Files
Mainline/tests/test_figment.py
Gene Johnson 525af4bc46 feat(figment): add FigmentEffect plugin with state machine and timer
Implements the core figment plugin: timer-driven SVG selection, REVEAL →
HOLD → DISSOLVE state machine, trigger API, and get_figment_state() for
overlay rendering. process() is a deliberate no-op; scroll.py will call
get_figment_state() instead.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 13:38:00 -07:00

156 lines
5.0 KiB
Python

"""Tests for the FigmentEffect plugin."""
import os
from enum import Enum
from unittest.mock import patch
import pytest
from effects_plugins.figment import FigmentEffect, FigmentPhase, FigmentState
from engine.effects.types import EffectConfig, EffectContext
FIXTURE_SVG = os.path.join(
os.path.dirname(__file__), "fixtures", "test.svg"
)
FIGMENTS_DIR = os.path.join(os.path.dirname(__file__), "fixtures")
class TestFigmentPhase:
def test_is_enum(self):
assert issubclass(FigmentPhase, Enum)
def test_has_all_phases(self):
assert hasattr(FigmentPhase, "REVEAL")
assert hasattr(FigmentPhase, "HOLD")
assert hasattr(FigmentPhase, "DISSOLVE")
class TestFigmentState:
def test_creation(self):
state = FigmentState(
phase=FigmentPhase.REVEAL,
progress=0.5,
rows=["█▀▄", ""],
gradient=[46, 40, 34, 28, 22, 22, 34, 40, 46, 82, 118, 231],
center_row=5,
center_col=10,
)
assert state.phase == FigmentPhase.REVEAL
assert state.progress == 0.5
assert len(state.rows) == 2
class TestFigmentEffectInit:
def test_name(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
assert effect.name == "figment"
def test_default_config(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
assert effect.config.enabled is False
assert effect.config.intensity == 1.0
assert effect.config.params["interval_secs"] == 60
assert effect.config.params["display_secs"] == 4.5
def test_process_is_noop(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
buf = ["line1", "line2"]
ctx = EffectContext(
terminal_width=80,
terminal_height=24,
scroll_cam=0,
ticker_height=20,
)
result = effect.process(buf, ctx)
assert result == buf
assert result is buf
def test_configure(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
new_cfg = EffectConfig(enabled=True, intensity=0.5)
effect.configure(new_cfg)
assert effect.config.enabled is True
assert effect.config.intensity == 0.5
class TestFigmentStateMachine:
def test_idle_initially(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
effect.config.enabled = True
state = effect.get_figment_state(0, 80, 24)
# Timer hasn't fired yet, should be None (idle)
assert state is None
def test_trigger_starts_reveal(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
effect.config.enabled = True
effect.trigger(80, 24)
state = effect.get_figment_state(1, 80, 24)
assert state is not None
assert state.phase == FigmentPhase.REVEAL
def test_full_cycle(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
effect.config.enabled = True
effect.config.params["display_secs"] = 0.15 # 3 phases x 0.05s
effect.trigger(40, 20)
# Advance through reveal (30 frames at 0.05s = 1.5s, but we shrunk it)
# With display_secs=0.15, each phase is 0.05s = 1 frame
state = effect.get_figment_state(1, 40, 20)
assert state is not None
assert state.phase == FigmentPhase.REVEAL
# Advance enough frames to get through all phases
last_state = None
for frame in range(2, 100):
state = effect.get_figment_state(frame, 40, 20)
if state is None:
break
last_state = state
# Should have completed the full cycle back to idle
assert state is None
def test_timer_fires_at_interval(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
effect.config.enabled = True
effect.config.params["interval_secs"] = 0.1 # 2 frames at 20fps
# Frame 0: idle
state = effect.get_figment_state(0, 40, 20)
assert state is None
# Advance past interval (0.1s = 2 frames)
state = effect.get_figment_state(1, 40, 20)
state = effect.get_figment_state(2, 40, 20)
state = effect.get_figment_state(3, 40, 20)
# Timer should have fired by now
assert state is not None
class TestFigmentEdgeCases:
def test_empty_figment_dir(self, tmp_path):
effect = FigmentEffect(figment_dir=str(tmp_path))
effect.config.enabled = True
effect.trigger(40, 20)
state = effect.get_figment_state(1, 40, 20)
# No SVGs available — should stay idle
assert state is None
def test_missing_figment_dir(self):
effect = FigmentEffect(figment_dir="/nonexistent/path")
effect.config.enabled = True
effect.trigger(40, 20)
state = effect.get_figment_state(1, 40, 20)
assert state is None
def test_disabled_ignores_trigger(self):
effect = FigmentEffect(figment_dir=FIGMENTS_DIR)
effect.config.enabled = False
effect.trigger(80, 24)
state = effect.get_figment_state(1, 80, 24)
assert state is None