4e2fcf9d28
- Add player-schedule.feature with 3 scenarios - Add step definitions for schedule navigation - Tests empty schedule, upcoming matches, and match details navigation - Note: Some @wip scenarios require data setup (tournament, participants)
290 lines
9.8 KiB
TypeScript
290 lines
9.8 KiB
TypeScript
/**
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* Authentication step definitions for EuchreCamp E2E tests
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*
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* These steps interact ONLY with the browser UI - no direct database access.
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* All user creation happens via the registration/login UI.
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*/
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import { Given, When, Then } from '@cucumber/cucumber';
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import { expect } from '@playwright/test';
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import { world } from '../support/world';
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// Generate unique test credentials
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function generateTestCredentials() {
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const timestamp = Date.now();
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return {
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email: `cucumber-test-${timestamp}@example.com`,
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password: 'TestPassword123!',
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name: `Cucumber Test User ${timestamp}`
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};
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}
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/**
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* Precondition: I am logged in as a player
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* Creates a new user via the registration UI
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*/
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Given('I am logged in as a player', async function () {
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console.log('🌍 Creating and logging in as a player via UI...');
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const credentials = generateTestCredentials();
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world.user = credentials;
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// Navigate to registration page
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await world.page.goto(`${world.baseURL}/auth/register`);
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await world.page.waitForLoadState('networkidle');
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// Fill registration form
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await world.page.fill('input[name="name"]', credentials.name);
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await world.page.fill('input[name="email"]', credentials.email);
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await world.page.fill('input[name="password"]', credentials.password);
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// Submit form
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await world.page.click('button[type="submit"]');
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// Wait for redirect to profile page
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try {
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await world.page.waitForURL(/\/players\/\d+\/profile/, { timeout: 10000 });
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console.log(`🌍 Player created and logged in: ${credentials.email}`);
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} catch (e) {
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// If redirect doesn't happen, check if we're still on the page
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console.log('🌍 Registration may have failed or redirected elsewhere');
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console.log('🌍 Current URL:', world.page.url());
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}
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});
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/**
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* Precondition: I am logged in as a tournament admin
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* Note: In the actual app, admin roles are assigned by club admins or via API.
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* For acceptance tests, we'll use the default player role and test admin features
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* as the dev site would handle them.
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*/
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Given('I am logged in as a tournament admin', async function () {
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console.log('🌍 Creating and logging in as a player (tournament admin role is assigned via UI/API)...');
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// For now, use the same flow as player
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// In real usage, the admin would either:
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// 1. Be pre-created on the dev site
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// 2. Have role assigned via API
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// 3. Use the admin dashboard to manage users
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const credentials = generateTestCredentials();
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world.user = credentials;
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await world.page.goto(`${world.baseURL}/auth/register`);
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await world.page.waitForLoadState('networkidle');
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await world.page.fill('input[name="name"]', credentials.name);
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await world.page.fill('input[name="email"]', credentials.email);
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await world.page.fill('input[name="password"]', credentials.password);
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await world.page.click('button[type="submit"]');
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await world.page.waitForLoadState('networkidle');
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console.log(`🌍 User created: ${credentials.email}`);
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});
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/**
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* Precondition: I am logged in as a club admin
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*/
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Given('I am logged in as a club admin', async function () {
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console.log('🌍 Creating and logging in as a club admin...');
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const credentials = generateTestCredentials();
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world.user = credentials;
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await world.page.goto(`${world.baseURL}/auth/register`);
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await world.page.waitForLoadState('networkidle');
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await world.page.fill('input[name="name"]', credentials.name);
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await world.page.fill('input[name="email"]', credentials.email);
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await world.page.fill('input[name="password"]', credentials.password);
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await world.page.click('button[type="submit"]');
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await world.page.waitForLoadState('networkidle');
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console.log(`🌍 User created: ${credentials.email}`);
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});
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/**
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* Registration steps (UI-only)
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*/
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When('I register with valid credentials', async function () {
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const credentials = generateTestCredentials();
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world.user = credentials;
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await world.page.goto(`${world.baseURL}/auth/register`);
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await world.page.waitForLoadState('networkidle');
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await world.page.fill('input[name="name"]', credentials.name);
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await world.page.fill('input[name="email"]', credentials.email);
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await world.page.fill('input[name="password"]', credentials.password);
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await world.page.click('button[type="submit"]');
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console.log(`🌍 Registered with credentials: ${credentials.email}`);
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});
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When('I register with duplicate email', async function () {
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if (!world.user) {
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throw new Error('No existing user to duplicate');
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}
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await world.page.goto(`${world.baseURL}/auth/register`);
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await world.page.waitForLoadState('networkidle');
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await world.page.fill('input[name="name"]', world.user.name);
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await world.page.fill('input[name="email"]', world.user.email);
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await world.page.fill('input[name="password"]', world.user.password);
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await world.page.click('button[type="submit"]');
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console.log(`🌍 Attempted registration with duplicate: ${world.user.email}`);
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});
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When('I fill in {string} with the same email', async function (fieldName: string) {
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if (!world.user) {
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throw new Error('No user credentials available');
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}
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const selector = `input[name="email"]`;
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console.log(`🌍 Filling ${fieldName} with same email: ${world.user.email}`);
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await world.page.fill(selector, world.user.email);
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});
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When('I register with weak password', async function () {
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const credentials = generateTestCredentials();
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credentials.password = 'weak'; // Too short
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await world.page.goto(`${world.baseURL}/auth/register`);
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await world.page.waitForLoadState('networkidle');
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await world.page.fill('input[name="name"]', credentials.name);
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await world.page.fill('input[name="email"]', credentials.email);
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await world.page.fill('input[name="password"]', credentials.password);
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await world.page.click('button[type="submit"]');
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console.log('🌍 Attempted registration with weak password');
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});
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/**
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* Login steps (UI-only)
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*/
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When('I log in with valid credentials', async function () {
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if (!world.user) {
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throw new Error('No user credentials available');
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}
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await world.page.goto(`${world.baseURL}/auth/login`);
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await world.page.waitForLoadState('networkidle');
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await world.page.fill('input[name="email"]', world.user.email);
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await world.page.fill('input[name="password"]', world.user.password);
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await world.page.click('button[type="submit"]');
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console.log(`🌍 Logged in as: ${world.user.email}`);
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});
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When('I log in with invalid credentials', async function () {
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await world.page.goto(`${world.baseURL}/auth/login`);
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await world.page.waitForLoadState('networkidle');
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await world.page.fill('input[name="email"]', 'nonexistent@example.com');
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await world.page.fill('input[name="password"]', 'wrongpassword');
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await world.page.click('button[type="submit"]');
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console.log('🌍 Attempted login with invalid credentials');
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});
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/**
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* Logout steps (UI-only)
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*/
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When('I log out', async function () {
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// Click on logout button
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await world.page.click('text=Sign out');
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console.log('🌍 Logged out');
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});
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/**
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* Verification steps (browser-based)
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*/
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Then('I should be logged in', async function () {
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// Check for logout button or user menu
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await expect(world.page.locator('text=Sign out')).toBeVisible();
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console.log('🌍 Verified user is logged in');
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});
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Then('I should not be logged in', async function () {
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// Check that we're on login page or don't see logout button
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const currentUrl = world.page.url();
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expect(currentUrl).toContain('/auth/login');
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console.log('🌍 Verified user is not logged in');
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});
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Then('I should see a registration error', async function () {
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// Check for error message in page content
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const content = await world.page.content();
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expect(content).toContain('error');
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console.log('🌍 Verified registration error is visible');
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});
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Then('I should see an error message', async function () {
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// Check for any error message on the page
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const content = await world.page.content();
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expect(content).toMatch(/error|Error/i);
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console.log('🌍 Verified error message is visible');
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});
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Then('I should remain on the login page', async function () {
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const currentUrl = world.page.url();
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expect(currentUrl).toContain('/auth/login');
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console.log('🌍 Verified still on login page');
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});
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Then('I should remain on the registration page', async function () {
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const currentUrl = world.page.url();
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expect(currentUrl).toContain('/auth/register');
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console.log('🌍 Verified still on registration page');
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});
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/**
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* Helper: Verify user was created via UI (no database check)
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*/
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Then('my user account should exist', async function () {
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if (!world.user) {
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throw new Error('No user credentials available');
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}
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// We can't check the database directly in acceptance tests
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// Instead, verify we're logged in (user profile page)
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await expect(world.page.locator('text=Welcome')).toBeVisible();
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console.log('🌍 Verified user account was created successfully');
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});
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/**
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* Schedule steps
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*/
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When('I go to my schedule page', async function () {
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console.log('🌍 Going to schedule page');
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// Navigate to the schedule page
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// The URL pattern would be /players/{playerId}/schedule
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// We'll navigate to /players/schedule which should redirect or work
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await world.page.goto(`${world.baseURL}/players/schedule`);
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await world.page.waitForLoadState('networkidle');
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});
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Given('I have upcoming matches in my schedule', async function () {
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console.log('🌍 Note: This step requires database setup via API or UI');
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console.log('🌍 For acceptance tests, this would be set up before running the test');
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// For true acceptance testing, we would:
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// 1. Create a tournament
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// 2. Add the player as a participant
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// 3. Generate a schedule
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// 4. The match would then appear in the player's schedule
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// For now, this is a placeholder that indicates data setup is needed
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// In a real test run, this data would already exist in the dev database
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});
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