@ -67,6 +67,8 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the
#define ENCODER_RESOLUTIONS_RIGHT { 4 }
#define ENCODER_RESOLUTIONS_RIGHT { 4 }
```
```
!> Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change.
## Encoder map :id=encoder-map
## Encoder map :id=encoder-map
Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`:
Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`: