- Add PartialUpdate dataclass and supports_partial_updates to EffectPlugin
- Add dirty region tracking to Canvas (mark_dirty, get_dirty_rows, etc.)
- Canvas auto-marks dirty on put_region, put_text, fill
- CanvasStage exposes dirty rows via pipeline context
- EffectChain creates PartialUpdate and calls process_partial() for optimized effects
- HudEffect implements process_partial() to skip processing when rows 0-2 not dirty
- This enables effects to skip work when canvas regions haven't changed
- Add PipelineIntrospectionSource that renders live ASCII DAG with metrics
- Add PipelineMetricsSensor exposing pipeline performance as sensor values
- Add PipelineIntrospectionDemo controller with 3-phase animation:
- Phase 1: Toggle effects one at a time (3s each)
- Phase 2: LFO drives intensity default→max→min→default
- Phase 3: All effects with shared LFO (infinite loop)
- Add pipeline-inspect preset
- Add get_frame_times() to Pipeline for sparkline data
- Add tests for new components
- Update mise.toml with pipeline-inspect preset task
- Remove ~700 lines of legacy code from app.py (run_demo_mode, run_pipeline_demo,
run_preset_mode, font picker, effects picker)
- HUD now reads metrics from pipeline context (first-class citizen) with fallback
to global monitor for backwards compatibility
- Add validate_signal_flow() for PureData-style type validation in presets
- Update MicSensor documentation (self-contained, doesn't use MicMonitor)
- Delete test_app.py (was testing removed legacy code)
- Update AGENTS.md with pipeline architecture documentation
- Add DataType properties to SensorStage
- Fix MicSensor import issues (remove conflicting TYPE_CHECKING)
- Add numpy to main dependencies for type hints
- Add Canvas class for 2D surface management
- Add CanvasStage for pipeline integration
- Add FontStage as Transform for font rendering
- Update Camera with x, y, w, h, zoom and guardrails
- Add get_dimensions() to Display protocol
- Add DataType enum (SOURCE_ITEMS, TEXT_BUFFER, etc.)
- Add inlet_types and outlet_types to Stage
- Add _validate_types() for type checking at build time
- Update tests with proper type annotations
- Convert presets from YAML to TOML format (no external dep)
- Add DEFAULT_PRESET fallback for graceful degradation
- Add validate_preset() for preset validation
- Add validate_signal_path() for circular dependency detection
- Add generate_preset_toml() for skeleton generation
- Use tomllib (Python 3.11+ stdlib)
- Add Sensor base class with value emission
- Add SensorRegistry for discovery
- Add SensorStage adapter for pipeline
- Add MicSensor (self-contained, no external deps)
- Add OscillatorSensor for testing
- Add sensor param bindings to effects
- Add TransformDataSource for filtering/mapping source items
- Add MetricsDataSource for rendering live pipeline metrics as ASCII art
- Fix display stage registration in StageRegistry
- Register sources with both class name and simple name aliases
- Fix DisplayStage.init() to pass reuse parameter
- Simplify create_default_pipeline to use DataSourceStage wrapper
- Set pygame as default display
- Remove old pipeline tasks from mise.toml
- Add tests for new pipeline architecture
- Add beautiful-mermaid library (single-file ASCII renderer)
- Update pipeline_viz to generate mermaid graphs and render with beautiful-mermaid
- Creates dimensional network visualization with arrows connecting nodes
- Animates through effects and highlights active camera mode
- Add --pipeline-diagram flag to generate mermaid diagrams
- Create engine/pipeline.py with PipelineIntrospector
- Outputs flowchart, sequence diagram, and camera state diagram
- Run with: python mainline.py --pipeline-diagram
- Add Camera class with modes: vertical, horizontal, omni, floating
- Refactor scroll.py and demo to use Camera abstraction
- Add vis_offset for horizontal scrolling support
- Add camera_x to EffectContext for effects
- Add pygame window resize handling
- Add HUD effect plugin for demo mode
- Add --demo flag to run demo mode
- Add tests for Camera and vis_offset
- Add HUD effect plugin showing FPS, effect name, intensity bar, pipeline
- Add pygame window resize handling (VIDEORESIZE event)
- Move HUD to end of chain so it renders on top
- Fix monitor stats API (returns dict, not object)
- Add tests/test_hud.py for HUD effect verification
- Fetch real news/poetry content instead of random letters
- Render full ticker zone with scroll, gradients, firehose
- Demo now shows actual effect behavior on real content
- Add --demo flag that runs effect showcase with pygame display
- Add HUD effect plugin (effects_plugins/hud.py) that displays:
- FPS and frame time
- Current effect name with intensity bar
- Pipeline order
- Demo mode cycles through noise, fade, glitch, firehose effects
- Ramps intensity 0→1→0 over 5 seconds per effect
- Add renderer.py with parse_ansi(), get_default_font_path(), render_to_pil()
- Update KittyDisplay and SixelDisplay to use shared renderer
- Enhance parse_ansi to handle full ANSI color codes (4-bit, 256-color)
- Update tests to use shared renderer functions
- Fix lint errors and LSP issues in benchmark.py
- Add --hook mode to compare against saved baseline
- Add --baseline flag to save results as baseline
- Add --threshold to configure degradation threshold (default 20%)
- Add benchmark step to pre-push hook in hk.pkl
- Update AGENTS.md with hk documentation links and benchmark runner docs
- Implement pure Python Sixel encoder (no C dependency)
- Add SixelDisplay class to display.py with ANSI parsing
- Update controller._get_display() to handle sixel mode
- Add --display sixel CLI flag
- Add mise run-sixel task
- Update docs with display modes
Add typed dataclasses for tuple returns:
- types.py: HeadlineItem, FetchResult, Block dataclasses with legacy tuple converters
- fetch.py: Add type hints and HeadlineTuple type alias
Add pyright for static type checking:
- Add pyright to dependencies
- Verify type coverage with pyright (0 errors in core modules)
This enables:
- Named types instead of raw tuples (better IDE support, self-documenting)
- Type-safe APIs across modules
- Backward compatibility via to_tuple/from_tuple methods
Note: Lazy imports skipped for render.py - startup impact is minimal.