refactor: abstract hardware in DisplayManager
- TFT_eSPI -> Gfx typedef (zero-cost on E32R35T) - Touch reads wrapped in #if USE_TOUCH_XPT2046 / USE_TOUCH_GT911 - Hardcoded rotation -> DISPLAY_ROTATION from BoardConfig - All 480/320 literals -> SCREEN_WIDTH / SCREEN_HEIGHT - Boot splash shows BOARD_NAME for target identification - Added holdProgress() convenience method using HOLD_DURATION_MS
This commit is contained in:
@@ -1,20 +1,25 @@
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#include "DisplayManager.h"
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#include "Config.h"
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DisplayManager::DisplayManager()
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: _dash(_tft)
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{
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}
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#if USE_TOUCH_GT911
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#include "TouchDriver.h"
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#endif
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DisplayManager::DisplayManager() : _dash(_tft) { }
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void DisplayManager::begin() {
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pinMode(PIN_LCD_BL, OUTPUT);
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setBacklight(true);
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_tft.init();
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_tft.setRotation(1);
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_tft.setRotation(DISPLAY_ROTATION);
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_tft.fillScreen(COL_BLACK);
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#if USE_TOUCH_XPT2046
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uint16_t calData[5] = { 300, 3600, 300, 3600, 1 };
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_tft.setTouch(calData);
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#elif USE_TOUCH_GT911
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TouchDriver::begin();
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#endif
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}
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void DisplayManager::setBacklight(bool on) {
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@@ -24,7 +29,15 @@ void DisplayManager::setBacklight(bool on) {
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TouchEvent DisplayManager::readTouch() {
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TouchEvent evt;
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uint16_t x, y;
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if (_tft.getTouch(&x, &y)) {
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bool touched = false;
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#if USE_TOUCH_XPT2046
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touched = _tft.getTouch(&x, &y);
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#elif USE_TOUCH_GT911
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touched = TouchDriver::read(x, y);
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#endif
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if (touched) {
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evt.pressed = true;
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evt.x = x;
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evt.y = y;
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@@ -38,53 +51,54 @@ int DisplayManager::dashboardTouch(uint16_t x, uint16_t y) {
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}
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// =====================================================================
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// Hold detection — two-phase: charge up, then release to confirm
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// Hold detection — charge up, then release to confirm
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// =====================================================================
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HoldState DisplayManager::updateHold(unsigned long requiredMs) {
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HoldState h;
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h.targetMs = requiredMs;
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uint16_t tx, ty;
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bool touching = _tft.getTouch(&tx, &ty);
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bool touching = false;
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#if USE_TOUCH_XPT2046
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touching = _tft.getTouch(&tx, &ty);
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#elif USE_TOUCH_GT911
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touching = TouchDriver::read(tx, ty);
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#endif
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if (touching) {
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if (!_holdActive) {
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// New press begins
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_holdActive = true;
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_holdCharged = false;
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_holdStartMs = millis();
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_holdActive = true;
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_holdCharged = false;
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_holdStartMs = millis();
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_holdChargeMs = 0;
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_holdX = tx;
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_holdY = ty;
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}
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h.active = true;
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h.x = _holdX;
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h.y = _holdY;
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h.x = _holdX;
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h.y = _holdY;
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h.holdMs = millis() - _holdStartMs;
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h.progress = min((float)h.holdMs / (float)requiredMs, 1.0f);
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_holdProgress = h.progress;
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if (h.holdMs >= requiredMs) {
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// Charged! But don't fire yet — wait for release
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_holdCharged = true;
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_holdCharged = true;
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if (_holdChargeMs == 0) _holdChargeMs = millis();
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h.charged = true;
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}
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} else {
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// Finger lifted
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if (_holdActive) {
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if (_holdCharged) {
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// Released after full charge → FIRE
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h.completed = true;
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h.x = _holdX;
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h.y = _holdY;
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Serial.println("[HOLD] Charged + released → completed!");
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Serial.println("[HOLD] Charged + released -> completed!");
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} else {
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// Released too early → cancelled
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h.cancelled = true;
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Serial.println("[HOLD] Released early → cancelled");
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Serial.println("[HOLD] Released early -> cancelled");
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}
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}
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_holdActive = false;
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@@ -96,6 +110,12 @@ HoldState DisplayManager::updateHold(unsigned long requiredMs) {
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return h;
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}
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float DisplayManager::holdProgress() const {
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if (!_holdActive) return 0.0f;
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return constrain((float)(millis() - _holdStartMs) / (float)HOLD_DURATION_MS,
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0.0f, 1.0f);
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}
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// =====================================================================
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// Render
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// =====================================================================
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@@ -128,7 +148,6 @@ void DisplayManager::render(const ScreenState& state) {
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drawAlertScreen(state);
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_lastBlink = state.blinkPhase;
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}
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// Overlay progress bar when holding
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if (_holdProgress > 0.0f || _holdCharged) {
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drawSilenceProgress(_holdProgress, _holdCharged);
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}
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@@ -169,61 +188,51 @@ void DisplayManager::drawDashboard(const ScreenState& s) {
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}
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// =====================================================================
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// Silence progress bar — with jitter/flash when charged
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// =====================================================================
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// =====================================================================
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// Silence progress bar — gradient fill + breathing plateau on charge
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// Silence progress bar
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// =====================================================================
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void DisplayManager::drawSilenceProgress(float progress, bool charged) {
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const int barX = 20;
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const int barY = SCREEN_HEIGHT - 50; // near bottom of alert screen
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const int barW = SCREEN_WIDTH - 40;
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const int barH = 26;
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const int radius = 6;
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const int barX = 20;
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const int barY = SCREEN_HEIGHT - 50;
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const int barW = SCREEN_WIDTH - 40;
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const int barH = 26;
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const int radius = 6;
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// ── Background track ──
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_tft.fillRoundRect(barX, barY, barW, barH, radius, COL_DARK_GRAY);
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_tft.fillRoundRect(barX, barY, barW, barH, radius, COL_DARK_GRAY);
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if (charged) {
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// ── Plateau: full bar with breathing pulse ──
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// Sine-based brightness oscillation (~1 Hz)
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float breath = (sinf(millis() / 150.0f) + 1.0f) / 2.0f; // 0.0–1.0
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uint8_t gLo = 42, gHi = 63; // green channel range (RGB565 6-bit)
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uint8_t g = gLo + (uint8_t)(breath * (float)(gHi - gLo));
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uint16_t pulseCol = (g << 5); // pure green in RGB565
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if (charged) {
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float breath = (sinf(millis() / 150.0f) + 1.0f) / 2.0f;
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uint8_t gLo = 42, gHi = 63;
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uint8_t g = gLo + (uint8_t)(breath * (float)(gHi - gLo));
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uint16_t pulseCol = (g << 5);
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_tft.fillRoundRect(barX, barY, barW, barH, radius, pulseCol);
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_tft.drawRoundRect(barX, barY, barW, barH, radius, COL_WHITE);
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_tft.setTextDatum(MC_DATUM);
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_tft.setTextFont(2);
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_tft.setTextSize(1);
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_tft.setTextColor(COL_WHITE, pulseCol);
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_tft.drawString("RELEASE", barX + barW / 2, barY + barH / 2);
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return;
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}
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// ── Filling: ease-out cubic ──
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float eased = 1.0f - powf(1.0f - progress, 3.0f);
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int fillW = max(1, (int)(eased * (float)barW));
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// Gradient slices: dark green → bright green
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uint8_t gMin = 16, gMax = 58; // RGB565 green channel range
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for (int i = 0; i < fillW; i++) {
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float frac = (float)i / (float)barW; // position relative to full bar
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uint8_t g = gMin + (uint8_t)(frac * (float)(gMax - gMin));
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_tft.drawFastVLine(barX + i, barY + 1, barH - 2, (uint16_t)(g << 5));
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}
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// Border on top of gradient slices
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_tft.fillRoundRect(barX, barY, barW, barH, radius, pulseCol);
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_tft.drawRoundRect(barX, barY, barW, barH, radius, COL_WHITE);
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// Label
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_tft.setTextDatum(MC_DATUM);
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_tft.setTextFont(2);
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_tft.setTextSize(1);
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_tft.setTextColor(COL_WHITE, COL_DARK_GRAY);
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_tft.drawString("HOLD", barX + barW / 2, barY + barH / 2);
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_tft.setTextColor(COL_WHITE, pulseCol);
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_tft.drawString("RELEASE", barX + barW / 2, barY + barH / 2);
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return;
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}
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float eased = 1.0f - powf(1.0f - progress, 3.0f);
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int fillW = max(1, (int)(eased * (float)barW));
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uint8_t gMin = 16, gMax = 58;
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for (int i = 0; i < fillW; i++) {
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float frac = (float)i / (float)barW;
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uint8_t g = gMin + (uint8_t)(frac * (float)(gMax - gMin));
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_tft.drawFastVLine(barX + i, barY + 1, barH - 2, (uint16_t)(g << 5));
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}
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_tft.drawRoundRect(barX, barY, barW, barH, radius, COL_WHITE);
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_tft.setTextDatum(MC_DATUM);
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_tft.setTextFont(2);
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_tft.setTextSize(1);
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_tft.setTextColor(COL_WHITE, COL_DARK_GRAY);
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_tft.drawString("HOLD", barX + barW / 2, barY + barH / 2);
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}
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// =====================================================================
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@@ -232,7 +241,7 @@ void DisplayManager::drawSilenceProgress(float progress, bool charged) {
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void DisplayManager::drawCentered(const char* txt, int y, int sz, uint16_t col) {
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_tft.setTextFont(1);
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_tft.setTextSize(sz);
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_tft.setTextColor(col);
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_tft.setTextColor(col, COL_BLACK);
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int w = _tft.textWidth(txt);
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_tft.setCursor(max(0, (SCREEN_WIDTH - w) / 2), y);
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_tft.print(txt);
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@@ -241,15 +250,16 @@ void DisplayManager::drawCentered(const char* txt, int y, int sz, uint16_t col)
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void DisplayManager::drawInfoLine(int x, int y, uint16_t col, const char* text) {
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_tft.setTextFont(1);
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_tft.setTextSize(1);
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_tft.setTextColor(col);
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_tft.setTextColor(col, COL_BLACK);
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_tft.setCursor(x, y);
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_tft.print(text);
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}
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void DisplayManager::drawHeaderBar(uint16_t col, const char* label, const char* timeStr) {
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void DisplayManager::drawHeaderBar(uint16_t col, const char* label,
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const char* timeStr) {
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_tft.setTextFont(1);
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_tft.setTextSize(2);
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_tft.setTextColor(col);
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_tft.setTextColor(col, COL_BLACK);
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_tft.setCursor(8, 8);
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_tft.print(label);
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int tw = _tft.textWidth(timeStr);
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@@ -264,7 +274,11 @@ void DisplayManager::drawBootSplash(const ScreenState& s) {
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_tft.fillScreen(COL_BLACK);
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drawCentered("KLUBHAUS", 60, 4, COL_NEON_TEAL);
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drawCentered("ALERT", 110, 4, COL_HOT_FUCHSIA);
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drawCentered("v5.1 E32R35T", 180, 2, COL_DARK_GRAY);
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char verBuf[48];
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snprintf(verBuf, sizeof(verBuf), "v5.1 [%s]", BOARD_NAME);
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drawCentered(verBuf, 180, 2, COL_DARK_GRAY);
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if (s.debugMode) {
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drawCentered("DEBUG MODE", 210, 2, COL_YELLOW);
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}
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@@ -290,7 +304,7 @@ void DisplayManager::drawWifiFailed() {
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void DisplayManager::drawAlertScreen(const ScreenState& s) {
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uint16_t bg = s.blinkPhase ? COL_NEON_TEAL : COL_HOT_FUCHSIA;
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uint16_t fg = s.blinkPhase ? COL_BLACK : COL_WHITE;
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uint16_t fg = s.blinkPhase ? COL_BLACK : COL_WHITE;
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_tft.fillScreen(bg);
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drawHeaderBar(fg, "ALERT", s.timeString);
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@@ -316,7 +330,6 @@ void DisplayManager::drawAlertScreen(const ScreenState& s) {
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drawCentered(s.alertMessage, (SCREEN_HEIGHT - 8 * sz) / 2, sz, fg);
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}
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// Show hint text only when NOT interacting
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if (_holdProgress == 0.0f && !_holdCharged) {
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drawCentered("HOLD TO SILENCE", SCREEN_HEIGHT - 25, 2, fg);
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}
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@@ -331,148 +344,138 @@ void DisplayManager::drawStatusScreen(const ScreenState& s) {
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int y = 110, sp = 22, x = 20;
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snprintf(buf, sizeof(buf), "WiFi: %s (%ddBm)",
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s.wifiConnected ? s.wifiSSID : "DOWN", s.wifiRSSI);
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s.wifiConnected ? s.wifiSSID : "DOWN", s.wifiRSSI);
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drawInfoLine(x, y, COL_WHITE, buf); y += sp;
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snprintf(buf, sizeof(buf), "IP: %s", s.wifiConnected ? s.wifiIP : "---");
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snprintf(buf, sizeof(buf), "IP: %s",
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s.wifiConnected ? s.wifiIP : "---");
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drawInfoLine(x, y, COL_WHITE, buf); y += sp;
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snprintf(buf, sizeof(buf), "Up: %lu min Heap: %lu KB",
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s.uptimeMinutes, s.freeHeapKB);
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s.uptimeMinutes, s.freeHeapKB);
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drawInfoLine(x, y, COL_WHITE, buf); y += sp;
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snprintf(buf, sizeof(buf), "NTP: %s UTC",
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s.ntpSynced ? s.timeString : "not synced");
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s.ntpSynced ? s.timeString : "not synced");
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drawInfoLine(x, y, COL_WHITE, buf); y += sp;
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const char* stName = s.deviceState == DeviceState::SILENT ? "SILENT" :
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s.deviceState == DeviceState::ALERTING ? "ALERTING" : "WAKE";
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const char* stName = s.deviceState == DeviceState::SILENT ? "SILENT" :
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s.deviceState == DeviceState::ALERTING ? "ALERTING" :
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"WAKE";
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snprintf(buf, sizeof(buf), "State: %s Net: %s",
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stName, s.networkOK ? "OK" : "FAIL");
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uint16_t stCol = s.deviceState == DeviceState::ALERTING ? COL_RED :
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s.deviceState == DeviceState::SILENT ? COL_GREEN : COL_NEON_TEAL;
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stName, s.networkOK ? "OK" : "FAIL");
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uint16_t stCol = s.deviceState == DeviceState::ALERTING ? COL_RED :
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s.deviceState == DeviceState::SILENT ? COL_GREEN :
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COL_NEON_TEAL;
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drawInfoLine(x, y, stCol, buf); y += sp;
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if (s.alertHistoryCount > 0) {
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drawInfoLine(x, y, COL_MINT, "Recent Alerts:"); y += sp;
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drawInfoLine(x, y, COL_MINT, "Recent Alerts:");
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y += sp;
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for (int i = 0; i < s.alertHistoryCount; i++) {
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uint16_t col = (i == 0) ? COL_YELLOW : COL_DARK_GRAY;
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snprintf(buf, sizeof(buf), "%s %.35s",
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s.alertHistory[i].timestamp, s.alertHistory[i].message);
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drawInfoLine(x, y, col, buf); y += sp;
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snprintf(buf, sizeof(buf), "%s %.35s",
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s.alertHistory[i].timestamp,
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s.alertHistory[i].message);
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drawInfoLine(x, y, col, buf);
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y += sp;
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}
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} else {
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drawInfoLine(x, y, COL_DARK_GRAY, "No alerts yet"); y += sp;
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drawInfoLine(x, y, COL_DARK_GRAY, "No alerts yet");
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y += sp;
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}
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drawCentered("tap to dismiss", SCREEN_HEIGHT - 18, 1, COL_DARK_GRAY);
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}
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// =====================================================================
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// Hint animation — "nohup" coaching affordance
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// Hint animation
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// =====================================================================
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void DisplayManager::startHintCycle() {
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_hint = HintAnim{}; // reset everything
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_hint.lastPlayMs = millis(); // will wait INITIAL_DELAY before first play
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_hint = HintAnim{};
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_hint.lastPlayMs = millis();
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}
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void DisplayManager::stopHint() {
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_hint.running = false;
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_hint.running = false;
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}
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bool DisplayManager::updateHint() {
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unsigned long now = millis();
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unsigned long now = millis();
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// If a real hold is active, don't draw hints
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// (caller should also just not call this, but belt-and-suspenders)
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if (_holdActive) {
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_hint.running = false;
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return false;
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}
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if (_holdActive) {
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_hint.running = false;
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return false;
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}
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// ── Not currently animating: check if it's time to start ──
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if (!_hint.running) {
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unsigned long gap = _hint.lastPlayMs == 0
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? HintAnim::INITIAL_DELAY
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: HintAnim::REPEAT_DELAY;
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if (now - _hint.lastPlayMs >= gap) {
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_hint.running = true;
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_hint.startMs = now;
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} else {
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return false;
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}
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}
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// ── Currently animating ──
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unsigned long elapsed = now - _hint.startMs;
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if (elapsed > _hint.totalDur()) {
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// Animation complete — clear bar and schedule next
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_hint.running = false;
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_hint.lastPlayMs = now;
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drawSilenceProgress(0.0f, false); // clear to empty track
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return true;
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}
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float progress = 0.0f;
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if (elapsed < HintAnim::FILL_DUR) {
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// Phase 1: ease-in quadratic fill to peak
|
||||
float t = (float)elapsed / (float)HintAnim::FILL_DUR;
|
||||
progress = HintAnim::PEAK * (t * t); // ease-in
|
||||
|
||||
} else if (elapsed < HintAnim::FILL_DUR + HintAnim::HOLD_DUR) {
|
||||
// Phase 2: dwell at peak
|
||||
progress = HintAnim::PEAK;
|
||||
if (!_hint.running) {
|
||||
unsigned long gap = _hint.lastPlayMs == 0
|
||||
? HintAnim::INITIAL_DELAY
|
||||
: HintAnim::REPEAT_DELAY;
|
||||
|
||||
if (now - _hint.lastPlayMs >= gap) {
|
||||
_hint.running = true;
|
||||
_hint.startMs = now;
|
||||
} else {
|
||||
// Phase 3: ease-out quadratic drain
|
||||
float t = (float)(elapsed - HintAnim::FILL_DUR - HintAnim::HOLD_DUR)
|
||||
/ (float)HintAnim::DRAIN_DUR;
|
||||
progress = HintAnim::PEAK * (1.0f - t * t); // ease-out
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
drawHintBar(progress);
|
||||
unsigned long elapsed = now - _hint.startMs;
|
||||
|
||||
if (elapsed > _hint.totalDur()) {
|
||||
_hint.running = false;
|
||||
_hint.lastPlayMs = now;
|
||||
drawSilenceProgress(0.0f, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
float progress = 0.0f;
|
||||
|
||||
if (elapsed < HintAnim::FILL_DUR) {
|
||||
float t = (float)elapsed / (float)HintAnim::FILL_DUR;
|
||||
progress = HintAnim::PEAK * (t * t);
|
||||
|
||||
} else if (elapsed < HintAnim::FILL_DUR + HintAnim::HOLD_DUR) {
|
||||
progress = HintAnim::PEAK;
|
||||
|
||||
} else {
|
||||
float t = (float)(elapsed - HintAnim::FILL_DUR - HintAnim::HOLD_DUR)
|
||||
/ (float)HintAnim::DRAIN_DUR;
|
||||
progress = HintAnim::PEAK * (1.0f - t * t);
|
||||
}
|
||||
|
||||
drawHintBar(progress);
|
||||
return true;
|
||||
}
|
||||
|
||||
void DisplayManager::drawHintBar(float progress) {
|
||||
const int barX = 20;
|
||||
const int barY = SCREEN_HEIGHT - 50;
|
||||
const int barW = SCREEN_WIDTH - 40;
|
||||
const int barH = 26;
|
||||
const int radius = 6;
|
||||
const int barX = 20;
|
||||
const int barY = SCREEN_HEIGHT - 50;
|
||||
const int barW = SCREEN_WIDTH - 40;
|
||||
const int barH = 26;
|
||||
const int radius = 6;
|
||||
|
||||
// Background track
|
||||
_tft.fillRoundRect(barX, barY, barW, barH, radius, COL_DARK_GRAY);
|
||||
_tft.fillRoundRect(barX, barY, barW, barH, radius, COL_DARK_GRAY);
|
||||
|
||||
if (progress > 0.001f) {
|
||||
int fillW = max(1, (int)(progress * (float)barW));
|
||||
if (progress > 0.001f) {
|
||||
int fillW = max(1, (int)(progress * (float)barW));
|
||||
|
||||
// Ghost gradient: muted teal/cyan instead of green
|
||||
// RGB565 pure-ish teal: low red, mid green, mid blue
|
||||
for (int i = 0; i < fillW; i++) {
|
||||
float frac = (float)i / (float)barW;
|
||||
uint8_t g = 12 + (uint8_t)(frac * 18.0f); // green 12–30 (muted)
|
||||
uint8_t b = 8 + (uint8_t)(frac * 10.0f); // blue 8–18 (teal tint)
|
||||
uint16_t col = (g << 5) | b;
|
||||
_tft.drawFastVLine(barX + i, barY + 1, barH - 2, col);
|
||||
}
|
||||
for (int i = 0; i < fillW; i++) {
|
||||
float frac = (float)i / (float)barW;
|
||||
uint8_t g = 12 + (uint8_t)(frac * 18.0f);
|
||||
uint8_t b = 8 + (uint8_t)(frac * 10.0f);
|
||||
uint16_t col = (g << 5) | b;
|
||||
_tft.drawFastVLine(barX + i, barY + 1, barH - 2, col);
|
||||
}
|
||||
}
|
||||
|
||||
_tft.drawRoundRect(barX, barY, barW, barH, radius, COL_GRAY); // muted border (not white)
|
||||
_tft.drawRoundRect(barX, barY, barW, barH, radius, COL_DARK_GRAY);
|
||||
|
||||
// Ghost label
|
||||
_tft.setTextDatum(MC_DATUM);
|
||||
_tft.setTextFont(2);
|
||||
_tft.setTextSize(1);
|
||||
_tft.setTextColor(COL_GRAY, COL_DARK_GRAY);
|
||||
_tft.drawString("HOLD TO SILENCE", barX + barW / 2, barY + barH / 2);
|
||||
}
|
||||
|
||||
float DisplayManager::holdProgress() const {
|
||||
if (!_holdActive) return 0.0f;
|
||||
return constrain((float)(millis() - _holdStartMs) / (float)HOLD_DURATION_MS, 0.0f, 1.0f);
|
||||
_tft.setTextDatum(MC_DATUM);
|
||||
_tft.setTextFont(2);
|
||||
_tft.setTextSize(1);
|
||||
_tft.setTextColor(COL_DARK_GRAY, COL_DARK_GRAY);
|
||||
_tft.drawString("HOLD TO SILENCE", barX + barW / 2, barY + barH / 2);
|
||||
}
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
#pragma once
|
||||
#include <TFT_eSPI.h>
|
||||
|
||||
#include "DisplayDriver.h"
|
||||
#include "ScreenData.h"
|
||||
#include "Dashboard.h"
|
||||
|
||||
// Hold gesture result
|
||||
struct HoldState {
|
||||
bool active = false; // finger currently down
|
||||
bool charged = false; // hold duration met, waiting for release
|
||||
bool completed = false; // finger RELEASED after being charged → act now
|
||||
bool cancelled = false; // finger released before charge completed
|
||||
bool active = false;
|
||||
bool charged = false;
|
||||
bool completed = false;
|
||||
bool cancelled = false;
|
||||
uint16_t x = 0;
|
||||
uint16_t y = 0;
|
||||
unsigned long holdMs = 0;
|
||||
unsigned long targetMs = 0;
|
||||
float progress = 0.0f; // 0.0 to 1.0
|
||||
float progress = 0.0f;
|
||||
};
|
||||
|
||||
// Add near the top, alongside existing structs
|
||||
// Hint animation state
|
||||
struct HintAnim {
|
||||
bool running = false;
|
||||
unsigned long startMs = 0;
|
||||
unsigned long lastPlayMs = 0;
|
||||
bool running = false;
|
||||
unsigned long startMs = 0;
|
||||
unsigned long lastPlayMs = 0;
|
||||
|
||||
// Timing (ms)
|
||||
static const unsigned long INITIAL_DELAY = 1500; // pause before first hint
|
||||
static const unsigned long FILL_DUR = 400; // ease-in to peak
|
||||
static const unsigned long HOLD_DUR = 250; // dwell at peak
|
||||
static const unsigned long DRAIN_DUR = 500; // ease-out back to 0
|
||||
static const unsigned long REPEAT_DELAY = 5000; // gap before replaying
|
||||
static const unsigned long INITIAL_DELAY = 1500;
|
||||
static const unsigned long FILL_DUR = 400;
|
||||
static const unsigned long HOLD_DUR = 250;
|
||||
static const unsigned long DRAIN_DUR = 500;
|
||||
static const unsigned long REPEAT_DELAY = 5000;
|
||||
|
||||
static constexpr float PEAK = 0.35f; // fill to 35%
|
||||
static constexpr float PEAK = 0.35f;
|
||||
|
||||
unsigned long totalDur() const { return FILL_DUR + HOLD_DUR + DRAIN_DUR; }
|
||||
unsigned long totalDur() const { return FILL_DUR + HOLD_DUR + DRAIN_DUR; }
|
||||
};
|
||||
|
||||
class DisplayManager {
|
||||
@@ -44,31 +44,32 @@ public:
|
||||
|
||||
int dashboardTouch(uint16_t x, uint16_t y);
|
||||
HoldState updateHold(unsigned long requiredMs);
|
||||
void startHintCycle(); // call when entering alert screen
|
||||
void stopHint(); // call when real hold begins or leaving alert
|
||||
bool updateHint(); // call each loop; returns true if it drew something
|
||||
|
||||
void startHintCycle();
|
||||
void stopHint();
|
||||
bool updateHint();
|
||||
float holdProgress() const;
|
||||
|
||||
private:
|
||||
HintAnim _hint;
|
||||
void drawHintBar(float progress); // ← add this
|
||||
TFT_eSPI _tft;
|
||||
Dashboard _dash;
|
||||
HintAnim _hint;
|
||||
void drawHintBar(float progress);
|
||||
|
||||
ScreenID _lastScreen = ScreenID::BOOT_SPLASH;
|
||||
bool _needsFullRedraw = true;
|
||||
bool _lastBlink = false;
|
||||
bool _dashSpriteReady = false;
|
||||
Gfx _tft;
|
||||
Dashboard _dash;
|
||||
|
||||
ScreenID _lastScreen = ScreenID::BOOT_SPLASH;
|
||||
bool _needsFullRedraw = true;
|
||||
bool _lastBlink = false;
|
||||
bool _dashSpriteReady = false;
|
||||
unsigned long _lastDashRefresh = 0;
|
||||
|
||||
// Hold tracking
|
||||
bool _holdActive = false;
|
||||
bool _holdCharged = false; // bar is full, waiting for release
|
||||
bool _holdActive = false;
|
||||
bool _holdCharged = false;
|
||||
unsigned long _holdStartMs = 0;
|
||||
unsigned long _holdChargeMs = 0; // when charge completed
|
||||
uint16_t _holdX = 0;
|
||||
uint16_t _holdY = 0;
|
||||
float _holdProgress = 0.0f;
|
||||
unsigned long _holdChargeMs = 0;
|
||||
uint16_t _holdX = 0;
|
||||
uint16_t _holdY = 0;
|
||||
float _holdProgress = 0.0f;
|
||||
|
||||
// Colors
|
||||
static constexpr uint16_t COL_NEON_TEAL = 0x07D7;
|
||||
@@ -96,4 +97,3 @@ private:
|
||||
void drawInfoLine(int x, int y, uint16_t col, const char* text);
|
||||
void drawHeaderBar(uint16_t col, const char* label, const char* timeStr);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user