[Keyboard] boardsource/holiday/spooky data driven (#17632)
parent
dfff040433
commit
8a1ca7f6b8
@ -1,129 +0,0 @@
|
|||||||
/*
|
|
||||||
Copyright 2020 boardsource
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "config_common.h"
|
|
||||||
|
|
||||||
/* USB Device descriptor parameter */
|
|
||||||
#define VENDOR_ID 0x4273
|
|
||||||
#define PRODUCT_ID 0x1031
|
|
||||||
#define DEVICE_VER 0x0001
|
|
||||||
#define MANUFACTURER Boardsource
|
|
||||||
#define PRODUCT spooky
|
|
||||||
|
|
||||||
/* key matrix size */
|
|
||||||
#define MATRIX_ROWS 2
|
|
||||||
#define MATRIX_COLS 3
|
|
||||||
|
|
||||||
#define DIRECT_PINS { {E6,B4,B5}, {B3,B2,B6}}
|
|
||||||
|
|
||||||
#define RGB_DI_PIN D3
|
|
||||||
#define RGBLIGHT_ANIMATIONS
|
|
||||||
#ifdef RGBLIGHT_ENABLE
|
|
||||||
#define RGBLED_NUM 5 // Number of LEDs
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
//#define BACKLIGHT_PIN B7
|
|
||||||
//#define BACKLIGHT_LEVELS 3
|
|
||||||
//#define BACKLIGHT_BREATHING
|
|
||||||
|
|
||||||
//#define RGB_DI_PIN E2
|
|
||||||
//#ifdef RGB_DI_PIN
|
|
||||||
//# define RGBLED_NUM 16
|
|
||||||
//# define RGBLIGHT_HUE_STEP 8
|
|
||||||
//# define RGBLIGHT_SAT_STEP 8
|
|
||||||
//# define RGBLIGHT_VAL_STEP 8
|
|
||||||
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
|
||||||
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
|
||||||
/*== all animations enable ==*/
|
|
||||||
//# define RGBLIGHT_ANIMATIONS
|
|
||||||
/*== or choose animations ==*/
|
|
||||||
//# define RGBLIGHT_EFFECT_BREATHING
|
|
||||||
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
|
||||||
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
|
||||||
//# define RGBLIGHT_EFFECT_SNAKE
|
|
||||||
//# define RGBLIGHT_EFFECT_KNIGHT
|
|
||||||
//# define RGBLIGHT_EFFECT_CHRISTMAS
|
|
||||||
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
|
||||||
//# define RGBLIGHT_EFFECT_RGB_TEST
|
|
||||||
//# define RGBLIGHT_EFFECT_ALTERNATING
|
|
||||||
/*== customize breathing effect ==*/
|
|
||||||
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
|
|
||||||
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
|
||||||
/*==== use exp() and sin() ====*/
|
|
||||||
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
|
||||||
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
|
||||||
//#endif
|
|
||||||
|
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
|
||||||
#define DEBOUNCE 5
|
|
||||||
|
|
||||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
|
||||||
//#define MATRIX_HAS_GHOST
|
|
||||||
|
|
||||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
|
||||||
#define LOCKING_SUPPORT_ENABLE
|
|
||||||
/* Locking resynchronize hack */
|
|
||||||
#define LOCKING_RESYNC_ENABLE
|
|
||||||
|
|
||||||
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
|
|
||||||
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
|
|
||||||
*/
|
|
||||||
//#define GRAVE_ESC_CTRL_OVERRIDE
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Force NKRO
|
|
||||||
*
|
|
||||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
|
|
||||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
|
|
||||||
* makefile for this to work.)
|
|
||||||
*
|
|
||||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
|
|
||||||
* until the next keyboard reset.
|
|
||||||
*
|
|
||||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
|
|
||||||
* fully operational during normal computer usage.
|
|
||||||
*
|
|
||||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
|
|
||||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
|
|
||||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
|
|
||||||
* power-up.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
//#define FORCE_NKRO
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Feature disable options
|
|
||||||
* These options are also useful to firmware size reduction.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/* disable debug print */
|
|
||||||
//#define NO_DEBUG
|
|
||||||
|
|
||||||
/* disable print */
|
|
||||||
//#define NO_PRINT
|
|
||||||
|
|
||||||
/* disable action features */
|
|
||||||
//#define NO_ACTION_LAYER
|
|
||||||
//#define NO_ACTION_TAPPING
|
|
||||||
//#define NO_ACTION_ONESHOT
|
|
||||||
|
|
||||||
/* Bootmagic Lite key configuration */
|
|
||||||
//#define BOOTMAGIC_LITE_ROW 0
|
|
||||||
//#define BOOTMAGIC_LITE_COLUMN 0
|
|
||||||
@ -1,20 +1 @@
|
|||||||
# MCU name
|
# This file intentionally left blank
|
||||||
MCU = atmega32u4
|
|
||||||
|
|
||||||
# Bootloader selection
|
|
||||||
BOOTLOADER = caterina
|
|
||||||
|
|
||||||
# Build Options
|
|
||||||
# change yes to no to disable
|
|
||||||
#
|
|
||||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
|
||||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
|
||||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
|
||||||
CONSOLE_ENABLE = no # Console for debug
|
|
||||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
|
||||||
NKRO_ENABLE = no # Enable N-Key Rollover
|
|
||||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
|
||||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
|
||||||
AUDIO_ENABLE = no # Audio output
|
|
||||||
|
|
||||||
LAYOUTS = ortho_2x3
|
|
||||||
|
|||||||
@ -1,17 +0,0 @@
|
|||||||
/* Copyright 2020 boardsource
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 2 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "spooky.h"
|
|
||||||
@ -1,35 +0,0 @@
|
|||||||
/* Copyright 2020 boardsource
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 2 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "quantum.h"
|
|
||||||
|
|
||||||
/* This is a shortcut to help you visually see your layout.
|
|
||||||
*
|
|
||||||
* The first section contains all of the arguments representing the physical
|
|
||||||
* layout of the board and position of the keys.
|
|
||||||
*
|
|
||||||
* The second converts the arguments into a two-dimensional array which
|
|
||||||
* represents the switch matrix.
|
|
||||||
*/
|
|
||||||
#define LAYOUT_ortho_2x3( \
|
|
||||||
k00, k01, k02, \
|
|
||||||
k10, k11, k12 \
|
|
||||||
) { \
|
|
||||||
{ k00, k01, k02 }, \
|
|
||||||
{ k10, k11, k12 } \
|
|
||||||
}
|
|
||||||
Loading…
Reference in New Issue