refactor(Format code): Improve readability and structure

This commit is contained in:
2026-02-18 17:57:54 -08:00
parent c81e23f7cd
commit e4609c6978
11 changed files with 120 additions and 136 deletions

View File

@@ -1,4 +1,5 @@
#include "DisplayDriverTFT.h"
#include <KlubhausCore.h>
extern DisplayManager display;
@@ -35,7 +36,8 @@ void DisplayDriverTFT::setBacklight(bool on) { digitalWrite(PIN_LCD_BL, on ? HIG
// ── Rendering ───────────────────────────────────────────────
void DisplayDriverTFT::render(const ScreenState& st) {
if(st.screen != _lastScreen || (st.screen == ScreenID::BOOT && st.bootStage != _lastBootStage)) {
if(st.screen != _lastScreen
|| (st.screen == ScreenID::BOOT && st.bootStage != _lastBootStage)) {
_needsRedraw = true;
_lastScreen = st.screen;
_lastBootStage = st.bootStage;
@@ -162,7 +164,7 @@ void DisplayDriverTFT::drawDashboard(const ScreenState& st) {
_tft.setTextSize(2);
int textLen = strlen(tileLabels[i]);
int textW = textLen * 12;
_tft.setCursor(x + w/2 - textW/2, y + h/2 - 10);
_tft.setCursor(x + w / 2 - textW / 2, y + h / 2 - 10);
_tft.print(tileLabels[i]);
}
}
@@ -202,9 +204,7 @@ TouchEvent DisplayDriverTFT::readTouch() {
return evt;
}
uint16_t DisplayDriverTFT::getRawTouchZ() {
return _tft.getTouchRawZ();
}
uint16_t DisplayDriverTFT::getRawTouchZ() { return _tft.getTouchRawZ(); }
void DisplayDriverTFT::transformTouch(int* x, int* y) {
// Resistive touch panel is rotated 90° vs display - swap coordinates

View File

@@ -25,7 +25,8 @@ void DisplayDriverTFT::setBacklight(bool on) { digitalWrite(PIN_LCD_BL, on ? HIG
// ── Rendering ───────────────────────────────────────────────
void DisplayDriverTFT::render(const ScreenState& st) {
if(st.screen != _lastScreen || (st.screen == ScreenID::BOOT && st.bootStage != _lastBootStage)) {
if(st.screen != _lastScreen
|| (st.screen == ScreenID::BOOT && st.bootStage != _lastBootStage)) {
_needsRedraw = true;
_lastScreen = st.screen;
_lastBootStage = st.bootStage;

View File

@@ -151,7 +151,8 @@ void DisplayDriverGFX::render(const ScreenState& state) {
return;
// Check if we need full redraw
if(state.screen != _lastScreen || (state.screen == ScreenID::BOOT && state.bootStage != _lastBootStage)) {
if(state.screen != _lastScreen
|| (state.screen == ScreenID::BOOT && state.bootStage != _lastBootStage)) {
_needsRedraw = true;
_lastScreen = state.screen;
_lastBootStage = state.bootStage;
@@ -284,7 +285,7 @@ void DisplayDriverGFX::drawDashboard(const ScreenState& state) {
// Tile label
_gfx->setTextColor(0xFFFF);
_gfx->setTextSize(2);
_gfx->setCursor(x + w/2 - 10, y + h/2 - 10);
_gfx->setCursor(x + w / 2 - 10, y + h / 2 - 10);
_gfx->print(tileLabels[i]);
}
}

View File

@@ -18,6 +18,9 @@ public:
int width() override;
int height() override;
// Dashboard tile mapping
int dashboardTouch(int x, int y);
// ── Internal ──
static DisplayDriverGFX& instance();

View File

@@ -1,4 +1,4 @@
FQBN="esp32:esp32:waveshare_esp32_s3_touch_lcd_43:PSRAM=enabled,FlashSize=16M,USBMode=hwcdc,PartitionScheme=app3M_fat9M_16MB"
PORT="/dev/ttyACM0"
LIBS="--libraries ./vendor/esp32-s3-lcd-43/LovyanGFX"
LIBS="--libraries ~/Arduino/libraries/LovyanGFX"
OPTS="-DDEBUG_MODE -DBOARD_HAS_PSRAM -DLGFX_USE_V1"

View File

@@ -2,6 +2,7 @@
#include "IDisplayDriver.h"
#include "ScreenState.h"
#include <cmath>
/// Layout helper for dashboard tiles - computes positions based on constraints
@@ -10,50 +11,45 @@ public:
/// Calculate tile layouts for the given display dimensions
/// Returns array of TileLayout (must have capacity for DASHBOARD_TILE_COUNT)
/// Returns the number of columns and rows used
static int calculateLayouts(
int displayW,
int displayH,
int headerH,
int margin,
TileLayout* outLayouts,
int* outCols,
int* outRows
) {
static int calculateLayouts(int displayW, int displayH, int headerH, int margin,
TileLayout* outLayouts, int* outCols, int* outRows) {
int contentH = displayH - headerH;
int tileCount = DASHBOARD_TILE_COUNT;
// Determine base grid based on display aspect ratio
int cols, rows;
calculateGrid(tileCount, displayW, contentH, &cols, &rows);
// Calculate base cell sizes
int cellW = displayW / cols;
int cellH = contentH / rows;
// Simple first-fit: place tiles in order, respecting min sizes
// For more complex layouts, tiles could specify preferred positions
for(int i = 0; i < tileCount; i++) {
const DashboardTile& tile = DASHBOARD_TILES[i];
int tileCols = tile.constraint.minCols;
int tileRows = tile.constraint.minRows;
// Find next available position
int col = 0, row = 0;
findNextPosition(outLayouts, i, cols, rows, &col, &row);
// Ensure tile fits within grid
if(col + tileCols > cols) tileCols = cols - col;
if(row + tileRows > rows) tileRows = rows - row;
if(col + tileCols > cols)
tileCols = cols - col;
if(row + tileRows > rows)
tileRows = rows - row;
// Calculate pixel position
int x = col * cellW + margin;
int y = headerH + row * cellH + margin;
int w = tileCols * cellW - 2 * margin;
int h = tileRows * cellH - 2 * margin;
outLayouts[i] = {x, y, w, h, col, row, tileCols, tileRows};
outLayouts[i] = { x, y, w, h, col, row, tileCols, tileRows };
}
*outCols = cols;
*outRows = rows;
return tileCount;
@@ -61,17 +57,20 @@ public:
private:
/// Calculate optimal grid dimensions based on display and tile constraints
static void calculateGrid(int tileCount, int displayW, int contentH, int* outCols, int* outRows) {
static void calculateGrid(
int tileCount, int displayW, int contentH, int* outCols, int* outRows) {
// Calculate aspect ratio to determine preferred layout
float aspectRatio = (float)displayW / contentH;
// Start with simple square-ish grid
int cols = (int)std::sqrt(tileCount * aspectRatio);
if(cols < 1) cols = 1;
if(cols > tileCount) cols = tileCount;
if(cols < 1)
cols = 1;
if(cols > tileCount)
cols = tileCount;
int rows = (tileCount + cols - 1) / cols;
// For wide displays (landscape), prefer more columns
if(aspectRatio > 1.5f && tileCount <= 6) {
cols = tileCount;
@@ -82,21 +81,22 @@ private:
rows = tileCount;
cols = 1;
}
*outCols = cols;
*outRows = rows;
}
/// Find next available grid position
static void findNextPosition(const TileLayout* layouts, int count, int gridCols, int gridRows, int* outCol, int* outRow) {
static void findNextPosition(const TileLayout* layouts, int count, int gridCols, int gridRows,
int* outCol, int* outRow) {
// Simple: find first empty cell
// Could be enhanced to pack tightly based on tile sizes
for(int r = 0; r < gridRows; r++) {
for(int c = 0; c < gridCols; c++) {
bool occupied = false;
for(int i = 0; i < count; i++) {
if(layouts[i].col <= c && c < layouts[i].col + layouts[i].cols &&
layouts[i].row <= r && r < layouts[i].row + layouts[i].rows) {
if(layouts[i].col <= c && c < layouts[i].col + layouts[i].cols
&& layouts[i].row <= r && r < layouts[i].row + layouts[i].rows) {
occupied = true;
break;
}
@@ -130,7 +130,8 @@ public:
}
void render(const ScreenState& st) {
if(!_drv) return;
if(!_drv)
return;
_drv->render(st);
}
@@ -146,62 +147,65 @@ public:
/// Show touch feedback - highlights the tile at given coordinates
/// Returns true if a valid tile is being touched
bool showTouchFeedback(int x, int y) {
if(!_drv || _gridCols <= 0) return false;
if(!_drv || _gridCols <= 0)
return false;
// Transform touch coordinates
_drv->transformTouch(&x, &y);
int headerH = 30;
if(y < headerH) return false;
if(y < headerH)
return false;
// Calculate which cell
int cellW = _drv->width() / _gridCols;
int cellH = (_drv->height() - headerH) / _gridRows;
int col = x / cellW;
int row = (y - headerH) / cellH;
if(col < 0 || col >= _gridCols || row < 0 || row >= _gridRows)
return false;
// Find which tile is at this position
for(int i = 0; i < _tileCount; i++) {
const TileLayout& lay = _layouts[i];
if(lay.col <= col && col < lay.col + lay.cols &&
lay.row <= row && lay.row + lay.rows > row) {
if(lay.col <= col && col < lay.col + lay.cols && lay.row <= row
&& lay.row + lay.rows > row) {
// Found the tile - draw highlight via driver
_drv->updateHint(lay.x, lay.y, true); // active=true means show feedback
_drv->updateHint(lay.x, lay.y, true); // active=true means show feedback
return true;
}
}
return false;
}
/// Clear touch feedback
void clearTouchFeedback() {
if(_drv)
_drv->updateHint(0, 0, false); // active=false means clear
_drv->updateHint(0, 0, false); // active=false means clear
}
/// Check if current position is still in same tile as touch-down
bool isSameTile(int downX, int downY, int currentX, int currentY) const {
if(!_drv || _gridCols <= 0 || downX < 0) return false;
if(!_drv || _gridCols <= 0 || downX < 0)
return false;
int dx = downX, dy = downY;
int cx = currentX, cy = currentY;
_drv->transformTouch(&dx, &dy);
_drv->transformTouch(&cx, &cy);
int headerH = 30;
int cellW = _drv->width() / _gridCols;
int cellH = (_drv->height() - headerH) / _gridRows;
int downCol = dx / cellW;
int downRow = (dy - headerH) / cellH;
int curCol = cx / cellW;
int curRow = (cy - headerH) / cellH;
return downCol == curCol && downRow == curRow;
}
@@ -210,59 +214,55 @@ public:
/// Handle dashboard touch - returns action for tapped tile, or NONE
TileAction handleDashboardTouch(int x, int y) const {
if(!_drv || _gridCols <= 0) return TileAction::NONE;
if(!_drv || _gridCols <= 0)
return TileAction::NONE;
// Transform touch coordinates (handles rotated touch panels)
_drv->transformTouch(&x, &y);
int dispW = _drv->width();
int dispH = _drv->height();
int headerH = 30;
// Check if in header area
if(y < headerH) return TileAction::NONE;
if(y < headerH)
return TileAction::NONE;
// Calculate which tile was touched using grid
int cellW = dispW / _gridCols;
int cellH = (dispH - headerH) / _gridRows;
int col = x / cellW;
int row = (y - headerH) / cellH;
// Bounds check
if(col < 0 || col >= _gridCols || row < 0 || row >= _gridRows) {
return TileAction::NONE;
}
// Find which tile occupies this cell
for(int i = 0; i < _tileCount; i++) {
const TileLayout& layout = _layouts[i];
if(layout.col <= col && col < layout.col + layout.cols &&
layout.row <= row && row < layout.row + layout.rows) {
if(layout.col <= col && col < layout.col + layout.cols && layout.row <= row
&& row < layout.row + layout.rows) {
return DASHBOARD_TILES[i].action;
}
}
return TileAction::NONE;
}
/// Calculate and store layouts for dashboard tiles
/// Called by drivers who want to use the layout helper
int calculateDashboardLayouts(int headerH = 30, int margin = 8) {
if(!_drv) return 0;
if(!_drv)
return 0;
_tileCount = TileLayoutHelper::calculateLayouts(
_drv->width(),
_drv->height(),
headerH,
margin,
_layouts,
&_gridCols,
&_gridRows
);
_drv->width(), _drv->height(), headerH, margin, _layouts, &_gridCols, &_gridRows);
return _tileCount;
}
/// Get calculated layout for a specific tile
const TileLayout* getTileLayouts() const { return _layouts; }
int getGridCols() const { return _gridCols; }

View File

@@ -133,8 +133,8 @@ void DoorbellLogic::update() {
default:
// Inactivity timeout: turn off screen after no activity
if(_state.screen != ScreenID::OFF && now - _lastActivityMs > INACTIVITY_TIMEOUT_MS) {
Serial.printf("[%lu] [STATE] Inactivity timeout (%lu ms) → OFF\n",
millis(), now - _lastActivityMs);
Serial.printf("[%lu] [STATE] Inactivity timeout (%lu ms) → OFF\n", millis(),
now - _lastActivityMs);
_state.screen = ScreenID::OFF;
_display->setBacklight(false);
_state.backlightOn = false;
@@ -231,13 +231,13 @@ void DoorbellLogic::onAdmin(const String& cmd) {
ESP.restart();
} else if(cmd == "dashboard") {
Serial.printf("[%lu] [ADMIN] dashboard\n", millis());
_lastActivityMs = millis(); // Reset inactivity timer
_lastActivityMs = millis(); // Reset inactivity timer
_state.screen = ScreenID::DASHBOARD;
_display->setBacklight(true);
_state.backlightOn = true;
} else if(cmd == "off") {
Serial.printf("[%lu] [ADMIN] off\n", millis());
_lastActivityMs = millis(); // Reset inactivity timer
_lastActivityMs = millis(); // Reset inactivity timer
_state.screen = ScreenID::OFF;
_display->setBacklight(false);
_state.backlightOn = false;

View File

@@ -2,12 +2,12 @@
#include "ScreenState.h"
struct TouchEvent {
bool pressed = false; // finger just touched down
bool released = false; // finger just lifted (after being pressed)
int x = 0; // current x position
int y = 0; // current y position
int downX = -1; // x position where touch started
int downY = -1; // y position where touch started
bool pressed = false; // finger just touched down
bool released = false; // finger just lifted (after being pressed)
int x = 0; // current x position
int y = 0; // current y position
int downX = -1; // x position where touch started
int downY = -1; // y position where touch started
};
struct HoldState {

View File

@@ -10,24 +10,24 @@ enum class BootStage { SPLASH, INIT_DISPLAY, INIT_NETWORK, CONNECTING_WIFI, READ
/// Dashboard tile action handlers
enum class TileAction {
NONE,
ALERT, // Trigger alert
SILENCE, // Silence alert
STATUS, // Send heartbeat/status
REBOOT, // Reboot device
ALERT, // Trigger alert
SILENCE, // Silence alert
STATUS, // Send heartbeat/status
REBOOT, // Reboot device
};
/// Dashboard tile layout constraints for flexible grid
struct TileConstraint {
uint8_t minCols = 1; // minimum columns this tile needs
uint8_t minRows = 1; // minimum rows this tile needs
uint8_t weight = 1; // priority for growing/shrinking (higher = more flexible)
uint8_t minCols = 1; // minimum columns this tile needs
uint8_t minRows = 1; // minimum rows this tile needs
uint8_t weight = 1; // priority for growing/shrinking (higher = more flexible)
};
/// Computed tile position in the grid
struct TileLayout {
int x, y; // pixel position
int w, h; // pixel size
int col, row; // grid position
int x, y; // pixel position
int w, h; // pixel size
int col, row; // grid position
int cols, rows; // grid span
};
@@ -41,10 +41,10 @@ struct DashboardTile {
/// Standard dashboard tiles (auto-gridded based on count and constraints)
static constexpr DashboardTile DASHBOARD_TILES[] = {
{ "Alert", 0x0280, TileAction::ALERT, {1, 1, 1} },
{ "Silent", 0x0400, TileAction::SILENCE, {1, 1, 1} },
{ "Status", 0x0440, TileAction::STATUS, {1, 1, 1} },
{ "Reboot", 0x0100, TileAction::REBOOT, {1, 1, 1} },
{ "Alert", 0x0280, TileAction::ALERT, { 1, 1, 1 } },
{ "Silent", 0x0400, TileAction::SILENCE, { 1, 1, 1 } },
{ "Status", 0x0440, TileAction::STATUS, { 1, 1, 1 } },
{ "Reboot", 0x0100, TileAction::REBOOT, { 1, 1, 1 } },
};
static constexpr int DASHBOARD_TILE_COUNT = sizeof(DASHBOARD_TILES) / sizeof(DASHBOARD_TILES[0]);

View File

@@ -28,27 +28,7 @@ arduino-cli compile --fqbn "$FQBN" --libraries ./libraries $LIBS --build-propert
[tasks.upload]
description = "Upload (uses BOARD env var)"
depends = ["compile"]
run = """
# Kill any processes using the serial port first
source ./boards/$BOARD/board-config.sh
PORT="${PORT:-$PORT}"
fuser -k "$PORT" 2>/dev/null || true
for pid in $(pgrep -f "monitor-agent.py" 2>/dev/null || true); do
kill "$pid" 2>/dev/null || true
done
rm -f "/tmp/doorbell-${BOARD}.lock" 2>/dev/null || true
sleep 1
source ./scripts/lockfile.sh
FORCE=1 TASK_NAME=upload acquire_lock || exit 1
arduino-cli upload --fqbn "$FQBN" --port "$PORT" ./boards/$BOARD
# Restart monitor in background
python3 ./scripts/monitor-agent.py "$BOARD" &
echo "[OK] Monitor restarted in background"
"""
run = "source ./boards/$BOARD/board-config.sh && arduino-cli upload --fqbn $FQBN --port $PORT ./boards/$BOARD"
[tasks.monitor-raw]
run = """
@@ -80,15 +60,15 @@ set +e
# Kill any processes using the serial port
source ./boards/$BOARD/board-config.sh
PORT="${PORT:-$PORT}"
fuser -k "$PORT" 2>/dev/null
fuser -k "$PORT" 2>/dev/null || true
# Kill monitor-agent processes for this board
for pid in $(pgrep -f "monitor-agent.py"); do
kill "$pid" 2>/dev/null
for pid in $(pgrep -f "monitor-agent.py" 2>/dev/null || true); do
kill "$pid" 2>/dev/null || true
done
# Also clean up lockfile
rm -f "/tmp/doorbell-${BOARD}.lock" 2>/dev/null
rm -f "/tmp/doorbell-${BOARD}.lock" 2>/dev/null || true
sleep 1
echo "[OK] Killed processes for $BOARD"
@@ -224,4 +204,4 @@ echo "[OK] Generated .crush.json with FQBN: $FQBN"
"""
[env]
BOARD = "esp32-32e-4"
BOARD = "esp32-s3-lcd-43"

Submodule vendor/esp32-s3-lcd-43/LovyanGFX deleted from 42998359d8