2025-12-29 - 2026-03-29
Overview
2 Releases published by 1 user
Published
backup/feature-caps-2026-03-20
Published
backup/main-2026-03-20
46 Issues closed from 1 user
Closed
#47 HUD effect invisible - runs as overlay after display stage
Closed
#49 feat: Implement concurrent async fetching with fast-start mode
Closed
#41 Update docs/PIPELINE.md to reflect Stage-based architecture
Closed
#26 Add Streaming display backend
Closed
#34 Improve benchmarking system and performance tests
Closed
#33 Add web-based pipeline editor UI
Closed
#35 Epic: Pipeline Mutation API for Stage Hot-Swapping
Closed
#46 Oscillator sensor visualization and data export scripts
Closed
#37 Refactor app.py and adapter.py for better maintainability
Closed
#43 Implement pipeline hot-rebuild with state preservation
Closed
#44 Fix bounce camera acceptance test with unrealistic speed
Closed
#45 Fix motionblur effect: EffectContext missing state attribute
Closed
#40 Bug: CameraStage doesn't propagate camera_y to PipelineContext
Closed
#39 Bug: Camera update() method never called, scroll position never advances
Closed
#36 CI: Benchmarking task runs during code coverage test causing interference
Closed
#38 Bug: PIL-based block height estimation causes severe performance degradation
Closed
#2 Epic: Pipeline Architecture Modernization
Closed
#3 Epic: Data Source Unification
Closed
#4 Epic: Display Backend Expansion
Closed
#5 Epic: Real-Time Input (Sensors)
Closed
#6 Epic: Effects Plugin System
Closed
#7 Story: Capability-Based Dependency Resolution
Closed
#8 Story: Viewport Filtering and Camera Modes
Closed
#9 Story: MultiDisplay Support
Closed
#10 Story: Unified DataSource Abstraction
Closed
#11 Story: ListDataSource for Pre-fetched Content
Closed
#12 Story: WebSocket Display Backend
Closed
#13 Story: Sixel Display Backend
Closed
#14 Story: Null Display for Testing
Closed
#15 Story: MicSensor for Audio Input
Closed
#16 Story: Pipeline Metrics Sensor
Closed
#17 Story: EffectPlugin ABC and Registry
Closed
#18 Story: Param Bindings to Sensors
Closed
#20 Epic: Additional Display Backends & Pipeline Tools
Closed
#21 Story: Kitty Display Backend
Closed
#22 Story: Pygame Display Backend
Closed
#23 Story: Pipeline Introspection
Closed
#24 Story: Gallery Presets
Closed
#27 Refactor: Move effects_plugins to engine/effects/plugins
Closed
#28 feat: add glyph caching to PygameDisplay for performance
Closed
#29 feat(pipeline): add direct CLI mode with validation framework
Closed
#30 feat(pipeline): add fixtures system for cached test data
Closed
#31 feat(ui): enhance UI panel with preset picker and parameter adjustment
Closed
#32 feat(effects): add entropy parameter to effect plugins
Closed
#25 Bug: Terminal display width wobble - inconsistent width measurement
Closed
#19 Story: Legacy Cleanup Phase 5 (Incomplete)
51 Issues created by 1 user
Opened
#2 Epic: Pipeline Architecture Modernization
Opened
#3 Epic: Data Source Unification
Opened
#4 Epic: Display Backend Expansion
Opened
#5 Epic: Real-Time Input (Sensors)
Opened
#6 Epic: Effects Plugin System
Opened
#7 Story: Capability-Based Dependency Resolution
Opened
#8 Story: Viewport Filtering and Camera Modes
Opened
#9 Story: MultiDisplay Support
Opened
#10 Story: Unified DataSource Abstraction
Opened
#11 Story: ListDataSource for Pre-fetched Content
Opened
#12 Story: WebSocket Display Backend
Opened
#13 Story: Sixel Display Backend
Opened
#14 Story: Null Display for Testing
Opened
#15 Story: MicSensor for Audio Input
Opened
#16 Story: Pipeline Metrics Sensor
Opened
#17 Story: EffectPlugin ABC and Registry
Opened
#18 Story: Param Bindings to Sensors
Opened
#19 Story: Legacy Cleanup Phase 5 (Incomplete)
Opened
#20 Epic: Additional Display Backends & Pipeline Tools
Opened
#21 Story: Kitty Display Backend
Opened
#22 Story: Pygame Display Backend
Opened
#23 Story: Pipeline Introspection
Opened
#24 Story: Gallery Presets
Opened
#25 Bug: Terminal display width wobble - inconsistent width measurement
Opened
#26 Add Streaming display backend
Opened
#27 Refactor: Move effects_plugins to engine/effects/plugins
Opened
#28 feat: add glyph caching to PygameDisplay for performance
Opened
#29 feat(pipeline): add direct CLI mode with validation framework
Opened
#30 feat(pipeline): add fixtures system for cached test data
Opened
#31 feat(ui): enhance UI panel with preset picker and parameter adjustment
Opened
#32 feat(effects): add entropy parameter to effect plugins
Opened
#33 Add web-based pipeline editor UI
Opened
#34 Improve benchmarking system and performance tests
Opened
#35 Epic: Pipeline Mutation API for Stage Hot-Swapping
Opened
#36 CI: Benchmarking task runs during code coverage test causing interference
Opened
#37 Refactor app.py and adapter.py for better maintainability
Opened
#38 Bug: PIL-based block height estimation causes severe performance degradation
Opened
#39 Bug: Camera update() method never called, scroll position never advances
Opened
#40 Bug: CameraStage doesn't propagate camera_y to PipelineContext
Opened
#41 Update docs/PIPELINE.md to reflect Stage-based architecture
Opened
#42 Finish ModernGL display backend implementation
Opened
#43 Implement pipeline hot-rebuild with state preservation
Opened
#44 Fix bounce camera acceptance test with unrealistic speed
Opened
#45 Fix motionblur effect: EffectContext missing state attribute
Opened
#46 Oscillator sensor visualization and data export scripts
Opened
#47 HUD effect invisible - runs as overlay after display stage
Opened
#48 Epic: Preset Scripting Language for Mainline
Opened
#49 feat: Implement concurrent async fetching with fast-start mode
Opened
#50 Epic: Message Overlay and Ntfy Integration
Opened
#51 Epic: Usable Interaction Model for Displays and Keybindings
Opened
#52 Epic: User-Friendly Preset Editor GUI