This commit is contained in:
2026-02-16 11:53:09 -08:00
parent 7763aadf51
commit 5313222f4f
4 changed files with 189 additions and 70 deletions

View File

@@ -171,77 +171,59 @@ void DisplayManager::drawDashboard(const ScreenState& s) {
// =====================================================================
// Silence progress bar — with jitter/flash when charged
// =====================================================================
// =====================================================================
// Silence progress bar — gradient fill + breathing plateau on charge
// =====================================================================
void DisplayManager::drawSilenceProgress(float progress, bool charged) {
int barX = 10;
int barY = SCREEN_HEIGHT - 40;
int barW = SCREEN_WIDTH - 20;
int barH = 30;
const int barX = 20;
const int barY = SCREEN_HEIGHT - 50; // near bottom of alert screen
const int barW = SCREEN_WIDTH - 40;
const int barH = 26;
const int radius = 6;
if (charged) {
// ---- CHARGED: jitter + flash effect ----
unsigned long elapsed = millis() - _holdChargeMs;
int cycle = (elapsed / 60) % 6; // fast 60ms cycle, 6 frames
// ── Background track ──
_tft.fillRoundRect(barX, barY, barW, barH, radius, COL_DARK_GRAY);
// Jitter: offset bar position by ±2-3px
int jitterX = 0;
int jitterY = 0;
switch (cycle) {
case 0: jitterX = -3; jitterY = 1; break;
case 1: jitterX = 2; jitterY = -2; break;
case 2: jitterX = -1; jitterY = 2; break;
case 3: jitterX = 3; jitterY = -1; break;
case 4: jitterX = -2; jitterY = -1; break;
case 5: jitterX = 1; jitterY = 2; break;
if (charged) {
// ── Plateau: full bar with breathing pulse ──
// Sine-based brightness oscillation (~1 Hz)
float breath = (sinf(millis() / 150.0f) + 1.0f) / 2.0f; // 0.01.0
uint8_t gLo = 42, gHi = 63; // green channel range (RGB565 6-bit)
uint8_t g = gLo + (uint8_t)(breath * (float)(gHi - gLo));
uint16_t pulseCol = (g << 5); // pure green in RGB565
_tft.fillRoundRect(barX, barY, barW, barH, radius, pulseCol);
_tft.drawRoundRect(barX, barY, barW, barH, radius, COL_WHITE);
_tft.setTextDatum(MC_DATUM);
_tft.setTextFont(2);
_tft.setTextSize(1);
_tft.setTextColor(COL_WHITE, pulseCol);
_tft.drawString("RELEASE", barX + barW / 2, barY + barH / 2);
return;
}
// Clear slightly larger area to avoid jitter artifacts
_tft.fillRect(barX - 4, barY - 4, barW + 8, barH + 8, COL_BLACK);
// Flash between green and white
uint16_t flashCol = (cycle % 2 == 0) ? COL_GREEN : COL_WHITE;
uint16_t textCol = (cycle % 2 == 0) ? COL_BLACK : COL_BLACK;
_tft.fillRoundRect(barX + jitterX, barY + jitterY, barW, barH, 6, flashCol);
_tft.drawRoundRect(barX + jitterX, barY + jitterY, barW, barH, 6, COL_YELLOW);
// ">> RELEASE! <<" text
_tft.setTextFont(1);
_tft.setTextSize(2);
_tft.setTextDatum(MC_DATUM);
_tft.setTextColor(textCol, flashCol);
const char* labels[] = { ">> RELEASE! <<", "<< RELEASE! >>",
">> RELEASE! <<", "<< RELEASE! >>" };
_tft.drawString(labels[cycle % 4],
SCREEN_WIDTH / 2 + jitterX,
barY + barH / 2 + jitterY);
} else {
// ---- FILLING: normal progress bar ----
int fillW = (int)(barW * progress);
_tft.fillRect(barX, barY, barW, barH, COL_BLACK);
if (fillW > 0) {
// Gradient: dark green (left) → bright green (right)
for (int i = 0; i < fillW; i++) {
uint8_t g = map(i, 0, barW, 20, 63); // 6-bit green channel (RGB565)
uint16_t col = (g << 5); // pure green in RGB565
_tft.drawFastVLine(barX + i, barY, barH, col);
}
// Redraw rounded border on top since the slices are square
_tft.drawRoundRect(barX, barY, fillW, barH, 6, COL_WHITE);
// ── Filling: ease-out cubic ──
float eased = 1.0f - powf(1.0f - progress, 3.0f);
int fillW = max(1, (int)(eased * (float)barW));
// Gradient slices: dark green → bright green
uint8_t gMin = 16, gMax = 58; // RGB565 green channel range
for (int i = 0; i < fillW; i++) {
float frac = (float)i / (float)barW; // position relative to full bar
uint8_t g = gMin + (uint8_t)(frac * (float)(gMax - gMin));
_tft.drawFastVLine(barX + i, barY + 1, barH - 2, (uint16_t)(g << 5));
}
_tft.drawRoundRect(barX, barY, barW, barH, 6, COL_WHITE);
// Percentage indicator inside bar
_tft.setTextFont(1);
_tft.setTextSize(2);
// Border on top of gradient slices
_tft.drawRoundRect(barX, barY, barW, barH, radius, COL_WHITE);
// Label
_tft.setTextDatum(MC_DATUM);
_tft.setTextColor(COL_WHITE, COL_BLACK);
_tft.drawString("HOLD TO SILENCE",
SCREEN_WIDTH / 2, barY + barH / 2);
}
_tft.setTextFont(2);
_tft.setTextSize(1);
_tft.setTextColor(COL_WHITE, COL_DARK_GRAY);
_tft.drawString("HOLD", barX + barW / 2, barY + barH / 2);
}
// =====================================================================
@@ -386,3 +368,111 @@ void DisplayManager::drawStatusScreen(const ScreenState& s) {
drawCentered("tap to dismiss", SCREEN_HEIGHT - 18, 1, COL_DARK_GRAY);
}
// =====================================================================
// Hint animation — "nohup" coaching affordance
// =====================================================================
void DisplayManager::startHintCycle() {
_hint = HintAnim{}; // reset everything
_hint.lastPlayMs = millis(); // will wait INITIAL_DELAY before first play
}
void DisplayManager::stopHint() {
_hint.running = false;
}
bool DisplayManager::updateHint() {
unsigned long now = millis();
// If a real hold is active, don't draw hints
// (caller should also just not call this, but belt-and-suspenders)
if (_holdActive) {
_hint.running = false;
return false;
}
// ── Not currently animating: check if it's time to start ──
if (!_hint.running) {
unsigned long gap = _hint.lastPlayMs == 0
? HintAnim::INITIAL_DELAY
: HintAnim::REPEAT_DELAY;
if (now - _hint.lastPlayMs >= gap) {
_hint.running = true;
_hint.startMs = now;
} else {
return false;
}
}
// ── Currently animating ──
unsigned long elapsed = now - _hint.startMs;
if (elapsed > _hint.totalDur()) {
// Animation complete — clear bar and schedule next
_hint.running = false;
_hint.lastPlayMs = now;
drawSilenceProgress(0.0f, false); // clear to empty track
return true;
}
float progress = 0.0f;
if (elapsed < HintAnim::FILL_DUR) {
// Phase 1: ease-in quadratic fill to peak
float t = (float)elapsed / (float)HintAnim::FILL_DUR;
progress = HintAnim::PEAK * (t * t); // ease-in
} else if (elapsed < HintAnim::FILL_DUR + HintAnim::HOLD_DUR) {
// Phase 2: dwell at peak
progress = HintAnim::PEAK;
} else {
// Phase 3: ease-out quadratic drain
float t = (float)(elapsed - HintAnim::FILL_DUR - HintAnim::HOLD_DUR)
/ (float)HintAnim::DRAIN_DUR;
progress = HintAnim::PEAK * (1.0f - t * t); // ease-out
}
drawHintBar(progress);
return true;
}
void DisplayManager::drawHintBar(float progress) {
const int barX = 20;
const int barY = SCREEN_HEIGHT - 50;
const int barW = SCREEN_WIDTH - 40;
const int barH = 26;
const int radius = 6;
// Background track
_tft.fillRoundRect(barX, barY, barW, barH, radius, COL_DARK_GRAY);
if (progress > 0.001f) {
int fillW = max(1, (int)(progress * (float)barW));
// Ghost gradient: muted teal/cyan instead of green
// RGB565 pure-ish teal: low red, mid green, mid blue
for (int i = 0; i < fillW; i++) {
float frac = (float)i / (float)barW;
uint8_t g = 12 + (uint8_t)(frac * 18.0f); // green 1230 (muted)
uint8_t b = 8 + (uint8_t)(frac * 10.0f); // blue 818 (teal tint)
uint16_t col = (g << 5) | b;
_tft.drawFastVLine(barX + i, barY + 1, barH - 2, col);
}
}
_tft.drawRoundRect(barX, barY, barW, barH, radius, COL_GRAY); // muted border (not white)
// Ghost label
_tft.setTextDatum(MC_DATUM);
_tft.setTextFont(2);
_tft.setTextSize(1);
_tft.setTextColor(COL_GRAY, COL_DARK_GRAY);
_tft.drawString("HOLD TO SILENCE", barX + barW / 2, barY + barH / 2);
}
float DisplayManager::holdProgress() const {
if (!_holdActive) return 0.0f;
return constrain((float)(millis() - _holdStartMs) / (float)HOLD_DURATION_MS, 0.0f, 1.0f);
}

View File

@@ -16,6 +16,24 @@ struct HoldState {
float progress = 0.0f; // 0.0 to 1.0
};
// Add near the top, alongside existing structs
struct HintAnim {
bool running = false;
unsigned long startMs = 0;
unsigned long lastPlayMs = 0;
// Timing (ms)
static const unsigned long INITIAL_DELAY = 1500; // pause before first hint
static const unsigned long FILL_DUR = 400; // ease-in to peak
static const unsigned long HOLD_DUR = 250; // dwell at peak
static const unsigned long DRAIN_DUR = 500; // ease-out back to 0
static const unsigned long REPEAT_DELAY = 5000; // gap before replaying
static constexpr float PEAK = 0.35f; // fill to 35%
unsigned long totalDur() const { return FILL_DUR + HOLD_DUR + DRAIN_DUR; }
};
class DisplayManager {
public:
DisplayManager();
@@ -26,8 +44,14 @@ public:
int dashboardTouch(uint16_t x, uint16_t y);
HoldState updateHold(unsigned long requiredMs);
void startHintCycle(); // call when entering alert screen
void stopHint(); // call when real hold begins or leaving alert
bool updateHint(); // call each loop; returns true if it drew something
private:
HintAnim _hint;
void drawHintBar(float progress); // ← add this
TFT_eSPI _tft;
Dashboard _dash;

View File

@@ -67,18 +67,21 @@ void loop() {
// ---- Touch handling varies by screen ----
if (state.screen == ScreenID::ALERT) {
// Hold-and-release to silence
// Hold-and-release to silence
HoldState hold = display.updateHold(HOLD_TO_SILENCE_MS);
if (hold.completed) {
// Finger lifted after full charge → silence now
// Small delay so user sees the clean transition
delay(80);
logic.onTouch(TouchEvent{true, hold.x, hold.y});
// Finger lifted after full charge → silence now
display.stopHint();
delay(80);
silenceAlerts();
} else if (hold.active || hold.charged) {
// Real interaction in progress — suppress hint
display.stopHint();
} else {
// No touch — run coaching hint
display.updateHint();
}
// charged/filling states are rendered by drawSilenceProgress()
// cancelled = finger lifted early, no action needed
} else if (state.screen == ScreenID::DASHBOARD) {
TouchEvent evt = display.readTouch();
if (evt.pressed) {
@@ -119,5 +122,6 @@ void loop() {
cmd.trim();
if (cmd.length() > 0) logic.onSerialCommand(cmd);
}
}

View File

@@ -2,6 +2,7 @@
arduino-cli = "latest"
lazygit = "latest"
python = "latest"
ruby = "latest"
[env]
FQBN = "esp32:esp32:esp32:UploadSpeed=921600,CPUFreq=240,FlashFreq=80,FlashMode=qio,FlashSize=4M,PartitionScheme=default,DebugLevel=info,EraseFlash=none"