Files
Mainline/AGENTS.md
David Gwilliam 291e96d11e feat(effects): add plugin architecture for visual effects
- Extract effects as fully decoupled plugins in engine/effects/
- Add EffectConfig, EffectContext dataclasses and EffectPlugin protocol
- Add EffectRegistry for plugin discovery and management
- Add EffectChain for ordered pipeline execution
- Move built-in effects to effects_plugins/ directory
- Add interactive effects config picker during startup
- Add NTFY command handler for /effects commands
- Add tests for effects system (24 new tests)
- Update AGENTS.md with effects plugin documentation
- Add conventional commits section to AGENTS.md

chore: add coverage.xml to .gitignore
2026-03-15 17:16:49 -07:00

186 lines
4.7 KiB
Markdown

# Agent Development Guide
## Development Environment
This project uses:
- **mise** (mise.jdx.dev) - tool version manager and task runner
- **hk** (hk.jdx.dev) - git hook manager
- **uv** - fast Python package installer
- **ruff** - linter and formatter
- **pytest** - test runner
### Setup
```bash
# Install dependencies
mise run install
# Or equivalently:
uv sync
```
### Available Commands
```bash
mise run test # Run tests
mise run test-v # Run tests verbose
mise run test-cov # Run tests with coverage report
mise run lint # Run ruff linter
mise run lint-fix # Run ruff with auto-fix
mise run format # Run ruff formatter
mise run ci # Full CI pipeline (sync + test + coverage)
```
## Git Hooks
**At the start of every agent session**, verify hooks are installed:
```bash
ls -la .git/hooks/pre-commit
```
If hooks are not installed, install them with:
```bash
hk init --mise
mise run pre-commit
```
The project uses hk configured in `hk.pkl`:
- **pre-commit**: runs ruff-format and ruff (with auto-fix)
- **pre-push**: runs ruff check
## Workflow Rules
### Before Committing
1. **Always run the test suite** - never commit code that fails tests:
```bash
mise run test
```
2. **Always run the linter**:
```bash
mise run lint
```
3. **Fix any lint errors** before committing (or let the pre-commit hook handle it).
4. **Review your changes** using `git diff` to understand what will be committed.
### On Failing Tests
When tests fail, **determine whether it's an out-of-date test or a correctly failing test**:
- **Out-of-date test**: The test was written for old behavior that has legitimately changed. Update the test to match the new expected behavior.
- **Correctly failing test**: The test correctly identifies a broken contract. Fix the implementation, not the test.
**Never** modify a test to make it pass without understanding why it failed.
### Code Review
Before committing significant changes:
- Run `git diff` to review all changes
- Ensure new code follows existing patterns in the codebase
- Check that type hints are added for new functions
- Verify that tests exist for new functionality
## Testing
Tests live in `tests/` and follow the pattern `test_*.py`.
Run all tests:
```bash
mise run test
```
Run with coverage:
```bash
mise run test-cov
```
The project uses pytest with strict marker enforcement. Test configuration is in `pyproject.toml` under `[tool.pytest.ini_options]`.
## Architecture Notes
- **ntfy.py** and **mic.py** are standalone modules with zero internal dependencies
- **eventbus.py** provides thread-safe event publishing for decoupled communication
- **controller.py** coordinates ntfy/mic monitoring
- The render pipeline: fetch → render → effects → scroll → terminal output
## Effects Plugin System
The effects system is implemented as a plugin architecture in `engine/effects/`.
### Core Components
| Module | Purpose |
|--------|---------|
| `effects/types.py` | `EffectConfig`, `EffectContext` dataclasses and `EffectPlugin` protocol |
| `effects/registry.py` | Plugin discovery and management (`EffectRegistry`) |
| `effects/chain.py` | Ordered pipeline execution (`EffectChain`) |
| `effects_plugins/*.py` | Externalized effect plugins |
### Creating a New Effect
Create a file in `effects_plugins/` with a class ending in `Effect`:
```python
from engine.effects.types import EffectConfig, EffectContext
class MyEffect:
name = "myeffect"
config = EffectConfig(enabled=True, intensity=1.0)
def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
# Process buffer and return modified buffer
return buf
def configure(self, config: EffectConfig) -> None:
self.config = config
```
### NTFY Commands
Send messages to the ntfy topic to control effects:
```
/effects list
/effects noise on
/effects noise off
/effects noise intensity 0.5
/effects reorder noise,glitch,fade,firehose
```
## Conventional Commits
Commit messages follow the [Conventional Commits](https://www.conventionalcommits.org/) specification:
```
<type>(<scope>): <description>
[optional body]
[optional footer(s)]
```
### Types
- `feat`: A new feature
- `fix`: A bug fix
- `docs`: Documentation only changes
- `style`: Changes that don't affect code meaning (formatting)
- `refactor`: Code change that neither fixes a bug nor adds a feature
- `test`: Adding or updating tests
- `chore`: Changes to build process, dependencies, etc.
### Examples
```
feat(effects): add plugin architecture for visual effects
fix(layers): resolve glitch effect not applying on empty buffer
docs(AGENTS.md): add effects plugin system documentation
test(effects): add tests for EffectChain pipeline ordering
```