c4d2130d5b
Add interactive team configuration panel: - Team durability selection (permanent, variable, per_round) - Partner rotation strategy selection - Allow byes configuration - Generate Teams button with participant count - Delete All Teams functionality - Available participants display with ELO ratings Refs #22
414 lines
14 KiB
TypeScript
414 lines
14 KiB
TypeScript
"use client"
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import { useState } from "react"
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import { useRouter } from "next/navigation"
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interface Player {
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id: number
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name: string
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currentElo: number
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}
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interface Team {
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id: number
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teamName: string | null
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player1: Player
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player2: Player
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}
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interface TeamsSectionProps {
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tournamentId: number
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teams: Team[]
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participants: Player[]
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teamDurability: string
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partnerRotation: string
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allowByes: boolean
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}
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type TeamDurabilityOption = 'permanent' | 'variable' | 'per_round'
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type PartnerRotationOption = 'none' | 'minimize_repeat' | 'maximize_even' | 'elo_based'
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export default function TeamsSection({
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tournamentId,
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teams: initialTeams,
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participants,
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teamDurability: initialTeamDurability,
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partnerRotation: initialPartnerRotation,
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allowByes: initialAllowByes,
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}: TeamsSectionProps) {
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const router = useRouter()
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const [teams, setTeams] = useState<Team[]>(initialTeams)
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const [teamDurability, setTeamDurability] = useState<TeamDurabilityOption>(initialTeamDurability as TeamDurabilityOption)
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const [partnerRotation, setPartnerRotation] = useState<PartnerRotationOption>(initialPartnerRotation as PartnerRotationOption)
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const [allowByes, setAllowByes] = useState(initialAllowByes)
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const [isGenerating, setIsGenerating] = useState(false)
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const [error, setError] = useState("")
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const [success, setSuccess] = useState("")
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const handleSaveConfig = async () => {
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setError("")
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setSuccess("")
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setIsGenerating(true)
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try {
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const response = await fetch(`/api/tournaments/${tournamentId}`, {
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method: "PUT",
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headers: {
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"Content-Type": "application/json",
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},
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body: JSON.stringify({
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teamDurability,
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partnerRotation,
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allowByes,
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}),
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})
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if (!response.ok) {
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try {
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const errorData = await response.json()
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setError(errorData.error || "Failed to save configuration")
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} catch {
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setError(`Failed to save configuration: ${response.status} ${response.statusText}`)
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}
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return
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}
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setSuccess("Configuration saved successfully!")
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} catch (err) {
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if (err instanceof Error) {
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setError(err.message)
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} else {
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setError("An unknown error occurred")
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}
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} finally {
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setIsGenerating(false)
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}
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}
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const handleGenerateTeams = async () => {
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if (participants.length < 2) {
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setError("At least 2 participants are required to generate teams")
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return
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}
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if (participants.length % 2 !== 0 && !allowByes) {
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setError("Odd number of participants. Enable 'Allow Byes' to proceed.")
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return
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}
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setError("")
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setSuccess("")
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setIsGenerating(true)
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try {
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const response = await fetch(`/api/tournaments/${tournamentId}/teams/generate`, {
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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},
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body: JSON.stringify({
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teamDurability,
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partnerRotation,
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allowByes,
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}),
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})
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if (!response.ok) {
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try {
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const errorData = await response.json()
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setError(errorData.error || "Failed to generate teams")
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} catch {
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setError(`Failed to generate teams: ${response.status} ${response.statusText}`)
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}
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return
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}
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const data = await response.json()
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setTeams(data.teams)
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setSuccess(`Successfully generated ${data.teams.length} teams!`)
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router.refresh()
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} catch (err) {
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if (err instanceof Error) {
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setError(err.message)
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} else {
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setError("An unknown error occurred")
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}
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} finally {
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setIsGenerating(false)
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}
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}
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const handleDeleteTeams = async () => {
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if (!confirm("Are you sure you want to delete all teams? This will also delete the schedule.")) {
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return
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}
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setError("")
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setSuccess("")
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setIsGenerating(true)
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try {
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// First delete schedule if exists
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await fetch(`/api/tournaments/${tournamentId}/schedule`, {
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method: "DELETE",
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})
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// Then delete teams
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const response = await fetch(`/api/tournaments/${tournamentId}/teams`, {
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method: "DELETE",
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})
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if (!response.ok) {
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try {
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const errorData = await response.json()
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setError(errorData.error || "Failed to delete teams")
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} catch {
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setError(`Failed to delete teams: ${response.status} ${response.statusText}`)
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}
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return
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}
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setTeams([])
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setSuccess("Teams deleted successfully!")
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router.refresh()
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} catch (err) {
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if (err instanceof Error) {
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setError(err.message)
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} else {
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setError("An unknown error occurred")
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}
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} finally {
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setIsGenerating(false)
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}
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}
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return (
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<div className="bg-white shadow rounded-lg p-6 mb-6">
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<h2 className="text-lg font-medium text-gray-900 mb-4">
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Teams ({teams.length})
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</h2>
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{/* Configuration Panel */}
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<div className="bg-gray-50 rounded-lg p-4 mb-6">
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<h3 className="text-sm font-medium text-gray-700 mb-3">Team Configuration</h3>
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{/* Team Durability */}
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<div className="mb-4">
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<label className="block text-sm font-medium text-gray-600 mb-2">
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Team Durability
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</label>
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<div className="flex gap-4">
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<label className="flex items-center">
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<input
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type="radio"
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name="teamDurability"
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value="permanent"
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checked={teamDurability === 'permanent'}
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onChange={(e) => setTeamDurability(e.target.value as TeamDurabilityOption)}
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className="mr-2"
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/>
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<span className="text-sm">Permanent Teams</span>
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</label>
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<label className="flex items-center">
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<input
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type="radio"
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name="teamDurability"
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value="variable"
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checked={teamDurability === 'variable'}
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onChange={(e) => setTeamDurability(e.target.value as TeamDurabilityOption)}
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className="mr-2"
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/>
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<span className="text-sm">Variable Teams</span>
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</label>
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<label className="flex items-center">
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<input
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type="radio"
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name="teamDurability"
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value="per_round"
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checked={teamDurability === 'per_round'}
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onChange={(e) => setTeamDurability(e.target.value as TeamDurabilityOption)}
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className="mr-2"
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/>
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<span className="text-sm">Per-Round Teams</span>
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</label>
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</div>
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<p className="text-xs text-gray-500 mt-1">
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{teamDurability === 'permanent'
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? 'Teams are fixed for the entire tournament. Each team plays together in all rounds.'
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: teamDurability === 'variable'
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? 'Teams are generated per round based on configuration. Partners rotate each round.'
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: 'Teams are created fresh for each round. No persistent teams.'}
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</p>
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</div>
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{/* Partner Rotation (for variable/per_round teams) */}
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{(teamDurability === 'variable' || teamDurability === 'per_round') && (
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<div className="mb-4">
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<label className="block text-sm font-medium text-gray-600 mb-2">
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Partner Rotation Strategy
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</label>
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<div className="flex gap-4 flex-wrap">
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<label className="flex items-center">
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<input
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type="radio"
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name="partnerRotation"
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value="none"
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checked={partnerRotation === 'none'}
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onChange={(e) => setPartnerRotation(e.target.value as PartnerRotationOption)}
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className="mr-2"
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/>
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<span className="text-sm">None (Random)</span>
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</label>
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<label className="flex items-center">
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<input
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type="radio"
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name="partnerRotation"
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value="minimize_repeat"
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checked={partnerRotation === 'minimize_repeat'}
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onChange={(e) => setPartnerRotation(e.target.value as PartnerRotationOption)}
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className="mr-2"
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/>
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<span className="text-sm">Minimize Repeat Partners</span>
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</label>
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<label className="flex items-center">
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<input
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type="radio"
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name="partnerRotation"
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value="maximize_even"
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checked={partnerRotation === 'maximize_even'}
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onChange={(e) => setPartnerRotation(e.target.value as PartnerRotationOption)}
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className="mr-2"
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/>
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<span className="text-sm">Maximize Even Matches</span>
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</label>
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<label className="flex items-center">
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<input
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type="radio"
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name="partnerRotation"
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value="elo_based"
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checked={partnerRotation === 'elo_based'}
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onChange={(e) => setPartnerRotation(e.target.value as PartnerRotationOption)}
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className="mr-2"
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/>
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<span className="text-sm">ELO-Based Pairing</span>
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</label>
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</div>
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<p className="text-xs text-gray-500 mt-1">
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{partnerRotation === 'none'
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? 'Partners are randomly assigned each round.'
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: partnerRotation === 'minimize_repeat'
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? 'Algorithm minimizes how often players partner together.'
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: partnerRotation === 'maximize_even'
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? 'Algorithm pairs teams to maximize competitive balance.'
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: 'Strongest player paired with weakest player each round.'}
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</p>
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</div>
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)}
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{/* Allow Byes (for odd participant counts) */}
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<div className="mb-4">
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<label className="flex items-center">
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<input
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type="checkbox"
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checked={allowByes}
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onChange={(e) => setAllowByes(e.target.checked)}
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className="mr-2"
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/>
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<span className="text-sm font-medium text-gray-600">Allow Byes (for odd number of participants)</span>
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</label>
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<p className="text-xs text-gray-500 mt-1 ml-6">
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When enabled, one player will have a bye each round if there's an odd number of participants.
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</p>
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</div>
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{/* Action Buttons */}
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<div className="flex gap-3 mt-4">
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<button
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onClick={handleSaveConfig}
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disabled={isGenerating}
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className="px-4 py-2 bg-blue-600 text-white rounded-md hover:bg-blue-700 disabled:opacity-50 text-sm"
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>
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{isGenerating ? "Saving..." : "Save Configuration"}
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</button>
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</div>
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</div>
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{/* Error/Success Messages */}
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{error && (
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<div className="rounded-md bg-red-50 p-4 mb-4">
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<div className="text-sm text-red-700">{error}</div>
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</div>
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)}
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{success && (
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<div className="rounded-md bg-green-50 p-4 mb-4">
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<div className="text-sm text-green-700">{success}</div>
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</div>
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)}
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{/* Team Generation Controls */}
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<div className="flex gap-3 mb-4">
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<button
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onClick={handleGenerateTeams}
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disabled={isGenerating || participants.length < 2}
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className="px-4 py-2 bg-green-600 text-white rounded-md hover:bg-green-700 disabled:opacity-50 text-sm"
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>
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{isGenerating ? "Generating..." : `Generate Teams (${participants.length} participants)`}
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</button>
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{teams.length > 0 && (
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<button
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onClick={handleDeleteTeams}
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disabled={isGenerating}
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className="px-4 py-2 bg-red-600 text-white rounded-md hover:bg-red-700 disabled:opacity-50 text-sm"
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>
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Delete All Teams
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</button>
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)}
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</div>
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{/* Teams Display */}
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{teams.length > 0 ? (
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<div className="grid grid-cols-1 md:grid-cols-2 gap-3">
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{teams.map((team) => (
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<div
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key={team.id}
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className="bg-gray-50 rounded p-3 flex justify-between items-center"
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>
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<div>
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<p className="font-medium text-gray-900">
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{team.player1.name} + {team.player2.name}
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</p>
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<p className="text-sm text-gray-500">
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{team.teamName || `Team ${team.id}`}
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</p>
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</div>
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<div className="text-right">
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<p className="text-sm text-gray-500">
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ELO: {team.player1.currentElo} + {team.player2.currentElo} = {team.player1.currentElo + team.player2.currentElo}
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</p>
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</div>
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</div>
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))}
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</div>
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) : (
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<p className="text-gray-500">No teams created yet. Configure options above and click Generate Teams.</p>
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)}
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{/* Participants Summary */}
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<div className="mt-6 pt-4 border-t border-gray-200">
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<h3 className="text-sm font-medium text-gray-700 mb-2">
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Available Participants ({participants.length})
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</h3>
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<div className="grid grid-cols-2 md:grid-cols-4 gap-2">
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{participants.map((player) => (
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<div key={player.id} className="text-sm text-gray-600 bg-gray-100 rounded px-2 py-1">
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{player.name} ({player.currentElo})
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</div>
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))}
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</div>
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</div>
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</div>
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)
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}
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