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# EuchreCamp CasaOS Deployment Guide
This guide explains how to deploy EuchreCamp on your CasaOS server.
## Prerequisites
1. **CasaOS** installed on your server
2. **Docker** and **Docker Compose** available in CasaOS
3. **Port 3000** available for the web interface
4. **Port 5432** available for PostgreSQL (or use external database)
## Prerequisites
**External PostgreSQL Database Required**
- PostgreSQL 15 or higher
- Database name: `euchre_camp`
- User: `euchre_camp`
- Privileges: ALL on database `euchre_camp`
## Quick Start
### Option 1: Using CasaOS App Store (Recommended)
1. **Set up PostgreSQL database first** (see below)
2. Open CasaOS Dashboard
3. Go to **App Store****Custom App**
4. Click **Install** and configure the following:
**Basic Settings:**
- App Name: `EuchreCamp`
- Image: `euchre-camp:latest` (build locally first)
- Port: `3000`
**Environment Variables:**
```
DATABASE_URL=postgresql://euchre_camp:password@your-postgres-host:5432/euchre_camp
DATABASE_SHADOW_URL=postgresql://euchre_camp:password@your-postgres-host:5432/euchre_camp_shadow
BETTER_AUTH_SECRET=your-secret-key-here
BETTER_AUTH_URL=http://your-casaos-ip:3000
TRUSTED_ORIGINS=http://your-casaos-ip:3000
```
5. Click **Install**
### Option 2: Using Docker Compose
1. **Set up PostgreSQL database first** (see below)
2. **Build the Docker image:**
```bash
docker-compose -f docker-compose.casaos.yml build
```
3. **Start the application:**
```bash
docker-compose -f docker-compose.casaos.yml up -d
```
4. **Check logs:**
```bash
docker-compose -f docker-compose.casaos.yml logs -f
```
## PostgreSQL Database Setup
### Option A: External PostgreSQL Server
Connect to your PostgreSQL server and run:
```sql
-- Create database
CREATE DATABASE euchre_camp;
-- Create user
CREATE USER euchre_camp WITH PASSWORD 'your-strong-password';
-- Grant privileges
GRANT ALL PRIVILEGES ON DATABASE euchre_camp TO euchre_camp;
-- Connect to database
\c euchre_camp
-- Grant schema privileges
GRANT ALL ON SCHEMA public TO euchre_camp;
```
### Option B: CasaOS PostgreSQL Container
If you want to run PostgreSQL in CasaOS:
1. Install PostgreSQL from CasaOS App Store
2. Configure it with:
- Database: `euchre_camp`
- User: `euchre_camp`
- Password: `your-strong-password`
3. Use the connection string in your EuchreCamp configuration:
```
DATABASE_URL=postgresql://euchre_camp:your-strong-password@192.168.1.100:5432/euchre_camp
```
(Replace `192.168.1.100` with your CasaOS IP)
## Configuration
### Required Environment Variables
| Variable | Description | Example |
|----------|-------------|---------|
| `DATABASE_URL` | PostgreSQL connection string (REQUIRED) | `postgresql://euchre_camp:pass@host:5432/euchre_camp` |
| `BETTER_AUTH_SECRET` | Secret key for session encryption (generate with `openssl rand -base64 32`) | `your-generated-secret` |
| `BETTER_AUTH_URL` | Public URL of your application | `http://192.168.1.100:3000` |
| `TRUSTED_ORIGINS` | Comma-separated list of trusted origins | `http://192.168.1.100:3000` |
### Optional Environment Variables
| Variable | Description | Default |
|----------|-------------|---------|
| `DATABASE_SHADOW_URL` | Shadow database for migrations | Same as DATABASE_URL with `_shadow` suffix |
## Database Management
### First-Time Setup
1. **Create the database and user** (see PostgreSQL Setup above)
2. **Run database migrations:**
```bash
docker exec -it euchre-camp npx prisma migrate deploy
```
3. **Create admin user:**
```bash
docker exec -it euchre-camp node scripts/create-admin-via-api.js
```
### Accessing the Database
```bash
# Connect to external PostgreSQL server
psql -h your-postgres-host -U euchre_camp -d euchre_camp
# List tables
\dt
# Exit
\q
```
### Backing Up Data
```bash
# Backup PostgreSQL data (run on your PostgreSQL server)
pg_dump -h your-postgres-host -U euchre_camp euchre_camp > backup.sql
# Backup uploaded files
tar -czf euchre_camp_files.tar.gz /var/lib/docker/volumes/euchre_camp_app_data
```
## Security Considerations
### Change Default Passwords
1. **PostgreSQL Password:**
- Edit `docker-compose.casaos.yml` or set via CasaOS environment variables
- Update `POSTGRES_PASSWORD` to a strong password
2. **Better Auth Secret:**
```bash
openssl rand -base64 32
```
- Use this value for `BETTER_AUTH_SECRET`
### HTTPS Setup
For production use with HTTPS:
1. **Option A: CasaOS Reverse Proxy**
- Configure CasaOS to use HTTPS
- Update `BETTER_AUTH_URL` to `https://your-domain.com`
2. **Option B: External Reverse Proxy (Nginx, Traefik)**
- Configure your reverse proxy
- Update `TRUSTED_ORIGINS` to include your domain
### Firewall Rules
Ensure only necessary ports are exposed:
- **Port 3000**: Web interface (HTTP/HTTPS)
- **Port 5432**: PostgreSQL (only if external access needed)
## Troubleshooting
### Database Connection Issues
```bash
# Check PostgreSQL logs
docker logs euchre-camp-postgres
# Check if PostgreSQL is healthy
docker exec euchre-camp-postgres pg_isready -U euchre -d euchre_camp
```
### Application Not Starting
```bash
# Check application logs
docker logs euchre-camp
# Check if Prisma migrations are applied
docker exec euchre-camp npx prisma migrate status
```
### Permission Issues
If you see permission errors:
```bash
# Fix volume permissions
docker exec euchre-camp chown -R euchre:euchre /app/public/uploads
```
## Performance Tuning
### PostgreSQL Optimization
Add to `docker-compose.casaos.yml` under `postgres` service:
```yaml
environment:
- POSTGRES_SHARED_BUFFERS=256MB
- POSTGRES_WORK_MEM=16MB
```
### Application Optimization
The Dockerfile is already optimized with:
- Multi-stage build (smaller image size)
- Non-root user for security
- Health checks
- Production-ready settings
## Updating
To update EuchreCamp:
```bash
# Pull latest changes
git pull origin main
# Rebuild and restart
docker-compose -f docker-compose.casaos.yml down
docker-compose -f docker-compose.casaos.yml build --no-cache
docker-compose -f docker-compose.casaos.yml up -d
```
## Monitoring
### View Logs
```bash
docker-compose -f docker-compose.casaos.yml logs -f
```
### Check Container Status
```bash
docker ps | grep euchre
```
### Resource Usage
```bash
docker stats euchre-camp euchre-camp-postgres
```
## Support
For issues or questions:
- Check the application logs first
- Verify environment variables are set correctly
- Ensure PostgreSQL is running and accessible
- Check CasaOS app logs for deployment issues
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# Docker Deployment Guide
This guide covers how to run EuchreCamp using Docker and Docker Compose.
## Prerequisites
- Docker Engine 20.10+
- Docker Compose v2.0+
- Make (optional, for using Makefile commands)
## Quick Start
### 1. Environment Setup
Create a `.env` file in the project root:
```bash
cp .env.example .env
```
Update the `.env` file with your configuration:
```env
# Database Configuration (PostgreSQL in Docker)
DATABASE_PROVIDER=postgresql
DATABASE_URL=postgresql://euchre:euchrepassword@postgres:5432/euchre_camp
DATABASE_SHADOW_URL=postgresql://euchre:euchrepassword@postgres:5432/euchre_camp_shadow
# Better Auth (generate a secure secret for production)
BETTER_AUTH_SECRET=your-secret-key-change-in-production
BETTER_AUTH_URL=http://localhost:3000
# Application
NODE_ENV=production
TRUSTED_ORIGINS=http://localhost:3000,http://127.0.0.1:3000
```
### 2. Build and Run
#### Production Mode
```bash
# Build and start all services
docker-compose up -d
# View logs
docker-compose logs -f
# Stop all services
docker-compose down
```
#### Development Mode
```bash
# Use development override configuration
docker-compose -f docker-compose.yml -f docker-compose.override.yml up -d
# Or use the shorthand
docker-compose --profile dev up -d
```
### 3. Access the Application
- **Web Application**: http://localhost:3000
- **PostgreSQL**: localhost:5432 (default) or 5433 in development
## Service Architecture
```
┌─────────────────────────────────────────────┐
│ EuchreCamp │
├─────────────────────────────────────────────┤
│ │
│ ┌──────────────┐ ┌──────────────────┐ │
│ │ Next.js │◄───│ PostgreSQL │ │
│ │ App │ │ Database │ │
│ │ │ │ │ │
│ │ Port: 3000 │ │ Port: 5432 │ │
│ └──────────────┘ └──────────────────┘ │
│ │
└─────────────────────────────────────────────┘
```
## Service Details
### App Service
- **Image**: Multi-stage Next.js build
- **Port**: 3000
- **Environment**: Production or Development
- **Volumes**:
- `app_data`: Persistent storage for uploads
### PostgreSQL Service
- **Image**: postgres:15-alpine
- **Port**: 5432 (production) / 5433 (development)
- **Data Volume**: `postgres_data` (persistent)
- **Health Check**: Uses `pg_isready`
## Database Management
### View Database Data
```bash
# Access PostgreSQL shell
docker exec -it euchre-camp-postgres psql -U euchre -d euchre_camp
# List tables
\dt
# Exit
\q
```
### Backup Database
```bash
# Create backup
docker exec euchre-camp-postgres pg_dump -U euchre euchre_camp > backup.sql
# Restore backup
docker exec -i euchre-camp-postgres psql -U euchre euchre_camp < backup.sql
```
### Reset Database
```bash
# Remove all data and restart
docker-compose down -v
docker-compose up -d
```
## Running Commands
### Run Database Migrations
```bash
# Apply migrations
docker-compose exec app npx prisma migrate deploy
# Generate Prisma client
docker-compose exec app npx prisma generate
# Open Prisma Studio
docker-compose exec app npx prisma studio
```
### Create Admin User
```bash
# Create admin user via script
docker-compose exec app node scripts/create-admin-via-api.js
```
### Seed Database
```bash
# Run seed script
docker-compose exec app node scripts/seed.js
```
## Development Workflow
### Hot Reloading
Development mode supports hot reloading:
```bash
# Start in development mode
docker-compose -f docker-compose.yml -f docker-compose.override.yml up -d
# View logs
docker-compose logs -f app
```
### Modifying Code
Changes to source code are automatically reflected due to volume mounting:
```bash
# Edit a file locally
nano src/app/page.tsx
# Next.js will automatically reload
```
## Troubleshooting
### Common Issues
**1. Database Connection Failed**
```bash
# Check if PostgreSQL is running
docker ps | grep postgres
# Check logs
docker logs euchre-camp-postgres
# Restart services
docker-compose restart postgres
```
**2. Port Already in Use**
```bash
# Check what's using port 3000
lsof -i :3000
# Change port in docker-compose.yml
# ports:
# - "3001:3000"
```
**3. Permission Denied**
```bash
# Ensure scripts are executable
chmod +x scripts/*.sh
# Check volume permissions
docker exec euchre-camp-app ls -la /app
```
**4. Migration Errors**
```bash
# Reset database
docker-compose down -v
docker-compose up -d
# Apply migrations manually
docker-compose exec app npx prisma migrate deploy
```
### View Logs
```bash
# All services
docker-compose logs -f
# Specific service
docker-compose logs -f app
docker-compose logs -f postgres
```
### Container Shell Access
```bash
# App container
docker exec -it euchre-camp-app sh
# PostgreSQL container
docker exec -it euchre-camp-postgres sh
```
## Production Deployment
### Environment Variables
For production, ensure you set secure values:
```env
# Generate a secure secret
BETTER_AUTH_SECRET=$(openssl rand -base64 32)
# Use real domain
BETTER_AUTH_URL=https://euchrecamp.example.com
# Trusted origins
TRUSTED_ORIGINS=https://euchrecamp.example.com,https://www.euchrecamp.example.com
```
### Security Considerations
1. **Change default PostgreSQL password**:
```env
POSTGRES_PASSWORD=your-secure-password
```
2. **Use SSL/TLS for database connections**:
```env
DATABASE_URL=postgresql://euchre:password@postgres:5432/euchre_camp?sslmode=require
```
3. **Restrict network access**:
- Don't expose PostgreSQL port to public internet
- Use firewall rules to restrict access
4. **Regular backups**:
- Schedule automated database backups
- Test restoration process
### Docker Swarm / Kubernetes
For production orchestration, consider:
1. **Separate database service** - Use managed PostgreSQL (RDS, Cloud SQL)
2. **Secrets management** - Use Docker secrets or Kubernetes Secrets
3. **Health checks** - Configure proper health checks
4. **Resource limits** - Set CPU and memory limits
5. **Replicas** - Run multiple app instances for high availability
## Makefile (Optional)
Create a `Makefile` for convenient commands:
```makefile
.PHONY: up down logs build shell-migrate
up:
docker-compose up -d
down:
docker-compose down
logs:
docker-compose logs -f
build:
docker-compose build --no-cache
shell-app:
docker exec -it euchre-camp-app sh
shell-db:
docker exec -it euchre-camp-postgres psql -U euchre -d euchre_camp
migrate:
docker-compose exec app npx prisma migrate deploy
seed:
docker-compose exec app node scripts/seed.js
```
## Performance Tuning
### PostgreSQL Configuration
Edit `docker-compose.yml` to tune PostgreSQL:
```yaml
postgres:
# ... other config ...
command: >
postgres
-c max_connections=200
-c shared_buffers=256MB
-c effective_cache_size=1GB
-c maintenance_work_mem=64MB
-c checkpoint_completion_target=0.9
-c wal_buffers=16MB
-c default_statistics_target=100
```
### Next.js Optimization
The Dockerfile uses multi-stage build for optimal size and performance:
- **Builder stage**: Installs all dependencies and builds the app
- **Runner stage**: Copies only the built artifacts and production dependencies
## References
- [Docker Compose Documentation](https://docs.docker.com/compose/)
- [PostgreSQL Docker Image](https://hub.docker.com/_/postgres)
- [Next.js Deployment](https://nextjs.org/docs/deployment)
- [Prisma Deployment](https://www.prisma.io/docs/concepts/components/prisma-migrate/deployment)
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# EuchreCamp - Todo List
## Current Tasks
### Completed ✅
- [x] Add `site_admin` role to database schema and permissions system
- [x] Add `isCasual` boolean field to Match model (already existed)
- [x] Update match upload API to support casual matches
- [x] Update match upload UI to include casual checkbox
- [x] Add tournament deletion API endpoint with delete/orphan options
- [x] Add delete tournament button and modal to tournament detail page
- [x] Run tests and verify implementation (84 tests passing)
- [x] Fix session issues with tournament admin access
- [x] Fix Elo recalculation error for player merge (delete elo snapshots before deleting players)
- [x] Add admin player management page
- [x] Add player name editing functionality in admin UI
- [x] Add admin panel links to navigation header
- [x] Add tournament update API endpoint (PUT /api/tournaments/[id])
- [x] Consolidate delete endpoint from admin API to main tournaments API
- [x] Update database schema to add variant scoring fields (targetScore, allowTies)
- [x] Fix tie handling logic in partnership stats (ties now correctly tracked)
- [x] Fix test files for normalizedName field in Player model
- [x] Fix auth.ts to include normalizedName in Player creation
- [x] Write TODO list to repository file
- [x] Auto-create tournament when uploading matches without selecting one
### In Progress 🔄
- [ ] Update API routes to handle new variant scoring fields
- [ ] Update EditTournamentForm to add variant scoring controls
- [ ] Update MatchEditor to use tournament-specific target score
- [ ] Run tests and verify variant scoring implementation
### Recently Completed ✅
- [x] Add OpenSkill rating system support (src/lib/openskill-utils.ts)
- [x] Add Glicko2 rating system support (src/lib/glicko2-utils.ts)
- [x] Reset database and run all migrations from scratch
- [x] Regenerate Prisma client with new rating models
- [x] Update match upload page to auto-create tournament if none selected
- [x] Update all admin scripts to use PrismaPg adapter and dotenv
- [x] Fix match diagram player positioning
- [x] Add CasaOS deployment configuration and documentation
- [x] Create migration to add rating system tables (elo_ratings, glicko2_ratings, open_skill_ratings)
- [x] Add tabbed rankings page to display Elo, OpenSkill, and Glicko2 ratings
### Backlog 📋
- [ ] Add UI controls for variant scoring in tournament creation/edit
- [ ] Test variant tournament functionality end-to-end
- [ ] Add validation for tie scores based on tournament configuration
- [ ] Document variant tournament features
## Recently Completed (Detailed)
### Variant Euchre Scoring Support
- Added `targetScore` and `allowTies` fields to Event model
- Created database migration for new fields
- Fixed partnership stats tie handling (ties now increment neither wins nor losses)
- Updated Elo calculation functions to handle ties correctly (0.5 points for draw)
### Tournament Deletion
- Consolidated delete endpoint to `/api/tournaments/[id]`
- Added options to delete matches or orphan them
- Updated DeleteTournamentButton to use consolidated endpoint
### Player Management
- Added admin players page at `/admin/players`
- Added player name editing functionality via PATCH endpoint
- Added player merge functionality with automatic Elo recalculation
- Fixed foreign key constraint issues with elo_snapshots
### Permissions
- Added `site_admin` role as highest privilege level
- Updated all permission functions to include site_admin support
- Fixed session cache issues by reading roles from database
## Notes
- All 84 unit tests passing
- Database migrations applied successfully
- TypeScript compilation has pre-existing errors unrelated to our changes
### Completed After Commit 1729dac
#### Next.js 16 Breaking Change Fixes
- [x] Fixed `params.id` usage in all page components (must use `await params`)
- [x] Fixed `params.id` usage in all API routes (must use `await params`)
- [x] Updated client components to use `Promise<{ id: string }>` type
- [x] Added regression tests for Next.js 16 params Promise handling
- [x] Verified all 100 unit tests pass
#### Files Updated:
- Player pages: `profile.tsx`, `schedule.tsx`
- Tournament pages: `page.tsx`, `results.tsx`, `edit.tsx`, `entry.tsx`
- API routes: `admin/players/[id]/route.ts`, `users/[id]/route.ts`, `users/[id]/role/route.ts`
- Tournament API routes: `[id]/route.ts`, `[id]/participants/route.ts`, `[id]/games/bulk/route.ts`
#### Root Cause
Next.js 16 requires `params` to be awaited in both server components and API routes:
- Before: `const { id } = params`
- After: `const { id } = await params`
This was not caught by the unit test suite because:
- Unit tests test individual functions in isolation
- E2E tests (Playwright) would catch this but weren't run after the upgrade
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#!/usr/bin/env python3
"""
Generate 100+ games to test ELO rating calculations
"""
import sqlite3
import random
from datetime import datetime, timedelta
DB_PATH = "prisma/prisma/dev.db"
def get_players():
"""Get all players from the database"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute("SELECT id, name, currentElo FROM players")
players = cursor.fetchall()
conn.close()
return players
def generate_game(players, game_num, base_date):
"""Generate a single game with random players and scores"""
# Randomly select 4 different players
selected_players = random.sample(players, 4)
p1, p2, p3, p4 = selected_players
# Randomly assign teams (Team 1 vs Team 2)
team1_p1 = p1
team1_p2 = p2
team2_p1 = p3
team2_p2 = p4
# Generate realistic scores (Euchre games typically 10 points max)
# Team 1 wins 60% of the time for variety
team1_wins = random.random() < 0.6
if team1_wins:
# Team 1 wins - generate scores
team1_score = random.randint(10, 15)
team2_score = random.randint(0, 9)
else:
# Team 2 wins - generate scores
team2_score = random.randint(10, 15)
team1_score = random.randint(0, 9)
# Generate random date in the past 30 days
days_ago = random.randint(0, 30)
game_date = base_date - timedelta(
days=days_ago, hours=random.randint(0, 23), minutes=random.randint(0, 59)
)
return {
"team1P1Id": team1_p1[0],
"team1P2Id": team1_p2[0],
"team2P1Id": team2_p1[0],
"team2P2Id": team2_p2[0],
"team1Score": team1_score,
"team2Score": team2_score,
"playedAt": game_date.isoformat() + "Z",
"status": "completed",
"eventId": None,
}
def insert_games(games):
"""Insert games into the database"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
for game in games:
cursor.execute(
"""
INSERT INTO matches
(team1P1Id, team1P2Id, team2P1Id, team2P2Id, team1Score, team2Score, playedAt, status, eventId, createdAt, updatedAt)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""",
(
game["team1P1Id"],
game["team1P2Id"],
game["team2P1Id"],
game["team2P2Id"],
game["team1Score"],
game["team2Score"],
game["playedAt"],
game["status"],
game["eventId"],
datetime.now().isoformat() + "Z",
datetime.now().isoformat() + "Z",
),
)
conn.commit()
conn.close()
def main():
print("Generating 150 games to test ELO ratings...")
print("=" * 60)
players = get_players()
print(f"Found {len(players)} players in database")
# Generate 150 games
num_games = 150
base_date = datetime.now()
games = []
for i in range(num_games):
game = generate_game(players, i, base_date)
games.append(game)
print(f"Generated {len(games)} games")
# Insert games into database
print("Inserting games into database...")
insert_games(games)
print("Games inserted successfully!")
# Show sample games
print("\nSample games:")
print("-" * 80)
for i, game in enumerate(games[:3]):
print(
f"Game {i + 1}: Team 1 ({game['team1Score']}) vs Team 2 ({game['team2Score']})"
)
print(f" Team 1: Player {game['team1P1Id']} + Player {game['team1P2Id']}")
print(f" Team 2: Player {game['team2P1Id']} + Player {game['team2P2Id']}")
print(f" Date: {game['playedAt']}")
print()
print("=" * 60)
print(f"Total games generated: {num_games}")
print("Now check the ELO ratings by running the application!")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""
Update partnership statistics based on matches in the database
"""
import sqlite3
import math
from datetime import datetime
DB_PATH = "prisma/prisma/dev.db"
K_FACTOR = 32
def get_all_matches():
"""Get all matches from the database"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute("""
SELECT id, team1P1Id, team1P2Id, team2P1Id, team2P2Id,
team1Score, team2Score, playedAt
FROM matches
ORDER BY playedAt
""")
matches = cursor.fetchall()
conn.close()
return matches
def get_or_create_partnership(player1_id, player2_id):
"""Get or create a partnership record"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Sort IDs to ensure consistent partnership lookup
p1 = min(player1_id, player2_id)
p2 = max(player1_id, player2_id)
cursor.execute(
"""
SELECT id, gamesPlayed, wins, losses, totalEloChange
FROM partnership_stats
WHERE player1Id = ? AND player2Id = ?
""",
(p1, p2),
)
result = cursor.fetchone()
if result:
conn.close()
return result
# Create new partnership record
cursor.execute(
"""
INSERT INTO partnership_stats (player1Id, player2Id, gamesPlayed, wins, losses, totalEloChange, lastPlayed, createdAt, updatedAt)
VALUES (?, ?, 0, 0, 0, 0, NULL, ?, ?)
""",
(p1, p2, datetime.now().isoformat() + "Z", datetime.now().isoformat() + "Z"),
)
partnership_id = cursor.lastrowid
conn.commit()
conn.close()
return (partnership_id, 0, 0, 0, 0)
def update_partnership_stats(player1_id, player2_id, won, elo_change):
"""Update partnership statistics"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Sort IDs to ensure consistent partnership lookup
p1 = min(player1_id, player2_id)
p2 = max(player1_id, player2_id)
# Get current partnership stats
cursor.execute(
"""
SELECT id, gamesPlayed, wins, losses, totalEloChange
FROM partnership_stats
WHERE player1Id = ? AND player2Id = ?
""",
(p1, p2),
)
result = cursor.fetchone()
if not result:
# Create new partnership record
cursor.execute(
"""
INSERT INTO partnership_stats (player1Id, player2Id, gamesPlayed, wins, losses, totalEloChange, lastPlayed, createdAt, updatedAt)
VALUES (?, ?, 1, ?, ?, ?, ?, ?, ?)
""",
(
p1,
p2,
1 if won else 0,
0 if won else 1,
elo_change,
datetime.now().isoformat() + "Z",
datetime.now().isoformat() + "Z",
datetime.now().isoformat() + "Z",
),
)
else:
partnership_id, games_played, wins, losses, total_elo_change = result
# Update partnership stats
new_games = games_played + 1
new_wins = wins + 1 if won else wins
new_losses = losses if won else losses + 1
new_total_elo_change = total_elo_change + elo_change
cursor.execute(
"""
UPDATE partnership_stats
SET gamesPlayed = ?, wins = ?, losses = ?, totalEloChange = ?, lastPlayed = ?, updatedAt = ?
WHERE id = ?
""",
(
new_games,
new_wins,
new_losses,
new_total_elo_change,
datetime.now().isoformat() + "Z",
datetime.now().isoformat() + "Z",
partnership_id,
),
)
conn.commit()
conn.close()
def main():
print("Updating partnership statistics based on matches...")
print("=" * 60)
# Get all matches
matches = get_all_matches()
print(f"Found {len(matches)} matches in database")
# Reset partnership stats
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute("DELETE FROM partnership_stats")
conn.commit()
conn.close()
print("Reset all partnership statistics")
# Process each match
match_count = 0
for (
match_id,
team1_p1,
team1_p2,
team2_p1,
team2_p2,
team1_score,
team2_score,
played_at,
) in matches:
# Determine winners
team1_won = team1_score > team2_score
team2_won = team2_score > team1_score
# Update partnership stats for Team 1
if team1_won:
update_partnership_stats(
team1_p1, team1_p2, True, 0
) # Elo change will be calculated separately
else:
update_partnership_stats(team1_p1, team1_p2, False, 0)
# Update partnership stats for Team 2
if team2_won:
update_partnership_stats(team2_p1, team2_p2, True, 0)
else:
update_partnership_stats(team2_p1, team2_p2, False, 0)
match_count += 1
if match_count % 20 == 0:
print(f"Processed {match_count}/{len(matches)} matches...")
print(f"Processed {match_count} matches")
# Display partnership stats for top players
print("\n" + "=" * 60)
print("Partnership Stats for Top Players:")
print("-" * 60)
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Get top players by ELO
cursor.execute("SELECT id, name FROM players ORDER BY currentElo DESC LIMIT 5")
top_players = cursor.fetchall()
for player_id, player_name in top_players:
print(f"\n{player_name}:")
# Get partnership stats for this player
cursor.execute(
"""
SELECT
CASE
WHEN player1Id = ? THEN (SELECT name FROM players WHERE id = player2Id)
ELSE (SELECT name FROM players WHERE id = player1Id)
END as partner_name,
gamesPlayed, wins, losses, totalEloChange
FROM partnership_stats
WHERE player1Id = ? OR player2Id = ?
ORDER BY gamesPlayed DESC
LIMIT 3
""",
(player_id, player_id, player_id),
)
partnerships = cursor.fetchall()
for partner_name, games, wins, losses, elo_change in partnerships:
win_rate = (wins / games * 100) if games > 0 else 0
print(
f" - with {partner_name}: {games} games, {wins}/{losses} ({win_rate:.1f}%) ELO: {elo_change:+d}"
)
conn.close()
print("\n" + "=" * 60)
print("Partnership statistics updated successfully!")
if __name__ == "__main__":
main()
-195
View File
@@ -1,195 +0,0 @@
#!/usr/bin/env python3
"""
Update player statistics (ELO, gamesPlayed, wins, losses) based on matches in the database
"""
import sqlite3
import math
DB_PATH = "prisma/prisma/dev.db"
K_FACTOR = 32 # Standard K-factor for Elo calculations
def get_all_matches():
"""Get all matches from the database"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute("""
SELECT id, team1P1Id, team1P2Id, team2P1Id, team2P2Id,
team1Score, team2Score, playedAt
FROM matches
ORDER BY playedAt
""")
matches = cursor.fetchall()
conn.close()
return matches
def get_player(player_id):
"""Get a player by ID"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute(
"SELECT id, name, currentElo, gamesPlayed, wins, losses FROM players WHERE id = ?",
(player_id,),
)
player = cursor.fetchone()
conn.close()
return player
def update_player(player_id, current_elo, games_played, wins, losses):
"""Update a player's statistics"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute(
"""
UPDATE players
SET currentElo = ?, gamesPlayed = ?, wins = ?, losses = ?
WHERE id = ?
""",
(current_elo, games_played, wins, losses, player_id),
)
conn.commit()
conn.close()
def calculate_elo_change(rating_a, rating_b, score_a, score_b):
"""Calculate Elo change for a match"""
# Calculate expected scores
expected_a = 1 / (1 + math.pow(10, (rating_b - rating_a) / 400))
expected_b = 1 - expected_a
# Actual scores (1 for win, 0.5 for tie, 0 for loss)
actual_a = 0.5 if score_a == score_b else (1 if score_a > score_b else 0)
actual_b = 0.5 if score_a == score_b else (1 if score_b > score_a else 0)
# Calculate Elo change
elo_change_a = K_FACTOR * (actual_a - expected_a)
elo_change_b = K_FACTOR * (actual_b - expected_b)
return elo_change_a, elo_change_b
def main():
print("Updating player statistics based on matches in database...")
print("=" * 60)
# Get all matches
matches = get_all_matches()
print(f"Found {len(matches)} matches in database")
# Reset all player stats to 0 before recalculating
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute(
"UPDATE players SET currentElo = 1000, gamesPlayed = 0, wins = 0, losses = 0"
)
conn.commit()
conn.close()
print("Reset all player statistics to initial values (ELO: 1000, games: 0)")
# Process each match
match_count = 0
for (
match_id,
team1_p1,
team1_p2,
team2_p1,
team2_p2,
team1_score,
team2_score,
played_at,
) in matches:
# Get player data
p1 = get_player(team1_p1)
p2 = get_player(team1_p2)
p3 = get_player(team2_p1)
p4 = get_player(team2_p2)
if not all([p1, p2, p3, p4]):
print(f"Warning: Could not find all players for match {match_id}")
continue
# Calculate team ratings
team1_rating = (p1[2] + p2[2]) / 2 # currentElo
team2_rating = (p3[2] + p4[2]) / 2 # currentElo
# Calculate Elo changes
team1_elo_change, team2_elo_change = calculate_elo_change(
team1_rating, team2_rating, team1_score, team2_score
)
# Individual Elo changes (split evenly between team members)
p1_elo_change = team1_elo_change / 2
p2_elo_change = team1_elo_change / 2
p3_elo_change = team2_elo_change / 2
p4_elo_change = team2_elo_change / 2
# Determine winners
team1_won = team1_score > team2_score
team2_won = team2_score > team1_score
# Update player 1 stats
p1_new_elo = int(p1[2] + p1_elo_change)
p1_new_games = p1[3] + 1
p1_new_wins = p1[4] + 1 if team1_won else p1[4]
p1_new_losses = p1[5] if team1_won else p1[5] + 1
update_player(p1[0], p1_new_elo, p1_new_games, p1_new_wins, p1_new_losses)
# Update player 2 stats
p2_new_elo = int(p2[2] + p2_elo_change)
p2_new_games = p2[3] + 1
p2_new_wins = p2[4] + 1 if team1_won else p2[4]
p2_new_losses = p2[5] if team1_won else p2[5] + 1
update_player(p2[0], p2_new_elo, p2_new_games, p2_new_wins, p2_new_losses)
# Update player 3 stats
p3_new_elo = int(p3[2] + p3_elo_change)
p3_new_games = p3[3] + 1
p3_new_wins = p3[4] + 1 if team2_won else p3[4]
p3_new_losses = p3[5] if team2_won else p3[5] + 1
update_player(p3[0], p3_new_elo, p3_new_games, p3_new_wins, p3_new_losses)
# Update player 4 stats
p4_new_elo = int(p4[2] + p4_elo_change)
p4_new_games = p4[3] + 1
p4_new_wins = p4[4] + 1 if team2_won else p4[4]
p4_new_losses = p4[5] if team2_won else p4[5] + 1
update_player(p4[0], p4_new_elo, p4_new_games, p4_new_wins, p4_new_losses)
match_count += 1
if match_count % 20 == 0:
print(f"Processed {match_count}/{len(matches)} matches...")
print(f"Processed {match_count} matches")
# Display updated player rankings
print("\n" + "=" * 60)
print("Top 10 Players by ELO Rating:")
print("-" * 60)
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute("""
SELECT id, name, currentElo, gamesPlayed, wins, losses
FROM players
ORDER BY currentElo DESC
LIMIT 10
""")
top_players = cursor.fetchall()
conn.close()
for rank, (player_id, name, elo, games, wins, losses) in enumerate(top_players, 1):
win_rate = (wins / games * 100) if games > 0 else 0
print(
f"{rank:2}. {name:15} | ELO: {elo:4} | Games: {games:3} | W/L: {wins}/{losses} ({win_rate:.1f}%)"
)
print("\n" + "=" * 60)
print("Player statistics updated successfully!")
print("Now run the application to see updated rankings.")
if __name__ == "__main__":
main()