#pragma once /* "Splat" as in "splat pixel rendering" takes a pixel value in float x,y coordinates and "splats" it into a 2x2 tile of pixel values. Each of the four pixels in the tile is a fl::u8 value in the range [0..255] that represents the intensity of the pixel at that point. */ #include "fl/tile2x2.h" #include "fl/int.h" #include "fl/geometry.h" namespace fl { /// "Splat" as in "splat pixel rendering" takes a pixel value in float x,y /// coordinates and "splats" it into a 2x2 tile of pixel values. /// /// Each of the four pixels in the tile is a fl::u8 value in the range /// [0..255] that represents the intensity of the pixel at that point. /// Tile2x2_u8 splat(vec2f xy); Tile2x2_u8 splat(vec2f xy); } // namespace fl