forked from genewildish/Mainline
feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating - Refactor scroll.py and demo to use Camera abstraction - Add vis_offset for horizontal scrolling support - Add camera_x to EffectContext for effects - Add pygame window resize handling - Add HUD effect plugin for demo mode - Add --demo flag to run demo mode - Add tests for Camera and vis_offset
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@@ -29,10 +29,11 @@ class EffectContext:
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terminal_height: int
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scroll_cam: int
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ticker_height: int
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mic_excess: float
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grad_offset: float
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frame_number: int
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has_message: bool
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camera_x: int = 0
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mic_excess: float = 0.0
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grad_offset: float = 0.0
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frame_number: int = 0
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has_message: bool = False
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items: list = field(default_factory=list)
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