feat(effects): add entropy parameter to effect plugins
- Add entropy field to EffectConfig (0.0 = calm, 1.0 = chaotic) - Provide compute_entropy() method in EffectContext for dynamic scoring - Update Fade, Firehose, Glitch, Noise plugin defaults with entropy values - Enables finer control: intensity (strength) vs entropy (randomness) This separates deterministic effect strength from probabilistic chaos, allowing more expressive control in UI panel and presets. Fixes #32
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@@ -44,6 +44,11 @@ class PartialUpdate:
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@dataclass
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class EffectContext:
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"""Context passed to effect plugins during processing.
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Contains terminal dimensions, camera state, frame info, and real-time sensor values.
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"""
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terminal_width: int
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terminal_height: int
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scroll_cam: int
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@@ -56,6 +61,26 @@ class EffectContext:
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items: list = field(default_factory=list)
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_state: dict[str, Any] = field(default_factory=dict, repr=False)
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def compute_entropy(self, effect_name: str, data: Any) -> float:
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"""Compute entropy score for an effect based on its output.
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Args:
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effect_name: Name of the effect
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data: Processed buffer or effect-specific data
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Returns:
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Entropy score 0.0-1.0 representing visual chaos
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"""
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# Default implementation: use effect name as seed for deterministic randomness
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# Better implementations can analyze actual buffer content
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import hashlib
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data_str = str(data)[:100] if data else ""
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hash_val = hashlib.md5(f"{effect_name}:{data_str}".encode()).hexdigest()
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# Convert hash to float 0.0-1.0
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entropy = int(hash_val[:8], 16) / 0xFFFFFFFF
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return min(max(entropy, 0.0), 1.0)
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def get_sensor_value(self, sensor_name: str) -> float | None:
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"""Get a sensor value from context state.
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@@ -80,6 +105,7 @@ class EffectContext:
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class EffectConfig:
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enabled: bool = True
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intensity: float = 1.0
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entropy: float = 0.0 # Visual chaos metric (0.0 = calm, 1.0 = chaotic)
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params: dict[str, Any] = field(default_factory=dict)
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