feat: Implement tournament schedule tab and fix E2E tests (#27)
## Summary This PR implements the tournament schedule tab functionality and fixes all remaining E2E test failures. ### Changes Included 1. **Tournament Schedule Feature** - Added tournament schedule page at `/admin/tournaments/[id]/schedule` - Implemented "Generate Schedule" button functionality - Added schedule generation logic for round-robin tournaments 2. **E2E Test Fixes** - Fixed database connection issues in production builds - Improved test reliability with better error handling and debugging - Updated test infrastructure to use environment variables instead of hardcoded values 3. **CI/CD Updates** - Added E2E test job to PR workflow - Configured tests to run against development database - Moved database password to Gitea secrets 4. **Code Quality** - Removed hardcoded passwords from codebase - Improved Prisma client configuration - Enhanced authentication and navigation components ### Test Results All 16 E2E test scenarios are now passing: - Authentication tests: ✅ - Registration tests: ✅ - Tournament schedule tests: ✅ - Player schedule tests: ✅ - Admin navigation tests: ✅ ### Database Configuration - Tests run against `euchre_camp_dev` database - Production builds use environment variables for database configuration - Database password stored in Gitea secrets as `DB_PASSWORD` ### CI Pipeline The PR workflow now includes: 1. Unit tests 2. E2E tests (using production build) 3. Version bump analysis E2E tests must pass before PR can be merged. Reviewed-on: #27 Co-authored-by: David Gwilliam <dhgwilliam@gmail.com> Co-committed-by: David Gwilliam <dhgwilliam@gmail.com>
This commit was merged in pull request #27.
This commit is contained in:
+26
-21
@@ -187,10 +187,10 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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const matches = await prisma.match.findMany({
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orderBy: { playedAt: 'asc' },
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include: {
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team1P1: true,
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team1P2: true,
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team2P1: true,
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team2P2: true,
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player1P1: true,
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player1P2: true,
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player2P1: true,
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player2P2: true,
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},
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});
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@@ -210,13 +210,18 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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// Process each match
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for (const match of matches) {
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const { team1P1, team1P2, team2P1, team2P2, team1Score, team2Score } = match;
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const { player1P1, player1P2, player2P1, player2P2, team1Score, team2Score } = match;
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// Skip matches with missing players
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if (!player1P1 || !player1P2 || !player2P1 || !player2P2) {
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continue;
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}
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// Get current ratings
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const p1Rating = playerRatings.get(team1P1.id) ?? { mu: 25.0, sigma: 8.33 };
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const p2Rating = playerRatings.get(team1P2.id) ?? { mu: 25.0, sigma: 8.33 };
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const p3Rating = playerRatings.get(team2P1.id) ?? { mu: 25.0, sigma: 8.33 };
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const p4Rating = playerRatings.get(team2P2.id) ?? { mu: 25.0, sigma: 8.33 };
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const p1Rating = playerRatings.get(player1P1.id) ?? { mu: 25.0, sigma: 8.33 };
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const p2Rating = playerRatings.get(player1P2.id) ?? { mu: 25.0, sigma: 8.33 };
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const p3Rating = playerRatings.get(player2P1.id) ?? { mu: 25.0, sigma: 8.33 };
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const p4Rating = playerRatings.get(player2P2.id) ?? { mu: 25.0, sigma: 8.33 };
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const team1Won = team1Score > team2Score;
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const team2Won = team2Score > team1Score;
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@@ -228,14 +233,14 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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const newRatings = calculateOpenSkillRatings(teams, rankings);
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// Update in-memory ratings
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playerRatings.set(team1P1.id, newRatings[0][0]);
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playerRatings.set(team1P2.id, newRatings[0][1]);
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playerRatings.set(team2P1.id, newRatings[1][0]);
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playerRatings.set(team2P2.id, newRatings[1][1]);
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playerRatings.set(player1P1.id, newRatings[0][0]);
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playerRatings.set(player1P2.id, newRatings[0][1]);
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playerRatings.set(player2P1.id, newRatings[1][0]);
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playerRatings.set(player2P2.id, newRatings[1][1]);
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// Update database records
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await (prisma as any).openSkillRating.upsert({
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where: { playerId: team1P1.id },
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where: { playerId: player1P1.id },
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update: {
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rating: fromOpenSkillRating(newRatings[0][0]),
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gamesPlayed: { increment: 1 },
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@@ -244,7 +249,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team1P1.id,
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playerId: player1P1.id,
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rating: fromOpenSkillRating(newRatings[0][0]),
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gamesPlayed: 1,
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wins: team1Won ? 1 : 0,
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@@ -254,7 +259,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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});
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await (prisma as any).openSkillRating.upsert({
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where: { playerId: team1P2.id },
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where: { playerId: player1P2.id },
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update: {
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rating: fromOpenSkillRating(newRatings[0][1]),
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gamesPlayed: { increment: 1 },
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@@ -263,7 +268,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team1P2.id,
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playerId: player1P2.id,
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rating: fromOpenSkillRating(newRatings[0][1]),
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gamesPlayed: 1,
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wins: team1Won ? 1 : 0,
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@@ -273,7 +278,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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});
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await (prisma as any).openSkillRating.upsert({
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where: { playerId: team2P1.id },
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where: { playerId: player2P1.id },
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update: {
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rating: fromOpenSkillRating(newRatings[1][0]),
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gamesPlayed: { increment: 1 },
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@@ -282,7 +287,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team2P1.id,
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playerId: player2P1.id,
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rating: fromOpenSkillRating(newRatings[1][0]),
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gamesPlayed: 1,
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wins: team2Won ? 1 : 0,
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@@ -292,7 +297,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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});
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await (prisma as any).openSkillRating.upsert({
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where: { playerId: team2P2.id },
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where: { playerId: player2P2.id },
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update: {
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rating: fromOpenSkillRating(newRatings[1][1]),
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gamesPlayed: { increment: 1 },
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@@ -301,7 +306,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team2P2.id,
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playerId: player2P2.id,
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rating: fromOpenSkillRating(newRatings[1][1]),
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gamesPlayed: 1,
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wins: team2Won ? 1 : 0,
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