27 lines
740 B
C++
27 lines
740 B
C++
#pragma once
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/*
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"Splat" as in "splat pixel rendering" takes a pixel value in float x,y
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coordinates and "splats" it into a 2x2 tile of pixel values.
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Each of the four pixels in the tile is a fl::u8 value in the range
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[0..255] that represents the intensity of the pixel at that point.
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*/
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#include "fl/tile2x2.h"
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#include "fl/int.h"
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#include "fl/geometry.h"
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namespace fl {
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/// "Splat" as in "splat pixel rendering" takes a pixel value in float x,y
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/// coordinates and "splats" it into a 2x2 tile of pixel values.
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///
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/// Each of the four pixels in the tile is a fl::u8 value in the range
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/// [0..255] that represents the intensity of the pixel at that point.
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/// Tile2x2_u8 splat(vec2f xy);
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Tile2x2_u8 splat(vec2f xy);
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} // namespace fl
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