fix: version bumping and Docker registry authentication (#17)
## Summary This PR fixes the release workflow to properly handle version bumping on PR merge and uses the new Docker registry authentication secrets. ## Changes ### Release Workflow (release.yml) - **Version Bumping**: Now automatically bumps version on PR merge - Determines bump type from commit messages (major/minor/patch) - Commits version bump to `package.json` and `CHANGELOG.md` - Creates git tag for the release - **Docker Registry Auth**: Uses `DOCKER_LOGIN` and `DOCKER_PASSWORD` secrets - Falls back gracefully if secrets are not configured - **Tag Handling**: Checks if tag exists before creating (prevents failures) ### PR Workflow (pr.yml) - NEW - Runs unit tests on every PR - Analyzes commits to suggest bump type - Comments the suggested bump type on the PR ### Documentation - Added `WORKFLOW_ARCHITECTURE.md` explaining the workflow design ## Workflow Architecture **Two-step process:** 1. **PR Workflow** (on PR): Analyzes commits and suggests bump type 2. **Release Workflow** (on merge): Bumps version, creates tag, builds Docker image ## Benefits 1. **No CI Loops**: Version bump commits are detected and skipped 2. **Clear Communication**: PR comments inform developers of version impact 3. **Semantic Versioning**: Automated adherence to semver rules 4. **Traceability**: Git tags and changelog reflect all changes ## Testing The new workflows will be tested when this PR is merged. Closes #13 (Add database test safety configuration) Reviewed-on: #17 Co-authored-by: David Gwilliam <dhgwilliam@gmail.com> Co-committed-by: David Gwilliam <dhgwilliam@gmail.com>
This commit was merged in pull request #17.
This commit is contained in:
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#!/usr/bin/env python3
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"""
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Generate 100+ games to test ELO rating calculations
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"""
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import sqlite3
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import random
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from datetime import datetime, timedelta
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DB_PATH = "prisma/prisma/dev.db"
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def get_players():
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"""Get all players from the database"""
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conn = sqlite3.connect(DB_PATH)
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cursor = conn.cursor()
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cursor.execute("SELECT id, name, currentElo FROM players")
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players = cursor.fetchall()
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conn.close()
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return players
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def generate_game(players, game_num, base_date):
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"""Generate a single game with random players and scores"""
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# Randomly select 4 different players
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selected_players = random.sample(players, 4)
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p1, p2, p3, p4 = selected_players
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# Randomly assign teams (Team 1 vs Team 2)
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team1_p1 = p1
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team1_p2 = p2
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team2_p1 = p3
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team2_p2 = p4
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# Generate realistic scores (Euchre games typically 10 points max)
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# Team 1 wins 60% of the time for variety
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team1_wins = random.random() < 0.6
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if team1_wins:
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# Team 1 wins - generate scores
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team1_score = random.randint(10, 15)
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team2_score = random.randint(0, 9)
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else:
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# Team 2 wins - generate scores
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team2_score = random.randint(10, 15)
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team1_score = random.randint(0, 9)
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# Generate random date in the past 30 days
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days_ago = random.randint(0, 30)
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game_date = base_date - timedelta(
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days=days_ago, hours=random.randint(0, 23), minutes=random.randint(0, 59)
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)
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return {
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"team1P1Id": team1_p1[0],
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"team1P2Id": team1_p2[0],
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"team2P1Id": team2_p1[0],
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"team2P2Id": team2_p2[0],
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"team1Score": team1_score,
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"team2Score": team2_score,
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"playedAt": game_date.isoformat() + "Z",
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"status": "completed",
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"eventId": None,
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}
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def insert_games(games):
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"""Insert games into the database"""
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conn = sqlite3.connect(DB_PATH)
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cursor = conn.cursor()
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for game in games:
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cursor.execute(
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"""
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INSERT INTO matches
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(team1P1Id, team1P2Id, team2P1Id, team2P2Id, team1Score, team2Score, playedAt, status, eventId, createdAt, updatedAt)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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""",
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(
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game["team1P1Id"],
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game["team1P2Id"],
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game["team2P1Id"],
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game["team2P2Id"],
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game["team1Score"],
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game["team2Score"],
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game["playedAt"],
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game["status"],
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game["eventId"],
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datetime.now().isoformat() + "Z",
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datetime.now().isoformat() + "Z",
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),
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)
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conn.commit()
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conn.close()
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def main():
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print("Generating 150 games to test ELO ratings...")
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print("=" * 60)
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players = get_players()
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print(f"Found {len(players)} players in database")
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# Generate 150 games
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num_games = 150
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base_date = datetime.now()
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games = []
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for i in range(num_games):
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game = generate_game(players, i, base_date)
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games.append(game)
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print(f"Generated {len(games)} games")
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# Insert games into database
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print("Inserting games into database...")
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insert_games(games)
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print("Games inserted successfully!")
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# Show sample games
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print("\nSample games:")
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print("-" * 80)
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for i, game in enumerate(games[:3]):
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print(
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f"Game {i + 1}: Team 1 ({game['team1Score']}) vs Team 2 ({game['team2Score']})"
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)
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print(f" Team 1: Player {game['team1P1Id']} + Player {game['team1P2Id']}")
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print(f" Team 2: Player {game['team2P1Id']} + Player {game['team2P2Id']}")
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print(f" Date: {game['playedAt']}")
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print()
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print("=" * 60)
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print(f"Total games generated: {num_games}")
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print("Now check the ELO ratings by running the application!")
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if __name__ == "__main__":
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main()
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