forked from genewildish/Mainline
- Rename VERTICAL camera mode to FEED (rapid single-item view) - Add SCROLL camera mode with float accumulation for smooth movie-credits style scrolling - Add estimate_block_height() for cheap layout calculation without full rendering - Replace ViewportFilterStage with layout-aware filtering that tracks camera position - Add render caching to FontStage to avoid re-rendering items - Fix CameraStage to use global canvas height for scrolling bounds - Add horizontal padding in Camera.apply() to prevent ghosting - Add get_dimensions() to MultiDisplay for proper viewport sizing - Fix PygameDisplay to auto-detect viewport from window size - Update presets to use scroll camera with appropriate speeds
51 lines
1.4 KiB
Python
51 lines
1.4 KiB
Python
"""
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Multi display backend - forwards to multiple displays.
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"""
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class MultiDisplay:
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"""Display that forwards to multiple displays.
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Supports reuse - passes reuse flag to all child displays.
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"""
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width: int = 80
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height: int = 24
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def __init__(self, displays: list):
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self.displays = displays
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self.width = 80
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self.height = 24
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def init(self, width: int, height: int, reuse: bool = False) -> None:
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"""Initialize all child displays with dimensions.
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Args:
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width: Terminal width in characters
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height: Terminal height in rows
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reuse: If True, use reuse mode for child displays
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"""
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self.width = width
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self.height = height
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for d in self.displays:
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d.init(width, height, reuse=reuse)
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def show(self, buffer: list[str], border: bool = False) -> None:
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for d in self.displays:
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d.show(buffer, border=border)
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def clear(self) -> None:
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for d in self.displays:
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d.clear()
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def get_dimensions(self) -> tuple[int, int]:
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"""Get dimensions from the first child display that supports it."""
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for d in self.displays:
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if hasattr(d, "get_dimensions"):
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return d.get_dimensions()
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return (self.width, self.height)
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def cleanup(self) -> None:
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for d in self.displays:
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d.cleanup()
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