# Mainline Presets Configuration # Human- and machine-readable preset definitions # # Format: TOML # Usage: mainline --preset # # Built-in presets can be overridden by user presets in: # - ~/.config/mainline/presets.toml # - ./presets.toml (local override) [presets.demo] description = "Demo mode with effect cycling and camera modes" source = "headlines" display = "pygame" camera = "vertical" effects = ["noise", "fade", "glitch", "firehose", "hud"] viewport_width = 80 viewport_height = 24 camera_speed = 1.0 firehose_enabled = true [presets.poetry] description = "Poetry feed with subtle effects" source = "poetry" display = "pygame" camera = "vertical" effects = ["fade", "hud"] viewport_width = 80 viewport_height = 24 camera_speed = 0.5 firehose_enabled = false [presets.websocket] description = "WebSocket display mode" source = "headlines" display = "websocket" camera = "vertical" effects = ["noise", "fade", "glitch", "hud"] viewport_width = 80 viewport_height = 24 camera_speed = 1.0 firehose_enabled = false [presets.sixel] description = "Sixel graphics display mode" source = "headlines" display = "sixel" camera = "vertical" effects = ["noise", "fade", "glitch", "hud"] viewport_width = 80 viewport_height = 24 camera_speed = 1.0 firehose_enabled = false [presets.firehose] description = "High-speed firehose mode" source = "headlines" display = "pygame" camera = "vertical" effects = ["noise", "fade", "glitch", "firehose", "hud"] viewport_width = 80 viewport_height = 24 camera_speed = 2.0 firehose_enabled = true [presets.pipeline-inspect] description = "Live pipeline introspection with DAG and performance metrics" source = "pipeline-inspect" display = "terminal" camera = "vertical" effects = ["hud"] viewport_width = 100 viewport_height = 35 camera_speed = 0.3 firehose_enabled = false # Sensor configuration (for future use with param bindings) [sensors.mic] enabled = false threshold_db = 50.0 [sensors.oscillator] enabled = false waveform = "sine" frequency = 1.0 # Effect configurations [effect_configs.noise] enabled = true intensity = 1.0 [effect_configs.fade] enabled = true intensity = 1.0 [effect_configs.glitch] enabled = true intensity = 0.5 [effect_configs.firehose] enabled = true intensity = 1.0 [effect_configs.hud] enabled = true intensity = 1.0