refactor(Format code): Improve readability and structure
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@@ -10,24 +10,24 @@ enum class BootStage { SPLASH, INIT_DISPLAY, INIT_NETWORK, CONNECTING_WIFI, READ
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/// Dashboard tile action handlers
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enum class TileAction {
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NONE,
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ALERT, // Trigger alert
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SILENCE, // Silence alert
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STATUS, // Send heartbeat/status
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REBOOT, // Reboot device
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ALERT, // Trigger alert
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SILENCE, // Silence alert
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STATUS, // Send heartbeat/status
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REBOOT, // Reboot device
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};
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/// Dashboard tile layout constraints for flexible grid
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struct TileConstraint {
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uint8_t minCols = 1; // minimum columns this tile needs
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uint8_t minRows = 1; // minimum rows this tile needs
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uint8_t weight = 1; // priority for growing/shrinking (higher = more flexible)
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uint8_t minCols = 1; // minimum columns this tile needs
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uint8_t minRows = 1; // minimum rows this tile needs
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uint8_t weight = 1; // priority for growing/shrinking (higher = more flexible)
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};
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/// Computed tile position in the grid
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struct TileLayout {
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int x, y; // pixel position
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int w, h; // pixel size
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int col, row; // grid position
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int x, y; // pixel position
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int w, h; // pixel size
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int col, row; // grid position
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int cols, rows; // grid span
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};
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@@ -41,10 +41,10 @@ struct DashboardTile {
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/// Standard dashboard tiles (auto-gridded based on count and constraints)
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static constexpr DashboardTile DASHBOARD_TILES[] = {
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{ "Alert", 0x0280, TileAction::ALERT, {1, 1, 1} },
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{ "Silent", 0x0400, TileAction::SILENCE, {1, 1, 1} },
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{ "Status", 0x0440, TileAction::STATUS, {1, 1, 1} },
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{ "Reboot", 0x0100, TileAction::REBOOT, {1, 1, 1} },
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{ "Alert", 0x0280, TileAction::ALERT, { 1, 1, 1 } },
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{ "Silent", 0x0400, TileAction::SILENCE, { 1, 1, 1 } },
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{ "Status", 0x0440, TileAction::STATUS, { 1, 1, 1 } },
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{ "Reboot", 0x0100, TileAction::REBOOT, { 1, 1, 1 } },
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};
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static constexpr int DASHBOARD_TILE_COUNT = sizeof(DASHBOARD_TILES) / sizeof(DASHBOARD_TILES[0]);
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