Commit Graph

5 Commits

Author SHA1 Message Date
0eb5f1d5ff feat: Implement pipeline hot-rebuild and camera improvements
- Fixes issue #45: Add state property to EffectContext for motionblur/afterimage effects
- Fixes issue #44: Reset camera bounce direction state in reset() method
- Fixes issue #43: Implement pipeline hot-rebuild with state preservation
- Adds radial camera mode for polar coordinate scanning
- Adds afterimage and motionblur effects
- Adds acceptance tests for camera and pipeline rebuild

Closes #43, #44, #45
2026-03-19 03:33:48 -07:00
57de835ae0 feat: Implement scrolling camera with layout-aware filtering
- Rename VERTICAL camera mode to FEED (rapid single-item view)
- Add SCROLL camera mode with float accumulation for smooth movie-credits style scrolling
- Add estimate_block_height() for cheap layout calculation without full rendering
- Replace ViewportFilterStage with layout-aware filtering that tracks camera position
- Add render caching to FontStage to avoid re-rendering items
- Fix CameraStage to use global canvas height for scrolling bounds
- Add horizontal padding in Camera.apply() to prevent ghosting
- Add get_dimensions() to MultiDisplay for proper viewport sizing
- Fix PygameDisplay to auto-detect viewport from window size
- Update presets to use scroll camera with appropriate speeds
2026-03-17 00:21:18 -07:00
e0bbfea26c refactor: consolidate pipeline architecture with unified data source system
MAJOR REFACTORING: Consolidate duplicated pipeline code and standardize on
capability-based dependency resolution. This is a significant but backwards-compatible
restructuring that improves maintainability and extensibility.

## ARCHITECTURE CHANGES

### Data Sources Consolidation
- Move engine/sources_v2.py → engine/data_sources/sources.py
- Move engine/pipeline_sources/ → engine/data_sources/
- Create unified DataSource ABC with common interface:
  * fetch() - idempotent data retrieval
  * get_items() - cached access with automatic refresh
  * refresh() - force cache invalidation
  * is_dynamic - indicate streaming vs static sources
- Support for SourceItem dataclass (content, source, timestamp, metadata)

### Display Backend Improvements
- Update all 7 display backends to use new import paths
- Terminal: Improve dimension detection and handling
- WebSocket: Better error handling and client lifecycle
- Sixel: Refactor graphics rendering
- Pygame: Modernize event handling
- Kitty: Add protocol support for inline images
- Multi: Ensure proper forwarding to all backends
- Null: Maintain testing backend functionality

### Pipeline Adapter Consolidation
- Refactor adapter stages for clarity and flexibility
- RenderStage now handles both item-based and buffer-based rendering
- Add SourceItemsToBufferStage for converting data source items
- Improve DataSourceStage to work with all source types
- Add DisplayStage wrapper for display backends

### Camera & Viewport Refinements
- Update Camera class for new architecture
- Improve viewport dimension detection
- Better handling of resize events across backends

### New Effect Plugins
- border.py: Frame rendering effect with configurable style
- crop.py: Viewport clipping effect for selective display
- tint.py: Color filtering effect for atmosphere

### Tests & Quality
- Add test_border_effect.py with comprehensive border tests
- Add test_crop_effect.py with viewport clipping tests
- Add test_tint_effect.py with color filtering tests
- Update test_pipeline.py for new architecture
- Update test_pipeline_introspection.py for new data source location
- All 463 tests pass with 56% coverage
- Linting: All checks pass with ruff

### Removals (Code Cleanup)
- Delete engine/benchmark.py (deprecated performance testing)
- Delete engine/pipeline_sources/__init__.py (moved to data_sources)
- Delete engine/sources_v2.py (replaced by data_sources/sources.py)
- Update AGENTS.md to reflect new structure

### Import Path Updates
- Update engine/pipeline/controller.py::create_default_pipeline()
  * Old: from engine.sources_v2 import HeadlinesDataSource
  * New: from engine.data_sources.sources import HeadlinesDataSource
- All display backends import from new locations
- All tests import from new locations

## BACKWARDS COMPATIBILITY

This refactoring is intended to be backwards compatible:
- Pipeline execution unchanged (DAG-based with capability matching)
- Effect plugins unchanged (EffectPlugin interface same)
- Display protocol unchanged (Display duck-typing works as before)
- Config system unchanged (presets.toml format same)

## TESTING

- 463 tests pass (0 failures, 19 skipped)
- Full linting check passes
- Manual testing on demo, poetry, websocket modes
- All new effect plugins tested

## FILES CHANGED

- 24 files modified/added/deleted
- 723 insertions, 1,461 deletions (net -738 LOC - cleanup!)
- No breaking changes to public APIs
- All transitive imports updated correctly
2026-03-16 19:47:12 -07:00
bfd94fe046 feat(pipeline): add Canvas and FontStage for rendering
- Add Canvas class for 2D surface management
- Add CanvasStage for pipeline integration
- Add FontStage as Transform for font rendering
- Update Camera with x, y, w, h, zoom and guardrails
- Add get_dimensions() to Display protocol
2026-03-16 15:39:54 -07:00
9b139a40f7 feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating
- Refactor scroll.py and demo to use Camera abstraction
- Add vis_offset for horizontal scrolling support
- Add camera_x to EffectContext for effects
- Add pygame window resize handling
- Add HUD effect plugin for demo mode
- Add --demo flag to run demo mode
- Add tests for Camera and vis_offset
2026-03-16 01:46:21 -07:00