Files
Mainline/sideline/render/blocks.py
David Gwilliam e4b143ff36 feat: Implement Sideline plugin system with consistent terminology
This commit implements the Sideline/Mainline split with a clean plugin architecture:

## Core Changes

### Sideline Framework (New Directory)
- Created  directory containing the reusable pipeline framework
- Moved pipeline core, controllers, adapters, and registry to
- Moved display system to
- Moved effects system to
- Created plugin system with security and compatibility management in
- Created preset pack system with ASCII art encoding in
- Added default font (Corptic) to
- Added terminal ANSI constants to

### Mainline Application (Updated)
- Created  for Mainline stage component registration
- Updated  to register Mainline stages at startup
- Updated  as a compatibility shim re-exporting from sideline

### Terminology Consistency
- : Base class for all pipeline components (sources, effects, displays, cameras)
- : Base class for distributable plugin packages (was )
- : Base class for visual effects (was )
- Backward compatibility aliases maintained for existing code

## Key Features
- Plugin discovery via entry points and explicit registration
- Security permissions system for plugins
- Compatibility management with semantic version constraints
- Preset pack system for distributable configurations
- Default font bundled with Sideline (Corptic.otf)

## Testing
- Updated tests to register Mainline stages before discovery
- All StageRegistry tests passing

Note: This is a major refactoring that separates the framework (Sideline) from the application (Mainline), enabling Sideline to be used by other applications.
2026-03-30 19:41:04 -07:00

246 lines
7.7 KiB
Python

"""Block rendering core - Font loading, text rasterization, word-wrap, and headline assembly.
Provides PIL font-based rendering to terminal half-block characters.
"""
import random
import re
from pathlib import Path
from typing import Optional, Tuple
from PIL import Image, ImageDraw, ImageFont
from sideline.fonts import get_default_font_path, get_default_font_size
# ─── FONT LOADING ─────────────────────────────────────────
_FONT_OBJ = None
_FONT_OBJ_KEY = None
_FONT_CACHE = {}
def font():
"""Lazy-load the default Sideline font."""
global _FONT_OBJ, _FONT_OBJ_KEY
try:
font_path = get_default_font_path()
font_size = get_default_font_size()
except FileNotFoundError:
# Fallback to system default if Sideline font not found
return ImageFont.load_default()
key = (font_path, font_size)
if _FONT_OBJ is None or key != _FONT_OBJ_KEY:
try:
_FONT_OBJ = ImageFont.truetype(font_path, font_size)
_FONT_OBJ_KEY = key
except Exception:
# If loading fails, fall back to system default
_FONT_OBJ = ImageFont.load_default()
_FONT_OBJ_KEY = key
return _FONT_OBJ
def clear_font_cache():
"""Reset cached font objects."""
global _FONT_OBJ, _FONT_OBJ_KEY
_FONT_OBJ = None
_FONT_OBJ_KEY = None
def load_font_face(font_path, font_index=0, size=None):
"""Load a specific face from a font file or collection."""
if size is None:
size = get_default_font_size()
return ImageFont.truetype(font_path, size, index=font_index)
def list_font_faces(font_path, max_faces=64):
"""Return discoverable face indexes + display names from a font file."""
faces = []
for idx in range(max_faces):
try:
fnt = load_font_face(font_path, idx)
except Exception:
if idx == 0:
raise
break
family, style = fnt.getname()
display = f"{family} {style}".strip()
if not display:
display = f"{Path(font_path).stem} [{idx}]"
faces.append({"index": idx, "name": display})
return faces
def font_for_lang(lang: Optional[str] = None):
"""Get appropriate font for a language.
Currently uses the default Sideline font for all languages.
Language-specific fonts can be added via the font cache system.
"""
if lang is None:
return font()
if lang not in _FONT_CACHE:
# Try to load language-specific font, fall back to default
try:
# Could add language-specific font logic here
_FONT_CACHE[lang] = font()
except Exception:
_FONT_CACHE[lang] = font()
return _FONT_CACHE[lang]
# ─── RASTERIZATION ────────────────────────────────────────
def render_line(text, fnt=None):
"""Render a line of text as terminal rows using OTF font + half-blocks."""
if fnt is None:
fnt = font()
bbox = fnt.getbbox(text)
if not bbox or bbox[2] <= bbox[0]:
return [""]
pad = 4
img_w = bbox[2] - bbox[0] + pad * 2
img_h = bbox[3] - bbox[1] + pad * 2
img = Image.new("L", (img_w, img_h), 0)
draw = ImageDraw.Draw(img)
draw.text((-bbox[0] + pad, -bbox[1] + pad), text, fill=255, font=fnt)
# Rendering parameters (can be made configurable)
render_h = 6 # Terminal rows per rendered line
ssaa = 2 # Supersampling anti-aliasing factor
pix_h = render_h * 2
hi_h = pix_h * ssaa
scale = hi_h / max(img_h, 1)
new_w_hi = max(1, int(img_w * scale))
img = img.resize((new_w_hi, hi_h), Image.Resampling.LANCZOS)
new_w = max(1, int(new_w_hi / ssaa))
img = img.resize((new_w, pix_h), Image.Resampling.LANCZOS)
data = img.tobytes()
thr = 80
rows = []
for y in range(0, pix_h, 2):
row = []
for x in range(new_w):
top = data[y * new_w + x] > thr
bot = data[(y + 1) * new_w + x] > thr if y + 1 < pix_h else False
if top and bot:
row.append("")
elif top:
row.append("")
elif bot:
row.append("")
else:
row.append(" ")
rows.append("".join(row))
return rows
def big_wrap(text: str, width: int, fnt=None) -> list[str]:
"""Wrap text and render to big block characters."""
if fnt is None:
fnt = font()
text = re.sub(r"\s+", " ", text.upper())
words = text.split()
lines = []
cur = ""
# Get font size for height calculation
try:
font_size = fnt.size if hasattr(fnt, "size") else get_default_font_size()
except Exception:
font_size = get_default_font_size()
render_h = 6 # Terminal rows per rendered line
for word in words:
test = f"{cur} {word}".strip() if cur else word
bbox = fnt.getbbox(test)
if bbox:
img_h = bbox[3] - bbox[1] + 8
pix_h = render_h * 2
scale = pix_h / max(img_h, 1)
term_w = int((bbox[2] - bbox[0] + 8) * scale)
else:
term_w = 0
max_term_w = width - 4 - 4
if term_w > max_term_w and cur:
lines.append(cur)
cur = word
else:
cur = test
if cur:
lines.append(cur)
out = []
for i, ln in enumerate(lines):
out.extend(render_line(ln, fnt))
if i < len(lines) - 1:
out.append("")
return out
# ─── HEADLINE BLOCK ASSEMBLY ─────────────────────────────
def make_block(title: str, src: str, ts: str, w: int) -> Tuple[list[str], str, int]:
"""Render a headline into a content block with color.
Args:
title: Headline text to render
src: Source identifier (for metadata)
ts: Timestamp string (for metadata)
w: Width constraint in terminal characters
Returns:
tuple: (content_lines, color_code, meta_row_index)
- content_lines: List of rendered text lines
- color_code: ANSI color code for display
- meta_row_index: Row index of metadata line
"""
# Use default font for all languages (simplified from original)
lang_font = font()
# Simple uppercase conversion (can be made language-aware later)
title_up = re.sub(r"\s+", " ", title.upper())
# Standardize quotes and dashes
for old, new in [
("\u2019", "'"),
("\u2018", "'"),
("\u201c", '"'),
("\u201d", '"'),
("\u2013", "-"),
("\u2014", "-"),
]:
title_up = title_up.replace(old, new)
big_rows = big_wrap(title_up, w - 4, lang_font)
# Matrix-style color selection
hc = random.choice(
[
"\033[38;5;46m", # matrix green
"\033[38;5;34m", # dark green
"\033[38;5;82m", # lime
"\033[38;5;48m", # sea green
"\033[38;5;37m", # teal
"\033[38;5;44m", # cyan
"\033[38;5;87m", # sky
"\033[38;5;117m", # ice blue
"\033[38;5;250m", # cool white
"\033[38;5;156m", # pale green
"\033[38;5;120m", # mint
"\033[38;5;80m", # dark cyan
"\033[38;5;108m", # grey-green
"\033[38;5;115m", # sage
"\033[1;38;5;46m", # bold green
"\033[1;38;5;250m", # bold white
]
)
content = [" " + r for r in big_rows]
content.append("")
meta = f"\u2591 {src} \u00b7 {ts}"
content.append(" " * max(2, w - len(meta) - 2) + meta)
return content, hc, len(content) - 1 # (rows, color, meta_row_index)