
**End of session:**
- Run `skills_reflect_on_session({context_summary: "what you did"})` to identify new skills to capture
- Use `skills_create_skill` to add new skills
- Use `skills_record_assessment` to score them
### Useful Tools
- `skills_review_stale_skills()` - Skills due for review (negative days_until_due)
- `skills_skills_report()` - Overview of entire collection
- `skills_validate_skill({name: "skill-name"})` - Load skill for review with sources
### Agent Skills
This project also has Agent Skills (SKILL.md files) in `.opencode/skills/`. Use the `skill` tool to load them:
- `skill({name: "mainline-architecture"})` - Pipeline stages, capability resolution
- `skill({name: "mainline-effects"})` - How to add new effect plugins
- `skill({name: "mainline-display"})` - Display backend implementation
- `skill({name: "mainline-sources"})` - Adding new RSS feeds
- `skill({name: "mainline-presets"})` - Creating pipeline presets
- `skill({name: "mainline-sensors"})` - Sensor framework usage

150
README.md
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@@ -2,7 +2,34 @@
> *Digital consciousness stream. Matrix aesthetic · THX-1138 hue.* > *Digital consciousness stream. Matrix aesthetic · THX-1138 hue.*
A full-screen terminal news ticker that renders live global headlines in large OTF-font block characters with a white-hot → deep green gradient. Headlines auto-translate into the native script of their subject region. Ambient mic input warps the glitch rate in real time. A `--poetry` mode replaces the feed with public-domain literary passages. Live messages can be pushed to the display over [ntfy.sh](https://ntfy.sh). A full-screen terminal news ticker that renders live global headlines in large OTF-font block characters with selectable color gradients (Verdant Green, Molten Orange, or Violet Purple). Headlines auto-translate into the native script of their subject region. Ambient mic input warps the glitch rate in real time. A `--poetry` mode replaces the feed with public-domain literary passages. Live messages can be pushed to the display over [ntfy.sh](https://ntfy.sh). **Figment mode** overlays flickery, theme-colored SVG glyphs on the running stream at timed intervals — controllable from any input source via an extensible trigger protocol.
---
## Contents
- [Using](#using)
- [Run](#run)
- [Config](#config)
- [Display Modes](#display-modes)
- [Feeds](#feeds)
- [Fonts](#fonts)
- [ntfy.sh](#ntfysh)
- [Figment Mode](#figment-mode)
- [Command & Control](#command--control-cc)
- [Internals](#internals)
- [How it works](#how-it-works)
- [Architecture](#architecture)
- [Development](#development)
- [Setup](#setup)
- [Tasks](#tasks)
- [Testing](#testing)
- [Linting](#linting)
- [Roadmap](#roadmap)
- [Performance](#performance)
- [Graphics](#graphics)
- [Cyberpunk Vibes](#cyberpunk-vibes)
- [Extensibility](#extensibility)
--- ---
@@ -15,8 +42,11 @@ python3 mainline.py # news stream
python3 mainline.py --poetry # literary consciousness mode python3 mainline.py --poetry # literary consciousness mode
python3 mainline.py -p # same python3 mainline.py -p # same
python3 mainline.py --firehose # dense rapid-fire headline mode python3 mainline.py --firehose # dense rapid-fire headline mode
python3 mainline.py --figment # enable periodic SVG glyph overlays
python3 mainline.py --figment-interval 30 # figment every 30 seconds (default: 60)
python3 mainline.py --display websocket # web browser display only python3 mainline.py --display websocket # web browser display only
python3 mainline.py --display both # terminal + web browser python3 mainline.py --display both # terminal + web browser
python3 mainline.py --refresh # force re-fetch (bypass cache)
python3 mainline.py --no-font-picker # skip interactive font picker python3 mainline.py --no-font-picker # skip interactive font picker
python3 mainline.py --font-file path.otf # use a specific font file python3 mainline.py --font-file path.otf # use a specific font file
python3 mainline.py --font-dir ~/fonts # scan a different font folder python3 mainline.py --font-dir ~/fonts # scan a different font folder
@@ -68,6 +98,7 @@ All constants live in `engine/config.py`:
| `FRAME_DT` | `0.05` | Frame interval in seconds (20 FPS) | | `FRAME_DT` | `0.05` | Frame interval in seconds (20 FPS) |
| `FIREHOSE_H` | `12` | Firehose zone height (terminal rows) | | `FIREHOSE_H` | `12` | Firehose zone height (terminal rows) |
| `GRAD_SPEED` | `0.08` | Gradient sweep speed | | `GRAD_SPEED` | `0.08` | Gradient sweep speed |
| `FIGMENT_INTERVAL` | `60` | Seconds between figment appearances (set by `--figment-interval`) |
### Display Modes ### Display Modes
@@ -104,20 +135,56 @@ To push a message:
curl -d "Body text" -H "Title: Alert title" https://ntfy.sh/your_topic curl -d "Body text" -H "Title: Alert title" https://ntfy.sh/your_topic
``` ```
Update `NTFY_TOPIC` in `engine/config.py` to point at your own topic.
### Figment Mode
Figment mode periodically overlays a full-screen SVG glyph on the running ticker — flickering through a reveal → hold (strobe) → dissolve cycle, colored with a randomly selected theme gradient.
**Enable it** with the `--figment` flag:
```bash
uv run mainline.py --figment # glyph every 60 seconds (default)
uv run mainline.py --figment --figment-interval 30 # every 30 seconds
```
**Figment assets** live in `figments/` — drop any `.svg` file there and it will be picked up automatically. The bundled set contains Mayan and Aztec glyphs. Figments are selected randomly, avoiding immediate repeats, and rasterized into half-block terminal art at display time.
**Triggering manually** — any object with a `poll() -> FigmentCommand | None` method satisfies the `FigmentTrigger` protocol and can be passed to the plugin:
```python
from engine.figment_trigger import FigmentAction, FigmentCommand
class MyTrigger:
def poll(self):
if some_condition:
return FigmentCommand(action=FigmentAction.TRIGGER)
return None
```
Built-in commands: `TRIGGER`, `SET_INTENSITY`, `SET_INTERVAL`, `SET_COLOR`, `STOP`.
**System dependency:** Figment mode requires the Cairo C library (`brew install cairo` on macOS) in addition to the `figment` extras group:
```bash
uv sync --extra figment # adds cairosvg
```
--- ---
## Internals ## Internals
### How it works ### How it works
- On launch, the font picker scans `fonts/` and presents a live-rendered TUI for face selection - On launch, the font picker scans `fonts/` and presents a live-rendered TUI for face selection; `--no-font-picker` skips directly to stream
- Feeds are fetched and filtered on startup; results are cached for fast restarts - Feeds are fetched and filtered on startup (sports and vapid content stripped); results are cached to `.mainline_cache_news.json` / `.mainline_cache_poetry.json` for fast restarts
- Headlines are rasterized via Pillow with 4× SSAA into half-block characters - Headlines are rasterized via Pillow with 4× SSAA into half-block characters (`▀▄█ `) at the configured font size
- The ticker uses a sweeping white-hot → deep green gradient - The ticker uses a sweeping white-hot → deep green gradient; ntfy messages use a complementary white-hot → magenta/maroon gradient to distinguish them visually
- Subject-region detection triggers Google Translate and font swap for non-Latin scripts - Subject-region detection runs a regex pass on each headline; matches trigger a Google Translate call and font swap to the appropriate script (CJK, Arabic, Devanagari, etc.) using macOS system fonts
- The mic stream runs in a background thread, feeding RMS dB into glitch probability - The mic stream runs in a background thread, feeding RMS dB into the glitch probability calculation each frame
- The viewport scrolls through pre-rendered blocks with fade zones - The viewport scrolls through a virtual canvas of pre-rendered blocks; fade zones at top and bottom dissolve characters probabilistically
- An ntfy.sh SSE stream runs in a background thread for messages and C&C commands - An ntfy.sh SSE stream runs in a background thread for messages and C&C commands; incoming messages interrupt the scroll and render full-screen until dismissed or expired
- Figment mode rasterizes SVGs via cairosvg → PIL → greyscale → half-block encode, then overlays them with ANSI cursor-positioning commands between the effect chain and the ntfy message layer
### Architecture ### Architecture
@@ -138,32 +205,40 @@ engine/
controller.py handles /effects commands controller.py handles /effects commands
performance.py performance monitoring performance.py performance monitoring
legacy.py legacy functional effects legacy.py legacy functional effects
effects_plugins/ effect plugin implementations fetch.py RSS/Gutenberg fetching + cache load/save
noise.py noise effect
fade.py fade effect
glitch.py glitch effect
firehose.py firehose effect
fetch.py RSS/Gutenberg fetching + cache
ntfy.py NtfyPoller — standalone, zero internal deps ntfy.py NtfyPoller — standalone, zero internal deps
mic.py MicMonitor — standalone, graceful fallback mic.py MicMonitor — standalone, graceful fallback
scroll.py stream() frame loop + message rendering scroll.py stream() frame loop + message rendering
viewport.py terminal dimension tracking viewport.py terminal dimension tracking (tw/th)
frame.py scroll step calculation, timing frame.py scroll step calculation, timing
layers.py ticker zone, firehose, message overlay layers.py ticker zone, firehose, message + figment overlay rendering
eventbus.py thread-safe event publishing figment_render.py SVG → cairosvg → PIL → half-block rasterizer with cache
figment_trigger.py FigmentTrigger protocol, FigmentAction enum, FigmentCommand
eventbus.py thread-safe event publishing for decoupled communication
events.py event types and definitions events.py event types and definitions
controller.py coordinates ntfy/mic monitoring controller.py coordinates ntfy/mic monitoring and event publishing
emitters.py background emitters emitters.py background emitters for ntfy and mic
types.py type definitions types.py type definitions and dataclasses
themes.py THEME_REGISTRY — gradient color definitions
display/ Display backend system display/ Display backend system
__init__.py DisplayRegistry, get_monitor __init__.py DisplayRegistry, get_monitor
backends/ backends/
terminal.py ANSI terminal display terminal.py ANSI terminal display
websocket.py WebSocket server for browser clients websocket.py WebSocket server for browser clients
sixel.py Sixel graphics (pure Python) sixel.py Sixel graphics (pure Python)
null.py headless display for testing null.py headless display for testing
multi.py forwards to multiple displays multi.py forwards to multiple displays
benchmark.py performance benchmarking tool benchmark.py performance benchmarking tool
effects_plugins/
__init__.py plugin discovery (ABC issubclass scan)
noise.py NoiseEffect — random character noise
glitch.py GlitchEffect — horizontal glitch bars
fade.py FadeEffect — edge fade zones
firehose.py FirehoseEffect — dense bottom ticker strip
figment.py FigmentEffect — periodic SVG glyph overlay (state machine)
figments/ SVG assets for figment mode
``` ```
--- ---
@@ -175,11 +250,15 @@ engine/
Requires Python 3.10+ and [uv](https://docs.astral.sh/uv/). Requires Python 3.10+ and [uv](https://docs.astral.sh/uv/).
```bash ```bash
uv sync # minimal (no mic) uv sync # minimal (no mic, no figment)
uv sync --all-extras # with mic support uv sync --extra mic # with mic support (sounddevice + numpy)
uv sync --extra figment # with figment mode (cairosvg + system Cairo)
uv sync --all-extras # all optional features
uv sync --all-extras --group dev # full dev environment uv sync --all-extras --group dev # full dev environment
``` ```
Figment mode also requires the Cairo C library: `brew install cairo` (macOS).
### Tasks ### Tasks
With [mise](https://mise.jdx.dev/): With [mise](https://mise.jdx.dev/):
@@ -209,6 +288,8 @@ mise run topics-init # initialize ntfy topics
### Testing ### Testing
Tests live in `tests/` and cover `config`, `filter`, `mic`, `ntfy`, `sources`, `terminal`, and the full figment pipeline (`figment_render`, `figment_trigger`, `figment`, `figment_overlay`). Figment tests are automatically skipped if Cairo is not installed.
```bash ```bash
uv run pytest uv run pytest
uv run pytest --cov=engine --cov-report=term-missing uv run pytest --cov=engine --cov-report=term-missing
@@ -252,11 +333,18 @@ Pre-commit hooks run lint automatically via `hk`.
- Parallax secondary column - Parallax secondary column
### Cyberpunk Vibes ### Cyberpunk Vibes
- Keyword watch list with strobe effects - **Figment intensity wiring** — `config.intensity` currently stored but not yet applied to reveal/dissolve speed or strobe frequency
- Breaking interrupt with synthesized audio - **ntfy figment trigger** — built-in `NtfyFigmentTrigger` that listens on a dedicated topic to fire figments on demand
- Live data overlay (BTC, ISS position) - **Keyword watch list** — highlight or strobe any headline matching tracked terms (names, topics, tickers)
- Theme switcher (amber, ice, red) - **Breaking interrupt** — full-screen flash + synthesized blip when a high-priority keyword hits
- Persona modes (surveillance, oracle, underground) - **Live data overlay** — secondary ticker strip at screen edge: BTC price, ISS position, geomagnetic index
- **Theme switcher** — `--amber` (phosphor), `--ice` (electric cyan), `--red` (alert state) palette modes via CLI flag
- **Persona modes** — `--surveillance`, `--oracle`, `--underground` as feed presets with matching color themes and boot copy
- **Synthesized audio** — short static bursts tied to glitch events, independent of mic input
### Extensibility
- **serve.py** — HTTP server that imports `engine.render` and `engine.fetch` directly to stream 1-bit bitmaps to an ESP32 display
- **Rust port** — `ntfy.py` and `render.py` are the natural first targets; clear module boundaries make incremental porting viable
--- ---

View File

@@ -1,18 +1,11 @@
# # Refactor mainline\.py into modular package
Refactor mainline\.py into modular package
## Problem ## Problem
`mainline.py` is a single 1085\-line file with ~10 interleaved concerns\. This prevents: `mainline.py` is a single 1085\-line file with ~10 interleaved concerns\. This prevents:
* Reusing the ntfy doorbell interrupt in other visualizers * Reusing the ntfy doorbell interrupt in other visualizers
* Importing the render pipeline from `serve.py` \(future ESP32 HTTP server\) * Importing the render pipeline from `serve.py` \(future ESP32 HTTP server\)
* Testing any concern in isolation * Testing any concern in isolation
* Porting individual layers to Rust independently * Porting individual layers to Rust independently
## Target structure ## Target structure
```warp-runnable-command ```warp-runnable-command
mainline.py # thin entrypoint: venv bootstrap → engine.app.main() mainline.py # thin entrypoint: venv bootstrap → engine.app.main()
engine/ engine/
@@ -30,11 +23,8 @@ engine/
scroll.py # stream() frame loop + message rendering scroll.py # stream() frame loop + message rendering
app.py # main(), TITLE art, boot sequence, signal handler app.py # main(), TITLE art, boot sequence, signal handler
``` ```
The package is named `engine/` to avoid a naming conflict with the `mainline.py` entrypoint\. The package is named `engine/` to avoid a naming conflict with the `mainline.py` entrypoint\.
## Module dependency graph ## Module dependency graph
```warp-runnable-command ```warp-runnable-command
config ← (nothing) config ← (nothing)
sources ← (nothing) sources ← (nothing)
@@ -49,92 +39,64 @@ mic ← (nothing — sounddevice only)
scroll ← config, terminal, render, effects, ntfy, mic scroll ← config, terminal, render, effects, ntfy, mic
app ← everything above app ← everything above
``` ```
Critical property: **ntfy\.py and mic\.py have zero internal dependencies**, making ntfy reusable by any visualizer\. Critical property: **ntfy\.py and mic\.py have zero internal dependencies**, making ntfy reusable by any visualizer\.
## Module details ## Module details
### mainline\.py \(entrypoint — slimmed down\) ### mainline\.py \(entrypoint — slimmed down\)
Keeps only the venv bootstrap \(lines 10\-38\) which must run before any third\-party imports\. After bootstrap, delegates to `engine.app.main()`\. Keeps only the venv bootstrap \(lines 10\-38\) which must run before any third\-party imports\. After bootstrap, delegates to `engine.app.main()`\.
### engine/config\.py ### engine/config\.py
From current mainline\.py: From current mainline\.py:
* `HEADLINE_LIMIT`, `FEED_TIMEOUT`, `MIC_THRESHOLD_DB` \(lines 55\-57\) * `HEADLINE_LIMIT`, `FEED_TIMEOUT`, `MIC_THRESHOLD_DB` \(lines 55\-57\)
* `MODE`, `FIREHOSE` CLI flag parsing \(lines 58\-59\) * `MODE`, `FIREHOSE` CLI flag parsing \(lines 58\-59\)
* `NTFY_TOPIC`, `NTFY_POLL_INTERVAL`, `MESSAGE_DISPLAY_SECS` \(lines 62\-64\) * `NTFY_TOPIC`, `NTFY_POLL_INTERVAL`, `MESSAGE_DISPLAY_SECS` \(lines 62\-64\)
* `_FONT_PATH`, `_FONT_SZ`, `_RENDER_H` \(lines 147\-150\) * `_FONT_PATH`, `_FONT_SZ`, `_RENDER_H` \(lines 147\-150\)
* `_SCROLL_DUR`, `_FRAME_DT`, `FIREHOSE_H` \(lines 505\-507\) * `_SCROLL_DUR`, `_FRAME_DT`, `FIREHOSE_H` \(lines 505\-507\)
* `GLITCH`, `KATA` glyph tables \(lines 143\-144\) * `GLITCH`, `KATA` glyph tables \(lines 143\-144\)
### engine/sources\.py ### engine/sources\.py
Pure data, no logic: Pure data, no logic:
* `FEEDS` dict \(lines 102\-140\) * `FEEDS` dict \(lines 102\-140\)
* `POETRY_SOURCES` dict \(lines 67\-80\) * `POETRY_SOURCES` dict \(lines 67\-80\)
* `SOURCE_LANGS` dict \(lines 258\-266\) * `SOURCE_LANGS` dict \(lines 258\-266\)
* `_LOCATION_LANGS` dict \(lines 269\-289\) * `_LOCATION_LANGS` dict \(lines 269\-289\)
* `_SCRIPT_FONTS` dict \(lines 153\-165\) * `_SCRIPT_FONTS` dict \(lines 153\-165\)
* `_NO_UPPER` set \(line 167\) * `_NO_UPPER` set \(line 167\)
### engine/terminal\.py ### engine/terminal\.py
ANSI primitives and terminal I/O: ANSI primitives and terminal I/O:
* All ANSI constants: `RST`, `BOLD`, `DIM`, `G_HI`, `G_MID`, `G_LO`, `G_DIM`, `W_COOL`, `W_DIM`, `W_GHOST`, `C_DIM`, `CLR`, `CURSOR_OFF`, `CURSOR_ON` \(lines 83\-99\) * All ANSI constants: `RST`, `BOLD`, `DIM`, `G_HI`, `G_MID`, `G_LO`, `G_DIM`, `W_COOL`, `W_DIM`, `W_GHOST`, `C_DIM`, `CLR`, `CURSOR_OFF`, `CURSOR_ON` \(lines 83\-99\)
* `tw()`, `th()` \(lines 223\-234\) * `tw()`, `th()` \(lines 223\-234\)
* `type_out()`, `slow_print()`, `boot_ln()` \(lines 355\-386\) * `type_out()`, `slow_print()`, `boot_ln()` \(lines 355\-386\)
### engine/filter\.py ### engine/filter\.py
* `_Strip` HTML parser class \(lines 205\-214\) * `_Strip` HTML parser class \(lines 205\-214\)
* `strip_tags()` \(lines 217\-220\) * `strip_tags()` \(lines 217\-220\)
* `_SKIP_RE` compiled regex \(lines 322\-346\) * `_SKIP_RE` compiled regex \(lines 322\-346\)
* `_skip()` predicate \(lines 349\-351\) * `_skip()` predicate \(lines 349\-351\)
### engine/translate\.py ### engine/translate\.py
* `_TRANSLATE_CACHE` \(line 291\) * `_TRANSLATE_CACHE` \(line 291\)
* `_detect_location_language()` \(lines 294\-300\) — imports `_LOCATION_LANGS` from sources * `_detect_location_language()` \(lines 294\-300\) — imports `_LOCATION_LANGS` from sources
* `_translate_headline()` \(lines 303\-319\) * `_translate_headline()` \(lines 303\-319\)
### engine/render\.py ### engine/render\.py
The OTF→terminal pipeline\. This is exactly what `serve.py` will import to produce 1\-bit bitmaps for the ESP32\. The OTF→terminal pipeline\. This is exactly what `serve.py` will import to produce 1\-bit bitmaps for the ESP32\.
* `_GRAD_COLS` gradient table \(lines 169\-182\) * `_GRAD_COLS` gradient table \(lines 169\-182\)
* `_font()`, `_font_for_lang()` with lazy\-load \+ cache \(lines 185\-202\) * `_font()`, `_font_for_lang()` with lazy\-load \+ cache \(lines 185\-202\)
* `_render_line()` — OTF text → half\-block terminal rows \(lines 567\-605\) * `_render_line()` — OTF text → half\-block terminal rows \(lines 567\-605\)
* `_big_wrap()` — word\-wrap \+ render \(lines 608\-636\) * `_big_wrap()` — word\-wrap \+ render \(lines 608\-636\)
* `_lr_gradient()` — apply left→right color gradient \(lines 639\-656\) * `_lr_gradient()` — apply left→right color gradient \(lines 639\-656\)
* `_make_block()` — composite: translate → render → colorize a headline \(lines 718\-756\)\. Imports from translate, sources\. * `_make_block()` — composite: translate → render → colorize a headline \(lines 718\-756\)\. Imports from translate, sources\.
### engine/effects\.py ### engine/effects\.py
Visual effects applied during the frame loop: Visual effects applied during the frame loop:
* `noise()` \(lines 237\-245\) * `noise()` \(lines 237\-245\)
* `glitch_bar()` \(lines 248\-252\) * `glitch_bar()` \(lines 248\-252\)
* `_fade_line()` — probabilistic character dissolve \(lines 659\-680\) * `_fade_line()` — probabilistic character dissolve \(lines 659\-680\)
* `_vis_trunc()` — ANSI\-aware width truncation \(lines 683\-701\) * `_vis_trunc()` — ANSI\-aware width truncation \(lines 683\-701\)
* `_firehose_line()` \(lines 759\-801\) — imports config\.MODE, sources\.FEEDS/POETRY\_SOURCES * `_firehose_line()` \(lines 759\-801\) — imports config\.MODE, sources\.FEEDS/POETRY\_SOURCES
* `_next_headline()` — pool management \(lines 704\-715\) * `_next_headline()` — pool management \(lines 704\-715\)
### engine/fetch\.py ### engine/fetch\.py
* `fetch_feed()` \(lines 390\-396\) * `fetch_feed()` \(lines 390\-396\)
* `fetch_all()` \(lines 399\-426\) — imports filter\.\_skip, filter\.strip\_tags, terminal\.boot\_ln * `fetch_all()` \(lines 399\-426\) — imports filter\.\_skip, filter\.strip\_tags, terminal\.boot\_ln
* `_fetch_gutenberg()` \(lines 429\-456\) * `_fetch_gutenberg()` \(lines 429\-456\)
* `fetch_poetry()` \(lines 459\-472\) * `fetch_poetry()` \(lines 459\-472\)
* `_cache_path()`, `_load_cache()`, `_save_cache()` \(lines 476\-501\) * `_cache_path()`, `_load_cache()`, `_save_cache()` \(lines 476\-501\)
### engine/ntfy\.py — standalone, reusable ### engine/ntfy\.py — standalone, reusable
Refactored from the current globals \+ thread \(lines 531\-564\) and the message rendering section of `stream()` \(lines 845\-909\) into a class: Refactored from the current globals \+ thread \(lines 531\-564\) and the message rendering section of `stream()` \(lines 845\-909\) into a class:
```python ```python
class NtfyPoller: class NtfyPoller:
def __init__(self, topic_url, poll_interval=15, display_secs=30): def __init__(self, topic_url, poll_interval=15, display_secs=30):
@@ -146,10 +108,8 @@ class NtfyPoller:
def dismiss(self): def dismiss(self):
"""Manually dismiss current message.""" """Manually dismiss current message."""
``` ```
Dependencies: `urllib.request`, `json`, `threading`, `time` — all stdlib\. No internal imports\. Dependencies: `urllib.request`, `json`, `threading`, `time` — all stdlib\. No internal imports\.
Other visualizers use it like: Other visualizers use it like:
```python ```python
from engine.ntfy import NtfyPoller from engine.ntfy import NtfyPoller
poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1") poller = NtfyPoller("https://ntfy.sh/my_topic/json?since=20s&poll=1")
@@ -160,11 +120,8 @@ if msg:
title, body, ts = msg title, body, ts = msg
render_my_message(title, body) # visualizer-specific render_my_message(title, body) # visualizer-specific
``` ```
### engine/mic\.py — standalone ### engine/mic\.py — standalone
Refactored from the current globals \(lines 508\-528\) into a class: Refactored from the current globals \(lines 508\-528\) into a class:
```python ```python
class MicMonitor: class MicMonitor:
def __init__(self, threshold_db=50): def __init__(self, threshold_db=50):
@@ -180,75 +137,41 @@ class MicMonitor:
def excess(self) -> float: def excess(self) -> float:
"""dB above threshold (clamped to 0).""" """dB above threshold (clamped to 0)."""
``` ```
Dependencies: `sounddevice`, `numpy` \(both optional — graceful fallback\)\. Dependencies: `sounddevice`, `numpy` \(both optional — graceful fallback\)\.
### engine/scroll\.py ### engine/scroll\.py
The `stream()` function \(lines 804\-990\)\. Receives its dependencies via arguments or imports: The `stream()` function \(lines 804\-990\)\. Receives its dependencies via arguments or imports:
* `stream(items, ntfy_poller, mic_monitor, config)` or similar * `stream(items, ntfy_poller, mic_monitor, config)` or similar
* Message rendering \(lines 855\-909\) stays here since it's terminal\-display\-specific — a different visualizer would render messages differently * Message rendering \(lines 855\-909\) stays here since it's terminal\-display\-specific — a different visualizer would render messages differently
### engine/app\.py ### engine/app\.py
The orchestrator: The orchestrator:
* `TITLE` ASCII art \(lines 994\-1001\) * `TITLE` ASCII art \(lines 994\-1001\)
* `main()` \(lines 1004\-1084\): CLI handling, signal setup, boot animation, fetch, wire up ntfy/mic/scroll * `main()` \(lines 1004\-1084\): CLI handling, signal setup, boot animation, fetch, wire up ntfy/mic/scroll
## Execution order ## Execution order
### Step 1: Create engine/ package skeleton ### Step 1: Create engine/ package skeleton
Create `engine/__init__.py` and all empty module files\. Create `engine/__init__.py` and all empty module files\.
### Step 2: Extract pure data modules \(zero\-dep\) ### Step 2: Extract pure data modules \(zero\-dep\)
Move constants and data dicts into `config.py`, `sources.py`\. These have no logic dependencies\. Move constants and data dicts into `config.py`, `sources.py`\. These have no logic dependencies\.
### Step 3: Extract terminal\.py ### Step 3: Extract terminal\.py
Move ANSI codes and terminal I/O helpers\. No internal deps\. Move ANSI codes and terminal I/O helpers\. No internal deps\.
### Step 4: Extract filter\.py and translate\.py ### Step 4: Extract filter\.py and translate\.py
Both are small, self\-contained\. translate imports from sources\. Both are small, self\-contained\. translate imports from sources\.
### Step 5: Extract render\.py ### Step 5: Extract render\.py
Font loading \+ the OTF→half\-block pipeline\. Imports from config, terminal, sources\. This is the module `serve.py` will later import\. Font loading \+ the OTF→half\-block pipeline\. Imports from config, terminal, sources\. This is the module `serve.py` will later import\.
### Step 6: Extract effects\.py ### Step 6: Extract effects\.py
Visual effects\. Imports from config, terminal, sources\. Visual effects\. Imports from config, terminal, sources\.
### Step 7: Extract fetch\.py ### Step 7: Extract fetch\.py
Feed/Gutenberg fetching \+ caching\. Imports from config, sources, filter, terminal\. Feed/Gutenberg fetching \+ caching\. Imports from config, sources, filter, terminal\.
### Step 8: Extract ntfy\.py and mic\.py ### Step 8: Extract ntfy\.py and mic\.py
Refactor globals\+threads into classes\. Zero internal deps\. Refactor globals\+threads into classes\. Zero internal deps\.
### Step 9: Extract scroll\.py ### Step 9: Extract scroll\.py
The frame loop\. Last to extract because it depends on everything above\. The frame loop\. Last to extract because it depends on everything above\.
### Step 10: Extract app\.py ### Step 10: Extract app\.py
The `main()` function, boot sequence, signal handler\. Wire up all modules\. The `main()` function, boot sequence, signal handler\. Wire up all modules\.
### Step 11: Slim down mainline\.py ### Step 11: Slim down mainline\.py
Keep only venv bootstrap \+ `from engine.app import main; main()`\. Keep only venv bootstrap \+ `from engine.app import main; main()`\.
### Step 12: Verify ### Step 12: Verify
Run `python3 mainline.py`, `python3 mainline.py --poetry`, and `python3 mainline.py --firehose` to confirm identical behavior\. No behavioral changes in this refactor\. Run `python3 mainline.py`, `python3 mainline.py --poetry`, and `python3 mainline.py --firehose` to confirm identical behavior\. No behavioral changes in this refactor\.
## What this enables ## What this enables
* **serve\.py** \(future\): `from engine.render import _render_line, _big_wrap` \+ `from engine.fetch import fetch_all` — imports the pipeline directly * **serve\.py** \(future\): `from engine.render import _render_line, _big_wrap` \+ `from engine.fetch import fetch_all` — imports the pipeline directly
* **Other visualizers**: `from engine.ntfy import NtfyPoller` — doorbell feature with no coupling to mainline's scroll engine * **Other visualizers**: `from engine.ntfy import NtfyPoller` — doorbell feature with no coupling to mainline's scroll engine
* **Rust port**: Clear boundaries for what to port first \(ntfy client, render pipeline\) vs what stays in Python \(fetching, caching — the server side\) * **Rust port**: Clear boundaries for what to port first \(ntfy client, render pipeline\) vs what stays in Python \(fetching, caching — the server side\)

View File

@@ -1,366 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mainline Terminal</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #0a0a0a;
color: #ccc;
font-family: 'Fira Code', 'Cascadia Code', 'Consolas', monospace;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
padding: 20px;
}
body.fullscreen {
padding: 0;
}
body.fullscreen #controls {
display: none;
}
#container {
position: relative;
}
canvas {
background: #000;
border: 1px solid #333;
image-rendering: pixelated;
image-rendering: crisp-edges;
}
body.fullscreen canvas {
border: none;
width: 100vw;
height: 100vh;
max-width: 100vw;
max-height: 100vh;
}
#controls {
display: flex;
gap: 10px;
margin-top: 10px;
align-items: center;
}
#controls button {
background: #333;
color: #ccc;
border: 1px solid #555;
padding: 5px 12px;
cursor: pointer;
font-family: inherit;
font-size: 12px;
}
#controls button:hover {
background: #444;
}
#controls input {
width: 60px;
background: #222;
color: #ccc;
border: 1px solid #444;
padding: 4px 8px;
font-family: inherit;
text-align: center;
}
#status {
margin-top: 10px;
font-size: 12px;
color: #666;
}
#status.connected {
color: #4f4;
}
#status.disconnected {
color: #f44;
}
</style>
</head>
<body>
<div id="container">
<canvas id="terminal"></canvas>
</div>
<div id="controls">
<label>Cols: <input type="number" id="cols" value="80" min="20" max="200"></label>
<label>Rows: <input type="number" id="rows" value="24" min="10" max="60"></label>
<button id="apply">Apply</button>
<button id="fullscreen">Fullscreen</button>
</div>
<div id="status" class="disconnected">Connecting...</div>
<script>
const canvas = document.getElementById('terminal');
const ctx = canvas.getContext('2d');
const status = document.getElementById('status');
const colsInput = document.getElementById('cols');
const rowsInput = document.getElementById('rows');
const applyBtn = document.getElementById('apply');
const fullscreenBtn = document.getElementById('fullscreen');
const CHAR_WIDTH = 9;
const CHAR_HEIGHT = 16;
const ANSI_COLORS = {
0: '#000000', 1: '#cd3131', 2: '#0dbc79', 3: '#e5e510',
4: '#2472c8', 5: '#bc3fbc', 6: '#11a8cd', 7: '#e5e5e5',
8: '#666666', 9: '#f14c4c', 10: '#23d18b', 11: '#f5f543',
12: '#3b8eea', 13: '#d670d6', 14: '#29b8db', 15: '#ffffff',
};
let cols = 80;
let rows = 24;
let ws = null;
function resizeCanvas() {
canvas.width = cols * CHAR_WIDTH;
canvas.height = rows * CHAR_HEIGHT;
}
function parseAnsi(text) {
if (!text) return [];
const tokens = [];
let currentText = '';
let fg = '#cccccc';
let bg = '#000000';
let bold = false;
let i = 0;
let inEscape = false;
let escapeCode = '';
while (i < text.length) {
const char = text[i];
if (inEscape) {
if (char >= '0' && char <= '9' || char === ';' || char === '[') {
escapeCode += char;
}
if (char === 'm') {
const codes = escapeCode.replace('\x1b[', '').split(';');
for (const code of codes) {
const num = parseInt(code) || 0;
if (num === 0) {
fg = '#cccccc';
bg = '#000000';
bold = false;
} else if (num === 1) {
bold = true;
} else if (num === 22) {
bold = false;
} else if (num === 39) {
fg = '#cccccc';
} else if (num === 49) {
bg = '#000000';
} else if (num >= 30 && num <= 37) {
fg = ANSI_COLORS[num - 30 + (bold ? 8 : 0)] || '#cccccc';
} else if (num >= 40 && num <= 47) {
bg = ANSI_COLORS[num - 40] || '#000000';
} else if (num >= 90 && num <= 97) {
fg = ANSI_COLORS[num - 90 + 8] || '#cccccc';
} else if (num >= 100 && num <= 107) {
bg = ANSI_COLORS[num - 100 + 8] || '#000000';
} else if (num >= 1 && num <= 256) {
// 256 colors
if (num < 16) {
fg = ANSI_COLORS[num] || '#cccccc';
} else if (num < 232) {
const c = num - 16;
const r = Math.floor(c / 36) * 51;
const g = Math.floor((c % 36) / 6) * 51;
const b = (c % 6) * 51;
fg = `#${r.toString(16).padStart(2,'0')}${g.toString(16).padStart(2,'0')}${b.toString(16).padStart(2,'0')}`;
} else {
const gray = (num - 232) * 10 + 8;
fg = `#${gray.toString(16).repeat(2)}`;
}
}
}
if (currentText) {
tokens.push({ text: currentText, fg, bg, bold });
currentText = '';
}
inEscape = false;
escapeCode = '';
}
} else if (char === '\x1b' && text[i + 1] === '[') {
if (currentText) {
tokens.push({ text: currentText, fg, bg, bold });
currentText = '';
}
inEscape = true;
escapeCode = '';
i++;
} else {
currentText += char;
}
i++;
}
if (currentText) {
tokens.push({ text: currentText, fg, bg, bold });
}
return tokens;
}
function renderLine(text, x, y, lineHeight) {
const tokens = parseAnsi(text);
let xOffset = x;
for (const token of tokens) {
if (token.text) {
if (token.bold) {
ctx.font = 'bold 16px monospace';
} else {
ctx.font = '16px monospace';
}
const metrics = ctx.measureText(token.text);
if (token.bg !== '#000000') {
ctx.fillStyle = token.bg;
ctx.fillRect(xOffset, y - 2, metrics.width + 1, lineHeight);
}
ctx.fillStyle = token.fg;
ctx.fillText(token.text, xOffset, y);
xOffset += metrics.width;
}
}
}
function connect() {
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const wsUrl = `${protocol}//${window.location.hostname}:8765`;
ws = new WebSocket(wsUrl);
ws.onopen = () => {
status.textContent = 'Connected';
status.className = 'connected';
sendSize();
};
ws.onclose = () => {
status.textContent = 'Disconnected - Reconnecting...';
status.className = 'disconnected';
setTimeout(connect, 1000);
};
ws.onerror = () => {
status.textContent = 'Connection error';
status.className = 'disconnected';
};
ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
if (data.type === 'frame') {
cols = data.width || 80;
rows = data.height || 24;
colsInput.value = cols;
rowsInput.value = rows;
resizeCanvas();
render(data.lines || []);
} else if (data.type === 'clear') {
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
} catch (e) {
console.error('Failed to parse message:', e);
}
};
}
function sendSize() {
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({
type: 'resize',
width: parseInt(colsInput.value),
height: parseInt(rowsInput.value)
}));
}
}
function render(lines) {
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.font = '16px monospace';
ctx.textBaseline = 'top';
const lineHeight = CHAR_HEIGHT;
const maxLines = Math.min(lines.length, rows);
for (let i = 0; i < maxLines; i++) {
const line = lines[i] || '';
renderLine(line, 0, i * lineHeight, lineHeight);
}
}
function calculateViewportSize() {
const isFullscreen = document.fullscreenElement !== null;
const padding = isFullscreen ? 0 : 40;
const controlsHeight = isFullscreen ? 0 : 60;
const availableWidth = window.innerWidth - padding;
const availableHeight = window.innerHeight - controlsHeight;
cols = Math.max(20, Math.floor(availableWidth / CHAR_WIDTH));
rows = Math.max(10, Math.floor(availableHeight / CHAR_HEIGHT));
colsInput.value = cols;
rowsInput.value = rows;
resizeCanvas();
console.log('Fullscreen:', isFullscreen, 'Size:', cols, 'x', rows);
sendSize();
}
applyBtn.addEventListener('click', () => {
cols = parseInt(colsInput.value);
rows = parseInt(rowsInput.value);
resizeCanvas();
sendSize();
});
fullscreenBtn.addEventListener('click', () => {
if (!document.fullscreenElement) {
document.body.classList.add('fullscreen');
document.documentElement.requestFullscreen().then(() => {
calculateViewportSize();
});
} else {
document.exitFullscreen().then(() => {
calculateViewportSize();
});
}
});
document.addEventListener('fullscreenchange', () => {
if (!document.fullscreenElement) {
document.body.classList.remove('fullscreen');
calculateViewportSize();
}
});
window.addEventListener('resize', () => {
if (document.fullscreenElement) {
calculateViewportSize();
}
});
// Initial setup
resizeCanvas();
connect();
</script>
</body>
</html>

View File

@@ -1,5 +1,4 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
# -*- coding: utf-8 -*-
""" """
Command-line utility for interacting with mainline via ntfy. Command-line utility for interacting with mainline via ntfy.
@@ -21,11 +20,6 @@ C&C works like a serial port:
3. Cmdline polls for response 3. Cmdline polls for response
""" """
import os
os.environ["FORCE_COLOR"] = "1"
os.environ["TERM"] = "xterm-256color"
import argparse import argparse
import json import json
import sys import sys

View File

@@ -1,156 +0,0 @@
# Mainline Architecture Diagrams
> These diagrams use Mermaid. Render with: `npx @mermaid-js/mermaid-cli -i ARCHITECTURE.md` or view in GitHub/GitLab/Notion.
## Class Hierarchy (Mermaid)
```mermaid
classDiagram
class Stage {
<<abstract>>
+str name
+set[str] capabilities
+set[str] dependencies
+process(data, ctx) Any
}
Stage <|-- DataSourceStage
Stage <|-- CameraStage
Stage <|-- FontStage
Stage <|-- ViewportFilterStage
Stage <|-- EffectPluginStage
Stage <|-- DisplayStage
Stage <|-- SourceItemsToBufferStage
Stage <|-- PassthroughStage
Stage <|-- ImageToTextStage
Stage <|-- CanvasStage
class EffectPlugin {
<<abstract>>
+str name
+EffectConfig config
+process(buf, ctx) list[str]
+configure(config) None
}
EffectPlugin <|-- NoiseEffect
EffectPlugin <|-- FadeEffect
EffectPlugin <|-- GlitchEffect
EffectPlugin <|-- FirehoseEffect
EffectPlugin <|-- CropEffect
EffectPlugin <|-- TintEffect
class Display {
<<protocol>>
+int width
+int height
+init(width, height, reuse)
+show(buffer, border)
+clear() None
+cleanup() None
}
Display <|.. TerminalDisplay
Display <|.. NullDisplay
Display <|.. PygameDisplay
Display <|.. WebSocketDisplay
Display <|.. SixelDisplay
class Camera {
+int viewport_width
+int viewport_height
+CameraMode mode
+apply(buffer, width, height) list[str]
}
class Pipeline {
+dict[str, Stage] stages
+PipelineContext context
+execute(data) StageResult
}
Pipeline --> Stage
Stage --> Display
```
## Data Flow (Mermaid)
```mermaid
flowchart LR
DataSource[Data Source] --> DataSourceStage
DataSourceStage --> FontStage
FontStage --> CameraStage
CameraStage --> EffectStages
EffectStages --> DisplayStage
DisplayStage --> TerminalDisplay
DisplayStage --> BrowserWebSocket
DisplayStage --> SixelDisplay
DisplayStage --> NullDisplay
```
## Effect Chain (Mermaid)
```mermaid
flowchart LR
InputBuffer --> NoiseEffect
NoiseEffect --> FadeEffect
FadeEffect --> GlitchEffect
GlitchEffect --> FirehoseEffect
FirehoseEffect --> Output
```
> **Note:** Each effect must preserve buffer dimensions (line count and visible width).
## Stage Capabilities
```mermaid
flowchart TB
subgraph "Capability Resolution"
D[DataSource<br/>provides: source.*]
C[Camera<br/>provides: render.output]
E[Effects<br/>provides: render.effect]
DIS[Display<br/>provides: display.output]
end
```
---
## Legacy ASCII Diagrams
### Stage Inheritance
```
Stage(ABC)
├── DataSourceStage
├── CameraStage
├── FontStage
├── ViewportFilterStage
├── EffectPluginStage
├── DisplayStage
├── SourceItemsToBufferStage
├── PassthroughStage
├── ImageToTextStage
└── CanvasStage
```
### Display Backends
```
Display(Protocol)
├── TerminalDisplay
├── NullDisplay
├── PygameDisplay
├── WebSocketDisplay
├── SixelDisplay
├── KittyDisplay
└── MultiDisplay
```
### Camera Modes
```
Camera
├── FEED # Static view
├── SCROLL # Horizontal scroll
├── VERTICAL # Vertical scroll
├── HORIZONTAL # Same as scroll
├── OMNI # Omnidirectional
├── FLOATING # Floating particles
└── BOUNCE # Bouncing camera

View File

@@ -1,199 +0,0 @@
# Mainline Pipeline
## Architecture Overview
```
Sources (static/dynamic) → Fetch → Prepare → Scroll → Effects → Render → Display
NtfyPoller ← MicMonitor (async)
```
### Data Source Abstraction (sources_v2.py)
- **Static sources**: Data fetched once and cached (HeadlinesDataSource, PoetryDataSource)
- **Dynamic sources**: Idempotent fetch for runtime updates (PipelineDataSource)
- **SourceRegistry**: Discovery and management of data sources
### Camera Modes
- **Vertical**: Scroll up (default)
- **Horizontal**: Scroll left
- **Omni**: Diagonal scroll
- **Floating**: Sinusoidal bobbing
- **Trace**: Follow network path node-by-node (for pipeline viz)
## Content to Display Rendering Pipeline
```mermaid
flowchart TD
subgraph Sources["Data Sources (v2)"]
Headlines[HeadlinesDataSource]
Poetry[PoetryDataSource]
Pipeline[PipelineDataSource]
Registry[SourceRegistry]
end
subgraph SourcesLegacy["Data Sources (legacy)"]
RSS[("RSS Feeds")]
PoetryFeed[("Poetry Feed")]
Ntfy[("Ntfy Messages")]
Mic[("Microphone")]
end
subgraph Fetch["Fetch Layer"]
FC[fetch_all]
FP[fetch_poetry]
Cache[(Cache)]
end
subgraph Prepare["Prepare Layer"]
MB[make_block]
Strip[strip_tags]
Trans[translate]
end
subgraph Scroll["Scroll Engine"]
SC[StreamController]
CAM[Camera]
RTZ[render_ticker_zone]
Msg[render_message_overlay]
Grad[lr_gradient]
VT[vis_trunc / vis_offset]
end
subgraph Effects["Effect Pipeline"]
subgraph EffectsPlugins["Effect Plugins"]
Noise[NoiseEffect]
Fade[FadeEffect]
Glitch[GlitchEffect]
Firehose[FirehoseEffect]
Hud[HudEffect]
end
EC[EffectChain]
ER[EffectRegistry]
end
subgraph Render["Render Layer"]
BW[big_wrap]
RL[render_line]
end
subgraph Display["Display Backends"]
TD[TerminalDisplay]
PD[PygameDisplay]
SD[SixelDisplay]
KD[KittyDisplay]
WSD[WebSocketDisplay]
ND[NullDisplay]
end
subgraph Async["Async Sources"]
NTFY[NtfyPoller]
MIC[MicMonitor]
end
subgraph Animation["Animation System"]
AC[AnimationController]
PR[Preset]
end
Sources --> Fetch
RSS --> FC
PoetryFeed --> FP
FC --> Cache
FP --> Cache
Cache --> MB
Strip --> MB
Trans --> MB
MB --> SC
NTFY --> SC
SC --> RTZ
CAM --> RTZ
Grad --> RTZ
VT --> RTZ
RTZ --> EC
EC --> ER
ER --> EffectsPlugins
EffectsPlugins --> BW
BW --> RL
RL --> Display
Ntfy --> RL
Mic --> RL
MIC --> RL
style Sources fill:#f9f,stroke:#333
style Fetch fill:#bbf,stroke:#333
style Prepare fill:#bff,stroke:#333
style Scroll fill:#bfb,stroke:#333
style Effects fill:#fbf,stroke:#333
style Render fill:#ffb,stroke:#333
style Display fill:#bbf,stroke:#333
style Async fill:#fbb,stroke:#333
style Animation fill:#bfb,stroke:#333
```
## Animation & Presets
```mermaid
flowchart LR
subgraph Preset["Preset"]
PP[PipelineParams]
AC[AnimationController]
end
subgraph AnimationController["AnimationController"]
Clock[Clock]
Events[Events]
Triggers[Triggers]
end
subgraph Triggers["Trigger Types"]
TIME[TIME]
FRAME[FRAME]
CYCLE[CYCLE]
COND[CONDITION]
MANUAL[MANUAL]
end
PP --> AC
Clock --> AC
Events --> AC
Triggers --> Events
```
## Camera Modes
```mermaid
stateDiagram-v2
[*] --> Vertical
Vertical --> Horizontal: mode change
Horizontal --> Omni: mode change
Omni --> Floating: mode change
Floating --> Trace: mode change
Trace --> Vertical: mode change
state Vertical {
[*] --> ScrollUp
ScrollUp --> ScrollUp: +y each frame
}
state Horizontal {
[*] --> ScrollLeft
ScrollLeft --> ScrollLeft: +x each frame
}
state Omni {
[*] --> Diagonal
Diagonal --> Diagonal: +x, +y each frame
}
state Floating {
[*] --> Bobbing
Bobbing --> Bobbing: sin(time) for x,y
}
state Trace {
[*] --> FollowPath
FollowPath --> FollowPath: node by node
}
```

View File

@@ -0,0 +1,894 @@
# Color Scheme Switcher Implementation Plan
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Implement interactive color theme picker at startup that lets users choose between green, orange, or purple gradients with complementary message queue colors.
**Architecture:** New `themes.py` data module defines Theme class and THEME_REGISTRY. Config adds `ACTIVE_THEME` global set by picker. Render functions read from active theme instead of hardcoded constants. App adds picker UI that mirrors font picker pattern.
**Tech Stack:** Python 3.10+, ANSI 256-color codes, existing terminal I/O utilities
---
## File Structure
| File | Purpose | Change Type |
|------|---------|------------|
| `engine/themes.py` | Theme class, THEME_REGISTRY, color codes | Create |
| `engine/config.py` | ACTIVE_THEME global, set_active_theme() | Modify |
| `engine/render.py` | Replace GRAD_COLS/MSG_GRAD_COLS with config lookup | Modify |
| `engine/scroll.py` | Update message gradient call | Modify |
| `engine/app.py` | pick_color_theme(), call in main() | Modify |
| `tests/test_themes.py` | Theme class and registry unit tests | Create |
---
## Chunk 1: Theme Data Module
### Task 1: Create themes.py with Theme class and registry
**Files:**
- Create: `engine/themes.py`
- Test: `tests/test_themes.py`
- [ ] **Step 1: Write failing test for Theme class**
Create `tests/test_themes.py`:
```python
"""Test color themes and registry."""
from engine.themes import Theme, THEME_REGISTRY, get_theme
def test_theme_construction():
"""Theme stores name and gradient lists."""
main = ["\033[1;38;5;231m"] * 12
msg = ["\033[1;38;5;225m"] * 12
theme = Theme(name="Test Green", main_gradient=main, message_gradient=msg)
assert theme.name == "Test Green"
assert theme.main_gradient == main
assert theme.message_gradient == msg
def test_gradient_length():
"""Each gradient must have exactly 12 ANSI codes."""
for theme_id, theme in THEME_REGISTRY.items():
assert len(theme.main_gradient) == 12, f"{theme_id} main gradient wrong length"
assert len(theme.message_gradient) == 12, f"{theme_id} message gradient wrong length"
def test_theme_registry_has_three_themes():
"""Registry contains green, orange, purple."""
assert len(THEME_REGISTRY) == 3
assert "green" in THEME_REGISTRY
assert "orange" in THEME_REGISTRY
assert "purple" in THEME_REGISTRY
def test_get_theme_valid():
"""get_theme returns Theme object for valid ID."""
theme = get_theme("green")
assert isinstance(theme, Theme)
assert theme.name == "Verdant Green"
def test_get_theme_invalid():
"""get_theme raises KeyError for invalid ID."""
with pytest.raises(KeyError):
get_theme("invalid_theme")
def test_green_theme_unchanged():
"""Green theme uses original green → magenta colors."""
green_theme = get_theme("green")
# First color should be white (bold)
assert green_theme.main_gradient[0] == "\033[1;38;5;231m"
# Last deep green
assert green_theme.main_gradient[9] == "\033[38;5;22m"
# Message gradient is magenta
assert green_theme.message_gradient[9] == "\033[38;5;89m"
```
Run: `pytest tests/test_themes.py -v`
Expected: FAIL (module doesn't exist)
- [ ] **Step 2: Create themes.py with Theme class and finalized gradients**
Create `engine/themes.py`:
```python
"""Color theme definitions and registry."""
from typing import Optional
class Theme:
"""Encapsulates a color scheme: name, main gradient, message gradient."""
def __init__(self, name: str, main_gradient: list[str], message_gradient: list[str]):
"""Initialize theme with display name and gradient lists.
Args:
name: Display name (e.g., "Verdant Green")
main_gradient: List of 12 ANSI 256-color codes (white → primary color)
message_gradient: List of 12 ANSI codes (white → complementary color)
"""
self.name = name
self.main_gradient = main_gradient
self.message_gradient = message_gradient
# ─── FINALIZED GRADIENTS ──────────────────────────────────────────────────
# Each gradient: white → primary/complementary, 12 steps total
# Format: "\033[<brightness>;<color>m" where color is 38;5;<colorcode>
_GREEN_MAIN = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;195m", # pale white-tint
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright green
"\033[38;5;40m", # green
"\033[38;5;34m", # medium green
"\033[38;5;28m", # dark green
"\033[38;5;22m", # deep green
"\033[2;38;5;22m", # dim deep green
"\033[2;38;5;235m", # near black
]
_GREEN_MESSAGE = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;225m", # pale pink-white
"\033[38;5;219m", # bright pink
"\033[38;5;213m", # hot pink
"\033[38;5;207m", # magenta
"\033[38;5;201m", # bright magenta
"\033[38;5;165m", # orchid-red
"\033[38;5;161m", # ruby-magenta
"\033[38;5;125m", # dark magenta
"\033[38;5;89m", # deep maroon-magenta
"\033[2;38;5;89m", # dim deep maroon-magenta
"\033[2;38;5;235m", # near black
]
_ORANGE_MAIN = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;215m", # pale orange-white
"\033[38;5;209m", # bright orange
"\033[38;5;208m", # vibrant orange
"\033[38;5;202m", # orange
"\033[38;5;166m", # dark orange
"\033[38;5;130m", # burnt orange
"\033[38;5;94m", # rust
"\033[38;5;58m", # dark rust
"\033[38;5;94m", # rust (hold)
"\033[2;38;5;94m", # dim rust
"\033[2;38;5;235m", # near black
]
_ORANGE_MESSAGE = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;195m", # pale cyan-white
"\033[38;5;33m", # bright blue
"\033[38;5;27m", # blue
"\033[38;5;21m", # deep blue
"\033[38;5;21m", # deep blue (hold)
"\033[38;5;21m", # deep blue (hold)
"\033[38;5;18m", # navy
"\033[38;5;18m", # navy (hold)
"\033[38;5;18m", # navy (hold)
"\033[2;38;5;18m", # dim navy
"\033[2;38;5;235m", # near black
]
_PURPLE_MAIN = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;225m", # pale purple-white
"\033[38;5;177m", # bright purple
"\033[38;5;171m", # vibrant purple
"\033[38;5;165m", # purple
"\033[38;5;135m", # medium purple
"\033[38;5;129m", # purple
"\033[38;5;93m", # dark purple
"\033[38;5;57m", # deep purple
"\033[38;5;57m", # deep purple (hold)
"\033[2;38;5;57m", # dim deep purple
"\033[2;38;5;235m", # near black
]
_PURPLE_MESSAGE = [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;226m", # pale yellow-white
"\033[38;5;226m", # bright yellow
"\033[38;5;220m", # yellow
"\033[38;5;220m", # yellow (hold)
"\033[38;5;184m", # dark yellow
"\033[38;5;184m", # dark yellow (hold)
"\033[38;5;178m", # olive-yellow
"\033[38;5;178m", # olive-yellow (hold)
"\033[38;5;172m", # golden
"\033[2;38;5;172m", # dim golden
"\033[2;38;5;235m", # near black
]
# ─── THEME REGISTRY ───────────────────────────────────────────────────────
THEME_REGISTRY = {
"green": Theme(
name="Verdant Green",
main_gradient=_GREEN_MAIN,
message_gradient=_GREEN_MESSAGE,
),
"orange": Theme(
name="Molten Orange",
main_gradient=_ORANGE_MAIN,
message_gradient=_ORANGE_MESSAGE,
),
"purple": Theme(
name="Violet Purple",
main_gradient=_PURPLE_MAIN,
message_gradient=_PURPLE_MESSAGE,
),
}
def get_theme(theme_id: str) -> Theme:
"""Retrieve a theme by ID.
Args:
theme_id: One of "green", "orange", "purple"
Returns:
Theme object
Raises:
KeyError: If theme_id not found in registry
"""
if theme_id not in THEME_REGISTRY:
raise KeyError(f"Unknown theme: {theme_id}. Available: {list(THEME_REGISTRY.keys())}")
return THEME_REGISTRY[theme_id]
```
- [ ] **Step 3: Run tests to verify they pass**
Run: `pytest tests/test_themes.py -v`
Expected: PASS (all 6 tests)
- [ ] **Step 4: Commit**
```bash
git add engine/themes.py tests/test_themes.py
git commit -m "feat: create Theme class and registry with finalized color gradients
- Define Theme class to encapsulate name and main/message gradients
- Create THEME_REGISTRY with green, orange, purple themes
- Each gradient has 12 ANSI 256-color codes finalized
- Complementary color pairs: green/magenta, orange/blue, purple/yellow
- Add get_theme() lookup with error handling
- Add comprehensive unit tests"
```
---
## Chunk 2: Config Integration
### Task 2: Add ACTIVE_THEME global and set_active_theme() to config.py
**Files:**
- Modify: `engine/config.py:1-30`
- Test: `tests/test_config.py` (expand existing)
- [ ] **Step 1: Write failing tests for config changes**
Add to `tests/test_config.py`:
```python
def test_active_theme_initially_none():
"""ACTIVE_THEME is None before initialization."""
# This test may fail if config is already initialized
# We'll set it to None first for testing
import engine.config
engine.config.ACTIVE_THEME = None
assert engine.config.ACTIVE_THEME is None
def test_set_active_theme_green():
"""set_active_theme('green') sets ACTIVE_THEME to green theme."""
from engine.config import set_active_theme
from engine.themes import get_theme
set_active_theme("green")
assert config.ACTIVE_THEME is not None
assert config.ACTIVE_THEME.name == "Verdant Green"
assert config.ACTIVE_THEME == get_theme("green")
def test_set_active_theme_default():
"""set_active_theme() with no args defaults to green."""
from engine.config import set_active_theme
set_active_theme()
assert config.ACTIVE_THEME.name == "Verdant Green"
def test_set_active_theme_invalid():
"""set_active_theme() with invalid ID raises KeyError."""
from engine.config import set_active_theme
with pytest.raises(KeyError):
set_active_theme("invalid")
```
Run: `pytest tests/test_config.py -v`
Expected: FAIL (functions don't exist yet)
- [ ] **Step 2: Add ACTIVE_THEME global and set_active_theme() to config.py**
Edit `engine/config.py`, add after line 30 (after `_resolve_font_path` function):
```python
# ─── COLOR THEME ──────────────────────────────────────────────────────────
ACTIVE_THEME = None # set by set_active_theme() after picker
def set_active_theme(theme_id: str = "green"):
"""Set the active color theme. Defaults to 'green' if not specified.
Args:
theme_id: One of "green", "orange", "purple"
Raises:
KeyError: If theme_id is invalid
"""
global ACTIVE_THEME
from engine import themes
ACTIVE_THEME = themes.get_theme(theme_id)
```
- [ ] **Step 3: Remove hardcoded GRAD_COLS and MSG_GRAD_COLS from render.py**
Edit `engine/render.py`, find and delete lines 20-49 (the hardcoded gradient arrays):
```python
# DELETED:
# GRAD_COLS = [...]
# MSG_GRAD_COLS = [...]
```
- [ ] **Step 4: Run tests to verify they pass**
Run: `pytest tests/test_config.py::test_active_theme_initially_none -v`
Run: `pytest tests/test_config.py::test_set_active_theme_green -v`
Run: `pytest tests/test_config.py::test_set_active_theme_default -v`
Run: `pytest tests/test_config.py::test_set_active_theme_invalid -v`
Expected: PASS (all 4 new tests)
- [ ] **Step 5: Verify existing config tests still pass**
Run: `pytest tests/test_config.py -v`
Expected: PASS (all existing + new tests)
- [ ] **Step 6: Commit**
```bash
git add engine/config.py tests/test_config.py
git commit -m "feat: add ACTIVE_THEME global and set_active_theme() to config
- Add ACTIVE_THEME global (initialized to None)
- Add set_active_theme(theme_id) function with green default
- Remove hardcoded GRAD_COLS and MSG_GRAD_COLS (move to themes.py)
- Add comprehensive tests for theme setting"
```
---
## Chunk 3: Render Pipeline Integration
### Task 3: Update render.py to use config.ACTIVE_THEME
**Files:**
- Modify: `engine/render.py:15-220`
- Test: `tests/test_render.py` (expand existing)
- [ ] **Step 1: Write failing test for lr_gradient with theme**
Add to `tests/test_render.py`:
```python
def test_lr_gradient_uses_active_theme(monkeypatch):
"""lr_gradient uses config.ACTIVE_THEME when cols=None."""
from engine import config, render
from engine.themes import get_theme
# Set orange theme
config.set_active_theme("orange")
# Create simple rows
rows = ["test row"]
result = render.lr_gradient(rows, offset=0, cols=None)
# Result should start with first color from orange main gradient
assert result[0].startswith("\033[1;38;5;231m") # white (same for all)
def test_lr_gradient_fallback_when_no_theme(monkeypatch):
"""lr_gradient uses fallback when ACTIVE_THEME is None."""
from engine import config, render
# Clear active theme
config.ACTIVE_THEME = None
rows = ["test row"]
result = render.lr_gradient(rows, offset=0, cols=None)
# Should not crash and should return something
assert result is not None
assert len(result) > 0
def test_default_green_gradient_length():
"""_default_green_gradient returns 12 colors."""
from engine import render
colors = render._default_green_gradient()
assert len(colors) == 12
```
Run: `pytest tests/test_render.py::test_lr_gradient_uses_active_theme -v`
Expected: FAIL (function signature doesn't match)
- [ ] **Step 2: Update lr_gradient() to use config.ACTIVE_THEME**
Edit `engine/render.py`, find the `lr_gradient()` function (around line 194) and update it:
```python
def lr_gradient(rows, offset, cols=None):
"""
Render rows through a left-to-right color sweep.
Args:
rows: List of text rows to colorize
offset: Gradient position offset (for animation)
cols: Optional list of color codes. If None, uses active theme.
Returns:
List of colorized rows
"""
if cols is None:
from engine import config
cols = (
config.ACTIVE_THEME.main_gradient
if config.ACTIVE_THEME
else _default_green_gradient()
)
# ... rest of function unchanged ...
```
- [ ] **Step 3: Add _default_green_gradient() fallback function**
Add to `engine/render.py` before `lr_gradient()`:
```python
def _default_green_gradient():
"""Fallback green gradient (original colors) for initialization."""
return [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;195m", # pale white-tint
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright green
"\033[38;5;40m", # green
"\033[38;5;34m", # medium green
"\033[38;5;28m", # dark green
"\033[38;5;22m", # deep green
"\033[2;38;5;22m", # dim deep green
"\033[2;38;5;235m", # near black
]
def _default_magenta_gradient():
"""Fallback magenta gradient (original message colors) for initialization."""
return [
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;225m", # pale pink-white
"\033[38;5;219m", # bright pink
"\033[38;5;213m", # hot pink
"\033[38;5;207m", # magenta
"\033[38;5;201m", # bright magenta
"\033[38;5;165m", # orchid-red
"\033[38;5;161m", # ruby-magenta
"\033[38;5;125m", # dark magenta
"\033[38;5;89m", # deep maroon-magenta
"\033[2;38;5;89m", # dim deep maroon-magenta
"\033[2;38;5;235m", # near black
]
```
- [ ] **Step 4: Run tests to verify they pass**
Run: `pytest tests/test_render.py::test_lr_gradient_uses_active_theme -v`
Run: `pytest tests/test_render.py::test_lr_gradient_fallback_when_no_theme -v`
Run: `pytest tests/test_render.py::test_default_green_gradient_length -v`
Expected: PASS (all 3 new tests)
- [ ] **Step 5: Run full render test suite**
Run: `pytest tests/test_render.py -v`
Expected: PASS (existing tests may need adjustment for mocking)
- [ ] **Step 6: Commit**
```bash
git add engine/render.py tests/test_render.py
git commit -m "feat: update lr_gradient to use config.ACTIVE_THEME
- Update lr_gradient(cols=None) to check config.ACTIVE_THEME
- Add _default_green_gradient() and _default_magenta_gradient() fallbacks
- Fallback used when ACTIVE_THEME is None (non-interactive init)
- Add tests for theme-aware and fallback gradient rendering"
```
---
## Chunk 4: Message Gradient Integration
### Task 4: Update scroll.py to use message gradient from config
**Files:**
- Modify: `engine/scroll.py:85-95`
- Test: existing `tests/test_scroll.py`
- [ ] **Step 1: Locate message gradient calls in scroll.py**
Run: `grep -n "MSG_GRAD_COLS\|lr_gradient_opposite" /Users/genejohnson/Dev/mainline/engine/scroll.py`
Expected: Should find line(s) where `MSG_GRAD_COLS` or similar is used
- [ ] **Step 2: Update scroll.py to use theme message gradient**
Edit `engine/scroll.py`, find the line that uses message gradients (around line 89 based on spec) and update:
Old code:
```python
# Some variation of:
rows = lr_gradient(rows, offset, MSG_GRAD_COLS)
```
New code:
```python
from engine import config
msg_cols = (
config.ACTIVE_THEME.message_gradient
if config.ACTIVE_THEME
else render._default_magenta_gradient()
)
rows = lr_gradient(rows, offset, msg_cols)
```
Or use the helper approach (create `msg_gradient()` in render.py):
```python
def msg_gradient(rows, offset):
"""Apply message (ntfy) gradient using theme complementary colors."""
from engine import config
cols = (
config.ACTIVE_THEME.message_gradient
if config.ACTIVE_THEME
else _default_magenta_gradient()
)
return lr_gradient(rows, offset, cols)
```
Then in scroll.py:
```python
rows = render.msg_gradient(rows, offset)
```
- [ ] **Step 3: Run existing scroll tests**
Run: `pytest tests/test_scroll.py -v`
Expected: PASS (existing functionality unchanged)
- [ ] **Step 4: Commit**
```bash
git add engine/scroll.py engine/render.py
git commit -m "feat: update scroll.py to use theme message gradient
- Replace MSG_GRAD_COLS reference with config.ACTIVE_THEME.message_gradient
- Use fallback magenta gradient when theme not initialized
- Ensure ntfy messages render in complementary color from selected theme"
```
---
## Chunk 5: Color Picker UI
### Task 5: Create pick_color_theme() function in app.py
**Files:**
- Modify: `engine/app.py:1-300`
- Test: manual/integration (interactive)
- [ ] **Step 1: Write helper functions for color picker UI**
Edit `engine/app.py`, add before `pick_font_face()` function:
```python
def _draw_color_picker(themes_list, selected):
"""Draw the color theme picker menu."""
import sys
from engine.terminal import CLR, W_GHOST, G_HI, G_DIM, tw
print(CLR, end="")
print()
print(f" {G_HI}▼ COLOR THEME{W_GHOST} ─ ↑/↓ or j/k to move, Enter/q to select{G_DIM}")
print(f" {W_GHOST}{'' * (tw() - 4)}\n")
for i, (theme_id, theme) in enumerate(themes_list):
prefix = "" if i == selected else " "
color = G_HI if i == selected else ""
reset = "" if i == selected else W_GHOST
print(f"{prefix}{color}{theme.name}{reset}")
print()
```
- [ ] **Step 2: Create pick_color_theme() function**
Edit `engine/app.py`, add after helper function:
```python
def pick_color_theme():
"""Interactive color theme picker. Defaults to 'green' if not TTY."""
import sys
import termios
import tty
from engine import config, themes
# Non-interactive fallback: use green
if not sys.stdin.isatty():
config.set_active_theme("green")
return
themes_list = list(themes.THEME_REGISTRY.items())
selected = 0
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setcbreak(fd)
while True:
_draw_color_picker(themes_list, selected)
key = _read_picker_key()
if key == "up":
selected = max(0, selected - 1)
elif key == "down":
selected = min(len(themes_list) - 1, selected + 1)
elif key == "enter":
break
elif key == "interrupt":
raise KeyboardInterrupt
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
selected_theme_id = themes_list[selected][0]
config.set_active_theme(selected_theme_id)
theme_name = themes_list[selected][1].name
print(f" {G_DIM}> using {theme_name}{RST}")
time.sleep(0.8)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
```
- [ ] **Step 3: Update main() to call pick_color_theme() before pick_font_face()**
Edit `engine/app.py`, find the `main()` function and locate where `pick_font_face()` is called (around line 265). Add before it:
```python
def main():
# ... existing signal handler setup ...
pick_color_theme() # NEW LINE - before font picker
pick_font_face()
# ... rest of main unchanged ...
```
- [ ] **Step 4: Manual test - run in interactive terminal**
Run: `python3 mainline.py`
Expected:
- See color theme picker menu before font picker
- Can navigate with ↑/↓ or j/k
- Can select with Enter or q
- Selected theme applies to scrolling headlines
- Can select different themes and see colors change
- [ ] **Step 5: Manual test - run in non-interactive environment**
Run: `echo "" | python3 mainline.py`
Expected:
- No color picker menu shown
- Defaults to green theme
- App runs without error
- [ ] **Step 6: Commit**
```bash
git add engine/app.py
git commit -m "feat: add pick_color_theme() UI and integration
- Create _draw_color_picker() to render menu
- Create pick_color_theme() function mirroring font picker pattern
- Integrate into main() before font picker
- Fallback to green theme in non-interactive environments
- Support arrow keys and j/k navigation"
```
---
## Chunk 6: Integration & Validation
### Task 6: End-to-end testing and cleanup
**Files:**
- Test: All modified files
- Verify: App functionality
- [ ] **Step 1: Run full test suite**
Run: `pytest tests/ -v`
Expected: PASS (all tests, including new ones)
- [ ] **Step 2: Run linter**
Run: `ruff check engine/ mainline.py`
Expected: No errors (fix any style issues)
- [ ] **Step 3: Manual integration test - green theme**
Run: `python3 mainline.py`
Then select "Verdant Green" from picker.
Expected:
- Headlines render in green → deep green
- ntfy messages render in magenta gradient
- Both work correctly during streaming
- [ ] **Step 4: Manual integration test - orange theme**
Run: `python3 mainline.py`
Then select "Molten Orange" from picker.
Expected:
- Headlines render in orange → deep orange
- ntfy messages render in blue gradient
- Colors are visually distinct from green
- [ ] **Step 5: Manual integration test - purple theme**
Run: `python3 mainline.py`
Then select "Violet Purple" from picker.
Expected:
- Headlines render in purple → deep purple
- ntfy messages render in yellow gradient
- Colors are visually distinct from green and orange
- [ ] **Step 6: Test poetry mode with color picker**
Run: `python3 mainline.py --poetry`
Then select "orange" from picker.
Expected:
- Poetry mode works with color picker
- Colors apply to poetry rendering
- [ ] **Step 7: Test code mode with color picker**
Run: `python3 mainline.py --code`
Then select "purple" from picker.
Expected:
- Code mode works with color picker
- Colors apply to code rendering
- [ ] **Step 8: Verify acceptance criteria**
✓ Color picker displays 3 theme options at startup
✓ Selection applies to all headline and message gradients
✓ Boot UI (title, status) uses hardcoded green (not theme)
✓ Scrolling headlines and ntfy messages use theme gradients
✓ No persistence between runs (each run picks fresh)
✓ Non-TTY environments default to green without error
✓ Architecture supports future random/animation modes
✓ All gradient color codes finalized with no TBD values
- [ ] **Step 9: Final commit**
```bash
git add -A
git commit -m "feat: color scheme switcher implementation complete
Closes color-pick feature with:
- Three selectable color themes (green, orange, purple)
- Interactive menu at startup (mirrors font picker UI)
- Complementary colors for ntfy message queue
- Fallback to green in non-interactive environments
- All tests passing, manual validation complete"
```
- [ ] **Step 10: Create feature branch PR summary**
```
## Color Scheme Switcher
Implements interactive color theme selection for Mainline news ticker.
### What's New
- 3 color themes: Verdant Green, Molten Orange, Violet Purple
- Interactive picker at startup (↑/↓ or j/k, Enter to select)
- Complementary gradients for ntfy messages (magenta, blue, yellow)
- Fresh theme selection each run (no persistence)
### Files Changed
- `engine/themes.py` (new)
- `engine/config.py` (ACTIVE_THEME, set_active_theme)
- `engine/render.py` (theme-aware gradients)
- `engine/scroll.py` (message gradient integration)
- `engine/app.py` (pick_color_theme UI)
- `tests/test_themes.py` (new theme tests)
- `README.md` (documentation)
### Acceptance Criteria
All met. App fully tested and ready for merge.
```
---
## Testing Checklist
- [ ] Unit tests: `pytest tests/test_themes.py -v`
- [ ] Unit tests: `pytest tests/test_config.py -v`
- [ ] Unit tests: `pytest tests/test_render.py -v`
- [ ] Full suite: `pytest tests/ -v`
- [ ] Linting: `ruff check engine/ mainline.py`
- [ ] Manual: Green theme selection
- [ ] Manual: Orange theme selection
- [ ] Manual: Purple theme selection
- [ ] Manual: Poetry mode with colors
- [ ] Manual: Code mode with colors
- [ ] Manual: Non-TTY fallback
---
## Notes
- `themes.py` is data-only; never import config or render to prevent cycles
- `ACTIVE_THEME` initialized to None; guaranteed non-None before stream() via pick_color_theme()
- Font picker UI remains hardcoded green; title/subtitle use G_HI/G_DIM constants (not theme)
- Message gradients use complementary colors; lookup in scroll.py
- Each gradient has 12 colors; verify length in tests
- No persistence; fresh picker each run

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# Code Scroll Mode — Design Spec
**Date:** 2026-03-16
**Branch:** feat/code-scroll
**Status:** Approved
---
## Overview
Add a `--code` CLI flag that puts MAINLINE into "source consciousness" mode. Instead of RSS headlines or poetry stanzas, the program's own source code scrolls upward as large OTF half-block characters with the standard white-hot → deep green gradient. Each scroll item is one non-blank, non-comment line from `engine/*.py`, attributed to its enclosing function/class scope and dotted module path.
---
## Goals
- Mirror the existing `--poetry` mode pattern as closely as possible
- Zero new runtime dependencies (stdlib `ast` and `pathlib` only)
- No changes to `scroll.py` or the render pipeline
- The item tuple shape `(text, src, ts)` is unchanged
---
## New Files
### `engine/fetch_code.py`
Single public function `fetch_code()` that returns `(items, line_count, 0)`.
**Algorithm:**
1. Glob `engine/*.py` in sorted order
2. For each file:
a. Read source text
b. `ast.parse(source)` → build a `{line_number: scope_label}` map by walking all `FunctionDef`, `AsyncFunctionDef`, and `ClassDef` nodes. Each node covers its full line range. Inner scopes override outer ones.
c. Iterate source lines (1-indexed). Skip if:
- The stripped line is empty
- The stripped line starts with `#`
d. For each kept line emit:
- `text` = `line.rstrip()` (preserve indentation for readability in the big render)
- `src` = scope label from the AST map, e.g. `stream()` for functions, `MicMonitor` for classes, `<module>` for top-level lines
- `ts` = dotted module path derived from filename, e.g. `engine/scroll.py``engine.scroll`
3. Return `(items, len(items), 0)`
**Scope label rules:**
- `FunctionDef` / `AsyncFunctionDef``name()`
- `ClassDef``name` (no parens)
- No enclosing node → `<module>`
**Dependencies:** `ast`, `pathlib` — stdlib only.
---
## Modified Files
### `engine/config.py`
Extend `MODE` detection to recognise `--code`:
```python
MODE = (
"poetry" if "--poetry" in sys.argv or "-p" in sys.argv
else "code" if "--code" in sys.argv
else "news"
)
```
### `engine/app.py`
**Subtitle line** — extend the subtitle dict:
```python
_subtitle = {
"poetry": "literary consciousness stream",
"code": "source consciousness stream",
}.get(config.MODE, "digital consciousness stream")
```
**Boot sequence** — add `elif config.MODE == "code":` branch after the poetry branch:
```python
elif config.MODE == "code":
from engine.fetch_code import fetch_code
slow_print(" > INITIALIZING SOURCE ARRAY...\n")
time.sleep(0.2)
print()
items, line_count, _ = fetch_code()
print()
print(f" {G_DIM}>{RST} {G_MID}{line_count} LINES ACQUIRED{RST}")
```
No cache save/load — local source files are read instantly and change only on disk writes.
---
## Data Flow
```
engine/*.py (sorted)
fetch_code()
│ ast.parse → scope map
│ filter blank + comment lines
│ emit (line, scope(), engine.module)
items: List[Tuple[str, str, str]]
stream(items, ntfy, mic) ← unchanged
next_headline() shuffles + recycles automatically
```
---
## Error Handling
- If a file fails to `ast.parse` (malformed source), fall back to `<module>` scope for all lines in that file — do not crash.
- If `engine/` contains no `.py` files (shouldn't happen in practice), `fetch_code()` returns an empty list; `app.py`'s existing `if not items:` guard handles this.
---
## Testing
New file: `tests/test_fetch_code.py`
| Test | Assertion |
|------|-----------|
| `test_items_are_tuples` | Every item from `fetch_code()` is a 3-tuple of strings |
| `test_blank_and_comment_lines_excluded` | No item text is empty; no item text (stripped) starts with `#` |
| `test_module_path_format` | Every `ts` field matches pattern `engine\.\w+` |
No mocking — tests read the real engine source files, keeping them honest against actual content.
---
## CLI
```bash
python3 mainline.py --code # source consciousness mode
uv run mainline.py --code
```
Compatible with all existing flags (`--no-font-picker`, `--font-file`, `--firehose`, etc.).
---
## Out of Scope
- Syntax highlighting / token-aware coloring (can be added later)
- `--code-dir` flag for pointing at arbitrary directories (YAGNI)
- Caching code items to disk

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# Color Scheme Switcher Design
**Date:** 2026-03-16
**Status:** Revised after review
**Scope:** Interactive color theme selection for Mainline news ticker
---
## Overview
Mainline currently renders news headlines with a fixed white-hot → deep green gradient. This feature adds an interactive theme picker at startup that lets users choose between three precise color schemes (green, orange, purple), each with complementary message queue colors.
The implementation uses a dedicated `Theme` class to encapsulate gradients and metadata, enabling future extensions like random rotation, animation, or additional themes without architectural changes.
---
## Requirements
**Functional:**
1. User selects a color theme from an interactive menu at startup (green, orange, or purple)
2. Main headline gradient uses the selected primary color (white → color)
3. Message queue (ntfy) gradient uses the precise complementary color (white → opposite)
4. Selection is fresh each run (no persistence)
5. Design supports future "random rotation" mode without refactoring
**Complementary colors (precise opposites):**
- Green (38;5;22) → Magenta (38;5;89) *(current, unchanged)*
- Orange (38;5;208) → Blue (38;5;21)
- Purple (38;5;129) → Yellow (38;5;226)
**Non-functional:**
- Reuse the existing font picker pattern for UI consistency
- Zero runtime overhead during streaming (theme lookup happens once at startup)
- **Boot UI (title, subtitle, status lines) use hardcoded green color constants (G_HI, G_DIM, G_MID); only scrolling headlines and ntfy messages use theme gradients**
- Font picker UI remains hardcoded green for visual continuity
---
## Architecture
### New Module: `engine/themes.py`
**Data-only module:** Contains Theme class, THEME_REGISTRY, and get_theme() function. **Imports only typing; does NOT import config or render** to prevent circular dependencies.
```python
class Theme:
"""Encapsulates a color scheme: name, main gradient, message gradient."""
def __init__(self, name: str, main_gradient: list[str], message_gradient: list[str]):
self.name = name
self.main_gradient = main_gradient # white → primary color
self.message_gradient = message_gradient # white → complementary
```
**Theme Registry:**
Three instances registered by ID: `"green"`, `"orange"`, `"purple"` (IDs match menu labels for clarity).
Each gradient is a list of 12 ANSI 256-color codes matching the current green gradient:
```
[
"\033[1;38;5;231m", # white (bold)
"\033[1;38;5;195m", # pale white-tint
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright color
"\033[38;5;40m", # color
"\033[38;5;34m", # medium color
"\033[38;5;28m", # dark color
"\033[38;5;22m", # deep color
"\033[2;38;5;22m", # dim deep color
"\033[2;38;5;235m", # near black
]
```
**Finalized color codes:**
**Green (primary: 22, complementary: 89)** — unchanged from current
- Main: `[231, 195, 123, 118, 82, 46, 40, 34, 28, 22, 22(dim), 235]`
- Messages: `[231, 225, 219, 213, 207, 201, 165, 161, 125, 89, 89(dim), 235]`
**Orange (primary: 208, complementary: 21)**
- Main: `[231, 215, 209, 208, 202, 166, 130, 94, 58, 94, 94(dim), 235]`
- Messages: `[231, 195, 33, 27, 21, 21, 21, 18, 18, 18, 18(dim), 235]`
**Purple (primary: 129, complementary: 226)**
- Main: `[231, 225, 177, 171, 165, 135, 129, 93, 57, 57, 57(dim), 235]`
- Messages: `[231, 226, 226, 220, 220, 184, 184, 178, 178, 172, 172(dim), 235]`
**Public API:**
- `get_theme(theme_id: str) -> Theme` — lookup by ID, raises KeyError if not found
- `THEME_REGISTRY` — dict of all available themes (for picker)
---
### Modified: `engine/config.py`
**New globals:**
```python
ACTIVE_THEME = None # set by set_active_theme() after picker; guaranteed non-None during stream()
```
**New function:**
```python
def set_active_theme(theme_id: str = "green"):
"""Set the active theme. Defaults to 'green' if not specified."""
global ACTIVE_THEME
from engine import themes
ACTIVE_THEME = themes.get_theme(theme_id)
```
**Behavior:**
- Called by `app.pick_color_theme()` with user selection
- Has default fallback to "green" for non-interactive environments (CI, testing, piped stdin)
- Guarantees `ACTIVE_THEME` is set before any render functions are called
**Removal:**
- Delete hardcoded `GRAD_COLS` and `MSG_GRAD_COLS` constants
---
### Modified: `engine/render.py`
**Updated gradient access in existing functions:**
Current pattern (will be removed):
```python
GRAD_COLS = [...] # hardcoded green
MSG_GRAD_COLS = [...] # hardcoded magenta
```
New pattern — update `lr_gradient()` function:
```python
def lr_gradient(rows, offset, cols=None):
if cols is None:
from engine import config
cols = (config.ACTIVE_THEME.main_gradient
if config.ACTIVE_THEME
else _default_green_gradient())
# ... rest of function unchanged
```
**Define fallback:**
```python
def _default_green_gradient():
"""Fallback green gradient (current colors)."""
return [
"\033[1;38;5;231m", "\033[1;38;5;195m", "\033[38;5;123m",
"\033[38;5;118m", "\033[38;5;82m", "\033[38;5;46m",
"\033[38;5;40m", "\033[38;5;34m", "\033[38;5;28m",
"\033[38;5;22m", "\033[2;38;5;22m", "\033[2;38;5;235m",
]
```
**Message gradient handling:**
The existing code (scroll.py line 89) calls `lr_gradient()` with `MSG_GRAD_COLS`. Change this call to:
```python
# Instead of: lr_gradient(rows, offset, MSG_GRAD_COLS)
# Use:
from engine import config
cols = (config.ACTIVE_THEME.message_gradient
if config.ACTIVE_THEME
else _default_magenta_gradient())
lr_gradient(rows, offset, cols)
```
or define a helper:
```python
def msg_gradient(rows, offset):
"""Apply message (ntfy) gradient using theme complementary colors."""
from engine import config
cols = (config.ACTIVE_THEME.message_gradient
if config.ACTIVE_THEME
else _default_magenta_gradient())
return lr_gradient(rows, offset, cols)
```
---
### Modified: `engine/app.py`
**New function: `pick_color_theme()`**
Mirrors `pick_font_face()` pattern:
```python
def pick_color_theme():
"""Interactive color theme picker. Defaults to 'green' if not TTY."""
import sys
from engine import config, themes
# Non-interactive fallback: use default
if not sys.stdin.isatty():
config.set_active_theme("green")
return
# Interactive picker (similar to font picker)
themes_list = list(themes.THEME_REGISTRY.items())
selected = 0
# ... render menu, handle arrow keys j/k, ↑/↓ ...
# ... on Enter, call config.set_active_theme(themes_list[selected][0]) ...
```
**Placement in `main()`:**
```python
def main():
# ... signal handler setup ...
pick_color_theme() # NEW — before title/subtitle
pick_font_face()
# ... rest of boot sequence, title/subtitle use hardcoded G_HI/G_DIM ...
```
**Important:** The title and subtitle render with hardcoded `G_HI`/`G_DIM` constants, not theme gradients. This is intentional for visual consistency with the font picker menu.
---
## Data Flow
```
User starts: mainline.py
main() called
pick_color_theme()
→ If TTY: display menu, read input, call config.set_active_theme(user_choice)
→ If not TTY: silently call config.set_active_theme("green")
pick_font_face() — renders in hardcoded green UI colors
Boot messages (title, status) — all use hardcoded G_HI/G_DIM (not theme gradients)
stream() — headlines + ntfy messages use config.ACTIVE_THEME gradients
On exit: no persistence
```
---
## Implementation Notes
### Initialization Guarantee
`config.ACTIVE_THEME` is guaranteed to be non-None before `stream()` is called because:
1. `pick_color_theme()` always sets it (either interactively or via fallback)
2. It's called before any rendering happens
3. Default fallback ensures non-TTY environments don't crash
### Module Independence
`themes.py` is a pure data module with no imports of `config` or `render`. This prevents circular dependencies and allows it to be imported by multiple consumers without side effects.
### Color Code Finalization
All three gradient sequences (green, orange, purple main + complementary) are now finalized with specific ANSI codes. No TBD placeholders remain.
### Theme ID Naming
IDs are `"green"`, `"orange"`, `"purple"` — matching the menu labels exactly for clarity.
### Terminal Resize Handling
The `pick_color_theme()` function mirrors `pick_font_face()`, which does not handle terminal resizing during the picker display. If the terminal is resized while the picker menu is shown, the menu redraw may be incomplete; pressing any key (arrow, j/k, q) continues normally. This is acceptable because:
1. The picker completes quickly (< 5 seconds typical interaction)
2. Once a theme is selected, the menu closes and rendering begins
3. The streaming phase (`stream()`) is resilient to terminal resizing and auto-reflows to new dimensions
No special resize handling is needed for the color picker beyond what exists for the font picker.
### Testing Strategy
1. **Unit tests** (`tests/test_themes.py`):
- Verify Theme class construction
- Test THEME_REGISTRY lookup (valid and invalid IDs)
- Confirm gradient lists have correct length (12)
2. **Integration tests** (`tests/test_render.py`):
- Mock `config.ACTIVE_THEME` to each theme
- Verify `lr_gradient()` uses correct colors
- Verify fallback works when `ACTIVE_THEME` is None
3. **Existing tests:**
- Render tests that check gradient output will need to mock `config.ACTIVE_THEME`
- Use pytest fixtures to set theme per test case
---
## Files Changed
- `engine/themes.py` (new)
- `engine/config.py` (add `ACTIVE_THEME`, `set_active_theme()`)
- `engine/render.py` (replace GRAD_COLS/MSG_GRAD_COLS references with config lookups)
- `engine/app.py` (add `pick_color_theme()`, call in main)
- `tests/test_themes.py` (new unit tests)
- `tests/test_render.py` (update mocking strategy)
## Acceptance Criteria
1. ✓ Color picker displays 3 theme options at startup
2. ✓ Selection applies to all headline and message gradients
3. ✓ Boot UI (title, status) uses hardcoded green (not theme)
4. ✓ Scrolling headlines and ntfy messages use theme gradients
5. ✓ No persistence between runs
6. ✓ Non-TTY environments default to green without error
7. ✓ Architecture supports future random/animation modes
8. ✓ All gradient color codes finalized with no TBD values

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# Figment Mode Design Spec
> Periodic full-screen SVG glyph overlay with flickery animation, theme-aware coloring, and extensible physical device control.
## Overview
Figment mode displays a randomly selected SVG from the `figments/` directory as a flickery, glitchy half-block terminal overlay on top of the running ticker. It appears once per minute (configurable), holds for ~4.5 seconds with a three-phase animation (progressive reveal, strobing hold, dissolve), then fades back to the ticker. Colors are randomly chosen from the existing theme gradients.
The feature is designed for extensibility: a generic input protocol allows MQTT, ntfy, serial, or any other control surface to trigger figments and adjust parameters in real time.
## Goals
- Display SVG figments as half-block terminal art overlaid on the running ticker
- Three-phase animation: progressive reveal, strobing hold, dissolve
- Random color from existing theme gradients (green, orange, purple)
- Configurable interval and duration via C&C
- Extensible input abstraction for physical device control (MQTT, serial, etc.)
## Out of Scope
- Multi-figment simultaneous display (one at a time)
- SVG animation support (static SVGs only; animation comes from the overlay phases)
- Custom color palettes beyond existing themes
- MQTT and serial adapters (v1 ships with ntfy C&C only; protocol is ready for future adapters)
## Architecture: Hybrid Plugin + Overlay
The figment is an **EffectPlugin** for lifecycle, discovery, and configuration, but delegates rendering to a **layers-style overlay helper**. This avoids stretching the `EffectPlugin.process()` contract (which transforms line buffers) while still benefiting from the plugin system for C&C, auto-discovery, and config management.
**Important**: The plugin class is named `FigmentEffect` (not `FigmentPlugin`) to match the `*Effect` naming convention required by `discover_plugins()` in `effects_plugins/__init__.py`. The plugin is **not** added to the `EffectChain` order list — its `process()` is a no-op that returns the buffer unchanged. The chain only processes effects that transform buffers (noise, fade, glitch, firehose). Figment's rendering happens via the overlay path in `scroll.py`, outside the chain.
### Component Diagram
```
+-------------------+
| FigmentTrigger | (Protocol)
| - NtfyTrigger | (v1)
| - MqttTrigger | (future)
| - SerialTrigger | (future)
+--------+----------+
|
| FigmentCommand
v
+------------------+ +-----------------+ +----------------------+
| figment_render |<---| FigmentEffect |--->| render_figment_ |
| .py | | (EffectPlugin) | | overlay() in |
| | | | | layers.py |
| SVG -> PIL -> | | Timer, state | | |
| half-block cache | | machine, SVG | | ANSI cursor-position |
| | | selection | | commands for overlay |
+------------------+ +-----------------+ +----------------------+
|
| get_figment_state()
v
+-------------------+
| scroll.py |
+-------------------+
```
## Section 1: SVG Rasterization
**File: `engine/figment_render.py`**
Reuses the same PIL-based half-block encoding that `engine/render.py` uses for OTF fonts.
### Pipeline
1. **Load**: `cairosvg.svg2png()` converts SVG to PNG bytes in memory (no temp files)
2. **Resize**: PIL scales to fit terminal — width = `tw()`, height = `th() * 2` pixels (each terminal row encodes 2 pixel rows via half-blocks)
3. **Threshold**: Convert to greyscale ("L" mode), apply binary threshold to get visible/not-visible
4. **Half-block encode**: Walk pixel pairs top-to-bottom. For each 2-row pair, emit `█` (both lit), `▀` (top only), `▄` (bottom only), or space (neither)
5. **Cache**: Results cached per `(svg_path, terminal_width, terminal_height)` — invalidated on terminal resize
### Dependency
`cairosvg` added as an optional dependency in `pyproject.toml` (like `sounddevice`). If `cairosvg` is not installed, the `FigmentEffect` class will fail to import, and `discover_plugins()` will silently skip it (the existing `except Exception: pass` in discovery handles this). The plugin simply won't appear in the registry.
### Key Function
```python
def rasterize_svg(svg_path: str, width: int, height: int) -> list[str]:
"""Convert SVG file to list of half-block terminal rows (uncolored)."""
```
## Section 2: Figment Overlay Rendering
**Integration point: `engine/layers.py`**
New function following the `render_message_overlay()` pattern.
### FigmentState Dataclass
Defined in `effects_plugins/figment.py`, passed between the plugin and the overlay renderer:
```python
@dataclass
class FigmentState:
phase: FigmentPhase # enum: REVEAL, HOLD, DISSOLVE
progress: float # 0.0 to 1.0 within current phase
rows: list[str] # rasterized half-block rows (uncolored)
gradient: list[int] # 12-color ANSI 256 gradient from chosen theme
center_row: int # top row for centering in viewport
center_col: int # left column for centering in viewport
```
### Function Signature
```python
def render_figment_overlay(figment_state: FigmentState, w: int, h: int) -> list[str]:
"""Return ANSI cursor-positioning commands for the current figment frame."""
```
### Animation Phases (~4.5 seconds total)
Progress advances each frame as: `progress += config.FRAME_DT / phase_duration`. At 20 FPS (FRAME_DT=0.05s), a 1.5s phase takes 30 frames to complete.
| Phase | Duration | Behavior |
|-------|----------|----------|
| **Reveal** | ~1.5s | Progressive scanline fill. Each frame, a percentage of the figment's non-empty cells become visible in random block order. Intensity scales reveal speed. |
| **Hold** | ~1.5s | Full figment visible. Strobes between full brightness and dimmed/partial visibility every few frames. Intensity scales strobe frequency. |
| **Dissolve** | ~1.5s | Inverse of reveal. Cells randomly drop out, replaced by spaces. Intensity scales dissolve speed. |
### Color
A random theme gradient is selected from `THEME_REGISTRY` at trigger time. Applied via `lr_gradient()` — the same function that colors headlines and messages.
### Positioning
Figment is centered in the viewport. Each visible row is an ANSI `\033[row;colH` command appended to the buffer, identical to how the message overlay works.
## Section 3: FigmentEffect (Effect Plugin)
**File: `effects_plugins/figment.py`**
An `EffectPlugin(ABC)` subclass named `FigmentEffect` to match the `*Effect` discovery convention.
### Chain Exclusion
`FigmentEffect` is registered in the `EffectRegistry` (for C&C access and config management) but is **not** added to the `EffectChain` order list. Its `process()` returns the buffer unchanged. The `enabled` flag is checked directly by `scroll.py` when deciding whether to call `get_figment_state()`, not by the chain.
### Responsibilities
- **Timer**: Tracks elapsed time via `config.FRAME_DT` accumulation. At the configured interval (default 60s), triggers a new figment.
- **SVG selection**: Randomly picks from `figments/*.svg`. Avoids repeating the last shown.
- **State machine**: `idle -> reveal -> hold -> dissolve -> idle`. Tracks phase progress (0.0 to 1.0).
- **Color selection**: Picks a random theme key (`"green"`, `"orange"`, `"purple"`) at trigger time.
- **Rasterization**: Calls `rasterize_svg()` on trigger, caches result for the display duration.
### State Machine
```
idle ──(timer fires or trigger received)──> reveal
reveal ──(progress >= 1.0)──> hold
hold ──(progress >= 1.0)──> dissolve
dissolve ──(progress >= 1.0)──> idle
```
### Interface
The `process()` method returns the buffer unchanged (no-op). The plugin exposes state via:
```python
def get_figment_state(self, frame_number: int) -> FigmentState | None:
"""Tick the state machine and return current state, or None if idle."""
```
This mirrors the `ntfy_poller.get_active_message()` pattern.
### Scroll Loop Access
`scroll.py` imports `FigmentEffect` directly and uses `isinstance()` to safely downcast from the registry:
```python
from effects_plugins.figment import FigmentEffect
plugin = registry.get("figment")
figment = plugin if isinstance(plugin, FigmentEffect) else None
```
This is a one-time setup check, not per-frame. If `cairosvg` is missing, the import is wrapped in a try/except and `figment` stays `None`.
### EffectConfig
- `enabled`: bool (default `False` — opt-in)
- `intensity`: float — scales strobe frequency and reveal/dissolve speed
- `params`:
- `interval_secs`: 60 (time between figments)
- `display_secs`: 4.5 (total animation duration)
- `figment_dir`: "figments" (SVG source directory)
Controllable via C&C: `/effects figment on`, `/effects figment intensity 0.7`.
## Section 4: Input Abstraction (FigmentTrigger)
**File: `engine/figment_trigger.py`**
### Protocol
```python
class FigmentTrigger(Protocol):
def poll(self) -> FigmentCommand | None: ...
```
### FigmentCommand
```python
class FigmentAction(Enum):
TRIGGER = "trigger"
SET_INTENSITY = "set_intensity"
SET_INTERVAL = "set_interval"
SET_COLOR = "set_color"
STOP = "stop"
@dataclass
class FigmentCommand:
action: FigmentAction
value: float | str | None = None
```
Uses an enum for consistency with `EventType` in `engine/events.py`.
### Adapters
| Adapter | Transport | Dependency | Status |
|---------|-----------|------------|--------|
| `NtfyTrigger` | Existing C&C ntfy topic | None (reuses ntfy) | v1 |
| `MqttTrigger` | MQTT broker | `paho-mqtt` (optional) | Future |
| `SerialTrigger` | USB serial | `pyserial` (optional) | Future |
**NtfyTrigger v1**: Subscribes as a callback on the existing `NtfyPoller`. Parses messages with a `/figment` prefix (e.g., `/figment trigger`, `/figment intensity 0.8`). This is separate from the `/effects figment on` C&C path — the trigger protocol allows external devices to send commands without knowing the effects controller API.
### Integration
The `FigmentEffect` accepts a list of triggers. Each frame, it polls all triggers and acts on commands. Triggers are optional — if none are configured, the plugin runs on its internal timer alone.
### EventBus Bridge
A new `FIGMENT_TRIGGER` variant is added to the `EventType` enum in `engine/events.py`, with a corresponding `FigmentTriggerEvent` dataclass. Triggers publish to the EventBus for other components to react (logging, multi-display sync).
## Section 5: Scroll Loop Integration
Minimal change to `engine/scroll.py`:
```python
# In stream() setup (with safe import):
try:
from effects_plugins.figment import FigmentEffect
_plugin = registry.get("figment")
figment = _plugin if isinstance(_plugin, FigmentEffect) else None
except ImportError:
figment = None
# In frame loop, after effects processing, before ntfy message overlay:
if figment and figment.config.enabled:
figment_state = figment.get_figment_state(frame_number)
if figment_state is not None:
figment_overlay = render_figment_overlay(figment_state, w, h)
buf.extend(figment_overlay)
```
### Overlay Priority
Figment overlay appends **after** effects processing but **before** the ntfy message overlay. This means:
- Ntfy messages always appear on top of figments (higher priority)
- Existing glitch/noise effects run over the ticker underneath the figment
Note: If more overlay types are added in the future, a priority-based overlay system should replace the current positional ordering.
## Section 6: Error Handling
| Scenario | Behavior |
|----------|----------|
| `cairosvg` not installed | `FigmentEffect` fails to import; `discover_plugins()` silently skips it; `scroll.py` import guard sets `figment = None` |
| `figments/` directory missing | Plugin logs warning at startup, stays in permanent `idle` state |
| `figments/` contains zero `.svg` files | Same as above: warning, permanent `idle` |
| Malformed SVG | `cairosvg` raises exception; plugin catches it, skips that SVG, picks another. If all SVGs fail, enters permanent `idle` with warning |
| Terminal resize during animation | Re-rasterize on next frame using new dimensions. Cache miss triggers fresh rasterization. Animation phase/progress are preserved; only the rendered rows update |
## Section 7: File Summary
### New Files
| File | Purpose |
|------|---------|
| `effects_plugins/figment.py` | FigmentEffect — lifecycle, timer, state machine, SVG selection, FigmentState/FigmentPhase |
| `engine/figment_render.py` | SVG to half-block rasterization pipeline |
| `engine/figment_trigger.py` | FigmentTrigger protocol, FigmentAction enum, FigmentCommand, NtfyTrigger adapter |
| `figments/` | SVG source directory (ships with sample SVGs) |
| `tests/test_figment.py` | FigmentEffect lifecycle, state machine transitions, timer |
| `tests/test_figment_render.py` | SVG rasterization, caching, edge cases |
| `tests/test_figment_trigger.py` | FigmentCommand parsing, NtfyTrigger adapter |
| `tests/fixtures/test.svg` | Minimal SVG for deterministic rasterization tests |
### Modified Files
| File | Change |
|------|--------|
| `engine/scroll.py` | Figment overlay integration (setup + per-frame block) |
| `engine/layers.py` | Add `render_figment_overlay()` function |
| `engine/events.py` | Add `FIGMENT_TRIGGER` to `EventType` enum, add `FigmentTriggerEvent` dataclass |
| `pyproject.toml` | Add `cairosvg` as optional dependency |
## Testing Strategy
- **Unit**: State machine transitions (idle→reveal→hold→dissolve→idle), timer accuracy (fires at interval_secs), SVG rasterization output dimensions, FigmentCommand parsing, FigmentAction enum coverage
- **Integration**: Plugin discovery (verify `FigmentEffect` is found by `discover_plugins()`), overlay rendering with mock terminal dimensions, C&C command handling via `/effects figment on`
- **Edge cases**: Missing figments dir, empty dir, malformed SVG, cairosvg unavailable, terminal resize mid-animation
- **Fixture**: Minimal `test.svg` (simple rectangle) for deterministic rasterization tests

View File

@@ -18,7 +18,7 @@ def discover_plugins():
continue continue
try: try:
module = __import__(f"engine.effects.plugins.{module_name}", fromlist=[""]) module = __import__(f"effects_plugins.{module_name}", fromlist=[""])
for attr_name in dir(module): for attr_name in dir(module):
attr = getattr(module, attr_name) attr = getattr(module, attr_name)
if ( if (
@@ -28,8 +28,6 @@ def discover_plugins():
and attr_name.endswith("Effect") and attr_name.endswith("Effect")
): ):
plugin = attr() plugin = attr()
if not isinstance(plugin, EffectPlugin):
continue
registry.register(plugin) registry.register(plugin)
imported[plugin.name] = plugin imported[plugin.name] = plugin
except Exception: except Exception:

View File

@@ -36,7 +36,7 @@ class FadeEffect(EffectPlugin):
if fade >= 1.0: if fade >= 1.0:
return s return s
if fade <= 0.0: if fade <= 0.0:
return s # Preserve original line length - don't return empty return ""
result = [] result = []
i = 0 i = 0
while i < len(s): while i < len(s):
@@ -54,5 +54,5 @@ class FadeEffect(EffectPlugin):
i += 1 i += 1
return "".join(result) return "".join(result)
def configure(self, config: EffectConfig) -> None: def configure(self, cfg: EffectConfig) -> None:
self.config = config self.config = cfg

200
effects_plugins/figment.py Normal file
View File

@@ -0,0 +1,200 @@
"""
Figment effect plugin — periodic SVG glyph overlay.
Owns the figment lifecycle: timer, SVG selection, state machine.
Delegates rendering to render_figment_overlay() in engine/layers.py.
Named FigmentEffect (not FigmentPlugin) to match the *Effect discovery
convention in effects_plugins/__init__.py.
NOT added to the EffectChain order — process() is a no-op. The overlay
rendering is handled by scroll.py calling get_figment_state().
"""
from __future__ import annotations
import random
from dataclasses import dataclass
from enum import Enum, auto
from pathlib import Path
from engine import config
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.figment_render import rasterize_svg
from engine.figment_trigger import FigmentAction, FigmentCommand, FigmentTrigger
from engine.themes import THEME_REGISTRY
class FigmentPhase(Enum):
REVEAL = auto()
HOLD = auto()
DISSOLVE = auto()
@dataclass
class FigmentState:
phase: FigmentPhase
progress: float
rows: list[str]
gradient: list[int]
center_row: int
center_col: int
class FigmentEffect(EffectPlugin):
name = "figment"
config = EffectConfig(
enabled=False,
intensity=1.0,
params={
"interval_secs": 60,
"display_secs": 4.5,
"figment_dir": "figments",
},
)
def __init__(
self,
figment_dir: str | None = None,
triggers: list[FigmentTrigger] | None = None,
):
self.config = EffectConfig(
enabled=False,
intensity=1.0,
params={
"interval_secs": 60,
"display_secs": 4.5,
"figment_dir": figment_dir or "figments",
},
)
self._triggers = triggers or []
self._phase: FigmentPhase | None = None
self._progress: float = 0.0
self._rows: list[str] = []
self._gradient: list[int] = []
self._center_row: int = 0
self._center_col: int = 0
self._timer: float = 0.0
self._last_svg: str | None = None
self._svg_files: list[str] = []
self._scan_svgs()
def _scan_svgs(self) -> None:
figment_dir = Path(self.config.params["figment_dir"])
if figment_dir.is_dir():
self._svg_files = sorted(str(p) for p in figment_dir.glob("*.svg"))
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
return buf
def configure(self, cfg: EffectConfig) -> None:
# Preserve figment_dir if the new config doesn't supply one
figment_dir = cfg.params.get(
"figment_dir", self.config.params.get("figment_dir", "figments")
)
self.config = cfg
if "figment_dir" not in self.config.params:
self.config.params["figment_dir"] = figment_dir
self._scan_svgs()
def trigger(self, w: int, h: int) -> None:
"""Manually trigger a figment display."""
if not self._svg_files:
return
# Pick a random SVG, avoid repeating
candidates = [s for s in self._svg_files if s != self._last_svg]
if not candidates:
candidates = self._svg_files
svg_path = random.choice(candidates)
self._last_svg = svg_path
# Rasterize
try:
self._rows = rasterize_svg(svg_path, w, h)
except Exception:
return
# Pick random theme gradient
theme_key = random.choice(list(THEME_REGISTRY.keys()))
self._gradient = THEME_REGISTRY[theme_key].main_gradient
# Center in viewport
figment_h = len(self._rows)
figment_w = max((len(r) for r in self._rows), default=0)
self._center_row = max(0, (h - figment_h) // 2)
self._center_col = max(0, (w - figment_w) // 2)
# Start reveal phase
self._phase = FigmentPhase.REVEAL
self._progress = 0.0
def get_figment_state(
self, frame_number: int, w: int, h: int
) -> FigmentState | None:
"""Tick the state machine and return current state, or None if idle."""
if not self.config.enabled:
return None
# Poll triggers
for trig in self._triggers:
cmd = trig.poll()
if cmd is not None:
self._handle_command(cmd, w, h)
# Tick timer when idle
if self._phase is None:
self._timer += config.FRAME_DT
interval = self.config.params.get("interval_secs", 60)
if self._timer >= interval:
self._timer = 0.0
self.trigger(w, h)
# Tick animation — snapshot current phase/progress, then advance
if self._phase is not None:
# Capture the state at the start of this frame
current_phase = self._phase
current_progress = self._progress
# Advance for next frame
display_secs = self.config.params.get("display_secs", 4.5)
phase_duration = display_secs / 3.0
self._progress += config.FRAME_DT / phase_duration
if self._progress >= 1.0:
self._progress = 0.0
if self._phase == FigmentPhase.REVEAL:
self._phase = FigmentPhase.HOLD
elif self._phase == FigmentPhase.HOLD:
self._phase = FigmentPhase.DISSOLVE
elif self._phase == FigmentPhase.DISSOLVE:
self._phase = None
return FigmentState(
phase=current_phase,
progress=current_progress,
rows=self._rows,
gradient=self._gradient,
center_row=self._center_row,
center_col=self._center_col,
)
return None
def _handle_command(self, cmd: FigmentCommand, w: int, h: int) -> None:
if cmd.action == FigmentAction.TRIGGER:
self.trigger(w, h)
elif cmd.action == FigmentAction.SET_INTENSITY and isinstance(
cmd.value, (int, float)
):
self.config.intensity = float(cmd.value)
elif cmd.action == FigmentAction.SET_INTERVAL and isinstance(
cmd.value, (int, float)
):
self.config.params["interval_secs"] = float(cmd.value)
elif cmd.action == FigmentAction.SET_COLOR and isinstance(cmd.value, str):
if cmd.value in THEME_REGISTRY:
self._gradient = THEME_REGISTRY[cmd.value].main_gradient
elif cmd.action == FigmentAction.STOP:
self._phase = None
self._progress = 0.0

View File

@@ -68,5 +68,5 @@ class FirehoseEffect(EffectPlugin):
color = random.choice([G_LO, C_DIM, W_GHOST]) color = random.choice([G_LO, C_DIM, W_GHOST])
return f"{color}{text}{RST}" return f"{color}{text}{RST}"
def configure(self, config: EffectConfig) -> None: def configure(self, cfg: EffectConfig) -> None:
self.config = config self.config = cfg

37
effects_plugins/glitch.py Normal file
View File

@@ -0,0 +1,37 @@
import random
from engine import config
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.terminal import C_DIM, DIM, G_DIM, G_LO, RST
class GlitchEffect(EffectPlugin):
name = "glitch"
config = EffectConfig(enabled=True, intensity=1.0)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
result = list(buf)
intensity = self.config.intensity
glitch_prob = 0.32 + min(0.9, ctx.mic_excess * 0.16)
glitch_prob = glitch_prob * intensity
n_hits = 4 + int(ctx.mic_excess / 2)
n_hits = int(n_hits * intensity)
if random.random() < glitch_prob:
for _ in range(min(n_hits, len(result))):
gi = random.randint(0, len(result) - 1)
scr_row = gi + 1
result[gi] = f"\033[{scr_row};1H{self._glitch_bar(ctx.terminal_width)}"
return result
def _glitch_bar(self, w: int) -> str:
c = random.choice(["", "", "", "\xc2"])
n = random.randint(3, w // 2)
o = random.randint(0, w - n)
return " " * o + f"{G_LO}{DIM}" + c * n + RST
def configure(self, cfg: EffectConfig) -> None:
self.config = cfg

View File

@@ -19,8 +19,7 @@ class NoiseEffect(EffectPlugin):
for r in range(len(result)): for r in range(len(result)):
cy = ctx.scroll_cam + r cy = ctx.scroll_cam + r
if random.random() < probability: if random.random() < probability:
original_line = result[r] result[r] = self._generate_noise(ctx.terminal_width, cy)
result[r] = self._generate_noise(len(original_line), cy)
return result return result
def _generate_noise(self, w: int, cy: int) -> str: def _generate_noise(self, w: int, cy: int) -> str:
@@ -33,5 +32,5 @@ class NoiseEffect(EffectPlugin):
for _ in range(w) for _ in range(w)
) )
def configure(self, config: EffectConfig) -> None: def configure(self, cfg: EffectConfig) -> None:
self.config = config self.config = cfg

View File

@@ -1,282 +1,437 @@
""" """
Application orchestrator — pipeline mode entry point. Application orchestrator — boot sequence, signal handling, main loop wiring.
""" """
import atexit
import os
import signal
import sys import sys
import termios
import time import time
import tty
import engine.effects.plugins as effects_plugins from engine import config, render, themes
from engine import config from engine.fetch import fetch_all, fetch_poetry, load_cache, save_cache
from engine.display import DisplayRegistry from engine.mic import MicMonitor
from engine.effects import PerformanceMonitor, get_registry, set_monitor from engine.ntfy import NtfyPoller
from engine.fetch import fetch_all, fetch_poetry, load_cache from engine.scroll import stream
from engine.pipeline import ( from engine.terminal import (
Pipeline, CLR,
PipelineConfig, CURSOR_OFF,
get_preset, CURSOR_ON,
list_presets, G_DIM,
) G_HI,
from engine.pipeline.adapters import ( G_MID,
SourceItemsToBufferStage, RST,
create_stage_from_display, W_DIM,
create_stage_from_effect, W_GHOST,
boot_ln,
slow_print,
tw,
) )
TITLE = [
" ███╗ ███╗ █████╗ ██╗███╗ ██╗██╗ ██╗███╗ ██╗███████╗",
" ████╗ ████║██╔══██╗██║████╗ ██║██║ ██║████╗ ██║██╔════╝",
" ██╔████╔██║███████║██║██╔██╗ ██║██║ ██║██╔██╗ ██║█████╗ ",
" ██║╚██╔╝██║██╔══██║██║██║╚██╗██║██║ ██║██║╚██╗██║██╔══╝ ",
" ██║ ╚═╝ ██║██║ ██║██║██║ ╚████║███████╗██║██║ ╚████║███████╗",
" ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝╚══════╝╚═╝╚═╝ ╚═══╝╚══════╝",
]
def _read_picker_key():
ch = sys.stdin.read(1)
if ch == "\x03":
return "interrupt"
if ch in ("\r", "\n"):
return "enter"
if ch == "\x1b":
c1 = sys.stdin.read(1)
if c1 != "[":
return None
c2 = sys.stdin.read(1)
if c2 == "A":
return "up"
if c2 == "B":
return "down"
return None
if ch in ("k", "K"):
return "up"
if ch in ("j", "J"):
return "down"
if ch in ("q", "Q"):
return "enter"
return None
def _draw_color_picker(themes_list, selected):
"""Draw the color theme picker menu.
Args:
themes_list: List of (theme_id, Theme) tuples from THEME_REGISTRY.items()
selected: Index of currently selected theme (0-2)
"""
print(CLR, end="")
print()
print(
f" {G_HI}▼ COLOR THEME{RST} {W_GHOST}─ ↑/↓ or j/k to move, Enter/q to select{RST}"
)
print(f" {W_GHOST}{'' * (tw() - 4)}{RST}\n")
for i, (theme_id, theme) in enumerate(themes_list):
prefix = "" if i == selected else " "
color = G_HI if i == selected else ""
reset = "" if i == selected else W_GHOST
print(f"{prefix}{color}{theme.name}{reset}")
print()
def _normalize_preview_rows(rows):
"""Trim shared left padding and trailing spaces for stable on-screen previews."""
non_empty = [r for r in rows if r.strip()]
if not non_empty:
return [""]
left_pad = min(len(r) - len(r.lstrip(" ")) for r in non_empty)
out = []
for row in rows:
if left_pad < len(row):
out.append(row[left_pad:].rstrip())
else:
out.append(row.rstrip())
return out
def _draw_font_picker(faces, selected):
w = tw()
h = 24
try:
h = os.get_terminal_size().lines
except Exception:
pass
max_preview_w = max(24, w - 8)
header_h = 6
footer_h = 3
preview_h = max(4, min(config.RENDER_H + 2, max(4, h // 2)))
visible = max(1, h - header_h - preview_h - footer_h)
top = max(0, selected - (visible // 2))
bottom = min(len(faces), top + visible)
top = max(0, bottom - visible)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
print(f" {G_HI}FONT PICKER{RST}")
print(f" {W_GHOST}{'' * (w - 4)}{RST}")
print(f" {W_DIM}{config.FONT_DIR[:max_preview_w]}{RST}")
print(f" {W_GHOST}↑/↓ move · Enter select · q accept current{RST}")
print()
for pos in range(top, bottom):
face = faces[pos]
active = pos == selected
pointer = "" if active else " "
color = G_HI if active else W_DIM
print(
f" {color}{pointer} {face['name']}{RST}{W_GHOST} · {face['file_name']}{RST}"
)
if top > 0:
print(f" {W_GHOST}{top} above{RST}")
if bottom < len(faces):
print(f" {W_GHOST}{len(faces) - bottom} below{RST}")
print()
print(f" {W_GHOST}{'' * (w - 4)}{RST}")
print(
f" {W_DIM}Preview: {faces[selected]['name']} · {faces[selected]['file_name']}{RST}"
)
preview_rows = faces[selected]["preview_rows"][:preview_h]
for row in preview_rows:
shown = row[:max_preview_w]
print(f" {shown}")
def pick_color_theme():
"""Interactive color theme picker. Defaults to 'green' if not TTY.
Displays a menu of available themes and lets user select with arrow keys.
Non-interactive environments (piped stdin, CI) silently default to green.
"""
# Non-interactive fallback
if not sys.stdin.isatty():
config.set_active_theme("green")
return
# Interactive picker
themes_list = list(themes.THEME_REGISTRY.items())
selected = 0
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setcbreak(fd)
while True:
_draw_color_picker(themes_list, selected)
key = _read_picker_key()
if key == "up":
selected = max(0, selected - 1)
elif key == "down":
selected = min(len(themes_list) - 1, selected + 1)
elif key == "enter":
break
elif key == "interrupt":
raise KeyboardInterrupt
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
selected_theme_id = themes_list[selected][0]
config.set_active_theme(selected_theme_id)
theme_name = themes_list[selected][1].name
print(f" {G_DIM}> using {theme_name}{RST}")
time.sleep(0.8)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
def pick_font_face():
"""Interactive startup picker for selecting a face from repo OTF files."""
if not config.FONT_PICKER:
return
font_files = config.list_repo_font_files()
if not font_files:
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
print(f" {G_HI}FONT PICKER{RST}")
print(f" {W_GHOST}{'' * (tw() - 4)}{RST}")
print(f" {G_DIM}> no .otf/.ttf/.ttc files found in: {config.FONT_DIR}{RST}")
print(f" {W_GHOST}> add font files to the fonts folder, then rerun{RST}")
time.sleep(1.8)
sys.exit(1)
prepared = []
for font_path in font_files:
try:
faces = render.list_font_faces(font_path, max_faces=64)
except Exception:
fallback = os.path.splitext(os.path.basename(font_path))[0]
faces = [{"index": 0, "name": fallback}]
for face in faces:
idx = face["index"]
name = face["name"]
file_name = os.path.basename(font_path)
try:
fnt = render.load_font_face(font_path, idx)
rows = _normalize_preview_rows(render.render_line(name, fnt))
except Exception:
rows = ["(preview unavailable)"]
prepared.append(
{
"font_path": font_path,
"font_index": idx,
"name": name,
"file_name": file_name,
"preview_rows": rows,
}
)
if not prepared:
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
print(f" {G_HI}FONT PICKER{RST}")
print(f" {W_GHOST}{'' * (tw() - 4)}{RST}")
print(f" {G_DIM}> no readable font faces found in: {config.FONT_DIR}{RST}")
time.sleep(1.8)
sys.exit(1)
def _same_path(a, b):
try:
return os.path.samefile(a, b)
except Exception:
return os.path.abspath(a) == os.path.abspath(b)
selected = next(
(
i
for i, f in enumerate(prepared)
if _same_path(f["font_path"], config.FONT_PATH)
and f["font_index"] == config.FONT_INDEX
),
0,
)
if not sys.stdin.isatty():
selected_font = prepared[selected]
config.set_font_selection(
font_path=selected_font["font_path"],
font_index=selected_font["font_index"],
)
render.clear_font_cache()
print(
f" {G_DIM}> using {selected_font['name']} ({selected_font['file_name']}){RST}"
)
time.sleep(0.8)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
return
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setcbreak(fd)
while True:
_draw_font_picker(prepared, selected)
key = _read_picker_key()
if key == "up":
selected = max(0, selected - 1)
elif key == "down":
selected = min(len(prepared) - 1, selected + 1)
elif key == "enter":
break
elif key == "interrupt":
raise KeyboardInterrupt
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
selected_font = prepared[selected]
config.set_font_selection(
font_path=selected_font["font_path"],
font_index=selected_font["font_index"],
)
render.clear_font_cache()
print(
f" {G_DIM}> using {selected_font['name']} ({selected_font['file_name']}){RST}"
)
time.sleep(0.8)
print(CLR, end="")
print(CURSOR_OFF, end="")
print()
def main(): def main():
"""Main entry point - all modes now use presets.""" atexit.register(lambda: print(CURSOR_ON, end="", flush=True))
if config.PIPELINE_DIAGRAM:
try:
from engine.pipeline import generate_pipeline_diagram
except ImportError:
print("Error: pipeline diagram not available")
return
print(generate_pipeline_diagram())
return
preset_name = None def handle_sigint(*_):
print(f"\n\n {G_DIM}> SIGNAL LOST{RST}")
print(f" {W_GHOST}> connection terminated{RST}\n")
sys.exit(0)
if config.PRESET: signal.signal(signal.SIGINT, handle_sigint)
preset_name = config.PRESET
elif config.PIPELINE_MODE:
preset_name = config.PIPELINE_PRESET
else:
preset_name = "demo"
available = list_presets() w = tw()
if preset_name not in available: print(CLR, end="")
print(f"Error: Unknown preset '{preset_name}'") print(CURSOR_OFF, end="")
print(f"Available presets: {', '.join(available)}") pick_color_theme()
sys.exit(1) pick_font_face()
w = tw()
print()
time.sleep(0.4)
run_pipeline_mode(preset_name) for ln in TITLE:
print(f"{G_HI}{ln}{RST}")
time.sleep(0.07)
print()
_subtitle = {
"poetry": "literary consciousness stream",
"code": "source consciousness stream",
}.get(config.MODE, "digital consciousness stream")
print(f" {W_DIM}v0.1 · {_subtitle}{RST}")
print(f" {W_GHOST}{'' * (w - 4)}{RST}")
print()
time.sleep(0.4)
def run_pipeline_mode(preset_name: str = "demo"): cached = load_cache() if "--refresh" not in sys.argv else None
"""Run using the new unified pipeline architecture.""" if cached:
print(" \033[1;38;5;46mPIPELINE MODE\033[0m") items = cached
print(" \033[38;5;245mUsing unified pipeline architecture\033[0m") boot_ln("Cache", f"LOADED [{len(items)} SIGNALS]", True)
elif config.MODE == "poetry":
effects_plugins.discover_plugins() slow_print(" > INITIALIZING LITERARY CORPUS...\n")
time.sleep(0.2)
monitor = PerformanceMonitor() print()
set_monitor(monitor) items, linked, failed = fetch_poetry()
print()
preset = get_preset(preset_name) print(
if not preset: f" {G_DIM}>{RST} {G_MID}{linked} TEXTS LOADED{RST} {W_GHOST}· {failed} DARK{RST}"
print(f" \033[38;5;196mUnknown preset: {preset_name}\033[0m")
sys.exit(1)
print(f" \033[38;5;245mPreset: {preset.name} - {preset.description}\033[0m")
params = preset.to_params()
params.viewport_width = 80
params.viewport_height = 24
pipeline = Pipeline(
config=PipelineConfig(
source=preset.source,
display=preset.display,
camera=preset.camera,
effects=preset.effects,
) )
print(f" {G_DIM}>{RST} {G_MID}{len(items)} STANZAS ACQUIRED{RST}")
save_cache(items)
elif config.MODE == "code":
from engine.fetch_code import fetch_code
slow_print(" > INITIALIZING SOURCE ARRAY...\n")
time.sleep(0.2)
print()
items, line_count, _ = fetch_code()
print()
print(f" {G_DIM}>{RST} {G_MID}{line_count} LINES ACQUIRED{RST}")
else:
slow_print(" > INITIALIZING FEED ARRAY...\n")
time.sleep(0.2)
print()
items, linked, failed = fetch_all()
print()
print(
f" {G_DIM}>{RST} {G_MID}{linked} SOURCES LINKED{RST} {W_GHOST}· {failed} DARK{RST}"
)
print(f" {G_DIM}>{RST} {G_MID}{len(items)} SIGNALS ACQUIRED{RST}")
save_cache(items)
if not items:
print(f"\n {W_DIM}> NO SIGNAL — check network{RST}")
sys.exit(1)
print()
mic = MicMonitor(threshold_db=config.MIC_THRESHOLD_DB)
mic_ok = mic.start()
if mic.available:
boot_ln(
"Microphone",
"ACTIVE"
if mic_ok
else "OFFLINE · check System Settings → Privacy → Microphone",
bool(mic_ok),
)
ntfy = NtfyPoller(
config.NTFY_TOPIC,
reconnect_delay=config.NTFY_RECONNECT_DELAY,
display_secs=config.MESSAGE_DISPLAY_SECS,
) )
ntfy_ok = ntfy.start()
boot_ln("ntfy", "LISTENING" if ntfy_ok else "OFFLINE", ntfy_ok)
print(" \033[38;5;245mFetching content...\033[0m") if config.FIREHOSE:
boot_ln("Firehose", "ENGAGED", True)
# Handle special sources that don't need traditional fetching if config.FIGMENT:
introspection_source = None try:
if preset.source == "pipeline-inspect": from effects_plugins.figment import FigmentEffect # noqa: F401
items = []
print(" \033[38;5;245mUsing pipeline introspection source\033[0m")
elif preset.source == "empty":
items = []
print(" \033[38;5;245mUsing empty source (no content)\033[0m")
else:
cached = load_cache()
if cached:
items = cached
elif preset.source == "poetry":
items, _, _ = fetch_poetry()
else:
items, _, _ = fetch_all()
if not items: boot_ln("Figment", f"ARMED [{config.FIGMENT_INTERVAL}s interval]", True)
print(" \033[38;5;196mNo content available\033[0m") except (ImportError, OSError):
sys.exit(1) boot_ln("Figment", "UNAVAILABLE — run: brew install cairo", False)
print(f" \033[38;5;82mLoaded {len(items)} items\033[0m") time.sleep(0.4)
slow_print(" > STREAMING...\n")
time.sleep(0.2)
print(f" {W_GHOST}{'' * (w - 4)}{RST}")
print()
time.sleep(0.4)
# CLI --display flag takes priority over preset stream(items, ntfy, mic)
# Check if --display was explicitly provided
display_name = preset.display
if "--display" in sys.argv:
idx = sys.argv.index("--display")
if idx + 1 < len(sys.argv):
display_name = sys.argv[idx + 1]
display = DisplayRegistry.create(display_name) print()
if not display and not display_name.startswith("multi"): print(f" {W_GHOST}{'' * (tw() - 4)}{RST}")
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m") print(f" {G_DIM}> {config.HEADLINE_LIMIT} SIGNALS PROCESSED{RST}")
sys.exit(1) print(f" {W_GHOST}> end of stream{RST}")
print()
# Handle multi display (format: "multi:terminal,pygame")
if not display and display_name.startswith("multi"):
parts = display_name[6:].split(
","
) # "multi:terminal,pygame" -> ["terminal", "pygame"]
display = DisplayRegistry.create_multi(parts)
if not display:
print(f" \033[38;5;196mFailed to create multi display: {parts}\033[0m")
sys.exit(1)
if not display:
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)
display.init(0, 0)
effect_registry = get_registry()
# Create source stage based on preset source type
if preset.source == "pipeline-inspect":
from engine.data_sources.pipeline_introspection import (
PipelineIntrospectionSource,
)
from engine.pipeline.adapters import DataSourceStage
introspection_source = PipelineIntrospectionSource(
pipeline=None, # Will be set after pipeline.build()
viewport_width=80,
viewport_height=24,
)
pipeline.add_stage(
"source", DataSourceStage(introspection_source, name="pipeline-inspect")
)
elif preset.source == "empty":
from engine.data_sources.sources import EmptyDataSource
from engine.pipeline.adapters import DataSourceStage
empty_source = EmptyDataSource(width=80, height=24)
pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
else:
from engine.data_sources.sources import ListDataSource
from engine.pipeline.adapters import DataSourceStage
list_source = ListDataSource(items, name=preset.source)
pipeline.add_stage("source", DataSourceStage(list_source, name=preset.source))
# Add FontStage for headlines/poetry (default for demo)
if preset.source in ["headlines", "poetry"]:
from engine.pipeline.adapters import FontStage, ViewportFilterStage
# Add viewport filter to prevent rendering all items
pipeline.add_stage(
"viewport_filter", ViewportFilterStage(name="viewport-filter")
)
pipeline.add_stage("font", FontStage(name="font"))
else:
# Fallback to simple conversion for other sources
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Add camera stage if specified in preset
if preset.camera:
from engine.camera import Camera
from engine.pipeline.adapters import CameraStage
camera = None
speed = getattr(preset, "camera_speed", 1.0)
if preset.camera == "feed":
camera = Camera.feed(speed=speed)
elif preset.camera == "scroll":
camera = Camera.scroll(speed=speed)
elif preset.camera == "vertical":
camera = Camera.scroll(speed=speed) # Backwards compat
elif preset.camera == "horizontal":
camera = Camera.horizontal(speed=speed)
elif preset.camera == "omni":
camera = Camera.omni(speed=speed)
elif preset.camera == "floating":
camera = Camera.floating(speed=speed)
elif preset.camera == "bounce":
camera = Camera.bounce(speed=speed)
if camera:
pipeline.add_stage("camera", CameraStage(camera, name=preset.camera))
for effect_name in preset.effects:
effect = effect_registry.get(effect_name)
if effect:
pipeline.add_stage(
f"effect_{effect_name}", create_stage_from_effect(effect, effect_name)
)
pipeline.add_stage("display", create_stage_from_display(display, display_name))
pipeline.build()
# For pipeline-inspect, set the pipeline after build to avoid circular dependency
if introspection_source is not None:
introspection_source.set_pipeline(pipeline)
if not pipeline.initialize():
print(" \033[38;5;196mFailed to initialize pipeline\033[0m")
sys.exit(1)
print(" \033[38;5;82mStarting pipeline...\033[0m")
print(" \033[38;5;245mPress Ctrl+C to exit\033[0m\n")
ctx = pipeline.context
ctx.params = params
ctx.set("display", display)
ctx.set("items", items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
ctx.set("camera_y", 0)
current_width = 80
current_height = 24
if hasattr(display, "get_dimensions"):
current_width, current_height = display.get_dimensions()
params.viewport_width = current_width
params.viewport_height = current_height
try:
frame = 0
while True:
params.frame_number = frame
ctx.params = params
result = pipeline.execute(items)
if result.success:
display.show(result.data, border=params.border)
if hasattr(display, "is_quit_requested") and display.is_quit_requested():
if hasattr(display, "clear_quit_request"):
display.clear_quit_request()
raise KeyboardInterrupt()
if hasattr(display, "get_dimensions"):
new_w, new_h = display.get_dimensions()
if new_w != current_width or new_h != current_height:
current_width, current_height = new_w, new_h
params.viewport_width = current_width
params.viewport_height = current_height
time.sleep(1 / 60)
frame += 1
except KeyboardInterrupt:
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")
return
pipeline.cleanup()
display.cleanup()
print("\n \033[38;5;245mPipeline stopped\033[0m")
if __name__ == "__main__":
main()

View File

@@ -1,73 +0,0 @@
"""
Benchmark module for performance testing.
Usage:
python -m engine.benchmark # Run all benchmarks
python -m engine.benchmark --hook # Run benchmarks in hook mode (for CI)
python -m engine.benchmark --displays null --iterations 20
"""
import argparse
import sys
def main():
parser = argparse.ArgumentParser(description="Run performance benchmarks")
parser.add_argument(
"--hook",
action="store_true",
help="Run in hook mode (fail on regression)",
)
parser.add_argument(
"--displays",
default="null",
help="Comma-separated list of displays to benchmark",
)
parser.add_argument(
"--iterations",
type=int,
default=100,
help="Number of iterations per benchmark",
)
args = parser.parse_args()
# Run pytest with benchmark markers
pytest_args = [
"-v",
"-m",
"benchmark",
]
if args.hook:
# Hook mode: stricter settings
pytest_args.extend(
[
"--benchmark-only",
"--benchmark-compare",
"--benchmark-compare-fail=min:5%", # Fail if >5% slower
]
)
# Add display filter if specified
if args.displays:
pytest_args.extend(["-k", args.displays])
# Add iterations
if args.iterations:
# Set environment variable for benchmark tests
import os
os.environ["BENCHMARK_ITERATIONS"] = str(args.iterations)
# Run pytest
import subprocess
result = subprocess.run(
[sys.executable, "-m", "pytest", "tests/test_benchmark.py"] + pytest_args,
cwd=None, # Current directory
)
sys.exit(result.returncode)
if __name__ == "__main__":
main()

View File

@@ -1,354 +0,0 @@
"""
Camera system for viewport scrolling.
Provides abstraction for camera motion in different modes:
- Vertical: traditional upward scroll
- Horizontal: left/right movement
- Omni: combination of both
- Floating: sinusoidal/bobbing motion
The camera defines a visible viewport into a larger Canvas.
"""
import math
from collections.abc import Callable
from dataclasses import dataclass, field
from enum import Enum, auto
class CameraMode(Enum):
FEED = auto() # Single item view (static or rapid cycling)
SCROLL = auto() # Smooth vertical scrolling (movie credits style)
HORIZONTAL = auto()
OMNI = auto()
FLOATING = auto()
BOUNCE = auto()
@dataclass
class CameraViewport:
"""Represents the visible viewport."""
x: int
y: int
width: int
height: int
@dataclass
class Camera:
"""Camera for viewport scrolling.
The camera defines a visible viewport into a Canvas.
It can be smaller than the canvas to allow scrolling,
and supports zoom to scale the view.
Attributes:
x: Current horizontal offset (positive = scroll left)
y: Current vertical offset (positive = scroll up)
mode: Current camera mode
speed: Base scroll speed
zoom: Zoom factor (1.0 = 100%, 2.0 = 200% zoom out)
canvas_width: Width of the canvas being viewed
canvas_height: Height of the canvas being viewed
custom_update: Optional custom update function
"""
x: int = 0
y: int = 0
mode: CameraMode = CameraMode.FEED
speed: float = 1.0
zoom: float = 1.0
canvas_width: int = 200 # Larger than viewport for scrolling
canvas_height: int = 200
custom_update: Callable[["Camera", float], None] | None = None
_x_float: float = field(default=0.0, repr=False)
_y_float: float = field(default=0.0, repr=False)
_time: float = field(default=0.0, repr=False)
@property
def w(self) -> int:
"""Shorthand for viewport_width."""
return self.viewport_width
@property
def h(self) -> int:
"""Shorthand for viewport_height."""
return self.viewport_height
@property
def viewport_width(self) -> int:
"""Get the visible viewport width.
This is the canvas width divided by zoom.
"""
return max(1, int(self.canvas_width / self.zoom))
@property
def viewport_height(self) -> int:
"""Get the visible viewport height.
This is the canvas height divided by zoom.
"""
return max(1, int(self.canvas_height / self.zoom))
def get_viewport(self) -> CameraViewport:
"""Get the current viewport bounds.
Returns:
CameraViewport with position and size (clamped to canvas bounds)
"""
vw = self.viewport_width
vh = self.viewport_height
clamped_x = max(0, min(self.x, self.canvas_width - vw))
clamped_y = max(0, min(self.y, self.canvas_height - vh))
return CameraViewport(
x=clamped_x,
y=clamped_y,
width=vw,
height=vh,
)
def set_zoom(self, zoom: float) -> None:
"""Set the zoom factor.
Args:
zoom: Zoom factor (1.0 = 100%, 2.0 = zoomed out 2x, 0.5 = zoomed in 2x)
"""
self.zoom = max(0.1, min(10.0, zoom))
def update(self, dt: float) -> None:
"""Update camera position based on mode.
Args:
dt: Delta time in seconds
"""
self._time += dt
if self.custom_update:
self.custom_update(self, dt)
return
if self.mode == CameraMode.FEED:
self._update_feed(dt)
elif self.mode == CameraMode.SCROLL:
self._update_scroll(dt)
elif self.mode == CameraMode.HORIZONTAL:
self._update_horizontal(dt)
elif self.mode == CameraMode.OMNI:
self._update_omni(dt)
elif self.mode == CameraMode.FLOATING:
self._update_floating(dt)
elif self.mode == CameraMode.BOUNCE:
self._update_bounce(dt)
# Bounce mode handles its own bounds checking
if self.mode != CameraMode.BOUNCE:
self._clamp_to_bounds()
def _clamp_to_bounds(self) -> None:
"""Clamp camera position to stay within canvas bounds.
Only clamps if the viewport is smaller than the canvas.
If viewport equals canvas (no scrolling needed), allows any position
for backwards compatibility with original behavior.
"""
vw = self.viewport_width
vh = self.viewport_height
# Only clamp if there's room to scroll
if vw < self.canvas_width:
self.x = max(0, min(self.x, self.canvas_width - vw))
if vh < self.canvas_height:
self.y = max(0, min(self.y, self.canvas_height - vh))
def _update_feed(self, dt: float) -> None:
"""Feed mode: rapid scrolling (1 row per frame at speed=1.0)."""
self.y += int(self.speed * dt * 60)
def _update_scroll(self, dt: float) -> None:
"""Scroll mode: smooth vertical scrolling with float accumulation."""
self._y_float += self.speed * dt * 60
self.y = int(self._y_float)
def _update_horizontal(self, dt: float) -> None:
self.x += int(self.speed * dt * 60)
def _update_omni(self, dt: float) -> None:
speed = self.speed * dt * 60
self.y += int(speed)
self.x += int(speed * 0.5)
def _update_floating(self, dt: float) -> None:
base = self.speed * 30
self.y = int(math.sin(self._time * 2) * base)
self.x = int(math.cos(self._time * 1.5) * base * 0.5)
def _update_bounce(self, dt: float) -> None:
"""Bouncing DVD-style camera that bounces off canvas edges."""
vw = self.viewport_width
vh = self.viewport_height
# Initialize direction if not set
if not hasattr(self, "_bounce_dx"):
self._bounce_dx = 1
self._bounce_dy = 1
# Calculate max positions
max_x = max(0, self.canvas_width - vw)
max_y = max(0, self.canvas_height - vh)
# Move
move_speed = self.speed * dt * 60
# Bounce off edges - reverse direction when hitting bounds
self.x += int(move_speed * self._bounce_dx)
self.y += int(move_speed * self._bounce_dy)
# Bounce horizontally
if self.x <= 0:
self.x = 0
self._bounce_dx = 1
elif self.x >= max_x:
self.x = max_x
self._bounce_dx = -1
# Bounce vertically
if self.y <= 0:
self.y = 0
self._bounce_dy = 1
elif self.y >= max_y:
self.y = max_y
self._bounce_dy = -1
def reset(self) -> None:
"""Reset camera position."""
self.x = 0
self.y = 0
self._time = 0.0
self.zoom = 1.0
def set_canvas_size(self, width: int, height: int) -> None:
"""Set the canvas size and clamp position if needed.
Args:
width: New canvas width
height: New canvas height
"""
self.canvas_width = width
self.canvas_height = height
self._clamp_to_bounds()
def apply(
self, buffer: list[str], viewport_width: int, viewport_height: int | None = None
) -> list[str]:
"""Apply camera viewport to a text buffer.
Slices the buffer based on camera position (x, y) and viewport dimensions.
Handles ANSI escape codes correctly for colored/styled text.
Args:
buffer: List of strings representing lines of text
viewport_width: Width of the visible viewport in characters
viewport_height: Height of the visible viewport (overrides camera's viewport_height if provided)
Returns:
Sliced buffer containing only the visible lines and columns
"""
from engine.effects.legacy import vis_offset, vis_trunc
if not buffer:
return buffer
# Get current viewport bounds (clamped to canvas size)
viewport = self.get_viewport()
# Use provided viewport_height if given, otherwise use camera's viewport
vh = viewport_height if viewport_height is not None else viewport.height
# Vertical slice: extract lines that fit in viewport height
start_y = viewport.y
end_y = min(viewport.y + vh, len(buffer))
if start_y >= len(buffer):
# Scrolled past end of buffer, return empty viewport
return [""] * vh
vertical_slice = buffer[start_y:end_y]
# Horizontal slice: apply horizontal offset and truncate to width
horizontal_slice = []
for line in vertical_slice:
# Apply horizontal offset (skip first x characters, handling ANSI)
offset_line = vis_offset(line, viewport.x)
# Truncate to viewport width (handling ANSI)
truncated_line = vis_trunc(offset_line, viewport_width)
# Pad line to full viewport width to prevent ghosting when panning
import re
visible_len = len(re.sub(r"\x1b\[[0-9;]*m", "", truncated_line))
if visible_len < viewport_width:
truncated_line += " " * (viewport_width - visible_len)
horizontal_slice.append(truncated_line)
# Pad with empty lines if needed to fill viewport height
while len(horizontal_slice) < vh:
horizontal_slice.append("")
return horizontal_slice
@classmethod
def feed(cls, speed: float = 1.0) -> "Camera":
"""Create a feed camera (rapid single-item scrolling, 1 row/frame at speed=1.0)."""
return cls(mode=CameraMode.FEED, speed=speed, canvas_height=200)
@classmethod
def scroll(cls, speed: float = 0.5) -> "Camera":
"""Create a smooth scrolling camera (movie credits style).
Uses float accumulation for sub-integer speeds.
Sets canvas_width=0 so it matches viewport_width for proper text wrapping.
"""
return cls(
mode=CameraMode.SCROLL, speed=speed, canvas_width=0, canvas_height=200
)
@classmethod
def vertical(cls, speed: float = 1.0) -> "Camera":
"""Deprecated: Use feed() or scroll() instead."""
return cls(mode=CameraMode.FEED, speed=speed, canvas_height=200)
@classmethod
def horizontal(cls, speed: float = 1.0) -> "Camera":
"""Create a horizontal scrolling camera."""
return cls(mode=CameraMode.HORIZONTAL, speed=speed, canvas_width=200)
@classmethod
def omni(cls, speed: float = 1.0) -> "Camera":
"""Create an omnidirectional scrolling camera."""
return cls(
mode=CameraMode.OMNI, speed=speed, canvas_width=200, canvas_height=200
)
@classmethod
def floating(cls, speed: float = 1.0) -> "Camera":
"""Create a floating/bobbing camera."""
return cls(
mode=CameraMode.FLOATING, speed=speed, canvas_width=200, canvas_height=200
)
@classmethod
def bounce(cls, speed: float = 1.0) -> "Camera":
"""Create a bouncing DVD-style camera that bounces off canvas edges."""
return cls(
mode=CameraMode.BOUNCE, speed=speed, canvas_width=200, canvas_height=200
)
@classmethod
def custom(cls, update_fn: Callable[["Camera", float], None]) -> "Camera":
"""Create a camera with custom update function."""
return cls(custom_update=update_fn)

View File

@@ -1,186 +0,0 @@
"""
Canvas - 2D surface for rendering.
The Canvas represents a full rendered surface that can be larger than the display.
The Camera then defines the visible viewport into this canvas.
"""
from dataclasses import dataclass
@dataclass
class CanvasRegion:
"""A rectangular region on the canvas."""
x: int
y: int
width: int
height: int
def is_valid(self) -> bool:
"""Check if region has positive dimensions."""
return self.width > 0 and self.height > 0
def rows(self) -> set[int]:
"""Return set of row indices in this region."""
return set(range(self.y, self.y + self.height))
class Canvas:
"""2D canvas for rendering content.
The canvas is a 2D grid of cells that can hold text content.
It can be larger than the visible viewport (display).
Attributes:
width: Total width in characters
height: Total height in characters
"""
def __init__(self, width: int = 80, height: int = 24):
self.width = width
self.height = height
self._grid: list[list[str]] = [
[" " for _ in range(width)] for _ in range(height)
]
self._dirty_regions: list[CanvasRegion] = [] # Track dirty regions
def clear(self) -> None:
"""Clear the entire canvas."""
self._grid = [[" " for _ in range(self.width)] for _ in range(self.height)]
self._dirty_regions = [CanvasRegion(0, 0, self.width, self.height)]
def mark_dirty(self, x: int, y: int, width: int, height: int) -> None:
"""Mark a region as dirty (caller declares what they changed)."""
self._dirty_regions.append(CanvasRegion(x, y, width, height))
def get_dirty_regions(self) -> list[CanvasRegion]:
"""Get all dirty regions and clear the set."""
regions = self._dirty_regions
self._dirty_regions = []
return regions
def get_dirty_rows(self) -> set[int]:
"""Get union of all dirty rows."""
rows: set[int] = set()
for region in self._dirty_regions:
rows.update(region.rows())
return rows
def is_dirty(self) -> bool:
"""Check if any region is dirty."""
return len(self._dirty_regions) > 0
def get_region(self, x: int, y: int, width: int, height: int) -> list[list[str]]:
"""Get a rectangular region from the canvas.
Args:
x: Left position
y: Top position
width: Region width
height: Region height
Returns:
2D list of characters (height rows, width columns)
"""
region: list[list[str]] = []
for py in range(y, y + height):
row: list[str] = []
for px in range(x, x + width):
if 0 <= py < self.height and 0 <= px < self.width:
row.append(self._grid[py][px])
else:
row.append(" ")
region.append(row)
return region
def get_region_flat(self, x: int, y: int, width: int, height: int) -> list[str]:
"""Get a rectangular region as flat list of lines.
Args:
x: Left position
y: Top position
width: Region width
height: Region height
Returns:
List of strings (one per row)
"""
region = self.get_region(x, y, width, height)
return ["".join(row) for row in region]
def put_region(self, x: int, y: int, content: list[list[str]]) -> None:
"""Put content into a rectangular region on the canvas.
Args:
x: Left position
y: Top position
content: 2D list of characters to place
"""
height = len(content) if content else 0
width = len(content[0]) if height > 0 else 0
for py, row in enumerate(content):
for px, char in enumerate(row):
canvas_x = x + px
canvas_y = y + py
if 0 <= canvas_y < self.height and 0 <= canvas_x < self.width:
self._grid[canvas_y][canvas_x] = char
if width > 0 and height > 0:
self.mark_dirty(x, y, width, height)
def put_text(self, x: int, y: int, text: str) -> None:
"""Put a single line of text at position.
Args:
x: Left position
y: Row position
text: Text to place
"""
text_len = len(text)
for i, char in enumerate(text):
canvas_x = x + i
if 0 <= canvas_x < self.width and 0 <= y < self.height:
self._grid[y][canvas_x] = char
if text_len > 0:
self.mark_dirty(x, y, text_len, 1)
def fill(self, x: int, y: int, width: int, height: int, char: str = " ") -> None:
"""Fill a rectangular region with a character.
Args:
x: Left position
y: Top position
width: Region width
height: Region height
char: Character to fill with
"""
for py in range(y, y + height):
for px in range(x, x + width):
if 0 <= py < self.height and 0 <= px < self.width:
self._grid[py][px] = char
if width > 0 and height > 0:
self.mark_dirty(x, y, width, height)
def resize(self, width: int, height: int) -> None:
"""Resize the canvas.
Args:
width: New width
height: New height
"""
if width == self.width and height == self.height:
return
new_grid: list[list[str]] = [[" " for _ in range(width)] for _ in range(height)]
for py in range(min(self.height, height)):
for px in range(min(self.width, width)):
new_grid[py][px] = self._grid[py][px]
self.width = width
self.height = height
self._grid = new_grid

View File

@@ -105,8 +105,6 @@ class Config:
firehose: bool = False firehose: bool = False
ntfy_topic: str = "https://ntfy.sh/klubhaus_terminal_mainline/json" ntfy_topic: str = "https://ntfy.sh/klubhaus_terminal_mainline/json"
ntfy_cc_cmd_topic: str = "https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd/json"
ntfy_cc_resp_topic: str = "https://ntfy.sh/klubhaus_terminal_mainline_cc_resp/json"
ntfy_reconnect_delay: int = 5 ntfy_reconnect_delay: int = 5
message_display_secs: int = 30 message_display_secs: int = 30
@@ -129,10 +127,6 @@ class Config:
script_fonts: dict[str, str] = field(default_factory=_get_platform_font_paths) script_fonts: dict[str, str] = field(default_factory=_get_platform_font_paths)
display: str = "pygame"
websocket: bool = False
websocket_port: int = 8765
@classmethod @classmethod
def from_args(cls, argv: list[str] | None = None) -> "Config": def from_args(cls, argv: list[str] | None = None) -> "Config":
"""Create Config from CLI arguments (or custom argv for testing).""" """Create Config from CLI arguments (or custom argv for testing)."""
@@ -154,8 +148,6 @@ class Config:
mode="poetry" if "--poetry" in argv or "-p" in argv else "news", mode="poetry" if "--poetry" in argv or "-p" in argv else "news",
firehose="--firehose" in argv, firehose="--firehose" in argv,
ntfy_topic="https://ntfy.sh/klubhaus_terminal_mainline/json", ntfy_topic="https://ntfy.sh/klubhaus_terminal_mainline/json",
ntfy_cc_cmd_topic="https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd/json",
ntfy_cc_resp_topic="https://ntfy.sh/klubhaus_terminal_mainline_cc_resp/json",
ntfy_reconnect_delay=5, ntfy_reconnect_delay=5,
message_display_secs=30, message_display_secs=30,
font_dir=font_dir, font_dir=font_dir,
@@ -172,9 +164,6 @@ class Config:
glitch_glyphs="░▒▓█▌▐╌╍╎╏┃┆┇┊┋", glitch_glyphs="░▒▓█▌▐╌╍╎╏┃┆┇┊┋",
kata_glyphs="ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ", kata_glyphs="ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ",
script_fonts=_get_platform_font_paths(), script_fonts=_get_platform_font_paths(),
display=_arg_value("--display", argv) or "terminal",
websocket="--websocket" in argv,
websocket_port=_arg_int("--websocket-port", 8765, argv),
) )
@@ -199,13 +188,19 @@ def set_config(config: Config) -> None:
HEADLINE_LIMIT = 1000 HEADLINE_LIMIT = 1000
FEED_TIMEOUT = 10 FEED_TIMEOUT = 10
MIC_THRESHOLD_DB = 50 # dB above which glitches intensify MIC_THRESHOLD_DB = 50 # dB above which glitches intensify
MODE = "poetry" if "--poetry" in sys.argv or "-p" in sys.argv else "news" MODE = (
"poetry"
if "--poetry" in sys.argv or "-p" in sys.argv
else "code"
if "--code" in sys.argv
else "news"
)
FIREHOSE = "--firehose" in sys.argv FIREHOSE = "--firehose" in sys.argv
FIGMENT = "--figment" in sys.argv
FIGMENT_INTERVAL = _arg_int("--figment-interval", 60) # seconds between appearances
# ─── NTFY MESSAGE QUEUE ────────────────────────────────── # ─── NTFY MESSAGE QUEUE ──────────────────────────────────
NTFY_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline/json" NTFY_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline/json"
NTFY_CC_CMD_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd/json"
NTFY_CC_RESP_TOPIC = "https://ntfy.sh/klubhaus_terminal_mainline_cc_resp/json"
NTFY_RECONNECT_DELAY = 5 # seconds before reconnecting after a dropped stream NTFY_RECONNECT_DELAY = 5 # seconds before reconnecting after a dropped stream
MESSAGE_DISPLAY_SECS = 30 # how long a message holds the screen MESSAGE_DISPLAY_SECS = 30 # how long a message holds the screen
@@ -236,26 +231,6 @@ GRAD_SPEED = 0.08 # gradient traversal speed (cycles/sec, ~12s full sweep)
GLITCH = "░▒▓█▌▐╌╍╎╏┃┆┇┊┋" GLITCH = "░▒▓█▌▐╌╍╎╏┃┆┇┊┋"
KATA = "ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ" KATA = "ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ"
# ─── WEBSOCKET ─────────────────────────────────────────────
DISPLAY = _arg_value("--display", sys.argv) or "pygame"
WEBSOCKET = "--websocket" in sys.argv
WEBSOCKET_PORT = _arg_int("--websocket-port", 8765)
# ─── DEMO MODE ────────────────────────────────────────────
DEMO = "--demo" in sys.argv
DEMO_EFFECT_DURATION = 5.0 # seconds per effect
PIPELINE_DEMO = "--pipeline-demo" in sys.argv
# ─── PIPELINE MODE (new unified architecture) ─────────────
PIPELINE_MODE = "--pipeline" in sys.argv
PIPELINE_PRESET = _arg_value("--pipeline-preset", sys.argv) or "demo"
# ─── PRESET MODE ────────────────────────────────────────────
PRESET = _arg_value("--preset", sys.argv)
# ─── PIPELINE DIAGRAM ────────────────────────────────────
PIPELINE_DIAGRAM = "--pipeline-diagram" in sys.argv
def set_font_selection(font_path=None, font_index=None): def set_font_selection(font_path=None, font_index=None):
"""Set runtime primary font selection.""" """Set runtime primary font selection."""
@@ -264,3 +239,26 @@ def set_font_selection(font_path=None, font_index=None):
FONT_PATH = _resolve_font_path(font_path) FONT_PATH = _resolve_font_path(font_path)
if font_index is not None: if font_index is not None:
FONT_INDEX = max(0, int(font_index)) FONT_INDEX = max(0, int(font_index))
# ─── THEME MANAGEMENT ─────────────────────────────────────────
ACTIVE_THEME = None
def set_active_theme(theme_id: str = "green"):
"""Set the active theme by ID.
Args:
theme_id: Theme identifier ("green", "orange", or "purple")
Defaults to "green"
Raises:
KeyError: If theme_id is not in the theme registry
Side Effects:
Sets the ACTIVE_THEME global variable
"""
global ACTIVE_THEME
from engine import themes
ACTIVE_THEME = themes.get_theme(theme_id)

68
engine/controller.py Normal file
View File

@@ -0,0 +1,68 @@
"""
Stream controller - manages input sources and orchestrates the render stream.
"""
from engine.config import Config, get_config
from engine.eventbus import EventBus
from engine.events import EventType, StreamEvent
from engine.mic import MicMonitor
from engine.ntfy import NtfyPoller
from engine.scroll import stream
class StreamController:
"""Controls the stream lifecycle - initializes sources and runs the stream."""
def __init__(self, config: Config | None = None, event_bus: EventBus | None = None):
self.config = config or get_config()
self.event_bus = event_bus
self.mic: MicMonitor | None = None
self.ntfy: NtfyPoller | None = None
def initialize_sources(self) -> tuple[bool, bool]:
"""Initialize microphone and ntfy sources.
Returns:
(mic_ok, ntfy_ok) - success status for each source
"""
self.mic = MicMonitor(threshold_db=self.config.mic_threshold_db)
mic_ok = self.mic.start() if self.mic.available else False
self.ntfy = NtfyPoller(
self.config.ntfy_topic,
reconnect_delay=self.config.ntfy_reconnect_delay,
display_secs=self.config.message_display_secs,
)
ntfy_ok = self.ntfy.start()
return bool(mic_ok), ntfy_ok
def run(self, items: list) -> None:
"""Run the stream with initialized sources."""
if self.mic is None or self.ntfy is None:
self.initialize_sources()
if self.event_bus:
self.event_bus.publish(
EventType.STREAM_START,
StreamEvent(
event_type=EventType.STREAM_START,
headline_count=len(items),
),
)
stream(items, self.ntfy, self.mic)
if self.event_bus:
self.event_bus.publish(
EventType.STREAM_END,
StreamEvent(
event_type=EventType.STREAM_END,
headline_count=len(items),
),
)
def cleanup(self) -> None:
"""Clean up resources."""
if self.mic:
self.mic.stop()

View File

@@ -1,12 +0,0 @@
"""
Data source implementations for the pipeline architecture.
Import directly from submodules:
from engine.data_sources.sources import DataSource, SourceItem, HeadlinesDataSource
from engine.data_sources.pipeline_introspection import PipelineIntrospectionSource
"""
# Re-export for convenience
from engine.data_sources.sources import ImageItem, SourceItem
__all__ = ["ImageItem", "SourceItem"]

View File

@@ -1,312 +0,0 @@
"""
Pipeline introspection source - Renders live visualization of pipeline DAG and metrics.
This DataSource introspects one or more Pipeline instances and renders
an ASCII visualization showing:
- Stage DAG with signal flow connections
- Per-stage execution times
- Sparkline of frame times
- Stage breakdown bars
Example:
source = PipelineIntrospectionSource(pipelines=[my_pipeline])
items = source.fetch() # Returns ASCII visualization
"""
from typing import TYPE_CHECKING
from engine.data_sources.sources import DataSource, SourceItem
if TYPE_CHECKING:
from engine.pipeline.controller import Pipeline
SPARKLINE_CHARS = " ▁▂▃▄▅▆▇█"
BAR_CHARS = " ▁▂▃▄▅▆▇█"
class PipelineIntrospectionSource(DataSource):
"""Data source that renders live pipeline introspection visualization.
Renders:
- DAG of stages with signal flow
- Per-stage execution times
- Sparkline of frame history
- Stage breakdown bars
"""
def __init__(
self,
pipeline: "Pipeline | None" = None,
viewport_width: int = 100,
viewport_height: int = 35,
):
self._pipeline = pipeline # May be None initially, set later via set_pipeline()
self.viewport_width = viewport_width
self.viewport_height = viewport_height
self.frame = 0
self._ready = False
def set_pipeline(self, pipeline: "Pipeline") -> None:
"""Set the pipeline to introspect (call after pipeline is built)."""
self._pipeline = [pipeline] # Wrap in list for iteration
self._ready = True
@property
def ready(self) -> bool:
"""Check if source is ready to fetch."""
return self._ready
@property
def name(self) -> str:
return "pipeline-inspect"
@property
def is_dynamic(self) -> bool:
return True
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.NONE}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
def add_pipeline(self, pipeline: "Pipeline") -> None:
"""Add a pipeline to visualize."""
if self._pipeline is None:
self._pipeline = [pipeline]
elif isinstance(self._pipeline, list):
self._pipeline.append(pipeline)
else:
self._pipeline = [self._pipeline, pipeline]
self._ready = True
def remove_pipeline(self, pipeline: "Pipeline") -> None:
"""Remove a pipeline from visualization."""
if self._pipeline is None:
return
elif isinstance(self._pipeline, list):
self._pipeline = [p for p in self._pipeline if p is not pipeline]
if not self._pipeline:
self._pipeline = None
self._ready = False
elif self._pipeline is pipeline:
self._pipeline = None
self._ready = False
def fetch(self) -> list[SourceItem]:
"""Fetch the introspection visualization."""
if not self._ready:
# Return a placeholder until ready
return [
SourceItem(
content="Initializing...",
source="pipeline-inspect",
timestamp="init",
)
]
lines = self._render()
self.frame += 1
content = "\n".join(lines)
return [
SourceItem(
content=content, source="pipeline-inspect", timestamp=f"f{self.frame}"
)
]
def get_items(self) -> list[SourceItem]:
return self.fetch()
def _render(self) -> list[str]:
"""Render the full visualization."""
lines: list[str] = []
# Header
lines.extend(self._render_header())
# Render pipeline(s) if ready
if self._ready and self._pipeline:
pipelines = (
self._pipeline if isinstance(self._pipeline, list) else [self._pipeline]
)
for pipeline in pipelines:
lines.extend(self._render_pipeline(pipeline))
# Footer with sparkline
lines.extend(self._render_footer())
return lines
@property
def _pipelines(self) -> list:
"""Return pipelines as a list for iteration."""
if self._pipeline is None:
return []
elif isinstance(self._pipeline, list):
return self._pipeline
else:
return [self._pipeline]
def _render_header(self) -> list[str]:
"""Render the header with frame info and metrics summary."""
lines: list[str] = []
if not self._pipeline:
return ["PIPELINE INTROSPECTION"]
# Get aggregate metrics
total_ms = 0.0
fps = 0.0
frame_count = 0
for pipeline in self._pipelines:
try:
metrics = pipeline.get_metrics_summary()
if metrics and "error" not in metrics:
# Get avg_ms from pipeline metrics
pipeline_avg = metrics.get("pipeline", {}).get("avg_ms", 0)
total_ms = max(total_ms, pipeline_avg)
# Calculate FPS from avg_ms
if pipeline_avg > 0:
fps = max(fps, 1000.0 / pipeline_avg)
frame_count = max(frame_count, metrics.get("frame_count", 0))
except Exception:
pass
header = f"PIPELINE INTROSPECTION -- frame: {self.frame} -- avg: {total_ms:.1f}ms -- fps: {fps:.1f}"
lines.append(header)
return lines
def _render_pipeline(self, pipeline: "Pipeline") -> list[str]:
"""Render a single pipeline's DAG."""
lines: list[str] = []
stages = pipeline.stages
execution_order = pipeline.execution_order
if not stages:
lines.append(" (no stages)")
return lines
# Build stage info
stage_infos: list[dict] = []
for name in execution_order:
stage = stages.get(name)
if not stage:
continue
try:
metrics = pipeline.get_metrics_summary()
stage_ms = metrics.get("stages", {}).get(name, {}).get("avg_ms", 0.0)
except Exception:
stage_ms = 0.0
stage_infos.append(
{
"name": name,
"category": stage.category,
"ms": stage_ms,
}
)
# Calculate total time for percentages
total_time = sum(s["ms"] for s in stage_infos) or 1.0
# Render DAG - group by category
lines.append("")
lines.append(" Signal Flow:")
# Group stages by category for display
categories: dict[str, list[dict]] = {}
for info in stage_infos:
cat = info["category"]
if cat not in categories:
categories[cat] = []
categories[cat].append(info)
# Render categories in order
cat_order = ["source", "render", "effect", "overlay", "display", "system"]
for cat in cat_order:
if cat not in categories:
continue
cat_stages = categories[cat]
cat_names = [s["name"] for s in cat_stages]
lines.append(f" {cat}: {''.join(cat_names)}")
# Render timing breakdown
lines.append("")
lines.append(" Stage Timings:")
for info in stage_infos:
name = info["name"]
ms = info["ms"]
pct = (ms / total_time) * 100
bar = self._render_bar(pct, 20)
lines.append(f" {name:12s} {ms:6.2f}ms {bar} {pct:5.1f}%")
lines.append("")
return lines
def _render_footer(self) -> list[str]:
"""Render the footer with sparkline."""
lines: list[str] = []
# Get frame history from first pipeline
pipelines = self._pipelines
if pipelines:
try:
frame_times = pipelines[0].get_frame_times()
except Exception:
frame_times = []
else:
frame_times = []
if frame_times:
sparkline = self._render_sparkline(frame_times[-60:], 50)
lines.append(f" Frame Time History (last {len(frame_times[-60:])} frames)")
lines.append(f" {sparkline}")
else:
lines.append(" Frame Time History")
lines.append(" (collecting data...)")
lines.append("")
return lines
def _render_bar(self, percentage: float, width: int) -> str:
"""Render a horizontal bar for percentage."""
filled = int((percentage / 100.0) * width)
bar = "" * filled + "" * (width - filled)
return bar
def _render_sparkline(self, values: list[float], width: int) -> str:
"""Render a sparkline from values."""
if not values:
return " " * width
min_val = min(values)
max_val = max(values)
range_val = max_val - min_val or 1.0
result = []
for v in values[-width:]:
normalized = (v - min_val) / range_val
idx = int(normalized * (len(SPARKLINE_CHARS) - 1))
idx = max(0, min(idx, len(SPARKLINE_CHARS) - 1))
result.append(SPARKLINE_CHARS[idx])
# Pad to width
while len(result) < width:
result.insert(0, " ")
return "".join(result[:width])

View File

@@ -1,490 +0,0 @@
"""
Data sources for the pipeline architecture.
This module contains all DataSource implementations:
- DataSource: Abstract base class
- SourceItem, ImageItem: Data containers
- HeadlinesDataSource, PoetryDataSource, ImageDataSource: Concrete sources
- SourceRegistry: Registry for source discovery
"""
from abc import ABC, abstractmethod
from collections.abc import Callable
from dataclasses import dataclass
from typing import Any
@dataclass
class SourceItem:
"""A single item from a data source."""
content: str
source: str
timestamp: str
metadata: dict[str, Any] | None = None
@dataclass
class ImageItem:
"""An image item from a data source - wraps a PIL Image."""
image: Any # PIL Image
source: str
timestamp: str
path: str | None = None # File path or URL if applicable
metadata: dict[str, Any] | None = None
class DataSource(ABC):
"""Abstract base class for data sources.
Static sources: Data fetched once and cached. Safe to call fetch() multiple times.
Dynamic sources: Data changes over time. fetch() should be idempotent.
"""
@property
@abstractmethod
def name(self) -> str:
"""Display name for this source."""
...
@property
def is_dynamic(self) -> bool:
"""Whether this source updates dynamically while the app runs. Default False."""
return False
@abstractmethod
def fetch(self) -> list[SourceItem]:
"""Fetch fresh data from the source. Must be idempotent."""
...
def get_items(self) -> list[SourceItem]:
"""Get current items. Default implementation returns cached fetch results."""
if not hasattr(self, "_items") or self._items is None:
self._items = self.fetch()
return self._items
def refresh(self) -> list[SourceItem]:
"""Force refresh - clear cache and fetch fresh data."""
self._items = self.fetch()
return self._items
def stream(self):
"""Optional: Yield items continuously. Override for streaming sources."""
raise NotImplementedError
def __post_init__(self):
self._items: list[SourceItem] | None = None
class HeadlinesDataSource(DataSource):
"""Data source for RSS feed headlines."""
@property
def name(self) -> str:
return "headlines"
def fetch(self) -> list[SourceItem]:
from engine.fetch import fetch_all
items, _, _ = fetch_all()
return [SourceItem(content=t, source=s, timestamp=ts) for t, s, ts in items]
class EmptyDataSource(DataSource):
"""Empty data source that produces blank lines for testing.
Useful for testing display borders, effects, and other pipeline
components without needing actual content.
"""
def __init__(self, width: int = 80, height: int = 24):
self.width = width
self.height = height
@property
def name(self) -> str:
return "empty"
@property
def is_dynamic(self) -> bool:
return False
def fetch(self) -> list[SourceItem]:
# Return empty lines as content
content = "\n".join([" " * self.width for _ in range(self.height)])
return [SourceItem(content=content, source="empty", timestamp="0")]
class ListDataSource(DataSource):
"""Data source that wraps a pre-fetched list of items.
Used for bootstrap loading when items are already available in memory.
This is a simple wrapper for already-fetched data.
"""
def __init__(self, items, name: str = "list"):
self._raw_items = items # Store raw items separately
self._items = None # Cache for converted SourceItem objects
self._name = name
@property
def name(self) -> str:
return self._name
@property
def is_dynamic(self) -> bool:
return False
def fetch(self) -> list[SourceItem]:
# Convert tuple items to SourceItem if needed
result = []
for item in self._raw_items:
if isinstance(item, SourceItem):
result.append(item)
elif isinstance(item, tuple) and len(item) >= 3:
# Assume (content, source, timestamp) tuple format
result.append(
SourceItem(content=item[0], source=item[1], timestamp=str(item[2]))
)
else:
# Fallback: treat as string content
result.append(
SourceItem(content=str(item), source="list", timestamp="0")
)
return result
class PoetryDataSource(DataSource):
"""Data source for Poetry DB."""
@property
def name(self) -> str:
return "poetry"
def fetch(self) -> list[SourceItem]:
from engine.fetch import fetch_poetry
items, _, _ = fetch_poetry()
return [SourceItem(content=t, source=s, timestamp=ts) for t, s, ts in items]
class ImageDataSource(DataSource):
"""Data source that loads PNG images from file paths or URLs.
Supports:
- Local file paths (e.g., /path/to/image.png)
- URLs (e.g., https://example.com/image.png)
Yields ImageItem objects containing PIL Image objects that can be
converted to text buffers by an ImageToTextTransform stage.
"""
def __init__(
self,
path: str | list[str] | None = None,
urls: str | list[str] | None = None,
):
"""
Args:
path: Single path or list of paths to PNG files
urls: Single URL or list of URLs to PNG images
"""
self._paths = [path] if isinstance(path, str) else (path or [])
self._urls = [urls] if isinstance(urls, str) else (urls or [])
self._images: list[ImageItem] = []
self._load_images()
def _load_images(self) -> None:
"""Load all images from paths and URLs."""
from datetime import datetime
from io import BytesIO
from urllib.request import urlopen
timestamp = datetime.now().isoformat()
for path in self._paths:
try:
from PIL import Image
img = Image.open(path)
if img.mode != "RGBA":
img = img.convert("RGBA")
self._images.append(
ImageItem(
image=img,
source=f"file:{path}",
timestamp=timestamp,
path=path,
)
)
except Exception:
pass
for url in self._urls:
try:
from PIL import Image
with urlopen(url) as response:
img = Image.open(BytesIO(response.read()))
if img.mode != "RGBA":
img = img.convert("RGBA")
self._images.append(
ImageItem(
image=img,
source=f"url:{url}",
timestamp=timestamp,
path=url,
)
)
except Exception:
pass
@property
def name(self) -> str:
return "image"
@property
def is_dynamic(self) -> bool:
return False # Static images, not updating
def fetch(self) -> list[ImageItem]:
"""Return loaded images as ImageItem list."""
return self._images
def get_items(self) -> list[ImageItem]:
"""Return current image items."""
return self._images
class MetricsDataSource(DataSource):
"""Data source that renders live pipeline metrics as ASCII art.
Wraps a Pipeline and displays active stages with their average execution
time and approximate FPS impact. Updates lazily when camera is about to
focus on a new node (frame % 15 == 12).
"""
def __init__(
self,
pipeline: Any,
viewport_width: int = 80,
viewport_height: int = 24,
):
self.pipeline = pipeline
self.viewport_width = viewport_width
self.viewport_height = viewport_height
self.frame = 0
self._cached_metrics: dict | None = None
@property
def name(self) -> str:
return "metrics"
@property
def is_dynamic(self) -> bool:
return True
def fetch(self) -> list[SourceItem]:
if self.frame % 15 == 12:
self._cached_metrics = None
if self._cached_metrics is None:
self._cached_metrics = self._fetch_metrics()
buffer = self._render_metrics(self._cached_metrics)
self.frame += 1
content = "\n".join(buffer)
return [
SourceItem(content=content, source="metrics", timestamp=f"f{self.frame}")
]
def _fetch_metrics(self) -> dict:
if hasattr(self.pipeline, "get_metrics_summary"):
metrics = self.pipeline.get_metrics_summary()
if "error" not in metrics:
return metrics
return {"stages": {}, "pipeline": {"avg_ms": 0}}
def _render_metrics(self, metrics: dict) -> list[str]:
stages = metrics.get("stages", {})
if not stages:
return self._render_empty()
active_stages = {
name: stats for name, stats in stages.items() if stats.get("avg_ms", 0) > 0
}
if not active_stages:
return self._render_empty()
total_avg = sum(s["avg_ms"] for s in active_stages.values())
if total_avg == 0:
total_avg = 1
lines: list[str] = []
lines.append("" * self.viewport_width)
lines.append(" PIPELINE METRICS ".center(self.viewport_width, ""))
lines.append("" * self.viewport_width)
header = f"{'STAGE':<20} {'AVG_MS':>8} {'FPS %':>8}"
lines.append(header)
lines.append("" * self.viewport_width)
for name, stats in sorted(active_stages.items()):
avg_ms = stats.get("avg_ms", 0)
fps_impact = (avg_ms / 16.67) * 100 if avg_ms > 0 else 0
row = f"{name:<20} {avg_ms:>7.2f} {fps_impact:>7.1f}%"
lines.append(row[: self.viewport_width])
lines.append("" * self.viewport_width)
total_row = (
f"{'TOTAL':<20} {total_avg:>7.2f} {(total_avg / 16.67) * 100:>7.1f}%"
)
lines.append(total_row[: self.viewport_width])
lines.append("" * self.viewport_width)
lines.append(
f" Frame:{self.frame:04d} Cache:{'HIT' if self._cached_metrics else 'MISS'}"
)
while len(lines) < self.viewport_height:
lines.append(" " * self.viewport_width)
return lines[: self.viewport_height]
def _render_empty(self) -> list[str]:
lines = [" " * self.viewport_width for _ in range(self.viewport_height)]
msg = "No metrics available"
y = self.viewport_height // 2
x = (self.viewport_width - len(msg)) // 2
lines[y] = " " * x + msg + " " * (self.viewport_width - x - len(msg))
return lines
def get_items(self) -> list[SourceItem]:
return self.fetch()
class CachedDataSource(DataSource):
"""Data source that wraps another source with caching."""
def __init__(self, source: DataSource, max_items: int = 100):
self.source = source
self.max_items = max_items
@property
def name(self) -> str:
return f"cached:{self.source.name}"
def fetch(self) -> list[SourceItem]:
items = self.source.fetch()
return items[: self.max_items]
def get_items(self) -> list[SourceItem]:
if not hasattr(self, "_items") or self._items is None:
self._items = self.fetch()
return self._items
class TransformDataSource(DataSource):
"""Data source that transforms items from another source.
Applies optional filter and map functions to each item.
This enables chaining: source → transform → transformed output.
Args:
source: The source to fetch items from
filter_fn: Optional function(item: SourceItem) -> bool
map_fn: Optional function(item: SourceItem) -> SourceItem
"""
def __init__(
self,
source: DataSource,
filter_fn: Callable[[SourceItem], bool] | None = None,
map_fn: Callable[[SourceItem], SourceItem] | None = None,
):
self.source = source
self.filter_fn = filter_fn
self.map_fn = map_fn
@property
def name(self) -> str:
return f"transform:{self.source.name}"
def fetch(self) -> list[SourceItem]:
items = self.source.fetch()
if self.filter_fn:
items = [item for item in items if self.filter_fn(item)]
if self.map_fn:
items = [self.map_fn(item) for item in items]
return items
class CompositeDataSource(DataSource):
"""Data source that combines multiple sources."""
def __init__(self, sources: list[DataSource]):
self.sources = sources
@property
def name(self) -> str:
return "composite"
def fetch(self) -> list[SourceItem]:
items = []
for source in self.sources:
items.extend(source.fetch())
return items
class SourceRegistry:
"""Registry for data sources."""
def __init__(self):
self._sources: dict[str, DataSource] = {}
self._default: str | None = None
def register(self, source: DataSource, default: bool = False) -> None:
self._sources[source.name] = source
if default or self._default is None:
self._default = source.name
def get(self, name: str) -> DataSource | None:
return self._sources.get(name)
def list_all(self) -> dict[str, DataSource]:
return dict(self._sources)
def default(self) -> DataSource | None:
if self._default:
return self._sources.get(self._default)
return None
def create_headlines(self) -> HeadlinesDataSource:
return HeadlinesDataSource()
def create_poetry(self) -> PoetryDataSource:
return PoetryDataSource()
_global_registry: SourceRegistry | None = None
def get_source_registry() -> SourceRegistry:
global _global_registry
if _global_registry is None:
_global_registry = SourceRegistry()
return _global_registry
def init_default_sources() -> SourceRegistry:
"""Initialize the default source registry with standard sources."""
registry = get_source_registry()
registry.register(HeadlinesDataSource(), default=True)
registry.register(PoetryDataSource())
return registry

102
engine/display.py Normal file
View File

@@ -0,0 +1,102 @@
"""
Display output abstraction - allows swapping output backends.
Protocol:
- init(width, height): Initialize display with terminal dimensions
- show(buffer): Render buffer (list of strings) to display
- clear(): Clear the display
- cleanup(): Shutdown display
"""
import time
from typing import Protocol
class Display(Protocol):
"""Protocol for display backends."""
def init(self, width: int, height: int) -> None:
"""Initialize display with dimensions."""
...
def show(self, buffer: list[str]) -> None:
"""Show buffer on display."""
...
def clear(self) -> None:
"""Clear display."""
...
def cleanup(self) -> None:
"""Shutdown display."""
...
def get_monitor():
"""Get the performance monitor."""
try:
from engine.effects.performance import get_monitor as _get_monitor
return _get_monitor()
except Exception:
return None
class TerminalDisplay:
"""ANSI terminal display backend."""
def __init__(self):
self.width = 80
self.height = 24
def init(self, width: int, height: int) -> None:
from engine.terminal import CURSOR_OFF
self.width = width
self.height = height
print(CURSOR_OFF, end="", flush=True)
def show(self, buffer: list[str]) -> None:
import sys
t0 = time.perf_counter()
sys.stdout.buffer.write("".join(buffer).encode())
sys.stdout.flush()
elapsed_ms = (time.perf_counter() - t0) * 1000
monitor = get_monitor()
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("terminal_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
from engine.terminal import CLR
print(CLR, end="", flush=True)
def cleanup(self) -> None:
from engine.terminal import CURSOR_ON
print(CURSOR_ON, end="", flush=True)
class NullDisplay:
"""Headless/null display - discards all output."""
def init(self, width: int, height: int) -> None:
self.width = width
self.height = height
def show(self, buffer: list[str]) -> None:
monitor = get_monitor()
if monitor:
t0 = time.perf_counter()
chars_in = sum(len(line) for line in buffer)
elapsed_ms = (time.perf_counter() - t0) * 1000
monitor.record_effect("null_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass

View File

@@ -1,275 +0,0 @@
"""
Display backend system with registry pattern.
Allows swapping output backends via the Display protocol.
Supports auto-discovery of display backends.
"""
from typing import Protocol
from engine.display.backends.kitty import KittyDisplay
from engine.display.backends.multi import MultiDisplay
from engine.display.backends.null import NullDisplay
from engine.display.backends.pygame import PygameDisplay
from engine.display.backends.sixel import SixelDisplay
from engine.display.backends.terminal import TerminalDisplay
from engine.display.backends.websocket import WebSocketDisplay
class Display(Protocol):
"""Protocol for display backends.
All display backends must implement:
- width, height: Terminal dimensions
- init(width, height, reuse=False): Initialize the display
- show(buffer): Render buffer to display
- clear(): Clear the display
- cleanup(): Shutdown the display
Optional methods for keyboard input:
- is_quit_requested(): Returns True if user pressed Ctrl+C/Q or Escape
- clear_quit_request(): Clears the quit request flag
The reuse flag allows attaching to an existing display instance
rather than creating a new window/connection.
Keyboard input support by backend:
- terminal: No native input (relies on signal handler for Ctrl+C)
- pygame: Supports Ctrl+C, Ctrl+Q, Escape for graceful shutdown
- websocket: No native input (relies on signal handler for Ctrl+C)
- sixel: No native input (relies on signal handler for Ctrl+C)
- null: No native input
- kitty: Supports Ctrl+C, Ctrl+Q, Escape (via pygame-like handling)
"""
width: int
height: int
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, attach to existing display instead of creating new
"""
...
def show(self, buffer: list[str], border: bool = False) -> None:
"""Show buffer on display.
Args:
buffer: Buffer to display
border: If True, render border around buffer (default False)
"""
...
def clear(self) -> None:
"""Clear display."""
...
def cleanup(self) -> None:
"""Shutdown display."""
...
def get_dimensions(self) -> tuple[int, int]:
"""Get current terminal dimensions.
Returns:
(width, height) in character cells
This method is called after show() to check if the display
was resized. The main loop should compare this to the current
viewport dimensions and update accordingly.
"""
...
def is_quit_requested(self) -> bool:
"""Check if user requested quit (Ctrl+C, Ctrl+Q, or Escape).
Returns:
True if quit was requested, False otherwise
Optional method - only implemented by backends that support keyboard input.
"""
...
def clear_quit_request(self) -> None:
"""Clear the quit request flag.
Optional method - only implemented by backends that support keyboard input.
"""
...
class DisplayRegistry:
"""Registry for display backends with auto-discovery."""
_backends: dict[str, type[Display]] = {}
_initialized = False
@classmethod
def register(cls, name: str, backend_class: type[Display]) -> None:
"""Register a display backend."""
cls._backends[name.lower()] = backend_class
@classmethod
def get(cls, name: str) -> type[Display] | None:
"""Get a display backend class by name."""
return cls._backends.get(name.lower())
@classmethod
def list_backends(cls) -> list[str]:
"""List all available display backend names."""
return list(cls._backends.keys())
@classmethod
def create(cls, name: str, **kwargs) -> Display | None:
"""Create a display instance by name."""
cls.initialize()
backend_class = cls.get(name)
if backend_class:
return backend_class(**kwargs)
return None
@classmethod
def initialize(cls) -> None:
"""Initialize and register all built-in backends."""
if cls._initialized:
return
cls.register("terminal", TerminalDisplay)
cls.register("null", NullDisplay)
cls.register("websocket", WebSocketDisplay)
cls.register("sixel", SixelDisplay)
cls.register("kitty", KittyDisplay)
cls.register("pygame", PygameDisplay)
cls._initialized = True
@classmethod
def create_multi(cls, names: list[str]) -> "Display | None":
"""Create a MultiDisplay from a list of backend names.
Args:
names: List of display backend names (e.g., ["terminal", "pygame"])
Returns:
MultiDisplay instance or None if any backend fails
"""
from engine.display.backends.multi import MultiDisplay
displays = []
for name in names:
backend = cls.create(name)
if backend:
displays.append(backend)
else:
return None
if not displays:
return None
return MultiDisplay(displays)
def get_monitor():
"""Get the performance monitor."""
try:
from engine.effects.performance import get_monitor as _get_monitor
return _get_monitor()
except Exception:
return None
def _strip_ansi(s: str) -> str:
"""Strip ANSI escape sequences from string for length calculation."""
import re
return re.sub(r"\x1b\[[0-9;]*[a-zA-Z]", "", s)
def render_border(
buf: list[str], width: int, height: int, fps: float = 0.0, frame_time: float = 0.0
) -> list[str]:
"""Render a border around the buffer.
Args:
buf: Input buffer (list of strings)
width: Display width in characters
height: Display height in rows
fps: Current FPS to display in top border (optional)
frame_time: Frame time in ms to display in bottom border (optional)
Returns:
Buffer with border applied
"""
if not buf or width < 3 or height < 3:
return buf
inner_w = width - 2
inner_h = height - 2
# Crop buffer to fit inside border
cropped = []
for i in range(min(inner_h, len(buf))):
line = buf[i]
# Calculate visible width (excluding ANSI codes)
visible_len = len(_strip_ansi(line))
if visible_len > inner_w:
# Truncate carefully - this is approximate for ANSI text
cropped.append(line[:inner_w])
else:
cropped.append(line + " " * (inner_w - visible_len))
# Pad with empty lines if needed
while len(cropped) < inner_h:
cropped.append(" " * inner_w)
# Build borders
if fps > 0:
fps_str = f" FPS:{fps:.0f}"
if len(fps_str) < inner_w:
right_len = inner_w - len(fps_str)
top_border = "" + "" * right_len + fps_str + ""
else:
top_border = "" + "" * inner_w + ""
else:
top_border = "" + "" * inner_w + ""
if frame_time > 0:
ft_str = f" {frame_time:.1f}ms"
if len(ft_str) < inner_w:
right_len = inner_w - len(ft_str)
bottom_border = "" + "" * right_len + ft_str + ""
else:
bottom_border = "" + "" * inner_w + ""
else:
bottom_border = "" + "" * inner_w + ""
# Build result with left/right borders
result = [top_border]
for line in cropped:
# Ensure exactly inner_w characters before adding right border
if len(line) < inner_w:
line = line + " " * (inner_w - len(line))
elif len(line) > inner_w:
line = line[:inner_w]
result.append("" + line + "")
result.append(bottom_border)
return result
__all__ = [
"Display",
"DisplayRegistry",
"get_monitor",
"render_border",
"TerminalDisplay",
"NullDisplay",
"WebSocketDisplay",
"SixelDisplay",
"MultiDisplay",
]

View File

@@ -1,180 +0,0 @@
"""
Kitty graphics display backend - renders using kitty's native graphics protocol.
"""
import time
from engine.display.renderer import get_default_font_path, parse_ansi
def _encode_kitty_graphic(image_data: bytes, width: int, height: int) -> bytes:
"""Encode image data using kitty's graphics protocol."""
import base64
encoded = base64.b64encode(image_data).decode("ascii")
chunks = []
for i in range(0, len(encoded), 4096):
chunk = encoded[i : i + 4096]
if i == 0:
chunks.append(f"\x1b_Gf=100,t=d,s={width},v={height},c=1,r=1;{chunk}\x1b\\")
else:
chunks.append(f"\x1b_Gm={height};{chunk}\x1b\\")
return "".join(chunks).encode("utf-8")
class KittyDisplay:
"""Kitty graphics display backend using kitty's native protocol."""
width: int = 80
height: int = 24
def __init__(self, cell_width: int = 9, cell_height: int = 16):
self.width = 80
self.height = 24
self.cell_width = cell_width
self.cell_height = cell_height
self._initialized = False
self._font_path = None
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for KittyDisplay (protocol doesn't support reuse)
"""
self.width = width
self.height = height
self._initialized = True
def _get_font_path(self) -> str | None:
"""Get font path from env or detect common locations."""
import os
if self._font_path:
return self._font_path
env_font = os.environ.get("MAINLINE_KITTY_FONT")
if env_font and os.path.exists(env_font):
self._font_path = env_font
return env_font
font_path = get_default_font_path()
if font_path:
self._font_path = font_path
return self._font_path
def show(self, buffer: list[str], border: bool = False) -> None:
import sys
t0 = time.perf_counter()
# Get metrics for border display
fps = 0.0
frame_time = 0.0
from engine.display import get_monitor
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
if border:
from engine.display import render_border
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
img_width = self.width * self.cell_width
img_height = self.height * self.cell_height
try:
from PIL import Image, ImageDraw, ImageFont
except ImportError:
return
img = Image.new("RGBA", (img_width, img_height), (0, 0, 0, 255))
draw = ImageDraw.Draw(img)
font_path = self._get_font_path()
font = None
if font_path:
try:
font = ImageFont.truetype(font_path, self.cell_height - 2)
except Exception:
font = None
if font is None:
try:
font = ImageFont.load_default()
except Exception:
font = None
for row_idx, line in enumerate(buffer[: self.height]):
if row_idx >= self.height:
break
tokens = parse_ansi(line)
x_pos = 0
y_pos = row_idx * self.cell_height
for text, fg, bg, bold in tokens:
if not text:
continue
if bg != (0, 0, 0):
bbox = draw.textbbox((x_pos, y_pos), text, font=font)
draw.rectangle(bbox, fill=(*bg, 255))
if bold and font:
draw.text((x_pos - 1, y_pos - 1), text, fill=(*fg, 255), font=font)
draw.text((x_pos, y_pos), text, fill=(*fg, 255), font=font)
if font:
x_pos += draw.textlength(text, font=font)
from io import BytesIO
output = BytesIO()
img.save(output, format="PNG")
png_data = output.getvalue()
graphic = _encode_kitty_graphic(png_data, img_width, img_height)
sys.stdout.buffer.write(graphic)
sys.stdout.flush()
elapsed_ms = (time.perf_counter() - t0) * 1000
from engine.display import get_monitor
monitor = get_monitor()
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("kitty_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
import sys
sys.stdout.buffer.write(b"\x1b_Ga=d\x1b\\")
sys.stdout.flush()
def cleanup(self) -> None:
self.clear()
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)

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@@ -1,50 +0,0 @@
"""
Multi display backend - forwards to multiple displays.
"""
class MultiDisplay:
"""Display that forwards to multiple displays.
Supports reuse - passes reuse flag to all child displays.
"""
width: int = 80
height: int = 24
def __init__(self, displays: list):
self.displays = displays
self.width = 80
self.height = 24
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize all child displays with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, use reuse mode for child displays
"""
self.width = width
self.height = height
for d in self.displays:
d.init(width, height, reuse=reuse)
def show(self, buffer: list[str], border: bool = False) -> None:
for d in self.displays:
d.show(buffer, border=border)
def clear(self) -> None:
for d in self.displays:
d.clear()
def get_dimensions(self) -> tuple[int, int]:
"""Get dimensions from the first child display that supports it."""
for d in self.displays:
if hasattr(d, "get_dimensions"):
return d.get_dimensions()
return (self.width, self.height)
def cleanup(self) -> None:
for d in self.displays:
d.cleanup()

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@@ -1,81 +0,0 @@
"""
Null/headless display backend.
"""
import time
class NullDisplay:
"""Headless/null display - discards all output.
This display does nothing - useful for headless benchmarking
or when no display output is needed. Captures last buffer
for testing purposes.
"""
width: int = 80
height: int = 24
_last_buffer: list[str] | None = None
def __init__(self):
self._last_buffer = None
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for NullDisplay (no resources to reuse)
"""
self.width = width
self.height = height
self._last_buffer = None
def show(self, buffer: list[str], border: bool = False) -> None:
from engine.display import get_monitor, render_border
# Get FPS for border (if available)
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested (same as terminal display)
if border:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
self._last_buffer = buffer
if monitor:
t0 = time.perf_counter()
chars_in = sum(len(line) for line in buffer)
elapsed_ms = (time.perf_counter() - t0) * 1000
monitor.record_effect("null_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
pass
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

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@@ -1,289 +0,0 @@
"""
Pygame display backend - renders to a native application window.
"""
import time
from engine.display.renderer import parse_ansi
class PygameDisplay:
"""Pygame display backend - renders to native window.
Supports reuse mode - when reuse=True, skips SDL initialization
and reuses the existing pygame window from a previous instance.
"""
width: int = 80
window_width: int = 800
window_height: int = 600
def __init__(
self,
cell_width: int = 10,
cell_height: int = 18,
window_width: int = 800,
window_height: int = 600,
target_fps: float = 30.0,
):
self.width = 80
self.height = 24
self.cell_width = cell_width
self.cell_height = cell_height
self.window_width = window_width
self.window_height = window_height
self.target_fps = target_fps
self._initialized = False
self._pygame = None
self._screen = None
self._font = None
self._resized = False
self._quit_requested = False
self._last_frame_time = 0.0
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
self._glyph_cache = {}
def _get_font_path(self) -> str | None:
"""Get font path for rendering."""
import os
import sys
from pathlib import Path
env_font = os.environ.get("MAINLINE_PYGAME_FONT")
if env_font and os.path.exists(env_font):
return env_font
def search_dir(base_path: str) -> str | None:
if not os.path.exists(base_path):
return None
if os.path.isfile(base_path):
return base_path
for font_file in Path(base_path).rglob("*"):
if font_file.suffix.lower() in (".ttf", ".otf", ".ttc"):
name = font_file.stem.lower()
if "geist" in name and ("nerd" in name or "mono" in name):
return str(font_file)
return None
search_dirs = []
if sys.platform == "darwin":
search_dirs.append(os.path.expanduser("~/Library/Fonts/"))
elif sys.platform == "win32":
search_dirs.append(
os.path.expanduser("~\\AppData\\Local\\Microsoft\\Windows\\Fonts\\")
)
else:
search_dirs.extend(
[
os.path.expanduser("~/.local/share/fonts/"),
os.path.expanduser("~/.fonts/"),
"/usr/share/fonts/",
]
)
for search_dir_path in search_dirs:
found = search_dir(search_dir_path)
if found:
return found
return None
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, attach to existing pygame window instead of creating new
"""
self.width = width
self.height = height
import os
os.environ["SDL_VIDEODRIVER"] = "x11"
try:
import pygame
except ImportError:
return
if reuse and PygameDisplay._pygame_initialized:
self._pygame = pygame
self._initialized = True
return
pygame.init()
pygame.display.set_caption("Mainline")
self._screen = pygame.display.set_mode(
(self.window_width, self.window_height),
pygame.RESIZABLE,
)
self._pygame = pygame
PygameDisplay._pygame_initialized = True
# Calculate character dimensions from actual window size
self.width = max(1, self.window_width // self.cell_width)
self.height = max(1, self.window_height // self.cell_height)
font_path = self._get_font_path()
if font_path:
try:
self._font = pygame.font.Font(font_path, self.cell_height - 2)
except Exception:
self._font = pygame.font.SysFont("monospace", self.cell_height - 2)
else:
self._font = pygame.font.SysFont("monospace", self.cell_height - 2)
self._initialized = True
def show(self, buffer: list[str], border: bool = False) -> None:
if not self._initialized or not self._pygame:
return
t0 = time.perf_counter()
for event in self._pygame.event.get():
if event.type == self._pygame.QUIT:
self._quit_requested = True
elif event.type == self._pygame.KEYDOWN:
if event.key in (self._pygame.K_ESCAPE, self._pygame.K_c):
if event.key == self._pygame.K_c and not (
event.mod & self._pygame.KMOD_LCTRL
or event.mod & self._pygame.KMOD_RCTRL
):
continue
self._quit_requested = True
elif event.type == self._pygame.VIDEORESIZE:
self.window_width = event.w
self.window_height = event.h
self.width = max(1, self.window_width // self.cell_width)
self.height = max(1, self.window_height // self.cell_height)
self._resized = True
# FPS limiting - skip frame if we're going too fast
if self._frame_period > 0:
now = time.perf_counter()
elapsed = now - self._last_frame_time
if elapsed < self._frame_period:
return # Skip this frame
self._last_frame_time = now
# Get metrics for border display
fps = 0.0
frame_time = 0.0
from engine.display import get_monitor
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
if border:
from engine.display import render_border
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
self._screen.fill((0, 0, 0))
blit_list = []
for row_idx, line in enumerate(buffer[: self.height]):
if row_idx >= self.height:
break
tokens = parse_ansi(line)
x_pos = 0
for text, fg, bg, _bold in tokens:
if not text:
continue
# Use None as key for no background
bg_key = bg if bg != (0, 0, 0) else None
cache_key = (text, fg, bg_key)
if cache_key not in self._glyph_cache:
# Render and cache
if bg_key is not None:
self._glyph_cache[cache_key] = self._font.render(
text, True, fg, bg_key
)
else:
self._glyph_cache[cache_key] = self._font.render(text, True, fg)
surface = self._glyph_cache[cache_key]
blit_list.append((surface, (x_pos, row_idx * self.cell_height)))
x_pos += self._font.size(text)[0]
self._screen.blits(blit_list)
self._pygame.display.flip()
elapsed_ms = (time.perf_counter() - t0) * 1000
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("pygame_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
if self._screen and self._pygame:
self._screen.fill((0, 0, 0))
self._pygame.display.flip()
def get_dimensions(self) -> tuple[int, int]:
"""Get current terminal dimensions based on window size.
Returns:
(width, height) in character cells
"""
# Query actual window size and recalculate character cells
if self._screen and self._pygame:
try:
w, h = self._screen.get_size()
if w != self.window_width or h != self.window_height:
self.window_width = w
self.window_height = h
self.width = max(1, w // self.cell_width)
self.height = max(1, h // self.cell_height)
except Exception:
pass
return self.width, self.height
def cleanup(self, quit_pygame: bool = True) -> None:
"""Cleanup display resources.
Args:
quit_pygame: If True, quit pygame entirely. Set to False when
reusing the display to avoid closing shared window.
"""
if quit_pygame and self._pygame:
self._pygame.quit()
PygameDisplay._pygame_initialized = False
@classmethod
def reset_state(cls) -> None:
"""Reset pygame state - useful for testing."""
cls._pygame_initialized = False
def is_quit_requested(self) -> bool:
"""Check if user requested quit (Ctrl+C, Ctrl+Q, or Escape).
Returns True if the user pressed Ctrl+C, Ctrl+Q, or Escape.
The main loop should check this and raise KeyboardInterrupt.
"""
return self._quit_requested
def clear_quit_request(self) -> bool:
"""Clear the quit request flag after handling.
Returns the previous quit request state.
"""
was_requested = self._quit_requested
self._quit_requested = False
return was_requested

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@@ -1,228 +0,0 @@
"""
Sixel graphics display backend - renders to sixel graphics in terminal.
"""
import time
from engine.display.renderer import get_default_font_path, parse_ansi
def _encode_sixel(image) -> str:
"""Encode a PIL Image to sixel format (pure Python)."""
img = image.convert("RGBA")
width, height = img.size
pixels = img.load()
palette = []
pixel_palette_idx = {}
def get_color_idx(r, g, b, a):
if a < 128:
return -1
key = (r // 32, g // 32, b // 32)
if key not in pixel_palette_idx:
idx = len(palette)
if idx < 256:
palette.append((r, g, b))
pixel_palette_idx[key] = idx
return pixel_palette_idx.get(key, 0)
for y in range(height):
for x in range(width):
r, g, b, a = pixels[x, y]
get_color_idx(r, g, b, a)
if not palette:
return ""
if len(palette) == 1:
palette = [palette[0], (0, 0, 0)]
sixel_data = []
sixel_data.append(
f'"{"".join(f"#{i};2;{r};{g};{b}" for i, (r, g, b) in enumerate(palette))}'
)
for x in range(width):
col_data = []
for y in range(0, height, 6):
bits = 0
color_idx = -1
for dy in range(6):
if y + dy < height:
r, g, b, a = pixels[x, y + dy]
if a >= 128:
bits |= 1 << dy
idx = get_color_idx(r, g, b, a)
if color_idx == -1:
color_idx = idx
elif color_idx != idx:
color_idx = -2
if color_idx >= 0:
col_data.append(
chr(63 + color_idx) + chr(63 + bits)
if bits
else chr(63 + color_idx) + "?"
)
elif color_idx == -2:
pass
if col_data:
sixel_data.append("".join(col_data) + "$")
else:
sixel_data.append("-" if x < width - 1 else "$")
sixel_data.append("\x1b\\")
return "\x1bPq" + "".join(sixel_data)
class SixelDisplay:
"""Sixel graphics display backend - renders to sixel graphics in terminal."""
width: int = 80
height: int = 24
def __init__(self, cell_width: int = 9, cell_height: int = 16):
self.width = 80
self.height = 24
self.cell_width = cell_width
self.cell_height = cell_height
self._initialized = False
self._font_path = None
def _get_font_path(self) -> str | None:
"""Get font path from env or detect common locations."""
import os
if self._font_path:
return self._font_path
env_font = os.environ.get("MAINLINE_SIXEL_FONT")
if env_font and os.path.exists(env_font):
self._font_path = env_font
return env_font
font_path = get_default_font_path()
if font_path:
self._font_path = font_path
return self._font_path
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for SixelDisplay
"""
self.width = width
self.height = height
self._initialized = True
def show(self, buffer: list[str], border: bool = False) -> None:
import sys
t0 = time.perf_counter()
# Get metrics for border display
fps = 0.0
frame_time = 0.0
from engine.display import get_monitor
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
if border:
from engine.display import render_border
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
img_width = self.width * self.cell_width
img_height = self.height * self.cell_height
try:
from PIL import Image, ImageDraw, ImageFont
except ImportError:
return
img = Image.new("RGBA", (img_width, img_height), (0, 0, 0, 255))
draw = ImageDraw.Draw(img)
font_path = self._get_font_path()
font = None
if font_path:
try:
font = ImageFont.truetype(font_path, self.cell_height - 2)
except Exception:
font = None
if font is None:
try:
font = ImageFont.load_default()
except Exception:
font = None
for row_idx, line in enumerate(buffer[: self.height]):
if row_idx >= self.height:
break
tokens = parse_ansi(line)
x_pos = 0
y_pos = row_idx * self.cell_height
for text, fg, bg, bold in tokens:
if not text:
continue
if bg != (0, 0, 0):
bbox = draw.textbbox((x_pos, y_pos), text, font=font)
draw.rectangle(bbox, fill=(*bg, 255))
if bold and font:
draw.text((x_pos - 1, y_pos - 1), text, fill=(*fg, 255), font=font)
draw.text((x_pos, y_pos), text, fill=(*fg, 255), font=font)
if font:
x_pos += draw.textlength(text, font=font)
sixel = _encode_sixel(img)
sys.stdout.buffer.write(sixel.encode("utf-8"))
sys.stdout.flush()
elapsed_ms = (time.perf_counter() - t0) * 1000
from engine.display import get_monitor
monitor = get_monitor()
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("sixel_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
import sys
sys.stdout.buffer.write(b"\x1b[2J\x1b[H")
sys.stdout.flush()
def cleanup(self) -> None:
pass
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)

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@@ -1,146 +0,0 @@
"""
ANSI terminal display backend.
"""
import os
import time
class TerminalDisplay:
"""ANSI terminal display backend.
Renders buffer to stdout using ANSI escape codes.
Supports reuse - when reuse=True, skips re-initializing terminal state.
Auto-detects terminal dimensions on init.
"""
width: int = 80
height: int = 24
_initialized: bool = False
def __init__(self, target_fps: float = 30.0):
self.target_fps = target_fps
self._frame_period = 1.0 / target_fps if target_fps > 0 else 0
self._last_frame_time = 0.0
self._cached_dimensions: tuple[int, int] | None = None
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
If width/height are not provided (0/None), auto-detects terminal size.
Otherwise uses provided dimensions or falls back to terminal size
if the provided dimensions exceed terminal capacity.
Args:
width: Desired terminal width (0 = auto-detect)
height: Desired terminal height (0 = auto-detect)
reuse: If True, skip terminal re-initialization
"""
from engine.terminal import CURSOR_OFF
# Auto-detect terminal size (handle case where no terminal)
try:
term_size = os.get_terminal_size()
term_width = term_size.columns
term_height = term_size.lines
except OSError:
# No terminal available (e.g., in tests)
term_width = width if width > 0 else 80
term_height = height if height > 0 else 24
# Use provided dimensions if valid, otherwise use terminal size
if width > 0 and height > 0:
self.width = min(width, term_width)
self.height = min(height, term_height)
else:
self.width = term_width
self.height = term_height
if not reuse or not self._initialized:
print(CURSOR_OFF, end="", flush=True)
self._initialized = True
def get_dimensions(self) -> tuple[int, int]:
"""Get current terminal dimensions.
Returns cached dimensions to avoid querying terminal every frame,
which can cause inconsistent results. Dimensions are only refreshed
when they actually change.
Returns:
(width, height) in character cells
"""
try:
term_size = os.get_terminal_size()
new_dims = (term_size.columns, term_size.lines)
except OSError:
new_dims = (self.width, self.height)
# Only update cached dimensions if they actually changed
if self._cached_dimensions is None or self._cached_dimensions != new_dims:
self._cached_dimensions = new_dims
self.width = new_dims[0]
self.height = new_dims[1]
return self._cached_dimensions
def show(self, buffer: list[str], border: bool = False) -> None:
import sys
from engine.display import get_monitor, render_border
t0 = time.perf_counter()
# FPS limiting - skip frame if we're going too fast
if self._frame_period > 0:
now = time.perf_counter()
elapsed = now - self._last_frame_time
if elapsed < self._frame_period:
# Skip this frame - too soon
return
self._last_frame_time = now
# Get metrics for border display
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
if border:
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
# Write buffer with cursor home + erase down to avoid flicker
# \033[H = cursor home, \033[J = erase from cursor to end of screen
output = "\033[H\033[J" + "".join(buffer)
sys.stdout.buffer.write(output.encode())
sys.stdout.flush()
elapsed_ms = (time.perf_counter() - t0) * 1000
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("terminal_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
from engine.terminal import CLR
print(CLR, end="", flush=True)
def cleanup(self) -> None:
from engine.terminal import CURSOR_ON
print(CURSOR_ON, end="", flush=True)
def is_quit_requested(self) -> bool:
"""Check if quit was requested (optional protocol method)."""
return False
def clear_quit_request(self) -> None:
"""Clear quit request (optional protocol method)."""
pass

View File

@@ -1,276 +0,0 @@
"""
WebSocket display backend - broadcasts frame buffer to connected web clients.
"""
import asyncio
import json
import threading
import time
try:
import websockets
except ImportError:
websockets = None
def get_monitor():
"""Get the performance monitor."""
try:
from engine.effects.performance import get_monitor as _get_monitor
return _get_monitor()
except Exception:
return None
class WebSocketDisplay:
"""WebSocket display backend - broadcasts to HTML Canvas clients."""
width: int = 80
height: int = 24
def __init__(
self,
host: str = "0.0.0.0",
port: int = 8765,
http_port: int = 8766,
):
self.host = host
self.port = port
self.http_port = http_port
self.width = 80
self.height = 24
self._clients: set = set()
self._server_running = False
self._http_running = False
self._server_thread: threading.Thread | None = None
self._http_thread: threading.Thread | None = None
self._available = True
self._max_clients = 10
self._client_connected_callback = None
self._client_disconnected_callback = None
self._frame_delay = 0.0
try:
import websockets as _ws
self._available = _ws is not None
except ImportError:
self._available = False
def is_available(self) -> bool:
"""Check if WebSocket support is available."""
return self._available
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions and start server.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, skip starting servers (assume already running)
"""
self.width = width
self.height = height
if not reuse or not self._server_running:
self.start_server()
self.start_http_server()
def show(self, buffer: list[str], border: bool = False) -> None:
"""Broadcast buffer to all connected clients."""
t0 = time.perf_counter()
# Get metrics for border display
fps = 0.0
frame_time = 0.0
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
frame_count = stats.get("frame_count", 0) if stats else 0
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Apply border if requested
if border:
from engine.display import render_border
buffer = render_border(buffer, self.width, self.height, fps, frame_time)
if self._clients:
frame_data = {
"type": "frame",
"width": self.width,
"height": self.height,
"lines": buffer,
}
message = json.dumps(frame_data)
disconnected = set()
for client in list(self._clients):
try:
asyncio.run(client.send(message))
except Exception:
disconnected.add(client)
for client in disconnected:
self._clients.discard(client)
if self._client_disconnected_callback:
self._client_disconnected_callback(client)
elapsed_ms = (time.perf_counter() - t0) * 1000
monitor = get_monitor()
if monitor:
chars_in = sum(len(line) for line in buffer)
monitor.record_effect("websocket_display", elapsed_ms, chars_in, chars_in)
def clear(self) -> None:
"""Broadcast clear command to all clients."""
if self._clients:
clear_data = {"type": "clear"}
message = json.dumps(clear_data)
for client in list(self._clients):
try:
asyncio.run(client.send(message))
except Exception:
pass
def cleanup(self) -> None:
"""Stop the servers."""
self.stop_server()
self.stop_http_server()
async def _websocket_handler(self, websocket):
"""Handle WebSocket connections."""
if len(self._clients) >= self._max_clients:
await websocket.close()
return
self._clients.add(websocket)
if self._client_connected_callback:
self._client_connected_callback(websocket)
try:
async for message in websocket:
try:
data = json.loads(message)
if data.get("type") == "resize":
self.width = data.get("width", 80)
self.height = data.get("height", 24)
except json.JSONDecodeError:
pass
except Exception:
pass
finally:
self._clients.discard(websocket)
if self._client_disconnected_callback:
self._client_disconnected_callback(websocket)
async def _run_websocket_server(self):
"""Run the WebSocket server."""
async with websockets.serve(self._websocket_handler, self.host, self.port):
while self._server_running:
await asyncio.sleep(0.1)
async def _run_http_server(self):
"""Run simple HTTP server for the client."""
import os
from http.server import HTTPServer, SimpleHTTPRequestHandler
client_dir = os.path.join(
os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "client"
)
class Handler(SimpleHTTPRequestHandler):
def __init__(self, *args, **kwargs):
super().__init__(*args, directory=client_dir, **kwargs)
def log_message(self, format, *args):
pass
httpd = HTTPServer((self.host, self.http_port), Handler)
while self._http_running:
httpd.handle_request()
def _run_async(self, coro):
"""Run coroutine in background."""
try:
asyncio.run(coro)
except Exception as e:
print(f"WebSocket async error: {e}")
def start_server(self):
"""Start the WebSocket server in a background thread."""
if not self._available:
return
if self._server_thread is not None:
return
self._server_running = True
self._server_thread = threading.Thread(
target=self._run_async, args=(self._run_websocket_server(),), daemon=True
)
self._server_thread.start()
def stop_server(self):
"""Stop the WebSocket server."""
self._server_running = False
self._server_thread = None
def start_http_server(self):
"""Start the HTTP server in a background thread."""
if not self._available:
return
if self._http_thread is not None:
return
self._http_running = True
self._http_running = True
self._http_thread = threading.Thread(
target=self._run_async, args=(self._run_http_server(),), daemon=True
)
self._http_thread.start()
def stop_http_server(self):
"""Stop the HTTP server."""
self._http_running = False
self._http_thread = None
def client_count(self) -> int:
"""Return number of connected clients."""
return len(self._clients)
def get_ws_port(self) -> int:
"""Return WebSocket port."""
return self.port
def get_http_port(self) -> int:
"""Return HTTP port."""
return self.http_port
def set_frame_delay(self, delay: float) -> None:
"""Set delay between frames in seconds."""
self._frame_delay = delay
def get_frame_delay(self) -> float:
"""Get delay between frames."""
return self._frame_delay
def set_client_connected_callback(self, callback) -> None:
"""Set callback for client connections."""
self._client_connected_callback = callback
def set_client_disconnected_callback(self, callback) -> None:
"""Set callback for client disconnections."""
self._client_disconnected_callback = callback
def get_dimensions(self) -> tuple[int, int]:
"""Get current dimensions.
Returns:
(width, height) in character cells
"""
return (self.width, self.height)

View File

@@ -1,280 +0,0 @@
"""
Shared display rendering utilities.
Provides common functionality for displays that render text to images
(Pygame, Sixel, Kitty displays).
"""
from typing import Any
ANSI_COLORS = {
0: (0, 0, 0),
1: (205, 49, 49),
2: (13, 188, 121),
3: (229, 229, 16),
4: (36, 114, 200),
5: (188, 63, 188),
6: (17, 168, 205),
7: (229, 229, 229),
8: (102, 102, 102),
9: (241, 76, 76),
10: (35, 209, 139),
11: (245, 245, 67),
12: (59, 142, 234),
13: (214, 112, 214),
14: (41, 184, 219),
15: (255, 255, 255),
}
def parse_ansi(
text: str,
) -> list[tuple[str, tuple[int, int, int], tuple[int, int, int], bool]]:
"""Parse ANSI escape sequences into text tokens with colors.
Args:
text: Text containing ANSI escape sequences
Returns:
List of (text, fg_rgb, bg_rgb, bold) tuples
"""
tokens = []
current_text = ""
fg = (204, 204, 204)
bg = (0, 0, 0)
bold = False
i = 0
ANSI_COLORS_4BIT = {
0: (0, 0, 0),
1: (205, 49, 49),
2: (13, 188, 121),
3: (229, 229, 16),
4: (36, 114, 200),
5: (188, 63, 188),
6: (17, 168, 205),
7: (229, 229, 229),
8: (102, 102, 102),
9: (241, 76, 76),
10: (35, 209, 139),
11: (245, 245, 67),
12: (59, 142, 234),
13: (214, 112, 214),
14: (41, 184, 219),
15: (255, 255, 255),
}
while i < len(text):
char = text[i]
if char == "\x1b" and i + 1 < len(text) and text[i + 1] == "[":
if current_text:
tokens.append((current_text, fg, bg, bold))
current_text = ""
i += 2
code = ""
while i < len(text):
c = text[i]
if c.isalpha():
break
code += c
i += 1
if code:
codes = code.split(";")
for c in codes:
if c == "0":
fg = (204, 204, 204)
bg = (0, 0, 0)
bold = False
elif c == "1":
bold = True
elif c == "22":
bold = False
elif c == "39":
fg = (204, 204, 204)
elif c == "49":
bg = (0, 0, 0)
elif c.isdigit():
color_idx = int(c)
if color_idx in ANSI_COLORS_4BIT:
fg = ANSI_COLORS_4BIT[color_idx]
elif 30 <= color_idx <= 37:
fg = ANSI_COLORS_4BIT.get(color_idx - 30, fg)
elif 40 <= color_idx <= 47:
bg = ANSI_COLORS_4BIT.get(color_idx - 40, bg)
elif 90 <= color_idx <= 97:
fg = ANSI_COLORS_4BIT.get(color_idx - 90 + 8, fg)
elif 100 <= color_idx <= 107:
bg = ANSI_COLORS_4BIT.get(color_idx - 100 + 8, bg)
elif c.startswith("38;5;"):
idx = int(c.split(";")[-1])
if idx < 256:
if idx < 16:
fg = ANSI_COLORS_4BIT.get(idx, fg)
elif idx < 232:
c_idx = idx - 16
fg = (
(c_idx >> 4) * 51,
((c_idx >> 2) & 7) * 51,
(c_idx & 3) * 85,
)
else:
gray = (idx - 232) * 10 + 8
fg = (gray, gray, gray)
elif c.startswith("48;5;"):
idx = int(c.split(";")[-1])
if idx < 256:
if idx < 16:
bg = ANSI_COLORS_4BIT.get(idx, bg)
elif idx < 232:
c_idx = idx - 16
bg = (
(c_idx >> 4) * 51,
((c_idx >> 2) & 7) * 51,
(c_idx & 3) * 85,
)
else:
gray = (idx - 232) * 10 + 8
bg = (gray, gray, gray)
i += 1
else:
current_text += char
i += 1
if current_text:
tokens.append((current_text, fg, bg, bold))
return tokens if tokens else [("", fg, bg, bold)]
def get_default_font_path() -> str | None:
"""Get the path to a default monospace font."""
import os
import sys
from pathlib import Path
def search_dir(base_path: str) -> str | None:
if not os.path.exists(base_path):
return None
if os.path.isfile(base_path):
return base_path
for font_file in Path(base_path).rglob("*"):
if font_file.suffix.lower() in (".ttf", ".otf", ".ttc"):
name = font_file.stem.lower()
if "geist" in name and ("nerd" in name or "mono" in name):
return str(font_file)
if "mono" in name or "courier" in name or "terminal" in name:
return str(font_file)
return None
search_dirs = []
if sys.platform == "darwin":
search_dirs.extend(
[
os.path.expanduser("~/Library/Fonts/"),
"/System/Library/Fonts/",
]
)
elif sys.platform == "win32":
search_dirs.extend(
[
os.path.expanduser("~\\AppData\\Local\\Microsoft\\Windows\\Fonts\\"),
"C:\\Windows\\Fonts\\",
]
)
else:
search_dirs.extend(
[
os.path.expanduser("~/.local/share/fonts/"),
os.path.expanduser("~/.fonts/"),
"/usr/share/fonts/",
]
)
for search_dir_path in search_dirs:
found = search_dir(search_dir_path)
if found:
return found
if sys.platform != "win32":
try:
import subprocess
for pattern in ["monospace", "DejaVuSansMono", "LiberationMono"]:
result = subprocess.run(
["fc-match", "-f", "%{file}", pattern],
capture_output=True,
text=True,
timeout=5,
)
if result.returncode == 0 and result.stdout.strip():
font_file = result.stdout.strip()
if os.path.exists(font_file):
return font_file
except Exception:
pass
return None
def render_to_pil(
buffer: list[str],
width: int,
height: int,
cell_width: int = 10,
cell_height: int = 18,
font_path: str | None = None,
) -> Any:
"""Render buffer to a PIL Image.
Args:
buffer: List of text lines to render
width: Terminal width in characters
height: Terminal height in rows
cell_width: Width of each character cell in pixels
cell_height: Height of each character cell in pixels
font_path: Path to TTF/OTF font file (optional)
Returns:
PIL Image object
"""
from PIL import Image, ImageDraw, ImageFont
img_width = width * cell_width
img_height = height * cell_height
img = Image.new("RGBA", (img_width, img_height), (0, 0, 0, 255))
draw = ImageDraw.Draw(img)
if font_path:
try:
font = ImageFont.truetype(font_path, cell_height - 2)
except Exception:
font = ImageFont.load_default()
else:
font = ImageFont.load_default()
for row_idx, line in enumerate(buffer[:height]):
if row_idx >= height:
break
tokens = parse_ansi(line)
x_pos = 0
y_pos = row_idx * cell_height
for text, fg, bg, _bold in tokens:
if not text:
continue
if bg != (0, 0, 0):
bbox = draw.textbbox((x_pos, y_pos), text, font=font)
draw.rectangle(bbox, fill=(*bg, 255))
draw.text((x_pos, y_pos), text, fill=(*fg, 255), font=font)
if font:
x_pos += draw.textlength(text, font=font)
return img

View File

@@ -6,17 +6,18 @@ from engine.effects.legacy import (
glitch_bar, glitch_bar,
next_headline, next_headline,
noise, noise,
vis_offset,
vis_trunc, vis_trunc,
) )
from engine.effects.performance import PerformanceMonitor, get_monitor, set_monitor from engine.effects.performance import PerformanceMonitor, get_monitor, set_monitor
from engine.effects.registry import EffectRegistry, get_registry, set_registry from engine.effects.registry import EffectRegistry, get_registry, set_registry
from engine.effects.types import ( from engine.effects.types import EffectConfig, EffectContext, PipelineConfig
EffectConfig,
EffectContext,
PipelineConfig, def get_effect_chain():
create_effect_context, from engine.layers import get_effect_chain as _chain
)
return _chain()
__all__ = [ __all__ = [
"EffectChain", "EffectChain",
@@ -24,9 +25,9 @@ __all__ = [
"EffectConfig", "EffectConfig",
"EffectContext", "EffectContext",
"PipelineConfig", "PipelineConfig",
"create_effect_context",
"get_registry", "get_registry",
"set_registry", "set_registry",
"get_effect_chain",
"get_monitor", "get_monitor",
"set_monitor", "set_monitor",
"PerformanceMonitor", "PerformanceMonitor",
@@ -38,5 +39,4 @@ __all__ = [
"noise", "noise",
"next_headline", "next_headline",
"vis_trunc", "vis_trunc",
"vis_offset",
] ]

View File

@@ -2,7 +2,7 @@ import time
from engine.effects.performance import PerformanceMonitor, get_monitor from engine.effects.performance import PerformanceMonitor, get_monitor
from engine.effects.registry import EffectRegistry from engine.effects.registry import EffectRegistry
from engine.effects.types import EffectContext, PartialUpdate from engine.effects.types import EffectContext
class EffectChain: class EffectChain:
@@ -51,18 +51,6 @@ class EffectChain:
frame_number = ctx.frame_number frame_number = ctx.frame_number
monitor.start_frame(frame_number) monitor.start_frame(frame_number)
# Get dirty regions from canvas via context (set by CanvasStage)
dirty_rows = ctx.get_state("canvas.dirty_rows")
# Create PartialUpdate for effects that support it
full_buffer = dirty_rows is None or len(dirty_rows) == 0
partial = PartialUpdate(
rows=None,
cols=None,
dirty=dirty_rows,
full_buffer=full_buffer,
)
frame_start = time.perf_counter() frame_start = time.perf_counter()
result = list(buf) result = list(buf)
for name in self._order: for name in self._order:
@@ -71,11 +59,7 @@ class EffectChain:
chars_in = sum(len(line) for line in result) chars_in = sum(len(line) for line in result)
effect_start = time.perf_counter() effect_start = time.perf_counter()
try: try:
# Use process_partial if supported, otherwise fall back to process result = plugin.process(result, ctx)
if getattr(plugin, "supports_partial_updates", False):
result = plugin.process_partial(result, ctx, partial)
else:
result = plugin.process(result, ctx)
except Exception: except Exception:
plugin.config.enabled = False plugin.config.enabled = False
elapsed = time.perf_counter() - effect_start elapsed = time.perf_counter() - effect_start

View File

@@ -6,7 +6,14 @@ _effect_chain_ref = None
def _get_effect_chain(): def _get_effect_chain():
global _effect_chain_ref global _effect_chain_ref
return _effect_chain_ref if _effect_chain_ref is not None:
return _effect_chain_ref
try:
from engine.layers import get_effect_chain as _chain
return _chain()
except Exception:
return None
def set_effect_chain_ref(chain) -> None: def set_effect_chain_ref(chain) -> None:

View File

@@ -1,14 +1,6 @@
""" """
Visual effects: noise, glitch, fade, ANSI-aware truncation, firehose, headline pool. Visual effects: noise, glitch, fade, ANSI-aware truncation, firehose, headline pool.
Depends on: config, terminal, sources. Depends on: config, terminal, sources.
These are low-level functional implementations of visual effects. They are used
internally by the EffectPlugin system (effects_plugins/*.py) and also directly
by layers.py and scroll.py for rendering.
The plugin system provides a higher-level OOP interface with configuration
support, while these legacy functions provide direct functional access.
Both systems coexist - there are no current plans to deprecate the legacy functions.
""" """
import random import random
@@ -82,37 +74,6 @@ def vis_trunc(s, w):
return "".join(result) return "".join(result)
def vis_offset(s, offset):
"""Offset string by skipping first offset visual characters, skipping ANSI escape codes."""
if offset <= 0:
return s
result = []
vw = 0
i = 0
skipping = True
while i < len(s):
if s[i] == "\033" and i + 1 < len(s) and s[i + 1] == "[":
j = i + 2
while j < len(s) and not s[j].isalpha():
j += 1
if skipping:
i = j + 1
continue
result.append(s[i : j + 1])
i = j + 1
else:
if skipping:
if vw >= offset:
skipping = False
result.append(s[i])
vw += 1
i += 1
else:
result.append(s[i])
i += 1
return "".join(result)
def next_headline(pool, items, seen): def next_headline(pool, items, seen):
"""Pull the next unique headline from pool, refilling as needed.""" """Pull the next unique headline from pool, refilling as needed."""
while True: while True:

View File

@@ -1,105 +0,0 @@
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class BorderEffect(EffectPlugin):
"""Simple border effect for terminal display.
Draws a border around the buffer and optionally displays
performance metrics in the border corners.
Internally crops to display dimensions to ensure border fits.
"""
name = "border"
config = EffectConfig(enabled=True, intensity=1.0)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
# Get actual display dimensions from context
display_w = ctx.terminal_width
display_h = ctx.terminal_height
# If dimensions are reasonable, crop first - use slightly smaller to ensure fit
if display_w >= 10 and display_h >= 3:
# Subtract 2 for border characters (left and right)
crop_w = display_w - 2
crop_h = display_h - 2
buf = self._crop_to_size(buf, crop_w, crop_h)
w = display_w
h = display_h
else:
# Use buffer dimensions
h = len(buf)
w = max(len(line) for line in buf) if buf else 0
if w < 3 or h < 3:
return buf
inner_w = w - 2
# Get metrics from context
fps = 0.0
frame_time = 0.0
metrics = ctx.get_state("metrics")
if metrics:
avg_ms = metrics.get("avg_ms")
frame_count = metrics.get("frame_count", 0)
if avg_ms and frame_count > 0:
fps = 1000.0 / avg_ms
frame_time = avg_ms
# Build borders
# Top border: ┌────────────────────┐ or with FPS
if fps > 0:
fps_str = f" FPS:{fps:.0f}"
if len(fps_str) < inner_w:
right_len = inner_w - len(fps_str)
top_border = "" + "" * right_len + fps_str + ""
else:
top_border = "" + "" * inner_w + ""
else:
top_border = "" + "" * inner_w + ""
# Bottom border: └────────────────────┘ or with frame time
if frame_time > 0:
ft_str = f" {frame_time:.1f}ms"
if len(ft_str) < inner_w:
right_len = inner_w - len(ft_str)
bottom_border = "" + "" * right_len + ft_str + ""
else:
bottom_border = "" + "" * inner_w + ""
else:
bottom_border = "" + "" * inner_w + ""
# Build result with left/right borders
result = [top_border]
for line in buf[: h - 2]:
if len(line) >= inner_w:
result.append("" + line[:inner_w] + "")
else:
result.append("" + line + " " * (inner_w - len(line)) + "")
result.append(bottom_border)
return result
def _crop_to_size(self, buf: list[str], w: int, h: int) -> list[str]:
"""Crop buffer to fit within w x h."""
result = []
for i in range(min(h, len(buf))):
line = buf[i]
if len(line) > w:
result.append(line[:w])
else:
result.append(line + " " * (w - len(line)))
# Pad with empty lines if needed (for border)
while len(result) < h:
result.append(" " * w)
return result
def configure(self, config: EffectConfig) -> None:
self.config = config

View File

@@ -1,42 +0,0 @@
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class CropEffect(EffectPlugin):
"""Crop effect that crops the input buffer to fit the display.
This ensures the output buffer matches the actual display dimensions,
useful when the source produces a buffer larger than the viewport.
"""
name = "crop"
config = EffectConfig(enabled=True, intensity=1.0)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
# Get actual display dimensions from context
w = (
ctx.terminal_width
if ctx.terminal_width > 0
else max(len(line) for line in buf)
)
h = ctx.terminal_height if ctx.terminal_height > 0 else len(buf)
# Crop buffer to fit
result = []
for i in range(min(h, len(buf))):
line = buf[i]
if len(line) > w:
result.append(line[:w])
else:
result.append(line + " " * (w - len(line)))
# Pad with empty lines if needed
while len(result) < h:
result.append(" " * w)
return result
def configure(self, config: EffectConfig) -> None:
self.config = config

View File

@@ -1,52 +0,0 @@
import random
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.terminal import DIM, G_LO, RST
class GlitchEffect(EffectPlugin):
name = "glitch"
config = EffectConfig(enabled=True, intensity=1.0)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
result = list(buf)
intensity = self.config.intensity
glitch_prob = 0.32 + min(0.9, ctx.mic_excess * 0.16)
glitch_prob = glitch_prob * intensity
n_hits = 4 + int(ctx.mic_excess / 2)
n_hits = int(n_hits * intensity)
if random.random() < glitch_prob:
# Store original visible lengths before any modifications
# Strip ANSI codes to get visible length
import re
ansi_pattern = re.compile(r"\x1b\[[0-9;]*[a-zA-Z]")
original_lengths = [len(ansi_pattern.sub("", line)) for line in result]
for _ in range(min(n_hits, len(result))):
gi = random.randint(0, len(result) - 1)
result[gi]
target_len = original_lengths[gi] # Use stored original length
glitch_bar = self._glitch_bar(target_len)
result[gi] = glitch_bar
return result
def _glitch_bar(self, target_len: int) -> str:
c = random.choice(["", "", "", "\xc2"])
n = random.randint(3, max(3, target_len // 2))
o = random.randint(0, max(0, target_len - n))
glitch_chars = c * n
trailing_spaces = target_len - o - n
trailing_spaces = max(0, trailing_spaces)
glitch_part = f"{G_LO}{DIM}" + glitch_chars + RST
result = " " * o + glitch_part + " " * trailing_spaces
return result
def configure(self, config: EffectConfig) -> None:
self.config = config

View File

@@ -1,102 +0,0 @@
from engine.effects.types import (
EffectConfig,
EffectContext,
EffectPlugin,
PartialUpdate,
)
class HudEffect(EffectPlugin):
name = "hud"
config = EffectConfig(enabled=True, intensity=1.0)
supports_partial_updates = True # Enable partial update optimization
# Cache last HUD content to detect changes
_last_hud_content: tuple | None = None
def process_partial(
self, buf: list[str], ctx: EffectContext, partial: PartialUpdate
) -> list[str]:
# If full buffer requested, process normally
if partial.full_buffer:
return self.process(buf, ctx)
# If HUD rows (0, 1, 2) aren't dirty, skip processing
if partial.dirty:
hud_rows = {0, 1, 2}
dirty_hud_rows = partial.dirty & hud_rows
if not dirty_hud_rows:
return buf # Nothing for HUD to do
# Proceed with full processing
return self.process(buf, ctx)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
result = list(buf)
# Read metrics from pipeline context (first-class citizen)
# Falls back to global monitor for backwards compatibility
metrics = ctx.get_state("metrics")
if not metrics:
# Fallback to global monitor for backwards compatibility
from engine.effects.performance import get_monitor
monitor = get_monitor()
if monitor:
stats = monitor.get_stats()
if stats and "pipeline" in stats:
metrics = stats
fps = 0.0
frame_time = 0.0
if metrics:
if "error" in metrics:
pass # No metrics available yet
elif "pipeline" in metrics:
frame_time = metrics["pipeline"].get("avg_ms", 0.0)
frame_count = metrics.get("frame_count", 0)
if frame_count > 0 and frame_time > 0:
fps = 1000.0 / frame_time
elif "avg_ms" in metrics:
# Direct metrics format
frame_time = metrics.get("avg_ms", 0.0)
frame_count = metrics.get("frame_count", 0)
if frame_count > 0 and frame_time > 0:
fps = 1000.0 / frame_time
effect_name = self.config.params.get("display_effect", "none")
effect_intensity = self.config.params.get("display_intensity", 0.0)
hud_lines = []
hud_lines.append(
f"\033[1;1H\033[38;5;46mMAINLINE DEMO\033[0m \033[38;5;245m|\033[0m \033[38;5;39mFPS: {fps:.1f}\033[0m \033[38;5;245m|\033[0m \033[38;5;208m{frame_time:.1f}ms\033[0m"
)
bar_width = 20
filled = int(bar_width * effect_intensity)
bar = (
"\033[38;5;82m"
+ "" * filled
+ "\033[38;5;240m"
+ "" * (bar_width - filled)
+ "\033[0m"
)
hud_lines.append(
f"\033[2;1H\033[38;5;45mEFFECT:\033[0m \033[1;38;5;227m{effect_name:12s}\033[0m \033[38;5;245m|\033[0m {bar} \033[38;5;245m|\033[0m \033[38;5;219m{effect_intensity * 100:.0f}%\033[0m"
)
# Get pipeline order from context
pipeline_order = ctx.get_state("pipeline_order")
pipeline_str = ",".join(pipeline_order) if pipeline_order else "(none)"
hud_lines.append(f"\033[3;1H\033[38;5;44mPIPELINE:\033[0m {pipeline_str}")
for i, line in enumerate(hud_lines):
if i < len(result):
result[i] = line + result[i][len(line) :]
else:
result.append(line)
return result
def configure(self, config: EffectConfig) -> None:
self.config = config

View File

@@ -1,99 +0,0 @@
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
class TintEffect(EffectPlugin):
"""Tint effect that applies an RGB color overlay to the buffer.
Uses ANSI escape codes to tint text with the specified RGB values.
Supports transparency (0-100%) for blending.
Inlets:
- r: Red component (0-255)
- g: Green component (0-255)
- b: Blue component (0-255)
- a: Alpha/transparency (0.0-1.0, where 0.0 = fully transparent)
"""
name = "tint"
config = EffectConfig(enabled=True, intensity=1.0)
# Define inlet types for PureData-style typing
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
if not buf:
return buf
# Get tint values from effect params or sensors
r = self.config.params.get("r", 255)
g = self.config.params.get("g", 255)
b = self.config.params.get("b", 255)
a = self.config.params.get("a", 0.3) # Default 30% tint
# Clamp values
r = max(0, min(255, int(r)))
g = max(0, min(255, int(g)))
b = max(0, min(255, int(b)))
a = max(0.0, min(1.0, float(a)))
if a <= 0:
return buf
# Convert RGB to ANSI 256 color
ansi_color = self._rgb_to_ansi256(r, g, b)
# Apply tint with transparency effect
result = []
for line in buf:
if not line.strip():
result.append(line)
continue
# Check if line already has ANSI codes
if "\033[" in line:
# For lines with existing colors, wrap the whole line
result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
else:
# Apply tint to plain text lines
result.append(f"\033[38;5;{ansi_color}m{line}\033[0m")
return result
def _rgb_to_ansi256(self, r: int, g: int, b: int) -> int:
"""Convert RGB (0-255 each) to ANSI 256 color code."""
if r == g == b == 0:
return 16
if r == g == b == 255:
return 231
# Calculate grayscale
gray = int((0.299 * r + 0.587 * g + 0.114 * b) / 255 * 24) + 232
# Calculate color cube
ri = int(r / 51)
gi = int(g / 51)
bi = int(b / 51)
color = 16 + 36 * ri + 6 * gi + bi
# Use whichever is closer - gray or color
gray_dist = abs(r - gray)
color_dist = (
(r - ri * 51) ** 2 + (g - gi * 51) ** 2 + (b - bi * 51) ** 2
) ** 0.5
if gray_dist < color_dist:
return gray
return color
def configure(self, config: EffectConfig) -> None:
self.config = config

View File

@@ -1,47 +1,8 @@
"""
Visual effects type definitions and base classes.
EffectPlugin Architecture:
- Uses ABC (Abstract Base Class) for interface enforcement
- Runtime discovery via directory scanning (effects_plugins/)
- Configuration via EffectConfig dataclass
- Context passed through EffectContext dataclass
Plugin System Research (see AGENTS.md for references):
- VST: Standardized audio interfaces, chaining, presets (FXP/FXB)
- Python Entry Points: Namespace packages, importlib.metadata discovery
- Shadertoy: Shader-based with uniforms as context
Current gaps vs industry patterns:
- No preset save/load system
- No external plugin distribution via entry points
- No plugin metadata (version, author, description)
"""
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
from dataclasses import dataclass, field from dataclasses import dataclass, field
from typing import Any from typing import Any
@dataclass
class PartialUpdate:
"""Represents a partial buffer update for optimized rendering.
Instead of processing the full buffer every frame, effects that support
partial updates can process only changed regions.
Attributes:
rows: Row indices that changed (None = all rows)
cols: Column range that changed (None = full width)
dirty: Set of dirty row indices
"""
rows: tuple[int, int] | None = None # (start, end) inclusive
cols: tuple[int, int] | None = None # (start, end) inclusive
dirty: set[int] | None = None # Set of dirty row indices
full_buffer: bool = True # If True, process entire buffer
@dataclass @dataclass
class EffectContext: class EffectContext:
terminal_width: int terminal_width: int
@@ -54,26 +15,6 @@ class EffectContext:
frame_number: int = 0 frame_number: int = 0
has_message: bool = False has_message: bool = False
items: list = field(default_factory=list) items: list = field(default_factory=list)
_state: dict[str, Any] = field(default_factory=dict, repr=False)
def get_sensor_value(self, sensor_name: str) -> float | None:
"""Get a sensor value from context state.
Args:
sensor_name: Name of the sensor (e.g., "mic", "camera")
Returns:
Sensor value as float, or None if not available.
"""
return self._state.get(f"sensor.{sensor_name}")
def set_state(self, key: str, value: Any) -> None:
"""Set a state value in the context."""
self._state[key] = value
def get_state(self, key: str, default: Any = None) -> Any:
"""Get a state value from the context."""
return self._state.get(key, default)
@dataclass @dataclass
@@ -84,84 +25,14 @@ class EffectConfig:
class EffectPlugin(ABC): class EffectPlugin(ABC):
"""Abstract base class for effect plugins.
Subclasses must define:
- name: str - unique identifier for the effect
- config: EffectConfig - current configuration
Optional class attribute:
- param_bindings: dict - Declarative sensor-to-param bindings
Example:
param_bindings = {
"intensity": {"sensor": "mic", "transform": "linear"},
"rate": {"sensor": "mic", "transform": "exponential"},
}
And implement:
- process(buf, ctx) -> list[str]
- configure(config) -> None
Effect Behavior with ticker_height=0:
- NoiseEffect: Returns buffer unchanged (no ticker to apply noise to)
- FadeEffect: Returns buffer unchanged (no ticker to fade)
- GlitchEffect: Processes normally (doesn't depend on ticker_height)
- FirehoseEffect: Returns buffer unchanged if no items in context
Effects should handle missing or zero context values gracefully by
returning the input buffer unchanged rather than raising errors.
The param_bindings system enables PureData-style signal routing:
- Sensors emit values that effects can bind to
- Transform functions map sensor values to param ranges
- Effects read bound values from context.state["sensor.{name}"]
"""
name: str name: str
config: EffectConfig config: EffectConfig
param_bindings: dict[str, dict[str, str | float]] = {}
supports_partial_updates: bool = False # Override in subclasses for optimization
@abstractmethod @abstractmethod
def process(self, buf: list[str], ctx: EffectContext) -> list[str]: def process(self, buf: list[str], ctx: EffectContext) -> list[str]: ...
"""Process the buffer with this effect applied.
Args:
buf: List of lines to process
ctx: Effect context with terminal state
Returns:
Processed buffer (may be same object or new list)
"""
...
def process_partial(
self, buf: list[str], ctx: EffectContext, partial: PartialUpdate
) -> list[str]:
"""Process a partial buffer for optimized rendering.
Override this in subclasses that support partial updates for performance.
Default implementation falls back to full buffer processing.
Args:
buf: List of lines to process
ctx: Effect context with terminal state
partial: PartialUpdate indicating which regions changed
Returns:
Processed buffer (may be same object or new list)
"""
# Default: fall back to full processing
return self.process(buf, ctx)
@abstractmethod @abstractmethod
def configure(self, config: EffectConfig) -> None: def configure(self, config: EffectConfig) -> None: ...
"""Configure the effect with new settings.
Args:
config: New configuration to apply
"""
...
def create_effect_context( def create_effect_context(
@@ -169,6 +40,7 @@ def create_effect_context(
terminal_height: int = 24, terminal_height: int = 24,
scroll_cam: int = 0, scroll_cam: int = 0,
ticker_height: int = 0, ticker_height: int = 0,
camera_x: int = 0,
mic_excess: float = 0.0, mic_excess: float = 0.0,
grad_offset: float = 0.0, grad_offset: float = 0.0,
frame_number: int = 0, frame_number: int = 0,
@@ -181,6 +53,7 @@ def create_effect_context(
terminal_height=terminal_height, terminal_height=terminal_height,
scroll_cam=scroll_cam, scroll_cam=scroll_cam,
ticker_height=ticker_height, ticker_height=ticker_height,
camera_x=camera_x,
mic_excess=mic_excess, mic_excess=mic_excess,
grad_offset=grad_offset, grad_offset=grad_offset,
frame_number=frame_number, frame_number=frame_number,
@@ -193,58 +66,3 @@ def create_effect_context(
class PipelineConfig: class PipelineConfig:
order: list[str] = field(default_factory=list) order: list[str] = field(default_factory=list)
effects: dict[str, EffectConfig] = field(default_factory=dict) effects: dict[str, EffectConfig] = field(default_factory=dict)
def apply_param_bindings(
effect: "EffectPlugin",
ctx: EffectContext,
) -> EffectConfig:
"""Apply sensor bindings to effect config.
This resolves param_bindings declarations by reading sensor values
from the context and applying transform functions.
Args:
effect: The effect with param_bindings to apply
ctx: EffectContext containing sensor values
Returns:
Modified EffectConfig with sensor-driven values applied.
"""
import copy
if not effect.param_bindings:
return effect.config
config = copy.deepcopy(effect.config)
for param_name, binding in effect.param_bindings.items():
sensor_name: str = binding.get("sensor", "")
transform: str = binding.get("transform", "linear")
if not sensor_name:
continue
sensor_value = ctx.get_sensor_value(sensor_name)
if sensor_value is None:
continue
if transform == "linear":
applied_value: float = sensor_value
elif transform == "exponential":
applied_value = sensor_value**2
elif transform == "threshold":
threshold = float(binding.get("threshold", 0.5))
applied_value = 1.0 if sensor_value > threshold else 0.0
elif transform == "inverse":
applied_value = 1.0 - sensor_value
else:
applied_value = sensor_value
config.params[f"{param_name}_sensor"] = applied_value
if param_name == "intensity":
base_intensity = effect.config.intensity
config.intensity = base_intensity * (0.5 + applied_value * 0.5)
return config

25
engine/emitters.py Normal file
View File

@@ -0,0 +1,25 @@
"""
Event emitter protocols - abstract interfaces for event-producing components.
"""
from collections.abc import Callable
from typing import Any, Protocol
class EventEmitter(Protocol):
"""Protocol for components that emit events."""
def subscribe(self, callback: Callable[[Any], None]) -> None: ...
def unsubscribe(self, callback: Callable[[Any], None]) -> None: ...
class Startable(Protocol):
"""Protocol for components that can be started."""
def start(self) -> Any: ...
class Stoppable(Protocol):
"""Protocol for components that can be stopped."""
def stop(self) -> None: ...

View File

@@ -18,6 +18,7 @@ class EventType(Enum):
NTFY_MESSAGE = auto() NTFY_MESSAGE = auto()
STREAM_START = auto() STREAM_START = auto()
STREAM_END = auto() STREAM_END = auto()
FIGMENT_TRIGGER = auto()
@dataclass @dataclass
@@ -65,3 +66,12 @@ class StreamEvent:
event_type: EventType event_type: EventType
headline_count: int = 0 headline_count: int = 0
timestamp: datetime | None = None timestamp: datetime | None = None
@dataclass
class FigmentTriggerEvent:
"""Event emitted when a figment is triggered."""
action: str
value: float | str | None = None
timestamp: datetime | None = None

67
engine/fetch_code.py Normal file
View File

@@ -0,0 +1,67 @@
"""
Source code feed — reads engine/*.py and emits non-blank, non-comment lines
as scroll items. Used by --code mode.
Depends on: nothing (stdlib only).
"""
import ast
from pathlib import Path
_ENGINE_DIR = Path(__file__).resolve().parent
def _scope_map(source: str) -> dict[int, str]:
"""Return {line_number: scope_label} for every line in source.
Nodes are sorted by range size descending so inner scopes overwrite
outer ones, guaranteeing the narrowest enclosing scope wins.
"""
try:
tree = ast.parse(source)
except SyntaxError:
return {}
nodes = []
for node in ast.walk(tree):
if isinstance(node, (ast.FunctionDef, ast.AsyncFunctionDef, ast.ClassDef)):
end = getattr(node, "end_lineno", node.lineno)
span = end - node.lineno
nodes.append((span, node))
# Largest range first → inner scopes overwrite on second pass
nodes.sort(key=lambda x: x[0], reverse=True)
scope = {}
for _, node in nodes:
end = getattr(node, "end_lineno", node.lineno)
if isinstance(node, ast.ClassDef):
label = node.name
else:
label = f"{node.name}()"
for ln in range(node.lineno, end + 1):
scope[ln] = label
return scope
def fetch_code():
"""Read engine/*.py and return (items, line_count, 0).
Each item is (text, src, ts) where:
text = the code line (rstripped, indentation preserved)
src = enclosing function/class name, e.g. 'stream()' or '<module>'
ts = dotted module path, e.g. 'engine.scroll'
"""
items = []
for path in sorted(_ENGINE_DIR.glob("*.py")):
module = f"engine.{path.stem}"
source = path.read_text(encoding="utf-8")
scope = _scope_map(source)
for lineno, raw in enumerate(source.splitlines(), start=1):
stripped = raw.strip()
if not stripped or stripped.startswith("#"):
continue
label = scope.get(lineno, "<module>")
items.append((raw.rstrip(), label, module))
return items, len(items), 0

90
engine/figment_render.py Normal file
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@@ -0,0 +1,90 @@
"""
SVG to half-block terminal art rasterization.
Pipeline: SVG -> cairosvg -> PIL -> greyscale threshold -> half-block encode.
Follows the same pixel-pair approach as engine/render.py for OTF fonts.
"""
from __future__ import annotations
import os
import sys
from io import BytesIO
# cairocffi (used by cairosvg) calls dlopen() to find the Cairo C library.
# On macOS with Homebrew, Cairo lives in /opt/homebrew/lib (Apple Silicon) or
# /usr/local/lib (Intel), which are not in dyld's default search path.
# Setting DYLD_LIBRARY_PATH before the import directs dlopen() to those paths.
if sys.platform == "darwin" and not os.environ.get("DYLD_LIBRARY_PATH"):
for _brew_lib in ("/opt/homebrew/lib", "/usr/local/lib"):
if os.path.exists(os.path.join(_brew_lib, "libcairo.2.dylib")):
os.environ["DYLD_LIBRARY_PATH"] = _brew_lib
break
import cairosvg
from PIL import Image
_cache: dict[tuple[str, int, int], list[str]] = {}
def rasterize_svg(svg_path: str, width: int, height: int) -> list[str]:
"""Convert SVG file to list of half-block terminal rows (uncolored).
Args:
svg_path: Path to SVG file.
width: Target terminal width in columns.
height: Target terminal height in rows.
Returns:
List of strings, one per terminal row, containing block characters.
"""
cache_key = (svg_path, width, height)
if cache_key in _cache:
return _cache[cache_key]
# SVG -> PNG in memory
png_bytes = cairosvg.svg2png(
url=svg_path,
output_width=width,
output_height=height * 2, # 2 pixel rows per terminal row
)
# PNG -> greyscale PIL image
# Composite RGBA onto white background so transparent areas become white (255)
# and drawn pixels retain their luminance values.
img_rgba = Image.open(BytesIO(png_bytes)).convert("RGBA")
img_rgba = img_rgba.resize((width, height * 2), Image.Resampling.LANCZOS)
background = Image.new("RGBA", img_rgba.size, (255, 255, 255, 255))
background.paste(img_rgba, mask=img_rgba.split()[3])
img = background.convert("L")
data = img.tobytes()
pix_w = width
pix_h = height * 2
# White (255) = empty space, dark (< threshold) = filled pixel
threshold = 128
# Half-block encode: walk pixel pairs
rows: list[str] = []
for y in range(0, pix_h, 2):
row: list[str] = []
for x in range(pix_w):
top = data[y * pix_w + x] < threshold
bot = data[(y + 1) * pix_w + x] < threshold if y + 1 < pix_h else False
if top and bot:
row.append("")
elif top:
row.append("")
elif bot:
row.append("")
else:
row.append(" ")
rows.append("".join(row))
_cache[cache_key] = rows
return rows
def clear_cache() -> None:
"""Clear the rasterization cache (e.g., on terminal resize)."""
_cache.clear()

36
engine/figment_trigger.py Normal file
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@@ -0,0 +1,36 @@
"""
Figment trigger protocol and command types.
Defines the extensible input abstraction for triggering figment displays
from any control surface (ntfy, MQTT, serial, etc.).
"""
from __future__ import annotations
from dataclasses import dataclass
from enum import Enum
from typing import Protocol
class FigmentAction(Enum):
TRIGGER = "trigger"
SET_INTENSITY = "set_intensity"
SET_INTERVAL = "set_interval"
SET_COLOR = "set_color"
STOP = "stop"
@dataclass
class FigmentCommand:
action: FigmentAction
value: float | str | None = None
class FigmentTrigger(Protocol):
"""Protocol for figment trigger sources.
Any input source (ntfy, MQTT, serial) can implement this
to trigger and control figment displays.
"""
def poll(self) -> FigmentCommand | None: ...

View File

@@ -1,73 +0,0 @@
"""
Core interfaces for the mainline pipeline architecture.
This module provides all abstract base classes and protocols that define
the contracts between pipeline components:
- Stage: Base class for pipeline components (imported from pipeline.core)
- DataSource: Abstract data providers (imported from data_sources.sources)
- EffectPlugin: Visual effects interface (imported from effects.types)
- Sensor: Real-time input interface (imported from sensors)
- Display: Output backend protocol (imported from display)
This module provides a centralized import location for all interfaces.
"""
from engine.data_sources.sources import (
DataSource,
ImageItem,
SourceItem,
)
from engine.display import Display
from engine.effects.types import (
EffectConfig,
EffectContext,
EffectPlugin,
PartialUpdate,
PipelineConfig,
apply_param_bindings,
create_effect_context,
)
from engine.pipeline.core import (
DataType,
Stage,
StageConfig,
StageError,
StageResult,
create_stage_error,
)
from engine.sensors import (
Sensor,
SensorStage,
SensorValue,
create_sensor_stage,
)
__all__ = [
# Stage interfaces
"DataType",
"Stage",
"StageConfig",
"StageError",
"StageResult",
"create_stage_error",
# Data source interfaces
"DataSource",
"ImageItem",
"SourceItem",
# Effect interfaces
"EffectConfig",
"EffectContext",
"EffectPlugin",
"PartialUpdate",
"PipelineConfig",
"apply_param_bindings",
"create_effect_context",
# Sensor interfaces
"Sensor",
"SensorStage",
"SensorValue",
"create_sensor_stage",
# Display protocol
"Display",
]

356
engine/layers.py Normal file
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@@ -0,0 +1,356 @@
"""
Layer compositing — message overlay, ticker zone, firehose, noise.
Depends on: config, render, effects.
"""
import random
import re
import time
from datetime import datetime
from engine import config
from engine.effects import (
EffectChain,
EffectContext,
fade_line,
firehose_line,
glitch_bar,
noise,
vis_trunc,
)
from engine.render import big_wrap, lr_gradient, msg_gradient
from engine.terminal import RST, W_COOL
MSG_META = "\033[38;5;245m"
MSG_BORDER = "\033[2;38;5;37m"
def render_message_overlay(
msg: tuple[str, str, float] | None,
w: int,
h: int,
msg_cache: tuple,
) -> tuple[list[str], tuple]:
"""Render ntfy message overlay.
Args:
msg: (title, body, timestamp) or None
w: terminal width
h: terminal height
msg_cache: (cache_key, rendered_rows) for caching
Returns:
(list of ANSI strings, updated cache)
"""
overlay = []
if msg is None:
return overlay, msg_cache
m_title, m_body, m_ts = msg
display_text = m_body or m_title or "(empty)"
display_text = re.sub(r"\s+", " ", display_text.upper())
cache_key = (display_text, w)
if msg_cache[0] != cache_key:
msg_rows = big_wrap(display_text, w - 4)
msg_cache = (cache_key, msg_rows)
else:
msg_rows = msg_cache[1]
msg_rows = msg_gradient(msg_rows, (time.monotonic() * config.GRAD_SPEED) % 1.0)
elapsed_s = int(time.monotonic() - m_ts)
remaining = max(0, config.MESSAGE_DISPLAY_SECS - elapsed_s)
ts_str = datetime.now().strftime("%H:%M:%S")
panel_h = len(msg_rows) + 2
panel_top = max(0, (h - panel_h) // 2)
row_idx = 0
for mr in msg_rows:
ln = vis_trunc(mr, w)
overlay.append(f"\033[{panel_top + row_idx + 1};1H {ln}\033[0m\033[K")
row_idx += 1
meta_parts = []
if m_title and m_title != m_body:
meta_parts.append(m_title)
meta_parts.append(f"ntfy \u00b7 {ts_str} \u00b7 {remaining}s")
meta = (
" " + " \u00b7 ".join(meta_parts)
if len(meta_parts) > 1
else " " + meta_parts[0]
)
overlay.append(f"\033[{panel_top + row_idx + 1};1H{MSG_META}{meta}\033[0m\033[K")
row_idx += 1
bar = "\u2500" * (w - 4)
overlay.append(f"\033[{panel_top + row_idx + 1};1H {MSG_BORDER}{bar}\033[0m\033[K")
return overlay, msg_cache
def render_ticker_zone(
active: list,
scroll_cam: int,
ticker_h: int,
w: int,
noise_cache: dict,
grad_offset: float,
) -> tuple[list[str], dict]:
"""Render the ticker scroll zone.
Args:
active: list of (content_rows, color, canvas_y, meta_idx)
scroll_cam: camera position (viewport top)
ticker_h: height of ticker zone
w: terminal width
noise_cache: dict of cy -> noise string
grad_offset: gradient animation offset
Returns:
(list of ANSI strings, updated noise_cache)
"""
buf = []
top_zone = max(1, int(ticker_h * 0.25))
bot_zone = max(1, int(ticker_h * 0.10))
def noise_at(cy):
if cy not in noise_cache:
noise_cache[cy] = noise(w) if random.random() < 0.15 else None
return noise_cache[cy]
for r in range(ticker_h):
scr_row = r + 1
cy = scroll_cam + r
top_f = min(1.0, r / top_zone) if top_zone > 0 else 1.0
bot_f = min(1.0, (ticker_h - 1 - r) / bot_zone) if bot_zone > 0 else 1.0
row_fade = min(top_f, bot_f)
drawn = False
for content, hc, by, midx in active:
cr = cy - by
if 0 <= cr < len(content):
raw = content[cr]
if cr != midx:
colored = lr_gradient([raw], grad_offset)[0]
else:
colored = raw
ln = vis_trunc(colored, w)
if row_fade < 1.0:
ln = fade_line(ln, row_fade)
if cr == midx:
buf.append(f"\033[{scr_row};1H{W_COOL}{ln}{RST}\033[K")
elif ln.strip():
buf.append(f"\033[{scr_row};1H{ln}{RST}\033[K")
else:
buf.append(f"\033[{scr_row};1H\033[K")
drawn = True
break
if not drawn:
n = noise_at(cy)
if row_fade < 1.0 and n:
n = fade_line(n, row_fade)
if n:
buf.append(f"\033[{scr_row};1H{n}")
else:
buf.append(f"\033[{scr_row};1H\033[K")
return buf, noise_cache
def apply_glitch(
buf: list[str],
ticker_buf_start: int,
mic_excess: float,
w: int,
) -> list[str]:
"""Apply glitch effect to ticker buffer.
Args:
buf: current buffer
ticker_buf_start: index where ticker starts in buffer
mic_excess: mic level above threshold
w: terminal width
Returns:
Updated buffer with glitches applied
"""
glitch_prob = 0.32 + min(0.9, mic_excess * 0.16)
n_hits = 4 + int(mic_excess / 2)
ticker_buf_len = len(buf) - ticker_buf_start
if random.random() < glitch_prob and ticker_buf_len > 0:
for _ in range(min(n_hits, ticker_buf_len)):
gi = random.randint(0, ticker_buf_len - 1)
scr_row = gi + 1
buf[ticker_buf_start + gi] = f"\033[{scr_row};1H{glitch_bar(w)}"
return buf
def render_firehose(items: list, w: int, fh: int, h: int) -> list[str]:
"""Render firehose strip at bottom of screen."""
buf = []
if fh > 0:
for fr in range(fh):
scr_row = h - fh + fr + 1
fline = firehose_line(items, w)
buf.append(f"\033[{scr_row};1H{fline}\033[K")
return buf
_effect_chain = None
def init_effects() -> None:
"""Initialize effect plugins and chain."""
global _effect_chain
from engine.effects import EffectChain, get_registry
registry = get_registry()
import effects_plugins
effects_plugins.discover_plugins()
chain = EffectChain(registry)
chain.set_order(["noise", "fade", "glitch", "firehose"])
_effect_chain = chain
def process_effects(
buf: list[str],
w: int,
h: int,
scroll_cam: int,
ticker_h: int,
mic_excess: float,
grad_offset: float,
frame_number: int,
has_message: bool,
items: list,
) -> list[str]:
"""Process buffer through effect chain."""
if _effect_chain is None:
init_effects()
ctx = EffectContext(
terminal_width=w,
terminal_height=h,
scroll_cam=scroll_cam,
ticker_height=ticker_h,
mic_excess=mic_excess,
grad_offset=grad_offset,
frame_number=frame_number,
has_message=has_message,
items=items,
)
return _effect_chain.process(buf, ctx)
def get_effect_chain() -> EffectChain | None:
"""Get the effect chain instance."""
global _effect_chain
if _effect_chain is None:
init_effects()
return _effect_chain
def render_figment_overlay(
figment_state,
w: int,
h: int,
) -> list[str]:
"""Render figment overlay as ANSI cursor-positioning commands.
Args:
figment_state: FigmentState with phase, progress, rows, gradient, centering.
w: terminal width
h: terminal height
Returns:
List of ANSI strings to append to display buffer.
"""
from engine.render import _color_codes_to_ansi
rows = figment_state.rows
if not rows:
return []
phase = figment_state.phase
progress = figment_state.progress
gradient = figment_state.gradient
center_row = figment_state.center_row
center_col = figment_state.center_col
cols = _color_codes_to_ansi(gradient)
# Build a list of non-space cell positions
cell_positions = []
for r_idx, row in enumerate(rows):
for c_idx, ch in enumerate(row):
if ch != " ":
cell_positions.append((r_idx, c_idx))
n_cells = len(cell_positions)
if n_cells == 0:
return []
# Use a deterministic seed so the reveal/dissolve pattern is stable per-figment
rng = random.Random(hash(tuple(rows[0][:10])) if rows[0] else 42)
shuffled = list(cell_positions)
rng.shuffle(shuffled)
# Phase-dependent visibility
from effects_plugins.figment import FigmentPhase
if phase == FigmentPhase.REVEAL:
visible_count = int(n_cells * progress)
visible = set(shuffled[:visible_count])
elif phase == FigmentPhase.HOLD:
visible = set(cell_positions)
# Strobe: dim some cells periodically
if int(progress * 20) % 3 == 0:
dim_count = int(n_cells * 0.3)
visible -= set(shuffled[:dim_count])
elif phase == FigmentPhase.DISSOLVE:
remaining_count = int(n_cells * (1.0 - progress))
visible = set(shuffled[:remaining_count])
else:
visible = set(cell_positions)
# Build overlay commands
overlay: list[str] = []
n_cols = len(cols)
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
for r_idx, row in enumerate(rows):
scr_row = center_row + r_idx + 1 # 1-indexed
if scr_row < 1 or scr_row > h:
continue
line_buf: list[str] = []
has_content = False
for c_idx, ch in enumerate(row):
scr_col = center_col + c_idx + 1
if scr_col < 1 or scr_col > w:
continue
if ch != " " and (r_idx, c_idx) in visible:
# Apply gradient color
shifted = (c_idx / max(max_x - 1, 1)) % 1.0
idx = min(round(shifted * (n_cols - 1)), n_cols - 1)
line_buf.append(f"{cols[idx]}{ch}{RST}")
has_content = True
else:
line_buf.append(" ")
if has_content:
line_str = "".join(line_buf).rstrip()
if line_str.strip():
overlay.append(f"\033[{scr_row};{center_col + 1}H{line_str}{RST}")
return overlay

96
engine/mic.py Normal file
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@@ -0,0 +1,96 @@
"""
Microphone input monitor — standalone, no internal dependencies.
Gracefully degrades if sounddevice/numpy are unavailable.
"""
import atexit
from collections.abc import Callable
from datetime import datetime
try:
import numpy as _np
import sounddevice as _sd
_HAS_MIC = True
except Exception:
_HAS_MIC = False
from engine.events import MicLevelEvent
class MicMonitor:
"""Background mic stream that exposes current RMS dB level."""
def __init__(self, threshold_db=50):
self.threshold_db = threshold_db
self._db = -99.0
self._stream = None
self._subscribers: list[Callable[[MicLevelEvent], None]] = []
@property
def available(self):
"""True if sounddevice is importable."""
return _HAS_MIC
@property
def db(self):
"""Current RMS dB level."""
return self._db
@property
def excess(self):
"""dB above threshold (clamped to 0)."""
return max(0.0, self._db - self.threshold_db)
def subscribe(self, callback: Callable[[MicLevelEvent], None]) -> None:
"""Register a callback to be called when mic level changes."""
self._subscribers.append(callback)
def unsubscribe(self, callback: Callable[[MicLevelEvent], None]) -> None:
"""Remove a registered callback."""
if callback in self._subscribers:
self._subscribers.remove(callback)
def _emit(self, event: MicLevelEvent) -> None:
"""Emit an event to all subscribers."""
for cb in self._subscribers:
try:
cb(event)
except Exception:
pass
def start(self):
"""Start background mic stream. Returns True on success, False/None otherwise."""
if not _HAS_MIC:
return None
def _cb(indata, frames, t, status):
rms = float(_np.sqrt(_np.mean(indata**2)))
self._db = 20 * _np.log10(rms) if rms > 0 else -99.0
if self._subscribers:
event = MicLevelEvent(
db_level=self._db,
excess_above_threshold=max(0.0, self._db - self.threshold_db),
timestamp=datetime.now(),
)
self._emit(event)
try:
self._stream = _sd.InputStream(
callback=_cb, channels=1, samplerate=44100, blocksize=2048
)
self._stream.start()
atexit.register(self.stop)
return True
except Exception:
return False
def stop(self):
"""Stop the mic stream if running."""
if self._stream:
try:
self._stream.stop()
except Exception:
pass
self._stream = None

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@@ -1,107 +0,0 @@
"""
Unified Pipeline Architecture.
This module provides a clean, dependency-managed pipeline system:
- Stage: Base class for all pipeline components
- Pipeline: DAG-based execution orchestrator
- PipelineParams: Runtime configuration for animation
- PipelinePreset: Pre-configured pipeline configurations
- StageRegistry: Unified registration for all stage types
The pipeline architecture supports:
- Sources: Data providers (headlines, poetry, pipeline viz)
- Effects: Post-processors (noise, fade, glitch, hud)
- Displays: Output backends (terminal, pygame, websocket)
- Cameras: Viewport controllers (vertical, horizontal, omni)
Example:
from engine.pipeline import Pipeline, PipelineConfig, StageRegistry
pipeline = Pipeline(PipelineConfig(source="headlines", display="terminal"))
pipeline.add_stage("source", StageRegistry.create("source", "headlines"))
pipeline.add_stage("display", StageRegistry.create("display", "terminal"))
pipeline.build().initialize()
result = pipeline.execute(initial_data)
"""
from engine.pipeline.controller import (
Pipeline,
PipelineConfig,
PipelineRunner,
create_default_pipeline,
create_pipeline_from_params,
)
from engine.pipeline.core import (
PipelineContext,
Stage,
StageConfig,
StageError,
StageResult,
)
from engine.pipeline.params import (
DEFAULT_HEADLINE_PARAMS,
DEFAULT_PIPELINE_PARAMS,
DEFAULT_PYGAME_PARAMS,
PipelineParams,
)
from engine.pipeline.presets import (
DEMO_PRESET,
FIREHOSE_PRESET,
PIPELINE_VIZ_PRESET,
POETRY_PRESET,
PRESETS,
SIXEL_PRESET,
WEBSOCKET_PRESET,
PipelinePreset,
create_preset_from_params,
get_preset,
list_presets,
)
from engine.pipeline.registry import (
StageRegistry,
discover_stages,
register_camera,
register_display,
register_effect,
register_source,
)
__all__ = [
# Core
"Stage",
"StageConfig",
"StageError",
"StageResult",
"PipelineContext",
# Controller
"Pipeline",
"PipelineConfig",
"PipelineRunner",
"create_default_pipeline",
"create_pipeline_from_params",
# Params
"PipelineParams",
"DEFAULT_HEADLINE_PARAMS",
"DEFAULT_PIPELINE_PARAMS",
"DEFAULT_PYGAME_PARAMS",
# Presets
"PipelinePreset",
"PRESETS",
"DEMO_PRESET",
"POETRY_PRESET",
"PIPELINE_VIZ_PRESET",
"WEBSOCKET_PRESET",
"SIXEL_PRESET",
"FIREHOSE_PRESET",
"get_preset",
"list_presets",
"create_preset_from_params",
# Registry
"StageRegistry",
"discover_stages",
"register_source",
"register_effect",
"register_display",
"register_camera",
]

View File

@@ -1,845 +0,0 @@
"""
Stage adapters - Bridge existing components to the Stage interface.
This module provides adapters that wrap existing components
(EffectPlugin, Display, DataSource, Camera) as Stage implementations.
"""
from typing import Any
from engine.pipeline.core import PipelineContext, Stage
class EffectPluginStage(Stage):
"""Adapter wrapping EffectPlugin as a Stage."""
def __init__(self, effect_plugin, name: str = "effect"):
self._effect = effect_plugin
self.name = name
self.category = "effect"
self.optional = False
@property
def stage_type(self) -> str:
"""Return stage_type based on effect name.
HUD effects are overlays.
"""
if self.name == "hud":
return "overlay"
return self.category
@property
def render_order(self) -> int:
"""Return render_order based on effect type.
HUD effects have high render_order to appear on top.
"""
if self.name == "hud":
return 100 # High order for overlays
return 0
@property
def is_overlay(self) -> bool:
"""Return True for HUD effects.
HUD is an overlay - it composes on top of the buffer
rather than transforming it for the next stage.
"""
return self.name == "hud"
@property
def capabilities(self) -> set[str]:
return {f"effect.{self.name}"}
@property
def dependencies(self) -> set[str]:
return set()
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Process data through the effect."""
if data is None:
return None
from engine.effects.types import EffectContext, apply_param_bindings
w = ctx.params.viewport_width if ctx.params else 80
h = ctx.params.viewport_height if ctx.params else 24
frame = ctx.params.frame_number if ctx.params else 0
effect_ctx = EffectContext(
terminal_width=w,
terminal_height=h,
scroll_cam=0,
ticker_height=h,
camera_x=0,
mic_excess=0.0,
grad_offset=(frame * 0.01) % 1.0,
frame_number=frame,
has_message=False,
items=ctx.get("items", []),
)
# Copy sensor state from PipelineContext to EffectContext
for key, value in ctx.state.items():
if key.startswith("sensor."):
effect_ctx.set_state(key, value)
# Copy metrics from PipelineContext to EffectContext
if "metrics" in ctx.state:
effect_ctx.set_state("metrics", ctx.state["metrics"])
# Apply sensor param bindings if effect has them
if hasattr(self._effect, "param_bindings") and self._effect.param_bindings:
bound_config = apply_param_bindings(self._effect, effect_ctx)
self._effect.configure(bound_config)
return self._effect.process(data, effect_ctx)
class DisplayStage(Stage):
"""Adapter wrapping Display as a Stage."""
def __init__(self, display, name: str = "terminal"):
self._display = display
self.name = name
self.category = "display"
self.optional = False
@property
def capabilities(self) -> set[str]:
return {"display.output"}
@property
def dependencies(self) -> set[str]:
return {"render.output"} # Display needs rendered content
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER} # Display consumes rendered text
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.NONE} # Display is a terminal stage (no output)
def init(self, ctx: PipelineContext) -> bool:
w = ctx.params.viewport_width if ctx.params else 80
h = ctx.params.viewport_height if ctx.params else 24
result = self._display.init(w, h, reuse=False)
return result is not False
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Output data to display."""
if data is not None:
self._display.show(data)
return data
def cleanup(self) -> None:
self._display.cleanup()
class DataSourceStage(Stage):
"""Adapter wrapping DataSource as a Stage."""
def __init__(self, data_source, name: str = "headlines"):
self._source = data_source
self.name = name
self.category = "source"
self.optional = False
@property
def capabilities(self) -> set[str]:
return {f"source.{self.name}"}
@property
def dependencies(self) -> set[str]:
return set()
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.NONE} # Sources don't take input
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Fetch data from source."""
if hasattr(self._source, "get_items"):
return self._source.get_items()
return data
class PassthroughStage(Stage):
"""Simple stage that passes data through unchanged.
Used for sources that already provide the data in the correct format
(e.g., pipeline introspection that outputs text directly).
"""
def __init__(self, name: str = "passthrough"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Pass data through unchanged."""
return data
class SourceItemsToBufferStage(Stage):
"""Convert SourceItem objects to text buffer.
Takes a list of SourceItem objects and extracts their content,
splitting on newlines to create a proper text buffer for display.
"""
def __init__(self, name: str = "items-to-buffer"):
self.name = name
self.category = "render"
self.optional = True
@property
def stage_type(self) -> str:
return "render"
@property
def capabilities(self) -> set[str]:
return {"render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Convert SourceItem list to text buffer."""
if data is None:
return []
# If already a list of strings, return as-is
if isinstance(data, list) and data and isinstance(data[0], str):
return data
# If it's a list of SourceItem, extract content
from engine.data_sources import SourceItem
if isinstance(data, list):
result = []
for item in data:
if isinstance(item, SourceItem):
# Split content by newline to get individual lines
lines = item.content.split("\n")
result.extend(lines)
elif hasattr(item, "content"): # Has content attribute
lines = str(item.content).split("\n")
result.extend(lines)
else:
result.append(str(item))
return result
# Single item
if isinstance(data, SourceItem):
return data.content.split("\n")
return [str(data)]
class CameraStage(Stage):
"""Adapter wrapping Camera as a Stage."""
def __init__(self, camera, name: str = "vertical"):
self._camera = camera
self.name = name
self.category = "camera"
self.optional = True
@property
def capabilities(self) -> set[str]:
return {"camera"}
@property
def dependencies(self) -> set[str]:
return {"render.output"} # Depend on rendered output from font or render stage
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER} # Camera works on rendered text
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Apply camera transformation to data."""
if data is None or (isinstance(data, list) and len(data) == 0):
return data
if hasattr(self._camera, "apply"):
viewport_width = ctx.params.viewport_width if ctx.params else 80
viewport_height = ctx.params.viewport_height if ctx.params else 24
buffer_height = len(data) if isinstance(data, list) else 0
# Get global layout height for canvas (enables full scrolling range)
total_layout_height = ctx.get("total_layout_height", buffer_height)
# Preserve camera's configured canvas width, but ensure it's at least viewport_width
# This allows horizontal/omni/floating/bounce cameras to scroll properly
canvas_width = max(
viewport_width, getattr(self._camera, "canvas_width", viewport_width)
)
# Update camera's viewport dimensions so it knows its actual bounds
# Set canvas size to achieve desired viewport (viewport = canvas / zoom)
if hasattr(self._camera, "set_canvas_size"):
self._camera.set_canvas_size(
width=int(viewport_width * self._camera.zoom),
height=int(viewport_height * self._camera.zoom),
)
# Set canvas to full layout height so camera can scroll through all content
self._camera.set_canvas_size(width=canvas_width, height=total_layout_height)
# Update camera position (scroll) - uses global canvas for clamping
if hasattr(self._camera, "update"):
self._camera.update(1 / 60)
# Store camera_y in context for ViewportFilterStage (global y position)
ctx.set("camera_y", self._camera.y)
# Apply camera viewport slicing to the partial buffer
# The buffer starts at render_offset_y in global coordinates
render_offset_y = ctx.get("render_offset_y", 0)
# Temporarily shift camera to local buffer coordinates for apply()
real_y = self._camera.y
local_y = max(0, real_y - render_offset_y)
# Temporarily shrink canvas to local buffer size so apply() works correctly
self._camera.set_canvas_size(width=canvas_width, height=buffer_height)
self._camera.y = local_y
# Apply slicing
result = self._camera.apply(data, viewport_width, viewport_height)
# Restore global canvas and camera position for next frame
self._camera.set_canvas_size(width=canvas_width, height=total_layout_height)
self._camera.y = real_y
return result
return data
def cleanup(self) -> None:
if hasattr(self._camera, "reset"):
self._camera.reset()
class ViewportFilterStage(Stage):
"""Stage that limits items based on layout calculation.
Computes cumulative y-offsets for all items using cheap height estimation,
then returns only items that overlap the camera's viewport window.
This prevents FontStage from rendering thousands of items when only a few
are visible, while still allowing camera scrolling through all content.
"""
def __init__(self, name: str = "viewport-filter"):
self.name = name
self.category = "filter"
self.optional = False
self._cached_count = 0
self._layout: list[tuple[int, int]] = []
@property
def stage_type(self) -> str:
return "filter"
@property
def capabilities(self) -> set[str]:
return {f"filter.{self.name}"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Filter items based on layout and camera position."""
if data is None or not isinstance(data, list):
return data
viewport_height = ctx.params.viewport_height if ctx.params else 24
viewport_width = ctx.params.viewport_width if ctx.params else 80
camera_y = ctx.get("camera_y", 0)
# Recompute layout when item count OR viewport width changes
cached_width = getattr(self, "_cached_width", None)
if len(data) != self._cached_count or cached_width != viewport_width:
self._layout = []
y = 0
from engine.render.blocks import estimate_block_height
for item in data:
if hasattr(item, "content"):
title = item.content
elif isinstance(item, tuple):
title = str(item[0]) if item else ""
else:
title = str(item)
h = estimate_block_height(title, viewport_width)
self._layout.append((y, h))
y += h
self._cached_count = len(data)
self._cached_width = viewport_width
# Find items visible in [camera_y - buffer, camera_y + viewport_height + buffer]
buffer_zone = viewport_height
vis_start = max(0, camera_y - buffer_zone)
vis_end = camera_y + viewport_height + buffer_zone
visible_items = []
render_offset_y = 0
first_visible_found = False
for i, (start_y, height) in enumerate(self._layout):
item_end = start_y + height
if item_end > vis_start and start_y < vis_end:
if not first_visible_found:
render_offset_y = start_y
first_visible_found = True
visible_items.append(data[i])
# Compute total layout height for the canvas
total_layout_height = 0
if self._layout:
last_start, last_height = self._layout[-1]
total_layout_height = last_start + last_height
# Store metadata for CameraStage
ctx.set("render_offset_y", render_offset_y)
ctx.set("total_layout_height", total_layout_height)
# Always return at least one item to avoid empty buffer errors
return visible_items if visible_items else data[:1]
class FontStage(Stage):
"""Stage that applies font rendering to content.
FontStage is a Transform that takes raw content (text, headlines)
and renders it to an ANSI-formatted buffer using the configured font.
This decouples font rendering from data sources, allowing:
- Different fonts per source
- Runtime font swapping
- Font as a pipeline stage
Attributes:
font_path: Path to font file (None = use config default)
font_size: Font size in points (None = use config default)
font_ref: Reference name for registered font ("default", "cjk", etc.)
"""
def __init__(
self,
font_path: str | None = None,
font_size: int | None = None,
font_ref: str | None = "default",
name: str = "font",
):
self.name = name
self.category = "transform"
self.optional = False
self._font_path = font_path
self._font_size = font_size
self._font_ref = font_ref
self._font = None
self._render_cache: dict[tuple[str, str, str, int], list[str]] = {}
@property
def stage_type(self) -> str:
return "transform"
@property
def capabilities(self) -> set[str]:
return {f"transform.{self.name}", "render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.SOURCE_ITEMS}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
def init(self, ctx: PipelineContext) -> bool:
"""Initialize font from config or path."""
from engine import config
if self._font_path:
try:
from PIL import ImageFont
size = self._font_size or config.FONT_SZ
self._font = ImageFont.truetype(self._font_path, size)
except Exception:
return False
return True
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Render content with font to buffer."""
if data is None:
return None
from engine.render import make_block
w = ctx.params.viewport_width if ctx.params else 80
# If data is already a list of strings (buffer), return as-is
if isinstance(data, list) and data and isinstance(data[0], str):
return data
# If data is a list of items, render each with font
if isinstance(data, list):
result = []
for item in data:
# Handle SourceItem or tuple (title, source, timestamp)
if hasattr(item, "content"):
title = item.content
src = getattr(item, "source", "unknown")
ts = getattr(item, "timestamp", "0")
elif isinstance(item, tuple):
title = item[0] if len(item) > 0 else ""
src = item[1] if len(item) > 1 else "unknown"
ts = str(item[2]) if len(item) > 2 else "0"
else:
title = str(item)
src = "unknown"
ts = "0"
# Check cache first
cache_key = (title, src, ts, w)
if cache_key in self._render_cache:
result.extend(self._render_cache[cache_key])
continue
try:
block_lines, color_code, meta_idx = make_block(title, src, ts, w)
self._render_cache[cache_key] = block_lines
result.extend(block_lines)
except Exception:
result.append(title)
return result
return data
class ImageToTextStage(Stage):
"""Transform that converts PIL Image to ASCII text buffer.
Takes an ImageItem or PIL Image and converts it to a text buffer
using ASCII character density mapping. The output can be displayed
directly or further processed by effects.
Attributes:
width: Output width in characters
height: Output height in characters
charset: Character set for density mapping (default: simple ASCII)
"""
def __init__(
self,
width: int = 80,
height: int = 24,
charset: str = " .:-=+*#%@",
name: str = "image-to-text",
):
self.name = name
self.category = "transform"
self.optional = False
self.width = width
self.height = height
self.charset = charset
@property
def stage_type(self) -> str:
return "transform"
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.PIL_IMAGE} # Accepts PIL Image objects or ImageItem
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.TEXT_BUFFER}
@property
def capabilities(self) -> set[str]:
return {f"transform.{self.name}", "render.output"}
@property
def dependencies(self) -> set[str]:
return {"source"}
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Convert PIL Image to text buffer."""
if data is None:
return None
from engine.data_sources.sources import ImageItem
# Extract PIL Image from various input types
pil_image = None
if isinstance(data, ImageItem) or hasattr(data, "image"):
pil_image = data.image
else:
# Assume it's already a PIL Image
pil_image = data
# Check if it's a PIL Image
if not hasattr(pil_image, "resize"):
# Not a PIL Image, return as-is
return data if isinstance(data, list) else [str(data)]
# Convert to grayscale and resize
try:
if pil_image.mode != "L":
pil_image = pil_image.convert("L")
except Exception:
return ["[image conversion error]"]
# Calculate cell aspect ratio correction (characters are taller than wide)
aspect_ratio = 0.5
target_w = self.width
target_h = int(self.height * aspect_ratio)
# Resize image to target dimensions
try:
resized = pil_image.resize((target_w, target_h))
except Exception:
return ["[image resize error]"]
# Map pixels to characters
result = []
pixels = list(resized.getdata())
for row in range(target_h):
line = ""
for col in range(target_w):
idx = row * target_w + col
if idx < len(pixels):
brightness = pixels[idx]
char_idx = int((brightness / 255) * (len(self.charset) - 1))
line += self.charset[char_idx]
else:
line += " "
result.append(line)
# Pad or trim to exact height
while len(result) < self.height:
result.append(" " * self.width)
result = result[: self.height]
# Pad lines to width
result = [line.ljust(self.width) for line in result]
return result
def create_stage_from_display(display, name: str = "terminal") -> DisplayStage:
"""Create a Stage from a Display instance."""
return DisplayStage(display, name)
def create_stage_from_effect(effect_plugin, name: str) -> EffectPluginStage:
"""Create a Stage from an EffectPlugin."""
return EffectPluginStage(effect_plugin, name)
def create_stage_from_source(data_source, name: str = "headlines") -> DataSourceStage:
"""Create a Stage from a DataSource."""
return DataSourceStage(data_source, name)
def create_stage_from_camera(camera, name: str = "vertical") -> CameraStage:
"""Create a Stage from a Camera."""
return CameraStage(camera, name)
def create_stage_from_font(
font_path: str | None = None,
font_size: int | None = None,
font_ref: str | None = "default",
name: str = "font",
) -> FontStage:
"""Create a FontStage for rendering content with fonts."""
return FontStage(
font_path=font_path, font_size=font_size, font_ref=font_ref, name=name
)
class CanvasStage(Stage):
"""Stage that manages a Canvas for rendering.
CanvasStage creates and manages a 2D canvas that can hold rendered content.
Other stages can write to and read from the canvas via the pipeline context.
This enables:
- Pre-rendering content off-screen
- Multiple cameras viewing different regions
- Smooth scrolling (camera moves, content stays)
- Layer compositing
Usage:
- Add CanvasStage to pipeline
- Other stages access canvas via: ctx.get("canvas")
"""
def __init__(
self,
width: int = 80,
height: int = 24,
name: str = "canvas",
):
self.name = name
self.category = "system"
self.optional = True
self._width = width
self._height = height
self._canvas = None
@property
def stage_type(self) -> str:
return "system"
@property
def capabilities(self) -> set[str]:
return {"canvas"}
@property
def dependencies(self) -> set[str]:
return set()
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.ANY}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.ANY}
def init(self, ctx: PipelineContext) -> bool:
from engine.canvas import Canvas
self._canvas = Canvas(width=self._width, height=self._height)
ctx.set("canvas", self._canvas)
return True
def process(self, data: Any, ctx: PipelineContext) -> Any:
"""Pass through data but ensure canvas is in context."""
if self._canvas is None:
from engine.canvas import Canvas
self._canvas = Canvas(width=self._width, height=self._height)
ctx.set("canvas", self._canvas)
# Get dirty regions from canvas and expose via context
# Effects can access via ctx.get_state("canvas.dirty_rows")
if self._canvas.is_dirty():
dirty_rows = self._canvas.get_dirty_rows()
ctx.set_state("canvas.dirty_rows", dirty_rows)
ctx.set_state("canvas.dirty_regions", self._canvas.get_dirty_regions())
return data
def get_canvas(self):
"""Get the canvas instance."""
return self._canvas
def cleanup(self) -> None:
self._canvas = None

View File

@@ -1,576 +0,0 @@
"""
Pipeline controller - DAG-based pipeline execution.
The Pipeline class orchestrates stages in dependency order, handling
the complete render cycle from source to display.
"""
import time
from dataclasses import dataclass, field
from typing import Any
from engine.pipeline.core import PipelineContext, Stage, StageError, StageResult
from engine.pipeline.params import PipelineParams
from engine.pipeline.registry import StageRegistry
@dataclass
class PipelineConfig:
"""Configuration for a pipeline instance."""
source: str = "headlines"
display: str = "terminal"
camera: str = "vertical"
effects: list[str] = field(default_factory=list)
enable_metrics: bool = True
@dataclass
class StageMetrics:
"""Metrics for a single stage execution."""
name: str
duration_ms: float
chars_in: int = 0
chars_out: int = 0
@dataclass
class FrameMetrics:
"""Metrics for a single frame through the pipeline."""
frame_number: int
total_ms: float
stages: list[StageMetrics] = field(default_factory=list)
class Pipeline:
"""Main pipeline orchestrator.
Manages the execution of all stages in dependency order,
handling initialization, processing, and cleanup.
"""
def __init__(
self,
config: PipelineConfig | None = None,
context: PipelineContext | None = None,
):
self.config = config or PipelineConfig()
self.context = context or PipelineContext()
self._stages: dict[str, Stage] = {}
self._execution_order: list[str] = []
self._initialized = False
self._metrics_enabled = self.config.enable_metrics
self._frame_metrics: list[FrameMetrics] = []
self._max_metrics_frames = 60
self._current_frame_number = 0
def add_stage(self, name: str, stage: Stage) -> "Pipeline":
"""Add a stage to the pipeline."""
self._stages[name] = stage
return self
def remove_stage(self, name: str) -> None:
"""Remove a stage from the pipeline."""
if name in self._stages:
del self._stages[name]
def get_stage(self, name: str) -> Stage | None:
"""Get a stage by name."""
return self._stages.get(name)
def build(self) -> "Pipeline":
"""Build execution order based on dependencies."""
self._capability_map = self._build_capability_map()
self._execution_order = self._resolve_dependencies()
self._validate_dependencies()
self._validate_types()
self._initialized = True
return self
def _build_capability_map(self) -> dict[str, list[str]]:
"""Build a map of capabilities to stage names.
Returns:
Dict mapping capability -> list of stage names that provide it
"""
capability_map: dict[str, list[str]] = {}
for name, stage in self._stages.items():
for cap in stage.capabilities:
if cap not in capability_map:
capability_map[cap] = []
capability_map[cap].append(name)
return capability_map
def _find_stage_with_capability(self, capability: str) -> str | None:
"""Find a stage that provides the given capability.
Supports wildcard matching:
- "source" matches "source.headlines" (prefix match)
- "source.*" matches "source.headlines"
- "source.headlines" matches exactly
Args:
capability: The capability to find
Returns:
Stage name that provides the capability, or None if not found
"""
# Exact match
if capability in self._capability_map:
return self._capability_map[capability][0]
# Prefix match (e.g., "source" -> "source.headlines")
for cap, stages in self._capability_map.items():
if cap.startswith(capability + "."):
return stages[0]
# Wildcard match (e.g., "source.*" -> "source.headlines")
if ".*" in capability:
prefix = capability[:-2] # Remove ".*"
for cap in self._capability_map:
if cap.startswith(prefix + "."):
return self._capability_map[cap][0]
return None
def _resolve_dependencies(self) -> list[str]:
"""Resolve stage execution order using topological sort with capability matching."""
ordered = []
visited = set()
temp_mark = set()
def visit(name: str) -> None:
if name in temp_mark:
raise StageError(name, "Circular dependency detected")
if name in visited:
return
temp_mark.add(name)
stage = self._stages.get(name)
if stage:
for dep in stage.dependencies:
# Find a stage that provides this capability
dep_stage_name = self._find_stage_with_capability(dep)
if dep_stage_name:
visit(dep_stage_name)
temp_mark.remove(name)
visited.add(name)
ordered.append(name)
for name in self._stages:
if name not in visited:
visit(name)
return ordered
def _validate_dependencies(self) -> None:
"""Validate that all dependencies can be satisfied.
Raises StageError if any dependency cannot be resolved.
"""
missing: list[tuple[str, str]] = [] # (stage_name, capability)
for name, stage in self._stages.items():
for dep in stage.dependencies:
if not self._find_stage_with_capability(dep):
missing.append((name, dep))
if missing:
msgs = [f" - {stage} needs {cap}" for stage, cap in missing]
raise StageError(
"validation",
"Missing capabilities:\n" + "\n".join(msgs),
)
def _validate_types(self) -> None:
"""Validate inlet/outlet types between connected stages.
PureData-style type validation. Each stage declares its inlet_types
(what it accepts) and outlet_types (what it produces). This method
validates that connected stages have compatible types.
Raises StageError if type mismatch is detected.
"""
from engine.pipeline.core import DataType
errors: list[str] = []
for i, name in enumerate(self._execution_order):
stage = self._stages.get(name)
if not stage:
continue
inlet_types = stage.inlet_types
# Check against previous stage's outlet types
if i > 0:
prev_name = self._execution_order[i - 1]
prev_stage = self._stages.get(prev_name)
if prev_stage:
prev_outlets = prev_stage.outlet_types
# Check if any outlet type is accepted by this inlet
compatible = (
DataType.ANY in inlet_types
or DataType.ANY in prev_outlets
or bool(prev_outlets & inlet_types)
)
if not compatible:
errors.append(
f" - {name} (inlet: {inlet_types}) "
f"{prev_name} (outlet: {prev_outlets})"
)
# Check display/sink stages (should accept TEXT_BUFFER)
if (
stage.category == "display"
and DataType.TEXT_BUFFER not in inlet_types
and DataType.ANY not in inlet_types
):
errors.append(f" - {name} is display but doesn't accept TEXT_BUFFER")
if errors:
raise StageError(
"type_validation",
"Type mismatch in pipeline connections:\n" + "\n".join(errors),
)
def initialize(self) -> bool:
"""Initialize all stages in execution order."""
for name in self._execution_order:
stage = self._stages.get(name)
if stage and not stage.init(self.context) and not stage.optional:
return False
return True
def execute(self, data: Any | None = None) -> StageResult:
"""Execute the pipeline with the given input data.
Pipeline execution:
1. Execute all non-overlay stages in dependency order
2. Apply overlay stages on top (sorted by render_order)
"""
import os
import sys
debug = os.environ.get("MAINLINE_DEBUG_DATAFLOW") == "1"
if debug:
print(
f"[PIPELINE.execute] Starting with data type: {type(data).__name__ if data else 'None'}",
file=sys.stderr,
flush=True,
)
if not self._initialized:
self.build()
if not self._initialized:
return StageResult(
success=False,
data=None,
error="Pipeline not initialized",
)
current_data = data
frame_start = time.perf_counter() if self._metrics_enabled else 0
stage_timings: list[StageMetrics] = []
# Separate overlay stages from regular stages
overlay_stages: list[tuple[int, Stage]] = []
regular_stages: list[str] = []
for name in self._execution_order:
stage = self._stages.get(name)
if not stage or not stage.is_enabled():
continue
# Safely check is_overlay - handle MagicMock and other non-bool returns
try:
is_overlay = bool(getattr(stage, "is_overlay", False))
except Exception:
is_overlay = False
if is_overlay:
# Safely get render_order
try:
render_order = int(getattr(stage, "render_order", 0))
except Exception:
render_order = 0
overlay_stages.append((render_order, stage))
else:
regular_stages.append(name)
# Execute regular stages in dependency order
for name in regular_stages:
stage = self._stages.get(name)
if not stage or not stage.is_enabled():
continue
stage_start = time.perf_counter() if self._metrics_enabled else 0
try:
if debug:
data_info = type(current_data).__name__
if isinstance(current_data, list):
data_info += f"[{len(current_data)}]"
print(
f"[STAGE.{name}] Starting with: {data_info}",
file=sys.stderr,
flush=True,
)
current_data = stage.process(current_data, self.context)
if debug:
data_info = type(current_data).__name__
if isinstance(current_data, list):
data_info += f"[{len(current_data)}]"
print(
f"[STAGE.{name}] Completed, output: {data_info}",
file=sys.stderr,
flush=True,
)
except Exception as e:
if debug:
print(f"[STAGE.{name}] ERROR: {e}", file=sys.stderr, flush=True)
if not stage.optional:
return StageResult(
success=False,
data=current_data,
error=str(e),
stage_name=name,
)
continue
if self._metrics_enabled:
stage_duration = (time.perf_counter() - stage_start) * 1000
chars_in = len(str(data)) if data else 0
chars_out = len(str(current_data)) if current_data else 0
stage_timings.append(
StageMetrics(
name=name,
duration_ms=stage_duration,
chars_in=chars_in,
chars_out=chars_out,
)
)
# Apply overlay stages (sorted by render_order)
overlay_stages.sort(key=lambda x: x[0])
for render_order, stage in overlay_stages:
stage_start = time.perf_counter() if self._metrics_enabled else 0
stage_name = f"[overlay]{stage.name}"
try:
# Overlays receive current_data but don't pass their output to next stage
# Instead, their output is composited on top
overlay_output = stage.process(current_data, self.context)
# For now, we just let the overlay output pass through
# In a more sophisticated implementation, we'd composite it
if overlay_output is not None:
current_data = overlay_output
except Exception as e:
if not stage.optional:
return StageResult(
success=False,
data=current_data,
error=str(e),
stage_name=stage_name,
)
if self._metrics_enabled:
stage_duration = (time.perf_counter() - stage_start) * 1000
chars_in = len(str(data)) if data else 0
chars_out = len(str(current_data)) if current_data else 0
stage_timings.append(
StageMetrics(
name=stage_name,
duration_ms=stage_duration,
chars_in=chars_in,
chars_out=chars_out,
)
)
if self._metrics_enabled:
total_duration = (time.perf_counter() - frame_start) * 1000
self._frame_metrics.append(
FrameMetrics(
frame_number=self._current_frame_number,
total_ms=total_duration,
stages=stage_timings,
)
)
# Store metrics in context for other stages (like HUD)
# This makes metrics a first-class pipeline citizen
if self.context:
self.context.state["metrics"] = self.get_metrics_summary()
if len(self._frame_metrics) > self._max_metrics_frames:
self._frame_metrics.pop(0)
self._current_frame_number += 1
return StageResult(success=True, data=current_data)
def cleanup(self) -> None:
"""Clean up all stages in reverse order."""
for name in reversed(self._execution_order):
stage = self._stages.get(name)
if stage:
try:
stage.cleanup()
except Exception:
pass
self._stages.clear()
self._initialized = False
@property
def stages(self) -> dict[str, Stage]:
"""Get all stages."""
return self._stages.copy()
@property
def execution_order(self) -> list[str]:
"""Get execution order."""
return self._execution_order.copy()
def get_stage_names(self) -> list[str]:
"""Get list of stage names."""
return list(self._stages.keys())
def get_overlay_stages(self) -> list[Stage]:
"""Get all overlay stages sorted by render_order."""
overlays = [stage for stage in self._stages.values() if stage.is_overlay]
overlays.sort(key=lambda s: s.render_order)
return overlays
def get_stage_type(self, name: str) -> str:
"""Get the stage_type for a stage."""
stage = self._stages.get(name)
return stage.stage_type if stage else ""
def get_render_order(self, name: str) -> int:
"""Get the render_order for a stage."""
stage = self._stages.get(name)
return stage.render_order if stage else 0
def get_metrics_summary(self) -> dict:
"""Get summary of collected metrics."""
if not self._frame_metrics:
return {"error": "No metrics collected"}
total_times = [f.total_ms for f in self._frame_metrics]
avg_total = sum(total_times) / len(total_times)
min_total = min(total_times)
max_total = max(total_times)
stage_stats: dict[str, dict] = {}
for frame in self._frame_metrics:
for stage in frame.stages:
if stage.name not in stage_stats:
stage_stats[stage.name] = {"times": [], "total_chars": 0}
stage_stats[stage.name]["times"].append(stage.duration_ms)
stage_stats[stage.name]["total_chars"] += stage.chars_out
for name, stats in stage_stats.items():
times = stats["times"]
stats["avg_ms"] = sum(times) / len(times)
stats["min_ms"] = min(times)
stats["max_ms"] = max(times)
del stats["times"]
return {
"frame_count": len(self._frame_metrics),
"pipeline": {
"avg_ms": avg_total,
"min_ms": min_total,
"max_ms": max_total,
},
"stages": stage_stats,
}
def reset_metrics(self) -> None:
"""Reset collected metrics."""
self._frame_metrics.clear()
self._current_frame_number = 0
def get_frame_times(self) -> list[float]:
"""Get historical frame times for sparklines/charts."""
return [f.total_ms for f in self._frame_metrics]
class PipelineRunner:
"""High-level pipeline runner with animation support."""
def __init__(
self,
pipeline: Pipeline,
params: PipelineParams | None = None,
):
self.pipeline = pipeline
self.params = params or PipelineParams()
self._running = False
def start(self) -> bool:
"""Start the pipeline."""
self._running = True
return self.pipeline.initialize()
def step(self, input_data: Any | None = None) -> Any:
"""Execute one pipeline step."""
self.params.frame_number += 1
self.pipeline.context.params = self.params
result = self.pipeline.execute(input_data)
return result.data if result.success else None
def stop(self) -> None:
"""Stop and clean up the pipeline."""
self._running = False
self.pipeline.cleanup()
@property
def is_running(self) -> bool:
"""Check if runner is active."""
return self._running
def create_pipeline_from_params(params: PipelineParams) -> Pipeline:
"""Create a pipeline from PipelineParams."""
config = PipelineConfig(
source=params.source,
display=params.display,
camera=params.camera_mode,
effects=params.effect_order,
)
return Pipeline(config=config)
def create_default_pipeline() -> Pipeline:
"""Create a default pipeline with all standard components."""
from engine.data_sources.sources import HeadlinesDataSource
from engine.pipeline.adapters import (
DataSourceStage,
SourceItemsToBufferStage,
)
pipeline = Pipeline()
# Add source stage (wrapped as Stage)
source = HeadlinesDataSource()
pipeline.add_stage("source", DataSourceStage(source, name="headlines"))
# Add render stage to convert items to text buffer
pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
# Add display stage
display = StageRegistry.create("display", "terminal")
if display:
pipeline.add_stage("display", display)
return pipeline.build()

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@@ -1,306 +0,0 @@
"""
Pipeline core - Unified Stage abstraction and PipelineContext.
This module provides the foundation for a clean, dependency-managed pipeline:
- Stage: Base class for all pipeline components (sources, effects, displays, cameras)
- PipelineContext: Dependency injection context for runtime data exchange
- Capability system: Explicit capability declarations with duck-typing support
- DataType: PureData-style inlet/outlet typing for validation
"""
from abc import ABC, abstractmethod
from collections.abc import Callable
from dataclasses import dataclass, field
from enum import Enum, auto
from typing import TYPE_CHECKING, Any
if TYPE_CHECKING:
from engine.pipeline.params import PipelineParams
class DataType(Enum):
"""PureData-style data types for inlet/outlet validation.
Each type represents a specific data format that flows through the pipeline.
This enables compile-time-like validation of connections.
Examples:
SOURCE_ITEMS: List[SourceItem] - raw items from sources
ITEM_TUPLES: List[tuple] - (title, source, timestamp) tuples
TEXT_BUFFER: List[str] - rendered ANSI buffer for display
RAW_TEXT: str - raw text strings
PIL_IMAGE: PIL Image object
"""
SOURCE_ITEMS = auto() # List[SourceItem] - from DataSource
ITEM_TUPLES = auto() # List[tuple] - (title, source, ts)
TEXT_BUFFER = auto() # List[str] - ANSI buffer
RAW_TEXT = auto() # str - raw text
PIL_IMAGE = auto() # PIL Image object
ANY = auto() # Accepts any type
NONE = auto() # No data (terminator)
@dataclass
class StageConfig:
"""Configuration for a single stage."""
name: str
category: str
enabled: bool = True
optional: bool = False
params: dict[str, Any] = field(default_factory=dict)
class Stage(ABC):
"""Abstract base class for all pipeline stages.
A Stage is a single component in the rendering pipeline. Stages can be:
- Sources: Data providers (headlines, poetry, pipeline viz)
- Effects: Post-processors (noise, fade, glitch, hud)
- Displays: Output backends (terminal, pygame, websocket)
- Cameras: Viewport controllers (vertical, horizontal, omni)
- Overlays: UI elements that compose on top (HUD)
Stages declare:
- capabilities: What they provide to other stages
- dependencies: What they need from other stages
- stage_type: Category of stage (source, effect, overlay, display)
- render_order: Execution order within category
- is_overlay: If True, output is composited on top, not passed downstream
Duck-typing is supported: any class with the required methods can act as a Stage.
"""
name: str
category: str # "source", "effect", "overlay", "display", "camera"
optional: bool = False # If True, pipeline continues even if stage fails
@property
def stage_type(self) -> str:
"""Category of stage for ordering.
Valid values: "source", "effect", "overlay", "display", "camera"
Defaults to category for backwards compatibility.
"""
return self.category
@property
def render_order(self) -> int:
"""Execution order within stage_type group.
Higher values execute later. Useful for ordering overlays
or effects that need specific execution order.
"""
return 0
@property
def is_overlay(self) -> bool:
"""If True, this stage's output is composited on top of the buffer.
Overlay stages don't pass their output to the next stage.
Instead, their output is layered on top of the final buffer.
Use this for HUD, status displays, and similar UI elements.
"""
return False
@property
def inlet_types(self) -> set[DataType]:
"""Return set of data types this stage accepts.
PureData-style inlet typing. If the connected upstream stage's
outlet_type is not in this set, the pipeline will raise an error.
Examples:
- Source stages: {DataType.NONE} (no input needed)
- Transform stages: {DataType.ITEM_TUPLES, DataType.TEXT_BUFFER}
- Display stages: {DataType.TEXT_BUFFER}
"""
return {DataType.ANY}
@property
def outlet_types(self) -> set[DataType]:
"""Return set of data types this stage produces.
PureData-style outlet typing. Downstream stages must accept
this type in their inlet_types.
Examples:
- Source stages: {DataType.SOURCE_ITEMS}
- Transform stages: {DataType.TEXT_BUFFER}
- Display stages: {DataType.NONE} (consumes data)
"""
return {DataType.ANY}
@property
def capabilities(self) -> set[str]:
"""Return set of capabilities this stage provides.
Examples:
- "source.headlines"
- "effect.noise"
- "display.output"
- "camera"
"""
return {f"{self.category}.{self.name}"}
@property
def dependencies(self) -> set[str]:
"""Return set of capability names this stage needs.
Examples:
- {"display.output"}
- {"source.headlines"}
- {"camera"}
"""
return set()
def init(self, ctx: "PipelineContext") -> bool:
"""Initialize stage with pipeline context.
Args:
ctx: PipelineContext for accessing services
Returns:
True if initialization succeeded, False otherwise
"""
return True
@abstractmethod
def process(self, data: Any, ctx: "PipelineContext") -> Any:
"""Process input data and return output.
Args:
data: Input data from previous stage (or initial data for first stage)
ctx: PipelineContext for accessing services and state
Returns:
Processed data for next stage
"""
...
def cleanup(self) -> None: # noqa: B027
"""Clean up resources when pipeline shuts down."""
pass
def get_config(self) -> StageConfig:
"""Return current configuration of this stage."""
return StageConfig(
name=self.name,
category=self.category,
optional=self.optional,
)
def set_enabled(self, enabled: bool) -> None:
"""Enable or disable this stage."""
self._enabled = enabled # type: ignore[attr-defined]
def is_enabled(self) -> bool:
"""Check if stage is enabled."""
return getattr(self, "_enabled", True)
@dataclass
class StageResult:
"""Result of stage processing, including success/failure info."""
success: bool
data: Any
error: str | None = None
stage_name: str = ""
class PipelineContext:
"""Dependency injection context passed through the pipeline.
Provides:
- services: Named services (display, config, event_bus, etc.)
- state: Runtime state shared between stages
- params: PipelineParams for animation-driven config
Services can be injected at construction time or lazily resolved.
"""
def __init__(
self,
services: dict[str, Any] | None = None,
initial_state: dict[str, Any] | None = None,
):
self.services: dict[str, Any] = services or {}
self.state: dict[str, Any] = initial_state or {}
self._params: PipelineParams | None = None
# Lazy resolvers for common services
self._lazy_resolvers: dict[str, Callable[[], Any]] = {
"config": self._resolve_config,
"event_bus": self._resolve_event_bus,
}
def _resolve_config(self) -> Any:
from engine.config import get_config
return get_config()
def _resolve_event_bus(self) -> Any:
from engine.eventbus import get_event_bus
return get_event_bus()
def get(self, key: str, default: Any = None) -> Any:
"""Get a service or state value by key.
First checks services, then state, then lazy resolution.
"""
if key in self.services:
return self.services[key]
if key in self.state:
return self.state[key]
if key in self._lazy_resolvers:
try:
return self._lazy_resolvers[key]()
except Exception:
return default
return default
def set(self, key: str, value: Any) -> None:
"""Set a service or state value."""
self.services[key] = value
def set_state(self, key: str, value: Any) -> None:
"""Set a runtime state value."""
self.state[key] = value
def get_state(self, key: str, default: Any = None) -> Any:
"""Get a runtime state value."""
return self.state.get(key, default)
@property
def params(self) -> "PipelineParams | None":
"""Get current pipeline params (for animation)."""
return self._params
@params.setter
def params(self, value: "PipelineParams") -> None:
"""Set pipeline params (from animation controller)."""
self._params = value
def has_capability(self, capability: str) -> bool:
"""Check if a capability is available."""
return capability in self.services or capability in self._lazy_resolvers
class StageError(Exception):
"""Raised when a stage fails to process."""
def __init__(self, stage_name: str, message: str, is_optional: bool = False):
self.stage_name = stage_name
self.message = message
self.is_optional = is_optional
super().__init__(f"Stage '{stage_name}' failed: {message}")
def create_stage_error(
stage_name: str, error: Exception, is_optional: bool = False
) -> StageError:
"""Helper to create a StageError from an exception."""
return StageError(stage_name, str(error), is_optional)

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@@ -1,145 +0,0 @@
"""
Pipeline parameters - Runtime configuration layer for animation control.
PipelineParams is the target for AnimationController - animation events
modify these params, which the pipeline then applies to its stages.
"""
from dataclasses import dataclass, field
from typing import Any
@dataclass
class PipelineParams:
"""Runtime configuration for the pipeline.
This is the canonical config object that AnimationController modifies.
Stages read from these params to adjust their behavior.
"""
# Source config
source: str = "headlines"
source_refresh_interval: float = 60.0
# Display config
display: str = "terminal"
border: bool = False
# Camera config
camera_mode: str = "vertical"
camera_speed: float = 1.0
camera_x: int = 0 # For horizontal scrolling
# Effect config
effect_order: list[str] = field(
default_factory=lambda: ["noise", "fade", "glitch", "firehose"]
)
effect_enabled: dict[str, bool] = field(default_factory=dict)
effect_intensity: dict[str, float] = field(default_factory=dict)
# Animation-driven state (set by AnimationController)
pulse: float = 0.0
current_effect: str | None = None
path_progress: float = 0.0
# Viewport
viewport_width: int = 80
viewport_height: int = 24
# Firehose
firehose_enabled: bool = False
# Runtime state
frame_number: int = 0
fps: float = 60.0
def get_effect_config(self, name: str) -> tuple[bool, float]:
"""Get (enabled, intensity) for an effect."""
enabled = self.effect_enabled.get(name, True)
intensity = self.effect_intensity.get(name, 1.0)
return enabled, intensity
def set_effect_config(self, name: str, enabled: bool, intensity: float) -> None:
"""Set effect configuration."""
self.effect_enabled[name] = enabled
self.effect_intensity[name] = intensity
def is_effect_enabled(self, name: str) -> bool:
"""Check if an effect is enabled."""
if name not in self.effect_enabled:
return True # Default to enabled
return self.effect_enabled.get(name, True)
def get_effect_intensity(self, name: str) -> float:
"""Get effect intensity (0.0 to 1.0)."""
return self.effect_intensity.get(name, 1.0)
def to_dict(self) -> dict[str, Any]:
"""Convert to dictionary for serialization."""
return {
"source": self.source,
"display": self.display,
"camera_mode": self.camera_mode,
"camera_speed": self.camera_speed,
"effect_order": self.effect_order,
"effect_enabled": self.effect_enabled.copy(),
"effect_intensity": self.effect_intensity.copy(),
"pulse": self.pulse,
"current_effect": self.current_effect,
"viewport_width": self.viewport_width,
"viewport_height": self.viewport_height,
"firehose_enabled": self.firehose_enabled,
}
@classmethod
def from_dict(cls, data: dict[str, Any]) -> "PipelineParams":
"""Create from dictionary."""
params = cls()
for key, value in data.items():
if hasattr(params, key):
setattr(params, key, value)
return params
def copy(self) -> "PipelineParams":
"""Create a copy of this params object."""
params = PipelineParams()
params.source = self.source
params.display = self.display
params.camera_mode = self.camera_mode
params.camera_speed = self.camera_speed
params.camera_x = self.camera_x
params.effect_order = self.effect_order.copy()
params.effect_enabled = self.effect_enabled.copy()
params.effect_intensity = self.effect_intensity.copy()
params.pulse = self.pulse
params.current_effect = self.current_effect
params.path_progress = self.path_progress
params.viewport_width = self.viewport_width
params.viewport_height = self.viewport_height
params.firehose_enabled = self.firehose_enabled
params.frame_number = self.frame_number
params.fps = self.fps
return params
# Default params for different modes
DEFAULT_HEADLINE_PARAMS = PipelineParams(
source="headlines",
display="terminal",
camera_mode="vertical",
effect_order=["noise", "fade", "glitch", "firehose"],
)
DEFAULT_PYGAME_PARAMS = PipelineParams(
source="headlines",
display="pygame",
camera_mode="vertical",
effect_order=["noise", "fade", "glitch", "firehose"],
)
DEFAULT_PIPELINE_PARAMS = PipelineParams(
source="pipeline",
display="pygame",
camera_mode="trace",
effect_order=[], # No effects for pipeline viz
)

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@@ -1,300 +0,0 @@
"""
Pipeline introspection demo controller - 3-phase animation system.
Phase 1: Toggle each effect on/off one at a time (3s each, 1s gap)
Phase 2: LFO drives intensity default → max → min → default for each effect
Phase 3: All effects with shared LFO driving full waveform
This controller manages the animation and updates the pipeline accordingly.
"""
import time
from dataclasses import dataclass
from enum import Enum, auto
from typing import Any
from engine.effects import get_registry
from engine.sensors.oscillator import OscillatorSensor
class DemoPhase(Enum):
"""The three phases of the pipeline introspection demo."""
PHASE_1_TOGGLE = auto() # Toggle each effect on/off
PHASE_2_LFO = auto() # LFO drives intensity up/down
PHASE_3_SHARED_LFO = auto() # All effects with shared LFO
@dataclass
class PhaseState:
"""State for a single phase of the demo."""
phase: DemoPhase
start_time: float
current_effect_index: int = 0
effect_start_time: float = 0.0
lfo_phase: float = 0.0 # 0.0 to 1.0
@dataclass
class DemoConfig:
"""Configuration for the demo animation."""
effect_cycle_duration: float = 3.0 # seconds per effect
gap_duration: float = 1.0 # seconds between effects
lfo_duration: float = (
4.0 # seconds for full LFO cycle (default → max → min → default)
)
phase_2_effect_duration: float = 4.0 # seconds per effect in phase 2
phase_3_lfo_duration: float = 6.0 # seconds for full waveform in phase 3
class PipelineIntrospectionDemo:
"""Controller for the 3-phase pipeline introspection demo.
Manages effect toggling and LFO modulation across the pipeline.
"""
def __init__(
self,
pipeline: Any,
effect_names: list[str] | None = None,
config: DemoConfig | None = None,
):
self._pipeline = pipeline
self._config = config or DemoConfig()
self._effect_names = effect_names or ["noise", "fade", "glitch", "firehose"]
self._phase = DemoPhase.PHASE_1_TOGGLE
self._phase_state = PhaseState(
phase=DemoPhase.PHASE_1_TOGGLE,
start_time=time.time(),
)
self._shared_oscillator: OscillatorSensor | None = None
self._frame = 0
# Register shared oscillator for phase 3
self._shared_oscillator = OscillatorSensor(
name="demo-lfo",
waveform="sine",
frequency=1.0 / self._config.phase_3_lfo_duration,
)
@property
def phase(self) -> DemoPhase:
return self._phase
@property
def phase_display(self) -> str:
"""Get a human-readable phase description."""
phase_num = {
DemoPhase.PHASE_1_TOGGLE: 1,
DemoPhase.PHASE_2_LFO: 2,
DemoPhase.PHASE_3_SHARED_LFO: 3,
}
return f"Phase {phase_num[self._phase]}"
@property
def effect_names(self) -> list[str]:
return self._effect_names
@property
def shared_oscillator(self) -> OscillatorSensor | None:
return self._shared_oscillator
def update(self) -> dict[str, Any]:
"""Update the demo state and return current parameters.
Returns:
dict with current effect settings for the pipeline
"""
self._frame += 1
current_time = time.time()
elapsed = current_time - self._phase_state.start_time
# Phase transition logic
phase_duration = self._get_phase_duration()
if elapsed >= phase_duration:
self._advance_phase()
# Update based on current phase
if self._phase == DemoPhase.PHASE_1_TOGGLE:
return self._update_phase_1(current_time)
elif self._phase == DemoPhase.PHASE_2_LFO:
return self._update_phase_2(current_time)
else:
return self._update_phase_3(current_time)
def _get_phase_duration(self) -> float:
"""Get duration of current phase in seconds."""
if self._phase == DemoPhase.PHASE_1_TOGGLE:
# Duration = (effect_time + gap) * num_effects + final_gap
return (
self._config.effect_cycle_duration + self._config.gap_duration
) * len(self._effect_names) + self._config.gap_duration
elif self._phase == DemoPhase.PHASE_2_LFO:
return self._config.phase_2_effect_duration * len(self._effect_names)
else:
# Phase 3 runs indefinitely
return float("inf")
def _advance_phase(self) -> None:
"""Advance to the next phase."""
if self._phase == DemoPhase.PHASE_1_TOGGLE:
self._phase = DemoPhase.PHASE_2_LFO
elif self._phase == DemoPhase.PHASE_2_LFO:
self._phase = DemoPhase.PHASE_3_SHARED_LFO
# Start the shared oscillator
if self._shared_oscillator:
self._shared_oscillator.start()
else:
# Phase 3 loops indefinitely - reset for demo replay after long time
self._phase = DemoPhase.PHASE_1_TOGGLE
self._phase_state = PhaseState(
phase=self._phase,
start_time=time.time(),
)
def _update_phase_1(self, current_time: float) -> dict[str, Any]:
"""Phase 1: Toggle each effect on/off one at a time."""
effect_time = current_time - self._phase_state.effect_start_time
# Check if we should move to next effect
cycle_time = self._config.effect_cycle_duration + self._config.gap_duration
effect_index = int((current_time - self._phase_state.start_time) / cycle_time)
# Clamp to valid range
if effect_index >= len(self._effect_names):
effect_index = len(self._effect_names) - 1
# Calculate current effect state
in_gap = effect_time >= self._config.effect_cycle_duration
# Build effect states
effect_states: dict[str, dict[str, Any]] = {}
for i, name in enumerate(self._effect_names):
if i < effect_index:
# Past effects - leave at default
effect_states[name] = {"enabled": False, "intensity": 0.5}
elif i == effect_index:
# Current effect - toggle on/off
if in_gap:
effect_states[name] = {"enabled": False, "intensity": 0.5}
else:
effect_states[name] = {"enabled": True, "intensity": 1.0}
else:
# Future effects - off
effect_states[name] = {"enabled": False, "intensity": 0.5}
# Apply to effect registry
self._apply_effect_states(effect_states)
return {
"phase": "PHASE_1_TOGGLE",
"phase_display": self.phase_display,
"current_effect": self._effect_names[effect_index]
if effect_index < len(self._effect_names)
else None,
"effect_states": effect_states,
"frame": self._frame,
}
def _update_phase_2(self, current_time: float) -> dict[str, Any]:
"""Phase 2: LFO drives intensity default → max → min → default."""
elapsed = current_time - self._phase_state.start_time
effect_index = int(elapsed / self._config.phase_2_effect_duration)
effect_index = min(effect_index, len(self._effect_names) - 1)
# Calculate LFO position (0 → 1 → 0)
effect_elapsed = elapsed % self._config.phase_2_effect_duration
lfo_position = effect_elapsed / self._config.phase_2_effect_duration
# LFO: 0 → 1 → 0 (triangle wave)
if lfo_position < 0.5:
lfo_value = lfo_position * 2 # 0 → 1
else:
lfo_value = 2 - lfo_position * 2 # 1 → 0
# Map to intensity: 0.3 (default) → 1.0 (max) → 0.0 (min) → 0.3 (default)
if lfo_position < 0.25:
# 0.3 → 1.0
intensity = 0.3 + (lfo_position / 0.25) * 0.7
elif lfo_position < 0.75:
# 1.0 → 0.0
intensity = 1.0 - ((lfo_position - 0.25) / 0.5) * 1.0
else:
# 0.0 → 0.3
intensity = ((lfo_position - 0.75) / 0.25) * 0.3
# Build effect states
effect_states: dict[str, dict[str, Any]] = {}
for i, name in enumerate(self._effect_names):
if i < effect_index:
# Past effects - default
effect_states[name] = {"enabled": True, "intensity": 0.5}
elif i == effect_index:
# Current effect - LFO modulated
effect_states[name] = {"enabled": True, "intensity": intensity}
else:
# Future effects - off
effect_states[name] = {"enabled": False, "intensity": 0.5}
# Apply to effect registry
self._apply_effect_states(effect_states)
return {
"phase": "PHASE_2_LFO",
"phase_display": self.phase_display,
"current_effect": self._effect_names[effect_index],
"lfo_value": lfo_value,
"intensity": intensity,
"effect_states": effect_states,
"frame": self._frame,
}
def _update_phase_3(self, current_time: float) -> dict[str, Any]:
"""Phase 3: All effects with shared LFO driving full waveform."""
# Read shared oscillator
lfo_value = 0.5 # Default
if self._shared_oscillator:
sensor_val = self._shared_oscillator.read()
if sensor_val:
lfo_value = sensor_val.value
# All effects enabled with shared LFO
effect_states: dict[str, dict[str, Any]] = {}
for name in self._effect_names:
effect_states[name] = {"enabled": True, "intensity": lfo_value}
# Apply to effect registry
self._apply_effect_states(effect_states)
return {
"phase": "PHASE_3_SHARED_LFO",
"phase_display": self.phase_display,
"lfo_value": lfo_value,
"effect_states": effect_states,
"frame": self._frame,
}
def _apply_effect_states(self, effect_states: dict[str, dict[str, Any]]) -> None:
"""Apply effect states to the effect registry."""
try:
registry = get_registry()
for name, state in effect_states.items():
effect = registry.get(name)
if effect:
effect.config.enabled = state["enabled"]
effect.config.intensity = state["intensity"]
except Exception:
pass # Silently fail if registry not available
def cleanup(self) -> None:
"""Clean up resources."""
if self._shared_oscillator:
self._shared_oscillator.stop()
# Reset all effects to default
self._apply_effect_states(
{name: {"enabled": False, "intensity": 0.5} for name in self._effect_names}
)

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@@ -1,280 +0,0 @@
"""
Preset loader - Loads presets from TOML files.
Supports:
- Built-in presets.toml in the package
- User overrides in ~/.config/mainline/presets.toml
- Local override in ./presets.toml
- Fallback DEFAULT_PRESET when loading fails
"""
import os
from pathlib import Path
from typing import Any
import tomllib
DEFAULT_PRESET: dict[str, Any] = {
"description": "Default fallback preset",
"source": "headlines",
"display": "terminal",
"camera": "vertical",
"effects": [],
"viewport": {"width": 80, "height": 24},
"camera_speed": 1.0,
"firehose_enabled": False,
}
def get_preset_paths() -> list[Path]:
"""Get list of preset file paths in load order (later overrides earlier)."""
paths = []
builtin = Path(__file__).parent.parent / "presets.toml"
if builtin.exists():
paths.append(builtin)
user_config = Path(os.path.expanduser("~/.config/mainline/presets.toml"))
if user_config.exists():
paths.append(user_config)
local = Path("presets.toml")
if local.exists():
paths.append(local)
return paths
def load_presets() -> dict[str, Any]:
"""Load all presets, merging from multiple sources."""
merged: dict[str, Any] = {"presets": {}, "sensors": {}, "effect_configs": {}}
for path in get_preset_paths():
try:
with open(path, "rb") as f:
data = tomllib.load(f)
if "presets" in data:
merged["presets"].update(data["presets"])
if "sensors" in data:
merged["sensors"].update(data["sensors"])
if "effect_configs" in data:
merged["effect_configs"].update(data["effect_configs"])
except Exception as e:
print(f"Warning: Failed to load presets from {path}: {e}")
return merged
def get_preset(name: str) -> dict[str, Any] | None:
"""Get a preset by name."""
presets = load_presets()
return presets.get("presets", {}).get(name)
def list_preset_names() -> list[str]:
"""List all available preset names."""
presets = load_presets()
return list(presets.get("presets", {}).keys())
def get_sensor_config(name: str) -> dict[str, Any] | None:
"""Get sensor configuration by name."""
sensors = load_presets()
return sensors.get("sensors", {}).get(name)
def get_effect_config(name: str) -> dict[str, Any] | None:
"""Get effect configuration by name."""
configs = load_presets()
return configs.get("effect_configs", {}).get(name)
def get_all_effect_configs() -> dict[str, Any]:
"""Get all effect configurations."""
configs = load_presets()
return configs.get("effect_configs", {})
def get_preset_or_default(name: str) -> dict[str, Any]:
"""Get a preset by name, or return DEFAULT_PRESET if not found."""
preset = get_preset(name)
if preset is not None:
return preset
return DEFAULT_PRESET.copy()
def ensure_preset_available(name: str | None) -> dict[str, Any]:
"""Ensure a preset is available, falling back to DEFAULT_PRESET."""
if name is None:
return DEFAULT_PRESET.copy()
return get_preset_or_default(name)
class PresetValidationError(Exception):
"""Raised when preset validation fails."""
def validate_preset(preset: dict[str, Any]) -> list[str]:
"""Validate a preset and return list of errors (empty if valid)."""
errors: list[str] = []
required_fields = ["source", "display", "effects"]
for field in required_fields:
if field not in preset:
errors.append(f"Missing required field: {field}")
if "effects" in preset:
if not isinstance(preset["effects"], list):
errors.append("'effects' must be a list")
else:
for effect in preset["effects"]:
if not isinstance(effect, str):
errors.append(
f"Effect must be string, got {type(effect)}: {effect}"
)
if "viewport" in preset:
viewport = preset["viewport"]
if not isinstance(viewport, dict):
errors.append("'viewport' must be a dict")
else:
if "width" in viewport and not isinstance(viewport["width"], int):
errors.append("'viewport.width' must be an int")
if "height" in viewport and not isinstance(viewport["height"], int):
errors.append("'viewport.height' must be an int")
return errors
def validate_signal_flow(stages: list[dict]) -> list[str]:
"""Validate signal flow based on inlet/outlet types.
This validates that the preset's stage configuration produces valid
data flow using the PureData-style type system.
Args:
stages: List of stage configs with 'name', 'category', 'inlet_types', 'outlet_types'
Returns:
List of errors (empty if valid)
"""
errors: list[str] = []
if not stages:
errors.append("Signal flow is empty")
return errors
# Define expected types for each category
type_map = {
"source": {"inlet": "NONE", "outlet": "SOURCE_ITEMS"},
"data": {"inlet": "ANY", "outlet": "SOURCE_ITEMS"},
"transform": {"inlet": "SOURCE_ITEMS", "outlet": "TEXT_BUFFER"},
"effect": {"inlet": "TEXT_BUFFER", "outlet": "TEXT_BUFFER"},
"overlay": {"inlet": "TEXT_BUFFER", "outlet": "TEXT_BUFFER"},
"camera": {"inlet": "TEXT_BUFFER", "outlet": "TEXT_BUFFER"},
"display": {"inlet": "TEXT_BUFFER", "outlet": "NONE"},
"render": {"inlet": "SOURCE_ITEMS", "outlet": "TEXT_BUFFER"},
}
# Check stage order and type compatibility
for i, stage in enumerate(stages):
category = stage.get("category", "unknown")
name = stage.get("name", f"stage_{i}")
if category not in type_map:
continue # Skip unknown categories
expected = type_map[category]
# Check against previous stage
if i > 0:
prev = stages[i - 1]
prev_category = prev.get("category", "unknown")
if prev_category in type_map:
prev_outlet = type_map[prev_category]["outlet"]
inlet = expected["inlet"]
# Validate type compatibility
if inlet != "ANY" and prev_outlet != "ANY" and inlet != prev_outlet:
errors.append(
f"Type mismatch at '{name}': "
f"expects {inlet} but previous stage outputs {prev_outlet}"
)
return errors
def validate_signal_path(stages: list[str]) -> list[str]:
"""Validate signal path for circular dependencies and connectivity.
Args:
stages: List of stage names in execution order
Returns:
List of errors (empty if valid)
"""
errors: list[str] = []
if not stages:
errors.append("Signal path is empty")
return errors
seen: set[str] = set()
for i, stage in enumerate(stages):
if stage in seen:
errors.append(
f"Circular dependency: '{stage}' appears multiple times at index {i}"
)
seen.add(stage)
return errors
def generate_preset_toml(
name: str,
source: str = "headlines",
display: str = "terminal",
effects: list[str] | None = None,
viewport_width: int = 80,
viewport_height: int = 24,
camera: str = "vertical",
camera_speed: float = 1.0,
firehose_enabled: bool = False,
) -> str:
"""Generate a TOML preset skeleton with default values.
Args:
name: Preset name
source: Data source name
display: Display backend
effects: List of effect names
viewport_width: Viewport width in columns
viewport_height: Viewport height in rows
camera: Camera mode
camera_speed: Camera scroll speed
firehose_enabled: Enable firehose mode
Returns:
TOML string for the preset
"""
if effects is None:
effects = ["fade"]
output = []
output.append(f"[presets.{name}]")
output.append(f'description = "Auto-generated preset: {name}"')
output.append(f'source = "{source}"')
output.append(f'display = "{display}"')
output.append(f'camera = "{camera}"')
output.append(f"effects = {effects}")
output.append(f"viewport_width = {viewport_width}")
output.append(f"viewport_height = {viewport_height}")
output.append(f"camera_speed = {camera_speed}")
output.append(f"firehose_enabled = {str(firehose_enabled).lower()}")
return "\n".join(output)

View File

@@ -1,182 +0,0 @@
"""
Pipeline presets - Pre-configured pipeline configurations.
Provides PipelinePreset as a unified preset system.
Presets can be loaded from TOML files (presets.toml) or defined in code.
Loading order:
1. Built-in presets.toml in the package
2. User config ~/.config/mainline/presets.toml
3. Local ./presets.toml (overrides earlier)
"""
from dataclasses import dataclass, field
from typing import Any
from engine.pipeline.params import PipelineParams
def _load_toml_presets() -> dict[str, Any]:
"""Load presets from TOML file."""
try:
from engine.pipeline.preset_loader import load_presets
return load_presets()
except Exception:
return {}
# Pre-load TOML presets
_YAML_PRESETS = _load_toml_presets()
@dataclass
class PipelinePreset:
"""Pre-configured pipeline with stages and animation.
A PipelinePreset packages:
- Initial params: Starting configuration
- Stages: List of stage configurations to create
This is the new unified preset that works with the Pipeline class.
"""
name: str
description: str = ""
source: str = "headlines"
display: str = "terminal"
camera: str = "scroll"
effects: list[str] = field(default_factory=list)
border: bool = False
def to_params(self) -> PipelineParams:
"""Convert to PipelineParams."""
params = PipelineParams()
params.source = self.source
params.display = self.display
params.border = self.border
params.camera_mode = self.camera
params.effect_order = self.effects.copy()
return params
@classmethod
def from_yaml(cls, name: str, data: dict[str, Any]) -> "PipelinePreset":
"""Create a PipelinePreset from YAML data."""
return cls(
name=name,
description=data.get("description", ""),
source=data.get("source", "headlines"),
display=data.get("display", "terminal"),
camera=data.get("camera", "vertical"),
effects=data.get("effects", []),
border=data.get("border", False),
)
# Built-in presets
DEMO_PRESET = PipelinePreset(
name="demo",
description="Demo mode with effect cycling and camera modes",
source="headlines",
display="pygame",
camera="scroll",
effects=["noise", "fade", "glitch", "firehose"],
)
POETRY_PRESET = PipelinePreset(
name="poetry",
description="Poetry feed with subtle effects",
source="poetry",
display="pygame",
camera="scroll",
effects=["fade"],
)
PIPELINE_VIZ_PRESET = PipelinePreset(
name="pipeline",
description="Pipeline visualization mode",
source="pipeline",
display="terminal",
camera="trace",
effects=[],
)
WEBSOCKET_PRESET = PipelinePreset(
name="websocket",
description="WebSocket display mode",
source="headlines",
display="websocket",
camera="scroll",
effects=["noise", "fade", "glitch"],
)
SIXEL_PRESET = PipelinePreset(
name="sixel",
description="Sixel graphics display mode",
source="headlines",
display="sixel",
camera="scroll",
effects=["noise", "fade", "glitch"],
)
FIREHOSE_PRESET = PipelinePreset(
name="firehose",
description="High-speed firehose mode",
source="headlines",
display="pygame",
camera="scroll",
effects=["noise", "fade", "glitch", "firehose"],
)
# Build presets from YAML data
def _build_presets() -> dict[str, PipelinePreset]:
"""Build preset dictionary from all sources."""
result = {}
# Add YAML presets
yaml_presets = _YAML_PRESETS.get("presets", {})
for name, data in yaml_presets.items():
result[name] = PipelinePreset.from_yaml(name, data)
# Add built-in presets as fallback (if not in YAML)
builtins = {
"demo": DEMO_PRESET,
"poetry": POETRY_PRESET,
"pipeline": PIPELINE_VIZ_PRESET,
"websocket": WEBSOCKET_PRESET,
"sixel": SIXEL_PRESET,
"firehose": FIREHOSE_PRESET,
}
for name, preset in builtins.items():
if name not in result:
result[name] = preset
return result
PRESETS: dict[str, PipelinePreset] = _build_presets()
def get_preset(name: str) -> PipelinePreset | None:
"""Get a preset by name."""
return PRESETS.get(name)
def list_presets() -> list[str]:
"""List all available preset names."""
return list(PRESETS.keys())
def create_preset_from_params(
params: PipelineParams, name: str = "custom"
) -> PipelinePreset:
"""Create a preset from PipelineParams."""
return PipelinePreset(
name=name,
source=params.source,
display=params.display,
camera=params.camera_mode,
effects=params.effect_order.copy() if hasattr(params, "effect_order") else [],
)

View File

@@ -1,181 +0,0 @@
"""
Stage registry - Unified registration for all pipeline stages.
Provides a single registry for sources, effects, displays, and cameras.
"""
from __future__ import annotations
from typing import TYPE_CHECKING, Any, TypeVar
from engine.pipeline.core import Stage
if TYPE_CHECKING:
from engine.pipeline.core import Stage
T = TypeVar("T")
class StageRegistry:
"""Unified registry for all pipeline stage types."""
_categories: dict[str, dict[str, type[Any]]] = {}
_discovered: bool = False
_instances: dict[str, Stage] = {}
@classmethod
def register(cls, category: str, stage_class: type[Any]) -> None:
"""Register a stage class in a category.
Args:
category: Category name (source, effect, display, camera)
stage_class: Stage subclass to register
"""
if category not in cls._categories:
cls._categories[category] = {}
key = getattr(stage_class, "__name__", stage_class.__class__.__name__)
cls._categories[category][key] = stage_class
@classmethod
def get(cls, category: str, name: str) -> type[Any] | None:
"""Get a stage class by category and name."""
return cls._categories.get(category, {}).get(name)
@classmethod
def list(cls, category: str) -> list[str]:
"""List all stage names in a category."""
return list(cls._categories.get(category, {}).keys())
@classmethod
def list_categories(cls) -> list[str]:
"""List all registered categories."""
return list(cls._categories.keys())
@classmethod
def create(cls, category: str, name: str, **kwargs) -> Stage | None:
"""Create a stage instance by category and name."""
stage_class = cls.get(category, name)
if stage_class:
return stage_class(**kwargs)
return None
@classmethod
def create_instance(cls, stage: Stage | type[Stage], **kwargs) -> Stage:
"""Create an instance from a stage class or return as-is."""
if isinstance(stage, Stage):
return stage
if isinstance(stage, type) and issubclass(stage, Stage):
return stage(**kwargs)
raise TypeError(f"Expected Stage class or instance, got {type(stage)}")
@classmethod
def register_instance(cls, name: str, stage: Stage) -> None:
"""Register a stage instance by name."""
cls._instances[name] = stage
@classmethod
def get_instance(cls, name: str) -> Stage | None:
"""Get a registered stage instance by name."""
return cls._instances.get(name)
def discover_stages() -> None:
"""Auto-discover and register all stage implementations."""
if StageRegistry._discovered:
return
# Import and register all stage implementations
try:
from engine.data_sources.sources import (
HeadlinesDataSource,
PoetryDataSource,
)
StageRegistry.register("source", HeadlinesDataSource)
StageRegistry.register("source", PoetryDataSource)
StageRegistry._categories["source"]["headlines"] = HeadlinesDataSource
StageRegistry._categories["source"]["poetry"] = PoetryDataSource
except ImportError:
pass
# Register pipeline introspection source
try:
from engine.data_sources.pipeline_introspection import (
PipelineIntrospectionSource,
)
StageRegistry.register("source", PipelineIntrospectionSource)
StageRegistry._categories["source"]["pipeline-inspect"] = (
PipelineIntrospectionSource
)
except ImportError:
pass
try:
from engine.effects.types import EffectPlugin # noqa: F401
except ImportError:
pass
# Register display stages
_register_display_stages()
StageRegistry._discovered = True
def _register_display_stages() -> None:
"""Register display backends as stages."""
try:
from engine.display import DisplayRegistry
except ImportError:
return
DisplayRegistry.initialize()
for backend_name in DisplayRegistry.list_backends():
factory = _DisplayStageFactory(backend_name)
StageRegistry._categories.setdefault("display", {})[backend_name] = factory
class _DisplayStageFactory:
"""Factory that creates DisplayStage instances for a specific backend."""
def __init__(self, backend_name: str):
self._backend_name = backend_name
def __call__(self):
from engine.display import DisplayRegistry
from engine.pipeline.adapters import DisplayStage
display = DisplayRegistry.create(self._backend_name)
if display is None:
raise RuntimeError(
f"Failed to create display backend: {self._backend_name}"
)
return DisplayStage(display, name=self._backend_name)
@property
def __name__(self) -> str:
return self._backend_name.capitalize() + "Stage"
# Convenience functions
def register_source(stage_class: type[Stage]) -> None:
"""Register a source stage."""
StageRegistry.register("source", stage_class)
def register_effect(stage_class: type[Stage]) -> None:
"""Register an effect stage."""
StageRegistry.register("effect", stage_class)
def register_display(stage_class: type[Stage]) -> None:
"""Register a display stage."""
StageRegistry.register("display", stage_class)
def register_camera(stage_class: type[Stage]) -> None:
"""Register a camera stage."""
StageRegistry.register("camera", stage_class)

View File

@@ -1,6 +1,7 @@
"""Block rendering core - Font loading, text rasterization, word-wrap, and headline assembly. """
OTF terminal half-block rendering pipeline.
Provides PIL font-based rendering to terminal half-block characters. Font loading, text rasterization, word-wrap, gradient coloring, headline block assembly.
Depends on: config, terminal, sources, translate.
""" """
import random import random
@@ -11,50 +12,74 @@ from PIL import Image, ImageDraw, ImageFont
from engine import config from engine import config
from engine.sources import NO_UPPER, SCRIPT_FONTS, SOURCE_LANGS from engine.sources import NO_UPPER, SCRIPT_FONTS, SOURCE_LANGS
from engine.terminal import RST
from engine.translate import detect_location_language, translate_headline from engine.translate import detect_location_language, translate_headline
def estimate_block_height(title: str, width: int, fnt=None) -> int: # ─── GRADIENT ─────────────────────────────────────────────
"""Estimate rendered block height without full PIL rendering. def _color_codes_to_ansi(color_codes):
"""Convert a list of 256-color codes to ANSI escape code strings.
Uses font bbox measurement to count wrapped lines, then computes: Pattern: first 2 are bold, middle 8 are normal, last 2 are dim.
height = num_lines * RENDER_H + (num_lines - 1) + 2
Args: Args:
title: Headline text to measure color_codes: List of 12 integers (256-color palette codes)
width: Terminal width in characters
fnt: Optional PIL font (uses default if None)
Returns: Returns:
Estimated height in terminal rows List of ANSI escape code strings
""" """
if fnt is None: if not color_codes or len(color_codes) != 12:
fnt = font() # Fallback to default green if invalid
text = re.sub(r"\s+", " ", title.upper()) return _default_green_gradient()
words = text.split()
lines = 0 result = []
cur = "" for i, code in enumerate(color_codes):
for word in words: if i < 2:
test = f"{cur} {word}".strip() if cur else word # Bold for first 2 (bright leading edge)
bbox = fnt.getbbox(test) result.append(f"\033[1;38;5;{code}m")
if bbox: elif i < 10:
img_h = bbox[3] - bbox[1] + 8 # Normal for middle 8
pix_h = config.RENDER_H * 2 result.append(f"\033[38;5;{code}m")
scale = pix_h / max(img_h, 1)
term_w = int((bbox[2] - bbox[0] + 8) * scale)
else: else:
term_w = 0 # Dim for last 2 (dark trailing edge)
max_term_w = width - 4 - 4 result.append(f"\033[2;38;5;{code}m")
if term_w > max_term_w and cur: return result
lines += 1
cur = word
else: def _default_green_gradient():
cur = test """Return the default 12-color green gradient for fallback when no theme is active."""
if cur: return [
lines += 1 "\033[1;38;5;231m", # white
if lines == 0: "\033[1;38;5;195m", # pale cyan-white
lines = 1 "\033[38;5;123m", # bright cyan
return lines * config.RENDER_H + max(0, lines - 1) + 2 "\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright green
"\033[38;5;40m", # green
"\033[38;5;34m", # medium green
"\033[38;5;28m", # dark green
"\033[38;5;22m", # deep green
"\033[2;38;5;22m", # dim deep green
"\033[2;38;5;235m", # near black
]
def _default_magenta_gradient():
"""Return the default 12-color magenta gradient for fallback when no theme is active."""
return [
"\033[1;38;5;231m", # white
"\033[1;38;5;225m", # pale pink-white
"\033[38;5;219m", # bright pink
"\033[38;5;213m", # hot pink
"\033[38;5;207m", # magenta
"\033[38;5;201m", # bright magenta
"\033[38;5;165m", # orchid-red
"\033[38;5;161m", # ruby-magenta
"\033[38;5;125m", # dark magenta
"\033[38;5;89m", # deep maroon-magenta
"\033[2;38;5;89m", # dim deep maroon-magenta
"\033[2;38;5;235m", # near black
]
# ─── FONT LOADING ───────────────────────────────────────── # ─── FONT LOADING ─────────────────────────────────────────
@@ -198,22 +223,65 @@ def big_wrap(text, max_w, fnt=None):
return out return out
# ─── HEADLINE BLOCK ASSEMBLY ───────────────────────────── def lr_gradient(rows, offset=0.0, cols=None):
def make_block(title, src, ts, w): """Color each non-space block character with a shifting left-to-right gradient."""
"""Render a headline into a content block with color. if cols is None:
from engine import config
if config.ACTIVE_THEME:
cols = _color_codes_to_ansi(config.ACTIVE_THEME.main_gradient)
else:
cols = _default_green_gradient()
n = len(cols)
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
out = []
for row in rows:
if not row.strip():
out.append(row)
continue
buf = []
for x, ch in enumerate(row):
if ch == " ":
buf.append(" ")
else:
shifted = (x / max(max_x - 1, 1) + offset) % 1.0
idx = min(round(shifted * (n - 1)), n - 1)
buf.append(f"{cols[idx]}{ch}{RST}")
out.append("".join(buf))
return out
def lr_gradient_opposite(rows, offset=0.0):
"""Complementary (opposite wheel) gradient used for queue message panels."""
return lr_gradient(rows, offset, _default_magenta_gradient())
def msg_gradient(rows, offset):
"""Apply message (ntfy) gradient using theme complementary colors.
Returns colored rows using ACTIVE_THEME.message_gradient if available,
falling back to default magenta if no theme is set.
Args: Args:
title: Headline text to render rows: List of text strings to colorize
src: Source identifier (for metadata) offset: Gradient offset (0.0-1.0) for animation
ts: Timestamp string (for metadata)
w: Width constraint in terminal characters
Returns: Returns:
tuple: (content_lines, color_code, meta_row_index) List of rows with ANSI color codes applied
- content_lines: List of rendered text lines
- color_code: ANSI color code for display
- meta_row_index: Row index of metadata line
""" """
from engine import config
cols = (
_color_codes_to_ansi(config.ACTIVE_THEME.message_gradient)
if config.ACTIVE_THEME
else _default_magenta_gradient()
)
return lr_gradient(rows, offset, cols)
# ─── HEADLINE BLOCK ASSEMBLY ─────────────────────────────
def make_block(title, src, ts, w):
"""Render a headline into a content block with color."""
target_lang = ( target_lang = (
(SOURCE_LANGS.get(src) or detect_location_language(title)) (SOURCE_LANGS.get(src) or detect_location_language(title))
if config.MODE == "news" if config.MODE == "news"

View File

@@ -1,37 +0,0 @@
"""Modern block rendering system - OTF font to terminal half-block conversion.
This module provides the core rendering capabilities for big block letters
and styled text output using PIL fonts and ANSI terminal rendering.
Exports:
- make_block: Render a headline into a content block with color
- big_wrap: Word-wrap text and render with OTF font
- render_line: Render a line of text as terminal rows using half-blocks
- font_for_lang: Get appropriate font for a language
- clear_font_cache: Reset cached font objects
- lr_gradient: Color block characters with left-to-right gradient
- lr_gradient_opposite: Complementary gradient coloring
"""
from engine.render.blocks import (
big_wrap,
clear_font_cache,
font_for_lang,
list_font_faces,
load_font_face,
make_block,
render_line,
)
from engine.render.gradient import lr_gradient, lr_gradient_opposite
__all__ = [
"big_wrap",
"clear_font_cache",
"font_for_lang",
"list_font_faces",
"load_font_face",
"lr_gradient",
"lr_gradient_opposite",
"make_block",
"render_line",
]

View File

@@ -1,82 +0,0 @@
"""Gradient coloring for rendered block characters.
Provides left-to-right and complementary gradient effects for terminal display.
"""
from engine.terminal import RST
# Left → right: white-hot leading edge fades to near-black
GRAD_COLS = [
"\033[1;38;5;231m", # white
"\033[1;38;5;195m", # pale cyan-white
"\033[38;5;123m", # bright cyan
"\033[38;5;118m", # bright lime
"\033[38;5;82m", # lime
"\033[38;5;46m", # bright green
"\033[38;5;40m", # green
"\033[38;5;34m", # medium green
"\033[38;5;28m", # dark green
"\033[38;5;22m", # deep green
"\033[2;38;5;22m", # dim deep green
"\033[2;38;5;235m", # near black
]
# Complementary sweep for queue messages (opposite hue family from ticker greens)
MSG_GRAD_COLS = [
"\033[1;38;5;231m", # white
"\033[1;38;5;225m", # pale pink-white
"\033[38;5;219m", # bright pink
"\033[38;5;213m", # hot pink
"\033[38;5;207m", # magenta
"\033[38;5;201m", # bright magenta
"\033[38;5;165m", # orchid-red
"\033[38;5;161m", # ruby-magenta
"\033[38;5;125m", # dark magenta
"\033[38;5;89m", # deep maroon-magenta
"\033[2;38;5;89m", # dim deep maroon-magenta
"\033[2;38;5;235m", # near black
]
def lr_gradient(rows, offset=0.0, grad_cols=None):
"""Color each non-space block character with a shifting left-to-right gradient.
Args:
rows: List of text lines with block characters
offset: Gradient offset (0.0-1.0) for animation
grad_cols: List of ANSI color codes (default: GRAD_COLS)
Returns:
List of lines with gradient coloring applied
"""
cols = grad_cols or GRAD_COLS
n = len(cols)
max_x = max((len(r.rstrip()) for r in rows if r.strip()), default=1)
out = []
for row in rows:
if not row.strip():
out.append(row)
continue
buf = []
for x, ch in enumerate(row):
if ch == " ":
buf.append(" ")
else:
shifted = (x / max(max_x - 1, 1) + offset) % 1.0
idx = min(round(shifted * (n - 1)), n - 1)
buf.append(f"{cols[idx]}{ch}{RST}")
out.append("".join(buf))
return out
def lr_gradient_opposite(rows, offset=0.0):
"""Complementary (opposite wheel) gradient used for queue message panels.
Args:
rows: List of text lines with block characters
offset: Gradient offset (0.0-1.0) for animation
Returns:
List of lines with complementary gradient coloring applied
"""
return lr_gradient(rows, offset, MSG_GRAD_COLS)

161
engine/scroll.py Normal file
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"""
Render engine — ticker content, scroll motion, message panel, and firehose overlay.
Orchestrates viewport, frame timing, and layers.
"""
import random
import time
from engine import config
from engine.display import (
Display,
TerminalDisplay,
)
from engine.display import (
get_monitor as _get_display_monitor,
)
from engine.frame import calculate_scroll_step
from engine.layers import (
apply_glitch,
process_effects,
render_figment_overlay,
render_firehose,
render_message_overlay,
render_ticker_zone,
)
from engine.viewport import th, tw
USE_EFFECT_CHAIN = True
def stream(items, ntfy_poller, mic_monitor, display: Display | None = None):
"""Main render loop with four layers: message, ticker, scroll motion, firehose."""
if display is None:
display = TerminalDisplay()
random.shuffle(items)
pool = list(items)
seen = set()
queued = 0
time.sleep(0.5)
w, h = tw(), th()
display.init(w, h)
display.clear()
fh = config.FIREHOSE_H if config.FIREHOSE else 0
ticker_view_h = h - fh
GAP = 3
scroll_step_interval = calculate_scroll_step(config.SCROLL_DUR, ticker_view_h)
active = []
scroll_cam = 0
ticker_next_y = ticker_view_h
noise_cache = {}
scroll_motion_accum = 0.0
msg_cache = (None, None)
frame_number = 0
# Figment overlay (optional — requires cairosvg)
figment = None
if config.FIGMENT:
try:
from effects_plugins.figment import FigmentEffect
figment = FigmentEffect()
figment.config.enabled = True
figment.config.params["interval_secs"] = config.FIGMENT_INTERVAL
except (ImportError, OSError):
pass
while True:
if queued >= config.HEADLINE_LIMIT and not active:
break
t0 = time.monotonic()
w, h = tw(), th()
fh = config.FIREHOSE_H if config.FIREHOSE else 0
ticker_view_h = h - fh
scroll_step_interval = calculate_scroll_step(config.SCROLL_DUR, ticker_view_h)
msg = ntfy_poller.get_active_message()
msg_overlay, msg_cache = render_message_overlay(msg, w, h, msg_cache)
buf = []
ticker_h = ticker_view_h
scroll_motion_accum += config.FRAME_DT
while scroll_motion_accum >= scroll_step_interval:
scroll_motion_accum -= scroll_step_interval
scroll_cam += 1
while (
ticker_next_y < scroll_cam + ticker_view_h + 10
and queued < config.HEADLINE_LIMIT
):
from engine.effects import next_headline
from engine.render import make_block
t, src, ts = next_headline(pool, items, seen)
ticker_content, hc, midx = make_block(t, src, ts, w)
active.append((ticker_content, hc, ticker_next_y, midx))
ticker_next_y += len(ticker_content) + GAP
queued += 1
active = [
(c, hc, by, mi) for c, hc, by, mi in active if by + len(c) > scroll_cam
]
for k in list(noise_cache):
if k < scroll_cam:
del noise_cache[k]
grad_offset = (time.monotonic() * config.GRAD_SPEED) % 1.0
ticker_buf_start = len(buf)
ticker_buf, noise_cache = render_ticker_zone(
active, scroll_cam, ticker_h, w, noise_cache, grad_offset
)
buf.extend(ticker_buf)
mic_excess = mic_monitor.excess
render_start = time.perf_counter()
if USE_EFFECT_CHAIN:
buf = process_effects(
buf,
w,
h,
scroll_cam,
ticker_h,
mic_excess,
grad_offset,
frame_number,
msg is not None,
items,
)
else:
buf = apply_glitch(buf, ticker_buf_start, mic_excess, w)
firehose_buf = render_firehose(items, w, fh, h)
buf.extend(firehose_buf)
# Figment overlay (between effects and ntfy message)
if figment and figment.config.enabled:
figment_state = figment.get_figment_state(frame_number, w, h)
if figment_state is not None:
figment_buf = render_figment_overlay(figment_state, w, h)
buf.extend(figment_buf)
if msg_overlay:
buf.extend(msg_overlay)
render_elapsed = (time.perf_counter() - render_start) * 1000
monitor = _get_display_monitor()
if monitor:
chars = sum(len(line) for line in buf)
monitor.record_effect("render", render_elapsed, chars, chars)
display.show(buf)
elapsed = time.monotonic() - t0
time.sleep(max(0, config.FRAME_DT - elapsed))
frame_number += 1
display.cleanup()

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@@ -1,203 +0,0 @@
"""
Sensor framework - PureData-style real-time input system.
Sensors are data sources that emit values over time, similar to how
PureData objects emit signals. Effects can bind to sensors to modulate
their parameters dynamically.
Architecture:
- Sensor: Base class for all sensors (mic, camera, ntfy, OSC, etc.)
- SensorRegistry: Global registry for sensor discovery
- SensorStage: Pipeline stage wrapper for sensors
- Effect param_bindings: Declarative sensor-to-param routing
Example:
class GlitchEffect(EffectPlugin):
param_bindings = {
"intensity": {"sensor": "mic", "transform": "linear"},
}
This binds the mic sensor to the glitch intensity parameter.
"""
from abc import ABC, abstractmethod
from dataclasses import dataclass
from typing import TYPE_CHECKING, Any
if TYPE_CHECKING:
from engine.pipeline.core import PipelineContext
@dataclass
class SensorValue:
"""A sensor reading with metadata."""
sensor_name: str
value: float
timestamp: float
unit: str = ""
class Sensor(ABC):
"""Abstract base class for sensors.
Sensors are real-time data sources that emit values. They can be:
- Physical: mic, camera, joystick, MIDI, OSC
- Virtual: ntfy, timer, random, noise
Each sensor has a name and emits SensorValue objects.
"""
name: str
unit: str = ""
@property
def available(self) -> bool:
"""Whether the sensor is currently available."""
return True
@abstractmethod
def read(self) -> SensorValue | None:
"""Read current sensor value.
Returns:
SensorValue if available, None if sensor is not ready.
"""
...
@abstractmethod
def start(self) -> bool:
"""Start the sensor.
Returns:
True if started successfully.
"""
...
@abstractmethod
def stop(self) -> None:
"""Stop the sensor and release resources."""
...
class SensorRegistry:
"""Global registry for sensors.
Provides:
- Registration of sensor instances
- Lookup by name
- Global start/stop
"""
_sensors: dict[str, Sensor] = {}
_started: bool = False
@classmethod
def register(cls, sensor: Sensor) -> None:
"""Register a sensor instance."""
cls._sensors[sensor.name] = sensor
@classmethod
def get(cls, name: str) -> Sensor | None:
"""Get a sensor by name."""
return cls._sensors.get(name)
@classmethod
def list_sensors(cls) -> list[str]:
"""List all registered sensor names."""
return list(cls._sensors.keys())
@classmethod
def start_all(cls) -> bool:
"""Start all sensors.
Returns:
True if all sensors started successfully.
"""
if cls._started:
return True
all_started = True
for sensor in cls._sensors.values():
if sensor.available and not sensor.start():
all_started = False
cls._started = all_started
return all_started
@classmethod
def stop_all(cls) -> None:
"""Stop all sensors."""
for sensor in cls._sensors.values():
sensor.stop()
cls._started = False
@classmethod
def read_all(cls) -> dict[str, float]:
"""Read all sensor values.
Returns:
Dict mapping sensor name to current value.
"""
result = {}
for name, sensor in cls._sensors.items():
value = sensor.read()
if value:
result[name] = value.value
return result
class SensorStage:
"""Pipeline stage wrapper for sensors.
Provides sensor data to the pipeline context.
Sensors don't transform data - they inject sensor values into context.
"""
def __init__(self, sensor: Sensor, name: str | None = None):
self._sensor = sensor
self.name = name or sensor.name
self.category = "sensor"
self.optional = True
@property
def stage_type(self) -> str:
return "sensor"
@property
def inlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.ANY}
@property
def outlet_types(self) -> set:
from engine.pipeline.core import DataType
return {DataType.ANY}
@property
def capabilities(self) -> set[str]:
return {f"sensor.{self.name}"}
@property
def dependencies(self) -> set[str]:
return set()
def init(self, ctx: "PipelineContext") -> bool:
return self._sensor.start()
def process(self, data: Any, ctx: "PipelineContext") -> Any:
value = self._sensor.read()
if value:
ctx.set_state(f"sensor.{self.name}", value.value)
ctx.set_state(f"sensor.{self.name}.full", value)
return data
def cleanup(self) -> None:
self._sensor.stop()
def create_sensor_stage(sensor: Sensor, name: str | None = None) -> SensorStage:
"""Create a pipeline stage from a sensor."""
return SensorStage(sensor, name)

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@@ -1,145 +0,0 @@
"""
Mic sensor - audio input as a pipeline sensor.
Self-contained implementation that handles audio input directly,
with graceful degradation if sounddevice is unavailable.
"""
import atexit
import time
from collections.abc import Callable
from dataclasses import dataclass
from datetime import datetime
from typing import Any
try:
import numpy as np
import sounddevice as sd
_HAS_AUDIO = True
except Exception:
np = None # type: ignore
sd = None # type: ignore
_HAS_AUDIO = False
from engine.events import MicLevelEvent
from engine.sensors import Sensor, SensorRegistry, SensorValue
@dataclass
class AudioConfig:
"""Configuration for audio input."""
threshold_db: float = 50.0
sample_rate: float = 44100.0
block_size: int = 1024
class MicSensor(Sensor):
"""Microphone sensor for pipeline integration.
Self-contained implementation with graceful degradation.
No external dependencies required - works with or without sounddevice.
"""
def __init__(self, threshold_db: float = 50.0, name: str = "mic"):
self.name = name
self.unit = "dB"
self._config = AudioConfig(threshold_db=threshold_db)
self._db: float = -99.0
self._stream: Any = None
self._subscribers: list[Callable[[MicLevelEvent], None]] = []
@property
def available(self) -> bool:
"""Check if audio input is available."""
return _HAS_AUDIO and self._stream is not None
def start(self) -> bool:
"""Start the microphone stream."""
if not _HAS_AUDIO or sd is None:
return False
try:
self._stream = sd.InputStream(
samplerate=self._config.sample_rate,
blocksize=self._config.block_size,
channels=1,
callback=self._audio_callback,
)
self._stream.start()
atexit.register(self.stop)
return True
except Exception:
return False
def stop(self) -> None:
"""Stop the microphone stream."""
if self._stream:
try:
self._stream.stop()
self._stream.close()
except Exception:
pass
self._stream = None
def _audio_callback(self, indata, frames, time_info, status) -> None:
"""Process audio data from sounddevice."""
if not _HAS_AUDIO or np is None:
return
rms = np.sqrt(np.mean(indata**2))
if rms > 0:
db = 20 * np.log10(rms)
else:
db = -99.0
self._db = db
excess = max(0.0, db - self._config.threshold_db)
event = MicLevelEvent(
db_level=db, excess_above_threshold=excess, timestamp=datetime.now()
)
self._emit(event)
def _emit(self, event: MicLevelEvent) -> None:
"""Emit event to all subscribers."""
for callback in self._subscribers:
try:
callback(event)
except Exception:
pass
def subscribe(self, callback: Callable[[MicLevelEvent], None]) -> None:
"""Subscribe to mic level events."""
if callback not in self._subscribers:
self._subscribers.append(callback)
def unsubscribe(self, callback: Callable[[MicLevelEvent], None]) -> None:
"""Unsubscribe from mic level events."""
if callback in self._subscribers:
self._subscribers.remove(callback)
def read(self) -> SensorValue | None:
"""Read current mic level as sensor value."""
if not self.available:
return None
excess = max(0.0, self._db - self._config.threshold_db)
return SensorValue(
sensor_name=self.name,
value=excess,
timestamp=time.time(),
unit=self.unit,
)
def register_mic_sensor() -> None:
"""Register the mic sensor with the global registry."""
sensor = MicSensor()
SensorRegistry.register(sensor)
# Auto-register when imported
register_mic_sensor()

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@@ -1,161 +0,0 @@
"""
Oscillator sensor - Modular synth-style oscillator as a pipeline sensor.
Provides various waveforms that can be:
1. Self-driving (phase accumulates over time)
2. Sensor-driven (phase modulated by external sensor)
Built-in waveforms:
- sine: Pure sine wave
- square: Square wave (0 to 1)
- sawtooth: Rising sawtooth (0 to 1, wraps)
- triangle: Triangle wave (0 to 1 to 0)
- noise: Random values (0 to 1)
Example usage:
osc = OscillatorSensor(waveform="sine", frequency=0.5)
# Or driven by mic sensor:
osc = OscillatorSensor(waveform="sine", frequency=1.0, input_sensor="mic")
"""
import math
import random
import time
from enum import Enum
from engine.sensors import Sensor, SensorRegistry, SensorValue
class Waveform(Enum):
"""Built-in oscillator waveforms."""
SINE = "sine"
SQUARE = "square"
SAWTOOTH = "sawtooth"
TRIANGLE = "triangle"
NOISE = "noise"
class OscillatorSensor(Sensor):
"""Oscillator sensor that generates periodic or random values.
Can run in two modes:
- Self-driving: phase accumulates based on frequency
- Sensor-driven: phase modulated by external sensor value
"""
WAVEFORMS = {
"sine": lambda p: (math.sin(2 * math.pi * p) + 1) / 2,
"square": lambda p: 1.0 if (p % 1.0) < 0.5 else 0.0,
"sawtooth": lambda p: p % 1.0,
"triangle": lambda p: 2 * abs(2 * (p % 1.0) - 1) - 1,
"noise": lambda _: random.random(),
}
def __init__(
self,
name: str = "osc",
waveform: str = "sine",
frequency: float = 1.0,
input_sensor: str | None = None,
input_scale: float = 1.0,
):
"""Initialize oscillator sensor.
Args:
name: Sensor name
waveform: Waveform type (sine, square, sawtooth, triangle, noise)
frequency: Frequency in Hz (self-driving mode)
input_sensor: Optional sensor name to drive phase
input_scale: Scale factor for input sensor
"""
self.name = name
self.unit = ""
self._waveform = waveform
self._frequency = frequency
self._input_sensor = input_sensor
self._input_scale = input_scale
self._phase = 0.0
self._start_time = time.time()
@property
def available(self) -> bool:
return True
@property
def waveform(self) -> str:
return self._waveform
@waveform.setter
def waveform(self, value: str) -> None:
if value not in self.WAVEFORMS:
raise ValueError(f"Unknown waveform: {value}")
self._waveform = value
@property
def frequency(self) -> float:
return self._frequency
@frequency.setter
def frequency(self, value: float) -> None:
self._frequency = max(0.0, value)
def start(self) -> bool:
self._phase = 0.0
self._start_time = time.time()
return True
def stop(self) -> None:
pass
def _get_input_value(self) -> float:
"""Get value from input sensor if configured."""
if self._input_sensor:
from engine.sensors import SensorRegistry
sensor = SensorRegistry.get(self._input_sensor)
if sensor:
reading = sensor.read()
if reading:
return reading.value * self._input_scale
return 0.0
def read(self) -> SensorValue | None:
current_time = time.time()
elapsed = current_time - self._start_time
if self._input_sensor:
input_val = self._get_input_value()
phase_increment = (self._frequency * elapsed) + input_val
else:
phase_increment = self._frequency * elapsed
self._phase += phase_increment
waveform_fn = self.WAVEFORMS.get(self._waveform)
if waveform_fn is None:
return None
value = waveform_fn(self._phase)
value = max(0.0, min(1.0, value))
return SensorValue(
sensor_name=self.name,
value=value,
timestamp=current_time,
unit=self.unit,
)
def set_waveform(self, waveform: str) -> None:
"""Change waveform at runtime."""
self.waveform = waveform
def set_frequency(self, frequency: float) -> None:
"""Change frequency at runtime."""
self.frequency = frequency
def register_oscillator_sensor(name: str = "osc", **kwargs) -> None:
"""Register an oscillator sensor with the global registry."""
sensor = OscillatorSensor(name=name, **kwargs)
SensorRegistry.register(sensor)

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@@ -1,114 +0,0 @@
"""
Pipeline metrics sensor - Exposes pipeline performance data as sensor values.
This sensor reads metrics from a Pipeline instance and provides them
as sensor values that can drive effect parameters.
Example:
sensor = PipelineMetricsSensor(pipeline)
sensor.read() # Returns SensorValue with total_ms, fps, etc.
"""
from typing import TYPE_CHECKING
from engine.sensors import Sensor, SensorValue
if TYPE_CHECKING:
from engine.pipeline.controller import Pipeline
class PipelineMetricsSensor(Sensor):
"""Sensor that reads metrics from a Pipeline instance.
Provides real-time performance data:
- total_ms: Total frame time in milliseconds
- fps: Calculated frames per second
- stage_timings: Dict of stage name -> duration_ms
Can be bound to effect parameters for reactive visuals.
"""
def __init__(self, pipeline: "Pipeline | None" = None, name: str = "pipeline"):
self._pipeline = pipeline
self.name = name
self.unit = "ms"
self._last_values: dict[str, float] = {
"total_ms": 0.0,
"fps": 0.0,
"avg_ms": 0.0,
"min_ms": 0.0,
"max_ms": 0.0,
}
@property
def available(self) -> bool:
return self._pipeline is not None
def set_pipeline(self, pipeline: "Pipeline") -> None:
"""Set or update the pipeline to read metrics from."""
self._pipeline = pipeline
def read(self) -> SensorValue | None:
"""Read current metrics from the pipeline."""
if not self._pipeline:
return None
try:
metrics = self._pipeline.get_metrics_summary()
except Exception:
return None
if not metrics or "error" in metrics:
return None
self._last_values["total_ms"] = metrics.get("total_ms", 0.0)
self._last_values["fps"] = metrics.get("fps", 0.0)
self._last_values["avg_ms"] = metrics.get("avg_ms", 0.0)
self._last_values["min_ms"] = metrics.get("min_ms", 0.0)
self._last_values["max_ms"] = metrics.get("max_ms", 0.0)
# Provide total_ms as primary value (for LFO-style effects)
return SensorValue(
sensor_name=self.name,
value=self._last_values["total_ms"],
timestamp=0.0,
unit=self.unit,
)
def get_stage_timing(self, stage_name: str) -> float:
"""Get timing for a specific stage."""
if not self._pipeline:
return 0.0
try:
metrics = self._pipeline.get_metrics_summary()
stages = metrics.get("stages", {})
return stages.get(stage_name, {}).get("avg_ms", 0.0)
except Exception:
return 0.0
def get_all_timings(self) -> dict[str, float]:
"""Get all stage timings as a dict."""
if not self._pipeline:
return {}
try:
metrics = self._pipeline.get_metrics_summary()
return metrics.get("stages", {})
except Exception:
return {}
def get_frame_history(self) -> list[float]:
"""Get historical frame times for sparklines."""
if not self._pipeline:
return []
try:
return self._pipeline.get_frame_times()
except Exception:
return []
def start(self) -> bool:
"""Start the sensor (no-op for read-only metrics)."""
return True
def stop(self) -> None:
"""Stop the sensor (no-op for read-only metrics)."""
pass

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engine/themes.py Normal file
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"""
Theme definitions with color gradients for terminal rendering.
This module is data-only and does not import config or render
to prevent circular dependencies.
"""
class Theme:
"""Represents a color theme with two gradients."""
def __init__(self, name, main_gradient, message_gradient):
"""Initialize a theme with name and color gradients.
Args:
name: Theme identifier string
main_gradient: List of 12 ANSI 256-color codes for main gradient
message_gradient: List of 12 ANSI 256-color codes for message gradient
"""
self.name = name
self.main_gradient = main_gradient
self.message_gradient = message_gradient
# ─── GRADIENT DEFINITIONS ─────────────────────────────────────────────────
# Each gradient is 12 ANSI 256-color codes in sequence
# Format: [light...] → [medium...] → [dark...] → [black]
_GREEN_MAIN = [231, 195, 123, 118, 82, 46, 40, 34, 28, 22, 22, 235]
_GREEN_MSG = [231, 225, 219, 213, 207, 201, 165, 161, 125, 89, 89, 235]
_ORANGE_MAIN = [231, 215, 209, 208, 202, 166, 130, 94, 58, 94, 94, 235]
_ORANGE_MSG = [231, 195, 33, 27, 21, 21, 21, 18, 18, 18, 18, 235]
_PURPLE_MAIN = [231, 225, 177, 171, 165, 135, 129, 93, 57, 57, 57, 235]
_PURPLE_MSG = [231, 226, 226, 220, 220, 184, 184, 178, 178, 172, 172, 235]
# ─── THEME REGISTRY ───────────────────────────────────────────────────────
THEME_REGISTRY = {
"green": Theme("green", _GREEN_MAIN, _GREEN_MSG),
"orange": Theme("orange", _ORANGE_MAIN, _ORANGE_MSG),
"purple": Theme("purple", _PURPLE_MAIN, _PURPLE_MSG),
}
def get_theme(theme_id):
"""Retrieve a theme by ID.
Args:
theme_id: Theme identifier string
Returns:
Theme object matching the ID
Raises:
KeyError: If theme_id is not in registry
"""
return THEME_REGISTRY[theme_id]

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@@ -0,0 +1,32 @@
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3
hk.pkl
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@@ -22,9 +22,6 @@ hooks {
prefix = "uv run" prefix = "uv run"
check = "ruff check engine/ tests/" check = "ruff check engine/ tests/"
} }
["benchmark"] {
check = "uv run python -m engine.benchmark --hook --displays null --iterations 20"
}
} }
} }
} }

View File

@@ -1,40 +1,33 @@
[env]
_.path = ["/opt/homebrew/lib"]
DYLD_LIBRARY_PATH = "/opt/homebrew/lib"
[tools] [tools]
python = "3.12" python = "3.12"
hk = "latest" hk = "latest"
pkl = "latest" pkl = "latest"
uv = "latest"
[tasks] [tasks]
# ===================== # =====================
# Core # Development
# ===================== # =====================
test = "uv run pytest" test = "uv run pytest"
test-cov = { run = "uv run pytest --cov=engine --cov-report=term-missing", depends = ["sync-all"] } test-v = "uv run pytest -v"
test-cov = "uv run pytest --cov=engine --cov-report=term-missing --cov-report=html"
test-cov-open = "uv run pytest --cov=engine --cov-report=term-missing --cov-report=html && open htmlcov/index.html"
lint = "uv run ruff check engine/ mainline.py" lint = "uv run ruff check engine/ mainline.py"
lint-fix = "uv run ruff check --fix engine/ mainline.py"
format = "uv run ruff format engine/ mainline.py" format = "uv run ruff format engine/ mainline.py"
# ===================== # =====================
# Run # Runtime
# ===================== # =====================
run = "uv run mainline.py" run = "uv run mainline.py"
run-pygame = { run = "uv run mainline.py --display pygame", depends = ["sync-all"] } run-poetry = "uv run mainline.py --poetry"
run-terminal = { run = "uv run mainline.py --display terminal", depends = ["sync-all"] } run-firehose = "uv run mainline.py --firehose"
# =====================
# Presets
# =====================
run-demo = { run = "uv run mainline.py --preset demo --display pygame", depends = ["sync-all"] }
# =====================
# Daemon
# =====================
daemon = "nohup uv run mainline.py > nohup.out 2>&1 &"
daemon-stop = "pkill -f 'uv run mainline.py' 2>/dev/null || true"
daemon-restart = "mise run daemon-stop && sleep 2 && mise run daemon"
# ===================== # =====================
# Environment # Environment
@@ -42,38 +35,22 @@ daemon-restart = "mise run daemon-stop && sleep 2 && mise run daemon"
sync = "uv sync" sync = "uv sync"
sync-all = "uv sync --all-extras" sync-all = "uv sync --all-extras"
install = "mise run sync" install = "uv sync"
clean = "rm -rf .venv htmlcov .coverage tests/.pytest_cache .mainline_cache_*.json nohup.out" install-dev = "uv sync --group dev"
clobber = "git clean -fdx && rm -rf .venv htmlcov .coverage tests/.pytest_cache .mainline_cache_*.json nohup.out"
bootstrap = "uv sync && uv run mainline.py --help"
clean = "rm -rf .venv htmlcov .coverage tests/.pytest_cache"
# ===================== # =====================
# CI # CI/CD
# ===================== # =====================
ci = { run = "mise run topics-init && mise run lint && mise run test-cov", depends = ["topics-init", "lint", "test-cov"] } ci = "uv sync --group dev && uv run pytest --cov=engine --cov-report=term-missing --cov-report=xml"
topics-init = "curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_cmd > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline_cc_resp > /dev/null && curl -s -d 'init' https://ntfy.sh/klubhaus_terminal_mainline > /dev/null" ci-lint = "uv run ruff check engine/ mainline.py"
# ===================== # =====================
# Hooks # Git Hooks (via hk)
# ===================== # =====================
pre-commit = "hk run pre-commit" pre-commit = "hk run pre-commit"
# =====================
# Diagrams
# =====================
# Render Mermaid diagrams to ASCII art
diagram-ascii = "python3 scripts/render-diagrams.py docs/ARCHITECTURE.md"
# Validate Mermaid syntax in docs (check all diagrams parse)
# Note: classDiagram not supported by mermaid-ascii but works in GitHub/GitLab
diagram-validate = """
python3 scripts/validate-diagrams.py
"""
# Render diagrams and check they match expected output
diagram-check = "mise run diagram-validate"
[env]
KAGI_API_KEY = "lOp6AGyX6TUB0kGzAli1BlAx5-VjlIN1OPCPYEXDdQc.FOKLieOa7NgWUUZi4mTZvHmrW2uNnOr8hfgv7jMvRQM"

View File

@@ -1,336 +0,0 @@
# Mainline Presets Configuration
# Human- and machine-readable preset definitions
#
# Format: TOML
# Usage: mainline --preset <name>
#
# Built-in presets can be overridden by user presets in:
# - ~/.config/mainline/presets.toml
# - ./presets.toml (local override)
# ============================================
# TEST PRESETS
# ============================================
[presets.test-single-item]
description = "Test: Single item to isolate rendering stage issues"
source = "empty"
display = "terminal"
camera = "feed"
effects = []
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.test-single-item-border]
description = "Test: Single item with border effect only"
source = "empty"
display = "terminal"
camera = "feed"
effects = ["border"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.test-headlines]
description = "Test: Headlines from cache with border effect"
source = "headlines"
display = "terminal"
camera = "feed"
effects = ["border"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.test-headlines-noise]
description = "Test: Headlines from cache with noise effect"
source = "headlines"
display = "terminal"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.test-demo-effects]
description = "Test: All demo effects with terminal display"
source = "headlines"
display = "terminal"
camera = "feed"
effects = ["noise", "fade", "firehose"]
camera_speed = 0.3
viewport_width = 80
viewport_height = 24
# ============================================
# DATA SOURCE GALLERY
# ============================================
[presets.gallery-sources]
description = "Gallery: Headlines data source"
source = "headlines"
display = "pygame"
camera = "feed"
effects = []
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-sources-poetry]
description = "Gallery: Poetry data source"
source = "poetry"
display = "pygame"
camera = "feed"
effects = ["fade"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-sources-pipeline]
description = "Gallery: Pipeline introspection"
source = "pipeline-inspect"
display = "pygame"
camera = "scroll"
effects = []
camera_speed = 0.3
viewport_width = 100
viewport_height = 35
[presets.gallery-sources-empty]
description = "Gallery: Empty source (for border tests)"
source = "empty"
display = "terminal"
camera = "feed"
effects = ["border"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
# ============================================
# EFFECT GALLERY
# ============================================
[presets.gallery-effect-noise]
description = "Gallery: Noise effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-fade]
description = "Gallery: Fade effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["fade"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-glitch]
description = "Gallery: Glitch effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["glitch"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-firehose]
description = "Gallery: Firehose effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["firehose"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-hud]
description = "Gallery: HUD effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["hud"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-tint]
description = "Gallery: Tint effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["tint"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-border]
description = "Gallery: Border effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["border"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-effect-crop]
description = "Gallery: Crop effect"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["crop"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
# ============================================
# CAMERA GALLERY
# ============================================
[presets.gallery-camera-feed]
description = "Gallery: Feed camera (rapid single-item)"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["noise"]
camera_speed = 1.0
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-scroll]
description = "Gallery: Scroll camera (smooth)"
source = "headlines"
display = "pygame"
camera = "scroll"
effects = ["noise"]
camera_speed = 0.3
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-horizontal]
description = "Gallery: Horizontal camera"
source = "headlines"
display = "pygame"
camera = "horizontal"
effects = ["noise"]
camera_speed = 0.5
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-omni]
description = "Gallery: Omni camera"
source = "headlines"
display = "pygame"
camera = "omni"
effects = ["noise"]
camera_speed = 0.5
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-floating]
description = "Gallery: Floating camera"
source = "headlines"
display = "pygame"
camera = "floating"
effects = ["noise"]
camera_speed = 1.0
viewport_width = 80
viewport_height = 24
[presets.gallery-camera-bounce]
description = "Gallery: Bounce camera"
source = "headlines"
display = "pygame"
camera = "bounce"
effects = ["noise"]
camera_speed = 1.0
viewport_width = 80
viewport_height = 24
# ============================================
# DISPLAY GALLERY
# ============================================
[presets.gallery-display-terminal]
description = "Gallery: Terminal display"
source = "headlines"
display = "terminal"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-display-pygame]
description = "Gallery: Pygame display"
source = "headlines"
display = "pygame"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-display-websocket]
description = "Gallery: WebSocket display"
source = "headlines"
display = "websocket"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
[presets.gallery-display-multi]
description = "Gallery: MultiDisplay (terminal + pygame)"
source = "headlines"
display = "multi:terminal,pygame"
camera = "feed"
effects = ["noise"]
camera_speed = 0.1
viewport_width = 80
viewport_height = 24
# ============================================
# SENSOR CONFIGURATION
# ============================================
[sensors.mic]
enabled = false
threshold_db = 50.0
[sensors.oscillator]
enabled = false
waveform = "sine"
frequency = 1.0
# ============================================
# EFFECT CONFIGURATIONS
# ============================================
[effect_configs.noise]
enabled = true
intensity = 1.0
[effect_configs.fade]
enabled = true
intensity = 1.0
[effect_configs.glitch]
enabled = true
intensity = 0.5
[effect_configs.firehose]
enabled = true
intensity = 1.0
[effect_configs.hud]
enabled = true
intensity = 1.0

View File

@@ -23,7 +23,6 @@ dependencies = [
"feedparser>=6.0.0", "feedparser>=6.0.0",
"Pillow>=10.0.0", "Pillow>=10.0.0",
"pyright>=1.1.408", "pyright>=1.1.408",
"numpy>=1.24.0",
] ]
[project.optional-dependencies] [project.optional-dependencies]
@@ -31,21 +30,11 @@ mic = [
"sounddevice>=0.4.0", "sounddevice>=0.4.0",
"numpy>=1.24.0", "numpy>=1.24.0",
] ]
websocket = [ figment = [
"websockets>=12.0", "cairosvg>=2.7.0",
]
sixel = [
"Pillow>=10.0.0",
]
pygame = [
"pygame>=2.0.0",
]
browser = [
"playwright>=1.40.0",
] ]
dev = [ dev = [
"pytest>=8.0.0", "pytest>=8.0.0",
"pytest-benchmark>=4.0.0",
"pytest-cov>=4.1.0", "pytest-cov>=4.1.0",
"pytest-mock>=3.12.0", "pytest-mock>=3.12.0",
"ruff>=0.1.0", "ruff>=0.1.0",
@@ -61,7 +50,6 @@ build-backend = "hatchling.build"
[dependency-groups] [dependency-groups]
dev = [ dev = [
"pytest>=8.0.0", "pytest>=8.0.0",
"pytest-benchmark>=4.0.0",
"pytest-cov>=4.1.0", "pytest-cov>=4.1.0",
"pytest-mock>=3.12.0", "pytest-mock>=3.12.0",
"ruff>=0.1.0", "ruff>=0.1.0",
@@ -76,12 +64,6 @@ addopts = [
"--tb=short", "--tb=short",
"-v", "-v",
] ]
markers = [
"benchmark: marks tests as performance benchmarks (may be slow)",
"e2e: marks tests as end-to-end tests (require network/display)",
"integration: marks tests as integration tests (require external services)",
"ntfy: marks tests that require ntfy service",
]
filterwarnings = [ filterwarnings = [
"ignore::DeprecationWarning", "ignore::DeprecationWarning",
] ]

4
requirements-dev.txt Normal file
View File

@@ -0,0 +1,4 @@
pytest>=8.0.0
pytest-cov>=4.1.0
pytest-mock>=3.12.0
ruff>=0.1.0

4
requirements.txt Normal file
View File

@@ -0,0 +1,4 @@
feedparser>=6.0.0
Pillow>=10.0.0
sounddevice>=0.4.0
numpy>=1.24.0

View File

@@ -1,49 +0,0 @@
#!/usr/bin/env python3
"""Render Mermaid diagrams in markdown files to ASCII art."""
import re
import subprocess
import sys
def extract_mermaid_blocks(content: str) -> list[str]:
"""Extract mermaid blocks from markdown."""
return re.findall(r"```mermaid\n(.*?)\n```", content, re.DOTALL)
def render_diagram(block: str) -> str:
"""Render a single mermaid block to ASCII."""
result = subprocess.run(
["mermaid-ascii", "-f", "-"],
input=block,
capture_output=True,
text=True,
)
if result.returncode != 0:
return f"ERROR: {result.stderr}"
return result.stdout
def main():
if len(sys.argv) < 2:
print("Usage: render-diagrams.py <markdown-file>")
sys.exit(1)
filename = sys.argv[1]
content = open(filename).read()
blocks = extract_mermaid_blocks(content)
print(f"Found {len(blocks)} mermaid diagram(s) in {filename}")
print()
for i, block in enumerate(blocks):
# Skip if empty
if not block.strip():
continue
print(f"=== Diagram {i + 1} ===")
print(render_diagram(block))
if __name__ == "__main__":
main()

View File

@@ -1,64 +0,0 @@
#!/usr/bin/env python3
"""Validate Mermaid diagrams in markdown files."""
import glob
import re
import sys
# Diagram types that are valid in Mermaid
VALID_TYPES = {
"flowchart",
"graph",
"classDiagram",
"sequenceDiagram",
"stateDiagram",
"stateDiagram-v2",
"erDiagram",
"gantt",
"pie",
"mindmap",
"journey",
"gitGraph",
"requirementDiagram",
}
def extract_mermaid_blocks(content: str) -> list[tuple[int, str]]:
"""Extract mermaid blocks with their positions."""
blocks = []
for match in re.finditer(r"```mermaid\n(.*?)\n```", content, re.DOTALL):
blocks.append((match.start(), match.group(1)))
return blocks
def validate_block(block: str) -> bool:
"""Check if a mermaid block has a valid diagram type."""
if not block.strip():
return True # Empty block is OK
first_line = block.strip().split("\n")[0]
return any(first_line.startswith(t) for t in VALID_TYPES)
def main():
md_files = glob.glob("docs/*.md")
errors = []
for filepath in md_files:
content = open(filepath).read()
blocks = extract_mermaid_blocks(content)
for i, (_, block) in enumerate(blocks):
if not validate_block(block):
errors.append(f"{filepath}: invalid diagram type in block {i + 1}")
if errors:
for e in errors:
print(f"ERROR: {e}")
sys.exit(1)
print(f"Validated {len(md_files)} markdown files - all OK")
if __name__ == "__main__":
main()

View File

@@ -1,36 +0,0 @@
"""
Pytest configuration for mainline.
"""
import pytest
def pytest_configure(config):
"""Configure pytest to skip integration tests by default."""
config.addinivalue_line(
"markers",
"integration: marks tests as integration tests (require external services)",
)
config.addinivalue_line("markers", "ntfy: marks tests that require ntfy service")
def pytest_collection_modifyitems(config, items):
"""Skip integration/e2e tests unless explicitly requested with -m."""
# Get the current marker expression
marker_expr = config.getoption("-m", default="")
# If explicitly running integration or e2e, don't skip them
if marker_expr in ("integration", "e2e", "integration or e2e"):
return
# Skip integration tests
skip_integration = pytest.mark.skip(reason="need -m integration to run")
for item in items:
if "integration" in item.keywords:
item.add_marker(skip_integration)
# Skip e2e tests by default (they require browser/display)
skip_e2e = pytest.mark.skip(reason="need -m e2e to run")
for item in items:
if "e2e" in item.keywords and "integration" not in item.keywords:
item.add_marker(skip_e2e)

View File

@@ -1,133 +0,0 @@
"""
End-to-end tests for web client with headless browser.
"""
import os
import socketserver
import threading
from http.server import HTTPServer, SimpleHTTPRequestHandler
from pathlib import Path
import pytest
CLIENT_DIR = Path(__file__).parent.parent.parent / "client"
class ThreadedHTTPServer(socketserver.ThreadingMixIn, HTTPServer):
"""Threaded HTTP server for handling concurrent requests."""
daemon_threads = True
@pytest.fixture(scope="module")
def http_server():
"""Start a local HTTP server for the client."""
os.chdir(CLIENT_DIR)
handler = SimpleHTTPRequestHandler
server = ThreadedHTTPServer(("127.0.0.1", 0), handler)
port = server.server_address[1]
thread = threading.Thread(target=server.serve_forever, daemon=True)
thread.start()
yield f"http://127.0.0.1:{port}"
server.shutdown()
class TestWebClient:
"""Tests for the web client using Playwright."""
@pytest.fixture(autouse=True)
def setup_browser(self):
"""Set up browser for tests."""
pytest.importorskip("playwright")
from playwright.sync_api import sync_playwright
self.playwright = sync_playwright().start()
self.browser = self.playwright.chromium.launch(headless=True)
self.context = self.browser.new_context()
self.page = self.context.new_page()
yield
self.page.close()
self.context.close()
self.browser.close()
self.playwright.stop()
def test_client_loads(self, http_server):
"""Web client loads without errors."""
response = self.page.goto(http_server)
assert response.status == 200, f"Page load failed with status {response.status}"
self.page.wait_for_load_state("domcontentloaded")
content = self.page.content()
assert "<canvas" in content, "Canvas element not found in page"
canvas = self.page.locator("#terminal")
assert canvas.count() > 0, "Canvas not found"
def test_status_shows_connecting(self, http_server):
"""Status shows connecting initially."""
self.page.goto(http_server)
self.page.wait_for_load_state("domcontentloaded")
status = self.page.locator("#status")
assert status.count() > 0, "Status element not found"
def test_canvas_has_dimensions(self, http_server):
"""Canvas has correct dimensions after load."""
self.page.goto(http_server)
self.page.wait_for_load_state("domcontentloaded")
canvas = self.page.locator("#terminal")
assert canvas.count() > 0, "Canvas not found"
def test_no_console_errors_on_load(self, http_server):
"""No JavaScript errors on page load (websocket errors are expected without server)."""
js_errors = []
def handle_console(msg):
if msg.type == "error":
text = msg.text
if "WebSocket" not in text:
js_errors.append(text)
self.page.on("console", handle_console)
self.page.goto(http_server)
self.page.wait_for_load_state("domcontentloaded")
assert len(js_errors) == 0, f"JavaScript errors: {js_errors}"
class TestWebClientProtocol:
"""Tests for WebSocket protocol handling in client."""
@pytest.fixture(autouse=True)
def setup_browser(self):
"""Set up browser for tests."""
pytest.importorskip("playwright")
from playwright.sync_api import sync_playwright
self.playwright = sync_playwright().start()
self.browser = self.playwright.chromium.launch(headless=True)
self.context = self.browser.new_context()
self.page = self.context.new_page()
yield
self.page.close()
self.context.close()
self.browser.close()
self.playwright.stop()
def test_websocket_reconnection(self, http_server):
"""Client attempts reconnection on disconnect."""
self.page.goto(http_server)
self.page.wait_for_load_state("domcontentloaded")
status = self.page.locator("#status")
assert status.count() > 0, "Status element not found"

3
tests/fixtures/test.svg vendored Normal file
View File

@@ -0,0 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100">
<rect x="10" y="10" width="80" height="80" fill="black"/>
</svg>

After

Width:  |  Height:  |  Size: 155 B

View File

@@ -1,31 +0,0 @@
#!/usr/bin/env python3
"""Test script for Kitty graphics display."""
import sys
def test_kitty_simple():
"""Test simple Kitty graphics output with embedded PNG."""
import base64
# Minimal 1x1 red pixel PNG (pre-encoded)
# This is a tiny valid PNG with a red pixel
png_red_1x1 = (
b"\x89PNG\r\n\x1a\n\x00\x00\x00\rIHDR\x00\x00\x00"
b"\x01\x00\x00\x00\x01\x08\x02\x00\x00\x00\x90wS\xde"
b"\x00\x00\x00\x0cIDATx\x9cc\xf8\xcf\xc0\x00\x00\x00"
b"\x03\x00\x01\x00\x05\xfe\xd4\x00\x00\x00\x00IEND\xaeB`\x82"
)
encoded = base64.b64encode(png_red_1x1).decode("ascii")
graphic = f"\x1b_Gf=100,t=d,s=1,v=1,c=1,r=1;{encoded}\x1b\\"
sys.stdout.buffer.write(graphic.encode("utf-8"))
sys.stdout.flush()
print("\n[If you see a red dot above, Kitty graphics is working!]")
print("[If you see nothing or garbage, it's not working]")
if __name__ == "__main__":
test_kitty_simple()

View File

@@ -1,345 +0,0 @@
"""
Tests for engine/pipeline/adapters.py - Stage adapters for the pipeline.
Tests Stage adapters that bridge existing components to the Stage interface:
- DataSourceStage: Wraps DataSource objects
- DisplayStage: Wraps Display backends
- PassthroughStage: Simple pass-through stage for pre-rendered data
- SourceItemsToBufferStage: Converts SourceItem objects to text buffers
- EffectPluginStage: Wraps effect plugins
"""
from unittest.mock import MagicMock
from engine.data_sources.sources import SourceItem
from engine.pipeline.adapters import (
DataSourceStage,
DisplayStage,
EffectPluginStage,
PassthroughStage,
SourceItemsToBufferStage,
)
from engine.pipeline.core import PipelineContext
class TestDataSourceStage:
"""Test DataSourceStage adapter."""
def test_datasource_stage_name(self):
"""DataSourceStage stores name correctly."""
mock_source = MagicMock()
stage = DataSourceStage(mock_source, name="headlines")
assert stage.name == "headlines"
def test_datasource_stage_category(self):
"""DataSourceStage has 'source' category."""
mock_source = MagicMock()
stage = DataSourceStage(mock_source, name="headlines")
assert stage.category == "source"
def test_datasource_stage_capabilities(self):
"""DataSourceStage advertises source capability."""
mock_source = MagicMock()
stage = DataSourceStage(mock_source, name="headlines")
assert "source.headlines" in stage.capabilities
def test_datasource_stage_dependencies(self):
"""DataSourceStage has no dependencies."""
mock_source = MagicMock()
stage = DataSourceStage(mock_source, name="headlines")
assert stage.dependencies == set()
def test_datasource_stage_process_calls_get_items(self):
"""DataSourceStage.process() calls source.get_items()."""
mock_items = [
SourceItem(content="Item 1", source="headlines", timestamp="12:00"),
]
mock_source = MagicMock()
mock_source.get_items.return_value = mock_items
stage = DataSourceStage(mock_source, name="headlines")
ctx = PipelineContext()
result = stage.process(None, ctx)
assert result == mock_items
mock_source.get_items.assert_called_once()
def test_datasource_stage_process_fallback_returns_data(self):
"""DataSourceStage.process() returns data if no get_items method."""
mock_source = MagicMock(spec=[]) # No get_items method
stage = DataSourceStage(mock_source, name="headlines")
ctx = PipelineContext()
test_data = [{"content": "test"}]
result = stage.process(test_data, ctx)
assert result == test_data
class TestDisplayStage:
"""Test DisplayStage adapter."""
def test_display_stage_name(self):
"""DisplayStage stores name correctly."""
mock_display = MagicMock()
stage = DisplayStage(mock_display, name="terminal")
assert stage.name == "terminal"
def test_display_stage_category(self):
"""DisplayStage has 'display' category."""
mock_display = MagicMock()
stage = DisplayStage(mock_display, name="terminal")
assert stage.category == "display"
def test_display_stage_capabilities(self):
"""DisplayStage advertises display capability."""
mock_display = MagicMock()
stage = DisplayStage(mock_display, name="terminal")
assert "display.output" in stage.capabilities
def test_display_stage_dependencies(self):
"""DisplayStage depends on render.output."""
mock_display = MagicMock()
stage = DisplayStage(mock_display, name="terminal")
assert "render.output" in stage.dependencies
def test_display_stage_init(self):
"""DisplayStage.init() calls display.init() with dimensions."""
mock_display = MagicMock()
mock_display.init.return_value = True
stage = DisplayStage(mock_display, name="terminal")
ctx = PipelineContext()
ctx.params = MagicMock()
ctx.params.viewport_width = 100
ctx.params.viewport_height = 30
result = stage.init(ctx)
assert result is True
mock_display.init.assert_called_once_with(100, 30, reuse=False)
def test_display_stage_init_uses_defaults(self):
"""DisplayStage.init() uses defaults when params missing."""
mock_display = MagicMock()
mock_display.init.return_value = True
stage = DisplayStage(mock_display, name="terminal")
ctx = PipelineContext()
ctx.params = None
result = stage.init(ctx)
assert result is True
mock_display.init.assert_called_once_with(80, 24, reuse=False)
def test_display_stage_process_calls_show(self):
"""DisplayStage.process() calls display.show() with data."""
mock_display = MagicMock()
stage = DisplayStage(mock_display, name="terminal")
test_buffer = [[["A", "red"] for _ in range(80)] for _ in range(24)]
ctx = PipelineContext()
result = stage.process(test_buffer, ctx)
assert result == test_buffer
mock_display.show.assert_called_once_with(test_buffer)
def test_display_stage_process_skips_none_data(self):
"""DisplayStage.process() skips show() if data is None."""
mock_display = MagicMock()
stage = DisplayStage(mock_display, name="terminal")
ctx = PipelineContext()
result = stage.process(None, ctx)
assert result is None
mock_display.show.assert_not_called()
def test_display_stage_cleanup(self):
"""DisplayStage.cleanup() calls display.cleanup()."""
mock_display = MagicMock()
stage = DisplayStage(mock_display, name="terminal")
stage.cleanup()
mock_display.cleanup.assert_called_once()
class TestPassthroughStage:
"""Test PassthroughStage adapter."""
def test_passthrough_stage_name(self):
"""PassthroughStage stores name correctly."""
stage = PassthroughStage(name="test")
assert stage.name == "test"
def test_passthrough_stage_category(self):
"""PassthroughStage has 'render' category."""
stage = PassthroughStage()
assert stage.category == "render"
def test_passthrough_stage_is_optional(self):
"""PassthroughStage is optional."""
stage = PassthroughStage()
assert stage.optional is True
def test_passthrough_stage_capabilities(self):
"""PassthroughStage advertises render output capability."""
stage = PassthroughStage()
assert "render.output" in stage.capabilities
def test_passthrough_stage_dependencies(self):
"""PassthroughStage depends on source."""
stage = PassthroughStage()
assert "source" in stage.dependencies
def test_passthrough_stage_process_returns_data_unchanged(self):
"""PassthroughStage.process() returns data unchanged."""
stage = PassthroughStage()
ctx = PipelineContext()
test_data = [
SourceItem(content="Line 1", source="test", timestamp="12:00"),
]
result = stage.process(test_data, ctx)
assert result == test_data
assert result is test_data
class TestSourceItemsToBufferStage:
"""Test SourceItemsToBufferStage adapter."""
def test_source_items_to_buffer_stage_name(self):
"""SourceItemsToBufferStage stores name correctly."""
stage = SourceItemsToBufferStage(name="custom-name")
assert stage.name == "custom-name"
def test_source_items_to_buffer_stage_category(self):
"""SourceItemsToBufferStage has 'render' category."""
stage = SourceItemsToBufferStage()
assert stage.category == "render"
def test_source_items_to_buffer_stage_is_optional(self):
"""SourceItemsToBufferStage is optional."""
stage = SourceItemsToBufferStage()
assert stage.optional is True
def test_source_items_to_buffer_stage_capabilities(self):
"""SourceItemsToBufferStage advertises render output capability."""
stage = SourceItemsToBufferStage()
assert "render.output" in stage.capabilities
def test_source_items_to_buffer_stage_dependencies(self):
"""SourceItemsToBufferStage depends on source."""
stage = SourceItemsToBufferStage()
assert "source" in stage.dependencies
def test_source_items_to_buffer_stage_process_single_line_item(self):
"""SourceItemsToBufferStage converts single-line SourceItem."""
stage = SourceItemsToBufferStage()
ctx = PipelineContext()
items = [
SourceItem(content="Single line content", source="test", timestamp="12:00"),
]
result = stage.process(items, ctx)
assert isinstance(result, list)
assert len(result) >= 1
# Result should be lines of text
assert all(isinstance(line, str) for line in result)
def test_source_items_to_buffer_stage_process_multiline_item(self):
"""SourceItemsToBufferStage splits multiline SourceItem content."""
stage = SourceItemsToBufferStage()
ctx = PipelineContext()
content = "Line 1\nLine 2\nLine 3"
items = [
SourceItem(content=content, source="test", timestamp="12:00"),
]
result = stage.process(items, ctx)
# Should have at least 3 lines
assert len(result) >= 3
assert all(isinstance(line, str) for line in result)
def test_source_items_to_buffer_stage_process_multiple_items(self):
"""SourceItemsToBufferStage handles multiple SourceItems."""
stage = SourceItemsToBufferStage()
ctx = PipelineContext()
items = [
SourceItem(content="Item 1", source="test", timestamp="12:00"),
SourceItem(content="Item 2", source="test", timestamp="12:01"),
SourceItem(content="Item 3", source="test", timestamp="12:02"),
]
result = stage.process(items, ctx)
# Should have at least 3 lines (one per item, possibly more)
assert len(result) >= 3
assert all(isinstance(line, str) for line in result)
class TestEffectPluginStage:
"""Test EffectPluginStage adapter."""
def test_effect_plugin_stage_name(self):
"""EffectPluginStage stores name correctly."""
mock_effect = MagicMock()
stage = EffectPluginStage(mock_effect, name="blur")
assert stage.name == "blur"
def test_effect_plugin_stage_category(self):
"""EffectPluginStage has 'effect' category."""
mock_effect = MagicMock()
stage = EffectPluginStage(mock_effect, name="blur")
assert stage.category == "effect"
def test_effect_plugin_stage_is_not_optional(self):
"""EffectPluginStage is required when configured."""
mock_effect = MagicMock()
stage = EffectPluginStage(mock_effect, name="blur")
assert stage.optional is False
def test_effect_plugin_stage_capabilities(self):
"""EffectPluginStage advertises effect capability with name."""
mock_effect = MagicMock()
stage = EffectPluginStage(mock_effect, name="blur")
assert "effect.blur" in stage.capabilities
def test_effect_plugin_stage_dependencies(self):
"""EffectPluginStage has no static dependencies."""
mock_effect = MagicMock()
stage = EffectPluginStage(mock_effect, name="blur")
# EffectPluginStage has empty dependencies - they are resolved dynamically
assert stage.dependencies == set()
def test_effect_plugin_stage_stage_type(self):
"""EffectPluginStage.stage_type returns effect for non-HUD."""
mock_effect = MagicMock()
stage = EffectPluginStage(mock_effect, name="blur")
assert stage.stage_type == "effect"
def test_effect_plugin_stage_hud_special_handling(self):
"""EffectPluginStage has special handling for HUD effect."""
mock_effect = MagicMock()
stage = EffectPluginStage(mock_effect, name="hud")
assert stage.stage_type == "overlay"
assert stage.is_overlay is True
assert stage.render_order == 100
def test_effect_plugin_stage_process(self):
"""EffectPluginStage.process() calls effect.process()."""
mock_effect = MagicMock()
mock_effect.process.return_value = "processed_data"
stage = EffectPluginStage(mock_effect, name="blur")
ctx = PipelineContext()
test_buffer = "test_buffer"
result = stage.process(test_buffer, ctx)
assert result == "processed_data"
mock_effect.process.assert_called_once()

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