Files
2026-02-12 00:45:31 -08:00

172 lines
5.2 KiB
Python

#!/usr/bin/env python3
import argparse
import os
import sys
from concurrent.futures import Future
from pathlib import Path
from typing import List, Sequence
from ci.compiler.clang_compiler import Compiler, CompilerOptions, Result
from ci.compiler.test_example_compilation import (
create_fastled_compiler,
get_fastled_core_sources,
)
def _sorted_src_files(files: Sequence[Path]) -> List[Path]:
project_root = Path.cwd()
def key_fn(p: Path) -> str:
try:
rel = p.relative_to(project_root)
except Exception:
rel = p
return rel.as_posix()
return sorted(files, key=key_fn)
def _partition(files: List[Path], chunks: int) -> List[List[Path]]:
total = len(files)
if chunks <= 0:
raise ValueError("chunks must be >= 1")
chunks = min(chunks, total) if total > 0 else 1
base = total // chunks
rem = total % chunks
partitions: List[List[Path]] = []
start = 0
for i in range(chunks):
size = base + (1 if i < rem else 0)
end = start + size
if size > 0:
partitions.append(files[start:end])
start = end
return partitions
def build_unity_chunks_and_archive(
compiler: Compiler,
chunks: int,
output_archive: Path,
unity_dir: Path,
no_parallel: bool,
) -> Path:
unity_dir.mkdir(parents=True, exist_ok=True)
# Gather and sort source files consistently with existing library logic
files = get_fastled_core_sources()
# Exclude any main-like TU
files = [p for p in files if p.name != "stub_main.cpp"]
files = _sorted_src_files(files)
if not files:
raise RuntimeError("No source files found under src/** for unity build")
partitions = _partition(files, chunks)
# Prepare per-chunk unity paths
unity_cpp_paths: List[Path] = [
unity_dir / f"unity{i + 1}.cpp" for i in range(len(partitions))
]
unity_obj_paths: List[Path] = [p.with_suffix(".o") for p in unity_cpp_paths]
# Compile chunks
futures: List[Future[Result]] = []
compile_opts = CompilerOptions(
include_path=compiler.settings.include_path,
compiler=compiler.settings.compiler,
defines=compiler.settings.defines,
std_version=compiler.settings.std_version,
compiler_args=compiler.settings.compiler_args,
use_pch=False,
additional_flags=["-c"],
parallel=not no_parallel,
)
def submit(idx: int) -> Future[Result]:
chunk_files = partitions[idx]
unity_cpp = unity_cpp_paths[idx]
return compiler.compile_unity(compile_opts, chunk_files, unity_cpp)
if no_parallel:
# Sequential execution
for i in range(len(partitions)):
result = submit(i).result()
if not result.ok:
raise RuntimeError(f"Unity chunk {i + 1} failed: {result.stderr}")
else:
futures = [submit(i) for i in range(len(partitions))]
for i, fut in enumerate(futures):
result = fut.result()
if not result.ok:
raise RuntimeError(f"Unity chunk {i + 1} failed: {result.stderr}")
# Create archive from chunk objects
from ci.compiler.clang_compiler import LibarchiveOptions
output_archive.parent.mkdir(parents=True, exist_ok=True)
archive_result = compiler.create_archive(
unity_obj_paths, output_archive, LibarchiveOptions()
).result()
if not archive_result.ok:
raise RuntimeError(f"Archive creation failed: {archive_result.stderr}")
return output_archive
def main() -> int:
parser = argparse.ArgumentParser(
description="Chunked UNITY build and archive for FastLED src/**"
)
parser.add_argument(
"--chunks", type=int, default=1, help="Number of unity chunks (1-4 typical)"
)
parser.add_argument(
"--no-parallel", action="store_true", help="Compile unity chunks sequentially"
)
parser.add_argument(
"--output",
type=str,
default=str(Path(".build/fastled/libfastled.a")),
help="Path to output archive libfastled.a",
)
parser.add_argument(
"--unity-dir",
type=str,
default=str(Path(".build/fastled/unity")),
help="Directory to place generated unity{N}.cpp/.o files",
)
parser.add_argument(
"--use-pch",
action="store_true",
help="Enable PCH (not recommended for unity builds)",
)
args = parser.parse_args()
# Anchor to project root (two levels up from this file)
here = Path(__file__).resolve()
project_root = here.parent.parent.parent
os.chdir(project_root)
try:
compiler = create_fastled_compiler(
use_pch=args.use_pch, parallel=not args.no_parallel
)
out = build_unity_chunks_and_archive(
compiler=compiler,
chunks=args.chunks,
output_archive=Path(args.output),
unity_dir=Path(args.unity_dir),
no_parallel=args.no_parallel,
)
print(f"[UNITY] Created archive: {out}")
return 0
except KeyboardInterrupt:
raise
except Exception as e:
print(f"\x1b[31m[UNITY] FAILED: {e}\x1b[0m")
return 1
if __name__ == "__main__":
sys.exit(main())