This commit implements the Sideline/Mainline split with a clean plugin architecture: ## Core Changes ### Sideline Framework (New Directory) - Created directory containing the reusable pipeline framework - Moved pipeline core, controllers, adapters, and registry to - Moved display system to - Moved effects system to - Created plugin system with security and compatibility management in - Created preset pack system with ASCII art encoding in - Added default font (Corptic) to - Added terminal ANSI constants to ### Mainline Application (Updated) - Created for Mainline stage component registration - Updated to register Mainline stages at startup - Updated as a compatibility shim re-exporting from sideline ### Terminology Consistency - : Base class for all pipeline components (sources, effects, displays, cameras) - : Base class for distributable plugin packages (was ) - : Base class for visual effects (was ) - Backward compatibility aliases maintained for existing code ## Key Features - Plugin discovery via entry points and explicit registration - Security permissions system for plugins - Compatibility management with semantic version constraints - Preset pack system for distributable configurations - Default font bundled with Sideline (Corptic.otf) ## Testing - Updated tests to register Mainline stages before discovery - All StageRegistry tests passing Note: This is a major refactoring that separates the framework (Sideline) from the application (Mainline), enabling Sideline to be used by other applications.
86 lines
2.1 KiB
Python
86 lines
2.1 KiB
Python
"""
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Sideline - A modular pipeline framework for real-time terminal visualization.
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Sideline provides a Stage-based pipeline architecture with capability-based
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dependency resolution for building real-time visualization applications.
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Features:
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- Stage-based pipeline execution with DAG dependency resolution
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- Capability-based dependency injection
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- Display backends (Terminal, WebSocket, Null, etc.)
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- Effect plugin system with param bindings
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- Sensor framework for real-time input
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- Canvas and Camera for 2D rendering
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Example:
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from sideline.pipeline import Pipeline, PipelineConfig, StageRegistry
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pipeline = Pipeline(PipelineConfig(source="custom", display="terminal"))
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pipeline.add_stage("source", MyDataSourceStage())
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pipeline.add_stage("display", StageRegistry.create("display", "terminal"))
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pipeline.build().initialize()
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result = pipeline.execute(initial_data)
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"""
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__version__ = "0.1.0"
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# Re-export core components for convenience
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from sideline.pipeline import (
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Pipeline,
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PipelineConfig,
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PipelineContext,
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Stage,
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StageRegistry,
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)
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from sideline.display import Display, DisplayRegistry
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from sideline.effects import Effect, EffectPlugin, EffectRegistry
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from sideline.plugins import (
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StagePlugin,
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Plugin, # Backward compatibility
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PluginMetadata,
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SecurityCapability,
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SecurityManager,
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VersionConstraint,
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CompatibilityManager,
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)
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from sideline.preset_packs import (
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PresetPack,
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PresetPackMetadata,
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PresetPackManager,
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PresetPackEncoder,
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)
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__all__ = [
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# Pipeline
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"Pipeline",
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"PipelineConfig",
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"PipelineContext",
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"Stage",
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"StageRegistry",
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# Display
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"Display",
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"DisplayRegistry",
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# Effects
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"Effect", # Primary class name
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"EffectPlugin", # Backward compatibility alias
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"EffectRegistry",
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# Plugins
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"StagePlugin",
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"Plugin", # Backward compatibility alias
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"PluginMetadata",
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"SecurityCapability",
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"SecurityManager",
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"VersionConstraint",
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"CompatibilityManager",
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# Preset Packs
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"PresetPack",
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"PresetPackMetadata",
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"PresetPackManager",
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"PresetPackEncoder",
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]
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