- Add engine/effects/plugins/figment.py (native pipeline implementation) - Add engine/figment_render.py, engine/figment_trigger.py, engine/themes.py - Add 3 SVG assets in figments/ (Mexican/Aztec motif) - Add engine/display/backends/animation_report.py for debugging - Add engine/pipeline/adapters/frame_capture.py for frame capture - Add test-figment preset to presets.toml - Add cairosvg optional dependency to pyproject.toml - Update EffectPluginStage to support is_overlay attribute (for overlay effects) - Add comprehensive tests: test_figment_effect.py, test_figment_pipeline.py, test_figment_render.py - Remove obsolete test_ui_simple.py - Update TODO.md with test cleanup plan - Refactor test_adapters.py to use real components instead of mocks This completes the figment SVG overlay feature integration using the modern pipeline architecture, avoiding legacy effects_plugins. All tests pass (758 total).
105 lines
3.2 KiB
Python
105 lines
3.2 KiB
Python
"""
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Tests to verify figment rendering in the pipeline.
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"""
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from engine.effects.plugins import discover_plugins
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from engine.effects.registry import get_registry
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from engine.effects.types import EffectConfig
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from engine.pipeline import Pipeline, PipelineConfig
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from engine.pipeline.adapters import (
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EffectPluginStage,
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SourceItemsToBufferStage,
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create_stage_from_display,
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)
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from engine.pipeline.controller import PipelineRunner
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def test_figment_renders_in_pipeline():
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"""Verify figment renders overlay in pipeline."""
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# Discover plugins
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discover_plugins()
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# Get figment plugin
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registry = get_registry()
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figment = registry.get("figment")
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# Configure with short interval for testing
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config = EffectConfig(
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enabled=True,
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intensity=1.0,
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params={
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"interval_secs": 0.1, # 100ms
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"display_secs": 1.0,
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"figment_dir": "figments",
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},
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)
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figment.configure(config)
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# Create pipeline
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pipeline = Pipeline(
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config=PipelineConfig(
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source="empty",
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display="null",
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camera="feed",
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effects=["figment"],
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)
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)
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# Add source stage
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from engine.data_sources.sources import EmptyDataSource
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from engine.pipeline.adapters import DataSourceStage
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empty_source = EmptyDataSource(width=80, height=24)
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pipeline.add_stage("source", DataSourceStage(empty_source, name="empty"))
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# Add render stage
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pipeline.add_stage("render", SourceItemsToBufferStage(name="items-to-buffer"))
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# Add figment effect stage
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pipeline.add_stage("effect_figment", EffectPluginStage(figment, name="figment"))
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# Add display stage
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from engine.display import DisplayRegistry
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display = DisplayRegistry.create("null")
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display.init(0, 0)
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pipeline.add_stage("display", create_stage_from_display(display, "null"))
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# Build and initialize pipeline
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pipeline.build()
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assert pipeline.initialize()
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# Use PipelineRunner to step through frames
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runner = PipelineRunner(pipeline)
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runner.start()
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# Run pipeline until figment renders (or timeout)
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figment_rendered = False
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for i in range(30):
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runner.step()
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# Check if figment rendered by inspecting the display's internal buffer
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# The null display stores the last rendered buffer
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if hasattr(display, "_last_buffer") and display._last_buffer:
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buffer = display._last_buffer
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# Check if buffer contains ANSI escape codes (indicating figment overlay)
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# Figment adds overlay lines at the end of the buffer
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for line in buffer:
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if "\x1b[" in line:
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figment_rendered = True
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print(f"Figment rendered at frame {i}")
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# Print first few lines containing escape codes
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for j, line in enumerate(buffer[:10]):
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if "\x1b[" in line:
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print(f"Line {j}: {repr(line[:80])}")
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break
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if figment_rendered:
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break
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assert figment_rendered, "Figment did not render in 30 frames"
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if __name__ == "__main__":
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test_figment_renders_in_pipeline()
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print("Test passed!")
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