forked from genewildish/Mainline
feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating - Refactor scroll.py and demo to use Camera abstraction - Add vis_offset for horizontal scrolling support - Add camera_x to EffectContext for effects - Add pygame window resize handling - Add HUD effect plugin for demo mode - Add --demo flag to run demo mode - Add tests for Camera and vis_offset
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tests/test_vis_offset.py
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32
tests/test_vis_offset.py
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from engine.effects.legacy import vis_offset, vis_trunc
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def test_vis_offset_no_change():
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"""vis_offset with offset 0 returns original."""
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result = vis_offset("hello", 0)
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assert result == "hello"
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def test_vis_offset_trims_start():
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"""vis_offset skips first N characters."""
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result = vis_offset("hello world", 6)
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assert result == "world"
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def test_vis_offset_handles_ansi():
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"""vis_offset handles ANSI codes correctly."""
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result = vis_offset("\033[31mhello\033[0m", 3)
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assert result == "lo\x1b[0m" or "lo" in result
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def test_vis_offset_greater_than_length():
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"""vis_offset with offset > length returns empty-ish."""
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result = vis_offset("hi", 10)
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assert result == ""
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def test_vis_trunc_still_works():
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"""Ensure vis_trunc still works after changes."""
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result = vis_trunc("hello world", 5)
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assert result == "hello"
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