feat: Implement tournament schedule tab and fix E2E tests (#27)
## Summary This PR implements the tournament schedule tab functionality and fixes all remaining E2E test failures. ### Changes Included 1. **Tournament Schedule Feature** - Added tournament schedule page at `/admin/tournaments/[id]/schedule` - Implemented "Generate Schedule" button functionality - Added schedule generation logic for round-robin tournaments 2. **E2E Test Fixes** - Fixed database connection issues in production builds - Improved test reliability with better error handling and debugging - Updated test infrastructure to use environment variables instead of hardcoded values 3. **CI/CD Updates** - Added E2E test job to PR workflow - Configured tests to run against development database - Moved database password to Gitea secrets 4. **Code Quality** - Removed hardcoded passwords from codebase - Improved Prisma client configuration - Enhanced authentication and navigation components ### Test Results All 16 E2E test scenarios are now passing: - Authentication tests: ✅ - Registration tests: ✅ - Tournament schedule tests: ✅ - Player schedule tests: ✅ - Admin navigation tests: ✅ ### Database Configuration - Tests run against `euchre_camp_dev` database - Production builds use environment variables for database configuration - Database password stored in Gitea secrets as `DB_PASSWORD` ### CI Pipeline The PR workflow now includes: 1. Unit tests 2. E2E tests (using production build) 3. Version bump analysis E2E tests must pass before PR can be merged. Reviewed-on: #27 Co-authored-by: David Gwilliam <dhgwilliam@gmail.com> Co-committed-by: David Gwilliam <dhgwilliam@gmail.com>
This commit was merged in pull request #27.
This commit is contained in:
@@ -1,4 +1,4 @@
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import { NextResponse } from "next/server";
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import { NextRequest, NextResponse } from "next/server";
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import { prisma } from "@/lib/prisma";
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/**
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@@ -6,10 +6,22 @@ import { prisma } from "@/lib/prisma";
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*
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* Get all players with their user associations
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* This is a public endpoint (no authentication required)
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* Supports search query parameter
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*/
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export async function GET() {
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export async function GET(request: NextRequest) {
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try {
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const { searchParams } = new URL(request.url)
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const search = searchParams.get('search') || ''
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const limit = parseInt(searchParams.get('limit') || '50')
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const offset = parseInt(searchParams.get('offset') || '0')
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const where: any = {}
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if (search) {
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where.name = { contains: search, mode: 'insensitive' }
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}
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const players = await prisma.player.findMany({
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where,
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include: {
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user: {
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select: {
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@@ -17,7 +29,9 @@ export async function GET() {
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},
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},
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},
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orderBy: { name: "asc" },
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orderBy: { currentElo: 'desc' },
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take: limit,
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skip: offset,
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});
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return NextResponse.json(players);
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@@ -30,3 +44,64 @@ export async function GET() {
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);
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}
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}
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/**
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* POST /api/players
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*
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* Create a new player
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* This is a public endpoint (no authentication required)
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* Returns 409 if player with same name already exists
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*/
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export async function POST(request: Request) {
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try {
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const body = await request.json();
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const { name } = body;
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// Validate name
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if (!name || typeof name !== 'string' || name.trim().length === 0) {
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return NextResponse.json(
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{ error: "Player name is required" },
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{ status: 400 }
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);
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}
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const trimmedName = name.trim();
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const normalizedName = trimmedName.toLowerCase();
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// Check if player with same name already exists
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const existingPlayer = await prisma.player.findUnique({
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where: { normalizedName },
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});
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if (existingPlayer) {
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return NextResponse.json(
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{ error: `Player "${trimmedName}" already exists` },
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{ status: 409 }
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);
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}
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// Create new player
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const newPlayer = await prisma.player.create({
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data: {
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name: trimmedName,
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normalizedName,
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currentElo: 1000,
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gamesPlayed: 0,
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wins: 0,
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losses: 0,
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},
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});
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return NextResponse.json(
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{ success: true, player: newPlayer },
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{ status: 201 }
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);
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} catch (error: unknown) {
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console.error("Error creating player:", error);
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const message = error instanceof Error ? error.message : "Failed to create player";
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return NextResponse.json(
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{ error: message },
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{ status: 500 }
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);
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}
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}
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