chore: fix linting issues in plugins after refactor

- Remove unused imports in glitch.py
- Remove unused variables in hud.py
This commit is contained in:
2026-03-18 04:07:17 -07:00
parent b37b2ccc73
commit 4b26c947e8
2 changed files with 2 additions and 6 deletions

View File

@@ -1,8 +1,7 @@
import random import random
from engine import config
from engine.effects.types import EffectConfig, EffectContext, EffectPlugin from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
from engine.terminal import C_DIM, DIM, G_DIM, G_LO, RST from engine.terminal import DIM, G_LO, RST
class GlitchEffect(EffectPlugin): class GlitchEffect(EffectPlugin):
@@ -29,7 +28,7 @@ class GlitchEffect(EffectPlugin):
original_lengths = [len(ansi_pattern.sub("", line)) for line in result] original_lengths = [len(ansi_pattern.sub("", line)) for line in result]
for _ in range(min(n_hits, len(result))): for _ in range(min(n_hits, len(result))):
gi = random.randint(0, len(result) - 1) gi = random.randint(0, len(result) - 1)
original_line = result[gi] result[gi]
target_len = original_lengths[gi] # Use stored original length target_len = original_lengths[gi] # Use stored original length
glitch_bar = self._glitch_bar(target_len) glitch_bar = self._glitch_bar(target_len)
result[gi] = glitch_bar result[gi] = glitch_bar

View File

@@ -64,9 +64,6 @@ class HudEffect(EffectPlugin):
if frame_count > 0 and frame_time > 0: if frame_count > 0 and frame_time > 0:
fps = 1000.0 / frame_time fps = 1000.0 / frame_time
w = ctx.terminal_width
h = ctx.terminal_height
effect_name = self.config.params.get("display_effect", "none") effect_name = self.config.params.get("display_effect", "none")
effect_intensity = self.config.params.get("display_intensity", 0.0) effect_intensity = self.config.params.get("display_intensity", 0.0)