feat(core): add Camera abstraction for viewport scrolling

- Add Camera class with modes: vertical, horizontal, omni, floating
- Refactor scroll.py and demo to use Camera abstraction
- Add vis_offset for horizontal scrolling support
- Add camera_x to EffectContext for effects
- Add pygame window resize handling
- Add HUD effect plugin for demo mode
- Add --demo flag to run demo mode
- Add tests for Camera and vis_offset
This commit is contained in:
2026-03-16 01:46:21 -07:00
parent e1408dcf16
commit 9b139a40f7
10 changed files with 343 additions and 37 deletions

View File

@@ -87,10 +87,26 @@ class TestRenderTickerZone:
def test_returns_list(self):
"""Returns a list of strings."""
result, cache = layers.render_ticker_zone([], 0, 10, 80, {}, 0.0)
result, cache = layers.render_ticker_zone(
[],
scroll_cam=0,
camera_x=0,
ticker_h=10,
w=80,
noise_cache={},
grad_offset=0.0,
)
assert isinstance(result, list)
def test_returns_dict_for_cache(self):
"""Returns a dict for the noise cache."""
result, cache = layers.render_ticker_zone([], 0, 10, 80, {}, 0.0)
result, cache = layers.render_ticker_zone(
[],
scroll_cam=0,
camera_x=0,
ticker_h=10,
w=80,
noise_cache={},
grad_offset=0.0,
)
assert isinstance(cache, dict)