- Generate BUILD_TOKEN from 'git describe --always --dirty'
- Include via -include flag in justfile compile recipe
- Print BUILD_TOKEN in boot banners (DoorbellLogic + uno-r4-wifi)
- Remove all [tasks] from mise.toml; keep only [tools] + [env]
- Update AGENTS.md to use just commands as single source of truth
- Add 'just full' recipe (compile -> upload -> monitor -> watch)
- Switch BOARD var to env_var_or_default for mise set compatibility
- DRY clean/clean-temp with wildcard patterns
- Pure static helper class moved from DisplayManager.h to Style.h
- Drivers now use TileLayoutHelper::calculateLayouts() directly
- Remove extern DisplayManager references from display drivers
- Drop LGFX_USE_V1 build flag (no longer needed)
- Add delay(LOOP_YIELD_MS) in S3 loop to prevent watchdog
1. **Method Signature Update**: Added `bool active` parameter to `updateHint()` method across the display driver hierarchy:
- `DisplayManager::updateHint(x, y, active)` - delegates to driver
- `DisplayDriverTFT::updateHint(x, y, active)` - override implementation
- `DisplayDriverGFX::updateHint(x, y, active)` - override implementation
2. **Code Formatting**: `DisplayManager.h` reformatted (whitespace/comment style changes only)
- **Breaking Change**: All existing `updateHint(x, y)` calls will fail to compile until updated to include the `active` parameter
- **Enhanced Control**: Callers can now explicitly show/hide touch hints rather than just updating position, enabling better touch feedback UX (e.g., hide hint on touch release)
- **API Consistency**: All implementations in the driver hierarchy now enforce the same signature
1. **Added `active` parameter to hint animation**
- `updateHint()` now accepts a boolean `active` parameter across both display drivers (TFT and GFX)
- When `active=true`: faster pulse animation (500ms period) during active hold
- When `active=false`: slower pulse animation (2000ms period) during idle state
2. **Improved animation calculations**
- Replaced modulo operator with `fmodf()` for cleaner float calculations
- Standardized to `static_cast<uint8_t>()` for type conversions
- Fixed GFX driver to use `color565()` method instead of manual bit shifting
3. **Updated hint display logic**
- Now differentiates between "holding" state (fast pulse) and "idle" state (slow pulse)
- Hint draws at both states when `holdStartX >= 0` (touch position captured)
4. **Added code formatter task**
- New `mise.toml` task for running clang-format across all source files
- Users get **visual feedback differentiation**: fast pulsing during active hold vs. slow pulsing when idle
- More intuitive UI that clearly indicates whether a long-press is in progress or just waiting
- Cleaner, more maintainable code with standardized calculations and type conversions