- Add run_pipeline_mode_direct() for constructing pipelines from CLI flags - Add engine/pipeline/validation.py with validate_pipeline_config() and MVP rules - Add fixtures system: engine/fixtures/headlines.json for cached test data - Enhance fetch.py to use fixtures cache path - Support fixture source in run_pipeline_mode() - Add --pipeline-* CLI flags: source, effects, camera, display, UI, border - Integrate UIPanel: raw mode, preset picker, event callbacks, param adjustment - Add UI_PRESET support in app and hot-rebuild pipeline on preset change - Add test UIPanel rendering and interaction tests This provides a flexible pipeline construction interface with validation and interactive control. Fixes #29, #30, #31
57 lines
1.2 KiB
Python
57 lines
1.2 KiB
Python
"""
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Simple test for UIPanel integration.
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"""
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from engine.pipeline.ui import UIPanel, UIConfig, StageControl
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# Create panel
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panel = UIPanel(UIConfig(panel_width=24))
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# Add some mock stages
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panel.register_stage(
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type(
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"Stage", (), {"name": "noise", "category": "effect", "is_enabled": lambda: True}
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),
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enabled=True,
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)
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panel.register_stage(
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type(
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"Stage", (), {"name": "fade", "category": "effect", "is_enabled": lambda: True}
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),
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enabled=False,
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)
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panel.register_stage(
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type(
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"Stage",
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(),
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{"name": "glitch", "category": "effect", "is_enabled": lambda: True},
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),
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enabled=True,
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)
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panel.register_stage(
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type(
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"Stage",
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(),
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{"name": "font", "category": "transform", "is_enabled": lambda: True},
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),
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enabled=True,
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)
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# Select first stage
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panel.select_stage("noise")
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# Render at 80x24
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lines = panel.render(80, 24)
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print("\n".join(lines))
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print("\nStage list:")
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for name, ctrl in panel.stages.items():
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print(f" {name}: enabled={ctrl.enabled}, selected={ctrl.selected}")
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print("\nToggle 'fade' and re-render:")
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panel.toggle_stage("fade")
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lines = panel.render(80, 24)
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print("\n".join(lines))
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print("\nEnabled stages:", panel.get_enabled_stages())
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