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euchre_camp/src/app/api/matches/bulk/route.ts
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david bb6be245b7
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feat: Implement tournament schedule tab and fix E2E tests (#27)
## Summary

This PR implements the tournament schedule tab functionality and fixes all remaining E2E test failures.

### Changes Included

1. **Tournament Schedule Feature**
   - Added tournament schedule page at `/admin/tournaments/[id]/schedule`
   - Implemented "Generate Schedule" button functionality
   - Added schedule generation logic for round-robin tournaments

2. **E2E Test Fixes**
   - Fixed database connection issues in production builds
   - Improved test reliability with better error handling and debugging
   - Updated test infrastructure to use environment variables instead of hardcoded values

3. **CI/CD Updates**
   - Added E2E test job to PR workflow
   - Configured tests to run against development database
   - Moved database password to Gitea secrets

4. **Code Quality**
   - Removed hardcoded passwords from codebase
   - Improved Prisma client configuration
   - Enhanced authentication and navigation components

### Test Results
All 16 E2E test scenarios are now passing:
- Authentication tests: 
- Registration tests: 
- Tournament schedule tests: 
- Player schedule tests: 
- Admin navigation tests: 

### Database Configuration
- Tests run against `euchre_camp_dev` database
- Production builds use environment variables for database configuration
- Database password stored in Gitea secrets as `DB_PASSWORD`

### CI Pipeline
The PR workflow now includes:
1. Unit tests
2. E2E tests (using production build)
3. Version bump analysis

E2E tests must pass before PR can be merged.

Reviewed-on: #27
Co-authored-by: David Gwilliam <dhgwilliam@gmail.com>
Co-committed-by: David Gwilliam <dhgwilliam@gmail.com>
2026-04-27 01:59:16 +00:00

306 lines
9.9 KiB
TypeScript

import { NextResponse } from "next/server";
import { prisma } from "@/lib/prisma";
import { calculateTeamElo, calculateTeamEloChange } from "@/lib/elo-utils";
import { getSession } from "@/lib/auth-simple";
interface MatchInput {
eventId?: number;
round?: number;
table?: string;
team1P1Name: string;
team1P2Name: string;
team2P1Name: string;
team2P2Name: string;
team1Score: number;
team2Score: number;
isCasual?: boolean;
}
/**
* POST /api/matches/bulk
*
* Create multiple matches in bulk
*/
export async function POST(request: Request) {
try {
const body = await request.json();
const { matches } = body;
if (!Array.isArray(matches) || matches.length === 0) {
return NextResponse.json(
{ error: "matches array is required and must not be empty" },
{ status: 400 }
);
}
// Validate each match
const errors: string[] = [];
const validMatches: MatchInput[] = [];
for (let i = 0; i < matches.length; i++) {
const match = matches[i];
const matchNum = i + 1;
if (!match.team1P1Name || !match.team1P2Name || !match.team2P1Name || !match.team2P2Name) {
errors.push(`Match ${matchNum}: All player names are required`);
continue;
}
if (typeof match.team1Score !== "number" || typeof match.team2Score !== "number") {
errors.push(`Match ${matchNum}: Scores must be numbers`);
continue;
}
if (match.team1Score < 0 || match.team2Score < 0) {
errors.push(`Match ${matchNum}: Scores cannot be negative`);
continue;
}
if (match.team1Score === match.team2Score && match.isCasual) {
// Allow ties in casual matches
}
validMatches.push(match);
}
const importedMatches: any[] = [];
// Process each valid match
for (const match of validMatches) {
try {
// Find or create players
const player1Name = match.team1P1Name.trim();
const player2Name = match.team1P2Name.trim();
const player3Name = match.team2P1Name.trim();
const player4Name = match.team2P2Name.trim();
const player1 = await findOrCreatePlayer(player1Name);
const player2 = await findOrCreatePlayer(player2Name);
const player3 = await findOrCreatePlayer(player3Name);
const player4 = await findOrCreatePlayer(player4Name);
// Check if this is a casual match or tournament match
const isCasual = match.isCasual || !match.eventId;
// Calculate ELO changes
const player1Rating = player1.currentElo;
const player2Rating = player2.currentElo;
const player3Rating = player3.currentElo;
const player4Rating = player4.currentElo;
const team1Rating = calculateTeamElo(player1Rating, player2Rating);
const team2Rating = calculateTeamElo(player3Rating, player4Rating);
const team1ScoreNormalized = match.team1Score > match.team2Score ? 1 : match.team1Score === match.team2Score ? 0.5 : 0;
const team1Change = calculateTeamEloChange(team1Rating, team2Rating, team1ScoreNormalized);
const team2Change = -team1Change;
const p1Change = Math.round(team1Change / 2);
const p2Change = Math.round(team1Change / 2);
const p3Change = Math.round(team2Change / 2);
const p4Change = Math.round(team2Change / 2);
// Create the match
const matchData: any = {
team1P1Id: player1.id,
team1P2Id: player2.id,
team2P1Id: player3.id,
team2P2Id: player4.id,
team1Score: match.team1Score,
team2Score: match.team2Score,
playedAt: new Date(),
isCasual,
};
if (match.eventId) {
matchData.eventId = match.eventId;
}
const createdMatch = await prisma.match.create({
data: matchData,
include: {
player1P1: true,
player1P2: true,
player2P1: true,
player2P2: true,
},
});
// Update player stats
await prisma.player.update({
where: { id: player1.id },
data: {
currentElo: player1.currentElo + p1Change,
gamesPlayed: { increment: 1 },
wins: match.team1Score > match.team2Score ? { increment: 1 } : undefined,
losses: match.team1Score < match.team2Score ? { increment: 1 } : undefined,
},
});
await prisma.player.update({
where: { id: player2.id },
data: {
currentElo: player2.currentElo + p2Change,
gamesPlayed: { increment: 1 },
wins: match.team1Score > match.team2Score ? { increment: 1 } : undefined,
losses: match.team1Score < match.team2Score ? { increment: 1 } : undefined,
},
});
await prisma.player.update({
where: { id: player3.id },
data: {
currentElo: player3.currentElo + p3Change,
gamesPlayed: { increment: 1 },
wins: match.team2Score > match.team1Score ? { increment: 1 } : undefined,
losses: match.team2Score < match.team1Score ? { increment: 1 } : undefined,
},
});
await prisma.player.update({
where: { id: player4.id },
data: {
currentElo: player4.currentElo + p4Change,
gamesPlayed: { increment: 1 },
wins: match.team2Score > match.team1Score ? { increment: 1 } : undefined,
losses: match.team2Score < match.team1Score ? { increment: 1 } : undefined,
},
});
// Create Elo snapshots
await prisma.eloSnapshot.createMany({
data: [
{ playerId: player1.id, matchId: createdMatch.id, ratingBefore: player1Rating, ratingAfter: player1Rating + p1Change, ratingChange: p1Change },
{ playerId: player2.id, matchId: createdMatch.id, ratingBefore: player2Rating, ratingAfter: player2Rating + p2Change, ratingChange: p2Change },
{ playerId: player3.id, matchId: createdMatch.id, ratingBefore: player3Rating, ratingAfter: player3Rating + p3Change, ratingChange: p3Change },
{ playerId: player4.id, matchId: createdMatch.id, ratingBefore: player4Rating, ratingAfter: player4Rating + p4Change, ratingChange: p4Change },
],
});
// Update partnership stats
await updatePartnershipStats(player1.id, player2.id, match.team1Score > match.team2Score, p1Change + p2Change);
await updatePartnershipStats(player3.id, player4.id, match.team2Score > match.team1Score, p3Change + p4Change);
// Add players to tournament if applicable
if (match.eventId) {
await prisma.eventParticipant.upsert({
where: {
eventId_playerId: {
eventId: match.eventId,
playerId: player1.id,
},
},
update: {},
create: { eventId: match.eventId, playerId: player1.id },
});
await prisma.eventParticipant.upsert({
where: {
eventId_playerId: {
eventId: match.eventId,
playerId: player2.id,
},
},
update: {},
create: { eventId: match.eventId, playerId: player2.id },
});
await prisma.eventParticipant.upsert({
where: {
eventId_playerId: {
eventId: match.eventId,
playerId: player3.id,
},
},
update: {},
create: { eventId: match.eventId, playerId: player3.id },
});
await prisma.eventParticipant.upsert({
where: {
eventId_playerId: {
eventId: match.eventId,
playerId: player4.id,
},
},
update: {},
create: { eventId: match.eventId, playerId: player4.id },
});
}
importedMatches.push(createdMatch);
} catch (error) {
const matchNum = validMatches.indexOf(match) + 1;
errors.push(`Match ${matchNum}: ${error instanceof Error ? error.message : "Unknown error"}`);
}
}
return NextResponse.json({
importedCount: importedMatches.length,
errorCount: errors.length,
errors: errors.length > 0 ? errors : undefined,
matches: importedMatches,
});
} catch (error) {
console.error("Error creating matches:", error);
return NextResponse.json(
{ error: "Internal server error" },
{ status: 500 }
);
}
}
async function findOrCreatePlayer(name: string) {
const normalizedName = name.trim().toLowerCase();
let player = await prisma.player.findFirst({
where: { normalizedName },
});
if (!player) {
player = await prisma.player.create({
data: {
name: name.trim(),
normalizedName,
rating: 1000,
currentElo: 1000,
},
});
}
return player;
}
async function updatePartnershipStats(player1Id: number, player2Id: number, won: boolean, eloChange: number) {
// Ensure player1Id < player2Id for consistent key generation
const [smallId, largeId] = player1Id < player2Id ? [player1Id, player2Id] : [player2Id, player1Id];
const existingStat = await prisma.partnershipStat.findFirst({
where: {
player1Id: smallId,
player2Id: largeId,
},
});
if (existingStat) {
await prisma.partnershipStat.update({
where: { id: existingStat.id },
data: {
gamesPlayed: { increment: 1 },
wins: won ? { increment: 1 } : undefined,
losses: won ? undefined : { increment: 1 },
totalEloChange: { increment: eloChange },
lastPlayed: new Date(),
},
});
} else {
await prisma.partnershipStat.create({
data: {
player1Id: smallId,
player2Id: largeId,
gamesPlayed: 1,
wins: won ? 1 : 0,
losses: won ? 0 : 1,
totalEloChange: eloChange,
lastPlayed: new Date(),
},
});
}
}